-
-
- # MCU name
- #MCU = at90usb1287
- MCU = atmega32u4
-
- # Processor frequency.
- # This will define a symbol, F_CPU, in all source code files equal to the
- # processor frequency in Hz. You can then use this symbol in your source code to
- # calculate timings. Do NOT tack on a 'UL' at the end, this will be done
- # automatically to create a 32-bit value in your source code.
- #
- # This will be an integer division of F_USB below, as it is sourced by
- # F_USB after it has run through any CPU prescalers. Note that this value
- # does not *change* the processor frequency - it should merely be updated to
- # reflect the processor speed set externally so that the code can use accurate
- # software delays.
- F_CPU = 16000000
-
-
- #
- # LUFA specific
- #
- # Target architecture (see library "Board Types" documentation).
- ARCH = AVR8
-
- # Input clock frequency.
- # This will define a symbol, F_USB, in all source code files equal to the
- # input clock frequency (before any prescaling is performed) in Hz. This value may
- # differ from F_CPU if prescaling is used on the latter, and is required as the
- # raw input clock is fed directly to the PLL sections of the AVR for high speed
- # clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
- # at the end, this will be done automatically to create a 32-bit value in your
- # source code.
- #
- # If no clock division is performed on the input clock inside the AVR (via the
- # CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
- F_USB = $(F_CPU)
-
- # Interrupt driven control endpoint task(+60)
- OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
-
-
- # Boot Section Size in *bytes*
- # Teensy halfKay 512
- # Teensy++ halfKay 1024
- # Atmel DFU loader 4096
- # LUFA bootloader 4096
- # USBaspLoader 2048
- OPT_DEFS += -DBOOTLOADER_SIZE=4096
-
-
- # Build Options
- # comment out to disable the options.
- #
- BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
- MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
- EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
- # CONSOLE_ENABLE ?= yes # Console for debug(+400)
- # COMMAND_ENABLE ?= yes # Commands for debug and configuration
- KEYBOARD_LOCK_ENABLE ?= yes # Allow locking of keyboard via magic key
- # Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
- # SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend
- NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
- # BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
- # MIDI_ENABLE ?= YES # MIDI controls
- # UNICODE_ENABLE ?= YES # Unicode
- # BLUETOOTH_ENABLE ?= yes # Enable Bluetooth with the Adafruit EZ-Key HID
-
-
- ifndef QUANTUM_DIR
+ ifndef MAKEFILE_INCLUDED
include ../../Makefile
-endif
+endif
-
-## gh60 Rev C keyboard firmware\r
-\r
-![gh60 Rev C PCB](gh60revc.jpg)\r
-\r
- /* Column pin configuration\r
- * col: 0 1 2 3 4 5 6 7 8 9 10 11 12 13\r
- * pin: F0 F1 E6 C7 C6 B6 D4 B1 B7 B5 B4 D7 D6 B3 (Rev.C)\r
- */\r
- \r
- /* Row pin configuration\r
- * row: 0 1 2 3 4\r
- * pin: D0 D1 D2 D3 D5\r
- */\r
- \r
- GPIO pads\r
- 0 F7 WASD LEDs\r
- 1 F6 ESC LED\r
- 2 F5 FN LED\r
- 3 F4 POKER Arrow LEDs\r
- \r
- B2 Capslock LED\r
- B0 not connected\r
- \r
-Functions to controls LED clusters\r
- \r
- gh60_caps_led_on()\r
- gh60_poker_leds_on()\r
- gh60_fn_led_on()\r
- gh60_esc_led_on()\r
- gh60_wasd_leds_on()\r
- \r
- gh60_caps_led_off()\r
- gh60_poker_leds_off()\r
- gh60_fn_led_off()\r
- gh60_esc_led_off()\r
- gh60_wasd_leds_off()\r
- \r
-======================\r
-\r
-## Quantum MK Firmware\r
-\r
-For the full Quantum feature list, see [the parent readme.md](/readme.md).\r
-\r
-## Building\r
-\r
-Download or clone the whole firmware and navigate to the keyboards/gh60_rev_c folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. \r
-\r
-Depending on which keymap you would like to use, you will have to compile slightly differently.\r
-\r
-### Default\r
-To build with the default keymap, simply run `make default`.\r
-\r
-### Other Keymaps\r
-Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top readme.md) and existent keymap files.\r
-\r
-To build the firmware binary hex file with a keymap just do `make` with a keymap like this:\r
-\r
-```\r
-$ make [default|jack|<name>]\r
-```\r
-\r
-Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.\r
+## gh60 Rev C keyboard firmware
+
+![gh60 Rev C PCB](gh60revc.jpg)
+
+ /* Column pin configuration
+ * col: 0 1 2 3 4 5 6 7 8 9 10 11 12 13
+ * pin: F0 F1 E6 C7 C6 B6 D4 B1 B7 B5 B4 D7 D6 B3 (Rev.C)
+ */
+
+ /* Row pin configuration
+ * row: 0 1 2 3 4
+ * pin: D0 D1 D2 D3 D5
+ */
+
+ GPIO pads
+ 0 F7 WASD LEDs
+ 1 F6 ESC LED
+ 2 F5 FN LED
+ 3 F4 POKER Arrow LEDs
+
+ B2 Capslock LED
+ B0 not connected
+
+Functions to controls LED clusters
+
+ gh60_caps_led_on()
+ gh60_poker_leds_on()
+ gh60_fn_led_on()
+ gh60_esc_led_on()
+ gh60_wasd_leds_on()
+
+ gh60_caps_led_off()
+ gh60_poker_leds_off()
+ gh60_fn_led_off()
+ gh60_esc_led_off()
+ gh60_wasd_leds_off()
+
+======================
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent readme.md](/readme.md).
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboards/gh60_rev_c folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
- To build with the default keymap, simply run `make`.
++To build with the default keymap, simply run `make default`.
+
+### Other Keymaps
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top readme.md) and existent keymap files.
+
- To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
++To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
++
+```
- $ make KEYMAP=[default|jack|<name>]
++$ make [default|jack|<name>]
+```
++
+Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.