#define PITCH_STANDARD_A 432.0f
+You can completely disable Music Mode as well. This is useful, if you're pressed for space on your controller. To disable it, add this to your `confid.h`:
+
+ #define NO_MUSIC_MODE
+
## MIDI Functionality
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
process_midi_all_notes_off();
#endif
-#if defined(AUDIO_ENABLE)
+#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
music_all_notes_off();
uint16_t timer_start = timer_read();
PLAY_SONG(goodbye_song);
#ifdef STENO_ENABLE
process_steno(keycode, record) &&
#endif
- #if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
+ #if ( defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
process_music(keycode, record) &&
#endif
#ifdef TAP_DANCE_ENABLE
}
void matrix_scan_quantum() {
- #ifdef AUDIO_ENABLE
+ #if defined(AUDIO_ENABLE)
matrix_scan_music();
#endif