]> git.donarmstrong.com Git - qmk_firmware.git/commitdiff
[Keymap] Georgi flippydippy layout (#6005)
authorJeremy Bernhardt <jeremythegeek@gmail.com>
Wed, 29 May 2019 17:57:38 +0000 (11:57 -0600)
committerDrashna Jaelre <drashna@live.com>
Wed, 29 May 2019 17:57:38 +0000 (10:57 -0700)
* keymap(gergo): colemak

* added flipped numbers

* Updated as per Drash

keyboards/georgi/config.h
keyboards/georgi/keymaps/default-flipped/keymap.c [new file with mode: 0644]
keyboards/georgi/keymaps/default-flipped/readme.md [new file with mode: 0644]
keyboards/georgi/keymaps/default-flipped/rules.mk [new file with mode: 0644]
keyboards/georgi/keymaps/default/keymap.c
keyboards/georgi/keymaps/minimal/keymap.c
keyboards/georgi/keymaps/norman/keymap.c

index b35a1be789c1551b78307cc3cf6b3b3954f21007..49d54adcd88bf90e8c3cd632b932241650192a50 100644 (file)
@@ -30,6 +30,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #define NO_ACTION_FUNCTION
 #define NO_ACTION_ONESHOT
 #define NO_ACTION_MACRO
+#define IGNORE_MOD_TAP_INTERRUPT
 
