--- /dev/null
--- /dev/null
++[submodule "ugfx"]
++ path = ugfx
++ url = https://bitbucket.org/fredizzimo/ugfx.git
--- /dev/null
--- /dev/null
++The files in this project are licensed under the MIT license
++It uses the following libraries
++uGFX - with it's own license, see the license.html file in the uGFX subfolder for more information
++tmk_core - is indirectly used and not included in the repository. It's licensed under the GPLv2 license
++Chibios - which is used by tmk_core is licensed under GPLv3.
++
++Therefore the effective license for any project using the library is GPLv3
++
++The MIT License (MIT)
++
++Copyright (c) 2016 Fred Sundvik
++
++Permission is hereby granted, free of charge, to any person obtaining a copy
++of this software and associated documentation files (the "Software"), to deal
++in the Software without restriction, including without limitation the rights
++to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
++copies of the Software, and to permit persons to whom the Software is
++furnished to do so, subject to the following conditions:
++
++The above copyright notice and this permission notice shall be included in all
++copies or substantial portions of the Software.
++
++THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
++AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
++LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
++OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++SOFTWARE.
--- /dev/null
--- /dev/null
++/*
++The MIT License (MIT)
++
++Copyright (c) 2016 Fred Sundvik
++
++Permission is hereby granted, free of charge, to any person obtaining a copy
++of this software and associated documentation files (the "Software"), to deal
++in the Software without restriction, including without limitation the rights
++to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
++copies of the Software, and to permit persons to whom the Software is
++furnished to do so, subject to the following conditions:
++
++The above copyright notice and this permission notice shall be included in all
++copies or substantial portions of the Software.
++
++THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
++AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
++LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
++OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++SOFTWARE.
++*/
++
++#include "keyboard.h"
++#include "action_layer.h"
++#include "visualizer.h"
++#include "host.h"
++
++void post_keyboard_init(void) {
++ visualizer_init();
++}
++
++void post_keyboard_task() {
++ visualizer_set_state(default_layer_state, layer_state, host_keyboard_leds());
++}
--- /dev/null
--- /dev/null
++/**
++ * This file has a different license to the rest of the uGFX system.
++ * You can copy, modify and distribute this file as you see fit.
++ * You do not need to publish your source modifications to this file.
++ * The only thing you are not permitted to do is to relicense it
++ * under a different license.
++ */
++
++/**
++ * Copy this file into your project directory and rename it as gfxconf.h
++ * Edit your copy to turn on the uGFX features you want to use.
++ * The values below are the defaults.
++ *
++ * Only remove the comments from lines where you want to change the
++ * default value. This allows definitions to be included from
++ * driver makefiles when required and provides the best future
++ * compatibility for your project.
++ *
++ * Please use spaces instead of tabs in this file.
++ */
++
++#ifndef _GFXCONF_H
++#define _GFXCONF_H
++
++
++///////////////////////////////////////////////////////////////////////////
++// GOS - One of these must be defined, preferably in your Makefile //
++///////////////////////////////////////////////////////////////////////////
++#define GFX_USE_OS_CHIBIOS TRUE
++//#define GFX_USE_OS_FREERTOS FALSE
++// #define GFX_FREERTOS_USE_TRACE FALSE
++//#define GFX_USE_OS_WIN32 FALSE
++//#define GFX_USE_OS_LINUX FALSE
++//#define GFX_USE_OS_OSX FALSE
++//#define GFX_USE_OS_ECOS FALSE
++//#define GFX_USE_OS_RAWRTOS FALSE
++//#define GFX_USE_OS_ARDUINO FALSE
++//#define GFX_USE_OS_KEIL FALSE
++//#define GFX_USE_OS_CMSIS FALSE
++//#define GFX_USE_OS_RAW32 FALSE
++// #define INTERRUPTS_OFF() optional_code
++// #define INTERRUPTS_ON() optional_code
++// These are not defined by default for some reason
++#define GOS_NEED_X_THREADS FALSE
++#define GOS_NEED_X_HEAP FALSE
++
++// Options that (should where relevant) apply to all operating systems
++ #define GFX_NO_INLINE FALSE
++// #define GFX_COMPILER GFX_COMPILER_UNKNOWN
++// #define GFX_CPU GFX_CPU_UNKNOWN
++// #define GFX_OS_HEAP_SIZE 0
++// #define GFX_OS_NO_INIT FALSE
++// #define GFX_OS_INIT_NO_WARNING FALSE
++// #define GFX_OS_PRE_INIT_FUNCTION myHardwareInitRoutine
++// #define GFX_OS_EXTRA_INIT_FUNCTION myOSInitRoutine
++// #define GFX_OS_EXTRA_DEINIT_FUNCTION myOSDeInitRoutine
++
++
++///////////////////////////////////////////////////////////////////////////
++// GDISP //
++///////////////////////////////////////////////////////////////////////////
++#define GFX_USE_GDISP TRUE
++
++//#define GDISP_NEED_AUTOFLUSH FALSE
++//#define GDISP_NEED_TIMERFLUSH FALSE
++//#define GDISP_NEED_VALIDATION TRUE
++//#define GDISP_NEED_CLIP TRUE
++//#define GDISP_NEED_CIRCLE FALSE
++//#define GDISP_NEED_ELLIPSE FALSE
++//#define GDISP_NEED_ARC FALSE
++//#define GDISP_NEED_ARCSECTORS FALSE
++//#define GDISP_NEED_CONVEX_POLYGON FALSE
++//#define GDISP_NEED_SCROLL FALSE
++//#define GDISP_NEED_PIXELREAD FALSE
++//#define GDISP_NEED_CONTROL FALSE
++//#define GDISP_NEED_QUERY FALSE
++//#define GDISP_NEED_MULTITHREAD FALSE
++//#define GDISP_NEED_STREAMING FALSE
++#define GDISP_NEED_TEXT TRUE
++// #define GDISP_NEED_TEXT_WORDWRAP FALSE
++// #define GDISP_NEED_ANTIALIAS FALSE
++// #define GDISP_NEED_UTF8 FALSE
++ #define GDISP_NEED_TEXT_KERNING TRUE
++// #define GDISP_INCLUDE_FONT_UI1 FALSE
++// #define GDISP_INCLUDE_FONT_UI2 FALSE // The smallest preferred font.
