.dep
*.o
+*.bin
*.eep
*.elf
*.hex
.idea/
CMakeLists.txt
.DS_STORE
+/util/wsl_downloaded
# Eclipse/PyCharm/Other IDE Settings
.cproject
FROM debian:jessie
MAINTAINER Erik Dasque <erik@frenchguys.com>
-RUN apt-get update
-RUN apt-get install --no-install-recommends -y build-essential \
+RUN apt-get update && apt-get install --no-install-recommends -y build-essential \
gcc \
unzip \
wget \
gcc-arm-none-eabi \
binutils-arm-none-eabi \
libnewlib-arm-none-eabi \
- git
-
-RUN apt-get clean
-RUN rm -rf /var/lib/apt/lists/*
+ git \
+ && rm -rf /var/lib/apt/lists/*
ENV keyboard=ergodox
ENV subproject=ez
ON_ERROR := error_occurred=1
+BREAK_ON_ERRORS = no
+
STARTING_MAKEFILE := $(firstword $(MAKEFILE_LIST))
ROOT_MAKEFILE := $(lastword $(MAKEFILE_LIST))
ROOT_DIR := $(dir $(ROOT_MAKEFILE))
include $(ROOT_DIR)/message.mk
+ifeq ($(strip $(BREAK_ON_ERRORS)), yes)
+HANDLE_ERROR = exit 1
+else
+HANDLE_ERROR = echo $$error_occurred > $(ERROR_FILE)
+endif
+
# The empty line is important here, as it will force a new shell to be created for each command
# Otherwise the command line will become too long with a lot of keyboards and keymaps
define RUN_COMMAND
+error_occurred=0;\
$(COMMAND_$(SILENT_MODE)_$(COMMAND))\
-if [ $$error_occurred -gt 0 ]; then echo $$error_occurred > $(ERROR_FILE); fi;
+if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
endef
define RUN_TEST
+error_occurred=0;\
$($(TEST)_COMMAND)\
-if [ $$error_occurred -gt 0 ]; then echo $$error_occurred > $(ERROR_FILE); fi;
-
+if [ $$error_occurred -gt 0 ]; then $(HANDLE_ERROR); fi;
endef
# Allow specifying just the subproject, in the keyboard directory, which will compile all keymaps
.PHONY: test-clean
test-clean: test-all-clean
+ifdef SKIP_VERSION
+SKIP_GIT := yes
+endif
+
# Generate the version.h file
ifndef SKIP_GIT
GIT_VERSION := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || date +"%Y-%m-%d-%H:%M:%S")
else
GIT_VERSION := NA
endif
+ifndef SKIP_VERSION
BUILD_DATE := $(shell date +"%Y-%m-%d-%H:%M:%S")
$(shell echo '#define QMK_VERSION "$(GIT_VERSION)"' > $(ROOT_DIR)/quantum/version.h)
$(shell echo '#define QMK_BUILDDATE "$(BUILD_DATE)"' >> $(ROOT_DIR)/quantum/version.h)
+else
+BUILD_DATE := NA
+endif
include $(ROOT_DIR)/testlist.mk
--- /dev/null
+{
+ "structure": {
+ "readme": "Home.md"
+ },
+ "plugins" : ["toolbar", "edit-link", "anchors"],
+ "pluginsConfig": {
+ "edit-link": {
+ "base": "https://github.com/qmk/qmk_firmware/edit/master/docs",
+ "label": "Suggest an edit"
+ },
+ "toolbar": {
+ "buttons":
+ [
+ {
+ "label": "QMK Firmware",
+ "icon": "fa fa-github",
+ "url": "https://github.com/qmk/qmk_firmware"
+ }
+ ]
+ }
+ },
+ "root": "./docs/"
+}
include common.mk
ifneq ($(SUBPROJECT),)
- TARGET ?= $(KEYBOARD)_$(SUBPROJECT)_$(KEYMAP)
- KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)_$(SUBPROJECT)
+ TARGET ?= $(KEYBOARD)_$(SUBPROJECT)_$(KEYMAP)
+ KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)_$(SUBPROJECT)
else
- TARGET ?= $(KEYBOARD)_$(KEYMAP)
- KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)
+ TARGET ?= $(KEYBOARD)_$(KEYMAP)
+ KEYBOARD_OUTPUT := $(BUILD_DIR)/obj_$(KEYBOARD)
endif
# Force expansion
MASTER ?= left
ifdef master
- MASTER = $(master)
+ MASTER = $(master)
endif
-ifeq ($(MASTER),right)
- OPT_DEFS += -DMASTER_IS_ON_RIGHT
-else
- ifneq ($(MASTER),left)
+ifeq ($(MASTER),right)
+ OPT_DEFS += -DMASTER_IS_ON_RIGHT
+else
+ ifneq ($(MASTER),left)
$(error MASTER does not have a valid value(left/right))
- endif
+ endif
endif
ifneq ("$(wildcard $(KEYBOARD_C))","")
include $(KEYBOARD_PATH)/rules.mk
-else
+else
$(error "$(KEYBOARD_C)" does not exist)
endif
ifneq ("$(wildcard $(SUBPROJECT_C))","")
OPT_DEFS += -DSUBPROJECT_$(SUBPROJECT)
include $(SUBPROJECT_PATH)/rules.mk
- else
+ else
$(error "$(SUBPROJECT_PATH)/$(SUBPROJECT).c" does not exist)
endif
endif
# We can assume a ChibiOS target When MCU_FAMILY is defined, since it's not used for LUFA
ifdef MCU_FAMILY
- PLATFORM=CHIBIOS
+ PLATFORM=CHIBIOS
else
- PLATFORM=AVR
+ PLATFORM=AVR
endif
ifeq ($(PLATFORM),CHIBIOS)
- include $(TMK_PATH)/protocol/chibios.mk
- include $(TMK_PATH)/chibios.mk
- OPT_OS = chibios
- ifneq ("$(wildcard $(SUBPROJECT_PATH)/bootloader_defs.h)","")
- OPT_DEFS += -include $(SUBPROJECT_PATH)/bootloader_defs.h
- else ifneq ("$(wildcard $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
- OPT_DEFS += -include $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h
- else ifneq ("$(wildcard $(KEYBOARD_PATH)/bootloader_defs.h)","")
- OPT_DEFS += -include $(KEYBOARD_PATH)/bootloader_defs.h
- else ifneq ("$(wildcard $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
- OPT_DEFS += -include $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h
- endif
+ include $(TMK_PATH)/protocol/chibios.mk
+ include $(TMK_PATH)/chibios.mk
+ OPT_OS = chibios
+ ifneq ("$(wildcard $(SUBPROJECT_PATH)/bootloader_defs.h)","")
+ OPT_DEFS += -include $(SUBPROJECT_PATH)/bootloader_defs.h
+ else ifneq ("$(wildcard $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
+ OPT_DEFS += -include $(SUBPROJECT_PATH)/boards/$(BOARD)/bootloader_defs.h
+ else ifneq ("$(wildcard $(KEYBOARD_PATH)/bootloader_defs.h)","")
+ OPT_DEFS += -include $(KEYBOARD_PATH)/bootloader_defs.h
+ else ifneq ("$(wildcard $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h)","")
+ OPT_DEFS += -include $(KEYBOARD_PATH)/boards/$(BOARD)/bootloader_defs.h
+ endif
endif
CONFIG_H = $(KEYBOARD_PATH)/config.h
ifneq ($(SUBPROJECT),)
- ifneq ("$(wildcard $(SUBPROJECT_C))","")
- CONFIG_H = $(SUBPROJECT_PATH)/config.h
- endif
+ ifneq ("$(wildcard $(SUBPROJECT_C))","")
+ CONFIG_H = $(SUBPROJECT_PATH)/config.h
+ endif
endif
-# Save the defines and includes here, so we don't include any keymap specific ones
+# Save the defines and includes here, so we don't include any keymap specific ones
PROJECT_DEFS := $(OPT_DEFS)
PROJECT_INC := $(VPATH) $(EXTRAINCDIRS) $(SUBPROJECT_PATH) $(KEYBOARD_PATH)
PROJECT_CONFIG := $(CONFIG_H)
ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
- CONFIG_H = $(KEYMAP_PATH)/config.h
+ CONFIG_H = $(KEYMAP_PATH)/config.h
endif
# # project specific files
SRC += $(KEYBOARD_C) \
- $(KEYMAP_C) \
- $(QUANTUM_DIR)/quantum.c \
- $(QUANTUM_DIR)/keymap_common.c \
- $(QUANTUM_DIR)/keycode_config.c \
- $(QUANTUM_DIR)/process_keycode/process_leader.c
+ $(KEYMAP_C) \
+ $(QUANTUM_DIR)/quantum.c \
+ $(QUANTUM_DIR)/keymap_common.c \
+ $(QUANTUM_DIR)/keycode_config.c \
+ $(QUANTUM_DIR)/process_keycode/process_leader.c
ifneq ($(SUBPROJECT),)
- SRC += $(SUBPROJECT_C)
+ SRC += $(SUBPROJECT_C)
endif
ifndef CUSTOM_MATRIX
- SRC += $(QUANTUM_DIR)/matrix.c
+ SRC += $(QUANTUM_DIR)/matrix.c
endif
ifeq ($(strip $(API_SYSEX_ENABLE)), yes)
- OPT_DEFS += -DAPI_SYSEX_ENABLE
- SRC += $(QUANTUM_DIR)/api/api_sysex.c
- OPT_DEFS += -DAPI_ENABLE
- SRC += $(QUANTUM_DIR)/api.c
+ OPT_DEFS += -DAPI_SYSEX_ENABLE
+ SRC += $(QUANTUM_DIR)/api/api_sysex.c
+ OPT_DEFS += -DAPI_ENABLE
+ SRC += $(QUANTUM_DIR)/api.c
MIDI_ENABLE=yes
endif
+MUSIC_ENABLE := 0
+
+ifeq ($(strip $(AUDIO_ENABLE)), yes)
+ OPT_DEFS += -DAUDIO_ENABLE
+ MUSIC_ENABLE := 1
+ SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
+ SRC += $(QUANTUM_DIR)/audio/audio.c
+ SRC += $(QUANTUM_DIR)/audio/voices.c
+ SRC += $(QUANTUM_DIR)/audio/luts.c
+endif
+
ifeq ($(strip $(MIDI_ENABLE)), yes)
OPT_DEFS += -DMIDI_ENABLE
- SRC += $(QUANTUM_DIR)/process_keycode/process_midi.c
+ MUSIC_ENABLE := 1
+ SRC += $(QUANTUM_DIR)/process_keycode/process_midi.c
+endif
+
+ifeq ($(MUSIC_ENABLE), 1)
+ SRC += $(QUANTUM_DIR)/process_keycode/process_music.c
endif
ifeq ($(strip $(COMBO_ENABLE)), yes)
OPT_DEFS += -DCOMBO_ENABLE
- SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
+ SRC += $(QUANTUM_DIR)/process_keycode/process_combo.c
endif
ifeq ($(strip $(VIRTSER_ENABLE)), yes)
OPT_DEFS += -DVIRTSER_ENABLE
endif
-ifeq ($(strip $(AUDIO_ENABLE)), yes)
- OPT_DEFS += -DAUDIO_ENABLE
- SRC += $(QUANTUM_DIR)/process_keycode/process_music.c
- SRC += $(QUANTUM_DIR)/audio/audio.c
- SRC += $(QUANTUM_DIR)/audio/voices.c
- SRC += $(QUANTUM_DIR)/audio/luts.c
-endif
-
ifeq ($(strip $(FAUXCLICKY_ENABLE)), yes)
OPT_DEFS += -DFAUXCLICKY_ENABLE
- SRC += $(QUANTUM_DIR)/fauxclicky.c
+ SRC += $(QUANTUM_DIR)/fauxclicky.c
endif
ifeq ($(strip $(UCIS_ENABLE)), yes)
- OPT_DEFS += -DUCIS_ENABLE
- SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
- SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
+ OPT_DEFS += -DUCIS_ENABLE
+ UNICODE_COMMON = yes
+ SRC += $(QUANTUM_DIR)/process_keycode/process_ucis.c
endif
ifeq ($(strip $(UNICODEMAP_ENABLE)), yes)
- OPT_DEFS += -DUNICODEMAP_ENABLE
- SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
- SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
+ OPT_DEFS += -DUNICODEMAP_ENABLE
+ UNICODE_COMMON = yes
+ SRC += $(QUANTUM_DIR)/process_keycode/process_unicodemap.c
endif
ifeq ($(strip $(UNICODE_ENABLE)), yes)
OPT_DEFS += -DUNICODE_ENABLE
- SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
- SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
+ UNICODE_COMMON = yes
+ SRC += $(QUANTUM_DIR)/process_keycode/process_unicode.c
+endif
+
+ifeq ($(strip $(UNICODE_COMMON)), yes)
+ SRC += $(QUANTUM_DIR)/process_keycode/process_unicode_common.c
endif
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
- OPT_DEFS += -DRGBLIGHT_ENABLE
- SRC += $(QUANTUM_DIR)/light_ws2812.c
- SRC += $(QUANTUM_DIR)/rgblight.c
+ OPT_DEFS += -DRGBLIGHT_ENABLE
+ SRC += $(QUANTUM_DIR)/light_ws2812.c
+ SRC += $(QUANTUM_DIR)/rgblight.c
+ CIE1931_CURVE = yes
+ LED_BREATHING_TABLE = yes
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
- OPT_DEFS += -DTAP_DANCE_ENABLE
- SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
+ OPT_DEFS += -DTAP_DANCE_ENABLE
+ SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
endif
ifeq ($(strip $(PRINTING_ENABLE)), yes)
- OPT_DEFS += -DPRINTING_ENABLE
- SRC += $(QUANTUM_DIR)/process_keycode/process_printer.c
- SRC += $(TMK_DIR)/protocol/serial_uart.c
+ OPT_DEFS += -DPRINTING_ENABLE
+ SRC += $(QUANTUM_DIR)/process_keycode/process_printer.c
+ SRC += $(TMK_DIR)/protocol/serial_uart.c
endif
ifeq ($(strip $(SERIAL_LINK_ENABLE)), yes)
- SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC))
- OPT_DEFS += $(SERIAL_DEFS)
- VAPTH += $(SERIAL_PATH)
+ SRC += $(patsubst $(QUANTUM_PATH)/%,%,$(SERIAL_SRC))
+ OPT_DEFS += $(SERIAL_DEFS)
+ VAPTH += $(SERIAL_PATH)
endif
ifneq ($(strip $(VARIABLE_TRACE)),)
- SRC += $(QUANTUM_DIR)/variable_trace.c
- OPT_DEFS += -DNUM_TRACED_VARIABLES=$(strip $(VARIABLE_TRACE))
+ SRC += $(QUANTUM_DIR)/variable_trace.c
+ OPT_DEFS += -DNUM_TRACED_VARIABLES=$(strip $(VARIABLE_TRACE))
ifneq ($(strip $(MAX_VARIABLE_TRACE_SIZE)),)
- OPT_DEFS += -DMAX_VARIABLE_TRACE_SIZE=$(strip $(MAX_VARIABLE_TRACE_SIZE))
+ OPT_DEFS += -DMAX_VARIABLE_TRACE_SIZE=$(strip $(MAX_VARIABLE_TRACE_SIZE))
+endif
+endif
+
+ifeq ($(strip $(LCD_ENABLE)), yes)
+ CIE1931_CURVE = yes
endif
+
+ifeq ($(strip $(LED_ENABLE)), yes)
+ CIE1931_CURVE = yes
+endif
+
+ifeq ($(strip $(CIE1931_CURVE)), yes)
+ OPT_DEFS += -DUSE_CIE1931_CURVE
+ LED_TABLES = yes
+endif
+
+ifeq ($(strip $(LED_BREATHING_TABLE)), yes)
+ OPT_DEFS += -DUSE_LED_BREATHING_TABLE
+ LED_TABLES = yes
+endif
+
+ifeq ($(strip $(LED_TABLES)), yes)
+ SRC += $(QUANTUM_DIR)/led_tables.c
endif
# Optimize size but this may cause error "relocation truncated to fit"
# Search Path
VPATH += $(KEYMAP_PATH)
ifneq ($(SUBPROJECT),)
- VPATH += $(SUBPROJECT_PATH)
+ VPATH += $(SUBPROJECT_PATH)
endif
VPATH += $(KEYBOARD_PATH)
VPATH += $(COMMON_VPATH)
ifeq ($(PLATFORM),AVR)
ifeq ($(strip $(PROTOCOL)), VUSB)
- include $(TMK_PATH)/protocol/vusb.mk
+ include $(TMK_PATH)/protocol/vusb.mk
else
- include $(TMK_PATH)/protocol/lufa.mk
+ include $(TMK_PATH)/protocol/lufa.mk
endif
- include $(TMK_PATH)/avr.mk
+ include $(TMK_PATH)/avr.mk
endif
ifeq ($(strip $(VISUALIZER_ENABLE)), yes)
- VISUALIZER_DIR = $(QUANTUM_DIR)/visualizer
- VISUALIZER_PATH = $(QUANTUM_PATH)/visualizer
- include $(VISUALIZER_PATH)/visualizer.mk
+ VISUALIZER_DIR = $(QUANTUM_DIR)/visualizer
+ VISUALIZER_PATH = $(QUANTUM_PATH)/visualizer
+ include $(VISUALIZER_PATH)/visualizer.mk
endif
OUTPUTS := $(KEYMAP_OUTPUT) $(KEYBOARD_OUTPUT)
$(KEYMAP_OUTPUT)_SRC := $(SRC)
-$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) -DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYMAP=\"$(KEYMAP)\"
+$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) $(GFXDEFS) -DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYMAP=\"$(KEYMAP)\"
$(KEYMAP_OUTPUT)_INC := $(VPATH) $(EXTRAINCDIRS)
$(KEYMAP_OUTPUT)_CONFIG := $(CONFIG_H)
-$(KEYBOARD_OUTPUT)_SRC := $(CHIBISRC)
-$(KEYBOARD_OUTPUT)_DEFS := $(PROJECT_DEFS)
-$(KEYBOARD_OUTPUT)_INC := $(PROJECT_INC)
+$(KEYBOARD_OUTPUT)_SRC := $(CHIBISRC) $(GFXSRC)
+$(KEYBOARD_OUTPUT)_DEFS := $(PROJECT_DEFS) $(GFXDEFS)
+$(KEYBOARD_OUTPUT)_INC := $(PROJECT_INC) $(GFXINC)
$(KEYBOARD_OUTPUT)_CONFIG := $(PROJECT_CONFIG)
# Default target.
+++ /dev/null
-# This guide has now been included in the main readme - please reference that one instead.
-
-## Build Environment Setup
-
-### Windows (Vista and later)
-1. If you have ever installed WinAVR, uninstall it.
-2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
-3. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
-4. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
-5. Double-click on the 1-setup-path-win batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
-6. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
-7. Future build commands should be run from the standard Windows command prompt, which you can find by searching for "command prompt" from the start menu or start screen. Ignore the "MHV AVR Shell".
-
-### Mac
-If you're using [homebrew,](http://brew.sh/) you can use the following commands:
-
- brew tap osx-cross/avr
- brew install avr-libc
- brew install dfu-programmer
-
-This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line.
-
-You can also try these instructions:
-
-1. Install Xcode from the App Store.
-2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
-3. Install [DFU-Programmer][dfu-prog].
-
-### Linux
-Install AVR GCC, AVR libc, and dfu-progammer with your favorite package manager.
-
-Debian/Ubuntu example:
-
- sudo apt-get update
- sudo apt-get install gcc-avr avr-libc dfu-programmer
-
-### Vagrant
-If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [VAGRANT_GUIDE file](VAGRANT_GUIDE.md).
-
-## Verify Your Installation
-1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
-2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead.
-3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`.
-4. Once you're in the correct keyboard-specific folder, run the `make` command. This should output a lot of information about the build process. More information about the `make` command can be found below.
-
-## Customizing, Building, and Deploying Your Firmware
-
-### The Make command
-
-The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). You can run `make` from the root (`/`), your keyboard folder (`/keyboards/<keyboard>/`), or your keymap folder (`/keyboards/<keyboard>/keymaps/<keymap>/`) if you have a `Makefile` there (see the example [here](/doc/keymap_makefile_example.mk)).
-
-By default, this will generate a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests.
-
-* The "root" (`/`) folder is the qmk_firmware folder, in which are `doc`, `keyboard`, `quantum`, etc.
-* The "keyboard" folder is any keyboard project's folder, like `/keyboards/planck`.
-* The "keymap" folder is any keymap's folder, like `/keyboards/planck/keymaps/default`.
-
-Below is a list of the useful `make` commands in QMK:
-
-* `make` - cleans automatically and builds your keyboard and keymap depending on which folder you're in. This defaults to the "default" layout (unless in a keymap folder), and Planck keyboard in the root folder
- * `make keyboard=<keyboard>` - specifies the keyboard (only to be used in root)
- * `make keymap=<keymap>` - specifies the keymap (only to be used in root and keyboard folder - not needed when in keymap folder)
-* `make quick` - skips the clean step (cannot be used immediately after modifying config.h or Makefiles)
-* `make dfu` - (requires dfu-programmer) builds and flashes the keymap to your keyboard once placed in reset/dfu mode (button or press `KC_RESET`). This does not work for Teensy-based keyboards like the ErgoDox EZ.
- * `keyboard=` and `keymap=` are compatible with this
-* `make all-keyboards` - builds all keymaps for all keyboards and outputs status of each (use in root)
-* `make all-keyboards-default` - builds all default keymaps for all keyboards and outputs status of each (use in root)
-* `make all-keymaps [keyboard=<keyboard>]` - builds all of the keymaps for whatever keyboard folder you're in, or specified by `<keyboard>`
-* `make all-keyboards-quick`, `make all-keyboards-default-quick` and `make all-keymaps-quick [keyboard=<keyboard>]` - like the normal "make-all-*" commands, but they skip the clean steps
-
-Other, less useful functionality:
-
-* `make COLOR=false` - turns off color output
-* `make SILENT=true` - turns off output besides errors/warnings
-* `make VERBOSE=true` - outputs all of the avr-gcc stuff (not interesting)
-
-### The Makefile
-
-There are 3 different `make` and `Makefile` locations:
-
-* root (`/`)
-* keyboard (`/keyboards/<keyboard>/`)
-* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
-
-The root contains the code used to automatically figure out which keymap or keymaps to compile based on your current directory and commandline arguments. It's considered stable, and shouldn't be modified. The keyboard one will contain the MCU set-up and default settings for your keyboard, and shouldn't be modified unless you are the producer of that keyboard. The keymap Makefile can be modified by users, and is optional. It is included automatically if it exists. You can see an example [here](/doc/keymap_makefile_example.mk) - the last few lines are the most important. The settings you set here will override any defaults set in the keyboard Makefile. **It is required if you want to run `make` in the keymap folder.**
-
-### The `config.h` file
-
-There are 2 `config.h` locations:
-
-* keyboard (`/keyboards/<keyboard>/`)
-* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
-
-The keyboard `config.h` is included only if the keymap one doesn't exist. The format to use for your custom one [is here](/doc/keymap_config_h_example.h). If you want to override a setting from the parent `config.h` file, you need to do this:
-
-```
-#undef MY_SETTING
-#define MY_SETTING 4
-```c
-
-For a value of `4` for this imaginary setting. So we `undef` it first, then `define` it.
-
-You can then override any settings, rather than having to copy and paste the whole thing.
+++ /dev/null
- GNU GENERAL PUBLIC LICENSE
- Version 2, June 1991
-
- Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
- Preamble
-
- The licenses for most software are designed to take away your
-freedom to share and change it. By contrast, the GNU General Public
-License is intended to guarantee your freedom to share and change free
-software--to make sure the software is free for all its users. This
-General Public License applies to most of the Free Software
-Foundation's software and to any other program whose authors commit to
-using it. (Some other Free Software Foundation software is covered by
-the GNU Lesser General Public License instead.) You can apply it to
-your programs, too.
-
- When we speak of free software, we are referring to freedom, not
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- We protect your rights with two steps: (1) copyright the software, and
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- GNU GENERAL PUBLIC LICENSE
- TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
-
- 0. This License applies to any program or other work which contains
-a notice placed by the copyright holder saying it may be distributed
-under the terms of this General Public License. The "Program", below,
-refers to any such program or work, and a "work based on the Program"
-means either the Program or any derivative work under copyright law:
-that is to say, a work containing the Program or a portion of it,
-either verbatim or with modifications and/or translated into another
-language. (Hereinafter, translation is included without limitation in
-the term "modification".) Each licensee is addressed as "you".
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-Activities other than copying, distribution and modification are not
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-is covered only if its contents constitute a work based on the
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-Whether that is true depends on what the Program does.
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- 1. You may copy and distribute verbatim copies of the Program's
-source code as you receive it, in any medium, provided that you
-conspicuously and appropriately publish on each copy an appropriate
-copyright notice and disclaimer of warranty; keep intact all the
-notices that refer to this License and to the absence of any warranty;
-and give any other recipients of the Program a copy of this License
-along with the Program.
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-You may charge a fee for the physical act of transferring a copy, and
-you may at your option offer warranty protection in exchange for a fee.
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- 2. You may modify your copy or copies of the Program or any portion
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-distribute such modifications or work under the terms of Section 1
-above, provided that you also meet all of these conditions:
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- when run, you must cause it, when started running for such
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- announcement including an appropriate copyright notice and a
- notice that there is no warranty (or else, saying that you provide
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-These requirements apply to the modified work as a whole. If
-identifiable sections of that work are not derived from the Program,
-and can be reasonably considered independent and separate works in
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-distribute the same sections as part of a whole which is a work based
-on the Program, the distribution of the whole must be on the terms of
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-Thus, it is not the intent of this section to claim rights or contest
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-exercise the right to control the distribution of derivative or
-collective works based on the Program.
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-In addition, mere aggregation of another work not based on the Program
-with the Program (or with a work based on the Program) on a volume of
-a storage or distribution medium does not bring the other work under
-the scope of this License.
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- 3. You may copy and distribute the Program (or a work based on it,
-under Section 2) in object code or executable form under the terms of
-Sections 1 and 2 above provided that you also do one of the following:
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- a) Accompany it with the complete corresponding machine-readable
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- 4. You may not copy, modify, sublicense, or distribute the Program
-except as expressly provided under this License. Any attempt
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-void, and will automatically terminate your rights under this License.
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-parties remain in full compliance.
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- 5. You are not required to accept this License, since you have not
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-prohibited by law if you do not accept this License. Therefore, by
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- 6. Each time you redistribute the Program (or any work based on the
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- 7. If, as a consequence of a court judgment or allegation of patent
-infringement or for any other reason (not limited to patent issues),
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-
-This section is intended to make thoroughly clear what is believed to
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- 8. If the distribution and/or use of the Program is restricted in
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-original copyright holder who places the Program under this License
-may add an explicit geographical distribution limitation excluding
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-countries not thus excluded. In such case, this License incorporates
-the limitation as if written in the body of this License.
-
- 9. The Free Software Foundation may publish revised and/or new versions
-of the General Public License from time to time. Such new versions will
-be similar in spirit to the present version, but may differ in detail to
-address new problems or concerns.
-
-Each version is given a distinguishing version number. If the Program
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-later version", you have the option of following the terms and conditions
-either of that version or of any later version published by the Free
-Software Foundation. If the Program does not specify a version number of
-this License, you may choose any version ever published by the Free Software
-Foundation.
-
- 10. If you wish to incorporate parts of the Program into other free
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-
- NO WARRANTY
-
- 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
-FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
-OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
-PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
-OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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-TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
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-REPAIR OR CORRECTION.
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- 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
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-
- END OF TERMS AND CONDITIONS
-
- How to Apply These Terms to Your New Programs
-
- If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
- To do so, attach the following notices to the program. It is safest
-to attach them to the start of each source file to most effectively
-convey the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
- <one line to give the program's name and a brief idea of what it does.>
- Copyright (C) <year> <name of author>
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
-Also add information on how to contact you by electronic and paper mail.
-
-If the program is interactive, make it output a short notice like this
-when it starts in an interactive mode:
-
- Gnomovision version 69, Copyright (C) year name of author
- Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, the commands you use may
-be called something other than `show w' and `show c'; they could even be
-mouse-clicks or menu items--whatever suits your program.
-
-You should also get your employer (if you work as a programmer) or your
-school, if any, to sign a "copyright disclaimer" for the program, if
-necessary. Here is a sample; alter the names:
-
- Yoyodyne, Inc., hereby disclaims all copyright interest in the program
- `Gnomovision' (which makes passes at compilers) written by James Hacker.
-
- <signature of Ty Coon>, 1 April 1989
- Ty Coon, President of Vice
-
-This General Public License does not permit incorporating your program into
-proprietary programs. If your program is a subroutine library, you may
-consider it more useful to permit linking proprietary applications with the
-library. If this is what you want to do, use the GNU Lesser General
-Public License instead of this License.
+++ /dev/null
- GNU GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
- Preamble
-
- The GNU General Public License is a free, copyleft license for
-software and other kinds of works.
-
- The licenses for most software and other practical works are designed
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- When we speak of free software, we are referring to freedom, not
-price. Our General Public Licenses are designed to make sure that you
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-want it, that you can change the software or use pieces of it in new
-free programs, and that you know you can do these things.
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+++ /dev/null
-#Planck Advanced (but not too advanced) `cygwin` Users Guide
-If you are a user of the [cygwin environment](https://cygwin.com) in Windows and want the freedom to use the latest tools available, then this is the guide for you. If compiling your own copy of the latest and greatest Gnu C Compiler makes you super happy, then this is the guide for you. If the command line make you smile, then this is the guide for you.
-
-This guide was written step by step as I went through the process on a `Windows 10` `x86_64` and a `Windows 7` `amd k10` based system. This should be generally applicable to to any `Windows` environment with `cygwin`.
-
-#####Do not skip steps. Do not move past a step until the previous step finishes successfully.
-
-Based on [avr-libc installation guide](http://www.nongnu.org/avr-libc/user-manual/install_tools.html)
-
-##Get the Required Packages
-Download the `cygwin` setup ([x86_64](https://cygwin.com/setup-x86_64.exe)) and install the default system plus the following if they are not already selected:
-- devel/git
-- devel/gcc-core
-- devel/gcc-g++
-- devel/flex
-- devel/bison
-- devel/make
-- devel/texinfo
-- devel/gettext-devel
-- devel/automake
-- devel/autoconfig
-- devel/libtool
-- text/gettext
-- libs/libgcc1
-- interpreters/m4
-- web/wget
-- archive/unzip
-
-The following sources will be required:
-- [gmp](https://gmplib.org/) (6.1.0)
-- [mpfr](http://www.mpfr.org/) (3.1.4)
-- [mpc](http://www.multiprecision.org/) (1.0.3)
-- [binutils](https://www.sourceware.org/binutils/) (2.26)
-- [gcc](https://gcc.gnu.org/) (5.3.0)
-- [avr-libc](http://www.nongnu.org/avr-libc/) (2.0.0)
-
-The `dfu-programmer` will be required to flash the new firmware
-- [dfu-programmer](https://dfu-programmer.github.io/) (0.7.2)
-
-The set of commands below will create a directory (`~/local/avr`) for the sources you compile to be installed on the machine and a directory (`~/src`) for these source files to be stored. The commands then download the sources of the needed packages and unpack them. Note: the expand commands are different depending on if the packages are offered as a `bz2` or `gz` archive
-```
-$ mkdir ~/local
-$ mkdir ~/local/avr
-$ mkdir ~/src
-$ cd ~/src
-$ wget https://gmplib.org/download/gmp/gmp-6.1.0.tar.bz2
-$ wget http://www.mpfr.org/mpfr-3.1.4/mpfr-3.1.4.tar.bz2
-$ wget ftp://ftp.gnu.org/gnu/mpc/mpc-1.0.3.tar.gz
-$ wget http://ftp.gnu.org/gnu/binutils/binutils-2.26.tar.gz
-$ wget http://mirror0.babylon.network/gcc/releases/gcc-5.3.0/gcc-5.3.0.tar.gz
-$ wget http://download.savannah.gnu.org/releases/avr-libc/avr-libc-2.0.0.tar.bz2
-$ tar -xjf gmp-6.1.0.tar.bz2
-$ tar -xjf mpfr-3.1.4.tar.bz2
-$ tar -zxf mpc-1.0.3.tar.gz
-$ tar -zxf binutils-2.26.tar.gz
-$ tar -zxf gcc-5.3.0.tar.gz
-$ tar -xjf avr-libc-2.0.0.tar.bz2
-```
-
-##Setup the Build Environment
-These commands will set up the install directory and the `PATH` variable, which will allow you to access your installed packages. Note: if you close the `cygwin` terminal window, you will need to rerun these commands, they are not permanent.
-```
-$ PREFIX=$HOME/local/avr
-$ export PREFIX
-$ PATH=/usr/local/bin:/usr/local/lib:/usr/local/include:/bin:/lib:/cygdrive/c/WINDOWS/system32:/cygdrive/c/WINDOWS
-$ PATH=$PATH:$PREFIX/bin:$PREFIX/lib
-$ export PATH
-```
-
-##The `gcc` Required Math Library Packages
-The following packages are required to be complied and installed in order to compile `gcc`. They are not sufficiently available through the `cygwin` package system, so we have to make them ourselves. They must be complied in this order because each one depends on the previous. Verfiy that for each package, `make check` returns all passing and no fails.
-
-###Build and Install `gmp`
-```
-$ cd ~/src/gmp-6.1.0
-$ ./configure --enable-static --disable-shared
-$ make
-$ make check
-$ make install
-```
-
-###Build and Install `mpfr`
-```
-$ cd ~/src/mpfr-3.1.4
-$ ./configure --with-gmp-build=../gmp-6.1.0 --enable-static --disable-shared
-$ make
-$ make check
-$ make install
-```
-
-###Build and Install `mpc`
-```
-$ cd ~/src/mpc-1.0.3
-$ ./configure --with-gmp=/usr/local --with-mpfr=/usr/local --enable-static --disable-shared
-$ make
-$ make check
-$ make install
-```
-
-##OPTIONAL Part
-You can build and install a brand new `gcc` or you can use the one supplied by `cygwin`. This will take about 4-5 hours to compile (It is a "native build", so it does the entire build **3 times**. This takes a long while).
-
-###Build and Install `gcc` for Your Machine
-```
-$ cd ~/src/gcc-5.3.0
-$ mkdir obj-local
-$ cd obj-local
-$ ../configure --enable-languages=c,c++ --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --enable-static --disable-shared
-$ make
-$ make install
-```
-##End OPTIONAL Part
-
-###Build and Install `binutils` for Your Machine
-```
-$ cd ~/src/binutils-2.26
-$ mkdir obj-local
-$ cd obj-local
-$ ../configure
-$ make
-$ make install
-```
-
-##Buliding `binutils`, `gcc`, and `avr-libc` for the AVR system
-Now we can make the critical stuff for compiling our firmware: `binutils`, `gcc`, and `avr-libc` for the AVR architecture. These allow us to build and manipulate the firmware for the keyboard.
-
-###Build `binutils` for AVR
-If you plan to build and install `avr-gdb` also, use the `gdb` install at the end of this guide as it also builds the `binutils`
-```
-$ cd ~/src/binutils-2.26
-$ mkdir obj-avr
-$ cd obj-avr
-$ ../configure --prefix=$PREFIX --target=avr --disable-nls
-$ make
-$ make install
-```
-
-###Build `gcc` for AVR
-```
-$ cd ~/src/gcc-5.3.0
-$ mkdir obj-avr
-$ cd obj-avr
-$ ../configure --prefix=$PREFIX --target=avr --enable-languages=c,c++ --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --enable-static --disable-shared --disable-nls --disable-libssp --with-dwarf2
-$ make
-$ make install
-```
-
-###Build `avr-libc` for AVR
-For building the `avr-libc`, we have to specify the host build system. In my case it is `x86_64-unknown-cygwin`. You can look for build system type in the `gcc` configure notes for the proper `--build` specification to pass when you configure `avr-libc`.
-```
-$ cd ~/src/avr-libc-2.0.0
-$ ./configure --prefix=$PREFIX --build=x86_64-unknown-cygwin --host=avr
-$ make
-$ make install
-```
-
-##Building 'dfu-programmer' for flashing the firmware via USB and installing the drivers
-We can either build our own, or use the precomplied binaries. The precompiled binaries don't play well with `cygwin` so it is better to build them ourselves. The procedure for the precompiled binaries is included at the end of this guide.
-
-### Build and Install the `libusb`
-The `dfu-programmer` requires `libusb` so that it can interact with the USB system. These repos must be bootstrapped in order to create an appropriate `./configure` and `Makefile` for your system.
-```
-$ cd ~/src
-$ git clone https://github.com/libusb/libusb.git
-$ cd libusb
-$ ./bootstrap.sh
-$ ./configure
-$ make
-$ make install
-```
-
-### Build and Install the `dfu-programmer`
-```
-$ cd ~/src
-$ git clone https://github.com/dfu-programmer/dfu-programmer.git
-$ cd dfu-programmer
-$ ./bootstrap.sh
-$ ./configure
-$ make
-$ make install
-```
-
-Verify the installation with:
-```
-$ which dfu-programmer
-/usr/local/bin/dfu-programmer
-
-$ dfu-programmer
-dfu-programmer 0.7.2
-https://github.com/dfu-programmer/dfu-programmer
-Type 'dfu-programmer --help' for a list of commands
- 'dfu-programmer --targets' to list supported target devices
-```
-If you are not getting the above result, you will not be able to flash the firmware!
-
-###Install the USB drivers
-The drivers are included in the windows binary version of [`dfu-programmer` 0.7.2](http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip).
-```
-$ cd ~/src
-$ wget http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip
-$ unzip dfu-programmer-win-0.7.2.zip -d dfu-programmer-win-0.7.2
-```
-
-or
-
-The official drivers are found in [Atmel's `FLIP` installer](http://www.atmel.com/images/Flip%20Installer%20-%203.4.7.112.exe). Download and then install `FLIP`. Upon installation, the drivers will be found in `C:\Program Files (x86)\Atmel\Flip 3.4.7\usb`.
-
-Then, from an **administrator-privileged** `Windows` terminal, run the following command (adjust the path for username, etc. as necessary) and accept the prompt that pops up:
-```
-C:\> pnputil -i -a C:\cygwin64\home\Kevin\src\dfu-programmer-win-0.7.2\dfu-prog-usb-1.2.2\atmel_usb_dfu.inf
-or
-C:\> pnputil -i -a "C:\Program Files (x86)\Atmel\Flip 3.4.7\usb\atmel_usb_dfu.inf"
-```
-
-This should be the result:
-```
-Microsoft PnP Utility
-
-Processing inf : atmel_usb_dfu.inf
-Successfully installed the driver on a device on the system.
-Driver package added successfully.
-Published name : oem104.inf
-
-
-Total attempted: 1
-Number successfully imported: 1
-```
-
-Alternatively, the `Windows` driver can be installed when prompted by `Windows` when the keyboard is attached. Do not let `Windows` search for a driver; specify the path to search for a driver and point it to the `atmel_usb_dfu.inf` file.
-
-##Building and Flashing the Planck firmware!
-If you did everything else right. This part should be a snap! Grab the latest sources from `github`, make the Plank firmware, then flash it.
-
-###Build Planck and Load the Firmware
-```
-$ cd ~/src
-$ git clone https://github.com/qmk/qmk_firmware.git
-$ cd qmk_firmware/keyboards/planck
-$ make
-```
-
-Make sure there are no errors. You should end up with this or something similar:
-```
-Creating load file for Flash: planck.hex
-avr-objcopy -O ihex -R .eeprom -R .fuse -R .lock -R .signature planck.elf planck.hex
-
-Creating load file for EEPROM: planck.eep
-avr-objcopy -j .eeprom --set-section-flags=.eeprom="alloc,load" \
---change-section-lma .eeprom=0 --no-change-warnings -O ihex planck.elf planck.eep || exit 0
-
-Creating Extended Listing: planck.lss
-avr-objdump -h -S -z planck.elf > planck.lss
-
-Creating Symbol Table: planck.sym
-avr-nm -n planck.elf > planck.sym
-
-Size after:
- text data bss dec hex filename
- 18602 82 155 18839 4997 planck.elf
-
--------- end --------
-```
-
-If you do not get the above, you **did not** build the firmware, and you will have nothing to flash. If you have the fresh clone from `github`, it was probably something gone wrong in this install process, go check and see what didn't work and threw errors or what steps you might have missed.
-
-But if everything went OK, you are ready to flash! Press the reset button on the bottom of the Planck, wait two seconds, then:
-```
-$ make dfu
-```
-.
-.
-.
-profit!!!
-
-
-
-
-
-##extra bits...
-
-###Installing Precompiled `dfu-programmer` Binaries (not recommended for `cygwin`)
-To install the `dfu-programmer` from the binaries, we must get if from [the `dfu-programmer` website](https://dfu-programmer.github.io/) ([0.7.2](http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip)).
-
-Copy this file into your `cygwin` home\src directory. (For me, it is `C:\cygwin64\home\Kevin\src`), extract the files, move `dfu-programmer.exe` to `~/local/avr/bin`. Most obnoxiously, the `libusb0_x86.dll` and `libusb0.sys` need to be moved from `./dfu-prog-usb-1.2.2/x86/` to a directory in the `Windows` `PATH` and the `cygwin` `PATH`. This is because the `dfu-programmer` binary is `mingw` based, not `cygwin` based, so the `dlls` do not cooperate. I achieved acceptable pathing by moving the files to `C:\cygwin64\home\Kevin\local\avr\bin` Then, in a `WINDOWS` command prompt running (Adjusting your path for username, etc. as needed):
-```
-C:\> set PATH=%PATH%;C:\cygwin64\home\Kevin\local\avr\bin
-```
-
-Then, rename `libusb0_x86.dll` to `libusb0.dll`.
-
-You can tell that you were successful by trying to execute 'dfu-programmer' from the 'cygwin' prompt:
-```
-$ which dfu-programmer
-/home/Kevin/local/avr/bin/dfu-programmer
-
-$ dfu-programmer
-dfu-programmer 0.7.2
-https://github.com/dfu-programmer/dfu-programmer
-Type 'dfu-programmer --help' for a list of commands
- 'dfu-programmer --targets' to list supported target devices
-```
-
-If you are not getting the above result, you will not be able to flash the firmware!
-- Try making sure your `PATH` variables are set correctly for both `Windows` and `cygwin`.
-- Make sure the `dll` is named correctly.
-- Do not extract it with `cygwin`'s `unzip` as it does not set the executable permission. If you did it anyway, do `chmod +x dfu-programmer.exe`.
-- Still have problems? Try building it instead.
-
-
-##Debugging Tools
-
-These tools are for debugging your firmware, etc. before flashing. Theoretically, it can save your memory from wearing out. However, these tool do not work 100% for the Planck firmware.
-
-### `gdb` for AVR
-`gdb` has a simulator for AVR but it does not support all instructions (like WDT), so it immediately crashes when running the Planck firmware (because `lufa.c` disables the WDT in the first few lines of execution). But it can still be useful in debugging example code and test cases, if you know how to use it.
-
-```
-$ cd ~/src
-$ git clone git://sourceware.org/git/binutils-gdb.git
-$ cd binutils-gdb
-$ mkdir obj-avr
-$ cd obj-avr
-$ ../configure --prefix=$PREFIX --target=avr --build=x86_64-unknown-cygwin --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --disable-nls --enable-static
-$ make
-$ make install
-```
-
-### `simulavr`
-`simulavr` is an AVR simulator. It runs the complied AVR elfs. `simulavr` does not support the `atmega32u4` device... it does `atmega32` but that is not good enough for the firmware (no PORTE and other things), so you cannot run the Planck firmware. I use it to simulate ideas I have for features in separate test projects.
-
-This one is a major pain in the butt because it has a lot of dependencies and it is buggy. I will do my best to explain it but... it was hard to figure out. A few things need to be changed in the 'Makefile' to make it work in `cygwin`.
-
-
-```
-$ cd ~/src
-$ git clone https://github.com/Traumflug/simulavr.git
-$ cd simulavr
-$ ./bootstrap
-$ ./configure --prefix=$PREFIX --enable-static --disable-tcl --disable-doxygen-doc
-```
- Edit `src/Makefile.am` now so that `-no-undefined` is included (I did this by removing the SYS_MINGW conditional surrounding `libsim_la_LDFLAGS += -no-undefined` and `libsimulavr_la_LDFLAGS += -no-undefined \ libsimulavr_la_LIBADD += $(TCL_LIB)`. Also, `$(EXEEXT)` is added after `kbdgentables` in two places.
-
-```
-$ make
-$ make install
-```
-
-
-TODO:
-- git repos for all sources
-- command line magic for cygwin setup
-- better options for `dfu-drivers`
+++ /dev/null
-Atmega32u4 Fuse/Lock Bits for Planck/Atomic/Preonic
-=========================
-
- Low Fuse: 0x5E
- High Fuse: 0x99
- Extended Fuse: 0xF3
- Lock Byte: 0xFF
-
-
-ATMega168P Fuse/Lock Bits
-=========================
-This configuration is from usbasploader's Makefile.
-
- HFUSE 0xD6
- LFUSE 0xDF
- EFUSE 0x00
- LOCK 0x3F(intact)
-
-#---------------------------------------------------------------------
-# ATMega168P
-#---------------------------------------------------------------------
-# Fuse extended byte:
-# 0x00 = 0 0 0 0 0 0 0 0 <-- BOOTRST (boot reset vector at 0x1800)
-# \+/
-# +------- BOOTSZ (00 = 2k bytes)
-# Fuse high byte:
-# 0xd6 = 1 1 0 1 0 1 1 0
-# ^ ^ ^ ^ ^ \-+-/
-# | | | | | +------ BODLEVEL 0..2 (110 = 1.8 V)
-# | | | | + --------- EESAVE (preserve EEPROM over chip erase)
-# | | | +-------------- WDTON (if 0: watchdog always on)
-# | | +---------------- SPIEN (allow serial programming)
-# | +------------------ DWEN (debug wire enable)
-# +-------------------- RSTDISBL (reset pin is enabled)
-# Fuse low byte:
-# 0xdf = 1 1 0 1 1 1 1 1
-# ^ ^ \ / \--+--/
-# | | | +------- CKSEL 3..0 (external >8M crystal)
-# | | +--------------- SUT 1..0 (crystal osc, BOD enabled)
-# | +------------------ CKOUT (if 0: Clock output enabled)
-# +-------------------- CKDIV8 (if 0: divide by 8)
-
-
-# Lock Bits
-# 0x3f = - - 1 1 1 1 1 1
-# \ / \-/ \-/
-# | | +----- LB 2..1 (No memory lock features enabled)
-# | +--------- BLB0 2..1 (No restrictions for SPM or LPM accessing the Application section)
-# +--------------- BLB1 2..1 (No restrictions for SPM or LPM accessing the Boot Loader section)
-
+++ /dev/null
-# Quantum Hand-wiring Guide
-
-Parts list:
-* *x* keyswitches (MX, Matias, Gateron, etc)
-* *x* diodes
-* Keyboard plate (metal, plastic, cardboard, etc)
-* Wire (strained for wiring to the Teensy, anything for the rows/columns)
-* Soldering iron set at 600ºF or 315ºC (if temperature-controlled)
-* Resin-cored solder (leaded or lead-free)
-* Adequate ventilation/a fan
-* Tweezers (optional)
-* Wire cutters/snippers
-
-## How the matrix works (why we need diodes)
-
-The microcontroller (in this case, the Teensy 2.0) will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
-
- Column 0 being scanned Column 1 being scanned
- x x
- col0 col1 col0 col1
- | | | |
- row0 ---(key0)---(key1) row0 ---(key0)---(key1)
- | | | |
- row1 ---(key2)---(key3) row1 ---(key2)---(key3)
-
-The `x` represents that the column/row associated has a value of 1, or is HIGH. Here, we see that no keys are being pressed, so no rows get an `x`. For one keyswitch, keep in mind that one side of the contacts is connected to its row, and the other, its column.
-
-When we press `key0`, `col0` gets connected to `row0`, so the values that the firmware receives for that row is `0b01` (the `0b` here means that this is a bit value, meaning all of the following digits are bits - 0 or 1 - and represent the keys in that column). We'll use this notation to show when a keyswitch has been pressed, to show that the column and row are being connected:
-
- Column 0 being scanned Column 1 being scanned
- x x
- col0 col1 col0 col1
- | | | |
- x row0 ---(-+-0)---(key1) row0 ---(-+-0)---(key1)
- | | | |
- row1 ---(key2)---(key3) row1 ---(key2)---(key3)
-
-We can now see that `row0` has an `x`, so has the value of 1. As a whole, the data the firmware receives when `key0` is pressed is
-
- col0: 0b01
- col1: 0b00
- │└row0
- └row1
-
-A problem arises when you start pressing more than one key at a time. Looking at our matrix again, it should become pretty obvious:
-
- Column 0 being scanned Column 1 being scanned
- x x
- col0 col1 col0 col1
- | | | |
- x row0 ---(-+-0)---(-+-1) x row0 ---(-+-0)---(-+-1)
- | | | |
- x row1 ---(key2)---(-+-3) x row1 ---(key2)---(-+-3)
-
- Remember that this ^ is still connected to row1
-
-The data we get from that is:
-
- col0: 0b11
- col1: 0b11
- │└row0
- └row1
-
-Which isn't accurate, since we only have 3 keys pressed down, not all 4. This behavior is called ghosting, and only happens in odd scenarios like this, but can be much more common on a bigger keyboard. The way we can get around this is by placing a diode after the keyswitch, but before it connects to its row. A diode only allows current to pass through one way, which will protect our other columns/rows from being activated in the previous example. We'll represent a dioded matrix like this;
-
- Column 0 being scanned Column 1 being scanned
- x x
- col0 col1 col0 col1
- │ │ | │
- (key0) (key1) (key0) (key1)
- ! │ ! │ ! | ! │
- row0 ─────┴────────┘ │ row0 ─────┴────────┘ │
- │ │ | │
- (key2) (key3) (key2) (key3)
- ! ! ! !
- row1 ─────┴────────┘ row1 ─────┴────────┘
-
-In practical applications, the black line of the diode will be placed facing the row, and away from the keyswitch - the `!` in this case is the diode, where the gap represents the black line. A good way to remember this is to think of this symbol: `>|`
-
-Now when we press the three keys, invoking what would be a ghosting scenario:
-
- Column 0 being scanned Column 1 being scanned
- x x
- col0 col1 col0 col1
- │ │ │ │
- (┌─┤0) (┌─┤1) (┌─┤0) (┌─┤1)
- ! │ ! │ ! │ ! │
- x row0 ─────┴────────┘ │ x row0 ─────┴────────┘ │
- │ │ │ │
- (key2) (┌─┘3) (key2) (┌─┘3)
- ! ! ! !
- row1 ─────┴────────┘ x row1 ─────┴────────┘
-
-Things act as they should! Which will get us the following data:
-
- col0: 0b01
- col1: 0b11
- │└row0
- └row1
-
-The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS.
-
-## The actual hand-wiring
-
-### Getting things in place
-
-When starting this, you should have all of your stabilisers and keyswitches already installed (and optionally keycaps). If you're using a Cherry-type stabiliser (plate-mounted only, obviously), you'll need to install that before your keyswitches. If you're using Costar ones, you can installed them afterwards.
-
-To make things easier on yourself, make sure all of the keyswitches are oriented the same way (if they can be - not all layouts support this). Despite this, it's important to remember that the contacts on the keyswitches are completely symmetrical. We'll be using the keyswitch's left side contact for wiring the rows, and the right side one for wiring the columns.
-
-Get your soldering iron heated-up and collect the rest of the materials from the part list at the beginning of the guide. Place your keyboard so that the bottoms of the keyswitches are accessible - it may be a good idea to place it on a cloth to protect your keyswitches/keycaps.
-
-Before continuing, plan out where you're going to place your Teensy. If you're working with a board that has a large (6.25u) spacebar, it may be a good idea to place it in-between switches against the plate. Otherwise, you may want to trim some of the leads on the keyswitches where you plan on putting it - this will make it a little harder to solder the wire/diodes, but give you more room to place the Teensy.
-
-### Preparing the diodes
-
-It's a little easier to solder the diodes in place if you bend them at a 90º angle immediately after the black line - this will help to make sure you put them on the right way (direction matters), and in the correct position. The diodes will look like this when bent (with longer leads):
-
- ┌─────┬─┐
- ───┤ │ ├─┐
- └─────┴─┘ │
- │
-
-We'll be using the long lead at the bent end to connect it to the elbow (bent part) of the next diode, creating the row.
-
-### Soldering the diodes
-
-Starting at the top-left switch, place the diode (with tweezers if you have them) on the switch so that the diode itself is vertically aligned, and the black line is facing toward you. The straight end of the diode should be touching the left contact on the switch, and the bent end should be facing to the right and resting on the switch there, like this:
-
- │o
- ┌┴┐ o
- │ │ O
- ├─┤
- └┬┘
- └─────────────
-
-Letting the diode rest, grab your solder, and touch both it and the soldering iron to the left contact at the same time - the rosin in the solder should make it easy for the solder to flow over both the diode and the keyswitch contact. The diode may move a little, and if it does, carefully position it back it place by grabbing the bent end of the diode - the other end will become hot very quickly. If you find that it's moving too much, using needle-nose pliers of some sort may help to keep the diode still when soldering.
-
-The smoke that the rosin releases is harmful, so be careful not to breath it or get it in your eyes/face.
-
-After soldering things in place, it may be helpful to blow on the joint to push the smoke away from your face, and cool the solder quicker. You should see the solder develop a matte (not shiney) surface as it solidifies. Keep in mind that it will still be very hot afterwards, and will take a couple minutes to be cool to touch. Blow on it will accelerate this process.
-
-When the first diode is complete, the next one will need to be soldered to both the keyswitch, and the previous diode at the new elbow. That will look something like this:
-
- │o │o
- ┌┴┐ o ┌┴┐ o
- │ │ O │ │ O
- ├─┤ ├─┤
- └┬┘ └┬┘
- └────────────────┴─────────────
-
-After completing a row, use the wire cutters to trim the excess wire from the tops of the diodes, and from the right side on the final switch. This process will need to completed for each row you have.
-
-When all of the diodes are completely soldered, it's a good idea to quickly inspect each one to ensure that your solder joints are solid and sturdy - repairing things after this is possible, but more difficult.
-
-### Soldering the columns
-
-You'll have some options in the next process - it's a good idea to insulate the column wires (since the diodes aren't), but if you're careful enough, you can use exposed wires for the columns - it's not recommended, though. If you're using single-cored wire, stripping the plastic off of the whole wire and feeding it back on is probably the best option, but can be difficult depending on the size and materials. You'll want to leave parts of the wire exposed where you're going to be solder it onto the keyswitch.
-
-If you're using stranded wire, it's probably easiest to just use a lot of small wires to connect each keyswitch along the column. It's possible to use one and melt through the insulation, but this isn't recommended, will produce even more harmful fumes, and can ruin your soldering iron.
-
-Before beginning to solder, it helps to have your wire pre-bent (if using single-cored), or at least have an idea of how you're going to route the column (especially if you're making a staggered board). Where you go in particular doesn't matter too much, as we'll be basing our keymap definitions on how it was wired - just make sure every key in a particular row is in a unique column, and that they're in order from left to right.
-
-If you're not using any insulation, you can try to keep the column wires elevated, and solder them near the tips of the keyswitch contacts - if the wires are sturdy enough, they won't short out to the row wiring an diodes.
-
-### Wiring things to the Teensy
-
-Now that the matrix itself is complete, it's time to connect what you've done to the Teensy. You'll be needing the number of pins equal to your number of columns + your number of rows. There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
-
-The pins you'll absolutely have to avoid are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware.
-
-Place the Teensy where you plan to put it - you'll have to cut wires to length in the next step, and you'll want to make sure they reach.
-
-Starting with the first column on the right side, measure out how much wire you'll need to connect it to the first pin on the Teensy - it helps to pick a side that you'll be able to work down, to keep the wires from overlapping too much. It may help to leave a little bit of slack so things aren't too tight. Cut the piece of wire, and solder it to the Teensy, and then the column - you can solder it anywhere along the column, but it may be easiest at the keyswitch. Just be sure the wire doesn't separate from the keyswitch when soldering.
-
-As you move from column to column, it'll be helpful to write the locations of the pins down. We'll use this data to setup the matrix in the future.
-
-When you're done with the columns, start with the rows in the same process, from top to bottom, and write them all down. Again, you can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work.
-
-As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
-
-### Getting some basic firmware set-up
-
-From here, you should have a working keyboard with the correct firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
-
-To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/).
-
-The first thing we're going to do is create a new project using the script in the root directory of the firmware. In your terminal, run this command with `<project_name>` replaced by the name of your project - it'll need to be different from any other project in the `keyboards/` folder:
-
- util/new_project.sh <project_name>
-
-You'll want to navigate to the `keyboards/<project_name>/` folder by typing, like the print-out from the script specifies:
-
- cd keyboards/<project_name>
-
-#### config.h
-
-The first thing you're going to want to modify is the `config.h` file. Find `MATRIX_ROWS` and `MATRIX_COLS` and change their definitions to match the dimensions of your keyboard's matrix.
-
-Farther down are `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`. Change their definitions to match how you wired up your matrix (looking from the top of the keyboard, the rows run top-to-bottom and the columns run left-to-right). Likewise, change the definition of `UNUSED_PINS` to match the pins you did not use (this will save power).
-
-#### \<project_name\>.h
-
-The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `KEYMAP` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
-
-We'll dive into how this will work with the following example. Say we have a keyboard like this:
-
- ┌───┬───┬───┐
- │ │ │ │
- ├───┴─┬─┴───┤
- │ │ │
- └─────┴─────┘
-
-This can be described by saying the top row is 3 1u keys, and the bottom row is 2 1.5u keys. The difference between the two rows is important, because the bottom row has an unused column spot (3 v 2). Let's say that this is how we wired the columns:
-
- ┌───┬───┬───┐
- │ ┋ │ ┋ │ ┋ │
- ├─┋─┴─┬─┴─┋─┤
- │ ┋ │ ┋ │
- └─────┴─────┘
-
-The middle column is unused on the bottom row in this example. Our `KEYMAP` definition would look like this:
-
- #define KEYMAP( \
- k00, k01, k02, \
- k10, k11, \
- ) \
- { \
- { k00, k01, k02 }, \
- { k10, KC_NO, k11 }, \
- }
-
-Notice how the top half is spaced to resemble our physical layout - this helps us understand which keys are associated with which columns. The bottom half uses the keycode `KC_NO` where there is no keyswitch wired in. It's easiest to keep the bottom half aligned in a grid to help us make sense of how the firmware actually sees the wiring.
-
-Let's say that instead, we wired our keyboard like this (a fair thing to do):
-
- ┌───┬───┬───┐
- │ ┋ │ ┋│ ┋ │
- ├─┋─┴─┬┋┴───┤
- │ ┋ │┋ │
- └─────┴─────┘
-
-This would require our `KEYMAP` definition to look like this:
-
- #define KEYMAP( \
- k00, k01, k02, \
- k10, k11, \
- ) \
- { \
- { k00, k01, k02 }, \
- { k10, k11, KC_NO }, \
- }
-
-Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
-
-#### keymaps/default.c
-
-This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make KEYMAP=<variant>`, which will pull `keymaps/<variant>.c`.
-
-The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer.
-
-Using our previous example, let's say we want to create the following layout:
-
- ┌───┬───┬───┐
- │ A │ 1 │ H │
- ├───┴─┬─┴───┤
- │ TAB │ SPC │
- └─────┴─────┘
-
-This can be accomplished by using the following `keymaps` definition:
-
- const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [0] = KEYMAP( /* Base */
- KC_A, KC_1, KC_H, \
- KC_TAB, KC_SPC \
- ),
- };
-
-Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [tmk_code/doc/keycode.txt](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keycode.txt) - there are also a lot of aliases to condense your keymap file.
-
-It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
-
-#### Compiling your firmware
-
-After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](/doc/BUILD_GUIDE.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
-
-Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section.
-
-Once you have your `<project_name>.hex` file, open up the Teensy loader application, and click the file icon. From here, navigate to your `QMK/keyboards/<project_name>/` folder, and select the `<project_name>.hex` file. Plug in your keyboard and press the button on the Teensy - you should see the LED on the device turn off once you do. The Teensy Loader app will change a little, and the buttons should be clickable - click the download button (down arrow), and then the reset button (right arrow), and your keyboard should be ready to go!
-
-#### Testing your firmware
-
-Carefully flip your keyboard over, open up a new text document, and try typing - you should get the characters that you put into your keymap. Test each key, and note the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
-
-0. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
-1. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
-2. Check the solder joints on the diode - if the diode is loose, part of your row may register, while the other may not.
-3. Check the solder joints on the columns - if your column wiring is loose, part or all of the column may not work.
-4. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides.
-5. Check the <project_name>.h file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
-6. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly.
-
-If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end.
-
-#### Securing the Teensy, finishing your hardware, getting fancier firmware
-
-Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out.
-
-There are a lot of possibilities inside the firmware - check out the [readme](https://github.com/qmk/qmk_firmware/blob/master/readme.md) for a full feature list, and dive into the different project (Planck, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)
-
-## Trouble-shooting compiling
-
-### Windows
-
-#### fork: Resource temporarily unavailable
-
-http://www.avrfreaks.net/forum/windows-81-compilation-error
-
-### Mac
-
-### Linux
+++ /dev/null
-# Planck Firmware Guide
-
-## Setting up the environment
-
-### Windows
-1. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
-2. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
-3. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
-4. Right-click on the 1-setup-path-win batch script, select "Run as administrator", and accept the User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
-5. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
-
-
-### Mac
-
-If you're using homebrew, you can use the following commands:
-
- brew tap osx-cross/avr
- brew install avr-libc
- brew install dfu-programmer
-
-Otherwise, these instructions will work:
-
-1. Install Xcode from the App Store.
-2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
-3. Install [DFU-Programmer][dfu-prog].
-
-### Linux
-1. Install AVR GCC with your favorite package manager.
-2. Install [DFU-Programmer][dfu-prog].
-
-Note that, since it will be directly accessing USB hardware, the
-`dfu-programmer` program needs to be run as root.
-
-## Verify Your Installation
-1. Clone the following repository: https://github.com/qmk/qmk_firmware
-2. Open a Terminal and `cd` into `qmk_firmware/keyboards/planck`
-3. Run `make`. This should output a lot of information about the build process.
-
-## Using the built-in functions
-
-Here is a list of some of the functions available from the command line:
-
-* `make clean`: clean the environment - may be required in-between builds
-* `make`: compile the code
-* `make KEYMAP=<keymap>`: compile with the extended keymap file `extended_keymaps/extended_keymap_<keymap>.c`
-* `make dfu`: build and flash the layout to the PCB
-* `make dfu-force`: build and force-flash the layout to the PCB (may be require for first flash)
-
-Generally, the instructions to flash the PCB are as follows:
-
-1. Make changes to the appropriate keymap file
-2. Save the file
-3. `make clean`
-4. Press the reset button on the PCB/press the key with the `RESET` keycode
-5. `make <arguments> dfu` - use the necessary `KEYMAP=<keymap>` and/or `COMMON=true` arguments here.
-
-## Troubleshooting
-If you see something like this
-
- 0 [main] sh 13384 sync_with_child: child 9716(0x178) died before initialization with status code 0xC0000142
- 440 [main] sh 13384 sync_with_child: *** child state waiting for longjmp
- /usr/bin/sh: fork: Resource temporarily unavailable
-
-after running 'make' on Windows than you are encountering a very popular issue with WinAVR on Windows 8.1 and 10.
-You can easily fix this problem by replacing msys-1.0.dll in WinAVR/utils/bin with [this one](http://www.madwizard.org/download/electronics/msys-1.0-vista64.zip).
-Restart your system and everything should work fine!
-
-
-If you see this
-
- dfu-programmer atmega32u4 erase
- process_begin: CreateProcess(NULL, dfu-programmer atmega32u4 erase, ...) failed.
- make (e=2): The system cannot find the file specified.
- make: *** [dfu] Error 2
-
-when trying to 'make dfu' on Windows you need to copy the dfu-programmer.exe to qmk_firmware/keyboards/planck.
-
-
-## Quantum MK Firmware
-
-### Keymap
-
-Unlike the other keymaps, prefixing the keycodes with `KC_` is required. A full list of the keycodes is available [here](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keycode.txt). For the keycodes available only in the extended keymap, see this [header file](https://github.com/qmk/qmk_firmware/blob/master/quantum/keymap_common.h).
-
-You can use modifiers with keycodes like this:
-
- LCTL(KC_C)
-
-Which will generate Ctrl+c. These are daisy-chainable, meaning you can do things like:
-
- LCTL(LALT(KC_C))
-
-That will generate Ctrl+Alt+c. The entire list of these functions is here:
-
-* `LCTL()`: Left control
-* `LSFT()` / `S()`: Left shift
-* `LALT()`: Left alt/opt
-* `LGUI()`: Left win/cmd
-* `RCTL()`: Right control
-* `RSFT()`: Right shift
-* `RALT()`: Right alt/opt
-* `RGUI()`: Right win/cmd
-
-`S(KC_1)`-like entries are useful in writing keymaps for the Planck.
-
-### Other keycodes
-
-A number of other keycodes have been added that you may find useful:
-
-* `CM_<key>`: the Colemak equivalent of a key (in place of `KC_<key>`), when using Colemak in software (`CM_O` generates `KC_SCLN`)
-* `RESET`: jump to bootloader for flashing (same as press the reset button)
-* `BL_STEP`: step through the backlight brightnesses
-* `BL_<0-15>`: set backlight brightness to 0-15
-* `BL_DEC`: lower the backlight brightness
-* `BL_INC`: raise the backlight brightness
-* `BL_TOGG`: toggle the backlight on/off
-
-### Function layers
-
-The extended keymap extends the number of function layers from 32 to the near-infinite value of 256. Rather than using `FN<num>` notation (still available, but limited to `FN0`-`FN31`), you can use the `FUNC(<num>)` notation. `F(<num>)` is a shortcut for this.
-
-The function actions are unchanged, and you can see the full list of them [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/common/action_code.h). They are explained in detail [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/doc/keymap.md#2-action).
-
-### Macros
-
-Macros have been setup in the `keymaps/keymap_default.c` file so that you can use `M(<num>)` to access a macro in the `action_get_macro` section on your keymap. The switch/case structure you see here is required, and is setup for `M(0)` - you'll need to copy and paste the code to look like this (e.g. to support `M(3)`):
-
- switch(id) {
- case 0:
- return MACRODOWN(TYPE(KC_A), END);
- break;
- case 1:
- return MACRODOWN(TYPE(KC_B), END);
- break;
- case 2:
- return MACRODOWN(TYPE(KC_C), END);
- break;
- case 3:
- return MACRODOWN(TYPE(KC_D), END);
- break;
- }
- return MACRO_NONE;
-
-`MACRODOWN()` is a shortcut for `(record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)` which tells the macro to execute when the key is pressed. Without this, the macro will be executed on both the down and up stroke.
-
-[cygwin]: https://www.cygwin.com/
-[mingw]: http://www.mingw.org/
-[mhv]: https://infernoembedded.com/products/avr-tools
-[winavr]: http://winavr.sourceforge.net/
-[crosspack]: http://www.obdev.at/products/crosspack/index.html
-[dfu-prog]: http://dfu-programmer.sourceforge.net/
+++ /dev/null
-Time to Sleep
-=============
-USB suspend no activity on USB line for 3ms
-No Interaction no user interaction
- matrix has no change
- matrix has no switch on
-
-
-AVR Power Management
-====================
-
-V-USB suspend
- USB suspend
- http://vusb.wikidot.com/examples
-
-MCUSR MCU Status Register
- WDRF Watchdog Reset Flag
- BORF
- EXTRF
- PORF Power-on Reset Flag
-
-SMCR Sleep Mode Control Register
- SE Sleep Enable
- SM2:0
- #define set_sleep_mode(mode) \
- #define SLEEP_MODE_IDLE (0)
- #define SLEEP_MODE_ADC _BV(SM0)
- #define SLEEP_MODE_PWR_DOWN _BV(SM1)
- #define SLEEP_MODE_PWR_SAVE (_BV(SM0) | _BV(SM1))
- #define SLEEP_MODE_STANDBY (_BV(SM1) | _BV(SM2))
- #define SLEEP_MODE_EXT_STANDBY (_BV(SM0) | _BV(SM1) | _BV(SM2))
-
-
-ACSR Analog Comparator Control and Status Register
- To disable Analog Comparator
- ACSR = 0x80;
- or
- ACSR &= ~_BV(ACIE);
- ACSR |= _BV(ACD);
-
- ACD: Analog Comparator Disable
- When this bit is written logic one, the power to the Analog Comparator is
- switched off. This bit can be set at any time to turn off the Analog
- Comparator. This will reduce power consumption in Active and Idle mode.
- When changing the ACD bit, the Analog Comparator Interrupt must be disabled
- by clearing the ACIE bit in ACSR. Otherwise an interrupt can occur when
- the bit is changed.
-
-DIDR1 Digital Input Disable Register 1
- AIN1D
- AIN0D
- When this bit is written logic one, the digital input buffer on the AIN1/0 pin is disabled. The corresponding PIN Register bit will always read as zero when this bit is set. When an analog signal is applied to the AIN1/0 pin and the digital input from this pin is not needed, this bit should be written logic one to reduce power consumption in the digital input buffer.
-
-
-PRR Power Reduction Register
- PRTWI
- PRTIM2
- PRTIM0
- PRTIM1
- PRSPI
- PRUSART0
- PRADC
+++ /dev/null
-# TMK Documenation
-
-Features
---------
-These features can be used in your keyboard.
-
-* Multi-layer Keymap - Multiple keyboard layouts with layer switching
-* Mouse key - Mouse control with keyboard
-* System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up
-* Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
-* USB NKRO - 120 keys(+ 8 modifiers) simultaneously
-* PS/2 mouse support - PS/2 mouse(TrackPoint) as composite device
-* Keyboard protocols - PS/2, ADB, M0110, Sun and other old keyboard protocols
-* User Function - Customizable function of key with writing code
-* Macro - Very primitive at this time
-* Keyboard Tricks - Oneshot modifier and modifier with tapping feature
-* Debug Console - Messages for debug and interaction with firmware
-* Virtual DIP Switch - Configurations stored EEPROM(Boot Magic)
-* Locking CapsLock - Mechanical switch support for CapsLock
-* Breathing Sleep LED - Sleep indicator with charm during USB suspend
-* Backlight - Control backlight levels
-
-
-
-Projects
---------
-You can find some keyboard specific projects under `converter` and `keyboard` directory.
-
-## Main projects
-
-### OLKB products
-* [planck](keyboards/planck/) - [Planck] Ortholinear 40% keyboard
-* [preonic](keyboards/preonic/) - [Preonic] Ortholinear 50% keyboard
-* [atomic](keyboards/atomic/) - [Atomic] Ortholinear 60% keyboard
-
-### Ergodox EZ
-* [ergodox_ez](keyboards/ergodox/ez) - [Ergodox_EZ] Assembled split keyboard
-
-## Other projects
-
-### converter
-* [ps2_usb](converter/ps2_usb/) - [PS/2 keyboard to USB][GH_ps2]
-* [adb_usb](converter/adb_usb/) - [ADB keyboard to USB][GH_adb]
-* [m0110_usb](converter/m0110_usb) - [Macintosh 128K/512K/Plus keyboard to USB][GH_m0110]
-* [terminal_usb](converter/terminal_usb/) - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
-* [news_usb](converter/news_usb/) - [Sony NEWS keyboard to USB][GH_news]
-* [x68k_usb](converter/x68k_usb/) - [Sharp X68000 keyboard to USB][GH_x68k]
-* [sun_usb](converter/sun_usb/) - [Sun] to USB(type4, 5 and 3?)
-* [pc98_usb](converter/pc98_usb/) - [PC98] to USB
-* [usb_usb](converter/usb_usb/) - USB to USB(experimental)
-* [ascii_usb](converter/ascii_usb/) - ASCII(Serial console terminal) to USB
-* [ibm4704_usb](converter/ibm4704_usb) - [IBM 4704 keyboard Converter][GH_ibm4704]
-
-### keyboard
-* [hhkb](keyboards/hhkb/) - [Happy Hacking Keyboard pro][GH_hhkb] hasu's main board
-* [gh60](keyboards/gh60/) - [GH60] DIY 60% keyboard [prototype][GH60_proto] hasu's second board
-* [hbkb](keyboards/hbkb/) - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod)
-* [hid_liber](keyboards/hid_liber/) - [HID liberation][HID_liber] controller (by alaricljs)
-* [phantom](keyboards/phantom/) - [Phantom] keyboard (by Tranquilite)
-* [IIgs_Standard](keyboards/IIgs/) - Apple [IIGS] keyboard mod(by JeffreySung)
-* [macway](keyboards/macway/) - [Compact keyboard mod][GH_macway] [retired]
-* [KMAC](keyboards/kmac/) - Korean custom keyboard
-* [Lightsaber](keyboards/lightsaber/) - Korean custom keyboard
-* [Infinity](keyboards/infinity/) - Massdrop [Infinity keyboard][Infinity]
-* [NerD](keyboards/nerd/) - Korean custom keyboard
-* [KittenPaw](keyboards/kitten_paw) - Custom Majestouch controller
-* [Lightpad](keyboards/lightpad) - Korean custom keypad
-* [ghost_squid](keyboards/ghost_squid/) - [The Ghost Squid][ghost_squid] controller for [Cooler Master QuickFire XT][cmxt]
-
-### Extenal projects using tmk_keyboard
-* [ErgoDox_cub-uanic][cub-uanic] - Split Ergonomic Keyboard [ErgoDox][ergodox_org]
-* [mcdox][mcdox_tmk] - [mcdox][mcdox]
-
-
-[GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
-[GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047
-[GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618
-[GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290
-[GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851
-[GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965
-[GH_news]: http://geekhack.org/showwiki.php?title=Island:25759
-[GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272
-[GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060
-[GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483
-[GH_ibm4704]: http://geekhack.org/index.php?topic=54706.0
-[HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
-[Phantom]: http://geekhack.org/index.php?topic=26742
-[GH60]: http://geekhack.org/index.php?topic=34959
-[GH60_proto]: http://geekhack.org/index.php?topic=37570.0
-[PC98]: http://en.wikipedia.org/wiki/NEC_PC-9801
-[Sun]: http://en.wikipedia.org/wiki/Sun-3
-[IIGS]: http://en.wikipedia.org/wiki/Apple_IIGS
-[Infinity]: https://www.massdrop.com/buy/infinity-keyboard-kit
-[ghost_squid]: http://deskthority.net/wiki/Costar_replacement_controllers#The_Ghost_Squid
-[cmxt]: http://gaming.coolermaster.com/en/products/keyboard/quickfirext/
-[ergodox_org]: http://ergodox.org/
-[cub-uanic]: https://github.com/cub-uanic/tmk_keyboard/tree/master/keyboard/ergodox
-[mcdox]: https://github.com/DavidMcEwan/mcdox
-[mcdox_tmk]: https://github.com/DavidMcEwan/tmk_keyboard/tree/master/keyboard/mcdox
-[Planck]: http://olkb.co/planck
-[Preonic]: http://olkb.co/preonic
-[Atomic]: http://olkb.co/atomic
-[Ergodox_EZ]: https://www.indiegogo.com/projects/ergodox-ez-an-incredible-mechanical-keyboard
-
-
-License
--------
-**GPLv2** or later. Some protocol files are under **Modified BSD License**.
-
-Third party libraries like LUFA, PJRC and V-USB have their own license respectively.
-
-
-
-Build Firmware and Program Controller
--------------------------------------
-See [build environment setup](/readme.md#build-environment-setup), or the readme in the particular keyboards/* folder.
-
-
-
-Change your keymap
-------------------
-See [doc/keymap.md](tmk_core/doc/keymap.md).
-
-
-
-Magic Commands
---------------
-To see help press `Magic` + `H`.
-
-`Magic` key combination is `LShift` + `RShift` in many project, but `Power` key on ADB converter.
-`Magic` keybind can be vary on each project, check `config.h` in project directory.
-
-Following commands can be also executed with `Magic` + key. In console mode `Magic` keybind is not needed.
-
- ----- Command Help -----
- c: enter console mode
- d: toggle debug enable
- x: toggle matrix debug
- k: toggle keyboard debug
- m: toggle mouse debug
- v: print device version & info
- t: print timer count
- s: print status
- e: print eeprom config
- n: toggle NKRO
- 0/F10: switch to Layer0
- 1/F1: switch to Layer1
- 2/F2: switch to Layer2
- 3/F3: switch to Layer3
- 4/F4: switch to Layer4
- PScr: power down/remote wake-up
- Caps: Lock Keyboard(Child Proof)
- Paus: jump to bootloader
-
-
-
-Boot Magic Configuration - Virtual DIP Switch
----------------------------------------------
-Boot Magic are executed during boot up time. Press Magic key below then plug in keyboard cable.
-Note that you must use keys of **Layer 0** as Magic keys. These settings are stored in EEPROM so that retain your configure over power cycles.
-
-To avoid configuring accidentally additive salt key `KC_SPACE` also needs to be pressed along with the following configuration keys. The salt key is configurable in `config.h`. See [tmk_core/common/bootmagic.h](tmk_core/common/bootmagic.h).
-
-#### General
-- Skip reading EEPROM to start with default configuration(`ESC`)
-- Clear configuration stored in EEPROM to reset configuration(`Backspace`)
-
-#### Bootloader
-- Kick up Bootloader(`B`)
-
-#### Debug
-- Debug enable(`D`)
-- Debug matrix enable(`D`+`X`)
-- Debug keyboard enable(`D`+`K`)
-- Debug mouse enable(`D`+`M`)
-
-#### Keymap
-- Swap Control and CapsLock(`Left Control`)
-- Change CapsLock to Control(`Caps Lock`)
-- Swap LeftAlt and Gui(`Left Alt`)
-- Swap RightAlt and Gui(`Right Alt`)
-- Disable Gui(`Left Gui`)
-- Swap Grave and Escape(`Grave`)
-- Swap BackSlash and BackSpace(`Back Slash`)
-- Enable NKRO on boot(`N`)
-
-#### Default Layer
-- Set Default Layer to 0(`0`)
-- Set Default Layer to 1(`1`)
-- Set Default Layer to 2(`2`)
-- Set Default Layer to 3(`3`)
-- Set Default Layer to 4(`4`)
-- Set Default Layer to 5(`5`)
-- Set Default Layer to 6(`6`)
-- Set Default Layer to 7(`7`)
-
-
-
-Mechanical Locking support
---------------------------
-This feature makes it possible for you to use mechanical locking switch for `CapsLock`, `NumLock`
-or `ScrollLock`. To enable this feature define these macros in `config.h` and use `KC_LCAP`, `KC_LN
-UM` or `KC_LSCR` in keymap for locking key instead of normal `KC_CAPS`, `KC_NLCK` or `KC_SLCK`. Res
-ync option tries to keep switch state consistent with keyboard LED state.
-
- #define LOCKING_SUPPORT_ENABLE
- #define LOCKING_RESYNC_ENABLE
-
-
-
-Start Your Own Project
------------------------
-**TBD**
-
-
-
-Debugging
---------
-Use PJRC's `hid_listen` to see debug messages. You can use the tool for debug even if firmware use LUFA stack.
-
-You can use xprintf() to display debug info on `hid_listen`, see `tmk_core/common/xprintf.h`.
-
-
-
-Files and Directories
--------------------
-### Top
-* tmk_core/ - core library
-* keyboards/ - keyboard projects
-* converter/ - protocol converter projects
-* doc/ - documents
-
-
-
-Coding Style
--------------
-- Doesn't use Tab to indent, use 4-spaces instead.
-
-
-
-Other Keyboard Firmware Projects
-------------------
-You can learn a lot about keyboard firmware from these. See [doc/other_projects.md](tmk_core/doc/other_projects.md).
+++ /dev/null
-USB NKRO MEMO
-=============
-2010/12/09
-
-
-References
-----------
-USB - boot mode, NKRO, compatibility, etc...
- http://geekhack.org/showthread.php?t=13162
-NKey Rollover - Overview, Testing Methodology, and Results
- http://geekhack.org/showwiki.php?title=NKey+Rollover+-+Overview+Testing+Methodology+and+Results
-dfj's NKRO(2010/06)
- http://geekhack.org/showpost.php?p=191195&postcount=251
- http://geekhack.org/showthread.php?p=204389#post204389
-
-
-Terminology
----------
-NKRO
-ghost
-matrix
-mechanical with diodes
-membrane
-
-
-OS Support Status
------------------
-USB NKRO is possible *without* a custom driver.
-At least following OS's supports.
- Windows7 64bit
- WindowsXP
- Windows2000 SP4
- Ubuntu10.4(Linux 2.6)
- MacOSX(To be tested)
-
-
-Custom Driver for USB NKRO
---------------------------
-NOT NEEDED
-at least when using following report formats on Windows, Linux or MacOSX.
-
-
-USB NKRO methods
-----------------
-1. Virtual keyboards
- Keyboard can increase its KRO by using virtual keyboards with Standard or Extended report.
- If the keyboard has 2 virtual keyboard with Standard report(6KRO), it gets 12KRO.
- Using this method means the keyboard is a composite device.
-
-2. Extended report
- It needs large report size for this method to achieve NKRO.
- If a keyboard has 101keys, it needs 103byte report. It seems to be inefficient.
-
-3. Bitmap report
- If the keyboard has less than 128keys, 16byte report will be enough for NKRO.
- The 16byte report seems to be reasonable cost to get NKRO.
-
-
-Report Format
--------------
-Other report formats than followings are possible, though these format are typical one.
-
-1. Standard 8bytes
- modifiers(bitmap) 1byte
- reserved 1byte(not used)
- keys(array) 1byte*6
-Standard report can send 6keys plus 8modifiers simultaneously.
-Standard report is used by most keyboards in the marketplace.
-Standard report is identical to boot protocol report.
-Standard report is hard to suffer from compatibility problems.
-
-2. Extended standard 16,32,64bytes
- modifiers(bitmap) 1byte
- reserved 1byte(not used)
- keys(array) 1byte*(14,32,62)
-Extended report can send N-keys by using N+2bytes.
-Extended report is expected to be compatible with boot protocol.
-
-3. Bitmap 16,32,64bytes
- keys(bitmap) (16,32)bytes
-Bitmap report can send at most 128keys by 16bytes and 256keys by 32bytes.
-Bitmap report can achieve USB NKRO efficiently in terms of report size.
-Bitmap report needs a deliberation for boot protocol implementation.
-Bitmap report descriptor sample:
- 0x05, 0x01, // Usage Page (Generic Desktop),
- 0x09, 0x06, // Usage (Keyboard),
- 0xA1, 0x01, // Collection (Application),
- // bitmap of modifiers
- 0x75, 0x01, // Report Size (1),
- 0x95, 0x08, // Report Count (8),
- 0x05, 0x07, // Usage Page (Key Codes),
- 0x19, 0xE0, // Usage Minimum (224),
- 0x29, 0xE7, // Usage Maximum (231),
- 0x15, 0x00, // Logical Minimum (0),
- 0x25, 0x01, // Logical Maximum (1),
- 0x81, 0x02, // Input (Data, Variable, Absolute), ;Modifier byte
- // LED output report
- 0x95, 0x05, // Report Count (5),
- 0x75, 0x01, // Report Size (1),
- 0x05, 0x08, // Usage Page (LEDs),
- 0x19, 0x01, // Usage Minimum (1),
- 0x29, 0x05, // Usage Maximum (5),
- 0x91, 0x02, // Output (Data, Variable, Absolute),
- 0x95, 0x01, // Report Count (1),
- 0x75, 0x03, // Report Size (3),
- 0x91, 0x03, // Output (Constant),
- // bitmap of keys
- 0x95, (REPORT_BYTES-1)*8, // Report Count (),
- 0x75, 0x01, // Report Size (1),
- 0x15, 0x00, // Logical Minimum (0),
- 0x25, 0x01, // Logical Maximum(1),
- 0x05, 0x07, // Usage Page (Key Codes),
- 0x19, 0x00, // Usage Minimum (0),
- 0x29, (REPORT_BYTES-1)*8-1, // Usage Maximum (),
- 0x81, 0x02, // Input (Data, Variable, Absolute),
- 0xc0 // End Collection
-where REPORT_BYTES is a report size in bytes.
-
-
-Considerations
---------------
-Compatibility
- boot protocol
- minor/old system
- Some BIOS doesn't send SET_PROTOCOL request, a keyboard can't switch to boot protocol mode.
- This may cause a problem on a keyboard which uses other report than Standard.
-Reactivity
- USB polling time
- OS/Driver processing time
-
-
-Windows Problem
----------------
-1. Windows accepts only 6keys in case of Standard report.
- It should be able to send 6keys plus 8modifiers.
-2. Windows accepts only 10keys in case of 16bytes Extended report.
- It should be able to send 14keys plus 8modifiers.
-3. Windows accepts only 18keys in case of 32bytes Extended report.
- It should be able to send 30keys plus 8modifiers.
-If keys are pressed in excess of the number, wrong keys are registered on Windows.
-
-This problem will be reportedly fixed soon.(2010/12/05)
- http://forums.anandtech.com/showpost.php?p=30873364&postcount=17
-
-
-Tools for testing NKRO
-----------------------
-Browser App:
-http://www.microsoft.com/appliedsciences/content/projects/KeyboardGhostingDemo.aspx
-http://random.xem.us/rollover.html
-
-Windows:
-AquaKeyTest.exe http://geekhack.org/showthread.php?t=6643
-
-Linux:
-xkeycaps
-xev
-showkeys
-
-EOF
+++ /dev/null
-# Quick Start Directions
-
-This project includes a Vagrantfile that will allow you to build a new firmware for your keyboard very easily without major changes to your primary operating system. This also ensures that when you clone the project and perform a build, you have the exact same environment as anyone else using the Vagrantfile to build. This makes it much easier for people to help you troubleshoot any issues you encounter.
-
-## Requirements
-
-Using the `/Vagrantfile` in this repository requires you have [Vagrant](http://www.vagrantup.com/) as well as [VirtualBox](https://www.virtualbox.org/) (or [VMware Workstation](https://www.vmware.com/products/workstation) and [Vagrant VMware plugin](http://www.vagrantup.com/vmware) but the (paid) VMware plugin requires a licensed copy of VMware Workstation/Fusion).
-
-*COMPATIBILITY NOTICE* Certain versions of Virtualbox 5 appear to have an incompatibility with the Virtualbox extensions installed in the boxes in this Vagrantfile. If you encounter any issues with the /vagrant mount not succeeding, please upgrade your version of Virtualbox to at least 5.0.12. **Alternately, you can try running the following command:** `vagrant plugin install vagrant-vbguest`
-
-
-Other than having Vagrant and Virtualbox installed and possibly a restart of your computer afterwards, you can simple run a 'vagrant up' anywhere inside the folder where you checked out this project and it will start a Linux virtual machine that contains all the tools required to build this project. There is a post Vagrant startup hint that will get you off on the right foot, otherwise you can also reference the build documentation below.
-
-Build Firmware and Program Controller
--------------------------------------
-See [/doc/BUIDE_GUIDE.md](/doc/BUILD_GUIDE.md), or the readme in the particular keyboards/* folder.
-
-Change your keymap
-------------------
-See [/doc/keymap.md](/doc/keymap.md).
-
-## Flashing the firmware
-
-The "easy" way to flash the firmware is using a tool from your host OS like the Teensy programming app. [ErgoDox EZ](/keyboards/ergodox/readme.md) gives a great example.
-
-If you want to program via the command line you can uncomment the ['modifyvm'] lines in the Vagrantfile to enable the USB passthrough into Linux and then program using the command line tools like dfu-util/dfu-programmer or you can install the Teensy CLI version.
-
+++ /dev/null
-# How keys are registered, and interpreted by computers
-
-In this file, you can will learn the concepts of how keyboards work over USB,
-and you'll be able to better understand what you can expect from changing your
-firmware directly.
-
-## Schematic view
-
-Whenever you type on 1 particular key, here is the chain of actions taking
-place:
-
-``` text
-+------+ +-----+ +----------+ +----------+ +----+
-| User |-------->| Key |------>| Firmware |----->| USB wire |---->| OS |
-+------+ +-----+ +----------+ +----------+ |----+
-```
-
-This scheme is a very simple view of what's going on, and more details follow
-in the next sections.
-
-## 1. You Press a Key
-
-Whenever you press a key, the firmware of your keyboard can register this event.
-It can register when the key is pressed, held and released.
-
-This usually happens with a [periodic scan of key presses with a frequency around 100 hz](https://github.com/benblazak/ergodox-firmware/blob/master/references.md#typical-keyboard-information).
-This speed often is limited by the mechanical key response time, the protocol
-to transfer those key presses (here USB HID), and by the software it is used in.
-
-## 2. What the Firmware Sends
-
-The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf)
-tells what a keyboard can actually send through USB to have a chance to be
-properly recognised. This includes a pre-defined list of keycodes which are
-simple numbers from `0x00` to `0xE7`. The firmware assigns a keycode to each
-key of the keyboard.
-
-The firmware does not send actually letters or characters, but only keycodes.
-Thus, by modifying the firmware, you only can modify what keycode is sent over
-USB for a given key.
-
-## 3. What the Operating System Does
-
-Once the keycode reaches the operating system, a piece of software has to have
-it match an actual character thanks to a keyboard layout. For example, if your
-layout is set to QWERTY, a sample of the matching table is as follow:
-
-``` text
-| keycode | character |
-|---------+-----------|
-| 0x04 | a/A |
-| 0x05 | b/B |
-| 0x06 | c/C |
-| ... | ... |
-| 0x1C | y/Y |
-| 0x1D | z/Z |
-| ... | ... |
-|---------+-----------|
-```
-
-## Back to the firmware
-
-As the layout is generally fixed (unless you create your own), the firmware can
-actually call a keycode by its layout name directly to ease things for you.
-
-This is exactly what is done here with `KC_A` actually representing `0x04` in
-QWERTY. The full list can be found in `keycode.txt`.
-
-## List of Characters You Can Send
-
-Putting aside shortcuts, having a limited set of keycodes mapped to a limited
-layout means that **the list of characters you can assign to a given key only
-is the ones present in the layout**.
-
-For example, this means that if you have a QWERTY US layout, and you want to
-assign 1 key to produce `€` (euro currency symbol), you are unable to do so,
-because the QWERTY US layout does not have such mapping. You could fix that by
-using a QWERTY UK layout, or a QWERTY US International.
-
-You may wonder why a keyboard layout containing all of Unicode is not devised
-then? The limited number of keycode available through USB simply disallow such
-a thing.
-
-## How to (Maybe) Enter Unicode Characters
-
-You can have the firmware send *sequences of keys* to use the [software Unicode
-Input
-Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input) of
-the target operating system, thus effectively entering characters independently
-of the layout defined in the OS.
-
-Yet, it does come with multiple disadvantages:
-
- - Tied to a specific OS a a time (need recompilation when changing OS);
- - Within a given OS, does not work in all software;
- - Limited to a subset of Unicode on some systems.
+++ /dev/null
-Build Firmware and Program Controller
-=====================================
-
-## This guide may be out-dated - use doc/BUILD_GUIDE.md instead
-
-Download and Install
---------------------
-### 1. Install Tools
-
-1. **Toolchain** On Windows install [MHV AVR Tools][mhv] for AVR GCC compiler and [Cygwin][cygwin](or [MinGW][mingw]) for shell terminal. On Mac you can use [CrossPack][crosspack]. On Linux you can install AVR GCC (and avr-libc) with your favorite package manager or run the avr_setup.sh script in the root of this repository.
-
-2. **Programmer** On Windows install [Atmel FLIP][flip]. On Mac and Linux install [dfu-programmer][dfu-prog].
-
-3. **Driver** On Windows you start DFU bootloader on the chip first time you will see 'Found New Hardware Wizard' to install driver. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you shall need to update its driver on 'Device Manager'. You will find the driver in `FLIP` install directory like: C:\Program Files (x86)\Atmel\Flip 3.4.5\usb\. In case of `dfu-programmer` use its driver.
-
-If you use PJRC Teensy you don't need step 2 and 3 above, just get [Teensy loader][teensy-loader].
-
-
-### 2. Download source
-You can find firmware source at github:
-
-- <https://github.com/tmk/tmk_keyboard>
-
-If you are familiar with `Git` tools you are recommended to use it but you can also download zip archive from:
-
-- <https://github.com/tmk/tmk_keyboard/archive/master.zip>
-
-
-Build firmware
---------------
-### 1. Open terminal
-Open terminal window to get access to commands. Use Cygwin(or MingGW) `shell terminal` in Windows or `Terminal.app` on Mac OSX. In Windows press `Windows` key and `R` then enter `cmd` in 'Run command' dialog showing up.
-
-### 2. Change directory
-Move to project directory in the firmware source.
-
- cd tmk_keyboard/{'keyboard' or 'converter'}/<project>
-
-### 3. Make
-Build firmware using GNU `make` command. You'll see `<project>_<variant>.hex` file in that directory unless something unexpected occurs in build process.
-
-
- make -f Makefile.<variant> clean
- make -f Makefile.<variant>
-
-
-
-
-Program Controller
-------------------
-Now you have **hex** file to program on current directory. This **hex** is only needed to program your controller, other files are used for development and you may leave and forget them.
-
-### 1. Start bootloader
-How to program controller depends on controller chip and its board design. To program AVR USB chips you'll need to start it up in bootloader mode. Most of boards with the chip have a push button to let bootloader come up. Consult with your controller board manual.
-
-### 2. Program with DFU bootloader
-Stock AVR USB chip including ATmega32U4 has DFU bootloader by factory default. `FLIP` is a DFU programmer on Windows offered by Atmel. Open source command line tool `dfu-programmer` also supports AVR chips, it runs on Linux, Mac OSX and even Windows.
-
-To program AVR chip with DFU bootloader use `FLIP` or `dfu-programmer`.
-If you have a proper program command in `Makefile` just type this.
-
-`FLIP` has two version of tool, GUI app and command line program. If you want GUI see tutorial below.
-To use command line tool run this command. Note that you need to set PATH variable properly.
-
- $ make -f Makefile.<variant> flip
-
-Or to program with `dfu-programmer` run:
-
- $ make -f Makefile.<variant> dfu
-
-#### FLIP GUI tutorial
-1. On menu bar click Device -> Select, then. `ATmega32u4`.
-2. On menu bar click Settings -> Communication -> USB, then click 'Open' button on 'USB Port Connection' dialog.
