* [Space Cadet](space_cadet_shift.md)
* [Tap Dance](tap_dance.md)
* [Mouse keys](mouse_keys.md)
+ * [Unicode](unicode.md)
* Reference
* [Glossary](glossary.md)
* [Keycodes](keycodes.md)
* [Basic Keycodes](basic_keycodes.md)
* [Quantum Keycodes](quantum_keycodes.md)
- * [The Config File](config_options.md)
+ * [The `config.h` File](config_options.md)
* [Customizing Functionality](custom_quantum_functions.md)
* [Documentation Best Practices](documentation_best_practices.md)
+ * [Unit Testing](unit_testing.md)
-* For makers and modders
+* For Makers and Modders
* [Adding a keyboard to QMK](adding_a_keyboard_to_qmk.md)
- * [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md)
- * [Modding your keyboard](modding_your_keyboard.md)
* [Adding features to QMK](adding_features_to_qmk.md)
+ * [Hand Wiring Guide](hand_wiring.md)
* [ISP flashing guide](isp_flashing_guide.md)
+ * [Modding your keyboard](modding_your_keyboard.md)
+ * [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md)
-* For Deeper Understanding
+* For a Deeper Understanding
* [How Keyboards Work](basic_how_keyboards_work.md)
* [Understanding QMK](understanding_qmk.md)
-* Other topics
+* Other Topics
* [General FAQ](faq.md)
* [Using Eclipse with QMK](eclipse.md)
--- /dev/null
+# Unicode support
+
+There are three Unicode keymap definition method available in QMK:
+
+## UNICODE_ENABLE
+
+Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in
+keymap file, where *n* is a 4 digit hexadecimal.
+
+## UNICODEMAP_ENABLE
+
+Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping
+table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file.
+The keycode function is `X(n)` where *n* is the array index of the mapping
+table.
+
+## UCIS_ENABLE
+
+TBD
+
+Unicode input in QMK works by inputing a sequence of characters to the OS,
+sort of like macro. Unfortunately, each OS has different ideas on how Unicode is inputted.
+
+This is the current list of Unicode input method in QMK:
+
+* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
+* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
+* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
+* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
+
+# Additional language support
+
+In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
+
+# International Characters on Windows
+
+[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others.
+
+The method does not require Unicode support in the keyboard itself but depends instead of AutoHotkey running in the background.
+
+First you need to select a modifier combination that is not in use by any of your programs.
+CtrlAltWin is not used very widely and should therefore be perfect for this.
+There is a macro defined for a mod-tab combo `LCAG_T`.
+Add this mod-tab combo to a key on your keyboard, e.g.: `LCAG_T(KC_TAB)`.
+This makes the key behave like a tab key if pressed and released immediately but changes it to the modifier if used with another key.
+
+In the default script of AutoHotkey you can define custom hotkeys.
+
+ <^<!<#a::Send, ä
+ <^<!<#<+a::Send, Ä
+
+The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a.
+AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
+
+++ /dev/null
-# Unicode support
-
-There are three Unicode keymap definition method available in QMK:
-
-## UNICODE_ENABLE
-
-Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in
-keymap file, where *n* is a 4 digit hexadecimal.
-
-## UNICODEMAP_ENABLE
-
-Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping
-table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file.
-The keycode function is `X(n)` where *n* is the array index of the mapping
-table.
-
-## UCIS_ENABLE
-
-TBD
-
-Unicode input in QMK works by inputing a sequence of characters to the OS,
-sort of like macro. Unfortunately, each OS has different ideas on how Unicode is inputted.
-
-This is the current list of Unicode input method in QMK:
-
-* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
-* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
-* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
-* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
-
-# Additional language support
-
-In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
-
-# International Characters on Windows
-
-[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others.
-
-The method does not require Unicode support in the keyboard itself but depends instead of AutoHotkey running in the background.
-
-First you need to select a modifier combination that is not in use by any of your programs.
-CtrlAltWin is not used very widely and should therefore be perfect for this.
-There is a macro defined for a mod-tab combo `LCAG_T`.
-Add this mod-tab combo to a key on your keyboard, e.g.: `LCAG_T(KC_TAB)`.
-This makes the key behave like a tab key if pressed and released immediately but changes it to the modifier if used with another key.
-
-In the default script of AutoHotkey you can define custom hotkeys.
-
- <^<!<#a::Send, ä
- <^<!<#<+a::Send, Ä
-
-The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a.
-AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
-