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1 /* 
2   slur-configuration.cc --  implement Slur_configuration
3   
4   source file of the GNU LilyPond music typesetter
5   
6   (c) 2004--2005 Han-Wen Nienhuys <hanwen@xs4all.nl>
7   
8 */
9
10 #include "slur-configuration.hh"
11
12 #include <math.h>
13
14 #include "stem.hh"
15 #include "warn.hh"
16 #include "misc.hh"
17 #include "item.hh"
18 #include "group-interface.hh"
19 #include "slur.hh"
20 #include "slur-scoring.hh"
21 #include "spanner.hh"
22 #include "staff-symbol-referencer.hh"
23 #include "libc-extension.hh"
24
25 Bezier
26 avoid_staff_line (Slur_score_state const &state, 
27                   Bezier bez)
28 {
29   Offset horiz (1, 0);
30   Array<Real> ts = bez.solve_derivative (horiz);
31
32   /* TODO: handle case of broken slur.  */
33   if (!ts.is_empty ()
34       && (state.extremes_[LEFT].staff_ == state.extremes_[RIGHT].staff_)
35       && state.extremes_[LEFT].staff_ && state.extremes_[RIGHT].staff_)
36     {
37       Real y = bez.curve_point (ts[0])[Y_AXIS];
38
39       Grob *staff = state.extremes_[LEFT].staff_;
40
41       Real p = 2 * (y - staff->relative_coordinate (state.common_[Y_AXIS], Y_AXIS))
42         / state.staff_space_;
43
44       Real distance = fabs (my_round (p) - p);  //  in halfspaces
45       if (distance < 4 * state.thickness_
46           && (int) fabs (my_round (p))
47           <= 2 * Staff_symbol_referencer::staff_radius (staff) + 0.1
48           && (int (fabs (my_round (p))) % 2
49               != Staff_symbol_referencer::line_count (staff) % 2))
50         {
51           Direction resolution_dir =
52          (distance ?  state.dir_ : Direction (sign (p - my_round (p))));
53
54           // TODO: parameter
55           Real newp = my_round (p) + resolution_dir
56             * 5 * state.thickness_;
57         
58           Real dy = (newp - p) * state.staff_space_ / 2.0;
59         
60           bez.control_[1][Y_AXIS] += dy;
61           bez.control_[2][Y_AXIS] += dy;
62         }
63     }
64   return bez;
65 }
66
67 Real
68 fit_factor (Offset dz_unit, Offset dz_perp,
69             Bezier curve, Direction d,  Array<Offset> const &avoid)
70 {
71   Real fit_factor = 0.0;
72   Offset x0 = curve.control_[0];
73   curve.translate (-x0);
74   curve.rotate (-dz_unit.arg ());
75   curve.scale (1, d);
76
77   Interval curve_xext;
78   curve_xext.add_point (curve.control_[0][X_AXIS]);
79   curve_xext.add_point (curve.control_[3][X_AXIS]);
80
81   for (int i = 0; i < avoid.size (); i++)
82     {
83       Offset z = (avoid[i] - x0) ;
84       Offset p (dot_product (z, dz_unit),
85                 d* dot_product (z, dz_perp));
86       if (!curve_xext.contains (p[X_AXIS]))
87         continue;
88
89       Real y = curve.get_other_coordinate (X_AXIS, p[X_AXIS]);
90       if (y)
91         {
92           fit_factor = fit_factor >? (p[Y_AXIS] / y);
93         }
94     }
95   return fit_factor;
96 }
97         
98 void
99 Slur_configuration::generate_curve (Slur_score_state const &state,
100                                     Real r_0, Real h_inf )
101 {
102   Link_array<Grob> encompasses = state.columns_;
103
104   Array<Offset> avoid;
105   for (int i = 0; i < encompasses.size (); i++)
106     {
107       if (state.extremes_[LEFT].note_column_ == encompasses[i]
108           || state.extremes_[RIGHT].note_column_ == encompasses[i])
