const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT_5x6(
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
- KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
- OSM(MOD_LSFT), CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, OSM(MOD_RSFT),
- KC_F4, KC_F5, TG(CODEFLOW), KC_EQL,
- KC_LALT, KC_BSPC, KC_SPC, OSL(VIM),
- KC_TAB, TD(TD_SYM_VIM), KC_ENT, KC_RGUI,
- KC_LCTL, KC_DEL, KC_UP, KC_DOWN
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ OSM(MOD_LSFT), CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, OSM(MOD_RSFT),
+ KC_F4, KC_F5, TG(CODEFLOW), KC_EQL,
+ KC_LALT, KC_BSPC, KC_SPC, OSL(VIM),
+ TD(TD_COPY_PASTE), TD(TD_SYM_VIM), KC_ENT, KC_RGUI,
+ KC_LCTL, KC_DEL, KC_UP, KC_DOWN
),
[CODEFLOW] = LAYOUT_5x6(
static tap_dance_state_enum tap_dance_state;
static bool tap_dance_active = false;
-void tap_dance_layer_finished(qk_tap_dance_state_t *state, void *user_data) {
+void tap_dance_sym_vim_finished(qk_tap_dance_state_t *state, void *user_data) {
// Determine the current state
if (state->count == 1) {
if (state->interrupted || state->pressed == 0) tap_dance_state = SINGLE_TAP;
}
}
-
-void tap_dance_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
+void tap_dance_sym_vim_reset(qk_tap_dance_state_t *state, void *user_data) {
switch(tap_dance_state) {
case SINGLE_TAP:
clear_oneshot_layer_state(ONESHOT_PRESSED);
}
}
+void tap_dance_copy_paste_finished(qk_tap_dance_state_t *state, void *user_data) {
+ bool is_paste = state->count == 2;
+ // If either the one-shot shift is set, or if shift is being held, count as shift being held.
+ // We'll clear the one-shot shift if it was held
+ uint8_t one_shot_mods = get_oneshot_mods();
+ bool is_shift = false;
+
+ if (get_mods() & MOD_MASK_SHIFT) {
+ is_shift = true;
+ } else if (one_shot_mods & MOD_MASK_SHIFT) {
+ set_oneshot_mods(one_shot_mods & ~MOD_MASK_SHIFT);
+ is_shift = true;
+ }
+
+ if (is_paste) {
+ if (is_shift) {
+ SEND_STRING(SS_LSFT(SS_TAP(X_INSERT)));
+ } else {
+ SEND_STRING(SS_LCTRL("v"));
+ }
+ } else {
+ if (is_shift) {
+ SEND_STRING(SS_LCTRL(SS_TAP(X_INSERT)));
+ } else {
+ SEND_STRING(SS_LCTRL("c"));
+ }
+ }
+}
+
qk_tap_dance_action_t tap_dance_actions[] = {
- [TD_SYM_VIM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_layer_finished, tap_dance_layer_reset)
+ [TD_SYM_VIM] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_sym_vim_finished, tap_dance_sym_vim_reset),
+ [TD_COPY_PASTE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, tap_dance_copy_paste_finished, NULL)
};
void tap_dance_process_record(uint16_t keycode) {