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1 /* 
2   slur-configuration.cc --  implement Slur_configuration
3   
4   source file of the GNU LilyPond music typesetter
5   
6   (c) 2004 Han-Wen Nienhuys <hanwen@xs4all.nl>
7   
8 */
9
10 #include <math.h>
11
12 #include "stem.hh"
13 #include "warn.hh"
14 #include "misc.hh"
15 #include "item.hh"
16 #include "group-interface.hh"
17 #include "slur.hh"
18 #include "slur-scoring.hh"
19 #include "slur-configuration.hh"
20 #include "spanner.hh"
21 #include "staff-symbol-referencer.hh"
22 #include "libc-extension.hh"
23
24 Bezier
25 avoid_staff_line (Slur_score_state const &state, 
26                   Bezier bez)
27 {
28   Offset horiz (1,0);
29   Array<Real> ts = bez.solve_derivative (horiz);
30
31   /* TODO: handle case of broken slur.  */
32   if (!ts.is_empty ()
33       && (state.extremes_[LEFT].staff_ == state.extremes_[RIGHT].staff_)
34       && state.extremes_[LEFT].staff_ && state.extremes_[RIGHT].staff_)
35     {
36       Real y = bez.curve_point (ts[0])[Y_AXIS];
37
38       Grob *staff = state.extremes_[LEFT].staff_;
39
40       Real p = 2 * (y - staff->relative_coordinate (state.common_[Y_AXIS], Y_AXIS))
41         / state.staff_space_;
42
43       Real distance = fabs (my_round (p) - p);  //  in halfspaces
44       if (distance < 4 * state.thickness_
45           && (int) fabs (my_round (p))
46           <= 2 * Staff_symbol_referencer::staff_radius (staff) + 0.1
47           && (int (fabs (my_round (p))) % 2
48               != Staff_symbol_referencer::line_count (staff) % 2))
49         {
50           Direction resolution_dir =
51          (distance ?  state.dir_ : Direction (sign (p - my_round (p))));
52
53           // TODO: parameter
54           Real newp = my_round (p) + resolution_dir
55             * 5 * state.thickness_;
56         
57           Real dy = (newp - p) * state.staff_space_ / 2.0;
58         
59           bez.control_[1][Y_AXIS] += dy;
60           bez.control_[2][Y_AXIS] += dy;
61         }
62     }
63   return bez;
64 }
65
66 Real
67 fit_factor (Offset dz_unit, Offset dz_perp,
68             Bezier curve, Direction d,  Array<Offset> const &avoid)
69 {
70   Real fit_factor = 0.0;
71   Offset x0 = curve.control_[0];
72   curve.translate (-x0);
73   curve.rotate (-dz_unit.arg ());
74   curve.scale (1, d);
75
76   Interval curve_xext;
77   curve_xext.add_point (curve.control_[0][X_AXIS]);
78   curve_xext.add_point (curve.control_[3][X_AXIS]);
79
80   for (int i = 0; i < avoid.size (); i++)
81     {
82       Offset z = (avoid[i] - x0) ;
83       Offset p (dot_product (z, dz_unit),
84                 d* dot_product (z, dz_perp));
85       if (!curve_xext.contains (p[X_AXIS]))
86         continue;
87
88       Real y = curve.get_other_coordinate (X_AXIS, p[X_AXIS]);
89       if (y)
90         {
91           fit_factor = fit_factor >? (p[Y_AXIS] / y);
92         }
93     }
94   return fit_factor;
95 }
96         
97 void
98 Slur_configuration::generate_curve (Slur_score_state const &state,
99                                     Real r_0, Real h_inf )
100 {
101   Link_array<Grob> encompasses = state.columns_;
102
103   Array<Offset> avoid;
104   for (int i = 0; i < encompasses.size (); i++)
105     {
106       if (state.extremes_[LEFT].note_column_ == encompasses[i]
107           || state.extremes_[RIGHT].note_column_ == encompasses[i])
