2 slur-configuration.cc -- implement Slur_configuration
4 source file of the GNU LilyPond music typesetter
6 (c) 2004 Han-Wen Nienhuys <hanwen@xs4all.nl>
16 #include "group-interface.hh"
18 #include "slur-scoring.hh"
19 #include "slur-configuration.hh"
21 #include "staff-symbol-referencer.hh"
22 #include "libc-extension.hh"
25 avoid_staff_line (Slur_score_state const &state,
29 Array<Real> ts = bez.solve_derivative (horiz);
31 /* TODO: handle case of broken slur. */
33 && (state.extremes_[LEFT].staff_ == state.extremes_[RIGHT].staff_)
34 && state.extremes_[LEFT].staff_ && state.extremes_[RIGHT].staff_)
36 Real y = bez.curve_point (ts[0])[Y_AXIS];
38 Grob *staff = state.extremes_[LEFT].staff_;
40 Real p = 2 * (y - staff->relative_coordinate (state.common_[Y_AXIS], Y_AXIS))
43 Real distance = fabs (my_round (p) - p); // in halfspaces
44 if (distance < 4 * state.thickness_
45 && (int) fabs (my_round (p))
46 <= 2 * Staff_symbol_referencer::staff_radius (staff) + 0.1
47 && (int (fabs (my_round (p))) % 2
48 != Staff_symbol_referencer::line_count (staff) % 2))
50 Direction resolution_dir =
51 (distance ? state.dir_ : Direction (sign (p - my_round (p))));
54 Real newp = my_round (p) + resolution_dir
55 * 5 * state.thickness_;
57 Real dy = (newp - p) * state.staff_space_ / 2.0;
59 bez.control_[1][Y_AXIS] += dy;
60 bez.control_[2][Y_AXIS] += dy;
67 fit_factor (Offset dz_unit, Offset dz_perp,
68 Bezier curve, Direction d, Array<Offset> const &avoid)
70 Real fit_factor = 0.0;
71 Offset x0 = curve.control_[0];
72 curve.translate (-x0);
73 curve.rotate (-dz_unit.arg ());
77 curve_xext.add_point (curve.control_[0][X_AXIS]);
78 curve_xext.add_point (curve.control_[3][X_AXIS]);
80 for (int i = 0; i < avoid.size (); i++)
82 Offset z = (avoid[i] - x0) ;
83 Offset p (dot_product (z, dz_unit),
84 d* dot_product (z, dz_perp));
85 if (!curve_xext.contains (p[X_AXIS]))
88 Real y = curve.get_other_coordinate (X_AXIS, p[X_AXIS]);
91 fit_factor = fit_factor >? (p[Y_AXIS] / y);
99 get_bezier (Slur_score_state const &state,
100 Drul_array<Offset> attachments,
101 Real r_0, Real h_inf)
103 Link_array<Grob> encompasses = state.columns_;
106 for (int i = 0; i < encompasses.size (); i++)
108 if (state.extremes_[LEFT].note_column_ == encompasses[i]
109 || state.extremes_[RIGHT].note_column_ == encompasses[i])
112 Encompass_info inf (state.get_encompass_info (encompasses[i]));
113 Real y = state.dir_ * ((state.dir_ * inf.head_) >? (state.dir_ *inf.stem_));
115 avoid.push (Offset (inf.x_, y + state.dir_ * state.parameters_.free_head_distance_));
118 Link_array<Grob> extra_encompasses
119 = Pointer_group_interface__extract_grobs (state.slur_, (Grob *)0, "encompass-objects");
120 for (int i = 0; i < extra_encompasses.size (); i++)
121 if (Slur::has_interface (extra_encompasses[i]))
123 Grob * small_slur = extra_encompasses[i];
124 Bezier b = Slur::get_curve (small_slur);
126 Offset z = b.curve_point (0.5);
127 z += Offset (small_slur->relative_coordinate (state.common_[X_AXIS], X_AXIS),
128 small_slur->relative_coordinate (state.common_[Y_AXIS], Y_AXIS));
130 z[Y_AXIS] += state.dir_ * state.parameters_.free_slur_distance_;
134 Offset dz = attachments[RIGHT]- attachments[LEFT];;
136 dz_unit *= 1 / dz.length ();
137 Offset dz_perp = dz_unit * Offset (0, 1);
140 get_slur_indent_height (&indent, &height, dz.length (), h_inf, r_0);
143 Real len = dz.length ();
147 len^2 > 4h^2 + 3 (i + 1/3len)^2 - 1/3 len^2
151 |bez' (0)| < | bez' (.5)|
153 when (control2 - control1) has the same direction as
154 (control3 - control0). */
158 Real max_indent = len / 3.1;
159 indent = indent <? max_indent;
161 Real a1 = sqr (len) / 3.0;
162 Real a2 = 0.75 * sqr (indent + len / 3.0);
163 Real max_h = a1 - a2;
168 programming_error ("Slur indent too small.");
173 max_h = sqrt (max_h);
176 Real excentricity = robust_scm2double (state.slur_->get_property ("excentricity"), 0);
178 Real x1 = (excentricity + indent);
179 Real x2 = (excentricity - indent);
182 curve.control_[0] = attachments[LEFT];