 /* USB Device descriptor parameter */
 #define VENDOR_ID       0xFEED
diff --git a/keyboards/georgi/keymaps/default-flipped/keymap.c b/keyboards/georgi/keymaps/default-flipped/keymap.c
new file mode 100644 (file)
index 0000000..09243f2
--- /dev/null
@@ -0,0 +1,237 @@
+/*
+ * Good on you for modifying your layout, this is the most nonQMK layout you will come across
+ * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
+ *
+ * Don't modify the steno layer directly, instead add chords using the keycodes and macros
+ * from sten.h to the layout you want to modify.
+ *
+ * Observe the comment above processQWERTY!
+ *
+ * http://docs.gboards.ca
+ */
+
+#include QMK_KEYBOARD_H
+#include "sten.h"
+#include "keymap_steno.h"
+
+// Proper Layers
+#define FUNCT   (LSD | LK | LP | LH)
+#define MEDIA   (LSD | LK | LW | LR)
+#define MOVE    (ST1 | ST2)
+
+// QMK Layers
+#define STENO_LAYER   0
+#define GAMING        1
+#define GAMING_2      2
+
+/* Keyboard Layout
+ * ,---------------------------------.    ,------------------------------.
+ * | FN  | LSU | LFT | LP | LH | ST1 |    | ST3 | RF | RP | RL | RT | RD |
+ * |-----+-----+-----+----+----|-----|    |-----|----+----+----+----+----|
+ * | PWR | LSD | LK  | LW | LR | ST2 |    | ST4 | RR | BB | RG | RS | RZ |
+ * `---------------------------------'    `------------------------------'
+ *                   ,---------------,    .---------------.
+ *                   | LNO | LA | LO |    | RE | RU | RNO |
+ *                   `---------------'    `---------------'
+ */
+
+// Note: You can only use basic keycodes here!
+// P() is just a wrapper to make your life easier.
+//
+// http://docs.gboards.ca
+uint32_t processQwerty(bool lookup) {
+    // Specials
+    P( RT  | RS  | RD  | RZ | LNO,        SEND_STRING(VERSION); SEND_STRING(__DATE__));
+    P( LNO | RNO | LA  | LO | RE | RU,    SEND(KC_MPLY));
+    P( LFT | LK  | LP  | LW,              REPEAT());
+    P( ST1 | ST2 | LW  | ST4,             SEND(KC_BSPC));
+
+    // Mouse Keys
+    P( LO  | LSD | LK,    CLICK_MOUSE(KC_MS_BTN2));
+    P( LO  | LR  | LW,    CLICK_MOUSE(KC_MS_BTN1));
+
+    // Thumb Chords
+    P( LA  | LO  | RE  | RU,    SEND(KC_CAPS));
+    P( LA  | RU,                SEND(KC_ESC));
+    P( LO  | RE,                SEND(KC_LCTL));
+    P( LNO | RNO | LA | RU,     SEND(KC_LCTL); SEND(KC_LSFT));
+    P( LNO | LA  | RE,          SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));
+
+    // Mods
+    P( RT | RD   | RS | RZ,    SEND(KC_LGUI));
+    P( RT | RD,                SEND(KC_LCTL));
+    P( RS | RZ,                SEND(KC_LALT));
+    P( LA | LNO,               SEND(KC_LCTL));
+    P( LA | LO,                SEND(KC_LALT));
+    P( LO,                     SEND(KC_LSFT));
+
+    // Function Layer
+    P( FUNCT | RF | RR,    SEND(KC_F5));
+    P( FUNCT | RP | RB,    SEND(KC_F6));
+    P( FUNCT | RL | RG,    SEND(KC_F7));
+    P( FUNCT | RT | RS,    SEND(KC_F8));
+    P( FUNCT | RF,         SEND(KC_F1));
+    P( FUNCT | RP,         SEND(KC_F2));
+    P( FUNCT | RL,         SEND(KC_F3));
+    P( FUNCT | RT,         SEND(KC_F4));
+    P( FUNCT | RR,         SEND(KC_F9));
+    P( FUNCT | RG,         SEND(KC_F10));
+    P( FUNCT | RB,         SEND(KC_F11));
+    P( FUNCT | RS,         SEND(KC_F12));
+
+    // Movement Layer
+    P( MOVE | RF,     SEND(KC_LEFT));
+    P( MOVE | RP,     SEND(KC_DOWN));
+    P( MOVE | RL,     SEND(KC_UP));
+    P( MOVE | RT,     SEND(KC_RIGHT));
+    P( MOVE | ST3,    SEND(KC_PGUP));
+    P( MOVE | ST4,    SEND(KC_PGDN));
+
+    // Media Layer
+    P( MEDIA | RF,    SEND(KC_MPRV));
+    P( MEDIA | RP,    SEND(KC_MPLY));
+    P( MEDIA | RL,    SEND(KC_MPLY));
+    P( MEDIA | RT,    SEND(KC_MNXT));
+    P( MEDIA | RD,    SEND(KC_VOLU));
+    P( MEDIA | RZ,    SEND(KC_VOLD));
+    P( MEDIA | RS,    SEND(KC_MUTE));
+
+    // Number Row, Left
+    P( LNO | LSU,    SEND(KC_1));
+    P( LNO | LFT,    SEND(KC_2));
+    P( LNO | LP,     SEND(KC_3));
+    P( LNO | LH,     SEND(KC_4));
+    P( LNO | ST1,    SEND(KC_5));
+    P( LNO | ST3,    SEND(KC_6));
+    P( LNO | RF,     SEND(KC_7));
+    P( LNO | RP,     SEND(KC_8));
+    P( LNO | RL,     SEND(KC_9));
+    P( LNO | RT,     SEND(KC_0));
+
+    // Number Row, Right