108         continue;
109
110       Encompass_info inf (state.get_encompass_info (encompasses[i]));
111       Real y = state.dir_ * ((state.dir_ * inf.head_) >? (state.dir_ *inf.stem_));
112
113       avoid.push (Offset (inf.x_,  y + state.dir_ * state.parameters_.free_head_distance_));
114     }
115
116   Link_array<Grob> extra_encompasses
117     = Pointer_group_interface__extract_grobs (state.slur_, (Grob *)0, "encompass-objects");
118   for (int i = 0;  i < extra_encompasses.size (); i++)
119     if (Slur::has_interface (extra_encompasses[i]))
120       {
121         Grob * small_slur = extra_encompasses[i];
122         Bezier b = Slur::get_curve (small_slur);
123
124         Offset z = b.curve_point (0.5);
125         z += Offset (small_slur->relative_coordinate (state.common_[X_AXIS], X_AXIS),
126                      small_slur->relative_coordinate (state.common_[Y_AXIS], Y_AXIS));
127
128         z[Y_AXIS] += state.dir_ * state.parameters_.free_slur_distance_;
129         avoid.push (z);
130       }
131
132   Offset dz = attachment_[RIGHT]- attachment_[LEFT];;
133   Offset dz_unit = dz;
134   dz_unit *= 1 / dz.length ();
135   Offset dz_perp = dz_unit * Offset (0, 1);
136
137   Real indent, height;
138   get_slur_indent_height (&indent, &height, dz.length (), h_inf, r_0);
139
140
141   Real len = dz.length ();
142
143   /* This condition,
144
145      len^2 > 4h^2 +  3 (i + 1/3len)^2  - 1/3 len^2
146
147      is equivalent to:
148
149      |bez' (0)| < | bez' (.5)|
150
151      when (control2 - control1) has the same direction as
152     (control3 - control0).  */
153
154   
155
156   Real max_indent = len / 3.1;
157   indent = indent <? max_indent;
158   
159   Real a1 = sqr (len) / 3.0;
160   Real a2 = 0.75 * sqr (indent + len / 3.0);
161   Real max_h = a1 - a2;
162
163   
164   if (max_h < 0)
165     {
166       programming_error ("Slur indent too small.");
167       max_h = len / 3.0 ;
168     }
169   else
170     {
171       max_h = sqrt (max_h);
172     }
173
174   Real excentricity = robust_scm2double (state.slur_->get_property ("excentricity"), 0);
175   
176   Real x1 = (excentricity + indent);
177   Real x2 = (excentricity - indent);
178   
179   Bezier curve;
180   curve.control_[0] = attachment_[LEFT];
181   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
182     + dz_unit * x1;
183   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
184     + dz_unit * x2;
185   curve.control_[3] = attachment_[RIGHT];
186
187   Real ff = fit_factor (dz_unit, dz_perp, curve, state.dir_, avoid);
188   
189   height = height >? ((height * ff) <? max_h);
190
191   curve.control_[0] = attachment_[LEFT];
192   curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
193     + dz_unit * x1;
194   curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
195     + dz_unit * x2;
196   curve.control_[3] = attachment_[RIGHT];
197
198   curve_ = avoid_staff_line (state, curve);
199   height_ = height;
200 }
201
202 Slur_configuration::Slur_configuration()
203 {
204   score_ = 0.0;
205   index_ = -1; 
206 };
207
208
209
210
211 void
212 Slur_configuration::score_encompass (Slur_score_state const &state)
213 {
214   Bezier const &bez (curve_);
215   Real demerit = 0.0;
216
217   /*
218     Distances for heads that are between slur and line between
219     attachment points.
