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1 /* 
2   slur-configuration.cc --  implement Slur_configuration
3   
4   source file of the GNU LilyPond music typesetter
5   
6   (c) 2004 Han-Wen Nienhuys <hanwen@xs4all.nl>
7   
8 */
9
10 #include <math.h>
11
12 #include "stem.hh"
13 #include "warn.hh"
14 #include "misc.hh"
15 #include "item.hh"
16 #include "group-interface.hh"
17 #include "slur.hh"
18 #include "slur-scoring.hh"
19 #include "slur-configuration.hh"
20 #include "spanner.hh"
21 #include "staff-symbol-referencer.hh"
22 #include "libc-extension.hh"
23
24 Bezier
25 avoid_staff_line (Slur_score_state const &state, 
26                   Bezier bez)
27 {
28   Offset horiz (1,0);
29   Array<Real> ts = bez.solve_derivative (horiz);
30
31   /* TODO: handle case of broken slur.  */
32   if (!ts.is_empty ()
33       && (state.extremes_[LEFT].staff_ == state.extremes_[RIGHT].staff_)
34       && state.extremes_[LEFT].staff_ && state.extremes_[RIGHT].staff_)
35     {
36       Real y = bez.curve_point (ts[0])[Y_AXIS];
37
38       Grob *staff = state.extremes_[LEFT].staff_;
39
40       Real p = 2 * (y - staff->relative_coordinate (state.common_[Y_AXIS], Y_AXIS))
41         / state.staff_space_;
42
43       Real distance = fabs (my_round (p) - p);  //  in halfspaces
44       if (distance < 4 * state.thickness_
45           && (int) fabs (my_round (p))
46           <= 2 * Staff_symbol_referencer::staff_radius (staff) + 0.1
47           && (int (fabs (my_round (p))) % 2
48               != Staff_symbol_referencer::line_count (staff) % 2))
49         {
50           Direction resolution_dir =
51          (distance ?  state.dir_ : Direction (sign (p - my_round (p))));
52
53           // TODO: parameter
54           Real newp = my_round (p) + resolution_dir
55             * 5 * state.thickness_;
56         
57           Real dy = (newp - p) * state.staff_space_ / 2.0;
58         
59           bez.control_[1][Y_AXIS] += dy;
60           bez.control_[2][Y_AXIS] += dy;
61         }
62     }
63   return bez;
64 }
65
66 Real
67 fit_factor (Offset dz_unit, Offset dz_perp,
68             Bezier curve, Direction d,  Array<Offset> const &avoid)
69 {
70   Real fit_factor = 0.0;
71   Offset x0 = curve.control_[0];
72   curve.translate (-x0);
73   curve.rotate (-dz_unit.arg ());
74   curve.scale (1, d);
75
76   Interval curve_xext;
77   curve_xext.add_point (curve.control_[0][X_AXIS]);
78   curve_xext.add_point (curve.control_[3][X_AXIS]);
79
80   for (int i = 0; i < avoid.size (); i++)
81     {
82       Offset z = (avoid[i] - x0) ;
83       Offset p (dot_product (z, dz_unit),
84                 d* dot_product (z, dz_perp));
85       if (!curve_xext.contains (p[X_AXIS]))
86         continue;
87
88       Real y = curve.get_other_coordinate (X_AXIS, p[X_AXIS]);
89       if (y)
90         {
91           fit_factor = fit_factor >? (p[Y_AXIS] / y);
92         }
93     }
94   return fit_factor;
95 }
96         
97
98 Bezier
99 get_bezier (Slur_score_state const &state,
100             Drul_array<Offset> attachments,
101             Real r_0, Real h_inf)
102 {
103   Link_array<Grob> encompasses = state.columns_;
104
105   Array<Offset> avoid;
106   for (int i = 0; i < encompasses.size (); i++)
107     {
108       if (state.extremes_[LEFT].note_column_ == encompasses[i]
109           || state.extremes_[RIGHT].note_column_ == encompasses[i])
110         continue;
111
112       Encompass_info inf (state.get_encompass_info (encompasses[i]));
113       Real y = state.dir_ * ((state.dir_ * inf.head_) >? (state.dir_ *inf.stem_));
