+++ /dev/null
-cbbrowne custom keyboard
-==============================
-
-Due to cbbrowne@acm.org
-Christopher Browne
-
-This was originally based on the default keyboard map, but I have been
-doing sundry experimentation:
-
-1. Useful Experiments
-----------------------------------------
-
- * It made sense to mess around some with keyboard maps.
- - I added a keypad, originally based on keymaps/numpad.c, but
- mighty substantially revised, as that one seems to be rotated 90
- degrees from usual conventions for number pads
- * The keypad layer also includes some sample "hacks" of cool things,
- all using actions attached in using the function action_get_macro()
- - Key [1][2] aka "q" types out my name, cbbrowne, as a fun example
- of a key generating a bunch of keystrokes. The keystroke is
- sufficiently inconvenient that it isn't terribly practical for me
- to use it, but hey, it shows how others might use this facility
- in a more useful context.
- - Key [2][2] aka "a" uses a random number generator to select a digit 0-9 at random
- - Key [3][2] aka "z" uses a random number generator to select a letter a-z at random
- - Key [1][3] aka "e" spits out the keymap version number
- * Trying out sgoodwin's "hold Enter down to get Shift"
- - Liking this Quite Well Enough...
- - Applied this to both Shift and Quote
- - It seems likely that Alt should get a right-hand-side, akin to this...
- - Alt needs to move, and get a RHS
- - Hence ALTRIGHT, and shifted ROT_LED over
- - Emacs likes this!!! :-)
- - I'm suspicious that I'll want to shift ROT_LED another location over,
- so some modifier can replace the OS/KC_LGUI key
- * I have added an alternate ADJUST layer that is activated via update_tri_layer()
- - e.g. - LOWER+RAISE simultaneously
- - This seems entirely more useful for handling my "special keys"
- like the random numbers, user name, and such, than the keypad layer
- * The _ADJUST layer provides a good place to have RESET
- - But this isn't strictly enough; I want RESET somewhat accessible from
- main layer lest an error hide that layer
- - I never use the OS/KC_LGUI key (that's Command on MacOS, Windows
- Key on Windows), so that's a good place to have it as a chord of
- some sort
-
-
-2. Some code structure ideas
----------------------------------------------------
-
- Each layer is given a name to aid in readability, which is then
- used in the keymap matrix below. The underscores do not denote
- anything - you can have a layer called STUFF or any other name.
-
- Layer names don't all need to be of the same length, obviously, and
- you could also skip them entirely and just use numbers, though that
- means needing to manage the numbers.
-
- It is preferable to keep the symbols short so that a line worth of
- key mappings fits compactly onto a line of code. It might be an
- interesting idea to express the maps rotated 90%, so that you
- only need to fit 4 symbols onto each line, rather than 12.
-
- I use enums to manage layer IDs and macro IDs so that I don't need
- to care (beyond "start at 0", and arguably even that's not needed)
- about their values.
-
-3. Things I did not like about the default mapping
----------------------------------------------------------
-
- * I found control too hard to get to. I use it more than Tab, so
- switched it there.
- * Having dash on [lower-j] is a bit nonintuitive, but may be OK
- * I switched ESC/TAB/M(0) around
- * I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
- and shift ESC off the first column so KC_LCTL and KC_LALT can
- be on the first column.
- * I needed to swap ' and ENTER
-
-4. Unuseful experiments
----------------------------------------------------------
-
-I have tried some things out that didn't turn out particularly well.
-I'll note some of these for posterity, hopefully helpful in not doing
-unwise things again...
-
- * I tried added Workman alongside Dvorak and Colemak
- - Boy, oh boy, these don't help!!!
- - I have done 30 years of learning of Emacs key mappings, and
- these alternative keyboards massively mess me up
-
- * Space Cadet Shift; switching L_SHIFT to KC_LSP0, so that when I
- just hit SHIFT, I get a left parens. In principle, this is great
- for Lisping.
- - Unfortunately, there are times when mouse interfaces use SHIFT
- to allow selecting multiple items, and this really interferes
- with that
-
-5. TODO
----------------------------------------------------------
-
- * I use tmux quite a lot; the mollat keymap seems to have some
- interesting helpers. It might be interesting to add a "tmux
- layer," or to have a few keys in a layer oriented towards that
- - Keys for...
- - Picking windows 0 thru 8
- - next/prev/new window
- * The mollat tmux layer also suggests some thoughts about Emacs
- helpers.
