-#include "roadkit.h"\r
-#include "action_layer.h"\r
-#include "eeconfig.h"\r
-\r
-extern keymap_config_t keymap_config;\r
-\r
-// Each layer gets a name for readability, which is then used in the keymap matrix below.\r
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.\r
-// Layer names don't all need to be of the same length, obviously, and you can also skip them\r
-// entirely and just use numbers.\r
-\r
-#define _NP 0\r
-#define _L1 1\r
-#define _L2 2\r
-#define _L3 3\r
-\r
-// Macro name shortcuts\r
-#define NUMPAD M(_NP)\r
-#define LAYER1 M(_L1)\r
-#define LAYER2 M(_L2)\r
-#define LAYER3 M(_L3)\r
-\r
-// Fillers to make layering more clear\r
-#define _______ KC_TRNS\r
-#define XXXXXXX KC_NO\r
-\r
-void matrix_init_user(void) {\r
- backlight_level(4);\r
-}\r
-\r
-\r
-\r
-//Tap Dance Declarations\r
-\r
-enum {\r
-\r
- TD_EQUAL_NP = 0,\r
- TD_KP_PLUS_L1,\r
- TD_DOT_L2,\r
- TD_0_L3\r
-\r
-};\r
-\r
-//Tap Dance Definitions\r
-\r
-\r
- //TD equal to turn on layer NP\r
-void _td_equal_tg_finished (qk_tap_dance_state_t *state, void *user_data) {\r
- if (state->count == 1) {\r
- register_code(KC_EQUAL);\r
- } else if (state->count == 2) {\r
- backlight_set(3);\r
- layer_on(_NP);\r
- layer_off(_L1);\r
- layer_off(_L2);\r
- layer_off(_L3);\r
- }\r
-}\r
-\r
-void _td_equal_tg_reset (qk_tap_dance_state_t *state, void *user_data) {\r
- if (state->count == 1) {\r
- unregister_code(KC_EQUAL);\r
- }\r
-}\r
-\r
-\r
- //TD kp plus to toggle layer 1\r
-void _td_kp_plus_tg_finished (qk_tap_dance_state_t *state, void *user_data) {\r
- if (state->count == 1) {\r
- register_code(KC_KP_PLUS);\r
- } else if (state->count == 2) {\r
-// layer_invert(_L1);\r
- backlight_set(2);\r
- layer_on(_L1);\r
- layer_off(_L2);\r
- layer_off(_L3);\r
- }\r
-}\r
-\r
-void _td_kp_plus_tg_reset (qk_tap_dance_state_t *state, void *user_data) {\r
- if (state->count == 1) {\r
- unregister_code(KC_KP_PLUS);\r
- }\r
-}\r
-\r
-\r
- //TD dot to toggle layer 2\r
-void _td_dot_tg_finished (qk_tap_dance_state_t *state, void *user_data) {\r
- if (state->count == 1) {\r
- register_code(KC_DOT);\r
- } else if (state->count == 2) {\r
- backlight_set(1);\r
- layer_on(_L2);\r
- layer_off(_L1);\r
- layer_off(_L3);\r
- }\r
-}\r
-\r
-void _td_dot_tg_reset (qk_tap_dance_state_t *state, void *user_data) {\r
- if (state->count == 1) {\r
- unregister_code(KC_DOT);\r
- }\r
-}\r
-\r
- //TD 0 to toggle layer 3\r
-void _td_0_tg_finished (qk_tap_dance_state_t *state, void *user_data) {\r
- if (state->count == 1) {\r
- register_code(KC_0);\r
- } else if (state->count == 2) {\r
- backlight_set(0);\r
- layer_on(_L3);\r
- layer_off(_L1);\r
- layer_off(_L2);\r
- }\r
-}\r
-\r
-void _td_0_tg_reset (qk_tap_dance_state_t *state, void *user_data) {\r
- if (state->count == 1) {\r
- unregister_code(KC_0);\r
- }\r
-}\r
-\r
-//TD Actions\r
-qk_tap_dance_action_t tap_dance_actions[] = {\r
- [TD_EQUAL_NP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_equal_tg_finished, _td_equal_tg_reset),\r
- [TD_KP_PLUS_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_kp_plus_tg_finished, _td_kp_plus_tg_reset),\r
- [TD_DOT_L2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_dot_tg_finished, _td_dot_tg_reset),\r
- [TD_0_L3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_0_tg_finished, _td_0_tg_reset)\r
-};\r
-\r
-\r
-\r
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {\r
-\r
-/* Numberpad\r
- * ,-----------------------.\r
- * | 7 | 8 | 9 | / |\r
- * |-----`-----`-----`-----|\r
- * | 4 | 5 | 6 | * |\r
- * |-----`-----`-----`-----|\r
- * | 1 | 2 | 3 | - |\r
- * |-----`-----`-----`-----|\r
- * | 0 | . | + | = |\r
- * `-----`-----`-----`-----'\r
- * Tapdances:\r
- * | L3 | L2 | L1 | NP |\r
- * `-----`-----`-----`-----'\r
- */\r
- [_NP] = /* Numpad */\r
- SINGLES_KEYMAP(KC_7, KC_8, KC_9, KC_SLASH, \\r
- KC_4, KC_5, KC_6, KC_KP_ASTERISK, \\r
- KC_1, KC_2, KC_3, KC_MINUS, \\r
- TD(TD_0_L3), TD(TD_DOT_L2), TD(TD_KP_PLUS_L1), TD(TD_EQUAL_NP)),\r
-\r
-/* L1\r
- * ,-----------------------.\r
- * | Esc |Bksp |Home |PgUp |\r
- * |-----`-----`-----`-----|\r
- * | Tab | Up | End |PgDn |\r
- * |-----`-----`-----`-----|\r
- * |Left |Down |Right|Enter|\r
- * |-----`-----`-----`-----|\r
- * | 0 | . | + | = |\r
- * `-----`-----`-----`-----'\r
- */\r
- [_L1] = /* LAYER 1 */\r
- SINGLES_KEYMAP(KC_ESCAPE, KC_BSPACE, KC_HOME, KC_PGUP, \\r
- KC_TAB, KC_UP, KC_END, KC_PGDOWN, \\r
- KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER, \\r
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),\r
-\r
-/* L2\r