220   */
221   Array<Real> convex_head_distances;
222   for (int j = 0; j < state.encompass_infos_.size (); j++)
223     {
224       Real x = state.encompass_infos_[j].x_;
225
226       bool l_edge = j==0;
227       bool r_edge = j==state.encompass_infos_.size ()-1;
228       bool edge =  l_edge || r_edge;
229
230       if (! (x < attachment_[RIGHT][X_AXIS]
231              && x > attachment_[LEFT][X_AXIS]))
232         continue;
233         
234       Real y = bez.get_other_coordinate (X_AXIS, x);
235       if (!edge)
236         {
237           Real head_dy = (y - state.encompass_infos_[j].head_);
238           if (state.dir_ * head_dy < 0)
239             {
240               demerit += state.parameters_.head_encompass_penalty_;
241               convex_head_distances.push (0.0);
242             }
243           else
244             {
245               Real hd = (head_dy)
246                 ? (1 / fabs (head_dy) - 1 / state.parameters_.free_head_distance_)
247                 : state.parameters_.head_encompass_penalty_;
248               hd = (hd >? 0)<? state.parameters_.head_encompass_penalty_;
249
250               demerit += hd;
251             }
252
253           Real line_y = linear_interpolate (x,
254                                             attachment_[RIGHT][X_AXIS],
255                                             attachment_[LEFT][X_AXIS],
256                                             attachment_[RIGHT][Y_AXIS],
257                                             attachment_[LEFT][Y_AXIS]);
258
259           if ( 1 ) // state.dir_ * state.encompass_infos_[j].get_point (state.dir_) > state.dir_ *line_y )
260             {
261                 
262               Real closest =
263                 state.dir_ * (state.dir_ * state.encompass_infos_[j].get_point (state.dir_)
264                               >? state.dir_ *line_y
265                               );
266               Real d = fabs (closest - y);
267         
268               convex_head_distances.push (d);
269             }
270         }
271         
272         
273
274       if (state.dir_ * (y - state.encompass_infos_[j].stem_) < 0)
275         {
276           Real stem_dem =state.parameters_.stem_encompass_penalty_ ;
277           if ((l_edge && state.dir_ == UP)
278               || (r_edge && state.dir_ == DOWN))
279             stem_dem /= 5;
280
281           demerit +=  stem_dem;
282         }
283       else if (!edge)
284         {
285           Interval ext;
286           ext.add_point (state.encompass_infos_[j].stem_);
287           ext.add_point (state.encompass_infos_[j].head_);
288
289           // ?
290           demerit += -state.parameters_.closeness_factor_
291             * (state.dir_
292                * (y - (ext[state.dir_] + state.dir_ * state.parameters_.free_head_distance_))
293                <? 0)
294             / state.encompass_infos_.size ();
295         }
296     }
297
298   Real variance_penalty = 0.0;
299
300   if (convex_head_distances.size ())
301     {
302       Real avg_distance = 0.0;
303       Real min_dist = infinity_f;
304       for (int j = 0; j < convex_head_distances.size (); j++)
305         {
306           min_dist = min_dist <? convex_head_distances[j];
307           avg_distance += convex_head_distances[j];
308         }
309
310       /*
311         For slurs over 3 or 4 heads, the average distance is not a
312         good normalizer.
313       */
314       Real n =  convex_head_distances.size ();
315       if (n <= 2)
316         {
317           Real fact = 1.0;
318           avg_distance += height_ * fact;
319           n += fact;
320         }
321
322       /*
323         TODO: maybe it's better to use (avgdist - mindist)*factor
324         as penalty.
325       */
326       avg_distance /= n;
327       variance_penalty = state.parameters_.head_slur_distance_max_ratio_;
328       if (min_dist > 0.0)
329         variance_penalty =
330           (avg_distance / (min_dist + state.parameters_.absolute_closeness_measure_ ) - 1.0)
331           <? variance_penalty;
332
333       variance_penalty = variance_penalty >? 0.0;
334       variance_penalty *= state.parameters_.head_slur_distance_factor_;
335     }
336
337 #if DEBUG_SLUR_SCORING
338   score_card_ += to_string ("C%.2f", demerit);
339   score_card_ += to_string ("D%.2f", variance_penalty);
340 #endif
341
342   score_ += demerit + variance_penalty;
343 }
344
345 void
346 Slur_configuration::score_extra_encompass (Slur_score_state const &state)
347 {
348   Real demerit = 0.0;
349   for (int j = 0; j < state.extra_encompass_infos_.size (); j++)
350     {
351       Drul_array<Offset> attachment = attachment_;
352       Interval slur_wid (attachment[LEFT][X_AXIS], attachment[RIGHT][X_AXIS]);
353
354       /*
355         to prevent numerical inaccuracies in
356         Bezier::get_other_coordinate ().
357       */
358       Direction d = LEFT;
359       bool found = false;
360       Real y = 0.0;
361         
362       do
363         {
364           /*
365             We need to check for the bound explicitly, since the
366             slur-ending can be almost vertical, making the Y
367             coordinate a bad approximation of the object-slur
368             distance.           