-At this point you'll see grey-outed widgets on the app get colored and ready.
-
-3. On menu bar click File -> Load HEX File, then select your firmware hex file on File Selector dialog.
-4. On 'Operations Flow' panel click 'Run' button to load the firmware binary to the chip. Note that you should keep 'Erase', 'Blank Check', 'Program' and 'Verify' check boxes selected.
-5. Re-plug USB cord or click 'Start Application' button to restart your controller.
-Done.
-
-See also these instructions if you need.
-
-- <http://code.google.com/p/micropendous/wiki/LoadingFirmwareWithFLIP>
-- <http://www.atmel.com/Images/doc7769.pdf>
-
-
-### 3. Program with Teensy Loader
-If you have PJRC Teensy see instruction of `Teensy Loader`.
-
-- <http://www.pjrc.com/teensy/loader.html>
-
-Or use this command if you have command line version of Teensy Loader installed.
-
- $ make -f Makefile.<variant> teensy
-
-
-### 4. Program with Other programmer
-You may want to use other programmer like `avrdude` with AVRISPmkII, Arduino or USBasp. In that case you can still use make target `program` for build with configuring `PROGRAM_CMD` in Makefile.
-
- $ make -f Makefile.<variant> program
-
-
-[cygwin]: https://www.cygwin.com/
-[mingw]: http://www.mingw.org/
-[mhv]: https://infernoembedded.com/products/avr-tools
-[winavr]: http://winavr.sourceforge.net/
-[crosspack]: http://www.obdev.at/products/crosspack/index.html
-[flip]: http://www.atmel.com/tools/FLIP.aspx
-[dfu-prog]: http://dfu-programmer.sourceforge.net/
-[teensy-loader]:http://www.pjrc.com/teensy/loader.html
-
-
-
-Makefile Options
-----------------
-### 1. MCU and Frequency.
-
- MCU = atmega32u4 # Teensy 2.0
- #MCU = at90usb1286 # Teensy++ 2.0
- F_CPU = 16000000
-
-Set your MCU and its clock in Hz.
-
- # Boot Section Size in *bytes*
- # Teensy halfKay 512
- # Atmel DFU loader 4096
- # LUFA bootloader 4096
- OPT_DEFS += -DBOOTLOADER_SIZE=4096
-
-If you are using PJRC Teensy use `512` for `BOOTLOADER_SIZE`, otherwise use `4096` unless you are sure.
-
-### 2. Features
-Optional. Note that ***comment out*** with `#` to disable them.
-
- BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
- MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
- EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
- CONSOLE_ENABLE = yes # Console for debug(+400)
- COMMAND_ENABLE = yes # Commands for debug and configuration
- SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
- #NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
- #BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
-
-### 3. Programmer
-Optional. Set proper command for your controller, bootloader and programmer. This command can be used with `make program`. Not needed if you use `FLIP`, `dfu-programmer` or `Teensy Loader`.
-
- # avrdude with AVRISPmkII
- PROGRAM_CMD = avrdude -p $(MCU) -c avrispmkII -P USB -U flash:w:$(TARGET).hex
-
- # avrdude with USBaspLoader
- PROGRAM_CMD = avrdude -p $(MCU) -c usbasp -U flash:w:$(TARGET).hex
-
- # avrdude with arduino
- PROGRAM_CMD = avrdude -p $(MCU) -c arduino -P COM1 -b 57600 -U flash:w:$(TARGET).hex
-
-
-
-Config.h Options
-----------------
-### 1. Magic command key combination
-
- #define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT)))
-
-### 2. Mechanical Locking Support for CapsLock
-
- /* Mechanical locking CapsLock support. Use KC_LCAP instead of KC_CAPS in keymap */
- #define CAPSLOCK_LOCKING_ENABLE
- /* Locking CapsLock re-synchronize hack */
- #define CAPSLOCK_LOCKING_RESYNC_ENABLE
-
-### 3. Disable Debug and Print
-
- /* disable debug print */
- #define NO_DEBUG
-
- /* disable print */
- #define NO_PRINT
-
-### 4. Disable Action Features
-
- #define NO_ACTION_LAYER
- #define NO_ACTION_TAPPING
- #define NO_ACTION_ONESHOT
- #define NO_ACTION_MACRO
- #define NO_ACTION_FUNCTION
-
-***TBD***
+++ /dev/null
-Keycode Symbol Table
-====================
-Keycodes are defined in `common/keycode.h`.
-Range of 00-A4 and E0-E7 are identical with HID Usage:
-<http://www.usb.org/developers/hidpage/Hut1_12v2.pdf>
-Virtual keycodes are defined out of above range to support special actions.
-
-
-Keycode Symbol Short name Description
---------------------------------------------------------------------------------
-KC_NO 00 Reserved (no event indicated)
-KC_ROLL_OVER 01 Keyboard ErrorRollOver
-KC_POST_FAIL 02 Keyboard POSTFail
-KC_UNDEFINED 03 Keyboard ErrorUndefined
-KC_A 04 Keyboard a and A
-KC_B 05 Keyboard b and B
-KC_C 06 Keyboard c and C
-KC_D 07 Keyboard d and D
-KC_E 08 Keyboard e and E
-KC_F 09 Keyboard f and F
-KC_G 0A Keyboard g and G
-KC_H 0B Keyboard h and H
-KC_I 0C Keyboard i and I
-KC_J 0D Keyboard j and J
-KC_K 0E Keyboard k and K
-KC_L 0F Keyboard l and L
-KC_M 10 Keyboard m and M
-KC_N 11 Keyboard n and N
-KC_O 12 Keyboard o and O
-KC_P 13 Keyboard p and P
-KC_Q 14 Keyboard q and Q
-KC_R 15 Keyboard r and R
-KC_S 16 Keyboard s and S
-KC_T 17 Keyboard t and T
-KC_U 18 Keyboard u and U
-KC_V 19 Keyboard v and V
-KC_W 1A Keyboard w and W
-KC_X 1B Keyboard x and X
-KC_Y 1C Keyboard y and Y
-KC_Z 1D Keyboard z and Z
-KC_1 1E Keyboard 1 and !
-KC_2 1F Keyboard 2 and @
-KC_3 20 Keyboard 3 and #
-KC_4 21 Keyboard 4 and $
-KC_5 22 Keyboard 5 and %
-KC_6 23 Keyboard 6 and ^
-KC_7 24 Keyboard 7 and &
-KC_8 25 Keyboard 8 and *
-KC_9 26 Keyboard 9 and (
-KC_0 27 Keyboard 0 and )
-KC_ENTER KC_ENT 28 Keyboard Return (ENTER)
-KC_ESCAPE KC_ESC 29 Keyboard ESCAPE
-KC_BSPACE KC_BSPC 2A Keyboard DELETE (Backspace)
-KC_TAB 2B Keyboard Tab
-KC_SPACE KC_SPC 2C Keyboard Spacebar
-KC_MINUS KC_MINS 2D Keyboard - and (underscore)
-KC_EQUAL KC_EQL 2E Keyboard = and +
-KC_LBRACKET KC_LBRC 2F Keyboard [ and {
-KC_RBRACKET KC_RBRC 30 Keyboard ] and }
-KC_BSLASH KC_BSLS 31 Keyboard \ and |
-KC_NONUS_HASH KC_NUHS 32 Keyboard Non-US # and ~
-KC_SCOLON KC_SCLN 33 Keyboard ; and :
-KC_QUOTE KC_QUOT 34 Keyboard ‘ and “
-KC_GRAVE KC_GRV 35 Keyboard Grave Accent and Tilde
-KC_COMMA KC_COMM 36 Keyboard , and <
-KC_DOT 37 Keyboard . and >
-KC_SLASH KC_SLSH 38 Keyboard / and ?
-KC_CAPSLOCK KC_CAPS 39 Keyboard Caps Lock
-KC_F1 3A Keyboard F1
-KC_F2 3B Keyboard F2
-KC_F3 3C Keyboard F3
-KC_F4 3D Keyboard F4
-KC_F5 3E Keyboard F5
-KC_F6 3F Keyboard F6
-KC_F7 40 Keyboard F7
-KC_F8 41 Keyboard F8
-KC_F9 42 Keyboard F9
-KC_F10 43 Keyboard F10
-KC_F11 44 Keyboard F11
-KC_F12 45 Keyboard F12
-KC_PSCREEN KC_PSCR 46 Keyboard PrintScreen1
-KC_SCKLOCK KC_SLCK 47 Keyboard Scroll Lock11
-KC_PAUSE KC_PAUS 48 Keyboard Pause1
-KC_INSERT KC_INS 49 Keyboard Insert1
-KC_HOME 4A Keyboard Home1
-KC_PGUP 4B Keyboard PageUp1
-KC_DELETE KC_DEL 4C Keyboard Delete Forward
-KC_END 4D Keyboard End1
-KC_PGDOWN KC_PGDN 4E Keyboard PageDown1
-KC_RIGHT KC_RGHT 4F Keyboard RightArrow1
-KC_LEFT 50 Keyboard LeftArrow1
-KC_DOWN 51 Keyboard DownArrow1
-KC_UP 52 Keyboard UpArrow1
-KC_NUMLOCK KC_NLCK 53 Keypad Num Lock and Clear11
-KC_KP_SLASH KC_PSLS 54 Keypad /
-KC_KP_ASTERISK KC_PAST 55 Keypad *
-KC_KP_MINUS KC_PMNS 56 Keypad -
-KC_KP_PLUS KC_PPLS 57 Keypad +
-KC_KP_ENTER KC_PENT 58 Keypad ENTER5
-KC_KP_1 KC_P1 59 Keypad 1 and End
-KC_KP_2 KC_P2 5A Keypad 2 and Down Arrow
-KC_KP_3 KC_P3 5B Keypad 3 and PageDn
-KC_KP_4 KC_P4 5C Keypad 4 and Left Arrow
-KC_KP_5 KC_P5 5D Keypad 5
-KC_KP_6 KC_P6 5E Keypad 6 and Right Arrow
-KC_KP_7 KC_P7 5F Keypad 7 and Home
-KC_KP_8 KC_P8 60 Keypad 8 and Up Arrow
-KC_KP_9 KC_P9 61 Keypad 9 and PageUp
-KC_KP_0 KC_P0 62 Keypad 0 and Insert
-KC_KP_DOT KC_PDOT 63 Keypad . and Delete
-KC_NONUS_BSLASH KC_NUBS 64 Keyboard Non-US \ and |
-KC_APPLICATION KC_APP 65 Keyboard Application10
-KC_POWER 66 Keyboard Power9
-KC_KP_EQUAL KC_PEQL 67 Keypad =
-KC_F13 68 Keyboard F13
-KC_F14 69 Keyboard F14
-KC_F15 6A Keyboard F15
-KC_F16 6B Keyboard F16
-KC_F17 6C Keyboard F17
-KC_F18 6D Keyboard F18
-KC_F19 6E Keyboard F19
-KC_F20 6F Keyboard F20
-KC_F21 70 Keyboard F21
-KC_F22 71 Keyboard F22
-KC_F23 72 Keyboard F23
-KC_F24 73 Keyboard F24
-KC_EXECUTE 74 Keyboard Execute
-KC_HELP 75 Keyboard Help
-KC_MENU 76 Keyboard Menu
-KC_SELECT 77 Keyboard Select
-KC_STOP 78 Keyboard Stop
-KC_AGAIN 79 Keyboard Again
-KC_UNDO 7A Keyboard Undo
-KC_CUT 7B Keyboard Cut
-KC_COPY 7C Keyboard Copy
-KC_PASTE 7D Keyboard Paste
-KC_FIND 7E Keyboard Find
-KC__MUTE 7F Keyboard Mute
-KC__VOLUP 80 Keyboard Volume Up
-KC__VOLDOWN 81 Keyboard Volume Down
-KC_LOCKING_CAPS 82 Keyboard Locking Caps Lock12
-KC_LOCKING_NUM 83 Keyboard Locking Num Lock12
-KC_LOCKING_SCROLL 84 Keyboard Locking Scroll Lock12
-KC_KP_COMMA KC_PCMM 85 Keypad Comma27
-KC_KP_EQUAL_AS400 86 Keypad Equal Sign29
-KC_INT1 KC_RO 87 Keyboard International115,28
-KC_INT2 KC_KANA 88 Keyboard International216
-KC_INT3 KC_JYEN 89 Keyboard International317
-KC_INT4 KC_HENK 8A Keyboard International418
-KC_INT5 KC_MHEN 8B Keyboard International519
-KC_INT6 8C Keyboard International620
-KC_INT7 8D Keyboard International721
-KC_INT8 8E Keyboard International822
-KC_INT9 8F Keyboard International922
-KC_LANG1 90 Keyboard LANG125
-KC_LANG2 91 Keyboard LANG226
-KC_LANG3 92 Keyboard LANG330
-KC_LANG4 93 Keyboard LANG431
-KC_LANG5 94 Keyboard LANG532
-KC_LANG6 95 Keyboard LANG68
-KC_LANG7 96 Keyboard LANG78
-KC_LANG8 97 Keyboard LANG88
-KC_LANG9 98 Keyboard LANG98
-KC_ALT_ERASE 99 Keyboard Alternate Erase7
-KC_SYSREQ 9A Keyboard SysReq/Attention1
-KC_CANCEL 9B Keyboard Cancel
-KC_CLEAR 9C Keyboard Clear
-KC_PRIOR 9D Keyboard Prior
-KC_RETURN 9E Keyboard Return
-KC_SEPARATOR 9F Keyboard Separator
-KC_OUT A0 Keyboard Out
-KC_OPER A1 Keyboard Oper
-KC_CLEAR_AGAIN A2 Keyboard Clear/Again
-KC_CRSEL A3 Keyboard CrSel/Props
-KC_EXSEL A4 Keyboard ExSel
-/* Modifiers */
-KC_LCTRL KC_LCTL E0 Keyboard LeftControl
-KC_LSHIFT KC_LSFT E1 Keyboard LeftShift
-KC_LALT E2 Keyboard LeftAlt
-KC_LGUI E3 Keyboard Left GUI(Windows/Apple/Meta key)
-KC_RCTRL KC_RCTL E4 Keyboard RightControl
-KC_RSHIFT KC_RSFT E5 Keyboard RightShift
-KC_RALT E6 Keyboard RightAlt
-KC_RGUI E7 Keyboard Right GUI(Windows/Apple/Meta key)
-
-/*
- * Virtual keycodes
- */
-/* System Control */
-KC_SYSTEM_POWER KC_PWR System Power Down
-KC_SYSTEM_SLEEP KC_SLEP System Sleep
-KC_SYSTEM_WAKE KC_WAKE System Wake
-/* Consumer Page */
-KC_AUDIO_MUTE KC_MUTE
-KC_AUDIO_VOL_UP KC_VOLU
-KC_AUDIO_VOL_DOWN KC_VOLD
-KC_MEDIA_NEXT_TRACK KC_MNXT
-KC_MEDIA_PREV_TRACK KC_MPRV
-KC_MEDIA_STOP KC_MSTP
-KC_MEDIA_PLAY_PAUSE KC_MPLY
-KC_MEDIA_SELECT KC_MSEL
-KC_MAIL KC_MAIL
-KC_CALCULATOR KC_CALC
-KC_MY_COMPUTER KC_MYCM
-KC_WWW_SEARCH KC_WSCH
-KC_WWW_HOME KC_WHOM
-KC_WWW_BACK KC_WBAK
-KC_WWW_FORWARD KC_WFWD
-KC_WWW_STOP KC_WSTP
-KC_WWW_REFRESH KC_WREF
-KC_WWW_FAVORITES KC_WFAV
-/* Mousekey */
-KC_MS_UP KC_MS_U Mouse Cursor Up
-KC_MS_DOWN KC_MS_D Mouse Cursor Down
-KC_MS_LEFT KC_MS_L Mouse Cursor Left
-KC_MS_RIGHT KC_MS_R Mouse Cursor Right
-KC_MS_BTN1 KC_BTN1 Mouse Button 1
-KC_MS_BTN2 KC_BTN2 Mouse Button 2
-KC_MS_BTN3 KC_BTN3 Mouse Button 3
-KC_MS_BTN4 KC_BTN4 Mouse Button 4
-KC_MS_BTN5 KC_BTN5 Mouse Button 5
-KC_MS_WH_UP KC_WH_U Mouse Wheel Up
-KC_MS_WH_DOWN KC_WH_D Mouse Wheel Down
-KC_MS_WH_LEFT KC_WH_L Mouse Wheel Left
-KC_MS_WH_RIGHT KC_WH_R Mouse Wheel Right
-KC_MS_ACCEL0 KC_ACL0 Mouse Acceleration 0
-KC_MS_ACCEL1 KC_ACL1 Mouse Acceleration 1
-KC_MS_ACCEL2 KC_ACL2 Mouse Acceleration 2
-/* Fn key */
-KC_FN0
-KC_FN1
-KC_FN2
-KC_FN3
-KC_FN4
-KC_FN5
-KC_FN6
-KC_FN7
-KC_FN8
-KC_FN9
-KC_FN10
-KC_FN11
-KC_FN12
-KC_FN13
-KC_FN14
-KC_FN15
-KC_FN16
-KC_FN17
-KC_FN18
-KC_FN19
-KC_FN20
-KC_FN21
-KC_FN22
-KC_FN23
-KC_FN24
-KC_FN25
-KC_FN26
-KC_FN27
-KC_FN28
-KC_FN29
-KC_FN30
-KC_FN31
+++ /dev/null
-Keymap framework - how to define your keymap
-============================================
-***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.***
-
-## 0. Keymap and layers
-**Keymap** is comprised of multiple layers of key layout, you can define **32 layers** at most.
-**Layer** is an array of **keycodes** to define **actions** for each physical keys.
-respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
-
- Keymap: 32 Layers Layer: Keycode matrix
- ----------------- ---------------------
- stack of layers array_of_keycode[row][column]
- ____________ precedence _______________________
- / / | high / ESC / F1 / F2 / F3 ....
- 31 /___________// | /-----/-----/-----/-----
- 30 /___________// | / TAB / Q / W / E ....
- 29 /___________/ | /-----/-----/-----/-----
- : _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
- : / : : : : : / | : / : : : :
- 2 /___________// | 2 `--------------------------
- 1 /___________// | 1 `--------------------------
- 0 /___________/ V low 0 `--------------------------
-
-
-
-### 0.1 Keymap status
-Keymap has its state in two parameters:
-**`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
-
-Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
-To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
-
- Initial state of Keymap Change base layout
- ----------------------- ------------------
-
- 31 31
- 30 30
- 29 29
- : :
- : : ____________
- 2 ____________ 2 / /
- 1 / / ,->1 /___________/
- ,->0 /___________/ | 0
- | |
- `--- default_layer = 0 `--- default_layer = 1
- layer_state = 0x00000001 layer_state = 0x00000002
-
-On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
-
- Overlay feature layer
- --------------------- bit|status
- ____________ ---+------
- 31 / / 31 | 0
- 30 /___________// -----> 30 | 1
- 29 /___________/ -----> 29 | 1
- : : | :
- : ____________ : | :
- 2 / / 2 | 0
- ,->1 /___________/ -----> 1 | 1
- | 0 0 | 0
- | +
- `--- default_layer = 1 |
- layer_state = 0x60000002 <-'
-
-
-
-### 0.2 Layer Precedence and Transparency
-Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
-
-You can place `KC_TRNS` on overlay layer changes just part of layout to fall back on lower or base layer.
-Key with `KC_TRANS` doesn't has its own keycode and refers to lower valid layers for keycode, instead.
-See example below.
-
-
-### 0.3 Keymap Example
-Keymap is **`keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array.
-
-This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard.
-This example has three layers, 'Qwerty' as base layer, 'Cursor' and 'Mousekey'.
-In this example,
-
- `Fn0` is a **momentary layer switching** key, you can use keys on Cursor layer while holding the key.
-
- `Fn1` is a momentary layer switching key with tapping feature, you can get semicolon **';'** with taping the key and switch layers while holding the key. The word **'tap'** or **'tapping'** mean to press and release a key quickly.
-
- `Fn2` is a **toggle layer switch** key, you can stay switched layer after releasing the key unlike momentary switching.
-
-You can find other keymap definitions in file `keymap.c` located on project directories.
-
- static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* 0: Qwerty
- * ,-----------------------------------------------------------.
- * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
- * |-----------------------------------------------------------|
- * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
- * |-----------------------------------------------------------|
- * |Contro| A| S| D| F| G| H| J| K| L|Fn1| '|Enter |
- * |-----------------------------------------------------------|
- * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
- * `-----------------------------------------------------------'
- * |Gui|Alt |Space |Alt |Fn2|
- * `-------------------------------------------'
- */
- KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
- LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,ENT, \
- LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \
- LGUI,LALT, SPC, RALT,FN2),
- /* 1: Cursor(HHKB mode)
- * ,-----------------------------------------------------------.
- * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
- * |-----------------------------------------------------------|
- * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
- * |-----------------------------------------------------------|
- * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
- * |-----------------------------------------------------------|
- * |Shift | | | | | | +| -|End|PgD|Dow|Shift | |
- * `-----------------------------------------------------------'
- * |Gui |Alt |Space |Alt |Gui|
- * `--------------------------------------------'
- */
- KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
- CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \
- LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
- LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \
- LGUI,LALT, SPC, RALT,RGUI),
- /* 2: Mousekey
- * ,-----------------------------------------------------------.
- * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
- * |-----------------------------------------------------------|
- * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
- * |-----------------------------------------------------------|
- * |Contro| | | | | |McL|McD|McU|McR| | |Return |
- * |-----------------------------------------------------------|
- * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
- * `-----------------------------------------------------------'
- * |Gui |Alt |Mb1 |Alt | |
- * `--------------------------------------------'
- * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
- */
- KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
- TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \
- LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \
- LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \
- LGUI,LALT, BTN1, RALT,TRNS),
- };
-
- static const uint16_t PROGMEM fn_actions[] = {
- ACTION_LAYER_MOMENTARY(1), // FN0
- ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN1
- ACTION_LAYER_TOGGLE(2), // FN2
- };
-
-
-
-
-## 1. Keycode
-See [`common/keycode.h`](../common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys.
-
- ***In `KEYMAP()` macro you should omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP()`. Some keycodes has 4-letter **short name** in addition to descriptive name, you'll prefer short one in `KEYMAP()`.
-
-### 1.0 Other key
-- `KC_NO` for no action
-- `KC_TRNS` for layer transparency (See above)
-
-### 1.1 Normal key
-- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
-- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
-- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
-- `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
-- `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
-- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
-
-### 1.2 Modifier
-There are 8 modifiers which has discrimination between left and right.
-
-- `KC_LCTL` and `KC_RCTL` for Control
-- `KC_LSFT` and `KC_RSFT` for Shift
-- `KC_LALT` and `KC_RALT` for Alt
-- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
-
-### 1.3 Mousekey
-- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
-- `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
-- `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
-
-### 1.4 System & Media key
-- `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
-- `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
-- `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
-- `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
-- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
-
-### 1.5 Fn key
-`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
-
-### 1.6 Keycode Table
- See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
-
- In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions.
-[HID_usage]: http://www.usb.org/developers/hidpage/Hut1_12v2.pdf
-
-
-
-## 2. Action
-See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
-
-Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using just keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes.
-
-***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.***
-
-
-### 2.1 Key Action
-This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.
-
-#### Parameters
-+ **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`,
- ` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` }
-+ **key**: keycode
-
-
-#### 2.1.1 Normal key and Modifier
-***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead.
-
-You can define these actions on *'A'* key and *'left shift'* modifier with:
-
- ACTION_KEY(KC_A)
- ACTION_KEY(KC_LSFT)
-
-#### 2.1.2 Modified key
-This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
-
-Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows.
-
- ACTION_MODS_KEY(MOD_LSFT, KC_1)
- ACTION_MODS_KEY(MOD_LALT, KC_TAB)
-
-Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
-
- ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
-
-#### 2.1.3 Multiple Modifiers
-Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
-
- ACTION_MODS(MOD_ALT | MOD_LSFT)
-
-#### 2.1.3 Modifier with Tap key([Dual role][dual_role])
-Works as a modifier key while holding, but registers a key on tap(press and release quickly).
-
-
- ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT)
-
-
-
-### 2.2 Layer Action
-These actions operate layers of keymap.
-
-#### Parameters
-You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation.
-
-
-+ **layer**: `0`-`31`
-+ **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` }
-+ **bits**: 4-bit value and 1-bit mask bit
-
-
-#### 2.2.1 Default Layer
-Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers.
-
-This sets Default Layer to given parameter `layer` and activate it.
-
- ACTION_DEFAULT_LAYER_SET(layer)
-
-
-#### 2.2.2 Momentary
-Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
-
- ACTION_LAYER_MOMENTARY(layer)
-
-
-#### 2.2.3 Toggle Switch
-Turns on `layer` with first type(press and release) and turns off with next.
-
- ACTION_LAYER_TOGGLE(layer)
-
-
-#### 2.2.4 Momentary Switch with tap key
-Turns on `layer` momentary while holding, but registers key on tap(press and release quickly).
-
- ACTION_LAYER_TAP_KEY(layer, key)
-
-
-#### 2.2.5 Momentary Switch with tap toggle
-Turns on `layer` momentary while holding and toggles it with serial taps.
-
- ACTION_LAYER_TAP_TOGGLE(layer)
-
-
-#### 2.2.6 Invert state of layer
-Inverts current state of `layer`. If the layer is on it becomes off with this action.
-
- ACTION_LAYER_INVERT(layer, on)
-
-
-#### 2.2.7 Turn On layer
-Turns on layer state.
-
- ACTION_LAYER_ON(layer, on)
-
-Turns on layer state on press and turns off on release.
-
- ACTION_LAYER_ON_OFF(layer)
-
-
-#### 2.2.8 Turn Off layer
-Turns off layer state.
-
- ACTION_LAYER_OFF(layer, on)
-
-Turns off layer state on press and activates on release.
-
- ACTION_LAYER_OFF_ON(layer)
-
-
-#### 2.2.9 Set layer
-Turn on layer only.
-`layer_state = (1<<layer) [layer: 0-31]`
-
- ACTION_LAYER_SET(layer, on)
-
-Turns on layer only and clear all layer on release..
-
- ACTION_LAYER_SET_CLEAR(layer)
-
-
-#### 2.2.10 Bitwise operation
-
-**part** indicates which part of 32bit layer state(0-7). **bits** is 5-bit value. **on** indicates when the action is executed.
-
- ACTION_LAYER_BIT_AND(part, bits, on)
- ACTION_LAYER_BIT_OR(part, bits, on)
- ACTION_LAYER_BIT_XOR(part, bits, on)
- ACTION_LAYER_BIT_SET(part, bits, on)
-
-These actions works with parameters as following code.
-
- uint8_t shift = part*4;
- uint32_t mask = (bits&0x10) ? ~(0xf<<shift) : 0;
- uint32_t layer_state = layer_state <bitop> ((bits<<shift)|mask);
-
-
-Default Layer also has bitwise operations, they are executed when key is released.
-
- ACTION_DEFAULT_LAYER_BIT_AND(part, bits)
- ACTION_DEFAULT_LAYER_BIT_OR(part, bits)
- ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)
- ACTION_DEFAULT_LAYER_BIT_SET(part, bits)
-
-
-
-### 2.3 Macro action
-***TBD***
-
-`Macro` action indicates complex key strokes.
-
- MACRO( D(LSHIFT), D(D), END )
- MACRO( U(D), U(LSHIFT), END )
- MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
-
-#### 2.3.1 Macro Commands
-- **I()** change interval of stroke.
-- **D()** press key
-- **U()** release key
-- **T()** type key(press and release)
-- **W()** wait
-- **END** end mark
-
-#### 2.3.2 Examples
-
-***TODO: sample implementation***
-See `keyboards/hhkb/keymap.c` for sample.
-
-
-
-### 2.4 Function action
-***TBD***
-
-There are two type of action, normal `Function` and tappable `Function`.
-These actions call user defined function with `id`, `opt`, and key event information as arguments.
-
-#### 2.4.1 Function
-To define normal `Function` action in keymap use this.
-
- ACTION_FUNCTION(id, opt)
-
-#### 2.4.2 Function with tap
-To define tappable `Function` action in keymap use this.
-
- ACTION_FUNCTION_TAP(id, opt)
-
-#### 2.4.3 Implement user function
-`Function` actions can be defined freely with C by user in callback function:
-
- void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
-
-This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Function `id` can be 0-255 and `opt` can be 0-15.
-
- `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
-
- typedef struct {
- keyevent_t event;
- uint8_t tap_count;
- } keyrecord_t;
-
- typedef struct {
- key_t key;
- bool pressed;
- uint16_t time;
- } keyevent_t;
-
- typedef struct {
- uint8_t col;
- uint8_t row;
- } key_t;
-
-***TODO: sample implementation***
-See `keyboards/hhkb/keymap.c` for sample.
-
-
-
-### 2.5 Backlight Action
-These actions control the backlight.
-
-#### 2.5.1 Change backlight level
-Increase backlight level.
-
- ACTION_BACKLIGHT_INCREASE()
-
-Decrease backlight level.
-
- ACTION_BACKLIGHT_DECREASE()
-
-Step through backlight levels.
-
- ACTION_BACKLIGHT_STEP()
-
-Turn a specific backlight level on or off.
-
- ACTION_BACKLIGHT_LEVEL(1)
-
-#### 2.5.2 Turn on / off backlight
-Turn the backlight on and off without changing level.
-
- ACTION_BACKLIGHT_TOGGLE()
-
-
-
-### 2.6 Swap-Hands Action
-The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command key is pressed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd`
-
-### 2.6.1 Configuration
-The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck:
-
-```
-const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
- {{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
- {{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
- {{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
- {{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
-};
-```
-
-Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return {7, 2} (third row, eighth column).
-
-### 2.6.2 Advanced Swap Commands
-- **`ACTION_SWAP_HANDS()`** Swaps hands when pressed, returns to normal when released (momentary).
-- **`ACTION_SWAP_HANDS_TOGGLE()`** Toggles swap on and off with every keypress.
-- **`ACTION_SWAP_HANDS_TAP_TOGGLE()`** Toggles with a tap; momentary when held.
-- **`ACTION_SWAP_HANDS_TAP_KEY(key)`** Sends `key` with a tap; momentary swap when held.
-- **`ACTION_SWAP_HANDS_ON_OFF()`** Alias for `ACTION_SWAP_HANDS()`
-- **`ACTION_SWAP_HANDS_OFF_ON()`** Momentarily turns off swap.
-- **`ACTION_SWAP_HANDS_ON()`** Turns on swapping and leaves it on.
-- **`ACTION_SWAP_HANDS_OFF()`** Turn off swapping and leaves it off. Good for returning to a known state.
-
-
-
-## 3. Layer switching Example
-There are some ways to switch layer with 'Layer' actions.
-
-### 3.1 Momentary switching
-Momentary switching changes layer only while holding Fn key.
-
-This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on lower layers or default layer temporarily with this action.
-
- ACTION_LAYER_MOMENTARY(1)
-
-
-Note that after switching on press the actions on destination layer(Layer 1) are performed.
-***Thus you shall need to place an action to go back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to place same action or 'KC_TRNS` on destination layer to get back.
-
-
-### 3.2 Toggle switching
-Toggle switching performed after releasing a key. With this action you can keep staying on the destination layer until you type the key again to return.
-
-This performs toggle switching action of 'Layer 2'.
-
- ACTION_LAYER_TOGGLE(2)
-
-
-
-### 3.3 Momentary switching with Tap key
-These actions switch a layer only while holding a key but register the key on tap. **Tap** means to press and release a key quickly.
-
- ACTION_LAYER_TAP_KEY(2, KC_SCLN)
-
-With this you can place a layer switching action on normal key like ';' without losing its original key register function. This action allows you to have layer switching action without necessity of a dedicated key. It means you can have it even on home row of keyboard.
-
-
-
-### 3.4 Momentary switching with Tap Toggle
-This switches layer only while holding a key but toggle layer with several taps. **Tap** means to press and release key quickly.
-
- ACTION_LAYER_TAP_TOGGLE(1)
-
-Number of taps can be configured with `TAPPING_TOGGLE` in `config.h`, `5` by default.
-
-
-
-### 3.5 Momentary switching with Modifiers
-This registers modifier key(s) simultaneously with layer switching.
-
- ACTION_LAYER_MODS(2, MOD_LSFT | MOD_LALT)
-
-
-
-## 4. Tapping
-Tapping is to press and release a key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default.
-
-### 4.1 Tap Key
-This is a feature to assign normal key action and modifier including layer switching to just same one physical key. This is a kind of [Dual role key][dual_role]. It works as modifier when holding the key but registers normal key when tapping.
-
-Modifier with tap key:
-
- ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV)
-
-Layer switching with tap key:
-
- ACTION_LAYER_TAP_KEY(2, KC_SCLN)
-
-[dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
-
-
-### 4.2 Tap Toggle
-This is a feature to assign both toggle layer and momentary switch layer action to just same one physical key. It works as momentary layer switch when holding a key but toggle switch with several taps.
-
- ACTION_LAYER_TAP_TOGGLE(1)
-
-
-### 4.3 Oneshot Modifier
-This runs onetime effects which modify only on just one following key. It works as normal modifier key when holding down while oneshot modifier when tapping. The behavior of oneshot modifiers is similar to the [sticky keys](https://en.wikipedia.org/wiki/StickyKeys) functionality found in most operating systems.
-
- ACTION_MODS_ONESHOT(MOD_LSFT)
-
-Oneshot layer key:
-
- ACTION_LAYER_ONESHOT(MY_LAYER)
-
-Say you want to type 'The', you have to push and hold Shift key before type 't' then release it before type 'h' and 'e', otherwise you'll get 'THe' or 'the' unintentionally. With Oneshot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. This mean you can release Shift before 't' is pressed down.
-
-Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.
-
-Most implementations of sticky keys allow you to lock a modifier by double tapping the modifier. The layer then remains locked untill the modifier is tapped again. To enable this behaviour for oneshot modifiers set `ONESHOT_TAP_TOGGLE` to the number taps required. The feature is disabled if `ONESHOT_TAP_TOGGLE<2` or not defined.
-
-
-### 4.4 Tap Toggle Mods
-Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again.
-
- ACTION_MODS_TAP_TOGGLE(MOD_LSFT)
-
-
-
-
-## 5. Legacy Keymap
-This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers. ***It is not recommended to use Legacy Keymap for new project.***
-
-To enable Legacy Keymap support define this macro in `config.h`.
-
- #define USE_LEGACY_KEYMAP
-
-Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
-
-In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
-
- static const uint8_t PROGMEM fn_layer[] = {
- 1, // Fn0
- 2, // Fn1
- 2, // Fn2
- };
-
- static const uint8_t PROGMEM fn_keycode[] = {
- KC_NO, // Fn0
- KC_NO, // Fn1
- KC_SPC, // Fn2
- };
-
-
-## 6. Terminology
-***TBD***
-### keymap
-is comprised of multiple layers.
-### layer
-is matrix of keycodes.
-### key
-is physical button on keyboard or logical switch on software.
-### keycode
-is codes used on firmware.
-### action
-is a function assigned on a key.
-### layer transparency
-Using transparent keycode one layer can refer key definition on other lower layer.
-### layer precedence
-Top layer has higher precedence than lower layers.
-### tapping
-is to press and release a key quickly.
-### Fn key
-is key which executes a special action like layer switching, mouse key, macro or etc.
-### dual role key
-<http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys>
+++ /dev/null
-#ifndef CONFIG_USER_H
-#define CONFIG_USER_H
-
-#include "../../config.h"
-
-// place overrides here
-
-#endif
+++ /dev/null
-# Build Options
-# change to "no" to disable the options, or define them in the Makefile in
-# the appropriate keymap folder that will get included automatically
-#
-BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
-MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
-EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
-CONSOLE_ENABLE = no # Console for debug(+400)
-COMMAND_ENABLE = yes # Commands for debug and configuration
-NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
-MIDI_ENABLE = no # MIDI controls
-AUDIO_ENABLE = no # Audio output on port C6
-UNICODE_ENABLE = no # Unicode
-BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
-RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
-SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
-
-ifndef QUANTUM_DIR
- include ../../../../Makefile
-endif
\ No newline at end of file
+++ /dev/null
-Other Keyboard Firmware Projects
-================================
-## PJRC USB Keyboard/Mouse Example[USB][PJRC][Teensy][AVR]
-- <http://www.pjrc.com/teensy/usb_keyboard.html>
-- <http://www.pjrc.com/teensy/usb_mouse.html>
-
-## kbupgrade[USB][V-USB][AVR]
-- <http://github.com/rhomann/kbupgrade>
-- <http://geekhack.org/showwiki.php?title=Island:8406>
-
-## c64key[USB][V-USB][AVR]
-- <http://symlink.dk/projects/c64key/>
-
-## rump[USB][V-USB][AVR]
-- <http://mg8.org/rump/>
-- <http://github.com/clee/rump>
-
-## dulcimer[USB][V-USB][AVR]
-- <http://www.schatenseite.de/dulcimer.html>
-
-## humblehacker-keyboard[USB][LUFA][AVR][Ergo]
-- <http://github.com/humblehacker>
-- <http://www.humblehacker.com/keyboard/>
-- <http://geekhack.org/showwiki.php?title=Island:6292>
-
-## ps2avr[PS/2][AVR]
-- <http://sourceforge.net/projects/ps2avr/>
-
-## ErgoDox[Ergo][Split][USB][AVR]
-- <http://geekhack.org/index.php?topic=22780.0>
-- <https://github.com/benblazak/ergodox-firmware>
-- <https://github.com/cub-uanic/tmk_keyboard>
-
-## Suka's keyboard collection[Ergo][Split][3DPrinting][USB][AVR]
-- <http://deskthority.net/workshop-f7/my-diy-keyboard-collection-or-how-i-became-a-kb-geek-t2534.html>
-- <https://github.com/frobiac/adnw>
-
-## bpiphany's AVR-Keyboard[PJRC][AVR][USB]
-- <https://github.com/BathroomEpiphanies/AVR-Keyboard>
-- <http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions>
-- <http://deskthority.net/wiki/Phantom>
-
-## USB-USB keyboard remapper[converter][USB-USB][AVR][Arduino]
-- <http://forum.colemak.com/viewtopic.php?pid=10837>
-- <https://github.com/darkytoothpaste/keymapper>
-
-## USB-USB converter threads[converter][USB-USB]
-- <http://deskthority.net/workshop-f7/is-remapping-a-usb-keyboard-using-teensy-possible-t2841-30.html>
-- <http://geekhack.org/index.php?topic=19458.0>
-
-## kbdbabel.org[converter][vintage][protocol][8051]
-Great resource of vintage keyboard protocol information and code
-
-- <http://www.kbdbabel.org/>
-
-## Haata's kiibohd Controller[converter][vintage][protocol][AVR][PJRC][Cortex]
-A lots of vintage keyboard protocol supports
-
-- <http://gitorious.org/kiibohd-controller>
-
-## Kinesis ergonomic keyboard firmware replacement[V-USB][LUFA][Ergo]
-- <https://github.com/chrisandreae/kinesis-firmware>
--- /dev/null
+If you have an idea for a custom feature or extra hardware connection, we'd love to accept it into QMK! These are generally done via [pull request](https://github.com/qmk/qmk_firmware/pulls) after forking, and here are some things to keep in mind when creating one:
+
+* **Disable by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, [open an issue](https://github.com/qmk/qmk_firmware/issues) for everyone to discuss it!
+* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
+* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that have allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled in one that doesn't work.
+* **Explain your feature** - submitting a markdown write-up of what your feature does with your PR may be needed, and it will allow a collaborator to easily copy it into the wiki for documentation (after proofing and editing).
+* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues).
\ No newline at end of file
--- /dev/null
+# This guide has now been included in the main readme - please reference that one instead.
+
+## Build Environment Setup
+
+### Windows (Vista and later)
+1. If you have ever installed WinAVR, uninstall it.
+2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
+3. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
+4. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
+5. Double-click on the 1-setup-path-win batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
+6. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
+7. Future build commands should be run from the standard Windows command prompt, which you can find by searching for "command prompt" from the start menu or start screen. Ignore the "MHV AVR Shell".
+
+### Mac
+If you're using [homebrew,](http://brew.sh/) you can use the following commands:
+
+ brew tap osx-cross/avr
+ brew install avr-libc
+ brew install dfu-programmer
+
+This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line.
+
+You can also try these instructions:
+
+1. Install Xcode from the App Store.
+2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
+3. Install [DFU-Programmer][dfu-prog].
+
+### Linux
+Install AVR GCC, AVR libc, and dfu-progammer with your favorite package manager.
+
+Debian/Ubuntu example:
+
+ sudo apt-get update
+ sudo apt-get install gcc-avr avr-libc dfu-programmer
+
+### Vagrant
+If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [VAGRANT_GUIDE file](VAGRANT_GUIDE.md).
+
+## Verify Your Installation
+1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
+2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead.
+3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`.
+4. Once you're in the correct keyboard-specific folder, run the `make` command. This should output a lot of information about the build process. More information about the `make` command can be found below.
+
+## Customizing, Building, and Deploying Your Firmware
+
+### The Make command
+
+The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). You can run `make` from the root (`/`), your keyboard folder (`/keyboards/<keyboard>/`), or your keymap folder (`/keyboards/<keyboard>/keymaps/<keymap>/`) if you have a `Makefile` there (see the example [here](/doc/keymap_makefile_example.mk)).
+
+By default, this will generate a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests.
+
+* The "root" (`/`) folder is the qmk_firmware folder, in which are `doc`, `keyboard`, `quantum`, etc.
+* The "keyboard" folder is any keyboard project's folder, like `/keyboards/planck`.
+* The "keymap" folder is any keymap's folder, like `/keyboards/planck/keymaps/default`.
+
+Below is a list of the useful `make` commands in QMK:
+
+* `make` - cleans automatically and builds your keyboard and keymap depending on which folder you're in. This defaults to the "default" layout (unless in a keymap folder), and Planck keyboard in the root folder
+ * `make keyboard=<keyboard>` - specifies the keyboard (only to be used in root)
+ * `make keymap=<keymap>` - specifies the keymap (only to be used in root and keyboard folder - not needed when in keymap folder)
+* `make quick` - skips the clean step (cannot be used immediately after modifying config.h or Makefiles)
+* `make dfu` - (requires dfu-programmer) builds and flashes the keymap to your keyboard once placed in reset/dfu mode (button or press `KC_RESET`). This does not work for Teensy-based keyboards like the ErgoDox EZ.
+ * `keyboard=` and `keymap=` are compatible with this
+* `make all-keyboards` - builds all keymaps for all keyboards and outputs status of each (use in root)
+* `make all-keyboards-default` - builds all default keymaps for all keyboards and outputs status of each (use in root)
+* `make all-keymaps [keyboard=<keyboard>]` - builds all of the keymaps for whatever keyboard folder you're in, or specified by `<keyboard>`
+* `make all-keyboards-quick`, `make all-keyboards-default-quick` and `make all-keymaps-quick [keyboard=<keyboard>]` - like the normal "make-all-*" commands, but they skip the clean steps
+
+Other, less useful functionality:
+
+* `make COLOR=false` - turns off color output
+* `make SILENT=true` - turns off output besides errors/warnings
+* `make VERBOSE=true` - outputs all of the avr-gcc stuff (not interesting)
+
+### The Makefile
+
+There are 3 different `make` and `Makefile` locations:
+
+* root (`/`)
+* keyboard (`/keyboards/<keyboard>/`)
+* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
+
+The root contains the code used to automatically figure out which keymap or keymaps to compile based on your current directory and commandline arguments. It's considered stable, and shouldn't be modified. The keyboard one will contain the MCU set-up and default settings for your keyboard, and shouldn't be modified unless you are the producer of that keyboard. The keymap Makefile can be modified by users, and is optional. It is included automatically if it exists. You can see an example [here](/doc/keymap_makefile_example.mk) - the last few lines are the most important. The settings you set here will override any defaults set in the keyboard Makefile. **It is required if you want to run `make` in the keymap folder.**
+
+### The `config.h` file
+
+There are 2 `config.h` locations:
+
+* keyboard (`/keyboards/<keyboard>/`)
+* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
+
+The keyboard `config.h` is included only if the keymap one doesn't exist. The format to use for your custom one [is here](/doc/keymap_config_h_example.h). If you want to override a setting from the parent `config.h` file, you need to do this:
+
+```
+#undef MY_SETTING
+#define MY_SETTING 4
+```
+
+For a value of `4` for this imaginary setting. So we `undef` it first, then `define` it.
+
+You can then override any settings, rather than having to copy and paste the whole thing.
--- /dev/null
+A QMK collaborator is a keyboard maker/designer that is interested in helping QMK grow and fully support their keyboard(s), and encouraging their users/customers to submit features, ideas, and keymaps. We're always looking to add more keyboards and collaborators, but we ask that they fulfill these requirements:
+
+* **Have a PCB available for sale** - unfortunately there's just too much variation and complications with handwired keyboards.
+* **Maintain the your keyboard's directory** - this may just require an initial setup to get your keyboard working, but it could also include accommodating changes made to QMK's core.
+* **Approve and merge your keyboard's keymap pull requests** - we like to encourage users to contribute their keymaps for others to see and work from when creating their own.
+
+If you feel you meet these requirements, shoot us an email at hello@qmk.fm with an introduction and some links to your keyboard!
\ No newline at end of file
--- /dev/null
+### Windows 10
+
+#### Creators Update
+If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
+
+#### Windows Subsystem for Linux
+In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
+
+#### Git
+If you already have cloned the repository on your Windows file system you can ignore this section.
+
+You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
+
+Once Git is installed, open the Git bash command and change the directory to where you want to clone QMK, note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
+
+#### Toolchain setup
+The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
+
+1. Open "Bash On Ubuntu On Windows" from the start menu.
+2. Go to the directory where you cloned `qmk_firmware`. Note that the paths start with `/mnt/` in the WSL, so you have to write for example `cd /mnt/c/path/to/qmk_firmware`.
+3. Run `util/wsl_install.sh` and follow the on-screen instructions.
+4. Close the Bash command window, and re-open it.
+5. You are ready to compile and flash the firmware!
+
+#### Some important things to keep in mind
+* You can run `util/wsl_install.sh` again to get all the newest updates.
+* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
+* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
+* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
+
+### Windows (Vista and later)
+1. If you have ever installed WinAVR, uninstall it.
+2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
+3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
+4. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
+5. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
+6. Open the `\util` folder.
+7. Double-click on the `1-setup-path-win` batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
+8. Right-click on the `2-setup-environment-win` batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
+
+If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
+
+### Mac
+If you're using [homebrew,](http://brew.sh/) you can use the following commands:
+
+ brew tap osx-cross/avr
+ brew install avr-libc
+ brew install dfu-programmer
+
+This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.
+
+You can also try these instructions:
+
+1. Install Xcode from the App Store.
+2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
+3. Install [DFU-Programmer](https://dfu-programmer.github.io/).
+
+If you are going to flash Infinity based keyboards you will also need dfu-util
+
+ brew install dfu-util
+
+### Linux
+
+To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
+
+You can also install things manually, but this documentation might not be always up to date with all requirements.
+
+The current requirements are the following, but not all might be needed depending on what you do. Also note that some systems might not have all the dependencies available as packages, or they might be named differently.
+
+```
+build-essential
+gcc
+unzip
+wget
+zip
+gcc-avr
+binutils-avr
+avr-libc
+dfu-programmer
+dfu-util
+gcc-arm-none-eabi
+binutils-arm-none-eabi
+libnewlib-arm-none-eabi
+git
+```
+
+Install the dependencies with your favorite package manager.
+
+Debian/Ubuntu example:
+
+ sudo apt-get update
+ sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
+
+### Docker
+
+If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
+
+```bash
+# You'll run this every time you want to build a keymap
+# modify the keymap and keyboard assigment to compile what you want
+# defaults are ergodox/default
+
+docker run -e keymap=gwen -e subproject=ez -e keyboard=ergodox --rm -v $('pwd'):/qmk:rw edasque/qmk_firmware
+
+# On windows docker seems to have issue with VOLUME tag in Dockerfile, and $('pwd') won't print a windows compliant path, use full path instead like this
+docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Users/Sacapuces/Documents/Repositories/qmk:/qmk:rw edasque/qmk_firmware
+
+```
+
+This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
+
+### Vagrant
+If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [VAGRANT_GUIDE file](https://github.com/qmk/qmk_firmware/blob/master/doc/VAGRANT_GUIDE.md).
+
+## Verify Your Installation
+1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
+2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead.
+3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`.
+4. Once you're in the correct keyboard-specific folder, run the `make` command. This should output a lot of information about the build process. More information about the `make` command can be found below.
--- /dev/null
+#Planck Advanced (but not too advanced) `cygwin` Users Guide
+If you are a user of the [cygwin environment](https://cygwin.com) in Windows and want the freedom to use the latest tools available, then this is the guide for you. If compiling your own copy of the latest and greatest Gnu C Compiler makes you super happy, then this is the guide for you. If the command line make you smile, then this is the guide for you.
+
+This guide was written step by step as I went through the process on a `Windows 10` `x86_64` and a `Windows 7` `amd k10` based system. This should be generally applicable to to any `Windows` environment with `cygwin`.
+
+#####Do not skip steps. Do not move past a step until the previous step finishes successfully.
+
+Based on [avr-libc installation guide](http://www.nongnu.org/avr-libc/user-manual/install_tools.html)
+
+##Get the Required Packages
+Download the `cygwin` setup ([x86_64](https://cygwin.com/setup-x86_64.exe)) and install the default system plus the following if they are not already selected:
+- devel/git
+- devel/gcc-core
+- devel/gcc-g++
+- devel/flex
+- devel/bison
+- devel/make
+- devel/texinfo
+- devel/gettext-devel
+- devel/automake
+- devel/autoconfig
+- devel/libtool
+- text/gettext
+- libs/libgcc1
+- interpreters/m4
+- web/wget
+- archive/unzip
+
+The following sources will be required:
+- [gmp](https://gmplib.org/) (6.1.0)
+- [mpfr](http://www.mpfr.org/) (3.1.4)
+- [mpc](http://www.multiprecision.org/) (1.0.3)
+- [binutils](https://www.sourceware.org/binutils/) (2.26)
+- [gcc](https://gcc.gnu.org/) (5.3.0)
+- [avr-libc](http://www.nongnu.org/avr-libc/) (2.0.0)
+
+The `dfu-programmer` will be required to flash the new firmware
+- [dfu-programmer](https://dfu-programmer.github.io/) (0.7.2)
+
+The set of commands below will create a directory (`~/local/avr`) for the sources you compile to be installed on the machine and a directory (`~/src`) for these source files to be stored. The commands then download the sources of the needed packages and unpack them. Note: the expand commands are different depending on if the packages are offered as a `bz2` or `gz` archive
+```
+$ mkdir ~/local
+$ mkdir ~/local/avr
+$ mkdir ~/src
+$ cd ~/src
+$ wget https://gmplib.org/download/gmp/gmp-6.1.0.tar.bz2
+$ wget http://www.mpfr.org/mpfr-3.1.4/mpfr-3.1.4.tar.bz2
+$ wget ftp://ftp.gnu.org/gnu/mpc/mpc-1.0.3.tar.gz
+$ wget http://ftp.gnu.org/gnu/binutils/binutils-2.26.tar.gz
+$ wget http://mirror0.babylon.network/gcc/releases/gcc-5.3.0/gcc-5.3.0.tar.gz
+$ wget http://download.savannah.gnu.org/releases/avr-libc/avr-libc-2.0.0.tar.bz2
+$ tar -xjf gmp-6.1.0.tar.bz2
+$ tar -xjf mpfr-3.1.4.tar.bz2
+$ tar -zxf mpc-1.0.3.tar.gz
+$ tar -zxf binutils-2.26.tar.gz
+$ tar -zxf gcc-5.3.0.tar.gz
+$ tar -xjf avr-libc-2.0.0.tar.bz2
+```
+
+##Setup the Build Environment
+These commands will set up the install directory and the `PATH` variable, which will allow you to access your installed packages. Note: if you close the `cygwin` terminal window, you will need to rerun these commands, they are not permanent.
+```
+$ PREFIX=$HOME/local/avr
+$ export PREFIX
+$ PATH=/usr/local/bin:/usr/local/lib:/usr/local/include:/bin:/lib:/cygdrive/c/WINDOWS/system32:/cygdrive/c/WINDOWS
+$ PATH=$PATH:$PREFIX/bin:$PREFIX/lib
+$ export PATH
+```
+
+##The `gcc` Required Math Library Packages
+The following packages are required to be complied and installed in order to compile `gcc`. They are not sufficiently available through the `cygwin` package system, so we have to make them ourselves. They must be complied in this order because each one depends on the previous. Verfiy that for each package, `make check` returns all passing and no fails.
+
+###Build and Install `gmp`
+```
+$ cd ~/src/gmp-6.1.0
+$ ./configure --enable-static --disable-shared
+$ make
+$ make check
+$ make install
+```
+
+###Build and Install `mpfr`
+```
+$ cd ~/src/mpfr-3.1.4
+$ ./configure --with-gmp-build=../gmp-6.1.0 --enable-static --disable-shared
+$ make
+$ make check
+$ make install
+```
+
+###Build and Install `mpc`
+```
+$ cd ~/src/mpc-1.0.3
+$ ./configure --with-gmp=/usr/local --with-mpfr=/usr/local --enable-static --disable-shared
+$ make
+$ make check
+$ make install
+```
+
+##OPTIONAL Part
+You can build and install a brand new `gcc` or you can use the one supplied by `cygwin`. This will take about 4-5 hours to compile (It is a "native build", so it does the entire build **3 times**. This takes a long while).
+
+###Build and Install `gcc` for Your Machine
+```
+$ cd ~/src/gcc-5.3.0
+$ mkdir obj-local
+$ cd obj-local
+$ ../configure --enable-languages=c,c++ --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --enable-static --disable-shared
+$ make
+$ make install
+```
+##End OPTIONAL Part
+
+###Build and Install `binutils` for Your Machine
+```
+$ cd ~/src/binutils-2.26
+$ mkdir obj-local
+$ cd obj-local
+$ ../configure
+$ make
+$ make install
+```
+
+##Buliding `binutils`, `gcc`, and `avr-libc` for the AVR system
+Now we can make the critical stuff for compiling our firmware: `binutils`, `gcc`, and `avr-libc` for the AVR architecture. These allow us to build and manipulate the firmware for the keyboard.
+
+###Build `binutils` for AVR
+If you plan to build and install `avr-gdb` also, use the `gdb` install at the end of this guide as it also builds the `binutils`
+```
+$ cd ~/src/binutils-2.26
+$ mkdir obj-avr
+$ cd obj-avr
+$ ../configure --prefix=$PREFIX --target=avr --disable-nls
+$ make
+$ make install
+```
+
+###Build `gcc` for AVR
+```
+$ cd ~/src/gcc-5.3.0
+$ mkdir obj-avr
+$ cd obj-avr
+$ ../configure --prefix=$PREFIX --target=avr --enable-languages=c,c++ --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --enable-static --disable-shared --disable-nls --disable-libssp --with-dwarf2
+$ make
+$ make install
+```
+
+###Build `avr-libc` for AVR
+For building the `avr-libc`, we have to specify the host build system. In my case it is `x86_64-unknown-cygwin`. You can look for build system type in the `gcc` configure notes for the proper `--build` specification to pass when you configure `avr-libc`.
+```
+$ cd ~/src/avr-libc-2.0.0
+$ ./configure --prefix=$PREFIX --build=x86_64-unknown-cygwin --host=avr
+$ make
+$ make install
+```
+
+##Building 'dfu-programmer' for flashing the firmware via USB and installing the drivers
+We can either build our own, or use the precomplied binaries. The precompiled binaries don't play well with `cygwin` so it is better to build them ourselves. The procedure for the precompiled binaries is included at the end of this guide.
+
+### Build and Install the `libusb`
+The `dfu-programmer` requires `libusb` so that it can interact with the USB system. These repos must be bootstrapped in order to create an appropriate `./configure` and `Makefile` for your system.
+```
+$ cd ~/src
+$ git clone https://github.com/libusb/libusb.git
+$ cd libusb
+$ ./bootstrap.sh
+$ ./configure
+$ make
+$ make install
+```
+
+### Build and Install the `dfu-programmer`
+```
+$ cd ~/src
+$ git clone https://github.com/dfu-programmer/dfu-programmer.git
+$ cd dfu-programmer
+$ ./bootstrap.sh
+$ ./configure
+$ make
+$ make install
+```
+
+Verify the installation with:
+```
+$ which dfu-programmer
+/usr/local/bin/dfu-programmer
+
+$ dfu-programmer
+dfu-programmer 0.7.2
+https://github.com/dfu-programmer/dfu-programmer
+Type 'dfu-programmer --help' for a list of commands
+ 'dfu-programmer --targets' to list supported target devices
+```
+If you are not getting the above result, you will not be able to flash the firmware!
+
+###Install the USB drivers
+The drivers are included in the windows binary version of [`dfu-programmer` 0.7.2](http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip).
+```
+$ cd ~/src
+$ wget http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip
+$ unzip dfu-programmer-win-0.7.2.zip -d dfu-programmer-win-0.7.2
+```
+
+or
+
+The official drivers are found in [Atmel's `FLIP` installer](http://www.atmel.com/images/Flip%20Installer%20-%203.4.7.112.exe). Download and then install `FLIP`. Upon installation, the drivers will be found in `C:\Program Files (x86)\Atmel\Flip 3.4.7\usb`.
+
+Then, from an **administrator-privileged** `Windows` terminal, run the following command (adjust the path for username, etc. as necessary) and accept the prompt that pops up:
+```
+C:\> pnputil -i -a C:\cygwin64\home\Kevin\src\dfu-programmer-win-0.7.2\dfu-prog-usb-1.2.2\atmel_usb_dfu.inf
+or
+C:\> pnputil -i -a "C:\Program Files (x86)\Atmel\Flip 3.4.7\usb\atmel_usb_dfu.inf"
+```
+
+This should be the result:
+```
+Microsoft PnP Utility
+
+Processing inf : atmel_usb_dfu.inf
+Successfully installed the driver on a device on the system.
+Driver package added successfully.
+Published name : oem104.inf
+
+
+Total attempted: 1
+Number successfully imported: 1
+```
+
+Alternatively, the `Windows` driver can be installed when prompted by `Windows` when the keyboard is attached. Do not let `Windows` search for a driver; specify the path to search for a driver and point it to the `atmel_usb_dfu.inf` file.
+
+##Building and Flashing the Planck firmware!
+If you did everything else right. This part should be a snap! Grab the latest sources from `github`, make the Plank firmware, then flash it.
+
+###Build Planck and Load the Firmware
+```
+$ cd ~/src
+$ git clone https://github.com/qmk/qmk_firmware.git
+$ cd qmk_firmware/keyboards/planck
+$ make
+```
+
+Make sure there are no errors. You should end up with this or something similar:
+```
+Creating load file for Flash: planck.hex
+avr-objcopy -O ihex -R .eeprom -R .fuse -R .lock -R .signature planck.elf planck.hex
+
+Creating load file for EEPROM: planck.eep
+avr-objcopy -j .eeprom --set-section-flags=.eeprom="alloc,load" \
+--change-section-lma .eeprom=0 --no-change-warnings -O ihex planck.elf planck.eep || exit 0
+
+Creating Extended Listing: planck.lss
+avr-objdump -h -S -z planck.elf > planck.lss
+
+Creating Symbol Table: planck.sym
+avr-nm -n planck.elf > planck.sym
+
+Size after:
+ text data bss dec hex filename
+ 18602 82 155 18839 4997 planck.elf
+
+-------- end --------
+```
+
+If you do not get the above, you **did not** build the firmware, and you will have nothing to flash. If you have the fresh clone from `github`, it was probably something gone wrong in this install process, go check and see what didn't work and threw errors or what steps you might have missed.
+
+But if everything went OK, you are ready to flash! Press the reset button on the bottom of the Planck, wait two seconds, then:
+```
+$ make dfu
+```
+.
+.
+.
+profit!!!
+
+
+
+
+
+##extra bits...
+
+###Installing Precompiled `dfu-programmer` Binaries (not recommended for `cygwin`)
+To install the `dfu-programmer` from the binaries, we must get if from [the `dfu-programmer` website](https://dfu-programmer.github.io/) ([0.7.2](http://iweb.dl.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip)).
+
+Copy this file into your `cygwin` home\src directory. (For me, it is `C:\cygwin64\home\Kevin\src`), extract the files, move `dfu-programmer.exe` to `~/local/avr/bin`. Most obnoxiously, the `libusb0_x86.dll` and `libusb0.sys` need to be moved from `./dfu-prog-usb-1.2.2/x86/` to a directory in the `Windows` `PATH` and the `cygwin` `PATH`. This is because the `dfu-programmer` binary is `mingw` based, not `cygwin` based, so the `dlls` do not cooperate. I achieved acceptable pathing by moving the files to `C:\cygwin64\home\Kevin\local\avr\bin` Then, in a `WINDOWS` command prompt running (Adjusting your path for username, etc. as needed):
+```
+C:\> set PATH=%PATH%;C:\cygwin64\home\Kevin\local\avr\bin
+```
+
+Then, rename `libusb0_x86.dll` to `libusb0.dll`.
+
+You can tell that you were successful by trying to execute 'dfu-programmer' from the 'cygwin' prompt:
+```
+$ which dfu-programmer
+/home/Kevin/local/avr/bin/dfu-programmer
+
+$ dfu-programmer
+dfu-programmer 0.7.2
+https://github.com/dfu-programmer/dfu-programmer
+Type 'dfu-programmer --help' for a list of commands
+ 'dfu-programmer --targets' to list supported target devices
+```
+
+If you are not getting the above result, you will not be able to flash the firmware!
+- Try making sure your `PATH` variables are set correctly for both `Windows` and `cygwin`.
+- Make sure the `dll` is named correctly.
+- Do not extract it with `cygwin`'s `unzip` as it does not set the executable permission. If you did it anyway, do `chmod +x dfu-programmer.exe`.
+- Still have problems? Try building it instead.
+
+
+##Debugging Tools
+
+These tools are for debugging your firmware, etc. before flashing. Theoretically, it can save your memory from wearing out. However, these tool do not work 100% for the Planck firmware.
+
+### `gdb` for AVR
+`gdb` has a simulator for AVR but it does not support all instructions (like WDT), so it immediately crashes when running the Planck firmware (because `lufa.c` disables the WDT in the first few lines of execution). But it can still be useful in debugging example code and test cases, if you know how to use it.
+
+```
+$ cd ~/src
+$ git clone git://sourceware.org/git/binutils-gdb.git
+$ cd binutils-gdb
+$ mkdir obj-avr
+$ cd obj-avr
+$ ../configure --prefix=$PREFIX --target=avr --build=x86_64-unknown-cygwin --with-gmp=/usr/local --with-mpfr=/usr/local --with-mpc=/usr/local --disable-nls --enable-static
+$ make
+$ make install
+```
+
+### `simulavr`
+`simulavr` is an AVR simulator. It runs the complied AVR elfs. `simulavr` does not support the `atmega32u4` device... it does `atmega32` but that is not good enough for the firmware (no PORTE and other things), so you cannot run the Planck firmware. I use it to simulate ideas I have for features in separate test projects.
+
+This one is a major pain in the butt because it has a lot of dependencies and it is buggy. I will do my best to explain it but... it was hard to figure out. A few things need to be changed in the 'Makefile' to make it work in `cygwin`.
+
+
+```
+$ cd ~/src
+$ git clone https://github.com/Traumflug/simulavr.git
+$ cd simulavr
+$ ./bootstrap
+$ ./configure --prefix=$PREFIX --enable-static --disable-tcl --disable-doxygen-doc
+```
+ Edit `src/Makefile.am` now so that `-no-undefined` is included (I did this by removing the SYS_MINGW conditional surrounding `libsim_la_LDFLAGS += -no-undefined` and `libsimulavr_la_LDFLAGS += -no-undefined \ libsimulavr_la_LIBADD += $(TCL_LIB)`. Also, `$(EXEEXT)` is added after `kbdgentables` in two places.
+
+```
+$ make
+$ make install
+```
+
+
+TODO:
+- git repos for all sources
+- command line magic for cygwin setup
+- better options for `dfu-drivers`
--- /dev/null
+# Atmel AVR
+
+QMK should run on any Atmel AVR processor with enough Flash. It has been tested on the following:
+
+* ATmega32U4 ([PJRC Teensy 2.0](http://www.pjrc.com/teensy/))
+* AT90USB1286 ([PJRC Teensy++ 2.0](http://www.pjrc.com/teensy/))
+* AT90USB1287 ([Atmel USBKEY](http://www.atmel.com/tools/AT90USBKEY.aspx))
+* ATmega168P with using [V-USB](http://www.obdev.at/products/vusb/index.html)
+* ATmega328P with using [V-USB](http://www.obdev.at/products/vusb/index.html)
+* ATmega32U2
+* AT90USB1286, 646, 647 should work
+* AT90USB162 testing...
+
+NOTE: To enable full features of firmware you'll need 32KB flash size.
+
+Please add any tested microcontrollers to this list.
+
+# ARM
+
+You can also use any ARM processor that [ChibiOS](http://www.chibios.org) supports. The following processors have been tested:
+
+* [Kinetis MKL26Z64](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/l-series-ultra-low-power-m0-plus/kinetis-kl2x-48-mhz-usb-ultra-low-power-microcontrollers-mcus-based-on-arm-cortex-m0-plus-core:KL2x)
+* [Kinetis MK20DX128](http://www.nxp.com/assets/documents/data/en/data-sheets/K20P64M50SF0.pdf)
+* [Kinetis MK20DX128](http://www.nxp.com/assets/documents/data/en/data-sheets/K20P64M50SF0.pdf)
+* [Kinetis MK20DX256](http://www.nxp.com/products/microcontrollers-and-processors/arm-processors/kinetis-cortex-m-mcus/k-series-performance-m4/k2x-usb/kinetis-k20-72-mhz-full-speed-usb-mixed-signal-integration-microcontrollers-mcus-based-on-arm-cortex-m4-core:K20_72)
\ No newline at end of file
--- /dev/null
+A custom keyboard is about more than sending button presses to your computer. QMK has designed hooks to allow you to inject code, override functionality, and otherwise customize how your keyboard responds in different situations.
+
+## A Word on Keyboards vs Keymap
+
+We have structured QMK as a hierarchy:
+
+* Core
+ * Keyboard/Revision (`_kb`)
+ * Keymap (`_user`)
+
+Each of the functions described below can be defined with a `_kb()` suffix or an `_user()` suffix. We intend for you to use the `_kb()` suffix at the Keyboard/Revision level, while the `_user()` suffix should be used at the Keymap level.
+
+When defining functions at the Keyboard/Revision level it is important that your `_kb()` implementation call `_user()` before executing anything else- otherwise the keymap level function will never be called.
+
+## Matrix Initialization Code
+
+* Keyboard/Revision: `void matrix_init_kb(void)`
+* Keymap: `void matrix_init_user(void)`
+
+This function gets called when the matrix is initiated. You should use this function to initialize any custom hardware you may have, such as speakers, LED drivers, or other features which need to be setup after the keyboard powers on.
+
+### Example
+
+```
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+ matrix_init_user();
+
+ // JTAG disable for PORT F. write JTD bit twice within four cycles.
+ MCUCR |= (1<<JTD);
+ MCUCR |= (1<<JTD);
+
+ // * Set our LED pins as output
+ DDRB |= (1<<0);
+ DDRB |= (1<<1);
+ DDRB |= (1<<2);
+ DDRB |= (1<<3);
+ DDRB |= (1<<4);
+}
+```
+
+## Matrix Scanning Code
+
+* Keyboard/Revision: `void matrix_scan_kb(void)`
+* Keymap: `void matrix_scan_user(void)`
+
+This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
+
+You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LED's or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
+
+## Hook Into Key Presses
+
+* Keyboard/Revision: `bool process_record_kb(uint16_t keycode, keyrecord_t *record)`
+* Keymap: `bool process_record_user(uint16_t keycode, keyrecord_t *record)`
+
+This function gets called every time a key is pressed or released. This is particularly useful when defining custom keys or overriding the behavior of existing keys.
+
+The return value is whether or not QMK should continue processing the keycode - returning `false` stops the execution.
+
+The `keycode` variable is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. and can be switch-cased to execute code whenever a particular code is pressed.
+
+The `record` variable contains infomation about the actual press:
+
+```
+keyrecord_t record {
+ keyevent_t event {
+ keypos_t key {
+ uint8_t col
+ uint8_t row
+ }
+ bool pressed
+ uint16_t time
+ }
+}
+```
+
+The conditional `if (record->event.pressed)` can tell if the key is being pressed or released, and you can execute code based on that.
+
+## LED Control
+
+* Keyboard/Revision: `void led_set_kb(uint8_t usb_led)`
+* Keymap: `void led_set_user(uint8_t usb_led)`
+
+This allows you to control the 5 LED's defined as part of the USB Keyboard spec. It will be called when the state of one of those 5 LEDs changes.
+
+* `USB_LED_NUM_LOCK`
+* `USB_LED_CAPS_LOCK`
+* `USB_LED_SCROLL_LOCK`
+* `USB_LED_COMPOSE`
+* `USB_LED_KANA`
+
+### Example:
+
+```
+void led_set_kb(uint8_t usb_led) {
+ if (usb_led & (1<<USB_LED_NUM_LOCK)) {
+ PORTB |= (1<<0);
+ } else {
+ PORTB &= ~(1<<0);
+ }
+ if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
+ PORTB |= (1<<1);
+ } else {
+ PORTB &= ~(1<<1);
+ }
+ if (usb_led & (1<<USB_LED_SCROLL_LOCK)) {
+ PORTB |= (1<<2);
+ } else {
+ PORTB &= ~(1<<2);
+ }
+ if (usb_led & (1<<USB_LED_COMPOSE_LOCK)) {
+ PORTB |= (1<<3);
+ } else {
+ PORTB &= ~(1<<3);
+ }
+ if (usb_led & (1<<USB_LED_KANA_LOCK)) {
+ PORTB |= (1<<4);
+ } else {
+ PORTB &= ~(1<<4);
+ }
+}
+```
\ No newline at end of file
--- /dev/null
+Understanding the essential changes made on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) should help you understand the QMK Firmware.
+
+| Firmware |TMK |QMK |
+|------------------------------|-----------------------|-------------------------|
+| Maintainer |hasu (@tmk) |Jack Humbert et al. |
+| Build path customization | `TMK_DIR = ...` | `include .../Makefile` |
+| `keymaps` array data | 3D array of `uint8_t` holding **keycode** | 3D array of `uint16_t` holding **keycode** |
--- /dev/null
+[Eclipse](https://en.wikipedia.org/wiki/Eclipse_(software)) is an open-source [Integrated Development Environment](https://en.wikipedia.org/wiki/Integrated_development_environment) (IDE) widely used for Java development, but with an extensible plugin system that allows to customize it for other languages and usages.
+
+Using an IDE such as Eclipse provides many advantages over a plain text editor, such as:
+* intelligent code completion
+* convenient navigation in the code
+* refactoring tools
+* build automation (no need for the command-line)
+* a GUI for GIT
+* static code analysis
+* many other tools such as debugging, code formatting, showing call hierarchies etc.
+
+The purpose of the is page is to document how to set-up Eclipse for developing AVR software, and working on the QMK code base.
+
+Note that this set-up has been tested on Ubuntu 16.04 only for the moment.
+
+# Prerequisites
+## Build environment
+Before starting, you must have followed the [Getting Started](/Home.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command).
+
+## Java
+Eclipse is a Java application, so you will need to install Java 8 or more recent to be able to run it. You may choose between the JRE or the JDK, the latter being useful if you intend to do Java development.
+
+# Install Eclipse and its plugins
+Eclipse comes in [several flavours](http://www.eclipse.org/downloads/eclipse-packages/) depending on the target usage that you will have. There is no package comprising the AVR stack, so we will need to start from Eclipse CDT (C/C++ Development Tooling) and install the necessary plugins.
+
+## Download and install Eclipse CDT
+If you already have Eclipse CDT on your system, you can skip this step. However it is advised to keep it up-to-date for better support.
+
+If you have another Eclipse package installed, it is normally possible to [install the CDT plugin over it](https://eclipse.org/cdt/downloads.php). However it is probably better to reinstall it from scratch to keep it light and avoid the clutter of tools that you don't need for the projects you will be working on.
+
+Installation is very simple: follow the [5 Steps to Install Eclipse](https://eclipse.org/downloads/eclipse-packages/?show_instructions=TRUE), and choose **Eclipse IDE for C/C++ Developers** at Step 3.
+
+Alternatively, you can also directly [download Eclipse IDE for C/C++ Developers](http://www.eclipse.org/downloads/eclipse-packages/) ([direct link to current version](http://www.eclipse.org/downloads/packages/eclipse-ide-cc-developers/neonr)) and extract the package to the location of your choice (this creates an `eclipse` folder).
+
+## First Launch
+When installation is complete, click the <kbd>Launch</kbd> button. (If you extracted the package manually, open the Eclipse installation folder and double-click the `eclipse` executable)
+
+When you are prompted with the Workspace Selector, select a directory that will hold Eclipse metadata and usually your projects. **Do not select the `qmk_firmware` directory**, this will be the project directory. Select the parent folder instead, or another (preferably empty) folder of your choice (the default is fine if you do not use it yet).
+
+Once started, click the <kbd>Workbench</kbd> button at the top right to switch to the workbench view (there is a also checkbox at the bottom to skip the welcome screen at startup).
+
+## Install the necessary plugins
+Note: you do not need to restart Eclipse after installing each plugin. Simply restart once all plugins are installed.
+
+### [The AVR plugin](http://avr-eclipse.sourceforge.net/)
+This is the most important plugin as it will allow Eclipse to _understand_ AVR C code. Follow [the instructions for using the update site](http://avr-eclipse.sourceforge.net/wiki/index.php/Plugin_Download#Update_Site), and agree with the security warning for unsigned content.
+
+### [ANSI Escape in Console](https://marketplace.eclipse.org/content/ansi-escape-console)
+This plugin is necessary to properly display the colored build output generated by the QMK makefile.
+
+1. Open <kbd><kbd>Help</kbd> > <kbd>Eclipse Marketplace…</kbd></kbd>
+2. Search for _ANSI Escape in Console_
+3. Click the <samp>Install</samp> button of the plugin
+4. Follow the instructions and agree again with the security warning for unsigned content.
+
+Once both plugins are installed, restart Eclipse as prompted.
+
+# Configure Eclipse for QMK
+## Importing the project
+1. Click <kbd><kbd>File</kbd> > <kbd>New</kbd> > <kbd>Makefile Project with Existing Code</kbd></kbd>
+2. On the next screen:
+ * Select the directory where you cloned the repository as _Existing Code Location_;
+ * (Optional) Give a different name to the project¹, e.g. _QMK_ or _Quantum_;
+ * Select the _AVR-GCC Toolchain_;
+ * Keep the rest as-is and click <kbd>Finish</kbd>
+
+ ![Importing QMK in Eclipse](http://i.imgur.com/oHYR1yW.png)
+
+3. The project will now be loaded and indexed. Its files can be browsed easily through the _Project Explorer_ on the left.
+
+¹ There might be issues for importing the project with a custom name. If it does not work properly, try leaving the default project name (i.e. the name of the directory, probably `qmk_firmware`).
+
+## Build your keyboard
+We will now configure a make target that cleans the project and builds the keymap of your choice.
+
+1. On the right side of the screen, select the <kbd>Make Target</kbd> tab
+2. Expand the folder structure to the keyboard of your choice, e.g. `qmk_firmware/keyboards/ergodox`
+3. Right-click on the keyboard folder and select <kbd>New…</kbd> (or select the folder and click the <kbd>New Make Target</kbd> icon above the tree)
+4. Choose a name for your build target, e.g. _clean \<your keymap\>_
+5. Make Target: this is the arguments that you give to `make` when building from the command line. If your target name does not match these arguments, uncheck <kbd>Same as target name</kbd> and input the correct arguments, e.g. `clean <your keymap>`
+6. Leave the other options checked and click <kbd>OK</kbd>. Your make target will now appear under the selected keyboard.
+7. (Optional) Toggle the <kbd>Hide Empty Folders</kbd> icon button above the targets tree to only show your build target.
+8. Double-click the build target you created to trigger a build.
+9. Select the <kbd>Console</kbd> view at the bottom to view the running build.
\ No newline at end of file
--- /dev/null
+# WARNING: Until issue [#173](https://github.com/tmk/tmk_keyboard/issues/173) goes through, the [core][1] repository will not be up-to-date with the latest changes and fixes, but can still be used.
+
+If you want to use TMK for your own keyboard project, you've got three options for embedding the [core][1].
+The recommended option is [subtrees](#1-git-subtree).
+
+After adding the embed you'll need to [modify the Makefile](#modifications-to-the-makefile) of your project to point to the core correctly.
+
+## 1. git subtree
+
+In order to set up the subtree in your project, first add the core repository as a remote:
+```
+git remote add -f core https://github.com/tmk/tmk_core
+```
+
+Then add the core as a subtree (directory) in your local repository:
+```
+git subtree add -P tmk_core core master --squash
+```
+
+And that's it!
+
+When you want to update the subtree in your repository to match the master on [tmk_core][1], do this:
+```
+git subtree pull -P tmk_core core master --squash
+```
+
+## 2. git submodule
+
+In order to set up the submodule in your project, first add a new submodule:
+```
+git submodule add https://github.com/tmk/tmk_core tmk_core
+```
+
+Then pull, sync and update the submodule:
+```
+git pull
+git submodule sync --recursive
+git submodule update --init --recursive
+```
+
+And that's it!
+
+When you want to update the subtree in your repository to match the master on [tmk_core][1], follow the same steps as above.
+
+If you want to clone a repository from GitHub that has submodule(s) in it, pass <kbd>--recursive</kbd> when cloning, like so:
+`git clone --recursive https://github.com/<username>/<repository>`
+
+## 3. Manually (without git)
+
+*Note: This is not recommended in any way, but it's still possible.*
+
+Download a zipped version of the [tmk_core][1] repository using this link:
+<https://github.com/tmk/tmk_core/archive/master.zip>
+
+Extract the zip in your project's directory, then rename the folder to <kbd>tmk_core</kbd>.
+
+## Modifications to the *Makefile*
+
+The one thing you have to make sure to change in the *Makefile* (compared to [tmk_keyboard](https://github.com/tmk/tmk_keyboard) drivers' *[Makefile](https://github.com/tmk/tmk_keyboard/blob/master/keyboard/gh60/Makefile#L45)*) is the "TMK_DIR" variable, which needs to point to the embed directory:
+```Makefile
+TMK_DIR = ./tmk_core
+```
+
+[1]: https://github.com/tmk/tmk_core
\ No newline at end of file
--- /dev/null
+## READ FIRST
+- https://github.com/jackhumbert/qmk_firmware/blob/master/doc/BUILD_GUIDE.md
+
+In short,
+
+ $ make [-f Makefile.<variant>] [KEYMAP=...] clean
+ $ make [-f Makefile.<variant>] [KEYMAP=...]
+ $ make [-f Makefile.<variant>] [KEYMAP=...] dfu
+
+
+## Can't program on Linux and Mac
+You will need proper permission to operate a device. For Linux users see udev rules below.
+Easy way is to use `sudo` command, if you are not familiar with this command check its manual with `man sudo` or this page on line.
+
+https://developer.apple.com/library/mac/documentation/Darwin/Reference/ManPages/man8/sudo.8.html
+
+In short when your controller is ATMega32u4,
+
+ $ sudo dfu-programmer atmega32u4 erase --force
+ $ sudo dfu-programmer atmega32u4 flash your.hex
+ $ sudo dfu-programmer atmega32u4 reset
+
+or just
+
+ $ sudo make dfu
+
+But to run `make` with root privilege is not good idea. Use former method as possible.
+
+## Do 'make clean' before 'make'
+You'll need `make clean` after you edit **config.h** or change options like `KEYMAP`.
+
+Frist remove all files made in previous build,
+
+ $ make clean
+
+then build new firmware.
+
+ $ make [KEYMAP=...]
+
+Also you can always try `make clean` when you get other strange result during build.
+
+
+## WINAVR is obsolete
+It is no longer recommended and may cause some problem.
+See [Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
+
+## USB stack: LUFA or PJRC?
+Use **LUFA**.
+
+**PJRC** stack won't be supported actively anymore. There is no reason to hesitate to use LUFA except for binary size(about 1KB lager?). But **PJRC** is still very useful for debug and development purpose.
+See also [Issue #50](https://github.com/tmk/tmk_keyboard/issues/50) and [Issue #58](https://github.com/tmk/tmk_keyboard/issues/58).
+
+## Edit configuration but not change
+You will need followings after editing `CONSOLE_ENABLE`, `NKRO_ENABLE`, `EXTRAKEY_ENABLE` or `MOUSEKEY_ENABLE` option in **Makefile**.
+
+### 1. make clean
+This will be needed when you edit **config.h**.
+
+### 2. Remove Drivers from Device Manager(Windows)
+**Windows only.** Linux, OSX and other OS's doesn't require this. It looks like Windows keeps using driver installed when device was connected first time even after the device changes its configuration. To load proper drivers for new configuration you need to remove existent drivers from **Drvice Manager**.
+
+### 3. Build with different VID:PID
+**Windows only.** If method 2. does't work fou you try this. Change Vendor ID or Product ID in **config.h** and build firmware. Windows should recognize it as whole new device and start drivers install process.
+
+### 4. Just try other ports
+This will be useful and the easiest workaround for **Windows**.
+
+
+
+## USB VID and PID
+You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very least chance of collision with other product.
+
+For example TMK uses following numbers by default.
+```
+keyboard:
+hhkb: FEED:CAFE
+gh60: FEED:6060
+
+converter:
+x68k: FEED:6800
+ps2: FEED:6512
+adb: FEED:0ADB
+ibm4704: FEED:4704
+pc98: FEED:9898
+```
+
+Also see this.
+https://github.com/tmk/tmk_keyboard/issues/150
+
+You can buy a really unique VID:PID here. I don't think you need this for personal use.
+- http://www.obdev.at/products/vusb/license.html
+- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
+
+
+## Linux udev rules
+On Linux you need proper privilege to access device file of MCU, you'll have to use `sudo` when flashing firmware. You can circumvent this with placing these files in `/etc/udev/rules.d/`.
+
+**/etc/udev/rules.d/50-atmel-dfu.rules:**
+```
+# Atmel ATMega32U4
+SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff4", MODE:="0666"
+# Atmel USBKEY AT90USB1287
+SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ffb", MODE:="0666"
+# Atmel ATMega32U2
+SUBSYSTEMS=="usb", ATTRS{idVendor}=="03eb", ATTRS{idProduct}=="2ff0", MODE:="0666"
+```
+
+**/etc/udev/rules.d/52-tmk-keyboard.rules:**
+```
+# tmk keyboard products https://github.com/tmk/tmk_keyboard
+SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
+```
+
+
+
+## Cortex: cstddef: No such file or directory
+GCC 4.8 of Ubuntu 14.04 had this problem and had to update to 4.9 with this PPA.
+https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
+
+https://github.com/tmk/tmk_keyboard/issues/212
+https://github.com/tmk/tmk_keyboard/wiki/mbed-cortex-porting#compile-error-cstddef
+https://developer.mbed.org/forum/mbed/topic/5205/
+
+
+## 'clock_prescale_set' and 'clock_div_1' not available
+Your toolchain is too old to support the MCU. For example WinAVR 20100110 doesn't support ATMega32u2.
+
+```
+Compiling C: ../../tmk_core/protocol/lufa/lufa.c
+avr-gcc -c -mmcu=atmega32u2 -gdwarf-2 -DF_CPU=16000000UL -DINTERRUPT_CONTROL_ENDPOINT -DBOOTLOADER_SIZE=4096 -DF_USB=16000000UL -DARCH=ARCH_AVR8 -DUSB_DEVICE_ONLY -DUSE_FLASH_DESCRIPTORS -DUSE_STATIC_OPTIONS="(USB_DEVICE_OPT_FULLSPEED | USB_OPT_REG_ENABLED | USB_OPT_AUTO_PLL)" -DFIXED_CONTROL_ENDPOINT_SIZE=8 -DFIXED_NUM_CONFIGURATIONS=1 -DPROTOCOL_LUFA -DEXTRAKEY_ENABLE -DCONSOLE_ENABLE -DCOMMAND_ENABLE -DVERSION=unknown -Os -funsigned-char -funsigned-bitfields -ffunction-sections -fdata-sections -fno-inline-small-functions -fpack-struct -fshort-enums -fno-strict-aliasing -Wall -Wstrict-prototypes -Wa,-adhlns=obj_alps64/protocol/lufa/lufa.lst -I. -I../../tmk_core -I../../tmk_core/protocol/lufa -I../../tmk_core/protocol/lufa/LUFA-git -I../../tmk_core/common -std=gnu99 -include config.h -MMD -MP -MF .dep/obj_alps64_protocol_lufa_lufa.o.d ../../tmk_core/protocol/lufa/lufa.c -o obj_alps64/protocol/lufa/lufa.o
+../../tmk_core/protocol/lufa/lufa.c: In function 'setup_mcu':
+../../tmk_core/protocol/lufa/lufa.c:575: warning: implicit declaration of function 'clock_prescale_set'
+../../tmk_core/protocol/lufa/lufa.c:575: error: 'clock_div_1' undeclared (first use in this function)
+../../tmk_core/protocol/lufa/lufa.c:575: error: (Each undeclared identifier is reported only once
+../../tmk_core/protocol/lufa/lufa.c:575: error: for each function it appears in.)
+make: *** [obj_alps64/protocol/lufa/lufa.o] Error 1
+```
+
+
+## BOOTLOADER_SIZE for AVR
+Note that Teensy2.0++ bootloader size is 2048byte. Some Makefiles may have wrong comment.
+
+```
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 2048
+# Atmel DFU loader 4096 (TMK Alt Controller)
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=2048
+```
\ No newline at end of file
--- /dev/null
+## READ FIRST
+https://github.com/tmk/tmk_core/blob/master/doc/keymap.md
+
+## How to get keycode
+See [Keycodes](Keycodes). Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
+
+## Sysrq key
+Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
+
+See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
+- http://en.wikipedia.org/wiki/Magic_SysRq_key
+- http://en.wikipedia.org/wiki/System_request
+
+## Power key doesn't work
+Use `KC_PWR` instead of `KC_POWER` or vice versa.
+- `KC_PWR` works with Windows and Linux, not with OSX.
+- `KC_POWER` works with OSX and Linux, not with Windows.
+
+http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264
+
+## Oneshot modifier
+Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. Oneshot Shift mitgates this for me.
+https://github.com/tmk/tmk_keyboard/issues/67
+
+## Modifier/Layer stuck
+Modifier keys or layers can be stuck unless layer switching is configured properly.
+For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event.
+
+- https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
+- http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
+- https://github.com/tmk/tmk_keyboard/issues/248
+
+
+## Mechanical Lock Switch Support
+https://github.com/tmk/tmk_keyboard#mechanical-locking-support
+
+This feature is for *mechanical lock switch* like this Alps one.
+http://deskthority.net/wiki/Alps_SKCL_Lock
+
+Using enabling this feature and using keycodes `LCAP`, `LNUM` or `LSCR` in keymap you can use physical locking CapsLock, NumLock or ScrollLock keys as you expected.
+
+Old vintage mechanical keyboards occasionally have lock switches but modern ones don't have. ***You don't need this feature in most case and just use keycodes `CAPS`, `NLCK` and `SLCK`.***
+
+
+## Input special charactors other than ASCII like Cédille 'Ç'
+NO UNIVERSAL METHOD TO INPUT THOSE WORKS OVER ALL SYSTEMS. You have to define **MACRO** in way specific to your OS or layout.
+
+See this post for example **MACRO** code.
+
+http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620
+
+On **Windows** you can use `AltGr` key or **Alt code**.
+- http://en.wikipedia.org/wiki/AltGr_key
+- http://en.wikipedia.org/wiki/Alt_code
+
+On **Mac** OS defines `Option` key combinations.
+- http://en.wikipedia.org/wiki/Option_key#Alternative_keyboard_input
+
+On **Xorg** you can use `compose` key, instead.
+- http://en.wikipedia.org/wiki/Compose_key
+
+And see this for **Unicode** input.
+- http://en.wikipedia.org/wiki/Unicode_input
+
+
+## Apple/Mac keyboard Fn
+Not supported.
+
+Apple/Mac keyboard sends keycode for Fn unlike most of other keyboards.
+I think you can send Apple Fn key using Apple venter specific Page 0xff01 and usage 0x0003. But you have to change HID Report Descriptor for this, of course.
+
+https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/AppleHIDUsageTables.h
+
+
+## Media control keys in Mac OSX
+#### KC_MNXT and KC_MPRV does not work on Mac
+Use `KC_MFFD`(`KC_MEDIA_FAST_FORWARD`) and `KC_MRWD`(`KC_MEDIA_REWIND`) instead of `KC_MNXT` and `KC_MPRV`.
+See https://github.com/tmk/tmk_keyboard/issues/195
+
+
+## Keys supported in Mac OSX?
+You can know which keycodes are supported in OSX from this source code.
+
+`usb_2_adb_keymap` array maps Keyboard/Keypad Page usages to ADB scancodes(OSX internal keycodes).
+
+https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/Cosmo_USB2ADB.c
+
+And `IOHIDConsumer::dispatchConsumerEvent` handles Consumer page usages.
+
+https://opensource.apple.com/source/IOHIDFamily/IOHIDFamily-606.1.7/IOHIDFamily/IOHIDConsumer.cpp
+
+
+## JIS keys in Mac OSX
+Japanese JIS keyboard specific keys like `無変換(Muhenkan)`, `変換(Henkan)`, `ひらがな(hiragana)` are not recognized on OSX. You can use **Seil** to enable those keys, try following options.
+
+* Enable NFER Key on PC keyboard
+* Enable XFER Key on PC keyboard
+* Enable KATAKANA Key on PC keyboard
+
+https://pqrs.org/osx/karabiner/seil.html
+
+
+## RN-42 Bluetooth doesn't work with Karabiner
+Karabiner - Keymapping tool on Mac OSX - ignores inputs from RN-42 module by default. You have to enable this option to make Karabiner working with your keyboard.
+https://github.com/tekezo/Karabiner/issues/403#issuecomment-102559237
+
+See these for the deail of this problem.
+https://github.com/tmk/tmk_keyboard/issues/213
+https://github.com/tekezo/Karabiner/issues/403
+
+
+## Esc and `~ on a key
+
+
+You can define FC660 and Poker style ESC with `ACTION_LAYER_MODS`.
+https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers
+
+```
+#include "keymap_common.h"
+
+
+/* Leopold FC660
+ * https://elitekeyboards.com/products.php?sub=leopold,compact&pid=fc660c
+ * Shift + Esc = ~
+ * Fn + Esc = `
+ *
+ * Votex Poker II
+ * https://adprice.fedorapeople.org/poker2_manual.pdf
+ * Fn + Esc = `
+ * Fn + Shift + Esc = ~
+ */
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* 0: qwerty */
+ [0] = KEYMAP( \
+ ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
+ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
+ FN0, NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,ESC, \
+ LCTL,LGUI,LALT, SPC, RALT,FN1, RGUI,RCTL),
+ [1] = KEYMAP( \
+ GRV, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
+ [2] = KEYMAP( \
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ // https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#35-momentary-switching-with-modifiers
+ [0] = ACTION_LAYER_MODS(1, MOD_LSFT),
+ [1] = ACTION_LAYER_MOMENTARY(2),
+};
+```
+
+Otherwise, you can write code, see this.
+https://github.com/p3lim/keyboard_firmware/commit/fd799c12b69a5ab5addd1d4c03380a1b8ef8e9dc
+
+
+## 32 Fn keys are not enough?
+### actionmap
+It uses 16 bit codes and has no limitation of 32 Fn at the expense of memory space. TMK keymap is actually is 8 bit codes as subset of the actionmap.
+https://github.com/tmk/tmk_keyboard/issues?utf8=%E2%9C%93&q=is%3Aissue+actionmap
+
+### extension for modified keys
+https://geekhack.org/index.php?topic=41989.msg1885526#msg1885526
+
+
+## Arrow on Right Modifier keys with Dual-Role
+This turns right modifer keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
+```
+#include "keymap_common.h"
+
+
+/* Arrow keys on right modifier keys with TMK dual role feature
+ *
+ * https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role
+ * https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
+ */
+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* 0: qwerty */
+ [0] = KEYMAP( \
+ ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS,BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
+ LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
+ LSFT,NUBS,Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, ESC, \
+ FN4, LGUI,LALT, SPC, APP, FN2, FN1, FN3),
+ [1] = KEYMAP( \
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,\
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
+ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN5, TRNS, \
+ TRNS,TRNS,TRNS, TRNS, TRNS,FN7, FN6, FN8),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_UP),
+ [1] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_DOWN),
+ [2] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_LEFT),
+ [3] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_RIGHT),
+ [4] = ACTION_LAYER_MOMENTARY(1),
+ [5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_PGUP),
+ [6] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_PGDN),
+ [7] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_HOME),
+ [8] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_END),
+};
+
+```
+
+
+Dual-role key: https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
+
+
+## Eject on Mac OSX
+`EJCT` keycode works on OSX. https://github.com/tmk/tmk_keyboard/issues/250
+It seems Windows 10 ignores the code and Linux/Xorg recognizes but has no mapping by default.
+
+Not sure what keycode Eject is on genuine Apple keyboard actually. HHKB uses `F20` for Eject key(`Fn+f`) on Mac mode but this is not same as Apple Eject keycode probably.
+
+
+
+## What's weak_mods and real_mods in action_util.c
+___TO BE IMPROVED___
+
+real_mods is intended to retains state of real/physical modifier key state, while
+weak_mods retains state of virtual or temprary modifiers which should not affect state real modifier key.
+
+Let's say you hold down physical left shift key and type ACTION_MODS_KEY(LSHIFT, KC_A),
+
+with weak_mods,
+* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
+* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods |= MOD_BIT(LSHIFT)
+* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): waek_mods &= ~MOD_BIT(LSHIFT)
+real_mods still keeps modifier state.
+
+without weak mods,
+* (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT)
+* (2) press ACTION_MODS_KEY(LSHIFT, KC_A): real_mods |= MOD_BIT(LSHIFT)
+* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): real_mods &= ~MOD_BIT(LSHIFT)
+here real_mods lost state for 'physical left shift'.
+
+weak_mods is ORed with real_mods when keyboard report is sent.
