2 This file is part of LilyPond, the GNU music typesetter.
4 Copyright (C) 2004--2011 Han-Wen Nienhuys <hanwen@xs4all.nl>
6 LilyPond is free software: you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
11 LilyPond is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with LilyPond. If not, see <http://www.gnu.org/licenses/>.
20 #include "slur-configuration.hh"
23 #include "libc-extension.hh"
25 #include "pointer-group-interface.hh"
26 #include "slur-scoring.hh"
29 #include "staff-symbol-referencer.hh"
34 avoid_staff_line (Slur_score_state const &state,
38 vector<Real> ts = bez.solve_derivative (horiz);
40 /* TODO: handle case of broken slur. */
42 && (state.extremes_[LEFT].staff_ == state.extremes_[RIGHT].staff_)
43 && state.extremes_[LEFT].staff_ && state.extremes_[RIGHT].staff_)
45 Real y = bez.curve_point (ts[0])[Y_AXIS];
47 Grob *staff = state.extremes_[LEFT].staff_;
49 Real p = 2 * (y - staff->relative_coordinate (state.common_[Y_AXIS], Y_AXIS))
52 Real distance = fabs (my_round (p) - p); // in halfspaces
53 if (distance < 4 * state.thickness_
54 && (int) fabs (my_round (p))
55 <= 2 * Staff_symbol_referencer::staff_radius (staff) + 0.1
56 && (int (fabs (my_round (p))) % 2
57 != Staff_symbol_referencer::line_count (staff) % 2))
59 Direction resolution_dir
60 = (distance ? state.dir_ : Direction (sign (p - my_round (p))));
63 Real newp = my_round (p) + resolution_dir
64 * 5 * state.thickness_;
66 Real dy = (newp - p) * state.staff_space_ / 2.0;
68 bez.control_[1][Y_AXIS] += dy;
69 bez.control_[2][Y_AXIS] += dy;
76 fit_factor (Offset dz_unit, Offset dz_perp, Real close_to_edge_length,
77 Bezier curve, Direction d, vector<Offset> const &avoid)
79 Real fit_factor = 0.0;
80 Offset x0 = curve.control_[0];
81 curve.translate (-x0);
82 curve.rotate (-dz_unit.arg ());
86 curve_xext.add_point (curve.control_[0][X_AXIS]);
87 curve_xext.add_point (curve.control_[3][X_AXIS]);
89 for (vsize i = 0; i < avoid.size (); i++)
91 Offset z = (avoid[i] - x0);
92 Offset p (dot_product (z, dz_unit),
93 d * dot_product (z, dz_perp));
95 bool close_to_edge = false;
98 close_to_edge = close_to_edge || -d * (p[X_AXIS] - curve_xext[d]) < close_to_edge_length;
99 while (flip (&d) != LEFT);
105 Interval pext = eps * Interval (-1, 1) + p[X_AXIS];
106 pext.intersect (curve_xext);
108 if (pext.is_empty () || pext.length () <= 1.999 * eps)
111 Real y = curve.get_other_coordinate (X_AXIS, p[X_AXIS]);
113 fit_factor = max (fit_factor, (p[Y_AXIS] / y));
119 Slur_configuration::generate_curve (Slur_score_state const &state,
120 Real r_0, Real h_inf,
121 vector<Offset> const &avoid)
123 Offset dz = attachment_[RIGHT] - attachment_[LEFT];;
125 dz_unit *= 1 / dz.length ();
126 Offset dz_perp = dz_unit * Offset (0, 1);
129 get_slur_indent_height (&indent, &height, dz.length (), h_inf, r_0);
131 Real len = dz.length ();
135 len^2 > 4h^2 + 3 (i + 1/3len)^2 - 1/3 len^2
139 |bez' (0)| < | bez' (.5)|
141 when (control2 - control1) has the same direction as
142 (control3 - control0). */
144 Real max_indent = len / 3.1;
145 indent = min (indent, max_indent);
147 Real a1 = sqr (len) / 3.0;
148 Real a2 = 0.75 * sqr (indent + len / 3.0);
149 Real max_h = a1 - a2;
153 programming_error ("slur indent too small");
157 max_h = sqrt (max_h);
159 Real eccentricity = robust_scm2double (state.slur_->get_property ("eccentricity"), 0);
161 Real x1 = (eccentricity + indent);
162 Real x2 = (eccentricity - indent);
165 curve.control_[0] = attachment_[LEFT];
