#include "quantum.h"
-// Use 7 wide characters for keymaps
-#define _______ KC_TRNS
#define XXX KC_NO
// Layers
#define KC_ADJS TT(_ADJUST)
#define KC_NUMS TT(_LOWER)
#define KC_GAME TT(_DIABLO)
-#define XXXXXXX KC_NO
-#define _______ KC_TRNS
// Other Keycodes
#define KC_RST RESET
// Fillers to make layering more clear
-#define _______ KC_TRNS
#define ________ KC_TRNS
#define _________ KC_TRNS
#define _XXXXXX_ KC_TRNS
-#define XXXXXXX KC_NO
// KC codes that are too long
#define DOLLAR KC_DOLLAR
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
// Custom macros
#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
#define CTL_TTAB CTL_T(KC_TAB) // Tap for Esc, hold for Ctrl
-#endif // !USERSPACE
\ No newline at end of file
+#endif // !USERSPACE
/* Custom keys & combinations to be shorter for keymaps */
#define KC_LCA LCA(KC_NO)
-/* Fillers to make layering more clear */
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
#define OSM_LSFT OSM(MOD_LSFT)
#define TD_CTL TD(TD_CTL_CTLALT)
// Custom Keycodes
#define KC_ KC_TRNS
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
#define KC_xxxx KC_NO
#define KC_LOWR LOWER
#define KC_RASE RAISE
This file holds some commen NQN definitions
*/
-
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
-
#endif
// #define L_LL_I 10
// Keyboard aliases
-#define _______ KC_TRNS
#define ooooooo KC_TRNS
#define MO_FUNC MO(L_FUNC)
#include "quantum.h"
-// Use 7 wide characters for keymaps
-#define _______ KC_TRNS
#define XXX KC_NO
// Layers
TD_QUOTE,
};
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#define MO_NAV MO(_NAV)
#define MO_ADJ MO(_ADJUST)
#define MO_RST MO(_RESET)
NEW_SAFE_RANGE
};
-#define _______ KC_TRNS
#define KC_RGUP RGUP
#define KC_RGDWN RGDWN
#define KC_YREG YREG