}
// If the char is magic (tap, down, up),
// add the next char (key to use) and send a 2 char string.
- if ( data[0] == 1 || data[0] == 2 || data[0] == 3 ) {
+ if ( data[0] == SS_TAP_CODE || data[0] == SS_DOWN_CODE || data[0] == SS_UP_CODE ) {
data[1] = eeprom_read_byte(p++);
if ( data[1] == 0 ) {
break;
while (1) {
char ascii_code = *str;
if (!ascii_code) break;
- if (ascii_code == 1) {
+ if (ascii_code == SS_TAP_CODE) {
// tap
uint8_t keycode = *(++str);
register_code(keycode);
unregister_code(keycode);
- } else if (ascii_code == 2) {
+ } else if (ascii_code == SS_DOWN_CODE) {
// down
uint8_t keycode = *(++str);
register_code(keycode);
- } else if (ascii_code == 3) {
+ } else if (ascii_code == SS_UP_CODE) {
// up
uint8_t keycode = *(++str);
unregister_code(keycode);
while (1) {
char ascii_code = pgm_read_byte(str);
if (!ascii_code) break;
- if (ascii_code == 1) {
+ if (ascii_code == SS_TAP_CODE) {
// tap
uint8_t keycode = pgm_read_byte(++str);
register_code(keycode);
unregister_code(keycode);
- } else if (ascii_code == 2) {
+ } else if (ascii_code == SS_DOWN_CODE) {
// down
uint8_t keycode = pgm_read_byte(++str);
register_code(keycode);
- } else if (ascii_code == 3) {
+ } else if (ascii_code == SS_UP_CODE) {
// up
uint8_t keycode = pgm_read_byte(++str);
unregister_code(keycode);
#define ADD_SLASH_X(y) STRINGIZE(\x ## y)
#define SYMBOL_STR(x) ADD_SLASH_X(x)
+#define SS_TAP_CODE 1
+#define SS_DOWN_CODE 2
+#define SS_UP_CODE 3
+
#define SS_TAP(keycode) "\1" SYMBOL_STR(keycode)
#define SS_DOWN(keycode) "\2" SYMBOL_STR(keycode)
#define SS_UP(keycode) "\3" SYMBOL_STR(keycode)