109         continue;
110
111       Encompass_info inf (state.get_encompass_info (encompasses[i]));
112       Real y = state.dir_ * ((state.dir_ * inf.head_) >? (state.dir_ *inf.stem_));
113
114       avoid.push (Offset (inf.x_,  y + state.dir_ * state.parameters_.free_head_distance_));
115     }
116
117   Link_array<Grob> extra_encompasses
118     = Pointer_group_interface__extract_grobs (state.slur_, (Grob *)0, "encompass-objects");
119   for (int i = 0;  i < extra_encompasses.size (); i++)
120     if (Slur::has_interface (extra_encompasses[i]))
121       {
122         Grob * small_slur = extra_encompasses[i];
123         Bezier b = Slur::get_curve (small_slur);
124
125         Offset z = b.curve_point (0.5);
126         z += Offset (small_slur->relative_coordinate (state.common_[X_AXIS], X_AXIS),
127                      small_slur->relative_coordinate (state.common_[Y_AXIS], Y_AXIS));
128
129         z[Y_AXIS] += state.dir_ * state.parameters_.free_slur_distance_;
130         avoid.push (z);
131       }
132
133   Offset dz = attachment_[RIGHT]- attachment_[LEFT];;
134   Offset dz_unit = dz;
135   dz_unit *= 1 / dz.length ();
136   Offset dz_perp = dz_unit * Offset (0, 1);
137
138   Real indent, height;
139   get_slur_indent_height (&indent, &height, dz.length (), h_inf, r_0);
140
141
142   Real len = dz.length ();
143
144   /* This condition,
145
146      len^2 > 4h^2 +  3 (i + 1/3len)^2  - 1/3 len^2
147
148      is equivalent to:
149
150      |bez' (0)| < | bez' (.5)|
151
152      when (control2 - control1) has the same direction as
153     (control3 - control0).  */
154
155   
156
157   Real max_indent = len / 3.1;
158   indent = indent <? max_indent;
159   
160   Real a1 = sqr (len) / 3.0;
161   Real a2 = 0.75 * sqr (indent + len / 3.0);
162   Real max_h = a1 - a2;
163
164   
165   if (max_h < 0)
166     {
167       programming_error ("Slur indent too small.");
168       max_h = len / 3.0 ;
169     }
170   else
171     {
172       max_h = sqrt (max_h);
173     }
174
175   Real excentricity = robust_scm2double (state.slur_->get_property ("excentricity"), 0);
176   
177   Real x1 = (excentricity + indent);
178   Real x2 = (excentricity - indent);
179   
180   Bezier curve;
181   curve.control_[0] = attachment_[LEFT];
182   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
183     + dz_unit * x1;
184   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
185     + dz_unit * x2;
186   curve.control_[3] = attachment_[RIGHT];
187
188   Real ff = fit_factor (dz_unit, dz_perp, curve, state.dir_, avoid);
189   
190   height = height >? ((height * ff) <? max_h);
191
192   curve.control_[0] = attachment_[LEFT];
193   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
194     + dz_unit * x1;
195   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
196     + dz_unit * x2;
197   curve.control_[3] = attachment_[RIGHT];
198
199   curve_ = avoid_staff_line (state, curve);
200   height_ = height;
201 }
202
203 Slur_configuration::Slur_configuration()
204 {
205   score_ = 0.0;
206   index_ = -1; 
207 };
208
209
210
211
212 void
213 Slur_configuration::score_encompass (Slur_score_state const &state)
214 {
215   Bezier const &bez (curve_);
216   Real demerit = 0.0;
217
218   /*
219     Distances for heads that are between slur and line between
220     attachment points.
