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1 /*
2   slur-configuration.cc -- implement Slur_configuration
3
4   source file of the GNU LilyPond music typesetter
5
6   (c) 2004--2005 Han-Wen Nienhuys <hanwen@xs4all.nl>
7 */
8
9 #include "slur-configuration.hh"
10
11 #include <cmath>
12 using namespace std;
13
14 #include "stem.hh"
15 #include "warn.hh"
16 #include "misc.hh"
17 #include "item.hh"
18 #include "pointer-group-interface.hh"
19 #include "slur.hh"
20 #include "slur-scoring.hh"
21 #include "spanner.hh"
22 #include "staff-symbol-referencer.hh"
23 #include "libc-extension.hh"
24
25 Bezier
26 avoid_staff_line (Slur_score_state const &state,
27                   Bezier bez)
28 {
29   Offset horiz (1, 0);
30   Array<Real> ts = bez.solve_derivative (horiz);
31
32   /* TODO: handle case of broken slur.  */
33   if (!ts.is_empty ()
34       && (state.extremes_[LEFT].staff_ == state.extremes_[RIGHT].staff_)
35       && state.extremes_[LEFT].staff_ && state.extremes_[RIGHT].staff_)
36     {
37       Real y = bez.curve_point (ts[0])[Y_AXIS];
38
39       Grob *staff = state.extremes_[LEFT].staff_;
40
41       Real p = 2 * (y - staff->relative_coordinate (state.common_[Y_AXIS], Y_AXIS))
42         / state.staff_space_;
43
44       Real distance = fabs (my_round (p) - p);  //  in halfspaces
45       if (distance < 4 * state.thickness_
46           && (int) fabs (my_round (p))
47           <= 2 * Staff_symbol_referencer::staff_radius (staff) + 0.1
48           && (int (fabs (my_round (p))) % 2
49               != Staff_symbol_referencer::line_count (staff) % 2))
50         {
51           Direction resolution_dir
52             = (distance ? state.dir_ : Direction (sign (p - my_round (p))));
53
54           // TODO: parameter
55           Real newp = my_round (p) + resolution_dir
56             * 5 * state.thickness_;
57
58           Real dy = (newp - p) * state.staff_space_ / 2.0;
59
60           bez.control_[1][Y_AXIS] += dy;
61           bez.control_[2][Y_AXIS] += dy;
62         }
63     }
64   return bez;
65 }
66
67 Real
68 fit_factor (Offset dz_unit, Offset dz_perp,
69             Bezier curve, Direction d, Array<Offset> const &avoid)
70 {
71   Real fit_factor = 0.0;
72   Offset x0 = curve.control_[0];
73   curve.translate (-x0);
74   curve.rotate (-dz_unit.arg ());
75   curve.scale (1, d);
76
77   Interval curve_xext;
78   curve_xext.add_point (curve.control_[0][X_AXIS]);
79   curve_xext.add_point (curve.control_[3][X_AXIS]);
80
81   for (int i = 0; i < avoid.size (); i++)
82     {
83       Offset z = (avoid[i] - x0);
84       Offset p (dot_product (z, dz_unit),
85                 d * dot_product (z, dz_perp));
86       if (!curve_xext.contains (p[X_AXIS]))
87         continue;
88
89       Real y = curve.get_other_coordinate (X_AXIS, p[X_AXIS]);
90       if (y)
91         fit_factor = max (fit_factor, (p[Y_AXIS] / y));
92     }
93   return fit_factor;
94 }
95
96 void
97 Slur_configuration::generate_curve (Slur_score_state const &state,
98                                     Real r_0, Real h_inf,
99                                     Array<Offset> const &avoid)
100 {
101   Offset dz = attachment_[RIGHT]- attachment_[LEFT];;
102   Offset dz_unit = dz;
103   dz_unit *= 1 / dz.length ();
104   Offset dz_perp = dz_unit * Offset (0, 1);
105
106   Real indent, height;
107   get_slur_indent_height (&indent, &height, dz.length (), h_inf, r_0);
108
109   Real len = dz.length ();
110
111   /* This condition,
112
113   len^2 > 4h^2 +  3 (i + 1/3len)^2  - 1/3 len^2
114
115   is equivalent to:
116
117   |bez' (0)| < | bez' (.5)|
118
119   when (control2 - control1) has the same direction as
120   (control3 - control0).  */
121
122   Real max_indent = len / 3.1;
123   indent = min (indent, max_indent);
124
125   Real a1 = sqr (len) / 3.0;
126   Real a2 = 0.75 * sqr (indent + len / 3.0);
127   Real max_h = a1 - a2;
128
129   if (max_h < 0)
130     {