+https://github.com/tmk/tmk_core/blob/master/common/action_util.c#L57
\ No newline at end of file
--- /dev/null
+## READ FIRST
+- **README** of top directory : https://github.com/tmk/tmk_keyboard/blob/master/README.md
+- **README** of target project(keyboard/converter) directory.
+
+Note that you'll need to read **both**.
+
+
+# Build
+- [[FAQ/Build]]
+
+
+# Keymap
+- [[FAQ/Keymap]]
+
+
+# Debug Console
+## hid_listen can't recognize device
+When debug console of your device is not ready you will see like this:
+
+ Waiting for device:.........
+
+once the device is pluged in then *hid_listen* finds it you will get this message:
+
+ Waiting for new device:.........................
+ Listening:
+
+Check if you can't get this 'Listening:' message:
+- build with `CONSOLE_ENABLE=yes` in **Makefile**.
+
+You may need privilege to access the device on OS like Linux.
+- try `sudo hid_listen`
+
+## Can't get message on console
+Check:
+- *hid_listen* finds your device. See above.
+- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
+- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**.
+- try using 'print' function instead of debug print. See **common/print.h**.
+- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
+
+## Linux or UNIX like system requires Super User privilege
+Just use 'sudo' to execute *hid_listen* with privilege.
+```
+$ sudo hid_listen
+```
+
+Or add an *udev rule* for TMK devices with placing a file in rules directory. The directory may vary on each system.
+
+File: /etc/udev/rules.d/52-tmk-keyboard.rules(in case of Ubuntu)
+```
+# tmk keyboard products https://github.com/tmk/tmk_keyboard
+SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
+```
+
+***
+
+# Miscellaneous
+## NKRO Doesn't work
+First you have to compile frimware with this build option `NKRO_ENABLE` in **Makefile**.
+
+Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
+
+If your firmeare built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles.
+
+https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
+
+
+## TrackPoint needs reset circuit(PS/2 mouse support)
+Without reset circuit you will have inconsistent reuslt due to improper initialize of the hardware. See circuit schematic of TPM754.
+
+- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
+- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
+
+
+## Can't read column of matrix beyond 16
+Use `1UL<<16` instead of `1<<16` in `read_cols()` in **matrix.h** when your columns goes beyond 16.
+
+In C `1` means one of **int** type which is **16bit** in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use **unsigned long** type with `1UL`.
+
+http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
+
+
+
+## Pull-up Resistor
+In some case converters needed to have pull-up resistors to work correctly. Place the resistor between VCC and signal line in parallel.
+
+For example:
+```
+Keyboard Conveter
+ ,------.
+5V------+------|VCC |
+ | | |
+ R | |
+ | | |
+Signal--+------|PD0 |
+ | |
+GND------------|GND |
+ `------'
+R: 1K Ohm resistor
+```
+
+https://github.com/tmk/tmk_keyboard/issues/71
+
+
+## Arduino Micro's pin naming is confusing
+Note that Arduino Micro PCB marking is different from real AVR port name. D0 of Arduino Micro is not PD0, PD0 is D3. Check schematic yourself.
+http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
+
+
+
+## Bootloader jump doesn't work
+Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
+```
+# Size of Bootloaders in bytes:
+# Atmel DFU loader(ATmega32U4) 4096
+# Atmel DFU loader(AT90USB128) 8192
+# LUFA bootloader(ATmega32U4) 4096
+# Arduino Caterina(ATmega32U4) 4096
+# USBaspLoader(ATmega***) 2048
+# Teensy halfKay(ATmega32U4) 512
+# Teensy++ halfKay(AT90USB128) 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+```
+AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
+Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
+
+AVR Boot section is located at end of Flash memory like the followings.
+```
+byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
+0x0000 +---------------+ 0x00000 +---------------+
+ | | | |
+ | | | |
+ | Application | | Application |
+ | | | |
+ = = = =
+ | | 32KB-4KB | | 128KB-8KB
+0x6000 +---------------+ 0x1E000 +---------------+
+ | Bootloader | 4KB | Bootloader | 8KB
+0x7FFF +---------------+ 0x1FFFF +---------------+
+
+
+byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
+0x0000 +---------------+ 0x00000 +---------------+
+ | | | |
+ | | | |
+ | Application | | Application |
+ | | | |
+ = = = =
+ | | 32KB-512B | | 128KB-2KB
+0x7E00 +---------------+ 0x1FC00 +---------------+
+ | Bootloader | 512B | Bootloader | 2KB
+0x7FFF +---------------+ 0x1FFFF +---------------+
+```
+
+And see this discussion for further reference.
+https://github.com/tmk/tmk_keyboard/issues/179
+
+
+## Special Extra key doesn't work(System, Audio control keys)
+You need to define `EXTRAKEY_ENABLE` in **makefile** to use them in TMK.
+```
+EXTRAKEY_ENABLE = yes # Audio control and System control
+```
+http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-60.html#p157919
+
+
+## Wakeup from sleep doesn't work
+In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
+
+Pressing any key during sleep should wake host.
+
+
+## Using Arduino?
+**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
+
+- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
+- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
+
+Arduino leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
+
+
+## Using PF4-7 pins of USB AVR?
+You need to set JTD bit of MCUCR yourself to use PF4-7 as GPIO. Those pins are configured to serve JTAG function by default. MCUs like ATMega*U* or AT90USB* are affeteced with this.
+
+If you are using Teensy this isn't needed. Teensy is shipped with JTAGEN fuse bit unprogrammed to disable the function.
+
+See this code.
+```
+ // JTAG disable for PORT F. write JTD bit twice within four cycles.
+ MCUCR |= (1<<JTD);
+ MCUCR |= (1<<JTD);
+```
+https://github.com/tmk/tmk_keyboard/blob/master/keyboard/hbkb/matrix.c#L67
+
+And read **26.5.1 MCU Control Register – MCUCR** of ATMega32U4 datasheet.
+
+
+## Adding LED indicators of Lock keys
+You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
+
+http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
+
+## Program Arduino Micro/Leonardo
+Push reset button and then run command like this within 8 seconds.
+
+```
+avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
+```
+
+Device name will vary depending on your system.
+
+http://arduino.cc/en/Main/ArduinoBoardMicro
+https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
+
+
+## USB 3 compatibility
+I heard some people have a problem with USB 3 port, try USB 2 port.
+
+
+## Mac compatibility
+### OS X 10.11 and Hub
+https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
+
+
+## Problem on BIOS(UEFI)/Resume(Sleep&Wake)/Power cycles
+Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
+
+As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
+
+https://github.com/tmk/tmk_keyboard/issues/266
+https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
+
+
+
+## FLIP doesn't work
+### AtLibUsbDfu.dll not found
+Remove current driver and reinstall one FLIP provides from DeviceManager.
+http://imgur.com/a/bnwzy
\ No newline at end of file
--- /dev/null
+Atmega32u4 Fuse/Lock Bits for Planck/Atomic/Preonic
+=========================
+
+ Low Fuse: 0x5E
+ High Fuse: 0x99
+ Extended Fuse: 0xF3
+ Lock Byte: 0xFF
+
+
+ATMega168P Fuse/Lock Bits
+=========================
+This configuration is from usbasploader's Makefile.
+
+ HFUSE 0xD6
+ LFUSE 0xDF
+ EFUSE 0x00
+ LOCK 0x3F(intact)
+
+#---------------------------------------------------------------------
+# ATMega168P
+#---------------------------------------------------------------------
+# Fuse extended byte:
+# 0x00 = 0 0 0 0 0 0 0 0 <-- BOOTRST (boot reset vector at 0x1800)
+# \+/
+# +------- BOOTSZ (00 = 2k bytes)
+# Fuse high byte:
+# 0xd6 = 1 1 0 1 0 1 1 0
+# ^ ^ ^ ^ ^ \-+-/
+# | | | | | +------ BODLEVEL 0..2 (110 = 1.8 V)
+# | | | | + --------- EESAVE (preserve EEPROM over chip erase)
+# | | | +-------------- WDTON (if 0: watchdog always on)
+# | | +---------------- SPIEN (allow serial programming)
+# | +------------------ DWEN (debug wire enable)
+# +-------------------- RSTDISBL (reset pin is enabled)
+# Fuse low byte:
+# 0xdf = 1 1 0 1 1 1 1 1
+# ^ ^ \ / \--+--/
+# | | | +------- CKSEL 3..0 (external >8M crystal)
+# | | +--------------- SUT 1..0 (crystal osc, BOD enabled)
+# | +------------------ CKOUT (if 0: Clock output enabled)
+# +-------------------- CKDIV8 (if 0: divide by 8)
+
+
+# Lock Bits
+# 0x3f = - - 1 1 1 1 1 1
+# \ / \-/ \-/
+# | | +----- LB 2..1 (No memory lock features enabled)
+# | +--------- BLB0 2..1 (No restrictions for SPM or LPM accessing the Application section)
+# +--------------- BLB1 2..1 (No restrictions for SPM or LPM accessing the Boot Loader section)
+
--- /dev/null
+## Update core branch procedure
+ git co master
+ git subtree split -P tmk_core -b <tmp_branch>
+ git co core
+ git merge <tmp_branch>
+ git co master
+ git subtree merge -P tmk_core --squash
--- /dev/null
+# Quantum Hand-wiring Guide
+
+Parts list:
+* *x* keyswitches (MX, Matias, Gateron, etc)
+* *x* diodes
+* Keyboard plate (metal, plastic, cardboard, etc)
+* Wire (strained for wiring to the Teensy, anything for the rows/columns)
+* Soldering iron set at 600ºF or 315ºC (if temperature-controlled)
+* Resin-cored solder (leaded or lead-free)
+* Adequate ventilation/a fan
+* Tweezers (optional)
+* Wire cutters/snippers
+
+## How the matrix works (why we need diodes)
+
+The microcontroller (in this case, the Teensy 2.0) will be setup up via the firmware to send a logical 1 to the columns, one at a time, and read from the rows, all at once - this process is called matrix scanning. The matrix is a bunch of open switches that, by default, don't allow any current to pass through - the firmware will read this as no keys being pressed. As soon as you press one key down, the logical 1 that was coming from the column the keyswitch is attached to gets passed through the switch and to the corresponding row - check out the following 2x2 example:
+
+ Column 0 being scanned Column 1 being scanned
+ x x
+ col0 col1 col0 col1
+ | | | |
+ row0 ---(key0)---(key1) row0 ---(key0)---(key1)
+ | | | |
+ row1 ---(key2)---(key3) row1 ---(key2)---(key3)
+
+The `x` represents that the column/row associated has a value of 1, or is HIGH. Here, we see that no keys are being pressed, so no rows get an `x`. For one keyswitch, keep in mind that one side of the contacts is connected to its row, and the other, its column.
+
+When we press `key0`, `col0` gets connected to `row0`, so the values that the firmware receives for that row is `0b01` (the `0b` here means that this is a bit value, meaning all of the following digits are bits - 0 or 1 - and represent the keys in that column). We'll use this notation to show when a keyswitch has been pressed, to show that the column and row are being connected:
+
+ Column 0 being scanned Column 1 being scanned
+ x x
+ col0 col1 col0 col1
+ | | | |
+ x row0 ---(-+-0)---(key1) row0 ---(-+-0)---(key1)
+ | | | |
+ row1 ---(key2)---(key3) row1 ---(key2)---(key3)
+
+We can now see that `row0` has an `x`, so has the value of 1. As a whole, the data the firmware receives when `key0` is pressed is
+
+ col0: 0b01
+ col1: 0b00
+ │└row0
+ └row1
+
+A problem arises when you start pressing more than one key at a time. Looking at our matrix again, it should become pretty obvious:
+
+ Column 0 being scanned Column 1 being scanned
+ x x
+ col0 col1 col0 col1
+ | | | |
+ x row0 ---(-+-0)---(-+-1) x row0 ---(-+-0)---(-+-1)
+ | | | |
+ x row1 ---(key2)---(-+-3) x row1 ---(key2)---(-+-3)
+
+ Remember that this ^ is still connected to row1
+
+The data we get from that is:
+
+ col0: 0b11
+ col1: 0b11
+ │└row0
+ └row1
+
+Which isn't accurate, since we only have 3 keys pressed down, not all 4. This behavior is called ghosting, and only happens in odd scenarios like this, but can be much more common on a bigger keyboard. The way we can get around this is by placing a diode after the keyswitch, but before it connects to its row. A diode only allows current to pass through one way, which will protect our other columns/rows from being activated in the previous example. We'll represent a dioded matrix like this;
+
+ Column 0 being scanned Column 1 being scanned
+ x x
+ col0 col1 col0 col1
+ │ │ | │
+ (key0) (key1) (key0) (key1)
+ ! │ ! │ ! | ! │
+ row0 ─────┴────────┘ │ row0 ─────┴────────┘ │
+ │ │ | │
+ (key2) (key3) (key2) (key3)
+ ! ! ! !
+ row1 ─────┴────────┘ row1 ─────┴────────┘
+
+In practical applications, the black line of the diode will be placed facing the row, and away from the keyswitch - the `!` in this case is the diode, where the gap represents the black line. A good way to remember this is to think of this symbol: `>|`
+
+Now when we press the three keys, invoking what would be a ghosting scenario:
+
+ Column 0 being scanned Column 1 being scanned
+ x x
+ col0 col1 col0 col1
+ │ │ │ │
+ (┌─┤0) (┌─┤1) (┌─┤0) (┌─┤1)
+ ! │ ! │ ! │ ! │
+ x row0 ─────┴────────┘ │ x row0 ─────┴────────┘ │
+ │ │ │ │
+ (key2) (┌─┘3) (key2) (┌─┘3)
+ ! ! ! !
+ row1 ─────┴────────┘ x row1 ─────┴────────┘
+
+Things act as they should! Which will get us the following data:
+
+ col0: 0b01
+ col1: 0b11
+ │└row0
+ └row1
+
+The firmware can then use this correct data to detect what it should do, and eventually, what signals it needs to send to the OS.
+
+## The actual hand-wiring
+
+### Getting things in place
+
+When starting this, you should have all of your stabilisers and keyswitches already installed (and optionally keycaps). If you're using a Cherry-type stabiliser (plate-mounted only, obviously), you'll need to install that before your keyswitches. If you're using Costar ones, you can installed them afterwards.
+
+To make things easier on yourself, make sure all of the keyswitches are oriented the same way (if they can be - not all layouts support this). Despite this, it's important to remember that the contacts on the keyswitches are completely symmetrical. We'll be using the keyswitch's left side contact for wiring the rows, and the right side one for wiring the columns.
+
+Get your soldering iron heated-up and collect the rest of the materials from the part list at the beginning of the guide. Place your keyboard so that the bottoms of the keyswitches are accessible - it may be a good idea to place it on a cloth to protect your keyswitches/keycaps.
+
+Before continuing, plan out where you're going to place your Teensy. If you're working with a board that has a large (6.25u) spacebar, it may be a good idea to place it in-between switches against the plate. Otherwise, you may want to trim some of the leads on the keyswitches where you plan on putting it - this will make it a little harder to solder the wire/diodes, but give you more room to place the Teensy.
+
+### Preparing the diodes
+
+It's a little easier to solder the diodes in place if you bend them at a 90º angle immediately after the black line - this will help to make sure you put them on the right way (direction matters), and in the correct position. The diodes will look like this when bent (with longer leads):
+
+ ┌─────┬─┐
+ ───┤ │ ├─┐
+ └─────┴─┘ │
+ │
+
+We'll be using the long lead at the bent end to connect it to the elbow (bent part) of the next diode, creating the row.
+
+### Soldering the diodes
+
+Starting at the top-left switch, place the diode (with tweezers if you have them) on the switch so that the diode itself is vertically aligned, and the black line is facing toward you. The straight end of the diode should be touching the left contact on the switch, and the bent end should be facing to the right and resting on the switch there, like this:
+
+ │o
+ ┌┴┐ o
+ │ │ O
+ ├─┤
+ └┬┘
+ └─────────────
+
+Letting the diode rest, grab your solder, and touch both it and the soldering iron to the left contact at the same time - the rosin in the solder should make it easy for the solder to flow over both the diode and the keyswitch contact. The diode may move a little, and if it does, carefully position it back it place by grabbing the bent end of the diode - the other end will become hot very quickly. If you find that it's moving too much, using needle-nose pliers of some sort may help to keep the diode still when soldering.
+
+The smoke that the rosin releases is harmful, so be careful not to breath it or get it in your eyes/face.
+
+After soldering things in place, it may be helpful to blow on the joint to push the smoke away from your face, and cool the solder quicker. You should see the solder develop a matte (not shiney) surface as it solidifies. Keep in mind that it will still be very hot afterwards, and will take a couple minutes to be cool to touch. Blow on it will accelerate this process.
+
+When the first diode is complete, the next one will need to be soldered to both the keyswitch, and the previous diode at the new elbow. That will look something like this:
+
+ │o │o
+ ┌┴┐ o ┌┴┐ o
+ │ │ O │ │ O
+ ├─┤ ├─┤
+ └┬┘ └┬┘
+ └────────────────┴─────────────
+
+After completing a row, use the wire cutters to trim the excess wire from the tops of the diodes, and from the right side on the final switch. This process will need to completed for each row you have.
+
+When all of the diodes are completely soldered, it's a good idea to quickly inspect each one to ensure that your solder joints are solid and sturdy - repairing things after this is possible, but more difficult.
+
+### Soldering the columns
+
+You'll have some options in the next process - it's a good idea to insulate the column wires (since the diodes aren't), but if you're careful enough, you can use exposed wires for the columns - it's not recommended, though. If you're using single-cored wire, stripping the plastic off of the whole wire and feeding it back on is probably the best option, but can be difficult depending on the size and materials. You'll want to leave parts of the wire exposed where you're going to be solder it onto the keyswitch.
+
+If you're using stranded wire, it's probably easiest to just use a lot of small wires to connect each keyswitch along the column. It's possible to use one and melt through the insulation, but this isn't recommended, will produce even more harmful fumes, and can ruin your soldering iron.
+
+Before beginning to solder, it helps to have your wire pre-bent (if using single-cored), or at least have an idea of how you're going to route the column (especially if you're making a staggered board). Where you go in particular doesn't matter too much, as we'll be basing our keymap definitions on how it was wired - just make sure every key in a particular row is in a unique column, and that they're in order from left to right.
+
+If you're not using any insulation, you can try to keep the column wires elevated, and solder them near the tips of the keyswitch contacts - if the wires are sturdy enough, they won't short out to the row wiring an diodes.
+
+### Wiring things to the Teensy
+
+Now that the matrix itself is complete, it's time to connect what you've done to the Teensy. You'll be needing the number of pins equal to your number of columns + your number of rows. There are some pins on the Teensy that are special, like D6 (the LED on the chip), or some of the UART, SPI, I2C, or PWM channels, but only avoid those if you're planning something in addition to a keyboard. If you're unsure about wanting to add something later, you should have enough pins in total to avoid a couple.
+
+The pins you'll absolutely have to avoid are: GND, VCC, AREF, and RST - all the others are usable and accessible in the firmware.
+
+Place the Teensy where you plan to put it - you'll have to cut wires to length in the next step, and you'll want to make sure they reach.
+
+Starting with the first column on the right side, measure out how much wire you'll need to connect it to the first pin on the Teensy - it helps to pick a side that you'll be able to work down, to keep the wires from overlapping too much. It may help to leave a little bit of slack so things aren't too tight. Cut the piece of wire, and solder it to the Teensy, and then the column - you can solder it anywhere along the column, but it may be easiest at the keyswitch. Just be sure the wire doesn't separate from the keyswitch when soldering.
+
+As you move from column to column, it'll be helpful to write the locations of the pins down. We'll use this data to setup the matrix in the future.
+
+When you're done with the columns, start with the rows in the same process, from top to bottom, and write them all down. Again, you can solder anywhere along the row, as long as it's after the diode - soldering before the diode (on the keyswitch side) will cause that row not to work.
+
+As you move along, be sure that the Teensy is staying in place - recutting and soldering the wires is a pain!
+
+### Getting some basic firmware set-up
+
+From here, you should have a working keyboard with the correct firmware. Before we attach the Teensy permanently to the keyboard, let's quickly get some firmware loaded onto the Teensy so we can test each keyswitch.
+
+To start out, download [the firmware](https://github.com/qmk/qmk_firmware/) - we'll be using my (Jack's) fork of TMK called QMK/Quantum. We'll be doing a lot from the Terminal/command prompt, so get that open, along with a decent text editor like [Sublime Text](http://www.sublimetext.com/).
+
+The first thing we're going to do is create a new project using the script in the root directory of the firmware. In your terminal, run this command with `<project_name>` replaced by the name of your project - it'll need to be different from any other project in the `keyboards/` folder:
+
+ util/new_project.sh <project_name>
+
+You'll want to navigate to the `keyboards/<project_name>/` folder by typing, like the print-out from the script specifies:
+
+ cd keyboards/<project_name>
+
+#### config.h
+
+The first thing you're going to want to modify is the `config.h` file. Find `MATRIX_ROWS` and `MATRIX_COLS` and change their definitions to match the dimensions of your keyboard's matrix.
+
+Farther down are `MATRIX_ROW_PINS` and `MATRIX_COL_PINS`. Change their definitions to match how you wired up your matrix (looking from the top of the keyboard, the rows run top-to-bottom and the columns run left-to-right). Likewise, change the definition of `UNUSED_PINS` to match the pins you did not use (this will save power).
+
+#### \<project_name\>.h
+
+The next file you'll want to look at is `<project_name>.h`. You're going to want to rewrite the `KEYMAP` definition - the format and syntax here is extremely important, so pay attention to how things are setup. The first half of the definition are considered the arguments - this is the format that you'll be following in your keymap later on, so you'll want to have as many k*xy* variables here as you do keys. The second half is the part that the firmware actually looks at, and will contain gaps depending on how you wired your matrix.
+
+We'll dive into how this will work with the following example. Say we have a keyboard like this:
+
+ ┌───┬───┬───┐
+ │ │ │ │
+ ├───┴─┬─┴───┤
+ │ │ │
+ └─────┴─────┘
+
+This can be described by saying the top row is 3 1u keys, and the bottom row is 2 1.5u keys. The difference between the two rows is important, because the bottom row has an unused column spot (3 v 2). Let's say that this is how we wired the columns:
+
+ ┌───┬───┬───┐
+ │ ┋ │ ┋ │ ┋ │
+ ├─┋─┴─┬─┴─┋─┤
+ │ ┋ │ ┋ │
+ └─────┴─────┘
+
+The middle column is unused on the bottom row in this example. Our `KEYMAP` definition would look like this:
+
+ #define KEYMAP( \
+ k00, k01, k02, \
+ k10, k11, \
+ ) \
+ { \
+ { k00, k01, k02 }, \
+ { k10, KC_NO, k11 }, \
+ }
+
+Notice how the top half is spaced to resemble our physical layout - this helps us understand which keys are associated with which columns. The bottom half uses the keycode `KC_NO` where there is no keyswitch wired in. It's easiest to keep the bottom half aligned in a grid to help us make sense of how the firmware actually sees the wiring.
+
+Let's say that instead, we wired our keyboard like this (a fair thing to do):
+
+ ┌───┬───┬───┐
+ │ ┋ │ ┋│ ┋ │
+ ├─┋─┴─┬┋┴───┤
+ │ ┋ │┋ │
+ └─────┴─────┘
+
+This would require our `KEYMAP` definition to look like this:
+
+ #define KEYMAP( \
+ k00, k01, k02, \
+ k10, k11, \
+ ) \
+ { \
+ { k00, k01, k02 }, \
+ { k10, k11, KC_NO }, \
+ }
+
+Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it.
+
+#### keymaps/default.c
+
+This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make KEYMAP=<variant>`, which will pull `keymaps/<variant>.c`.
+
+The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer.
+
+Using our previous example, let's say we want to create the following layout:
+
+ ┌───┬───┬───┐
+ │ A │ 1 │ H │
+ ├───┴─┬─┴───┤
+ │ TAB │ SPC │
+ └─────┴─────┘
+
+This can be accomplished by using the following `keymaps` definition:
+
+ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = KEYMAP( /* Base */
+ KC_A, KC_1, KC_H, \
+ KC_TAB, KC_SPC \
+ ),
+ };
+
+Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [tmk_code/doc/keycode.txt](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keycode.txt) - there are also a lot of aliases to condense your keymap file.
+
+It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
+
+#### Compiling your firmware
+
+After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](/doc/BUILD_GUIDE.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
+
+Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section.
+
+Once you have your `<project_name>.hex` file, open up the Teensy loader application, and click the file icon. From here, navigate to your `QMK/keyboards/<project_name>/` folder, and select the `<project_name>.hex` file. Plug in your keyboard and press the button on the Teensy - you should see the LED on the device turn off once you do. The Teensy Loader app will change a little, and the buttons should be clickable - click the download button (down arrow), and then the reset button (right arrow), and your keyboard should be ready to go!
+
+#### Testing your firmware
+
+Carefully flip your keyboard over, open up a new text document, and try typing - you should get the characters that you put into your keymap. Test each key, and note the ones that aren't working. Here's a quick trouble-shooting guide for non-working keys:
+
+0. Flip the keyboard back over and short the keyswitch's contacts with a piece wire - this will eliminate the possibility of the keyswitch being bad and needing to be replaced.
+1. Check the solder points on the keyswitch - these need to be plump and whole. If you touch it with a moderate amount of force and it comes apart, it's not strong enough.
+2. Check the solder joints on the diode - if the diode is loose, part of your row may register, while the other may not.
+3. Check the solder joints on the columns - if your column wiring is loose, part or all of the column may not work.
+4. Check the solder joints on both sides of the wires going to/from the Teensy - the wires need to be fully soldered and connect to both sides.
+5. Check the <project_name>.h file for errors and incorrectly placed `KC_NO`s - if you're unsure where they should be, instead duplicate a k*xy* variable.
+6. Check to make sure you actually compiled the firmware and flashed the Teensy correctly. Unless you got error messages in the terminal, or a pop-up during flashing, you probably did everything correctly.
+
+If you've done all of these things, keep in mind that sometimes you might have had multiple things affecting the keyswitch, so it doesn't hurt to test the keyswitch by shorting it out at the end.
+
+#### Securing the Teensy, finishing your hardware, getting fancier firmware
+
+Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out.
+
+There are a lot of possibilities inside the firmware - check out the [readme](https://github.com/qmk/qmk_firmware/blob/master/readme.md) for a full feature list, and dive into the different project (Planck, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)
+
+## Trouble-shooting compiling
+
+### Windows
+
+#### fork: Resource temporarily unavailable
+
+http://www.avrfreaks.net/forum/windows-81-compilation-error
+
+### Mac
+
+### Linux
--- /dev/null
+# Alternative Controller for HHKB
+
+* [Geekhack.org thread](https://geekhack.org/index.php?topic=12047.0)
+
+* [Connector unmate](https://geekhack.org/index.php?topic=12047.msg1543860#msg1543860)
\ No newline at end of file
--- /dev/null
+# Quantum Mechanical Keyboard Firmware
+
+You have found the QMK Firmware documentation site. This is a keyboard firmware based on the [tmk\_keyboard firmware](http://github.com/tmk/tmk_keyboard) \([view differences](/Differences-from-TMK.md)\) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
+
+# Getting started
+
+Before you are able to compile, you'll need to install an environment for AVR or ARM development. You'll find the instructions for any OS below. If you find another/better way to set things up from scratch, please consider [making a pull request](https://github.com/qmk/qmk_firmware/pulls) with your changes!
+
+* [Build Environment Setup](/Build-Environment-Setup.md)
+* [QMK Overview](/QMK-Overview.md)
+
+# Configuring QMK Firmware
+
+The QMK Firmware can be configured via the `keymaps` array data. For simply generating a [basic keycode](/Keycodes.md), you add it as an element of your `keymaps` array data. For more complicated actions, there are more advanced keycodes that are organized carefully to represent common operations, some of which can be found on the [Key Functions](/Key-Functions.md) page.
+
+For more details of the `keymaps` array, see [Keymap Overview](/Keymap.md) page.
+
+## Space Cadet Shift: The future, built in
+
+Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) the Space Cadet Shift quite well. Essentially, you hit the left Shift on its own, and you get an opening parenthesis; hit the right Shift on its own, and you get the closing one. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds. Head on over to the [Space Cadet Shift](/Space-Cadet-Shift.md) page to read about it.
+
+## The Leader key: A new kind of modifier
+
+Most modifiers have to be held or toggled. But what if you had a key that indicated the start of a sequence? You could press that key and then rapidly press 1-3 more keys to trigger a macro, or enter a special layer, or anything else you might want to do. To learn more about it check out the [Leader Key](/Leader-Key.md) page.
+
+## Tap Dance: A single key can do 3, 5, or 100 different things
+
+Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. Read more about it on the [Tap Dance](/Tap-Dance.md) page.
+
+## Temporarily setting the default layer
+
+`DF(layer)` - sets default layer to _layer_. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
+
+## Macro shortcuts: Send a whole string when pressing just one key
+
+How would you like a single keypress to send a whole word, sentence, paragraph, or even document? Head on over to the [Macros](/Macros.md) page to read up on all aspects of Simple and Dynamic Macros.
+
+## Additional keycode aliases for software-implemented layouts \(Colemak, Dvorak, etc\)
+
+Everything is assuming you're in Qwerty \(in software\) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
+
+```
+#include <keymap_colemak.h>
+```
+
+If you use Dvorak, use `keymap_dvorak.h` instead of `keymap_colemak.h` for this line. After including this line, you will get access to:
+
+* `CM_*` for all of the Colemak-equivalent characters
+* `DV_*` for all of the Dvorak-equivalent characters
+
+These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
+
+To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F`. Using `KC_F` under these same circumstances would result in `T`.
+
+## Backlight Breathing
+
+In order to enable backlight breathing, the following line must be added to your config.h file.
+
+```
+#define BACKLIGHT_BREATHING
+```
+
+The following function calls are used to control the breathing effect.
+
+* `breathing_enable()` - Enable the free-running breathing effect.
+* `breathing_disable()` - Disable the free-running breathing effect immediately.
+* `breathing_self_disable()` - Disable the free-running breathing effect after the current effect ends.
+* `breathing_toggle()` - Toggle the free-running breathing effect.
+* `breathing_defaults()` - Reset the speed and brightness settings of the breathing effect.
+
+The following function calls are used to control the maximum brightness of the breathing effect.
+
+* `breathing_intensity_set(value)` - Set the brightness of the breathing effect when it is at its max value.
+* `breathing_intensity_default()` - Reset the brightness of the breathing effect to the default value based on the current backlight intensity.
+
+The following function calls are used to control the cycling speed of the breathing effect.
+
+* `breathing_speed_set(value)` - Set the speed of the breathing effect - how fast it cycles.
+* `breathing_speed_inc(value)` - Increase the speed of the breathing effect by a fixed value.
+* `breathing_speed_dec(value)` - Decrease the speed of the breathing effect by a fixed value.
+* `breathing_speed_default()` - Reset the speed of the breathing effect to the default value.
+
+The following example shows how to enable the backlight breathing effect when the FUNCTION layer macro button is pressed:
+
+```
+case MACRO_FUNCTION:
+ if (record->event.pressed)
+ {
+ breathing_speed_set(3);
+ breathing_enable();
+ layer_on(LAYER_FUNCTION);
+ }
+ else
+ {
+ breathing_speed_set(1);
+ breathing_self_disable();
+ layer_off(LAYER_FUNCTION);
+ }
+ break;
+```
+
+The following example shows how to pulse the backlight on-off-on when the RAISED layer macro button is pressed:
+
+```
+case MACRO_RAISED:
+ if (record->event.pressed)
+ {
+ layer_on(LAYER_RAISED);
+ breathing_speed_set(2);
+ breathing_pulse();
+ update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
+ }
+ else
+ {
+ layer_off(LAYER_RAISED);
+ update_tri_layer(LAYER_LOWER, LAYER_RAISED, LAYER_ADJUST);
+ }
+ break;
+```
+
+## Other firmware shortcut keycodes
+
+* `RESET` - puts the MCU in DFU mode for flashing new firmware \(with `make dfu`\)
+* `DEBUG` - the firmware into debug mode - you'll need hid\_listen to see things
+* `BL_ON` - turns the backlight on
+* `BL_OFF` - turns the backlight off
+* `BL_<n>` - sets the backlight to level _n_
+* `BL_INC` - increments the backlight level by one
+* `BL_DEC` - decrements the backlight level by one
+* `BL_TOGG` - toggles the backlight
+* `BL_STEP` - steps through the backlight levels
+
+Enable the backlight from the Makefile.
+
+# Custom Quantum functions
+
+All of these functions are available in the `*_kb()` or `*_user()` variety. `kb` ones should only be used in the `<keyboard>/<keyboard>.c` file, and `user` ones should only be used in the `keymap.c`. The keyboard ones call the user ones - it's necessary to keep these calls to allow the keymap functions to work correctly.
+
+## `void matrix_init_*(void)`
+
+This function gets called when the matrix is initiated, and can contain start-up code for your keyboard/keymap.
+
+## `void matrix_scan_*(void)`
+
+This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
+
+## `bool process_record_*(uint16_t keycode, keyrecord_t *record)`
+
+This function gets called on every keypress/release, and is where you can define custom functionality. The return value is whether or not QMK should continue processing the keycode - returning `false` stops the execution.
+
+The `keycode` variable is whatever is defined in your keymap, eg `MO(1)`, `KC_L`, etc. and can be switch-cased to execute code whenever a particular code is pressed.
+
+The `record` variable contains infomation about the actual press:
+
+```
+keyrecord_t record {
+ keyevent_t event {
+ keypos_t key {
+ uint8_t col
+ uint8_t row
+ }
+ bool pressed
+ uint16_t time
+ }
+}
+```
+
+The conditional `if (record->event.pressed)` can tell if the key is being pressed or released, and you can execute code based on that.
+
+## `void led_set_*(uint8_t usb_led)`
+
+This gets called whenever there is a state change on your host LEDs \(eg caps lock, scroll lock, etc\). The LEDs are defined as:
+
+```
+#define USB_LED_NUM_LOCK 0
+#define USB_LED_CAPS_LOCK 1
+#define USB_LED_SCROLL_LOCK 2
+#define USB_LED_COMPOSE 3
+#define USB_LED_KANA 4
+```
+
+and can be tested against the `usb_led` with a conditional like `if (usb_led & (1<<USB_LED_CAPS_LOCK))` - if this is true, you can turn your LED on, otherwise turn it off.
+
--- /dev/null
+# Quick Aliases To Common Actions
+
+Your keymap can include shortcuts to common operations (called "function actions" in tmk).
+
+These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk `ACTION_*` functions, please see the [TMK documentation](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap.md#2-action).
+
+Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
+
+### Switching and toggling layers
+
+`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
+
+`OSL(layer)` - momentary switch to *layer*, as a one-shot operation. So if you have a key that's defined as `OSL(1)`, and you tap that key, then only the very next keystroke would come from layer 1. You would drop back to layer zero immediately after that one keystroke. That's handy if you have a layer full of custom shortcuts -- for example, a dedicated key for closing a window. So you tap your one-shot layer mod, then tap that magic 'close window' key, and keep typing like a boss. Layer 1 would remain active as long as you hold that key down, too (so you can use it like a momentary toggle-layer key with extra powers).
+
+`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
+
+`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
+
+`TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_ the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed).
+
+`TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 1` for just one tap.
+
+
+### Fun with modifier keys
+
+* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
+* `RSFT(kc)` - applies right Shift to *kc*
+* `LCTL(kc)` - applies left Control to *kc*
+* `RCTL(kc)` - applies right Control to *kc*
+* `LALT(kc)` - applies left Alt to *kc*
+* `RALT(kc)` - applies right Alt to *kc*
+* `LGUI(kc)` - applies left GUI (command/win) to *kc*
+* `RGUI(kc)` - applies right GUI (command/win) to *kc*
+* `HYPR(kc)` - applies Hyper (all modifiers) to *kc*
+* `MEH(kc)` - applies Meh (all modifiers except Win/Cmd) to *kc*
+* `LCAG(kc)` - applies CtrlAltGui to *kc*
+
+You can also chain these, like this:
+
+ LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
+
+The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `quantum/quantum_keycodes.h`.
+
+ KC_TILD ~
+ KC_EXLM !
+ KC_QUES ?
+ KC_AT @
+ KC_HASH #
+ KC_DLR $
+ KC_PERC %
+ KC_CIRC ^
+ KC_AMPR &
+ KC_ASTR *
+ KC_LPRN (
+ KC_RPRN )
+ KC_UNDS _
+ KC_PLUS +
+ KC_DQUO "
+ KC_LCBR {
+ KC_RCBR }
+ KC_LABK <
+ KC_RABK >
+ KC_PIPE |
+ KC_COLN :
+
+`OSM(mod)` - this is a "one shot" modifier. So let's say you have your left Shift key defined as `OSM(MOD_LSFT)`. Tap it, let go, and Shift is "on" -- but only for the next character you'll type. So to write "The", you don't need to hold down Shift -- you tap it, tap t, and move on with life. And if you hold down the left Shift key, it just works as a left Shift key, as you would expect (so you could type THE). There's also a magical, secret way to "lock" a modifier by tapping it multiple times. If you want to learn more about that, open an issue. :)
+
+`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
+
+These are the values you can use for the `mod` in `MT()` and `OSM()`:
+
+ * MOD_LCTL
+ * MOD_LSFT
+ * MOD_LALT
+ * MOD_LGUI
+ * MOD_RCTL
+ * MOD_RSFT
+ * MOD_RALT
+ * MOD_RGUI
+ * MOD_HYPR
+ * MOD_MEH
+
+These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. Note however, that you cannot mix right and left side modifiers.
+
+We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
+
+ * `CTL_T(kc)` - is LCTL when held and *kc* when tapped
+ * `SFT_T(kc)` - is LSFT when held and *kc* when tapped
+ * `ALT_T(kc)` - is LALT when held and *kc* when tapped
+ * `ALGR_T(kc)` - is AltGr when held and *kc* when tapped
+ * `GUI_T(kc)` - is LGUI when held and *kc* when tapped
+ * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
+ * `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
+ * `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
--- /dev/null
+# Overview
+
+When defining a [keymap](Keymap.md) each key needs a valid key definition.
+
+This page documents the symbols that correspond to keycodes that are available to you in QMK.
+
+To customize your board, they can be used by themselves or as **action codes** in combination with one of the [many C macros](https://github.com/qmk/qmk_firmware/wiki#c-macros-for-action-code).
+
+The source of truth for these codes is [tmk_core/common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h) file in the qmk source code.
+
+# The Keycodes
+
+Keycodes in QMK are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with following exceptions:
+
+* `KC_NO` = 0 for no action
+* `KC_TRNS` = 1 for layer transparency
+* internal special keycodes in the `0xA5-DF` range (tmk heritage).
+
+## Letters and Numbers
+
+|KC_1|KC_2|KC_3|KC_4|KC_5|KC_6|KC_7|KC_8|
+|----|----|----|----|----|----|----|----|
+|KC_9|KC_0|KC_F1|KC_F2|KC_F3|KC_F4|KC_F5|KC_F6|
+|KC_F7|KC_F8|KC_F9|KC_F10|KC_F11|KC_F12|KC_F13|KC_F14|
+|KC_F15|KC_F16|KC_F17|KC_F18|KC_F19|KC_F20|KC_F21|KC_F22|
+|KC_F23|KC_F24|KC_A|KC_B|KC_C|KC_D|KC_E|KC_F|
+|KC_G|KC_H|KC_I|KC_J|KC_K|KC_L|KC_M|KC_N|
+|KC_O|KC_P|KC_Q|KC_R|KC_S|KC_T|KC_U|KC_V|
+|KC_W|KC_X|KC_Y|KC_Z|||||
+
+## Punctuation
+
+|Long Name|Short Name|Description|
+|---------|----------|-----------|
+|KC_ENTER|KC_ENT|`Return (ENTER)`|
+|KC_ESCAPE|KC_ESC|`ESCAPE`|
+|KC_BSPACE|KC_BSPC|`DELETE (Backspace)`|
+|KC_TAB||`Tab`|
+|KC_SPACE|KC_SPC|Spacebar|
+|KC_MINUS|KC_MINS|`-` and `_`|
+|KC_EQUAL|KC_EQL|`=` and `+`|
+|KC_LBRACKET|KC_LBRC|`[` and `{`|
+|KC_RBRACKET|KC_RBRC|`]` and `}`|
+|KC_BSLASH|KC_BSLS|`\` and <code>|</code> |
+|KC_NONUS_HASH|KC_NUHS|Non-US `#` and `~`|
+|KC_NONUS_BSLASH|KC_NUBS|Non-US `\` and <code>|</code> |
+|KC_INT1|KC_RO|JIS `\` and <code>|</code> |
+|KC_INT2|KC_KANA|International216|
+|KC_INT3|KC_JYEN|Yen Symbol (`¥`)|
+|KC_SCOLON|KC_SCLN|`;` and `:`|
+|KC_QUOTE|KC_QUOT|`‘` and `“`|
+|KC_GRAVE|KC_GRV|Grave Accent and Tilde|
+|KC_COMMA|KC_COMM|`,` and `<`|
+|KC_DOT||`.` and `>`|
+|KC_SLASH|KC_SLSH|`/` and `?`|
+|KC_CAPSLOCK|KC_CAPS|Caps Lock|
+
+## Modifiers
+
+|Long Name|Short Name|Description|
+|---------|----------|-----------|
+|KC_LCTRL|KC_LCTL|LeftControl|
+|KC_LSHIFT|KC_LSFT|LeftShift|
+|KC_LALT||LeftAlt|
+|KC_LGUI||Left GUI(Windows/Apple/Meta key)|
+|KC_RCTRL|KC_RCTL|RightControl|
+|KC_RSHIFT|KC_RSFT|RightShift|
+|KC_RALT||RightAlt|
+|KC_RGUI||Right GUI(Windows/Apple/Meta key)|
+|KC_LOCKING_CAPS||Locking Caps Lock12|
+|KC_LOCKING_NUM||Locking Num Lock12|
+|KC_LOCKING_SCROLL||Locking Scroll Lock12|
+|KC_INT4|KC_HENK|JIS Henken|
+|KC_INT5|KC_MHEN|JIS Muhenken|
+
+## Commands
+
+|Long Name|Short Name|Description|
+|---------|----------|-----------|
+|KC_PSCREEN|KC_PSCR|PrintScreen1|
+|KC_SCKLOCK|KC_SLCK|Scroll Lock11|
+|KC_PAUSE|KC_PAUS|Pause1|
+|KC_INSERT|KC_INS|Insert1|
+|KC_HOME||Home1|
+|KC_PGUP||PageUp1|
+|KC_DELETE|KC_DEL|Delete Forward|
+|KC_END||End1|
+|KC_PGDOWN|KC_PGDN|PageDown1|
+|KC_RIGHT|KC_RGHT|RightArrow1|
+|KC_LEFT||LeftArrow1|
+|KC_DOWN||DownArrow1|
+|KC_UP||UpArrow1|
+|KC_APPLICATION|KC_APP|Application10|
+|KC_POWER||Power9|
+|KC_EXECUTE||Execute|
+|KC_HELP||Help|
+|KC_MENU||Menu|
+|KC_SELECT||Select|
+|KC_AGAIN||Again|
+|KC_UNDO||Undo|
+|KC_CUT||Cut|
+|KC_COPY||Copy|
+|KC_PASTE||Paste|
+|KC_FIND||Find|
+|KC_ALT_ERASE||Alternate Erase7|
+|KC_SYSREQ||SysReq/Attention1|
+|KC_CANCEL||Cancel|
+|KC_CLEAR||Clear|
+|KC_PRIOR||Prior|
+|KC_RETURN||Return|
+|KC_SEPARATOR||Separator|
+|KC_OUT||Out|
+|KC_OPER||Oper|
+|KC_CLEAR_AGAIN||Clear/Again|
+|KC_CRSEL||CrSel/Props|
+|KC_EXSEL||ExSel|
+|KC_SYSTEM_POWER|KC_PWR|System Power Down|
+|KC_SYSTEM_SLEEP|KC_SLEP|System Sleep|
+|KC_SYSTEM_WAKE|KC_WAKE|System Wake|
+|KC_MAIL|KC_MAIL||
+|KC_CALCULATOR|KC_CALC||
+|KC_MY_COMPUTER|KC_MYCM||
+|KC_WWW_SEARCH|KC_WSCH||
+|KC_WWW_HOME|KC_WHOM||
+|KC_WWW_BACK|KC_WBAK||
+|KC_WWW_FORWARD|KC_WFWD||
+|KC_WWW_STOP|KC_WSTP||
+|KC_WWW_REFRESH|KC_WREF||
+|KC_WWW_FAVORITES|KC_WFAV||
+
+## Media Keys
+
+Windows and Mac use different key codes for next track and previous track. Make sure you choose the keycode that corresponds to your OS.
+
+|Long Name|Short Name|Description|
+|---------|----------|-----------|
+|KC_STOP||Stop|
+|KC__MUTE||Mute|
+|KC__VOLUP||Volume Up|
+|KC__VOLDOWN||Volume Down|
+|KC_AUDIO_MUTE|KC_MUTE||
+|KC_AUDIO_VOL_UP|KC_VOLU||
+|KC_AUDIO_VOL_DOWN|KC_VOLD||
+|KC_MEDIA_NEXT_TRACK|KC_MNXT|Next Track (Windows)|
+|KC_MEDIA_PREV_TRACK|KC_MPRV|Previous Track (Windows)|
+|KC_MEDIA_FAST_FORWARD|KC_MFFD|Next Track (macOS)|
+|KC_MEDIA_REWIND|KC_MRWD|Previous Track (macOS)|
+|KC_MEDIA_STOP|KC_MSTP||
+|KC_MEDIA_PLAY_PAUSE|KC_MPLY||
+|KC_MEDIA_SELECT|KC_MSEL||
+
+## Numpad
+
+|Long Name|Short Name|Description|
+|---------|----------|-----------|
+|KC_NUMLOCK|KC_NLCK|Keypad Num Lock and Clear11|
+|KC_KP_SLASH|KC_PSLS|Keypad /|
+|KC_KP_ASTERISK|KC_PAST|Keypad *|
+|KC_KP_MINUS|KC_PMNS|Keypad -|
+|KC_KP_PLUS|KC_PPLS|Keypad +|
+|KC_KP_ENTER|KC_PENT|Keypad ENTER5|
+|KC_KP_1|KC_P1|Keypad 1 and End|
+|KC_KP_2|KC_P2|Keypad 2 and Down Arrow|
+|KC_KP_3|KC_P3|Keypad 3 and PageDn|
+|KC_KP_4|KC_P4|Keypad 4 and Left Arrow|
+|KC_KP_5|KC_P5|Keypad 5|
+|KC_KP_6|KC_P6|Keypad 6 and Right Arrow|
+|KC_KP_7|KC_P7|Keypad 7 and Home|
+|KC_KP_8|KC_P8|Keypad 8 and Up Arrow|
+|KC_KP_9|KC_P9|Keypad 9 and PageUp|
+|KC_KP_0|KC_P0|Keypad 0 and Insert|
+|KC_KP_DOT|KC_PDOT|Keypad . and Delete|
+|KC_KP_EQUAL|KC_PEQL|Keypad =|
+|KC_KP_COMMA|KC_PCMM|Keypad Comma27|
+|KC_KP_EQUAL_AS400||Keypad Equal Sign29|
+
+## Special Keys
+
+|Long Name|Short Name|Description|
+|---------|----------|-----------|
+|KC_NO||Ignore this key. (NOOP) |
+
+## Mousekey
+
+|Long Name|Short Name|Description|
+|---------|----------|-----------|
+|KC_MS_UP|KC_MS_U|Mouse Cursor Up|
+|KC_MS_DOWN|KC_MS_D|Mouse Cursor Down|
+|KC_MS_LEFT|KC_MS_L|Mouse Cursor Left|
+|KC_MS_RIGHT|KC_MS_R|Mouse Cursor Right|
+|KC_MS_BTN1|KC_BTN1|Mouse Button 1|
+|KC_MS_BTN2|KC_BTN2|Mouse Button 2|
+|KC_MS_BTN3|KC_BTN3|Mouse Button 3|
+|KC_MS_BTN4|KC_BTN4|Mouse Button 4|
+|KC_MS_BTN5|KC_BTN5|Mouse Button 5|
+|KC_MS_WH_UP|KC_WH_U|Mouse Wheel Up|
+|KC_MS_WH_DOWN|KC_WH_D|Mouse Wheel Down|
+|KC_MS_WH_LEFT|KC_WH_L|Mouse Wheel Left|
+|KC_MS_WH_RIGHT|KC_WH_R|Mouse Wheel Right|
+|KC_MS_ACCEL0|KC_ACL0|Mouse Acceleration 0|
+|KC_MS_ACCEL1|KC_ACL1|Mouse Acceleration 1|
+|KC_MS_ACCEL2|KC_ACL2|Mouse Acceleration 2|
+
+## Magic Keys
+
+The following keys can be used to turn on and off various "Magic" features. These include Boot Magic (holding certain keys down while plugging the keyboard in) and the Magic Key.
+
+|Long Name|Short Name|Description|
+|---------|----------|-----------|
+|MAGIC_SWAP_CONTROL_CAPSLOCK||Swap Capslock and Control|
+|MAGIC_CAPSLOCK_TO_CONTROL||Change Capslock to Control|
+|MAGIC_SWAP_ALT_GUI||Swap ALT and GUI|
+|MAGIC_SWAP_LALT_LGUI||Swap LALT and LGUI|
+|MAGIC_SWAP_RALT_RGUI||Swap RALT and RGUI|
+|MAGIC_NO_GUI||Disable off the GUI key|
+|MAGIC_SWAP_GRAVE_ESC||Swap the GRAVE (~ `) and Esc keys|
+|MAGIC_SWAP_BACKSLASH_BACKSPACE||Swap Backslash and Backspace|
+|MAGIC_UNSWAP_CONTROL_CAPSLOCK||Disable the Control/Caps Swap|
+|MAGIC_UNCAPSLOCK_TO_CONTROL||Turn Capslock back into Capslock|
+|MAGIC_UNSWAP_ALT_GUI||Turn the ALT/GUI swap off|
+|MAGIC_UNSWAP_LALT_LGUI||Turn the LALT/LGUI swap off|
+|MAGIC_UNSWAP_RALT_RGUI||Turn the RALT/RGUI swap off|
+|MAGIC_UNNO_GUI||Enable the GUI key|
+|MAGIC_UNSWAP_GRAVE_ESC||Turn the GRAVE/ESC swap off|
+|MAGIC_UNSWAP_BACKSLASH_BACKSPACE||Turn the Backslash/Backspace swap off|
+|MAGIC_HOST_NKRO||Turn NKRO on|
+|MAGIC_UNHOST_NKRO||Turn NKRO off|
+|MAGIC_TOGGLE_NKRO||Toggle NKRO on or off|
--- /dev/null
+# Share your keymap idea here!
+https://github.com/tmk/tmk_keyboard/issues/265
+
+---
+
+## Reverse-shifted for numbers
+With pressing Shift and '1' key you get **1** while with just '1' key you get **!**.
+- https://geekhack.org/index.php?topic=41989.msg1959718#msg1959718
+
+
+## KBT Pure layout
+Keymap code on Alps64
+https://github.com/thisisshi/tmk_keyboard/blob/15fe63e8d181a8a95988dcc71929f0024df55caa/keyboard/alps64/keymap_pure.c
+
+and guide.
+https://github.com/thisisshi/tmk_keyboard/blob/77ac0805ade565fb23657e3644c920ada71edccf/keyboard/alps64/Guide.md
+
+## Prevent stuck modifiers
+
+Consider the following scenario:
+
+1. Layer 0 has a key defined as Shift.
+2. The same key is defined on layer 1 as the letter A.
+3. User presses Shift.
+4. User switches to layer 1 for whatever reason.
+5. User releases Shift, or rather the letter A.
+6. User switches back to layer 0.
+
+Shift was actually never released and is still considered pressed.
+
+If such situation bothers you add this to your `config.h`:
+
+ #define PREVENT_STUCK_MODIFIERS
+
+This option uses 5 bytes of memory per every 8 keys on the keyboard
+rounded up (5 bits per key). For example on Planck (48 keys) it uses
+(48/8)\*5 = 30 bytes.
--- /dev/null
+# Keymap Overview
+
+QMK keymaps are defined inside a C source file. The data structure is an array of arrays. The outer array is a list of layer arrays while the inner layer array is a list of keys. Most keyboards define a `KEYMAP()` macro to help you create this array of arrays.
+
+
+## Keymap and layers
+In QMK, **`const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]`** holds multiple **layers** of keymap information in **16 bit** data holding the **action code**. You can define **32 layers** at most.
+
+For trivial key definitions, the higher 8 bits of the **action code** are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as **keycode**.
+
+Respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
+
+ Keymap: 32 Layers Layer: action code matrix
+ ----------------- ---------------------
+ stack of layers array_of_action_code[row][column]
+ ____________ precedence _______________________
+ / / | high / ESC / F1 / F2 / F3 ....
+ 31 /___________// | /-----/-----/-----/-----
+ 30 /___________// | / TAB / Q / W / E ....
+ 29 /___________/ | /-----/-----/-----/-----
+ : _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
+ : / : : : : : / | : / : : : :
+ 2 /___________// | 2 `--------------------------
+ 1 /___________// | 1 `--------------------------
+ 0 /___________/ V low 0 `--------------------------
+
+
+Sometimes, the action code stored in keymap may be referred as keycode in some documents due to the TMK history.
+
+### Keymap layer status
+Keymap layer has its state in two 32 bit parameters:
+
+* **`default_layer_state`** indicates a base keymap layer(0-31) which is always valid and to be referred.
+* **`layer_state`** () has current on/off status of the layer on its each bit.
+
+Keymap has its state in two parameter **`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
+Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
+To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
+
+ Initial state of Keymap Change base layout
+ ----------------------- ------------------
+
+ 31 31
+ 30 30
+ 29 29
+ : :
+ : : ____________
+ 2 ____________ 2 / /
+ 1 / / ,->1 /___________/
+ ,->0 /___________/ | 0
+ | |
+ `--- default_layer = 0 `--- default_layer = 1
+ layer_state = 0x00000001 layer_state = 0x00000002
+
+On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
+
+ Overlay feature layer
+ --------------------- bit|status
+ ____________ ---+------
+ 31 / / 31 | 0
+ 30 /___________// -----> 30 | 1
+ 29 /___________/ -----> 29 | 1
+ : : | :
+ : ____________ : | :
+ 2 / / 2 | 0
+ ,->1 /___________/ -----> 1 | 1
+ | 0 0 | 0
+ | +
+ `--- default_layer = 1 |
+ layer_state = 0x60000002 <-'
+
+
+
+### Layer Precedence and Transparency
+Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
+
+You can place `KC_TRANS` on overlay layer changes just part of layout to fall back on lower or base layer.
+Key with `KC_TRANS` (`KC_TRNS` and `_______` are the alias) doesn't has its own keycode and refers to lower valid layers for keycode, instead.
+
+## Anatomy Of A `keymap.c`
+
+For this example we will walk through the [default Clueboard keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/default/keymap.c). You'll find it helpful to open that file in another browser window so you can look at everything in context.
+
+There are 3 main sections of a `keymap.c` file you'll want to concern yourself with:
+
+* [The Definitions](#definitions)
+* [The Layer/Keymap Datastructure](#layers-and-keymaps)
+* [Custom Functions](#custom-functions), if any
+
+### Definitions
+
+At the top of the file you'll find this:
+
+ #include "clueboard.h"
+
+ // Helpful defines
+ #define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
+ #define _______ KC_TRNS
+
+ // Each layer gets a name for readability.
+ // The underscores don't mean anything - you can
+ // have a layer called STUFF or any other name.
+ // Layer names don't all need to be of the same
+ // length, and you can also skip them entirely
+ // and just use numbers.
+ #define _BL 0
+ #define _FL 1
+ #define _CL 2
+
+These are some handy definitions we can use when building our keymap and our custom function. The `GRAVE_MODS` definition will be used later in our custom function. The `_______` define makes it easier to see what keys a layer is overriding, while the `_BL`, `_FL`, and `_CL` defines make it easier to refer to each of our layers.
+
+### Layers and Keymaps
+
+The main part of this file is the `keymaps[]` definition. This is where you list your layers and the contents of those layers. This part of the file begins with this definition:
+
+ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+After this you'll find a list of KEYMAP() macros. A KEYMAP() is simply a list of keys to define a single layer. Typically you'll have one or more "base layers" (such as QWERTY, Dvorak, or Colemak) and then you'll layer on top of that one or more "function" layers. Due to the way layers are processed you can't overlay a "lower" layer on top of a "higher" layer.
+
+`keymaps[][MATRIX_ROWS][MATRIX_COLS]` in QMK holds the 16 bit action code (sometimes referred as the quantum keycode) in it. For the keycode representing typical keys, its high byte is 0 and its low byte is the USB HID usage ID for keyboard.
+
+> TMK from which QMK was forked uses `const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]` instead and holds the 8 bit keycode. Some keycode values are reserved to induce execution of certain action codes via the `fn_actions[]` array.
+
+#### Base Layer
+
+Here is an example of the Clueboard's base layer:
+
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+ [_BL] = KEYMAP(
+ F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
+ KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
+
+Some interesting things to note about this:
+
+* From a C source point of view it's only a single array, but we have embedded whitespace to more easily visualize where each key is on the physical device.
+* Plain keyboard scancodes are prefixed with KC_, while "special" keys are not.
+* The upper left key activates custom function 0 (`F(0)`)
+* The "Fn" key is defined with `MO(_FL)`, which moves to the `_FL` layer while that key is being held down.
+
+#### Function Overlay Layer
+
+Our function layer is, from a code point of view, no different from the base layer. Conceptually, however, you will build that layer as an overlay, not a replacement. For many people this distinction does not matter, but as you build more complicated layering setups it matters more and more.
+
+ [_FL] = KEYMAP(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \
+ _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
+ _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
+
+Some interesting things to note:
+
+* We have used our `_______` definition to turn `KC_TRNS` into `_______`. This makes it easier to spot the keys that have changed on this layer.
+* While in this layer if you press one of the `_______` keys it will activate the key in the next lowest active layer.
+
+### Custom Functions
+
+At the bottom of the file we've defined a single custom function. This function defines a key that sends `KC_ESC` when pressed without modifiers and `KC_GRAVE` when modifiers are held. There are a couple pieces that need to be in place for this to work, and we will go over both of them.
+
+#### `fn_actions[]`
+
+We define the `fn_actions[]` array to point to custom functions. `F(N)` in a keymap will call element N of that array. For the Clueboard's that looks like this:
+
+ const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(0), // Calls action_function()
+ };
+
+In this case we've instructed QMK to call the `ACTION_FUNCTION` callback, which we will define in the next section.
+
+> This `fn_actions[]` interface is mostly for backward compatibility. In QMK, you don't need to use `fn_actions[]`. You can directly use `ACTION_FUNCTION(N)` or any other action code value itself normally generated by the macro in `keymaps[][MATRIX_ROWS][MATRIX_COLS]`. N in `F(N)` can only be 0 to 31. Use of the action code directly in `keymaps` unlocks this limitation.
+
+#### `action_function()`
+
+To actually handle the keypress event we define an `action_function()`. This function will be called when the key is pressed, and then again when the key is released. We have to handle both situations within our code, as well as determining whether to send/release `KC_ESC` or `KC_GRAVE`.
+
+ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ static uint8_t mods_pressed;
+
+ switch (id) {
+ case 0:
+ /* Handle the combined Grave/Esc key
+ */
+ mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
+
+ if (record->event.pressed) {
+ /* The key is being pressed.
+ */
+ if (mods_pressed) {
+ add_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ add_key(KC_ESC);
+ send_keyboard_report();
+ }
+ } else {
+ /* The key is being released.
+ */
+ if (mods_pressed) {
+ del_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ del_key(KC_ESC);
+ send_keyboard_report();
+ }
+ }
+ break;
+ }
+ }
+
+# Nitty Gritty Details
+
+This should have given you a basic overview for creating your own keymap. For more details see the following resources:
+
+* https://github.com/qmk/qmk_firmware/wiki/Keycodes
+* https://github.com/qmk/qmk_firmware/wiki/FAQ-Keymap
+* https://github.com/qmk/qmk_firmware/wiki/Keymap-examples
+
+We are actively working to improve these docs. If you have suggestions for how they could be made better please [file an issue](https://github.com/qmk/qmk_firmware/issues/new)!
\ No newline at end of file
--- /dev/null
+== KLL vs TMK
+1. **Shift** = Memontary
+1. Latch = One shot
+1. Lock = Toggle
+
+## KLL terminology
+### Fall-through
+When a key is undefined on a particular layer, the key
+definition on the previously stacked layer will be used. Eventually
+the key definition will be set to using the default layer. If the None
+keyword is used, then the fall-through will stop and no action will
+take place.
+###Latch
+When referring to keyboards, a key function that is only enabled
+until the release of the next keypress.
+###Lock
+When referring to keyboards, a key function that is enabled until
+that key is pressed again (e.g. Caps Lock).
+### NKRO
+N-Key Rollover is the capability to press N number of keys at the
+same time on a keyboard and have them all register on the OS simultaneously.
+### Scan Code
+Row x Column code or native protocol code used by the keyboard.
+### Shift
+When referring to keyboards, a key function that is enabled while
+that key is held.
+### USB Code
+Keyboard Press/Release codes as defined by the USB HID
+Spec.
\ No newline at end of file
--- /dev/null
+# The Leader key: A new kind of modifier
+
+If you've ever used Vim, you know what a Leader key is. If not, you're about to discover a wonderful concept. :) Instead of hitting Alt+Shift+W for example (holding down three keys at the same time), what if you could hit a _sequence_ of keys instead? So you'd hit our special modifier (the Leader key), followed by W and then C (just a rapid succession of keys), and something would happen.
+
+That's what `KC_LEAD` does. Here's an example:
+
+1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else.
+2. Include the line `#define LEADER_TIMEOUT 300` somewhere in your keymap.c file, probably near the top. The 300 there is 300ms -- that's how long you have for the sequence of keys following the leader. You can tweak this value for comfort, of course.
+3. Within your `matrix_scan_user` function, do something like this:
+
+```
+LEADER_EXTERNS();
+
+void matrix_scan_user(void) {
+ LEADER_DICTIONARY() {
+ leading = false;
+ leader_end();
+
+ SEQ_ONE_KEY(KC_F) {
+ register_code(KC_S);
+ unregister_code(KC_S);
+ }
+ SEQ_TWO_KEYS(KC_A, KC_S) {
+ register_code(KC_H);
+ unregister_code(KC_H);
+ }
+ SEQ_THREE_KEYS(KC_A, KC_S, KC_D) {
+ register_code(KC_LGUI);
+ register_code(KC_S);
+ unregister_code(KC_S);
+ unregister_code(KC_LGUI);
+ }
+ }
+}
+```
+
+As you can see, you have three function. you can use - `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS` and `SEQ_THREE_KEYS` for longer sequences. Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.
\ No newline at end of file
--- /dev/null
+# Details
+
+This page contains details that are no longer relevant to the License Clarification effort.
+
+## Small Contributions
+
+Smaller contributions that don't need to sign off on the license change.
+
+Username | # Lines | Files |
+---------|---------|-------|
+@AGausmann | 3 | quantum/process_keycode/process_midi.c |
+@Chipairon | 2 | quantum/keymap_extras/keymap_spanish.h |
+@coderkun | 5 | quantum/process_keycode/process_unicode.c |
+@fernandodeperto | 3 | quantum/keymap_extras/keymap_nordic.h |
+@jeebak | 8 | quantum/audio/audio_pwm.c |
+@Keller-Laminar | 1 | quantum/keymap_extras/keymap_dvorak.h |
+kevin at letord.fr | 1 | quantum/keymap_extras/keymap_french.h |
+@ofpies | 3 | quantum/config_common.h<br>quantum/quantum.c |
+@MagicianVivi | 2 | quantum/keymap_extras/keymap_bepo.h |
+@NoahAndrews | 1 | quantum/template/template.h |
+@robertdale | 6 | quantum/process_keycode/process_music.c |
+@scott-t-wilson | 3 | quantum/rgblight.c<br>quantum/rgblight.h |
+@skullydazed | 2 | quantum/rgblight.c |
+@yoyoerx | 6 | quantum/matrix.c<br>quantum/template/template.c |
+
+# Single Author Files
+
+These are the single author files that still need to have their license clarified.
+
+* quantum/dynamic_macro.h: @Vifon
+* quantum/pincontrol.h: @wez
+* quantum/keymap_extras/keymap_canadian_multilingual.h: @DidierLoiseau
+* quantum/keymap_extras/keymap_jp.h: @h-youhei
+* quantum/keymap_extras/keymap_unicode_cyrillic.h: @kuel
+* quantum/keymap_extras/keymap_russian.h: @kuel
+
+# Multi Author Files
+
+Each file listed below has more than one author and needs to have copyright resolved. The number of lines contributed by each author is shown as determined by:
+
+```git blame <file> | cut -f 2 -d '(' | cut -f 1 -d '2' | sort | uniq -c | sed 's/^ */* /'```
+
+## quantum/config_common.h
+
+* 24 Eric Tang
+* 2 Fred Sundvik
+* 58 Jack Humbert
+* 1 ofples
+
+## quantum/keycode_config.h
+
+* 5 IBNobody
+* 20 Jack Humbert
+* 1 fredizzimo
+
+## quantum/keymap.h
+
+* 39 Jack Humbert
+* 6 Wilba6582
+* 8 fredizzimo
+
+## quantum/keymap_common.c
+
+* 1 Fred Sundvik
+* 162 Jack Humbert
+* 11 Wilba6582
+* 3 fredizzimo
+
+## quantum/light_ws2812.c
+
+* 163 Jack Humbert
+* 168 Yang Liu
+
+## quantum/light_ws2812.h
+
+* 11 Jack Humbert
+* 70 Yang Liu
+
+## quantum/matrix.c
+
+* 3 Erez Zukerman
+* 15 Eric Tang
+* 239 IBNobody
+* 152 Jack Humbert
+* 2 fredizzimo
+* 2 yoyoerx
+
+## quantum/quantum.c
+
+* 38 Erez Zukerman
+* 96 Eric Tang
+* 49 Gergely Nagy
+* 68 IBNobody
+* 4 Jack & Erez
+* 561 Jack Humbert
+* 2 Ofer Plesser
+* 14 Pavlos Vinieratos
+* 2 Priyadi Iman Nurcahyo
+* 12 Smilliam
+* 52 TerryMathews
+* 12 Wojciech Siewierski
+
+## quantum/quantum.h
+
+* 23 Erez Zukerman
+* 4 Eric Tang
+* 1 Fred Sundvik
+* 3 Gergely Nagy
+* 86 Jack Humbert
+* 2 Pavlos Vinieratos
+* 5 fredizzimo
+
+## quantum/quantum_keycodes.h
+
+* 2 Erez Zukerman
+* 2 Jack Humbert
+* 313 Wilba6582
+
+## quantum/rgblight.c
+
+* 13 Erez Zukerman
+* 5 Eric Tang
+* 39 Fred Sundvik
+* 101 Jack Humbert
+* 311 Jordi Orlando
+* 1 Scott Wilson
+* 147 Yang Liu
+* 2 skullY
+
+## quantum/rgblight.h
+
+* 3 Erez Zukerman
+* 2 Eric Tang
+* 6 Fred Sundvik
+* 12 Jack Humbert
+* 2 Scott Wilson
+* 80 Yang Liu
+
+## quantum/api/api_sysex.c
+
+* 44 Fred Sundvik
+* 13 Jack Humbert
+
+## quantum/audio/audio.c
+
+* 318 IBNobody
+* 164 Jack Humbert
+
+## quantum/audio/audio.h
+
+* 15 IBNobody
+* 76 Jack Humbert
+
+## quantum/audio/audio_pwm.c
+
+* 642 IBNobody
+* 1 Jack Humbert
+
+## quantum/audio/song_list.h
+
+* 101 IBNobody
+* 16 Jack Humbert
+* 8 JeeBak Kim
+
+## quantum/audio/voices.c
+
+* 24 IBNobody
+* 256 Jack Humbert
+
+## quantum/audio/voices.h
+
+* 3 IBNobody
+* 32 Jack Humbert
+
+## quantum/keymap_extras/keymap_bepo.h
+
+* 308 Didier Loiseau
+* 1 Jack Humbert
+* 2 Vivien Alger
+
+## quantum/keymap_extras/keymap_colemak.h
+
+* 31 Erez Zukerman
+* 44 Jack Humbert
+
+## quantum/keymap_extras/keymap_dvorak.h
+
+* 69 Jack Humbert
+* 15 Jonathan A. Kollasch
+* 1 Keller-Laminar
+
+## quantum/keymap_extras/keymap_fr_ch.h
+
+* 1 Jack Humbert
+* 1 Jonathan A. Kollasch
+* 96 Vincent Pochet
+
+## quantum/keymap_extras/keymap_french.h
+
+* 80 Jack Humbert
+* 2 Jonathan A. Kollasch
+* 1 Kévin Letord
+
+## quantum/keymap_extras/keymap_french_osx.h
+
+* 1 Jack Humbert
+* 76 Sébastien Pérochon
+
+## quantum/keymap_extras/keymap_german.h
+
+* 1 Jack Humbert
+* 1 Jonathan A. Kollasch
+* 58 Matthias Schmitt
+* 39 plgruener
+
+## quantum/keymap_extras/keymap_german_ch.h
+
+* 1 Jack Humbert
+* 1 Jonathan A. Kollasch
+* 100 heartsekai
+
+## quantum/keymap_extras/keymap_german_osx.h
+
+* 1 Jack Humbert
+* 96 Stephan Bösebeck
+
+## quantum/keymap_extras/keymap_neo2.h
+
+* 2 Jack Humbert
+* 42 Matthias Schmitt
+* 19 plgruener
+
+## quantum/keymap_extras/keymap_nordic.h
+
+* 1 Andreas Lindhé
+* 1 Erez Zukerman
+* 3 Fernando Mendonca
+* 53 Jack Humbert
+* 1 Jonathan A. Kollasch
+
+## quantum/keymap_extras/keymap_norwegian.h
+
+* 1 Andreas Lindhé
+* 40 joar
+
+## quantum/keymap_extras/keymap_plover.h
+
+* 1 Jack Humbert
+* 31 James ‘Twey’ Kay
+
+## quantum/keymap_extras/keymap_spanish.h
+
+* 59 Jack Humbert
+* 1 Jonathan A. Kollasch
+* 2 Rubén Díaz-Jorge
+
+## quantum/keymap_extras/keymap_uk.h
+
+* 34 Jack Humbert
+* 2 Jonathan A. Kollasch
+
+## quantum/process_keycode/process_midi.c
+
+* 3 Adam Gausmann
+* 65 Jack Humbert
+
+## quantum/process_keycode/process_music.c
+
+* 180 Jack Humbert
+* 6 Robert Dale
+
+## quantum/process_keycode/process_tap_dance.c
+
+* 90 Gergely Nagy
+* 38 Jack Humbert
+* 8 Pavlos Vinieratos
+
+## quantum/process_keycode/process_tap_dance.h
+
+* 22 Gergely Nagy
+* 41 Jack Humbert
+* 9 Pavlos Vinieratos
+
+## quantum/process_keycode/process_unicode.c
+
+* 176 Gergely Nagy
+* 24 Jack Humbert
+* 84 Priyadi Iman Nurcahyo
+* 5 coderkun
+
+## quantum/process_keycode/process_unicode.h
+
+* 40 Gergely Nagy
+* 117 Jack Humbert
+* 10 Priyadi Iman Nurcahyo
+
+## quantum/template/config.h
+
+* 9 Eric Tang
+* 78 IBNobody
+* 75 Jack Humbert
+
+## quantum/template/template.c
+
+* 9 Damien Pollet
+* 7 IBNobody
+* 8 Jack Humbert
+* 4 yoyoerx
+
+## quantum/template/template.h
+
+* 2 Damien Pollet
+* 16 Jack Humbert
+* 1 Noah Andrews
+
+# All Single Author Files
+
+These files have only a single author and so clarifying licensing should be pretty straightforward.
