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1 /*
2   slur-configuration.cc -- implement Slur_configuration
3
4   source file of the GNU LilyPond music typesetter
5
6   (c) 2004--2005 Han-Wen Nienhuys <hanwen@xs4all.nl>
7 */
8
9 #include "slur-configuration.hh"
10
11 #include <math.h>
12
13 #include "stem.hh"
14 #include "warn.hh"
15 #include "misc.hh"
16 #include "item.hh"
17 #include "pointer-group-interface.hh"
18 #include "slur.hh"
19 #include "slur-scoring.hh"
20 #include "spanner.hh"
21 #include "staff-symbol-referencer.hh"
22 #include "libc-extension.hh"
23
24 Bezier
25 avoid_staff_line (Slur_score_state const &state,
26                   Bezier bez)
27 {
28   Offset horiz (1, 0);
29   Array<Real> ts = bez.solve_derivative (horiz);
30
31   /* TODO: handle case of broken slur.  */
32   if (!ts.is_empty ()
33       && (state.extremes_[LEFT].staff_ == state.extremes_[RIGHT].staff_)
34       && state.extremes_[LEFT].staff_ && state.extremes_[RIGHT].staff_)
35     {
36       Real y = bez.curve_point (ts[0])[Y_AXIS];
37
38       Grob *staff = state.extremes_[LEFT].staff_;
39
40       Real p = 2 * (y - staff->relative_coordinate (state.common_[Y_AXIS], Y_AXIS))
41         / state.staff_space_;
42
43       Real distance = fabs (my_round (p) - p);  //  in halfspaces
44       if (distance < 4 * state.thickness_
45           && (int) fabs (my_round (p))
46           <= 2 * Staff_symbol_referencer::staff_radius (staff) + 0.1
47           && (int (fabs (my_round (p))) % 2
48               != Staff_symbol_referencer::line_count (staff) % 2))
49         {
50           Direction resolution_dir
51             = (distance ? state.dir_ : Direction (sign (p - my_round (p))));
52
53           // TODO: parameter
54           Real newp = my_round (p) + resolution_dir
55             * 5 * state.thickness_;
56
57           Real dy = (newp - p) * state.staff_space_ / 2.0;
58
59           bez.control_[1][Y_AXIS] += dy;
60           bez.control_[2][Y_AXIS] += dy;
61         }
62     }
63   return bez;
64 }
65
66 Real
67 fit_factor (Offset dz_unit, Offset dz_perp,
68             Bezier curve, Direction d, Array<Offset> const &avoid)
69 {
70   Real fit_factor = 0.0;
71   Offset x0 = curve.control_[0];
72   curve.translate (-x0);
73   curve.rotate (-dz_unit.arg ());
74   curve.scale (1, d);
75
76   Interval curve_xext;
77   curve_xext.add_point (curve.control_[0][X_AXIS]);
78   curve_xext.add_point (curve.control_[3][X_AXIS]);
79
80   for (int i = 0; i < avoid.size (); i++)
81     {
82       Offset z = (avoid[i] - x0);
83       Offset p (dot_product (z, dz_unit),
84                 d * dot_product (z, dz_perp));
85       if (!curve_xext.contains (p[X_AXIS]))
86         continue;
87
88       Real y = curve.get_other_coordinate (X_AXIS, p[X_AXIS]);
89       if (y)
90         {
91           fit_factor = max (fit_factor, (p[Y_AXIS] / y));
92         }
93     }
94   return fit_factor;
95 }
96
97 void
98 Slur_configuration::generate_curve (Slur_score_state const &state,
99                                     Real r_0, Real h_inf,
100                                     Array<Offset> const &avoid
101                                     )
102 {
103   Offset dz = attachment_[RIGHT]- attachment_[LEFT];;
104   Offset dz_unit = dz;
105   dz_unit *= 1 / dz.length ();
106   Offset dz_perp = dz_unit * Offset (0, 1);
107
108   Real indent, height;
109   get_slur_indent_height (&indent, &height, dz.length (), h_inf, r_0);
110
111   Real len = dz.length ();
112
113   /* This condition,
114
115   len^2 > 4h^2 +  3 (i + 1/3len)^2  - 1/3 len^2
116
117   is equivalent to:
118
119   |bez' (0)| < | bez' (.5)|
120
121   when (control2 - control1) has the same direction as
122   (control3 - control0).  */
123
124   Real max_indent = len / 3.1;
125   indent = min (indent, max_indent);
126
127   Real a1 = sqr (len) / 3.0;
128   Real a2 = 0.75 * sqr (indent + len / 3.0);
129   Real max_h = a1 - a2;
130
131   if (max_h < 0)
132     {