- * ,-----------------------.\r
- * |Sleep|LClik|RClik|VolUp|\r
- * |-----`-----`-----`-----|\r
- * |AltF4| F11 |WinTb|VolDn|\r
- * |-----`-----`-----`-----|\r
- * |PrvTk|Play |NxtTk|Mute |\r
- * |-----`-----`-----`-----|\r
- * | 0 | . | + | = |\r
- * `-----`-----`-----`-----'\r
- */ \r
- [_L2] = /* LAYER 2 */\r
- SINGLES_KEYMAP(KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \\r
- LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \\r
- KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \\r
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),\r
-\r
- \r
-/* L3 needs cut, copy, paste, undo, again (redo), find, calc, www back, www forward, F5\r
- * ,-----------------------.\r
- * |WBack|WHome|WFor | F5 |\r
- * |-----`-----`-----`-----|\r
- * |Calc |Undo |Redo |WSrch|\r
- * |-----`-----`-----`-----|\r
- * | Cut |Copy |Paste|Find |\r
- * |-----`-----`-----`-----|\r
- * | 0 | . | + | = |\r
- * `-----`-----`-----`-----'\r
- */ \r
- [_L3] = /* LAYER 3 */\r
- SINGLES_KEYMAP(KC_WWW_BACK, KC_WWW_HOME, KC_WWW_FORWARD, KC_F5, \\r
- KC_CALCULATOR, LCTL(KC_Z), LCTL(KC_Y), KC_WWW_SEARCH, \\r
- LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_F), \\r
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),\r
-};\r
-\r
-const uint16_t PROGMEM fn_actions[] = {\r
-\r
-};\r
-\r
-void persistent_default_layer_set(uint16_t default_layer) {\r
- eeconfig_update_default_layer(default_layer);\r
- default_layer_set(default_layer);\r
-}\r
-\r
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)\r
-{\r
- switch(id) {\r
- case _L3:\r
- if (record->event.pressed) {\r
- persistent_default_layer_set(1UL<<_L3);\r
- }\r
- break;\r
- case _L2:\r
- if (record->event.pressed) {\r
- persistent_default_layer_set(1UL<<_L2);\r
- }\r
- break;\r
- case _L1:\r
- if (record->event.pressed) {\r
- persistent_default_layer_set(1UL<<_L1);\r
- }\r
- break;\r
- case _NP:\r
- if (record->event.pressed) {\r
- persistent_default_layer_set(1UL<<_NP);\r
- }\r
- break;\r
- }\r
- return MACRO_NONE;\r
-};\r
+#include "roadkit.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+#define _NP 0
+#define _L1 1
+#define _L2 2
+#define _L3 3
+
+// Macro name shortcuts
+#define NUMPAD M(_NP)
+#define LAYER1 M(_L1)
+#define LAYER2 M(_L2)
+#define LAYER3 M(_L3)
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+void matrix_init_user(void) {
+ backlight_level(4);
+}
+
+
+
+//Tap Dance Declarations
+
+enum {
+
+ TD_EQUAL_NP = 0,
+ TD_KP_PLUS_L1,
+ TD_DOT_L2,
+ TD_0_L3
+
+};
+
+//Tap Dance Definitions
+
+
+ //TD equal to turn on layer NP
+void _td_equal_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ register_code(KC_EQUAL);
+ } else if (state->count == 2) {
+ backlight_set(3);
+ layer_on(_NP);
+ layer_off(_L1);
+ layer_off(_L2);
+ layer_off(_L3);
+ }
+}
+
+void _td_equal_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ unregister_code(KC_EQUAL);
+ }
+}
+
+
+ //TD kp plus to toggle layer 1
+void _td_kp_plus_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ register_code(KC_KP_PLUS);
+ } else if (state->count == 2) {
+// layer_invert(_L1);
+ backlight_set(2);
+ layer_on(_L1);
+ layer_off(_L2);
+ layer_off(_L3);
+ }
+}
+
+void _td_kp_plus_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ unregister_code(KC_KP_PLUS);
+ }
+}
+
+
+ //TD dot to toggle layer 2
+void _td_dot_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ register_code(KC_DOT);
+ } else if (state->count == 2) {
+ backlight_set(1);
+ layer_on(_L2);
+ layer_off(_L1);
+ layer_off(_L3);
+ }
+}
+
+void _td_dot_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ unregister_code(KC_DOT);
+ }
+}
+
+ //TD 0 to toggle layer 3
+void _td_0_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ register_code(KC_0);
+ } else if (state->count == 2) {
+ backlight_set(0);
+ layer_on(_L3);
+ layer_off(_L1);
+ layer_off(_L2);
+ }
+}
+
+void _td_0_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ unregister_code(KC_0);
+ }
+}
+
+//TD Actions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_EQUAL_NP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_equal_tg_finished, _td_equal_tg_reset),
+ [TD_KP_PLUS_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_kp_plus_tg_finished, _td_kp_plus_tg_reset),
+ [TD_DOT_L2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_dot_tg_finished, _td_dot_tg_reset),
+ [TD_0_L3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_0_tg_finished, _td_0_tg_reset)
+};
+
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Numberpad
+ * ,-----------------------.