+
+* quantum/analog.c: Jack Humbert
+* quantum/analog.h: Jack Humbert
+* quantum/api.h: Jack Humbert
+* quantum/keycode_config.c: Jack Humbert
+* quantum/pincontrol.h: Wez Furlong
+* quantum/api/api_sysex.h: Jack Humbert
+* quantum/audio/luts.c: IBNobody
+* quantum/audio/luts.h: IBNobody
+* quantum/audio/musical_notes.h: Jack Humbert
+* quantum/audio/wave.h: Jack Humbert
+* quantum/keymap_extras/keymap_br_abnt2.h: Potiguar Faga
+* quantum/keymap_extras/keymap_dvp.h: Artyom Mironov
+* quantum/keymap_extras/keymap_jp.h: h-youhei
+* quantum/keymap_extras/keymap_unicode_cyrillic.h: kuel
+* quantum/process_keycode/process_chording.c: Jack Humbert
+* quantum/process_keycode/process_chording.h: Jack Humbert
+* quantum/process_keycode/process_leader.c: Jack Humbert
+* quantum/process_keycode/process_leader.h: Jack Humbert
+* quantum/process_keycode/process_midi.h: Jack Humbert
+* quantum/process_keycode/process_music.h: Jack Humbert
+* quantum/process_keycode/process_printer.c: Jack Humbert
+* quantum/process_keycode/process_printer.h: Jack Humbert
+* quantum/process_keycode/process_printer_bb.c: Jack Humbert
+* quantum/serial_link/LICENSE: Fred Sundvik
+* quantum/serial_link/protocol/frame_router.c: Fred Sundvik
+* quantum/serial_link/protocol/frame_router.h: Fred Sundvik
+* quantum/serial_link/protocol/frame_validator.c: Fred Sundvik
+* quantum/serial_link/protocol/frame_validator.h: Fred Sundvik
+* quantum/serial_link/protocol/physical.h: Fred Sundvik
+* quantum/serial_link/protocol/triple_buffered_object.c: Fred Sundvik
+* quantum/serial_link/protocol/triple_buffered_object.h: Fred Sundvik
+* quantum/serial_link/system/serial_link.c: Fred Sundvik
+* quantum/serial_link/system/serial_link.h: Fred Sundvik
+* quantum/serial_link/tests/byte_stuffer_tests.cpp: Fred Sundvik
+* quantum/serial_link/tests/frame_router_tests.cpp: Fred Sundvik
+* quantum/serial_link/tests/frame_validator_tests.cpp: Fred Sundvik
+* quantum/serial_link/tests/Makefile: Fred Sundvik
+* quantum/serial_link/tests/transport_tests.cpp: Fred Sundvik
+* quantum/serial_link/tests/triple_buffered_object_tests.cpp: Fred Sundvik
+* quantum/template/rules.mk: Fred Sundvik
+* quantum/template/keymaps/default/config.h: Jack Humbert
+* quantum/template/keymaps/default/Makefile: Jack Humbert
+* quantum/template/keymaps/default/readme.md: Jack Humbert
+* quantum/tools/eeprom_reset.hex: Jack Humbert
+* quantum/tools/readme.md: Jack Humbert
+* quantum/visualizer/lcd_backlight.c: Fred Sundvik
+* quantum/visualizer/lcd_backlight.h: Fred Sundvik
+* quantum/visualizer/led_test.h: Fred Sundvik
+* quantum/visualizer/LICENSE.md: Fred Sundvik
+* quantum/visualizer/readme.md: Fred Sundvik
+* quantum/visualizer/example_integration/callbacks.c: Fred Sundvik
+* quantum/visualizer/example_integration/gfxconf.h: Fred Sundvik
+* quantum/visualizer/example_integration/lcd_backlight_hal.c: Fred Sundvik
+* quantum/visualizer/example_integration/visualizer_user.c: Fred Sundvik
+
+# All Files
+
+## quantum/analog.c
+
+* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
+
+## quantum/analog.h
+
+* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
+
+## quantum/api.c
+
+* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert
+* 06c64bbff3e228df542149acde64eadaf59b9b0f Mon Dec 19 11:18:18 2016 -0500 Jack Humbert
+
+## quantum/api.h
+
+* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert
+
+## quantum/config_common.h
+
+* 35a81f5b8b081e1607a7c04489b01f551c3213cc Mon Oct 26 16:32:37 2015 -0400 Jack Humbert
+* aaa758f1d3f97dda39879f2b055ad2da9680adfe Mon May 23 20:42:21 2016 -0700 Eric Tang
+* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
+* 705c775a4a433249081321cea0c2def2627817dc Sun Aug 21 22:05:55 2016 -0500 IBNobody
+* 936a26d04ffa12801031c058f27e221174e3fabd Thu Aug 25 00:15:41 2016 -0500 IBNobody
+* 6390033e8688550826a4bd3004a2e76568600657 Mon Nov 21 20:14:16 2016 -0500 Jack Humbert
+* 03d6e165bb0baf9d0093250d3c3c0771290df4d6 Fri Nov 25 09:17:40 2016 +0200 ofples
+* 0c9d66eb59add717397ba83d508577073412ce86 Fri Nov 25 09:20:41 2016 +0200 ofples
+* de1df639535817e17f1c01f07e7a629cec478526 Sat Nov 26 13:55:41 2016 +0700 Priyadi Iman Nurcahyo
+* 17acde94ee2695ab69ea336742c904d649dce17c Sat Nov 26 14:02:38 2016 +0700 Priyadi Iman Nurcahyo
+* d9d67e7b7686fdcbc7269a76d2a54c42325bdd03 Sat Nov 26 15:26:02 2016 +0700 Priyadi Iman Nurcahyo
+* f2214ce1cb6cfe7a0efabe870a2c00fb8451ee80 Sat Nov 26 15:57:48 2016 +0700 Priyadi Iman Nurcahyo
+* 6e0f994950435aa5867e7b7ce780186d881d74ac Mon Nov 28 23:51:07 2016 -0500 Jack Humbert
+* dd685eceb2045371d38f24d454f1ab08ca7416f4 Thu Dec 29 12:13:30 2016 +0200 Fred Sundvik
+
+## quantum/dynamic_macro.h
+
+* 39e8e61258b51a2c33a94dd877e983f0b1dae0c1 Thu Aug 18 01:37:13 2016 +0200 Wojciech Siewierski
+* 70f32842e5d94f14d05c1f9adcb1b1144a25a132 Sun Oct 9 12:52:39 2016 +0200 Wojciech Siewierski
+
+## quantum/keycode_config.c
+
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+
+## quantum/keycode_config.h
+
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo
+* 558f3ec1eb325caf706efc15e2fab26121aba442 Tue Sep 6 23:19:01 2016 -0500 IBNobody
+
+## quantum/keymap.h
+
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 76076db72545bbb649f11394a12721f61579527f Mon Jun 20 22:36:36 2016 -0400 Jack & Erez
+* 1a0bac8bccf0e156d2f3c5f14a7214f9677b6370 Tue Jun 21 17:42:29 2016 -0400 Jack Humbert
+* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
+* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
+* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo
+* 50c686587ed49d8079ba1b11d45ceb6a55d6cd4b Thu Jul 7 23:34:33 2016 -0400 TerryMathews
+* e692ebf86a962e90c51302e7b17a953ea2858f79 Fri Aug 12 20:38:26 2016 +0900 shela
+* 558f3ec1eb325caf706efc15e2fab26121aba442 Tue Sep 6 23:19:01 2016 -0500 IBNobody
+* 1048a588c750e27ff0f900cd6aaf670e034086d0 Fri Oct 7 17:15:11 2016 +0200 npoirey
+* 5b2e455d3b71bfb90754930d1f22d3e8ce98b927 Mon Oct 10 00:46:20 2016 +0700 Priyadi Iman Nurcahyo
+* e27a754b70434de88a37c4a572e4ca5f7730ff58 Wed Oct 12 22:18:27 2016 -0400 Jack & Erez
+* 52d7f7d2770a35adf0b0b0c803e05ae8719f539f Sun Oct 16 15:49:45 2016 -0400 Jack Humbert
+* 5f91fb413624781ac79db641549b9e08753c04b5 Sun Oct 16 16:03:33 2016 -0400 Jack Humbert
+* 33e62c080c9161a0fc921c90ed299a67fc2e1799 Sat Nov 12 20:54:37 2016 -0500 Jack Humbert
+* 01038ab54ca6c2858ea9e856c717a1129ffe4156 Fri Dec 23 21:51:11 2016 +0200 Ofer Plesser
+* d8a608f3ff4cb4d73cd57be500fd9881e230099d Thu Dec 29 18:28:48 2016 +1100 Wilba6582
+
+## quantum/keymap_common.c
+
+* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
+* 35a81f5b8b081e1607a7c04489b01f551c3213cc Mon Oct 26 16:32:37 2015 -0400 Jack Humbert
+* cc1c32671eb1eb43a87e55ac4ffa60b15115e48d Mon Oct 26 20:02:25 2015 -0400 Jack Humbert
+* d9f08e6177271594fa573993d9f4dbc2d98c7416 Tue Oct 27 22:00:52 2015 -0400 Jack Humbert
+* 18da1e6801335b0d9515ab72e9236a01d629915f Tue Oct 27 23:06:18 2015 -0400 Jack Humbert
+* d3db8d62f6fc6a7dee43978ddc8356579b502b37 Wed Oct 28 04:07:15 2015 +0200 Erez Zukerman
+* 7d6716beded4a60cd9de24e95d8ec60694692b6f Fri Jan 29 23:27:36 2016 -0500 Jack Humbert
+* 65b41e2e59e274354e57ed36cad097823f111f1a Sun Feb 7 11:48:28 2016 +0100 Wojciech Siewierski
+* 47dcec29456106828b83fe5b85fa7a7427ddc710 Sun Jan 3 17:49:28 2016 -0500 Chris Gerber
+* 1d13aa933bbb57bf0c1fe0196981b81233c3df97 Mon Mar 28 19:45:20 2016 -0500 IBNobody
+* 3755ef5ddbdad9f25a53fee951c3eb78035b52c3 Wed Apr 13 20:57:51 2016 -0500 IBNobody
+* ee2ee7f4f049dda385a9db7dddd8e7e91681315b Fri Apr 15 13:44:07 2016 -0400 Jack Humbert
+* 9cfc74c35b940884618b0fe1e6fd25c570e1c974 Thu Apr 7 15:21:06 2016 +0300 Erez Zukerman
+* ab19ebd08a8b955775e6fa94cdf6b8d128d8b43c Sat Apr 16 18:51:58 2016 -0400 Jack Humbert
+* c83aa16f1d614c1c10f7597a67ffb9f2ae871951 Sat Apr 16 20:26:02 2016 -0400 Jack Humbert
+* 41cc35425ab32c9a9492006da8b667d01d32dfa6 Sat Apr 16 21:31:40 2016 -0400 Jack Humbert
+* 8bbd064cf52a76508589579f19595607a1f3af21 Sat Apr 16 23:07:50 2016 -0400 Jack Humbert
+* 45f10b4c4b308226fa1568277654a13853a03ab4 Sat Apr 16 22:10:18 2016 -0500 IBNobody
+* e7b9959819e709d7df2e96a94bdaf36e4e9e23e3 Sat Apr 16 23:15:40 2016 -0400 Jack Humbert
+* a67d425f4d5278595e7ab785a0f246b83fb1a09f Sun Apr 17 01:00:39 2016 -0400 Jack Humbert
+* d5b72e7bde5ede25f7d5699b50b7d9eb6f31ba92 Sun Apr 17 12:54:32 2016 -0500 IBNobody
+* 3103ea542f0039637a1a266df79a97a7a13fa6b4 Sun Apr 17 12:55:19 2016 -0500 IBNobody
+* 23231fa577f7c6c585124226a83f21a7668e62dd Sun Apr 17 14:16:03 2016 -0500 IBNobody
+* 5c98ad59606ee95b82c27bf2525383a9ec88542b Sun Apr 17 20:14:37 2016 -0500 IBNobody
+* e49712b5593b887c8af18aeb7196513f1c7b7bcf Mon Apr 18 21:01:48 2016 -0400 Jack Humbert
+* 620ac4b260fa663d12b11a0b15ac50379523c125 Thu Apr 21 19:35:18 2016 -0700 Eric Tang
+* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody
+* 41b3e399b1d43db9574c6016951d92974b3d93e7 Thu May 5 21:50:51 2016 -0400 Jack Humbert
+* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman
+* fde477a927edc6b4207a6968d44aeed021e8b300 Sun May 15 00:51:06 2016 -0400 Jack Humbert
+* b732b79b49b098dba8e14493c745075f336747d8 Wed May 18 23:47:16 2016 -0400 Jack Humbert
+* 287eb7ad148abc8fe3fb014218d71e205fd9131d Tue May 24 11:56:53 2016 -0400 Jack Humbert
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo
+* 9870082a06386eba8c0c5f22da90d0256ef6244b Thu Jul 7 19:48:39 2016 +0300 Fred Sundvik
+* 8b94e26d7c3b30cc57d710a11e5651d15e8e3b20 Sun Jul 24 22:07:43 2016 -0400 Jack Humbert
+* d8a608f3ff4cb4d73cd57be500fd9881e230099d Thu Dec 29 18:28:48 2016 +1100 Wilba6582
+
+## quantum/light_ws2812.c
+
+* ba9ac457b2159097ecfd9848c5171c52e3a68260 Sun Jan 24 17:05:47 2016 -0800 Yang Liu
+* 57e08eb8badc5db2fb44d2df684f32ea48cce411 Thu Jul 7 11:33:32 2016 -0400 Jack Humbert
+* 5f91fb413624781ac79db641549b9e08753c04b5 Sun Oct 16 16:03:33 2016 -0400 Jack Humbert
+* 33e62c080c9161a0fc921c90ed299a67fc2e1799 Sat Nov 12 20:54:37 2016 -0500 Jack Humbert
+* e9f748751808de2f1e85cf7fb670d78773bd5e76 Sun Nov 13 23:02:38 2016 -0500 Jack Humbert
+* 530dd3377e4d409a7ca2fee7e47b60b735ebc0fa Tue Nov 15 13:18:10 2016 -0500 Jack Humbert
+* 3774a7fcdab5544fc787f4c200be05fcd417e31f Thu Nov 17 17:42:14 2016 -0500 Jack Humbert
+
+## quantum/light_ws2812.h
+
+* ba9ac457b2159097ecfd9848c5171c52e3a68260 Sun Jan 24 17:05:47 2016 -0800 Yang Liu
+* 5f91fb413624781ac79db641549b9e08753c04b5 Sun Oct 16 16:03:33 2016 -0400 Jack Humbert
+* e9f748751808de2f1e85cf7fb670d78773bd5e76 Sun Nov 13 23:02:38 2016 -0500 Jack Humbert
+* 664c0a036b3d7c3ed39f4a7a78d97f4a9cc7d20c Mon Nov 21 19:50:55 2016 -0500 Jack Humbert
+* 06c64bbff3e228df542149acde64eadaf59b9b0f Mon Dec 19 11:18:18 2016 -0500 Jack Humbert
+
+## quantum/matrix.c
+
+* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
+* 35a81f5b8b081e1607a7c04489b01f551c3213cc Mon Oct 26 16:32:37 2015 -0400 Jack Humbert
+* 641859df84bf40025b2c14319d1a168a435562e2 Thu Mar 10 11:28:34 2016 -0500 yoyoerx
+* 684793360cdb08ac1e50a6d27e1796fadd527adb Mon May 9 00:36:23 2016 -0400 Jack Humbert
+* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman
+* aaa758f1d3f97dda39879f2b055ad2da9680adfe Mon May 23 20:42:21 2016 -0700 Eric Tang
+* 1ae6011cef2230826a9e6db6c5b638677bc640b7 Tue May 24 08:44:40 2016 -0700 Eric Tang
+* de57799530d3184722532f93d156364067d8fcd5 Sat May 28 11:56:06 2016 -0400 Jack Humbert
+* 008c8d54a0a1a1e908d372d0fe9edb45a2d491e5 Fri Jun 17 22:09:59 2016 -0400 Jack Humbert
+* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
+* 215c2119af5281072d5a6efb0308408793cadd08 Wed Jun 29 16:21:41 2016 -0400 Jack Humbert
+* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo
+* 8e88d55bfd7c88cb15845e0c6415e4e892532861 Mon Jul 4 11:45:58 2016 -0400 Jack Humbert
+* 3577e26fd9916ceab58779ec6323d43da54eb3b5 Wed Jul 6 00:24:31 2016 -0400 Jack Humbert
+* 17170ba76d3c94edcf1ab263520238fdb0384774 Sun Oct 23 23:00:43 2016 -0500 IBNobody
+* 508eddf8ba8548d3f71e1c09a404839beb49f45c Fri Oct 28 14:21:38 2016 -0500 IBNobody
+* 4c6960835c0a6e29670dabdc27117d7d3c7f99f5 Fri Oct 28 16:24:20 2016 -0500 IBNobody
+* 32f88c07173b795c6981c779057dceba00aeb1cb Sat Oct 29 10:39:03 2016 -0500 IBNobody
+* f4030289744fc6dc82dd85c955070c0845813cc5 Sat Oct 29 16:12:58 2016 -0500 IBNobody
+* a06115df19a74d39b08758472b221e630c3680d3 Fri Nov 18 23:20:07 2016 -0500 Jack Humbert
+
+## quantum/pincontrol.h
+
+* 8485bb34d2e291db5b6c81f892850da1cdca37ba Sun Nov 27 22:43:11 2016 -0800 Wez Furlong
+
+## quantum/quantum.c
+
+* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman
+* 15719f3574c6274ee0f3ec87431927c5a523aa3e Sun May 15 00:40:59 2016 -0400 Jack Humbert
+* bf5c2ccee5497523c214dae7aacdc27fdbb0f235 Sun May 15 00:47:25 2016 -0400 Jack Humbert
+* fde477a927edc6b4207a6968d44aeed021e8b300 Sun May 15 00:51:06 2016 -0400 Jack Humbert
+* 0428214b905e5f8b3bed721885957ce249ba4991 Wed May 18 23:14:00 2016 -0400 Jack Humbert
+* b732b79b49b098dba8e14493c745075f336747d8 Wed May 18 23:47:16 2016 -0400 Jack Humbert
+* 0275d444d77c9d85d2189b09d8813fb76dc4d566 Thu May 19 15:36:28 2016 +0300 purpleP
+* 287eb7ad148abc8fe3fb014218d71e205fd9131d Tue May 24 11:56:53 2016 -0400 Jack Humbert
+* 1237025963484d70bbe5185a790bec6544653ccc Tue May 24 23:27:59 2016 -0400 Erez Zukerman
+* 8bc69afc633d3e199e3ac0a5bf39e4d255f2ce4a Tue May 24 23:48:46 2016 -0400 Erez Zukerman
+* 17977a7e24ddab6ca101341b33c8fe7ad13e68f5 Sat May 28 15:22:30 2016 -0400 Jack Humbert
+* 1c9f33c06a6ef18c9c21e5841180af5ae554c34b Wed Jun 1 22:49:55 2016 -0400 Jack Humbert
+* 4635b4453335b61df11008fa907eef221db5912b Wed Jun 1 23:00:55 2016 -0400 Jack Humbert
+* 794aed37a0da5a277a07e7fa86263e0852fa9f6d Fri Jun 3 12:48:40 2016 -0700 Eric Tang
+* b70248fa2144d297504eedbc80a76dfdc40d9f1f Fri Jun 17 21:42:59 2016 -0400 Jack Humbert
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 76076db72545bbb649f11394a12721f61579527f Mon Jun 20 22:36:36 2016 -0400 Jack & Erez
+* 98f0807359cfa78d25442b91ff4c5bbfc5679661 Tue Jun 21 22:55:54 2016 -0400 Jack Humbert
+* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
+* b68b722325e1f0f68387e161365fa8e31c79b7b2 Thu Jun 23 23:14:21 2016 -0400 Jack Humbert
+* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
+* 197f152dee834a737cd820f2a95d1ade98be4898 Wed Jun 29 18:29:20 2016 -0400 Jack Humbert
+* 60fd885a6e540509baa2193932e15caeaeb8f4c5 Wed Jun 29 18:35:29 2016 -0400 Jack Humbert
+* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo
+* 1412076df68ac00f9a00173977d2826603c12ddf Mon Jul 4 19:56:08 2016 -0700 Smilliam
+* 6b0c9cc905c0985f96a80306cf5fe0d6724b28fc Mon Jul 4 19:58:26 2016 -0700 Smilliam
+* a4bf46f9b1d0a0be0cecb2cd0f0d941aa7c71bd3 Wed Jul 6 22:48:19 2016 -0400 Jack Humbert
+* 50c686587ed49d8079ba1b11d45ceb6a55d6cd4b Thu Jul 7 23:34:33 2016 -0400 TerryMathews
+* f7a86822266603b8ffd21e9f89ec1de8d4950791 Fri Jul 8 03:32:28 2016 -0400 TerryMathews
+* b12fe6abb25db1feca6a7649097a8d1cb67a063f Sun Jul 10 19:04:01 2016 -0700 Smilliam
+* a998a48673372e409991066d7d2d9ba282f79d59 Mon Jul 11 09:14:43 2016 -0400 Jack Humbert
+* a28a6e5b79c819e5f9323f62686498eca3ef399f Wed Jul 13 16:38:02 2016 +0200 Pavlos Vinieratos
+* 857aa5bef6a74f8785a7039feea5286c07bf7067 Sat Aug 13 11:14:42 2016 +0200 Gergely Nagy
+* 644c8c79271db8cf1bd934b9a80a0215585e46e7 Thu Aug 18 01:34:05 2016 +0200 Wojciech Siewierski
+* 0d28787c5cf2173d12f57b397515f91cffaa820a Thu Aug 18 11:29:53 2016 +0200 Gergely Nagy
+* e571d4656cd283ce8d793fe3dd2ac176b84b0bf5 Tue Sep 6 18:02:43 2016 -0500 IBNobody
+* 558f3ec1eb325caf706efc15e2fab26121aba442 Tue Sep 6 23:19:01 2016 -0500 IBNobody
+* 5b2e455d3b71bfb90754930d1f22d3e8ce98b927 Mon Oct 10 00:46:20 2016 +0700 Priyadi Iman Nurcahyo
+* 5f91fb413624781ac79db641549b9e08753c04b5 Sun Oct 16 16:03:33 2016 -0400 Jack Humbert
+* 33e62c080c9161a0fc921c90ed299a67fc2e1799 Sat Nov 12 20:54:37 2016 -0500 Jack Humbert
+* e9f748751808de2f1e85cf7fb670d78773bd5e76 Sun Nov 13 23:02:38 2016 -0500 Jack Humbert
+* ffa5b1e7ea6697acf9ebfcade1149031642f7870 Sat Nov 19 11:32:09 2016 +0100 Gergely Nagy
+* 74a1f00713d1407fb1d2e20d58da93919ab0c221 Sat Nov 19 18:19:18 2016 +0100 Gergely Nagy
+* 664c0a036b3d7c3ed39f4a7a78d97f4a9cc7d20c Mon Nov 21 19:50:55 2016 -0500 Jack Humbert
+* 450a8fb5b61de8166fe21eb4f57e1c00514afe32 Mon Nov 21 20:17:45 2016 -0500 Jack Humbert
+* cefa8468fb5f28bd67a0c02d371a4aef0964e20c Wed Nov 23 20:16:38 2016 -0500 Jack Humbert
+* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert
+* 01038ab54ca6c2858ea9e856c717a1129ffe4156 Fri Dec 23 21:51:11 2016 +0200 Ofer Plesser
+
+## quantum/quantum.h
+
+* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman
+* fde477a927edc6b4207a6968d44aeed021e8b300 Sun May 15 00:51:06 2016 -0400 Jack Humbert
+* 0428214b905e5f8b3bed721885957ce249ba4991 Wed May 18 23:14:00 2016 -0400 Jack Humbert
+* b732b79b49b098dba8e14493c745075f336747d8 Wed May 18 23:47:16 2016 -0400 Jack Humbert
+* 287eb7ad148abc8fe3fb014218d71e205fd9131d Tue May 24 11:56:53 2016 -0400 Jack Humbert
+* de57799530d3184722532f93d156364067d8fcd5 Sat May 28 11:56:06 2016 -0400 Jack Humbert
+* 17977a7e24ddab6ca101341b33c8fe7ad13e68f5 Sat May 28 15:22:30 2016 -0400 Jack Humbert
+* 1c9f33c06a6ef18c9c21e5841180af5ae554c34b Wed Jun 1 22:49:55 2016 -0400 Jack Humbert
+* 794aed37a0da5a277a07e7fa86263e0852fa9f6d Fri Jun 3 12:48:40 2016 -0700 Eric Tang
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 98f0807359cfa78d25442b91ff4c5bbfc5679661 Tue Jun 21 22:55:54 2016 -0400 Jack Humbert
+* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
+* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
+* 197f152dee834a737cd820f2a95d1ade98be4898 Wed Jun 29 18:29:20 2016 -0400 Jack Humbert
+* 8125cdb88ce1201fcfd16ed4c5313222ef4c230c Wed Jun 29 18:36:52 2016 -0400 Jack Humbert
+* 4d4f7684e684bec319f166121463a88cd4a62703 Fri Jul 1 17:04:53 2016 +0300 fredizzimo
+* a28a6e5b79c819e5f9323f62686498eca3ef399f Wed Jul 13 16:38:02 2016 +0200 Pavlos Vinieratos
+* e01b4c3fd9a7b66276ffd22dcac25d569d7bb7ff Sat Jul 9 00:41:15 2016 +0300 Fred Sundvik
+* 0d28787c5cf2173d12f57b397515f91cffaa820a Thu Aug 18 11:29:53 2016 +0200 Gergely Nagy
+* 5f91fb413624781ac79db641549b9e08753c04b5 Sun Oct 16 16:03:33 2016 -0400 Jack Humbert
+* 664c0a036b3d7c3ed39f4a7a78d97f4a9cc7d20c Mon Nov 21 19:50:55 2016 -0500 Jack Humbert
+* cefa8468fb5f28bd67a0c02d371a4aef0964e20c Wed Nov 23 20:16:38 2016 -0500 Jack Humbert
+* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert
+
+## quantum/quantum_keycodes.h
+
+* d8a608f3ff4cb4d73cd57be500fd9881e230099d Thu Dec 29 18:28:48 2016 +1100 Wilba6582
+* 8459bb97c1e8bcb9ccce55a1ed849d373bd7706c Wed Jan 11 21:57:41 2017 -0500 Erez Zukerman
+* 3717cf5864d6505e406b5eb75f315e6dc2392912 Thu Jan 12 07:38:07 2017 -0500 Erez Zukerman
+* 7288e5ab9c005a7b035d91e68358aa2b6a12420c Fri Jan 13 14:04:51 2017 -0500 Jack Humbert
+
+## quantum/rgblight.c
+
+* ba9ac457b2159097ecfd9848c5171c52e3a68260 Sun Jan 24 17:05:47 2016 -0800 Yang Liu
+* 2647c7cd84820a833b85e41ea86caf76b36e6ee1 Sun Jan 24 17:19:33 2016 -0800 Yang Liu
+* 97f8f378761506914b69d4fd2d5661bfcae28295 Sun Apr 10 21:16:49 2016 -0700 skullY
+* 620ac4b260fa663d12b11a0b15ac50379523c125 Thu Apr 21 19:35:18 2016 -0700 Eric Tang
+* c37d52d2137acf5739c481cc0c8917ad6fd77161 Tue Apr 26 13:48:36 2016 -0400 Jack Humbert
+* e024c11f7a849a38e478cda9fb9939a838cfa2e0 Tue Apr 26 13:50:04 2016 -0400 Jack Humbert
+* 80c87054193b9243670aeb85adefbe1aa6c0fda0 Tue Jun 21 12:53:21 2016 -0400 Jack Humbert
+* 57e08eb8badc5db2fb44d2df684f32ea48cce411 Thu Jul 7 11:33:32 2016 -0400 Jack Humbert
+* 3a860c4bc210857f03ef9fae5043d6d5736d140d Tue Jul 26 14:43:45 2016 -0500 Jordi Orlando
+* 899c88cd8bf024792760fcf3ee8be6fed13fb315 Tue Jul 26 14:46:30 2016 -0500 Jordi Orlando
+* ea2d2f5d5841791745c93ef27cd1528a7fd69c97 Tue Jul 26 15:31:22 2016 -0500 Jordi Orlando
+* b8679bbe045a2285d6ab6bbc420121b26f516b9a Wed Oct 5 20:41:33 2016 -0400 Jack Humbert
+* 9b0e21f87f446935f29254bb623c2cfe29472b6e Sun Oct 9 19:26:16 2016 +0300 Fred Sundvik
+* 92a3a96849aee708753a6623b0db228023e3baf8 Sun Oct 9 19:47:05 2016 +0300 Fred Sundvik
+* ffae9d84c5279b463da112ee15568d536649b819 Sun Oct 9 19:53:41 2016 +0300 Fred Sundvik
+* 03b6fcdaf034392e27752a9bd2c11de06a166e39 Mon Oct 10 00:20:24 2016 -0400 Jack Humbert
+* 33e62c080c9161a0fc921c90ed299a67fc2e1799 Sat Nov 12 20:54:37 2016 -0500 Jack Humbert
+* e9f748751808de2f1e85cf7fb670d78773bd5e76 Sun Nov 13 23:02:38 2016 -0500 Jack Humbert
+* 3774a7fcdab5544fc787f4c200be05fcd417e31f Thu Nov 17 17:42:14 2016 -0500 Jack Humbert
+* 285c5a91f23e972d9c579184283443111186329d Thu Nov 17 20:56:36 2016 -0500 Erez Zukerman
+* 2e23689b8e3222982082c1f5a4f8ce7686f9658b Wed Nov 23 18:52:02 2016 -0500 Jack Humbert
+* 4094544d41450617bc21ab58646603b8964eae0e Tue Nov 29 09:23:16 2016 -0500 Erez Zukerman
+* cae269b08b642b07ee06dec7120a784a3c3d7aab Fri Dec 23 10:29:19 2016 -0500 Jack Humbert
+* 748181dccddb8c9fa52a776f4fcd904ddca9aa31 Wed Dec 28 16:29:02 2016 -0500 Scott Wilson
+* b8e74c378b1f118178edf0634d9fa7f0f9dd5e08 Thu Dec 29 09:32:02 2016 -0500 Scott Wilson
+
+## quantum/rgblight.h
+
+* ba9ac457b2159097ecfd9848c5171c52e3a68260 Sun Jan 24 17:05:47 2016 -0800 Yang Liu
+* 2647c7cd84820a833b85e41ea86caf76b36e6ee1 Sun Jan 24 17:19:33 2016 -0800 Yang Liu
+* 620ac4b260fa663d12b11a0b15ac50379523c125 Thu Apr 21 19:35:18 2016 -0700 Eric Tang
+* 80c87054193b9243670aeb85adefbe1aa6c0fda0 Tue Jun 21 12:53:21 2016 -0400 Jack Humbert
+* 57e08eb8badc5db2fb44d2df684f32ea48cce411 Thu Jul 7 11:33:32 2016 -0400 Jack Humbert
+* b8679bbe045a2285d6ab6bbc420121b26f516b9a Wed Oct 5 20:41:33 2016 -0400 Jack Humbert
+* 9b0e21f87f446935f29254bb623c2cfe29472b6e Sun Oct 9 19:26:16 2016 +0300 Fred Sundvik
+* 33e62c080c9161a0fc921c90ed299a67fc2e1799 Sat Nov 12 20:54:37 2016 -0500 Jack Humbert
+* e9f748751808de2f1e85cf7fb670d78773bd5e76 Sun Nov 13 23:02:38 2016 -0500 Jack Humbert
+* 3774a7fcdab5544fc787f4c200be05fcd417e31f Thu Nov 17 17:42:14 2016 -0500 Jack Humbert
+* 285c5a91f23e972d9c579184283443111186329d Thu Nov 17 20:56:36 2016 -0500 Erez Zukerman
+* 2e23689b8e3222982082c1f5a4f8ce7686f9658b Wed Nov 23 18:52:02 2016 -0500 Jack Humbert
+* 4094544d41450617bc21ab58646603b8964eae0e Tue Nov 29 09:23:16 2016 -0500 Erez Zukerman
+* cae269b08b642b07ee06dec7120a784a3c3d7aab Fri Dec 23 10:29:19 2016 -0500 Jack Humbert
+* 748181dccddb8c9fa52a776f4fcd904ddca9aa31 Wed Dec 28 16:29:02 2016 -0500 Scott Wilson
+
+## quantum/variable_trace.c
+
+* f519b94be7086852f2afe4ec248786b47968f7ff Sun Nov 6 21:57:26 2016 +0200 Fred Sundvik
+* a377017c95b826d83ac7a46ef176d39a58294b44 Sun Nov 6 22:11:24 2016 +0200 Fred Sundvik
+
+## quantum/variable_trace.h
+
+* a377017c95b826d83ac7a46ef176d39a58294b44 Sun Nov 6 22:11:24 2016 +0200 Fred Sundvik
+* 0ba3e523a7c124e4ce54dfd043dc32e72ad3233b Sun Nov 6 22:44:43 2016 +0200 Fred Sundvik
+
+## quantum/version.h
+
+* None None None
+
+## quantum/api/api_sysex.c
+
+* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert
+* dd685eceb2045371d38f24d454f1ab08ca7416f4 Thu Dec 29 12:13:30 2016 +0200 Fred Sundvik
+
+## quantum/api/api_sysex.h
+
+* 7edac212c8ed8442bf4207e70dc8194631b2bf27 Sat Nov 26 15:37:46 2016 -0500 Jack Humbert
+
+## quantum/audio/audio.c
+
+* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert
+* 620ac4b260fa663d12b11a0b15ac50379523c125 Thu Apr 21 19:35:18 2016 -0700 Eric Tang
+* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody
+* 3f02637f4dd765803671c2611191beb096d60b36 Mon May 9 13:17:15 2016 -0400 Jack Humbert
+* 15719f3574c6274ee0f3ec87431927c5a523aa3e Sun May 15 00:40:59 2016 -0400 Jack Humbert
+* 0428214b905e5f8b3bed721885957ce249ba4991 Wed May 18 23:14:00 2016 -0400 Jack Humbert
+* 287eb7ad148abc8fe3fb014218d71e205fd9131d Tue May 24 11:56:53 2016 -0400 Jack Humbert
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 06c64bbff3e228df542149acde64eadaf59b9b0f Mon Dec 19 11:18:18 2016 -0500 Jack Humbert
+
+## quantum/audio/audio.h
+
+* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert
+* 082a0f313d8c842a5de7bae30ec8a3597e35880b Fri Apr 22 00:01:38 2016 -0500 IBNobody
+* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody
+* 3f02637f4dd765803671c2611191beb096d60b36 Mon May 9 13:17:15 2016 -0400 Jack Humbert
+* 15719f3574c6274ee0f3ec87431927c5a523aa3e Sun May 15 00:40:59 2016 -0400 Jack Humbert
+* 0428214b905e5f8b3bed721885957ce249ba4991 Wed May 18 23:14:00 2016 -0400 Jack Humbert
+* 287eb7ad148abc8fe3fb014218d71e205fd9131d Tue May 24 11:56:53 2016 -0400 Jack Humbert
+* 215c2119af5281072d5a6efb0308408793cadd08 Wed Jun 29 16:21:41 2016 -0400 Jack Humbert
+
+## quantum/audio/audio_pwm.c
+
+* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+
+## quantum/audio/luts.c
+
+* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody
+
+## quantum/audio/luts.h
+
+* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody
+
+## quantum/audio/musical_notes.h
+
+* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert
+
+## quantum/audio/song_list.h
+
+* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert
+* 7d0345ef25b5e1924f1e98c76d78607778e0b17d Sat Jul 30 01:52:33 2016 -0700 JeeBak Kim
+
+## quantum/audio/voices.c
+
+* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert
+* e89b806b850ad1b5484176664288b71b0131683e Thu Apr 21 00:40:00 2016 -0400 Jack Humbert
+* 9828aba2a12f03fccbc1095bc8e4918ae58fa31b Thu Apr 21 18:14:25 2016 -0400 Jack Humbert
+* 7b3f212500210ae85063b043952b5b3ef6988ad6 Thu Apr 21 23:10:47 2016 -0400 Jack Humbert
+* 082a0f313d8c842a5de7bae30ec8a3597e35880b Fri Apr 22 00:01:38 2016 -0500 IBNobody
+* b1900c8dde2a68e87aaabd84280a99bf6658ea9f Fri Apr 22 01:02:50 2016 -0400 Jack Humbert
+* a8086126fecbdce1c192036cf1011329d406949d Fri Apr 22 01:04:13 2016 -0400 Jack Humbert
+* a718c53fe77f0b3b4361c850531eee5f23e3e13d Fri Apr 22 11:58:29 2016 -0400 Jack Humbert
+* e7b6bb641c0636c01e3781fe51865fdb20014eeb Mon Apr 25 00:59:47 2016 -0400 Jack Humbert
+* 140b97a1cd226432a8ec647004943698e3d87f0b Tue Apr 26 01:16:47 2016 -0400 Jack Humbert
+* 66e0323881a5a3da65e14daeec41a1e9cfbda431 Fri Apr 29 12:42:55 2016 -0400 Jack Humbert
+* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody
+* 0edfe55bfe4afd037918ff73e49552a28f39a5ca Mon Dec 12 15:39:07 2016 -0500 Jack Humbert
+* 06c64bbff3e228df542149acde64eadaf59b9b0f Mon Dec 19 11:18:18 2016 -0500 Jack Humbert
+* 438a5d685bb7b726ff59109ce4229eca6303cd8e Tue Dec 20 19:38:22 2016 -0500 Jack Humbert
+* 2fa36e38cf28f07ad4a4d74722486921fa7b8706 Wed Dec 21 00:22:32 2016 -0500 Jack Humbert
+
+## quantum/audio/voices.h
+
+* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert
+* e89b806b850ad1b5484176664288b71b0131683e Thu Apr 21 00:40:00 2016 -0400 Jack Humbert
+* 9828aba2a12f03fccbc1095bc8e4918ae58fa31b Thu Apr 21 18:14:25 2016 -0400 Jack Humbert
+* 7b3f212500210ae85063b043952b5b3ef6988ad6 Thu Apr 21 23:10:47 2016 -0400 Jack Humbert
+* 082a0f313d8c842a5de7bae30ec8a3597e35880b Fri Apr 22 00:01:38 2016 -0500 IBNobody
+* b1900c8dde2a68e87aaabd84280a99bf6658ea9f Fri Apr 22 01:02:50 2016 -0400 Jack Humbert
+* a8086126fecbdce1c192036cf1011329d406949d Fri Apr 22 01:04:13 2016 -0400 Jack Humbert
+* a718c53fe77f0b3b4361c850531eee5f23e3e13d Fri Apr 22 11:58:29 2016 -0400 Jack Humbert
+* e7b6bb641c0636c01e3781fe51865fdb20014eeb Mon Apr 25 00:59:47 2016 -0400 Jack Humbert
+* 140b97a1cd226432a8ec647004943698e3d87f0b Tue Apr 26 01:16:47 2016 -0400 Jack Humbert
+* 83e1cc241e3aabd69f6cdcd2581477d4b85bb8d3 Tue May 3 12:56:40 2016 -0500 IBNobody
+* 0edfe55bfe4afd037918ff73e49552a28f39a5ca Mon Dec 12 15:39:07 2016 -0500 Jack Humbert
+* 06c64bbff3e228df542149acde64eadaf59b9b0f Mon Dec 19 11:18:18 2016 -0500 Jack Humbert
+* 438a5d685bb7b726ff59109ce4229eca6303cd8e Tue Dec 20 19:38:22 2016 -0500 Jack Humbert
+
+## quantum/audio/wave.h
+
+* 73228f5e5d1d4cd31a46e5e93aa893a8f727e3b9 Thu Apr 21 00:37:45 2016 -0400 Jack Humbert
+
+## quantum/keymap_extras/keymap_bepo.h
+
+* 7c33f8493fb4ecd664390232c8de856158f9fcae Sun Feb 7 19:29:49 2016 +0100 Didier Loiseau
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 7b4d30ee50aa534a973473c715924964991739f0 Sun Jul 24 10:57:49 2016 +0200 Vivien Alger
+
+## quantum/keymap_extras/keymap_br_abnt2.h
+
+* 7aa31ad338325477199f752ac3e344a6ab9b27d0 Tue Nov 8 13:32:04 2016 -0200 Potiguar Faga
+
+## quantum/keymap_extras/keymap_canadian_multilingual.h
+
+* a7cef2ca0a2322448d02008337013936b1d550ec Wed Feb 17 21:45:38 2016 +0100 Didier Loiseau
+* 7840e69bfaee1d67de273c235b532d6f20c905a9 Thu Feb 18 00:47:23 2016 +0100 Didier Loiseau
+* 911222892ecb1c01551e0abdfbe98ed1dbf82139 Fri Feb 26 00:55:39 2016 +0100 Didier Loiseau
+* 3a91ddb0745ae0f52007984793ea1b48abb2098c Tue Mar 1 22:59:38 2016 +0100 Didier Loiseau
+* aa5eb49edd993e2abe3adf814e030fcdda4a3596 Wed Mar 2 00:22:41 2016 +0100 Didier Loiseau
+* 1aeb59335f2fe67613df25308a630ca453975ac0 Sun Sep 11 02:19:55 2016 +0200 Didier Loiseau
+
+## quantum/keymap_extras/keymap_colemak.h
+
+* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
+* 39915b1748cefd99f841fa03b7f6e7c20439fbcf Thu Oct 29 15:12:51 2015 -0400 Jack Humbert
+* 3c683aa9f23288ddada760fb49abcc5fa7324f5e Fri Feb 5 16:28:24 2016 +0200 Erez Zukerman
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+
+## quantum/keymap_extras/keymap_dvorak.h
+
+* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
+* 233af3a41c69d456583bfcfd897233b9c117caa6 Mon Feb 22 13:06:26 2016 -0500 Keller-Laminar
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 4278d8861526ed285d9d00badcdc8c121454be60 Thu Jul 14 11:32:43 2016 -0500 Jonathan A. Kollasch
+* f0021c9cb9e30d47d5a3ab5ec75e59e626c3d244 Mon Sep 19 14:25:44 2016 -0500 Jonathan A. Kollasch
+
+## quantum/keymap_extras/keymap_dvp.h
+
+* 6e003b1e3fa844cfde0069004e755aae7a9539f3 Wed Oct 19 23:45:55 2016 +0300 Artyom Mironov
+
+## quantum/keymap_extras/keymap_fr_ch.h
+
+* 1934e8a270820ff6f08c95f4399b26162623e4e0 Sat Feb 20 14:01:28 2016 +0100 Vincent Pochet
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch
+
+## quantum/keymap_extras/keymap_french.h
+
+* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
+* 4a19cc054dc7aeb0a35613d608143bf51fa791cc Sat Feb 27 15:22:54 2016 +0100 Kévin Letord
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 010dd1308420e25b327fa4d5d6b13f67a849408b Thu Jul 14 11:04:25 2016 -0500 Jonathan A. Kollasch
+* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch
+
+## quantum/keymap_extras/keymap_french_osx.h
+
+* 48eff6dd89672c6c71afd8a3d1cdc5d35b0bf768 Tue Jan 5 10:49:36 2016 +0100 Sébastien Pérochon
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+
+## quantum/keymap_extras/keymap_german.h
+
+* 3dbcad51d1217b32c3c17917c2646fa7a9a9165b Sat Dec 19 01:22:12 2015 +0100 Matthias Schmitt
+* da09312dd56e3b085fb217cc7cc2abf06f401992 Tue Jan 19 20:04:08 2016 +0100 plgruener
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch
+
+## quantum/keymap_extras/keymap_german_ch.h
+
+* 465aabe11dbd673fb4c68ecbffbfb062273def1a Wed May 18 21:22:04 2016 +0200 heartsekai
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch
+
+## quantum/keymap_extras/keymap_german_osx.h
+
+* e44c30f2030dd4c481a6e38e9392f147be7b0ae2 Fri Jan 15 15:55:00 2016 +0100 Stephan Bösebeck
+* bfc6eca44aeb3ad22a1c37206005dcfe617431cd Mon Mar 14 13:35:34 2016 +0100 Daniel Kriesten
+* dbd4ab3457dd001ab4bbcec14315047b815f7dfe Thu Mar 31 23:15:59 2016 +0200 Stephan Bösebeck
+* 6d40f7c5060f608068b0c4fc90871687c70b4f05 Sun Apr 17 22:19:47 2016 +0200 Stephan Bösebeck
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 1a0bac8bccf0e156d2f3c5f14a7214f9677b6370 Tue Jun 21 17:42:29 2016 -0400 Jack Humbert
+
+## quantum/keymap_extras/keymap_jp.h
+
+* 2febf9b9f7d610fc2eca666a842272cb90a87919 Tue Nov 22 20:40:12 2016 +0900 h-youhei
+
+## quantum/keymap_extras/keymap_neo2.h
+
+* 7b7870bae178c80138be5c587238fdedeb837df9 Sat Dec 19 01:41:23 2015 +0100 Matthias Schmitt
+* 4ca43225011ac94bd0a7976baf7f84059274dfbf Fri Feb 19 21:04:30 2016 +0100 plgruener
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* e329729d3a11b5798f4e2b9f65ac9bc2dcc84a9e Tue Jun 21 18:32:28 2016 -0400 Jack Humbert
+
+## quantum/keymap_extras/keymap_nordic.h
+
+* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
+* c29ad125a7a58d5a2ced0a619165204136da9019 Fri Feb 5 01:50:54 2016 +0100 Fernando Mendonca
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch
+* 283ebbe14298fe75128765fa42c46f02534fb761 Mon Jul 25 12:50:27 2016 +0200 Andreas Lindhé
+* 555e41d9e5f8d393637898e2c77c64066b648245 Fri Dec 2 13:03:51 2016 -0500 Erez Zukerman
+
+## quantum/keymap_extras/keymap_norwegian.h
+
+* e329729d3a11b5798f4e2b9f65ac9bc2dcc84a9e Tue Jun 21 18:32:28 2016 -0400 Jack Humbert
+* b6fa762234fb5a3590d0ff91ffdf5aa3ae322c8f Mon Jul 25 11:29:54 2016 +0200 Andreas Lindhé
+
+## quantum/keymap_extras/keymap_plover.h
+
+* 7ccfaf750d08bdb3a25ef2869cac251b7cd4d3ad Sat Apr 23 18:49:10 2016 +0100 James ‘Twey’ Kay
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+
+## quantum/keymap_extras/keymap_russian.h
+
+* c5ee24a6c3ea39e9725dfc276c92d5bce726ca78 Sun Aug 7 11:01:12 2016 -0500 kuel
+* 2a0121a78643b1dc774d82352f8c9e246010803e Sun Aug 7 11:07:38 2016 -0500 kuel
+
+## quantum/keymap_extras/keymap_spanish.h
+
+* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 132c04746910f7230b63ed33717c4ed65599ed1b Sat Jul 2 10:26:04 2016 +0200 Rubén Díaz-Jorge
+* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch
+
+## quantum/keymap_extras/keymap_uk.h
+
+* 46e7fb2d3ccd699c0a1b1fd9d02860b1f2a44141 Mon Oct 26 14:49:46 2015 -0400 Jack Humbert
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 010dd1308420e25b327fa4d5d6b13f67a849408b Thu Jul 14 11:04:25 2016 -0500 Jonathan A. Kollasch
+* 25938a09a6bfb2624bc96841b53897eda532e293 Thu Jul 14 11:13:35 2016 -0500 Jonathan A. Kollasch
+
+## quantum/keymap_extras/keymap_unicode_cyrillic.h
+
+* c5ee24a6c3ea39e9725dfc276c92d5bce726ca78 Sun Aug 7 11:01:12 2016 -0500 kuel
+
+## quantum/process_keycode/process_chording.c
+
+* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
+
+## quantum/process_keycode/process_chording.h
+
+* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
+
+## quantum/process_keycode/process_leader.c
+
+* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
+
+## quantum/process_keycode/process_leader.h
+
+* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
+
+## quantum/process_keycode/process_midi.c
+
+* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
+* 8b94e26d7c3b30cc57d710a11e5651d15e8e3b20 Sun Jul 24 22:07:43 2016 -0400 Jack Humbert
+* 8d99140d1b80bf497b2198138d3f481e93b0fbab Thu Sep 29 14:46:10 2016 -0500 Adam Gausmann
+
+## quantum/process_keycode/process_midi.h
+
+* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
+
+## quantum/process_keycode/process_music.c
+
+* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
+* 3ea738e450e9326b0d3ee4192da881cffb4c13c1 Sun Jul 24 10:00:39 2016 -0400 Robert Dale
+* ae95834f5af7404c04e6fe3446019046278d814b Mon Dec 12 16:06:41 2016 -0500 Jack Humbert
+* 273faa4d9cd5a84207548f83ba550c9efee90933 Fri Dec 23 20:59:00 2016 -0500 Jack Humbert
+* 841d7e6a1d74b1fc45575ed551132ec27353ebf3 Mon Jan 23 13:55:24 2017 -0500 Jack Humbert
+
+## quantum/process_keycode/process_music.h
+
+* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
+
+## quantum/process_keycode/process_printer.c
+
+* a889b899e2cf52b3b7807d8a7ad39f12e0761a10 Sun Oct 16 16:03:56 2016 -0400 Jack Humbert
+
+## quantum/process_keycode/process_printer.h
+
+* a889b899e2cf52b3b7807d8a7ad39f12e0761a10 Sun Oct 16 16:03:56 2016 -0400 Jack Humbert
+
+## quantum/process_keycode/process_printer_bb.c
+
+* a889b899e2cf52b3b7807d8a7ad39f12e0761a10 Sun Oct 16 16:03:56 2016 -0400 Jack Humbert
+
+## quantum/process_keycode/process_tap_dance.c
+
+* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
+* 1a7e954f9fc4d250ba1ae46e3bfc168aca2b5cce Wed Jul 13 00:20:28 2016 +0200 Pavlos Vinieratos
+* f3b56701ed7e6c622dc48e429780124ba5fde172 Wed Jul 13 16:47:45 2016 +0200 Pavlos Vinieratos
+* d3091faf363afc8fef73ddf4948f872439b0e827 Fri Jul 15 23:54:08 2016 +0200 Pavlos Vinieratos
+* dda2fd6ff3984ed96f8275c661b47a0484f9ee18 Mon Jul 18 23:34:02 2016 +0200 Pavlos Vinieratos
+* d5daec2a58019ebdb9804787e0f786e4fc3c05b9 Tue Jul 19 18:00:59 2016 +0200 Pavlos Vinieratos
+* 4e6a8627d8ebd7af942f68142d1a959d60361d90 Tue Jul 19 18:02:13 2016 +0200 Pavlos Vinieratos
+* 70e42489dec375e558d8e81ed5ebfb69b4f3dbd9 Wed Jul 20 10:22:52 2016 +0200 Gergely Nagy
+* ce8cc9219fca5dde077f1142d03d011b38d27479 Wed Jul 20 11:34:45 2016 +0200 Gergely Nagy
+* 44e16ffc80620b61eaa17aedcfdd8233d9c99bd9 Wed Jul 20 11:49:59 2016 +0200 Gergely Nagy
+* b21e8b97acb722bfa7b85831cfd010716ed77962 Wed Jul 27 08:42:09 2016 +0200 Gergely Nagy
+* d78058cc75a9b05a6885991506d5f807ebb2a9f9 Wed Aug 17 10:28:08 2016 +0200 Gergely Nagy
+* 29f64d7a93d941167c6c6e95f893ab84586b2205 Wed Aug 17 13:04:50 2016 +0200 Gergely Nagy
+* 0d28787c5cf2173d12f57b397515f91cffaa820a Thu Aug 18 11:29:53 2016 +0200 Gergely Nagy
+* acda2b793f69c6e0e9b9667e9ebe8a0325eb5ecd Thu Sep 1 08:32:47 2016 +0200 Gergely Nagy
+* e1f131db8e59c6ed3471906d3a62457d593f51af Wed Sep 21 10:11:42 2016 +0200 Pavlos Vinieratos
+
+## quantum/process_keycode/process_tap_dance.h
+
+* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
+* f3b56701ed7e6c622dc48e429780124ba5fde172 Wed Jul 13 16:47:45 2016 +0200 Pavlos Vinieratos
+* d3091faf363afc8fef73ddf4948f872439b0e827 Fri Jul 15 23:54:08 2016 +0200 Pavlos Vinieratos
+* 70e42489dec375e558d8e81ed5ebfb69b4f3dbd9 Wed Jul 20 10:22:52 2016 +0200 Gergely Nagy
+* ce8cc9219fca5dde077f1142d03d011b38d27479 Wed Jul 20 11:34:45 2016 +0200 Gergely Nagy
+* b21e8b97acb722bfa7b85831cfd010716ed77962 Wed Jul 27 08:42:09 2016 +0200 Gergely Nagy
+* 29f64d7a93d941167c6c6e95f893ab84586b2205 Wed Aug 17 13:04:50 2016 +0200 Gergely Nagy
+* 0edc82f0300924394324e2f3c4d2f8f0008439db Wed Sep 21 11:29:34 2016 +0200 Pavlos Vinieratos
+* cda4b534fa4921c2d8f9884aa6a144333e7b07c4 Wed Sep 21 11:29:43 2016 +0200 Pavlos Vinieratos
+
+## quantum/process_keycode/process_unicode.c
+
+* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
+* 8bdf745909bc2581491acce11225f56a85bc8f24 Sat Aug 13 10:33:47 2016 +0200 Gergely Nagy
+* 63e5782d2cdf0ee282ad434c773463d9da9db6b3 Sat Aug 13 10:43:22 2016 +0200 Gergely Nagy
+* fa06a163607e8c6c4bd0968c2de96a9a298b777c Sat Aug 13 10:46:38 2016 +0200 Gergely Nagy
+* 0b6861827faea747345ea38202d64c8004ab128c Sat Aug 13 11:11:22 2016 +0200 Gergely Nagy
+* 857aa5bef6a74f8785a7039feea5286c07bf7067 Sat Aug 13 11:14:42 2016 +0200 Gergely Nagy
+* 234dd276cf03be6fd6961473e9d9c8f35deec682 Sun Aug 14 10:37:51 2016 +0200 Gergely Nagy
+* a312cbf712764277e0dbbbb99410c2f6fc6c7484 Sun Aug 14 14:34:52 2016 +0200 Gergely Nagy
+* 43d08629cf275d0b32281ffe8785258fff226b49 Mon Aug 15 10:02:05 2016 +0200 Gergely Nagy
+* e8845f0daf8dc7a7674dc5420cc5a684bbbea09b Mon Aug 15 10:07:13 2016 +0200 Gergely Nagy
+* dffdeb50b79d3c623e2ed9fd1c1d82d6d0ae7bf0 Sun Aug 21 20:25:19 2016 +0200 coderkun
+* 81594c7883deefedbcd317c72c1b1f1d32e65cd7 Sun Aug 21 21:02:18 2016 +0200 coderkun
+* a058ae40e268b34ba5db45f5fd5d557d50fa5437 Wed Aug 24 15:39:23 2016 +0200 Gergely Nagy
+* c9ea236fc35d350c0ff33de0af84d3dee7d0eb95 Wed Aug 31 08:21:52 2016 +0200 Gergely Nagy
+* a3f5a4cf5839fe29dd37400d72c5e353812002f8 Sun Oct 2 10:35:09 2016 +0200 coderkun
+* 5b2e455d3b71bfb90754930d1f22d3e8ce98b927 Mon Oct 10 00:46:20 2016 +0700 Priyadi Iman Nurcahyo
+* e7d5dc89f2890007d776f6b613dc9deb473cff22 Sun Oct 23 05:36:26 2016 +0700 Priyadi Iman Nurcahyo
+* 4a666c201007eacf13a9031e3c9b156e2e04afe6 Sun Oct 23 19:15:33 2016 +0700 Priyadi Iman Nurcahyo
+* 8d60354d5a116b6cb1fc32eac7461eb125543c7d Wed Oct 26 00:48:44 2016 -0400 Jack Humbert
+* 30b80a23f3cafd846937b37b249f2df4411e1f5a Mon Jan 9 02:59:10 2017 +0700 Priyadi Iman Nurcahyo
+
+## quantum/process_keycode/process_unicode.h
+
+* 65faab3b89245f81c50b029ca178aed175d5f330 Wed Jun 29 17:49:41 2016 -0400 Jack Humbert
+* 63e5782d2cdf0ee282ad434c773463d9da9db6b3 Sat Aug 13 10:43:22 2016 +0200 Gergely Nagy
+* fa06a163607e8c6c4bd0968c2de96a9a298b777c Sat Aug 13 10:46:38 2016 +0200 Gergely Nagy
+* 857aa5bef6a74f8785a7039feea5286c07bf7067 Sat Aug 13 11:14:42 2016 +0200 Gergely Nagy
+* 234dd276cf03be6fd6961473e9d9c8f35deec682 Sun Aug 14 10:37:51 2016 +0200 Gergely Nagy
+* a312cbf712764277e0dbbbb99410c2f6fc6c7484 Sun Aug 14 14:34:52 2016 +0200 Gergely Nagy
+* 43d08629cf275d0b32281ffe8785258fff226b49 Mon Aug 15 10:02:05 2016 +0200 Gergely Nagy
+* e8845f0daf8dc7a7674dc5420cc5a684bbbea09b Mon Aug 15 10:07:13 2016 +0200 Gergely Nagy
+* a058ae40e268b34ba5db45f5fd5d557d50fa5437 Wed Aug 24 15:39:23 2016 +0200 Gergely Nagy
+* c9ea236fc35d350c0ff33de0af84d3dee7d0eb95 Wed Aug 31 08:21:52 2016 +0200 Gergely Nagy
+* 5b2e455d3b71bfb90754930d1f22d3e8ce98b927 Mon Oct 10 00:46:20 2016 +0700 Priyadi Iman Nurcahyo
+* 4a666c201007eacf13a9031e3c9b156e2e04afe6 Sun Oct 23 19:15:33 2016 +0700 Priyadi Iman Nurcahyo
+* 6fee7e178f7c949213a124d78de60bc30267d367 Sat Nov 26 23:53:15 2016 +0700 Priyadi Iman Nurcahyo
+
+## quantum/serial_link/LICENSE
+
+* 639cdd363e35c13fe331939d0972aa4db5f5198d Tue Jul 5 23:27:47 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/README.md
+
+* 639cdd363e35c13fe331939d0972aa4db5f5198d Tue Jul 5 23:27:47 2016 +0300 Fred Sundvik
+* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/protocol/byte_stuffer.c
+
+* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
+* 0a11460175d6a838c71343c19eb4ce4699936247 Wed Aug 24 22:23:17 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/protocol/byte_stuffer.h
+
+* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
+* 0a11460175d6a838c71343c19eb4ce4699936247 Wed Aug 24 22:23:17 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/protocol/frame_router.c
+
+* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/protocol/frame_router.h
+
+* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/protocol/frame_validator.c
+
+* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/protocol/frame_validator.h
+
+* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/protocol/physical.h
+
+* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/protocol/transport.c
+
+* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
+* bcdf9ab76bf3723e6015d4255d53e7c1e7259b61 Sat Aug 27 14:18:49 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/protocol/transport.h
+
+* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
+* bcdf9ab76bf3723e6015d4255d53e7c1e7259b61 Sat Aug 27 14:18:49 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/protocol/triple_buffered_object.c
+
+* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/protocol/triple_buffered_object.h
+
+* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/system/serial_link.c
+
+* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/system/serial_link.h
+
+* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/tests/byte_stuffer_tests.cpp
+
+* 0a11460175d6a838c71343c19eb4ce4699936247 Wed Aug 24 22:23:17 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/tests/frame_router_tests.cpp
+
+* cdd0913bcc63334fa20f1a7bd46bdce4d4f2843b Sat Aug 27 13:43:46 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/tests/frame_validator_tests.cpp
+
+* b3eba797af74ace19b9f2e762bdd33d9449e3f94 Sat Aug 27 13:54:16 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/tests/Makefile
+
+* d5e7603d551a31836bf0c59db259ddc3593a1aa7 Wed Jul 6 13:26:20 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/tests/rules.mk
+
+* 0a11460175d6a838c71343c19eb4ce4699936247 Wed Aug 24 22:23:17 2016 +0300 Fred Sundvik
+* cdd0913bcc63334fa20f1a7bd46bdce4d4f2843b Sat Aug 27 13:43:46 2016 +0300 Fred Sundvik
+* b3eba797af74ace19b9f2e762bdd33d9449e3f94 Sat Aug 27 13:54:16 2016 +0300 Fred Sundvik
+* bcdf9ab76bf3723e6015d4255d53e7c1e7259b61 Sat Aug 27 14:18:49 2016 +0300 Fred Sundvik
+* ffb0a126f5b2484eda7f6b1c62ea61924eec6521 Sat Aug 27 14:25:52 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/tests/testlist.mk
+
+* 6d7cd639a5e4503f00162c7cfa4bc7302b82c71c Sun Aug 21 16:29:54 2016 +0300 Fred Sundvik
+* ffb0a126f5b2484eda7f6b1c62ea61924eec6521 Sat Aug 27 14:25:52 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/tests/transport_tests.cpp
+
+* bcdf9ab76bf3723e6015d4255d53e7c1e7259b61 Sat Aug 27 14:18:49 2016 +0300 Fred Sundvik
+
+## quantum/serial_link/tests/triple_buffered_object_tests.cpp
+
+* ffb0a126f5b2484eda7f6b1c62ea61924eec6521 Sat Aug 27 14:25:52 2016 +0300 Fred Sundvik
+
+## quantum/template/config.h
+
+* 6f3141965e88c4ee0ebf7c18a243e4c2d9c5021b Tue Oct 27 14:33:18 2015 -0400 Jack Humbert
+* 24f2698fba0055128eb90fbde793e3c84900df69 Sat Jan 23 20:45:52 2016 -0500 Jack Humbert
+* 577971ab07a49405e1dcd8e5f75b3ecb87e710b9 Mon Mar 28 00:03:21 2016 -0500 IBNobody
+* 1d13aa933bbb57bf0c1fe0196981b81233c3df97 Mon Mar 28 19:45:20 2016 -0500 IBNobody
+* aaa758f1d3f97dda39879f2b055ad2da9680adfe Mon May 23 20:42:21 2016 -0700 Eric Tang
+* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
+
+## quantum/template/Makefile
+
+* 6f3141965e88c4ee0ebf7c18a243e4c2d9c5021b Tue Oct 27 14:33:18 2015 -0400 Jack Humbert
+* 6485c7d7dae01c499a7e1f27e7956f12ce0f6901 Thu Nov 5 12:07:03 2015 -0500 Jack Humbert
+* 24f2698fba0055128eb90fbde793e3c84900df69 Sat Jan 23 20:45:52 2016 -0500 Jack Humbert
+* 577971ab07a49405e1dcd8e5f75b3ecb87e710b9 Mon Mar 28 00:03:21 2016 -0500 IBNobody
+* 0656f2fa10e25e160617c3e5d14cfbae35dd9c8d Fri Apr 29 22:19:40 2016 -0400 Jack Humbert
+* 38987d4c1589d2d457459f42e179be24b712be30 Sat May 28 12:05:17 2016 -0400 Jack Humbert
+* d9e4dad0a828a8a904f44dda090a4d6d08fe2948 Sat Jun 11 13:31:31 2016 -0400 Jack Humbert
+* a8375fa15a6ca9285eb15ae89bcda898349e06f8 Tue Jun 21 10:21:43 2016 -0400 Jack Humbert
+* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
+* ab4d7adbb96fa034fd20364247d615f527661594 Fri Aug 19 09:06:28 2016 +0300 Fred Sundvik
+
+## quantum/template/readme.md
+
+* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
+* 1f5838a28679975f689e35471a35720ed5c7e7c5 Sat Aug 27 23:29:37 2016 +0300 Fred Sundvik
+
+## quantum/template/rules.mk
+
+* ab4d7adbb96fa034fd20364247d615f527661594 Fri Aug 19 09:06:28 2016 +0300 Fred Sundvik
+
+## quantum/template/template.c
+
+* 6f3141965e88c4ee0ebf7c18a243e4c2d9c5021b Tue Oct 27 14:33:18 2015 -0400 Jack Humbert
+* 641859df84bf40025b2c14319d1a168a435562e2 Thu Mar 10 11:28:34 2016 -0500 yoyoerx
+* eba9a7d74db0be548cddc107f0370dabf43b017f Tue Mar 15 23:52:51 2016 -0500 IBNobody
+* ec62d9e85cab5cf166241b0536120d005fa7c898 Tue Mar 22 20:39:05 2016 -0500 IBNobody
+* 3d56ec052ed485d4b717da930c4024b4a3f792e0 Tue Mar 22 21:06:22 2016 -0500 IBNobody
+* 2181be029e01d9cf46ae3cadcdf25f5bca02c631 Mon Mar 28 16:13:37 2016 +0200 Damien Pollet
+* 0656f2fa10e25e160617c3e5d14cfbae35dd9c8d Fri Apr 29 22:19:40 2016 -0400 Jack Humbert
+* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman
+* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
+* 589df84d6cd19ad7d776cc19bcddade1cd178ddc Thu Jul 7 09:58:44 2016 -0400 Jack Humbert
+* c1dfb636ef61159456bdb24f4fee3f27e5babbeb Thu Jul 7 12:22:10 2016 -0400 Jack Humbert
+
+## quantum/template/template.h
+
+* 6f3141965e88c4ee0ebf7c18a243e4c2d9c5021b Tue Oct 27 14:33:18 2015 -0400 Jack Humbert
+* 24f2698fba0055128eb90fbde793e3c84900df69 Sat Jan 23 20:45:52 2016 -0500 Jack Humbert
+* ee1b94045e5bebda517119cb1853b0ab3fd0f499 Fri Mar 4 10:53:58 2016 -0500 Noah Andrews
+* 641859df84bf40025b2c14319d1a168a435562e2 Thu Mar 10 11:28:34 2016 -0500 yoyoerx
+* eba9a7d74db0be548cddc107f0370dabf43b017f Tue Mar 15 23:52:51 2016 -0500 IBNobody
+* ec62d9e85cab5cf166241b0536120d005fa7c898 Tue Mar 22 20:39:05 2016 -0500 IBNobody
+* 2181be029e01d9cf46ae3cadcdf25f5bca02c631 Mon Mar 28 16:13:37 2016 +0200 Damien Pollet
+* 0656f2fa10e25e160617c3e5d14cfbae35dd9c8d Fri Apr 29 22:19:40 2016 -0400 Jack Humbert
+* 1a8c0dd22d6a2255511d0db6a456315541b5815b Sun May 15 00:27:32 2016 -0400 Erez Zukerman
+* db32864ce7029d758f57729cc2f75e051a28d0a2 Sat Jun 18 14:30:24 2016 -0400 Jack Humbert
+* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
+
+## quantum/template/keymaps/default/config.h
+
+* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
+
+## quantum/template/keymaps/default/keymap.c
+
+* d9e4dad0a828a8a904f44dda090a4d6d08fe2948 Sat Jun 11 13:31:31 2016 -0400 Jack Humbert
+* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
+
+## quantum/template/keymaps/default/Makefile
+
+* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
+
+## quantum/template/keymaps/default/readme.md
+
+* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
+
+## quantum/tools/eeprom_reset.hex
+
+* 0b0ec82427aff54481103559066213056b6d7598 Sat Apr 16 00:01:22 2016 -0400 Jack Humbert
+
+## quantum/tools/readme.md
+
+* 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Thu Jun 23 22:18:20 2016 -0400 Jack Humbert
+
+## quantum/visualizer/lcd_backlight.c
+
+* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
+
+## quantum/visualizer/lcd_backlight.h
+
+* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
+
+## quantum/visualizer/led_test.c
+
+* 6c296557909501b71fe344ce379e74094cf77c8e Wed Jul 6 20:30:58 2016 +0300 Fred Sundvik
+* 07d0d5cbe48d7afaf0bc8c9916d40179ec51cb42 Thu Jul 7 12:46:10 2016 +0300 Fred Sundvik
+
+## quantum/visualizer/led_test.h
+
+* 6c296557909501b71fe344ce379e74094cf77c8e Wed Jul 6 20:30:58 2016 +0300 Fred Sundvik
+
+## quantum/visualizer/LICENSE.md
+
+* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
+
+## quantum/visualizer/readme.md
+
+* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
+
+## quantum/visualizer/visualizer.c
+
+* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
+* 6c296557909501b71fe344ce379e74094cf77c8e Wed Jul 6 20:30:58 2016 +0300 Fred Sundvik
+* 70797bb8f21c72cba15b314b2d0a6684bfedc369 Thu Jul 7 00:20:20 2016 +0300 Fred Sundvik
+* 7229751ba9d402b2a6c9dc1b7b29385b5162fe41 Thu Jul 7 14:01:20 2016 +0300 Fred Sundvik
+* dae7c9bfb3325412c542fbbe4342c9c8e0fc1904 Thu Jul 7 14:12:56 2016 +0300 Fred Sundvik
+* 9eb8d05246fba4f46c04b8fa1884b8f2d2ee0664 Tue Jan 17 21:47:07 2017 -0500 SjB
+
+## quantum/visualizer/visualizer.h
+
+* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
+* 6c296557909501b71fe344ce379e74094cf77c8e Wed Jul 6 20:30:58 2016 +0300 Fred Sundvik
+* 70797bb8f21c72cba15b314b2d0a6684bfedc369 Thu Jul 7 00:20:20 2016 +0300 Fred Sundvik
+* 9eb8d05246fba4f46c04b8fa1884b8f2d2ee0664 Tue Jan 17 21:47:07 2017 -0500 SjB
+
+## quantum/visualizer/visualizer.mk
+
+* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
+* 6c296557909501b71fe344ce379e74094cf77c8e Wed Jul 6 20:30:58 2016 +0300 Fred Sundvik
+* 70797bb8f21c72cba15b314b2d0a6684bfedc369 Thu Jul 7 00:20:20 2016 +0300 Fred Sundvik
+* 07d0d5cbe48d7afaf0bc8c9916d40179ec51cb42 Thu Jul 7 12:46:10 2016 +0300 Fred Sundvik
+* 7229751ba9d402b2a6c9dc1b7b29385b5162fe41 Thu Jul 7 14:01:20 2016 +0300 Fred Sundvik
+* aaac254ebce2005272e7385488b5690bbbe6d7c8 Thu Jul 7 14:29:53 2016 +0300 Fred Sundvik
+* caedec92d2c22480313c43a364408fb920c55364 Thu Jul 7 14:42:16 2016 +0300 Fred Sundvik
+
+## quantum/visualizer/example_integration/callbacks.c
+
+* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
+
+## quantum/visualizer/example_integration/gfxconf.h
+
+* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
+
+## quantum/visualizer/example_integration/lcd_backlight_hal.c
+
+* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
+
+## quantum/visualizer/example_integration/visualizer_user.c
+
+* 9f33a5593cc70dfb0885328061f1aa4b2c2fa386 Wed Jul 6 20:15:45 2016 +0300 Fred Sundvik
\ No newline at end of file
--- /dev/null
+# Overview
+
+As raised in #1038 and other issues, the licensing status of QMK is not clear. In an effort to remove ambiguity and to clarify the licensing status of the quantum code we are identifying the providence of our source code files and clarifying what license applies to each one.
+
+# Signoff
+
+This section documents the people who need to sign off on applying the GPL to one or more of their contributions. If your name appears below and you consent to applying the GPL to your contributions, please put today's date in the last field of your row. Please stick to the following date format: 2017 Jan 28
+
+Username | Files | Sign Off Date |
+---------|-------|---------------|
+@0xdec | quantum/rgblight.c | 2017 Jan 29 |
+@algernon | quantum/quantum.c<br>quantum/quantum.h<br>quantum/process_keycode/process_tap_dance.c<br>quantum/process_keycode/process_tap_dance.h<br>quantum/process_keycode/process_unicode.c<br>quantum/process_keycode/process_unicode.h | 2017 Jan 29 |
+@cdlm | quantum/template/template.c<br>quantum/template/template.h | 2017 Feb 03 |
+@DidierLoiseau | quantum/keymap_extras/keymap_canadian_multilingual.h<br>quantum/keymap_extras/keymap_bepo.h |2017 Jan 29 |
+@eltang | quantum/config_common.h<br>quantum/matrix.c<br>quantum/quantum.c<br>quantum/quantum.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/template/config.h | 2017 Feb 28 |
+@ezuk | quantum/matrix.c<br>quantum/quantum.c<br>quantum/quantum.h<br>quantum/quantum_keycodes.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/keymap_extras/keymap_colemak.h<br>quantum/keymap_extras/keymap_nordic.h | 2017 Jan 31 |
+@fredizzimo | quantum/config_common.h<br>quantum/keycode_config.h<br>quantum/keymap.h<br>quantum/keymap_common.c<br>quantum/keymap_common.c<br>quantum/matrix.c<br>quantum/quantum.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/api/api_sysex.c | 2017 Jan 29 |
+@h-youhei | quantum/keymap_extras/keymap_jp.h | 2017 Jan 28 |
+@heartsekai | quantum/keymap_extras/keymap_german_ch.h | 2017 Jan 29 |
+@IBnobody | quantum/keycode_config.h<br>quantum/matrix.c<br>quantum/quantum.c<br>quantum/audio/audio.c<br>quantum/audio/audio.h<br>quantum/audio/audio_pwm.c<br>quantum/audio/audio_pwm.c<br>quantum/audio/voices.c<br>quantum/audio/voices.h<br>quantum/template/config.h<br>quantum/template/template.c | 2017 Jan 30 |
+@jackhumbert | quantum/config_common.h<br>quantum/keycode_config.h<br>quantum/keymap.h<br>quantum/keymap_common.c<br>quantum/light_ws2812.c<br>quantum/light_ws2812.h<br>quantum/matrix.c<br>quantum/quantum.c<br>quantum/quantum.h<br>quantum/quantum_keycodes.h<br>quantum/rgblight.c<br>quantum/rgblight.h<br>quantum/api/api_sysex.c<br>quantum/audio/audio.c<br>quantum/audio/audio.h<br>quantum/audio/audio_pwm.c<br>quantum/audio/audio_pwm.c<br>quantum/audio/voices.c<br>quantum/audio/voices.h<br>quantum/keymap_extras/keymap_colemak.h<br>quantum/keymap_extras/keymap_dvorak.h<br>quantum/keymap_extras/keymap_fr_ch.h<br>quantum/keymap_extras/keymap_french.h<br>quantum/keymap_extras/keymap_french_osx.h<br>quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_german_ch.h<br>quantum/keymap_extras/keymap_german_osx.h<br>quantum/keymap_extras/keymap_neo2.h<br>quantum/keymap_extras/keymap_nordic.h<br>quantum/keymap_extras/keymap_plover.h<br>quantum/keymap_extras/keymap_spanish.h<br>quantum/keymap_extras/keymap_uk.h<br>quantum/process_keycode/process_midi.c<br>quantum/process_keycode/process_music.c<br>quantum/process_keycode/process_tap_dance.c<br>quantum/process_keycode/process_tap_dance.h<br>quantum/process_keycode/process_unicode.c<br>quantum/process_keycode/process_unicode.h<br>quantum/template/config.h<br>quantum/template/template.c<br>quantum/template/template.h | 2017-01-29 |
+@jakllsch | quantum/keymap_extras/keymap_dvorak.h<br>quantum/keymap_extras/keymap_fr_ch.h<br>quantum/keymap_extras/keymap_french.h<br>quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_german_ch.h<br>quantum/keymap_extras/keymap_nordic.h<br>quantum/keymap_extras/keymap_spanish.h<br>quantum/keymap_extras/keymap_uk.h | 2017 Jan 29 |
+kuel | quantum/keymap_extras/keymap_unicode_cyrillic.h<br>quantum/keymap_extras/keymap_russian.h | |
+@lindhe | quantum/keymap_extras/keymap_nordic.h<br>quantum/keymap_extras/keymap_norwegian.h | 2017 Jan 30 |
+@matzebond | quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_neo2.h | 2017 Jan 30 |
+@plgruener | quantum/keymap_extras/keymap_german.h<br>quantum/keymap_extras/keymap_neo2.h | 2017 Jan 30 |
+@priyadi | quantum/quantum.c<br>quantum/process_keycode/process_unicode.c<br>quantum/process_keycode/process_unicode.h | 2017 Jan 31 |
+@pvinis | quantum/quantum.c<br>quantum/quantum.h<br>quantum/process_keycode/process_tap_dance.c<br>quantum/process_keycode/process_tap_dance.h | 2017 Jan 29 |
+@Smilliam | quantum/quantum.c | 2017 Feb 25 |
+@sperochon | quantum/keymap_extras/keymap_french_osx.h | 2017 Jan 30 |
+stephan . bosebeck at holidayinsider.com | quantum/keymap_extras/keymap_german_osx.h | 2017 Feb 15 |
+@TerryMathews | quantum/quantum.c | 2017 Jan 29 |
+@Twey | quantum/keymap_extras/keymap_plover.h | |
+@Vifon | quantum/dynamic_macro.h<br>quantum/quantum.c | 2017 Feb 09 |
+@vincent-pochet | quantum/keymap_extras/keymap_fr_ch.h | 2017 Feb 09 |
+@wez | quantum/dynamic_macro.h | 2017 Jan 29 |
+@Wilba6582 | quantum/keymap.h<br>quantum/keymap_common.c<br>quantum/quantum_keycodes.h | 2017 Feb 15 |
+@yangliu | quantum/light_ws2812.c<br>quantum/light_ws2812.h<br>quantum/rgblight.c<br>quantum/rgblight.h | 2017 Jan 30 |
\ No newline at end of file
--- /dev/null
+# Macro shortcuts: Send a whole string when pressing just one key
+
+Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
+
+```c
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
+{
+ switch(id) {
+ case 0: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+```
+A macro can include the following commands:
+
+* I() change interval of stroke in milliseconds.
+* D() press key.
+* U() release key.
+* T() type key(press and release).
+* W() wait (milliseconds).
+* END end mark.
+
+So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
+
+Note: Using macros to have your keyboard send passwords for you is possible, but a bad idea.
+
+## Advanced macro functions
+
+To get more control over the keys/actions your keyboard takes, the following functions are available to you in the `action_get_macro` function block:
+
+* `record->event.pressed`
+
+This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is
+
+```c
+if (record->event.pressed) {
+ // on keydown
+} else {
+ // on keyup
+}
+```
+
+* `register_code(<kc>);`
+
+This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.
+
+* `unregister_code(<kc>);`
+
+Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
+
+* `layer_on(<n>);`
+
+This will turn on the layer `<n>` - the higher layer number will always take priority. Make sure you have `KC_TRNS` for the key you're pressing on the layer you're switching to, or you'll get stick there unless you have another plan.
+
+* `layer_off(<n>);`
+
+This will turn off the layer `<n>`.
+
+* `clear_keyboard();`
+
+This will clear all mods and keys currently pressed.
+
+* `clear_mods();`
+
+This will clear all mods currently pressed.
+
+* `clear_keyboard_but_mods();`
+
+This will clear all keys besides the mods currently pressed.
+
+* `update_tri_layer(layer_1, layer_2, layer_3);`
+
+If the user attempts to activate layer 1 AND layer 2 at the same time (for example, by hitting their respective layer keys), layer 3 will be activated. Layers 1 and 2 will _also_ be activated, for the purposes of fallbacks (so a given key will fall back from 3 to 2, to 1 -- and only then to 0).
+
+### Naming your macros
+
+If you have a bunch of macros you want to refer to from your keymap, while keeping the keymap easily readable, you can just name them like so:
+
+```
+#define AUD_OFF M(6)
+#define AUD_ON M(7)
+#define MUS_OFF M(8)
+#define MUS_ON M(9)
+#define VC_IN M(10)
+#define VC_DE M(11)
+#define PLOVER M(12)
+#define EXT_PLV M(13)
+```
+
+As was done on the [Planck default keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/default/keymap.c#L33-L40)
+
+#### Timer functionality
+
+It's possible to start timers and read values for time-specific events - here's an example:
+
+```c
+static uint16_t key_timer;
+key_timer = timer_read();
+if (timer_elapsed(key_timer) < 100) {
+ // do something if less than 100ms have passed
+} else {
+ // do something if 100ms or more have passed
+}
+```
+
+It's best to declare the `static uint16_t key_timer;` outside of the macro block (top of file, etc).
+
+### Example: Single-key copy/paste (hold to copy, tap to paste)
+
+With QMK, it's easy to make one key do two things, as long as one of those things is being a modifier. :) So if you want a key to act as Ctrl when held and send the letter R when tapped, that's easy: `CTL_T(KC_R)`. But what do you do when you want that key to send Ctrl-V (paste) when tapped, and Ctrl-C (copy) when held?
+
+Here's what you do:
+
+
+```
+static uint16_t key_timer;
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch(id) {
+ case 0: {
+ if (record->event.pressed) {
+ key_timer = timer_read(); // if the key is being pressed, we start the timer.
+ }
+ else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
+ if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap.
+ return MACRO( D(LCTL), T(C), U(LCTL), END );
+ }
+ else {
+ return MACRO( D(LCTL), T(V), U(LCTL), END );
+ }
+ }
+ break;
+ }
+ }
+ return MACRO_NONE;
+};
+```
+
+And then, to assign this macro to a key on your keyboard layout, you just use `M(0)` on the key you want to press for copy/paste.
+
+# Dynamic macros: record and replay macros in runtime
+
+In addition to the static macros described above, you may enable the dynamic macros which you may record while writing. They are forgotten as soon as the keyboard is unplugged. Only two such macros may be stored at the same time, with the total length of 64 keypresses (by default).
+
+To enable them, first add a new element to the `planck_keycodes` enum — `DYNAMIC_MACRO_RANGE`:
+
+ enum planck_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ PLOVER,
+ LOWER,
+ RAISE,
+ BACKLIT,
+ EXT_PLV,
+ DYNAMIC_MACRO_RANGE,
+ };
+
+It must be the last element because `dynamic_macros.h` will add some more keycodes after it.
+
+Below it include the `dynamic_macro.h` header:
+
+ #include "dynamic_macro.h"`
+
+Add the following keys to your keymap:
+
+- `DYN_REC_START1` — start recording the macro 1,
+- `DYN_REC_START2` — start recording the macro 2,
+- `DYN_MACRO_PLAY1` — replay the macro 1,
+- `DYN_MACRO_PLAY2` — replay the macro 2,
+- `DYN_REC_STOP` — finish the macro that is currently being recorded.
+
+Add the following code to the very beginning of your `process_record_user()` function:
+
+ if (!process_record_dynamic_macro(keycode, record)) {
+ return false;
+ }
+
+That should be everything necessary. To start recording the macro, press either `DYN_REC_START1` or `DYN_REC_START2`. To finish the recording, press the `DYN_REC_STOP` layer button. To replay the macro, press either `DYN_MACRO_PLAY1` or `DYN_MACRO_PLAY2`.
+
+Note that it's possible to replay a macro as part of a macro. It's ok to replay macro 2 while recording macro 1 and vice versa but never create recursive macros i.e. macro 1 that replays macro 1. If you do so and the keyboard will get unresponsive, unplug the keyboard and plug it again.
+
+For users of the earlier versions of dynamic macros: It is still possible to finish the macro recording using just the layer modifier used to access the dynamic macro keys, without a dedicated `DYN_REC_STOP` key. If you want this behavior back, use the following snippet instead of the one above:
+
+ uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
+ if (!process_record_dynamic_macro(macro_kc, record)) {
+ return false;
+ }
+
+If the LED-s start blinking during the recording with each keypress, it means there is no more space for the macro in the macro buffer. To fit the macro in, either make the other macro shorter (they share the same buffer) or increase the buffer size by setting the `DYNAMIC_MACRO_SIZE` preprocessor macro (default value: 128; please read the comments for it in the header).
+
+For the details about the internals of the dynamic macros, please read the comments in the `dynamic_macro.h` header.
+
+# Sending strings
+Some people want to have a password or some text on a key. This is possible without having to do every key individually using `SEND_STRING("<text>");`. Note the caps, because `send_string("<text>");` does something else. For example:
+```c
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
+{
+ switch(id) {
+ case 0: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ SEND_STRING("QMK is the best thing ever!"); // This would type "QMK is the best thing ever!" (without quotation marks).
+ return false; // This is false because it has to return something.
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+```
+If you'd want it to press enter as well, just replace `return false;` with `return MACRO( T(ENT), END );`.
--- /dev/null
+# More detailed make instruction
+
+The full syntax of the `make` command is the following, but parts of the command can be left out if you run it from other directories than the `root` (as you might already have noticed by reading the simple instructions).
+
+`<keyboard>-<subproject>-<keymap>-<target>`, where:
+
+* `<keyboard>` is the name of the keyboard, for example `planck`
+ * Use `allkb` to compile all keyboards
+* `<subproject>` is the name of the subproject (revision or sub-model of the keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`.
+ * If the keyboard doesn't have any subprojects, it can be left out
+ * To compile the default subproject, you can leave it out, or specify `defaultsp`
+ * Use `allsp` to compile all subprojects
+* `<keymap>` is the name of the keymap, for example `algernon`
+ * Use `allkm` to compile all keymaps
+* `<target>` will be explained in more detail below.
+
+**Note:** When you leave some parts of the command out, you should also remove the dash (`-`).
+
+As mentioned above, there are some shortcuts, when you are in a:
+
+* `keyboard` folder, the command will automatically fill the `<keyboard>` part. So you only need to type `<subproject>-<keymap>-<target>`
+* `subproject` folder, it will fill in both `<keyboard>` and `<subproject>`
+* `keymap` folder, then `<keyboard>` and `<keymap>` will be filled in. If you need to specify the `<subproject>` use the following syntax `<subproject>-<target>`
+ * Note in order to support this shortcut, the keymap needs its own Makefile (see the example [here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_makefile_example.mk))
+* `keymap` folder of a `subproject`, then everything except the `<target>` will be filled in
+
+The `<target>` means the following
+* If no target is given, then it's the same as `all` below
+* `all` compiles the keyboard and generates a `<keyboard>_<keymap>.hex` file in whichever folder you run `make` from. These files are ignored by git, so don't worry about deleting them when committing/creating pull requests.
+* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for Infinity keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme. **Note** that some operating systems needs root access for these commands to work, so in that case you need to run for example `sudo make dfu`.
+* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
+
+Some other targets are supported but, but not important enough to be documented here. Check the source code of the make files for more information.
+
+You can also add extra options at the end of the make command line, after the target
+
+* `make COLOR=false` - turns off color output
+* `make SILENT=true` - turns off output besides errors/warnings
+* `make VERBOSE=true` - outputs all of the gcc stuff (not interesting, unless you need to debug)
+* `make EXTRAFLAGS=-E` - Preprocess the code without doing any compiling (useful if you are trying to debug #define commands)
+
+The make command itself also has some additional options, type `make --help` for more information. The most useful is probably `-jx`, which specifies that you want to compile using more than one CPU, the `x` represents the number of CPUs that you want to use. Setting that can greatly reduce the compile times, especially if you are compiling many keyboards/keymaps. I usually set it to one less than the number of CPUs that I have, so that I have some left for doing other things while it's compiling. Note that not all operating systems and make versions supports that option.
+
+Here are some examples commands
+
+* `make allkb-allsp-allkm` builds everything (all keyboards, all subprojects, all keymaps). Running just `make` from the `root` will also run this.
+* `make` from within a `keyboard` directory, is the same as `make keyboard-allsp-allkm`, which compiles all subprojects and keymaps of the keyboard. **NOTE** that this behaviour has changed. Previously it compiled just the default keymap.
+* `make ergodox-infinity-algernon-clean` will clean the build output of the Ergodox Infinity keyboard. This example uses the full syntax and can be run from any folder with a `Makefile`
+* `make dfu COLOR=false` from within a keymap folder, builds and uploads the keymap, but without color output.
+
+## The `Makefile`
+
+There are 5 different `make` and `Makefile` locations:
+
+* root (`/`)
+* keyboard (`/keyboards/<keyboard>/`)
+* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
+* subproject (`/keyboards/<keyboard>/<subproject>`)
+* subproject keymap (`/keyboards/<keyboard>/<subproject>/keymaps/<keymap>`)
+
+The root contains the code used to automatically figure out which keymap or keymaps to compile based on your current directory and commandline arguments. It's considered stable, and shouldn't be modified. The keyboard one will contain the MCU set-up and default settings for your keyboard, and shouldn't be modified unless you are the producer of that keyboard. The keymap Makefile can be modified by users, and is optional. It is included automatically if it exists. You can see an example [here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_makefile_example.mk) - the last few lines are the most important. The settings you set here will override any defaults set in the keyboard Makefile. **The file is required if you want to run `make` in the keymap folder.**
+
+For keyboards and subprojects, the make files are split in two parts `Makefile` and `rules.mk`. All settings can be found in the `rules.mk` file, while the `Makefile` is just there for support and including the root `Makefile`. Keymaps contain just one `Makefile` for simplicity.
+
+### Makefile options
+
+Set these variables to `no` to disable them, and `yes` to enable them.
+
+`BOOTMAGIC_ENABLE`
+
+This allows you to hold a key and the salt key (space by default) and have access to a various EEPROM settings that persist over power loss. It's advised you keep this disabled, as the settings are often changed by accident, and produce confusing results that makes it difficult to debug. It's one of the more common problems encountered in help sessions.
+
+Consumes about 1000 bytes.
+
+`MOUSEKEY_ENABLE`
+
+This gives you control over cursor movements and clicks via keycodes/custom functions.
+
+`EXTRAKEY_ENABLE`
+
+This allows you to use the system and audio control key codes.
+
+`CONSOLE_ENABLE`
+
+This allows you to print messages that can be read using [`hid_listen`](https://www.pjrc.com/teensy/hid_listen.html).
+
+By default, all debug (*dprint*) print (*print*, *xprintf*), and user print (*uprint*) messages will be enabled. This will eat up a significant portion of the flash and may make the keyboard .hex file too big to program.
+
+To disable debug messages (*dprint*) and reduce the .hex file size, include `#define NO_DEBUG` in your `config.h` file.
+
+To disable print messages (*print*, *xprintf*) and user print messages (*uprint*) and reduce the .hex file size, include `#define NO_PRINT` in your `config.h` file.
+
+To disable print messages (*print*, *xprintf*) and **KEEP** user print messages (*uprint*), include `#define USER_PRINT` in your `config.h` file.
+
+To see the text, open `hid_listen` and enjoy looking at your printed messages.
+
+**NOTE:** Do not include *uprint* messages in anything other than your keymap code. It must not be used within the QMK system framework. Otherwise, you will bloat other people's .hex files.
+
+Consumes about 400 bytes.
+
+`COMMAND_ENABLE`
+
+This enables magic commands, typically fired with the default magic key combo `LSHIFT+RSHIFT+KEY`. Magic commands include turning on debugging messages (`MAGIC+D`) or temporarily toggling NKRO (`MAGIC+N`).
+
+`SLEEP_LED_ENABLE`
+
+Enables your LED to breath while your computer is sleeping. Timer1 is being used here. This feature is largely unused and untested, and needs updating/abstracting.
+
+`NKRO_ENABLE`
+
+This allows the keyboard to tell the host OS that up to 248 keys are held down at once (default without NKRO is 6). NKRO is off by default, even if `NKRO_ENABLE` is set. NKRO can be forced by adding `#define FORCE_NKRO` to your config.h or by binding `MAGIC_TOGGLE_NKRO` to a key and then hitting the key.
+
+`BACKLIGHT_ENABLE`
+
+This enables your backlight on Timer1 and ports B5, B6, or B7 (for now). You can specify your port by putting this in your `config.h`:
+
+ #define BACKLIGHT_PIN B7
+
+`MIDI_ENABLE`
+
+This enables MIDI sending and receiving with your keyboard. To enter MIDI send mode, you can use the keycode `MI_ON`, and `MI_OFF` to turn it off. This is a largely untested feature, but more information can be found in the `quantum/quantum.c` file.
+
+`UNICODE_ENABLE`
+
+This allows you to send unicode symbols via `UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported.
+
+`UNICODEMAP_ENABLE`
+
+This allows sending unicode symbols using `X(<unicode>)` in your keymap. Codes
+up to 0xFFFFFFFF are supported, including emojis. You will need to maintain
+a separate mapping table in your keymap file.
+
+Known limitations:
+- Under Mac OS, only codes up to 0xFFFF are supported.
+- Under Linux ibus, only codes up to 0xFFFFF are supported (but anything important is still under this limit for now).
+
+Characters out of range supported by the OS will be ignored.
+
+`BLUETOOTH_ENABLE`
+
+This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly. It uses the D2 and D3 pins.
+
+`AUDIO_ENABLE`
+
+This allows you output audio on the C6 pin (needs abstracting). See the [audio section](#audio-output-from-a-speaker) for more information.
+
+`FAUXCLICKY_ENABLE`
+
+Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as AUDIO_ENABLE.
+
+`VARIABLE_TRACE`
+
+Use this to debug changes to variable values, see the [tracing variables](#tracing-variables) section for more information.
+
+`API_SYSEX_ENABLE`
+
+This enables using the Quantum SYSEX API to send strings (somewhere?)
+
+This consumes about 5390 bytes.
+
+### Customizing Makefile options on a per-keymap basis
+
+If your keymap directory has a file called `Makefile` (note the filename), any Makefile options you set in that file will take precedence over other Makefile options for your particular keyboard.
+
+So let's say your keyboard's makefile has `BACKLIGHT_ENABLE = yes` (or maybe doesn't even list the `BACKLIGHT_ENABLE` option, which would cause it to be off). You want your particular keymap to not have the debug console, so you make a file called `Makefile` and specify `BACKLIGHT_ENABLE = no`.
+
+You can use the `doc/keymap_makefile_example.md` as a template/starting point.
--- /dev/null
+In rare circumstances, your keyboard/device can become unwritable, and `dfu-programmer` will give you an error like this:
+
+ Erasing flash... Success
+ Checking memory from 0x0 to 0x6FFF... Empty.
+ Checking memory from 0x0 to 0x607F... Empty.
+ 0% 100% Programming 0x6080 bytes...
+ [ X ERROR
+ Memory write error, use debug for more info.
+
+Currently the only way to solve this is to [reprogram the chip via ISP](https://www.reddit.com/r/olkb/comments/4rjzen/flashing_error_on_mac_os_x/d52rj8o/). This requires another device to be hooked up to a couple of exposed pins on the PCB. There is a guide on how to do this [here](https://learn.sparkfun.com/tutorials/installing-an-arduino-bootloader), and [this is where things are on the Planck PCB](http://imgur.com/lvbxbHt).
+
+An example command to flash the board once things are hooked up is:
+
+ avrdude -c usbtiny -p m32u4 -U flash:w:planck_default_rev4.hex
+
+Research is still being done on why this happens, but here are some cases:
+
+* [`make -f Makefile.rn42 dfu` and not the dfu-programmer commands worked for @tybenz](https://github.com/tmk/tmk_keyboard/issues/316) - also see [the hhkb keyboard on tmk](https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hhkb)
+* [Doing a force erase works here](https://geekhack.org/index.php?topic=12047.msg1520147#msg1520147)
+* [`dfu-programmer atmega32u4 erase --force` works here as well](https://forum.fhem.de/index.php?topic=29777.0) [DE]
+* [Unresolved, but some data dumps](https://github.com/dfu-programmer/dfu-programmer/issues/29)
\ No newline at end of file
--- /dev/null
+
+## Audio output from a speaker
+
+Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any keyboard that allows access to the C6 port, you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
+
+The audio code lives in [quantum/audio/audio.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/audio.h) and in the other files in the audio directory. It's enabled by default on the Planck [stock keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/default/keymap.c). Here are the important bits:
+
+```
+#include "audio.h"
+```
+
+Then, lower down the file:
+
+```
+float tone_startup[][2] = {
+ ED_NOTE(_E7 ),
+ E__NOTE(_CS7),
+ E__NOTE(_E6 ),
+ E__NOTE(_A6 ),
+ M__NOTE(_CS7, 20)
+};
+```
+
+This is how you write a song. Each of these lines is a note, so we have a little ditty composed of five notes here.
+
+Then, we have this chunk:
+
+```
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float tone_plover[][2] = SONG(PLOVER_SOUND);
+float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
+
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+float goodbye[][2] = SONG(GOODBYE_SOUND);
+```
+
+Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h)) into named variables. This is one optimization that helps save on memory: These songs only take up memory when you reference them in your keymap, because they're essentially all preprocessor directives.
+
+So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this:
+
+```
+PLAY_NOTE_ARRAY(tone_plover, false, 0); // Signature is: Song name, repeat, rest style
+```
+
+This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime.
+
+"Rest style" in the method signature above (the last parameter) specifies if there's a rest (a moment of silence) between the notes.
+
+
+## Recording And Playing back Music
+* ```Music On``` - Turn music mode on. The default mapping is ```Lower+Upper+C```
+* ```LCTL``` - start a recording
+* play some tones
+* ```LALT``` - stop recording, stop playing
+* ```LGUI``` - play recording
+* ```LALT``` - stop playing
+* ```Music Off``` - Turn music mode off. The default mapping is ```Lower+Upper+V```
+
+
+## MIDI functionalty
+
+This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
+
+## Bluetooth functionality
+
+This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
+
+## RGB Under Glow Mod
+
+![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
+
+Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
+
+For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring the VCC, GND, and DI, you can enable the underglow in your Makefile.
+
+ RGBLIGHT_ENABLE = yes
+
+In order to use the underglow animation functions, you need to have `#define RGBLIGHT_ANIMATIONS` in your `config.h`.
+
+Please add the following options into your config.h, and set them up according your hardware configuration. These settings are for the `F4` pin by default:
+
+ #define RGB_DI_PIN F4 // The pin your RGB strip is wired to
+ #define RGBLIGHT_ANIMATIONS // Require for fancier stuff (not compatible with audio)
+ #define RGBLED_NUM 14 // Number of LEDs
+ #define RGBLIGHT_HUE_STEP 10
+ #define RGBLIGHT_SAT_STEP 17
+ #define RGBLIGHT_VAL_STEP 17
+
+You'll need to edit `RGB_DI_PIN` to the pin you have your `DI` on your RGB strip wired to.
+
+The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects. To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations. For details, please check this keymap. `keyboards/planck/keymaps/yang/keymap.c`
+
+### WS2812 Wiring
+
+![WS2812 Wiring](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/WS2812-wiring.jpg)
+
+Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.
+
+## PS/2 Mouse Support
+
+Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
+
+To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest from a Thinkpad keyboard), identify the function of each pin of the module, and make the necessary circuitry between controller and Trackpoint module. For more information, please refer to [Trackpoint Hardware](https://deskthority.net/wiki/TrackPoint_Hardware) page on Deskthority Wiki.
+
+There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
+
+### Busywait version
+
+Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
+
+In rules.mk:
+
+```
+PS2_MOUSE_ENABLE = yes
+PS2_USE_BUSYWAIT = yes
+```
+
+In your keyboard config.h:
+
+```
+#ifdef PS2_USE_BUSYWAIT
+# define PS2_CLOCK_PORT PORTD
+# define PS2_CLOCK_PIN PIND
+# define PS2_CLOCK_DDR DDRD
+# define PS2_CLOCK_BIT 1
+# define PS2_DATA_PORT PORTD
+# define PS2_DATA_PIN PIND
+# define PS2_DATA_DDR DDRD
+# define PS2_DATA_BIT 2
+#endif
+```
+
+### Interrupt version
+
+The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
+
+In rules.mk:
+
+```
+PS2_MOUSE_ENABLE = yes
+PS2_USE_INT = yes
+```
+
+In your keyboard config.h:
+
+```
+#ifdef PS2_USE_INT
+#define PS2_CLOCK_PORT PORTD
+#define PS2_CLOCK_PIN PIND
+#define PS2_CLOCK_DDR DDRD
+#define PS2_CLOCK_BIT 2
+#define PS2_DATA_PORT PORTD
+#define PS2_DATA_PIN PIND
+#define PS2_DATA_DDR DDRD
+#define PS2_DATA_BIT 5
+
+#define PS2_INT_INIT() do { \
+ EICRA |= ((1<<ISC21) | \
+ (0<<ISC20)); \
+} while (0)
+#define PS2_INT_ON() do { \
+ EIMSK |= (1<<INT2); \
+} while (0)
+#define PS2_INT_OFF() do { \
+ EIMSK &= ~(1<<INT2); \
+} while (0)
+#define PS2_INT_VECT INT2_vect
+#endif
+```
+
+### USART version
+
+To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
+
+In rules.mk:
+
+```
+PS2_MOUSE_ENABLE = yes
+PS2_USE_USART = yes
+```
+
+In your keyboard config.h:
+
+```
+#ifdef PS2_USE_USART
+#define PS2_CLOCK_PORT PORTD
+#define PS2_CLOCK_PIN PIND
+#define PS2_CLOCK_DDR DDRD
+#define PS2_CLOCK_BIT 5
+#define PS2_DATA_PORT PORTD
+#define PS2_DATA_PIN PIND
+#define PS2_DATA_DDR DDRD
+#define PS2_DATA_BIT 2
+
+/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
+/* set DDR of CLOCK as input to be slave */
+#define PS2_USART_INIT() do { \
+ PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
+ PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
+ UCSR1C = ((1 << UMSEL10) | \
+ (3 << UPM10) | \
+ (0 << USBS1) | \
+ (3 << UCSZ10) | \
+ (0 << UCPOL1)); \
+ UCSR1A = 0; \
+ UBRR1H = 0; \
+ UBRR1L = 0; \
+} while (0)
+#define PS2_USART_RX_INT_ON() do { \
+ UCSR1B = ((1 << RXCIE1) | \
+ (1 << RXEN1)); \
+} while (0)
+#define PS2_USART_RX_POLL_ON() do { \
+ UCSR1B = (1 << RXEN1); \
+} while (0)
+#define PS2_USART_OFF() do { \
+ UCSR1C = 0; \
+ UCSR1B &= ~((1 << RXEN1) | \
+ (1 << TXEN1)); \
+} while (0)
+#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
+#define PS2_USART_RX_DATA UDR1
+#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
+#define PS2_USART_RX_VECT USART1_RX_vect
+#endif
+```
+
+### Additional Settings
+
+#### PS/2 mouse features
+
+These enable settings supported by the PS/2 mouse protocol: http://www.computer-engineering.org/ps2mouse/
+
+```
+/* Use remote mode instead of the default stream mode (see link) */
+#define PS2_MOUSE_USE_REMOTE_MODE
+
+/* Enable the scrollwheel or scroll gesture on your mouse or touchpad */
+#define PS2_MOUSE_ENABLE_SCROLLING
+
+/* Some mice will need a scroll mask to be configured. The default is 0xFF. */
+#define PS2_MOUSE_SCROLL_MASK 0x0F
+
+/* Applies a transformation to the movement before sending to the host (see link) */
+#define PS2_MOUSE_USE_2_1_SCALING
+
+/* The time to wait after initializing the ps2 host */
+#define PS2_MOUSE_INIT_DELAY 1000 /* Default */
+```
+
+You can also call the following functions from ps2_mouse.h
+
+```
+void ps2_mouse_disable_data_reporting(void);
+
+void ps2_mouse_enable_data_reporting(void);
+
+void ps2_mouse_set_remote_mode(void);
+
+void ps2_mouse_set_stream_mode(void);
+
+void ps2_mouse_set_scaling_2_1(void);
+
+void ps2_mouse_set_scaling_1_1(void);
+
+void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
+
+void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
+```
+
+#### Fine control
+
+Use the following defines to change the sensitivity and speed of the mouse.
+Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
+
+```
+#define PS2_MOUSE_X_MULTIPLIER 3
+#define PS2_MOUSE_Y_MULTIPLIER 3
+#define PS2_MOUSE_V_MULTIPLIER 1
+```
+
+#### Scroll button
+
+If you're using a trackpoint, you will likely want to be able to use it for scrolling.
+Its possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
+To enable the feature, you must set a scroll button mask as follows:
+
+```
+#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
+```
+
+To disable the scroll button feature:
+
+```
+#define PS2_MOUSE_SCROLL_BTN_MASK 0
+```
+
+The available buttons are:
+
+```
+#define PS2_MOUSE_BTN_LEFT 0
+#define PS2_MOUSE_BTN_RIGHT 1
+#define PS2_MOUSE_BTN_MIDDLE 2
+```
+
+You can also combine buttons in the mask by `|`ing them together.
+
+Once you've configured your scroll button mask, you must configure the scroll button send interval.
+This is the interval before which if the scroll buttons were released they would be sent to the host.
+After this interval, they will cause the mouse to scroll and will not be sent.
+
+```
+#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
+```
+
+To disable sending the scroll buttons:
+```
+#define PS2_MOUSE_SCROLL_BTN_SEND 0
+```
+
+Fine control over the scrolling is supported with the following defines:
+
+```
+#define PS2_MOUSE_SCROLL_DIVISOR_H 2
+#define PS2_MOUSE_SCROLL_DIVISOR_V 2
+```
+
+#### Debug settings
+
+To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
+
+```
+/* To debug the mouse reports */
+#define PS2_MOUSE_DEBUG_HID
+#define PS2_MOUSE_DEBUG_RAW
+```
+
+## Safety Considerations
+
+You probably don't want to "brick" your keyboard, making it impossible
+to rewrite firmware onto it. Here are some of the parameters to show
+what things are (and likely aren't) too risky.
+
+- If your keyboard map does not include RESET, then, to get into DFU
+ mode, you will need to press the reset button on the PCB, which
+ requires unscrewing the bottom.
+- Messing with tmk_core / common files might make the keyboard
+ inoperable
+- Too large a .hex file is trouble; `make dfu` will erase the block,
+ test the size (oops, wrong order!), which errors out, failing to
+ flash the keyboard, leaving it in DFU mode.
+ - To this end, note that the maximum .hex file size on Planck is
+ 7000h (28672 decimal)
+
+```
+Linking: .build/planck_rev4_cbbrowne.elf [OK]
+Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
+
+Size after:
+ text data bss dec hex filename
+ 0 22396 0 22396 577c planck_rev4_cbbrowne.hex
+```
+
+ - The above file is of size 22396/577ch, which is less than
+ 28672/7000h
+ - As long as you have a suitable alternative .hex file around, you
+ can retry, loading that one
+ - Some of the options you might specify in your keyboard's Makefile
+ consume extra memory; watch out for BOOTMAGIC_ENABLE,
+ MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE
+- DFU tools do /not/ allow you to write into the bootloader (unless
+ you throw in extra fruitsalad of options), so there is little risk
+ there.
+- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
+ firmware repeatedly and continually; that'll burn the EEPROM
+ eventually.
+
--- /dev/null
+# Can I increase the speed of the mouse keys?
+
+**Q:** The default speed for controlling the mouse with the keyboard is slow. I've tried increasing the mouse's sensitivity at work using xset m and it worked, although sometimes it changes by itself for some reason. At home, on Arch Linux, this does not change ti. I've looked through the forums and resolved to use libinput using xinput but using that I only manage to change the speed of the mouse using the actual mouse. The speed of the mouse using the keyboard controls remained unchanged.
+Is there perhaps something I can input in the keymap.c to change the sensitivity? Or some other surefire way of increasing the speed?
+Thanks!
+
+**A:** In your keymap's config.h:
+
+```
+#define MOUSEKEY_INTERVAL 20
+#define MOUSEKEY_DELAY 0
+#define MOUSEKEY_TIME_TO_MAX 60
+#define MOUSEKEY_MAX_SPEED 7
+#define MOUSEKEY_WHEEL_DELAY 0
+```
+
+Tweak away. A lower interval or higher max speed will effectively make the mouse move faster. Time-to-max controls acceleration. (See [this Reddit thread for the original discussion](https://www.reddit.com/r/ErgoDoxEZ/comments/61fwr2/a_reliable_way_to_increase_the_speed_of_the_mouse/)).
\ No newline at end of file
--- /dev/null
+Keyboard Firmware Projects other than TMK
+================================
+## PJRC USB Keyboard/Mouse Example[USB][PJRC][Teensy][AVR]
+- <http://www.pjrc.com/teensy/usb_keyboard.html>
+- <http://www.pjrc.com/teensy/usb_mouse.html>
+
+## kbupgrade[USB][V-USB][AVR]
+- <http://github.com/rhomann/kbupgrade>
+- <http://geekhack.org/showwiki.php?title=Island:8406>
+
+## c64key[USB][V-USB][AVR]
+- <http://symlink.dk/projects/c64key/>
+
+## rump[USB][V-USB][AVR]
+- <http://mg8.org/rump/>
+- <http://github.com/clee/rump>
+
+## dulcimer[USB][V-USB][AVR]
+- <http://www.schatenseite.de/dulcimer.html>
+
+## humblehacker-keyboard[USB][LUFA][AVR][Ergo]
+- <http://github.com/humblehacker>
+- <http://www.humblehacker.com/keyboard/>
+- <http://geekhack.org/showwiki.php?title=Island:6292>
+
+## ps2avr[PS/2][AVR]
+- <http://sourceforge.net/projects/ps2avr/>
+
+## ErgoDox[Ergo][Split][USB][AVR]
+- <http://geekhack.org/index.php?topic=22780.0>
+- <https://github.com/benblazak/ergodox-firmware>
+- <https://github.com/cub-uanic/tmk_keyboard>
+
+## Suka's keyboard collection[Ergo][Split][3DPrinting][USB][AVR]
+- <http://deskthority.net/workshop-f7/my-diy-keyboard-collection-or-how-i-became-a-kb-geek-t2534.html>
+- <https://github.com/frobiac/adnw>
+
+## bpiphany's AVR-Keyboard[PJRC][AVR][USB]
+- <https://github.com/BathroomEpiphanies/AVR-Keyboard>
+- <http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions>
+- <http://deskthority.net/wiki/Phantom>
+
+## USB-USB keyboard remapper[converter][USB-USB][AVR][Arduino]
+- <http://forum.colemak.com/viewtopic.php?pid=10837>
+- <https://github.com/darkytoothpaste/keymapper>
+
+## USB-USB converter threads[converter][USB-USB]
+- <http://deskthority.net/workshop-f7/is-remapping-a-usb-keyboard-using-teensy-possible-t2841-30.html>
+- <http://geekhack.org/index.php?topic=19458.0>
+
+## kbdbabel.org[converter][vintage][protocol][8051]
+Great resource of vintage keyboard protocol information and code
+
+- <http://www.kbdbabel.org/>
+
+## Haata's kiibohd Controller[converter][vintage][protocol][AVR][PJRC][Cortex]
+A lots of vintage keyboard protocol supports
+
+- <https://github.com/kiibohd/controller>
+
+## Kinesis ergonomic keyboard firmware replacement[V-USB][LUFA][Ergo]
+- <https://github.com/chrisandreae/kinesis-firmware>
--- /dev/null
+# Planck Firmware Guide
+
+## Setting up the environment
+
+### Windows
+1. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
+2. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
+3. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
+4. Right-click on the 1-setup-path-win batch script, select "Run as administrator", and accept the User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
+5. Right-click on the 2-setup-environment-win batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
+
+
+### Mac
+
+If you're using homebrew, you can use the following commands:
+
+ brew tap osx-cross/avr
+ brew install avr-libc
+ brew install dfu-programmer
+
+Otherwise, these instructions will work:
+
+1. Install Xcode from the App Store.
+2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
+3. Install [DFU-Programmer][dfu-prog].
+
+### Linux
+1. Install AVR GCC with your favorite package manager.
+2. Install [DFU-Programmer][dfu-prog].
+
+Note that, since it will be directly accessing USB hardware, the
+`dfu-programmer` program needs to be run as root.
+
+## Verify Your Installation
+1. Clone the following repository: https://github.com/qmk/qmk_firmware
+2. Open a Terminal and `cd` into `qmk_firmware/keyboards/planck`
+3. Run `make`. This should output a lot of information about the build process.
+
+## Using the built-in functions
+
+Here is a list of some of the functions available from the command line:
+
+* `make clean`: clean the environment - may be required in-between builds
+* `make`: compile the code
+* `make KEYMAP=<keymap>`: compile with the extended keymap file `extended_keymaps/extended_keymap_<keymap>.c`
+* `make dfu`: build and flash the layout to the PCB
+* `make dfu-force`: build and force-flash the layout to the PCB (may be require for first flash)
+
+Generally, the instructions to flash the PCB are as follows:
+
+1. Make changes to the appropriate keymap file
+2. Save the file
+3. `make clean`
+4. Press the reset button on the PCB/press the key with the `RESET` keycode
+5. `make <arguments> dfu` - use the necessary `KEYMAP=<keymap>` and/or `COMMON=true` arguments here.
+
+## Troubleshooting
+If you see something like this
+
+ 0 [main] sh 13384 sync_with_child: child 9716(0x178) died before initialization with status code 0xC0000142
+ 440 [main] sh 13384 sync_with_child: *** child state waiting for longjmp
+ /usr/bin/sh: fork: Resource temporarily unavailable
+
+after running 'make' on Windows than you are encountering a very popular issue with WinAVR on Windows 8.1 and 10.
+You can easily fix this problem by replacing msys-1.0.dll in WinAVR/utils/bin with [this one](http://www.madwizard.org/download/electronics/msys-1.0-vista64.zip).
+Restart your system and everything should work fine!
+
+
+If you see this
+
+ dfu-programmer atmega32u4 erase
+ process_begin: CreateProcess(NULL, dfu-programmer atmega32u4 erase, ...) failed.
+ make (e=2): The system cannot find the file specified.
+ make: *** [dfu] Error 2
+
+when trying to 'make dfu' on Windows you need to copy the dfu-programmer.exe to qmk_firmware/keyboards/planck.
+
+
+## Quantum MK Firmware
+
+### Keymap
+
+Unlike the other keymaps, prefixing the keycodes with `KC_` is required. A full list of the keycodes is available [here](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keycode.txt). For the keycodes available only in the extended keymap, see this [header file](https://github.com/qmk/qmk_firmware/blob/master/quantum/keymap_common.h).
+
+You can use modifiers with keycodes like this:
+
+ LCTL(KC_C)
+
+Which will generate Ctrl+c. These are daisy-chainable, meaning you can do things like:
+
+ LCTL(LALT(KC_C))
+
+That will generate Ctrl+Alt+c. The entire list of these functions is here:
+
+* `LCTL()`: Left control
+* `LSFT()` / `S()`: Left shift
+* `LALT()`: Left alt/opt
+* `LGUI()`: Left win/cmd
+* `RCTL()`: Right control
+* `RSFT()`: Right shift
+* `RALT()`: Right alt/opt
+* `RGUI()`: Right win/cmd
+
+`S(KC_1)`-like entries are useful in writing keymaps for the Planck.
+
+### Other keycodes
+
+A number of other keycodes have been added that you may find useful:
+
+* `CM_<key>`: the Colemak equivalent of a key (in place of `KC_<key>`), when using Colemak in software (`CM_O` generates `KC_SCLN`)
+* `RESET`: jump to bootloader for flashing (same as press the reset button)
+* `BL_STEP`: step through the backlight brightnesses
+* `BL_<0-15>`: set backlight brightness to 0-15
+* `BL_DEC`: lower the backlight brightness
+* `BL_INC`: raise the backlight brightness
+* `BL_TOGG`: toggle the backlight on/off
+
+### Function layers
+
+The extended keymap extends the number of function layers from 32 to the near-infinite value of 256. Rather than using `FN<num>` notation (still available, but limited to `FN0`-`FN31`), you can use the `FUNC(<num>)` notation. `F(<num>)` is a shortcut for this.
+
+The function actions are unchanged, and you can see the full list of them [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/common/action_code.h). They are explained in detail [here](https://github.com/jackhumbert/tmk_keyboard/blob/master/doc/keymap.md#2-action).
+
+### Macros
+
+Macros have been setup in the `keymaps/keymap_default.c` file so that you can use `M(<num>)` to access a macro in the `action_get_macro` section on your keymap. The switch/case structure you see here is required, and is setup for `M(0)` - you'll need to copy and paste the code to look like this (e.g. to support `M(3)`):
+
+ switch(id) {
+ case 0:
+ return MACRODOWN(TYPE(KC_A), END);
+ break;
+ case 1:
+ return MACRODOWN(TYPE(KC_B), END);
+ break;
+ case 2:
+ return MACRODOWN(TYPE(KC_C), END);
+ break;
+ case 3:
+ return MACRODOWN(TYPE(KC_D), END);
+ break;
+ }
+ return MACRO_NONE;
+
+`MACRODOWN()` is a shortcut for `(record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)` which tells the macro to execute when the key is pressed. Without this, the macro will be executed on both the down and up stroke.