114
115       avoid.push (Offset (inf.x_,  y + state.dir_ * state.parameters_.free_head_distance_));
116     }
117
118   Link_array<Grob> extra_encompasses
119     = Pointer_group_interface__extract_grobs (state.slur_, (Grob *)0, "encompass-objects");
120   for (int i = 0;  i < extra_encompasses.size (); i++)
121     if (Slur::has_interface (extra_encompasses[i]))
122       {
123         Grob * small_slur = extra_encompasses[i];
124         Bezier b = Slur::get_curve (small_slur);
125
126         Offset z = b.curve_point (0.5);
127         z += Offset (small_slur->relative_coordinate (state.common_[X_AXIS], X_AXIS),
128                      small_slur->relative_coordinate (state.common_[Y_AXIS], Y_AXIS));
129
130         z[Y_AXIS] += state.dir_ * state.parameters_.free_slur_distance_;
131         avoid.push (z);
132       }
133
134   Offset dz = attachments[RIGHT]- attachments[LEFT];;
135   Offset dz_unit = dz;
136   dz_unit *= 1 / dz.length ();
137   Offset dz_perp = dz_unit * Offset (0, 1);
138
139   Real indent, height;
140   get_slur_indent_height (&indent, &height, dz.length (), h_inf, r_0);
141
142
143   Real len = dz.length ();
144
145   /* This condition,
146
147      len^2 > 4h^2 +  3 (i + 1/3len)^2  - 1/3 len^2
148
149      is equivalent to:
150
151      |bez' (0)| < | bez' (.5)|
152
153      when (control2 - control1) has the same direction as
154     (control3 - control0).  */
155
156   
157
158   Real max_indent = len / 3.1;
159   indent = indent <? max_indent;
160   
161   Real a1 = sqr (len) / 3.0;
162   Real a2 = 0.75 * sqr (indent + len / 3.0);
163   Real max_h = a1 - a2;
164
165   
166   if (max_h < 0)
167     {
168       programming_error ("Slur indent too small.");
169       max_h = len / 3.0 ;
170     }
171   else
172     {
173       max_h = sqrt (max_h);
174     }
175
176   Real excentricity = robust_scm2double (state.slur_->get_property ("excentricity"), 0);
177   
178   Real x1 = (excentricity + indent);
179   Real x2 = (excentricity - indent);
180   
181   Bezier curve;
182   curve.control_[0] = attachments[LEFT];
183   curve.control_[1] = attachments[LEFT] + dz_perp * height * state.dir_
184     + dz_unit * x1;
185   curve.control_[2] = attachments[RIGHT] + dz_perp * height * state.dir_
186     + dz_unit * x2;
187   curve.control_[3] = attachments[RIGHT];
188
189   Real ff = fit_factor (dz_unit, dz_perp, curve, state.dir_, avoid);
190   
191   height = height >? ((height * ff) <? max_h);
192
193   curve.control_[0] = attachments[LEFT];
194   curve.control_[1] = attachments[LEFT] + dz_perp * height * state.dir_
195     + dz_unit * x1;
196   curve.control_[2] = attachments[RIGHT] + dz_perp * height * state.dir_
197     + dz_unit * x2;
198   curve.control_[3] = attachments[RIGHT];
199
200   return curve;
201 }
202
203 Slur_configuration::Slur_configuration()
204 {
205   score_ = 0.0;
206 };
207
208 void
209 Slur_configuration::generate_curve (Slur_score_state const &state,
210                                     Real r_0, Real h_inf )
211 {
212   Bezier bez = get_bezier (state,
213                            attachment_, r_0, h_inf);
214
215   bez = avoid_staff_line (state, bez);
216   attachment_[LEFT] = bez.control_[0];
217   attachment_[RIGHT] = bez.control_[3];
218   curve_ = bez;
219 }
220
221 void
222 Slur_configuration::score_encompass (Slur_score_state const &state)
223 {
224   Bezier const &bez (curve_);
225   Real demerit = 0.0;
226
227   /*
228     Distances for heads that are between slur and line between
229     attachment points.
