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1 /*
2   slur-configuration.cc -- implement Slur_configuration
3
4   source file of the GNU LilyPond music typesetter
5
6   (c) 2004--2005 Han-Wen Nienhuys <hanwen@xs4all.nl>
7 */
8
9 #include "slur-configuration.hh"
10
11 #include <math.h>
12
13 #include "stem.hh"
14 #include "warn.hh"
15 #include "misc.hh"
16 #include "item.hh"
17 #include "group-interface.hh"
18 #include "slur.hh"
19 #include "slur-scoring.hh"
20 #include "spanner.hh"
21 #include "staff-symbol-referencer.hh"
22 #include "libc-extension.hh"
23
24 Bezier
25 avoid_staff_line (Slur_score_state const &state,
26                   Bezier bez)
27 {
28   Offset horiz (1, 0);
29   Array<Real> ts = bez.solve_derivative (horiz);
30
31   /* TODO: handle case of broken slur.  */
32   if (!ts.is_empty ()
33       && (state.extremes_[LEFT].staff_ == state.extremes_[RIGHT].staff_)
34       && state.extremes_[LEFT].staff_ && state.extremes_[RIGHT].staff_)
35     {
36       Real y = bez.curve_point (ts[0])[Y_AXIS];
37
38       Grob *staff = state.extremes_[LEFT].staff_;
39
40       Real p = 2 * (y - staff->relative_coordinate (state.common_[Y_AXIS], Y_AXIS))
41         / state.staff_space_;
42
43       Real distance = fabs (my_round (p) - p);  //  in halfspaces
44       if (distance < 4 * state.thickness_
45           && (int) fabs (my_round (p))
46           <= 2 * Staff_symbol_referencer::staff_radius (staff) + 0.1
47           && (int (fabs (my_round (p))) % 2
48               != Staff_symbol_referencer::line_count (staff) % 2))
49         {
50           Direction resolution_dir
51             = (distance ? state.dir_ : Direction (sign (p - my_round (p))));
52
53           // TODO: parameter
54           Real newp = my_round (p) + resolution_dir
55             * 5 * state.thickness_;
56
57           Real dy = (newp - p) * state.staff_space_ / 2.0;
58
59           bez.control_[1][Y_AXIS] += dy;
60           bez.control_[2][Y_AXIS] += dy;
61         }
62     }
63   return bez;
64 }
65
66 Real
67 fit_factor (Offset dz_unit, Offset dz_perp,
68             Bezier curve, Direction d, Array<Offset> const &avoid)
69 {
70   Real fit_factor = 0.0;
71   Offset x0 = curve.control_[0];
72   curve.translate (-x0);
73   curve.rotate (-dz_unit.arg ());
74   curve.scale (1, d);
75
76   Interval curve_xext;
77   curve_xext.add_point (curve.control_[0][X_AXIS]);
78   curve_xext.add_point (curve.control_[3][X_AXIS]);
79
80   for (int i = 0; i < avoid.size (); i++)
81     {
82       Offset z = (avoid[i] - x0);
83       Offset p (dot_product (z, dz_unit),
84                 d * dot_product (z, dz_perp));
85       if (!curve_xext.contains (p[X_AXIS]))
86         continue;
87
88       Real y = curve.get_other_coordinate (X_AXIS, p[X_AXIS]);
89       if (y)
90         {
91           fit_factor = max (fit_factor, (p[Y_AXIS] / y));
92         }
93     }
94   return fit_factor;
95 }
96
97 void
98 Slur_configuration::generate_curve (Slur_score_state const &state,
99                                     Real r_0, Real h_inf)
100 {
101   Link_array<Grob> encompasses = state.columns_;
102
103   Array<Offset> avoid;
104   for (int i = 0; i < encompasses.size (); i++)
105     {
106       if (state.extremes_[LEFT].note_column_ == encompasses[i]