++// #define GDISP_INCLUDE_FONT_LARGENUMBERS FALSE
++// #define GDISP_INCLUDE_FONT_DEJAVUSANS10 FALSE
++// #define GDISP_INCLUDE_FONT_DEJAVUSANS12 FALSE
++// #define GDISP_INCLUDE_FONT_DEJAVUSANS16 FALSE
++// #define GDISP_INCLUDE_FONT_DEJAVUSANS20 FALSE
++// #define GDISP_INCLUDE_FONT_DEJAVUSANS24 FALSE
++// #define GDISP_INCLUDE_FONT_DEJAVUSANS32 FALSE
++ #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12 TRUE
++// #define GDISP_INCLUDE_FONT_FIXED_10X20 FALSE
++// #define GDISP_INCLUDE_FONT_FIXED_7X14 FALSE
++ #define GDISP_INCLUDE_FONT_FIXED_5X8 TRUE
++// #define GDISP_INCLUDE_FONT_DEJAVUSANS12_AA FALSE
++// #define GDISP_INCLUDE_FONT_DEJAVUSANS16_AA FALSE
++// #define GDISP_INCLUDE_FONT_DEJAVUSANS20_AA FALSE
++// #define GDISP_INCLUDE_FONT_DEJAVUSANS24_AA FALSE
++// #define GDISP_INCLUDE_FONT_DEJAVUSANS32_AA FALSE
++// #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12_AA FALSE
++// #define GDISP_INCLUDE_USER_FONTS FALSE
++
++//#define GDISP_NEED_IMAGE FALSE
++// #define GDISP_NEED_IMAGE_NATIVE FALSE
++// #define GDISP_NEED_IMAGE_GIF FALSE
++// #define GDISP_NEED_IMAGE_BMP FALSE
++// #define GDISP_NEED_IMAGE_BMP_1 FALSE
++// #define GDISP_NEED_IMAGE_BMP_4 FALSE
++// #define GDISP_NEED_IMAGE_BMP_4_RLE FALSE
++// #define GDISP_NEED_IMAGE_BMP_8 FALSE
++// #define GDISP_NEED_IMAGE_BMP_8_RLE FALSE
++// #define GDISP_NEED_IMAGE_BMP_16 FALSE
++// #define GDISP_NEED_IMAGE_BMP_24 FALSE
++// #define GDISP_NEED_IMAGE_BMP_32 FALSE
++// #define GDISP_NEED_IMAGE_JPG FALSE
++// #define GDISP_NEED_IMAGE_PNG FALSE
++// #define GDISP_NEED_IMAGE_ACCOUNTING FALSE
++
++//#define GDISP_NEED_PIXMAP FALSE
++// #define GDISP_NEED_PIXMAP_IMAGE FALSE
++
++//#define GDISP_DEFAULT_ORIENTATION GDISP_ROTATE_LANDSCAPE // If not defined the native hardware orientation is used.
++//#define GDISP_LINEBUF_SIZE 128
++//#define GDISP_STARTUP_COLOR Black
++#define GDISP_NEED_STARTUP_LOGO FALSE
++
++//#define GDISP_TOTAL_DISPLAYS 1
++
++//#define GDISP_DRIVER_LIST GDISPVMT_Win32, GDISPVMT_Win32
++// #ifdef GDISP_DRIVER_LIST
++// // For code and speed optimization define as TRUE or FALSE if all controllers have the same capability
++// #define GDISP_HARDWARE_STREAM_WRITE FALSE
++// #define GDISP_HARDWARE_STREAM_READ FALSE
++// #define GDISP_HARDWARE_STREAM_POS FALSE
++// #define GDISP_HARDWARE_DRAWPIXEL FALSE
++// #define GDISP_HARDWARE_CLEARS FALSE
++// #define GDISP_HARDWARE_FILLS FALSE
++// #define GDISP_HARDWARE_BITFILLS FALSE
++// #define GDISP_HARDWARE_SCROLL FALSE
++// #define GDISP_HARDWARE_PIXELREAD FALSE
++// #define GDISP_HARDWARE_CONTROL FALSE
++// #define GDISP_HARDWARE_QUERY FALSE
++// #define GDISP_HARDWARE_CLIP FALSE
++
++ #define GDISP_PIXELFORMAT GDISP_PIXELFORMAT_RGB888
++// #endif
++
++// The custom format is not defined for some reason, so define it as error
++// so we don't get compiler warnings
++#define GDISP_PIXELFORMAT_CUSTOM GDISP_PIXELFORMAT_ERROR
++
++#define GDISP_USE_GFXNET FALSE
++// #define GDISP_GFXNET_PORT 13001
++// #define GDISP_GFXNET_CUSTOM_LWIP_STARTUP FALSE
++// #define GDISP_DONT_WAIT_FOR_NET_DISPLAY FALSE
++// #define GDISP_GFXNET_UNSAFE_SOCKETS FALSE
++
++
++///////////////////////////////////////////////////////////////////////////
++// GWIN //
++///////////////////////////////////////////////////////////////////////////
++#define GFX_USE_GWIN FALSE
++
++//#define GWIN_NEED_WINDOWMANAGER FALSE
++// #define GWIN_REDRAW_IMMEDIATE FALSE
++// #define GWIN_REDRAW_SINGLEOP FALSE
++// #define GWIN_NEED_FLASHING FALSE
++// #define GWIN_FLASHING_PERIOD 250
++
++//#define GWIN_NEED_CONSOLE FALSE
++// #define GWIN_CONSOLE_USE_HISTORY FALSE
++// #define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
++// #define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
++// #define GWIN_CONSOLE_ESCSEQ FALSE
++// #define GWIN_CONSOLE_USE_BASESTREAM FALSE
++// #define GWIN_CONSOLE_USE_FLOAT FALSE
++//#define GWIN_NEED_GRAPH FALSE
++//#define GWIN_NEED_GL3D FALSE
++
++//#define GWIN_NEED_WIDGET FALSE
++//#define GWIN_FOCUS_HIGHLIGHT_WIDTH 1
++// #define GWIN_NEED_LABEL FALSE
++// #define GWIN_LABEL_ATTRIBUTE FALSE
++// #define GWIN_NEED_BUTTON FALSE
++// #define GWIN_BUTTON_LAZY_RELEASE FALSE
++// #define GWIN_NEED_SLIDER FALSE
++// #define GWIN_SLIDER_NOSNAP FALSE
++// #define GWIN_SLIDER_DEAD_BAND 5
++// #define GWIN_SLIDER_TOGGLE_INC 20
++// #define GWIN_NEED_CHECKBOX FALSE
++// #define GWIN_NEED_IMAGE FALSE
++// #define GWIN_NEED_IMAGE_ANIMATION FALSE
++// #define GWIN_NEED_RADIO FALSE
++// #define GWIN_NEED_LIST FALSE
++// #define GWIN_NEED_LIST_IMAGES FALSE
++// #define GWIN_NEED_PROGRESSBAR FALSE
++// #define GWIN_PROGRESSBAR_AUTO FALSE
++// #define GWIN_NEED_KEYBOARD FALSE
++// #define GWIN_KEYBOARD_DEFAULT_LAYOUT VirtualKeyboard_English1
++// #define GWIN_NEED_KEYBOARD_ENGLISH1 TRUE
++// #define GWIN_NEED_TEXTEDIT FALSE
++// #define GWIN_FLAT_STYLING FALSE
++// #define GWIN_WIDGET_TAGS FALSE
++
++//#define GWIN_NEED_CONTAINERS FALSE
++// #define GWIN_NEED_CONTAINER FALSE
++// #define GWIN_NEED_FRAME FALSE
++// #define GWIN_NEED_TABSET FALSE
