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1 /*
2   slur-configuration.cc -- implement Slur_configuration
3
4   source file of the GNU LilyPond music typesetter
5
6   (c) 2004--2005 Han-Wen Nienhuys <hanwen@xs4all.nl>
7 */
8
9 #include "slur-configuration.hh"
10
11 #include <math.h>
12
13 #include "stem.hh"
14 #include "warn.hh"
15 #include "misc.hh"
16 #include "item.hh"
17 #include "group-interface.hh"
18 #include "slur.hh"
19 #include "slur-scoring.hh"
20 #include "spanner.hh"
21 #include "staff-symbol-referencer.hh"
22 #include "libc-extension.hh"
23
24 Bezier
25 avoid_staff_line (Slur_score_state const &state,
26                   Bezier bez)
27 {
28   Offset horiz (1, 0);
29   Array<Real> ts = bez.solve_derivative (horiz);
30
31   /* TODO: handle case of broken slur.  */
32   if (!ts.is_empty ()
33       && (state.extremes_[LEFT].staff_ == state.extremes_[RIGHT].staff_)
34       && state.extremes_[LEFT].staff_ && state.extremes_[RIGHT].staff_)
35     {
36       Real y = bez.curve_point (ts[0])[Y_AXIS];
37
38       Grob *staff = state.extremes_[LEFT].staff_;
39
40       Real p = 2 * (y - staff->relative_coordinate (state.common_[Y_AXIS], Y_AXIS))
41         / state.staff_space_;
42
43       Real distance = fabs (my_round (p) - p);  //  in halfspaces
44       if (distance < 4 * state.thickness_
45           && (int) fabs (my_round (p))
46           <= 2 * Staff_symbol_referencer::staff_radius (staff) + 0.1
47           && (int (fabs (my_round (p))) % 2
48               != Staff_symbol_referencer::line_count (staff) % 2))
49         {
50           Direction resolution_dir
51             = (distance ? state.dir_ : Direction (sign (p - my_round (p))));
52
53           // TODO: parameter
54           Real newp = my_round (p) + resolution_dir
55             * 5 * state.thickness_;
56
57           Real dy = (newp - p) * state.staff_space_ / 2.0;
58
59           bez.control_[1][Y_AXIS] += dy;
60           bez.control_[2][Y_AXIS] += dy;
61         }
62     }
63   return bez;
64 }
65
66 Real
67 fit_factor (Offset dz_unit, Offset dz_perp,
68             Bezier curve, Direction d, Array<Offset> const &avoid)
69 {
70   Real fit_factor = 0.0;
71   Offset x0 = curve.control_[0];
72   curve.translate (-x0);
73   curve.rotate (-dz_unit.arg ());
74   curve.scale (1, d);
75
76   Interval curve_xext;
77   curve_xext.add_point (curve.control_[0][X_AXIS]);
78   curve_xext.add_point (curve.control_[3][X_AXIS]);
79
80   for (int i = 0; i < avoid.size (); i++)
81     {
82       Offset z = (avoid[i] - x0);
83       Offset p (dot_product (z, dz_unit),
84                 d* dot_product (z, dz_perp));
85       if (!curve_xext.contains (p[X_AXIS]))
86         continue;
87
88       Real y = curve.get_other_coordinate (X_AXIS, p[X_AXIS]);
89       if (y)
90         {
91           fit_factor = fit_factor >? (p[Y_AXIS] / y);
92         }
93     }
94   return fit_factor;
95 }
96
97 void
98 Slur_configuration::generate_curve (Slur_score_state const &state,
99                                     Real r_0, Real h_inf)
100 {
101   Link_array<Grob> encompasses = state.columns_;
102
103   Array<Offset> avoid;
104   for (int i = 0; i < encompasses.size (); i++)
105     {
106       if (state.extremes_[LEFT].note_column_ == encompasses[i]