+
+[cygwin]: https://www.cygwin.com/
+[mingw]: http://www.mingw.org/
+[mhv]: https://infernoembedded.com/products/avr-tools
+[winavr]: http://winavr.sourceforge.net/
+[crosspack]: http://www.obdev.at/products/crosspack/index.html
+[dfu-prog]: http://dfu-programmer.sourceforge.net/
--- /dev/null
+Time to Sleep
+=============
+USB suspend no activity on USB line for 3ms
+No Interaction no user interaction
+ matrix has no change
+ matrix has no switch on
+
+
+AVR Power Management
+====================
+
+V-USB suspend
+ USB suspend
+ http://vusb.wikidot.com/examples
+
+MCUSR MCU Status Register
+ WDRF Watchdog Reset Flag
+ BORF
+ EXTRF
+ PORF Power-on Reset Flag
+
+SMCR Sleep Mode Control Register
+ SE Sleep Enable
+ SM2:0
+ #define set_sleep_mode(mode) \
+ #define SLEEP_MODE_IDLE (0)
+ #define SLEEP_MODE_ADC _BV(SM0)
+ #define SLEEP_MODE_PWR_DOWN _BV(SM1)
+ #define SLEEP_MODE_PWR_SAVE (_BV(SM0) | _BV(SM1))
+ #define SLEEP_MODE_STANDBY (_BV(SM1) | _BV(SM2))
+ #define SLEEP_MODE_EXT_STANDBY (_BV(SM0) | _BV(SM1) | _BV(SM2))
+
+
+ACSR Analog Comparator Control and Status Register
+ To disable Analog Comparator
+ ACSR = 0x80;
+ or
+ ACSR &= ~_BV(ACIE);
+ ACSR |= _BV(ACD);
+
+ ACD: Analog Comparator Disable
+ When this bit is written logic one, the power to the Analog Comparator is
+ switched off. This bit can be set at any time to turn off the Analog
+ Comparator. This will reduce power consumption in Active and Idle mode.
+ When changing the ACD bit, the Analog Comparator Interrupt must be disabled
+ by clearing the ACIE bit in ACSR. Otherwise an interrupt can occur when
+ the bit is changed.
+
+DIDR1 Digital Input Disable Register 1
+ AIN1D
+ AIN0D
+ When this bit is written logic one, the digital input buffer on the AIN1/0 pin is disabled. The corresponding PIN Register bit will always read as zero when this bit is set. When an analog signal is applied to the AIN1/0 pin and the digital input from this pin is not needed, this bit should be written logic one to reduce power consumption in the digital input buffer.
+
+
+PRR Power Reduction Register
+ PRTWI
+ PRTIM2
+ PRTIM0
+ PRTIM1
+ PRSPI
+ PRUSART0
+ PRADC
--- /dev/null
+Setting up your ARM based PCB is a little more involved than an Atmel MCU, but is easy enough. Start by using `util/new_project.sh <keyboard>` to create a new project:
+
+```
+$ util/new_project.sh simontester
+######################################################
+# /keyboards/simontester project created. To start
+# working on things, cd into keyboards/simontester
+######################################################
+```
+
+
+
+# END OF NEW ARM DOC, OLD ATMEL DOC FOLLOWS
+
+## `/keyboards/<keyboard>/config.h`
+
+The `USB Device descriptor parameter` block contains parameters are used to uniquely identify your keyboard, but they don't really matter to the machine.
+
+Your `MATRIX_ROWS` and `MATRIX_COLS` are the numbers of rows and cols in your keyboard matrix - this may be different than the number of actual rows and columns on your keyboard. There are some tricks you can pull to increase the number of keys in a given matrix, but most keyboards are pretty straight-forward.
+
+The `MATRIX_ROW_PINS` and `MATRIX_COL_PINS` are the pins your MCU uses on each row/column. Your schematic (if you have one) will have this information on it, and the values will vary depending on your setup. This is one of the most important things to double-check in getting your keyboard setup correctly.
+
+For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the diodes in the `COL2ROW` position, but it's possible that they are in the other - people coming from EasyAVR often use `ROW2COL`. Nothing will function if this is incorrect.
+
+`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to. Currently only B5, B6, and B7 are supported.
+
+`BACKLIGHT_BREATHING` is a fancier backlight feature that adds breathing/pulsing/fading effects to the backlight. It uses the same timer as the normal backlight. These breathing effects must be called by code in your keymap.
+
+`BACKLIGHT_LEVELS` is how many levels exist for your backlight - max is 15, and they are computed automatically from this number.
+
+## `/keyboards/<keyboard>/Makefile`
+
+The values at the top likely won't need to be changed, since most boards use the `atmega32u4` chip. The `BOOTLOADER_SIZE` will need to be adjusted based on your MCU type. It's defaulted to the Teensy, since that's the most common controller. Below is quoted from the `Makefile`.
+
+```
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=512
+```
+
+At the bottom of the file, you'll find lots of features to turn on and off - all of these options should be set with `?=` to allow for the keymap overrides. `?=` only assigns if the variable was previously undefined. For the full documenation of these features, see the [Makefile options](#makefile-options).
+
+## `/keyboards/<keyboard>/readme.md`
+
+This is where you'll describe your keyboard - please write as much as you can about it! Talking about default functionality/features is useful here. Feel free to link to external pages/sites if necessary. Images can be included here as well. This file will be rendered into a webpage at qmk.fm/keyboards/<keyboard>/.
+
+## `/keyboards/<keyboard>/<keyboard>.c`
+
+This is where all of the custom logic for your keyboard goes - you may not need to put anything in this file, since a lot of things are configured automatically. All of the `*_kb()` functions are defined here. If you modify them, remember to keep the calls to `*_user()`, or things in the keymaps might not work. You can read more about the functions [here](#custom-quantum-functions-for-keyboards-and-keymaps)
+
+## `/keyboards/<keyboard>/<keyboard>.h`
+
+Here is where you can (optionally) define your `KEYMAP` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accomodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design:
+
+```
+#define KEYMAP( \
+ k00, k01, k02, \
+ k10, k11 \
+) \
+{ \
+ { k00, k01, k02 }, \
+ { k10, KC_NO, k11 }, \
+}
+```
+
+Each of the `kxx` variables needs to be unique, and usually follows the format `k<row><col>`. You can place `KC_NO` where your dead keys are in your matrix.
--- /dev/null
+If your keyboard is running an Atmega chip (atmega32u4 and others), it's pretty easy to get things setup for compiling your own firmware to flash onto your board. There is a `/util/new_project.sh <keyboard>` script to help get you started - you can simply pass your keyboard's name into the script, and all of the necessary files will be created. The components of each are described below.
+
+## `/keyboards/<keyboard>/config.h`
+
+The `USB Device descriptor parameter` block contains parameters are used to uniquely identify your keyboard, but they don't really matter to the machine.
+
+Your `MATRIX_ROWS` and `MATRIX_COLS` are the numbers of rows and cols in your keyboard matrix - this may be different than the number of actual rows and columns on your keyboard. There are some tricks you can pull to increase the number of keys in a given matrix, but most keyboards are pretty straight-forward.
+
+The `MATRIX_ROW_PINS` and `MATRIX_COL_PINS` are the pins your MCU uses on each row/column. Your schematic (if you have one) will have this information on it, and the values will vary depending on your setup. This is one of the most important things to double-check in getting your keyboard setup correctly.
+
+For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the diodes in the `COL2ROW` position, but it's possible that they are in the other - people coming from EasyAVR often use `ROW2COL`. Nothing will function if this is incorrect.
+
+`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to. Currently only B5, B6, and B7 are supported.
+
+`BACKLIGHT_BREATHING` is a fancier backlight feature that adds breathing/pulsing/fading effects to the backlight. It uses the same timer as the normal backlight. These breathing effects must be called by code in your keymap.
+
+`BACKLIGHT_LEVELS` is how many levels exist for your backlight - max is 15, and they are computed automatically from this number.
+
+## `/keyboards/<keyboard>/Makefile`
+
+The values at the top likely won't need to be changed, since most boards use the `atmega32u4` chip. The `BOOTLOADER_SIZE` will need to be adjusted based on your MCU type. It's defaulted to the Teensy, since that's the most common controller. Below is quoted from the `Makefile`.
+
+```
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=512
+```
+
+At the bottom of the file, you'll find lots of features to turn on and off - all of these options should be set with `?=` to allow for the keymap overrides. `?=` only assigns if the variable was previously undefined. For the full documenation of these features, see the [Makefile options](#makefile-options).
+
+## `/keyboards/<keyboard>/readme.md`
+
+This is where you'll describe your keyboard - please write as much as you can about it! Talking about default functionality/features is useful here. Feel free to link to external pages/sites if necessary. Images can be included here as well. This file will be rendered into a webpage at qmk.fm/keyboards/<keyboard>/.
+
+## `/keyboards/<keyboard>/<keyboard>.c`
+
+This is where all of the custom logic for your keyboard goes - you may not need to put anything in this file, since a lot of things are configured automatically. All of the `*_kb()` functions are defined here. If you modify them, remember to keep the calls to `*_user()`, or things in the keymaps might not work. You can read more about the functions [here](#custom-quantum-functions-for-keyboards-and-keymaps)
+
+## `/keyboards/<keyboard>/<keyboard>.h`
+
+Here is where you can (optionally) define your `KEYMAP` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accomodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design:
+
+```
+#define KEYMAP( \
+ k00, k01, k02, \
+ k10, k11 \
+) \
+{ \
+ { k00, k01, k02 }, \
+ { k10, KC_NO, k11 }, \
+}
+```
+
+Each of the `kxx` variables needs to be unique, and usually follows the format `k<row><col>`. You can place `KC_NO` where your dead keys are in your matrix.
+
--- /dev/null
+= Previously Asked Questions
+:toc:
+:toc-placement: preamble
+
+toc::[]
+
+= Question thread
+http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177-270.html
+
+= Questions
+== Columns beyond 16(uint16_t) cannot be read
+* https://github.com/tmk/tmk_keyboard/wiki/FAQ#cant-read-comlumn-of-matrix-beyond-16
+* http://deskthority.net/workshop-f7/how-to-build-your-very-own-keyboard-firmware-t7177-270.html#p247051
+* http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
--- /dev/null
+# QMK Overview
+
+This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a UNIX shell, but does not assume you are familiar with C or with compiling using make.
+
+# Basic QMK structure
+
+QMK is a fork of @tmk's [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
+
+## Keyboard project structure
+
+Within the `handwired` and `keyboard` folders is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within you'll find the following structure:
+
+* `keymaps/`: Different keymaps that can be built
+* `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `Makefile`.
+* `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
+
+### Keymap structure
+
+In every keymap folder, the following files may be found. Only `keymap.c` is required, if the rest of the files are not found the default options will be chosen.
+
+* `config.h`: the options to configure your keymap
+* `keymap.c`: all of your keymap code, required
+* `Makefile`: the features of QMK that are enabled, required to run `make` in your keymap folder
+* `readme.md`: a description of your keymap, how others might use it, and explanations of features
+* Other files: Some people choose to include an image depicting the layout, and other files that help people to use or understand a particular keymap.
+
+# The `make` command
+
+The `make` command is how you compile the firmware into a .hex file, which can be loaded by a dfu programmer (like dfu-progammer via `make dfu`) or the [Teensy loader](https://www.pjrc.com/teensy/loader.html) (only used with Teensys). It it recommended that you always run make from within the `root` folder.
+
+**NOTE:** To abort a make command press `Ctrl-c`
+
+For more details on the QMK build process see [Make Instructions](/Make-Instructions.md).
+
+### Simple instructions for building and uploading a keyboard
+
+**Most keyboards have more specific instructions in the keyboard specific readme.md file, so please check that first**
+
+1. Enter the `root` folder
+2. Run `make <keyboard>-<subproject>-<keymap>-<programmer>`
+
+In the above commands, replace:
+
+* `<keyboard>` with the name of your keyboard
+* `<keymap>` with the name of your keymap
+* `<subproject>` with the name of the subproject (revision or sub-model of your keyboard). For example, for Ergodox it can be `ez` or `infinity`, and for Planck `rev3` or `rev4`.
+ * If the keyboard doesn't have a subproject, or if you are happy with the default (defined in `rules.mk` file of the `keyboard` folder), you can leave it out. But remember to also remove the dash (`-`) from the command.
+* `<programmer>` The programmer to use. Most keyboards use `dfu`, but some use `teensy`. Infinity keyboards use `dfu-util`. Check the readme file in the keyboard folder to find out which programmer to use.
+ * If you don't add `-<programmer` to the command line, the firmware will be still be compiled into a hex file, but the upload will be skipped.
+
+**NOTE:** Some operating systems will refuse to program unless you run the make command as root for example `sudo make clueboard-default-dfu`
+
+## Make Examples
+
+* Build all Clueboard keymaps: `make clueboard`
+* Build the default Planck keymap: `make planck-rev4-default`
+* Build and flash your ergodox-ez: `make ergodox-ez-default-teensy`
+
+# The `config.h` file
+
+There are 2 `config.h` locations:
+
+* keyboard (`/keyboards/<keyboard>/`)
+* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/`)
+
+The keyboard `config.h` is included only if the keymap one doesn't exist. The format to use for your custom one [is here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_config_h_example.h). If you want to override a setting from the parent `config.h` file, you need to do this:
+
+```c
+#undef MY_SETTING
+#define MY_SETTING 4
+```
+
+For a value of `4` for this imaginary setting. So we `undef` it first, then `define` it.
+
+You can then override any settings, rather than having to copy and paste the whole thing.
\ No newline at end of file
--- /dev/null
+# Get Report Descriptor with lsusb
\ No newline at end of file
--- /dev/null
+
+### Getting started
+* [Introduction](/Home.md)
+* [QMK Overview](/QMK-Overview.md)
+* [Build Environment Setup](/Build-Environment-Setup.md)
+
+### Making a keymap
+* [Keymap overview](/Keymap.md)
+* [Keycodes](/Keycodes.md)
+* [Layer switching](/Key-Functions.md)
+* [Leader Key](/Leader-Key.md)
+* [Macros](/Macros.md)
+* [Space Cadet](/Space-Cadet-Shift.md)
+* [Tap Dance](/Tap-Dance.md)
+* [Mouse keys](/Mouse-keys.md)
+* [FAQ: Creating a Keymap](/FAQ-Keymap.md)
+* [FAQ: Compiling QMK](/FAQ-Build.md)
+
+### For hardware makers and modders
+* [Modding your keyboard](/Modding-your-keyboard.md)
+* [Porting your keyboard to QMK](/Porting-your-keyboard-to-QMK.md)
+* [Adding features to QMK](/Adding-features-to-QMK.md)
+
+### Other topics
+* [General FAQ](/FAQ.md)
+* [Differences from TMK](/Differences-from-TMK.md)
--- /dev/null
+## Space Cadet Shift: The future, built in
+
+Steve Losh [described](http://stevelosh.com/blog/2012/10/a-modern-space-cadet/) the Space Cadet Shift quite well. Essentially, you hit the left Shift on its own, and you get an opening parenthesis; hit the right Shift on its own, and you get the closing one. When hit with other keys, the Shift key keeps working as it always does. Yes, it's as cool as it sounds.
+
+To use it, use `KC_LSPO` (Left Shift, Parens Open) for your left Shift on your keymap, and `KC_RSPC` (Right Shift, Parens Close) for your right Shift.
+
+It's defaulted to work on US keyboards, but if your layout uses different keys for parenthesis, you can define those in your `config.h` like this:
+
+ #define LSPO_KEY KC_9
+ #define RSPC_KEY KC_0
+
+You can also choose between different rollover behaviors of the shift keys by defining:
+
+ #define DISABLE_SPACE_CADET_ROLLOVER
+
+in your `config.h`. Disabling rollover allows you to use the opposite shift key to cancel the space cadet state in the event of an erroneous press instead of emitting a pair of parentheses when the keys are released.
+
+The only other thing you're going to want to do is create a `Makefile` in your keymap directory and set the following:
+
+```
+COMMAND_ENABLE = no # Commands for debug and configuration
+```
+
+This is just to keep the keyboard from going into command mode when you hold both Shift keys at the same time.
--- /dev/null
+## TMK based projects
+Add your project here!
+See https://github.com/tmk/tmk_keyboard/issues/173
+
+### keyboards
+**S60-X**: [DIY 60% keyboard](https://www.massdrop.com/buy/sentraq-60-diy-keyboard-kit?mode=guest_open) designed by [VinnyCordeiro](https://github.com/VinnyCordeiro) for Sentraq:
+- https://github.com/VinnyCordeiro/tmk_keyboard
+
+**Octagon V1**: Korean custom keyboard designed by Duck.
+- https://github.com/xauser/tmk_keyboard/tree/xauser
+
+**Compact L3**: Custom keyboard designed by LifeZone and LeeKu.
+- https://github.com/xauser/tmk_keyboard/tree/xauser
+
+**KMAC, 1,2 and Happy**: Custom keyboard designed by kbdmania.
+- https://github.com/ageaenes/tmk_keyboard
+
+**P60**: [DIY wired 60% keyboard](https://imgur.com/a/zwsDN) by [p3lim](https://github.com/p3lim).
+- https://github.com/p3lim/keyboard_firmware
+
+**Nerd, Kitten Paw, Lightsaber, Phantom, Lightpad, Ergodox** on [xauser](https://github.com/xauser)'s repository
+- https://github.com/xauser/tmk_keyboard/tree/xauser
+
+**ErgoDox** on [cub-unanic](https://github.com/cub-uanic)'s repository
+- https://github.com/cub-uanic/tmk_keyboard/tree/master/keyboard/ergodox
+
+**Atreus** by [technomancy](https://atreus.technomancy.us)
+- https://github.com/technomancy/tmk_keyboard/tree/atreus/keyboard/atreus
+
+**[mcdox](https://github.com/DavidMcEwan/mcdox)**
+- https://github.com/DavidMcEwan/tmk_keyboard/tree/master/keyboard/mcdox
+
+
+### converters
\ No newline at end of file
--- /dev/null
+## TMK own projects by hasu
+Located in [tmk_keyboard](https://github.com/tmk/tmk_keyboard/tree/master/) repository.
+
+### converter
+* [ps2_usb] - [PS/2 keyboard to USB][GH_ps2]
+* [adb_usb] - [ADB keyboard to USB][GH_adb]
+* [m0110_usb] - [Macintosh 128K/512K/Plus keyboard to USB][GH_m0110]
+* [terminal_usb] - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
+* [news_usb] - [Sony NEWS keyboard to USB][GH_news]
+* [x68k_usb] - [Sharp X68000 keyboard to USB][GH_x68k]
+* [sun_usb] - [Sun] to USB(type4, 5 and 3?)
+* [pc98_usb] - [PC98] to USB
+* [usb_usb] - USB to USB(experimental)
+* [ascii_usb] - ASCII(Serial console terminal) to USB
+* [ibm4704_usb] - [IBM 4704 keyboard Converter][GH_ibm4704]
+
+### keyboard
+* [hhkb] - [Happy Hacking Keyboard pro][GH_hhkb]
+* [gh60] - [GH60][GH60_diy] DIY 60% keyboard [prototype][GH60_proto]
+* [hbkb] - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod)
+* [hid_liber] - [HID liberation][HID_liber] controller (by alaricljs)
+* [phantom] - [Phantom] keyboard (by Tranquilite)
+* [IIgs_Standard] - Apple [IIGS] keyboard mod(by JeffreySung)
+* [macway] - [Compact keyboard mod][GH_macway] [retired]
+* [KMAC] - Korean custom keyboard
+* [Lightsaber] - Korean custom keyboard
+
+[ps2_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/ps2_usb/
+[adb_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/adb_usb/
+[m0110_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/m0110_usb
+[terminal_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/terminal_usb/
+[news_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/news_usb/
+[x68k_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/x68k_usb/
+[sun_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/sun_usb/
+[pc98_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/pc98_usb/
+[usb_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/usb_usb/
+[ascii_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/ascii_usb/
+[ibm4704_usb]: https://github.com/tmk/tmk_keyboard/tree/master/converter/ibm4704_usb
+[hhkb]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hhkb/
+[gh60]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/gh60/
+[hbkb]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hbkb/
+[hid_liber]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/hid_liber/
+[phantom]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/phantom/
+[IIgs_Standard]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/IIgs/
+[macway]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/macway/
+[KMAC]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/kmac/
+[Lightsaber]: https://github.com/tmk/tmk_keyboard/tree/master/keyboard/lightsaber/
+
+[GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
+[GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047
+[GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618
+[GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290
+[GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851
+[GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965
+[GH_news]: http://geekhack.org/showwiki.php?title=Island:25759
+[GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272
+[GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060
+[GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483
+[GH_ibm4704]: http://geekhack.org/index.php?topic=54706.0
+[HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
+[Phantom]: http://geekhack.org/index.php?topic=26742
+[GH60_diy]: http://geekhack.org/index.php?topic=34959
+[GH60_proto]: http://geekhack.org/index.php?topic=37570.0
+[PC98]: http://en.wikipedia.org/wiki/NEC_PC-9801
+[Sun]: http://en.wikipedia.org/wiki/Sun-3
+[IIGS]: http://en.wikipedia.org/wiki/Apple_IIGS
+
+
+See other [[TMK Based Projects]]
\ No newline at end of file
--- /dev/null
+# TMK Documenation
+
+Features
+--------
+These features can be used in your keyboard.
+
+* Multi-layer Keymap - Multiple keyboard layouts with layer switching
+* Mouse key - Mouse control with keyboard
+* System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up
+* Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
+* USB NKRO - 120 keys(+ 8 modifiers) simultaneously
+* PS/2 mouse support - PS/2 mouse(TrackPoint) as composite device
+* Keyboard protocols - PS/2, ADB, M0110, Sun and other old keyboard protocols
+* User Function - Customizable function of key with writing code
+* Macro - Very primitive at this time
+* Keyboard Tricks - Oneshot modifier and modifier with tapping feature
+* Debug Console - Messages for debug and interaction with firmware
+* Virtual DIP Switch - Configurations stored EEPROM(Boot Magic)
+* Locking CapsLock - Mechanical switch support for CapsLock
+* Breathing Sleep LED - Sleep indicator with charm during USB suspend
+* Backlight - Control backlight levels
+
+
+
+Projects
+--------
+You can find some keyboard specific projects under `converter` and `keyboard` directory.
+
+## Main projects
+
+### OLKB products
+* [planck](keyboards/planck/) - [Planck] Ortholinear 40% keyboard
+* [preonic](keyboards/preonic/) - [Preonic] Ortholinear 50% keyboard
+* [atomic](keyboards/atomic/) - [Atomic] Ortholinear 60% keyboard
+
+### Ergodox EZ
+* [ergodox_ez](keyboards/ergodox/ez) - [Ergodox_EZ] Assembled split keyboard
+
+## Other projects
+
+### converter
+* [ps2_usb](converter/ps2_usb/) - [PS/2 keyboard to USB][GH_ps2]
+* [adb_usb](converter/adb_usb/) - [ADB keyboard to USB][GH_adb]
+* [m0110_usb](converter/m0110_usb) - [Macintosh 128K/512K/Plus keyboard to USB][GH_m0110]
+* [terminal_usb](converter/terminal_usb/) - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
+* [news_usb](converter/news_usb/) - [Sony NEWS keyboard to USB][GH_news]
+* [x68k_usb](converter/x68k_usb/) - [Sharp X68000 keyboard to USB][GH_x68k]
+* [sun_usb](converter/sun_usb/) - [Sun] to USB(type4, 5 and 3?)
+* [pc98_usb](converter/pc98_usb/) - [PC98] to USB
+* [usb_usb](converter/usb_usb/) - USB to USB(experimental)
+* [ascii_usb](converter/ascii_usb/) - ASCII(Serial console terminal) to USB
+* [ibm4704_usb](converter/ibm4704_usb) - [IBM 4704 keyboard Converter][GH_ibm4704]
+
+### keyboard
+* [hhkb](keyboards/hhkb/) - [Happy Hacking Keyboard pro][GH_hhkb] hasu's main board
+* [gh60](keyboards/gh60/) - [GH60] DIY 60% keyboard [prototype][GH60_proto] hasu's second board
+* [hbkb](keyboards/hbkb/) - [Happy Buckling spring keyboard][GH_hbkb](IBM Model M 60% mod)
+* [hid_liber](keyboards/hid_liber/) - [HID liberation][HID_liber] controller (by alaricljs)
+* [phantom](keyboards/phantom/) - [Phantom] keyboard (by Tranquilite)
+* [IIgs_Standard](keyboards/IIgs/) - Apple [IIGS] keyboard mod(by JeffreySung)
+* [macway](keyboards/macway/) - [Compact keyboard mod][GH_macway] [retired]
+* [KMAC](keyboards/kmac/) - Korean custom keyboard
+* [Lightsaber](keyboards/lightsaber/) - Korean custom keyboard
+* [Infinity](keyboards/infinity/) - Massdrop [Infinity keyboard][Infinity]
+* [NerD](keyboards/nerd/) - Korean custom keyboard
+* [KittenPaw](keyboards/kitten_paw) - Custom Majestouch controller
+* [Lightpad](keyboards/lightpad) - Korean custom keypad
+* [ghost_squid](keyboards/ghost_squid/) - [The Ghost Squid][ghost_squid] controller for [Cooler Master QuickFire XT][cmxt]
+
+### Extenal projects using tmk_keyboard
+* [ErgoDox_cub-uanic][cub-uanic] - Split Ergonomic Keyboard [ErgoDox][ergodox_org]
+* [mcdox][mcdox_tmk] - [mcdox][mcdox]
+
+
+[GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
+[GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047
+[GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618
+[GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290
+[GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851
+[GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965
+[GH_news]: http://geekhack.org/showwiki.php?title=Island:25759
+[GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272
+[GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060
+[GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483
+[GH_ibm4704]: http://geekhack.org/index.php?topic=54706.0
+[HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
+[Phantom]: http://geekhack.org/index.php?topic=26742
+[GH60]: http://geekhack.org/index.php?topic=34959
+[GH60_proto]: http://geekhack.org/index.php?topic=37570.0
+[PC98]: http://en.wikipedia.org/wiki/NEC_PC-9801
+[Sun]: http://en.wikipedia.org/wiki/Sun-3
+[IIGS]: http://en.wikipedia.org/wiki/Apple_IIGS
+[Infinity]: https://www.massdrop.com/buy/infinity-keyboard-kit
+[ghost_squid]: http://deskthority.net/wiki/Costar_replacement_controllers#The_Ghost_Squid
+[cmxt]: http://gaming.coolermaster.com/en/products/keyboard/quickfirext/
+[ergodox_org]: http://ergodox.org/
+[cub-uanic]: https://github.com/cub-uanic/tmk_keyboard/tree/master/keyboard/ergodox
+[mcdox]: https://github.com/DavidMcEwan/mcdox
+[mcdox_tmk]: https://github.com/DavidMcEwan/tmk_keyboard/tree/master/keyboard/mcdox
+[Planck]: http://olkb.co/planck
+[Preonic]: http://olkb.co/preonic
+[Atomic]: http://olkb.co/atomic
+[Ergodox_EZ]: https://www.indiegogo.com/projects/ergodox-ez-an-incredible-mechanical-keyboard
+
+
+License
+-------
+**GPLv2** or later. Some protocol files are under **Modified BSD License**.
+
+Third party libraries like LUFA, PJRC and V-USB have their own license respectively.
+
+
+
+Build Firmware and Program Controller
+-------------------------------------
+See [build environment setup](/readme.md#build-environment-setup), or the readme in the particular keyboards/* folder.
+
+
+
+Change your keymap
+------------------
+See [doc/keymap.md](tmk_core/doc/keymap.md).
+
+
+
+Magic Commands
+--------------
+To see help press `Magic` + `H`.
+
+`Magic` key combination is `LShift` + `RShift` in many project, but `Power` key on ADB converter.
+`Magic` keybind can be vary on each project, check `config.h` in project directory.
+
+Following commands can be also executed with `Magic` + key. In console mode `Magic` keybind is not needed.
+
+ ----- Command Help -----
+ c: enter console mode
+ d: toggle debug enable
+ x: toggle matrix debug
+ k: toggle keyboard debug
+ m: toggle mouse debug
+ v: print device version & info
+ t: print timer count
+ s: print status
+ e: print eeprom config
+ n: toggle NKRO
+ 0/F10: switch to Layer0
+ 1/F1: switch to Layer1
+ 2/F2: switch to Layer2
+ 3/F3: switch to Layer3
+ 4/F4: switch to Layer4
+ PScr: power down/remote wake-up
+ Caps: Lock Keyboard(Child Proof)
+ Paus: jump to bootloader
+
+
+
+Boot Magic Configuration - Virtual DIP Switch
+---------------------------------------------
+Boot Magic are executed during boot up time. Press Magic key below then plug in keyboard cable.
+Note that you must use keys of **Layer 0** as Magic keys. These settings are stored in EEPROM so that retain your configure over power cycles.
+
+To avoid configuring accidentally additive salt key `KC_SPACE` also needs to be pressed along with the following configuration keys. The salt key is configurable in `config.h`. See [tmk_core/common/bootmagic.h](tmk_core/common/bootmagic.h).
+
+#### General
+- Skip reading EEPROM to start with default configuration(`ESC`)
+- Clear configuration stored in EEPROM to reset configuration(`Backspace`)
+
+#### Bootloader
+- Kick up Bootloader(`B`)
+
+#### Debug
+- Debug enable(`D`)
+- Debug matrix enable(`D`+`X`)
+- Debug keyboard enable(`D`+`K`)
+- Debug mouse enable(`D`+`M`)
+
+#### Keymap
+- Swap Control and CapsLock(`Left Control`)
+- Change CapsLock to Control(`Caps Lock`)
+- Swap LeftAlt and Gui(`Left Alt`)
+- Swap RightAlt and Gui(`Right Alt`)
+- Disable Gui(`Left Gui`)
+- Swap Grave and Escape(`Grave`)
+- Swap BackSlash and BackSpace(`Back Slash`)
+- Enable NKRO on boot(`N`)
+
+#### Default Layer
+- Set Default Layer to 0(`0`)
+- Set Default Layer to 1(`1`)
+- Set Default Layer to 2(`2`)
+- Set Default Layer to 3(`3`)
+- Set Default Layer to 4(`4`)
+- Set Default Layer to 5(`5`)
+- Set Default Layer to 6(`6`)
+- Set Default Layer to 7(`7`)
+
+
+
+Mechanical Locking support
+--------------------------
+This feature makes it possible for you to use mechanical locking switch for `CapsLock`, `NumLock`
+or `ScrollLock`. To enable this feature define these macros in `config.h` and use `KC_LCAP`, `KC_LN
+UM` or `KC_LSCR` in keymap for locking key instead of normal `KC_CAPS`, `KC_NLCK` or `KC_SLCK`. Res
+ync option tries to keep switch state consistent with keyboard LED state.
+
+ #define LOCKING_SUPPORT_ENABLE
+ #define LOCKING_RESYNC_ENABLE
+
+
+
+Start Your Own Project
+-----------------------
+**TBD**
+
+
+
+Debugging
+--------
+Use PJRC's `hid_listen` to see debug messages. You can use the tool for debug even if firmware use LUFA stack.
+
+You can use xprintf() to display debug info on `hid_listen`, see `tmk_core/common/xprintf.h`.
+
+
+
+Files and Directories
+-------------------
+### Top
+* tmk_core/ - core library
+* keyboards/ - keyboard projects
+* converter/ - protocol converter projects
+* doc/ - documents
+
+
+
+Coding Style
+-------------
+- Doesn't use Tab to indent, use 4-spaces instead.
+
+
+
+Other Keyboard Firmware Projects
+------------------
+You can learn a lot about keyboard firmware from these. See [doc/other_projects.md](tmk_core/doc/other_projects.md).
--- /dev/null
+# Tap Dance: A single key can do 3, 5, or 100 different things
+
+Hit the semicolon key once, send a semicolon. Hit it twice, rapidly -- send a colon. Hit it three times, and your keyboard's LEDs do a wild dance. That's just one example of what Tap Dance can do. It's one of the nicest community-contributed features in the firmware, conceived and created by [algernon](https://github.com/algernon) in [#451](https://github.com/qmk/qmk_firmware/pull/451). Here's how algernon describes the feature:
+
+With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter.
+
+To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap.
+
+With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly.
+
+The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time.
+
+But lets start with how to use it, first!
+
+First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array.
+
+This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are three possible options:
+
+* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held.
+* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
+* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function on when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
+
+The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
+
+And that's the bulk of it!
+
+And now, on to the explanation of how it works!
+
+The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer.
+
+This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness.
+
+Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys.
+
+For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros.
+
+### Examples
+
+Here's a simple example for a single definition:
+
+1. In your `makefile`, add `TAP_DANCE_ENABLE = yes`
+2. In your `config.h` (which you can copy from `qmk_firmware/keyboards/planck/config.h` to your keymap directory), add `#define TAPPING_TERM 200`
+3. In your `keymap.c` file, define the variables and definitions, then add to your keymap:
+
+```c
+//Tap Dance Declarations
+enum {
+ TD_ESC_CAPS = 0
+};
+
+//Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ //Tap once for Esc, twice for Caps Lock
+ [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
+// Other declarations would go here, separated by commas, if you have them
+};
+
+//In Layer declaration, add tap dance item in place of a key code
+TD(TD_ESC_CAPS)
+```
+
+Here's a more complex example involving custom actions:
+
+```c
+enum {
+ CT_SE = 0,
+ CT_CLN,
+ CT_EGG,
+ CT_FLSH,
+};
+
+/* Have the above three on the keymap, TD(CT_SE), etc... */
+
+void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ register_code (KC_RSFT);
+ register_code (KC_SCLN);
+ } else {
+ register_code (KC_SCLN);
+ }
+}
+
+void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count == 1) {
+ unregister_code (KC_RSFT);
+ unregister_code (KC_SCLN);
+ } else {
+ unregister_code (KC_SCLN);
+ }
+}
+
+void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count >= 100) {
+ SEND_STRING ("Safety dance!");
+ reset_tap_dance (state);
+ }
+}
+
+// on each tap, light up one led, from right to left
+// on the forth tap, turn them off from right to left
+void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
+ switch (state->count) {
+ case 1:
+ ergodox_right_led_3_on();
+ break;
+ case 2:
+ ergodox_right_led_2_on();
+ break;
+ case 3:
+ ergodox_right_led_1_on();
+ break;
+ case 4:
+ ergodox_right_led_3_off();
+ _delay_ms(50);
+ ergodox_right_led_2_off();
+ _delay_ms(50);
+ ergodox_right_led_1_off();
+ }
+}
+
+// on the fourth tap, set the keyboard on flash state
+void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count >= 4) {
+ reset_keyboard();
+ reset_tap_dance(state);
+ }
+}
+
+// if the flash state didnt happen, then turn off leds, left to right
+void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
+ ergodox_right_led_1_off();
+ _delay_ms(50);
+ ergodox_right_led_2_off();
+ _delay_ms(50);
+ ergodox_right_led_3_off();
+}
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT)
+ ,[CT_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
+ ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg)
+ ,[CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset)
+};
+```
--- /dev/null
+
+
+
+.Makefile
+[source,Makefile]
+----
+# Build Options
+# comment out to disable the options.
+#
+BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = yes # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
+NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
+----
\ No newline at end of file
--- /dev/null
+# Getting Report Descriptor
+```
+ $ cd /sys/bus/usb/drivers/usbhid
+ $ ls
+ 1-1.3.4:1.0 1-1.3.4:1.2 bind new_id uevent
+ 1-1.3.4:1.1 1-1.3.4:1.3 module remove_id unbind
+ $ echo -n 1-1.4\:1.0 | sudo tee unbind
+ $ sudo lsusb -vvv -d 046d:c01d
+ $ echo -n 1-1.4\:1.0 | sudo tee bind
+```
+
--- /dev/null
+USB NKRO MEMO
+=============
+2010/12/09
+
+
+References
+----------
+USB - boot mode, NKRO, compatibility, etc...
+ http://geekhack.org/showthread.php?t=13162
+NKey Rollover - Overview, Testing Methodology, and Results
+ http://geekhack.org/showwiki.php?title=NKey+Rollover+-+Overview+Testing+Methodology+and+Results
+dfj's NKRO(2010/06)
+ http://geekhack.org/showpost.php?p=191195&postcount=251
+ http://geekhack.org/showthread.php?p=204389#post204389
+
+
+Terminology
+---------
+NKRO
+ghost
+matrix
+mechanical with diodes
+membrane
+
+
+OS Support Status
+-----------------
+USB NKRO is possible *without* a custom driver.
+At least following OS's supports.
+ Windows7 64bit
+ WindowsXP
+ Windows2000 SP4
+ Ubuntu10.4(Linux 2.6)
+ MacOSX(To be tested)
+
+
+Custom Driver for USB NKRO
+--------------------------
+NOT NEEDED
+at least when using following report formats on Windows, Linux or MacOSX.
+
+
+USB NKRO methods
+----------------
+1. Virtual keyboards
+ Keyboard can increase its KRO by using virtual keyboards with Standard or Extended report.
+ If the keyboard has 2 virtual keyboard with Standard report(6KRO), it gets 12KRO.
+ Using this method means the keyboard is a composite device.
+
+2. Extended report
+ It needs large report size for this method to achieve NKRO.
+ If a keyboard has 101keys, it needs 103byte report. It seems to be inefficient.
+
+3. Bitmap report
+ If the keyboard has less than 128keys, 16byte report will be enough for NKRO.
+ The 16byte report seems to be reasonable cost to get NKRO.
+
+
+Report Format
+-------------
+Other report formats than followings are possible, though these format are typical one.
+
+1. Standard 8bytes
+ modifiers(bitmap) 1byte
+ reserved 1byte(not used)
+ keys(array) 1byte*6
+Standard report can send 6keys plus 8modifiers simultaneously.
+Standard report is used by most keyboards in the marketplace.
+Standard report is identical to boot protocol report.
+Standard report is hard to suffer from compatibility problems.
+
+2. Extended standard 16,32,64bytes
+ modifiers(bitmap) 1byte
+ reserved 1byte(not used)
+ keys(array) 1byte*(14,32,62)
+Extended report can send N-keys by using N+2bytes.
+Extended report is expected to be compatible with boot protocol.
+
+3. Bitmap 16,32,64bytes
+ keys(bitmap) (16,32)bytes
+Bitmap report can send at most 128keys by 16bytes and 256keys by 32bytes.
+Bitmap report can achieve USB NKRO efficiently in terms of report size.
+Bitmap report needs a deliberation for boot protocol implementation.
+Bitmap report descriptor sample:
+ 0x05, 0x01, // Usage Page (Generic Desktop),
+ 0x09, 0x06, // Usage (Keyboard),
+ 0xA1, 0x01, // Collection (Application),
+ // bitmap of modifiers
+ 0x75, 0x01, // Report Size (1),
+ 0x95, 0x08, // Report Count (8),
+ 0x05, 0x07, // Usage Page (Key Codes),
+ 0x19, 0xE0, // Usage Minimum (224),
+ 0x29, 0xE7, // Usage Maximum (231),
+ 0x15, 0x00, // Logical Minimum (0),
+ 0x25, 0x01, // Logical Maximum (1),
+ 0x81, 0x02, // Input (Data, Variable, Absolute), ;Modifier byte
+ // LED output report
+ 0x95, 0x05, // Report Count (5),
+ 0x75, 0x01, // Report Size (1),
+ 0x05, 0x08, // Usage Page (LEDs),
+ 0x19, 0x01, // Usage Minimum (1),
+ 0x29, 0x05, // Usage Maximum (5),
+ 0x91, 0x02, // Output (Data, Variable, Absolute),
+ 0x95, 0x01, // Report Count (1),
+ 0x75, 0x03, // Report Size (3),
+ 0x91, 0x03, // Output (Constant),
+ // bitmap of keys
+ 0x95, (REPORT_BYTES-1)*8, // Report Count (),
+ 0x75, 0x01, // Report Size (1),
+ 0x15, 0x00, // Logical Minimum (0),
+ 0x25, 0x01, // Logical Maximum(1),
+ 0x05, 0x07, // Usage Page (Key Codes),
+ 0x19, 0x00, // Usage Minimum (0),
+ 0x29, (REPORT_BYTES-1)*8-1, // Usage Maximum (),
+ 0x81, 0x02, // Input (Data, Variable, Absolute),
+ 0xc0 // End Collection
+where REPORT_BYTES is a report size in bytes.
+
+
+Considerations
+--------------
+Compatibility
+ boot protocol
+ minor/old system
+ Some BIOS doesn't send SET_PROTOCOL request, a keyboard can't switch to boot protocol mode.
+ This may cause a problem on a keyboard which uses other report than Standard.
+Reactivity
+ USB polling time
+ OS/Driver processing time
+
+
+Windows Problem
+---------------
+1. Windows accepts only 6keys in case of Standard report.
+ It should be able to send 6keys plus 8modifiers.
+2. Windows accepts only 10keys in case of 16bytes Extended report.
+ It should be able to send 14keys plus 8modifiers.
+3. Windows accepts only 18keys in case of 32bytes Extended report.
+ It should be able to send 30keys plus 8modifiers.
+If keys are pressed in excess of the number, wrong keys are registered on Windows.
+
+This problem will be reportedly fixed soon.(2010/12/05)
+ http://forums.anandtech.com/showpost.php?p=30873364&postcount=17
+
+
+Tools for testing NKRO
+----------------------
+Browser App:
+http://www.microsoft.com/appliedsciences/content/projects/KeyboardGhostingDemo.aspx
+http://random.xem.us/rollover.html
+
+Windows:
+AquaKeyTest.exe http://geekhack.org/showthread.php?t=6643
+
+Linux:
+xkeycaps
+xev
+showkeys
+
+EOF
--- /dev/null
+## Unicode support
+
+There are three Unicode keymap definition method available in QMK:
+
+### UNICODE_ENABLE
+
+Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in
+keymap file, where *n* is a 4 digit hexadecimal.
+
+### UNICODEMAP_ENABLE
+
+Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping
+table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file.
+The keycode function is `X(n)` where *n* is the array index of the mapping
+table.
+
+### UCIS_ENABLE
+
+TBD
+
+Unicode input in QMK works by inputing a sequence of characters to the OS,
+sort of like macro. Unfortunately, each OS has different ideas on how Unicode is inputted.
+
+This is the current list of Unicode input method in QMK:
+
+* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
+* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
+* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
+* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
+
+## Additional language support
+
+In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
+
+## International Characters on Windows
+
+[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others.
+
+The method does not require Unicode support in the keyboard itself but depends instead of AutoHotkey running in the background.
+
+First you need to select a modifier combination that is not in use by any of your programs.
+CtrlAltWin is not used very widely and should therefore be perfect for this.
+There is a macro defined for a mod-tab combo `LCAG_T`.
+Add this mod-tab combo to a key on your keyboard, e.g.: `LCAG_T(KC_TAB)`.
+This makes the key behave like a tab key if pressed and released immediately but changes it to the modifier if used with another key.
+
+In the default script of AutoHotkey you can define custom hotkeys.
+
+ <^<!<#a::Send, ä
+ <^<!<#<+a::Send, Ä
+
+The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a.
+AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
+
--- /dev/null
+# Unit Testing
+
+If you are new to unit testing, then you can find many good resources on internet. However most of it is scattered around in small pieces here and there, and there's also many different opinions, so I won't give any recommendations.
+
+Instead I recommend these two books, explaining two different styles of Unit Testing in detail.
+
+* "Test Driven Development: By Example: Kent Beck"
+* "Growing Object-Oriented Software, Guided By Tests: Steve Freeman, Nat Pryce"
+
+If you prefer videos there are Uncle Bob's [Clean Coders Videos](https://cleancoders.com/), which unfortunately cost quite a bit, especially if you want to watch many of them. But James Shore has a free [Let's Play](http://www.jamesshore.com/Blog/Lets-Play) video series.
+
+## Google Test and Google Mock
+It's possible to Unit Test your code using [Google Test](https://github.com/google/googletest). The Google Test framework also includes another component for writing testing mocks and stubs, called "Google Mock". For information how to write the actual tests, please refer to the documentation on that site.
+
+## Use of C++
+
+Note that Google Test and therefore any test has to be written in C++, even if the rest of the QMK codebases is written in C. This should hopefully not be a problem even if you don't know any C++, since there's quite clear documentation and examples of the required C++ features, and you can write the rest of the test code almost as you would write normal C. Note that some compiler errors which you might get can look quite scary, but just read carefully what it says, and you should be ok.
+
+One thing to remember, is that you have to append `extern "C"` around all of your C file includes.
+
+## Adding tests for new or existing features
+
+If you want to unit test some feature, then take a look at the existing serial_link tests, in the `quantum/serial_link/tests folder`, and follow the steps below to create a similar structure.
+
+1. If it doesn't already exist, add a test subfolder to the folder containing the feature.
+2. Create a `testlist.mk` and a `rules.mk` file in that folder.
+3. Include those files from the root folder `testlist.mk`and `build_test.mk` respectively.
+4. Add a new name for your testgroup to the `testlist.mk` file. Each group defined there will be a separate executable. And that's how you can support mocking out different parts. Note that it's worth adding some common prefix, just like it's done for the serial_link tests. The reason for that is that the make command allows substring filtering, so this way you can easily run a subset of the tests.
+5. Define the source files and required options in the `rules.mk` file.
+ * `_SRC` for source files
+ * `_DEFS` for additional defines
+ * `_INC` for additional include folders
+6. Write the tests in a new cpp file inside the test folder you created. That file has to be one of the files included from the `rules.mk` file.
+
+Note how there's several different tests, each mocking out a separate part. Also note that each of them only compiles the very minimum that's needed for the tests. It's recommend that you try to do the same. For a relevant video check out [Matt Hargett "Advanced Unit Testing in C & C++](https://www.youtube.com/watch?v=Wmy6g-aVgZI)
+
+## Running the tests
+
+To run all the tests in the codebase, type `make test`. You can also run test matching a substring by typing `make test-matchingsubstring` Note that the tests are always compiled with the native compiler of your platform, so they are also run like any other program on your computer.
+
+## Debugging the tests
+
+If there are problems with the tests, you can find the executable in the `./build/test` folder. You should be able to run those with GDB or a similar debugger.
+
+## Full Integration tests
+
+It's not yet possible to do a full integration test, where you would compile the whole firmware and define a keymap that you are going to test. However there are plans for doing that, because writing tests that way would probably be easier, at least for people that are not used to unit testing.
+
+In that model you would emulate the input, and expect a certain output from the emulated keyboard.
+
+# Tracing variables
+
+Sometimes you might wonder why a variable gets changed and where, and this can be quite tricky to track down without having a debugger. It's of course possible to manually add print statements to track it, but you can also enable the variable trace feature. This works for both for variables that are changed by the code, and when the variable is changed by some memory corruption.
+
+To take the feature into use add `VARIABLE_TRACE=x` to the end of you make command. `x` represents the number of variables you want to trace, which is usually 1.
+
+Then at a suitable place in the code, call `ADD_TRACED_VARIABLE`, to begin the tracing. For example to trace all the layer changes, you can do this
+```c
+void matrix_init_user(void) {
+ ADD_TRACED_VARIABLE("layer", &layer_state, sizeof(layer_state));
+}
+```
+
+This will add a traced variable named "layer" (the name is just for your information), which tracks the memory location of `layer_state`. It tracks 4 bytes (the size of `layer_state`), so any modification to the variable will be reported. By default you can not specify a size bigger than 4, but you can change it by adding `MAX_VARIABLE_TRACE_SIZE=x` to the end of the make command line.
+
+In order to actually detect changes to the variables you should call `VERIFY_TRACED_VARIABLES` around the code that you think that modifies the variable. If a variable is modified it will tell you between which two `VERIFY_TRACED_VARIABLES` calls the modification happened. You can then add more calls to track it down further. I don't recommend spamming the codebase with calls. It's better to start with a few, and then keep adding them in a binary search fashion. You can also delete the ones you don't need, as each call need to store the file name and line number in the ROM, so you can run out of memory if you add too many calls.
+
+Also remember to delete all the tracing code once you have found the bug, as you wouldn't want to create a pull request with tracing code.
\ No newline at end of file
--- /dev/null
+# Quick Start Directions
+
+This project includes a Vagrantfile that will allow you to build a new firmware for your keyboard very easily without major changes to your primary operating system. This also ensures that when you clone the project and perform a build, you have the exact same environment as anyone else using the Vagrantfile to build. This makes it much easier for people to help you troubleshoot any issues you encounter.
+
+## Requirements
+
+Using the `/Vagrantfile` in this repository requires you have [Vagrant](http://www.vagrantup.com/) as well as [VirtualBox](https://www.virtualbox.org/) (or [VMware Workstation](https://www.vmware.com/products/workstation) and [Vagrant VMware plugin](http://www.vagrantup.com/vmware) but the (paid) VMware plugin requires a licensed copy of VMware Workstation/Fusion).
+
+*COMPATIBILITY NOTICE* Certain versions of Virtualbox 5 appear to have an incompatibility with the Virtualbox extensions installed in the boxes in this Vagrantfile. If you encounter any issues with the /vagrant mount not succeeding, please upgrade your version of Virtualbox to at least 5.0.12. **Alternately, you can try running the following command:** `vagrant plugin install vagrant-vbguest`
+
+
+Other than having Vagrant and Virtualbox installed and possibly a restart of your computer afterwards, you can simple run a 'vagrant up' anywhere inside the folder where you checked out this project and it will start a Linux virtual machine that contains all the tools required to build this project. There is a post Vagrant startup hint that will get you off on the right foot, otherwise you can also reference the build documentation below.
+
+Build Firmware and Program Controller
+-------------------------------------
+See [/doc/BUIDE_GUIDE.md](/doc/BUILD_GUIDE.md), or the readme in the particular keyboards/* folder.
+
+Change your keymap
+------------------
+See [/doc/keymap.md](/doc/keymap.md).
+
+## Flashing the firmware
+
+The "easy" way to flash the firmware is using a tool from your host OS like the Teensy programming app. [ErgoDox EZ](/keyboards/ergodox/readme.md) gives a great example.
+
+If you want to program via the command line you can uncomment the ['modifyvm'] lines in the Vagrantfile to enable the USB passthrough into Linux and then program using the command line tools like dfu-util/dfu-programmer or you can install the Teensy CLI version.
+
--- /dev/null
+* [Wiki Home](/qmk/qmk_firmware/wiki)
+* Getting started
+ * [QMK Overview](QMK-Overview)
+ * [Build Environment Setup](Build-Environment-Setup)
+* [Overview for keymap creators](Keymap)
+ * [Keycodes](Keycodes)
+ * [Layer switching](Key-Functions)
+ * [Leader Key](Leader-Key)
+ * [Macros](Macros)
+ * [Space Cadet](Space-Cadet-Shift)
+ * [Tap Dance](Tap-Dance)
+ * [Mouse keys](Mouse-keys)
+ * [FAQ: Creating a Keymap](FAQ-Keymap)
+ * [FAQ: Compiling QMK](FAQ-Build)
+* For hardware makers and modders
+ * [Modding your keyboard](Modding-your-keyboard)
+ * [Porting your keyboard to QMK](Porting-your-keyboard-to-QMK)
+ * [Adding features to QMK](Adding-features-to-QMK)
+* [General FAQ](FAQ)
+
+
--- /dev/null
+# How keys are registered, and interpreted by computers
+
+In this file, you can will learn the concepts of how keyboards work over USB,
+and you'll be able to better understand what you can expect from changing your
+firmware directly.
+
+## Schematic view
+
+Whenever you type on 1 particular key, here is the chain of actions taking
+place:
+
+``` text
++------+ +-----+ +----------+ +----------+ +----+
+| User |-------->| Key |------>| Firmware |----->| USB wire |---->| OS |
++------+ +-----+ +----------+ +----------+ |----+
+```
+
+This scheme is a very simple view of what's going on, and more details follow
+in the next sections.
+
+## 1. You Press a Key
+
+Whenever you press a key, the firmware of your keyboard can register this event.
+It can register when the key is pressed, held and released.
+
+This usually happens with a [periodic scan of key presses with a frequency around 100 hz](https://github.com/benblazak/ergodox-firmware/blob/master/references.md#typical-keyboard-information).
+This speed often is limited by the mechanical key response time, the protocol
+to transfer those key presses (here USB HID), and by the software it is used in.
+
+## 2. What the Firmware Sends
+
+The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf)
+tells what a keyboard can actually send through USB to have a chance to be
+properly recognised. This includes a pre-defined list of keycodes which are
+simple numbers from `0x00` to `0xE7`. The firmware assigns a keycode to each
+key of the keyboard.
+
+The firmware does not send actually letters or characters, but only keycodes.
+Thus, by modifying the firmware, you only can modify what keycode is sent over
+USB for a given key.
+
+## 3. What the Operating System Does
+
+Once the keycode reaches the operating system, a piece of software has to have
+it match an actual character thanks to a keyboard layout. For example, if your
+layout is set to QWERTY, a sample of the matching table is as follow:
+
+``` text
+| keycode | character |
+|---------+-----------|
+| 0x04 | a/A |
+| 0x05 | b/B |
+| 0x06 | c/C |
+| ... | ... |
+| 0x1C | y/Y |
+| 0x1D | z/Z |
+| ... | ... |
+|---------+-----------|
+```
+
+## Back to the firmware
+
+As the layout is generally fixed (unless you create your own), the firmware can
+actually call a keycode by its layout name directly to ease things for you.
+
+This is exactly what is done here with `KC_A` actually representing `0x04` in
+QWERTY. The full list can be found in `keycode.txt`.
+
+## List of Characters You Can Send
+
+Putting aside shortcuts, having a limited set of keycodes mapped to a limited
+layout means that **the list of characters you can assign to a given key only
+is the ones present in the layout**.
+
+For example, this means that if you have a QWERTY US layout, and you want to
+assign 1 key to produce `€` (euro currency symbol), you are unable to do so,
+because the QWERTY US layout does not have such mapping. You could fix that by
+using a QWERTY UK layout, or a QWERTY US International.
+
+You may wonder why a keyboard layout containing all of Unicode is not devised
+then? The limited number of keycode available through USB simply disallow such
+a thing.
+
+## How to (Maybe) Enter Unicode Characters
+
+You can have the firmware send *sequences of keys* to use the [software Unicode
+Input
+Method](https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input) of
+the target operating system, thus effectively entering characters independently
+of the layout defined in the OS.
+
+Yet, it does come with multiple disadvantages:
+
+ - Tied to a specific OS a a time (need recompilation when changing OS);
+ - Within a given OS, does not work in all software;
+ - Limited to a subset of Unicode on some systems.
--- /dev/null
+Build Firmware and Program Controller
+=====================================
+
+## This guide may be out-dated - use doc/BUILD_GUIDE.md instead
+
+Download and Install
+--------------------
+### 1. Install Tools
+
+1. **Toolchain** On Windows install [MHV AVR Tools][mhv] for AVR GCC compiler and [Cygwin][cygwin](or [MinGW][mingw]) for shell terminal. On Mac you can use [CrossPack][crosspack]. On Linux you can install AVR GCC (and avr-libc) with your favorite package manager or run the avr_setup.sh script in the root of this repository.
+
+2. **Programmer** On Windows install [Atmel FLIP][flip]. On Mac and Linux install [dfu-programmer][dfu-prog].
+
+3. **Driver** On Windows you start DFU bootloader on the chip first time you will see 'Found New Hardware Wizard' to install driver. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you shall need to update its driver on 'Device Manager'. You will find the driver in `FLIP` install directory like: C:\Program Files (x86)\Atmel\Flip 3.4.5\usb\. In case of `dfu-programmer` use its driver.
+
+If you use PJRC Teensy you don't need step 2 and 3 above, just get [Teensy loader][teensy-loader].
+
+
+### 2. Download source
+You can find firmware source at github:
+
+- <https://github.com/tmk/tmk_keyboard>
+
+If you are familiar with `Git` tools you are recommended to use it but you can also download zip archive from:
+
+- <https://github.com/tmk/tmk_keyboard/archive/master.zip>
+
+
+Build firmware
+--------------
+### 1. Open terminal
+Open terminal window to get access to commands. Use Cygwin(or MingGW) `shell terminal` in Windows or `Terminal.app` on Mac OSX. In Windows press `Windows` key and `R` then enter `cmd` in 'Run command' dialog showing up.
+
+### 2. Change directory
+Move to project directory in the firmware source.
+
+ cd tmk_keyboard/{'keyboard' or 'converter'}/<project>
+
+### 3. Make
+Build firmware using GNU `make` command. You'll see `<project>_<variant>.hex` file in that directory unless something unexpected occurs in build process.
+
+
+ make -f Makefile.<variant> clean
+ make -f Makefile.<variant>
+
+
+
+
+Program Controller
+------------------
+Now you have **hex** file to program on current directory. This **hex** is only needed to program your controller, other files are used for development and you may leave and forget them.
+
+### 1. Start bootloader
+How to program controller depends on controller chip and its board design. To program AVR USB chips you'll need to start it up in bootloader mode. Most of boards with the chip have a push button to let bootloader come up. Consult with your controller board manual.
+
+### 2. Program with DFU bootloader
+Stock AVR USB chip including ATmega32U4 has DFU bootloader by factory default. `FLIP` is a DFU programmer on Windows offered by Atmel. Open source command line tool `dfu-programmer` also supports AVR chips, it runs on Linux, Mac OSX and even Windows.
+
+To program AVR chip with DFU bootloader use `FLIP` or `dfu-programmer`.
+If you have a proper program command in `Makefile` just type this.
+
+`FLIP` has two version of tool, GUI app and command line program. If you want GUI see tutorial below.
+To use command line tool run this command. Note that you need to set PATH variable properly.
+
+ $ make -f Makefile.<variant> flip
+
+Or to program with `dfu-programmer` run:
+
+ $ make -f Makefile.<variant> dfu
+
+#### FLIP GUI tutorial
+1. On menu bar click Device -> Select, then. `ATmega32u4`.
+2. On menu bar click Settings -> Communication -> USB, then click 'Open' button on 'USB Port Connection' dialog.
+At this point you'll see grey-outed widgets on the app get colored and ready.
+
+3. On menu bar click File -> Load HEX File, then select your firmware hex file on File Selector dialog.
+4. On 'Operations Flow' panel click 'Run' button to load the firmware binary to the chip. Note that you should keep 'Erase', 'Blank Check', 'Program' and 'Verify' check boxes selected.
+5. Re-plug USB cord or click 'Start Application' button to restart your controller.
+Done.
+
+See also these instructions if you need.
+
+- <http://code.google.com/p/micropendous/wiki/LoadingFirmwareWithFLIP>
+- <http://www.atmel.com/Images/doc7769.pdf>
+
+
+### 3. Program with Teensy Loader
+If you have PJRC Teensy see instruction of `Teensy Loader`.
+
+- <http://www.pjrc.com/teensy/loader.html>
+
+Or use this command if you have command line version of Teensy Loader installed.
+
+ $ make -f Makefile.<variant> teensy
+
+
+### 4. Program with Other programmer
+You may want to use other programmer like `avrdude` with AVRISPmkII, Arduino or USBasp. In that case you can still use make target `program` for build with configuring `PROGRAM_CMD` in Makefile.
+
+ $ make -f Makefile.<variant> program
+
+
+[cygwin]: https://www.cygwin.com/
+[mingw]: http://www.mingw.org/
+[mhv]: https://infernoembedded.com/products/avr-tools
+[winavr]: http://winavr.sourceforge.net/
+[crosspack]: http://www.obdev.at/products/crosspack/index.html
+[flip]: http://www.atmel.com/tools/FLIP.aspx
+[dfu-prog]: http://dfu-programmer.sourceforge.net/
+[teensy-loader]:http://www.pjrc.com/teensy/loader.html
+
+
+
+Makefile Options
+----------------
+### 1. MCU and Frequency.
+
+ MCU = atmega32u4 # Teensy 2.0
+ #MCU = at90usb1286 # Teensy++ 2.0
+ F_CPU = 16000000
+
+Set your MCU and its clock in Hz.
+
+ # Boot Section Size in *bytes*
+ # Teensy halfKay 512
+ # Atmel DFU loader 4096
+ # LUFA bootloader 4096
+ OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+If you are using PJRC Teensy use `512` for `BOOTLOADER_SIZE`, otherwise use `4096` unless you are sure.
+
+### 2. Features
+Optional. Note that ***comment out*** with `#` to disable them.
+
+ BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
+ MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+ EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+ CONSOLE_ENABLE = yes # Console for debug(+400)
+ COMMAND_ENABLE = yes # Commands for debug and configuration
+ SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
+ #NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
+ #BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+
+### 3. Programmer
+Optional. Set proper command for your controller, bootloader and programmer. This command can be used with `make program`. Not needed if you use `FLIP`, `dfu-programmer` or `Teensy Loader`.
+
+ # avrdude with AVRISPmkII
+ PROGRAM_CMD = avrdude -p $(MCU) -c avrispmkII -P USB -U flash:w:$(TARGET).hex
+
+ # avrdude with USBaspLoader
+ PROGRAM_CMD = avrdude -p $(MCU) -c usbasp -U flash:w:$(TARGET).hex
+
+ # avrdude with arduino
+ PROGRAM_CMD = avrdude -p $(MCU) -c arduino -P COM1 -b 57600 -U flash:w:$(TARGET).hex
+
+
+
+Config.h Options
+----------------
+### 1. Magic command key combination
+
+ #define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT)))
+
+### 2. Mechanical Locking Support for CapsLock
+
+ /* Mechanical locking CapsLock support. Use KC_LCAP instead of KC_CAPS in keymap */
+ #define CAPSLOCK_LOCKING_ENABLE
+ /* Locking CapsLock re-synchronize hack */
+ #define CAPSLOCK_LOCKING_RESYNC_ENABLE
+
+### 3. Disable Debug and Print
+
+ /* disable debug print */
+ #define NO_DEBUG
+
+ /* disable print */
+ #define NO_PRINT
+
+### 4. Disable Action Features
+
+ #define NO_ACTION_LAYER
+ #define NO_ACTION_TAPPING
+ #define NO_ACTION_ONESHOT
+ #define NO_ACTION_MACRO
+ #define NO_ACTION_FUNCTION
+
+***TBD***
--- /dev/null
+Keycode Symbol Table
+====================
+Keycodes are defined in `common/keycode.h`.
+Range of 00-A4 and E0-E7 are identical with HID Usage:
+<http://www.usb.org/developers/hidpage/Hut1_12v2.pdf>
+Virtual keycodes are defined out of above range to support special actions.
+
+
+Keycode Symbol Short name Description
+--------------------------------------------------------------------------------
+KC_NO 00 Reserved (no event indicated)
+KC_ROLL_OVER 01 Keyboard ErrorRollOver
+KC_POST_FAIL 02 Keyboard POSTFail
+KC_UNDEFINED 03 Keyboard ErrorUndefined
+KC_A 04 Keyboard a and A
+KC_B 05 Keyboard b and B
+KC_C 06 Keyboard c and C
+KC_D 07 Keyboard d and D
+KC_E 08 Keyboard e and E
+KC_F 09 Keyboard f and F
+KC_G 0A Keyboard g and G
+KC_H 0B Keyboard h and H
+KC_I 0C Keyboard i and I
+KC_J 0D Keyboard j and J
+KC_K 0E Keyboard k and K
+KC_L 0F Keyboard l and L
+KC_M 10 Keyboard m and M
+KC_N 11 Keyboard n and N
+KC_O 12 Keyboard o and O
+KC_P 13 Keyboard p and P
+KC_Q 14 Keyboard q and Q
+KC_R 15 Keyboard r and R
+KC_S 16 Keyboard s and S
+KC_T 17 Keyboard t and T
+KC_U 18 Keyboard u and U
+KC_V 19 Keyboard v and V
+KC_W 1A Keyboard w and W
+KC_X 1B Keyboard x and X
+KC_Y 1C Keyboard y and Y
+KC_Z 1D Keyboard z and Z
+KC_1 1E Keyboard 1 and !
+KC_2 1F Keyboard 2 and @
+KC_3 20 Keyboard 3 and #
+KC_4 21 Keyboard 4 and $
+KC_5 22 Keyboard 5 and %
+KC_6 23 Keyboard 6 and ^
+KC_7 24 Keyboard 7 and &
+KC_8 25 Keyboard 8 and *
+KC_9 26 Keyboard 9 and (
+KC_0 27 Keyboard 0 and )
+KC_ENTER KC_ENT 28 Keyboard Return (ENTER)
+KC_ESCAPE KC_ESC 29 Keyboard ESCAPE
+KC_BSPACE KC_BSPC 2A Keyboard DELETE (Backspace)
+KC_TAB 2B Keyboard Tab
+KC_SPACE KC_SPC 2C Keyboard Spacebar
+KC_MINUS KC_MINS 2D Keyboard - and (underscore)
+KC_EQUAL KC_EQL 2E Keyboard = and +
+KC_LBRACKET KC_LBRC 2F Keyboard [ and {
+KC_RBRACKET KC_RBRC 30 Keyboard ] and }
+KC_BSLASH KC_BSLS 31 Keyboard \ and |
+KC_NONUS_HASH KC_NUHS 32 Keyboard Non-US # and ~
+KC_SCOLON KC_SCLN 33 Keyboard ; and :
+KC_QUOTE KC_QUOT 34 Keyboard ‘ and “
+KC_GRAVE KC_GRV 35 Keyboard Grave Accent and Tilde
+KC_COMMA KC_COMM 36 Keyboard , and <
+KC_DOT 37 Keyboard . and >
+KC_SLASH KC_SLSH 38 Keyboard / and ?
+KC_CAPSLOCK KC_CAPS 39 Keyboard Caps Lock
+KC_F1 3A Keyboard F1
+KC_F2 3B Keyboard F2
+KC_F3 3C Keyboard F3
+KC_F4 3D Keyboard F4
+KC_F5 3E Keyboard F5
+KC_F6 3F Keyboard F6
+KC_F7 40 Keyboard F7
+KC_F8 41 Keyboard F8
+KC_F9 42 Keyboard F9
+KC_F10 43 Keyboard F10
+KC_F11 44 Keyboard F11
+KC_F12 45 Keyboard F12
+KC_PSCREEN KC_PSCR 46 Keyboard PrintScreen1
+KC_SCKLOCK KC_SLCK 47 Keyboard Scroll Lock11
+KC_PAUSE KC_PAUS 48 Keyboard Pause1
+KC_INSERT KC_INS 49 Keyboard Insert1
+KC_HOME 4A Keyboard Home1
+KC_PGUP 4B Keyboard PageUp1
+KC_DELETE KC_DEL 4C Keyboard Delete Forward
+KC_END 4D Keyboard End1
+KC_PGDOWN KC_PGDN 4E Keyboard PageDown1
+KC_RIGHT KC_RGHT 4F Keyboard RightArrow1
+KC_LEFT 50 Keyboard LeftArrow1
+KC_DOWN 51 Keyboard DownArrow1
+KC_UP 52 Keyboard UpArrow1
+KC_NUMLOCK KC_NLCK 53 Keypad Num Lock and Clear11
+KC_KP_SLASH KC_PSLS 54 Keypad /
+KC_KP_ASTERISK KC_PAST 55 Keypad *
+KC_KP_MINUS KC_PMNS 56 Keypad -
+KC_KP_PLUS KC_PPLS 57 Keypad +
+KC_KP_ENTER KC_PENT 58 Keypad ENTER5
+KC_KP_1 KC_P1 59 Keypad 1 and End
+KC_KP_2 KC_P2 5A Keypad 2 and Down Arrow
+KC_KP_3 KC_P3 5B Keypad 3 and PageDn
+KC_KP_4 KC_P4 5C Keypad 4 and Left Arrow
+KC_KP_5 KC_P5 5D Keypad 5
+KC_KP_6 KC_P6 5E Keypad 6 and Right Arrow
+KC_KP_7 KC_P7 5F Keypad 7 and Home
+KC_KP_8 KC_P8 60 Keypad 8 and Up Arrow
+KC_KP_9 KC_P9 61 Keypad 9 and PageUp
+KC_KP_0 KC_P0 62 Keypad 0 and Insert
+KC_KP_DOT KC_PDOT 63 Keypad . and Delete
+KC_NONUS_BSLASH KC_NUBS 64 Keyboard Non-US \ and |
+KC_APPLICATION KC_APP 65 Keyboard Application10
+KC_POWER 66 Keyboard Power9
+KC_KP_EQUAL KC_PEQL 67 Keypad =
+KC_F13 68 Keyboard F13
+KC_F14 69 Keyboard F14
+KC_F15 6A Keyboard F15
+KC_F16 6B Keyboard F16
+KC_F17 6C Keyboard F17
+KC_F18 6D Keyboard F18
+KC_F19 6E Keyboard F19
+KC_F20 6F Keyboard F20
+KC_F21 70 Keyboard F21
+KC_F22 71 Keyboard F22
+KC_F23 72 Keyboard F23
+KC_F24 73 Keyboard F24
+KC_EXECUTE 74 Keyboard Execute
+KC_HELP 75 Keyboard Help
+KC_MENU 76 Keyboard Menu
+KC_SELECT 77 Keyboard Select
+KC_STOP 78 Keyboard Stop
+KC_AGAIN 79 Keyboard Again
+KC_UNDO 7A Keyboard Undo
+KC_CUT 7B Keyboard Cut
+KC_COPY 7C Keyboard Copy
+KC_PASTE 7D Keyboard Paste
+KC_FIND 7E Keyboard Find
+KC__MUTE 7F Keyboard Mute
+KC__VOLUP 80 Keyboard Volume Up
+KC__VOLDOWN 81 Keyboard Volume Down
+KC_LOCKING_CAPS 82 Keyboard Locking Caps Lock12
+KC_LOCKING_NUM 83 Keyboard Locking Num Lock12
+KC_LOCKING_SCROLL 84 Keyboard Locking Scroll Lock12
+KC_KP_COMMA KC_PCMM 85 Keypad Comma27
+KC_KP_EQUAL_AS400 86 Keypad Equal Sign29
+KC_INT1 KC_RO 87 Keyboard International115,28
+KC_INT2 KC_KANA 88 Keyboard International216
+KC_INT3 KC_JYEN 89 Keyboard International317
+KC_INT4 KC_HENK 8A Keyboard International418
+KC_INT5 KC_MHEN 8B Keyboard International519
+KC_INT6 8C Keyboard International620
+KC_INT7 8D Keyboard International721
+KC_INT8 8E Keyboard International822
+KC_INT9 8F Keyboard International922
+KC_LANG1 90 Keyboard LANG125
+KC_LANG2 91 Keyboard LANG226
+KC_LANG3 92 Keyboard LANG330
+KC_LANG4 93 Keyboard LANG431
+KC_LANG5 94 Keyboard LANG532
+KC_LANG6 95 Keyboard LANG68
+KC_LANG7 96 Keyboard LANG78
+KC_LANG8 97 Keyboard LANG88
+KC_LANG9 98 Keyboard LANG98
+KC_ALT_ERASE 99 Keyboard Alternate Erase7
+KC_SYSREQ 9A Keyboard SysReq/Attention1
+KC_CANCEL 9B Keyboard Cancel
+KC_CLEAR 9C Keyboard Clear
+KC_PRIOR 9D Keyboard Prior
+KC_RETURN 9E Keyboard Return
+KC_SEPARATOR 9F Keyboard Separator
+KC_OUT A0 Keyboard Out
+KC_OPER A1 Keyboard Oper
+KC_CLEAR_AGAIN A2 Keyboard Clear/Again
+KC_CRSEL A3 Keyboard CrSel/Props
+KC_EXSEL A4 Keyboard ExSel
+/* Modifiers */
+KC_LCTRL KC_LCTL E0 Keyboard LeftControl
+KC_LSHIFT KC_LSFT E1 Keyboard LeftShift
+KC_LALT E2 Keyboard LeftAlt
+KC_LGUI E3 Keyboard Left GUI(Windows/Apple/Meta key)
+KC_RCTRL KC_RCTL E4 Keyboard RightControl
+KC_RSHIFT KC_RSFT E5 Keyboard RightShift
+KC_RALT E6 Keyboard RightAlt
+KC_RGUI E7 Keyboard Right GUI(Windows/Apple/Meta key)
+
+/*
+ * Virtual keycodes
+ */
+/* System Control */
+KC_SYSTEM_POWER KC_PWR System Power Down
+KC_SYSTEM_SLEEP KC_SLEP System Sleep
+KC_SYSTEM_WAKE KC_WAKE System Wake
+/* Consumer Page */
+KC_AUDIO_MUTE KC_MUTE
+KC_AUDIO_VOL_UP KC_VOLU
+KC_AUDIO_VOL_DOWN KC_VOLD
+KC_MEDIA_NEXT_TRACK KC_MNXT
+KC_MEDIA_PREV_TRACK KC_MPRV
+KC_MEDIA_STOP KC_MSTP
+KC_MEDIA_PLAY_PAUSE KC_MPLY
+KC_MEDIA_SELECT KC_MSEL
+KC_MAIL KC_MAIL
+KC_CALCULATOR KC_CALC
+KC_MY_COMPUTER KC_MYCM
+KC_WWW_SEARCH KC_WSCH
+KC_WWW_HOME KC_WHOM
+KC_WWW_BACK KC_WBAK
+KC_WWW_FORWARD KC_WFWD
+KC_WWW_STOP KC_WSTP
+KC_WWW_REFRESH KC_WREF
+KC_WWW_FAVORITES KC_WFAV
+/* Mousekey */
+KC_MS_UP KC_MS_U Mouse Cursor Up
+KC_MS_DOWN KC_MS_D Mouse Cursor Down
+KC_MS_LEFT KC_MS_L Mouse Cursor Left
+KC_MS_RIGHT KC_MS_R Mouse Cursor Right
+KC_MS_BTN1 KC_BTN1 Mouse Button 1
+KC_MS_BTN2 KC_BTN2 Mouse Button 2
+KC_MS_BTN3 KC_BTN3 Mouse Button 3
+KC_MS_BTN4 KC_BTN4 Mouse Button 4
+KC_MS_BTN5 KC_BTN5 Mouse Button 5
+KC_MS_WH_UP KC_WH_U Mouse Wheel Up
+KC_MS_WH_DOWN KC_WH_D Mouse Wheel Down
+KC_MS_WH_LEFT KC_WH_L Mouse Wheel Left
+KC_MS_WH_RIGHT KC_WH_R Mouse Wheel Right
+KC_MS_ACCEL0 KC_ACL0 Mouse Acceleration 0
+KC_MS_ACCEL1 KC_ACL1 Mouse Acceleration 1
+KC_MS_ACCEL2 KC_ACL2 Mouse Acceleration 2
+/* Fn key */
+KC_FN0
+KC_FN1
+KC_FN2
+KC_FN3
+KC_FN4
+KC_FN5
+KC_FN6
+KC_FN7
+KC_FN8
+KC_FN9
+KC_FN10
+KC_FN11
+KC_FN12
+KC_FN13
+KC_FN14
+KC_FN15
+KC_FN16
+KC_FN17
+KC_FN18
+KC_FN19
+KC_FN20
+KC_FN21
+KC_FN22
+KC_FN23
+KC_FN24
+KC_FN25
+KC_FN26
+KC_FN27
+KC_FN28
+KC_FN29
+KC_FN30
+KC_FN31
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// place overrides here
+
+#endif
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+Keymap framework - how to define your keymap
+============================================
+***NOTE: This is updated for QMK but this is still work in progress. This may still be inconsistent with the source code.***
+
+QMK is based on TMK. Understanding the essential changes made should help you understand variable names etc.
+
+## TMK vs. QMK
+
+| Firmware |TMK |QMK |
+|---------------------------|-----------------------|-------------------------|
+| Maintainer |hasu |Jack Humbert et al. |
+| Build path customization | `TMK_DIR = ...` | `include .../Makefile` |
+| `keymaps` data | 3D array of `uint8_t` holding **keycode** | 3D array of `uint16_t` holding **action code** |
+| `fn_actions` data | 1D array of `uint16_t` holding **action code** | 1D array of `uint16_t` holding **action code** |
+
+Since QMK is based on TMK and uses major portion of TMK code as is, understanding the essential changes made should help you understand the code.
+
+## 0. Keymap and layers
+In QMK, **`const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]`** holds multiple **layers** of keymap information in **16 bit** data holding the **action code**. You can define **32 layers** at most.
+
+For trivial key definitions, the higher 8 bits of the **action code** are all 0 and the lower 8 bits holds the USB HID usage code generated by the key as **keycode**.
+
+Respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
+
+ Keymap: 32 Layers Layer: action code matrix
+ ----------------- ---------------------
+ stack of layers array_of_action_code[row][column]
+ ____________ precedence _______________________
+ / / | high / ESC / F1 / F2 / F3 ....
+ 31 /___________// | /-----/-----/-----/-----
+ 30 /___________// | / TAB / Q / W / E ....
+ 29 /___________/ | /-----/-----/-----/-----
+ : _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
+ : / : : : : : / | : / : : : :
+ 2 /___________// | 2 `--------------------------
+ 1 /___________// | 1 `--------------------------
+ 0 /___________/ V low 0 `--------------------------
+
+
+Sometimes, the action code stored in keymap may be referred as keycode in some documents due to the TMK history.
+
+### 0.1 Keymap layer status
+Keymap layer has its state in two 32 bit parameters:
+
+* **`default_layer_state`** indicates a base keymap layer(0-31) which is always valid and to be referred.
+* **`layer_state`** () has current on/off status of the layer on its each bit.
+
+Keymap has its state in two parameter **`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
+Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
+To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
+
+ Initial state of Keymap Change base layout
+ ----------------------- ------------------
+
+ 31 31
+ 30 30
+ 29 29
+ : :
+ : : ____________
+ 2 ____________ 2 / /
+ 1 / / ,->1 /___________/
+ ,->0 /___________/ | 0
+ | |
+ `--- default_layer = 0 `--- default_layer = 1
+ layer_state = 0x00000001 layer_state = 0x00000002
+
+On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
+
+ Overlay feature layer
+ --------------------- bit|status
+ ____________ ---+------
+ 31 / / 31 | 0
+ 30 /___________// -----> 30 | 1
+ 29 /___________/ -----> 29 | 1
+ : : | :
+ : ____________ : | :
+ 2 / / 2 | 0
+ ,->1 /___________/ -----> 1 | 1
+ | 0 0 | 0
+ | +
+ `--- default_layer = 1 |
+ layer_state = 0x60000002 <-'
+
+
+
+### 0.2 Layer Precedence and Transparency
+Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
+
+You can place `KC_TRANS` on overlay layer changes just part of layout to fall back on lower or base layer.
+Key with `KC_TRANS` (`KC_TRNS` and `_______` are the alias) doesn't has its own keycode and refers to lower valid layers for keycode, instead.
+See example below.
+
+
+### 0.3 Keymap Example
+Keymap in this QMK is **`static const uint16_t PROGMEM keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array. It holds the 16 bit quantum keycode (action code).
+
+> Please note that keymap in the TMK, which QMK was forked from, is **`static const uint8_t PROGMEM keymaps[]`** C array which holds the 8 bit keycode (~USB HID usage code).
+
+This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard.
+This example has three layers, 'QWERTY' as base layer, 'FN' and 'MOUSE'.
+
+In this example,
+
+ `MO(layer)` is a **momentary layer switching** key.
+
+You can find other keymap definitions in file `keymap.c` located on project directories.
+```
+/*
+ * dbroqua HHKB Layout
+ */
+#include "hhkb.h"
+
+#define BASE 0
+#define FN 1
+#define MOUSE 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* BASE Level: Default Layer
+ * ,-----------------------------------------------------------------------------------------.
+ * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | \ | ` |
+ * |-----------------------------------------------------------------------------------------+
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | Bksp |
+ * |-----------------------------------------------------------------------------------------+
+ * | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
+ * |-----------------------------------------------------------------------------------------+
+ * | Shift | Z | X | C | V | B | N | M | , | . | / | Shift | fn |
+ * +-----------------------------------------------------------------------------------------+
+ * | Gui | Alt | Space | AltGr |Mouse|
+ * `----------------------------------------------------------------´
+ */
+ [BASE] = KEYMAP(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(FN), \
+ KC_LGUI, KC_LALT, /* */ KC_SPC, KC_RALT, MO(MOUSE)
+ ),
+
+ /* FN Layer
+ * ,-----------------------------------------------------------------------------------------.
+ * | Pwr | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F0 | F11 | F12 | Ins | Del|
+ * |-----------------------------------------------------------------------------------------+
+ * | Caps | | | | | | | |PrtSc| Slck| Paus| Up | | |
+ * |-----------------------------------------------------------------------------------------+
+ * | | Vol-| Vol+| Mute| | | * | / | Home| PgUp| Left |Right| |
+ * |-----------------------------------------------------------------------------------------+
+ * | | Prev| Play| Next| | | + | - | End |PgDwn| Down| | |
+ * +-----------------------------------------------------------------------------------------+
+ * | | | | Stop | |
+ * `----------------------------------------------------------------´
+ */
+ [FN] = KEYMAP(
+ KC_PWR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
+ KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_TRNS, \
+ KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_MSTP, KC_TRNS
+ ),
+
+ /* MOUSE Layer
+ * ,-----------------------------------------------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |-----------------------------------------------------------------------------------------+
+ * | | | WUp | | | | | | | | Btn1| Up | Btn2| |
+ * |-----------------------------------------------------------------------------------------+
+ * | | WLt | WDn | WRt | | | | | | | Left |Right| |
+ * |-----------------------------------------------------------------------------------------+
+ * | | | | | | | | | | Btn3| Down| | |
+ * +-----------------------------------------------------------------------------------------+
+ * | | | | | |
+ * `----------------------------------------------------------------´
+ */
+ [MOUSE] = KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_WH_U, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, \
+ KC_TRNS, KC_WH_L, KC_WH_D, KC_WH_R, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_R, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN3, KC_MS_D, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ )
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+```
+
+
+## 1. Keycode
+See [`tmk_core/common/keycode.h`](../tmk_core/common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap. Keycodes are based on [HID Usage Keyboard/Keypad Page(0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) plus special codes in the `0xA5-DF` range.
+
+Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys.
+
+keymaps[]
+
+In `KEYMAP()` macro, TMK recommends you to keep prefix part `KC_` of keycode to keep keymap compact. For example, just use `A` instead you place `KC_A` in `KEYMAP()`. But this doesn't apply for QMK.
+
+The `KEYMAP()` macro defines correspondence between the physical key location to the electrical key connection.
+
+Some keycodes has 7-letter **short name** such as `KC_COMM` in addition to descriptive name `KC_COMMA`, you'll prefer short one in `KEYMAP()`.
+
+### 1.0 Other key
+- `KC_NO` for no action
+- `KC_TRNS` for layer transparency (See above)
+
+### 1.1 Normal key
+- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
+- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
+- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
+- `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
+- `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
+- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
+
+### 1.2 Modifier
+There are 8 modifiers which has discrimination between left and right.
+
+- `KC_LCTL` and `KC_RCTL` for Control
+- `KC_LSFT` and `KC_RSFT` for Shift
+- `KC_LALT` and `KC_RALT` for Alt
+- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
+
+### 1.3 Mousekey
+- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
+- `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
+- `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
+
+### 1.4 System & Media key
+- `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
+- `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
+- `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
+- `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
+- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
+
+### 1.5 Fn key
+You don't need to use this functionality under QMK since this is a backward compatibility functionality. Unlike TMK, you can write action code itself directly in **`static const uint16_t PROGMEM keymaps[]`** C array using `MO(layer)`, etc.
+
+`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***Only 32 `Fn` keys can be defined at most.***
+
+
+### 1.6 Keycode Table
+ See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
+
+ In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions.
+[HID_usage]: http://www.usb.org/developers/hidpage/Hut1_12v2.pdf
+
+
+
+## 2. Action
+See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
+
+Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using just keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes.
+
+***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.***
+
+
+### 2.1 Key Action
+This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.
+
+#### Parameters
++ **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`,
+ ` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` }
++ **key**: keycode
+
+
+#### 2.1.1 Normal key and Modifier
+***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead.
+
+You can define these actions on *'A'* key and *'left shift'* modifier with:
+
+ ACTION_KEY(KC_A)
+ ACTION_KEY(KC_LSFT)
+
+#### 2.1.2 Modified key
+This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
+
+Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows.
+
+ ACTION_MODS_KEY(MOD_LSFT, KC_1)
+ ACTION_MODS_KEY(MOD_LALT, KC_TAB)
+
+Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
+
+ ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
+
+#### 2.1.3 Multiple Modifiers
+Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
+
+ ACTION_MODS(MOD_ALT | MOD_LSFT)
+
+#### 2.1.3 Modifier with Tap key([Dual role][dual_role])
+Works as a modifier key while holding, but registers a key on tap(press and release quickly).
+
+
+ ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT)
+
+
+
+### 2.2 Layer Action
+These actions operate layers of keymap.
+
+#### Parameters
+You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation.
+
+
++ **layer**: `0`-`31`
++ **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` }
++ **bits**: 4-bit value and 1-bit mask bit
+
+
+#### 2.2.1 Default Layer
+Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers.
+
+This sets Default Layer to given parameter `layer` and activate it.
+
+ ACTION_DEFAULT_LAYER_SET(layer)
+
+
+#### 2.2.2 Momentary
+Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
+
+ ACTION_LAYER_MOMENTARY(layer)
+
+
+#### 2.2.3 Toggle Switch
+Turns on `layer` with first type(press and release) and turns off with next.
+
+ ACTION_LAYER_TOGGLE(layer)
+
+
+#### 2.2.4 Momentary Switch with tap key
+Turns on `layer` momentary while holding, but registers key on tap(press and release quickly).
+
+ ACTION_LAYER_TAP_KEY(layer, key)
+
+
+#### 2.2.5 Momentary Switch with tap toggle
+Turns on `layer` momentary while holding and toggles it with serial taps.
+
+ ACTION_LAYER_TAP_TOGGLE(layer)
+
+
+#### 2.2.6 Invert state of layer
+Inverts current state of `layer`. If the layer is on it becomes off with this action.
+
+ ACTION_LAYER_INVERT(layer, on)
+
+
+#### 2.2.7 Turn On layer
+Turns on layer state.
+
+ ACTION_LAYER_ON(layer, on)
+
+Turns on layer state on press and turns off on release.
+
+ ACTION_LAYER_ON_OFF(layer)
+
+
+#### 2.2.8 Turn Off layer
+Turns off layer state.
+
+ ACTION_LAYER_OFF(layer, on)
+
+Turns off layer state on press and activates on release.
+
+ ACTION_LAYER_OFF_ON(layer)
+
+
+#### 2.2.9 Set layer
+Turn on layer only.
+`layer_state = (1<<layer) [layer: 0-31]`
+
+ ACTION_LAYER_SET(layer, on)
+
+Turns on layer only and clear all layer on release..
+
+ ACTION_LAYER_SET_CLEAR(layer)
+
+
+#### 2.2.10 Bitwise operation
+
+**part** indicates which part of 32bit layer state(0-7). **bits** is 5-bit value. **on** indicates when the action is executed.
+
+ ACTION_LAYER_BIT_AND(part, bits, on)
+ ACTION_LAYER_BIT_OR(part, bits, on)
+ ACTION_LAYER_BIT_XOR(part, bits, on)
+ ACTION_LAYER_BIT_SET(part, bits, on)
+
+These actions works with parameters as following code.
+
+ uint8_t shift = part*4;
+ uint32_t mask = (bits&0x10) ? ~(0xf<<shift) : 0;
+ uint32_t layer_state = layer_state <bitop> ((bits<<shift)|mask);
+
+
+Default Layer also has bitwise operations, they are executed when key is released.
+
+ ACTION_DEFAULT_LAYER_BIT_AND(part, bits)
+ ACTION_DEFAULT_LAYER_BIT_OR(part, bits)
+ ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)
+ ACTION_DEFAULT_LAYER_BIT_SET(part, bits)
+
+
+
+### 2.3 Macro action
+***TBD***
+
+`Macro` action indicates complex key strokes.
+
+ MACRO( D(LSHIFT), D(D), END )
+ MACRO( U(D), U(LSHIFT), END )
+ MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
+
+#### 2.3.1 Macro Commands
+- **I()** change interval of stroke.
+- **D()** press key
+- **U()** release key
+- **T()** type key(press and release)
+- **W()** wait
+- **END** end mark
+
+#### 2.3.2 Examples
+
+***TODO: sample implementation***
+See `keyboards/hhkb/keymap.c` for sample.
+
+
+
+### 2.4 Function action
+***TBD***
+
+There are two type of action, normal `Function` and tappable `Function`.
+These actions call user defined function with `id`, `opt`, and key event information as arguments.
+
+#### 2.4.1 Function
+To define normal `Function` action in keymap use this.
+
+ ACTION_FUNCTION(id, opt)
+
+#### 2.4.2 Function with tap
+To define tappable `Function` action in keymap use this.
+
+ ACTION_FUNCTION_TAP(id, opt)
+
+#### 2.4.3 Implement user function
+`Function` actions can be defined freely with C by user in callback function:
+
+ void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
+
+This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Function `id` can be 0-255 and `opt` can be 0-15.
+
+ `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
+
+ typedef struct {
+ keyevent_t event;
+ uint8_t tap_count;
+ } keyrecord_t;
+
+ typedef struct {
+ key_t key;
+ bool pressed;
+ uint16_t time;
+ } keyevent_t;
+
+ typedef struct {
+ uint8_t col;
+ uint8_t row;
+ } key_t;
+
+***TODO: sample implementation***
+See `keyboards/hhkb/keymap.c` for sample.
+
+
+
+### 2.5 Backlight Action
+These actions control the backlight.
+
+#### 2.5.1 Change backlight level
+Increase backlight level.
+
+ ACTION_BACKLIGHT_INCREASE()
+
+Decrease backlight level.
+
+ ACTION_BACKLIGHT_DECREASE()
+
+Step through backlight levels.
+
+ ACTION_BACKLIGHT_STEP()
+
+Turn a specific backlight level on or off.
+
+ ACTION_BACKLIGHT_LEVEL(1)
+
+#### 2.5.2 Turn on / off backlight
+Turn the backlight on and off without changing level.
+
+ ACTION_BACKLIGHT_TOGGLE()
+
+
+
+### 2.6 Swap-Hands Action
+The swap-hands action allows support for one-handed keyboards without requiring a separate layer. Set `ONEHAND_ENABLE` in the Makefile and define a `hand_swap_config` entry in your keymap. Now whenever the `ACTION_SWAP_HANDS` command key is pressed the keyboard is mirrored. For instance, to type "Hello, World" on QWERTY you would type `^Ge^s^s^w^c W^wr^sd`
+
+### 2.6.1 Configuration
+The configuration table is a simple 2-dimensional array to map from column/row to new column/row. Example `hand_swap_config` for Planck:
+
+```
+const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
+ {{11, 0}, {10, 0}, {9, 0}, {8, 0}, {7, 0}, {6, 0}, {5, 0}, {4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
+ {{11, 1}, {10, 1}, {9, 1}, {8, 1}, {7, 1}, {6, 1}, {5, 1}, {4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
+ {{11, 2}, {10, 2}, {9, 2}, {8, 2}, {7, 2}, {6, 2}, {5, 2}, {4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
+ {{11, 3}, {10, 3}, {9, 3}, {8, 3}, {7, 3}, {6, 3}, {5, 3}, {4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
+};
+```
+
+Note that the array indices are reversed same as the matrix and the values are of type `keypos_t` which is `{col, row}` and all values are zero-based. In the example above, `hand_swap_config[2][4]` (third row, fifth column) would return {7, 2} (third row, eighth column).
+
+### 2.6.2 Advanced Swap Commands
+- **`ACTION_SWAP_HANDS()`** Swaps hands when pressed, returns to normal when released (momentary).
+- **`ACTION_SWAP_HANDS_TOGGLE()`** Toggles swap on and off with every keypress.
+- **`ACTION_SWAP_HANDS_TAP_TOGGLE()`** Toggles with a tap; momentary when held.
+- **`ACTION_SWAP_HANDS_TAP_KEY(key)`** Sends `key` with a tap; momentary swap when held.
+- **`ACTION_SWAP_HANDS_ON_OFF()`** Alias for `ACTION_SWAP_HANDS()`
+- **`ACTION_SWAP_HANDS_OFF_ON()`** Momentarily turns off swap.
+- **`ACTION_SWAP_HANDS_ON()`** Turns on swapping and leaves it on.
+- **`ACTION_SWAP_HANDS_OFF()`** Turn off swapping and leaves it off. Good for returning to a known state.
+
+
+
+## 3. Layer switching Example
+There are some ways to switch layer with 'Layer' actions.
+
+### 3.1 Momentary switching
+Momentary switching changes layer only while holding Fn key.
+
+This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on lower layers or default layer temporarily with this action.
+
+ ACTION_LAYER_MOMENTARY(1)
+
+
+Note that after switching on press the actions on destination layer(Layer 1) are performed.
+***Thus you shall need to place an action to go back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to place same action or 'KC_TRNS` on destination layer to get back.
+
+
+### 3.2 Toggle switching
+Toggle switching performed after releasing a key. With this action you can keep staying on the destination layer until you type the key again to return.
+
+This performs toggle switching action of 'Layer 2'.
+
+ ACTION_LAYER_TOGGLE(2)
+
+
+
+### 3.3 Momentary switching with Tap key
+These actions switch a layer only while holding a key but register the key on tap. **Tap** means to press and release a key quickly.
+
+ ACTION_LAYER_TAP_KEY(2, KC_SCLN)
+
+With this you can place a layer switching action on normal key like ';' without losing its original key register function. This action allows you to have layer switching action without necessity of a dedicated key. It means you can have it even on home row of keyboard.
+
+
+
+### 3.4 Momentary switching with Tap Toggle
+This switches layer only while holding a key but toggle layer with several taps. **Tap** means to press and release key quickly.
+
+ ACTION_LAYER_TAP_TOGGLE(1)
+
+Number of taps can be configured with `TAPPING_TOGGLE` in `config.h`, `5` by default.
+
+
+
+### 3.5 Momentary switching with Modifiers
+This registers modifier key(s) simultaneously with layer switching.
+
+ ACTION_LAYER_MODS(2, MOD_LSFT | MOD_LALT)
+
+
+
+## 4. Tapping
+Tapping is to press and release a key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default.
+
+### 4.1 Tap Key
+This is a feature to assign normal key action and modifier including layer switching to just same one physical key. This is a kind of [Dual role key][dual_role]. It works as modifier when holding the key but registers normal key when tapping.
+
+Modifier with tap key:
+
+ ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV)
+
+Layer switching with tap key:
+
+ ACTION_LAYER_TAP_KEY(2, KC_SCLN)
+
+[dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
+
+When user hold a key after tap, it repeat the tapped key rather to hold a modifier key.
+If you prefer to hold a modifier instead, define `TAPPING_FORCE_HOLD` in `config.h`.
+See https://github.com/qmk/qmk_firmware/issues/889 for the detail.
+
+### 4.2 Tap Toggle
+This is a feature to assign both toggle layer and momentary switch layer action to just same one physical key. It works as momentary layer switch when holding a key but toggle switch with several taps.