++// #define GWIN_TABSET_TABHEIGHT 18
++
++
++///////////////////////////////////////////////////////////////////////////
++// GEVENT //
++///////////////////////////////////////////////////////////////////////////
++#define GFX_USE_GEVENT FALSE
++
++//#define GEVENT_ASSERT_NO_RESOURCE FALSE
++//#define GEVENT_MAXIMUM_SIZE 32
++//#define GEVENT_MAX_SOURCE_LISTENERS 32
++
++
++///////////////////////////////////////////////////////////////////////////
++// GTIMER //
++///////////////////////////////////////////////////////////////////////////
++#define GFX_USE_GTIMER FALSE
++
++//#define GTIMER_THREAD_PRIORITY HIGH_PRIORITY
++//#define GTIMER_THREAD_WORKAREA_SIZE 2048
++
++
++///////////////////////////////////////////////////////////////////////////
++// GQUEUE //
++///////////////////////////////////////////////////////////////////////////
++#define GFX_USE_GQUEUE FALSE
++
++//#define GQUEUE_NEED_ASYNC FALSE
++//#define GQUEUE_NEED_GSYNC FALSE
++//#define GQUEUE_NEED_FSYNC FALSE
++//#define GQUEUE_NEED_BUFFERS FALSE
++
++///////////////////////////////////////////////////////////////////////////
++// GINPUT //
++///////////////////////////////////////////////////////////////////////////
++#define GFX_USE_GINPUT FALSE
++
++//#define GINPUT_NEED_MOUSE FALSE
++// #define GINPUT_TOUCH_STARTRAW FALSE
++// #define GINPUT_TOUCH_NOTOUCH FALSE
++// #define GINPUT_TOUCH_NOCALIBRATE FALSE
++// #define GINPUT_TOUCH_NOCALIBRATE_GUI FALSE
++// #define GINPUT_MOUSE_POLL_PERIOD 25
++// #define GINPUT_MOUSE_CLICK_TIME 300
++// #define GINPUT_TOUCH_CXTCLICK_TIME 700
++// #define GINPUT_TOUCH_USER_CALIBRATION_LOAD FALSE
++// #define GINPUT_TOUCH_USER_CALIBRATION_SAVE FALSE
++// #define GMOUSE_DRIVER_LIST GMOUSEVMT_Win32, GMOUSEVMT_Win32
++//#define GINPUT_NEED_KEYBOARD FALSE
++// #define GINPUT_KEYBOARD_POLL_PERIOD 200
++// #define GKEYBOARD_DRIVER_LIST GKEYBOARDVMT_Win32, GKEYBOARDVMT_Win32
++// #define GKEYBOARD_LAYOUT_OFF FALSE
++// #define GKEYBOARD_LAYOUT_SCANCODE2_US FALSE
++//#define GINPUT_NEED_TOGGLE FALSE
++//#define GINPUT_NEED_DIAL FALSE
++
++
++///////////////////////////////////////////////////////////////////////////
++// GFILE //
++///////////////////////////////////////////////////////////////////////////
++#define GFX_USE_GFILE FALSE
++
++//#define GFILE_NEED_PRINTG FALSE
++//#define GFILE_NEED_SCANG FALSE
++//#define GFILE_NEED_STRINGS FALSE
++//#define GFILE_NEED_FILELISTS FALSE
++//#define GFILE_NEED_STDIO FALSE
++//#define GFILE_NEED_NOAUTOMOUNT FALSE
++//#define GFILE_NEED_NOAUTOSYNC FALSE
++
++//#define GFILE_NEED_MEMFS FALSE
++//#define GFILE_NEED_ROMFS FALSE
++//#define GFILE_NEED_RAMFS FALSE
++//#define GFILE_NEED_FATFS FALSE
++//#define GFILE_NEED_NATIVEFS FALSE
++//#define GFILE_NEED_CHBIOSFS FALSE
++
++//#define GFILE_ALLOW_FLOATS FALSE
++//#define GFILE_ALLOW_DEVICESPECIFIC FALSE
++//#define GFILE_MAX_GFILES 3
++
++///////////////////////////////////////////////////////////////////////////
++// GADC //
++///////////////////////////////////////////////////////////////////////////
++#define GFX_USE_GADC FALSE
++
++//#define GADC_MAX_LOWSPEED_DEVICES 4
++
++
++///////////////////////////////////////////////////////////////////////////
++// GAUDIO //
++///////////////////////////////////////////////////////////////////////////
++#define GFX_USE_GAUDIO FALSE
++// There seems to be a bug in the ugfx code, the wrong define is used
++// So define it in order to avoid warnings
++#define GFX_USE_GAUDIN GFX_USE_GAUDIO
++// #define GAUDIO_NEED_PLAY FALSE
++// #define GAUDIO_NEED_RECORD FALSE
++
++
++///////////////////////////////////////////////////////////////////////////
++// GMISC //
++///////////////////////////////////////////////////////////////////////////
++#define GFX_USE_GMISC FALSE
++
++//#define GMISC_NEED_ARRAYOPS FALSE
++//#define GMISC_NEED_FASTTRIG FALSE
++//#define GMISC_NEED_FIXEDTRIG FALSE
++//#define GMISC_NEED_INVSQRT FALSE
++// #define GMISC_INVSQRT_MIXED_ENDIAN FALSE
++// #define GMISC_INVSQRT_REAL_SLOW FALSE
++//#define GMISC_NEED_MATRIXFLOAT2D FALSE
++//#define GMISC_NEED_MATRIXFIXED2D FALSE
++
++#endif /* _GFXCONF_H */
--- /dev/null
--- /dev/null
++/*
++The MIT License (MIT)
++
++Copyright (c) 2016 Fred Sundvik
++
++Permission is hereby granted, free of charge, to any person obtaining a copy
++of this software and associated documentation files (the "Software"), to deal
++in the Software without restriction, including without limitation the rights
++to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
++copies of the Software, and to permit persons to whom the Software is
++furnished to do so, subject to the following conditions:
++
++The above copyright notice and this permission notice shall be included in all
++copies or substantial portions of the Software.
++
++THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
++AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
++LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
++OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++SOFTWARE.