131       programming_error ("slur indent too small");
132       max_h = len / 3.0;
133     }
134   else
135     max_h = sqrt (max_h);
136
137   Real eccentricity = robust_scm2double (state.slur_->get_property ("eccentricity"), 0);
138
139   Real x1 = (eccentricity + indent);
140   Real x2 = (eccentricity - indent);
141
142   Bezier curve;
143   curve.control_[0] = attachment_[LEFT];
144   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
145     + dz_unit * x1;
146   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
147     + dz_unit * x2;
148   curve.control_[3] = attachment_[RIGHT];
149
150   Real ff = fit_factor (dz_unit, dz_perp, curve, state.dir_, avoid);
151
152   height = max (height, min (height * ff, max_h));
153
154   curve.control_[0] = attachment_[LEFT];
155   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
156     + dz_unit * x1;
157   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
158     + dz_unit * x2;
159   curve.control_[3] = attachment_[RIGHT];
160
161   curve_ = avoid_staff_line (state, curve);
162   height_ = height;
163 }
164
165 Slur_configuration::Slur_configuration ()
166 {
167   score_ = 0.0;
168   index_ = -1;
169 };
170
171 void
172 Slur_configuration::score_encompass (Slur_score_state const &state)
173 {
174   Bezier const &bez (curve_);
175   Real demerit = 0.0;
176
177   /*
178     Distances for heads that are between slur and line between
179     attachment points.
180   */
181   Array<Real> convex_head_distances;
182   for (int j = 0; j < state.encompass_infos_.size (); j++)
183     {
184       Real x = state.encompass_infos_[j].x_;
185
186       bool l_edge = j == 0;
187       bool r_edge = j == state.encompass_infos_.size () - 1;
188       bool edge = l_edge || r_edge;
189
190       if (! (x < attachment_[RIGHT][X_AXIS]
191              && x > attachment_[LEFT][X_AXIS]))
192         continue;
193
194       Real y = bez.get_other_coordinate (X_AXIS, x);
195       if (!edge)
196         {
197           Real head_dy = (y - state.encompass_infos_[j].head_);
198           if (state.dir_ * head_dy < 0)
199             {
200               demerit += state.parameters_.head_encompass_penalty_;
201               convex_head_distances.push (0.0);
202             }
203           else
204             {
205               Real hd = (head_dy)
206                 ? (1 / fabs (head_dy) - 1 / state.parameters_.free_head_distance_)
207                 : state.parameters_.head_encompass_penalty_;
208               hd = min (max (hd, 0.0), state.parameters_.head_encompass_penalty_);
209
210               demerit += hd;
211             }
212
213           Real line_y = linear_interpolate (x,
214                                             attachment_[RIGHT][X_AXIS],
215                                             attachment_[LEFT][X_AXIS],
216                                             attachment_[RIGHT][Y_AXIS],
217                                             attachment_[LEFT][Y_AXIS]);
218
219           if (1) // state.dir_ * state.encompass_infos_[j].get_point (state.dir_) > state.dir_ *line_y )
220             {
221
222               Real closest
223                 = state.dir_ * max (state.dir_ * state.encompass_infos_[j].get_point (state.dir_), state.dir_ * line_y);
224               Real d = fabs (closest - y);
225
226               convex_head_distances.push (d);
227             }
228         }
229
230       if (state.dir_ * (y - state.encompass_infos_[j].stem_) < 0)
231         {
232           Real stem_dem = state.parameters_.stem_encompass_penalty_;
233           if ((l_edge && state.dir_ == UP)
234               || (r_edge && state.dir_ == DOWN))
235             stem_dem /= 5;
236
237           demerit += stem_dem;
238         }
239       else if (!edge)
240         {
241           Interval ext;
242           ext.add_point (state.encompass_infos_[j].stem_);
243           ext.add_point (state.encompass_infos_[j].head_);
244
245           // ?