230   */
231   Array<Real> convex_head_distances;
232   Array<Real> edge_distances;
233   for (int j = 0; j < state.encompass_infos_.size (); j++)
234     {
235       Real x = state.encompass_infos_[j].x_;
236
237       bool l_edge = j==0;
238       bool r_edge = j==state.encompass_infos_.size ()-1;
239       bool edge =  l_edge || r_edge;
240
241
242       if (edge)
243         {
244           edge_distances.push (fabs (attachment_[l_edge ? LEFT : RIGHT][Y_AXIS]
245                                      - state.encompass_infos_[j].get_point (state.dir_)));
246         }
247         
248         
249       if (! (x < attachment_[RIGHT][X_AXIS]
250              && x > attachment_[LEFT][X_AXIS]))
251         continue;
252         
253       Real y = bez.get_other_coordinate (X_AXIS, x);
254       if (!edge)
255         {
256           Real head_dy = (y - state.encompass_infos_[j].head_);
257           if (state.dir_ * head_dy < 0)
258             {
259               demerit += state.parameters_.head_encompass_penalty_;
260               convex_head_distances.push (0.0);
261             }
262           else
263             {
264               Real hd = (head_dy)
265                 ? (1 / fabs (head_dy) - 1 / state.parameters_.free_head_distance_)
266                 : state.parameters_.head_encompass_penalty_;
267               hd = (hd >? 0)<? state.parameters_.head_encompass_penalty_;
268
269               demerit += hd;
270             }
271
272           Real line_y = linear_interpolate (x,
273                                             attachment_[RIGHT][X_AXIS],
274                                             attachment_[LEFT][X_AXIS],
275                                             attachment_[RIGHT][Y_AXIS],
276                                             attachment_[LEFT][Y_AXIS]);
277
278           if ( 1 ) // state.dir_ * state.encompass_infos_[j].get_point (state.dir_) > state.dir_ *line_y )
279             {
280                 
281               Real closest =
282                 state.dir_ * (state.dir_ * state.encompass_infos_[j].get_point (state.dir_)
283                               >? state.dir_ *line_y
284                               );
285               Real d = fabs (closest - y);
286         
287               convex_head_distances.push (d);
288             }
289         }
290         
291         
292
293       if (state.dir_ * (y - state.encompass_infos_[j].stem_) < 0)
294         {
295           Real stem_dem =state.parameters_.stem_encompass_penalty_ ;
296           if ((l_edge && state.dir_ == UP)
297               || (r_edge && state.dir_ == DOWN))
298             stem_dem /= 5;
299
300           demerit +=  stem_dem;
301         }
302       else if (!edge)
303         {
304           Interval ext;
305           ext.add_point (state.encompass_infos_[j].stem_);
306           ext.add_point (state.encompass_infos_[j].head_);
307
308           // ?
309           demerit += -state.parameters_.closeness_factor_
310             * (state.dir_
311                * (y - (ext[state.dir_] + state.dir_ * state.parameters_.free_head_distance_))
312                <? 0)
313             / state.encompass_infos_.size ();
314         }
315     }
316
317   Real variance_penalty = 0.0;
318
319   if (convex_head_distances.size ())
320     {
321       Real avg_distance = 0.0;
322       Real min_dist = infinity_f;
323       for (int j = 0; j < convex_head_distances.size (); j++)
324         {
325           min_dist = min_dist <? convex_head_distances[j];
326           avg_distance += convex_head_distances[j];
327         }
328
329       /*
330         For slurs over 3 or 4 heads, the average distance is not a
331         good normalizer.
332       */
333       int n =  convex_head_distances.size ();
334       if (convex_head_distances.size () <= 2)
335         {
336           //          Real min_edge_dist = 1e6;
337           for (int j = 0; j < edge_distances.size (); j++)
338             {
339               avg_distance += edge_distances[j];
340               n++;
341             }
342
343         }
344
345       /*
346         TODO: maybe it's better to use (avgdist - mindist)*factor
347         as penalty.
348       */
349       avg_distance /= n;
350       variance_penalty = state.parameters_.head_slur_distance_max_ratio_;
351       if (min_dist > 0.0)
352         variance_penalty = ((avg_distance / (min_dist  +state.parameters_.free_head_distance_)) - 1.0)
353           <? variance_penalty;
354
355       variance_penalty *= state.parameters_.head_slur_distance_factor_;
356     }
357 #if DEBUG_SLUR_SCORING
358   score_card_ += to_string ("C%.2f", demerit);
359   score_card_ += to_string ("D%.2f", variance_penalty);
360 #endif
361
362   score_ += demerit + variance_penalty;
363 }
364
365 void
366 Slur_configuration::score_extra_encompass (Slur_score_state const &state)
367 {
368   Real demerit = 0.0;
369   for (int j = 0; j < state.extra_encompass_infos_.size (); j++)
370     {
371       Drul_array<Offset> attachment = attachment_;
372       Interval slur_wid (attachment[LEFT][X_AXIS], attachment[RIGHT][X_AXIS]);
373
374       /*
375         to prevent numerical inaccuracies in
376         Bezier::get_other_coordinate ().
377       */
378       Direction d = LEFT;
379       bool found = false;
380       Real y = 0.0;
381         
382       do
383         {
384           /*
385             We need to check for the bound explicitly, since the
386             slur-ending can be almost vertical, making the Y
387             coordinate a bad approximation of the object-slur
388             distance.           