++*/
++
++#include "lcd_backlight.h"
++#include "hal.h"
++
++#define RED_PIN 1
++#define GREEN_PIN 2
++#define BLUE_PIN 3
++#define CHANNEL_RED FTM0->CHANNEL[0]
++#define CHANNEL_GREEN FTM0->CHANNEL[1]
++#define CHANNEL_BLUE FTM0->CHANNEL[2]
++
++#define RGB_PORT PORTC
++#define RGB_PORT_GPIO GPIOC
++
++// Base FTM clock selection (72 MHz system clock)
++// @ 0xFFFF period, 72 MHz / (0xFFFF * 2) = Actual period
++// Higher pre-scalar will use the most power (also look the best)
++// Pre-scalar calculations
++// 0 - 72 MHz -> 549 Hz
++// 1 - 36 MHz -> 275 Hz
++// 2 - 18 MHz -> 137 Hz
++// 3 - 9 MHz -> 69 Hz (Slightly visible flicker)
++// 4 - 4 500 kHz -> 34 Hz (Visible flickering)
++// 5 - 2 250 kHz -> 17 Hz
++// 6 - 1 125 kHz -> 9 Hz
++// 7 - 562 500 Hz -> 4 Hz
++// Using a higher pre-scalar without flicker is possible but FTM0_MOD will need to be reduced
++// Which will reduce the brightness range
++#define PRESCALAR_DEFINE 0
++
++void lcd_backlight_hal_init(void) {
++ // Setup Backlight
++ SIM->SCGC6 |= SIM_SCGC6_FTM0;
++ FTM0->CNT = 0; // Reset counter
++
++ // PWM Period
++ // 16-bit maximum
++ FTM0->MOD = 0xFFFF;
++
++ // Set FTM to PWM output - Edge Aligned, Low-true pulses
++#define CNSC_MODE FTM_SC_CPWMS | FTM_SC_PS(4) | FTM_SC_CLKS(0)
++ CHANNEL_RED.CnSC = CNSC_MODE;
++ CHANNEL_GREEN.CnSC = CNSC_MODE;
++ CHANNEL_BLUE.CnSC = CNSC_MODE;
++
++ // System clock, /w prescalar setting
++ FTM0->SC = FTM_SC_CLKS(1) | FTM_SC_PS(PRESCALAR_DEFINE);
++
++ CHANNEL_RED.CnV = 0;
++ CHANNEL_GREEN.CnV = 0;
++ CHANNEL_BLUE.CnV = 0;
++
++ RGB_PORT_GPIO->PDDR |= (1 << RED_PIN);
++ RGB_PORT_GPIO->PDDR |= (1 << GREEN_PIN);
++ RGB_PORT_GPIO->PDDR |= (1 << BLUE_PIN);
++
++#define RGB_MODE PORTx_PCRn_SRE | PORTx_PCRn_DSE | PORTx_PCRn_MUX(4)
++ RGB_PORT->PCR[RED_PIN] = RGB_MODE;
++ RGB_PORT->PCR[GREEN_PIN] = RGB_MODE;
++ RGB_PORT->PCR[BLUE_PIN] = RGB_MODE;
++}
++
++void lcd_backlight_hal_color(uint16_t r, uint16_t g, uint16_t b) {
++ CHANNEL_RED.CnV = r;
++ CHANNEL_GREEN.CnV = g;
++ CHANNEL_BLUE.CnV = b;
++}
++
--- /dev/null
--- /dev/null
++/*
++The MIT License (MIT)
++
++Copyright (c) 2016 Fred Sundvik
++
++Permission is hereby granted, free of charge, to any person obtaining a copy
++of this software and associated documentation files (the "Software"), to deal
++in the Software without restriction, including without limitation the rights
++to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
++copies of the Software, and to permit persons to whom the Software is
++furnished to do so, subject to the following conditions:
++
++The above copyright notice and this permission notice shall be included in all
++copies or substantial portions of the Software.
++
++THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
++AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
++LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
++OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++SOFTWARE.
++*/
++
++// Currently we are assuming that both the backlight and LCD are enabled
++// But it's entirely possible to write a custom visualizer that use only
++// one of them
++#ifndef LCD_BACKLIGHT_ENABLE
++#error This visualizer needs that LCD backlight is enabled
++#endif
++
++#ifndef LCD_ENABLE
++#error This visualizer needs that LCD is enabled
++#endif
++
++#include "visualizer.h"
++
++static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
++
++// Just an example how to write custom keyframe functions, we could have moved
++// all this into the init function
++bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
++ (void)animation;
++ // Read the uGFX documentation for information how to use the displays
++ // http://wiki.ugfx.org/index.php/Main_Page
++ gdispClear(White);
++ // You can use static variables for things that can't be found in the animation
++ // or state structs
++ gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
++ gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
++ // Always remember to flush the display
++ gdispFlush();
++ // you could set the backlight color as well, but we won't do it here, since
++ // it's part of the following animation
++ // lcd_backlight_color(hue, saturation, intensity);
++ // We don't need constant updates, just drawing the screen once is enough
++ return false;
++}
++
++// Feel free to modify the animations below, or even add new ones if needed
++
++// Don't worry, if the startup animation is long, you can use the keyboard like normal
++// during that time
++static keyframe_animation_t startup_animation = {
++ .num_frames = 4,
++ .loop = false,
++ .frame_lengths = {0, MS2ST(1000), MS2ST(5000), 0},
++ .frame_functions = {display_welcome, keyframe_animate_backlight_color, keyframe_no_operation, enable_visualization},
++};
++
++// The color animation animates the LCD color when you change layers
++static keyframe_animation_t color_animation = {
++ .num_frames = 2,
++ .loop = false,
++ // Note that there's a 200 ms no-operation frame,
++ // this prevents the color from changing when activating the layer
++ // momentarily
++ .frame_lengths = {MS2ST(200), MS2ST(500)},
++ .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
++};
++
++// The LCD animation alternates between the layer name display and a
++// bitmap that displays all active layers
++static keyframe_animation_t lcd_animation = {
++ .num_frames = 2,
++ .loop = true,
++ .frame_lengths = {MS2ST(2000), MS2ST(2000)},
++ .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
++};
++
++void initialize_user_visualizer(visualizer_state_t* state) {
++ // The brightness will be dynamically adjustable in the future
++ // But for now, change it here.
++ lcd_backlight_brightness(0x50);
++ state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
++ state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
++ start_keyframe_animation(&startup_animation);
++}
++
++void update_user_visualizer_state(visualizer_state_t* state) {
++ // Add more tests, change the colors and layer texts here
++ // Usually you want to check the high bits (higher layers first)
++ // because that's the order layers are processed for keypresses
++ // You can for check for example:
++ // state->status.layer
++ // state->status.default_layer
++ // state->status.leds (see led.h for available statuses)
++ if (state->status.layer & 0x2) {
++ state->target_lcd_color = LCD_COLOR(0xA0, 0xB0, 0xFF);
++ state->layer_text = "Layer 2";
++ }
++ else {
++ state->target_lcd_color = LCD_COLOR(0x50, 0xB0, 0xFF);
++ state->layer_text = "Layer 1";
++ }
++ // You can also stop existing animations, and start your custom ones here
++ // remember that you should normally have only one animation for the LCD
++ // and one for the background. But you can also combine them if you want.