133       programming_error ("slur indent too small");
134       max_h = len / 3.0;
135     }
136   else
137     {
138       max_h = sqrt (max_h);
139     }
140
141   Real eccentricity = robust_scm2double (state.slur_->get_property ("eccentricity"), 0);
142
143   Real x1 = (eccentricity + indent);
144   Real x2 = (eccentricity - indent);
145
146   Bezier curve;
147   curve.control_[0] = attachment_[LEFT];
148   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
149     + dz_unit * x1;
150   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
151     + dz_unit * x2;
152   curve.control_[3] = attachment_[RIGHT];
153
154   Real ff = fit_factor (dz_unit, dz_perp, curve, state.dir_, avoid);
155
156   height = max (height, min (height * ff, max_h));
157
158   curve.control_[0] = attachment_[LEFT];
159   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
160     + dz_unit * x1;
161   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
162     + dz_unit * x2;
163   curve.control_[3] = attachment_[RIGHT];
164
165   curve_ = avoid_staff_line (state, curve);
166   height_ = height;
167 }
168
169 Slur_configuration::Slur_configuration ()
170 {
171   score_ = 0.0;
172   index_ = -1;
173 };
174
175 void
176 Slur_configuration::score_encompass (Slur_score_state const &state)
177 {
178   Bezier const &bez (curve_);
179   Real demerit = 0.0;
180
181   /*
182     Distances for heads that are between slur and line between
183     attachment points.
184   */
185   Array<Real> convex_head_distances;
186   for (int j = 0; j < state.encompass_infos_.size (); j++)
187     {
188       Real x = state.encompass_infos_[j].x_;
189
190       bool l_edge = j == 0;
191       bool r_edge = j == state.encompass_infos_.size () - 1;
192       bool edge = l_edge || r_edge;
193
194       if (! (x < attachment_[RIGHT][X_AXIS]
195              && x > attachment_[LEFT][X_AXIS]))
196         continue;
197
198       Real y = bez.get_other_coordinate (X_AXIS, x);
199       if (!edge)
200         {
201           Real head_dy = (y - state.encompass_infos_[j].head_);
202           if (state.dir_ * head_dy < 0)
203             {
204               demerit += state.parameters_.head_encompass_penalty_;
205               convex_head_distances.push (0.0);
206             }
207           else
208             {
209               Real hd = (head_dy)
210                 ? (1 / fabs (head_dy) - 1 / state.parameters_.free_head_distance_)
211                 : state.parameters_.head_encompass_penalty_;
212               hd = min (max (hd, 0.0), state.parameters_.head_encompass_penalty_);
213
214               demerit += hd;
215             }
216
217           Real line_y = linear_interpolate (x,
218                                             attachment_[RIGHT][X_AXIS],
219                                             attachment_[LEFT][X_AXIS],
220                                             attachment_[RIGHT][Y_AXIS],
221                                             attachment_[LEFT][Y_AXIS]);
222
223           if (1) // state.dir_ * state.encompass_infos_[j].get_point (state.dir_) > state.dir_ *line_y )
224             {
225
226               Real closest
227                 = state.dir_ * max (state.dir_ * state.encompass_infos_[j].get_point (state.dir_), state.dir_ * line_y);
228               Real d = fabs (closest - y);
229
230               convex_head_distances.push (d);
231             }
232         }
233
234       if (state.dir_ * (y - state.encompass_infos_[j].stem_) < 0)
235         {
236           Real stem_dem = state.parameters_.stem_encompass_penalty_;
237           if ((l_edge && state.dir_ == UP)
238               || (r_edge && state.dir_ == DOWN))
239             stem_dem /= 5;
240
241           demerit += stem_dem;
242         }
243       else if (!edge)
244         {
245           Interval ext;
246           ext.add_point (state.encompass_infos_[j].stem_);
247           ext.add_point (state.encompass_infos_[j].head_);
248
249           // ?