107           || state.extremes_[RIGHT].note_column_ == encompasses[i])
108         continue;
109
110       Encompass_info inf (state.get_encompass_info (encompasses[i]));
111       Real y = state.dir_ * ((state.dir_ * inf.head_) >? (state.dir_ *inf.stem_));
112
113       avoid.push (Offset (inf.x_, y + state.dir_ * state.parameters_.free_head_distance_));
114     }
115
116   Link_array<Grob> extra_encompasses
117     = extract_grob_array (state.slur_, ly_symbol2scm ("encompass-objects"));
118   for (int i = 0; i < extra_encompasses.size (); i++)
119     if (Slur::has_interface (extra_encompasses[i]))
120       {
121         Grob *small_slur = extra_encompasses[i];
122         Bezier b = Slur::get_curve (small_slur);
123
124         Offset z = b.curve_point (0.5);
125         z += Offset (small_slur->relative_coordinate (state.common_[X_AXIS], X_AXIS),
126                      small_slur->relative_coordinate (state.common_[Y_AXIS], Y_AXIS));
127
128         z[Y_AXIS] += state.dir_ * state.parameters_.free_slur_distance_;
129         avoid.push (z);
130       }
131
132   Offset dz = attachment_[RIGHT]- attachment_[LEFT];;
133   Offset dz_unit = dz;
134   dz_unit *= 1 / dz.length ();
135   Offset dz_perp = dz_unit * Offset (0, 1);
136
137   Real indent, height;
138   get_slur_indent_height (&indent, &height, dz.length (), h_inf, r_0);
139
140   Real len = dz.length ();
141
142   /* This condition,
143
144   len^2 > 4h^2 +  3 (i + 1/3len)^2  - 1/3 len^2
145
146   is equivalent to:
147
148   |bez' (0)| < | bez' (.5)|
149
150   when (control2 - control1) has the same direction as
151   (control3 - control0).  */
152
153   Real max_indent = len / 3.1;
154   indent = indent <? max_indent;
155
156   Real a1 = sqr (len) / 3.0;
157   Real a2 = 0.75 * sqr (indent + len / 3.0);
158   Real max_h = a1 - a2;
159
160   if (max_h < 0)
161     {
162       programming_error ("Slur indent too small.");
163       max_h = len / 3.0;
164     }
165   else
166     {
167       max_h = sqrt (max_h);
168     }
169
170   Real excentricity = robust_scm2double (state.slur_->get_property ("excentricity"), 0);
171
172   Real x1 = (excentricity + indent);
173   Real x2 = (excentricity - indent);
174
175   Bezier curve;
176   curve.control_[0] = attachment_[LEFT];
177   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
178     + dz_unit * x1;
179   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
180     + dz_unit * x2;
181   curve.control_[3] = attachment_[RIGHT];
182
183   Real ff = fit_factor (dz_unit, dz_perp, curve, state.dir_, avoid);
184
185   height = height >? ((height * ff) <? max_h);
186
187   curve.control_[0] = attachment_[LEFT];
188   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
189     + dz_unit * x1;
190   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
191     + dz_unit * x2;
192   curve.control_[3] = attachment_[RIGHT];
193
194   curve_ = avoid_staff_line (state, curve);
195   height_ = height;
196 }
197
198 Slur_configuration::Slur_configuration ()
199 {
200   score_ = 0.0;
201   index_ = -1;
202 };
203
204
205 void
206 Slur_configuration::score_encompass (Slur_score_state const &state)
207 {
208   Bezier const &bez (curve_);
209   Real demerit = 0.0;
210
211   /*
212     Distances for heads that are between slur and line between
213     attachment points.