166 curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
168 curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
170 curve.control_[3] = attachment_[RIGHT];
172 Real ff = fit_factor (dz_unit, dz_perp, state.parameters_.close_to_edge_length_,
173 curve, state.dir_, avoid);
175 height = max (height, min (height * ff, max_h));
177 curve.control_[0] = attachment_[LEFT];
178 curve.control_[1] = attachment_[LEFT] + dz_perp * height * state.dir_
180 curve.control_[2] = attachment_[RIGHT] + dz_perp * height * state.dir_
182 curve.control_[3] = attachment_[RIGHT];
184 curve_ = avoid_staff_line (state, curve);
188 Slur_configuration::Slur_configuration ()
195 Slur_configuration::add_score (Real s, string desc)
199 programming_error ("Negative demerits found for slur. Ignoring");
205 if (score_card_.length () > 0)
207 score_card_ += to_string ("%s=%.2f", desc.c_str (), s);
213 Slur_configuration::score_encompass (Slur_score_state const &state)
215 Bezier const &bez (curve_);
219 Distances for heads that are between slur and line between
222 vector<Real> convex_head_distances;
223 for (vsize j = 0; j < state.encompass_infos_.size (); j++)
225 Real x = state.encompass_infos_[j].x_;
227 bool l_edge = j == 0;
228 bool r_edge = j == state.encompass_infos_.size () - 1;
229 bool edge = l_edge || r_edge;
231 if (! (x < attachment_[RIGHT][X_AXIS]
232 && x > attachment_[LEFT][X_AXIS]))
235 Real y = bez.get_other_coordinate (X_AXIS, x);
238 Real head_dy = (y - state.encompass_infos_[j].head_);
239 if (state.dir_ * head_dy < 0)
241 demerit += state.parameters_.head_encompass_penalty_;
242 convex_head_distances.push_back (0.0);
247 ? (1 / fabs (head_dy) - 1 / state.parameters_.free_head_distance_)
248 : state.parameters_.head_encompass_penalty_;
249 hd = min (max (hd, 0.0), state.parameters_.head_encompass_penalty_);
254 Real line_y = linear_interpolate (x,
255 attachment_[RIGHT][X_AXIS],
256 attachment_[LEFT][X_AXIS],
257 attachment_[RIGHT][Y_AXIS],
258 attachment_[LEFT][Y_AXIS]);
260 if (1) // state.dir_ * state.encompass_infos_[j].get_point (state.dir_) > state.dir_ *line_y )
264 = state.dir_ * max (state.dir_ * state.encompass_infos_[j].get_point (state.dir_), state.dir_ * line_y);
265 Real d = fabs (closest - y);
267 convex_head_distances.push_back (d);
271 if (state.dir_ * (y - state.encompass_infos_[j].stem_) < 0)
273 Real stem_dem = state.parameters_.stem_encompass_penalty_;
274 if ((l_edge && state.dir_ == UP)
275 || (r_edge && state.dir_ == DOWN))
281 add_score (demerit, "encompass");
283 if (convex_head_distances.size ())
285 Real avg_distance = 0.0;
286 Real min_dist = infinity_f;
287 for (vsize j = 0; j < convex_head_distances.size (); j++)
289 min_dist = min (min_dist, convex_head_distances[j]);
290 avg_distance += convex_head_distances[j];
294 For slurs over 3 or 4 heads, the average distance is not a
297 Real n = convex_head_distances.size ();
301 avg_distance += height_ * fact;
306 TODO: maybe it's better to use (avgdist - mindist)*factor
310 Real variance_penalty = state.parameters_.head_slur_distance_max_ratio_;
313 = min ((avg_distance / (min_dist + state.parameters_.absolute_closeness_measure_) - 1.0), variance_penalty);
315 variance_penalty = max (variance_penalty, 0.0);
316 variance_penalty *= state.parameters_.head_slur_distance_factor_;
318 add_score (variance_penalty, "variance");
323 Slur_configuration::score_extra_encompass (Slur_score_state const &state)
325 for (vsize j = 0; j < state.extra_encompass_infos_.size (); j++)