221   */
222   Array<Real> convex_head_distances;
223   for (int j = 0; j < state.encompass_infos_.size (); j++)
224     {
225       Real x = state.encompass_infos_[j].x_;
226
227       bool l_edge = j == 0;
228       bool r_edge = j == state.encompass_infos_.size ()-1;
229       bool edge =  l_edge || r_edge;
230
231       if (! (x < attachment_[RIGHT][X_AXIS]
232              && x > attachment_[LEFT][X_AXIS]))
233         continue;
234         
235       Real y = bez.get_other_coordinate (X_AXIS, x);
236       if (!edge)
237         {
238           Real head_dy = (y - state.encompass_infos_[j].head_);
239           if (state.dir_ * head_dy < 0)
240             {
241               demerit += state.parameters_.head_encompass_penalty_;
242               convex_head_distances.push (0.0);
243             }
244           else
245             {
246               Real hd = (head_dy)
247                 ? (1 / fabs (head_dy) - 1 / state.parameters_.free_head_distance_)
248                 : state.parameters_.head_encompass_penalty_;
249               hd = (hd >? 0)<? state.parameters_.head_encompass_penalty_;
250
251               demerit += hd;
252             }
253
254           Real line_y = linear_interpolate (x,
255                                             attachment_[RIGHT][X_AXIS],
256                                             attachment_[LEFT][X_AXIS],
257                                             attachment_[RIGHT][Y_AXIS],
258                                             attachment_[LEFT][Y_AXIS]);
259
260           if ( 1 ) // state.dir_ * state.encompass_infos_[j].get_point (state.dir_) > state.dir_ *line_y )
261             {
262                 
263               Real closest =
264                 state.dir_ * (state.dir_ * state.encompass_infos_[j].get_point (state.dir_)
265                               >? state.dir_ *line_y
266                               );
267               Real d = fabs (closest - y);
268         
269               convex_head_distances.push (d);
270             }
271         }
272         
273         
274
275       if (state.dir_ * (y - state.encompass_infos_[j].stem_) < 0)
276         {
277           Real stem_dem = state.parameters_.stem_encompass_penalty_ ;
278           if ((l_edge && state.dir_ == UP)
279               || (r_edge && state.dir_ == DOWN))
280             stem_dem /= 5;
281
282           demerit +=  stem_dem;
283         }
284       else if (!edge)
285         {
286           Interval ext;
287           ext.add_point (state.encompass_infos_[j].stem_);
288           ext.add_point (state.encompass_infos_[j].head_);
289
290           // ?
291           demerit += -state.parameters_.closeness_factor_
292             * (state.dir_
293                * (y - (ext[state.dir_] + state.dir_ * state.parameters_.free_head_distance_))
294                <? 0)
295             / state.encompass_infos_.size ();
296         }
297     }
298
299   Real variance_penalty = 0.0;
300
301   if (convex_head_distances.size ())
302     {
303       Real avg_distance = 0.0;
304       Real min_dist = infinity_f;
305       for (int j = 0; j < convex_head_distances.size (); j++)
306         {
307           min_dist = min_dist <? convex_head_distances[j];
308           avg_distance += convex_head_distances[j];
309         }
310
311       /*
312         For slurs over 3 or 4 heads, the average distance is not a
313         good normalizer.
314       */
315       Real n =  convex_head_distances.size ();
316       if (n <= 2)
317         {
318           Real fact = 1.0;
319           avg_distance += height_ * fact;
320           n += fact;
321         }
322
323       /*
324         TODO: maybe it's better to use (avgdist - mindist)*factor
325         as penalty.
326       */
327       avg_distance /= n;
328       variance_penalty = state.parameters_.head_slur_distance_max_ratio_;
329       if (min_dist > 0.0)
330         variance_penalty =
331           (avg_distance / (min_dist + state.parameters_.absolute_closeness_measure_ ) - 1.0)
332           <? variance_penalty;
333
334       variance_penalty = variance_penalty >? 0.0;
335       variance_penalty *= state.parameters_.head_slur_distance_factor_;
336     }
337
338 #if DEBUG_SLUR_SCORING
339   score_card_ += to_string ("C%.2f", demerit);
340   score_card_ += to_string ("D%.2f", variance_penalty);
341 #endif
342
343   score_ += demerit + variance_penalty;
344 }
345
346 void
347 Slur_configuration::score_extra_encompass (Slur_score_state const &state)
348 {
349   Real demerit = 0.0;
350   for (int j = 0; j < state.extra_encompass_infos_.size (); j++)
351     {
352       Drul_array<Offset> attachment = attachment_;
353       Interval slur_wid (attachment[LEFT][X_AXIS], attachment[RIGHT][X_AXIS]);
354
355       /*
356         to prevent numerical inaccuracies in
357         Bezier::get_other_coordinate ().
358       */
359       Direction d = LEFT;
360       bool found = false;
361       Real y = 0.0;
362         
363       do
364         {
365           /*
366             We need to check for the bound explicitly, since the
367             slur-ending can be almost vertical, making the Y
368             coordinate a bad approximation of the object-slur
369             distance.           