++ start_keyframe_animation(&lcd_animation);
++ start_keyframe_animation(&color_animation);
++}
--- /dev/null
--- /dev/null
++/*
++The MIT License (MIT)
++
++Copyright (c) 2016 Fred Sundvik
++
++Permission is hereby granted, free of charge, to any person obtaining a copy
++of this software and associated documentation files (the "Software"), to deal
++in the Software without restriction, including without limitation the rights
++to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
++copies of the Software, and to permit persons to whom the Software is
++furnished to do so, subject to the following conditions:
++
++The above copyright notice and this permission notice shall be included in all
++copies or substantial portions of the Software.
++
++THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
++AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
++LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
++OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++SOFTWARE.
++*/
++
++#include "lcd_backlight.h"
++#include <math.h>
++
++static uint8_t current_hue = 0x00;
++static uint8_t current_saturation = 0x00;
++static uint8_t current_intensity = 0xFF;
++static uint8_t current_brightness = 0x7F;
++
++void lcd_backlight_init(void) {
++ lcd_backlight_hal_init();
++ lcd_backlight_color(current_hue, current_saturation, current_intensity);
++}
++
++// This code is based on Brian Neltner's blogpost and example code
++// "Why every LED light should be using HSI colorspace".
++// http://blog.saikoled.com/post/43693602826/why-every-led-light-should-be-using-hsi
++static void hsi_to_rgb(float h, float s, float i, uint16_t* r_out, uint16_t* g_out, uint16_t* b_out) {
++ unsigned int r, g, b;
++ h = fmodf(h, 360.0f); // cycle h around to 0-360 degrees
++ h = 3.14159f * h / 180.0f; // Convert to radians.
++ s = s > 0.0f ? (s < 1.0f ? s : 1.0f) : 0.0f; // clamp s and i to interval [0,1]
++ i = i > 0.0f ? (i < 1.0f ? i : 1.0f) : 0.0f;
++
++ // Math! Thanks in part to Kyle Miller.
++ if(h < 2.09439f) {
++ r = 65535.0f * i/3.0f *(1.0f + s * cos(h) / cosf(1.047196667f - h));
++ g = 65535.0f * i/3.0f *(1.0f + s *(1.0f - cosf(h) / cos(1.047196667f - h)));
++ b = 65535.0f * i/3.0f *(1.0f - s);
++ } else if(h < 4.188787) {
++ h = h - 2.09439;
++ g = 65535.0f * i/3.0f *(1.0f + s * cosf(h) / cosf(1.047196667f - h));
++ b = 65535.0f * i/3.0f *(1.0f + s * (1.0f - cosf(h) / cosf(1.047196667f - h)));
++ r = 65535.0f * i/3.0f *(1.0f - s);
++ } else {
++ h = h - 4.188787;
++ b = 65535.0f*i/3.0f * (1.0f + s * cosf(h) / cosf(1.047196667f - h));
++ r = 65535.0f*i/3.0f * (1.0f + s * (1.0f - cosf(h) / cosf(1.047196667f - h)));
++ g = 65535.0f*i/3.0f * (1.0f - s);
++ }
++ *r_out = r > 65535 ? 65535 : r;
++ *g_out = g > 65535 ? 65535 : g;
++ *b_out = b > 65535 ? 65535 : b;
++}
++
++void lcd_backlight_color(uint8_t hue, uint8_t saturation, uint8_t intensity) {
++ uint16_t r, g, b;
++ float hue_f = 360.0f * (float)hue / 255.0f;
++ float saturation_f = (float)saturation / 255.0f;
++ float intensity_f = (float)intensity / 255.0f;
++ intensity_f *= (float)current_brightness / 255.0f;
++ hsi_to_rgb(hue_f, saturation_f, intensity_f, &r, &g, &b);
++ current_hue = hue;
++ current_saturation = saturation;
++ current_intensity = intensity;
++ lcd_backlight_hal_color(r, g, b);
++}
++
++void lcd_backlight_brightness(uint8_t b) {
++ current_brightness = b;
++ lcd_backlight_color(current_hue, current_saturation, current_intensity);
++}
--- /dev/null
--- /dev/null
++/*
++The MIT License (MIT)
++
++Copyright (c) 2016 Fred Sundvik
++
++Permission is hereby granted, free of charge, to any person obtaining a copy
++of this software and associated documentation files (the "Software"), to deal
++in the Software without restriction, including without limitation the rights
++to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
++copies of the Software, and to permit persons to whom the Software is
++furnished to do so, subject to the following conditions:
++
++The above copyright notice and this permission notice shall be included in all
++copies or substantial portions of the Software.
++
++THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
++AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
++LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
++OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++SOFTWARE.
++*/
++
++#ifndef LCD_BACKLIGHT_H_
++#define LCD_BACKLIGHT_H_
++#include "stdint.h"
++
++// Helper macros for storing hue, staturation and intensity as unsigned integers
++#define LCD_COLOR(hue, saturation, intensity) (hue << 16 | saturation << 8 | intensity)
++#define LCD_HUE(color) ((color >> 16) & 0xFF)
++#define LCD_SAT(color) ((color >> 8) & 0xFF)
++#define LCD_INT(color) (color & 0xFF)
++
++void lcd_backlight_init(void);
++void lcd_backlight_color(uint8_t hue, uint8_t saturation, uint8_t intensity);
++void lcd_backlight_brightness(uint8_t b);
++
++void lcd_backlight_hal_init(void);
++void lcd_backlight_hal_color(uint16_t r, uint16_t g, uint16_t b);
++
++#endif /* LCD_BACKLIGHT_H_ */
--- /dev/null
--- /dev/null
++# A visualization library for the TMK keyboard firmware
++
++This library is designed to work together with the [TMK keyboard firmware](https://github.com/tmk/tmk_keyboard). Currently it only works for [Chibios](http://www.chibios.org/)
++ flavors, but it would be possible to add support for other configurations as well. The LCD display functionality is provided by the [uGFX library](http://www.ugfx.org/).
++
++## To use this library as a user
++You can and should modify the visualizer\_user.c file. Check the comments in the file for more information.
++
++## To add this library to custom keyboard projects
++
++1. Add tmk_visualizer as a submodule to your project
++1. Set VISUALIZER_DIR in the main keyboard project makefile to point to the submodule
++1. Define LCD\_ENABLE and/or LCD\_BACKLIGHT\_ENABLE, to enable support
++1. Include the visualizer.mk make file
++1. Copy the files in the example\_integration folder to your keyboard project
++1. All other files than the callback.c file are included automatically, so you will need to add callback.c to your makefile manually. If you already have a similar file in your project, you can just copy the functions instead of the whole file.
++1. Edit the files to match your hardware. You might might want to read the Chibios and UGfx documentation, for more information.
++1. If you enable LCD support you might also have to write a custom uGFX display driver, check the uGFX documentation for that. You probably also want to enable SPI support in your Chibios configuration.
