2 part-combine-music-iterator.cc -- implement Part_combine_music_iterator
4 source file of the GNU LilyPond music typesetter
6 (c) 2000 Jan Nieuwenhuizen <janneke@gnu.org>
9 #include "part-combine-music.hh"
10 #include "part-combine-music-iterator.hh"
11 #include "translator-group.hh"
12 #include "musical-request.hh"
15 Part_combine_music_iterator::Part_combine_music_iterator ()
23 Part_combine_music_iterator::~Part_combine_music_iterator ()
25 delete second_iter_p_;
30 Part_combine_music_iterator::next_moment () const
32 Moment first_next = first_iter_p_->next_moment ();
33 Moment second_next = second_iter_p_->next_moment ();
34 return first_next <? second_next;
38 Part_combine_music_iterator::ok () const
41 return first_iter_p_->ok ();
45 Part_combine_music_iterator::do_print () const
47 first_iter_p_->print ();
48 second_iter_p_->print ();
52 Part_combine_music_iterator::construct_children ()
54 Part_combine_music const * m = dynamic_cast<Part_combine_music const*> (music_l_);
56 first_iter_p_ = get_iterator_p (m->first_l ());
57 second_iter_p_ = get_iterator_p (m->second_l ());
61 Part_combine_music_iterator::change_to (Music_iterator *it, String to_type,
64 Translator_group * current = it->report_to_l ();
65 Translator_group * last = 0;
68 Cut & Paste from from Auto_change_iterator from Change_iterator (ugh).
70 TODO: abstract this function
73 /* find the type of translator that we're changing.
75 If \translator Staff = bass, then look for Staff = *
77 while (current && current->type_str_ != to_type)
80 current = current->daddy_trans_l_;
83 if (current && current->id_str_ == to_id)
86 msg += _ ("Can't switch translators, I'm there already");
92 Translator_group * dest =
93 it->report_to_l ()->find_create_translator_l (to_type, to_id);
94 current->remove_translator_p (last);
95 dest->add_translator (last);
100 We could change the current translator's id, but that would make
103 last->translator_id_str_ = change_l ()->change_to_id_str_;
105 error (_f ("I'm one myself: `%s'", to_type.ch_C ()));
108 error (_f ("none of these in my family: `%s'", to_id.ch_C ()));
111 Pitch_interrogate_req* first_spanish_inquisition; // nobody expects it
112 Pitch_interrogate_req* second_spanish_inquisition; // won't strike twice
115 Part_combine_music_iterator::do_process_and_next (Moment m)
117 Moment first_next = first_iter_p_->next_moment ();
118 Moment second_next = second_iter_p_->next_moment ();
121 if (first_next > m || second_next > m)
126 different rhythm for combined voices: separate
127 same rhythm for separated voices: combine
129 if ((first_next != second_next && combined_b_)
130 || (first_next == second_next && !combined_b_))
132 combined_b_ = !combined_b_;
133 String to_id = combined_b_ ? "first" : "second";
135 Part_combine_music const * p = dynamic_cast<Part_combine_music const* > (music_l_);
137 change_to (second_iter_p_, p->what_str_, to_id);
140 A quick ugly hack to see if it works..
143 Translator_group * fd =
144 first_iter_p_->report_to_l ()->find_create_translator_l (p->what_str_,
146 Translator_group * sd =
147 second_iter_p_->report_to_l ()->find_create_translator_l (p->what_str_,
150 Translator_group * fd = first_iter_p_->report_to_l ();
151 Translator_group * sd = second_iter_p_->report_to_l ();
156 fd->set_property ("verticalDirection", gh_int2scm (0));
157 fd->set_property ("noteHeadStyle", ly_symbol2scm ("default"));
161 fd->set_property ("verticalDirection", gh_int2scm (1));
162 fd->set_property ("noteHeadStyle", ly_symbol2scm ("diamond"));
163 sd->set_property ("verticalDirection", gh_int2scm (-1));
167 first_iter_p_->process_and_next (m);
168 second_iter_p_->process_and_next (m);
170 Music_iterator::do_process_and_next (m);
178 * when combining two threads: check pitches, request stem directions
180 * a2-engraver to put texts a2/Solo/SoloII as appropriate.
182 * maybe the a2-engraver should set the stem directions, iso us?
185 Maybe different modes exist?
187 * Wind instruments (Flute I/II)
191 Rules for Hymnals/SATB (John Henckel <henckel@iname.com>):
193 1. if S and A differ by less than a third, the stems should be up/down.
194 2. else if S and A have different values, the stems should be up/down.
195 3. else if A sings "la" or higher, both S and A stems should be down.
196 4. else both stems should be up
198 * This may get really tricky: combining voices/staffs: string instruments
202 if (!first_spanish_inquisition)
203 first_spanish_inquisition = new Pitch_interrogate_req;
204 Music_iterator* fit = first_iter_p_->try_music (first_spanish_inquisition);
206 if (!second_spanish_inquisition)
207 second_spanish_inquisition = new Pitch_interrogate_req;
208 Music_iterator* sit = second_iter_p_->try_music (second_spanish_inquisition);
210 if (fit && first_spanish_inquisition->pitch_arr_.size ())
212 Musical_pitch p = spanish_inquisition->pitch_arr_[0];
213 Direction s = Direction (sign(p.steps ()));
217 String to_id = (s >= 0) ? "up" : "down";
218 Part_combine_music const * auto_mus = dynamic_cast<Part_combine_music const* > (music_l_);
220 change_to (it, auto_mus->what_str_, to_id);
224 first_spanish_inquisition->pitch_arr_.clear ();
225 second_spanish_inquisition->pitch_arr_.clear ();
230 Part_combine_music_iterator::try_music_in_children (Music *m) const
232 Music_iterator * i = first_iter_p_->try_music (m);
236 return second_iter_p_->try_music (m);