1 % strange bug with stems through beams in second beam
5 violaii = \notes\relative c' {
6 [\!f8\sf(\>as f as][f g d)\!g]|
9 violai=\notes\relative c' {
10 [\!f8\sf(\>as f as][f g d)\!g]|
13 violeStaff = \notes \context Staff = viole <
14 \context Voice=oneViola <
15 \property Staff.instrument = #"Viola"
16 \property Staff.instr = #"Vla."
20 \context Voice=twoViola <
21 \property Staff.instrument = #"Viola II"
22 \property Staff.instr = #"Vla. II"
25 \context Voice=oneViola \partcombine Voice
26 \context Thread=oneViola \violai
27 \context Thread=twoViola \violaii
34 linewidth = 80 * \staffspace;
35 textheight = 200 * \staffspace;
38 \consists "Rest_engraver";
39 % Set value for engraver at thread level,
40 % to override the default that is set in ScoreContext
41 % for added engraver at Voice level
46 \remove "Rest_engraver";
48 % The staff combine (bassi part) needs a
49 % thread_devnull_engraver here.
50 % Instead of maintaining two separate hierarchies,
51 % we switch add it, but switch it off immideately.
52 % The staff combine parts switch it on.
53 % devNullThread = #'never
54 \consists "Thread_devnull_engraver";
58 \consists "Mark_engraver";
61 \OrchestralScoreContext
64 % By default, turn off the Thread_devnull_engraver
66 devNullThread = #'never
71 currentBarNumber = #218
72 BarNumber \override #'padding = #3
73 RestCollision \override #'maximum-rest-count = #1
74 marginScriptHorizontalAlignment = #1
75 TimeSignature \override #'style = #'C