250           demerit += -state.parameters_.closeness_factor_
251             * min (state.dir_
252                    * (y - (ext[state.dir_] + state.dir_ * state.parameters_.free_head_distance_)), 0.0)
253             / state.encompass_infos_.size ();
254         }
255     }
256
257   Real variance_penalty = 0.0;
258
259   if (convex_head_distances.size ())
260     {
261       Real avg_distance = 0.0;
262       Real min_dist = infinity_f;
263       for (int j = 0; j < convex_head_distances.size (); j++)
264         {
265           min_dist = min (min_dist, convex_head_distances[j]);
266           avg_distance += convex_head_distances[j];
267         }
268
269       /*
270         For slurs over 3 or 4 heads, the average distance is not a
271         good normalizer.
272       */
273       Real n = convex_head_distances.size ();
274       if (n <= 2)
275         {
276           Real fact = 1.0;
277           avg_distance += height_ * fact;
278           n += fact;
279         }
280
281       /*
282         TODO: maybe it's better to use (avgdist - mindist)*factor
283         as penalty.
284       */
285       avg_distance /= n;
286       variance_penalty = state.parameters_.head_slur_distance_max_ratio_;
287       if (min_dist > 0.0)
288         variance_penalty
289           = min ((avg_distance / (min_dist + state.parameters_.absolute_closeness_measure_) - 1.0),  variance_penalty);
290
291       variance_penalty = max (variance_penalty, 0.0);
292       variance_penalty *= state.parameters_.head_slur_distance_factor_;
293     }
294
295 #if DEBUG_SLUR_SCORING
296   score_card_ += to_string ("C%.2f", demerit);
297   score_card_ += to_string ("D%.2f", variance_penalty);
298 #endif
299
300   score_ += demerit + variance_penalty;
301 }
302
303 void
304 Slur_configuration::score_extra_encompass (Slur_score_state const &state)
305 {
306   Real demerit = 0.0;
307   for (int j = 0; j < state.extra_encompass_infos_.size (); j++)
308     {
309       Drul_array<Offset> attachment = attachment_;
310       Interval slur_wid (attachment[LEFT][X_AXIS], attachment[RIGHT][X_AXIS]);
311
312       /*
313         to prevent numerical inaccuracies in
314         Bezier::get_other_coordinate ().
315       */
316       Direction d = LEFT;
317       bool found = false;
318       Real y = 0.0;
319
320       do
321         {
322           /*
323             We need to check for the bound explicitly, since the
324             slur-ending can be almost vertical, making the Y
325             coordinate a bad approximation of the object-slur
326             distance.