214   */
215   Array<Real> convex_head_distances;
216   for (int j = 0; j < state.encompass_infos_.size (); j++)
217     {
218       Real x = state.encompass_infos_[j].x_;
219
220       bool l_edge = j == 0;
221       bool r_edge = j == state.encompass_infos_.size () - 1;
222       bool edge = l_edge || r_edge;
223
224       if (! (x < attachment_[RIGHT][X_AXIS]
225              && x > attachment_[LEFT][X_AXIS]))
226         continue;
227
228       Real y = bez.get_other_coordinate (X_AXIS, x);
229       if (!edge)
230         {
231           Real head_dy = (y - state.encompass_infos_[j].head_);
232           if (state.dir_ * head_dy < 0)
233             {
234               demerit += state.parameters_.head_encompass_penalty_;
235               convex_head_distances.push (0.0);
236             }
237           else
238             {
239               Real hd = (head_dy)
240                 ? (1 / fabs (head_dy) - 1 / state.parameters_.free_head_distance_)
241                 : state.parameters_.head_encompass_penalty_;
242               hd = (hd >? 0)<? state.parameters_.head_encompass_penalty_;
243
244               demerit += hd;
245             }
246
247           Real line_y = linear_interpolate (x,
248                                             attachment_[RIGHT][X_AXIS],
249                                             attachment_[LEFT][X_AXIS],
250                                             attachment_[RIGHT][Y_AXIS],
251                                             attachment_[LEFT][Y_AXIS]);
252
253           if (1) // state.dir_ * state.encompass_infos_[j].get_point (state.dir_) > state.dir_ *line_y )
254             {
255
256               Real closest
257                 = state.dir_ * (state.dir_ * state.encompass_infos_[j].get_point (state.dir_)
258                                 >? state.dir_ *line_y);
259               Real d = fabs (closest - y);
260
261               convex_head_distances.push (d);
262             }
263         }
264
265       if (state.dir_ * (y - state.encompass_infos_[j].stem_) < 0)
266         {
267           Real stem_dem = state.parameters_.stem_encompass_penalty_;
268           if ((l_edge && state.dir_ == UP)
269               || (r_edge && state.dir_ == DOWN))
270             stem_dem /= 5;
271
272           demerit += stem_dem;
273         }
274       else if (!edge)
275         {
276           Interval ext;
277           ext.add_point (state.encompass_infos_[j].stem_);
278           ext.add_point (state.encompass_infos_[j].head_);
279
280           // ?
281           demerit += -state.parameters_.closeness_factor_
282             * (state.dir_
283                * (y - (ext[state.dir_] + state.dir_ * state.parameters_.free_head_distance_))
284                <? 0)
285             / state.encompass_infos_.size ();
286         }
287     }
288
289   Real variance_penalty = 0.0;
290
291   if (convex_head_distances.size ())
292     {
293       Real avg_distance = 0.0;
294       Real min_dist = infinity_f;
295       for (int j = 0; j < convex_head_distances.size (); j++)
296         {
297           min_dist = min_dist <? convex_head_distances[j];
298           avg_distance += convex_head_distances[j];
299         }
300
301       /*
302         For slurs over 3 or 4 heads, the average distance is not a
303         good normalizer.
304       */
305       Real n = convex_head_distances.size ();
306       if (n <= 2)
307         {
308           Real fact = 1.0;
309           avg_distance += height_ * fact;
310           n += fact;
311         }
312
313       /*
314         TODO: maybe it's better to use (avgdist - mindist)*factor
315         as penalty.
316       */
317       avg_distance /= n;
318       variance_penalty = state.parameters_.head_slur_distance_max_ratio_;
319       if (min_dist > 0.0)
320         variance_penalty
321           = (avg_distance / (min_dist + state.parameters_.absolute_closeness_measure_) - 1.0)
322           <? variance_penalty;
323
324       variance_penalty = variance_penalty >? 0.0;
325       variance_penalty *= state.parameters_.head_slur_distance_factor_;
326     }
327
328 #if DEBUG_SLUR_SCORING
329   score_card_ += to_string ("C%.2f", demerit);
330   score_card_ += to_string ("D%.2f", variance_penalty);
331 #endif
332
333   score_ += demerit + variance_penalty;
334 }
335
336 void
337 Slur_configuration::score_extra_encompass (Slur_score_state const &state)
338 {
339   Real demerit = 0.0;
340   for (int j = 0; j < state.extra_encompass_infos_.size (); j++)
341     {
342       Drul_array<Offset> attachment = attachment_;
343       Interval slur_wid (attachment[LEFT][X_AXIS], attachment[RIGHT][X_AXIS]);
344
345       /*
346         to prevent numerical inaccuracies in
347         Bezier::get_other_coordinate ().
348       */
349       Direction d = LEFT;
350       bool found = false;
351       Real y = 0.0;
352
353       do
354         {
355           /*
356             We need to check for the bound explicitly, since the
357             slur-ending can be almost vertical, making the Y
358             coordinate a bad approximation of the object-slur
359             distance.