107           || state.extremes_[RIGHT].note_column_ == encompasses[i])
108         continue;
109
110       Encompass_info inf (state.get_encompass_info (encompasses[i]));
111       Real y = state.dir_ * (max (state.dir_ * inf.head_, state.dir_ * inf.stem_));
112
113       avoid.push (Offset (inf.x_, y + state.dir_ * state.parameters_.free_head_distance_));
114     }
115
116   Link_array<Grob> extra_encompasses
117     = extract_grob_array (state.slur_, ly_symbol2scm ("encompass-objects"));
118   for (int i = 0; i < extra_encompasses.size (); i++)
119     if (Slur::has_interface (extra_encompasses[i]))
120       {
121         Grob *small_slur = extra_encompasses[i];
122         Bezier b = Slur::get_curve (small_slur);
123
124         Offset z = b.curve_point (0.5);
125         z += Offset (small_slur->relative_coordinate (state.common_[X_AXIS], X_AXIS),
126                      small_slur->relative_coordinate (state.common_[Y_AXIS], Y_AXIS));
127
128         z[Y_AXIS] += state.dir_ * state.parameters_.free_slur_distance_;
129         avoid.push (z);
130       }
131
132   Offset dz = attachment_[RIGHT]- attachment_[LEFT];;
133   Offset dz_unit = dz;
134   dz_unit *= 1 / dz.length ();
135   Offset dz_perp = dz_unit * Offset (0, 1);
136
137   Real indent, height;
138   get_slur_indent_height (&indent, &height, dz.length (), h_inf, r_0);
139
140   Real len = dz.length ();
141
142   /* This condition,
143
144   len^2 > 4h^2 +  3 (i + 1/3len)^2  - 1/3 len^2
145
146   is equivalent to:
147
148   |bez' (0)| < | bez' (.5)|
149
150   when (control2 - control1) has the same direction as
151   (control3 - control0).  */
152
153   Real max_indent = len / 3.1;
154   indent = min (indent, max_indent);
155
156   Real a1 = sqr (len) / 3.0;
157   Real a2 = 0.75 * sqr (indent + len / 3.0);
158   Real max_h = a1 - a2;
159
160   if (max_h < 0)
161     {
162       programming_error ("slur indent too small");
163       max_h = len / 3.0;
164     }
165   else
166     {
167       max_h = sqrt (max_h);
168     }
169
170   Real excentricity = robust_scm2double (state.slur_->get_property ("excentricity"), 0);
171
172   Real x1 = (excentricity + indent);
173   Real x2 = (excentricity - indent);
174
175   Bezier curve;
176   curve.control_[0] = attachment_[LEFT];
177   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
178     + dz_unit * x1;
179   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
180     + dz_unit * x2;
181   curve.control_[3] = attachment_[RIGHT];
182
183   Real ff = fit_factor (dz_unit, dz_perp, curve, state.dir_, avoid);
184
185   height = max (height, min (height * ff, max_h));
186
187   curve.control_[0] = attachment_[LEFT];
188   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
189     + dz_unit * x1;
190   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
191     + dz_unit * x2;
192   curve.control_[3] = attachment_[RIGHT];
193
194   curve_ = avoid_staff_line (state, curve);
195   height_ = height;
196 }
197
198 Slur_configuration::Slur_configuration ()
199 {
200   score_ = 0.0;
201   index_ = -1;
202 };
203
204 void
205 Slur_configuration::score_encompass (Slur_score_state const &state)
206 {
207   Bezier const &bez (curve_);
208   Real demerit = 0.0;
209
210   /*
211     Distances for heads that are between slur and line between
212     attachment points.