+
+ ACTION_LAYER_TAP_TOGGLE(1)
+
+
+### 4.3 Oneshot Modifier
+This runs onetime effects which modify only on just one following key. It works as normal modifier key when holding down while oneshot modifier when tapping. The behavior of oneshot modifiers is similar to the [sticky keys](https://en.wikipedia.org/wiki/StickyKeys) functionality found in most operating systems.
+
+ ACTION_MODS_ONESHOT(MOD_LSFT)
+
+Oneshot layer key:
+
+ ACTION_LAYER_ONESHOT(MY_LAYER)
+
+Say you want to type 'The', you have to push and hold Shift key before type 't' then release it before type 'h' and 'e', otherwise you'll get 'THe' or 'the' unintentionally. With Oneshot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. This mean you can release Shift before 't' is pressed down.
+
+Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.
+
+Most implementations of sticky keys allow you to lock a modifier by double tapping the modifier. The layer then remains locked untill the modifier is tapped again. To enable this behaviour for oneshot modifiers set `ONESHOT_TAP_TOGGLE` to the number taps required. The feature is disabled if `ONESHOT_TAP_TOGGLE<2` or not defined.
+
+
+### 4.4 Tap Toggle Mods
+Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again.
+
+ ACTION_MODS_TAP_TOGGLE(MOD_LSFT)
+
+
+
+
+## 5. Legacy Keymap
+In QMK, `tmk_core/common/keymap.c` is missing and its replacement `quantum/keymap_common.c` lacks Legacy Keymap support.
+
+Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
+
+In the following legacy keymap setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
+
+ static const uint8_t PROGMEM fn_layer[] = {
+ 1, // Fn0
+ 2, // Fn1
+ 2, // Fn2
+ };
+
+ static const uint8_t PROGMEM fn_keycode[] = {
+ KC_NO, // Fn0
+ KC_NO, // Fn1
+ KC_SPC, // Fn2
+ };
+
+Under QMK, these can be realized using action code ACTION_LAYER_TAP_KEY(1, KC_NO), ACTION_LAYER_TAP_KEY(2, KC_NO), and ACTION_LAYER_TAP_KEY(2, KC_SPC) in the `keymaps` directly.
+
+## 6. Terminology
+***TBD***
+### keymap
+is comprised of multiple layers.
+### layer
+is matrix of keycodes.
+### key
+is physical button on keyboard or logical switch on software.
+### keycode
+is codes used on firmware.
+### action
+is a function assigned on a key.
+### layer transparency
+Using transparent keycode one layer can refer key definition on other lower layer.
+### layer precedence
+Top layer has higher precedence than lower layers.
+### tapping
+is to press and release a key quickly.
+### Fn key
+is key which executes a special action like layer switching, mouse key, macro or etc.
+### dual role key
+<http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys>
--- /dev/null
+## supported projects
+### PS/2 converter
+Confirmed it works on NXP LPC11U35.
+- http://developer.mbed.org/platforms/TG-LPC11U35-501/
+
+### Infinity keyboard
+It runs on Freescale MK20DX128.
+
+
+
+## compile error: cstddef
+Experienced this with arm-none-eabi-gcc (4.8.2-14ubuntu1+6) 4.8.2 on ubuntu 14.04.
+
+And resolved with 4.9.3 installed from:
+- https://launchpad.net/gcc-arm-embedded
+- https://launchpad.net/~terry.guo/+archive/ubuntu/gcc-arm-embedded
+
+```
+$ make -f Makefile.mbed
+mkdir -p build/.
+arm-none-eabi-g++ -include config_mbed.h -mcpu=cortex-m0 -mthumb -c -g -fno-common -fmessage-length=0 -Wall -fno-exceptions -ffunction-sections -fdata-sections -fomit-frame-pointer -fshort-wchar -fno-builtin -MMD -MP -DNDEBUG -Os -DTARGET_LPC11U35_401 -DTARGET_M0 -DTARGET_NXP -DTARGET_LPC11UXX -DTOOLCHAIN_GCC_ARM -DTOOLCHAIN_GCC -D__CORTEX_M0 -DARM_MATH_CM0 -DMBED_BUILD_TIMESTAMP=1399108688.49 -D__MBED__=1 -std=gnu++98 -I. -I../../mbed-sdk/libraries/mbed/targets -I../../mbed-sdk/libraries/mbed/targets/cmsis -I../../mbed-sdk/libraries/mbed/targets/cmsis/TARGET_NXP -I../../mbed-sdk/libraries/mbed/targets/cmsis/TARGET_NXP/TARGET_LPC11UXX -I../../mbed-sdk/libraries/mbed/targets/cmsis/TARGET_NXP/TARGET_LPC11UXX/TOOLCHAIN_GCC_ARM -I../../mbed-sdk/libraries/mbed/targets/cmsis/TARGET_NXP/TARGET_LPC11UXX/TOOLCHAIN_GCC_ARM/TARGET_LPC11U35_501 -I../../mbed-sdk/libraries/mbed/targets/hal -I../../mbed-sdk/libraries/mbed/targets/hal/TARGET_NXP -I../../mbed-sdk/libraries/mbed/targets/hal/TARGET_NXP/TARGET_LPC11UXX -I../../mbed-sdk/libraries/mbed/targets/hal/TARGET_NXP/TARGET_LPC11UXX/TARGET_MCU_LPC11U35_501 -I../../mbed-sdk/libraries/mbed/targets/hal/TARGET_NXP/TARGET_LPC11UXX/TARGET_MCU_LPC11U35_501/TARGET_LPC11U35_501 -I../../mbed-sdk/libraries/mbed -I../../mbed-sdk/libraries/mbed/hal -I../../mbed-sdk/libraries/mbed/api -I../../mbed-sdk/libraries/mbed/common -I../../mbed-sdk/libraries/USBDevice -I../../mbed-sdk/libraries/USBDevice/USBHID -I../../mbed-sdk/libraries/USBDevice/USBDevice -I../../mbed-sdk/libraries/USBDevice/USBAudio -I../../mbed-sdk/libraries/USBDevice/USBSerial -I../../mbed-sdk/libraries/USBDevice/USBMSD -I../../mbed-sdk/libraries/USBDevice/USBMIDI -I../../protocol/mbed -I../../common -I../../protocol -o build/./main.o main.cpp
+In file included from ../../mbed-sdk/libraries/mbed/api/mbed.h:21:0,
+ from main.cpp:1:
+../../mbed-sdk/libraries/mbed/api/platform.h:25:19: fatal error: cstddef: No such file or directory
+ #include <cstddef>
+ ^
+compilation terminated.
+make: *** [build/./main.o] Error 1
+
+[13:13] noname@desk:/mnt/old_root/home/noname/tmp/tmk_keyboard/converter/ps2_usb
+$ arm-none-eabi-gcc --version
+arm-none-eabi-gcc (4.8.2-14ubuntu1+6) 4.8.2
+Copyright (C) 2013 Free Software Foundation, Inc.
+This is free software; see the source for copying conditions. There is NO
+warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+```
\ No newline at end of file
--- /dev/null
+Other Keyboard Firmware Projects
+================================
+## PJRC USB Keyboard/Mouse Example[USB][PJRC][Teensy][AVR]
+- <http://www.pjrc.com/teensy/usb_keyboard.html>
+- <http://www.pjrc.com/teensy/usb_mouse.html>
+
+## kbupgrade[USB][V-USB][AVR]
+- <http://github.com/rhomann/kbupgrade>
+- <http://geekhack.org/showwiki.php?title=Island:8406>
+
+## c64key[USB][V-USB][AVR]
+- <http://symlink.dk/projects/c64key/>
+
+## rump[USB][V-USB][AVR]
+- <http://mg8.org/rump/>
+- <http://github.com/clee/rump>
+
+## dulcimer[USB][V-USB][AVR]
+- <http://www.schatenseite.de/dulcimer.html>
+
+## humblehacker-keyboard[USB][LUFA][AVR][Ergo]
+- <http://github.com/humblehacker>
+- <http://www.humblehacker.com/keyboard/>
+- <http://geekhack.org/showwiki.php?title=Island:6292>
+
+## ps2avr[PS/2][AVR]
+- <http://sourceforge.net/projects/ps2avr/>
+
+## ErgoDox[Ergo][Split][USB][AVR]
+- <http://geekhack.org/index.php?topic=22780.0>
+- <https://github.com/benblazak/ergodox-firmware>
+- <https://github.com/cub-uanic/tmk_keyboard>
+
+## Suka's keyboard collection[Ergo][Split][3DPrinting][USB][AVR]
+- <http://deskthority.net/workshop-f7/my-diy-keyboard-collection-or-how-i-became-a-kb-geek-t2534.html>
+- <https://github.com/frobiac/adnw>
+
+## bpiphany's AVR-Keyboard[PJRC][AVR][USB]
+- <https://github.com/BathroomEpiphanies/AVR-Keyboard>
+- <http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions>
+- <http://deskthority.net/wiki/Phantom>
+
+## USB-USB keyboard remapper[converter][USB-USB][AVR][Arduino]
+- <http://forum.colemak.com/viewtopic.php?pid=10837>
+- <https://github.com/darkytoothpaste/keymapper>
+
+## USB-USB converter threads[converter][USB-USB]
+- <http://deskthority.net/workshop-f7/is-remapping-a-usb-keyboard-using-teensy-possible-t2841-30.html>
+- <http://geekhack.org/index.php?topic=19458.0>
+
+## kbdbabel.org[converter][vintage][protocol][8051]
+Great resource of vintage keyboard protocol information and code
+
+- <http://www.kbdbabel.org/>
+
+## Haata's kiibohd Controller[converter][vintage][protocol][AVR][PJRC][Cortex]
+A lots of vintage keyboard protocol supports
+
+- <http://gitorious.org/kiibohd-controller>
+
+## Kinesis ergonomic keyboard firmware replacement[V-USB][LUFA][Ergo]
+- <https://github.com/chrisandreae/kinesis-firmware>
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, XXX, k4a, k4b, k4c, k4d} \
}
+#define KEYMAP_MAX( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k49,\
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2d, \
+ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3c, \
+ k40, k41, k42, k45, k4a, k4b, k4c, k4d \
+) \
+{ \
+ {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d}, \
+ {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d}, \
+ {k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d}, \
+ {k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d}, \
+ {k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, k49, k4a, k4b, k4c, k4d} \
+}
+
void matrix_init_user(void);
void matrix_scan_user(void);
--- /dev/null
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+// this is the style you want to emulate.
+
+#include "amj60.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _DEF 0
+#define _SPC 1
+
+// dual-role shortcuts
+#define SPACEDUAL LT(_SPC, KC_SPACE)
+
+
+// increase readability
+#define _______ KC_TRNS
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _DEF: Default Layer
+ * ,-----------------------------------------------------------.
+ * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \ | ~ |
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| bspc|
+ * |-----------------------------------------------------------|
+ * |Caps | A| S| D| F| G| H| J| K| L| ;| '| Return |
+ * |-----------------------------------------------------------|
+ * |Sft | Fn0| Z| X| C| V| B| N| M| ,| .| /| Sft |Fn2|
+ * |-----------------------------------------------------------|
+ * |Ctrl|Win |Alt | Space/Fn0 |Alt |Win |Menu|RCtl|
+ * `-----------------------------------------------------------'
+ */
+ [_DEF] = KEYMAP_MAX(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
+ KC_LSFT, F(0), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, F(1), \
+ KC_LCTL, KC_LALT, KC_LGUI, SPACEDUAL, KC_RGUI, KC_RALT, KC_RCTL, F(2)),
+
+ /* Keymap 1: F-and-vim Layer, modified with Space (by holding space)
+ * ,-----------------------------------------------------------.
+ * |PrSc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | |
+ * |-----------------------------------------------------------|
+ * | |Paus| Up| [ | ] | | | | ( | ) | | | | Del |
+ * |-----------------------------------------------------------|
+ * | |Lft|Dwn|Rgt| | |Left|Down|Right|Up| | | PLAY |
+ * |-----------------------------------------------------------|
+ * | | | | | < | > | |M0 | | | | | Vol+ | |
+ * |-----------------------------------------------------------|
+ * | | | | |Alt |Prev|Vol-|Next|
+ * `-----------------------------------------------------------'
+ */
+ [_SPC] = KEYMAP_MAX(
+ KC_PSCR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, \
+ _______, KC_PAUS, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
+ _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, KC_MPLY, \
+ _______, _______, _______, _______, _______, _______, KC_SPACE, M(0), _______, _______, _______, _______, KC_VOLU, _______, \
+ _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT),
+
+};
{k40, k41, k42, k43}, \
{k50, XXX, k52, XXX} \
}
-
+#define MAXKEYMAP( \
+ k00, k01, k02, k03, \
+ k10, k11, k12, k13, \
+ k20, k21, k22, k23, \
+ k30, k31, k32, k33, \
+ k40, k41, k42, k43, \
+ k50, k51, k52, k53\
+) \
+{ \
+ {k00, k01, k02, k03}, \
+ {k10, k11, k12, k13}, \
+ {k20, k21, k22, k23}, \
+ {k30, k31, k32, k33}, \
+ {k40, k41, k42, k43}, \
+ {k50, k51, k52, k53} \
+}
void matrix_init_user(void);
void matrix_scan_user(void);
--- /dev/null
+#include "amjpad.h"
+
+#ifdef RGBLIGHT_ENABLE
+#include "rgblight.h"
+#endif
+
+// Used for SHIFT_ESC
+#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+
+#define _______ KC_TRNS
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,-------------------.
+ * |Esc |Setp| - | = |
+ * |----|----|----|----|
+ * | F1 | F2 | F3 | F4 |
+ * |----|----|----|----|
+ * | 7 | 8 | 9 | - |
+ * |----|----|----|----|
+ * | 4 | 5 | 6 | LF |
+ * |----|----|----|----|
+ * | 1 | 2 | 3 | \ |
+ * |----|----|----|----|
+ * |Left|Down| Up |Rght|
+ * `-------------------'
+ */
+
+[_BL] = MAXKEYMAP(
+
+ KC_ESC, KC_TAB, KC_MINS,KC_EQL, \
+ KC_F1, KC_F2, KC_F3, KC_F4, \
+ KC_P7, KC_P8, KC_P9, KC_PMNS, \
+ KC_P4, KC_P5, KC_P6, KC_PENT, \
+ KC_P1, KC_P2, KC_P3, KC_BSLS, \
+ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT),
+
+ /* Keymap _FL: Function Layer
+ * ,-------------------.
+ * |Esc |TAB |BS | = |
+ * |----|----|----|----|
+ * | NL | / | * | - |
+ * |----|----|----|----|
+ * | 7 | 8 | 9 | |
+ * |----|----|----|RST |
+ * | 4 | 5 | 6 | |
+ * |----|----|----|----|
+ * | 1 | 2 | 3 | |
+ * |----|----|----| En |
+ * | 0 |./FN| |
+ * `-------------------'
+ */
+[_FL] = MAXKEYMAP(
+
+ KC_ESC,KC_TAB,KC_BSPC,KC_PEQL, \
+ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
+ KC_P7, KC_P8, KC_P9, RESET, \
+ KC_P4, KC_P5, KC_P6, KC_PENT, \
+ KC_P1, KC_P2, KC_P3, KC_PENT, \
+ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT),
+};
+
+enum function_id {
+ SHIFT_ESC,
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(SHIFT_ESC),
+};
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ static uint8_t shift_esc_shift_mask;
+ switch (id) {
+ case SHIFT_ESC:
+ shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
+ if (record->event.pressed) {
+ if (shift_esc_shift_mask) {
+ add_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ add_key(KC_ESC);
+ send_keyboard_report();
+ }
+ } else {
+ if (shift_esc_shift_mask) {
+ del_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ del_key(KC_ESC);
+ send_keyboard_report();
+ }
+ }
+ break;
+ }
+}
--- /dev/null
+#include "amjpad.h"
+
+#ifdef RGBLIGHT_ENABLE
+#include "rgblight.h"
+#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+
+#define _______ KC_TRNS
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,-------------------.
+ * | T | G | B |Spac|
+ * |----|----|----|----|
+ * | R | F | V | Fn |
+ * |----|----|----|----|
+ * | E | D | C | OS |
+ * |----|----|----|----|
+ * | W | S | X | Alt|
+ * |----|----|----|----|
+ * | Q | A | Z | Ctl|
+ * |----|----|----|----|
+ * | Esc| Tab|Shft| Fn2|
+ * `-------------------'
+ */
+
+[_BL] = MAXKEYMAP(
+
+ KC_T, KC_G, KC_B, KC_SPACE,\
+ KC_R, KC_F, KC_V, MO(1), \
+ KC_E, KC_D, KC_C, KC_LGUI, \
+ KC_W, KC_S, KC_X, KC_LALT, \
+ KC_Q, KC_A, KC_Z, KC_LCTL, \
+ KC_TAB, KC_ESC, KC_LSHIFT, MO(1)),
+
+ /* Keymap _FL: Function Layer
+ * ,-------------------.
+ * | 5 | F5 | F11|Spac|
+ * |----|----|----|----|
+ * | 4 | F4 | F10| |
+ * |----|----|----|----|
+ * | 3 | F3 | F9 | OS |
+ * |----|----|----|----|
+ * | 2 | F2 | F8 | Alt|
+ * |----|----|----|----|
+ * | 1 | F1 | F7 | Ctl|
+ * |----|----|----|----|
+ * | ` | Del|Shft| |
+ * `-------------------'
+ */
+[_FL] = MAXKEYMAP(
+
+ KC_5, KC_F5, KC_F11, _______, \
+ KC_4, KC_F4, KC_F10, _______, \
+ KC_3, KC_F3, KC_F9, _______, \
+ KC_2, KC_F2, KC_F8, _______, \
+ KC_1, KC_F1, KC_F7, _______, \
+ KC_GRV,KC_DEL, _______, _______),
+};
--- /dev/null
+#include "amjpad.h"
+
+#ifdef RGBLIGHT_ENABLE
+#include "rgblight.h"
+#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+
+#define _______ KC_TRNS
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,-------------------.
+ * |Spac| N | H | Y |
+ * |----|----|----|----|
+ * | Fn | M | J | U |
+ * |----|----|----|----|
+ * |Left| , | K | I |
+ * |----|----|----|----|
+ * |Down| . | L | O |
+ * |----|----|----|----|
+ * | Up | / | ; | P |
+ * |----|----|----|----|
+ * |Rght| Ret| " |Bspc|
+ * `-------------------'
+ */
+
+[_BL] = MAXKEYMAP(
+
+ KC_SPACE, KC_N, KC_H, KC_Y, \
+ MO(1), KC_M, KC_J, KC_U, \
+ KC_LEFT, KC_COMM, KC_K, KC_I, \
+ KC_DOWN, KC_DOT, KC_L, KC_O, \
+ KC_UP, KC_SLASH, KC_SCLN, KC_P, \
+ KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC),
+
+ /* Keymap _FL: Function Layer
+ * ,-------------------.
+ * |Esc | F12| F6 | 6 |
+ * |----|----|----|----|
+ * | NL | M | - | 7 |
+ * |----|----|----|----|
+ * |Left| , | = | 8 |
+ * |----|----|----|----|
+ * |Down| . | [ | 9 |
+ * |----|----|----|----|
+ * | Up | / | ] | 0 |
+ * |----|----|----|----|
+ * |Rght| Ret| \ | Del|
+ * `-------------------'
+ */
+[_FL] = MAXKEYMAP(
+
+ _______, KC_F12, KC_F6, KC_6, \
+ _______, _______, KC_MINS, KC_7, \
+ _______, _______, KC_EQL, KC_8, \
+ _______, _______, KC_LBRC, KC_9, \
+ _______, _______, KC_RBRC, KC_0, \
+ _______, _______, KC_BSLS, KC_DEL),
+};
#endif /* AUDIO_ENABLE */
-void persistant_default_layer_set(uint16_t default_layer)
+void persistent_default_layer_set(uint16_t default_layer)
{
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
case MACRO_QWERTY:
if (record->event.pressed)
{
- persistant_default_layer_set(1UL<<LAYER_QWERTY);
+ persistent_default_layer_set(1UL<<LAYER_QWERTY);
}
break;
--- /dev/null
+#include "atomic.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* QWERTY - MIT ENHANCED / GRID COMPATIBLE
+ * .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
+ * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | XXXXXX . BACKSP |
+ * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
+ * | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | DEL |
+ * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
+ * | LCTRL1 | A | S | D | F | G | H | J | K | L | ; | ' | XXXXXX . ENTER | PG UP |
+ * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
+ * | LSHIFT | Z | X | C | V | B | N | M | , | . | / | XXXXXX . RSHIFT | UP | PG DN |
+ * |--------+--------+--------+--------+--------+- 6.25u ---------+--------+--------+--------+--------+-----------------+--------+--------|
+ * | BRITE | LALT | FN | XXXXXX . SPACE | RCTRL | RALT | FN | LEFT | DOWN | RIGHT |
+ * '--------------------------------------------------------------------------------------------------------------------------------------'
+ */
+
+ [0] = { /* QWERTY */
+ { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC },
+ { KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL },
+ { KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_ENT, KC_PGUP },
+ { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_PGDN },
+ { M(0), KC_ALT, MO(1), KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RCTL, KC_RALT, MO(1), KC_LEFT, KC_DOWN, KC_RGHT },
+ },
+
+
+/* FUNCTION
+ * .---------------------------------------------------------------------------------------------------------------------- 2u ------------.
+ * | GRV | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | XXXXXX . |
+ * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
+ * | SCR LK | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 | PAUSE | PR SCR |
+ * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ------------+--------|
+ * | CAP LK | MS BT5 | MS BT4 | MS BT3 | MS BT2 | SLOW M | FAST M | NEXT | VOL+ | VOL- | PLAY | | XXXXXX . | WHEEL+ |
+ * |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+- 2u ---------------------+--------|
+ * | NUM LK | | | | | | | | INSERT | END1 | HOME | XXXXXX . | MOUS U | WHEEL- |
+ * |--------+--------+--------+--------+--------+- 6.25 ------------+--------+--------+------+--------+-----------------+--------+--------|
+ * | | | FN | XXXXXX . MS BT1 | | | FN | MOUS L | MOUS D | MOUS R |
+ * '--------------------------------------------------------------------------------------------------------------------------------------'
+ */
+
+ [1] = { /* FUNCTION LAYER*/
+ { KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, ___T___, ___T___ },
+ { KC_SLCK, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_PAUS, KC_PSCR },
+ { KC_CAPS, KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_ACL0, KC_ACL2, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, ___T___, ___T___, KC_WH_U },
+ { KC_NLCK, _______, _______, _______, _______, _______, _______, _______, KC_INSERT, KC_END, KC_HOME, ___T___, ___T___, KC_MS_U, KC_WH_D },
+ { _______, _______, MO(1), _______, _______, KC_BTN1, KC_BTN1, _______, _______, _______, _______, MO(1), KC_MS_L, KC_MS_D, KC_MS_R },
+ },
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_LAYER_MOMENTARY(1),
+ [2] = ACTION_LAYER_MOMENTARY(1),
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_step();
+ #endif
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
[_QW] = { /* Qwerty */
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P },
{KC_A, KC_S, KC_D, KC_F, KC_G, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
- {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
- {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT }
+ {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
+ {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT }
},
/*
* ! @ up { } || pgup 7 8 9 *
[_RS] = { /* [> RAISE <] */
{KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_TRNS, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR},
{KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, KC_TRNS, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS},
- {KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_LALT, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS},
- {TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL}
+ {KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_LCTL, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS},
+ {TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL}
},
/*
* insert home up end pgup || up F7 F8 F9 F10
[_LW] = { /* [> LOWER <] */
{KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
{KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_TRNS, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
- {KC_TRNS, KC_VOLU, KC_TRNS, KC_TRNS, RESET, KC_LALT, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12},
- {KC_TRNS, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, DF(_QW), KC_PSCR, KC_SLCK, KC_PAUS}
+ {KC_NO, KC_VOLU, KC_NO, KC_NO, RESET, KC_LCTL, KC_NO, KC_F1, KC_F2, KC_F3, KC_F12},
+ {KC_NO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LALT, KC_SPC, TO(_QW), KC_PSCR, KC_SLCK, KC_PAUS}
}};
const uint16_t PROGMEM fn_actions[] = {
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
-#define _DV 0
-#define _QW 1
-#define _CM 2
-#define _L1 3
-#define _L2 4
+#define _DVORAK 0
+#define _QWERTY 1
+#define _COLEMAK 2
+#define _DVORMAC 3
+#define _LOWER 4
+#define _RAISE 5
+#define _ADJUST 16
-// Macro name shortcuts
-#define DVORAK M(_DV)
-#define QWERTY M(_QW)
-#define COLEMAK M(_CM)
+enum planck_keycodes {
+ DVORAK = SAFE_RANGE,
+ QWERTY,
+ COLEMAK,
+ DVORMAC,
+ LOWER,
+ RAISE,
+ BACKLIT
+};
+
+// Adding macros to make the keymaps below much easier to read.
+#define SFTSCLN SFT_T(KC_SCLN)
+#define SFTSLSH SFT_T(KC_SLSH)
+#define SFTZED SFT_T(KC_Z)
+#define ALTENT ALT_T(KC_ENT)
+#define ESCTRL CTL_T(KC_ESC)
+#define TABALT ALT_T(KC_TAB)
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_DV] = { /* Dvorak */
- {KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_NO, KC_F, KC_G, KC_C, KC_R, KC_L },
- {KC_A, KC_O, KC_E, KC_U, KC_I, KC_NO, KC_D, KC_H, KC_T, KC_N, KC_S },
- {SFT_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, CTL_T(KC_DEL), KC_B, KC_M, KC_W, KC_V, SFT_T(KC_Z) },
- {KC_ESC, KC_TAB, KC_LGUI, MO(_L2), KC_BSPC, ALT_T(KC_ENT), KC_SPC, MO(_L1), KC_MINS, KC_SLSH, KC_EQL}
+/* Dvorak Layer
+ ,----------------------------------. ,----------------------------------.
+ | ' | , | . | P | Y | | F | G | C | R | L |
+ |------+------+------+------+------| |------+------+------+------+------|
+ | A | O | E | U | I | | D | H | T | N | S |
+ |------+------+------+------+------|------.,------|------+------+------+------+------|
+ |SFT/ ;| Q | J | K | X | CTRL ||Alt / | B | M | W | V |SFT/ Z|
+ |------+------+------+------+------| ||Enter |------+------+------+------+------|
+ | Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | / | \ |
+ `----------------------------------' `----------------------------------' */
+ [_DVORAK] = {
+ {KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, XXXXXXX, KC_F, KC_G, KC_C, KC_R, KC_L },
+ {KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S },
+ {SFTSCLN, KC_Q, KC_J, KC_K, KC_X, KC_LCTL, KC_B, KC_M, KC_W, KC_V, SFTZED },
+ {ESCTRL, TABALT, KC_LGUI, LOWER, KC_BSPC, ALTENT, KC_SPC, RAISE, KC_MINS, KC_SLSH, KC_BSLS}
+ },
+
+/* QWERTY Layer
+ ,----------------------------------. ,----------------------------------.
+ | Q | W | E | R | T | | Y | U | I | O | P |
+ |------+------+------+------+------| |------+------+------+------+------|
+ | A | S | D | F | G | | H | J | K | L | ; |
+ |------+------+------+------+------|------.,------|------+------+------+------+------|
+ |SFT/ Z| X | C | V | B | CTRL ||Alt / | N | M | , | . |SFT/ /|
+ |------+------+------+------+------| ||Enter |------+------+------+------+------|
+ | Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
+ `----------------------------------' `----------------------------------' */
+ [_QWERTY] = {
+ {KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, KC_Y, KC_U, KC_I, KC_O, KC_P },
+ {KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
+ {SFTZED, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_N, KC_M, KC_COMM, KC_DOT, SFTSLSH},
+ {ESCTRL, TABALT, KC_LGUI, LOWER, KC_BSPC, ALTENT, KC_SPC, RAISE, KC_MINS, KC_QUOT, KC_BSLS}
+ },
+
+/* Colemak Layer
+ ,----------------------------------. ,----------------------------------.
+ | Q | W | F | P | G | | J | L | U | Y | L |
+ |------+------+------+------+------| |------+------+------+------+------|
+ | A | R | S | T | D | | H | N | E | I | S |
+ |------+------+------+------+------|------.,------|------+------+------+------+------|
+ |SFT/ Z| X | C | V | B | CTRL ||Alt / | K | M | , | . |SFT/ /|
+ |------+------+------+------+------| ||Enter |------+------+------+------+------|
+ | Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
+ `----------------------------------' `----------------------------------'*/
+ [_COLEMAK] = {
+ {KC_Q, KC_W, KC_F, KC_P, KC_G, XXXXXXX, KC_J, KC_L, KC_U, KC_Y, KC_SCLN},
+ {KC_A, KC_R, KC_S, KC_T, KC_D, XXXXXXX, KC_H, KC_N, KC_E, KC_I, KC_O },
+ {SFTZED, KC_X, KC_C, KC_V, KC_B, KC_LCTL, KC_K, KC_M, KC_COMM, KC_DOT, SFTSLSH},
+ {ESCTRL, TABALT, KC_LGUI, LOWER, KC_BSPC, ALTENT, KC_SPC, RAISE, KC_MINS, KC_QUOT, KC_BSLS}
},
- [_QW] = { /* Qwerty */
- {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P },
- {KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
- {SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, CTL_T(KC_DEL), KC_N, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH) },
- {KC_ESC, KC_TAB, KC_LGUI, MO(_L2), KC_BSPC, ALT_T(KC_ENT), KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT}
+
+/* Dvorak Layer with Command key on left thumb instead of Control
+ ,----------------------------------. ,----------------------------------.
+ | ' | , | . | P | Y | | F | G | C | R | L |
+ |------+------+------+------+------| |------+------+------+------+------|
+ | A | O | E | U | I | | D | H | T | N | S |
+ |------+------+------+------+------|------.,------|------+------+------+------+------|
+ |SFT/ ;| Q | J | K | X | CMD ||Alt / | B | M | W | V |SFT/ Z|
+ |------+------+------+------+------| ||Enter |------+------+------+------+------|
+ | Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | / | \ |
+ `----------------------------------' `----------------------------------' */
+ [_DVORMAC] = {
+ {KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, XXXXXXX, KC_F, KC_G, KC_C, KC_R, KC_L },
+ {KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S },
+ {SFTSCLN, KC_Q, KC_J, KC_K, KC_X, KC_LGUI, KC_B, KC_M, KC_W, KC_V, SFTZED },
+ {ESCTRL, TABALT, KC_LGUI, LOWER, KC_BSPC, ALTENT, KC_SPC, RAISE, KC_MINS, KC_SLSH, KC_BSLS}
},
- [_CM] = { /* Colemak */
- {KC_Q, KC_W, KC_F, KC_P, KC_G, KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN},
- {KC_A, KC_R, KC_S, KC_T, KC_D, KC_NO, KC_H, KC_N, KC_E, KC_I, KC_O },
- {SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, CTL_T(KC_DEL), KC_K, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH) },
- {KC_ESC, KC_TAB, KC_LGUI, MO(_L2), KC_BSPC, ALT_T(KC_ENT), KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT}
+
+/* LOWER Layer
+ ,----------------------------------. ,----------------------------------.
+ | ! | @ | # | $ | % | | ^ | & | * | ( | ) |
+ |------+------+------+------+------| |------+------+------+------+------|
+ | CAPS | | UP | | Home | | PgDn | | + | { | } |
+ |------+------+------+------+------|------.,------|------+------+------+------+------|
+ | | Left | Down | Right| End | || | PgUp | Mute | Vol- | Vol+ | |
+ |------+------+------+------+------| || |------+------+------+------+------|
+ | ~ | | | | Del |------'`------| Ins | | | | |
+ `----------------------------------' `----------------------------------'*/
+ [_LOWER] = {
+ {KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, XXXXXXX, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN},
+ {KC_CAPS, _______, KC_UP, _______, KC_HOME, XXXXXXX, KC_PGUP, _______, KC_PLUS, KC_LCBR, KC_RCBR},
+ {_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, _______},
+ {KC_TILD, _______, _______, _______, KC_DEL, _______, KC_INS, _______, _______, _______, _______}
},
- [_L1] = { /* LAYER 1 */
- {KC_1, KC_2, KC_3, KC_4, KC_5, KC_NO, KC_6, KC_7, KC_8, KC_9, KC_0 },
- {KC_TAB, KC_INS, KC_UP, KC_DEL, KC_HOME, KC_NO, KC_PGUP, KC_MUTE, KC_VOLD, KC_VOLU, KC_EQL },
- {KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_LCTL, KC_PGDN, KC_MPRV, KC_MPLY, KC_MNXT, KC_BSLS},
- {KC_TRNS, KC_GRV, KC_LGUI, KC_TRNS, KC_DEL, KC_LALT, KC_SPC, KC_TRNS, KC_LBRC, KC_RBRC, KC_ENT }
+
+/* RAISE Layer
+ ,----------------------------------. ,----------------------------------.
+ | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
+ |------+------+------+------+------| |------+------+------+------+------|
+ | CAPS | | UP | | Home | | PgDn | | = | [ | ] |
+ |------+------+------+------+------|------.,------|------+------+------+------+------|
+ | | Left | Down | Right| End | || | PgUp | Prev | Play | Next | |
+ |------+------+------+------+------| || |------+------+------+------+------|
+ | ` | | | | Del |------'`------| Ins | | | | |
+ `----------------------------------' `----------------------------------'*/
+ [_RAISE] = {
+ {KC_1, KC_2, KC_3, KC_4, KC_5, XXXXXXX, KC_6, KC_7, KC_8, KC_9, KC_0 },
+ {KC_CAPS, _______, KC_UP, _______, KC_HOME, XXXXXXX, KC_PGUP, _______, KC_EQL, KC_LBRC, KC_RBRC},
+ {_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______, KC_PGDN, KC_MPRV, KC_MPLY, KC_MNXT, _______},
+ {KC_GRV, _______, _______, _______, KC_DEL, _______, KC_INS, _______, _______, _______, _______}
},
- [_L2] = { /* LAYER 2 */
- {KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_NO, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN},
- {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_NO, KC_TRNS, KC_F6, KC_F7, KC_F8, KC_PLUS},
- {KC_TRNS, KC_TRNS, DVORAK, QWERTY, COLEMAK, KC_LCTL, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12 },
- {KC_TRNS, KC_TRNS, KC_LGUI, KC_TRNS, KC_BSPC, KC_LALT, KC_SPC, KC_TRNS, LSFT(KC_LBRC), LSFT(KC_RBRC), RESET}
+
+/* ADJUST Layer
+ ,----------------------------------. ,----------------------------------.
+ | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 |
+ |------+------+------+------+------| |------+------+------+------+------|
+ | F11 | | | | | | | PrSc | ScLk | Paus | F12 |
+ |------+------+------+------+------|------.,------|------+------+------+------+------|
+ | |QWERTY|COLEMK|DVORAK|DVORMC| || | | | | | |
+ |------+------+------+------+------| || |------+------+------+------+------|
+ | | | | | |------'`------| | | | | RESET|
+ `----------------------------------' `----------------------------------'*/
+ [_ADJUST] = {
+ {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, XXXXXXX, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 },
+ {KC_F11, _______, _______, _______, _______, XXXXXXX, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_F12 },
+ {_______, QWERTY, COLEMAK, DVORAK, DVORMAC, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET }
}
+
};
const uint16_t PROGMEM fn_actions[] = {
};
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
-{
- switch(id) {
- case _DV:
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case DVORMAC:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_DV);
+ persistent_default_layer_set(1UL<<_DVORMAC);
}
+ return false;
break;
- case _QW:
+ case LOWER:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_QW);
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
+ return false;
break;
- case _CM:
+ case RAISE:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_CM);
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
+ return false;
break;
}
- return MACRO_NONE;
+ return true;
};
--- /dev/null
+# Xyverz's Atreus Keymap
+
+## About this keymap:
+
+This is the second iteration of my Atreus keymap. The first one was as close to the planck as I could get at the
+time, but still very much like the original Atreus keymap. I've managed to get things working better now and have
+implemented (more like copied) the RAISE/LOWER/ADJUST layers. This is a work in progress, but I think I'm closer
+to a final go with this.
+
+I'm using MOD_TAP quite a bit in this keymap. On all layers, R4 pinky keys use mod-tap and are SHIFT when held
+and their normal keys when tapped. In addition, ESC and TAB are also set as Ctrl and ALT respectively when held,
+and Enter/ALT on the right thumb key for all layers.
+
+I've enabled persistent keymaps for Qwerty, Dvorak and Colemak layers, similar to the default Planck layouts.
+
+Recently added: Documentation, Formatting, and another Dvorak layer that has Command on the left thumb, instead of
+Control.
+
+## Still to do:
+
+ * Enjoy this revision; figure out new things later.
+
+### Layer 0: Dvorak layer
+
+ ,----------------------------------. ,----------------------------------.
+ | ' | , | . | P | Y | | F | G | C | R | L |
+ |------+------+------+------+------| |------+------+------+------+------|
+ | A | O | E | U | I | | D | H | T | N | S |
+ |------+------+------+------+------|------.,------|------+------+------+------+------|
+ |Shft ;| Q | J | K | X | CTRL ||Alt / | B | M | W | V |Shft Z|
+ |------+------+------+------+------| ||Enter |------+------+------+------+------|
+ | Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | / | \ |
+ `----------------------------------' `----------------------------------'
+
+### Layer 1: QWERTY layer
+
+ ,----------------------------------. ,----------------------------------.
+ | Q | W | E | R | T | | Y | U | I | O | P |
+ |------+------+------+------+------| |------+------+------+------+------|
+ | A | S | D | F | G | | H | J | K | L | ; |
+ |------+------+------+------+------|------.,------|------+------+------+------+------|
+ |Shft Z| X | C | V | B | CTRL ||Alt / | N | M | , | . |Shft /|
+ |------+------+------+------+------| ||Enter |------+------+------+------+------|
+ | Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
+ `----------------------------------' `----------------------------------'
+
+### Keymap 2: Colemak layer
+
+ ,----------------------------------. ,----------------------------------.
+ | Q | W | F | P | G | | J | L | U | Y | L |
+ |------+------+------+------+------| |------+------+------+------+------|
+ | A | R | S | T | D | | H | N | E | I | S |
+ |------+------+------+------+------|------.,------|------+------+------+------+------|
+ |Shft Z| X | C | V | B | CTRL ||Alt / | K | M | , | . |Shft /|
+ |------+------+------+------+------| ||Enter |------+------+------+------+------|
+ | Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | ' | \ |
+ `----------------------------------' `----------------------------------'
+
+### Keymap 3: Dvorak for Mac layout
+
+ ,----------------------------------. ,----------------------------------.
+ | ' | , | . | P | Y | | F | G | C | R | L |
+ |------+------+------+------+------| |------+------+------+------+------|
+ | A | O | E | U | I | | D | H | T | N | S |
+ |------+------+------+------+------|------.,------|------+------+------+------+------|
+ |SFT/ ;| Q | J | K | X | CMD ||Alt / | B | M | W | V |SFT/ Z|
+ |------+------+------+------+------| ||Enter |------+------+------+------+------|
+ | Esc | Tab | GUI | LOWER| BkSp |------'`------| Spc | RAISE| - | / | \ |
+ `----------------------------------' `----------------------------------'
+
+### Keymap 4: LOWER layer
+
+ ,----------------------------------. ,----------------------------------.
+ | ! | @ | # | $ | % | | ^ | & | * | ( | ) |
+ |------+------+------+------+------| |------+------+------+------+------|
+ | CAPS | | UP | | Home | | PgDn | | + | { | } |
+ |------+------+------+------+------|------.,------|------+------+------+------+------|
+ | | Left | Down | Right| End | || | PgUp | Mute | Vol- | Vol+ | |
+ |------+------+------+------+------| || |------+------+------+------+------|
+ | ~ | | | | Del |------'`------| Ins | | | | |
+ `----------------------------------' `----------------------------------'
+
+
+### Keymap 5: RAISE layer
+
+ ,----------------------------------. ,----------------------------------.
+ | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
+ |------+------+------+------+------| |------+------+------+------+------|
+ | CAPS | | UP | | Home | | PgDn | | = | [ | ] |
+ |------+------+------+------+------|------.,------|------+------+------+------+------|
+ | | Left | Down | Right| End | || | PgUp | Prev | Play | Next | |
+ |------+------+------+------+------| || |------+------+------+------+------|
+ | ` | | | | Del |------'`------| Ins | | | | |
+ `----------------------------------' `----------------------------------'
+
+### Keymap 6: ADJUST layer
+
+ ,----------------------------------. ,----------------------------------.
+ | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 |
+ |------+------+------+------+------| |------+------+------+------+------|
+ | F11 | | | | | | | PScr | SLck | Paus | F12 |
+ |------+------+------+------+------|------.,------|------+------+------+------+------|
+ | |QWERTY|COLEMK|DVORAK|DVORMC| || | | | | | |
+ |------+------+------+------+------| || |------+------+------+------+------|
+ | | | | | |------'`------| | | | | RESET|
+ `----------------------------------' `----------------------------------'
+
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
- k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
- k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
- k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
- k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, \
- k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, k4c, k4d \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
+ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, \
+ k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, k4c, k4d \
) \
{ \
- { k00, k01, k02, k03, k04, k05, KC_NO, k06, k07, k08, k09, k0a, k0b }, \
- { k10, k11, k12, k13, k14, k15, KC_NO, k16, k17, k18, k19, k1a, k1b }, \
- { k20, k21, k22, k23, k24, k25, KC_NO, k26, k27, k28, k29, k2a, k2b }, \
- { k30, k31, k32, k33, k34, k35, k46, k36, k37, k38, k39, k3a, k3b }, \
- { k40, k41, k42, k43, k44, k45, k47, k48, k49, k4a, k4b, k4c, k4d } \
+ { k00, k01, k02, k03, k04, k05, KC_NO, k06, k07, k08, k09, k0a, k0b }, \
+ { k10, k11, k12, k13, k14, k15, KC_NO, k16, k17, k18, k19, k1a, k1b }, \
+ { k20, k21, k22, k23, k24, k25, KC_NO, k26, k27, k28, k29, k2a, k2b }, \
+ { k30, k31, k32, k33, k34, k35, k46, k36, k37, k38, k39, k3a, k3b }, \
+ { k40, k41, k42, k43, k44, k45, k47, k48, k49, k4a, k4b, k4c, k4d } \
}
-#endif
\ No newline at end of file
+// Used to create a keymap using only KC_ prefixed keys.
+#define KC_KEYMAP( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
+ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, \
+ k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, k4c, k4d \
+) \
+{ \
+ { KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_NO, KC_##k06, KC_##k07, KC_##k08, KC_##k09, KC_##k0a, KC_##k0b }, \
+ { KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_NO, KC_##k16, KC_##k17, KC_##k18, KC_##k19, KC_##k1a, KC_##k1b }, \
+ { KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_NO, KC_##k26, KC_##k27, KC_##k28, KC_##k29, KC_##k2a, KC_##k2b }, \
+ { KC_##k30, KC_##k31, KC_##k32, KC_##k33, KC_##k34, KC_##k35, KC_##k46, KC_##k36, KC_##k37, KC_##k38, KC_##k39, KC_##k3a, KC_##k3b }, \
+ { KC_##k40, KC_##k41, KC_##k42, KC_##k43, KC_##k44, KC_##k45, KC_##k47, KC_##k48, KC_##k49, KC_##k4a, KC_##k4b, KC_##k4c, KC_##k4d } \
+}
+
+#endif
--- /dev/null
+/* This is the Atreus62 keyboard layout by Xyverz aka u/Zrevyx on r/mk
+ I've blatantly stolen what works for me from the Planck and Preonic
+ layouts and modified this file to fit me. Initial credet goes to
+ u/profet23 for the doing all the work and adding this keyboard to
+ QMK in the first place.
+
+ I've got Dvorak, Qwerty, and Colemak layouts at this time, with the
+ possibility of adding more in the future.
+
+ The bottom row is fairly Kinesis-ish since the Contour and Advantage
+ keyboards have been my daily drivers for the last 17 years. I hope
+ You can get some enjoyment out of this layout should you chose it!
+
+CHANGELOG:
+
+ 0.1 - Initial commit. Based off of Profet's default keymap.
+ 0.2 - Converted to a more Planck/Preonic keymap style file with
+ persistent layers enabled. Renamed layers to reflect OLKB maps.
+ Added a TODO list.
+
+TODO:
+
+ * Make the layout more efficient, even if it means changing the RAISE
+ and LOWER functionality.
+ * Add legends in comments for each layer. Maybe.
+ * Add a gaming layer.
+
+*/
+
+// this is the style you want to emulate.
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+#include "atreus62.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _DVORAK 0
+#define _QWERTY 1
+#define _COLEMAK 2
+#define _WOW 3
+#define _LOWER 4
+#define _RAISE 5
+#define _ADJUST 16
+
+enum atreus52_keycodes {
+ DVORAK = SAFE_RANGE,
+ QWERTY,
+ COLEMAK,
+ WOW,
+ LOWER,
+ RAISE
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_DVORAK] = { /* dvorak */
+ { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS },
+ { KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH },
+ { KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS },
+ { KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LGUI, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT },
+ { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL }
+ },
+
+ [_QWERTY] = { /* qwerty */
+ { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS },
+ { KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, _______, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL },
+ { KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, _______, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
+ { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT },
+ { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL }
+ },
+
+ [_COLEMAK] = { /* colemak */
+ { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS },
+ { KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL },
+ { KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, _______, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT },
+ { KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LGUI, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT },
+ { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL}
+ },
+
+ [_WOW] = { /* Dvorak with minor modifications for playing World of Warcraft */
+ { KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS },
+ { KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, _______, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH },
+ { KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I, _______, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS },
+ { KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LALT, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT },
+ { KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, CTL_T(KC_ENT), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
+ },
+
+ [_LOWER] = {
+ { KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
+ { KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE },
+ { _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PLUS, KC_LCBR, KC_RCBR, _______ },
+ { _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______ },
+ { _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ }
+ },
+ [_RAISE] = {
+ { KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
+ { KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS },
+ { _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_EQL, KC_LBRC, KC_RBRC, _______ },
+ { _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______ },
+ { _______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ }
+ },
+ [_ADJUST] = {
+ { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ { _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ { _______, _______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, WOW },
+ { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
+ },
+
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case WOW:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_WOW);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ }
+ return true;
+};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t mods_pressed;
+ static bool mod_flag;
switch (id) {
case 0:
/* The key is being pressed.
*/
if (mods_pressed) {
+ mod_flag = true;
add_key(KC_GRV);
send_keyboard_report();
} else {
} else {
/* The key is being released.
*/
- if (mods_pressed) {
+ if (mod_flag) {
+ mod_flag = false;
del_key(KC_GRV);
send_keyboard_report();
} else {
--- /dev/null
+#include "clueboard.h"
+
+// Helpful defines
+#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
+#define _______ KC_TRNS
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+[_BL] = KEYMAP(
+ F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
+ KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_NUHS, KC_ENT, \
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
+ KC_LCTL, MO(_FL), KC_LGUI,KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, KC_RGUI, KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = KEYMAP(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_CAPS, BL_STEP, \
+ _______, _______, _______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP, KC_END, _______, _______, _______, _______, \
+ KC_DEL, _______, MO(_CL),_______,_______,_______,_______,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT, _______, _______, _______, \
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
+ _______, _______, _______,_______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = KEYMAP(
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
+ _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
+ MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
+ _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
+};
+
+/* This is a list of user defined functions. F(N) corresponds to item N
+ of this list.
+ */
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(0), // Calls action_function()
+};
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ static uint8_t mods_pressed;
+ static bool mod_flag;
+
+ switch (id) {
+ case 0:
+ /* Handle the combined Grave/Esc key
+ */
+ mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
+
+ if (record->event.pressed) {
+ /* The key is being pressed.
+ */
+ if (mods_pressed) {
+ mod_flag = true;
+ add_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ add_key(KC_ESC);
+ send_keyboard_report();
+ }
+ } else {
+ /* The key is being released.
+ */
+ if (mod_flag) {
+ mod_flag = false;
+ del_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ del_key(KC_ESC);
+ send_keyboard_report();
+ }
+ }
+ break;
+ }
+}
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t mods_pressed;
+ static bool mod_flag;
switch (id) {
case 0:
/* The key is being pressed.
*/
if (mods_pressed) {
+ mod_flag = true;
add_key(KC_GRV);
send_keyboard_report();
} else {
} else {
/* The key is being released.
*/
- if (mods_pressed) {
+ if (mod_flag) {
+ mod_flag = false;
del_key(KC_GRV);
send_keyboard_report();
} else {
--- /dev/null
+#include "clueboard.h"
+
+// Helpful defines
+#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
+#define _______ KC_TRNS
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+[_BL] = KEYMAP(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, KC_PSCR, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PAUS, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC,KC_SPC, KC_SPC, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = KEYMAP(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, BL_STEP, \
+ _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
+ _______, _______, _______, _______, _______,_______, _______, _______, MO(_FL), _______, KC_HOME, KC_PGDN, KC_END),
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = KEYMAP(
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
+ _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
+ MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_SAI, \
+ _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, MO(_FL), _______, RGB_HUD, RGB_SAD, RGB_HUI),
+};
+
+/* This is a list of user defined functions. F(N) corresponds to item N
+ of this list.
+ */
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(0), // Calls action_function()
+};
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ static uint8_t mods_pressed;
+ static bool mod_flag;
+
+ switch (id) {
+ case 0:
+ /* Handle the combined Grave/Esc key
+ */
+ mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
+
+ if (record->event.pressed) {
+ /* The key is being pressed.
+ */
+ if (mods_pressed) {
+ mod_flag = true;
+ add_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ add_key(KC_ESC);
+ send_keyboard_report();
+ }
+ } else {
+ /* The key is being released.
+ */
+ if (mod_flag) {
+ mod_flag = false;
+ del_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ del_key(KC_ESC);
+ send_keyboard_report();
+ }
+ }
+ break;
+ }
+}
--- /dev/null
+```
+ ___ _____ _ _ _ __ __ _ __
+|__ \ / ____| | | | | | / / / /(_) / /
+ ||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
+ |/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
+ |_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
+ (_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
+```
+
+# Jokrik's Clueboard Layout
+
case 0:
/* Handle the combined Grave/Esc key
*/
- mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
-
if (record->event.pressed) {
/* The key is being pressed.
*/
+ mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
if (mods_pressed) {
- add_key(KC_GRV);
- send_keyboard_report();
+ register_code(KC_GRV);
} else {
- add_key(KC_ESC);
- send_keyboard_report();
+ register_code(KC_ESC);
}
} else {
/* The key is being released.
*/
if (mods_pressed) {
- del_key(KC_GRV);
- send_keyboard_report();
+ mods_pressed = false;
+ unregister_code(KC_GRV);
} else {
- del_key(KC_ESC);
- send_keyboard_report();
+ unregister_code(KC_ESC);
}
}
break;
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t mods_pressed;
+ static bool mod_flag;
switch (id) {
case 0:
/* The key is being pressed.
*/
if (mods_pressed) {
+ mod_flag = true;
add_key(KC_GRV);
send_keyboard_report();
} else {
} else {
/* The key is being released.
*/
- if (mods_pressed) {
+ if (mod_flag) {
+ mod_flag = false;
del_key(KC_GRV);
send_keyboard_report();
} else {
--- /dev/null
+
+MOUSEKEY_ENABLE = yes
+EXTRAKEY_ENABLE = yes
+
--- /dev/null
+#include "clueboard.h"
+
+// Helpful defines
+#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
+#define _______ KC_TRNS
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _ME 2
+#define _CL 3
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+[_BL] = KEYMAP(
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
+ F(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
+ KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RGUI, MO(_FL), MO(_ME), KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = KEYMAP(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, KC_HOME, \
+ _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, KC_PSCR, KC_END, \
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
+ _______, _______, _______, _______, _______,_______, _______, _______, MO(_FL), MO(_ME), KC_HOME, KC_PGDN, KC_END),
+
+/* Keymap _FL: Function Layer
+ */
+[_ME] = KEYMAP(
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
+ _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, KC_VOLD, \
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______ , _______, _______, \
+ _______, _______, _______, _______, _______,_______, _______, _______, MO(_FL), MO(_ME), KC_MPRV, KC_MPLY, KC_MNXT),
+
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = KEYMAP(
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
+ _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
+ MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, MO(_FL), _______, RGB_SAI, \
+ _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
+};
+
+/* This is a list of user defined functions. F(N) corresponds to item N
+ of this list.
+ */
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(0), // Calls action_function()
+ [1] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
+};
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ static uint8_t mods_pressed;
+ static bool mod_flag;
+
+ switch (id) {
+ case 0:
+ /* Handle the combined Grave/Esc key
+ */
+ mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
+
+ if (record->event.pressed) {
+ /* The key is being pressed.
+ */
+ if (mods_pressed) {
+ mod_flag = true;
+ add_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ add_key(KC_ESC);
+ send_keyboard_report();
+ }
+ } else {
+ /* The key is being released.
+ */
+ if (mod_flag) {
+ mod_flag = false;
+ del_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ del_key(KC_ESC);
+ send_keyboard_report();
+ }
+ }
+ break;
+ case 1:
+ if(record->event.pressed) {
+ del_key(KC_ESC);
+ }
+ break;
+ }
+}
--- /dev/null
+```
+ ___ _____ _ _ _ __ __ _ __
+|__ \ / ____| | | | | | / / / /(_) / /
+ ||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
+ |/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
+ |_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
+ (_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
+```
+
+# Serubin's Clueboard Layout
+
+This is the layout based on the clueboard default, modified for development on Mac, PC, and Windows. This layout also handles media and volume keys on all the previously listed platforms. Most importantly, Capslock has been replaced by a dual function Esc/Ctrl key. This is particularly handy for use in Vim.
+
+#### Base Layer
+![Base Layout Image](layout-base.png)
+
+#### Fn Layer
+![Fn Layout Image](layout-fn.png)
+
+#### Media Layer
+![Media Layer Image](layout-media.png)
+
+
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
- KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
- KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
+ MO(_FL), KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
+ KC_LCTL, KC_LGUI, KC_LALT,KC_MHEN, KC_SPC, KC_SPC, KC_HENK, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function Layer
*/
[_FL] = KEYMAP(
- S(KC_GRV), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_GRV), KC_DEL, BL_STEP, \
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_GRV), KC_DEL, BL_STEP, \
S(KC_TAB), S(KC_Q), S(KC_W),S(KC_E),S(KC_R),S(KC_T), S(KC_Y), S(KC_U),S(KC_I),S(KC_O), S(KC_P), S(KC_LBRC),S(KC_RBRC),S(KC_BSLS), S(KC_PGDN), \
S(KC_LCTL),S(KC_A), MO(_CL),S(KC_D),S(KC_F),S(KC_G), S(KC_H), S(KC_J),S(KC_K),S(KC_L), S(KC_SCLN),S(KC_QUOT),S(KC_NUHS),S(KC_ENT), \
MO(_FL), S(KC_NUBS),S(KC_Z),S(KC_X),S(KC_C),S(KC_V), S(KC_B), S(KC_N),S(KC_M),S(KC_COMM),S(KC_DOT), S(KC_SLSH),S(KC_RO), KC_RSFT, KC_PGUP, \
- KC_LCTL, KC_LALT, KC_LGUI,MO(_FL), S(KC_SPC),S(KC_SPC), MO(_FL), KC_RGUI, KC_RALT, KC_RCTL, KC_HOME, KC_PGDN, KC_END),
+ KC_LCTL, KC_LALT, KC_LGUI,KC_MHEN, S(KC_SPC),S(KC_SPC), KC_HENK, KC_RGUI, KC_RALT, KC_RCTL, KC_HOME, KC_PGDN, KC_END),
/* Keymap _CL: Control layer
*/
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t mods_pressed;
+ static bool mod_flag;
switch (id) {
case 0:
/* The key is being pressed.
*/
if (mods_pressed) {
+ mod_flag = true;
add_key(KC_GRV);
send_keyboard_report();
} else {
} else {
/* The key is being released.
*/
- if (mods_pressed) {
+ if (mod_flag) {
+ mod_flag = false;
del_key(KC_GRV);
send_keyboard_report();
} else {
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = KEYMAP(
- F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
- KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
- KC_LSFT,KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
- KC_LCTL,KC_LALT,KC_LGUI,MO(_FL), KC_SPC, KC_SPC, MO(_FL), KC_RGUI, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
+ F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
+ MO(_FL), KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
+ KC_LCTL, KC_LALT, KC_LGUI,KC_MHEN, KC_SPC, KC_SPC, KC_HENK, KC_RGUI, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function Layer
*/
[_FL] = KEYMAP(
- KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_DEL, BL_STEP, \
- _______,_______,_______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK,KC_PAUS,_______,_______,_______, _______, \
- _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_PGUP, \
- _______,_______,_______,MO(_FL), _______,_______, MO(_FL),_______,_______,MO(_FL),KC_HOME,KC_PGDN,KC_END),
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_GRV), KC_DEL, BL_STEP, \
+ S(KC_TAB), S(KC_Q), S(KC_W),S(KC_E),S(KC_R),S(KC_T), S(KC_Y), S(KC_U),S(KC_I),S(KC_O), S(KC_P), S(KC_LBRC),S(KC_RBRC),S(KC_BSLS), S(KC_PGDN), \
+ S(KC_LCTL),S(KC_A), MO(_CL),S(KC_D),S(KC_F),S(KC_G), S(KC_H), S(KC_J),S(KC_K),S(KC_L), S(KC_SCLN),S(KC_QUOT),S(KC_NUHS),S(KC_ENT), \
+ MO(_FL), S(KC_NUBS),S(KC_Z),S(KC_X),S(KC_C),S(KC_V), S(KC_B), S(KC_N),S(KC_M),S(KC_COMM),S(KC_DOT), S(KC_SLSH),S(KC_RO), KC_RSFT, KC_PGUP, \
+ KC_LCTL, KC_LALT, KC_LGUI,KC_MHEN, S(KC_SPC),S(KC_SPC), KC_HENK, KC_RGUI, KC_RALT, KC_RCTL, KC_HOME, KC_PGDN, KC_END),
/* Keymap _CL: Control layer
*/
[_CL] = KEYMAP(
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
- _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
- _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
- _______,_______,_______,_______, _______,_______, _______,_______,_______,MO(_FL),_______, _______, _______),
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
+ _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
+ MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
+ _______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD,RGB_SAD,RGB_HUI),
};
+/* This is a list of user defined functions. F(N) corresponds to item N
+ of this list.
+ */
const uint16_t PROGMEM fn_actions[] = {
- [0] = ACTION_FUNCTION(0),
+ [0] = ACTION_FUNCTION(0), // Calls action_function()
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t mods_pressed;
+ static bool mod_flag;
switch (id) {
case 0:
/* The key is being pressed.
*/
if (mods_pressed) {
+ mod_flag = true;
add_key(KC_GRV);
send_keyboard_report();
} else {
} else {
/* The key is being released.
*/
- if (mods_pressed) {
+ if (mod_flag) {
+ mod_flag = false;
del_key(KC_GRV);
send_keyboard_report();
} else {
--- /dev/null
+#include "clueboard.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _FL 3
+#define _CL 4
+
+enum planck_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK
+};
+
+// Helpful defines
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
+
+// Custom macros
+#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
+#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt)
+#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _QWERTY: Base Layer (Default Layer)
+ * ,-----------------------------------------------------------. ,---.
+ * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `| |PgU|
+ * |-----------------------------------------------------------| |---|
+ * |HpTab| Q| W| E| R| T| Y| U| I| O| P| [| ]| BS| |PgD|
+ * |-----------------------------------------------------------| `---'
+ * |CtlEsc| A| S| D| F| G| H| J| K| L| ;| '| | Ent|
+ * |--------------------------------------------------------------.
+ * |Shift| | Z| X| C| V| B| N| M| ,| .| /|Shift| Fn| Up|
+ * |------------------------------------------------------------------.
+ * |Ctrl|Gui|Alt | | Space| Space| |Alt |Gui |Ctrl|Left|Down|Rgt|
+ * `------------------------------------------------------------------'
+ */
+[_QWERTY] = KEYMAP(
+ F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, KC_PGUP, \
+ HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGDN, \
+ CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, KC_ENT, \
+ KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, MO(_FL), KC_UP, \
+ KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, KC_SPC,KC_SPC, XXXXXXX, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _COLEMAK: Base Layer
+ * ,-----------------------------------------------------------. ,---.
+ * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `| |PgU|
+ * |-----------------------------------------------------------| |---|
+ * |HpTab| Q| W| F| P| G| J| L| U| Y| ;| [| ]| BS| |PgD|
+ * |-----------------------------------------------------------| `---'
+ * |CtlEsc| A| R| S| T| D| H| N| E| I| O| '| | Ent|
+ * |--------------------------------------------------------------.
+ * |Shift| | Z| X| C| V| B| K| M| ,| .| /|Shift| Fn| Up|
+ * |------------------------------------------------------------------.
+ * |Ctrl|Gui|Alt | | Space| Space| |Alt |Gui |Ctrl|Left|Down|Rgt|
+ * `------------------------------------------------------------------'
+ */
+[_COLEMAK] = KEYMAP(
+ F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, KC_PGUP, \
+ HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSPC, KC_PGDN, \
+ CTL_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, XXXXXXX, KC_ENT, \
+ KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, MO(_FL), KC_UP, \
+ KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, KC_SPC,KC_SPC, XXXXXXX, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _DVORAK: Base Layer
+ * ,-----------------------------------------------------------. ,---.
+ * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| [| ]| \| `| |PgU|
+ * |-----------------------------------------------------------| |---|
+ * |HpTab| '| ,| .| P| Y| F| G| C| R| L| /| =| BS| |PgD|
+ * |-----------------------------------------------------------| `---'
+ * |CtlEsc| A| O| E| U| I| D| H| T| N| S| -| | Ent|
+ * |--------------------------------------------------------------.
+ * |Shift| | ;| Q| J| K| X| B| M| W| V| Z|Shift| Fn| Up|
+ * |------------------------------------------------------------------.
+ * |Ctrl|Gui|Alt | | Space| Space| |Alt |Gui |Ctrl|Left|Down|Rgt|
+ * `------------------------------------------------------------------'
+ */
+[_DVORAK] = KEYMAP(
+ F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSLS, KC_GRV, KC_PGUP, \
+ HPR_TAB, KC_QUOT, KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSPC, KC_PGDN, \
+ CTL_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, XXXXXXX, KC_ENT, \
+ KC_LSFT, XXXXXXX, KC_SCLN,KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT, MO(_FL), KC_UP, \
+ KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, KC_SPC,KC_SPC, XXXXXXX, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = KEYMAP(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \
+ _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, KC_DEL, _______, \
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), KC_PGUP, \
+ _______, _______, _______, _______, _______,_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END),
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = KEYMAP(
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
+ _______, _______, _______,_______,RESET, _______,_______,QWERTY, COLEMAK,DVORAK, _______, _______, _______, _______, RGB_VAD, \
+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
+ MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
+ _______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
+};
+
+/* This is a list of user defined functions. F(N) corresponds to item N
+ of this list.
+ */
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(0), // Calls action_function()
+};
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ static uint8_t mods_pressed;
+ static bool mod_flag;
+
+ switch (id) {
+ case 0:
+ /* Handle the combined Grave/Esc key
+ */
+ mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
+
+ if (record->event.pressed) {
+ /* The key is being pressed.
+ */
+ if (mods_pressed) {
+ mod_flag = true;
+ add_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ add_key(KC_ESC);
+ send_keyboard_report();
+ }
+ } else {
+ /* The key is being released.
+ */
+ if (mod_flag) {
+ mod_flag = false;
+ del_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ del_key(KC_ESC);
+ send_keyboard_report();
+ }
+ }
+ break;
+ }
+}
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
\ No newline at end of file
--- /dev/null
+```
+ ___ _____ _ _ _ __ __ _ __
+|__ \ / ____| | | | | | / / / /(_) / /
+ ||) | | | | |_ _ ___| |__ ___ __ _ _ __ __| | / /_ / /_ / /
+ |/ / | | | | | | |/ _ \ '_ \ / _ \ / _` | '__/ _` | | '_ \| '_ \ / /
+ |_| | |____| | |_| | __/ |_) | (_) | (_| | | | (_| | | (_) | (_) / / _
+ (_) \_____|_|\__,_|\___|_.__/ \___/ \__,_|_| \__,_| \___/ \___/_/ (_)
+```
+
+# smt Clueboard Layout (HHKB variant)
+
+![Clueboard Layout Image](layout.png)
+
+This is smt's HHKB variant layout, based on the default layout that comes
+flashed on every Clueboard. The primary differences from the default are:
+
+- The Backspace key is moved down into the traditional `\` position
+- `\` and `` ` `` are assigned to the "split-backspace" positions
+- The right Shift is split to allow for a Fn key to its right
+- The modifiers on the right side now mirror the left side (`Alt`/`Super`/`Ctrl`)
+
+For the most part, it's a straightforward and easy to follow layout. There
+are a few special keys:
+
+- The Esc key sends `Esc` when tapped, `` ` `` when `Alt`/`Super`/`Ctrl`/`Fn` is held, or `~` when `Shift` is held
+- The Tab key sends `Tab` when tapped, or `Super+Ctrl+Alt+Shift` (a.k.a. [Hyper]) when held
+- The key traditionally in the Caps-Lock position has been re-mapped to send `Esc` when tapped, or `Ctrl` when held
+- The left Shift key sends `Enter` when tapped, or `Shift` when held
+
+[Hyper]: http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t mods_pressed;
+ static bool mod_flag;
switch (id) {
case 0:
/* The key is being pressed.
*/
if (mods_pressed) {
+ mod_flag = true;
add_key(KC_GRV);
send_keyboard_report();
} else {
} else {
/* The key is being released.
*/
- if (mods_pressed) {
+ if (mod_flag) {
+ mod_flag = false;
del_key(KC_GRV);
send_keyboard_report();
} else {
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t mods_pressed;
+ static bool mod_flag;
switch (id) {
case 0:
/* The key is being pressed.
*/
if (mods_pressed) {
+ mod_flag = true;
add_key(KC_GRV);
send_keyboard_report();
} else {
} else {
/* The key is being released.
*/
- if (mods_pressed) {
+ if (mod_flag) {
+ mod_flag = false;
del_key(KC_GRV);
send_keyboard_report();
} else {
--- /dev/null
+#----------------------------------------------------------------------------
+# On command line:
+#
+# make all = Make software.
+#
+# make clean = Clean out built project files.
+#
+# make coff = Convert ELF to AVR COFF.
+#
+# make extcoff = Convert ELF to AVR Extended COFF.
+#
+# make program = Download the hex file to the device.
+# Please customize your programmer settings(PROGRAM_CMD)
+#
+# make teensy = Download the hex file to the device, using teensy_loader_cli.
+# (must have teensy_loader_cli installed).
+#
+# make dfu = Download the hex file to the device, using dfu-programmer (must
+# have dfu-programmer installed).
+#
+# make flip = Download the hex file to the device, using Atmel FLIP (must
+# have Atmel FLIP installed).
+#
+# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
+# (must have dfu-programmer installed).
+#
+# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
+# (must have Atmel FLIP installed).
+#
+# make debug = Start either simulavr or avarice as specified for debugging,
+# with avr-gdb or avr-insight as the front end for debugging.
+#
+# make filename.s = Just compile filename.c into the assembler code only.
+#
+# make filename.i = Create a preprocessed source file for use in submitting
+# bug reports to the GCC project.
+#
+# To rebuild project do "make clean" then "make all".
+#----------------------------------------------------------------------------
+
+# Build Options
+# change to "no" to disable the options, or define them in the makefile.mk in
+# the appropriate keymap folder that will get included automatically
+#
+RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+// Xyverz' keymap.
+// It's based on the default keymap, but Dvorak!
+
+#include "clueboard.h"
+
+// Used for SHIFT_ESC
+#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _RS 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,--------------------------------------------------------------------------. ,----.
+ * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| [| ]| \| BS| |PGUP|
+ * |--------------------------------------------------------------------------| |----|
+ * | Tab| '| ,| .| P| Y| F| G| C| R| L| /| =| \| |PGDN|
+ * |--------------------------------------------------------------------------| `----'
+ * |_FL/Caps| A| O| E| U| I| H| D| H| T| N| S| - | Ent|
+ * |-----------------------------------------------------------------------------.
+ * |Shift| BS| ;| Q| J| K| X| B| M| W| V| Z| BS|Shift| UP|
+ * |------------------------------------------------------------------------|----|----.
+ * | Ctrl| Gui| Alt| MHen| Space| Space| Hen| Alt| Ctrl| _FL|LEFT|DOWN|RGHT|
+ * `----------------------------------------------------------------------------------'
+ */
+[_BL] = KEYMAP(
+ F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_GRV, KC_BSPC, KC_PGUP, \
+ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSLS, KC_PGDN, \
+ LT(_FL, KC_CAPS), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_NUHS, KC_ENT, \
+ KC_LSFT, KC_RO, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_SLSH, KC_RSFT, KC_UP, \
+ KC_LCTL, KC_LALT, KC_LGUI, KC_MHEN, KC_SPC, KC_SPC, KC_HENK, KC_RGUI, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ * ,--------------------------------------------------------------------------. ,----.
+ * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9| F10| F11| F12| | Del| |BLIN|
+ * |--------------------------------------------------------------------------| |----|
+ * | | | | | | | | |PScr|SLck|Paus| | | | |BLDE|
+ * |--------------------------------------------------------------------------| `----'
+ * | | | _RS| | | | | | | | | | | |
+ * |-----------------------------------------------------------------------------.
+ * | | | | | | | | | | | | | | |PGUP|
+ * |------------------------------------------------------------------------|----|----.
+ * | | | | | | | | | | _FL|HOME|PGDN| END|
+ * `----------------------------------------------------------------------------------'
+ */
+[_FL] = KEYMAP(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_DEL, BL_STEP, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, MO(_RS), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FL), KC_HOME, KC_PGDN, KC_END),
+
+ /* Keymap _RS: Reset layer
+ * ,--------------------------------------------------------------------------. ,----.
+ * | | | | | | | | | | | | | | | RGB| |VAL+|
+ * |--------------------------------------------------------------------------| |----|
+ * | | | | |RESET| | | | | | | | | | |VAL-|
+ * |--------------------------------------------------------------------------| `----'
+ * | | | _RS| | | | | | | | | | | |
+ * |-----------------------------------------------------------------------------.
+ * | | | | | | | | | | | | | | |SAT+|
+ * |------------------------------------------------------------------------|----|----.
+ * | | | | | | | | | | _FL|HUE-|SAT-|HUE+|
+ * `----------------------------------------------------------------------------------'
+ */
+[_RS] = KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAI, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAD, \
+ KC_TRNS, KC_TRNS, MO(_RS), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ MO(_FL), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FL), RGB_SAI, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_MOD, RGB_MOD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_HUD, RGB_SAD, RGB_HUI),
+};
+
+enum function_id {
+ SHIFT_ESC,
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(SHIFT_ESC),
+};
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ static uint8_t shift_esc_shift_mask;
+ switch (id) {
+ case SHIFT_ESC:
+ shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
+ if (record->event.pressed) {
+ if (shift_esc_shift_mask) {
+ add_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ add_key(KC_ESC);
+ send_keyboard_report();
+ }
+ } else {
+ if (shift_esc_shift_mask) {
+ del_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ del_key(KC_ESC);
+ send_keyboard_report();
+ }
+ }
+ break;
+ }
+}
*/
};
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
/* layout switcher */
case LAY_QWE:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<QWE);
+ persistent_default_layer_set(1UL<<QWE);
}
return false;
break;
case LAY_COL:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<COL);
+ persistent_default_layer_set(1UL<<COL);
}
return false;
break;
case LAY_WOR:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<WOR);
+ persistent_default_layer_set(1UL<<WOR);
}
return false;
break;
case LAY_DVO:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<DVO);
+ persistent_default_layer_set(1UL<<DVO);
}
return false;
break;
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+/*
+Copyright 2017 Damien Broqua <contact@darkou.fr>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+ #define CONFIG_H
+
+ #include "config_common.h"
+
+ /* USB Device descriptor parameter */
+ #define VENDOR_ID 0xFEED
+ #define PRODUCT_ID 0x6060
+ #define DEVICE_VER 0x0003
+ #define MANUFACTURER DARKOU
+ #define PRODUCT DK60
+ #define DESCRIPTION QMK keyboard firmware for DK60 support
+
+ /* key matrix size */
+ #define MATRIX_ROWS 5
+ #define MATRIX_COLS 13
+
+ // ROWS: Top to bottom, COLS: Left to right
+ #define MATRIX_ROW_PINS { B6, B4, D7, D6, D4 }
+ #define MATRIX_COL_PINS { B0, B3, B2, B1, D3, D5, B5, B7, C6, C7, D0, D1, D2 }
+ #define UNUSED_PINS
+
+ /* COL2ROW or ROW2COL */
+ #define DIODE_DIRECTION COL2ROW
+
+ /* Set 0 if debouncing isn't needed */
+ #define DEBOUNCING_DELAY 5
+
+ /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+ #define LOCKING_SUPPORT_ENABLE
+ /* Locking resynchronize hack */
+ #define LOCKING_RESYNC_ENABLE
+
+ /* key combination for command */
+ #define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+ )
+#endif
--- /dev/null
+#include "dk60.h"
+
+void dk60_blink_all_leds(void)
+{
+ dk60_led_all_off();
+ dk60_led_all_on();
+ _delay_ms(500);
+ dk60_led_all_off();
+}
+
+void matrix_init_kb(void) {
+ led_init_ports();
+ dk60_blink_all_leds();
+
+ matrix_init_user();
+}
+
+void led_init_ports(void) {
+ // * Set our LED pins as output
+ DDRE |= (1<<6);
+ DDRF |= (1<<0);
+}
+
+void led_set_kb(uint8_t usb_led) {
+ if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
+ // Turn capslock on
+ dk60_caps_led_on();
+ } else {
+ // Turn capslock off
+ dk60_caps_led_off();
+ }
+
+ led_set_user(usb_led);
+}
--- /dev/null
+#ifndef DK60_H
+ #define DK60_H
+
+ #include "quantum.h"
+ #include <util/delay.h>
+
+ inline void dk60_caps_led_on(void) { PORTE |= (1<<6); }
+ inline void dk60_esc_led_on(void) { PORTF |= (1<<0); }
+
+ inline void dk60_caps_led_off(void) { PORTE &= ~(1<<6); }
+ inline void dk60_esc_led_off(void) { PORTF &= ~(1<<0); }
+
+ inline void dk60_led_all_on(void)
+ {
+ dk60_caps_led_on();
+ dk60_esc_led_on();
+ }
+
+ inline void dk60_led_all_off(void)
+ {
+ dk60_caps_led_off();
+ dk60_esc_led_off();
+ }
+
+ #define ___ KC_NO
+
+ #define KEYMAP( \
+ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K4B, K4A, \
+ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K4C, \
+ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
+ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, \
+ K41, K42, K45, K48, K49 \
+ ) { \
+ { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C }, \
+ { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C }, \
+ { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C }, \
+ { K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C }, \
+ { ___, K41, K42, ___, ___, K45, ___, ___, K48, K49, K4A, K4B, K4C } \
+ }
+
+#endif
--- /dev/null
+#include "dk60.h"
+#include "action_layer.h"
+
+enum planck_layers {
+ _QWERTY,
+ _FN,
+ _DVORAK,
+ _LOWER,
+ _RAISE,
+ _PLOVER,
+ _ADJUST
+};
+
+enum planck_keycodes {
+ QWERTY = SAFE_RANGE,
+ FN
+};
+
+// Fillers to make layering more clear
+#define ______ KC_TRNS
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Qwerty gui/alt/space/alt/gui
+ * ,-----------------------------------------------------------------------------------------.
+ * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | \ | ` |
+ * |-----------------------------------------------------------------------------------------+
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | Bksp |
+ * |-----------------------------------------------------------------------------------------+
+ * | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
+ * |-----------------------------------------------------------------------------------------+
+ * | Shift | Z | X | C | V | B | N | M | , | . | / | RShift | FN |
+ * |-----------------------------------------------------------------------------------------+
+ * |LGUI | LAlt | Space | RAlt |RGUI |
+ * `-----------------------------------------------------------------'
+ */
+ [_QWERTY] = KEYMAP( /* Basic QWERTY */
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSPC, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, FN, \
+ KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI \
+ ),
+
+/* FN Layer
+ * ,-----------------------------------------------------------------------------------------.
+ * | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Ins | Del |
+ * |-----------------------------------------------------------------------------------------+
+ * | CAPS | | | | | | | | Psc | Slck| Paus| Up | | |
+ * |-----------------------------------------------------------------------------------------+
+ * | | Vol-| Vol+| Mute| | | * | / | Home| PgUp| Left|Right| |
+ * |-----------------------------------------------------------------------------------------+
+ * | | Prev| Play| Next| | | + | - | End |PgDn| Down| | |
+ * |-----------------------------------------------------------------------------------------+
+ * | | | | Stop | |
+ * `-----------------------------------------------------------------'
+ */
+ [_FN] = KEYMAP( /* Layer 1 */
+ ______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
+ KC_CAPS, ______, ______, ______, ______, ______, ______, ______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, ______, ______, \
+ ______, KC_VOLD,KC_VOLU,KC_MUTE,______, ______, KC_PAST,KC_PSLS,KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, ______, \
+ ______, KC_MPRV,KC_MPLY,KC_MNXT,______, ______, KC_PPLS,KC_PMNS,KC_END, KC_PGDN, KC_DOWN, ______, ______, \
+ ______, ______, ______, KC_MSTP, ______ \
+ )
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case FN:
+ if (record->event.pressed) {
+ layer_on(_FN);
+ dk60_esc_led_on();
+ } else {
+ layer_off(_FN);
+ dk60_esc_led_off();
+ }
+ return false;
+ break;
+ }
+ return true;
+}
--- /dev/null
+DK60 keyboard firmware
+======================
+
+Another 60% keyboard with different HHKB layout
+
+More information here: https://github.com/Dbroqua/DK60
+
+Open Hardware project!
--- /dev/null
+MCU = atmega32u4
+F_CPU = 16000000
+ARCH = AVR8
+F_USB = $(F_CPU)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+# CONSOLE_ENABLE ?= yes # Console for debug(+400)
+# COMMAND_ENABLE ?= yes # Commands for debug and configuration
+KEYBOARD_LOCK_ENABLE ?= yes # Allow locking of keyboard via magic key
+NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+RGBLIGHT_ENABLE ?= no # Enable keyboard underlight functionality (+4870)
+BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality (+1150)
+MIDI_ENABLE ?= no # MIDI controls
+AUDIO_ENABLE ?= no
+UNICODE_ENABLE ?= yes # Unicode
+BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
+SLEEP_LED_ENABLE ?= yes
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
-#define MOUSEKEY_TIME_TO_MAX 5
-#define MOUSEKEY_MAX_SPEED 2
+#define MOUSEKEY_TIME_TO_MAX 60
+#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
#define TAPPING_TOGGLE 1
#endif
-#endif /* KEYBOARDS_ERGODOX_CONFIG_H_ */
\ No newline at end of file
+#endif /* KEYBOARDS_ERGODOX_CONFIG_H_ */
#define RGBLIGHT_SAT_STEP 255
#define RGBLIGHT_VAL_STEP 12
+/* fix space cadet rollover issue */
+#define DISABLE_SPACE_CADET_ROLLOVER
+
// #define RGB_MIDI
#define RGBW_BB_TWI
#define RGBW 1
/* Set 0 if debouncing isn't needed */
-#define DEBOUNCE 5
+#define DEBOUNCE 15
+
+#define PREVENT_STUCK_MODIFIERS
#define USB_MAX_POWER_CONSUMPTION 500
#ifndef DEBOUNCE
# define DEBOUNCE 5
#endif
-static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
-static matrix_row_t matrix_debouncing[MATRIX_ROWS];
+
+// Debouncing: store for each key the number of scans until it's eligible to
+// change. When scanning the matrix, ignore any changes in keys that have
+// already changed in the last DEBOUNCE scans.
+static uint8_t debounce_matrix[MATRIX_ROWS * MATRIX_COLS];
static matrix_row_t read_cols(uint8_t row);
static void init_cols(void);
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
- matrix_debouncing[i] = 0;
+ for (uint8_t j=0; j < MATRIX_COLS; ++j) {
+ debounce_matrix[i * MATRIX_COLS + j] = 0;
+ }
}
#ifdef DEBUG_MATRIX_SCAN_RATE
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
- matrix_debouncing[i] = 0;
}
#ifdef DEBUG_MATRIX_SCAN_RATE
matrix_timer = timer_read32();
matrix_scan_count = 0;
#endif
+}
+
+// Returns a matrix_row_t whose bits are set if the corresponding key should be
+// eligible to change in this scan.
+matrix_row_t debounce_mask(uint8_t row) {
+ matrix_row_t result = 0;
+ for (uint8_t j=0; j < MATRIX_COLS; ++j) {
+ if (debounce_matrix[row * MATRIX_COLS + j]) {
+ --debounce_matrix[row * MATRIX_COLS + j];
+ } else {
+ result |= (1 << j);
+ }
+ }
+ return result;
+}
+// Report changed keys in the given row. Resets the debounce countdowns
+// corresponding to each set bit in 'change' to DEBOUNCE.
+void debounce_report(matrix_row_t change, uint8_t row) {
+ for (uint8_t i = 0; i < MATRIX_COLS; ++i) {
+ if (change & (1 << i)) {
+ debounce_matrix[row * MATRIX_COLS + i] = DEBOUNCE;
+ }
+ }
}
uint8_t matrix_scan(void)
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
select_row(i);
wait_us(30); // without this wait read unstable value.
- matrix_row_t cols = read_cols(i);
- if (matrix_debouncing[i] != cols) {
- matrix_debouncing[i] = cols;
- if (debouncing) {
- debug("bounce!: "); debug_hex(debouncing); debug("\n");
- }
- debouncing = DEBOUNCE;
- }
- unselect_rows();
- }
+ matrix_row_t mask = debounce_mask(i);
+ matrix_row_t cols = (read_cols(i) & mask) | (matrix[i] & ~mask);
+ debounce_report(cols ^ matrix[i], i);
+ matrix[i] = cols;
- if (debouncing) {
- if (--debouncing) {
- wait_us(1);
- // this should be wait_ms(1) but has been left as-is at EZ's request
- } else {
- for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
- matrix[i] = matrix_debouncing[i];
- }
- }
+ unselect_rows();
}
matrix_scan_quantum();
return 1;
}
-bool matrix_is_modified(void)
+bool matrix_is_modified(void) // deprecated and evidently not called.
{
- if (debouncing) return false;
return true;
}
SLEEP_LED_ENABLE = no
API_SYSEX_ENABLE ?= no
RGBLIGHT_ENABLE ?= yes
-
-ifndef QUANTUM_DIR
- include ../../../Makefile
-endif
ifndef MAKEFILE_INCLUDED
include ../../../Makefile
-endif
\ No newline at end of file
+endif
--- /dev/null
+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#if defined(VISUALIZER_ENABLE)
+
+#include "animations.h"
+#include "visualizer.h"
+#ifdef LCD_ENABLE
+#include "lcd_keyframes.h"
+#endif
+#ifdef LCD_BACKLIGHT_ENABLE
+#include "lcd_backlight_keyframes.h"
+#endif
+
+#ifdef LED_ENABLE
+#include "led_keyframes.h"
+#endif
+
+#include "visualizer_keyframes.h"
+
+
+#if defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE)
+
+// Don't worry, if the startup animation is long, you can use the keyboard like normal
+// during that time
+keyframe_animation_t default_startup_animation = {
+ .num_frames = 4,
+ .loop = false,
+ .frame_lengths = {0, 0, 0, gfxMillisecondsToTicks(5000), 0},
+ .frame_functions = {
+ lcd_keyframe_enable,
+ backlight_keyframe_enable,
+ lcd_keyframe_draw_logo,
+ backlight_keyframe_animate_color,
+ },
+};
+
+keyframe_animation_t default_suspend_animation = {
+ .num_frames = 4,
+ .loop = false,
+ .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0, 0},
+ .frame_functions = {
+ lcd_keyframe_display_layer_text,
+ backlight_keyframe_animate_color,
+ lcd_keyframe_disable,
+ backlight_keyframe_disable,
+ },
+};
+#endif
+
+#if defined(LED_ENABLE)
+#define CROSSFADE_TIME 1000
+#define GRADIENT_TIME 3000
+
+keyframe_animation_t led_test_animation = {
+ .num_frames = 14,
+ .loop = true,
+ .frame_lengths = {
+ gfxMillisecondsToTicks(1000), // fade in
+ gfxMillisecondsToTicks(1000), // no op (leds on)
+ gfxMillisecondsToTicks(1000), // fade out
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
+ 0, // mirror leds
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
+ 0, // normal leds
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+
+ },
+ .frame_functions = {
+ led_keyframe_fade_in_all,
+ keyframe_no_operation,
+ led_keyframe_fade_out_all,
+ led_keyframe_crossfade,
+ led_keyframe_left_to_right_gradient,
+ led_keyframe_crossfade,
+ led_keyframe_top_to_bottom_gradient,
+ led_keyframe_mirror_orientation,
+ led_keyframe_crossfade,
+ led_keyframe_left_to_right_gradient,
+ led_keyframe_crossfade,
+ led_keyframe_top_to_bottom_gradient,
+ led_keyframe_normal_orientation,
+ led_keyframe_crossfade,
+ },
+};
+#endif
+
+#endif
--- /dev/null
+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
+#define KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_
+
+#include "visualizer.h"
+
+// You can use these default animations, but of course you can also write your own custom ones instead
+extern keyframe_animation_t default_startup_animation;
+extern keyframe_animation_t default_suspend_animation;
+
+// An animation for testing and demonstrating the led support, should probably not be used for real world
+// cases
+extern keyframe_animation_t led_test_animation;
+
+#endif /* KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_ */
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
-#define LED_BRIGHTNESS_LO 15
+#define LED_BRIGHTNESS_LO 100
#define LED_BRIGHTNESS_HI 255
/* define if matrix has ghost */
// The visualizer needs gfx thread priorities
#define VISUALIZER_THREAD_PRIORITY (NORMAL_PRIORITY - 2)
+#define VISUALIZER_USER_DATA_SIZE 16
+
/*
* Feature disable options
* These options are also useful to firmware size reduction.
#include "board_IS31FL3731C.h"
+
+// Can't include led_tables from here
+extern const uint8_t CIE1931_CURVE[];
+
/*===========================================================================*/
/* Driver local definitions. */
/*===========================================================================*/
#define IS31
-//Generated by http://jared.geek.nz/2013/feb/linear-led-pwm
-const unsigned char cie[256] = {
- 0, 0, 0, 0, 0, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 3, 3, 3, 3, 3, 3, 3,
- 3, 4, 4, 4, 4, 4, 4, 5, 5, 5,
- 5, 5, 6, 6, 6, 6, 6, 7, 7, 7,
- 7, 8, 8, 8, 8, 9, 9, 9, 10, 10,
- 10, 10, 11, 11, 11, 12, 12, 12, 13, 13,
- 13, 14, 14, 15, 15, 15, 16, 16, 17, 17,
- 17, 18, 18, 19, 19, 20, 20, 21, 21, 22,
- 22, 23, 23, 24, 24, 25, 25, 26, 26, 27,
- 28, 28, 29, 29, 30, 31, 31, 32, 32, 33,
- 34, 34, 35, 36, 37, 37, 38, 39, 39, 40,
- 41, 42, 43, 43, 44, 45, 46, 47, 47, 48,
- 49, 50, 51, 52, 53, 54, 54, 55, 56, 57,
- 58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
- 68, 70, 71, 72, 73, 74, 75, 76, 77, 79,
- 80, 81, 82, 83, 85, 86, 87, 88, 90, 91,
- 92, 94, 95, 96, 98, 99, 100, 102, 103, 105,
- 106, 108, 109, 110, 112, 113, 115, 116, 118, 120,
- 121, 123, 124, 126, 128, 129, 131, 132, 134, 136,
- 138, 139, 141, 143, 145, 146, 148, 150, 152, 154,
- 155, 157, 159, 161, 163, 165, 167, 169, 171, 173,
- 175, 177, 179, 181, 183, 185, 187, 189, 191, 193,
- 196, 198, 200, 202, 204, 207, 209, 211, 214, 216,
- 218, 220, 223, 225, 228, 230, 232, 235, 237, 240,
- 242, 245, 247, 250, 252, 255,
-};
-
-
/*===========================================================================*/
/* Driver local functions. */
/*===========================================================================*/
uint8_t* src = PRIV(g)->frame_buffer;
for (int y=0;y<GDISP_SCREEN_HEIGHT;y++) {
for (int x=0;x<GDISP_SCREEN_WIDTH;x++) {
- PRIV(g)->write_buffer[get_led_address(g, x, y)]=cie[*src];
+ PRIV(g)->write_buffer[get_led_address(g, x, y)]=CIE1931_CURVE[*src];
++src;
}
}
#ifndef _GDISP_LLD_BOARD_H
#define _GDISP_LLD_BOARD_H
-#include "print.h"
-
#define ST7565_LCD_BIAS ST7565_LCD_BIAS_9 // actually 6
#define ST7565_ADC ST7565_ADC_NORMAL
#define ST7565_COM_SCAN ST7565_COM_SCAN_DEC
// MSB First
// CLK Low by default
static const SPIConfig spi1config = {
- NULL,
- /* HW dependent part.*/
- ST7565_GPIOPORT,
- ST7565_SS_PIN,
- SPIx_CTARn_FMSZ(7)
- | SPIx_CTARn_ASC(7)
- | SPIx_CTARn_DT(7)
- | SPIx_CTARn_CSSCK(7)
- | SPIx_CTARn_PBR(0)
- | SPIx_CTARn_BR(7)
- //SPI_CR1_BR_0
+ // Operation complete callback or @p NULL.
+ .end_cb = NULL,
+ //The chip select line port - when not using pcs.
+ .ssport = ST7565_GPIOPORT,
+ // brief The chip select line pad number - when not using pcs.
+ .sspad=ST7565_SS_PIN,
+ // SPI initialization data.
+ .tar0 =
+ SPIx_CTARn_FMSZ(7) // Frame size = 8 bytes
+ | SPIx_CTARn_ASC(1) // After SCK Delay Scaler (min 50 ns) = 55.56ns
+ | SPIx_CTARn_DT(0) // Delay After Transfer Scaler (no minimum)= 27.78ns
+ | SPIx_CTARn_CSSCK(0) // PCS to SCK Delay Scaler (min 20 ns) = 27.78ns
+ | SPIx_CTARn_PBR(0) // Baud Rate Prescaler = 2
+ | SPIx_CTARn_BR(0) // Baud rate (min 50ns) = 55.56ns
};
-static bool_t st7565_is_data_mode = 1;
+static GFXINLINE void acquire_bus(GDisplay *g) {
+ (void) g;
+ // Only the LCD is using the SPI bus, so no need to acquire
+ // spiAcquireBus(&SPID1);
+ spiSelect(&SPID1);
+}
+
+static GFXINLINE void release_bus(GDisplay *g) {
+ (void) g;
+ // Only the LCD is using the SPI bus, so no need to release
+ //spiReleaseBus(&SPID1);
+ spiUnselect(&SPID1);
+}
static GFXINLINE void init_board(GDisplay *g) {
(void) g;
palSetPadModeNamed(A0, PAL_MODE_OUTPUT_PUSHPULL);
palSetPad(ST7565_GPIOPORT, ST7565_A0_PIN);
- st7565_is_data_mode = 1;
palSetPadModeNamed(RST, PAL_MODE_OUTPUT_PUSHPULL);
palSetPad(ST7565_GPIOPORT, ST7565_RST_PIN);
palSetPadModeRaw(MOSI, ST7565_SPI_MODE);
palSetPadModeRaw(SLCK, ST7565_SPI_MODE);
- palSetPadModeRaw(SS, ST7565_SPI_MODE);
+ palSetPadModeNamed(SS, PAL_MODE_OUTPUT_PUSHPULL);
spiInit();
spiStart(&SPID1, &spi1config);
- spiSelect(&SPID1);
+ release_bus(g);
}
static GFXINLINE void post_init_board(GDisplay *g) {
}
}
-static GFXINLINE void acquire_bus(GDisplay *g) {
- (void) g;
- // Only the LCD is using the SPI bus, so no need to acquire
- // spiAcquireBus(&SPID1);
+static GFXINLINE void enter_data_mode(GDisplay *g) {
+ palSetPad(ST7565_GPIOPORT, ST7565_A0_PIN);
}
-static GFXINLINE void release_bus(GDisplay *g) {
- (void) g;
- // Only the LCD is using the SPI bus, so no need to release
- //spiReleaseBus(&SPID1);
+static GFXINLINE void enter_cmd_mode(GDisplay *g) {
+ palClearPad(ST7565_GPIOPORT, ST7565_A0_PIN);
}
-static GFXINLINE void write_cmd(GDisplay *g, uint8_t cmd) {
- (void) g;
- if (st7565_is_data_mode) {
- // The sleeps need to be at lest 10 vs 25 ns respectively
- // So let's sleep two ticks, one tick might not be enough
- // if we are at the end of the tick
- chThdSleep(2);
- palClearPad(ST7565_GPIOPORT, ST7565_A0_PIN);
- chThdSleep(2);
- st7565_is_data_mode = 0;
- }
- spiSend(&SPID1, 1, &cmd);
-}
static GFXINLINE void write_data(GDisplay *g, uint8_t* data, uint16_t length) {
(void) g;
- if (!st7565_is_data_mode) {
- // The sleeps need to be at lest 10 vs 25 ns respectively
- // So let's sleep two ticks, one tick might not be enough
- // if we are at the end of the tick
- chThdSleep(2);
- palSetPad(ST7565_GPIOPORT, ST7565_A0_PIN);
- chThdSleep(2);
- st7565_is_data_mode = 1;
- }
spiSend(&SPID1, length, data);
}
/*===========================================================================*/
#ifndef GDISP_SCREEN_HEIGHT
- #define GDISP_SCREEN_HEIGHT 32
+#define GDISP_SCREEN_HEIGHT 32
#endif
#ifndef GDISP_SCREEN_WIDTH
- #define GDISP_SCREEN_WIDTH 128
+#define GDISP_SCREEN_WIDTH 128
#endif
#ifndef GDISP_INITIAL_CONTRAST
- #define GDISP_INITIAL_CONTRAST 0
+#define GDISP_INITIAL_CONTRAST 35
#endif
#ifndef GDISP_INITIAL_BACKLIGHT
- #define GDISP_INITIAL_BACKLIGHT 100
+#define GDISP_INITIAL_BACKLIGHT 100
#endif
#define GDISP_FLG_NEEDFLUSH (GDISP_FLG_DRIVER<<0)
/* Driver config defaults for backward compatibility. */
/*===========================================================================*/
#ifndef ST7565_LCD_BIAS
- #define ST7565_LCD_BIAS ST7565_LCD_BIAS_7
+#define ST7565_LCD_BIAS ST7565_LCD_BIAS_7
#endif
#ifndef ST7565_ADC
- #define ST7565_ADC ST7565_ADC_NORMAL
+#define ST7565_ADC ST7565_ADC_NORMAL
#endif
#ifndef ST7565_COM_SCAN
- #define ST7565_COM_SCAN ST7565_COM_SCAN_INC
+#define ST7565_COM_SCAN ST7565_COM_SCAN_INC
#endif
#ifndef ST7565_PAGE_ORDER
- #define ST7565_PAGE_ORDER 0,1,2,3
+#define ST7565_PAGE_ORDER 0,1,2,3
#endif
/*===========================================================================*/
typedef struct{
bool_t buffer2;
+ uint8_t data_pos;
+ uint8_t data[16];
uint8_t ram[GDISP_SCREEN_HEIGHT * GDISP_SCREEN_WIDTH / 8];
}PrivData;
// Some common routines and macros
#define PRIV(g) ((PrivData*)g->priv)
#define RAM(g) (PRIV(g)->ram)
+
+static GFXINLINE void write_cmd(GDisplay* g, uint8_t cmd) {
+ PRIV(g)->data[PRIV(g)->data_pos++] = cmd;
+}
+
+static GFXINLINE void flush_cmd(GDisplay* g) {
+ write_data(g, PRIV(g)->data, PRIV(g)->data_pos);
+ PRIV(g)->data_pos = 0;
+}
+
#define write_cmd2(g, cmd1, cmd2) { write_cmd(g, cmd1); write_cmd(g, cmd2); }
#define write_cmd3(g, cmd1, cmd2, cmd3) { write_cmd(g, cmd1); write_cmd(g, cmd2); write_cmd(g, cmd3); }
*/
LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
- // The private area is the display surface.
