+#endif // #ifndef RGBLIGHT_H_DUMMY_DEFINE
+#endif // RGBLIGHT_H
+
+#ifdef _RGBM_SINGLE_STATIC
+ _RGBM_SINGLE_STATIC( STATIC_LIGHT )
+ #ifdef RGBLIGHT_EFFECT_BREATHING
+ _RGBM_MULTI_DYNAMIC( BREATHING )
+ _RGBM_TMP_DYNAMIC( breathing_3 )
+ _RGBM_TMP_DYNAMIC( breathing_4 )
+ _RGBM_TMP_DYNAMIC( BREATHING_end )
+ #endif
+ #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
+ _RGBM_MULTI_DYNAMIC( RAINBOW_MOOD )
+ _RGBM_TMP_DYNAMIC( rainbow_mood_7 )
+ _RGBM_TMP_DYNAMIC( RAINBOW_MOOD_end )
+ #endif
+ #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
+ _RGBM_MULTI_DYNAMIC( RAINBOW_SWIRL )
+ _RGBM_TMP_DYNAMIC( rainbow_swirl_10 )
+ _RGBM_TMP_DYNAMIC( rainbow_swirl_11 )
+ _RGBM_TMP_DYNAMIC( rainbow_swirl_12 )
+ _RGBM_TMP_DYNAMIC( rainbow_swirl_13 )
+ _RGBM_TMP_DYNAMIC( RAINBOW_SWIRL_end )
+ #endif
+ #ifdef RGBLIGHT_EFFECT_SNAKE
+ _RGBM_MULTI_DYNAMIC( SNAKE )
+ _RGBM_TMP_DYNAMIC( snake_16 )
+ _RGBM_TMP_DYNAMIC( snake_17 )
+ _RGBM_TMP_DYNAMIC( snake_18 )
+ _RGBM_TMP_DYNAMIC( snake_19 )
+ _RGBM_TMP_DYNAMIC( SNAKE_end )
+ #endif
+ #ifdef RGBLIGHT_EFFECT_KNIGHT
+ _RGBM_MULTI_DYNAMIC( KNIGHT )
+ _RGBM_TMP_DYNAMIC( knight_22 )
+ _RGBM_TMP_DYNAMIC( KNIGHT_end )
+ #endif
+ #ifdef RGBLIGHT_EFFECT_CHRISTMAS
+ _RGBM_SINGLE_DYNAMIC( CHRISTMAS )
+ #endif
+ #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
+ _RGBM_MULTI_STATIC( STATIC_GRADIENT )
+ _RGBM_TMP_STATIC( static_gradient_26 )
+ _RGBM_TMP_STATIC( static_gradient_27 )
+ _RGBM_TMP_STATIC( static_gradient_28 )
+ _RGBM_TMP_STATIC( static_gradient_29 )
+ _RGBM_TMP_STATIC( static_gradient_30 )
+ _RGBM_TMP_STATIC( static_gradient_31 )
+ _RGBM_TMP_STATIC( static_gradient_32 )
+ _RGBM_TMP_STATIC( static_gradient_33 )
+ _RGBM_TMP_STATIC( STATIC_GRADIENT_end )
+ #endif
+ #ifdef RGBLIGHT_EFFECT_RGB_TEST
+ _RGBM_SINGLE_DYNAMIC( RGB_TEST )
+ #endif
+ #ifdef RGBLIGHT_EFFECT_ALTERNATING
+ _RGBM_SINGLE_DYNAMIC( ALTERNATING )
+ #endif