- * I do not presently have anything that handles X11 screen
- switching, as with Control-Alt-various
- * I ought to probably look into KC_LEAD, to have some key combos
- that do not need to be concurrent
- * The jeebak keymap seems to have some neat ideas:
- - Number layer which is aggressive about having numbers in several places
- - TouchCursor layer seems interesting
- - It sets up a layer with cursor keys on the home keys
- * The jeremy-dev keymap has some very interesting concepts
- - Shift hands outwards; the special keys go in the center
- - Symbol layer has some compound keys for C operators like /=, *=, -=, +=, ...
- - This is likely what I'll use for my XD75re, and maybe I'll fork a
- planck keymap for similar
--- /dev/null
+* cbbrowne custom keyboard
+
+ Due to cbbrowne@acm.org
+ Christopher Browne
+
+ This was originally based on the default keyboard map, but I have
+ been doing sundry experimentation:
+
+** Useful Experiments
+
+ - It made sense to mess around some with keyboard maps.
+ - I added a keypad, originally based on keymaps/numpad.c, but
+ mighty substantially revised, as that one seems to be rotated 90
+ degrees from usual conventions for number pads
+ - The keypad layer also includes some sample "hacks" of cool things,
+ all using actions attached in using the function action_get_macro()
+ - Key [1][2] aka "q" types out my name, cbbrowne, as a fun example
+ of a key generating a bunch of keystrokes. The keystroke is
+ sufficiently inconvenient that it isn't terribly practical for me
+ to use it, but hey, it shows how others might use this facility
+ in a more useful context.
+ - Key [2][2] aka "a" uses a random number generator to select a digit 0-9 at random
+ - Key [3][2] aka "z" uses a random number generator to select a letter a-z at random
+ - Key [1][3] aka "e" spits out the keymap version number
+ - Trying out sgoodwin's "hold Enter down to get Shift"
+ - Liking this Quite Well Enough...
+ - Applied this to both Shift and Quote
+ - It seems likely that Alt should get a right-hand-side, akin to this...
+ - Alt needs to move, and get a RHS
+ - Hence ALTRIGHT, and shifted ROT_LED over
+ - Emacs likes this!!! :-)
+ - I'm suspicious that I'll want to shift ROT_LED another location over,
+ so some modifier can replace the OS/KC_LGUI key
+ - I have added an alternate ADJUST layer that is activated via update_tri_layer()
+ - e.g. - LOWER+RAISE simultaneously
+ - This seems entirely more useful for handling my "special keys"
+ like the random numbers, user name, and such, than the keypad layer
+ - The _ADJUST layer provides a good place to have RESET
+ - But this isn't strictly enough; I want RESET somewhat accessible from
+ main layer lest an error hide that layer
+ - I never use the OS/KC_LGUI key (that's Command on MacOS, Windows
+ Key on Windows), so that's a good place to have it as a chord of
+ some sort
+
+
+** Some code structure ideas
+
+ Each layer is given a name to aid in readability, which is then
+ used in the keymap matrix below. The underscores do not denote
+ anything - you can have a layer called STUFF or any other name.
+
+ Layer names don't all need to be of the same length, obviously, and
+ you could also skip them entirely and just use numbers, though that
+ means needing to manage the numbers.
+
+ It is preferable to keep the symbols short so that a line worth of
+ key mappings fits compactly onto a line of code. It might be an
+ interesting idea to express the maps rotated 90%, so that you
+ only need to fit 4 symbols onto each line, rather than 12.
+
+ I use enums to manage layer IDs and macro IDs so that I don't need
+ to care (beyond "start at 0", and arguably even that's not needed)
+ about their values.
+
+** Things I did not like about the default mapping
+
+
+ - I found control too hard to get to. I use it more than Tab, so
+ switched it there.
+ - Having dash on [lower-j] is a bit nonintuitive, but may be OK
+ - I switched ESC/TAB/M(0) around
+ - I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
+ and shift ESC off the first column so KC_LCTL and KC_LALT can
+ be on the first column.
+ - I needed to swap ' and ENTER
+
+** Unuseful experiments
+
+I have tried some things out that didn't turn out particularly well.
+I'll note some of these for posterity, hopefully helpful in not doing
+unwise things again...
+
+ - I tried added Workman alongside Dvorak and Colemak
+ - Boy, oh boy, these don't help!!!
+ - I have done 30 years of learning of Emacs key mappings, and
+ these alternative keyboards massively mess me up
+
+ - Space Cadet Shift; switching L_SHIFT to KC_LSP0, so that when I
+ just hit SHIFT, I get a left parens. In principle, this is great
+ for Lisping.
+ - Unfortunately, there are times when mouse interfaces use SHIFT
+ to allow selecting multiple items, and this really interferes
+ with that
+
+** TODO
+
+ - I use tmux quite a lot; the mollat keymap seems to have some
+ interesting helpers. It might be interesting to add a "tmux
+ layer," or to have a few keys in a layer oriented towards that
+ - Keys for...
