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1 /*
2   slur-configuration.cc -- implement Slur_configuration
3
4   source file of the GNU LilyPond music typesetter
5
6   (c) 2004--2005 Han-Wen Nienhuys <hanwen@xs4all.nl>
7 */
8
9 #include "slur-configuration.hh"
10
11
12 #include "stem.hh"
13 #include "warn.hh"
14 #include "misc.hh"
15 #include "item.hh"
16 #include "pointer-group-interface.hh"
17 #include "slur.hh"
18 #include "slur-scoring.hh"
19 #include "spanner.hh"
20 #include "staff-symbol-referencer.hh"
21 #include "libc-extension.hh"
22
23 Bezier
24 avoid_staff_line (Slur_score_state const &state,
25                   Bezier bez)
26 {
27   Offset horiz (1, 0);
28   Array<Real> ts = bez.solve_derivative (horiz);
29
30   /* TODO: handle case of broken slur.  */
31   if (!ts.is_empty ()
32       && (state.extremes_[LEFT].staff_ == state.extremes_[RIGHT].staff_)
33       && state.extremes_[LEFT].staff_ && state.extremes_[RIGHT].staff_)
34     {
35       Real y = bez.curve_point (ts[0])[Y_AXIS];
36
37       Grob *staff = state.extremes_[LEFT].staff_;
38
39       Real p = 2 * (y - staff->relative_coordinate (state.common_[Y_AXIS], Y_AXIS))
40         / state.staff_space_;
41
42       Real distance = fabs (my_round (p) - p);  //  in halfspaces
43       if (distance < 4 * state.thickness_
44           && (int) fabs (my_round (p))
45           <= 2 * Staff_symbol_referencer::staff_radius (staff) + 0.1
46           && (int (fabs (my_round (p))) % 2
47               != Staff_symbol_referencer::line_count (staff) % 2))
48         {
49           Direction resolution_dir
50             = (distance ? state.dir_ : Direction (sign (p - my_round (p))));
51
52           // TODO: parameter
53           Real newp = my_round (p) + resolution_dir
54             * 5 * state.thickness_;
55
56           Real dy = (newp - p) * state.staff_space_ / 2.0;
57
58           bez.control_[1][Y_AXIS] += dy;
59           bez.control_[2][Y_AXIS] += dy;
60         }
61     }
62   return bez;
63 }
64
65 Real
66 fit_factor (Offset dz_unit, Offset dz_perp,
67             Bezier curve, Direction d, Array<Offset> const &avoid)
68 {
69   Real fit_factor = 0.0;
70   Offset x0 = curve.control_[0];
71   curve.translate (-x0);
72   curve.rotate (-dz_unit.arg ());
73   curve.scale (1, d);
74
75   Interval curve_xext;
76   curve_xext.add_point (curve.control_[0][X_AXIS]);
77   curve_xext.add_point (curve.control_[3][X_AXIS]);
78
79   for (int i = 0; i < avoid.size (); i++)
80     {
81       Offset z = (avoid[i] - x0);
82       Offset p (dot_product (z, dz_unit),
83                 d * dot_product (z, dz_perp));
84       if (!curve_xext.contains (p[X_AXIS]))
85         continue;
86
87       Real y = curve.get_other_coordinate (X_AXIS, p[X_AXIS]);
88       if (y)
89         fit_factor = max (fit_factor, (p[Y_AXIS] / y));
90     }
91   return fit_factor;
92 }
93
94 void
95 Slur_configuration::generate_curve (Slur_score_state const &state,
96                                     Real r_0, Real h_inf,
97                                     Array<Offset> const &avoid)
98 {
99   Offset dz = attachment_[RIGHT]- attachment_[LEFT];;
100   Offset dz_unit = dz;
101   dz_unit *= 1 / dz.length ();
102   Offset dz_perp = dz_unit * Offset (0, 1);
103
104   Real indent, height;
105   get_slur_indent_height (&indent, &height, dz.length (), h_inf, r_0);
106
107   Real len = dz.length ();
108
109   /* This condition,
110
111   len^2 > 4h^2 +  3 (i + 1/3len)^2  - 1/3 len^2
112
113   is equivalent to:
114
115   |bez' (0)| < | bez' (.5)|
116
117   when (control2 - control1) has the same direction as
118   (control3 - control0).  */
119
120   Real max_indent = len / 3.1;
121   indent = min (indent, max_indent);
122
123   Real a1 = sqr (len) / 3.0;
124   Real a2 = 0.75 * sqr (indent + len / 3.0);
125   Real max_h = a1 - a2;
126
127   if (max_h < 0)
128     {
129       programming_error ("slur indent too small");
130       max_h = len / 3.0;
131     }
132   else
133     max_h = sqrt (max_h);
134
135   Real eccentricity = robust_scm2double (state.slur_->get_property ("eccentricity"), 0);
136
137   Real x1 = (eccentricity + indent);
138   Real x2 = (eccentricity - indent);
139
140   Bezier curve;
141   curve.control_[0] = attachment_[LEFT];
142   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
143     + dz_unit * x1;
144   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
145     + dz_unit * x2;
146   curve.control_[3] = attachment_[RIGHT];
147
148   Real ff = fit_factor (dz_unit, dz_perp, curve, state.dir_, avoid);
149
150   height = max (height, min (height * ff, max_h));
151
152   curve.control_[0] = attachment_[LEFT];
153   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
154     + dz_unit * x1;
155   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
156     + dz_unit * x2;
157   curve.control_[3] = attachment_[RIGHT];
158
159   curve_ = avoid_staff_line (state, curve);
160   height_ = height;
161 }
162
163 Slur_configuration::Slur_configuration ()
164 {
165   score_ = 0.0;
166   index_ = -1;
167 };
168
169 void
170 Slur_configuration::score_encompass (Slur_score_state const &state)
171 {
172   Bezier const &bez (curve_);
173   Real demerit = 0.0;
174
175   /*
176     Distances for heads that are between slur and line between
177     attachment points.