389           */
390           Item * as_item =  dynamic_cast<Item*> (state.extra_encompass_infos_[j].grob_);
391           if ((as_item
392                && as_item->get_column ()
393                == state.extremes_[d] .bound_->get_column ())
394               || state.extra_encompass_infos_[j].extents_[X_AXIS].contains (attachment[d][X_AXIS]))
395             {
396               y = attachment[d][Y_AXIS];
397               found = true;
398             }
399         }
400       while (flip (&d) != LEFT);
401
402       if (!found)
403         {
404           Real x = state.extra_encompass_infos_[j].extents_[X_AXIS]
405             .linear_combination (state.extra_encompass_infos_[j].idx_);
406
407           if (!slur_wid.contains (x))
408             continue;
409         
410           y = curve_.get_other_coordinate (X_AXIS, x);
411         }
412
413       Real dist = state.extra_encompass_infos_[j].extents_[Y_AXIS].distance (y);
414       demerit +=
415         fabs (0 >? (state.parameters_.extra_encompass_free_distance_ - dist)) /
416         state.parameters_.extra_encompass_free_distance_
417         * state.extra_encompass_infos_[j].penalty_;
418     }
419 #if DEBUG_SLUR_SCORING
420   score_card_ += to_string ("X%.2f", demerit);
421 #endif
422   score_ += demerit;
423 }
424
425 void
426 Slur_configuration::score_edges (Slur_score_state const &state)
427 {
428   Direction d = LEFT;
429   Offset dz = attachment_[RIGHT]
430     - attachment_[LEFT];
431   Real slope = dz[Y_AXIS] / dz[X_AXIS];
432   do
433     {
434       Real y = attachment_[d][Y_AXIS];
435       Real dy = fabs (y - state.base_attachments_[d][Y_AXIS]);
436         
437       Real factor = state.parameters_.edge_attraction_factor_;
438       Real demerit = factor * dy;
439       if (state.extremes_[d].stem_
440           && state.extremes_[d].stem_dir_ == state.dir_
441           && !Stem::get_beaming (state.extremes_[d].stem_, -d)
442           )
443         demerit /= 5;
444
445       demerit *= exp (state.dir_ * d * slope
446                       * state.parameters_.edge_slope_exponent_ );
447         
448       score_ += demerit;
449 #if DEBUG_SLUR_SCORING
450       score_card_ += to_string ("E%.2f", demerit);
451 #endif
452     }
453   while (flip (&d) != LEFT);
454 }
455
456 void
457 Slur_configuration ::score_slopes (Slur_score_state const &state)
458 {
459   Real dy = state.musical_dy_;
460   Offset slur_dz = attachment_[RIGHT] - attachment_[LEFT];
461   Real slur_dy = slur_dz[Y_AXIS];
462   Real demerit = 0.0;
463
464   demerit += ((fabs (slur_dy / slur_dz[X_AXIS])
465                - state.parameters_.max_slope_) >? 0)
466     * state.parameters_.max_slope_factor_;
467
468   /* 0.2: account for staffline offset. */
469   Real max_dy = (fabs (dy) + 0.2);
470   if (state.edge_has_beams_)
471     max_dy += 1.0;
472
473   if (!state.is_broken_)
474     demerit += state.parameters_.steeper_slope_factor_
475       * ((fabs (slur_dy) -max_dy) >? 0);
476
477   demerit += ((fabs (slur_dy/slur_dz[X_AXIS])
478                - state.parameters_.max_slope_) >? 0)
479     * state.parameters_.max_slope_factor_;
480
481   if (sign (dy) == 0
482       && sign (slur_dy) != 0
483       && !state.is_broken_)
484     demerit += state.parameters_.non_horizontal_penalty_;
485
486   if (sign (dy)
487       && !state.is_broken_
488       && sign (slur_dy)
489       && sign (slur_dy) != sign (dy))
490     demerit += state.edge_has_beams_
491       ? state.parameters_.same_slope_penalty_ / 10
492       : state.parameters_.same_slope_penalty_;
493
494 #if DEBUG_SLUR_SCORING
495   score_card_ += to_string ("S%.2f", demerit);
496 #endif
497   score_ += demerit;
498 }
499
500
501 void
502 Slur_configuration::score (Slur_score_state const &state)
503 {
504   score_extra_encompass (state);
505   score_slopes  (state);
506   score_edges (state);
507   score_encompass (state);
508 }