COLEMAK,
DVORAK,
PLOVER,
- LOWER,
- RAISE,
BACKLIT,
EXT_PLV
};
+#define LOWER MO(_LOWER)
+#define RAISE MO(_RAISE)
+
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
#endif
+uint32_t layer_state_set_user(uint32_t state) {
+ return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
+}
+
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
}
return false;
break;
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
default_layer_set(1U<<default_layer);
}
+uint32_t update_tri_layer_state(uint32_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
+ uint32_t mask12 = (1UL << layer1) | (1UL << layer2);
+ uint32_t mask3 = 1UL << layer3;
+ return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
+}
+
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
- if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
- layer_on(layer3);
- } else {
- layer_off(layer3);
- }
+ layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3));
}
void tap_random_base64(void) {
// For tri-layer
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
+uint32_t update_tri_layer_state(uint32_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3);
void set_single_persistent_default_layer(uint8_t default_layer);