178   */
179   Array<Real> convex_head_distances;
180   for (int j = 0; j < state.encompass_infos_.size (); j++)
181     {
182       Real x = state.encompass_infos_[j].x_;
183
184       bool l_edge = j == 0;
185       bool r_edge = j == state.encompass_infos_.size () - 1;
186       bool edge = l_edge || r_edge;
187
188       if (! (x < attachment_[RIGHT][X_AXIS]
189              && x > attachment_[LEFT][X_AXIS]))
190         continue;
191
192       Real y = bez.get_other_coordinate (X_AXIS, x);
193       if (!edge)
194         {
195           Real head_dy = (y - state.encompass_infos_[j].head_);
196           if (state.dir_ * head_dy < 0)
197             {
198               demerit += state.parameters_.head_encompass_penalty_;
199               convex_head_distances.push (0.0);
200             }
201           else
202             {
203               Real hd = (head_dy)
204                 ? (1 / fabs (head_dy) - 1 / state.parameters_.free_head_distance_)
205                 : state.parameters_.head_encompass_penalty_;
206               hd = min (max (hd, 0.0), state.parameters_.head_encompass_penalty_);
207
208               demerit += hd;
209             }
210
211           Real line_y = linear_interpolate (x,
212                                             attachment_[RIGHT][X_AXIS],
213                                             attachment_[LEFT][X_AXIS],
214                                             attachment_[RIGHT][Y_AXIS],
215                                             attachment_[LEFT][Y_AXIS]);
216
217           if (1) // state.dir_ * state.encompass_infos_[j].get_point (state.dir_) > state.dir_ *line_y )
218             {
219
220               Real closest
221                 = state.dir_ * max (state.dir_ * state.encompass_infos_[j].get_point (state.dir_), state.dir_ * line_y);
222               Real d = fabs (closest - y);
223
224               convex_head_distances.push (d);
225             }
226         }
227
228       if (state.dir_ * (y - state.encompass_infos_[j].stem_) < 0)
229         {
230           Real stem_dem = state.parameters_.stem_encompass_penalty_;
231           if ((l_edge && state.dir_ == UP)
232               || (r_edge && state.dir_ == DOWN))
233             stem_dem /= 5;
234
235           demerit += stem_dem;
236         }
237       else if (!edge)
238         {
239           Interval ext;
240           ext.add_point (state.encompass_infos_[j].stem_);
241           ext.add_point (state.encompass_infos_[j].head_);
242
243           // ?
244           demerit += -state.parameters_.closeness_factor_
245             * min (state.dir_
246                    * (y - (ext[state.dir_] + state.dir_ * state.parameters_.free_head_distance_)), 0.0)
247             / state.encompass_infos_.size ();
248         }
249     }
250
251   Real variance_penalty = 0.0;
252
253   if (convex_head_distances.size ())
254     {
255       Real avg_distance = 0.0;
256       Real min_dist = infinity_f;
257       for (int j = 0; j < convex_head_distances.size (); j++)
258         {
259           min_dist = min (min_dist, convex_head_distances[j]);
260           avg_distance += convex_head_distances[j];
261         }
262
263       /*
264         For slurs over 3 or 4 heads, the average distance is not a
265         good normalizer.
266       */
267       Real n = convex_head_distances.size ();
268       if (n <= 2)
269         {
270           Real fact = 1.0;
271           avg_distance += height_ * fact;
272           n += fact;
273         }
274
275       /*
276         TODO: maybe it's better to use (avgdist - mindist)*factor
277         as penalty.
