]> git.donarmstrong.com Git - tmk_firmware.git/commitdiff
Merge branch 'transparent'
authortmk <nobody@nowhere>
Wed, 13 Feb 2013 02:22:33 +0000 (11:22 +0900)
committertmk <nobody@nowhere>
Wed, 13 Feb 2013 02:22:33 +0000 (11:22 +0900)
14 files changed:
README.md
common/action.c
common/action.h
common/command.c
common/keycode.h
common/keymap.c
common/keymap.h
keyboard/gh60/Makefile.lufa
keyboard/gh60/Makefile.pjrc
keyboard/gh60/README.md
keyboard/gh60/keymap.c
keyboard/gh60/keymap_plain.h [new file with mode: 0644]
keyboard/gh60/keymap_poker.h [new file with mode: 0644]
keyboard/hhkb/keymap.c

index 072de0a3868f278c6d1697d2f62c6c21a8443083..b9238922bd9afc2a505b98f60114e221d6ea1ca1 100644 (file)
--- a/README.md
+++ b/README.md
@@ -7,7 +7,7 @@ Source code is available here: <http://github.com/tmk/tmk_keyboard>
 
 Features
 --------
-* Multi-layer keymap    - Multiple keyboard layouts with layer switching.
+* Multi-layer Keymap  - Multiple keyboard layouts with layer switching.
 * Mouse key           - Mouse control with keyboard
 * System Control Key  - Power Down, Sleep, Wake Up and USB Remote Wake up
 * Media Control Key   - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
@@ -283,8 +283,11 @@ See `common/keycode.h`. Keycode is 8bit internal code to inidicate action perfor
 
  ***In `KEYMAP` definition you need to omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP`. Some keycodes has 4-letter short name in addition to descriptive name, you'll prefer short one in `KEYMAP`.
 
-#### 1.1 Normal key
+#### 1.0 Other key
 - `KC_NO` for no aciton
+- `KC_TRNS` for transparent layer
+
+#### 1.1 Normal key
 - `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
 - `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
 - `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
@@ -301,7 +304,7 @@ There are 8 modifiers which has discrimination between left and right.
 - `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
 
 #### 1.3 Fn key
- **`KC_FNnn`** are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
+`KC_FNnn` are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
 
 #### 1.4 Mousekey
 - `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
@@ -359,7 +362,7 @@ This sets `default layer` into `current layer`. With this action you can return
     ACTION_LAYER_SET_TAP_KEY(layer, key)
     ACTION_LAYER_SET_TAP_TOGGLE(layer)
 
-`Layer Bit` action XOR bits with `current layer`. `Layer Bit` action can take 0 to 8 as argument. 
+`Layer Bit` action XOR given bits with `current layer`. `Layer Bit` action can take 0 to 15 as argument. 
 
     ACTION_LAYER_BIT(bits)
     ACTION_LAYER_BIT_TOGGLE(bits)
@@ -659,4 +662,4 @@ Files & Directories
 License
 -------
 Under `GPL` 2 or later. Some protocol files are under `Modified BSD License`.
-LUFA and PJRC stack have their own license respectively.
+LUFA, PJRC and V-USB stack have their own license respectively.
index 6d5336752ed29acd2b7cc8c8b7e8a30b105bec9b..710300eb3062bb86c5d62028f758fac126ce8474 100644 (file)
@@ -201,6 +201,19 @@ void action_exec(keyevent_t event)
     }
 }
 
+static action_t get_action(key_t key)
+{
+    action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col);
+
+    /* Transparently use default layer */
+    if (action.code == ACTION_TRANSPARENT) {
+        // TODO: layer stacking
+        action = keymap_get_action(default_layer, key.pos.row, key.pos.col);
+        debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n");
+    }
+    return action;
+}
+
 static void process_action(keyrecord_t *record)
 {
     keyevent_t event = record->event;
@@ -208,8 +221,7 @@ static void process_action(keyrecord_t *record)
 
     if (IS_NOEVENT(event)) { return; }
 
-    action_t action = keymap_get_action(current_layer, event.key.pos.row, event.key.pos.col);
-    //debug("action: "); debug_hex16(action.code); if (event.pressed) debug("d\n"); else debug("u\n");
+    action_t action = get_action(event.key);
     debug("ACTION: "); debug_action(action); debug("\n");
 