183 curve.control_[1] = attachments[LEFT] + dz_perp * height * state.dir_
185 curve.control_[2] = attachments[RIGHT] + dz_perp * height * state.dir_
187 curve.control_[3] = attachments[RIGHT];
189 Real ff = fit_factor (dz_unit, dz_perp, curve, state.dir_, avoid);
191 height = height >? ((height * ff) <? max_h);
193 curve.control_[0] = attachments[LEFT];
194 curve.control_[1] = attachments[LEFT] + dz_perp * height * state.dir_
196 curve.control_[2] = attachments[RIGHT] + dz_perp * height * state.dir_
198 curve.control_[3] = attachments[RIGHT];
203 Slur_configuration::Slur_configuration()
209 Slur_configuration::generate_curve (Slur_score_state const &state,
210 Real r_0, Real h_inf )
212 Bezier bez = get_bezier (state,
213 attachment_, r_0, h_inf);
215 bez = avoid_staff_line (state, bez);
216 attachment_[LEFT] = bez.control_[0];
217 attachment_[RIGHT] = bez.control_[3];
222 Slur_configuration::score_encompass (Slur_score_state const &state)
224 Bezier const &bez (curve_);
228 Distances for heads that are between slur and line between
231 Array<Real> convex_head_distances;
232 Array<Real> edge_distances;
233 for (int j = 0; j < state.encompass_infos_.size (); j++)
235 Real x = state.encompass_infos_[j].x_;
238 bool r_edge = j==state.encompass_infos_.size ()-1;
239 bool edge = l_edge || r_edge;
244 edge_distances.push (fabs (attachment_[l_edge ? LEFT : RIGHT][Y_AXIS]
245 - state.encompass_infos_[j].get_point (state.dir_)));
249 if (! (x < attachment_[RIGHT][X_AXIS]
250 && x > attachment_[LEFT][X_AXIS]))
253 Real y = bez.get_other_coordinate (X_AXIS, x);
256 Real head_dy = (y - state.encompass_infos_[j].head_);
257 if (state.dir_ * head_dy < 0)
259 demerit += state.parameters_.head_encompass_penalty_;
260 convex_head_distances.push (0.0);
265 ? (1 / fabs (head_dy) - 1 / state.parameters_.free_head_distance_)
266 : state.parameters_.head_encompass_penalty_;
267 hd = (hd >? 0)<? state.parameters_.head_encompass_penalty_;
272 Real line_y = linear_interpolate (x,
273 attachment_[RIGHT][X_AXIS],
274 attachment_[LEFT][X_AXIS],
275 attachment_[RIGHT][Y_AXIS],
276 attachment_[LEFT][Y_AXIS]);
278 if ( 1 ) // state.dir_ * state.encompass_infos_[j].get_point (state.dir_) > state.dir_ *line_y )
282 state.dir_ * (state.dir_ * state.encompass_infos_[j].get_point (state.dir_)
283 >? state.dir_ *line_y
285 Real d = fabs (closest - y);
287 convex_head_distances.push (d);
293 if (state.dir_ * (y - state.encompass_infos_[j].stem_) < 0)
295 Real stem_dem =state.parameters_.stem_encompass_penalty_ ;
296 if ((l_edge && state.dir_ == UP)
297 || (r_edge && state.dir_ == DOWN))
305 ext.add_point (state.encompass_infos_[j].stem_);
306 ext.add_point (state.encompass_infos_[j].head_);
309 demerit += -state.parameters_.closeness_factor_
311 * (y - (ext[state.dir_] + state.dir_ * state.parameters_.free_head_distance_))
313 / state.encompass_infos_.size ();
317 Real variance_penalty = 0.0;
319 if (convex_head_distances.size ())
321 Real avg_distance = 0.0;
322 Real min_dist = infinity_f;
323 for (int j = 0; j < convex_head_distances.size (); j++)
325 min_dist = min_dist <? convex_head_distances[j];
326 avg_distance += convex_head_distances[j];
330 For slurs over 3 or 4 heads, the average distance is not a
333 int n = convex_head_distances.size ();
334 if (convex_head_distances.size () <= 2)
336 // Real min_edge_dist = 1e6;
337 for (int j = 0; j < edge_distances.size (); j++)
339 avg_distance += edge_distances[j];
346 TODO: maybe it's better to use (avgdist - mindist)*factor
350 variance_penalty = state.parameters_.head_slur_distance_max_ratio_;
352 variance_penalty = ((avg_distance / (min_dist +state.parameters_.free_head_distance_)) - 1.0)
355 variance_penalty *= state.parameters_.head_slur_distance_factor_;
357 #if DEBUG_SLUR_SCORING
358 score_card_ += to_string ("C%.2f", demerit);
359 score_card_ += to_string ("D%.2f", variance_penalty);
362 score_ += demerit + variance_penalty;
366 Slur_configuration::score_extra_encompass (Slur_score_state const &state)
369 for (int j = 0; j < state.extra_encompass_infos_.size (); j++)