278       */
279       avg_distance /= n;
280       variance_penalty = state.parameters_.head_slur_distance_max_ratio_;
281       if (min_dist > 0.0)
282         variance_penalty
283           = min ((avg_distance / (min_dist + state.parameters_.absolute_closeness_measure_) - 1.0), variance_penalty);
284
285       variance_penalty = max (variance_penalty, 0.0);
286       variance_penalty *= state.parameters_.head_slur_distance_factor_;
287     }
288
289 #if DEBUG_SLUR_SCORING
290   score_card_ += to_string ("C%.2f", demerit);
291   score_card_ += to_string ("D%.2f", variance_penalty);
292 #endif
293
294   score_ += demerit + variance_penalty;
295 }
296
297 void
298 Slur_configuration::score_extra_encompass (Slur_score_state const &state)
299 {
300   Real demerit = 0.0;
301   for (int j = 0; j < state.extra_encompass_infos_.size (); j++)
302     {
303       Drul_array<Offset> attachment = attachment_;
304       Interval slur_wid (attachment[LEFT][X_AXIS], attachment[RIGHT][X_AXIS]);
305
306       /*
307         to prevent numerical inaccuracies in
308         Bezier::get_other_coordinate ().
309       */
310       Direction d = LEFT;
311       bool found = false;
312       Real y = 0.0;
313
314       do
315         {
316           /*
317             We need to check for the bound explicitly, since the
318             slur-ending can be almost vertical, making the Y
319             coordinate a bad approximation of the object-slur
320             distance.
321           */
322           Item *as_item = dynamic_cast<Item *> (state.extra_encompass_infos_[j].grob_);
323           if ((as_item
324                && as_item->get_column ()
325                == state.extremes_[d].bound_->get_column ())
326               || state.extra_encompass_infos_[j].extents_[X_AXIS].contains (attachment[d][X_AXIS]))
327             {
328               y = attachment[d][Y_AXIS];
329               found = true;
330             }
331         }
332       while (flip (&d) != LEFT);
333
334       if (!found)
335         {
336           Real x = state.extra_encompass_infos_[j].extents_[X_AXIS]
337             .linear_combination (state.extra_encompass_infos_[j].idx_);
338
339           if (!slur_wid.contains (x))
340             continue;
341
342           y = curve_.get_other_coordinate (X_AXIS, x);
343         }
344
345       Real dist = state.extra_encompass_infos_[j].extents_[Y_AXIS].distance (y);
346       demerit
347         += fabs (max (0.0, (state.parameters_.extra_encompass_free_distance_ - dist)))
348         / state.parameters_.extra_encompass_free_distance_
349         * state.extra_encompass_infos_[j].penalty_;
350     }
351 #if DEBUG_SLUR_SCORING
352   score_card_ += to_string ("X%.2f", demerit);
353 #endif
354   score_ += demerit;
355 }
356
357 void
358 Slur_configuration::score_edges (Slur_score_state const &state)
359 {
360   Direction d = LEFT;
361   Offset dz = attachment_[RIGHT]
362     - attachment_[LEFT];
363   Real slope = dz[Y_AXIS] / dz[X_AXIS];
364   do
365     {
366       Real y = attachment_[d][Y_AXIS];
367       Real dy = fabs (y - state.base_attachments_[d][Y_AXIS]);
368
369       Real factor = state.parameters_.edge_attraction_factor_;
370       Real demerit = factor * dy;
371       if (state.extremes_[d].stem_
372           && state.extremes_[d].stem_dir_ == state.dir_
373           && !Stem::get_beaming (state.extremes_[d].stem_, -d))
374         demerit /= 5;
375
376       demerit *= exp (state.dir_ * d * slope
377                       * state.parameters_.edge_slope_exponent_);
378
379       score_ += demerit;
380 #if DEBUG_SLUR_SCORING
381       score_card_ += to_string ("E%.2f", demerit);
382 #endif
383     }
384   while (flip (&d) != LEFT);
385 }
386
387 void
388 Slur_configuration ::score_slopes (Slur_score_state const &state)
389 {
390   Real dy = state.musical_dy_;
391   Offset slur_dz = attachment_[RIGHT] - attachment_[LEFT];
392   Real slur_dy = slur_dz[Y_AXIS];
393   Real demerit = 0.0;
394
395   demerit += max ((fabs (slur_dy / slur_dz[X_AXIS])
396                    - state.parameters_.max_slope_), 0.0)
397     * state.parameters_.max_slope_factor_;
398
399   /* 0.2: account for staffline offset. */
400   Real max_dy = (fabs (dy) + 0.2);
401   if (state.edge_has_beams_)
402     max_dy += 1.0;
403
404   if (!state.is_broken_)
405     demerit += state.parameters_.steeper_slope_factor_
406       * (max (fabs (slur_dy) -max_dy, 0.0));
407
408   demerit += max ((fabs (slur_dy / slur_dz[X_AXIS])
409                    - state.parameters_.max_slope_), 0.0)
410     * state.parameters_.max_slope_factor_;
411
412   if (sign (dy) == 0
413       && sign (slur_dy) != 0
414       && !state.is_broken_)
415     demerit += state.parameters_.non_horizontal_penalty_;
416
417   if (sign (dy)
418       && !state.is_broken_
419       && sign (slur_dy)
420       && sign (slur_dy) != sign (dy))
421     demerit += state.edge_has_beams_
422       ? state.parameters_.same_slope_penalty_ / 10
423       : state.parameters_.same_slope_penalty_;
424
425 #if DEBUG_SLUR_SCORING
426   score_card_ += to_string ("S%.2f", demerit);
427 #endif
428   score_ += demerit;
429 }
430
431 void
432 Slur_configuration::score (Slur_score_state const &state)
433 {
434   score_extra_encompass (state);
435   score_slopes (state);
436   score_edges (state);
437   score_encompass (state);
438 }