     switch (action.kind.id) {
@@ -358,6 +370,7 @@ static void process_action(keyrecord_t *record)
                         layer_switch(action.layer.val);
                     }
                     else {
+                        // NOTE: This is needed by legacy keymap support
                         layer_switch(default_layer);
                     }
                     break;
@@ -421,7 +434,7 @@ static void process_action(keyrecord_t *record)
                             unregister_code(action.layer.code);
                         } else {
                             //debug("LAYER_PRESSED: No tap: NO ACTION\n");
-//TODO: this is ok?
+                            // NOTE: This is needed by legacy keymap support
                             debug("LAYER_PRESSED: No tap: return to default layer\n");
                             layer_switch(default_layer);
                         }
@@ -808,7 +821,8 @@ void layer_switch(uint8_t new_layer)
 
 bool is_tap_key(key_t key)
 {
-    action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col);
+    action_t action = get_action(key);
+
     switch (action.kind.id) {
         case ACT_LMODS_TAP:
         case ACT_RMODS_TAP:
index 9b559cb181d5e66716d67b2dc429b79eb3470980..bb44049ad96d01e95f951654e941b5d58f19298f 100644 (file)
@@ -106,12 +106,14 @@ Keyboard Keys
 -------------
 ACT_LMODS(0000):
 0000|0000|000000|00    No action
+0000|0000|000000|01    Transparent
 0000|0000| keycode     Key
 0000|mods|000000|00    Left mods
 0000|mods| keycode     Key & Left mods
 
 ACT_RMODS(0001):
-0001|0000|000000|00    No action
+0001|0000|000000|00    No action(not used)
+0001|0000|000000|01    Transparent(not used)
 0001|0000| keycode     Key(no used)
 0001|mods|000000|00    Right mods
 0001|mods| keycode     Key & Right mods
@@ -157,7 +159,7 @@ ACT_LAYER_BIT(1001):        Bit-op layer
 1000|LLLL|0000 0001   set L to layer on press
 1000|LLLL|0000 0010   set L to layer on release
 1000|----|0000 0011   set default to layer on both(return to default layer)
-1000|LLLL|xxxx xxxx   set L to layer while hold and send key on tap
+1000|LLLL| keycode    set L to layer while hold and send key on tap
 1000|LLLL|1111 0000   set L to layer while hold and toggle on several taps
 1000|LLLL|1111 1111   set L to default and layer(on press)
 
@@ -165,7 +167,7 @@ ACT_LAYER_BIT(1001):        Bit-op layer
 1001|BBBB|0000 0001   bit-xor layer with B on press
 1001|BBBB|0000 0010   bit-xor layer with B on release
 1001|BBBB|0000 0011   bit-xor layer with B on both(momentary)
-1001|BBBB|xxxx xxxx   bit-xor layer with B while hold and send key on tap
+1001|BBBB| keycode    bit-xor layer with B while hold and send key on tap
 1001|BBBB|1111 0000   bit-xor layer with B while hold and toggle on several taps
 1001|BBBB|1111 1111   bit-xor default with B and set layer(on press)
 
@@ -207,16 +209,17 @@ enum action_kind_id {
 
 /* action utility */
 #define ACTION_NO                       0
+#define ACTION_TRANSPARENT              1
 #define ACTION(kind, param)             ((kind)<<12 | (param))
 #define MODS4(mods)                     (((mods)>>4 | (mods)) & 0x0F)
 