+    P( RNO | LSU,    SEND(KC_1));
+    P( RNO | LFT,    SEND(KC_2));
+    P( RNO | LP,     SEND(KC_3));
+    P( RNO | LH,     SEND(KC_4));
+    P( RNO | ST1,    SEND(KC_5));
+    P( RNO | ST3,    SEND(KC_6));
+    P( RNO | RF,     SEND(KC_7));
+    P( RNO | RP,     SEND(KC_8));
+    P( RNO | RL,     SEND(KC_9));
+    P( RNO | RT,     SEND(KC_0));
+    P( RNO | LA,     SEND(KC_5));
+
+    // Specials
+    P( RU | RNO,    SEND(KC_TAB));
+    P( RE | RU,     SEND(KC_BSPC));
+    P( RD | RZ,     SEND(KC_ENT));
+    P( RE,          SEND(KC_ENT));
+    P( RD,          SEND(KC_BSPC));
+    P( LNO,         SEND(KC_BSPC));
+    P( RNO,         SEND(KC_BSPC));
+    P( LA,          SEND(KC_SPC));
+    P( RU,          SEND(KC_SPC));
+    P( RZ,          SEND(KC_ESC));
+
+    // Symbols and Numbers
+    P( PWR | RE | RU,      SEND(KC_ENT));
+    P( PWR | LA | LO,      SEND(KC_SPC));
+    P( PWR | LP | LW,      SEND(KC_LSFT); SEND(KC_9));       // (
+    P( PWR | LH | LR,      SEND(KC_LSFT); SEND(KC_0));       // )
+    P( PWR | ST1 | ST2,    SEND(KC_GRV));                    // `
+    P( PWR | RD | RZ,      SEND(KC_ESC));
+    P( PWR | LSU | LSD,    SEND(KC_LSFT); SEND(KC_3));       // #
+    P( PWR | LFT | LK,     SEND(KC_LSFT); SEND(KC_4));       // $
+    P( PWR | LSU,          SEND(KC_LSFT); SEND(KC_1));       // !
+    P( PWR | LSD,          SEND(KC_LSFT); SEND(KC_5));       // %
+    P( PWR | LFT,          SEND(KC_LSFT); SEND(KC_2));       // @
+    P( PWR | LK,           SEND(KC_LSFT); SEND(KC_6));       // ^
+    P( PWR | LP,           SEND(KC_LSFT); SEND(KC_LBRC));    // {
+    P( PWR | LW,           SEND(KC_LBRC));
+    P( PWR | LH,           SEND(KC_LSFT); SEND(KC_RBRC));    // }
+    P( PWR | LR,           SEND(KC_RBRC));
+    P( PWR | ST1,          SEND(KC_LSFT); SEND(KC_BSLS));    // |
+    P( PWR | ST2,          SEND(KC_LSFT); SEND(KC_GRV));     // ~
+    P( PWR | ST3,          SEND(KC_QUOT));
+    P( PWR | ST4,          SEND(KC_LSFT); SEND(KC_QUOT));    // "
+    P( PWR | RF,           SEND(KC_KP_PLUS));
+    P( PWR | RR,           SEND(KC_LSFT); SEND(KC_7));       // &
+    P( PWR | RP,           SEND(KC_MINS));
+    P( PWR | RB,           SEND(KC_EQL));
+    P( PWR | RL,           SEND(KC_SLSH));
+    P( PWR | RG,           SEND(KC_COMM));
+    P( PWR | RT,           SEND(KC_PAST));
+    P( PWR | RS,           SEND(KC_DOT));
+    P( PWR | RD,           SEND(KC_TAB));
+    P( PWR | LA,           SEND(KC_LSFT));
+    P( PWR | LO,           SEND(KC_SLSH));
+    P( PWR | RE,           SEND(KC_SCLN));
+    P( PWR | RU,           SEND(KC_BSLS));
+    P( PWR | LNO,          SEND(KC_BSLS));
+
+    // Letters
+    P( LSU | LSD,    SEND(KC_A));
+    P( LFT | LK,     SEND(KC_S));
+    P( LP  | LW,     SEND(KC_D));
+    P( LH  | LR,     SEND(KC_F));
+    P( ST1 | ST2,    SEND(KC_G));
+    P( ST3 | ST4,    SEND(KC_H));
+    P( RF  | RR,     SEND(KC_J));
+    P( RT  | RS,     SEND(KC_SCLN));
+    P( RG  | RL,     SEND(KC_L));
+    P( RP  | RB,     SEND(KC_K));
+    P( LSU,          SEND(KC_Q));
+    P( LSD,          SEND(KC_Z));
+    P( LFT,          SEND(KC_W));
+    P( LK,           SEND(KC_X));
+    P( LP,           SEND(KC_E));
+    P( LW,           SEND(KC_C));
+    P( LH,           SEND(KC_R));
+    P( LR,           SEND(KC_V));
+    P( ST1,          SEND(KC_T));
+    P( ST2,          SEND(KC_B));
+    P( ST3,          SEND(KC_Y));
+    P( ST4,          SEND(KC_N));
+    P( RF,           SEND(KC_U));
+    P( RR,           SEND(KC_M));
+    P( RP,           SEND(KC_I));
+    P( RB,           SEND(KC_COMM));
+    P( RL,           SEND(KC_O));
+    P( RG,           SEND(KC_DOT));
+    P( RT,           SEND(KC_P));
+    P( RS,           SEND(KC_SLSH));
+    P( RNO,          SEND(KC_BSPC));
+    P( LNO,          SEND(KC_BSPC));
+
+    return 0;
+}
+
+// "Layers"
+// Steno layer should be first in your map.
+// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
+// If you need more space for chords, remove the two gaming layers.
+// Note: If using NO_ACTION_TAPPING, LT will not work!
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    // Main layer, everything goes through here
+    [STENO_LAYER] = LAYOUT_georgi(
+        STN_FN,  STN_S1,  STN_TL,  STN_PL,  STN_HL,  STN_ST1,       STN_ST3, STN_FR,  STN_PR,  STN_LR,  STN_TR,  STN_DR,