+ - Picking windows 0 thru 8
+ - next/prev/new window
+ - The mollat tmux layer also suggests some thoughts about Emacs
+ helpers.
+ - I do not presently have anything that handles X11 screen
+ switching, as with Control-Alt-various
+ - I ought to probably look into KC_LEAD, to have some key combos
+ that do not need to be concurrent
+ - The jeebak keymap seems to have some neat ideas:
+ - Number layer which is aggressive about having numbers in several places
+ - TouchCursor layer seems interesting
+ - It sets up a layer with cursor keys on the home keys
+ - The jeremy-dev keymap has some very interesting concepts
+ - Shift hands outwards; the special keys go in the center
+ - Symbol layer has some compound keys for C operators like /=, *=, -=, +=, ...
+ - This is likely what I'll use for my XD75re, and maybe I'll fork a
+ planck keymap for similar
-/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+/* Copyright 2017 Christopher B Browne
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
#define FUNCTION MO(_FUNCTION)
#define MRAISE MO(_RAISE)
#define MLOWER MO(_LOWER)
-#define ALTBSP ALT_T(KC_BSPC)
-
-/* More modifiers for QCENT2... */
-#define PALT MT(KC_RALT, KC_P)
-#define SCTL MT(KC_RCTL, KC_SCLN)
-#define SSHF MT(KC_RSFT, KC_SLSH)
+#define ALTPLUS ALT_T(KC_PLUS)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | BRITE | LCTRL | LALT | LGUI | RAISE | XXXXXX . SPACE | LOWER | RGUI | RALT | RCTRL | FN | LEFT | DOWN | RIGHT |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
-
+
/* layout for centred keypad + qwerty...
|ESC| 1 | 2 | 3 | 4 | 5 | ? | ? | ? | ? | 6 | 7 | 8 | 9 | 0 |
|ALT|LED| | | | | | | | | | | | | |
-
-
keys needing to be assigned:
-11 - KC_TAB - tab
-52 - ROT_LED - rotate LED
+51 - KC_TAB - tab
+ - ROT_LED - rotate LED
15 - KC_LALT - Left ALT
- - KC_LGUI - this is the windows/command key, which I think I do not use...
- - M_LOWER - switch to LOWER layer
- - KC_SPC - space
- - M_UPPER - switch to UPPER layer, maybe unneeded for 15x5
- - KC_LEFT - famous arrows
- - KC_DOWN - famous arrows
- - KC_UP - famous arrows
- - KC_RIGHT - famous arrows
- - KC_ENT - enter
+53,55 - M_RAISE - switch to RAISE layer
+5b - M_LOWER - switch to LOWER layer
+56,59,5a - KC_SPC - space
+5c - KC_LEFT - famous arrows
+5d - KC_DOWN - famous arrows
+5e - KC_UP - famous arrows
+5f - KC_RIGHT - famous arrows
+3f - KC_ENT - enter
- KC_GRV - leftwards quote
- - KC_QUOT - rightwards quote
- - KC_BSPC - backspace
- - KC_ESC
+4f - KC_QUOT - rightwards quote
+1f - KC_BSPC - backspace
+11 - KC_ESC
+19 - KC_GRV - ` - raised
+19 - KC_TILD - ~ - lowered
-Missing still...
- KC_LBRC and KC_LCBR
- KC_RBRC and KC_RCBR
+ */
- */
+[_QWERTY] = LAYOUT_ortho_5x15( /* QWERTY, with keypad in the centre */
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC ,
+ KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_7, KC_8, KC_EQL, KC_Y, KC_U, KC_I, KC_O, KC_P, ALTPLUS ,
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LBRC, KC_RBRC,KC_MINS, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CTLENTER ,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGUP, KC_EQL, KC_BSLS, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTQUOTE ,
+ KC_TAB, FUNCTION, MRAISE, FUNCTION, MRAISE, KC_SPC,KC_PGDN, KC_MINS, KC_SPC, KC_SPC, MLOWER, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+),
- [_QWERTY] = { /* QWERTY, with keypad in the centre */
- { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL, KC_MINS, RESET, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC },
- { KC_LALT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_7, KC_8, KC_EQL, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_PLUS },
- { KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_4, KC_5, KC_MINS, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CTLENTER },
- { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_1, KC_2, KC_BSLS, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTQUOTE },
- { KC_TAB, FUNCTION, MRAISE, FUNCTION, MRAISE, KC_SPC, KC_0, KC_MINS, KC_SPC, KC_SPC, MLOWER, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT }
- },
-
/* LOWER
* .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
* | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | XXXXXX . |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
- [_LOWER] = { /* LOWERED */
- { ___T___, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 },
- { ___T___, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_INS },
- { ___T___, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______ },
- { _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, ___T___, ___T___, _______ },
- { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
- },
+[_LOWER] = LAYOUT_ortho_5x15( /* LOWERED */