213   */
214   Array<Real> convex_head_distances;
215   for (int j = 0; j < state.encompass_infos_.size (); j++)
216     {
217       Real x = state.encompass_infos_[j].x_;
218
219       bool l_edge = j == 0;
220       bool r_edge = j == state.encompass_infos_.size () - 1;
221       bool edge = l_edge || r_edge;
222
223       if (! (x < attachment_[RIGHT][X_AXIS]
224              && x > attachment_[LEFT][X_AXIS]))
225         continue;
226
227       Real y = bez.get_other_coordinate (X_AXIS, x);
228       if (!edge)
229         {
230           Real head_dy = (y - state.encompass_infos_[j].head_);
231           if (state.dir_ * head_dy < 0)
232             {
233               demerit += state.parameters_.head_encompass_penalty_;
234               convex_head_distances.push (0.0);
235             }
236           else
237             {
238               Real hd = (head_dy)
239                 ? (1 / fabs (head_dy) - 1 / state.parameters_.free_head_distance_)
240                 : state.parameters_.head_encompass_penalty_;
241               hd = min (max (hd, 0.0), state.parameters_.head_encompass_penalty_);
242
243               demerit += hd;
244             }
245
246           Real line_y = linear_interpolate (x,
247                                             attachment_[RIGHT][X_AXIS],
248                                             attachment_[LEFT][X_AXIS],
249                                             attachment_[RIGHT][Y_AXIS],
250                                             attachment_[LEFT][Y_AXIS]);
251
252           if (1) // state.dir_ * state.encompass_infos_[j].get_point (state.dir_) > state.dir_ *line_y )
253             {
254
255               Real closest
256                 = state.dir_ * max (state.dir_ * state.encompass_infos_[j].get_point (state.dir_), state.dir_ * line_y);
257               Real d = fabs (closest - y);
258
259               convex_head_distances.push (d);
260             }
261         }
262
263       if (state.dir_ * (y - state.encompass_infos_[j].stem_) < 0)
264         {
265           Real stem_dem = state.parameters_.stem_encompass_penalty_;
266           if ((l_edge && state.dir_ == UP)
267               || (r_edge && state.dir_ == DOWN))
268             stem_dem /= 5;
269
270           demerit += stem_dem;
271         }
272       else if (!edge)
273         {
274           Interval ext;
275           ext.add_point (state.encompass_infos_[j].stem_);
276           ext.add_point (state.encompass_infos_[j].head_);
277
278           // ?
279           demerit += -state.parameters_.closeness_factor_
280             * min (state.dir_
281                    * (y - (ext[state.dir_] + state.dir_ * state.parameters_.free_head_distance_)), 0.0)
282             / state.encompass_infos_.size ();
283         }
284     }
285
286   Real variance_penalty = 0.0;
287
288   if (convex_head_distances.size ())
289     {
290       Real avg_distance = 0.0;
291       Real min_dist = infinity_f;
292       for (int j = 0; j < convex_head_distances.size (); j++)
293         {
294           min_dist = min (min_dist, convex_head_distances[j]);
295           avg_distance += convex_head_distances[j];
296         }
297
298       /*
299         For slurs over 3 or 4 heads, the average distance is not a
300         good normalizer.
301       */
302       Real n = convex_head_distances.size ();
303       if (n <= 2)
304         {
305           Real fact = 1.0;
306           avg_distance += height_ * fact;
307           n += fact;
308         }
309
310       /*
311         TODO: maybe it's better to use (avgdist - mindist)*factor
312         as penalty.
313       */
314       avg_distance /= n;
315       variance_penalty = state.parameters_.head_slur_distance_max_ratio_;
316       if (min_dist > 0.0)
317         variance_penalty
318           = min ((avg_distance / (min_dist + state.parameters_.absolute_closeness_measure_) - 1.0),  variance_penalty);
319
320       variance_penalty = max (variance_penalty, 0.0);
321       variance_penalty *= state.parameters_.head_slur_distance_factor_;
322     }
323
324 #if DEBUG_SLUR_SCORING
325   score_card_ += to_string ("C%.2f", demerit);
326   score_card_ += to_string ("D%.2f", variance_penalty);
327 #endif
328
329   score_ += demerit + variance_penalty;
330 }
331
332 void
333 Slur_configuration::score_extra_encompass (Slur_score_state const &state)
334 {
335   Real demerit = 0.0;
336   for (int j = 0; j < state.extra_encompass_infos_.size (); j++)
337     {
338       Drul_array<Offset> attachment = attachment_;
339       Interval slur_wid (attachment[LEFT][X_AXIS], attachment[RIGHT][X_AXIS]);
340
341       /*
342         to prevent numerical inaccuracies in
343         Bezier::get_other_coordinate ().
344       */
345       Direction d = LEFT;
346       bool found = false;
347       Real y = 0.0;
348
349       do
350         {
351           /*
352             We need to check for the bound explicitly, since the
353             slur-ending can be almost vertical, making the Y
354             coordinate a bad approximation of the object-slur
355             distance.
