#define NO_MUSIC_MODE
-## Faux Click
+## Audio Click
This adds a click sound each time you hit a button, to simulate click sounds from the keyboard. And the sounds are slightly different for each keypress, so it doesn't sound like a single long note, if you type rapidly.
* `CK_TOGG` - Toggles the status (will play sound if enabled)
-* `CK_RST` - Resets the frequency to the default state
-* `CK_UP` - Increases the frequency of the clicks
-* `CK_DOWN` - Decreases the frequency of the clicks
+* `CK_ON` - Turns on Audio Click (plays sound)
+* `CK_OFF` - Turns off Audio Click (doesn't play sound)
+* `CK_RST` - Resets the frequency to the default state (plays sound at default frequency)
+* `CK_UP` - Increases the frequency of the clicks (plays sound at new frequency)
+* `CK_DOWN` - Decreases the frequency of the clicks (plays sound at new frequency)
The feature is disabled by default, to save space. To enable it, add this to your `config.h`:
| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. |
-| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical. |
+| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
}
-void clicky_freq_toggle(void) {
+void clicky_toggle(void) {
audio_config.clicky_enable ^= 1;
eeconfig_update_audio(audio_config.raw);
}
-void clicky_freq_on(void) {
+void clicky_on(void) {
audio_config.clicky_enable = 1;
eeconfig_update_audio(audio_config.raw);
}
-void clicky_freq_off(void) {
+void clicky_off(void) {
audio_config.clicky_enable = 0;
eeconfig_update_audio(audio_config.raw);
}
}
bool process_clicky(uint16_t keycode, keyrecord_t *record) {
- if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_freq_toggle(); }
+ if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
+
+ if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
+ if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
void clicky_freq_up(void);
void clicky_freq_down(void);
void clicky_freq_reset(void);
-void clicky_freq_toggle(void);
-void clicky_freq_on(void);
-void clicky_freq_off(void);
+
+void clicky_toggle(void);
+void clicky_on(void);
+void clicky_off(void);
bool is_clicky_on(void);
// Faux clicky as part of main audio feature
CLICKY_TOGGLE,
+ CLICKY_ENABLE,
+ CLICKY_DISABLE,
CLICKY_UP,
CLICKY_DOWN,
CLICKY_RESET,
+
#ifdef FAUXCLICKY_ENABLE
// Faux clicky
FC_ON,
#define CK_RST CLICKY_RESET
#define CK_UP CLICKY_UP
#define CK_DOWN CLICKY_DOWN
+#define CK_ON CLICKY_ENABLE
+#define CK_OFF CLICKY_DISABLE
#define RGB_MOD RGB_MODE_FORWARD
#define RGB_SMOD RGB_MODE_FORWARD