+ ___T___, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_TILD, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11 ,
+ ___T___, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_INS ,
+ ___T___, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE ,
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, ___T___, ___T___, _______ ,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
/* RAISED
* .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
- [_RAISE] = { /* RAISED */
- { KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___ },
- { KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, _______, _______, KC_7, KC_8, KC_9, KC_0, _______, _______, KC_INS },
- { KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, ___T___, ___T___ },
- { KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, ___T___, ___T___, _______, _______ },
- { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
- },
+[_RAISE] = LAYOUT_ortho_5x15 ( /* RAISED */
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, MVERSION, _______, KC_GRV, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___ ,
+ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, USERNAME, _______, KC_7, KC_8, KC_LCBR, KC_RCBR, _______, _______, KC_INS ,
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, RANDDIG, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, ___T___, ___T___ ,
+ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RANDALP, _______, _______, _______, _______, ___T___, ___T___, _______, _______ ,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+),
/* FUNCTION
* .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
* | SCR LK | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 | PAUSE | PR SCR |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
- * | CAP LK | MS BT5 | MS BT4 | MS BT3 | MS BT2 | SLOW M | FAST M | NEXT | VOL+ | VOL- | PLAY | | XXXXXX . | WHEEL+ |
+ * | CAP LK | MS BT5 | MS BT4 | MS BT3 | MS BT2 | SLOW M | FAST M | NEXT | VOL+ | VOL- | PLAY | | XXXXXX | | WHEEL+ |
* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
- * | RGB TG | RGB MD | RGB HI | RGB HD | RGB SI | RGB SD | RGB VI | RGB VD | BL TOG | BL INC | BL DEC | XXXXXX . | MOUS Un | WHEEL- |
+ * | RGB TG | RGB MD | RGB HI | RGB HD | RGB SI | RGB SD | RGB VI | RGB VD | BL TOG | BL INC | BL DEC | XXXXXX | | MOUS U | WHEEL- |
* |--------+--------+--------+--------+--------+-- 2u -----------+--------+--------+--------+--------+-----------------+--------+--------|
* | RESET | | QWERTY | COLEMK | DVORAK | XXXXXX . MS BT1 | | | | | | MOUS L | MOUS D | MOUS R |
* '--------------------------------------------------------------------------------------------------------------------------------------'
*/
- [_FUNCTION] = { /* FUNCTION */
- { KC_NLCK, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ },
- { KC_SLCK, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_PAUS, KC_PSCR },
- { KC_CAPS, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_ACL0, KC_ACL2, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, ___T___, ___T___, KC_WH_U },
- { RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, BL_TOGG, BL_INC, BL_DEC, ___T___, ___T___, KC_MS_U, KC_WH_D },
- { RESET , _______, DF(_QWERTY), DF(_QWERTY), DF(_QWERTY), KC_BTN1, KC_BTN1, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R },
- },
+[_FUNCTION] = LAYOUT_ortho_5x15( /* FUNCTION */
+ KC_NLCK, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RESET, RESET,
+ KC_SLCK, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_PAUS, KC_PSCR ,
+ KC_CAPS, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_ACL0, KC_ACL2, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, ___T___, ___T___, KC_WH_U ,
+ RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, BL_TOGG, BL_INC, BL_DEC, ___T___, ___T___, KC_MS_U, KC_WH_D ,
+ RESET , _______, DF(_QWERTY), DF(_QWERTY), DF(_QWERTY), KC_BTN1, KC_BTN1, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R
+ )
};
/* This bit of logic seeds a wee linear congruential random number generator */
break;
case M_VERSION:
if (record->event.pressed) {
- SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP "@");
- // SEND_STRING(QMK_VERSION "@" QMK_BUILDDATE);
+ SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP);
}
break;
case M_RANDDIGIT:
}
return MACRO_NONE;
};
+
+void matrix_init_user(void) {
+ rgblight_enable();
+ rgblight_mode(1);
+ rgblight_sethsv(325,255,255);
+}
+
+uint32_t layer_state_set_user(uint32_t state) {
+ switch(biton32(state)) {
+ case _QWERTY:
+ rgblight_sethsv_white();
+ break;
+ case _LOWER:
+ rgblight_sethsv_blue();
+ break;
+ case _RAISE:
+ rgblight_sethsv_green();
+ break;
+ case _ADJUST:
+ rgblight_sethsv_orange();
+ break;
+ case _FUNCTION:
+ rgblight_sethsv_red();
+ break;
+ default:
+ rgblight_sethsv(325,255,255);
+ break;
+ }
+ return state;
+}