+ * | 7 | 8 | 9 | / |
+ * |-----`-----`-----`-----|
+ * | 4 | 5 | 6 | * |
+ * |-----`-----`-----`-----|
+ * | 1 | 2 | 3 | - |
+ * |-----`-----`-----`-----|
+ * | 0 | . | + | = |
+ * `-----`-----`-----`-----'
+ * Tapdances:
+ * | L3 | L2 | L1 | NP |
+ * `-----`-----`-----`-----'
+ */
+ [_NP] = /* Numpad */
+ SINGLES_KEYMAP(KC_7, KC_8, KC_9, KC_SLASH, \
+ KC_4, KC_5, KC_6, KC_KP_ASTERISK, \
+ KC_1, KC_2, KC_3, KC_MINUS, \
+ TD(TD_0_L3), TD(TD_DOT_L2), TD(TD_KP_PLUS_L1), TD(TD_EQUAL_NP)),
+
+/* L1
+ * ,-----------------------.
+ * | Esc |Bksp |Home |PgUp |
+ * |-----`-----`-----`-----|
+ * | Tab | Up | End |PgDn |
+ * |-----`-----`-----`-----|
+ * |Left |Down |Right|Enter|
+ * |-----`-----`-----`-----|
+ * | 0 | . | + | = |
+ * `-----`-----`-----`-----'
+ */
+ [_L1] = /* LAYER 1 */
+ SINGLES_KEYMAP(KC_ESCAPE, KC_BSPACE, KC_HOME, KC_PGUP, \
+ KC_TAB, KC_UP, KC_END, KC_PGDOWN, \
+ KC_LEFT, KC_DOWN, KC_RIGHT, KC_KP_ENTER, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+/* L2
+ * ,-----------------------.
+ * |Sleep|LClik|RClik|VolUp|
+ * |-----`-----`-----`-----|
+ * |AltF4| F11 |WinTb|VolDn|
+ * |-----`-----`-----`-----|
+ * |PrvTk|Play |NxtTk|Mute |
+ * |-----`-----`-----`-----|
+ * | 0 | . | + | = |
+ * `-----`-----`-----`-----'
+ */
+ [_L2] = /* LAYER 2 */
+ SINGLES_KEYMAP(KC_SYSTEM_SLEEP, KC_MS_BTN1, KC_MS_BTN2, KC_AUDIO_VOL_UP, \
+ LALT(KC_F4), KC_F11, LGUI(KC_TAB), KC_AUDIO_VOL_DOWN, \
+ KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+
+/* L3 needs cut, copy, paste, undo, again (redo), find, calc, www back, www forward, F5
+ * ,-----------------------.
+ * |WBack|WHome|WFor | F5 |
+ * |-----`-----`-----`-----|
+ * |Calc |Undo |Redo |WSrch|
+ * |-----`-----`-----`-----|
+ * | Cut |Copy |Paste|Find |
+ * |-----`-----`-----`-----|
+ * | 0 | . | + | = |
+ * `-----`-----`-----`-----'
+ */
+ [_L3] = /* LAYER 3 */
+ SINGLES_KEYMAP(KC_WWW_BACK, KC_WWW_HOME, KC_WWW_FORWARD, KC_F5, \
+ KC_CALCULATOR, LCTL(KC_Z), LCTL(KC_Y), KC_WWW_SEARCH, \
+ LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_F), \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch(id) {
+ case _L3:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_L3);
+ }
+ break;
+ case _L2:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_L2);
+ }
+ break;
+ case _L1:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_L1);
+ }
+ break;
+ case _NP:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_NP);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};