369           */
370           Item * as_item =  dynamic_cast<Item*> (state.extra_encompass_infos_[j].grob_);
371           if ((as_item
372                && as_item->get_column ()
373                == state.extremes_[d] .bound_->get_column ())
374               || state.extra_encompass_infos_[j].extents_[X_AXIS].contains (attachment[d][X_AXIS]))
375             {
376               y = attachment[d][Y_AXIS];
377               found = true;
378             }
379         }
380       while (flip (&d) != LEFT);
381
382       if (!found)
383         {
384           Real x = state.extra_encompass_infos_[j].extents_[X_AXIS]
385             .linear_combination (state.extra_encompass_infos_[j].idx_);
386
387           if (!slur_wid.contains (x))
388             continue;
389         
390           y = curve_.get_other_coordinate (X_AXIS, x);
391         }
392
393       Real dist = state.extra_encompass_infos_[j].extents_[Y_AXIS].distance (y);
394       demerit +=
395         fabs (0 >? (state.parameters_.extra_encompass_free_distance_ - dist)) /
396         state.parameters_.extra_encompass_free_distance_
397         * state.extra_encompass_infos_[j].penalty_;
398     }
399 #if DEBUG_SLUR_SCORING
400   score_card_ += to_string ("X%.2f", demerit);
401 #endif
402   score_ += demerit;
403 }
404
405 void
406 Slur_configuration::score_edges (Slur_score_state const &state)
407 {
408   Direction d = LEFT;
409   Offset dz = attachment_[RIGHT]
410     - attachment_[LEFT];
411   Real slope = dz[Y_AXIS] / dz[X_AXIS];
412   do
413     {
414       Real y = attachment_[d][Y_AXIS];
415       Real dy = fabs (y - state.base_attachments_[d][Y_AXIS]);
416         
417       Real factor = state.parameters_.edge_attraction_factor_;
418       Real demerit = factor * dy;
419       if (state.extremes_[d].stem_
420           && state.extremes_[d].stem_dir_ == state.dir_
421           && !Stem::get_beaming (state.extremes_[d].stem_, -d)
422           )
423         demerit /= 5;
424
425       demerit *= exp (state.dir_ * d * slope
426                       * state.parameters_.edge_slope_exponent_ );
427         
428       score_ += demerit;
429 #if DEBUG_SLUR_SCORING
430       score_card_ += to_string ("E%.2f", demerit);
431 #endif
432     }
433   while (flip (&d) != LEFT);
434 }
435
436 void
437 Slur_configuration ::score_slopes (Slur_score_state const &state)
438 {
439   Real dy = state.musical_dy_;
440   Offset slur_dz = attachment_[RIGHT] - attachment_[LEFT];
441   Real slur_dy = slur_dz[Y_AXIS];
442   Real demerit = 0.0;
443
444   demerit += ((fabs (slur_dy / slur_dz[X_AXIS])
445                - state.parameters_.max_slope_) >? 0)
446     * state.parameters_.max_slope_factor_;
447
448   /* 0.2: account for staffline offset. */
449   Real max_dy = (fabs (dy) + 0.2);
450   if (state.edge_has_beams_)
451     max_dy += 1.0;
452
453   if (!state.is_broken_)
454     demerit += state.parameters_.steeper_slope_factor_
455       * ((fabs (slur_dy) -max_dy) >? 0);
456
457   demerit += ((fabs (slur_dy/slur_dz[X_AXIS])
458                - state.parameters_.max_slope_) >? 0)
459     * state.parameters_.max_slope_factor_;
460
461   if (sign (dy) == 0
462       && sign (slur_dy) != 0
463       && !state.is_broken_)
464     demerit += state.parameters_.non_horizontal_penalty_;
465
466   if (sign (dy)
467       && !state.is_broken_
468       && sign (slur_dy)
469       && sign (slur_dy) != sign (dy))
470     demerit += state.edge_has_beams_
471       ? state.parameters_.same_slope_penalty_ / 10
472       : state.parameters_.same_slope_penalty_;
473
474 #if DEBUG_SLUR_SCORING
475   score_card_ += to_string ("S%.2f", demerit);
476 #endif
477   score_ += demerit;
478 }
479
480
481 void
482 Slur_configuration::score (Slur_score_state const &state)
483 {
484   score_extra_encompass (state);
485   score_slopes  (state);
486   score_edges (state);
487   score_encompass (state);
488 }