360           */
361           Item *as_item = dynamic_cast<Item *> (state.extra_encompass_infos_[j].grob_);
362           if ((as_item
363                && as_item->get_column ()
364                == state.extremes_[d] .bound_->get_column ())
365               || state.extra_encompass_infos_[j].extents_[X_AXIS].contains (attachment[d][X_AXIS]))
366             {
367               y = attachment[d][Y_AXIS];
368               found = true;
369             }
370         }
371       while (flip (&d) != LEFT);
372
373       if (!found)
374         {
375           Real x = state.extra_encompass_infos_[j].extents_[X_AXIS]
376             .linear_combination (state.extra_encompass_infos_[j].idx_);
377
378           if (!slur_wid.contains (x))
379             continue;
380
381           y = curve_.get_other_coordinate (X_AXIS, x);
382         }
383
384       Real dist = state.extra_encompass_infos_[j].extents_[Y_AXIS].distance (y);
385       demerit
386         += fabs (0 >? (state.parameters_.extra_encompass_free_distance_ - dist))
387         / state.parameters_.extra_encompass_free_distance_
388         * state.extra_encompass_infos_[j].penalty_;
389     }
390 #if DEBUG_SLUR_SCORING
391   score_card_ += to_string ("X%.2f", demerit);
392 #endif
393   score_ += demerit;
394 }
395
396 void
397 Slur_configuration::score_edges (Slur_score_state const &state)
398 {
399   Direction d = LEFT;
400   Offset dz = attachment_[RIGHT]
401     - attachment_[LEFT];
402   Real slope = dz[Y_AXIS] / dz[X_AXIS];
403   do
404     {
405       Real y = attachment_[d][Y_AXIS];
406       Real dy = fabs (y - state.base_attachments_[d][Y_AXIS]);
407
408       Real factor = state.parameters_.edge_attraction_factor_;
409       Real demerit = factor * dy;
410       if (state.extremes_[d].stem_
411           && state.extremes_[d].stem_dir_ == state.dir_
412           && !Stem::get_beaming (state.extremes_[d].stem_, -d))
413         demerit /= 5;
414
415       demerit *= exp (state.dir_ * d * slope
416                       * state.parameters_.edge_slope_exponent_);
417
418       score_ += demerit;
419 #if DEBUG_SLUR_SCORING
420       score_card_ += to_string ("E%.2f", demerit);
421 #endif
422     }
423   while (flip (&d) != LEFT);
424 }
425
426 void
427 Slur_configuration ::score_slopes (Slur_score_state const &state)
428 {
429   Real dy = state.musical_dy_;
430   Offset slur_dz = attachment_[RIGHT] - attachment_[LEFT];
431   Real slur_dy = slur_dz[Y_AXIS];
432   Real demerit = 0.0;
433
434   demerit += ((fabs (slur_dy / slur_dz[X_AXIS])
435                - state.parameters_.max_slope_) >? 0)
436     * state.parameters_.max_slope_factor_;
437
438   /* 0.2: account for staffline offset. */
439   Real max_dy = (fabs (dy) + 0.2);
440   if (state.edge_has_beams_)
441     max_dy += 1.0;
442
443   if (!state.is_broken_)
444     demerit += state.parameters_.steeper_slope_factor_
445       * ((fabs (slur_dy) -max_dy) >? 0);
446
447   demerit += ((fabs (slur_dy / slur_dz[X_AXIS])
448                - state.parameters_.max_slope_) >? 0)
449     * state.parameters_.max_slope_factor_;
450
451   if (sign (dy) == 0
452       && sign (slur_dy) != 0
453       && !state.is_broken_)
454     demerit += state.parameters_.non_horizontal_penalty_;
455
456   if (sign (dy)
457       && !state.is_broken_
458       && sign (slur_dy)
459       && sign (slur_dy) != sign (dy))
460     demerit += state.edge_has_beams_
461       ? state.parameters_.same_slope_penalty_ / 10
462       : state.parameters_.same_slope_penalty_;
463
464 #if DEBUG_SLUR_SCORING
465   score_card_ += to_string ("S%.2f", demerit);
466 #endif
467   score_ += demerit;
468 }
469
470 void
471 Slur_configuration::score (Slur_score_state const &state)
472 {
473   score_extra_encompass (state);
474   score_slopes (state);
475   score_edges (state);
476   score_encompass (state);
477 }