 /* Key */
 #define ACTION_KEY(key)                 ACTION(ACT_LMODS,    key)
 /* Mods & key */
-#define ACTION_LMODS(mods)              ACTION(ACT_LMODS,    (mods)<<8 | 0x00)
-#define ACTION_LMODS_KEY(mods, key)     ACTION(ACT_LMODS,    (mods)<<8 | (key))
-#define ACTION_RMODS(mods)              ACTION(ACT_RMODS,    (mods)<<8 | 0x00)
-#define ACTION_RMODS_KEY(mods, key)     ACTION(ACT_RMODS,    (mods)<<8 | (key))
+#define ACTION_LMODS(mods)              ACTION(ACT_LMODS,    MODS4(mods)<<8 | 0x00)
+#define ACTION_LMODS_KEY(mods, key)     ACTION(ACT_LMODS,    MODS4(mods)<<8 | (key))
+#define ACTION_RMODS(mods)              ACTION(ACT_RMODS,    MODS4(mods)<<8 | 0x00)
+#define ACTION_RMODS_KEY(mods, key)     ACTION(ACT_RMODS,    MODS4(mods)<<8 | (key))
 /* Mod & key */
 #define ACTION_LMOD(mod)                ACTION(ACT_LMODS,    MODS4(MOD_BIT(mod))<<8 | 0x00)
 #define ACTION_LMOD_KEY(mod, key)       ACTION(ACT_LMODS,    MODS4(MOD_BIT(mod))<<8 | (key))
@@ -268,8 +271,9 @@ enum layer_vals_default {
 /*
  * Set layer
  */
-/* set layer on press and set default on release */
-#define ACTION_LAYER_SET(layer)                 ACTION_LAYER_SET_MOMENTARY(layer)
+/* set layer on press and none on release */
+#define ACTION_LAYER_SET(layer)                 ACTION_LAYER_SET_P(layer)
+/* set layer on press and set default on release (This is needed by legacy keymap support.) */
 #define ACTION_LAYER_SET_MOMENTARY(layer)       ACTION(ACT_LAYER, (layer)<<8 | LAYER_MOMENTARY)
 /* set layer on press and none on release */
 #define ACTION_LAYER_SET_TOGGLE(layer)          ACTION_LAYER_SET_R(layer)
index 6d4e4c642dbc34df5f70c4a3032c7784b0633867..7bb2a23f1909ec21629aa375303f7c43fb24670a 100644 (file)
@@ -263,23 +263,16 @@ static bool command_common(uint8_t code)
 #endif
         case KC_0:
         case KC_F10:
+            clear_keyboard();
             switch_layer(0);
             break;
-        case KC_1:
-        case KC_F1:
-            switch_layer(1);
-            break;
-        case KC_2:
-        case KC_F2:
-            switch_layer(2);
-            break;
-        case KC_3:
-        case KC_F3:
-            switch_layer(3);
+        case KC_1 ... KC_9:
+            clear_keyboard();
+            switch_layer((code - KC_1) + 1);
             break;
-        case KC_4:
-        case KC_F4:
-            switch_layer(4);
+        case KC_F1 ... KC_F9:
+            clear_keyboard();
+            switch_layer((code - KC_F1) + 1);
             break;
         default:
             print("?");
index 4f57a5887c608816d86fa9d4639f9a20a5e0eae0..36467999488e5716b9e2e315e5aeb8f18e1b5534 100644 (file)
@@ -28,6 +28,10 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #define IS_KEY(code)             (KC_A         <= (code) && (code) <= KC_EXSEL)
 #define IS_MOD(code)             (KC_LCTRL     <= (code) && (code) <= KC_RGUI)
 
+
+#define IS_SPECIAL(code)         ((0xA5 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF))
+#define IS_SYSTEM(code)          (KC_POWER     <= (code) && (code) <= KC_WAKE)
+#define IS_CONSUMER(code)        (KC_MUTE      <= (code) && (code) <= KC_WFAV)
 #define IS_FN(code)              (KC_FN0       <= (code) && (code) <= KC_FN31)
 #define IS_MOUSEKEY(code)        (KC_MS_UP     <= (code) && (code) <= KC_MS_ACCEL2)
 #define IS_MOUSEKEY_MOVE(code)   (KC_MS_UP     <= (code) && (code) <= KC_MS_RIGHT)
@@ -35,10 +39,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #define IS_MOUSEKEY_WHEEL(code)  (KC_MS_WH_UP  <= (code) && (code) <= KC_MS_WH_RIGHT)
 #define IS_MOUSEKEY_ACCEL(code)  (KC_MS_ACCEL0 <= (code) && (code) <= KC_MS_ACCEL2)
 
-#define IS_SPECIAL(code)         ((0xA5 <= (code) && (code) <= 0xDF) || (0xE8 <= (code) && (code) <= 0xFF))
-#define IS_CONSUMER(code)        (KC_MUTE      <= (code) && (code) <= KC_WFAV)
-#define IS_SYSTEM(code)          (KC_POWER     <= (code) && (code) <= KC_WAKE)
-
 #define MOD_BIT(code)   (1<<MOD_INDEX(code))
 #define MOD_INDEX(code) ((code) & 0x07)
 #define FN_BIT(code)    (1<<FN_INDEX(code))
@@ -149,6 +149,10 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #define KC_WSTP KC_WWW_STOP
 #define KC_WREF KC_WWW_REFRESH
 #define KC_WFAV KC_WWW_FAVORITES
+/* Transparent */
+#define KC_TRANSPARENT  1
+#define KC_TRNS KC_TRANSPARENT
+
 
 
 /* USB HID Keyboard/Keypad Usage(0x07) */
index 8302c2704694952c010a50dc324bd86e8fed4b88..2782ea9d6056be4a79b60a6c4731727c09a3f71c 100644 (file)
@@ -17,6 +17,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #include "keymap.h"
 #include "report.h"
 #include "keycode.h"
+#include "action.h"
 
 
 /* layer */
@@ -24,47 +25,62 @@ uint8_t default_layer = 0;
 uint8_t current_layer = 0;
 