- g->priv = gfxAlloc(sizeof(PrivData));
- PRIV(g)->buffer2 = false;
-
- // Initialise the board interface
- init_board(g);
-
- // Hardware reset
- setpin_reset(g, TRUE);
- gfxSleepMilliseconds(20);
- setpin_reset(g, FALSE);
- gfxSleepMilliseconds(20);
-
- acquire_bus(g);
- write_cmd(g, ST7565_DISPLAY_OFF);
- write_cmd(g, ST7565_LCD_BIAS);
+ // The private area is the display surface.
+ g->priv = gfxAlloc(sizeof(PrivData));
+ PRIV(g)->buffer2 = false;
+ PRIV(g)->data_pos = 0;
+
+ // Initialise the board interface
+ init_board(g);
+
+ // Hardware reset
+ setpin_reset(g, TRUE);
+ gfxSleepMilliseconds(20);
+ setpin_reset(g, FALSE);
+ gfxSleepMilliseconds(20);
+ acquire_bus(g);
+ enter_cmd_mode(g);
+
+ write_cmd(g, ST7565_RESET);
+ write_cmd(g, ST7565_LCD_BIAS);
write_cmd(g, ST7565_ADC);
write_cmd(g, ST7565_COM_SCAN);
-
- write_cmd(g, ST7565_START_LINE | 0);
-
- write_cmd(g, ST7565_RESISTOR_RATIO | 0x6);
-
- // turn on voltage converter (VC=1, VR=0, VF=0)
- write_cmd(g, ST7565_POWER_CONTROL | 0x04);
- delay_ms(50);
- // turn on voltage regulator (VC=1, VR=1, VF=0)
- write_cmd(g, ST7565_POWER_CONTROL | 0x06);
- delay_ms(50);
+ write_cmd(g, ST7565_RESISTOR_RATIO | 0x1);
+ write_cmd2(g, ST7565_CONTRAST, GDISP_INITIAL_CONTRAST);
- // turn on voltage follower (VC=1, VR=1, VF=1)
- write_cmd(g, ST7565_POWER_CONTROL | 0x07);
- delay_ms(50);
+ // turn on internal power supply (VC=1, VR=1, VF=1)
+ write_cmd(g, ST7565_POWER_CONTROL | 0x07);
- write_cmd(g, 0xE2);
- write_cmd(g, ST7565_COM_SCAN);
- write_cmd2(g, ST7565_CONTRAST, GDISP_INITIAL_CONTRAST*64/101);
- //write_cmd2(g, ST7565_CONTRAST, 0);
- write_cmd(g, ST7565_DISPLAY_ON);
- write_cmd(g, ST7565_ALLON_NORMAL);
- write_cmd(g, ST7565_INVERT_DISPLAY);
+ write_cmd(g, ST7565_INVERT_DISPLAY);
+ write_cmd(g, ST7565_ALLON_NORMAL);
- write_cmd(g, ST7565_RMW);
+ write_cmd(g, ST7565_START_LINE | 0);
+ write_cmd(g, ST7565_RMW);
+ flush_cmd(g);
// Finish Init
post_init_board(g);
- // Release the bus
- release_bus(g);
-
- /* Initialise the GDISP structure */
- g->g.Width = GDISP_SCREEN_WIDTH;
- g->g.Height = GDISP_SCREEN_HEIGHT;
- g->g.Orientation = GDISP_ROTATE_0;
- g->g.Powermode = powerOn;
- g->g.Backlight = GDISP_INITIAL_BACKLIGHT;
- g->g.Contrast = GDISP_INITIAL_CONTRAST;
- return TRUE;
+ // Release the bus
+ release_bus(g);
+
+ /* Initialise the GDISP structure */
+ g->g.Width = GDISP_SCREEN_WIDTH;
+ g->g.Height = GDISP_SCREEN_HEIGHT;
+ g->g.Orientation = GDISP_ROTATE_0;
+ g->g.Powermode = powerOff;
+ g->g.Backlight = GDISP_INITIAL_BACKLIGHT;
+ g->g.Contrast = GDISP_INITIAL_CONTRAST;
+ return TRUE;
}
#if GDISP_HARDWARE_FLUSH
- LLDSPEC void gdisp_lld_flush(GDisplay *g) {
- unsigned p;
-
- // Don't flush if we don't need it.
- if (!(g->flags & GDISP_FLG_NEEDFLUSH))
- return;
-
- acquire_bus(g);
- unsigned dstOffset = (PRIV(g)->buffer2 ? 4 : 0);
- for (p = 0; p < 4; p++) {
- write_cmd(g, ST7565_PAGE | (p + dstOffset));
- write_cmd(g, ST7565_COLUMN_MSB | 0);
- write_cmd(g, ST7565_COLUMN_LSB | 0);
- write_cmd(g, ST7565_RMW);
- write_data(g, RAM(g) + (p*GDISP_SCREEN_WIDTH), GDISP_SCREEN_WIDTH);
- }
- unsigned line = (PRIV(g)->buffer2 ? 32 : 0);
- write_cmd(g, ST7565_START_LINE | line);
- PRIV(g)->buffer2 = !PRIV(g)->buffer2;
- release_bus(g);
-
- g->flags &= ~GDISP_FLG_NEEDFLUSH;
- }
+LLDSPEC void gdisp_lld_flush(GDisplay *g) {
+ unsigned p;
+
+ // Don't flush if we don't need it.
+ if (!(g->flags & GDISP_FLG_NEEDFLUSH))
+ return;
+
+ acquire_bus(g);
+ enter_cmd_mode(g);
+ unsigned dstOffset = (PRIV(g)->buffer2 ? 4 : 0);
+ for (p = 0; p < 4; p++) {
+ write_cmd(g, ST7565_PAGE | (p + dstOffset));
+ write_cmd(g, ST7565_COLUMN_MSB | 0);
+ write_cmd(g, ST7565_COLUMN_LSB | 0);
+ write_cmd(g, ST7565_RMW);
+ flush_cmd(g);
+ enter_data_mode(g);
+ write_data(g, RAM(g) + (p*GDISP_SCREEN_WIDTH), GDISP_SCREEN_WIDTH);
+ enter_cmd_mode(g);
+ }
+ unsigned line = (PRIV(g)->buffer2 ? 32 : 0);
+ write_cmd(g, ST7565_START_LINE | line);
+ flush_cmd(g);
+ PRIV(g)->buffer2 = !PRIV(g)->buffer2;
+ release_bus(g);
+
+ g->flags &= ~GDISP_FLG_NEEDFLUSH;
+}
#endif
#if GDISP_HARDWARE_DRAWPIXEL
- LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g) {
- coord_t x, y;
-
- switch(g->g.Orientation) {
- default:
- case GDISP_ROTATE_0:
- x = g->p.x;
- y = g->p.y;
- break;
- case GDISP_ROTATE_90:
- x = g->p.y;
- y = GDISP_SCREEN_HEIGHT-1 - g->p.x;
- break;
- case GDISP_ROTATE_180:
- x = GDISP_SCREEN_WIDTH-1 - g->p.x;
- y = GDISP_SCREEN_HEIGHT-1 - g->p.y;
- break;
- case GDISP_ROTATE_270:
- x = GDISP_SCREEN_HEIGHT-1 - g->p.y;
- y = g->p.x;
- break;
- }
- if (gdispColor2Native(g->p.color) != Black)
- RAM(g)[xyaddr(x, y)] |= xybit(y);
- else
- RAM(g)[xyaddr(x, y)] &= ~xybit(y);
- g->flags |= GDISP_FLG_NEEDFLUSH;
- }
+LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g) {
+ coord_t x, y;
+
+ switch(g->g.Orientation) {
+ default:
+ case GDISP_ROTATE_0:
+ x = g->p.x;
+ y = g->p.y;
+ break;
+ case GDISP_ROTATE_90:
+ x = g->p.y;
+ y = GDISP_SCREEN_HEIGHT-1 - g->p.x;
+ break;
+ case GDISP_ROTATE_180:
+ x = GDISP_SCREEN_WIDTH-1 - g->p.x;
+ y = GDISP_SCREEN_HEIGHT-1 - g->p.y;
+ break;
+ case GDISP_ROTATE_270:
+ x = GDISP_SCREEN_HEIGHT-1 - g->p.y;
+ y = g->p.x;
+ break;
+ }
+ if (gdispColor2Native(g->p.color) != Black)
+ RAM(g)[xyaddr(x, y)] |= xybit(y);
+ else
+ RAM(g)[xyaddr(x, y)] &= ~xybit(y);
+ g->flags |= GDISP_FLG_NEEDFLUSH;
+}
#endif
#if GDISP_HARDWARE_PIXELREAD
- LLDSPEC color_t gdisp_lld_get_pixel_color(GDisplay *g) {
- coord_t x, y;
-
- switch(g->g.Orientation) {
- default:
- case GDISP_ROTATE_0:
- x = g->p.x;
- y = g->p.y;
- break;
- case GDISP_ROTATE_90:
- x = g->p.y;
- y = GDISP_SCREEN_HEIGHT-1 - g->p.x;
- break;
- case GDISP_ROTATE_180:
- x = GDISP_SCREEN_WIDTH-1 - g->p.x;
- y = GDISP_SCREEN_HEIGHT-1 - g->p.y;
- break;
- case GDISP_ROTATE_270:
- x = GDISP_SCREEN_HEIGHT-1 - g->p.y;
- y = g->p.x;
- break;
- }
- return (RAM(g)[xyaddr(x, y)] & xybit(y)) ? White : Black;
- }
+LLDSPEC color_t gdisp_lld_get_pixel_color(GDisplay *g) {
+ coord_t x, y;
+
+ switch(g->g.Orientation) {
+ default:
+ case GDISP_ROTATE_0:
+ x = g->p.x;
+ y = g->p.y;
+ break;
+ case GDISP_ROTATE_90:
+ x = g->p.y;
+ y = GDISP_SCREEN_HEIGHT-1 - g->p.x;
+ break;
+ case GDISP_ROTATE_180:
+ x = GDISP_SCREEN_WIDTH-1 - g->p.x;
+ y = GDISP_SCREEN_HEIGHT-1 - g->p.y;
+ break;
+ case GDISP_ROTATE_270:
+ x = GDISP_SCREEN_HEIGHT-1 - g->p.y;
+ y = g->p.x;
+ break;
+ }
+ return (RAM(g)[xyaddr(x, y)] & xybit(y)) ? White : Black;
+}
#endif
+LLDSPEC void gdisp_lld_blit_area(GDisplay *g) {
+ uint8_t* buffer = (uint8_t*)g->p.ptr;
+ int linelength = g->p.cx;
+ for (int i = 0; i < g->p.cy; i++) {
+ unsigned dstx = g->p.x;
+ unsigned dsty = g->p.y + i;
+ unsigned srcx = g->p.x1;
+ unsigned srcy = g->p.y1 + i;
+ unsigned srcbit = srcy * g->p.x2 + srcx;
+ for(int j=0; j < linelength; j++) {
+ uint8_t src = buffer[srcbit / 8];
+ uint8_t bit = 7-(srcbit % 8);
+ uint8_t bitset = (src >> bit) & 1;
+ uint8_t* dst = &(RAM(g)[xyaddr(dstx, dsty)]);
+ if (bitset) {
+ *dst |= xybit(dsty);
+ }
+ else {
+ *dst &= ~xybit(dsty);
+ }
+ dstx++;
+ srcbit++;
+ }
+ }
+ g->flags |= GDISP_FLG_NEEDFLUSH;
+}
+
#if GDISP_NEED_CONTROL && GDISP_HARDWARE_CONTROL
- LLDSPEC void gdisp_lld_control(GDisplay *g) {
- switch(g->p.x) {
- case GDISP_CONTROL_POWER:
- if (g->g.Powermode == (powermode_t)g->p.ptr)
- return;
- switch((powermode_t)g->p.ptr) {
- case powerOff:
- case powerSleep:
- case powerDeepSleep:
- acquire_bus(g);
- write_cmd(g, ST7565_DISPLAY_OFF);
- release_bus(g);
- break;
- case powerOn:
- acquire_bus(g);
- write_cmd(g, ST7565_DISPLAY_ON);
- release_bus(g);
- break;
- default:
- return;
- }
- g->g.Powermode = (powermode_t)g->p.ptr;
- return;
-
- case GDISP_CONTROL_ORIENTATION:
- if (g->g.Orientation == (orientation_t)g->p.ptr)
- return;
- switch((orientation_t)g->p.ptr) {
- /* Rotation is handled by the drawing routines */
- case GDISP_ROTATE_0:
- case GDISP_ROTATE_180:
- g->g.Height = GDISP_SCREEN_HEIGHT;
- g->g.Width = GDISP_SCREEN_WIDTH;
- break;
- case GDISP_ROTATE_90:
- case GDISP_ROTATE_270:
- g->g.Height = GDISP_SCREEN_WIDTH;
- g->g.Width = GDISP_SCREEN_HEIGHT;
- break;
- default:
- return;
- }
- g->g.Orientation = (orientation_t)g->p.ptr;
- return;
-
- case GDISP_CONTROL_CONTRAST:
- if ((unsigned)g->p.ptr > 100)
- g->p.ptr = (void *)100;
- acquire_bus(g);
- write_cmd2(g, ST7565_CONTRAST, ((((unsigned)g->p.ptr)<<6)/101) & 0x3F);
- release_bus(g);
- g->g.Contrast = (unsigned)g->p.ptr;
- return;
- }
- }
+LLDSPEC void gdisp_lld_control(GDisplay *g) {
+ switch(g->p.x) {
+ case GDISP_CONTROL_POWER:
+ if (g->g.Powermode == (powermode_t)g->p.ptr)
+ return;
+ switch((powermode_t)g->p.ptr) {
+ case powerOff:
+ case powerSleep:
+ case powerDeepSleep:
+ acquire_bus(g);
+ enter_cmd_mode(g);
+ write_cmd(g, ST7565_DISPLAY_OFF);
+ flush_cmd(g);
+ release_bus(g);
+ break;
+ case powerOn:
+ acquire_bus(g);
+ enter_cmd_mode(g);
+ write_cmd(g, ST7565_DISPLAY_ON);
+ flush_cmd(g);
+ release_bus(g);
+ break;
+ default:
+ return;
+ }
+ g->g.Powermode = (powermode_t)g->p.ptr;
+ return;
+
+ case GDISP_CONTROL_ORIENTATION:
+ if (g->g.Orientation == (orientation_t)g->p.ptr)
+ return;
+ switch((orientation_t)g->p.ptr) {
+ /* Rotation is handled by the drawing routines */
+ case GDISP_ROTATE_0:
+ case GDISP_ROTATE_180:
+ g->g.Height = GDISP_SCREEN_HEIGHT;
+ g->g.Width = GDISP_SCREEN_WIDTH;
+ break;
+ case GDISP_ROTATE_90:
+ case GDISP_ROTATE_270:
+ g->g.Height = GDISP_SCREEN_WIDTH;
+ g->g.Width = GDISP_SCREEN_HEIGHT;
+ break;
+ default:
+ return;
+ }
+ g->g.Orientation = (orientation_t)g->p.ptr;
+ return;
+
+ case GDISP_CONTROL_CONTRAST:
+ g->g.Contrast = (unsigned)g->p.ptr & 63;
+ acquire_bus(g);
+ enter_cmd_mode(g);
+ write_cmd2(g, ST7565_CONTRAST, g->g.Contrast);
+ flush_cmd(g);
+ release_bus(g);
+ return;
+ }
+}
#endif // GDISP_NEED_CONTROL
#endif // GFX_USE_GDISP
/* Driver hardware support. */
/*===========================================================================*/
-#define GDISP_HARDWARE_FLUSH TRUE // This controller requires flushing
-#define GDISP_HARDWARE_DRAWPIXEL TRUE
-#define GDISP_HARDWARE_PIXELREAD TRUE
-#define GDISP_HARDWARE_CONTROL TRUE
+#define GDISP_HARDWARE_FLUSH TRUE // This controller requires flushing
+#define GDISP_HARDWARE_DRAWPIXEL TRUE
+#define GDISP_HARDWARE_PIXELREAD TRUE
+#define GDISP_HARDWARE_CONTROL TRUE
+#define GDISP_HARDWARE_BITFILLS TRUE
-#define GDISP_LLD_PIXELFORMAT GDISP_PIXELFORMAT_MONO
+#define GDISP_LLD_PIXELFORMAT GDISP_PIXELFORMAT_MONO
#endif /* GFX_USE_GDISP */
#define ST7565_RESISTOR_RATIO 0x20
#define ST7565_POWER_CONTROL 0x28
+#define ST7565_RESET 0xE2
+
#endif /* _ST7565_H */
#define GDISP_HARDWARE_DRAWPIXEL TRUE
#define GDISP_HARDWARE_CLEARS FALSE
#define GDISP_HARDWARE_FILLS FALSE
- #define GDISP_HARDWARE_BITFILLS FALSE
+ //#define GDISP_HARDWARE_BITFILLS FALSE
#define GDISP_HARDWARE_SCROLL FALSE
#define GDISP_HARDWARE_PIXELREAD TRUE
#define GDISP_HARDWARE_CONTROL TRUE
RGB_PORT->PCR[BLUE_PIN] = RGB_MODE;
}
+static uint16_t cie_lightness(uint16_t v) {
+ // The CIE 1931 formula for lightness
+ // Y = luminance (output) 0-1
+ // L = lightness input 0 - 100
+
+ // Y = (L* / 902.3) if L* <= 8
+ // Y = ((L* + 16) / 116)^3 if L* > 8
+
+ float l = 100.0f * (v / 65535.0f);
+ float y = 0.0f;
+ if (l <= 8.0f) {
+ y = l / 902.3;
+ }
+ else {
+ y = ((l + 16.0f) / 116.0f);
+ y = y * y * y;
+ if (y > 1.0f) {
+ y = 1.0f;
+ }
+ }
+ return y * 65535.0f;
+}
+
void lcd_backlight_hal_color(uint16_t r, uint16_t g, uint16_t b) {
- CHANNEL_RED.CnV = r;
- CHANNEL_GREEN.CnV = g;
- CHANNEL_BLUE.CnV = b;
+ CHANNEL_RED.CnV = cie_lightness(r);
+ CHANNEL_GREEN.CnV = cie_lightness(g);
+ CHANNEL_BLUE.CnV = cie_lightness(b);
}
__attribute__ ((weak))
matrix_scan_user();
}
+__attribute__ ((weak))
void ergodox_board_led_on(void){
}
+__attribute__ ((weak))
void ergodox_right_led_1_on(void){
}
+__attribute__ ((weak))
void ergodox_right_led_2_on(void){
}
+__attribute__ ((weak))
void ergodox_right_led_3_on(void){
}
-void ergodox_right_led_on(uint8_t led){
-}
-
+__attribute__ ((weak))
void ergodox_board_led_off(void){
}
+__attribute__ ((weak))
void ergodox_right_led_1_off(void){
}
+__attribute__ ((weak))
void ergodox_right_led_2_off(void){
}
+__attribute__ ((weak))
void ergodox_right_led_3_off(void){
}
-void ergodox_right_led_off(uint8_t led){
+__attribute__ ((weak))
+void ergodox_right_led_1_set(uint8_t n) {
+}
+
+__attribute__ ((weak))
+void ergodox_right_led_2_set(uint8_t n) {
+}
+
+__attribute__ ((weak))
+void ergodox_right_led_3_set(uint8_t n) {
}
#ifdef ONEHAND_ENABLE
void ergodox_right_led_1_on(void);
void ergodox_right_led_2_on(void);
void ergodox_right_led_3_on(void);
-void ergodox_right_led_on(uint8_t led);
+
+inline void ergodox_right_led_on(uint8_t led) {
+ switch (led) {
+ case 0:
+ ergodox_right_led_1_on();
+ break;
+ case 1:
+ ergodox_right_led_2_on();
+ break;
+ case 2:
+ ergodox_right_led_3_on();
+ break;
+ }
+}
void ergodox_board_led_off(void);
void ergodox_right_led_1_off(void);
void ergodox_right_led_2_off(void);
void ergodox_right_led_3_off(void);
-void ergodox_right_led_off(uint8_t led);
+inline void ergodox_right_led_off(uint8_t led) {
+ switch (led) {
+ case 0:
+ ergodox_right_led_1_off();
+ break;
+ case 1:
+ ergodox_right_led_2_off();
+ break;
+ case 2:
+ ergodox_right_led_3_off();
+ break;
+ }
+}
inline void ergodox_led_all_on(void)
{
ergodox_right_led_3_off();
}
-inline void ergodox_right_led_1_set(uint8_t n){
- if (n) {
- ergodox_right_led_1_on();
- } else {
- ergodox_right_led_1_off();
- }
-}
-
-inline void ergodox_right_led_2_set(uint8_t n){
- if (n) {
- ergodox_right_led_2_on();
- } else {
- ergodox_right_led_2_off();
- }
-}
-
-inline void ergodox_right_led_3_set(uint8_t n){
- if (n) {
- ergodox_right_led_3_on();
- } else {
- ergodox_right_led_3_off();
- }
-}
+void ergodox_right_led_1_set(uint8_t n);
+void ergodox_right_led_2_set(uint8_t n);
+void ergodox_right_led_3_set(uint8_t n);
inline void ergodox_right_led_set(uint8_t led, uint8_t n){
- if (n) {
- ergodox_right_led_on(led);
- } else {
- ergodox_right_led_off(led);
- }
+ switch (led) {
+ case 0:
+ ergodox_right_led_1_set(n);
+ break;
+ case 1:
+ ergodox_right_led_2_set(n);
+ break;
+ case 2:
+ ergodox_right_led_3_set(n);
+ break;
+ }
}
inline void ergodox_led_all_set(uint8_t n) {
#include "print.h"
#include "debug.h"
#include "matrix.h"
+#include "serial_link/system/serial_link.h"
/*
# project specific files
SRC = matrix.c \
- led.c
+ led.c \
+ animations.c
## chip/board settings
# - the next two should match the directories in
#
CUSTOM_MATRIX ?= yes # Custom matrix file
SERIAL_LINK_ENABLE = yes
-VISUALIZER_ENABLE ?= no #temporarily disabled to make everything compile
+VISUALIZER_ENABLE ?= yes
LCD_ENABLE ?= yes
-LED_ENABLE ?= yes
+LED_ENABLE ?= no
LCD_BACKLIGHT_ENABLE ?= yes
MIDI_ENABLE = no
RGBLIGHT_ENABLE = no
-ifndef QUANTUM_DIR
- include ../../../Makefile
-endif
-
ifdef LCD_ENABLE
include $(SUBPROJECT_PATH)/drivers/gdisp/st7565ergodox/driver.mk
endif
ifdef LED_ENABLE
include $(SUBPROJECT_PATH)/drivers/gdisp/IS31FL3731C/driver.mk
-endif
+endif
\ No newline at end of file
--- /dev/null
+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
+#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
+
+// Currently we are assuming that both the backlight and LCD are enabled
+// But it's entirely possible to write a custom visualizer that use only
+// one of them
+#ifndef LCD_BACKLIGHT_ENABLE
+#error This visualizer needs that LCD backlight is enabled
+#endif
+
+#ifndef LCD_ENABLE
+#error This visualizer needs that LCD is enabled
+#endif
+
+#include "visualizer.h"
+#include "visualizer_keyframes.h"
+#include "lcd_keyframes.h"
+#include "lcd_backlight_keyframes.h"
+#include "system/serial_link.h"
+#include "led.h"
+#include "animations.h"
+
+static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
+static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
+
+static bool initial_update = true;
+
+// Feel free to modify the animations below, or even add new ones if needed
+
+static keyframe_animation_t lcd_layer_display = {
+ .num_frames = 1,
+ .loop = false,
+ .frame_lengths = {gfxMillisecondsToTicks(0)},
+ .frame_functions = {lcd_keyframe_display_layer_and_led_states}
+};
+
+// The color animation animates the LCD color when you change layers
+static keyframe_animation_t color_animation = {
+ .num_frames = 2,
+ .loop = false,
+ // Note that there's a 200 ms no-operation frame,
+ // this prevents the color from changing when activating the layer
+ // momentarily
+ .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
+ .frame_functions = {keyframe_no_operation, backlight_keyframe_animate_color},
+};
+
+void initialize_user_visualizer(visualizer_state_t* state) {
+ // The brightness will be dynamically adjustable in the future
+ // But for now, change it here.
+ lcd_backlight_brightness(130);
+ state->current_lcd_color = initial_color;
+ state->target_lcd_color = logo_background_color;
+ initial_update = true;
+ start_keyframe_animation(&default_startup_animation);
+}
+
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state);
+
+void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
+ // Add more tests, change the colors and layer texts here
+ // Usually you want to check the high bits (higher layers first)
+ // because that's the order layers are processed for keypresses
+ // You can for check for example:
+ // state->status.layer
+ // state->status.default_layer
+ // state->status.leds (see led.h for available statuses)
+
+ uint32_t prev_color = state->target_lcd_color;
+ const char* prev_layer_text = state->layer_text;
+
+ get_visualizer_layer_and_color(state);
+
+ if (initial_update || prev_color != state->target_lcd_color) {
+ start_keyframe_animation(&color_animation);
+ }
+
+ if (initial_update || prev_layer_text != state->layer_text) {
+ start_keyframe_animation(&lcd_layer_display);
+ }
+ // You can also stop existing animations, and start your custom ones here
+ // remember that you should normally have only one animation for the LCD
+ // and one for the background. But you can also combine them if you want.
+}
+
+void user_visualizer_suspend(visualizer_state_t* state) {
+ state->layer_text = "Suspending...";
+ uint8_t hue = LCD_HUE(state->current_lcd_color);
+ uint8_t sat = LCD_SAT(state->current_lcd_color);
+ state->target_lcd_color = LCD_COLOR(hue, sat, 0);
+ start_keyframe_animation(&default_suspend_animation);
+}
+
+void user_visualizer_resume(visualizer_state_t* state) {
+ state->current_lcd_color = initial_color;
+ state->target_lcd_color = logo_background_color;
+ initial_update = true;
+ start_keyframe_animation(&default_startup_animation);
+}
+
+#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */
--- /dev/null
+/*
+Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+// Currently we are assuming that both the backlight and LCD are enabled
+// But it's entirely possible to write a custom visualizer that use only
+// one of them
+#ifndef LCD_BACKLIGHT_ENABLE
+#error This visualizer needs that LCD backlight is enabled
+#endif
+
+#ifndef LCD_ENABLE
+#error This visualizer needs that LCD is enabled
+#endif
+
+#include "visualizer.h"
+#include "visualizer_keyframes.h"
+#include "lcd_keyframes.h"
+#include "lcd_backlight_keyframes.h"
+#include "system/serial_link.h"
+#include "animations.h"
+
+static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
+static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
+
+static const uint32_t led_emulation_colors[4] = {
+ LCD_COLOR(0, 0, 0),
+ LCD_COLOR(255, 255, 255),
+ LCD_COLOR(84, 255, 255),
+ LCD_COLOR(168, 255, 255),
+};
+
+static uint32_t next_led_target_color = 0;
+
+typedef enum {
+ LCD_STATE_INITIAL,
+ LCD_STATE_LAYER_BITMAP,
+ LCD_STATE_BITMAP_AND_LEDS,
+} lcd_state_t;
+
+static lcd_state_t lcd_state = LCD_STATE_INITIAL;
+
+typedef struct {
+ uint8_t led_on;
+ uint8_t led1;
+ uint8_t led2;
+ uint8_t led3;
+} visualizer_user_data_t;
+
+// Don't access from visualization function, use the visualizer state instead
+static visualizer_user_data_t user_data_keyboard = {
+ .led_on = 0,
+ .led1 = LED_BRIGHTNESS_HI,
+ .led2 = LED_BRIGHTNESS_HI,
+ .led3 = LED_BRIGHTNESS_HI,
+};
+
+_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
+ "Please increase the VISUALIZER_USER_DATA_SIZE");
+
+// Feel free to modify the animations below, or even add new ones if needed
+
+
+// The color animation animates the LCD color when you change layers
+static keyframe_animation_t one_led_color = {
+ .num_frames = 1,
+ .loop = false,
+ .frame_lengths = {gfxMillisecondsToTicks(0)},
+ .frame_functions = {backlight_keyframe_set_color},
+};
+
+bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
+ uint32_t temp = next_led_target_color;
+ next_led_target_color = state->target_lcd_color;
+ state->target_lcd_color = temp;
+ return false;
+}
+
+// The color animation animates the LCD color when you change layers
+static keyframe_animation_t two_led_colors = {
+ .num_frames = 2,
+ .loop = true,
+ .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
+ .frame_functions = {backlight_keyframe_set_color, swap_led_target_color},
+};
+
+// The LCD animation alternates between the layer name display and a
+// bitmap that displays all active layers
+static keyframe_animation_t lcd_bitmap_animation = {
+ .num_frames = 1,
+ .loop = false,
+ .frame_lengths = {gfxMillisecondsToTicks(0)},
+ .frame_functions = {lcd_keyframe_display_layer_bitmap},
+};
+
+static keyframe_animation_t lcd_bitmap_leds_animation = {
+ .num_frames = 2,
+ .loop = true,
+ .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
+ .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
+};
+
+void initialize_user_visualizer(visualizer_state_t* state) {
+ // The brightness will be dynamically adjustable in the future
+ // But for now, change it here.
+ lcd_backlight_brightness(130);
+ state->current_lcd_color = initial_color;
+ state->target_lcd_color = logo_background_color;
+ lcd_state = LCD_STATE_INITIAL;
+ start_keyframe_animation(&default_startup_animation);
+}
+
+inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
+ return user_data->led_on & (1u << num);
+}
+
+static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
+ for (int i=0; i < 3; i++) {
+ if (is_led_on(user_data, i)) {
+ return i + 1;
+ }
+ }
+ return 0;
+}
+
+static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
+ uint8_t master_index = get_led_index_master(user_data);
+ if (master_index!=0) {
+ for (int i=master_index; i < 3; i++) {
+ if (is_led_on(user_data, i)) {
+ return i + 1;
+ }
+ }
+ }
+
+ return 0;
+}
+
+static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
+ if (is_led_on(user_data, 0) &&
+ is_led_on(user_data, 1) &&
+ is_led_on(user_data, 2)) {
+ return 3;
+ }
+ return 0;
+}
+
+static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
+ switch (index) {
+ case 1:
+ return user_data->led1;
+ case 2:
+ return user_data->led2;
+ case 3:
+ return user_data->led3;
+ }
+ return 0;
+}
+
+static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
+ visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
+ visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
+
+ uint8_t new_index;
+ uint8_t old_index;
+
+ if (is_serial_link_master()) {
+ new_index = get_led_index_master(user_data_new);
+ old_index = get_led_index_master(user_data_old);
+ }
+ else {
+ new_index = get_led_index_slave(user_data_new);
+ old_index = get_led_index_slave(user_data_old);
+ }
+ uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
+ uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
+
+ uint8_t old_brightness = get_brightness(user_data_old, old_index);
+ uint8_t new_brightness = get_brightness(user_data_new, new_index);
+
+ uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
+ uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
+
+ if (lcd_state == LCD_STATE_INITIAL ||
+ new_index != old_index ||
+ new_secondary_index != old_secondary_index ||
+ new_brightness != old_brightness ||
+ new_secondary_brightness != old_secondary_brightness) {
+
+ if (new_secondary_index != 0) {
+ state->target_lcd_color = change_lcd_color_intensity(
+ led_emulation_colors[new_index], new_brightness);
+ next_led_target_color = change_lcd_color_intensity(
+ led_emulation_colors[new_secondary_index], new_secondary_brightness);
+
+ stop_keyframe_animation(&one_led_color);
+ start_keyframe_animation(&two_led_colors);
+ } else {
+ state->target_lcd_color = change_lcd_color_intensity(
+ led_emulation_colors[new_index], new_brightness);
+ stop_keyframe_animation(&two_led_colors);
+ start_keyframe_animation(&one_led_color);
+ }
+ }
+}
+
+static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
+ if (state->status.leds) {
+ if (lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
+ state->status.leds != prev_status->leds ||
+ state->status.layer != prev_status->layer ||
+ state->status.default_layer != prev_status->default_layer) {
+
+ // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
+ stop_keyframe_animation(&lcd_bitmap_animation);
+
+ lcd_state = LCD_STATE_BITMAP_AND_LEDS;
+ // For information:
+ // The logic in this function makes sure that this doesn't happen, but if you call start on an
+ // animation that is already playing it will be restarted.
+ start_keyframe_animation(&lcd_bitmap_leds_animation);
+ }
+ } else {
+ if (lcd_state != LCD_STATE_LAYER_BITMAP ||
+ state->status.layer != prev_status->layer ||
+ state->status.default_layer != prev_status->default_layer) {
+
+ stop_keyframe_animation(&lcd_bitmap_leds_animation);
+
+ lcd_state = LCD_STATE_LAYER_BITMAP;
+ start_keyframe_animation(&lcd_bitmap_animation);
+ }
+ }
+}
+
+void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
+ // Check the status here to start and stop animations
+ // You might have to save some state, like the current animation here so that you can start the right
+ // This function is called every time the status changes
+
+ // NOTE that this is called from the visualizer thread, so don't access anything else outside the status
+ // This is also important because the slave won't have access to the active layer for example outside the
+ // status.
+
+ update_emulated_leds(state, prev_status);
+ update_lcd_text(state, prev_status);
+
+}
+
+void user_visualizer_suspend(visualizer_state_t* state) {
+ state->layer_text = "Suspending...";
+ uint8_t hue = LCD_HUE(state->current_lcd_color);
+ uint8_t sat = LCD_SAT(state->current_lcd_color);
+ state->target_lcd_color = LCD_COLOR(hue, sat, 0);
+ start_keyframe_animation(&default_suspend_animation);
+}
+
+void user_visualizer_resume(visualizer_state_t* state) {
+ state->current_lcd_color = initial_color;
+ state->target_lcd_color = logo_background_color;
+ lcd_state = LCD_STATE_INITIAL;
+ start_keyframe_animation(&default_startup_animation);
+}
+
+void ergodox_board_led_on(void){
+ // No board led support
+}
+
+void ergodox_right_led_1_on(void){
+ user_data_keyboard.led_on |= (1u << 0);
+ visualizer_set_user_data(&user_data_keyboard);
+}
+
+void ergodox_right_led_2_on(void){
+ user_data_keyboard.led_on |= (1u << 1);
+ visualizer_set_user_data(&user_data_keyboard);
+}
+
+void ergodox_right_led_3_on(void){
+ user_data_keyboard.led_on |= (1u << 2);
+ visualizer_set_user_data(&user_data_keyboard);
+}
+
+void ergodox_board_led_off(void){
+ // No board led support
+}
+
+void ergodox_right_led_1_off(void){
+ user_data_keyboard.led_on &= ~(1u << 0);
+ visualizer_set_user_data(&user_data_keyboard);
+}
+
+void ergodox_right_led_2_off(void){
+ user_data_keyboard.led_on &= ~(1u << 1);
+ visualizer_set_user_data(&user_data_keyboard);
+}
+
+void ergodox_right_led_3_off(void){
+ user_data_keyboard.led_on &= ~(1u << 2);
+ visualizer_set_user_data(&user_data_keyboard);
+}
+
+void ergodox_right_led_1_set(uint8_t n) {
+ user_data_keyboard.led1 = n;
+ visualizer_set_user_data(&user_data_keyboard);
+}
+
+void ergodox_right_led_2_set(uint8_t n) {
+ user_data_keyboard.led2 = n;
+ visualizer_set_user_data(&user_data_keyboard);
+}
+
+void ergodox_right_led_3_set(uint8_t n) {
+ user_data_keyboard.led3 = n;
+ visualizer_set_user_data(&user_data_keyboard);
+}
--- /dev/null
+SUBPROJECT_DEFAULT = infinity
+LCD_BACKLIGHT_ENABLE = yes
+LCD_ENABLE = yes
+LED_ENABLE = yes
+BACKLIGHT_ENABLE = yes
+NKRO_ENABLE = yes
+TAP_DANCE_ENABLE = yes
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
+
--- /dev/null
+## Layout
+
+### Keymap 0: Basic layer
+```
+,--------------------------------------------------. ,--------------------------------------------------.
+| ` | 1 | 2 | 3 | 4 | 5 | = | | L1 | 6 | 7 | 8 | 9 | 0 | - |
+|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+| TAB | Q | W | E | R | T | L2 | | L2 | Y | U | I | O | P | \ |
+|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+| Esc | A | S | D |LT 3,F| G |------| |------| H | J | K | L |; / : | ' |
+|--------+------+------+------+------+------| L1 | |TT(3) |------+------+------+------+------+--------|
+| LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
+`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ |LCTRL | F4 | F5 | LGUI | LALT | | Left | Down | Up | Right| RGUI |
+ `----------------------------------' `----------------------------------'
+ ,-------------. ,-------------.
+ | Home | End | | Alt |Ctrl/Esc|
+ ,------|------|------| |------+--------+------.
+ | | | PgUp | | PgDn | | |
+ | Bcksp|OSL(2)|------| |------| Ent |Space |
+ | | | Del | |OSL(2)| | |
+ `--------------------' `----------------------'
+```
+* Double-click `;` to get a `:`
+* Press-and-hold `f` to go to the movement layer
+
+### Keymap 1: Code Layer
+```
+,--------------------------------------------------. ,--------------------------------------------------.
+| | | | | | | | | | | | | | | |
+|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+| | | | | | | F10 | | F11 | | | | | | |
+|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+| | | | | | |------| |------| | | | | | |
+|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+| | | | | | | | | | | | | | | |
+`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ | | | | | | | | | | | |
+ `----------------------------------' `----------------------------------'
+ ,-------------. ,---------------.
+ |Format| | | Test | DTest |
+ ,------|------|------| |------+--------+------.
+ | | |Refact| | | | |
+ | | |------| |------| | |
+ | | | | | | | |
+ `--------------------' `----------------------'
+```
+* Format - Visual Studio Format. Sends `CTRL + K, CTRL + D`
+* Refact - Visual Studio Refactor. Sends `CTRL + R, R`
+* Test - Visual Studio Run Test. Sends `CTRL + R, T`
+* DTest - Visual Studio Debug Test. Sends `CTRL + R, CTRL + T`
+
+### Keymap 2: Symbol Layer
+```
+,---------------------------------------------------. ,--------------------------------------------------.
+|Version | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
+|---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
+| | ! | @ | ( | ) | | | | | | Up | 7 | 8 | 9 | * | F12 |
+|---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+| | # | $ | { | } | ` |------| |------| Down | 4 | 5 | 6 | + | |
+|---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+| | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
+`---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ | EPRM | | | | | | 0 | 0 | . | = | |
+ `-----------------------------------' `----------------------------------'
+ ,-------------. ,-------------.
+ | | Caps | | | |
+ ,------|------|------| |------+------+------.
+ | | |APscr | | | | |
+ | | |------| |------| | |
+ | | | PScr | | | | |
+ `--------------------' `--------------------'
+```
+* APscr - Take a printscreen of the current app. Sends `Alt + Print Screen`
+
+### Keymap 3: Media and Mouse Keys
+```
+,--------------------------------------------------. ,--------------------------------------------------.
+| | | | | | | | | | | | | | | |
+|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+| | | | MsUp | | | | | | | | | | | |
+|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+| | |MsLeft|MsDown|MsRght| |------| |------| | | | | | |
+|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+| | | | | | | | | | | | | | | |
+`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ | | | | Lclk | Rclk | | | | | | |
+ `----------------------------------' `----------------------------------'
+ ,-------------. ,-------------.
+ | | | | Vol+ | |
+ ,------|------|------| |------+------+------.
+ | | | | | Vol- | | |
+ | | |------| |------| PL/PS| Next |
+ | | | | | Back | | |
+ `--------------------' `--------------------'
+```
+
+### Keymap 4: Movement
+```
+,--------------------------------------------------. ,--------------------------------------------------.
+| | | | | | | | | | | | | | | |
+|--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+| | | | | | | | | | | | | | | |
+|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+| |DLeft |DRight|LShift| | |------| |------| Left | Down | Up | Right| | |
+|--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+| |KOpen |KType | | | | | | | | | | | | |
+`--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ | | | | | | | | | | | |
+ `----------------------------------' `----------------------------------'
+ ,-------------. ,-------------.
+ | | | | | |
+ ,------|------|------| |------+------+------.
+ | | | | | | | |
+ | | CTRL |------| |------| | |
+ | | | | | | | |
+ `--------------------' `--------------------'
+```
+* DLeft - Move to the left Desktop. Sends `Ctrl + Win + Left Arrow`
+* DRight - Move to the right Desktop. Sends `Ctrl + Win + Right Arrow`
+* KOpen - Opens KeePass. Sends `Ctrl + Alt + k`
+* KType - Autotypes KeePass password. Sends `Ctrl + Alt + a`
--- /dev/null
+#include "ergodox.h"
+#include "debug.h"
+#include "action_layer.h"
+#include "version.h"
+
+#define BASE 0 // default layer
+#define CODE 1 // code layer
+#define SYMB 2 // symbols
+#define MDIA 3 // media keys
+#define MOVE 4 // movement layer
+
+enum custom_keycodes {
+ PLACEHOLDER = SAFE_RANGE, // can always be here
+ EPRM,
+ VRSN,
+};
+
+enum custom_macros {
+ VERSION,
+ EEPROM,
+
+ // Windows macros
+ DLEFT,
+ DRIGHT,
+ PSCREEN_APP,
+
+ // VS Macros
+ REFACTOR,
+ TEST,
+ DEBUG_TEST,
+ FORMAT,
+
+ // KeePass macros
+ KEEPASS_OPEN,
+ KEEPASS_TYPE,
+};
+
+// Tap Dance Definitions
+enum tap_dance_custom_keys {
+ TD_SEMICOLON_COLON = 0
+};
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_SEMICOLON_COLON] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_COLON)
+};
+
+// NOTE: Cells marked with ACCESS must remain transparent, they're the keys that actually get to that layer
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Keymap 0: Basic layer
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | = | | L1 | 6 | 7 | 8 | 9 | 0 | - |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | TAB | Q | W | E | R | T | L2 | | L2 | Y | U | I | O | P | \ |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | Esc | A | S | D |LT 3,F| G |------| |------| H | J | K | L |; / : | ' |
+ * |--------+------+------+------+------+------| L1 | |MO(3) |------+------+------+------+------+--------|
+ * | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * |LCTRL | F4 | F5 | LGUI | LALT | | Left | Down | Up | Right| RGUI |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | Home | End | | Alt |Ctrl/Esc|
+ * ,------|------|------| |------+--------+------.
+ * | | | PgUp | | PgDn | | |
+ * | Bcksp|OSL(2)|------| |------| Ent |Space |
+ * | | | Del | |OSL(2)| | |
+ * `--------------------' `----------------------'
+ */
+// If it accepts an argument (i.e, is a function), it doesn't need KC_.
+// Otherwise, it needs KC_*
+[BASE] = KEYMAP( // layer 0 : default
+ // left hand
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EQL,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
+ KC_ESC, KC_A, KC_S, KC_D, LT(MOVE, KC_F),KC_G,
+ KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(CODE),
+ KC_LCTRL, KC_F4, KC_F5, KC_LGUI,KC_LALT,
+ KC_HOME, KC_END,
+ KC_PGUP,
+ KC_BSPC,OSL(SYMB),KC_DEL,
+ // right hand
+ TG(CODE), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ TG(SYMB), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ KC_H, KC_J, KC_K, KC_L, TD(TD_SEMICOLON_COLON),KC_QUOT,
+ MO(MDIA), KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
+ KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT, KC_RGUI,
+ KC_RALT, CTL_T(KC_ESC),
+ KC_PGDN,
+ OSL(SYMB),KC_ENT, KC_SPC
+ ),
+/* Keymap 1: Code Layer
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | |ACCESS| | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | | | | F10 | | F11 | | | | | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | |------| |------| | | | | | |
+ * |--------+------+------+------+------+------|ACCESS| | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | | | | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | | | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,---------------.
+ * |Format| | | Test | DTest |
+ * ,------|------|------| |------+--------+------.
+ * | | |Refact| | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `----------------------'
+ */
+// If it accepts an argument (i.e, is a function), it doesn't need KC_.
+// Otherwise, it needs KC_*
+[CODE] = KEYMAP( // layer 1 : code
+ // left hand
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F10,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ M(FORMAT), KC_TRNS,
+ M(REFACTOR),
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ // right hand
+
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_F11, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ M(TEST), M(DEBUG_TEST),
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+/* Keymap 2: Symbol Layer
+ *
+ * ,---------------------------------------------------. ,--------------------------------------------------.
+ * |Version | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
+ * |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
+ * | | ! | @ | ( | ) | | |ACCESS| |ACCESS| Up | 7 | 8 | 9 | * | F12 |
+ * |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | # | $ | { | } | ` |------| |------| Down | 4 | 5 | 6 | + | |
+ * |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
+ * `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | EPRM | | | | | | 0 | 0 | . | = | |
+ * `-----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | Caps | | | |
+ * ,------|------|------| |------+------+------.
+ * | | |APScr | | | | |
+ * | |ACCESS|------| |------| | |
+ * | | | PScr | |ACCESS| | |
+ * `--------------------' `--------------------'
+ */
+// SYMBOLS
+[SYMB] = KEYMAP(
+ // left hand
+ VRSN, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
+ KC_TRNS,KC_EXLM,KC_AT, KC_LPRN,KC_RPRN,KC_PIPE,KC_TRNS,
+ KC_TRNS,KC_HASH,KC_DLR, KC_LCBR,KC_RCBR,KC_GRV,
+ KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
+ EPRM,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_CAPS,
+ M(PSCREEN_APP),
+ KC_TRNS,KC_TRNS,KC_PSCR,
+ // right hand
+ KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
+ KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
+ KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
+ KC_0, KC_0, KC_DOT, KC_EQL, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+),
+/* Keymap 3: Media and mouse keys
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | MsUp | | | | | | | | | | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | |
+ * |--------+------+------+------+------+------| | |ACCESS|------+------+------+------+------+--------|
+ * | | | | | | | | | | | | | | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | Lclk | Rclk | | | | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | Vol+ | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | Vol- | | |
+ * | | |------| |------| PL/PS| Next |
+ * | | | | | Back | | |
+ * `--------------------' `--------------------'
+ */
+// MEDIA AND MOUSE
+[MDIA] = KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ // right hand
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_VOLU, KC_TRNS,
+ KC_VOLD,
+ KC_MPRV, KC_MPLY, KC_MNXT
+),
+/* Keymap 4: Movement
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | |DLeft |DRight|LShift|ACCESS| |------| |------| Left | Down | Up | Right| | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | |KOpen |KType | | | | | | | | | | | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | | | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | CTRL |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// MEDIA AND MOUSE
+[MOVE] = KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, M(DLEFT), M(DRIGHT), KC_LSFT, KC_TRNS, KC_TRNS,
+ KC_TRNS, M(KEEPASS_OPEN),M(KEEPASS_TYPE),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_LCTRL,KC_TRNS,
+ // right hand
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+
+)
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case VERSION:
+ if (record->event.pressed) {
+ SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
+ }
+ break;
+ case EEPROM:
+ if (record->event.pressed) { // For resetting EEPROM
+ eeconfig_init();
+ }
+ break;
+ case DLEFT:
+ if (record->event.pressed) { // Windows move desktop left
+ return MACRO(D(LCTL), D(LGUI), T(LEFT), U(LGUI), U(LCTL), END);
+ }
+ break;
+ case DRIGHT:
+ if (record->event.pressed) { // Windows move desktop right
+ return MACRO(D(LCTL), D(LGUI), T(RIGHT), U(LGUI), U(LCTL), END);
+ }
+ break;
+ case PSCREEN_APP:
+ if (record->event.pressed) {
+ return MACRO(D(LALT), T(PSCR), U(LALT));
+ }
+ break;
+ case REFACTOR:
+ if (record->event.pressed) { // VS Refactor CTRL+R, R
+ return MACRO(D(LCTL), T(R), U(LCTL), T(R), END);
+ }
+ break;
+ case TEST:
+ if (record->event.pressed) { // VS Run Tests CTRL+R, T
+ return MACRO(D(LCTL), T(R), U(LCTL), T(T), END);
+ }
+ break;
+ case DEBUG_TEST:
+ if (record->event.pressed) { // VS Debug Tests CTRL+R, CTRL+T
+ return MACRO(D(LCTL), T(R), T(T), U(LCTL), END);
+ }
+ break;
+ case FORMAT:
+ if (record->event.pressed) { // VS Format Document, CTRL+K, CTRL+D
+ return MACRO(D(LCTL), T(K), T(D), U(LCTL), END);
+ }
+ break;
+ case KEEPASS_OPEN:
+ if (record->event.pressed) { // Keepass open application
+ return MACRO(D(LCTL), D(LALT), T(K), U(LALT), U(LCTL), END);
+ }
+ break;
+ case KEEPASS_TYPE:
+ if (record->event.pressed) { // Keepass autotype
+ return MACRO(D(LCTL), D(LALT), T(A), U(LALT), U(LCTL), END);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ // dynamically generate these.
+ case EPRM:
+ if (record->event.pressed) {
+ eeconfig_init();
+ }
+ return false;
+ break;
+ case VRSN:
+ if (record->event.pressed) {
+ SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+
+};
+
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+ ergodox_board_led_on();
+ ergodox_led_all_on();
+};
+
--- /dev/null
+/*
+Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
+*/
+
+#include "simple_visualizer.h"
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+ uint8_t saturation = 60;
+ if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
+ saturation = 255;
+ }
+ if (state->status.layer & 0x10) {
+ state->target_lcd_color = LCD_COLOR(140, 100, 60);
+ state->layer_text = "Movement";
+ } else if (state->status.layer & 0x8) {
+ state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
+ state->layer_text = "Media";
+ } else if (state->status.layer & 0x4) {
+ state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
+ state->layer_text = "Symbol";
+ } else if (state->status.layer & 0x2) {
+ state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
+ state->layer_text = "Code";
+ } else {
+ state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
+ state->layer_text = "Default";
+ }
+}
* ├───────┼─────┼─────┼─────╄─────╃─────┤ TL2 │ │ TL3 ├─────╄─────╃─────┼─────┼─────┼───────┤
* │ LSHFT │ Ü │ Ö │ Ä │ P │ Z │ │ │ │ B │ M │ , │ . │ J │ Shift │
* └─┬─────┼─────┼─────┼─────┼─────┼─────┴─────┘ └─────┴─────┼─────┼─────┼─────┼─────┼─────┬─┘
- * │ CTL │ ALT │ MO1 │ Win │ Mod4│ │ Mod4│ Win │ MO1 │ Alt │ CTL │
+ * │ CTL │ ALT │ MO1 │ Win │ Mod4│ │ Mod4│ Win │ MO1 │ ALT │ CTL │
* └─────┴─────┴─────┴─────┴─────┘ ┌─────┬─────┐ ┌─────┬─────┐ └─────┴─────┴─────┴─────┴─────┘
* │ ← │ ↑ │ │ ↓ │ → │
* ┌─────┼─────┼─────┤ ├─────┼─────┼─────┐
KC_END, NEO_K, NEO_H, NEO_G, NEO_F, NEO_Q, NEO_SS,
NEO_S, NEO_N, NEO_R, NEO_T, NEO_D, NEO_L1_R,
TG(PMN), NEO_B, NEO_M, KC_COMM,KC_DOT, NEO_J, KC_RSFT,
- NEO_L2_R,KC_RGUI,MO(FMU),KC_RALT,KC_RCTL,
+ NEO_L2_R,KC_RGUI,MO(FMU),KC_LALT,KC_RCTL,
KC_DOWN, KC_RGHT,
KC_MINS,
MEH_T(KC_NO),KC_ENT,KC_SPC
* ├───────┼─────┼─────┼─────╄─────╃─────┤(TL2)│ │(TL3)├─────╄─────╃─────┼─────┼─────┼───────┤
* │ LSHFT │ Ä │ Q │ R │ W │ N │ │ │ │ J │ M │ , │ . │ ẞ │ Shift │
* └─┬─────┼─────┼─────┼─────┼─────┼─────┴─────┘ └─────┴─────┼─────┼─────┼─────┼─────┼─────┬─┘
- * │ CTL │ ALT │ MO1 │ Win │ MO4 │ │ M04 │ Win │ MO1 │ Alt │ CTL │
+ * │ CTL │ ALT │ MO1 │ Win │ MO4 │ │ M04 │ Win │ MO1 │ ALT │ CTL │
* └─────┴─────┴─────┴─────┴─────┘ ┌─────┬─────┐ ┌─────┬─────┐ └─────┴─────┴─────┴─────┴─────┘
* │ ← │ ↑ │ │ ↓ │ → │
* ┌─────┼─────┼─────┤ ├─────┼─────┼─────┐
KC_END, DE_B, DE_A, DE_S, DE_G, DE_V, DE_Y,
DE_U, DE_MINS,DE_Z, DE_E, DE_X, NEO_L1_R,
KC_TRNS, DE_J, DE_M, DE_COMM,DE_DOT, DE_SS, KC_RSFT,
- MO(NHL),KC_RGUI,MO(FMU),KC_RALT,KC_RCTL,
+ MO(NHL),KC_RGUI,MO(FMU),KC_LALT,KC_RCTL,
KC_DOWN, KC_RGHT,
KC_MINS,
MEH_T(KC_NO),KC_ENT,KC_SPC
* ├───────┼─────┼─────┼─────╄─────╃─────┤(TL2)│ │(TL3)├─────╄─────╃─────┼─────┼─────┼───────┤
* │ LSHFT │ Ü │ Ö │ Ä │ P │ Z │ │ │ │ B │ M │ , │ . │ J │ Shift │
* └─┬─────┼─────┼─────┼─────┼─────┼─────┴─────┘ └─────┴─────┼─────┼─────┼─────┼─────┼─────┬─┘
- * │ CTL │ ALT │ MO1 │ Win │ MO4 │ │ M04 │ Win │ MO1 │ Alt │ CTL │
+ * │ CTL │ ALT │ MO1 │ Win │ MO4 │ │ M04 │ Win │ MO1 │ ALT │ CTL │
* └─────┴─────┴─────┴─────┴─────┘ ┌─────┬─────┐ ┌─────┬─────┐ └─────┴─────┴─────┴─────┴─────┘
* │ ← │ ↑ │ │ ↓ │ → │
* ┌─────┼─────┼─────┤ ├─────┼─────┼─────┐
KC_END, DE_K, DE_H, DE_G, DE_F, DE_Q, DE_SS,
DE_S, DE_N, DE_R, DE_T, DE_D, KC_NO,
KC_TRNS, DE_B, DE_M, KC_COMM,KC_DOT, DE_J, KC_RSFT,
- MO(NHL),KC_RGUI,MO(FMU),KC_RALT,KC_RCTL,
+ MO(NHL),KC_RGUI,MO(FMU),KC_LALT,KC_RCTL,
KC_DOWN, KC_RGHT,
KC_MINS,
MEH_T(KC_NO),KC_ENT,KC_SPC
/* Layer 3: F-keys, Mouse and Unicode
* ┌───────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬───────┐
- * │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ * │ │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ │
* ├───────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼───────┤
- * │ │ ┌ │ ┬ │ ┐ │ ─ │ │ │ │ │ │ │ F9 │ F10 │ F11 │ F12 │ │
+ * │ │ ┌ │ ┬ │ ┐ │ ─ │ │ │ │ │ │ ↔ │ ← │ → │ ↑ │ ↓ │ │
* ├───────┼─────┼─────┼─────╆─────╅─────┤ │ │ ├─────╆─────╅─────┼─────┼─────┼───────┤
- * │ │ ├ │ ┼ │ ┤ │ ✓ │ ✕ ├─────┤ ├─────┤ │ F5 │ F6 │ F7 │ F8 │ │
+ * │ │ ├ │ ┼ │ ┤ │ 〈 │ 〉 ├─────┤ ├─────┤ │ ✓ │ ✕ │ • │ ∶ │ │
* ├───────┼─────┼─────┼─────╄─────╃─────┤(TL2)│ │(TL3)├─────╄─────╃─────┼─────┼─────┼───────┤
- * │ │ └ │ ┴ │ ┘ │ ↔ │ ⇔ │ │ │ │ │ F1 │ F2 │ F3 │ F4 │ │
+ * │ │ └ │ ┴ │ ┘ │ │ │ │ │ │ ⇔ │ ⇐ │ ⇒ │ ⇑ │ ⇓ │ │
* └─┬─────┼─────┼─────┼─────┼─────┼─────┴─────┘ └─────┴─────┼─────┼─────┼─────┼─────┼─────┬─┘
* │ │ │(MO1)│ │(MO4)│ │(MO4)│ │(MO1)│ │ │
* └─────┴─────┴─────┴─────┴─────┘ ┌─────┬─────┐ ┌─────┬─────┐ └─────┴─────┴─────┴─────┴─────┘
*/
[FMU] = KEYMAP(
// left hand
- KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
KC_TRNS, UC(0x250C),UC(0x252C),UC(0x2510),UC(0x2500),UC(0x2502),KC_TRNS,
- KC_TRNS, UC(0x251C),UC(0x253C),UC(0x2524),UC(0x2713),UC(0x2715),
- KC_TRNS, UC(0x2514),UC(0x2534),UC(0x2518),UC(0x2194),UC(0x21D4),KC_TRNS,
- KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
- KC_MS_L, KC_MS_U,
+ KC_TRNS, UC(0x251C),UC(0x253C),UC(0x2524),UC(0x3008),UC(0x3009),
+ KC_TRNS, UC(0x2514),UC(0x2534),UC(0x2518),KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_MS_L, KC_MS_U,
KC_BTN1,
- KC_TRNS,KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
- KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
- KC_TRNS, KC_TRNS,KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS,
- KC_TRNS,KC_F5, KC_F6, KC_F7, KC_F8, KC_TRNS,
- KC_TRNS, KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_TRNS,
- KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS,
+ KC_TRNS, UC(0x2194),UC(0x2190),UC(0x2192),UC(0x2191),UC(0x2193),KC_TRNS,
+ KC_TRNS, UC(0x2713),UC(0x2715),UC(0x2022),UC(0x2236),KC_TRNS,
+ KC_TRNS, UC(0x21D4),UC(0x21D0),UC(0x21D2),UC(0x21D1),UC(0x21D3),KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_MS_D, KC_MS_R,
KC_BTN2,
- KC_TRNS, KC_TRNS,KC_TRNS
+ KC_TRNS, KC_TRNS, KC_TRNS
),
/* Layer 4: Neo’s software layer 4 rebuilt in Hardware
// Override method to use NEO_A instead of KC_A
uint16_t hex_to_keycode(uint8_t hex)
{
- if (hex == 0x0) {
+ if(hex == 0x0) {
return KC_0;
- } else if (hex < 0xA) {
- return KC_1 + (hex - 0x1);
- } else {
+ }
+ else if(hex >= 0xA) {
switch(hex) {
case 0xA:
return NEO_A;
return KC_NO;
}
}
+
+ return KC_1 + (hex - 0x1);
}
The main goal of the default layer is to provide a complete symmetric layout with each modifier equally placed for both hands (mirror, of course).
-It also features a layer for additional keys like F-keys (F1 – F12), some mouse keys and (hopefully in the near future) some useful Unicode symbols.
+It also features a layer for additional keys like F-keys (F1 – F12), some mouse keys and some useful Unicode symbols.
-## Layers
+## Build
+
+ ```
+ make clean
+ make coderkun_neo2
+ ```
+
+
+## Keymap
0. Default layer for Neo2
1. Poor man’s QWERTZ
4. Neo’s software layers 4 rebuilt in hardware
-## Build
+### Layer 0: Default layer for Neo2
-1. Enable Unicode in Makefile
+ ┌───────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬───────┐
+ │ TAB │ 1 │ 2 │ 3 │ 4 │ 5 │ ` │ │ ´ │ 6 │ 7 │ 8 │ 9 │ 0 │ BKSPC │
+ ├───────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼───────┤
+ │ Y │ X │ V │ L │ C │ W │ HOM │ │ END │ K │ H │ G │ F │ Q │ ß │
+ ├───────┼─────┼─────┼─────╆─────╅─────┤ E │ │ ├─────╆─────╅─────┼─────┼─────┼───────┤
+ │ Mod3 │ U │ I │ A │ E │ O ├─────┤ ├─────┤ S │ N │ R │ T │ D │ Mod3 │
+ ├───────┼─────┼─────┼─────╄─────╃─────┤ TL2 │ │ TL3 ├─────╄─────╃─────┼─────┼─────┼───────┤
+ │ LSHFT │ Ü │ Ö │ Ä │ P │ Z │ │ │ │ B │ M │ , │ . │ J │ Shift │
+ └─┬─────┼─────┼─────┼─────┼─────┼─────┴─────┘ └─────┴─────┼─────┼─────┼─────┼─────┼─────┬─┘
+ │ CTL │ ALT │ MO1 │ Win │ Mod4│ │ Mod4│ Win │ MO1 │ Alt │ CTL │
+ └─────┴─────┴─────┴─────┴─────┘ ┌─────┬─────┐ ┌─────┬─────┐ └─────┴─────┴─────┴─────┴─────┘
+ │ ← │ ↑ │ │ ↓ │ → │
+ ┌─────┼─────┼─────┤ ├─────┼─────┼─────┐
+ │ │ │ ─ │ │ ─ │ │ │
+ │ SPC │ RTN ├─────┤ ├─────┤ RTN │ SPC │
+ │ │ │ HYP │ │ MEH │ │ │
+ └─────┴─────┴─────┘ └─────┴─────┴─────┘
- ```
- UNICODE_ENABLE = yes
- ```
-2. Build as usual
- ```
- make clean
- make KEYMAP=coderkun_neo2
- ```
+### Layer 1: Poor man’s QWERTZ
+
+ ┌───────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬───────┐
+ │ TAB │ 1 │ 2 │ 3 │ 4 │ 5 │ ` │ │ ´ │ 6 │ 7 │ 8 │ 9 │ 0 │ BKSPC │
+ ├───────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼───────┤
+ │ C │ P │ T │ F │ K │ L │ HOM │ │ END │ B │ A │ S │ G │ V │ Y │
+ ├───────┼─────┼─────┼─────╆─────╅─────┤ E │ │ ├─────╆─────╅─────┼─────┼─────┼───────┤
+ │ Mod3 │ D │ H │ Ö │ O │ I ├─────┤ ├─────┤ U │ - │ Z │ E │ X │ Mod3 │
+ ├───────┼─────┼─────┼─────╄─────╃─────┤(TL2)│ │(TL3)├─────╄─────╃─────┼─────┼─────┼───────┤
+ │ LSHFT │ Ä │ Q │ R │ W │ N │ │ │ │ J │ M │ , │ . │ ẞ │ Shift │
+ └─┬─────┼─────┼─────┼─────┼─────┼─────┴─────┘ └─────┴─────┼─────┼─────┼─────┼─────┼─────┬─┘
+ │ CTL │ ALT │ MO1 │ Win │ MO4 │ │ M04 │ Win │ MO1 │ Alt │ CTL │
+ └─────┴─────┴─────┴─────┴─────┘ ┌─────┬─────┐ ┌─────┬─────┐ └─────┴─────┴─────┴─────┴─────┘
+ │ ← │ ↑ │ │ ↓ │ → │
+ ┌─────┼─────┼─────┤ ├─────┼─────┼─────┐
+ │ │ │ ─ │ │ ─ │ │ │
+ │ SPC │ RTN ├─────┤ ├─────┤ RTN │ SPC │
+ │ │ │ HYP │ │ MEH │ │ │
+ └─────┴─────┴─────┘ └─────┴─────┴─────┘
+
+
+### Layer 2: Poor man’s Neo
+
+ ┌───────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬───────┐
+ │ TAB │ 1 │ 2 │ 3 │ 4 │ 5 │ ` │ │ ´ │ 6 │ 7 │ 8 │ 9 │ 0 │ BKSPC │
+ ├───────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼───────┤
+ │ Y │ X │ V │ L │ C │ W │ HOM │ │ END │ K │ H │ G │ F │ Q │ ß │
+ ├───────┼─────┼─────┼─────╆─────╅─────┤ E │ │ ├─────╆─────╅─────┼─────┼─────┼───────┤
+ │ Mod3 │ U │ I │ A │ E │ O ├─────┤ ├─────┤ S │ N │ R │ T │ D │ Mod3 │
+ ├───────┼─────┼─────┼─────╄─────╃─────┤(TL2)│ │(TL3)├─────╄─────╃─────┼─────┼─────┼───────┤
+ │ LSHFT │ Ü │ Ö │ Ä │ P │ Z │ │ │ │ B │ M │ , │ . │ J │ Shift │
+ └─┬─────┼─────┼─────┼─────┼─────┼─────┴─────┘ └─────┴─────┼─────┼─────┼─────┼─────┼─────┬─┘
+ │ CTL │ ALT │ MO1 │ Win │ MO4 │ │ M04 │ Win │ MO1 │ Alt │ CTL │
+ └─────┴─────┴─────┴─────┴─────┘ ┌─────┬─────┐ ┌─────┬─────┐ └─────┴─────┴─────┴─────┴─────┘
+ │ ← │ ↑ │ │ ↓ │ → │
+ ┌─────┼─────┼─────┤ ├─────┼─────┼─────┐
+ │ │ │ ─ │ │ ─ │ │ │
+ │ SPC │ RTN ├─────┤ ├─────┤ RTN │ SPC │
+ │ │ │ HYP │ │ MEH │ │ │
+ └─────┴─────┴─────┘ └─────┴─────┴─────┘
+
+
+### Layer 3: F-keys, mouse keys und Unicode symbols
+
+ ┌───────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬───────┐
+ │ │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ │
+ ├───────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼───────┤
+ │ │ ┌ │ ┬ │ ┐ │ ─ │ │ │ │ │ │ ↔ │ ← │ → │ ↑ │ ↓ │ │
+ ├───────┼─────┼─────┼─────╆─────╅─────┤ │ │ ├─────╆─────╅─────┼─────┼─────┼───────┤
+ │ │ ├ │ ┼ │ ┤ │ 〈 │ 〉 ├─────┤ ├─────┤ │ ✓ │ ✕ │ • │ ∶ │ │
+ ├───────┼─────┼─────┼─────╄─────╃─────┤(TL2)│ │(TL3)├─────╄─────╃─────┼─────┼─────┼───────┤
+ │ │ └ │ ┴ │ ┘ │ │ │ │ │ │ ⇔ │ ⇐ │ ⇒ │ ⇑ │ ⇓ │ │
+ └─┬─────┼─────┼─────┼─────┼─────┼─────┴─────┘ └─────┴─────┼─────┼─────┼─────┼─────┼─────┬─┘
+ │ │ │(MO1)│ │(MO4)│ │(MO4)│ │(MO1)│ │ │
+ └─────┴─────┴─────┴─────┴─────┘ ┌─────┬─────┐ ┌─────┬─────┐ └─────┴─────┴─────┴─────┴─────┘
+ │ Ms← │ Ms↑ │ │ Ms↓ │ Ms→ │
+ ┌─────┼─────┼─────┤ ├─────┼─────┼─────┐
+ │ │ │ MLC │ │ MRC │ │ │
+ │ │ ├─────┤ ├─────┤ │ │
+ │ │ │ │ │ │ │ │
+ └─────┴─────┴─────┘ └─────┴─────┴─────┘
+
+
+### Layer 4: Neo’s software layers 4 rebuilt in hardware
+
+ ┌───────┬─────┬─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┬─────┬───────┐
+ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │ │
+ ├───────┼─────┼─────┼─────┼─────┼─────┼─────┤ ├─────┼─────┼─────┼─────┼─────┼─────┼───────┤
+ │ │ PgUp│ BSpc│ ↑ │ Del │ PgDn│ │ │ │ │ 7 │ 8 │ 9 │ + │ − │
+ ├───────┼─────┼─────┼─────╆─────╅─────┤ │ │ ├─────╆─────╅─────┼─────┼─────┼───────┤
+ │ │ Home│ ← │ ↓ │ → │ End ├─────┤ ├─────┤ │ 4 │ 5 │ 6 │ , │ . │
+ ├───────┼─────┼─────┼─────╄─────╃─────┤(TL2)│ │(TL3)├─────╄─────╃─────┼─────┼─────┼───────┤
+ │ │ Esc │ Tab │ Ins │ Ret │ Undo│ │ │ │ │ 1 │ 2 │ 3 │ │ │
+ └─┬─────┼─────┼─────┼─────┼─────┼─────┴─────┘ └─────┴─────┼─────┼─────┼─────┼─────┼─────┬─┘
+ │ │ │(MO1)│ │(MO4)│ │(MO4)│ │(MO1)│ │ │
+ └─────┴─────┴─────┴─────┴─────┘ ┌─────┬─────┐ ┌─────┬─────┐ └─────┴─────┴─────┴─────┴─────┘
+ │ │ │ │ │ │
+ ┌─────┼─────┼─────┤ ├─────┼─────┼─────┐
+ │ │ │ │ │ │ │ │
+ │ │ ├─────┤ ├─────┤ │ │
+ │ │ │ │ │ │ │ │
+ └─────┴─────┴─────┘ └─────┴─────┴─────┘
#define BASE 0 // default layer
#define SYMB 1 // symbols
-#define MDIA 2 // media keys
-#define NAVG 3 // navigation
+#define MDIA 2 // media keys and navigation
+#define UNI 3 // unicode 1
+#define UNI2 4 // unicode 2
enum macros {
RUN
* ,--------------------------------------------------. ,--------------------------------------------------.
* | Esc/L3 | 1 | 2 | 3 | 4 | 5 | 6 | | 6 | 7 | 8 | 9 | 0 | - | =/L3 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
- * | Tab/L1 | Q | W | E | R | T | L1 | | L1 | Y | U | I | O | P | \/L1 |
+ * | Tab/L1 | Q | W | E | R | T | L1 | | L2 | Y | U | I | O | P | \/L1 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | LCtrl | A | S | D | F | G |------| |------| H | J | K | L |; / L2| ctrl/'|
+ * | LCtrl | A | S | D | F | G |------| |------| H | J | K | L | ; | ctrl/'|
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
- * | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
+ * | LShift |Z / L4|X / L2| C | V | B | | | | N | M | , |. / L2|/ / L4| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Grv/L1| UNI |AltShf| Lalt | Ralt | | Lalt | Ralt | LEAD | UNI | ~/L1 |
* `----------------------------------' `----------------------------------'
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
// left hand
- LT(NAVG,KC_ESC), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
+ LT(UNI,KC_ESC), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
LT(SYMB,KC_TAB), KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
- KC_LCTL, LT(MDIA, KC_A), KC_S, KC_D, KC_F, KC_G,
- KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_LSFT, LT(4, KC_Z), LT(MDIA, KC_X), KC_C, KC_V, KC_B, ALL_T(KC_NO),
LT(SYMB,KC_GRV),LCTL(LSFT(KC_U)), LALT(KC_LSFT), KC_RALT,KC_LALT,
ALT_T(KC_APP), KC_HOME,
KC_END,
KC_SPC,KC_TAB,KC_LBRC,
// right hand
- KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, LT(NAVG,KC_EQL),
- TG(SYMB), KC_Y, KC_U, KC_I, KC_O, KC_P, LT(SYMB, KC_BSLS),
- KC_H, KC_J, KC_K, KC_L, LT(MDIA, KC_SCLN),CTL_T(KC_QUOT),
- MEH_T(KC_NO),KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
+ KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, LT(UNI,KC_EQL),
+ TG(MDIA), KC_Y, KC_U, KC_I, KC_O, KC_P, LT(SYMB, KC_BSLS),
+ KC_H, KC_J, KC_K, KC_L, KC_SCLN,CTL_T(KC_QUOT),
+ MEH_T(KC_NO),KC_N, KC_M, KC_COMM,LT(MDIA, KC_DOT), LT(UNI2, KC_SLSH), KC_RSFT,
KC_LALT, KC_RALT,KC_LEAD,LCTL(LSFT(KC_U)), LT(SYMB,KC_TILD),
KC_PGUP, KC_INS,
KC_PGDN,
- KC_RBRC,KC_BSPC, KC_ENT
+ KC_RBRC,KC_BSPC, KC_ENT
),
-/* Keymap 1: Symbol Layer LCTL(LSFT(KC_U))
+/* Keymap 1: Symbol Layer LCTL(LSFT(KC_U))
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | F1 | F2 | F3 | F4 | F5 | F6 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
/* Keymap 2: Media, mouse and navigation
*
* ,--------------------------------------------------. ,--------------------------------------------------.
- * | | gg(1)| | | | | | | | | | | | | |
+ * | | gg(1)| gg(2)| gg(3)| gg(4)| gg(5)| gg(6)| | gg(6)| gg(7)| gg(8)| gg(9)| gg(0)| | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | RUN | | | | | | | Up | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | Left | Down | Right| | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | | | | | | | | | | | | Prev | Next | | |
+ * | | | | | | | | | | | Prev | Next | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
* `----------------------------------' `----------------------------------'
F(I3_GO_GROUP_6), F(I3_GO_GROUP_7), F(I3_GO_GROUP_8), F(I3_GO_GROUP_9), F(I3_GO_GROUP_10), KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_MPLY,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS, KC_TRNS,
KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
* `--------------------' `--------------------'
*/
// Unicode
-[NAVG] = KEYMAP(
+[UNI] = KEYMAP(
KC_TRNS, UC(0x250c), UC(0x2510), UC(0x2514), UC(0x2518), UC(0x2502), UC(0x2500),
KC_TRNS, F(EMOJI_SHRUG), F(EMOJI_YAY), F(EMOJI_HUG), F(EMOJI_SMILE), F(EMOJI_SMILE2), KC_TRNS,
KC_TRNS, F(EMOJI_HMM1), F(EMOJI_HMM2), F(EMOJI_BEAR1), F(EMOJI_BEAR2), F(EMOJI_FUU),
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
+
+/* Keymap 4: Unicode 2
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | ¹ | ² | ³ | ⁴ | ⁵ | ⁶ | | ⁶ | ⁷ | ⁸ | ⁹ | ⁰ | ℃ | ™ |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | ₁ | ₂ | ₃ | ₄ | ₅ | ₆ | | ₆ | ₇ | ₈ | ₉ | ₀ | ⁄ | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | ⅞ | ⅝ | ⅜ | ⅛ | ⅚ |------| |------| ⅓ | ⅒ | ⅑ | ⅐ | ¾ | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | ⅗ | ⅖ | ⅕ | ⅔ | | ¼ | ⅙ | ⅘ | ½ | | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | | | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// Unicode 2
+[UNI2] = KEYMAP(
+ KC_TRNS, UC(0x00b9), UC(0x00b2), UC(0x00b3), UC(0x2074), UC(0x2075), UC(0x2076),
+ KC_TRNS, UC(0x2081), UC(0x2082), UC(0x2083), UC(0x2084), UC(0x2085), UC(0x2086),
+ KC_TRNS, UC(0x215e), UC(0x215d), UC(0x215c), UC(0x215b), UC(0x215a),
+ KC_TRNS, KC_TRNS, KC_TRNS, UC(0x2157), UC(0x2156), UC(0x2155), UC(0x2154),
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ // right hand
+ UC(0x2076), UC(0x2077), UC(0x2078), UC(0x2079), UC(0x2070), UC(0x2103), UC(0x2122),
+ UC(0x2086), UC(0x2087), UC(0x2088), UC(0x2089), UC(0x2080), UC(0x2044), KC_TRNS,
+ UC(0x2153), UC(0x2152), UC(0x2151), UC(0x2150), UC(0x00be), KC_TRNS,
+ UC(0x00bc), UC(0x2159), UC(0x2158), UC(0x00bd), KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+),
};
const uint16_t PROGMEM fn_actions[] = {
#endif
break;
case 4:
- ergodox_right_led_1_on(); // TODO: Make a fourth layer
+ ergodox_right_led_1_on();
ergodox_right_led_3_on();
+ #ifdef RGBLIGHT_ENABLE
+ rgblight_setrgb(0xff,0x00,0xff);
+ #endif
break;
default:
// none
## Layer 3 - Unicode
-[![Layer 3 - Unicode](images/deadcyclo-layer-3-navigation.png)](http://www.keyboard-layout-editor.com/#/gists/67d9613dcd873c68693d11863d0fd289)
+[![Layer 3 - Unicode](images/deadcyclo-layer-3-unicode.png)](http://www.keyboard-layout-editor.com/#/gists/67d9613dcd873c68693d11863d0fd289)
The unicode layer provides keys for directly typing unicode (utf-8)
+## Layer 4 - Unicode 2
+
+[![Layer 43 - Unicode](images/deadcyclo-layer-4-unicode-2.png)](http://www.keyboard-layout-editor.com/#/gists/7b2241110ab8311d9668a0798f3baf4a)
+
+The unicode 2 layer provides keys for directly typing unicode (utf-8)
+
# Changelog
- 02.01.2017 Added delete key on second layer
- 24.01.2017 Added unicode keys. Added shrug hug and yay. Moved Navigation to layer 2
- 25.01.2017 Added lots of new emojis and some unicode keys
- 27.01.2017 Added new unicode keys and shortcut for ibus unicode composer key (CTRL+SHIFT+U)
+- 11.03.2017 Added additional unicode layer. Moved some layer switch keys to more sane locations
# TODO
--- /dev/null
+/*
+Copyright 2017 Fred Sundvik
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "simple_visualizer.h"
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+ uint8_t saturation = 60;
+ if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
+ saturation = 255;
+ }
+ if (state->status.layer & 0x4) {
+ state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
+ state->layer_text = "Media & Mouse";
+ }
+ else if (state->status.layer & 0x2) {
+ state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
+ state->layer_text = "Symbol";
+ }
+ else {
+ state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
+ state->layer_text = "Default";
+ }
+}
break;
case SWITCH_NDS:
if (record->event.pressed) {
- return MACRO( D(LSFT), T(F11), U(LSFT), W(500), D(LALT), T(TAB), U(LALT), END);
+ return MACRO( D(LSFT), T(F11), U(LSFT), W(255), D(LALT), T(TAB), U(LALT), END);
}
break;
case OPEN_CLOSE_PAREN:
if (record->event.pressed) {
- return MACRO( D(LSFT), T(LPRN), T(RPRN), U(LSFT), T(LEFT), END);
+ return MACRO( D(LSFT), T(9), T(0), U(LSFT), T(LEFT), END);
}
break;
case OPEN_CLOSE_BRACKET:
break;
case OPEN_CLOSE_CURLY:
if (record->event.pressed) {
- return MACRO( D(LSFT), T(LCBR), T(RCBR), U(LSFT), T(LEFT), END);
+ return MACRO( D(LSFT), T(LBRC), T(RBRC), U(LSFT), T(LEFT), END);
}
break;
case OPEN_CLOSE_SINGLE_QUOTE:
--- /dev/null
+#include "ergodox.h"
+#include "debug.h"
+#include "action_layer.h"
+#include "version.h"
+#include "keymap_nordic.h"
+#include "keymap_norwegian.h"
+
+#define BASE 0 // default layer
+#define SYMB 1 // symbols
+#define MDIA 2 // mouse keys
+#define DEVL 3 // dev keys
+
+#define MACRO_PUBLIC 10
+#define MACRO_PRIVATE 11
+#define MACRO_PROT 12
+
+#define MACRO_SHARED 13
+#define MACRO_CONST 14
+#define MACRO_DIM 15
+#define MACRO_STRING 16
+#define MACRO_INT 17
+#define MACRO_DEC 18
+#define MACRO_BOOL 19
+
+#define MACRO_RETURN 20
+#define MACRO_NOTHING 21
+#define MACRO_TODO 22
+
+#define MACRO_SAVE 24
+#define MACRO_BUILD 25
+#define MACRO_DEBUG 26
+
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Keymap 0: Basic layer
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | L3 | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | \ |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | Del | - | , | . | P | Y | LT1 | | LT1 | F | G | C | R | L | Å |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | WIN | A | O | E | U | I |------| |------| D | H | T | N | S | Ä |
+ * |--------+------+------+------+------+------| LT2 | | LT2 |------+------+------+------+------+--------|
+ * | LShift | Ö | Q | J | K | X | | | | B | M | W | V |Z/Ctrl| RShift |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | CTRL | L1 |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | App | LGui | | Alt |Ctrl/Esc|
+ * ,------|------|------| |------+--------+------.
+ * | | | Home | | PgUp | | |
+ * | Space|Backsp|------| |------| Tab |Enter |
+ * | |ace | End | | PgDn | | |
+ * `--------------------' `----------------------'
+ */
+// If it accepts an argument (i.e, is a function), it doesn't need KC_.
+// Otherwise, it needs KC_*
+[BASE] = KEYMAP( // layer 0 : default
+ // left hand
+ MO(DEVL), KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
+ KC_DELT, NO_MINS, KC_COMM, KC_DOT, KC_P, KC_Y, TG(SYMB),
+ KC_LGUI, KC_A, KC_O, KC_E, KC_U, KC_I,
+ KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(MDIA),
+ CTL_T(KC_NO), MO(SYMB), LALT(KC_LSFT), KC_LEFT,KC_RGHT,
+ ALT_T(KC_APP), KC_LGUI,
+ KC_HOME,
+ KC_SPC,KC_BSPC,KC_END,
+ // right hand
+ KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLASH,
+ TG(1), KC_F, KC_G, KC_C, KC_R, KC_L, NO_AM,
+ KC_D, KC_H, KC_T, KC_N, KC_S, NO_AE,
+ TG(MDIA),KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_RSFT,
+ KC_UP, KC_DOWN,KC_LBRC,KC_RBRC, KC_FN1,
+ KC_LALT, CTL_T(KC_ESC),
+ KC_PGUP,
+ KC_PGDN,KC_TAB, KC_ENT
+ ),
+/* Keymap 1: Symbol Layer
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | @ | { | } | [ | ] | | | | < | 7 | 8 | 9 | * | F12 |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | # | ( | ) | \ | / |------| |------| > | 4 | 5 | 6 | + | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | UND | CUT | COP | PAS | | | | ? | 1 | 2 | 3 | % | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | . | 0 | = | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// SYMBOLS
+[SYMB] = KEYMAP(
+ // left hand
+ M(0), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
+ KC_TRNS, NO_AT, ALGR(KC_7), ALGR(KC_0), NO_LBRC, NO_RBRC, KC_TRNS,
+ KC_TRNS, KC_HASH, NO_LPRN, NO_RPRN, ALGR(KC_MINS), NO_SLSH,
+ KC_TRNS, KC_TRNS, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,
+ // right hand
+ KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ KC_TRNS, NO_LESS, KC_7, KC_8, KC_9, KC_KP_ASTERISK, KC_F12,
+ LSFT(NO_LESS), KC_4, KC_5, KC_6, KC_KP_PLUS, KC_TRNS,
+ KC_TRNS, NO_QUES, KC_1, KC_2, KC_3, LSFT(KC_5), KC_TRNS,
+ KC_DOT,KC_0, LSFT(KC_0), KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+),
+/* Keymap 2: Media and mouse keys
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | MsUp | | | | | | | | | | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | | | | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | Lclk | Rclk | | | | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// MEDIA AND MOUSE
+[MDIA] = KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ // right hand
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+),
+/* Keymap 3: Developer keys in vb.net
+ * shortened in layout beneth, for example int-> integer
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | Save |Build |Debug | | | | | | bool | int |string| dec | Todo | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | |------| |------| priv | publ |shared| prot | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | const| dim |return|nothin| | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | | | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// MEDIA AND MOUSE
+[DEVL] = KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, M(MACRO_SAVE), M(MACRO_BUILD), M(MACRO_DEBUG), KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ // right hand
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, M(MACRO_BOOL), M(MACRO_INT), M(MACRO_STRING), M(MACRO_DEC), M(MACRO_TODO), KC_TRNS,
+ M(MACRO_PRIVATE), M(MACRO_PUBLIC), M(MACRO_SHARED), M(MACRO_PROT), KC_TRNS, KC_TRNS,
+ KC_TRNS, M(MACRO_CONST), M(MACRO_DIM), M(MACRO_RETURN), M(MACRO_NOTHING), KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ case MACRO_PUBLIC:
+ if (record->event.pressed) {
+ return MACRO( T(P), T(U), T(B), T(L), T(I), T(C), T(SPACE),END);
+ }
+ break;
+ case MACRO_PRIVATE:
+ if (record->event.pressed) {
+ return MACRO( T(P), T(R), T(I), T(V), T(A), T(T), T(E), T(SPACE),END);
+ }
+ break;
+ case MACRO_PROT:
+ if (record->event.pressed) {
+ return MACRO( T(P), T(R), T(O), T(T), T(E), T(C), T(T), T(E), T(D), T(SPACE),END);
+ }
+ break;
+ case MACRO_SHARED:
+ if (record->event.pressed) {
+ return MACRO( T(S), T(H), T(A), T(R), T(E), T(D), T(SPACE), END);
+ }
+ break;
+ case MACRO_CONST:
+ if (record->event.pressed) {
+ return MACRO( T(C), T(O), T(N), T(S), T(T), T(SPACE), END);
+ }
+ break;
+ case MACRO_DIM:
+ if (record->event.pressed) {
+ return MACRO( T(D), T(I), T(M), T(SPACE), END);
+ }
+ break;
+ case MACRO_STRING:
+ if (record->event.pressed) {
+ return MACRO( T(S), T(T), T(R), T(I), T(N), T(G), T(SPACE), END);
+ }
+ break;
+ case MACRO_BOOL:
+ if (record->event.pressed) {
+ return MACRO( T(B), T(O), T(O), T(L), T(E), T(A), T(N), T(SPACE), END);
+ }
+ break;
+ case MACRO_INT:
+ if (record->event.pressed) {
+ return MACRO( T(I), T(N), T(T), T(SPACE), END);
+ }
+ break;
+ case MACRO_DEC:
+ if (record->event.pressed) {
+ return MACRO( T(D), T(E), T(C), T(I), T(M), T(A), T(L), T(SPACE), END);
+ }
+ break;
+ case MACRO_RETURN:
+ if (record->event.pressed) {
+ return MACRO( T(R), T(E), T(T), T(U),T(R),T(N), T(SPACE), END);
+ }
+ break;
+ case MACRO_NOTHING:
+ if (record->event.pressed) {
+ return MACRO( T(N), T(O), T(T), T(H), T(I), T(N), T(G), T(SPACE), END);
+ }
+ case MACRO_TODO:
+ if (record->event.pressed) {
+ return MACRO( KC_BSLASH, D(LSHIFT) ,T(T), T(O), T(D), T(O), KC_DOT, U(LSHIFT), T(SPACE),END);
+ }
+ break;
+ case MACRO_SAVE:
+ if (record->event.pressed) {
+ return MACRO( D(LCTL) ,T(S), U(LCTL),END);
+ }
+ break;
+ case MACRO_BUILD:
+ if (record->event.pressed) {
+ return MACRO( D(LCTL), D(LSHIFT) ,T(B), U(LSHIFT), U(LCTL),END);
+ }
+ break;
+ case MACRO_DEBUG:
+ if (record->event.pressed) {
+ return MACRO( KC_F5 ,END);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+
+};
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+
+ uint8_t layer = biton32(layer_state);
+
+ ergodox_board_led_off();
+ ergodox_right_led_1_off();
+ ergodox_right_led_2_off();
+ ergodox_right_led_3_off();
+ switch (layer) {
+ // TODO: Make this relevant to the ErgoDox EZ.
+ case 1:
+ ergodox_right_led_1_on();
+ break;
+ case 2:
+ ergodox_right_led_2_on();
+ break;
+ default:
+ // none
+ break;
+ }
+
+};
--- /dev/null
+# ErgoDox EZ Dvorak Programmer SWEDISH
+
+Dvorak layout adjusted for a suitable programmer layout and swedish special characters added:
+
+* åäö characters added
+* Layout for common vb.net keywords
+* Common Visual Studio commands like Save, Build, Debug
+
+TODO:
+
+* (Layer 4 is qwerty (for easier gaming & less fortunate keyboard users)) Like this idea, will add it later on
+
+Known issues:
+
+* Keymap 2 modifier has not gotten its place yet..
+* Print screen, where?
+
+
+## Changelog
+
+* 2017-05-16
+ * Initial release
+
+# Author
+Christian Westerlund
+cwesterlund @ github
+
+Thanks to the author of keymap csharp_dev for inspiration!
\ No newline at end of file
--- /dev/null
+# ErgoDox Familiar Layout
+Familiar layout for those who regularly switch back and forth from ErgoDox to regular QWERTY.
+
+[![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](../../../../license_GPLv3.md../../../../license_GPLv3.md) [![standard-readme compliant](https://img.shields.io/badge/readme%20style-standard-brightgreen.svg)](https://github.com/RichardLitt/standard-readme)
+
+## Table of Contents
+
+- [Background](#background)
+- [Install](#install)
+- [Usage](#usage)
+ - [Layers](#layers)
+- [Contribute](#contribute)
+ - [Issues](#issues)
+- [License](#license)
+
+## Background
+
+This layout is built to be as familiar as possible for users coming directly from a default (QWERTY US) keyboard, while gaining as much advantage as possible from the ErgoDox and QMK featureset. I use an ErgoDoxEZ at home, but I don't have a regular office (CS grad student) so I regularly use either my laptop or a default-setup lab computer; I context switch daily so this layout is meant to reduce the mental overhead as much as possible.
+
+The default ErgoDoxEZ layout is probably more optimized as a solo daily driver - as are a lot of the others available keymaps. The focus of this layout is to get as much from the 'Dox as possible without overly disrupting long-established muscle memory.
+
+Key features of the familiar layout:
+1. QWERTY default layout.
+1. International symbols layer, mapped in the US-International layout default positions, through [UCIS](https://github.com/qmk/qmk_firmware/wiki/Unicode-and-additional-language-support#ucis_enable).
+1. Numpad layer on right hand.
+1. Thumb cluster holds spacebar, ALT, and access to secondary layers.
+1. Function-layer arrow keys in both the first-person-shooter (actually ESDF instead of WASD) and vim (HJKL) locations.
+
+## Install
+
+If you are on Windows or Mac, choose the proper line in [`keymap.c`](keymap.c) for [unicode/international character support](https://github.com/qmk/qmk_firmware/wiki/Unicode-and-additional-language-support#ucis_enable) (starts at line 235).
+```c
+void matrix_init_user(void) {
+ set_unicode_input_mode(UC_LNX); // Linux
+ //set_unicode_input_mode(UC_OSX); // Mac OSX
+ //set_unicode_input_mode(UC_WIN); // Windows (with registry key, see wiki)
+ //set_unicode_input_mode(UC_WINC); // Windows (with WinCompose, see wiki)
+};
+```
+
+For instructions on building and installing this keymap, [go to the wiki](https://github.com/qmk/qmk_firmware/tree/master/keyboards/ergodox#build-dependencies). Below is the command for me; it may be different for you.
+```sh
+$ make ergodox-ez-familiar-teensy
+```
+
+## Usage
+
+[![Familiar Layout](familiar.png)](http://www.keyboard-layout-editor.com/#/gists/13508a9f99cff381d58b7be6f7dcc644)
+
+### Layers
+1. Base Layer: QWERTY, with arrow keys at bottom right.
+1. UCIS Layer: US-International symbols layer, plus —. Accessed by toggling the `INTL` layer using the UCIS key (bottom of left thumb cluster).
+1. UCIS-Shifted Layer: Making shift work for UCIS characters. An ugly workaround. Any ideas? Accessed through holding shift while the UCIS layer is active (toggles the `INSF` layer).
+1. Numpad Layer: Right hand number pad. Accessed by toggling the `NUMP` layer using the NPAD key (bottom of right thumb cluster).
+1. Function Layer: F1-F12, arrows on ESDF and HJKL, media player controls. Accessed by holding either FN key (center key of each thumb cluster), which toggles the `ARRW` layer. I know, I need to work on my naming conventions.
+
+## Contribute
+
+[Contributor Covenant](http://contributor-covenant.org/)
+
+I'm terrible at this; I have no background in human-computer interaction, kinesiology, or keyboard-ology. Please send comments/issues/pull requests/angry tweets/etc. If you think there is a better way to take advantage of the ErgoDox/QMK comination without straying far from 84/101-key QWERTY, I want to know it.
+
+### Issues
+1. The top two keys of the right thumb cluster are currently unused. I wanted them for screen brightness, but I haven't found a solution I like.
+1. The `'`, `"`, `[`, and `]` keys are terrible to access; I want to put them somewhere else but I haven't figured out where.
+1. The `INSF` layer is an ugly workaround. I should write a function for doing different things in the `INTL` layer depending on whether SHIFT is being held. Or something. Ideas?