246           demerit += -state.parameters_.closeness_factor_
247             * min (state.dir_
248                    * (y - (ext[state.dir_] + state.dir_ * state.parameters_.free_head_distance_)), 0.0)
249             / state.encompass_infos_.size ();
250         }
251     }
252
253   Real variance_penalty = 0.0;
254
255   if (convex_head_distances.size ())
256     {
257       Real avg_distance = 0.0;
258       Real min_dist = infinity_f;
259       for (int j = 0; j < convex_head_distances.size (); j++)
260         {
261           min_dist = min (min_dist, convex_head_distances[j]);
262           avg_distance += convex_head_distances[j];
263         }
264
265       /*
266         For slurs over 3 or 4 heads, the average distance is not a
267         good normalizer.
268       */
269       Real n = convex_head_distances.size ();
270       if (n <= 2)
271         {
272           Real fact = 1.0;
273           avg_distance += height_ * fact;
274           n += fact;
275         }
276
277       /*
278         TODO: maybe it's better to use (avgdist - mindist)*factor
279         as penalty.
280       */
281       avg_distance /= n;
282       variance_penalty = state.parameters_.head_slur_distance_max_ratio_;
283       if (min_dist > 0.0)
284         variance_penalty
285           = min ((avg_distance / (min_dist + state.parameters_.absolute_closeness_measure_) - 1.0), variance_penalty);
286
287       variance_penalty = max (variance_penalty, 0.0);
288       variance_penalty *= state.parameters_.head_slur_distance_factor_;
289     }
290
291 #if DEBUG_SLUR_SCORING
292   score_card_ += to_string ("C%.2f", demerit);
293   score_card_ += to_string ("D%.2f", variance_penalty);
294 #endif
295
296   score_ += demerit + variance_penalty;
297 }
298
299 void
300 Slur_configuration::score_extra_encompass (Slur_score_state const &state)
301 {
302   Real demerit = 0.0;
303   for (int j = 0; j < state.extra_encompass_infos_.size (); j++)
304     {
305       Drul_array<Offset> attachment = attachment_;
306       Interval slur_wid (attachment[LEFT][X_AXIS], attachment[RIGHT][X_AXIS]);
307
308       /*
309         to prevent numerical inaccuracies in
310         Bezier::get_other_coordinate ().
311       */
312       Direction d = LEFT;
313       bool found = false;
314       Real y = 0.0;
315
316       do
317         {
318           /*
319             We need to check for the bound explicitly, since the
320             slur-ending can be almost vertical, making the Y
321             coordinate a bad approximation of the object-slur
322             distance.
