*/
uint32_t default_layer_state = 0;
+__attribute__((weak))
+uint32_t default_layer_state_set_kb(uint32_t state) {
+ return state;
+}
+
static void default_layer_state_set(uint32_t state)
{
+ state = default_layer_state_set_kb(state);
debug("default_layer_state: ");
default_layer_debug(); debug(" to ");
default_layer_state = state;
*/
extern uint32_t default_layer_state;
void default_layer_debug(void);
-void default_layer_set(uint32_t state);
+uint32_t default_layer_set(uint32_t state);
+
+__attribute__((weak))
+void default_layer_state_set_kb(uint32_t state);
#ifndef NO_ACTION_LAYER
/* bitwise operation */
#define layer_debug()
__attribute__((weak))
-void layer_state_set_kb(uint32_t oldstate, uint32_t newstate);
+uint32_t layer_state_set_kb(uint32_t state);
#endif
/* pressed actions cache */