 
-#ifndef NO_LEGACY_KEYMAP_SUPPORT
-/* legacy support with weak reference */
-__attribute__ ((weak))
-action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
+action_t keymap_keycode_to_action(uint8_t keycode)
 {
-    /* convert from legacy keycode to action */
-    uint8_t key = keymap_get_keycode(layer, row, col);
     action_t action;
-    switch (key) {
+    switch (keycode) {
         case KC_A ... KC_EXSEL:
-            action.code = ACTION_KEY(key);
+            action.code = ACTION_KEY(keycode);
             break;
         case KC_LCTRL ... KC_LGUI:
-            action.code = ACTION_LMOD(key);
+            action.code = ACTION_LMOD(keycode);
             break;
         case KC_RCTRL ... KC_RGUI:
-            action.code = ACTION_RMOD(key);
+            action.code = ACTION_RMOD(keycode);
             break;
         case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
-            action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
+            action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
             break;
         case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
-            action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
+            action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
             break;
         case KC_MS_UP ... KC_MS_ACCEL2:
-            action.code = ACTION_MOUSEKEY(key);
+            action.code = ACTION_MOUSEKEY(keycode);
             break;
-        case KC_FN0 ... KC_FN31:
-            {
-                uint8_t layer = keymap_fn_layer(FN_INDEX(key));
-                uint8_t code = keymap_fn_keycode(FN_INDEX(key));
-                action.code = ACTION_LAYER_SET_TAP_KEY(layer, code);
-            }
+        case KC_TRNS:
+            action.code = ACTION_TRANSPARENT;
             break;
-        case KC_NO ... KC_UNDEFINED:
         default:
             action.code = ACTION_NO;
             break;
     }
     return action;
 }
+
+#ifndef NO_LEGACY_KEYMAP_SUPPORT
+/* legacy support with weak reference */
+__attribute__ ((weak))
+action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
+{
+    /* convert from legacy keycode to action */
+    uint8_t keycode = keymap_get_keycode(layer, row, col);
+    action_t action;
+    switch (keycode) {
+        case KC_FN0 ... KC_FN31:
+            {
+                uint8_t layer = keymap_fn_layer(FN_INDEX(keycode));
+                uint8_t key = keymap_fn_keycode(FN_INDEX(keycode));
+                if (key) {
+                    action.code = ACTION_LAYER_SET_TAP_KEY(layer, key);
+                } else {
+                    action.code = ACTION_LAYER_SET_MOMENTARY(layer);
+                }
+            }
+            return action;
+        default:
+            return keymap_keycode_to_action(keycode);
+    }
+}
 #endif
 
 __attribute__ ((weak))
index 30d73f797ff96ecb09d62aa59ac56a19bff772e4..ee36eab83500f52ac31c036dd049e3bd555a5f80 100644 (file)
@@ -30,14 +30,23 @@ extern uint8_t current_layer;
 extern uint8_t default_layer;
 
 
+/* translates key_t to keycode */
+uint8_t keymap_key_to_keycode(uint8_t layer, key_t key);
+/* translates keycode to action */
+action_t keymap_keycode_to_action(uint8_t keycode);
+/* translates Fn keycode to action */
+action_t keymap_fn_to_action(uint8_t keycode);
+
+
 /* action for key */
-// TODO: should use struct key_t?
+// TODO: should use struct key_t? move to action.h?
 action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col);
 
 /* user defined special function */
 void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt);
 
 
+
 #ifndef NO_LEGACY_KEYMAP_SUPPORT
 /* keycode of key */
 uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);
index 45402bb3819dba762d994c6bcfa2478dad7cf30a..c8d3fa49433ea893eb3576c1af8c232e2836f66f 100644 (file)
@@ -119,5 +119,8 @@ include $(TOP_DIR)/protocol/lufa.mk
 include $(TOP_DIR)/common.mk
 include $(TOP_DIR)/rules.mk
 
-plain: OPT_DEFS += -DPLAIN_MAP
+plain: OPT_DEFS += -DKEYMAP_PLAIN
 plain: all
+
+poker: OPT_DEFS += -DKEYMAP_POKER
+poker: all
index 6b3a8d1acee06516b62e01f8d0c2970ecc0ce036..f253704faade3306863d518f58cd91bc8980d4ad 100644 (file)
@@ -89,5 +89,8 @@ include $(TOP_DIR)/protocol/pjrc.mk
 include $(TOP_DIR)/common.mk
 include $(TOP_DIR)/rules.mk
 
-plain: OPT_DEFS += -DPLAIN_MAP
+plain: OPT_DEFS += -DKEYMAP_PLAIN
 plain: all
+
+poker: OPT_DEFS += -DKEYMAP_POKER
+poker: all
index 289467aba792e9674e3bf02fb2ca06e4a8444fef..405ab3dffc580cf6e952b26babb8fc461b5449ae 100644 (file)
@@ -12,23 +12,28 @@ Move to this directory then just run `make` like:
 
    $ make -f Makfile.[pjrc|lufa]
 
+Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.
+
 
 ## Boot Magic
+Plugin pressing these `Boot Magic` key.
+
 - `Fn` key for bootloader kick up.
 - `D` key for Debug enable.
 
 
 ## Keymap
-Two version of keymap are available. `Plan` and `Funky`.
+Two version of keymap are available. `Plan`, `Poker` and `Funky`(default).
 See keymap.c to define your own favourite keymap.
 
+    $ make -f Makefile.[pjrc|lufa] [plain|poker]
+
 ### 1. Plain keymap
 This will be useful if you want to use key mapping tool like AHK.
-To get this plain keymap do `make`:
 
-    $ make -f Makefile.[pjrc|lufa] plain
+See [keymap_plain.h](keymap_plain.h) for detail.
 
-### Layer 0
+#### 1.0 Plain Default Layer
     ,-----------------------------------------------------------.
     |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
     |-----------------------------------------------------------|
@@ -41,12 +46,71 @@ To get this plain keymap do `make`:
     |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
     `-----------------------------------------------------------'
 
+### 2  Poker keymap
+Poker layer emulation without Esc/grave bug :)
+
+See [keymap_poker.h](keymap_poker.h) for detail.
+
+#### 2.0 Poker Default Layer
+    ,-----------------------------------------------------------.
+    |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
+    |-----------------------------------------------------------|
+    |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
+    |-----------------------------------------------------------|
+    |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
+    |-----------------------------------------------------------|
+    |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
+    |-----------------------------------------------------------|
+    |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
+    `-----------------------------------------------------------'
+
+#### 2.1 Poker Arrow Layer
+    ,-----------------------------------------------------------.
+    |   |   |   |   |   |   |   |   |   |   |   |   |   |       |
+    |-----------------------------------------------------------|
+    |     |   |   |   |   |   |   |   |   |   |   |   |   |     |
+    |-----------------------------------------------------------|
+    |      |   |   |   |   |   |   |   |   |   |   |   |        |
+    |-----------------------------------------------------------|
+    |        |   |   |   |   |   |   |   |   |   |   |  Up      |
+    |-----------------------------------------------------------|
+    |    |    |    |                        |Fn  |Left|Down|Righ|
+    `-----------------------------------------------------------'
+
+#### 2.2 Poker Esc Layer
+    ,-----------------------------------------------------------.
+    |Esc|   |   |   |   |   |   |   |   |   |   |   |   |       |
+    |-----------------------------------------------------------|
+    |     |   |   |   |   |   |   |   |   |   |   |   |   |     |
+    |-----------------------------------------------------------|
+    |      |   |   |   |   |   |   |   |   |   |   |   |        |
+    |-----------------------------------------------------------|
+    |        |   |   |   |   |   |   |   |   |   |   |          |
+    |-----------------------------------------------------------|
+    |    |    |    |                        |Fn  |    |    |    |
+    `-----------------------------------------------------------'
 
-### 2. Funky layers.
+#### 2.1 Poker Fn Layer
+    ,-----------------------------------------------------------.
+    |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|       |
+    |-----------------------------------------------------------|
+    |     |FnQ| Up|   |   |   |   |   |   |Cal|   |Hom|Ins|     |
+    |-----------------------------------------------------------|
+    |      |Lef|Dow|Rig|   |   |Psc|Slk|Pau|   |Tsk|End|        |
+    |-----------------------------------------------------------|
+    |        |Del|   |Web|Mut|VoU|VoD|   |PgU|PgD|Del|          |
+    |-----------------------------------------------------------|
+    |    |    |    |         FnS            |Fn  |    |    |    |
+    `-----------------------------------------------------------'
 
-    $ make -f Makefile.[pjrc|lufa]
 
-#### Layer 0: Default Layer
+
+### 3. Funky keymap
+This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.
+
+See [keymap.h](keymap.h) for detail.
+
+#### 3.0 Funky Default Layer
     ,-----------------------------------------------------------.
     |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
     |-----------------------------------------------------------|
@@ -59,7 +123,7 @@ To get this plain keymap do `make`:
     |Ctrl|Gui |Alt |      Space             |Alt |*L3 |*L3 |*L1 |
     `-----------------------------------------------------------'
 
-#### Layer 1: HHKB mode
+#### 3.1 Funky HHKB mode
     ,-----------------------------------------------------------.
     |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
     |-----------------------------------------------------------|
@@ -72,7 +136,7 @@ To get this plain keymap do `make`:
     |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |*L0 |
     `-----------------------------------------------------------'
 
-#### Layer 2: Vi mode
+#### 3.2 Funky Vi mode
     ,-----------------------------------------------------------.
     |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
     |-----------------------------------------------------------|
@@ -85,7 +149,7 @@ To get this plain keymap do `make`:
     |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
     `-----------------------------------------------------------'
 
-#### Layer 3: Mouse mode
+#### 3.3 Funky Mouse mode
     ,-----------------------------------------------------------.
     |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
     |-----------------------------------------------------------|
@@ -98,4 +162,3 @@ To get this plain keymap do `make`:
     |Ctrl|Gui |Alt |      Space             |Alt |*L0 |*L0 |Ctrl|
     `-----------------------------------------------------------'
     Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel 
-
index 07045d7a796cd91ffd2cc18aa57b43d432a7b984..d2da50529e4fc992e0a753409eed0ff8e6fb3e8b 100644 (file)
@@ -1,5 +1,5 @@
 /*
-Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
 
 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
@@ -18,9 +18,12 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #include <stdbool.h>
 #include <avr/pgmspace.h>
 #include "keycode.h"
+#include "action.h"
+#include "action_macro.h"
+#include "report.h"
+#include "host.h"
 #include "print.h"
 #include "debug.h"
-#include "util.h"
 #include "keymap.h"
 
 
@@ -56,55 +59,16 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
     K40, K41, K42,           K45,                     K4A, K4B, K4C, K4D  \
 )
 
-#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
-
-
-// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
-static const uint8_t PROGMEM fn_layer[] = {
-    0,              // Fn0
-    1,              // Fn1
-    2,              // Fn2
-    3,              // Fn3
-    3,              // Fn4
-    0,              // Fn5
-    0,              // Fn6
-    0               // Fn7
-};
-
-// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
-// See layer.c for details.
-static const uint8_t PROGMEM fn_keycode[] = {
-    KC_NO,          // Fn0
-    KC_NO,          // Fn1
-    KC_SLSH,        // Fn2
-    KC_SCLN,        // Fn3
-    KC_NO,          // Fn4
-    KC_NO,          // Fn5
-    KC_NO,          // Fn6
-    KC_NO           // Fn7
-};
 
