2 % strange bug with stems through beams in second beam
6 violaii = \notes\relative c' {
7 [\!f8\sf(\>as f as][f g d)\!g]|
10 violai=\notes\relative c' {
11 [\!f8\sf(\>as f as][f g d)\!g]|
14 violeStaff = \notes \context Staff = viole <
15 \context Voice=oneViola <
16 \property Staff.instrument = #"Viola"
17 \property Staff.instr = #"Vla."
21 \context Voice=twoViola <
22 \property Staff.instrument = #"Viola II"
23 \property Staff.instr = #"Vla. II"
26 \context Voice=oneViola \partcombine Voice
27 \context Thread=oneViola \violai
28 \context Thread=twoViola \violaii
35 linewidth = 80 * \staffspace;
36 textheight = 200 * \staffspace;
39 \consists "Rest_engraver";
40 % Set value for engraver at thread level,
41 % to override the default that is set in ScoreContext
42 % for added engraver at Voice level
47 \remove "Rest_engraver";
49 % The staff combine (bassi part) needs a
50 % thread_devnull_engraver here.
51 % Instead of maintaining two separate hierarchies,
52 % we switch add it, but switch it off immideately.
53 % The staff combine parts switch it on.
54 % devNullThread = #'never
55 \consists "Thread_devnull_engraver";
59 \consists "Mark_engraver";
62 \OrchestralScoreContext
65 % By default, turn off the Thread_devnull_engraver
67 devNullThread = #'never
72 currentBarNumber = #218
73 BarNumber \override #'padding = #3
74 RestCollision \override #'maximum-rest-count = #1
75 marginScriptHorizontalAlignment = #1
76 TimeSignature \override #'style = #'C