1 // Can't Remember Sh*t Keymap for Let's Split
2 // Trying to fit as many characters as possible on the default layer
3 // as its easier for me to remember logical functions than characters
4 // Also, I like me some numpad
7 #include QMK_KEYBOARD_H
9 extern keymap_config_t keymap_config;
11 // Each layer gets a name for readability, which is then used in the keymap matrix below.
12 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
13 // Layer names don't all need to be of the same length, obviously, and you can also skip them
14 // entirely and just use numbers.
23 enum custom_keycodes {
34 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
37 * ,-----------------------------------------------------------------------------------.
38 * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
39 * |------+------+------+------+------+-------------+------+------+------+------+------|
40 * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
41 * |------+------+------+------+------+------|------+------+------+------+------+------|
42 * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
43 * |------+------+------+------+------+------+------+------+------+------+------+------|
44 * | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | [ | - | = | ] |
45 * `-----------------------------------------------------------------------------------'
48 KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
49 KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
50 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
51 KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, LT(4, KC_SPC), KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC) \
55 * ,-----------------------------------------------------------------------------------.
56 * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
57 * |------+------+------+------+------+-------------+------+------+------+------+------|
58 * | Tab | A | S | D | F | G | H | J | K | L | ; | ' |
59 * |------+------+------+------+------+------|------+------+------+------+------+------|
60 * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
61 * |------+------+------+------+------+------+------+------+------+------+------+------|
62 * | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | Left | Down | Up |Right |
63 * `-----------------------------------------------------------------------------------'
66 KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
67 KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
68 KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
69 KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
73 * ,-----------------------------------------------------------------------------------.
74 * | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp |
75 * |------+------+------+------+------+-------------+------+------+------+------+------|
76 * |Shift | A | S | D | F | G | H | J | K | L | ; | ' |
77 * |------+------+------+------+------+------|------+------+------+------+------+------|
78 * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter |
79 * |------+------+------+------+------+------+------+------+------+------+------+------|
80 * | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right|
81 * `-----------------------------------------------------------------------------------'
84 KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
85 KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
86 KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ , \
87 KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
91 /* Lower (switched to # because KP# were weird in terminal emulators)
92 * ,-----------------------------------------------------------------------------------.
93 * | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
94 * |------+------+------+------+------+-------------+------+------+------+------+------|
95 * | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * |
96 * |------+------+------+------+------+------+------+------+------+------+------+------|
97 * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter |
98 * |------+------+------+------+------+------+------+------+------+------+------+------|
99 * | Esc | | | | | | 0 | | | | KP_+ | |
100 * `-----------------------------------------------------------------------------------'
103 KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \
104 _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR, \
105 _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______, \
106 KC_ESC, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, KC_PLUS, _______ \
110 * ,-----------------------------------------------------------------------------------.
111 * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
112 * |------+------+------+------+------+-------------+------+------+------+------+------|
113 * | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` |
114 * |------+------+------+------+------+------|------+------+------+------+------+------|
115 * | | Wh Dn| M-L | M-Dn | M-R | | - | = | [ | ] | \ | |
116 * |------+------+------+------+------+------+------+------+------+------+------+------|
117 * | | App | | | | | Ins | | Home | PGDN | PGUP | End |
118 * `-----------------------------------------------------------------------------------'
121 KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
122 KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV, \
123 _______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLASH, _______, \
124 _______, KC_APP, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
127 /* Plover layer (http://opensteno.org)
128 * ,-----------------------------------------------------------------------------------.
129 * | # | # | # | # | # | # | # | # | # | # | # | # |
130 * |------+------+------+------+------+-------------+------+------+------+------+------|
131 * | | S | T | P | H | * | * | F | P | L | T | D |
132 * |------+------+------+------+------+------|------+------+------+------+------+------|
133 * | | S | K | W | R | * | * | R | B | G | S | Z |
134 * |------+------+------+------+------+------+------+------+------+------+------+------|
135 * | Exit | | | A | O | | E | U | | | |
136 * `-----------------------------------------------------------------------------------'
139 [_PLOVER] = LAYOUT ( \
140 KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 , \
141 XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, \
142 XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
143 EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX \
147 /* Adjust (Lower + Raise)
148 * ,-----------------------------------------------------------------------------------.
149 * | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D |
150 * |------+------+------+------+------+-------------+------+------+------+------+------|
151 * | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | |
152 * |------+------+------+------+------+------|------+------+------+------+------+------|
153 * | |Voice-|Voice+|Mus on|Musoff| Prev | Next | Mute | VolDn| VolUp| | |
154 * |------+------+------+------+------+------+------+------+------+------+------+------|
155 * | Brite| | | | | Play/Pause | | BL_T |BL_DEC|BL_INC|BL_ST |
156 * `-----------------------------------------------------------------------------------'
158 [_ADJUST] = LAYOUT( \
159 LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL)), \
160 _______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______, \
161 _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_MPRV, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, \
162 BACKLIT, _______, _______, _______, _______, KC_MPLY, KC_MPLY, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \
168 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
171 case 0: // this would trigger when you hit a key mapped as M(0)
172 if (record->event.pressed) {
173 return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
182 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
183 float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
187 void persistant_default_layer_set(uint16_t default_layer) {
188 eeconfig_update_default_layer(default_layer);
189 default_layer_set(default_layer);
192 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
195 if (record->event.pressed) {
197 PLAY_SONG(tone_qwerty);
199 persistant_default_layer_set(1UL<<_QWERTY);
204 if (record->event.pressed) {
206 PLAY_SONG(music_scale);
208 persistant_default_layer_set(1UL<<_GAME);
215 if (record->event.pressed) {
217 update_tri_layer(_LOWER, _RAISE, _ADJUST);
220 update_tri_layer(_LOWER, _RAISE, _ADJUST);
225 if (record->event.pressed) {
227 update_tri_layer(_LOWER, _RAISE, _ADJUST);
230 update_tri_layer(_LOWER, _RAISE, _ADJUST);
235 if (record->event.pressed) {
236 register_code(KC_RSFT);
237 #ifdef BACKLIGHT_ENABLE
241 unregister_code(KC_RSFT);
249 void matrix_init_user(void) {