{
if (led_animation_circular) {
- po = sqrtf((powf(fabsf((disp.width / 2) - (led_cur->x - disp.left)), 2) + powf(fabsf((disp.height / 2) - (led_cur->y - disp.bottom)), 2))) / disp.max_distance * 100;
+ po = sqrtf((powf(fabsf((disp.width / 2) - (led_cur->x - disp.left)), 2) + powf(fabsf((disp.height / 2) - (led_cur->y - disp.bottom)), 2))) / disp.max_distance * 100;
}
else {
- if (led_animation_orientation)
- {
- po = led_cur->py;
- }
- else
- {
- po = led_cur->px;
- }
+ if (led_animation_orientation)
+ {
+ po = led_cur->py;
+ }
+ else
+ {
+ po = led_cur->px;
+ }
}
float pomod;