371 Drul_array<Offset> attachment = attachment_;
372 Interval slur_wid (attachment[LEFT][X_AXIS], attachment[RIGHT][X_AXIS]);
375 to prevent numerical inaccuracies in
376 Bezier::get_other_coordinate ().
385 We need to check for the bound explicitly, since the
386 slur-ending can be almost vertical, making the Y
387 coordinate a bad approximation of the object-slur
390 Item * as_item = dynamic_cast<Item*> (state.extra_encompass_infos_[j].grob_);
392 && as_item->get_column ()
393 == state.extremes_[d] .bound_->get_column ())
394 || state.extra_encompass_infos_[j].extents_[X_AXIS].contains (attachment[d][X_AXIS]))
396 y = attachment[d][Y_AXIS];
400 while (flip (&d) != LEFT);
404 Real x = state.extra_encompass_infos_[j].extents_[X_AXIS]
405 .linear_combination (state.extra_encompass_infos_[j].idx_);
407 if (!slur_wid.contains (x))
410 y = curve_.get_other_coordinate (X_AXIS, x);
413 Real dist = state.extra_encompass_infos_[j].extents_[Y_AXIS].distance (y);
415 fabs (0 >? (state.parameters_.extra_encompass_free_distance_ - dist)) /
416 state.parameters_.extra_encompass_free_distance_
417 * state.extra_encompass_infos_[j].penalty_;
419 #if DEBUG_SLUR_SCORING
420 score_card_ += to_string ("X%.2f", demerit);
426 Slur_configuration::score_edges (Slur_score_state const &state)
429 Offset dz = attachment_[RIGHT]
431 Real slope = dz[Y_AXIS] / dz[X_AXIS];
434 Real y = attachment_[d][Y_AXIS];
435 Real dy = fabs (y - state.base_attachments_[d][Y_AXIS]);
437 Real factor = state.parameters_.edge_attraction_factor_;
438 Real demerit = factor * dy;
439 if (state.extremes_[d].stem_
440 && state.extremes_[d].stem_dir_ == state.dir_
441 && !Stem::get_beaming (state.extremes_[d].stem_, -d)
445 demerit *= exp (state.dir_ * d * slope
446 * state.parameters_.edge_slope_exponent_ );
449 #if DEBUG_SLUR_SCORING
450 score_card_ += to_string ("E%.2f", demerit);
453 while (flip (&d) != LEFT);
457 Slur_configuration ::score_slopes (Slur_score_state const &state)
459 Real dy = state.musical_dy_;
460 Offset slur_dz = attachment_[RIGHT] - attachment_[LEFT];
461 Real slur_dy = slur_dz[Y_AXIS];
464 demerit += ((fabs (slur_dy / slur_dz[X_AXIS])
465 - state.parameters_.max_slope_) >? 0)
466 * state.parameters_.max_slope_factor_;
468 /* 0.2: account for staffline offset. */
469 Real max_dy = (fabs (dy) + 0.2);
470 if (state.edge_has_beams_)
473 if (!state.is_broken_)
474 demerit += state.parameters_.steeper_slope_factor_
475 * ((fabs (slur_dy) -max_dy) >? 0);
477 demerit += ((fabs (slur_dy/slur_dz[X_AXIS])
478 - state.parameters_.max_slope_) >? 0)
479 * state.parameters_.max_slope_factor_;
482 && sign (slur_dy) != 0
483 && !state.is_broken_)
484 demerit += state.parameters_.non_horizontal_penalty_;
489 && sign (slur_dy) != sign (dy))
490 demerit += state.edge_has_beams_
491 ? state.parameters_.same_slope_penalty_ / 10
492 : state.parameters_.same_slope_penalty_;
494 #if DEBUG_SLUR_SCORING
495 score_card_ += to_string ("S%.2f", demerit);
502 Slur_configuration::score (Slur_score_state const &state)
504 score_extra_encompass (state);
505 score_slopes (state);
507 score_encompass (state);