370           */
371           Item * as_item =  dynamic_cast<Item*> (state.extra_encompass_infos_[j].grob_);
372           if ((as_item
373                && as_item->get_column ()
374                == state.extremes_[d] .bound_->get_column ())
375               || state.extra_encompass_infos_[j].extents_[X_AXIS].contains (attachment[d][X_AXIS]))
376             {
377               y = attachment[d][Y_AXIS];
378               found = true;
379             }
380         }
381       while (flip (&d) != LEFT);
382
383       if (!found)
384         {
385           Real x = state.extra_encompass_infos_[j].extents_[X_AXIS]
386             .linear_combination (state.extra_encompass_infos_[j].idx_);
387
388           if (!slur_wid.contains (x))
389             continue;
390         
391           y = curve_.get_other_coordinate (X_AXIS, x);
392         }
393
394       Real dist = state.extra_encompass_infos_[j].extents_[Y_AXIS].distance (y);
395       demerit +=
396         fabs (0 >? (state.parameters_.extra_encompass_free_distance_ - dist)) /
397         state.parameters_.extra_encompass_free_distance_
398         * state.extra_encompass_infos_[j].penalty_;
399     }
400 #if DEBUG_SLUR_SCORING
401   score_card_ += to_string ("X%.2f", demerit);
402 #endif
403   score_ += demerit;
404 }
405
406 void
407 Slur_configuration::score_edges (Slur_score_state const &state)
408 {
409   Direction d = LEFT;
410   Offset dz = attachment_[RIGHT]
411     - attachment_[LEFT];
412   Real slope = dz[Y_AXIS] / dz[X_AXIS];
413   do
414     {
415       Real y = attachment_[d][Y_AXIS];
416       Real dy = fabs (y - state.base_attachments_[d][Y_AXIS]);
417         
418       Real factor = state.parameters_.edge_attraction_factor_;
419       Real demerit = factor * dy;
420       if (state.extremes_[d].stem_
421           && state.extremes_[d].stem_dir_ == state.dir_
422           && !Stem::get_beaming (state.extremes_[d].stem_, -d)
423           )
424         demerit /= 5;
425
426       demerit *= exp (state.dir_ * d * slope
427                       * state.parameters_.edge_slope_exponent_ );
428         
429       score_ += demerit;
430 #if DEBUG_SLUR_SCORING
431       score_card_ += to_string ("E%.2f", demerit);
432 #endif
433     }
434   while (flip (&d) != LEFT);
435 }
436
437 void
438 Slur_configuration ::score_slopes (Slur_score_state const &state)
439 {
440   Real dy = state.musical_dy_;
441   Offset slur_dz = attachment_[RIGHT] - attachment_[LEFT];
442   Real slur_dy = slur_dz[Y_AXIS];
443   Real demerit = 0.0;
444
445   demerit += ((fabs (slur_dy / slur_dz[X_AXIS])
446                - state.parameters_.max_slope_) >? 0)
447     * state.parameters_.max_slope_factor_;
448
449   /* 0.2: account for staffline offset. */
450   Real max_dy = (fabs (dy) + 0.2);
451   if (state.edge_has_beams_)
452     max_dy += 1.0;
453
454   if (!state.is_broken_)
455     demerit += state.parameters_.steeper_slope_factor_
456       * ((fabs (slur_dy) -max_dy) >? 0);
457
458   demerit += ((fabs (slur_dy/slur_dz[X_AXIS])
459                - state.parameters_.max_slope_) >? 0)
460     * state.parameters_.max_slope_factor_;
461
462   if (sign (dy) == 0
463       && sign (slur_dy) != 0
464       && !state.is_broken_)
465     demerit += state.parameters_.non_horizontal_penalty_;
466
467   if (sign (dy)
468       && !state.is_broken_
469       && sign (slur_dy)
470       && sign (slur_dy) != sign (dy))
471     demerit += state.edge_has_beams_
472       ? state.parameters_.same_slope_penalty_ / 10
473       : state.parameters_.same_slope_penalty_;
474
475 #if DEBUG_SLUR_SCORING
476   score_card_ += to_string ("S%.2f", demerit);
477 #endif
478   score_ += demerit;
479 }
480
481
482 void
483 Slur_configuration::score (Slur_score_state const &state)
484 {
485   score_extra_encompass (state);
486   score_slopes  (state);
487   score_edges (state);
488   score_encompass (state);
489 }