356           */
357           Item *as_item = dynamic_cast<Item *> (state.extra_encompass_infos_[j].grob_);
358           if ((as_item
359                && as_item->get_column ()
360                == state.extremes_[d].bound_->get_column ())
361               || state.extra_encompass_infos_[j].extents_[X_AXIS].contains (attachment[d][X_AXIS]))
362             {
363               y = attachment[d][Y_AXIS];
364               found = true;
365             }
366         }
367       while (flip (&d) != LEFT);
368
369       if (!found)
370         {
371           Real x = state.extra_encompass_infos_[j].extents_[X_AXIS]
372             .linear_combination (state.extra_encompass_infos_[j].idx_);
373
374           if (!slur_wid.contains (x))
375             continue;
376
377           y = curve_.get_other_coordinate (X_AXIS, x);
378         }
379
380       Real dist = state.extra_encompass_infos_[j].extents_[Y_AXIS].distance (y);
381       demerit
382         += fabs (max (0.0, (state.parameters_.extra_encompass_free_distance_ - dist)))
383         / state.parameters_.extra_encompass_free_distance_
384         * state.extra_encompass_infos_[j].penalty_;
385     }
386 #if DEBUG_SLUR_SCORING
387   score_card_ += to_string ("X%.2f", demerit);
388 #endif
389   score_ += demerit;
390 }
391
392 void
393 Slur_configuration::score_edges (Slur_score_state const &state)
394 {
395   Direction d = LEFT;
396   Offset dz = attachment_[RIGHT]
397     - attachment_[LEFT];
398   Real slope = dz[Y_AXIS] / dz[X_AXIS];
399   do
400     {
401       Real y = attachment_[d][Y_AXIS];
402       Real dy = fabs (y - state.base_attachments_[d][Y_AXIS]);
403
404       Real factor = state.parameters_.edge_attraction_factor_;
405       Real demerit = factor * dy;
406       if (state.extremes_[d].stem_
407           && state.extremes_[d].stem_dir_ == state.dir_
408           && !Stem::get_beaming (state.extremes_[d].stem_, -d))
409         demerit /= 5;
410
411       demerit *= exp (state.dir_ * d * slope
412                       * state.parameters_.edge_slope_exponent_);
413
414       score_ += demerit;
415 #if DEBUG_SLUR_SCORING
416       score_card_ += to_string ("E%.2f", demerit);
417 #endif
418     }
419   while (flip (&d) != LEFT);
420 }
421
422 void
423 Slur_configuration ::score_slopes (Slur_score_state const &state)
424 {
425   Real dy = state.musical_dy_;
426   Offset slur_dz = attachment_[RIGHT] - attachment_[LEFT];
427   Real slur_dy = slur_dz[Y_AXIS];
428   Real demerit = 0.0;
429
430   demerit += max ((fabs (slur_dy / slur_dz[X_AXIS])
431                    - state.parameters_.max_slope_), 0.0)
432     * state.parameters_.max_slope_factor_;
433
434   /* 0.2: account for staffline offset. */
435   Real max_dy = (fabs (dy) + 0.2);
436   if (state.edge_has_beams_)
437     max_dy += 1.0;
438
439   if (!state.is_broken_)
440     demerit += state.parameters_.steeper_slope_factor_
441       * (max (fabs (slur_dy) -max_dy, 0.0));
442
443   demerit += max ((fabs (slur_dy / slur_dz[X_AXIS])
444                    - state.parameters_.max_slope_), 0.0)
445     * state.parameters_.max_slope_factor_;
446
447   if (sign (dy) == 0
448       && sign (slur_dy) != 0
449       && !state.is_broken_)
450     demerit += state.parameters_.non_horizontal_penalty_;
451
452   if (sign (dy)
453       && !state.is_broken_
454       && sign (slur_dy)
455       && sign (slur_dy) != sign (dy))
456     demerit += state.edge_has_beams_
457       ? state.parameters_.same_slope_penalty_ / 10
458       : state.parameters_.same_slope_penalty_;
459
460 #if DEBUG_SLUR_SCORING
461   score_card_ += to_string ("S%.2f", demerit);
462 #endif
463   score_ += demerit;
464 }
465
466 void
467 Slur_configuration::score (Slur_score_state const &state)
468 {
469   score_extra_encompass (state);
470   score_slopes (state);
471   score_edges (state);
472   score_encompass (state);
473 }