2 #include QMK_KEYBOARD_H
4 // Each layer gets a name for readability, which is then used in the keymap matrix below.
5 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
6 // Layer names don't all need to be of the same length, obviously, and you can also skip them
7 // entirely and just use numbers.
11 // dual-role shortcuts
12 #define SPACEDUAL LT(_SPC, KC_SPACE)
14 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
15 /* Keymap _DEF: Default Layer
16 * ,-----------------------------------------------------------.
17 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \ | ~ |
18 * |-----------------------------------------------------------|
19 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| bspc|
20 * |-----------------------------------------------------------|
21 * |Caps | A| S| D| F| G| H| J| K| L| ;| '| Return |
22 * |-----------------------------------------------------------|
23 * |Sft | Fn0| Z| X| C| V| B| N| M| ,| .| /| Sft |Fn2|
24 * |-----------------------------------------------------------|
25 * |Ctrl|Win |Alt | Space/Fn0 |Alt |Win |Menu|RCtl|
26 * `-----------------------------------------------------------'
29 KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
30 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
31 KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
32 KC_LSFT, F(0), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, F(1), \
33 KC_LCTL, KC_LALT, KC_LGUI, SPACEDUAL, KC_RGUI, KC_RALT, KC_RCTL, F(2)),
35 /* Keymap 1: F-and-vim Layer, modified with Space (by holding space)
36 * ,-----------------------------------------------------------.
37 * |PrSc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | |
38 * |-----------------------------------------------------------|
39 * | |Paus| Up| [ | ] | | | | ( | ) | | | | Del |
40 * |-----------------------------------------------------------|
41 * | |Lft|Dwn|Rgt| | |Left|Down|Right|Up| | | PLAY |
42 * |-----------------------------------------------------------|
43 * | | | | | < | > | |M0 | | | | | Vol+ | |
44 * |-----------------------------------------------------------|
45 * | | | | |Alt |Prev|Vol-|Next|
46 * `-----------------------------------------------------------'
49 KC_PSCR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, \
50 _______, KC_PAUS, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
51 _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, KC_MPLY, \
52 _______, _______, _______, _______, _______, _______, KC_SPACE, M(0), _______, _______, _______, _______, KC_VOLU, _______, \
53 _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT),