]> git.donarmstrong.com Git - tmk_firmware.git/commitdiff
Fix keymap of gh60
authortmk <nobody@nowhere>
Thu, 4 Apr 2013 16:39:17 +0000 (01:39 +0900)
committertmk <nobody@nowhere>
Thu, 4 Apr 2013 16:39:17 +0000 (01:39 +0900)
common/action_code.h
keyboard/gh60/keymap.c
keyboard/gh60/keymap_plain.h
keyboard/gh60/keymap_poker.h
keyboard/gh60/keymap_poker_bit.h
keyboard/gh60/keymap_poker_set.h

index 8ebcc833dcc5b6dda4399d554e1e879a32041d67..0933dce1369a95aa6db4d4d2ea7c423dc3c92a3e 100644 (file)
@@ -40,7 +40,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *
  * Other Keys(01xx)
  * ----------------
- * ACT_USAGE(0100):
+ * ACT_USAGE(0100): TODO: Not needed?
  * 0100|00| usage(10)     System control(0x80) - General Desktop page(0x01)
  * 0100|01| usage(10)     Consumer control(0x01) - Consumer page(0x0C)
  * 0100|10| usage(10)     (reserved)
@@ -66,6 +66,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
  *   ee:    on event(00:default layer, 01:press, 10:release, 11:both)
  *
  * 1001|xxxx|xxxx xxxx   (reserved)
+ * 1001|oopp|BBBB BBBB   8-bit Bitwise Operation???
  *
  * ACT_LAYER_TAP(101x):
  * 101E|LLLL| keycode    Invert with tap key
@@ -240,8 +241,10 @@ enum layer_pram_tap_op {
 };
 #define ACTION_LAYER_BITOP(op, part, bits, on)      (ACT_LAYER<<12 | (op)<<10 | (on)<<8 | (part)<<5 | ((bits)&0x1f))
 #define ACTION_LAYER_TAP(layer, key)                (ACT_LAYER_TAP<<12 | (layer)<<8 | (key))
+/* Default Layer */
+#define ACTION_DEFAULT_LAYER_SET(layer)             ACTION_DEFAULT_LAYER_BIT_SET((layer)/4, 1<<((layer)%4))
 /* Layer Operation */
-#define ACTION_LAYER_CLEAR(on)                      ACTION_LAYER_AND(0x1f, (on))
+#define ACTION_LAYER_CLEAR(on)                      ACTION_LAYER_BIT_AND(0, 0, (on))
 #define ACTION_LAYER_MOMENTARY(layer)               ACTION_LAYER_ON_OFF(layer)
 #define ACTION_LAYER_TOGGLE(layer)                  ACTION_LAYER_INVERT(layer, ON_RELEASE)
 #define ACTION_LAYER_INVERT(layer, on)              ACTION_LAYER_BIT_XOR((layer)/4,   1<<((layer)%4),  (on))
@@ -251,21 +254,19 @@ enum layer_pram_tap_op {
 #define ACTION_LAYER_ON_OFF(layer)                  ACTION_LAYER_TAP((layer), OP_ON_OFF)
 #define ACTION_LAYER_OFF_ON(layer)                  ACTION_LAYER_TAP((layer), OP_OFF_ON)
 #define ACTION_LAYER_SET_CLEAR(layer)               ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
+/* With Tapping */
+#define ACTION_LAYER_TAP_KEY(layer, key)            ACTION_LAYER_TAP((layer), (key))
+#define ACTION_LAYER_TAP_TOGGLE(layer)              ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
 /* Bitwise Operation */
 #define ACTION_LAYER_BIT_AND(part, bits, on)        ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), (on))
 #define ACTION_LAYER_BIT_OR( part, bits, on)        ACTION_LAYER_BITOP(OP_BIT_OR,  (part), (bits), (on))
 #define ACTION_LAYER_BIT_XOR(part, bits, on)        ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), (on))
 #define ACTION_LAYER_BIT_SET(part, bits, on)        ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), (on))
-/* Default Layer */
-#define ACTION_DEFAULT_LAYER_SET(layer)             ACTION_DEFAULT_LAYER_BIT_SET((layer)/4, 1<<((layer)%4))
 /* Default Layer Bitwise Operation */
 #define ACTION_DEFAULT_LAYER_BIT_AND(part, bits)    ACTION_LAYER_BITOP(OP_BIT_AND, (part), (bits), 0)
 #define ACTION_DEFAULT_LAYER_BIT_OR( part, bits)    ACTION_LAYER_BITOP(OP_BIT_OR,  (part), (bits), 0)
 #define ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)    ACTION_LAYER_BITOP(OP_BIT_XOR, (part), (bits), 0)
 #define ACTION_DEFAULT_LAYER_BIT_SET(part, bits)    ACTION_LAYER_BITOP(OP_BIT_SET, (part), (bits), 0)
-/* With Tapping */
-#define ACTION_LAYER_TAP_KEY(layer, key)            ACTION_LAYER_TAP((layer), (key))
-#define ACTION_LAYER_TAP_TOGGLE(layer)              ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
 
 
 /*
index 6db4d3db005405f507c555772866c100cc0cf443..edc1caf1902d79a25f0ddcac8ec0867681ff4b8c 100644 (file)
@@ -210,7 +210,7 @@ static const uint16_t PROGMEM fn_actions[] = {
     [6] = ACTION_DEFAULT_LAYER_SET(1),  // set colemak layout
     [7] = ACTION_DEFAULT_LAYER_SET(2),  // set dvorak layout
     [8] = ACTION_DEFAULT_LAYER_SET(3),  // set workman layout
-    [9] = ACTION_RMOD_TAP_KEY(KC_RSFT, KC_GRV),
+    [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV),
 };
 #endif
 
index 85331715dc0252a9e63296bbcdb36a7c53092204..52d11256c257c4c093b093a2b4ce17b576ba16f8 100644 (file)
@@ -1,10 +1,9 @@
 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    /* Keymap 0: qwerty */
+    /* 0: qwerty */
     KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
            TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
            CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,NO,  ENT,  \
            LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \
            LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
 };
-static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
 static const uint16_t PROGMEM fn_actions[] = {};
index 3e0921ad93ac63d5b4b3fb04bfd3e7084be782bf..1642999493b0615426379a4b0df6fb529f168fdb 100644 (file)
@@ -1,49 +1,47 @@
 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    /* Keymap 0: qwerty */
+    /* 0: qwerty */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
         CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-    /* Keymap 1: colemak */
+    /* 1: colemak */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
         TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
         BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
         LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-    /* Keymap 2: dvorak */
+    /* 2: dvorak */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
         TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
         CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
         LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-    /* Keymap: workman */
+    /* 3: workman */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
         TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
         BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
         LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-};
-static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
-    /* Overlay 0: Poker with Arrow */
+    /* 4: Poker with Arrow */
     KEYMAP_ANSI(
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
         TRNS,TRNS,TRNS,          TRNS,                    TRNS,LEFT,DOWN,RGHT),
-    /* Overlay 1: Poker with Esc */
+    /* 5: Poker with Esc */
     KEYMAP_ANSI(
         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
         TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
-    /* Overlay 2: Poker Fn
+    /* 6: Poker Fn
      * ,-----------------------------------------------------------.
      * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|       |
      * |-----------------------------------------------------------|
@@ -66,7 +64,7 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
         TRNS,TRNS,TRNS,          FN1,                     TRNS,TRNS,TRNS,TRNS),
-    /* Overlay 3: Layout selector
+    /* 7: Layout selector
      * ,-----------------------------------------------------------.
      * | Lq| Lc| Ld| Lw|   |   |   |   |   |   |   |   |   |       |
      * |-----------------------------------------------------------|
@@ -92,11 +90,11 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
 };
 static const uint16_t PROGMEM fn_actions[] = {
     /* Poker Layout */
-    [0] = ACTION_OVERLAY_MOMENTARY(2),  // to Fn overlay
-    [1] = ACTION_OVERLAY_TOGGLE(0),     // toggle arrow overlay
-    [2] = ACTION_OVERLAY_TOGGLE(1),     // toggle Esc overlay
-    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc)
-    [4] = ACTION_OVERLAY_MOMENTARY(3),  // to Layout selector
+    [0] = ACTION_LAYER_MOMENTARY(6),  // to Fn overlay
+    [1] = ACTION_LAYER_TOGGLE(4),     // toggle arrow overlay
+    [2] = ACTION_LAYER_TOGGLE(5),     // toggle Esc overlay
+    [3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc)
+    [4] = ACTION_LAYER_MOMENTARY(7),  // to Layout selector
     [5] = ACTION_DEFAULT_LAYER_SET(0),  // set qwerty layout
     [6] = ACTION_DEFAULT_LAYER_SET(1),  // set colemak layout
     [7] = ACTION_DEFAULT_LAYER_SET(2),  // set dvorak layout
index 982632d05b4f6f1b7352812d9b4242bb87255699..1b498351dab240ba11e7acc36108412f4187bd69 100644 (file)
@@ -2,37 +2,35 @@
 // Fn + Esc = `
 // Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    /* Keymap 0: qwerty */
+    /* 0: qwerty */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
         LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-};
-static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
-    /* Overlay 0: Poker Default + Fn'd */
-    KEYMAP_ANSI(
+    /* 4: Poker Default + Fn'd */
+    [4] = KEYMAP_ANSI(
         TRNS,F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         CAPS,FN2, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END,      TRNS, \
         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
         TRNS,TRNS,TRNS,          FN1,                     TRNS,TRNS,TRNS,TRNS),
-    /* Overlay 1: Poker with Arrow */
+    /* 5: Poker with Arrow */
     KEYMAP_ANSI(
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          PGUP, \
         TRNS,TRNS,TRNS,          TRNS,                    FN3, HOME,PGDN,END),
-    /* Overlay 2: Poker with Esc */
+    /* 6: Poker with Esc */
     KEYMAP_ANSI(
         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
         TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
-    /* Overlay 3: Poker with Arrow + Fn'd */
+    /* 7: Poker with Arrow + Fn'd */
     KEYMAP_ANSI(
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
@@ -42,9 +40,9 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
 };
 static const uint16_t PROGMEM fn_actions[] = {
     /* Poker Layout */
-    [0] = ACTION_OVERLAY_INV4(0b0101, 0),        // Poker Fn(with fix for Esc)
-    [1] = ACTION_OVERLAY_TOGGLE(1),              // Poker Arrow toggle
-    [2] = ACTION_OVERLAY_TOGGLE(2),              // Poker Esc toggle
-    [3] = ACTION_OVERLAY_INV4(0b1101, 0),        // Poker Fn(with fix for Arrow)
-    [4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
+    [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH),   // Poker Fn(with fix for Esc)
+    [1] = ACTION_LAYER_TOGGLE(5),                     // Poker Arrow toggle
+    [2] = ACTION_LAYER_TOGGLE(6),                     // Poker Esc toggle
+    [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH),   // Poker Fn(with fix for Arrow)
+    [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc)
 };
index eaaf3159dbc5507a5169f385403a0cd803cadfda..e1e4d80eefc4c3bc0cc33e7823a00448d27c3f58 100644 (file)
@@ -2,58 +2,56 @@
 // Fn + Esc = `
 // Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    /* Keymap 0: qwerty */
+    /* 0: qwerty */
     KEYMAP_ANSI(
         GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
         TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
         LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
         LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
         LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
-};
-static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
-    /* Overlay 0: Poker with Arrow */
+    /* 1: Poker with Arrow */
     KEYMAP_ANSI(
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
         TRNS,TRNS,TRNS,          TRNS,                    FN1, LEFT,DOWN,RGHT),
-    /* Overlay 1: Poker with Esc */
+    /* 2: Poker with Esc */
     KEYMAP_ANSI(
         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
         TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
-    /* Overlay 2: Poker with Arrow and Esc */
+    /* 3: Poker with Arrow and Esc */
     KEYMAP_ANSI(
         ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
         TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
         TRNS,TRNS,TRNS,          TRNS,                    FN3, LEFT,DOWN,RGHT),
-    /* Overlay 3: Poker Fn'd */
+    /* 4: Poker Fn'd */
     KEYMAP_ANSI(
         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         TRNS,FN6, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
         TRNS,TRNS,TRNS,          FN5,                     FN4, TRNS,TRNS,TRNS),
-    /* Overlay 4: Poker Fn'd arrow */
+    /* 5: Poker Fn'd arrow */
     KEYMAP_ANSI(
         ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         TRNS,FN7, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
         TRNS,TRNS,TRNS,          FN4,                     FN5, HOME,PGDN,END),
-    /* Overlay 5: Poker Fn'd Esc */
+    /* 6: Poker Fn'd Esc */
     KEYMAP_ANSI(
         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         TRNS,FN4, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
         TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
         TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
         TRNS,TRNS,TRNS,          FN7,                     FN6, TRNS,TRNS,TRNS),
-    /* Overlay 6: Poker Fn'd Arrow + Esc */
+    /* 7: Poker Fn'd Arrow + Esc */
     KEYMAP_ANSI(
         GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
         TRNS,FN5, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
@@ -67,15 +65,16 @@ static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
  */
 static const uint16_t PROGMEM fn_actions[] = {
     /* Poker Layout */
-    [0] = ACTION_OVERLAY_SET(3, ON_PRESS),     // FN0 move to Fn'd             when press
-    [1] = ACTION_OVERLAY_SET(4, ON_PRESS),     // FN1 move to Fn'd arrow       when press
-    [2] = ACTION_OVERLAY_SET(5, ON_PRESS),     // FN2 move to Fn'd Esc         when press
-    [3] = ACTION_OVERLAY_SET(6, ON_PRESS),     // FN3 move to Fn'd arrow + Esc when press
+    [0] = ACTION_LAYER_SET(4, ON_PRESS),     // FN0 move to Fn'd             when press
+    [1] = ACTION_LAYER_SET(5, ON_PRESS),     // FN1 move to Fn'd arrow       when press
+    [2] = ACTION_LAYER_SET(6, ON_PRESS),     // FN2 move to Fn'd Esc         when press
+    [3] = ACTION_LAYER_SET(7, ON_PRESS),     // FN3 move to Fn'd arrow + Esc when press
 
-    [4] = ACTION_OVERLAY_CLEAR(ON_RELEASE),    // FN4 clear overlay            when release
-    [5] = ACTION_OVERLAY_SET(0, ON_RELEASE),   // FN5 move to arrow            when release
-    [6] = ACTION_OVERLAY_SET(1, ON_RELEASE),   // FN6 move to Esc              when release
-    [7] = ACTION_OVERLAY_SET(2, ON_RELEASE),   // FN7 move to arrow + Esc      when release
+    //[4] = ACTION_LAYER_CLEAR(ON_RELEASE),    // FN4 clear overlay            when release
+    [4] = ACTION_LAYER_SET(0, ON_RELEASE),   // FN4 clear overlay            when release
+    [5] = ACTION_LAYER_SET(1, ON_RELEASE),   // FN5 move to arrow            when release
+    [6] = ACTION_LAYER_SET(2, ON_RELEASE),   // FN6 move to Esc              when release
+    [7] = ACTION_LAYER_SET(3, ON_RELEASE),   // FN7 move to arrow + Esc      when release
 
-    [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
+    [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc)
 };