--- /dev/null
--- /dev/null
++Subproject commit e221a690616e20f87e0b0088baffdbd5427be862
--- /dev/null
--- /dev/null
++/*
++The MIT License (MIT)
++
++Copyright (c) 2016 Fred Sundvik
++
++Permission is hereby granted, free of charge, to any person obtaining a copy
++of this software and associated documentation files (the "Software"), to deal
++in the Software without restriction, including without limitation the rights
++to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
++copies of the Software, and to permit persons to whom the Software is
++furnished to do so, subject to the following conditions:
++
++The above copyright notice and this permission notice shall be included in all
++copies or substantial portions of the Software.
++
++THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
++AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
++LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
++OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++SOFTWARE.
++*/
++
++#include "visualizer.h"
++#include "ch.h"
++#include "config.h"
++#include <string.h>
++
++#ifdef LCD_ENABLE
++#include "gfx.h"
++#endif
++
++#ifdef LCD_BACKLIGHT_ENABLE
++#include "lcd_backlight.h"
++#endif
++
++//#define DEBUG_VISUALIZER
++
++#ifdef DEBUG_VISUALIZER
++#include "debug.h"
++#else
++#include "nodebug.h"
++#endif
++
++#ifdef USE_SERIAL_LINK
++#include "serial_link/protocol/transport.h"
++#include "serial_link/system/serial_link.h"
++#endif
++
++// Define this in config.h
++#ifndef VISUALIZER_THREAD_PRIORITY
++#define "Visualizer thread priority not defined"
++#endif
++
++
++static visualizer_keyboard_status_t current_status = {
++ .layer = 0xFFFFFFFF,
++ .default_layer = 0xFFFFFFFF,
++ .leds = 0xFFFFFFFF,
++ .suspended = false,
++};
++
++static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
++ return status1->layer == status2->layer &&
++ status1->default_layer == status2->default_layer &&
++ status1->leds == status2->leds &&
++ status1->suspended == status2->suspended;
++}
++
++static event_source_t layer_changed_event;
++static bool visualizer_enabled = false;
++
++#define MAX_SIMULTANEOUS_ANIMATIONS 4
++static keyframe_animation_t* animations[MAX_SIMULTANEOUS_ANIMATIONS] = {};
++
++#ifdef USE_SERIAL_LINK
++MASTER_TO_ALL_SLAVES_OBJECT(current_status, visualizer_keyboard_status_t);
++
++static remote_object_t* remote_objects[] = {
++ REMOTE_OBJECT(current_status),
++};
++
++#endif
++
++
++void start_keyframe_animation(keyframe_animation_t* animation) {
++ animation->current_frame = -1;
++ animation->time_left_in_frame = 0;
++ animation->need_update = true;
++ int free_index = -1;
++ for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
++ if (animations[i] == animation) {
++ return;
++ }
++ if (free_index == -1 && animations[i] == NULL) {
++ free_index=i;
++ }
++ }
++ if (free_index!=-1) {
++ animations[free_index] = animation;
++ }
++}
++
++void stop_keyframe_animation(keyframe_animation_t* animation) {
++ animation->current_frame = animation->num_frames;
++ animation->time_left_in_frame = 0;
++ animation->need_update = true;
++ for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
++ if (animations[i] == animation) {
++ animations[i] = NULL;
++ return;
++ }
++ }
++}
++
++void stop_all_keyframe_animations(void) {
++ for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
++ if (animations[i]) {
++ animations[i]->current_frame = animations[i]->num_frames;
++ animations[i]->time_left_in_frame = 0;
++ animations[i]->need_update = true;
++ animations[i] = NULL;
++ }
++ }
++}
++
++static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systime_t delta, systime_t* sleep_time) {
++ dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
++ animation->time_left_in_frame, delta);
++ if (animation->current_frame == animation->num_frames) {
++ animation->need_update = false;
++ return false;
++ }
++ if (animation->current_frame == -1) {
++ animation->current_frame = 0;
++ animation->time_left_in_frame = animation->frame_lengths[0];
++ animation->need_update = true;
++ } else {
++ animation->time_left_in_frame -= delta;
++ while (animation->time_left_in_frame <= 0) {
++ int left = animation->time_left_in_frame;
++ if (animation->need_update) {
++ animation->time_left_in_frame = 0;
++ (*animation->frame_functions[animation->current_frame])(animation, state);
++ }
++ animation->current_frame++;
++ animation->need_update = true;
++ if (animation->current_frame == animation->num_frames) {
++ if (animation->loop) {
++ animation->current_frame = 0;
++ }
++ else {
++ stop_keyframe_animation(animation);
++ return false;
++ }
++ }
++ delta = -left;
++ animation->time_left_in_frame = animation->frame_lengths[animation->current_frame];
++ animation->time_left_in_frame -= delta;
++ }
++ }
++ if (animation->need_update) {
++ animation->need_update = (*animation->frame_functions[animation->current_frame])(animation, state);
++ }
++
++ int wanted_sleep = animation->need_update ? 10 : animation->time_left_in_frame;
++ if ((unsigned)wanted_sleep < *sleep_time) {
++ *sleep_time = wanted_sleep;
++ }
++
++ return true;
++}
++
++bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state) {
++ (void)animation;
++ (void)state;
++ return false;
++}
++
++#ifdef LCD_BACKLIGHT_ENABLE
++bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
++ int frame_length = animation->frame_lengths[animation->current_frame];
++ int current_pos = frame_length - animation->time_left_in_frame;
++ uint8_t t_h = LCD_HUE(state->target_lcd_color);
++ uint8_t t_s = LCD_SAT(state->target_lcd_color);
++ uint8_t t_i = LCD_INT(state->target_lcd_color);
++ uint8_t p_h = LCD_HUE(state->prev_lcd_color);
++ uint8_t p_s = LCD_SAT(state->prev_lcd_color);
++ uint8_t p_i = LCD_INT(state->prev_lcd_color);
++
++ uint8_t d_h1 = t_h - p_h; //Modulo arithmetic since we want to wrap around
++ int d_h2 = t_h - p_h;
++ // Chose the shortest way around
++ int d_h = abs(d_h2) < d_h1 ? d_h2 : d_h1;
++ int d_s = t_s - p_s;
++ int d_i = t_i - p_i;
++
++ int hue = (d_h * current_pos) / frame_length;
++ int sat = (d_s * current_pos) / frame_length;
++ int intensity = (d_i * current_pos) / frame_length;
++ //dprintf("%X -> %X = %X\n", p_h, t_h, hue);
++ hue += p_h;
++ sat += p_s;
++ intensity += p_i;
++ state->current_lcd_color = LCD_COLOR(hue, sat, intensity);
++ lcd_backlight_color(
++ LCD_HUE(state->current_lcd_color),
++ LCD_SAT(state->current_lcd_color),
++ LCD_INT(state->current_lcd_color));
++
++ return true;
++}
++
++bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
++ (void)animation;