327           */
328           Item *as_item = dynamic_cast<Item *> (state.extra_encompass_infos_[j].grob_);
329           if ((as_item
330                && as_item->get_column ()
331                == state.extremes_[d].bound_->get_column ())
332               || state.extra_encompass_infos_[j].extents_[X_AXIS].contains (attachment[d][X_AXIS]))
333             {
334               y = attachment[d][Y_AXIS];
335               found = true;
336             }
337         }
338       while (flip (&d) != LEFT);
339
340       if (!found)
341         {
342           Real x = state.extra_encompass_infos_[j].extents_[X_AXIS]
343             .linear_combination (state.extra_encompass_infos_[j].idx_);
344
345           if (!slur_wid.contains (x))
346             continue;
347
348           y = curve_.get_other_coordinate (X_AXIS, x);
349         }
350
351       Real dist = state.extra_encompass_infos_[j].extents_[Y_AXIS].distance (y);
352       demerit
353         += fabs (max (0.0, (state.parameters_.extra_encompass_free_distance_ - dist)))
354         / state.parameters_.extra_encompass_free_distance_
355         * state.extra_encompass_infos_[j].penalty_;
356     }
357 #if DEBUG_SLUR_SCORING
358   score_card_ += to_string ("X%.2f", demerit);
359 #endif
360   score_ += demerit;
361 }
362
363 void
364 Slur_configuration::score_edges (Slur_score_state const &state)
365 {
366   Direction d = LEFT;
367   Offset dz = attachment_[RIGHT]
368     - attachment_[LEFT];
369   Real slope = dz[Y_AXIS] / dz[X_AXIS];
370   do
371     {
372       Real y = attachment_[d][Y_AXIS];
373       Real dy = fabs (y - state.base_attachments_[d][Y_AXIS]);
374
375       Real factor = state.parameters_.edge_attraction_factor_;
376       Real demerit = factor * dy;
377       if (state.extremes_[d].stem_
378           && state.extremes_[d].stem_dir_ == state.dir_
379           && !Stem::get_beaming (state.extremes_[d].stem_, -d))
380         demerit /= 5;
381
382       demerit *= exp (state.dir_ * d * slope
383                       * state.parameters_.edge_slope_exponent_);
384
385       score_ += demerit;
386 #if DEBUG_SLUR_SCORING
387       score_card_ += to_string ("E%.2f", demerit);
388 #endif
389     }
390   while (flip (&d) != LEFT);
391 }
392
393 void
394 Slur_configuration ::score_slopes (Slur_score_state const &state)
395 {
396   Real dy = state.musical_dy_;
397   Offset slur_dz = attachment_[RIGHT] - attachment_[LEFT];
398   Real slur_dy = slur_dz[Y_AXIS];
399   Real demerit = 0.0;
400
401   demerit += max ((fabs (slur_dy / slur_dz[X_AXIS])
402                    - state.parameters_.max_slope_), 0.0)
403     * state.parameters_.max_slope_factor_;
404
405   /* 0.2: account for staffline offset. */
406   Real max_dy = (fabs (dy) + 0.2);
407   if (state.edge_has_beams_)
408     max_dy += 1.0;
409
410   if (!state.is_broken_)
411     demerit += state.parameters_.steeper_slope_factor_
412       * (max (fabs (slur_dy) -max_dy, 0.0));
413
414   demerit += max ((fabs (slur_dy / slur_dz[X_AXIS])
415                    - state.parameters_.max_slope_), 0.0)
416     * state.parameters_.max_slope_factor_;
417
418   if (sign (dy) == 0
419       && sign (slur_dy) != 0
420       && !state.is_broken_)
421     demerit += state.parameters_.non_horizontal_penalty_;
422
423   if (sign (dy)
424       && !state.is_broken_
425       && sign (slur_dy)
426       && sign (slur_dy) != sign (dy))
427     demerit += state.edge_has_beams_
428       ? state.parameters_.same_slope_penalty_ / 10
429       : state.parameters_.same_slope_penalty_;
430
431 #if DEBUG_SLUR_SCORING
432   score_card_ += to_string ("S%.2f", demerit);
433 #endif
434   score_ += demerit;
435 }
436
437 void
438 Slur_configuration::score (Slur_score_state const &state)
439 {
440   score_extra_encompass (state);
441   score_slopes (state);
442   score_edges (state);
443   score_encompass (state);
444 }