+#if defined(KEYMAP_PLAIN)
+    #include "keymap_plain.h"
+#elif defined(KEYMAP_POKER)
+    #include "keymap_poker.h"
+#else
 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-#ifdef PLAIN_MAP
-    /* Layer 0: Default Layer
-     * ,-----------------------------------------------------------.
-     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
-     * |-----------------------------------------------------------|
-     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
-     * |-----------------------------------------------------------|
-     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
-     * |-----------------------------------------------------------|
-     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
-     * |-----------------------------------------------------------|
-     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
-     * `-----------------------------------------------------------'
+    /*
+     * Funky
      */
-    KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
-           TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
-           CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,NO,  ENT,  \
-           LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \
-           LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
-#else
     /* Layer 0: Default Layer
      * ,-----------------------------------------------------------.
      * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
@@ -134,7 +98,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      * |-----------------------------------------------------------|
      * |Shift   |   |   |   |   |   |  +|  -|End|PgD|Dow|Shift     |
      * |-----------------------------------------------------------|
-     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |xxx |
+     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Fn0 |
      * `-----------------------------------------------------------'
      */
     KEYMAP_ANSI(
@@ -142,7 +106,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
         CAPS,NO,  NO,  NO,  NO,  NO,  NO,  NO,  PSCR,SLCK,PAUS,UP,  NO,  INS,  \
         LCTL,VOLD,VOLU,MUTE,NO,  NO,  PAST,PSLS,HOME,PGUP,LEFT,RGHT,     ENT,  \
         LSFT,NO,  NO,  NO,  NO,  NO,  PPLS,PMNS,END, PGDN,DOWN,          RSFT, \
-        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN1),
+        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN0),
     /* Layer 2: Vi mode (Slash)
      * ,-----------------------------------------------------------.
      * |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
@@ -151,7 +115,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      * |-----------------------------------------------------------|
      * |Contro|   |Lef|Dow|Rig|   |Lef|Dow|Up |Rig|   |   |Return  |
      * |-----------------------------------------------------------|
-     * |Shift   |   |   |   |   |   |Hom|PgD|PgU|End|xxx|Shift     |
+     * |Shift   |   |   |   |   |   |Hom|PgD|PgU|End|Fn0|Shift     |
      * |-----------------------------------------------------------|
      * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
      * `-----------------------------------------------------------'
@@ -160,7 +124,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
         TAB, HOME,PGDN,UP,  PGUP,END, HOME,PGDN,PGUP,END, NO,  NO,  NO,  NO,   \
         LCTL,NO,  LEFT,DOWN,RGHT,NO,  LEFT,DOWN,UP,  RGHT,NO,  NO,       ENT,  \
-        LSFT,NO,  NO,  NO,  NO,  NO,  HOME,PGDN,PGUP,END, FN2,           RSFT, \
+        LSFT,NO,  NO,  NO,  NO,  NO,  HOME,PGDN,PGUP,END, FN0,           RSFT, \
         LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
     /* Layer 3: Mouse mode (Semicolon/App)
      * ,-----------------------------------------------------------.
@@ -168,35 +132,65 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
      * |-----------------------------------------------------------|
      * |Tab  |   |   |   |   |   |MwL|MwD|MwU|MwR|   |   |   |     |
      * |-----------------------------------------------------------|
-     * |Contro|   |Ac0|Ac1|Ac1|   |McL|McD|McU|McR|xxx|   |Return  |
+     * |Contro|   |Ac0|Ac1|Ac1|   |McL|McD|McU|McR|Fn0|   |Return  |
      * |-----------------------------------------------------------|
      * |Shift   |   |   |   |   |Mb3|Mb2|Mb1|Mb4|Mb5|   |Shift     |
      * |-----------------------------------------------------------|
-     * |Ctrl|Gui |Alt |      Space             |    |xxx |xxx |    |
+     * |Ctrl|Gui |Alt |      Space             |    |Fn0 |Fn0 |    |
      * `-----------------------------------------------------------'
      * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
      */
     KEYMAP_ANSI(
         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
         TAB, NO,  NO,  NO,  NO,  NO,  WH_L,WH_D,WH_U,WH_R,NO,  NO,  NO,  NO,   \
-        LCTL,NO,  ACL0,ACL1,ACL2,NO,  MS_L,MS_D,MS_U,MS_R,FN3, NO,       ENT,  \
+        LCTL,NO,  ACL0,ACL1,ACL2,NO,  MS_L,MS_D,MS_U,MS_R,FN0, NO,       ENT,  \
         LSFT,NO,  NO,  NO,  NO,  BTN3,BTN2,BTN1,BTN4,BTN5,NO,            RSFT, \
-        LCTL,LGUI,LALT,          BTN1,                    NO,  FN4, FN4, NO  ),
-#endif
+        LCTL,LGUI,LALT,          BTN1,                    NO,  FN0, FN0, NO  ),
 };
 
+/*
+ * Fn action definition
+ */
+static const uint16_t PROGMEM fn_actions[] = {
+    ACTION_LAYER_DEFAULT,                           // FN0
+    ACTION_LAYER_SET(1),                            // FN1
+    ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH),          // FN2  Layer with Slash
+    ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN),           // FN3  Layer with Semicolon
+    ACTION_LAYER_SET(3),                            // FN4
+};
+#endif
+
+
 
-uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
+/* translates key to keycode */
+uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
 {
-    return KEYCODE(layer, row, col);
+    return pgm_read_byte(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
 }
 
-uint8_t keymap_fn_layer(uint8_t index)
+/* translates Fn index to action */
+action_t keymap_fn_to_action(uint8_t keycode)
 {
-    return pgm_read_byte(&fn_layer[index]);
+    action_t action;
+    if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
+        action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
+    } else {
+        action.code = ACTION_NO;
+    }
+    return action;
 }
 