+        STN_PWR, STN_S2,  STN_KL,  STN_WL,  STN_RL,  STN_ST2,       STN_ST4, STN_RR,  STN_BR,  STN_GR,  STN_SR,  STN_ZR,
+                                   STN_A,   STN_O,   STN_N1,        STN_N7,  STN_E,   STN_U
+    ),
+    // Gaming layer with Numpad, Very limited
+    [GAMING] = LAYOUT_georgi(
+        KC_LSFT, KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                       KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_ENT,
+        KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,                       KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_DQUO,
+                                   KC_LALT, KC_SPC,  LT(GAMING_2, KC_ENT),       KC_DEL,  KC_ASTR, TO(STENO_LAYER)
+    ),
+
+    [GAMING_2] = LAYOUT_georgi(
+        KC_LSFT, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,          KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS,
+        KC_LCTL, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,          KC_N,    KC_M,    KC_LT,   KC_GT,   KC_QUES, KC_RSFT,
+                                   KC_LALT, KC_SPC,  KC_ENT,        KC_DEL,  KC_ASTR, TO(STENO_LAYER)
+    )
+};
+
+// Don't fuck with this, thanks.
+size_t keymapsCount  = sizeof(keymaps)/sizeof(keymaps[0]);
diff --git a/keyboards/georgi/keymaps/default-flipped/readme.md b/keyboards/georgi/keymaps/default-flipped/readme.md
new file mode 100644 (file)
index 0000000..f9da34b
--- /dev/null
@@ -0,0 +1,11 @@
+# Georgi QWERTY/Steno firmware
+
+This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout. 
+It is both a ergonomic and programmer friendly keymap.
+
+Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR!
+
+## Space issues
+If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save
+you about 4k for entries!
+Get a free 1k by deleting the Gaming layers from the keymap!
diff --git a/keyboards/georgi/keymaps/default-flipped/rules.mk b/keyboards/georgi/keymaps/default-flipped/rules.mk
new file mode 100644 (file)
index 0000000..90d8057
--- /dev/null
@@ -0,0 +1,41 @@
+#----------------------------------------------------------------------------
+# make georgi:default:dfu
+# Make sure you have dfu-programmer installed!
+#----------------------------------------------------------------------------
+
+NO_REPEAT                               = no
+VERBOSE                                         = yes
+KEYBOARD_SHARED_EP       = yes
+CUSTOM_MATRIX                   = yes
+
+#Firmware reduction options
+MOUSEKEY_ENABLE                         = yes          # 1500 bytes
+NO_TAPPING                              = no       # 2000 bytes
+NO_PRINT                                = yes          
+
+#Debug options
+CONSOLE_ENABLE                  = no
+DEBUG_MATRIX_SCAN_RATE   = no
+DEBUG_MATRIX                    = no
+ONLY_QWERTY                             = no
+
+# A bunch of stuff that you shouldn't touch unless you
+# know what you're doing.
+#
+# No touchy, capiche?
+SRC += matrix.c i2c_master.c
+ifeq ($(strip $(DEBUG_MATRIX)), yes)
+    OPT_DEFS += -DDEBUG_MATRIX
+endif
+ifeq ($(strip $(NO_REPEAT)), yes)
+    OPT_DEFS += -DNO_REPEAT
+endif
+ifeq ($(strip $(NO_PRINT)), yes)
+    OPT_DEFS += -DNO_PRINT -DNO_DEBUG
+endif
+ifeq ($(strip $(ONLY_QWERTY)), yes)
+    OPT_DEFS += -DONLYQWERTY
+endif
+ifeq ($(strip $(NO_TAPPING)), yes)
+    OPT_DEFS += -DNO_ACTION_TAPPING
+endif
index 404aac8fc18a5b345524e8901b6404426b4f3d58..93c551af2748ed26985fcf4170818ab981c07189 100644 (file)
@@ -13,7 +13,6 @@
 #include QMK_KEYBOARD_H
 #include "sten.h"
 #include "keymap_steno.h"
-#define IGNORE_MOD_TAP_INTERRUPT
 
 // Proper Layers
 #define FUNCT   (LSD | LK | LP | LH)
index 1d9b57e9a54bcd7d7c8b28e13ecd41b610ca1008..e9294c5cc83ce6f635035b00fdfd0d10ae0e4c89 100644 (file)
@@ -13,7 +13,6 @@
 #include QMK_KEYBOARD_H
 #include "sten.h"
 #include "keymap_steno.h"
-#define IGNORE_MOD_TAP_INTERRUPT
 
 // Proper Layers
 #define FUNCT   (LSD | LK | LP | LH)
index 58c42c852951112dea61ef29be694e047b51ef5e..4591aab22fe0eebc0bb649f6a03c416faa3e98b4 100644 (file)
@@ -13,7 +13,6 @@
 #include QMK_KEYBOARD_H
 #include "sten.h"
 #include "keymap_steno.h"
-#define IGNORE_MOD_TAP_INTERRUPT
 
 // Proper Layers
 #define FUNCT   (LSD | LK | LP | LH)