++ state->prev_lcd_color = state->target_lcd_color;
++ state->current_lcd_color = state->target_lcd_color;
++ lcd_backlight_color(
++ LCD_HUE(state->current_lcd_color),
++ LCD_SAT(state->current_lcd_color),
++ LCD_INT(state->current_lcd_color));
++ return false;
++}
++#endif // LCD_BACKLIGHT_ENABLE
++
++#ifdef LCD_ENABLE
++bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state) {
++ (void)animation;
++ gdispClear(White);
++ gdispDrawString(0, 10, state->layer_text, state->font_dejavusansbold12, Black);
++ gdispFlush();
++ return false;
++}
++
++static void format_layer_bitmap_string(uint16_t default_layer, uint16_t layer, char* buffer) {
++ for (int i=0; i<16;i++)
++ {
++ uint32_t mask = (1u << i);
++ if (default_layer & mask) {
++ if (layer & mask) {
++ *buffer = 'B';
++ } else {
++ *buffer = 'D';
++ }
++ } else if (layer & mask) {
++ *buffer = '1';
++ } else {
++ *buffer = '0';
++ }
++ ++buffer;
++
++ if (i==3 || i==7 || i==11) {
++ *buffer = ' ';
++ ++buffer;
++ }
++ }
++ *buffer = 0;
++}
++
++bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) {
++ (void)animation;
++ const char* layer_help = "1=On D=Default B=Both";
++ char layer_buffer[16 + 4]; // 3 spaces and one null terminator
++ gdispClear(White);
++ gdispDrawString(0, 0, layer_help, state->font_fixed5x8, Black);
++ format_layer_bitmap_string(state->status.default_layer, state->status.layer, layer_buffer);
++ gdispDrawString(0, 10, layer_buffer, state->font_fixed5x8, Black);
++ format_layer_bitmap_string(state->status.default_layer >> 16, state->status.layer >> 16, layer_buffer);
++ gdispDrawString(0, 20, layer_buffer, state->font_fixed5x8, Black);
++ gdispFlush();
++ return false;
++}
++#endif // LCD_ENABLE
++
++bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
++ (void)animation;
++ (void)state;
++#ifdef LCD_ENABLE
++ gdispSetPowerMode(powerOff);
++#endif
++#ifdef LCD_BACKLIGHT_ENABLE
++ lcd_backlight_hal_color(0, 0, 0);
++#endif
++ return false;
++}
++
++bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
++ (void)animation;
++ (void)state;
++#ifdef LCD_ENABLE
++ gdispSetPowerMode(powerOn);
++#endif
++ return false;
++}
++
++bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state) {
++ (void)animation;
++ (void)state;
++ dprint("User visualizer inited\n");
++ visualizer_enabled = true;
++ return false;
++}
++
++// TODO: Optimize the stack size, this is probably way too big
++static THD_WORKING_AREA(visualizerThreadStack, 1024);
++static THD_FUNCTION(visualizerThread, arg) {
++ (void)arg;
++
++ event_listener_t event_listener;
++ chEvtRegister(&layer_changed_event, &event_listener, 0);
++
++ visualizer_keyboard_status_t initial_status = {
++ .default_layer = 0xFFFFFFFF,
++ .layer = 0xFFFFFFFF,
++ .leds = 0xFFFFFFFF,
++ .suspended = false,
++ };
++
++ visualizer_state_t state = {
++ .status = initial_status,
++ .current_lcd_color = 0,
++#ifdef LCD_ENABLE
++ .font_fixed5x8 = gdispOpenFont("fixed_5x8"),
++ .font_dejavusansbold12 = gdispOpenFont("DejaVuSansBold12")
++#endif
++ };
++ initialize_user_visualizer(&state);
++ state.prev_lcd_color = state.current_lcd_color;
++
++#ifdef LCD_BACKLIGHT_ENABLE
++ lcd_backlight_color(
++ LCD_HUE(state.current_lcd_color),
++ LCD_SAT(state.current_lcd_color),
++ LCD_INT(state.current_lcd_color));
++#endif
++
++ systime_t sleep_time = TIME_INFINITE;
++ systime_t current_time = chVTGetSystemTimeX();
++
++ while(true) {
++ systime_t new_time = chVTGetSystemTimeX();
++ systime_t delta = new_time - current_time;
++ current_time = new_time;
++ bool enabled = visualizer_enabled;
++ if (!same_status(&state.status, ¤t_status)) {
++ if (visualizer_enabled) {
++ if (current_status.suspended) {
++ stop_all_keyframe_animations();
++ visualizer_enabled = false;
++ state.status = current_status;
++ user_visualizer_suspend(&state);
++ }
++ else {
++ state.status = current_status;
++ update_user_visualizer_state(&state);
++ }
++ state.prev_lcd_color = state.current_lcd_color;
++ }
++ }
++ if (!enabled && state.status.suspended && current_status.suspended == false) {
++ // Setting the status to the initial status will force an update
++ // when the visualizer is enabled again
++ state.status = initial_status;
++ state.status.suspended = false;
++ stop_all_keyframe_animations();
++ user_visualizer_resume(&state);
++ state.prev_lcd_color = state.current_lcd_color;
++ }
++ sleep_time = TIME_INFINITE;
++ for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
++ if (animations[i]) {
++ update_keyframe_animation(animations[i], &state, delta, &sleep_time);
++ }
++ }
++ // The animation can enable the visualizer
++ // And we might need to update the state when that happens
++ // so don't sleep
++ if (enabled != visualizer_enabled) {
++ sleep_time = 0;
++ }
++
++ systime_t after_update = chVTGetSystemTimeX();
++ unsigned update_delta = after_update - current_time;
++ if (sleep_time != TIME_INFINITE) {
++ if (sleep_time > update_delta) {
++ sleep_time -= update_delta;
++ }
++ else {
++ sleep_time = 0;
++ }
++ }
++ dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time);
++ chEvtWaitOneTimeout(EVENT_MASK(0), sleep_time);
++ }
++#ifdef LCD_ENABLE
++ gdispCloseFont(state.font_fixed5x8);
++ gdispCloseFont(state.font_dejavusansbold12);
++#endif
++}
++
++void visualizer_init(void) {
++#ifdef LCD_ENABLE
++ gfxInit();
++#endif
++
++#ifdef LCD_BACKLIGHT_ENABLE
++ lcd_backlight_init();
++#endif
++
++#ifdef USE_SERIAL_LINK
++ add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
++#endif
++ // We are using a low priority thread, the idea is to have it run only
++ // when the main thread is sleeping during the matrix scanning
++ chEvtObjectInit(&layer_changed_event);
++ (void)chThdCreateStatic(visualizerThreadStack, sizeof(visualizerThreadStack),
++ VISUALIZER_THREAD_PRIORITY, visualizerThread, NULL);
++}
++
++void update_status(bool changed) {
++ if (changed) {
++ chEvtBroadcast(&layer_changed_event);
++ }
++#ifdef USE_SERIAL_LINK
++ static systime_t last_update = 0;
++ systime_t current_update = chVTGetSystemTimeX();
++ systime_t delta = current_update - last_update;
++ if (changed || delta > MS2ST(10)) {
++ last_update = current_update;
++ visualizer_keyboard_status_t* r = begin_write_current_status();
++ *r = current_status;
++ end_write_current_status();
++ }
++#endif
++}
++
++void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
++ // Note that there's a small race condition here, the thread could read
++ // a state where one of these are set but not the other. But this should
++ // not really matter as it will be fixed during the next loop step.