323           */
324           Item *as_item = dynamic_cast<Item *> (state.extra_encompass_infos_[j].grob_);
325           if ((as_item
326                && as_item->get_column ()
327                == state.extremes_[d].bound_->get_column ())
328               || state.extra_encompass_infos_[j].extents_[X_AXIS].contains (attachment[d][X_AXIS]))
329             {
330               y = attachment[d][Y_AXIS];
331               found = true;
332             }
333         }
334       while (flip (&d) != LEFT);
335
336       if (!found)
337         {
338           Real x = state.extra_encompass_infos_[j].extents_[X_AXIS]
339             .linear_combination (state.extra_encompass_infos_[j].idx_);
340
341           if (!slur_wid.contains (x))
342             continue;
343
344           y = curve_.get_other_coordinate (X_AXIS, x);
345         }
346
347       Real dist = state.extra_encompass_infos_[j].extents_[Y_AXIS].distance (y);
348       demerit
349         += fabs (max (0.0, (state.parameters_.extra_encompass_free_distance_ - dist)))
350         / state.parameters_.extra_encompass_free_distance_
351         * state.extra_encompass_infos_[j].penalty_;
352     }
353 #if DEBUG_SLUR_SCORING
354   score_card_ += to_string ("X%.2f", demerit);
355 #endif
356   score_ += demerit;
357 }
358
359 void
360 Slur_configuration::score_edges (Slur_score_state const &state)
361 {
362   Direction d = LEFT;
363   Offset dz = attachment_[RIGHT]
364     - attachment_[LEFT];
365   Real slope = dz[Y_AXIS] / dz[X_AXIS];
366   do
367     {
368       Real y = attachment_[d][Y_AXIS];
369       Real dy = fabs (y - state.base_attachments_[d][Y_AXIS]);
370
371       Real factor = state.parameters_.edge_attraction_factor_;
372       Real demerit = factor * dy;
373       if (state.extremes_[d].stem_
374           && state.extremes_[d].stem_dir_ == state.dir_
375           && !Stem::get_beaming (state.extremes_[d].stem_, -d))
376         demerit /= 5;
377
378       demerit *= exp (state.dir_ * d * slope
379                       * state.parameters_.edge_slope_exponent_);
380
381       score_ += demerit;
382 #if DEBUG_SLUR_SCORING
383       score_card_ += to_string ("E%.2f", demerit);
384 #endif
385     }
386   while (flip (&d) != LEFT);
387 }
388
389 void
390 Slur_configuration ::score_slopes (Slur_score_state const &state)
391 {
392   Real dy = state.musical_dy_;
393   Offset slur_dz = attachment_[RIGHT] - attachment_[LEFT];
394   Real slur_dy = slur_dz[Y_AXIS];
395   Real demerit = 0.0;
396
397   demerit += max ((fabs (slur_dy / slur_dz[X_AXIS])
398                    - state.parameters_.max_slope_), 0.0)
399     * state.parameters_.max_slope_factor_;
400
401   /* 0.2: account for staffline offset. */
402   Real max_dy = (fabs (dy) + 0.2);
403   if (state.edge_has_beams_)
404     max_dy += 1.0;
405
406   if (!state.is_broken_)
407     demerit += state.parameters_.steeper_slope_factor_
408       * (max (fabs (slur_dy) -max_dy, 0.0));
409
410   demerit += max ((fabs (slur_dy / slur_dz[X_AXIS])
411                    - state.parameters_.max_slope_), 0.0)
412     * state.parameters_.max_slope_factor_;
413
414   if (sign (dy) == 0
415       && sign (slur_dy) != 0
416       && !state.is_broken_)
417     demerit += state.parameters_.non_horizontal_penalty_;
418
419   if (sign (dy)
420       && !state.is_broken_
421       && sign (slur_dy)
422       && sign (slur_dy) != sign (dy))
423     demerit += state.edge_has_beams_
424       ? state.parameters_.same_slope_penalty_ / 10
425       : state.parameters_.same_slope_penalty_;
426
427 #if DEBUG_SLUR_SCORING
428   score_card_ += to_string ("S%.2f", demerit);
429 #endif
430   score_ += demerit;
431 }
432
433 void
434 Slur_configuration::score (Slur_score_state const &state)
435 {
436   score_extra_encompass (state);
437   score_slopes (state);
438   score_edges (state);
439   score_encompass (state);
440 }