-uint8_t keymap_fn_keycode(uint8_t index)
+/* convert key to action */
+action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
 {
-    return pgm_read_byte(&fn_keycode[index]);
+    key_t key;
+    key.pos.row = row;
+    key.pos.col = col;
+    uint8_t keycode = keymap_key_to_keycode(layer, key);
+    switch (keycode) {
+        case KC_FN0 ... KC_FN31:
+            return keymap_fn_to_action(keycode);
+        default:
+            return keymap_keycode_to_action(keycode);
+    }
 }
diff --git a/keyboard/gh60/keymap_plain.h b/keyboard/gh60/keymap_plain.h
new file mode 100644 (file)
index 0000000..ad0bc2f
--- /dev/null
@@ -0,0 +1,24 @@
+static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    /*
+     *  Plain
+     */
+    /* Layer 0: Default Layer
+     * ,-----------------------------------------------------------.
+     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
+     * |-----------------------------------------------------------|
+     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
+     * |-----------------------------------------------------------|
+     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
+     * |-----------------------------------------------------------|
+     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
+     * |-----------------------------------------------------------|
+     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
+     * `-----------------------------------------------------------'
+     */
+    KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
+           TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
+           CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,NO,  ENT,  \
+           LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \
+           LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
+};
+
diff --git a/keyboard/gh60/keymap_poker.h b/keyboard/gh60/keymap_poker.h
new file mode 100644 (file)
index 0000000..186020b
--- /dev/null
@@ -0,0 +1,88 @@
+static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    /*
+     * Poker Layer
+     */
+    /* Layer x000: Poker Default Layer
+     * ,-----------------------------------------------------------.
+     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
+     * |-----------------------------------------------------------|
+     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
+     * |-----------------------------------------------------------|
+     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
+     * |-----------------------------------------------------------|
+     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
+     * |-----------------------------------------------------------|
+     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
+     * `-----------------------------------------------------------'
+     */
+    KEYMAP_ANSI(
+        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
+        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
+        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
+        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
+        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
+    /* Layer x001: Poker with Arrow */
+    KEYMAP_ANSI(
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
+        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
+    /* Layer x010: Poker with Esc */
+    KEYMAP_ANSI(
+        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
+        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
+    /* Layer x011: Poker with Arrow and Esc */
+    KEYMAP_ANSI(
+        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
+        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
+        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
+    /*
+     * Poker Momentary Fn Layer
+     */
+    /* Layer x100: Poker Default + Fn'd */
+    KEYMAP_ANSI(
+        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
+        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
+    /* Layer x101: Poker with Arrow + Fn'd */
+    KEYMAP_ANSI(
+        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
+        TRNS,TRNS,TRNS,          FN0,                     FN2, LEFT,DOWN,RGHT),
+    /* Layer x110: Poker with Esc + Fn'd */
+    KEYMAP_ANSI(
+        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
+        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
+    /* Layer x111: Poker with Arrow and Esc + Fn'd */
+    KEYMAP_ANSI(
+        GRV, F9,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
+        TRNS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
+        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
+        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           UP,   \
+        TRNS,TRNS,TRNS,          FN0,                     FN2, LEFT,DOWN,RGHT),
+};
+
+/*
+ * Fn action definition
+ */
+static const uint16_t PROGMEM fn_actions[] = {
+    /* Poker Layout */
+    [0] = ACTION_LAYER_BIT_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
+    [1] = ACTION_LAYER_BIT_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
+    [2] = ACTION_LAYER_BIT(4),                     // FN2 Poker Fn
+    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
+};
+
index 65ef89ad77da326d840ead3db02e1dda88b20d63..a5b6d3ace011b1a4546410cd4c9d64ca29501ea6 100644 (file)
@@ -24,6 +24,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #include "keycode.h"
 #include "action.h"
 #include "action_macro.h"
+#include "report.h"
 #include "host.h"
 #include "debug.h"
 #include "keymap.h"
@@ -48,7 +49,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 }
 
 
-// TODO: use [1] = KEYMAP(...) to prevent from changing index of element?
 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
     /* Layer 0: Default Layer
      * ,-----------------------------------------------------------.
@@ -309,40 +309,37 @@ void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt)
     }
 }
 
-/* convert keycode to action */
-action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
-    uint8_t key = (pgm_read_byte(&keymaps[(layer)][(row)][(col)]));
+
+
+/* translates key to keycode */
+uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
+{
+    return pgm_read_byte(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
+}
+
+/* translates Fn index to action */
+action_t keymap_fn_to_action(uint8_t keycode)
+{
     action_t action;
-    switch (key) {
-        case KC_A ... KC_EXSEL:
-            action.code = ACTION_KEY(key);
-            break;
-        case KC_LCTRL ... KC_LGUI:
-            action.code = ACTION_LMOD(key);
-            break;
-        case KC_RCTRL ... KC_RGUI:
-            action.code = ACTION_RMOD(key);
-            break;
-        case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
-            action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
-            break;
-        case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
-            action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
-            break;
-        case KC_MS_UP ... KC_MS_ACCEL2:
-            action.code = ACTION_MOUSEKEY(key);
-            break;
+    if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
+        action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
+    } else {
+        action.code = ACTION_NO;
+    }
+    return action;
+}
+
+/* convert key to action */
+action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
+{
+    key_t key;
+    key.pos.row = row;
+    key.pos.col = col;
+    uint8_t keycode = keymap_key_to_keycode(layer, key);
+    switch (keycode) {
         case KC_FN0 ... KC_FN31:
-            if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
-                action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]);
-            } else {
-                action.code = ACTION_NO;
-            }
-            break;
-        case KC_NO ... KC_UNDEFINED:
+            return keymap_fn_to_action(keycode);
         default:
-            action.code = ACTION_NO;
-            break;
+            return keymap_keycode_to_action(keycode);
     }
-    return action;
 }