327 Drul_array<Offset> attachment = attachment_;
328 Extra_collision_info const &info (state.extra_encompass_infos_[j]);
330 Interval slur_wid (attachment[LEFT][X_AXIS], attachment[RIGHT][X_AXIS]);
333 to prevent numerical inaccuracies in
334 Bezier::get_other_coordinate ().
343 We need to check for the bound explicitly, since the
344 slur-ending can be almost vertical, making the Y
345 coordinate a bad approximation of the object-slur
348 Item *as_item = dynamic_cast<Item *> (state.extra_encompass_infos_[j].grob_);
352 Interval item_x = as_item->extent (state.common_[X_AXIS], X_AXIS);
353 item_x.intersect (state.extremes_[d].slur_head_x_extent_);
354 if (!item_x.is_empty ())
356 y = attachment[d][Y_AXIS];
361 while (flip (&d) != LEFT);
365 Real x = info.extents_[X_AXIS].linear_combination (info.idx_);
367 if (!slur_wid.contains (x))
370 y = curve_.get_other_coordinate (X_AXIS, x);
374 if (info.type_ == ly_symbol2scm ("around"))
375 dist = info.extents_[Y_AXIS].distance (y);
378 Have to score too: the curve enumeration is limited in its
379 shape, and may produce curves which collide anyway.
381 else if (info.type_ == ly_symbol2scm ("inside"))
382 dist = state.dir_ * (y - info.extents_[Y_AXIS][state.dir_]);
384 programming_error ("unknown avoidance type");
386 dist = max (dist, 0.0);
388 Real penalty = info.penalty_ * peak_around (0.1 * state.parameters_.extra_encompass_free_distance_,
389 state.parameters_.extra_encompass_free_distance_,
392 add_score (penalty, "extra");
397 Slur_configuration::score_edges (Slur_score_state const &state)
400 Offset dz = attachment_[RIGHT]
402 Real slope = dz[Y_AXIS] / dz[X_AXIS];
405 Real y = attachment_[d][Y_AXIS];
406 Real dy = fabs (y - state.base_attachments_[d][Y_AXIS]);
408 Real factor = state.parameters_.edge_attraction_factor_;
409 Real demerit = factor * dy;
410 if (state.extremes_[d].stem_
411 && state.extremes_[d].stem_dir_ == state.dir_
412 // TODO - Stem::get_beaming() should be precomputed.
413 && !Stem::get_beaming (state.extremes_[d].stem_, -d))
416 demerit *= exp (state.dir_ * d * slope
417 * state.parameters_.edge_slope_exponent_);
419 string dir_str = d == LEFT ? "L" : "R";
420 add_score (demerit, dir_str + " edge");
422 while (flip (&d) != LEFT);
426 Slur_configuration::score_slopes (Slur_score_state const &state)
428 Real dy = state.musical_dy_;
429 Offset slur_dz = attachment_[RIGHT] - attachment_[LEFT];
430 Real slur_dy = slur_dz[Y_AXIS];
433 demerit += max ((fabs (slur_dy / slur_dz[X_AXIS])
434 - state.parameters_.max_slope_), 0.0)
435 * state.parameters_.max_slope_factor_;
437 /* 0.2: account for staffline offset. */
438 Real max_dy = (fabs (dy) + 0.2);
439 if (state.edge_has_beams_)
442 if (!state.is_broken_)
443 demerit += state.parameters_.steeper_slope_factor_
444 * (max (fabs (slur_dy) - max_dy, 0.0));
446 demerit += max ((fabs (slur_dy / slur_dz[X_AXIS])
447 - state.parameters_.max_slope_), 0.0)
448 * state.parameters_.max_slope_factor_;
451 && sign (slur_dy) != 0
452 && !state.is_broken_)
453 demerit += state.parameters_.non_horizontal_penalty_;
458 && sign (slur_dy) != sign (dy))
459 demerit += state.edge_has_beams_
460 ? state.parameters_.same_slope_penalty_ / 10
461 : state.parameters_.same_slope_penalty_;
463 add_score (demerit, "slope");
466 // This is a temporary hack to see how much we can gain by using a
467 // priority queue on the beams to score.
468 static int score_count = 0;
469 LY_DEFINE (ly_slur_score_count, "ly:slur-score-count", 0, 0, 0,
471 "count number of slur scores.")
473 return scm_from_int (score_count);
477 Slur_configuration::run_next_scorer (Slur_score_state const &state)
479 switch (next_scorer_todo)
481 case EXTRA_ENCOMPASS:
482 score_extra_encompass (state);
485 score_slopes (state);
491 score_encompass (state);
501 Slur_configuration::done () const
503 return next_scorer_todo >= NUM_SCORERS;
507 Slur_configuration::new_config (Drul_array<Offset> const &offs, int idx)
509 Slur_configuration *conf = new Slur_configuration;
510 conf->attachment_ = offs;
512 conf->next_scorer_todo = INITIAL_SCORE + 1;