++ // Alternatively a mutex could be used instead of the volatile variables
++
++ bool changed = false;
++#ifdef USE_SERIAL_LINK
++ if (is_serial_link_connected ()) {
++ visualizer_keyboard_status_t* new_status = read_current_status();
++ if (new_status) {
++ if (!same_status(¤t_status, new_status)) {
++ changed = true;
++ current_status = *new_status;
++ }
++ }
++ }
++ else {
++#else
++ {
++#endif
++ visualizer_keyboard_status_t new_status = {
++ .layer = state,
++ .default_layer = default_state,
++ .leds = leds,
++ .suspended = current_status.suspended,
++ };
++ if (!same_status(¤t_status, &new_status)) {
++ changed = true;
++ current_status = new_status;
++ }
++ }
++ update_status(changed);
++}
++
++void visualizer_suspend(void) {
++ current_status.suspended = true;
++ update_status(true);
++}
++
++void visualizer_resume(void) {
++ current_status.suspended = false;
++ update_status(true);
++}
--- /dev/null
--- /dev/null
++/*
++The MIT License (MIT)
++
++Copyright (c) 2016 Fred Sundvik
++
++Permission is hereby granted, free of charge, to any person obtaining a copy
++of this software and associated documentation files (the "Software"), to deal
++in the Software without restriction, including without limitation the rights
++to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
++copies of the Software, and to permit persons to whom the Software is
++furnished to do so, subject to the following conditions:
++
++The above copyright notice and this permission notice shall be included in all
++copies or substantial portions of the Software.
++
++THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
++AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
++LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
++OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++SOFTWARE.
++*/
++
++#ifndef VISUALIZER_H
++#define VISUALIZER_H
++#include <stdlib.h>
++#include <stdint.h>
++#include <stdbool.h>
++
++#ifdef LCD_ENABLE
++#include "gfx.h"
++#endif
++
++#ifdef LCD_BACKLIGHT_ENABLE
++#include "lcd_backlight.h"
++#endif
++
++// This need to be called once at the start
++void visualizer_init(void);
++// This should be called at every matrix scan
++void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds);
++// This should be called when the keyboard goes to suspend state
++void visualizer_suspend(void);
++// This should be called when the keyboard wakes up from suspend state
++void visualizer_resume(void);
++
++// If you need support for more than 8 keyframes per animation, you can change this
++#define MAX_VISUALIZER_KEY_FRAMES 8
++
++struct keyframe_animation_t;
++
++typedef struct {
++ uint32_t layer;
++ uint32_t default_layer;
++ uint32_t leds; // See led.h for available statuses
++ bool suspended;
++} visualizer_keyboard_status_t;
++
++// The state struct is used by the various keyframe functions
++// It's also used for setting the LCD color and layer text
++// from the user customized code
++typedef struct visualizer_state_t {
++ // The user code should primarily be modifying these
++ uint32_t target_lcd_color;
++ const char* layer_text;
++
++ // The user visualizer(and animation functions) can read these
++ visualizer_keyboard_status_t status;
++
++ // These are used by the animation functions
++ uint32_t current_lcd_color;
++ uint32_t prev_lcd_color;
++#ifdef LCD_ENABLE
++ font_t font_fixed5x8;
++ font_t font_dejavusansbold12;
++#endif
++} visualizer_state_t;
++
++// Any custom keyframe function should have this signature
++// return true to get continuous updates, otherwise you will only get one
++// update per frame
++typedef bool (*frame_func)(struct keyframe_animation_t*, visualizer_state_t*);
++
++// Represents a keyframe animation, so fields are internal to the system
++// while others are meant to be initialized by the user code
++typedef struct keyframe_animation_t {
++ // These should be initialized
++ int num_frames;
++ bool loop;
++ int frame_lengths[MAX_VISUALIZER_KEY_FRAMES];
++ frame_func frame_functions[MAX_VISUALIZER_KEY_FRAMES];
++
++ // Used internally by the system, and can also be read by
++ // keyframe update functions
++ int current_frame;
++ int time_left_in_frame;
++ bool need_update;
++
++} keyframe_animation_t;
++
++void start_keyframe_animation(keyframe_animation_t* animation);
++void stop_keyframe_animation(keyframe_animation_t* animation);
++
++// Some predefined keyframe functions that can be used by the user code
++// Does nothing, useful for adding delays
++bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state);
++// Animates the LCD backlight color between the current color and the target color (of the state)
++bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state);
++// Sets the backlight color to the target color
++bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state);
++// Displays the layer text centered vertically on the screen
++bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
++// Displays a bitmap (0/1) of all the currently active layers
++bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
++
++bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
++bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
++
++// Call this once, when the initial animation has finished, alternatively you can call it
++// directly from the initalize_user_visualizer function (the animation can be null)
++bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state);
++
++// These two functions have to be implemented by the user
++void initialize_user_visualizer(visualizer_state_t* state);
++void update_user_visualizer_state(visualizer_state_t* state);
++void user_visualizer_suspend(visualizer_state_t* state);
++void user_visualizer_resume(visualizer_state_t* state);
++
++
++#endif /* VISUALIZER_H */
--- /dev/null
--- /dev/null
++# The MIT License (MIT)
++#
++# Copyright (c) 2016 Fred Sundvik
++#
++# Permission is hereby granted, free of charge, to any person obtaining a copy
++# of this software and associated documentation files (the "Software"), to deal
++# in the Software without restriction, including without limitation the rights
++# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
++# copies of the Software, and to permit persons to whom the Software is
++# furnished to do so, subject to the following conditions:
++#
++# The above copyright notice and this permission notice shall be included in all
++# copies or substantial portions of the Software.
++#
++# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
++# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
++# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
++# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
++# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
++# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
++# SOFTWARE.
++
++GFXLIB = $(VISUALIZER_DIR)/ugfx
++ifdef LCD_ENABLE
++include $(GFXLIB)/gfx.mk
++UDEFS += -DLCD_ENABLE
++ULIBS += -lm
++endif
++SRC += $(GFXSRC) $(VISUALIZER_DIR)/visualizer.c
++UINCDIR += $(GFXINC) $(VISUALIZER_DIR)
++
++ifdef LCD_BACKLIGHT_ENABLE
++SRC += $(VISUALIZER_DIR)/lcd_backlight.c
++SRC += lcd_backlight_hal.c
++UDEFS += -DLCD_BACKLIGHT_ENABLE
++endif
++
++ifndef VISUALIZER_USER
++VISUALIZER_USER = visualizer_user.c
++endif
++SRC += $(VISUALIZER_USER)