+
+## License
+QMK is licensed ([mostly](https://github.com/qmk/qmk_firmware/issues/1038)) under the [GPLv2](blob/master/license_GPLv2.md). Accordingly, to whatever extent applicable, this keymap is licensed under the [GPLv3](../../../../license_GPLv3.md).
--- /dev/null
+#include "ergodox.h"
+#include "debug.h"
+#include "action_layer.h"
+#include "version.h"
+
+// Layers
+#define BASE 0 // default layer
+#define INTL 1 // international symbols
+#define INSF 2 // international symbols shifted
+#define NUMP 3 // numpad
+#define ARRW 4 // function, media, arrow keys
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+// If it accepts an argument (i.e, is a function), it doesn't need KC_.
+// Otherwise, it needs KC_*
+/* layer 0 : default
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ESC | 1 | 2 | 3 | 4 | 5 | 6 | | 7 | 8 | 9 | 0 | - | = | BCKSPC |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | TAB | Q | W | E | R | T | HOME | | PGUP | Y | U | I | O | P | DELETE |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | ` | A | S | D | F | G |------| |------| H | J | K | L | ; | ENTER |
+ * |--------+------+------+------+------+------| END | | PGDN |------+------+------+------+------+--------|
+ * | (/LSFT | Z | X | C | V | B | | | | N | M | , | . | UP | )/RSFT |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | LCTRL | LGUI | MENU | ' | " | | [ | ] | LEFT | DOWN | RIGHT |
+ * `------------------------------------' `------------------------------------'
+ * ,-------------. ,-------------.
+ * | VOL- | VOL+ | | | |
+ * ,------|------|------| |------+------+------.
+ * | SPC/ |SLASH/| MUTE | |NUMLCK|WHACK/| SPC/ |
+ * | ALT | MO(1)|------| |------|MO(1) | ALT |
+ * | | | LAY3 | | LAY2 | | |
+ * `--------------------' `--------------------'
+ */
+[BASE] = KEYMAP(
+ // left hand
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
+ KC_GRV, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_END,
+ KC_LCTL, KC_LGUI, KC_MENU, KC_QUOT, S(KC_QUOT),
+ KC_VOLD, KC_VOLU,
+ KC_MUTE,
+ ALT_T(KC_SPC), LT(ARRW,KC_SLSH), TG(INTL),
+ // right hand
+ KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
+ KC_PGUP, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
+ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENTER,
+ KC_PGDN, KC_N, KC_M, KC_COMM, KC_DOT, KC_UP, KC_RSPC,
+ KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_RGHT,
+ _______, _______,
+ KC_NLCK,
+ TG(NUMP), LT(ARRW,KC_BSLS), ALT_T(KC_SPC)
+ ),
+
+/* layer 1: International symbols, etc
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ´ | ¡ | ² | ³ | ¤ | € | ¼ | | ½ | ¾ | ‘ | ’ | ¥ | × | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | ä | å | é | ® | þ | | | | ü | ú | í | ó | ö | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | á | ß | ð | | |------| |------| | | | ø | ¶ | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * |MO(INSF)| æ | | © | | | | | | ñ | µ | ç | | |MO(INSF)|
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | ¬ | ¿ | | « | » | | | |
+ * `------------------------------------' `------------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[INTL] = KEYMAP(
+ // left hand
+ UC(0x00B4), UC(0x00A1), UC(0x00B2), UC(0x00B3), UC(0x00A4), UC(0x20AC), UC(0x00BC),
+ _______, UC(0x00E4), UC(0x00E5), UC(0x00E9), UC(0x00AE), UC(0x00FE), _______,
+ _______, UC(0x00E1), UC(0x00DF), UC(0x00F0), _______, _______,
+ MO(INSF), UC(0x00E6), _______, UC(0x00A9), _______, _______, _______,
+ _______, _______, _______, UC(0x00AC), UC(0x00BF),
+ _______, _______,
+ _______,
+ _______, _______, _______,
+ // right hand
+ UC(0x00BD), UC(0x00BE), UC(0x2018), UC(0x2019), UC(0x00A5), UC(0x00D7), _______,
+ _______, UC(0x00FC), UC(0x00FA), UC(0x00ED), UC(0x00F3), UC(0x00F6), _______,
+ _______, _______, _______, UC(0x00F8), UC(0x00B6), _______,
+ _______, UC(0x00F1), UC(0x00B5), UC(0x00E7), _______, _______, MO(INSF),
+ UC(0x00AB), UC(0x00BB), _______, _______, _______,
+ _______, _______,
+ _______,
+ _______, _______, _______
+ ),
+
+/* layer 2 : international symbols, shifted
+ * This layer is an ugly workaround; it pretends that SHIFT still works normally on keys
+ * which don't produce an "upper case" or "shifted" international symobol.
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ¨ | ¹ | | | £ | | | | | | | | — | ÷ | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | Ä | Å | É | | Þ | | | | Ü | Ú | Í | Ó | Ö | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | Á | § | Ð | | |------| |------| | | | Ø | ° | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | Æ | | ¢ | | | | | | Ñ | | Ç | | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | ¦ | | | | | | | |
+ * `------------------------------------' `------------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[INSF] = KEYMAP(
+ // left hand
+ UC(0x00A8), UC(0x00B9), _______, _______, UC(0x00A3), _______, _______,
+ _______, UC(0x00C4), UC(0x00C5), UC(0x00C9), _______, UC(0x00DE), _______,
+ _______, UC(0x00C1), UC(0x00A7), UC(0x00D0), S(KC_F), S(KC_G),
+ _______, UC(0x00C6), S(KC_X), UC(0x00A2), S(KC_V), S(KC_B), _______,
+ _______, _______, _______, UC(0x00A6), _______,
+ _______, _______,
+ _______,
+ _______, _______, _______,
+ // right hand
+ _______, _______, _______, _______, UC(0x2014), UC(0x00F7), _______,
+ _______, UC(0x00DC), UC(0x00DA), UC(0x00CD), UC(0x00D3), UC(0x00D6), _______,
+ S(KC_H), S(KC_J), S(KC_K), UC(0x00D8), UC(0x00B0), _______,
+ _______, UC(0x00D1), _______, UC(0x00C7), S(KC_DOT), _______, _______,
+ _______, _______, _______, _______, _______,
+ _______, _______,
+ _______,
+ _______, _______, _______
+ ),
+
+/* layer 3: numberpad
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | ( | ) | / | * | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | | | | | | | | 7 | 8 | 9 | - | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | |------| |------| | 4 | 5 | 6 | + | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | 1 | 2 | 3 | = | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | 0 | . | , | ENTER| |
+ * `------------------------------------' `------------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[NUMP] = KEYMAP(
+ // left hand
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______,
+ _______, _______,
+ _______,
+ _______, _______, _______,
+ // right hand
+ _______, _______, S(KC_9), S(KC_0), KC_PSLS, KC_PAST, _______,
+ _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PMNS, _______,
+ _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, _______,
+ _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_PEQL, _______,
+ KC_KP_0, KC_KP_DOT, KC_PCMM, KC_PENT, _______,
+ _______, _______,
+ _______,
+ _______, _______, _______
+ ),
+
+/* layer 4 : functions and arrows
+ * This layer is at the top so that the functions still work no matter what layers are active.
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | ESCAPE | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | SYSREQ |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | UP | | | | | | | | | | | INSERT |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * |CAPSLOCK| | LEFT | DOWN |RIGHT | |------| |------| LEFT | DOWN | UP | RIGHT| | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | |M_PREV|M_STOP|M_PLPS|M_NEXT| | | | | | | | | PGUP | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | | | HOME | PGDN | END |
+ * `------------------------------------' `------------------------------------'
+ * ,-------------. ,-------------.
+ * | | PAUSE| | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | |SCRLK | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+[ARRW] = KEYMAP(
+ // left hand
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
+ _______, _______, _______, KC_UP, _______, _______, _______,
+ KC_CAPS, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______,
+ _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______,
+ _______, KC_PAUSE,
+ _______,
+ _______, _______, _______,
+ // right hand
+ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_SYSREQ,
+ _______, _______, _______, _______, _______, _______, KC_INS,
+ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______,
+ _______, _______, _______, _______, _______, KC_PGUP, _______,
+ _______, _______, KC_HOME, KC_PGDN, KC_END,
+ _______, _______,
+ KC_SLCK,
+ _______, _______, _______
+ ),
+};
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+ set_unicode_input_mode(UC_LNX); // Linux
+ //set_unicode_input_mode(UC_OSX); // Mac OSX
+ //set_unicode_input_mode(UC_WIN); // Windows (with registry key, see wiki)
+ //set_unicode_input_mode(UC_WINC); // Windows (with WinCompose, see wiki)
+};
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+
+ uint8_t layer = biton32(layer_state);
+
+ ergodox_board_led_off();
+ ergodox_right_led_1_off();
+ ergodox_right_led_2_off();
+ ergodox_right_led_3_off();
+ switch (layer) {
+ case INTL:
+ case INSF:
+ ergodox_right_led_1_on();
+ break;
+ case NUMP:
+ ergodox_right_led_2_on();
+ break;
+ case ARRW:
+ ergodox_right_led_3_on();
+ break;
+ default:
+ // none
+ break;
+ }
+
+};
--- /dev/null
+# About this keymap
+
+This keymap is based on the qwertz layout.
+It has a key for pressing the left control and the left alt key at once.
+
+Linux makes a difference between AltGr and Control + Alt. Some keybindings are easier to press now.
+
+Also, I added a layer for pressing Control + Alt + F-Keys very fast.
+
+# Layer
+
+Each layer in the *keymap.c*-file has a comment showing the mappings of the layer.
--- /dev/null
+#include "ergodox.h"
+#include "debug.h"
+#include "action_layer.h"
+#include "keymap_german.h"
+
+// Layer names
+#define BASE 0 // default layer
+#define SYMB 1 // symbol layer
+#define MDIA 2 // media keys
+#define SHRT 3 // shortcut layer
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Keymap 0: Basic layer
+ *
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | Caps | 1 | 2 | 3 | 4 | 5 |X ` X| | PRSC | 6 | 7 | 8 | 9 | 0 | ß |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | Tab | Q | W | E | R | T | L1 | | L1 | Z | U | I | O | P | Ü |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | Esc | A | S | D | F | G |------| |------| H | J | K | L | Ö | Ä/L2 |
+ * |--------+------+------+------+------+------| L2 | | L2 |------+------+------+------+------+--------|
+ * | LShift | Y | X | C | V | B | | | | N | M | , | . | - | RShift |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | LGui | ^ | < | LEFT | RIGHT| | Up | Down | # | + | LCA |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | CTRL | ALT | | Alt |Ctrl/Esc|
+ * ,------+------+------| |------+--------+------.
+ * | | | Home | | PgUp | | |
+ * | Space|Del |------| |------| Bkspc | Enter|
+ * | | | End | | PgDn | | |
+ * `--------------------' `----------------------'
+ */
+// If it accepts an argument (i.e, is a function), it doesn't need KC_.
+// Otherwise, it needs KC_*
+[BASE] = KEYMAP( // layer 0 : default
+ // left hand
+ KC_CAPS, KC_1, KC_2, KC_3, KC_4, KC_5, DE_ACUT,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_LSFT, DE_Y, KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
+ KC_LGUI, DE_CIRC, DE_LESS, KC_LEFT, KC_RIGHT,
+ KC_LCTRL, KC_LALT,
+ KC_HOME,
+ KC_SPC ,KC_DELT,KC_END,
+ // right hand
+ KC_PSCREEN, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ TG(MDIA), DE_Z, KC_U, KC_I, KC_O, KC_P, LT(SHRT,DE_UE),
+ KC_H, KC_J, KC_K, KC_L, DE_OE, LT(MDIA,DE_AE),
+ MEH_T(KC_NO), KC_N, KC_M, KC_COMM, KC_DOT, DE_MINS, KC_RSFT,
+ KC_UP, KC_DOWN, DE_HASH, DE_PLUS, LCA_T(KC_NO),
+ KC_RALT, KC_RCTRL,
+ KC_PGUP,
+ KC_PGDN, KC_BSPC, KC_ENT
+ ),
+
+/* Keymap 1: Symbol Layer
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | | . | 0 | = | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// SYMBOLS
+[SYMB] = KEYMAP(
+ // left hand
+ KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
+ KC_TRNS,DE_EXLM,DE_AT, DE_LCBR,DE_RCBR,DE_PIPE,KC_TRNS,
+ KC_TRNS,DE_HASH,DE_DLR, DE_LPRN,DE_RPRN,DE_GRV,
+ KC_TRNS,DE_PERC,DE_CIRC,DE_LBRC,DE_RBRC,DE_TILD,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,
+ // right hand
+ KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ KC_TRNS, KC_UP, KC_7, KC_8, KC_9, DE_ASTR, KC_F12,
+ KC_DOWN, KC_4, KC_5, KC_6, DE_PLUS, KC_TRNS,
+ KC_TRNS, DE_AMPR, KC_1, KC_2, KC_3, DE_BSLS, KC_TRNS,
+ KC_TRNS,KC_DOT, KC_0, DE_EQL, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+),
+
+/* Keymap 2: Media and mouse keys
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | Lclk | MsUp | Rclk | | | | | |VolDwn| Mute |VolUp | | F12 |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | Btn4 |MsLeft|MsDown|MsRght| Btn5 |------| |------| | Prev | Stop | Play | Next | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | |WhRght|WhDown| WhUp |WhLeft|WhClk | | | |BwSrch|BwBack|BwHome|BwRefr|BwFwd | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | |MsAcl0|MsAcl1|MsAcl2| | | | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | |Brwser|Brwser|
+ * | Lclk | Rclk |------| |------|Back |Forwd |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// MEDIA AND MOUSE
+[MDIA] = KEYMAP(
+ // left hand
+ KC_TRNS, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_BTN1, KC_MS_U, KC_BTN2, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_BTN4, KC_MS_L, KC_MS_D, KC_MS_R, KC_BTN5,
+ KC_TRNS, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_BTN3, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_ACL0, KC_ACL1, KC_ACL2,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_BTN1, KC_BTN2, KC_TRNS,
+ // right hand
+ KC_TRNS, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11,
+ KC_TRNS, KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_TRNS, KC_F12,
+ KC_TRNS, KC_MPRV, KC_MSTP, KC_MPLY, KC_MNXT, KC_TRNS,
+ KC_TRNS, KC_WSCH, KC_WBAK, KC_WHOM, KC_WREF, KC_WFWD, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_WBAK, KC_WFWD
+),
+
+/* Keymap 3: Linux shortcuts
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | |LCA-F1|LCA-F2|LCA-F3|LCA-F4|LCA-F5| | | |LCA-F6|LCA-F7|LCA-F8|LCA-F9| | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | |LCA-Le| |LCA-Ri| |------| |------| | | | | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | | | | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | |LCA-Le|LCA-Ri| | | | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// Shortcuts
+[SHRT] = KEYMAP(
+ // left hand
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, LCA(KC_F1), LCA(KC_F2), LCA(KC_F3), LCA(KC_F4), LCA(KC_F5), KC_TRNS,
+ KC_TRNS, KC_TRNS, LCA(KC_LEFT), KC_TRNS, LCA(KC_RIGHT), KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, LCA(KC_LEFT), LCA(KC_RIGHT),
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ // right hand
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, LCA(KC_F6), LCA(KC_F7), LCA(KC_F8), LCA(KC_F9), KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ LCA(KC_UP), LCA(KC_DOWN), KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+
+};
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+
+ uint8_t layer = biton32(layer_state);
+
+ ergodox_board_led_off();
+ ergodox_right_led_1_off();
+ ergodox_right_led_2_off();
+ ergodox_right_led_3_off();
+ switch (layer) {
+ case SYMB:
+ ergodox_right_led_1_on();
+ break;
+ case MDIA:
+ ergodox_right_led_2_on();
+ break;
+ case SHRT:
+ ergodox_right_led_3_on();
+ break;
+ default:
+ ergodox_board_led_off();
+ break;
+ }
+
+};
--- /dev/null
+#include "ergodox.h"
+#include "debug.h"
+#include "action_layer.h"
+#include "bootloader.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ KEYMAP( // layer 0 : default
+ // left hand
+ KC_EQL , KC_1, KC_2, KC_3, KC_4, KC_5, KC_LBRC,
+ KC_FN25 , KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
+ KC_FN27 , KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_LSFT , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGUP,
+ KC_LGUI , KC_GRV,KC_LEFT,KC_RGHT,KC_LALT,
+ KC_NO , KC_NO ,
+ KC_NO ,
+ KC_BSPC,KC_DEL ,KC_FN23,
+ // right hand
+ KC_RBRC , KC_6, KC_7 , KC_8, KC_9, KC_0, KC_MINS,
+ KC_END , KC_Y, KC_U , KC_I, KC_O, KC_P, KC_FN28,
+ KC_H , KC_J, KC_K , KC_L, KC_SCLN,KC_FN30,
+ KC_PGDN , KC_N, KC_M , KC_COMM,KC_DOT, KC_SLSH,KC_FN29,
+ KC_RALT , KC_DOWN,KC_UP, KC_NO ,KC_RGUI,
+ KC_NO , KC_NO,
+ KC_NO ,
+ KC_FN29,KC_ENT ,KC_SPC
+ ),
+
+ KEYMAP( // layer 1 : function and symbol keys
+ // left hand
+ KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
+ KC_TRNS,KC_AT,KC_UNDS ,KC_LBRC,KC_RBRC,KC_CIRC ,KC_TRNS,
+ KC_TRNS,KC_BSLS,KC_SLSH,KC_LCBR ,KC_RCBR ,KC_ASTR,
+ KC_TRNS,KC_HASH ,KC_DLR ,KC_PIPE ,KC_TILD ,KC_GRV ,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_FN1,
+ // right hand
+ KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS,
+ KC_TRNS,KC_EXLM,LSFT(KC_COMM),LSFT(KC_DOT),KC_EQL,KC_AMPR, KC_TRNS,
+ LSFT(KC_SLSH),KC_LPRN,KC_RPRN,KC_MINS,LSFT(KC_SCLN),KC_TRNS,
+ KC_TRNS,KC_PLUS,LSFT(KC_5),LSFT(KC_QUOT),KC_QUOT,KC_SCLN,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS
+ ),
+
+ KEYMAP( // layer 2: navigation
+ // left hand
+ KC_NO,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_PGUP,KC_HOME,KC_UP ,KC_END,KC_NO ,KC_TRNS,
+ KC_TRNS,KC_PGDN,KC_LEFT,KC_DOWN,KC_RGHT,KC_NO,
+ KC_TRNS,KC_NO, KC_NO, KC_NO, KC_NO,KC_NO,KC_NO,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_FN1 ,
+ // right hand
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS ,KC_TRNS, KC_HOME, KC_TRNS, KC_TRNS, KC_END ,KC_TRNS,
+ KC_NO, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT,KC_TRNS,
+ KC_TRNS,KC_TRNS, KC_HOME, KC_UP, KC_END, KC_PGUP,KC_TRNS,
+ KC_LEFT, KC_DOWN,KC_RGHT,KC_PGDN,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS
+ ),
+ KEYMAP( // layer 3 : teensy bootloader functions
+ // left hand
+ KC_FN0, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_FN1 ,
+ // right hand
+ KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS
+ ),
+
+
+ KEYMAP( // layer 4: numpad
+ // left hand
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,
+ // right hand
+ KC_TRNS,KC_NLCK,KC_PSLS,KC_PAST,KC_PAST,KC_PMNS,KC_BSPC,
+ KC_TRNS,KC_NO, KC_P7, KC_P8, KC_P9, KC_PMNS,KC_BSPC,
+ KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS,KC_PENT,
+ KC_TRNS,KC_NO, KC_P1, KC_P2, KC_P3, KC_PPLS,KC_PENT,
+ KC_P0, KC_PDOT,KC_SLSH,KC_PENT,KC_PENT,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS
+ ),
+
+};
+
+/* id for user defined functions */
+enum function_id {
+ TEENSY_KEY,
+};
+
+/*
+ * Fn action definition
+ */
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(TEENSY_KEY), // FN0 - Teensy key
+ [1] = ACTION_LAYER_SET(0, ON_PRESS),
+ //[11] = ACTION_MODS_KEY(MOD_LSFT, KC_COMM),
+ //[12] = ACTION_MODS_KEY(MOD_LSFT, KC_DOT),
+
+ //[14] = ACTION_MODS_KEY(MOD_LSFT, KC_SLSH),
+ //[17] = ACTION_MODS_KEY(MOD_LSFT, KC_SCLN),
+ //[20] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
+ //[21] = ACTION_MODS_KEY(MOD_LSFT, KC_QUOT),
+ [23] = ACTION_LAYER_SET(3, ON_PRESS),
+ [24] = ACTION_LAYER_SET(2, ON_PRESS),
+ [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_TAB),
+ [26] = ACTION_LAYER_SET(1, ON_PRESS),
+ [27] = ACTION_LAYER_TAP_KEY(1, KC_CAPS),
+ [28] = ACTION_MODS_TAP_KEY(MOD_RCTL,KC_BSLS),
+ //[29] = ACTION_LAYER_TOGGLE(4),
+ [29] = ACTION_MODS_TAP_KEY(MOD_RSFT,KC_ESC),
+ [30] = ACTION_LAYER_TAP_KEY(1, KC_QUOT),
+ [31] = ACTION_LAYER_MOMENTARY(2),
+ //[] = ACTION_LAYER_TAP_KEY(4, KC_S),
+};
+
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+
+};
+
+
+void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
+{
+
+ if (id == TEENSY_KEY) {
+ clear_keyboard();
+ print("\n\nJump to bootloader... ");
+ wait_ms(250);
+ bootloader_jump(); // should not return
+ print("not supported.\n");
+ }
+}
--- /dev/null
+My main layout (Layer 0) is based on qwerty. I tried to fit the layout of the kinesis keyboard onto the ergodox. Furthermore I did some tweaks.
+The other layers are seldom used. Except the F Keys and the teensy key. As I own a ergodox I cant press the reset button, so i need a key to send the teensy into reprogram mode.
+There is a layer with symbols a numpad. These layers are seldom used. Except the F Keys and the teensy key. As I own a ergodox I need a key to reprogram, because I can't access the reset button.
+
+I am a linux user and need the esc key and str keys often therefore it is easyly accessed. Switching console str+alt+tab+f2 (layer 2 and 2) is tricky but you get it after a while.
+As I live in germany and need to type umlaut frquently, i mapped the CAPS to the meta key, and swapped ' and ". So I can type ö with CAPS o + ¨. no need to press o+SHIFT+'
+As a note for linux users i use str+p to get last command, instead of using the cursor keys.
+
+HOWTO to convert CAPS to Meta-Key and swap ' with "
+
+* create file with following content
+.Xmodmap
+ clear Lock
+ keycode 48 = quotedbl apostrophe quotedbl apostrophe
+ keycode 66 = Multi_key
+
+* apply with
+xmodmap .Xmodmap
+
+* convert to xkbmap
+xkbcomp $DISPLAY $HOME/.xkbmap
+
+* automatic startup each time you startup x
+echo 'xkbcomp $HOME/.xkbmap $DISPLAY' >> ~/.xinitrc
+
+ KEYMAP( // layer 0 : default
+ // left hand
+ KC_EQL , KC_1, KC_2, KC_3, KC_4, KC_5, KC_LBRC,
+ KC_FN25 , KC_Q, KC_W, KC_E, KC_R, KC_T, KC_HOME,
+ KC_FN27 , KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_LSFT , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGUP,
+ KC_LGUI , KC_GRV,KC_LEFT,KC_RGHT,KC_LALT,
+ KC_NO , KC_NO ,
+ KC_NO ,
+ KC_BSPC,KC_DEL ,KC_FN23,
+ // right hand
+ KC_RBRC , KC_6, KC_7 , KC_8, KC_9, KC_0, KC_MINS,
+ KC_END , KC_Y, KC_U , KC_I, KC_O, KC_P, KC_FN28,
+ KC_H , KC_J, KC_K , KC_L, KC_SCLN,KC_FN30,
+ KC_PGDN , KC_N, KC_M , KC_COMM,KC_DOT, KC_SLSH,KC_FN29,
+ KC_RALT , KC_DOWN,KC_UP, KC_NO ,KC_RGUI,
+ KC_NO , KC_NO,
+ KC_NO ,
+ KC_FN29,KC_ENT ,KC_SPC
+ ),
+
+ KEYMAP( // layer 1 : function and symbol keys
+ // left hand
+ KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11,
+ KC_TRNS,KC_AT,KC_UNDS ,KC_LBRC,KC_RBRC,KC_CIRC ,KC_TRNS,
+ KC_TRNS,KC_BSLS,KC_SLSH,KC_LCBR ,KC_RCBR ,KC_ASTR,
+ KC_TRNS,KC_HASH ,KC_DLR ,KC_PIPE ,KC_TILD ,KC_GRV ,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_FN1,
+ // right hand
+ KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_TRNS,
+ KC_TRNS,KC_EXLM,LSFT(KC_COMM),LSFT(KC_DOT),KC_EQL,KC_AMPR, KC_TRNS,
+ LSFT(KC_SLSH),KC_LPRN,KC_RPRN,KC_MINS,LSFT(KC_SCLN),KC_TRNS,
+ KC_TRNS,KC_PLUS,LSFT(KC_5),LSFT(KC_QUOT),KC_QUOT,KC_SCLN,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS
+ ),
+
+ KEYMAP( // layer 2: navigation
+ // left hand
+ KC_NO,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_PGUP,KC_HOME,KC_UP ,KC_END,KC_NO ,KC_TRNS,
+ KC_TRNS,KC_PGDN,KC_LEFT,KC_DOWN,KC_RGHT,KC_NO,
+ KC_TRNS,KC_NO, KC_NO, KC_NO, KC_NO,KC_NO,KC_NO,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_FN1 ,
+ // right hand
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS ,KC_TRNS, KC_HOME, KC_TRNS, KC_TRNS, KC_END ,KC_TRNS,
+ KC_NO, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT,KC_TRNS,
+ KC_TRNS,KC_TRNS, KC_HOME, KC_UP, KC_END, KC_PGUP,KC_TRNS,
+ KC_LEFT, KC_DOWN,KC_RGHT,KC_PGDN,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS
+ ),
+ KEYMAP( // layer 3 : teensy bootloader functions
+ // left hand
+ KC_FN0, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_FN1 ,
+ // right hand
+ KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS
+ ),
+
+
+ KEYMAP( // layer 4: numpad
+ // left hand
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,
+ // right hand
+ KC_TRNS,KC_NLCK,KC_PSLS,KC_PAST,KC_PAST,KC_PMNS,KC_BSPC,
+ KC_TRNS,KC_NO, KC_P7, KC_P8, KC_P9, KC_PMNS,KC_BSPC,
+ KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS,KC_PENT,
+ KC_TRNS,KC_NO, KC_P1, KC_P2, KC_P3, KC_PPLS,KC_PENT,
+ KC_P0, KC_PDOT,KC_SLSH,KC_PENT,KC_PENT,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS
+ ),
+
+};
+
+
--- /dev/null
+#include "ergodox.h"
+#include "debug.h"
+#include "action_layer.h"
+#include "version.h"
+
+#define BASE 0 // default layer
+#define SYMB 1 // symbols
+#define MDIA 2 // media keys
+
+enum custom_keycodes {
+ PLACEHOLDER = SAFE_RANGE, // can always be here
+ EPRM,
+ VRSN,
+ RGB_SLD
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Keymap 0: Basic layer
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | \ | 1 | 2 | 3 | 4 | 5 | ESC | | T2 | 6 | 7 | 8 | 9 | 0 | ' |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | Tab | Q | W | E | R | T | TT1 | | TT1 | Y | U | I | O | P | è |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | Caps | A | S | D | F | G |------| |------| H | J | K | L | ò | à |
+ * |--------+------+------+------+------+------| Alt | | Alt |------+------+------+------+------+--------|
+ * | LShift | Z | X | C | V | B | | | | N | M | , | . | ù |-/RShift|
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * |</Win | + | - | * |//Ctr | |ì/RAlt| Left | Down | Up | Right | ~L1 |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | Ins | LGui | | Win | Ctrl |
+ * ,------|------|------| |------+--------+------.
+ * | | | Home | | PgUp | | |
+ * |Backsp| Del |------| |------| Enter |Space |
+ * |ace | | End | | PgDn | | |
+ * `--------------------' `----------------------'
+ */
+// If it accepts an argument (i.e, is a function), it doesn't need KC_.
+// Otherwise, it needs KC_*
+[BASE] = KEYMAP( // layer 0 : default
+ // left hand
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TT(SYMB),
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT,
+ MT(MOD_LGUI,KC_NONUS_BSLASH),KC_PPLS, KC_PMNS,KC_PAST,MT(MOD_LCTL,KC_PSLS),
+ KC_INS, KC_LGUI,
+ KC_HOME,
+ KC_BSPC,KC_DEL, KC_END,
+ // right hand
+ TG(MDIA), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ TT(SYMB), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
+ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_LALT, KC_N, KC_M, KC_COMM,KC_DOT, KC_BSLASH, MT(MOD_RSFT,KC_SLSH),
+ MT(MOD_RALT,KC_EQL), KC_LEFT,KC_DOWN,KC_UP, KC_RIGHT,
+ KC_LGUI, KC_RCTL,
+ KC_PGUP,
+ KC_PGDN, KC_ENT, KC_SPC
+ ),
+/* Keymap 1: Symbol Layer
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * |Version | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | ! | @ | { | } | | | | | | | 7 | 8 | 9 | | F12 |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | # | $ | [ | ] | & |------| |------| | 4 | 5 | 6 | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | % | ^ | ( | ) | | | | | | 1 | 2 | 3 | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | . | | | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | 0 |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// SYMBOLS
+[SYMB] = KEYMAP(
+ // left hand
+ M(0), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
+ KC_TRNS, KC_EXLM, RALT(KC_SCLN), RALT(KC_LCBR), RALT(KC_RCBR), KC_TILD, KC_TRNS,
+ KC_TRNS, RALT(KC_QUOT), KC_DLR, RALT(KC_LBRC), RALT(KC_RBRC), KC_CIRC,
+ KC_TRNS, KC_PERC, LSFT(KC_EQL), LSFT(KC_8), LSFT(KC_9), KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ // right hand
+ KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ KC_TRNS, KC_TRNS, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
+ KC_TRNS, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
+ KC_DOT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_0
+),
+/* Keymap 2: Media and mouse keys
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | MsUp | | | | | | Lclk | Rclk | | | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | | Prev | Next | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | |VolUp |VolDn | Mute | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | |Brwser|
+ * | | |------| |------| |Back |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// MEDIA AND MOUSE
+[MDIA] = KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ // right hand
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_BTN1, KC_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
+ KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_WBAK
+),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
+ }
+ break;
+ case 1:
+ if (record->event.pressed) { // For resetting EEPROM
+ eeconfig_init();
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ // dynamically generate these.
+ case EPRM:
+ if (record->event.pressed) {
+ eeconfig_init();
+ }
+ return false;
+ break;
+ case VRSN:
+ if (record->event.pressed) {
+ SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
+ }
+ return false;
+ break;
+ case RGB_SLD:
+ if (record->event.pressed) {
+ #ifdef RGBLIGHT_ENABLE
+ rgblight_mode(1);
+ #endif
+ }
+ return false;
+ break;
+ }
+ return true;
+}
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+
+};
+
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+
+ uint8_t layer = biton32(layer_state);
+
+ ergodox_board_led_off();
+ ergodox_right_led_1_off();
+ ergodox_right_led_2_off();
+ ergodox_right_led_3_off();
+ switch (layer) {
+ // TODO: Make this relevant to the ErgoDox EZ.
+ case 1:
+ ergodox_right_led_1_on();
+ break;
+ case 2:
+ ergodox_right_led_2_on();
+ break;
+ default:
+ // none
+ break;
+ }
+
+};
--- /dev/null
+# ErgoDox Italian layout
+
+## Layer 0
+```
+
+ ,--------------------------------------------------. ,--------------------------------------------------.
+ | \ | 1 | 2 | 3 | 4 | 5 | ESC | | T2 | 6 | 7 | 8 | 9 | 0 | ' |
+ |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ | Tab | Q | W | E | R | T | TT1 | | TT1 | Y | U | I | O | P | è |
+ |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ | Caps | A | S | D | F | G |------| |------| H | J | K | L | ò | à |
+ |--------+------+------+------+------+------| Alt | | Alt |------+------+------+------+------+--------|
+ | LShift | Z | X | C | V | B | | | | N | M | , | . | ù |-/RShift|
+ `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ |</Win | + | - | * |//Ctr | |ì/RAlt| Left | Down | Up | Right | ~L1 |
+ `----------------------------------' `----------------------------------'
+ ,-------------. ,-------------.
+ | Ins | LGui | | Win | Ctrl |
+ ,------|------|------| |------+--------+------.
+ | | | Home | | PgUp | | |
+ |Backsp| Del |------| |------| Enter |Space |
+ |ace | | End | | PgDn | | |
+ `--------------------' `----------------------'
+```
+
+## Layer 1
+```
+
+ ,--------------------------------------------------. ,--------------------------------------------------.
+ |Version | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
+ |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ | | ! | @ | { | } | | | | | | | 7 | 8 | 9 | | F12 |
+ |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ | | # | $ | [ | ] | & |------| |------| | 4 | 5 | 6 | | |
+ |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ | | % | ^ | ( | ) | | | | | | 1 | 2 | 3 | | |
+ `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ | | | | | | | . | | | | |
+ `----------------------------------' `----------------------------------'
+ ,-------------. ,-------------.
+ | | | | | |
+ ,------|------|------| |------+------+------.
+ | | | | | | | |
+ | | |------| |------| | 0 |
+ | | | | | | | |
+ `--------------------' `--------------------'
+```
+
+## Layer 2
+```
+
+ ,--------------------------------------------------. ,--------------------------------------------------.
+ | | | | | | | | | | | | | | | |
+ |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ | | | | MsUp | | | | | | Lclk | Rclk | | | | |
+ |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
+ |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ | | | | | | | | | | | | Prev | Next | | |
+ `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ | | | | | | |VolUp |VolDn | Mute | | |
+ `----------------------------------' `----------------------------------'
+ ,-------------. ,-------------.
+ | | | | | |
+ ,------|------|------| |------+------+------.
+ | | | | | | |Brwser|
+ | | |------| |------| |Back |
+ | | | | | | | |
+ `--------------------' `--------------------'
+```
+
+
--- /dev/null
+#include "ergodox.h"
+#include "action_layer.h"
+#include "keymap_extras/keymap_german.h"
+
+#define UM 0
+
+#define L0 0 // layer_0
+#define L1 1 // layer_1
+#define L2 2 // layer_2
+#define L3 3 // layer_3
+#define L4 4 // layer_4
+#define L5 5 // layer_5
+#define L6 6 // layer_6
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/*
+ .------------------------------------.------------------------------------.
+ |ESC | 1 | 2 | 3 | 4 | 5 | ´ | ` | 6 | 7 | 8 | 9 | 0 | ^ |
+ !-----+----+----+----+----+----------!-----+----+----+----+----+----+-----!
+ |TAB | X | V | L | C | W |Print| | K | H | G | F | Q | ß |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ |MO(1)| U | I | A | E | O |-----!-----! S | N | R | T | D | Y |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ |LSFT | ü | ö | ä | P | Z |SPACE| | B | M | , | . | J |RSFT |
+ '-----+----+----+----+----+----------'----------+----+----+----+----+-----'
+ |LCTL|LGUI|LALT|MO(3)|MO(2)| !MO(2)|MO(3)|APP |RALT|RCTL|
+ '------------------------' '------------------------'
+ .-----------. .-----------.
+ |VOL- |VOL+ | !MUTE |PLAY |
+ .-----+-----+-----! !-----+-----+-----.
+ ! ! | | ! | ! !
+ ! ! |-----| !-----| ! !
+ ! CTL ! ! ALT ! ! CTL ! ! ALT !
+ |ENTER|MO(1)| TAB | !ESC |MO(1)|SPACE|
+ '-----------------' '-----------------'
+ */
+[L0] = KEYMAP(
+ KC_ESC, DE_1, DE_2, DE_3, DE_4, DE_5, DE_ACUT,
+ KC_TAB, DE_X, DE_V, DE_L, DE_C, DE_W, KC_PSCR,
+ MO(1), DE_U, DE_I, DE_A, DE_E, DE_O,
+ KC_LSFT, DE_UE, DE_OE, DE_AE, DE_P, DE_Z, KC_SPACE,
+ KC_LCTL, KC_LGUI, KC_LALT, MO(3), MO(2),
+ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_VOLD, KC_VOLU,
+ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ CTL_T(KC_ENTER), MO(1), ALT_T(KC_TAB),
+ DE_GRV, DE_6, DE_7, DE_8, DE_9, DE_0, DE_CIRC,
+ KC_TRNS, DE_K, DE_H, DE_G, DE_F, DE_Q, DE_SS,
+ /*-*/ DE_S, DE_N, DE_R, DE_T, DE_D, DE_Y,
+ KC_TRNS, DE_B, DE_M, DE_COMM, DE_DOT, DE_J, KC_RSFT,
+ /*-*/ /*-*/ MO(2), MO(3), KC_APP, KC_RALT, KC_RCTL,
+ KC_MUTE, KC_MPLY,
+ KC_TRNS,
+ CTL_T(KC_ESC), MO(1), ALT_T(KC_SPACE)
+),
+/*
+ .------------------------------------.------------------------------------.
+ | | | | | | | | | | | | | | |
+ !-----+----+----+----+----+----------!-----+----+----+----+----+----+-----!
+ | | € | _ | [ | ] | | | | ! | < | > | = | & | |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ | | \ | / | { | } | * |-----!-----! ? | ( | ) | - | : | @ |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ | | # | $ | | | ~ | | | | + | % | " | ' | ; | |
+ '-----+----+----+----+----+----------'----------+----+----+----+----+-----'
+ | | | | | | ! | | | | |
+ '------------------------' '------------------------'
+ .-----------. .-----------.
+ | | | ! | |
+ .-----+-----+-----! !-----+-----+-----.
+ ! ! | | ! | ! !
+ ! ! !-----! !-----! ! !
+ | | | | ! | | |
+ '-----------------' '-----------------'
+ */
+[L1] = KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, DE_EURO, DE_UNDS, DE_LBRC, DE_RBRC, KC_TRNS, KC_TRNS,
+ KC_TRNS, DE_BSLS, DE_SLSH, DE_LCBR, DE_RCBR, DE_ASTR,
+ KC_TRNS, DE_HASH, DE_DLR, DE_PIPE, DE_TILD, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, DE_EXLM, DE_LESS, DE_MORE, DE_EQL, DE_AMPR, KC_TRNS,
+ /*-*/ DE_QST, DE_LPRN, DE_RPRN, DE_MINS, DE_COLN, DE_AT,
+ KC_TRNS, DE_PLUS, DE_PERC, DE_DQOT, DE_QUOT, DE_SCLN, KC_TRNS,
+ /*-*/ /*-*/ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+),
+/*
+ * .------------------------------------.------------------------------------.
+ * | | | | | | | | | | | | | | |
+ * !-----+----+----+----+----+----------!-----+----+----+----+----+----+-----!
+ * | |PGUP|BSPC| UP |DEL |PGDN| | | | 7 | 8 | 9 | | |
+ * !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ * | |HOME|LEFT|DOWN|RGHT|END |-----!-----! | 4 | 5 | 6 | | |
+ * !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ * | | | |PREV|NEXT| | | | | 1 | 2 | 3 | | |
+ * '-----+----+----+----+----+----------'----------+----+----+----+----+-----'
+ * | | | | | | ! | | | | |
+ * '------------------------' '------------------------'
+ * .-----------. .-----------.
+ * | | | ! | |
+ * .-----+-----+-----! !-----+-----+-----.
+ * ! ! | | ! | ! !
+ * ! ! !-----! !-----! ! !
+ * | | | | ! | | 0 |
+ * '-----------------' '-----------------'
+ */
+[L2] = KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_TRNS,
+ KC_TRNS, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, DE_7, DE_8, DE_9, KC_TRNS, KC_TRNS,
+ /*-*/ KC_TRNS, DE_4, DE_5, DE_6, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, DE_1, DE_2, DE_3, KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, DE_0
+),
+/*
+ * .------------------------------------.------------------------------------.
+ * | | F1 | F2 | F3 | F4 | F5 | F6 | | | | | | | |
+ * !-----+----+----+----+----+----------!-----+----+----+----+----+----+-----!
+ * | | F7 | F8 | F9 | F10| F11| F12 | | |M_WU|M_CU|M_WD| | |
+ * !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ * |M_B5 |M_B4|M_B3|M_B2|M_B1| |-----!-----! |M_CL|M_CD|M_CR| | |
+ * !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ * | | |M_A2|M_A1|M_A0| | | | | | | | | |
+ * '-----+----+----+----+----+----------'----------+----+----+----+----+-----'
+ * | | | | | | ! | | | | |
+ * '------------------------' '------------------------'
+ * .-----------. .-----------.
+ * | | | ! | |
+ * .-----+-----+-----! !-----+-----+-----.
+ * ! ! | | ! | ! !
+ * ! ! !-----! !-----! ! !
+ * | | | | ! | | |
+ * '-----------------' '-----------------'
+ */
+[L3] = KEYMAP(
+ KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
+ KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
+ KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_BTN1, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_ACL2, KC_ACL1, KC_ACL0, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_WH_U, KC_MS_U, KC_WH_D, KC_TRNS, KC_TRNS,
+ /*-*/ KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+),
+/*
+ * .------------------------------------.------------------------------------.
+ * | | | | | | | | | | | | | | |
+ * !-----+----+----+----+----+----------!-----+----+----+----+----+----+-----!
+ * | | | | | | | | | | | | | | |
+ * !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ * | | | | | | |-----!-----! | | | | | |
+ * !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ * | | | | | | | | | | | | | | |
+ * '-----+----+----+----+----+----------'----------+----+----+----+----+-----'
+ * | | | | | | ! | | | | |
+ * '------------------------' '------------------------'
+ * .-----------. .-----------.
+ * | | | ! | |
+ * .-----+-----+-----! !-----+-----+-----.
+ * ! ! | | ! | ! !
+ * ! ! !-----! !-----! ! !
+ * | | | | ! | | |
+ * '-----------------' '-----------------'
+ */
+[L4] = KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ /*-*/ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+),
+/*
+ * .------------------------------------.------------------------------------.
+ * | | | | | | | | | | | | | | |
+ * !-----+----+----+----+----+----------!-----+----+----+----+----+----+-----!
+ * | | | | | | | | | | | | | | |
+ * !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ * | | | | | | |-----!-----! | | | | | |
+ * !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ * | | | | | | | | | | | | | | |
+ * '-----+----+----+----+----+----------'----------+----+----+----+----+-----'
+ * | | | | | | ! | | | | |
+ * '------------------------' '------------------------'
+ * .-----------. .-----------.
+ * | | | ! | |
+ * .-----+-----+-----! !-----+-----+-----.
+ * ! ! | | ! | ! !
+ * ! ! !-----! !-----! ! !
+ * | | | | ! | | |
+ * '-----------------' '-----------------'
+ */
+[L5] = KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ /*-*/ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+),
+/*
+ * .------------------------------------.------------------------------------.
+ * | | | | | | | | | | | | | | |
+ * !-----+----+----+----+----+----------!-----+----+----+----+----+----+-----!
+ * | | | | | | | | | | | | | | |
+ * !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ * | | | | | | |-----!-----! | | | | | |
+ * !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ * | | | | | | | | | | | | | | |
+ * '-----+----+----+----+----+----------'----------+----+----+----+----+-----'
+ * | | | | | | ! | | | | |
+ * '------------------------' '------------------------'
+ * .-----------. .-----------.
+ * | | | ! | |
+ * .-----+-----+-----! !-----+-----+-----.
+ * ! ! | | ! | ! !
+ * ! ! !-----! !-----! ! !
+ * | | | | ! | | |
+ * '-----------------' '-----------------'
+ */
+[L6] = KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS,
+ /*-*/ /*-*/ /*-*/ /*-*/ KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ /*-*/ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ /*-*/ /*-*/ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+),
+};
+
+const uint16_t PROGMEM fn_actions[] = {};
+
+#define UC_MODE_WIN 0
+#define UC_MODE_LINUX 1
+#define UC_MODE_OSX 2
+
+// TODO: allow default mode to be configured
+static uint16_t unicode_mode = UC_MODE_WIN;
+
+uint16_t hextokeycode(uint8_t hex) {
+ if (hex == 0x0) {
+ return KC_P0;
+ }
+ if (hex < 0xA) {
+ return KC_P1 + (hex - 0x1);
+ }
+ return KC_A + (hex - 0xA);
+}
+
+void unicode_action_function(uint16_t hi, uint16_t lo) {
+ switch (unicode_mode) {
+ case UC_MODE_WIN:
+ register_code(KC_LALT);
+
+ register_code(KC_PPLS);
+ unregister_code(KC_PPLS);
+
+ register_code(hextokeycode((hi & 0xF0) >> 4));
+ unregister_code(hextokeycode((hi & 0xF0) >> 4));
+ register_code(hextokeycode((hi & 0x0F)));
+ unregister_code(hextokeycode((hi & 0x0F)));
+ register_code(hextokeycode((lo & 0xF0) >> 4));
+ unregister_code(hextokeycode((lo & 0xF0) >> 4));
+ register_code(hextokeycode((lo & 0x0F)));
+ unregister_code(hextokeycode((lo & 0x0F)));
+
+ unregister_code(KC_LALT);
+ break;
+ case UC_MODE_LINUX:
+ register_code(KC_LCTL);
+ register_code(KC_LSFT);
+
+ register_code(KC_U);
+ unregister_code(KC_U);
+
+ register_code(hextokeycode((hi & 0xF0) >> 4));
+ unregister_code(hextokeycode((hi & 0xF0) >> 4));
+ register_code(hextokeycode((hi & 0x0F)));
+ unregister_code(hextokeycode((hi & 0x0F)));
+ register_code(hextokeycode((lo & 0xF0) >> 4));
+ unregister_code(hextokeycode((lo & 0xF0) >> 4));
+ register_code(hextokeycode((lo & 0x0F)));
+ unregister_code(hextokeycode((lo & 0x0F)));
+
+ unregister_code(KC_LCTL);
+ unregister_code(KC_LSFT);
+ break;
+ case UC_MODE_OSX:
+ break;
+ }
+}
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ if (!record->event.pressed) {
+ return MACRO_NONE;
+ }
+ // MACRODOWN only works in this function
+ switch(id) {
+ case UM:
+ unicode_mode = (unicode_mode + 1) % 2;
+ break;
+
+
+ default:
+ break;
+ }
+ return MACRO_NONE;
+};
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+
+};
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+ uint8_t layer = biton32(layer_state);
+
+ ergodox_board_led_off();
+ ergodox_right_led_1_off();
+ ergodox_right_led_2_off();
+ ergodox_right_led_3_off();
+ switch (layer) {
+ case L1:
+ ergodox_right_led_1_on();
+ break;
+ case L2:
+ ergodox_right_led_2_on();
+ break;
+ case L3:
+ ergodox_right_led_3_on();
+ break;
+ case L4:
+ ergodox_right_led_1_on();
+ ergodox_right_led_2_on();
+ break;
+ case L5:
+ ergodox_right_led_1_on();
+ ergodox_right_led_3_on();
+ break;
+ // case L6:
+ // ergodox_right_led_2_on();
+ // ergodox_right_led_3_on();
+ // break;
+ // case L7:
+ // ergodox_right_led_1_on();
+ // ergodox_right_led_2_on();
+ // ergodox_right_led_3_on();
+ // break;
+ default:
+ ergodox_board_led_off();
+ break;
+ }
+};
--- /dev/null
+# Neo2 for ErgoDox on QWERTZ
+#
+# Description
+This layout is ment to be used on PCs with DE-de with an additional guest keyboard. E.g. on your PC at work you can use your ergodox with neo but a second keybord is plugged in so your coworkers can enter a few signs if necessary. I live in Germany, so this is my usecase.
+# Layers
+[Layer0](#layer-0)
+Letters, modifiers and volume
+
+[Layer1](#layer-1)
+Symbols
+
+[Layer2](#layer-2)
+Motion, digits and next/prev Song
+
+[Layer3](#layer-3)
+F1 to F12 and mouse actions
+
+[Layer4](#layer-4)
+not used
+
+[Layer5](#layer-5)
+not used
+
+[Layer6](#layer-6)
+not used
+
+
+## Layer 0
+
+ .------------------------------------.------------------------------------.
+ |ESC | 1 | 2 | 3 | 4 | 5 | ´ | ` | 6 | 7 | 8 | 9 | 0 | ^ |
+ !-----+----+----+----+----+----------!-----+----+----+----+----+----+-----!
+ |TAB | X | V | L | C | W |Print| | K | H | G | F | Q | ß |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ |MO(1)| U | I | A | E | O |-----!-----! S | N | R | T | D | Y |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ |LSFT | ü | ö | ä | P | Z |SPACE| | B | M | , | . | J |RSFT |
+ '-----+----+----+----+----+----------'----------+----+----+----+----+-----'
+ |LCTL|LGUI|LALT|MO(3)|MO(2)| !MO(2)|MO(3)|APP |RALT|RCTL|
+ '------------------------' '------------------------'
+ .-----------. .-----------.
+ |VOL- |VOL+ | !MUTE |PLAY |
+ .-----+-----+-----! !-----+-----+-----.
+ ! ! | | ! | ! !
+ ! ! |-----| !-----| ! !
+ ! CTL ! ! ALT ! ! CTL ! ! ALT !
+ |ENTER|MO(1)| TAB | !ESC |MO(1)|SPACE|
+ '-----------------' '-----------------'
+
+* Left side ESC, TAB, [SymbolLayer], Shift, Ctr, Gui(Windows key), and Alt like normal QWERTZ with neo2.
+* Space on right side of left half for mous activity so you don't have to leave the mouse for Space.
+* Top row of thumb keys is hard to reach for me, so I put media control on there.
+* Thumb keys make use of modifier/tap. E.g. if you tap the Enter key it will be Enter. If you keep it pressed down it will be Ctr. The hold action is written on top of the tap action.
+* The small middle thumb keys are not used, es well as the 1.5 sized ones on the left side of the right half.
+
+
+## Layer 1
+
+ .------------------------------------.------------------------------------.
+ | | | | | | | | | | | | | | |
+ !-----+----+----+----+----+----------!-----+----+----+----+----+----+-----!
+ | | € | _ | [ | ] | | | | ! | < | > | = | & | |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ | | \ | / | { | } | * |-----!-----! ? | ( | ) | - | : | @ |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ | | # | $ | | | ~ | | | | + | % | " | ' | ; | |
+ '-----+----+----+----+----+----------'----------+----+----+----+----+-----'
+ | | | | | | ! | | | | |
+ '------------------------' '------------------------'
+ .-----------. .-----------.
+ | | | ! | |
+ .-----+-----+-----! !-----+-----+-----.
+ ! ! | | ! | ! !
+ ! ! !-----! !-----! ! !
+ | | | | ! | | |
+ '-----------------' '-----------------'
+
+
+## Layer 2
+
+ .------------------------------------.------------------------------------.
+ | | | | | | | | | | | | | | |
+ !-----+----+----+----+----+----------!-----+----+----+----+----+----+-----!
+ | |PGUP|BSPC| UP |DEL |PGDN| | | | 7 | 8 | 9 | | |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ | |HOME|LEFT|DOWN|RGHT|END |-----!-----! | 4 | 5 | 6 | | |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ | | | |PREV|NEXT| | | | | 1 | 2 | 3 | | |
+ '-----+----+----+----+----+----------'----------+----+----+----+----+-----'
+ | | | | | | ! | | | | |
+ '------------------------' '------------------------'
+ .-----------. .-----------.
+ | | | ! | |
+ .-----+-----+-----! !-----+-----+-----.
+ ! ! | | ! | ! !
+ ! ! !-----! !-----! ! !
+ | | | | ! | | 0 |
+ '-----------------' '-----------------'
+
+
+
+## Layer 3
+
+ .------------------------------------.------------------------------------.
+ | | F1 | F2 | F3 | F4 | F5 | F6 | | | | | | | |
+ !-----+----+----+----+----+----------!-----+----+----+----+----+----+-----!
+ | | F7 | F8 | F9 | F10| F11| F12 | | |M_WU|M_CU|M_WD| | |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ |M_B5 |M_B4|M_B3|M_B2|M_B1| |-----!-----! |M_CL|M_CD|M_CR| | |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ | | |M_A2|M_A1|M_A0| | | | | | | | | |
+ '-----+----+----+----+----+----------'----------+----+----+----+----+-----'
+ | | | | | | ! | | | | |
+ '------------------------' '------------------------'
+ .-----------. .-----------.
+ | | | ! | |
+ .-----+-----+-----! !-----+-----+-----.
+ ! ! | | ! | ! !
+ ! ! !-----! !-----! ! !
+ | | | | ! | | |
+ '-----------------' '-----------------'
+* M_A Mouse acceleration
+* M_B Mouse button
+* M_C Mouse cursor
+* M_W Mouse wheel
+
+## Layer 4
+
+
+
+ .------------------------------------.------------------------------------.
+ | | | | | | | | | | | | | | |
+ !-----+----+----+----+----+----------!-----+----+----+----+----+----+-----!
+ | | | | | | | | | | | | | | |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ | | | | | | |-----!-----! | | | | | |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ | | | | | | | | | | | | | | |
+ '-----+----+----+----+----+----------'----------+----+----+----+----+-----'
+ | | | | | | ! | | | | |
+ '------------------------' '------------------------'
+ .-----------. .-----------.
+ | | | ! | |
+ .-----+-----+-----! !-----+-----+-----.
+ ! ! | | ! | ! !
+ ! ! !-----! !-----! ! !
+ | | | | ! | | |
+ '-----------------' '-----------------'
+
+
+## Layer 5
+
+
+ .------------------------------------.------------------------------------.
+ | | | | | | | | | | | | | | |
+ !-----+----+----+----+----+----------!-----+----+----+----+----+----+-----!
+ | | | | | | | | | | | | | | |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ | | | | | | |-----!-----! | | | | | |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ | | | | | | | | | | | | | | |
+ '-----+----+----+----+----+----------'----------+----+----+----+----+-----'
+ | | | | | | ! | | | | |
+ '------------------------' '------------------------'
+ .-----------. .-----------.
+ | | | ! | |
+ .-----+-----+-----! !-----+-----+-----.
+ ! ! | | ! | ! !
+ ! ! !-----! !-----! ! !
+ | | | | ! | | |
+ '-----------------' '-----------------'
+
+
+## Layer 6
+
+ .------------------------------------.------------------------------------.
+ | | | | | | | | | | | | | | |
+ !-----+----+----+----+----+----------!-----+----+----+----+----+----+-----!
+ | | | | | | | | | | | | | | |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ | | | | | | |-----!-----! | | | | | |
+ !-----+----+----+----x----x----! ! !----x----x----+----+----+-----!
+ | | | | | | | | | | | | | | |
+ '-----+----+----+----+----+----------'----------+----+----+----+----+-----'
+ | | | | | | ! | | | | |
+ '------------------------' '------------------------'
+ .-----------. .-----------.
+ | | | ! | |
+ .-----+-----+-----! !-----+-----+-----.
+ ! ! | | ! | ! !
+ ! ! !-----! !-----! ! !
+ | | | | ! | | |
+ '-----------------' '-----------------'
+
case NotEq:
if (record->event.pressed) {
- return MACRO( I(10), D(LSFT), T(EXLM), U(LSFT), T(EQL), END ); // !=
+ return MACRO( I(10), D(LSFT), T(1), U(LSFT), T(EQL), END ); // !=
}
break;
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
-
+ eeconfig_init();
};
--- /dev/null
+// Netable differences vs. the default firmware for the ErgoDox EZ:
+// 1. The Cmd key is now on the right side, making Cmd+Space easier.
+// 2. The media keys work on OSX (But not on Windows).
+#include "ergodox.h"
+#include "debug.h"
+#include "action_layer.h"
+
+#define BASE 0 // default layer
+#define SYMB 1 // symbols
+#define MDIA 2 // media keys
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Keymap 0: Basic layer
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | Tab | Q | W | E | R | T | L1 | | L1 | Y | U | I | O | P | \ |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | LCtl | A | S | D | F | G |------| |------| H | J | K | L |; / L2| LGui |
+ * |--------+------+------+------+------+------| BkSp | | Meh |------+------+------+------+------+--------|
+ * | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,---------------.
+ * | BkSp | LGui | | Alt |Ctrl/Esc|
+ * ,------|------|------| |------+--------+------.
+ * | | | Home | | PgUp | | |
+ * | Space|LANG1 |------| |------|LANG2 |Enter |
+ * | /LGui| | End | | PgDn | | |
+ * `--------------------' `----------------------'
+ */
+// If it accepts an argument (i.e, is a function), it doesn't need KC_.
+// Otherwise, it needs KC_*
+[BASE] = KEYMAP( // layer 0 : default
+ // left hand
+ KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
+ KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_BSPC,
+ LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
+ KC_BSPC, KC_LGUI,
+ KC_HOME,
+ MT(MOD_LGUI, KC_SPC),KC_LANG1,KC_END,
+ // right hand
+ KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ TG(SYMB), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
+ KC_H, KC_J, KC_K, KC_L, LT(MDIA, KC_SCLN),KC_LGUI,
+ MEH_T(KC_NO),KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
+ KC_UP, KC_DOWN,KC_LBRC,KC_RBRC, KC_FN1,
+ KC_LALT, CTL_T(KC_ESC),
+ KC_PGUP,
+ KC_PGDN,KC_LANG2, KC_ENT
+ ),
+/* Keymap 1: Symbol Layer
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | | | | | . | 0 | = | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | | |
+ * | | |------| |------| | |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// SYMBOLS
+[SYMB] = KEYMAP(
+ // left hand
+ KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
+ KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
+ KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
+ KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
+ KC_TRNS,KC_TRNS,
+ KC_TRNS,
+ KC_TRNS,KC_TRNS,KC_TRNS,
+ // right hand
+ KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
+ KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
+ KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
+ KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS
+),
+/* Keymap 2: Media and mouse keys
+ *
+ * ,--------------------------------------------------. ,--------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
+ * | | | | MsUp | | | | | | | | | | | |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
+ * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
+ * | | | | | | | | | | | | Prev | Next | | |
+ * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
+ * | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
+ * `----------------------------------' `----------------------------------'
+ * ,-------------. ,-------------.
+ * | | | | | |
+ * ,------|------|------| |------+------+------.
+ * | | | | | | |Brwser|
+ * | | |------| |------| |Back |
+ * | | | | | | | |
+ * `--------------------' `--------------------'
+ */
+// MEDIA AND MOUSE
+[MDIA] = KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS,
+ // right hand
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
+ KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS,
+ KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_WBAK
+),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+
+};
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+
+ uint8_t layer = biton32(layer_state);
+
+ ergodox_board_led_off();
+ ergodox_right_led_1_off();
+ ergodox_right_led_2_off();
+ ergodox_right_led_3_off();
+ switch (layer) {
+ // TODO: Make this relevant to the ErgoDox EZ.
+ case 1:
+ ergodox_right_led_1_on();
+ break;
+ case 2:
+ ergodox_right_led_2_on();
+ break;
+ default:
+ // none
+ break;
+ }
+
+};
--- /dev/null
+# ErgoDox EZ Default Configuration
+
+## Changelog
+
+* Dec 2016:
+ * Added LED keys
+ * Refreshed layout graphic, comes from http://configure.ergodox-ez.com now.
+* Sep 22, 2016:
+ * Created a new key in layer 1 (bottom-corner key) that resets the EEPROM.
+* Feb 2, 2016 (V1.1):
+ * Made the right-hand quote key double as Cmd/Win on hold. So you get ' when you tap it, " when you tap it with Shift, and Cmd or Win when you hold it. You can then use it as a modifier, or just press and hold it for a moment (and then let go) to send a single Cmd or Win keystroke (handy for opening the Start menu on Windows).
+
+This is what we ship with out of the factory. :) The image says it all:
+
+![Default](default_firmware_v1.2-2.png)
/* Layer 0 : Dvorak
* ,--------------------------------------------------. ,--------------------------------------------------.
- * | ] | 1 | 2 | 3 | 4 | 5 | ESC | | ESC | 6 | 7 | 8 | 9 | 0 | [ |
+ * | = | 1 | 2 | 3 | 4 | 5 | ESC | | ESC | 6 | 7 | 8 | 9 | 0 | / |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Tab | ' | , | . | P | Y | | | | F | G | C | R | L | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* |--------+------+------+------+------+------| _MD | | _KP |------+------+------+------+------+--------|
* | LShift | ; | Q | J | K | X | | | | B | M | W | V | Z | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
- * | LGUI | ` | INS | Left | Rght | | Up | Dn | / | = | RGUI |
+ * | LGUI | ` | INS | Left | Rght | | Up | Dn | [ | ] | RGUI |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | LCTL | LALT | | RALT | RCTL |
*/
[_DV] = KEYMAP(
// left hand
- KC_RBRC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
+ KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_ESC,
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, XXXXXXX,
KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I,
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, MO(_MD),
KC_HOME,
KC_BSPC, KC_DEL, KC_END,
// right hand
- KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC,
+ KC_ESC, KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLSH,
XXXXXXX, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSLS,
KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
MO(_KP), KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
- KC_UP, KC_DOWN, KC_SLSH, KC_EQL, KC_RGUI,
+ KC_UP, KC_DOWN, KC_LBRC, KC_RBRC, KC_RGUI,
KC_RALT, KC_RCTL,
KC_PGUP,
KC_PGDN, KC_ENT, KC_SPC
* |--------+------+------+------+------+------| _MD | | _KP |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | N | M | , | . | / | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
- * | LGUI | ` | INS | Left | Rght | | Up | Dn | / | = | RGUI |
+ * | LGUI | ` | INS | Left | Rght | | Up | Dn | [ | ] | RGUI |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | LCTL | LALT | | RALT | RCTL |
* |--------+------+------+------+------+------| _MD | | _KP |------+------+------+------+------+--------|
* | LShift | Z | X | C | V | B | | | | K | M | , | . | / | RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
- * | LGUI | ` | INS | Left | Rght | | Up | Dn | / | = | RGUI |
+ * | LGUI | ` | INS | Left | Rght | | Up | Dn | [ | ] | RGUI |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | LCTL | LALT | | RALT | RCTL |
};
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
switch(id) {
case _DV:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_DV);
+ persistent_default_layer_set(1UL<<_DV);
}
break;
case _QW:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_QW);
+ persistent_default_layer_set(1UL<<_QW);
}
break;
case _CM:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_CM);
+ persistent_default_layer_set(1UL<<_CM);
}
break;
}
## About this keymap:
-The Dvorak layout shown herestems from my early Kinesis years, using the Contour PS/2 with a Dvorak software layout. Because of this, the RBRC and LBRC were on opposite sides of the board in the corner keys. I've decided to continue using this layout with my ErgoDox.
+The Dvorak layout shown here stems from my early Kinesis years, using the Contour PS/2 with a Dvorak software layout. ~~Because of this, the RBRC and LBRC were on opposite sides of the board in the corner keys. I've decided to continue using this layout with my ErgoDox.~~ I've decided do give the normal placing of the SLSH, EQL, and xBRC keys a try, after using a different keyboard for a while...
The QWERTY layout shown here is based entirely on the Kinesis Advantage layout, with the additional keys as shown in the diagrams. The Colemak layout is merely an adaptation of that.
### Layer 0: Dvorak layer
,--------------------------------------------------.,--------------------------------------------------.
- | ] | 1 | 2 | 3 | 4 | 5 | ESC || ESC | 6 | 7 | 8 | 9 | 0 | [ |
+ | = | 1 | 2 | 3 | 4 | 5 | ESC || ESC | 6 | 7 | 8 | 9 | 0 | / |
|--------+------+------+------+------+-------------||------+------+------+------+------+------+--------|
- | Tab | ' | , | . | Y | Y | || | F | G | C | R | L | \ |
+ | Tab | ' | , | . | P | Y | || | F | G | C | R | L | \ |
|--------+------+------+------+------+------| || |------+------+------+------+------+--------|
| CapsLk | A | O | E | U | I |------||------| D | H | T | N | S | - |
|--------+------+------+------+------+------| _MD || _KP |------+------+------+------+------+--------|
| LShift | Z | X | C | V | X | || | B | M | W | V | Z | RShift |
`--------+------+------+------+------+-------------'`-------------+------+------+------+------+--------'
- | LGUI | ` | INS | Left | Rght | | Up | Dn | / | = | RGUI |
+ | LGUI | ` | INS | Left | Rght | | Up | Dn | [ | ] | RGUI |
`----------------------------------' `----------------------------------'
,-------------.,-------------.
| LCtr | LAlt || Ralt | RCtr |
#include "yoruian.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-[0] = KEYMAP\
+[0] = KEYMAP_YORUIAN\
(9, 7, 5, 3, 1, GRV, MINS, EQL, LBRC, 0, 2, 4, 6, 8,
ES, RBRC, Y, O, R, BSLS, P3, P3, J, V, D, F, W, Q,
LC, U, I, A, N, SCLN, M, H, T, S, C, RC,
BSPC, RALT, P2, TAB,
NO, NO,
E, LSFT, NO, NO, ENT, SPC),
-[1] = KEYMAP\
+[1] = KEYMAP_YORUIAN\
(TR, TR, TR, TR, TR, TR, TR, TR, TR, F5, F6, F7, F8, F9,
TR, TR, TR, TR, TR, TR, TR, TR, TR, F1, F2, F3, F4, FT,
TR, TR, TR, TR, TR, TR, PAUS, LEFT, DOWN, UP, RGHT, FE,
#include "debug.h"
#include "action_layer.h"
-#undef KEYMAP
-#define KEYMAP\
-( \
- /* Spacial positions. */ \
- k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, \
- k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, \
- k20, k21, k22, k23, k24, k25, k28, k29, k2A, k2B, k2C, k2D, \
- k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, \
- k40, k41, k42, k43, k44, k49, k4A, k4B, k4C, k4D, \
- k55, k56, k57, k58, \
- k54, k59, \
- k53, k52, k51, k5C, k5B, k5A) \
- \
- /* Matrix positions. */ \
- { \
- { KC_##k00, KC_##k10, KC_##k20, KC_##k30, KC_##k40, KC_NO }, \
- { KC_##k01, KC_##k11, KC_##k21, KC_##k31, KC_##k41, KC_##k51 }, \
- { KC_##k02, KC_##k12, KC_##k22, KC_##k32, KC_##k42, KC_##k52 }, \
- { KC_##k03, KC_##k13, KC_##k23, KC_##k33, KC_##k43, KC_##k53 }, \
- { KC_##k04, KC_##k14, KC_##k24, KC_##k34, KC_##k44, KC_##k54 }, \
- { KC_##k05, KC_##k15, KC_##k25, KC_##k35, KC_NO, KC_##k55 }, \
- { KC_##k06, KC_##k16, KC_NO, KC_##k36, KC_NO, KC_##k56 }, \
- { KC_##k07, KC_##k17, KC_NO, KC_##k37, KC_NO, KC_##k57 }, \
- { KC_##k08, KC_##k18, KC_##k28, KC_##k38, KC_NO, KC_##k58 }, \
- { KC_##k09, KC_##k19, KC_##k29, KC_##k39, KC_##k49, KC_##k59 }, \
- { KC_##k0A, KC_##k1A, KC_##k2A, KC_##k3A, KC_##k4A, KC_##k5A }, \
- { KC_##k0B, KC_##k1B, KC_##k2B, KC_##k3B, KC_##k4B, KC_##k5B }, \
- { KC_##k0C, KC_##k1C, KC_##k2C, KC_##k3C, KC_##k4C, KC_##k5C }, \
- { KC_##k0D, KC_##k1D, KC_##k2D, KC_##k3D, KC_##k4D, KC_NO } \
- }
+#define KEYMAP_YORUIAN( \
+ /* Spacial positions. */ \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, \
+ k20, k21, k22, k23, k24, k25, k28, k29, k2A, k2B, k2C, k2D, \
+ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, \
+ k40, k41, k42, k43, k44, k49, k4A, k4B, k4C, k4D, \
+ k55, k56, k57, k58, \
+ k54, k59, \
+ k53, k52, k51, k5C, k5B, k5A) \
+ KEYMAP(KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, \
+ KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, \
+ KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, \
+ KC_##k30, KC_##k31, KC_##k32, KC_##k33, KC_##k34, KC_##k35, KC_##k36, \
+ KC_##k40, KC_##k41, KC_##k42, KC_##k43, KC_##k44, \
+ KC_##k55, KC_##k56, \
+ KC_##k54, \
+ KC_##k53, KC_##k52, KC_##k51, \
+ KC_##k07, KC_##k08, KC_##k09, KC_##k0A, KC_##k0B, KC_##k0C, KC_##k0D, \
+ KC_##k17, KC_##k18, KC_##k19, KC_##k1A, KC_##k1B, KC_##k1C, KC_##k1D, \
+ KC_##k28, KC_##k29, KC_##k2A, KC_##k2B, KC_##k2C, KC_##k2D, \
+ KC_##k37, KC_##k38, KC_##k39, KC_##k3A, KC_##k3B, KC_##k3C, KC_##k3D, \
+ KC_##k49, KC_##k4A, KC_##k4B, KC_##k4C, KC_##k4D, \
+ KC_##k57, KC_##k58, \
+ KC_##k59, \
+ KC_##k5C, KC_##k5B, KC_##k5A)
#define KC_ES KC_ESC
#define KC_LC KC_LCTL
# The Easy Way
-If you have an ErgoDox EZ, the absolute easiest way for you to customize your firmware is using the [graphical configurator](http://configure.ergodox-ez.com), which uses QMK under the hood.
+If you have an ErgoDox EZ, the absolute easiest way for you to customize your firmware is using the [graphical configurator](http://configure.ergodox-ez.com), which uses QMK under the hood.
If you can find firmware someone else has made that does what you want, that
is the easiest way to customize your ErgoDox. It requires no programming
The Ez uses the [Teensy Loader](https://www.pjrc.com/teensy/loader.html).
-Linux users need to modify udev rules as described on the Teensy Linux page.
-Some distributions provide a binary, maybe called `teensy-loader-cli`).
+Linux users need to modify udev rules as described on the [Teensy
+Linux page]. Some distributions provide a binary, maybe called
+`teensy-loader-cli`.
+
+[Teensy Linux page]: https://www.pjrc.com/teensy/loader_linux.html
To flash the firmware:
- - Build the firmware with `make keymapname`, for example `make default`
+ - Build the firmware with `make keymapname`, for example `make default`
+
- This will result in a hex file called `ergodox_ez_keymapname.hex`, e.g.
`ergodox_ez_default.hex`
- Click the button in the Teensy app to download the firmware.
+To flash with ´teensy-loader-cli´:
+
+ - Build the firmware with `make keymapname`, for example `make default`
+
+ - Run ´<path/to/>teensy_loader_cli --mcu=atmega32u4 -w ergodox_ez_<keymap>.hex´
+
+ - Press the Reset button by inserting a paperclip gently into the reset hole
+ in the top right corder.
+
## ErgoDox Infinity
The Infinity is two completely independent keyboards, and needs to be flashed
- Install the firmware with `sudo make infinity-keymapname-dfu-util`
- - Build left hand firmware with `make infinity-keymapname MASTER=right`
+ - Build right hand firmware with `make infinity-keymapname MASTER=right`
- Plug in the right hand keyboard only.
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../Makefile
+endif
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Bathroom Epiphanies
+#define PRODUCT frosty_flake
+#define DESCRIPTION Frosty Flake controller for the CM Storm Quick Fire Rapid
+
+/*
+ * Frosty Flake Rev. 20140521 made by Bathroom Ephiphanies
+ * Ported from the Bathroom Epiphanies TMK Firmware:
+ * https://github.com/BathroomEpiphanies/epiphanies_tmk_keyboard/tree/master/be_controllers
+ *
+ */
+
+/* key matrix size */
+#define MATRIX_ROWS 8 // Row0 - Row7 in the schematic
+#define MATRIX_COLS 18 // ColA - ColR in the schematic
+
+/*
+ * Keyboard Matrix Assignments
+ */
+#define UNUSED_PINS { B0, C4, D3 }
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP1 H
+//#define MAGIC_KEY_HELP2 SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0_ALT1 ESC
+//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER PAUSE
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
--- /dev/null
+#include "frosty_flake.h"
+
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ matrix_init_user();
+}
+
+void matrix_scan_kb(void) {
+ // put your looping keyboard code here
+ // runs every cycle (a lot)
+
+ matrix_scan_user();
+}
+
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+ // put your per-action keyboard code here
+ // runs for every action, just before processing by the firmware
+
+ return process_record_user(keycode, record);
+}
+
+void led_set_kb(uint8_t usb_led) {
+ DDRB |= (1<<7);
+ DDRC |= (1<<5) | (1<<6);
+
+ print_dec(usb_led);
+
+ if (usb_led & (1<<USB_LED_CAPS_LOCK))
+ PORTC &= ~(1<<5);
+ else
+ PORTC |= (1<<5);
+
+ if (usb_led & (1<<USB_LED_NUM_LOCK))
+ PORTB &= ~(1<<7);
+ else
+ PORTB |= (1<<7);
+
+ if (usb_led & (1<<USB_LED_SCROLL_LOCK))
+ PORTC &= ~(1<<6);
+ else
+ PORTC |= (1<<6);
+
+ led_set_user(usb_led);
+}
+
+__attribute__ ((weak))
+void matrix_init_user(void) {
+}
+
+__attribute__ ((weak))
+void matrix_scan_user(void) {
+}
+
+__attribute__ ((weak))
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+__attribute__ ((weak))
+void led_set_user(uint8_t usb_led) {
+}
\ No newline at end of file
--- /dev/null
+#ifndef FROSTY_FLAKE_H
+#define FROSTY_FLAKE_H
+
+#include "quantum.h"
+
+// This a shortcut to help you visually see your layout.
+// The following is an example using the Planck MIT layout
+// The first section contains all of the arguements
+// The second converts the arguments into a two-dimensional array
+
+/*
+ Matrix col/row mapping
+
+ ,----. ,-------------------. ,-------------------. ,-------------------. ,--------------.
+ | J6 | | I4 | H4 | H2 | H6 | | A7 | E6 | D2 | D4 | | B4 | B7 | B6 | B0 | | C7 | C5 | A5 |
+ `----' `-------------------' `-------------------' `-------------------' `--------------'
+ ,-------------------------------------------------------------------------. ,--------------. ,-------------------.
+ | J4 | J7 | I7 | H7 | G7 | G4 | F4 | F7 | E7 | D7 | R7 | R4 | E4 | B2 | | L4 | O4 | Q4 | | K1 | L1 | Q1 | Q0 |
+ |-------------------------------------------------------------------------| |--------------| |-------------------|
+ | J2 | J5 | I5 | H5 | G5 | G2 | F2 | F5 | E5 | D5 | R5 | R2 | E2 | B3 | | K4 | O7 | Q7 | | K5 | L5 | Q5 | O5 |
+ |-------------------------------------------------------------------------| '--------------' |-------------- |
+ | O5 | J3 | I3 | H3 | G3 | G6 | F6 | F3 | E3 | D3 | R3 | R6 | B1 | | K2 | L2 | Q2 | |
+ |-------------------------------------------------------------------------| ,----. |-------------------|
+ | N2 | J1 | I1 | H1 | G1 | G0 | F0 | F1 | E1 | D1 | R0 | N3 | | O6 | | K3 | L3 | Q3 | O3 |
+ |-------------------------------------------------------------------------| ,--------------. |-------------- |
+ | A4 | P2 | C6 | K6 | C0 | M3 | D0 | A1 | | O0 | K0 | L0 | | L6 | Q6 | |
+ `-------------------------------------------------------------------------' `--------------' `-------------------'
+*/
+#define KEYMAP( \
+ KJ6, KI4, KH4, KH2, KH6, KA7, KE6, KD2, KD4, KB4, KB7, KB6, KB0, KC7, KC5, KA5, \
+ KJ4, KJ7, KI7, KH7, KG7, KG4, KF4, KF7, KE7, KD7, KR7, KR4, KE4, KB2, KL4, KO4, KQ4, KK1, KL1, KQ1, KQ0, \
+ KJ2, KJ5, KI5, KH5, KG5, KG2, KF2, KF5, KE5, KD5, KR5, KR2, KE2, KB3, KK4, KO7, KQ7, KK5, KL5, KQ5, KO5, \
+ KI2, KJ3, KI3, KH3, KG3, KG6, KF6, KF3, KE3, KD3, KR3, KR6, KB1, KK2, KL2, KQ2, \
+ KN2, KI6, KJ1, KI1, KH1, KG1, KG0, KF0, KF1, KE1, KD1, KR0, KN3, KO6, KK3, KL3, KQ3, KO3, \
+ KA4, KP2, KC6, KK6, KC0, KM3, KD0, KA1, KO0, KK0, KL0, KL6, KQ6 \
+) \
+{ \
+/* Columns and rows need to be swapped in the below definition */ \
+/* A B C D E F G H I J K L M N O P Q R */ \
+/* 0 */ { KC_NO, KB0, KC0, KD0, KC_NO, KF0, KG0, KC_NO, KC_NO, KC_NO, KK0, KL0, KC_NO, KC_NO, KO0, KC_NO, KQ0, KR0 }, \
+/* 1 */ { KA1, KB1, KC_NO, KD1, KE1, KF1, KG1, KH1, KI1, KJ1, KK1, KL1, KC_NO, KC_NO, KC_NO, KC_NO, KQ1, KC_NO }, \
+/* 2 */ { KC_NO, KB2, KC_NO, KD2, KE2, KF2, KG2, KH2, KI2, KJ2, KK2, KL2, KC_NO, KN2, KC_NO, KP2, KQ2, KR2 }, \
+/* 3 */ { KC_NO, KB3, KC_NO, KD3, KE3, KF3, KG3, KH3, KI3, KJ3, KK3, KL3, KM3, KN3, KO3, KC_NO, KQ3, KR3 }, \
+/* 4 */ { KA4, KB4, KC_NO, KD4, KE4, KF4, KG4, KH4, KI4, KJ4, KK4, KL4, KC_NO, KC_NO, KO4, KC_NO, KQ4, KR4 }, \
+/* 5 */ { KA5, KC_NO, KC5, KD5, KE5, KF5, KG5, KH5, KI5, KJ5, KK5, KL5, KC_NO, KC_NO, KO5, KC_NO, KQ5, KR5 }, \
+/* 6 */ { KC_NO, KB6, KC6, KC_NO, KE6, KF6, KG6, KH6, KI6, KJ6, KK6, KL6, KC_NO, KC_NO, KO6, KC_NO, KQ6, KR6 }, \
+/* 7 */ { KA7, KB7, KC7, KD7, KE7, KF7, KG7, KH7, KI7, KJ7, KC_NO, KC_NO, KC_NO, KC_NO, KO7, KC_NO, KQ7, KR7 } \
+}
+
+#endif
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// place overrides here
+
+#endif
--- /dev/null
+#include "frosty_flake.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[0] = KEYMAP(\
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_INS,KC_HOME,KC_PGUP, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, KC_END,KC_PGDN, KC_P7, KC_P8, KC_P9,KC_PPLS, \
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
+ KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3,KC_PENT, \
+ KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI, KC_APP,KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT)
+};
\ No newline at end of file
--- /dev/null
+# The default keymap for frosty_flake
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+UNICODEMAP_ENABLE = yes # unicodemap
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+TAP_DANCE_ENABLE = yes
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+#define TAPPING_TERM 200
+#define LEADER_TIMEOUT 800
+
+#define DISABLE_SPACE_CADET_ROLLOVER
+
+#define UNICODE_TYPE_DELAY 0
+
+#define LSPO_KEY KC_9
+#define RSPC_KEY KC_0
+
+#define MOUSEKEY_INTERVAL 20
+#define MOUSEKEY_DELAY 0
+#define MOUSEKEY_TIME_TO_MAX 60
+#define MOUSEKEY_MAX_SPEED 7
+#define MOUSEKEY_WHEEL_DELAY 0
+// place overrides here
+
+#endif
--- /dev/null
+#include "frosty_flake.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+#include "process_unicode.h"
+#include "process_unicodemap.h"
+#include "quantum.h"
+
+#define _______ KC_TRNS
+#define EMOJIBLOCK 5
+
+
+//declarations for tap dancing emojis
+void register_hex32(uint32_t hex);
+void cycleEmojis(qk_tap_dance_state_t *state, void *user_data);
+void cycleAnimals(qk_tap_dance_state_t *state, void *user_data);
+void cycleHands(qk_tap_dance_state_t *state, void *user_data);
+void cycleMemes(qk_tap_dance_state_t *state, void *user_data);
+
+void tap(uint16_t keycode){
+ register_code(keycode);
+ unregister_code(keycode);
+};
+
+//Tap Dance Declarations
+enum taps{
+ TD_CTCPS = 0,
+ EMOJIS,
+ ANIMAL,
+ HAND,
+ MEMES
+};
+
+enum unicode_name { // split every five emojis
+ THINK = 1, // thinking face 🤔
+ GRIN, // grinning face 😊
+ SMRK, // smirk 😏
+ WEARY, // good shit 😩
+ UNAMU, // unamused 😒
+
+ SNEK, // snke 🐍
+ PENGUIN, // 🐧
+ DRAGON, // 🐉
+ MONKEY, // 🐒
+ CHICK, // 🐥
+
+ OKOK, // 👌
+ EFFU, // 🖕
+ INUP, // 👆
+ THUP, // 👍
+ THDN, // 👎
+
+ BBB, // dat B 🅱
+ POO, // poop 💩
+ HUNDR, // 100 💯
+ EGGPL, // EGGPLANT 🍆
+ WATER, // wet 💦
+
+ LIT // fire 🔥
+
+};
+
+enum my_macros {
+ NEWDESK = 0,
+ LEFTDESK,
+ RIGHTDESK,
+ CLOSEDESK
+};
+
+
+// Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // Tap once for CTRL, twice for Caps Lock
+ [TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
+ [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleEmojis, NULL, NULL, 800),
+ [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleAnimals, NULL, NULL, 800),
+ [HAND] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleHands, NULL, NULL, 800),
+ [MEMES] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleMemes, NULL, NULL, 800)
+// Other declarations would go here, separated by commas, if you have them
+};
+
+// macros
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ switch(id) {
+ case NEWDESK: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( I(1), D(LGUI), D(LCTL), D(D), U(LGUI), U(LCTL), U(D), END ); // NEW DESKTOP
+ }
+ break;
+ case LEFTDESK: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( I(1), D(LGUI), D(LCTL), D(LEFT), U(LGUI), U(LCTL), U(LEFT), END ); // LEFT DESKTOP
+ }
+ break;
+ case RIGHTDESK: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( I(1), D(LGUI), D(LCTL), D(RGHT), U(LGUI), U(LCTL), U(RGHT), END ); // RIGHT DESKTOP
+ }
+ break;
+ case CLOSEDESK: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( I(1), D(LGUI), D(LCTL), D(F4), U(LGUI), U(LCTL), U(F4), END ); // CLOSE DESKTOP
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+// emojis in unicode
+const uint32_t PROGMEM unicode_map[] = {
+ [THINK] = 0x1F914,
+ [GRIN] = 0x1F600,
+ [BBB] = 0x1F171,
+ [POO] = 0x1F4A9,
+ [HUNDR] = 0x1F4AF,
+ [SMRK] = 0x1F60F,
+ [WEARY] = 0x1F629,
+ [EGGPL] = 0x1F346,
+ [WATER] = 0x1F4A6,
+ [LIT] = 0x1F525,
+ [UNAMU] = 0x1F612,
+ [SNEK] = 0x1F40D,
+ [PENGUIN] = 0x1F427,
+ [MONKEY] = 0x1F412,
+ [CHICK] = 0x1F425,
+ [DRAGON] = 0x1F409,
+ [OKOK] = 0x1F44C,
+ [EFFU] = 0x1F595,
+ [INUP] = 0x1F446,
+ [THDN] = 0x1F44E,
+ [THUP] = 0x1F44D
+ };
+// Layouts
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[0] = KEYMAP(\
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_INS,KC_HOME,KC_PGUP, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, KC_END,KC_PGDN, KC_P7, KC_P8, KC_P9,KC_PPLS, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
+ KC_LSPO,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSPC, KC_UP, KC_P1, KC_P2, KC_P3,KC_PENT, \
+ TD(TD_CTCPS),KC_LGUI,KC_LALT, KC_SPC, KC_LEAD,KC_RGUI, KC_APP,MO(1) , KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT),
+[1] = KEYMAP(\
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
+ TD(EMOJIS),TD(ANIMAL),TD(HAND),TD(MEMES),X(WEARY),X(UNAMU), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
+ KC_TAB, KC_Q, M(0), KC_E, KC_R,X(EGGPL),X(WATER), KC_U, KC_I, KC_O, KC_P, KC_UP ,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \
+ KC_LCTL, M(1), M(3), M(2), KC_F, X(LIT), X(SNEK), KC_J, KC_K, KC_L,KC_LEFT,KC_RGHT, KC_ENT, KC_P4, KC_P5, KC_P6, \
+ KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, X(HUNDR), X(BBB), X(POO), KC_M,KC_COMM, KC_DOT,KC_DOWN, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \
+ KC_BTN1,KC_BTN3,KC_BTN2, KC_SPC, KC_RALT,KC_RGUI, TG(2),_______ , KC_MS_L,KC_MS_D,KC_MS_R, KC_P0,KC_PDOT),
+[2] = KEYMAP(\
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \
+ KC_LCTL, KC_D, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
+ KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \
+ KC_BTN1,KC_BTN3,KC_BTN2, KC_SPC, KC_RALT,KC_RGUI, _______, _______, KC_MS_L,KC_MS_D,KC_MS_R, KC_P0,KC_PDOT),
+};
+
+LEADER_EXTERNS();
+
+void matrix_scan_user(void) {
+ LEADER_DICTIONARY() {
+ leading = false;
+ leader_end();
+
+ SEQ_TWO_KEYS(KC_A, KC_A) { // select all and copy
+ register_code(KC_LCTL);
+ tap(KC_A);
+ tap(KC_C);
+ unregister_code(KC_LCTL);
+ }
+ SEQ_THREE_KEYS(KC_L,KC_I,KC_T) { // 🔥🔥
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[LIT]));
+ unicode_input_finish();
+ }
+
+ }
+}
+
+void matrix_init_user(void) {
+ _delay_ms(500);
+ set_unicode_input_mode(UC_WINC);
+};
+
+
+void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) {
+ if(state->count == 1) {
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[state->count]));
+ unicode_input_finish();
+ }
+ else if(state->count <= EMOJIBLOCK) {
+ tap(KC_BSPC);
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[state->count]));
+ unicode_input_finish();
+ }
+};
+
+void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
+ if(state->count == 1) {
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
+ unicode_input_finish();
+ }
+ else if(state->count <= EMOJIBLOCK) {
+ tap(KC_BSPC);
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
+ unicode_input_finish();
+ }
+};
+
+void cycleHands(qk_tap_dance_state_t *state, void *user_data) {
+ if(state->count == 1) {
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
+ unicode_input_finish();
+ }
+ else if(state->count <= EMOJIBLOCK) {
+ tap(KC_BSPC);
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
+ unicode_input_finish();
+ }
+};
+
+void cycleMemes(qk_tap_dance_state_t *state, void *user_data) {
+ if(state->count == 1) {
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[state->count+15]));
+ unicode_input_finish();
+ }
+ else if(state->count <= EMOJIBLOCK) {
+ tap(KC_BSPC);
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[state->count+15]));
+ unicode_input_finish();
+ }
+};
+
+
--- /dev/null
+# The Nikchi's keymap for frosty_flake
+
+### FEATURING
+-SPACE CADET
+-Caps Lock is now LCTRL
+-LCTRL is Tap(LCTRL, Caps Lock)
+
+### LEADER KEY - RALT
+COMBOS
+-a,a => Select All, Copy
+
+
+
+### FN REBINDS for Windows
+```
+ [W] [New Desktop]
+[A][S][D] [Left Desk][Delete Desk][Right Desk]
+
+[Ins][Hom][PUp] [RW][PP][FF]
+[Del][End][PDn] [MU][VD][VU]
+
+Arrows are Mouskeys, left three mods are clicks
+
+```
\ No newline at end of file
--- /dev/null
+# Tap Dancing to different beats.
+Tap Dance is constrained normally by `TAPPING_TERM` defined in your keyboard's config.h This proves to be challenging to work with when sometimes you just need more time to tap out your dance, or even a different "beat".
+
+
+
+- `ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term)` : This works the same as `ACTION_TAP_DANCE_FN_ADVANCED` just with the extra `tap_specific_tapping_term` arguement at the end. This way you can set a specific tap dance to have a longer or shorter tap in between your taps, giving you more, or less, time in between each tap.
+
+
+`tap_specific_tapping_term` should be the same type and range of values that one would put into the `TAPPING_TERM` definition in the config.h file.
--- /dev/null
+/*
+ Copyright 2017 Gabriel Young <gabeplaysdrums@live.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include <stdint.h>
+#include <stdbool.h>
+#include <avr/io.h>
+#include <util/delay.h>
+#include "print.h"
+#include "debug.h"
+#include "util.h"
+#include "matrix.h"
+
+#ifndef DEBOUNCING_DELAY
+# define DEBOUNCING_DELAY 5
+#endif
+static uint8_t debouncing = DEBOUNCING_DELAY;
+
+static matrix_row_t matrix[MATRIX_ROWS];
+static matrix_row_t matrix_debouncing[MATRIX_ROWS];
+
+static matrix_row_t scan_col(void) {
+ return (
+ (PINC&(1<<7) ? 0 : ((matrix_row_t)1<<0)) |
+ (PINB&(1<<5) ? 0 : ((matrix_row_t)1<<1)) |
+ (PINB&(1<<4) ? 0 : ((matrix_row_t)1<<2)) |
+ (PINB&(1<<6) ? 0 : ((matrix_row_t)1<<3)) |
+ (PINB&(1<<1) ? 0 : ((matrix_row_t)1<<4)) |
+ (PINB&(1<<2) ? 0 : ((matrix_row_t)1<<5)) |
+ (PINB&(1<<3) ? 0 : ((matrix_row_t)1<<6)) |
+ (PINB&(1<<0) ? 0 : ((matrix_row_t)1<<7))
+ );
+}
+
+static void select_col(uint8_t col) {
+ switch (col) {
+ case 0: PORTD = (PORTD & ~0b01111011) | 0b00011011; break;
+ case 1: PORTD = (PORTD & ~0b01111011) | 0b01000011; break;
+ case 2: PORTD = (PORTD & ~0b01111011) | 0b01101010; break;
+ case 3: PORTD = (PORTD & ~0b01111011) | 0b01111001; break;
+ case 4: PORTD = (PORTD & ~0b01111011) | 0b01100010; break;
+ case 5: PORTD = (PORTD & ~0b01111011) | 0b01110001; break;
+ case 6: PORTD = (PORTD & ~0b01111011) | 0b01100001; break;
+ case 7: PORTD = (PORTD & ~0b01111011) | 0b01110000; break;
+ case 8: PORTD = (PORTD & ~0b01111011) | 0b01100000; break;
+ case 9: PORTD = (PORTD & ~0b01111011) | 0b01101000; break;
+ case 10: PORTD = (PORTD & ~0b01111011) | 0b00101011; break;
+ case 11: PORTD = (PORTD & ~0b01111011) | 0b00110011; break;
+ case 12: PORTD = (PORTD & ~0b01111011) | 0b00100011; break;
+ case 13: PORTD = (PORTD & ~0b01111011) | 0b01111000; break;
+ case 14: PORTD = (PORTD & ~0b01111011) | 0b00010011; break;
+ case 15: PORTD = (PORTD & ~0b01111011) | 0b01101001; break;
+ case 16: PORTD = (PORTD & ~0b01111011) | 0b00001011; break;
+ case 17: PORTD = (PORTD & ~0b01111011) | 0b00111011; break;
+ }
+}
+
+void matrix_init(void) {
+ /* Row output pins */
+ DDRD |= 0b01111011;
+ /* Column input pins */
+ DDRC &= ~0b10000000;
+ DDRB &= ~0b01111111;
+ PORTC |= 0b10000000;
+ PORTB |= 0b01111111;
+
+ for (uint8_t i=0; i < MATRIX_ROWS; i++)
+ matrix[i] = matrix_debouncing[i] = 0;
+
+ matrix_init_quantum();
+}
+
+uint8_t matrix_scan(void) {
+ for (uint8_t col = 0; col < MATRIX_COLS; col++) {
+ select_col(col);
+ _delay_us(3);
+ matrix_row_t col_scan = scan_col();
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
+ bool prev_bit = matrix_debouncing[row] & ((matrix_row_t)1<<col);
+ bool curr_bit = col_scan & (1<<row);
+ if (prev_bit != curr_bit) {
+ matrix_debouncing[row] ^= ((matrix_row_t)1<<col);
+ debouncing = DEBOUNCING_DELAY;
+ }
+ }
+ }
+
+ if (debouncing) {
+ if (--debouncing)
+ _delay_ms(1);
+ else
+ for (uint8_t i = 0; i < MATRIX_ROWS; i++)
+ matrix[i] = matrix_debouncing[i];
+ }
+
+ matrix_scan_quantum();
+ return 1;
+}
+
+inline matrix_row_t matrix_get_row(uint8_t row) {
+ return matrix[row];
+}
+
+void matrix_print(void) {
+#ifndef NO_PRINT
+ print("\nr\\c ABCDEFGHIJKLMNOPQR\n");
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
+ matrix_row_t matrix_row = matrix_get_row(row);
+ xprintf("%02X: ", row);
+ for (uint8_t col = 0; col < MATRIX_COLS; col++) {
+ bool curr_bit = matrix_row & (1<<col);
+ xprintf("%c", curr_bit ? '*' : '.');
+ }
+ print("\n");
+ }
+#endif
+}
+
+uint8_t matrix_key_count(void) {
+ uint8_t count = 0;
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++)
+ count += bitpop32(matrix[row]);
+ return count;
+}
--- /dev/null
+frosty_flake keyboard firmware
+======================
+
+This is the firmware for Rev. 20140521 of the Frosty Flake controller by [Bathroom Epiphanies](http://bathroomepiphanies.com/controllers/), a replacement controller for the [Cooler Master Quick Fire Rapid](http://www.coolermaster.com/peripheral/keyboards/quickfirerapid/).
+
+The code was adapted from the [BathroomEpiphanies TMK Firmware](https://github.com/BathroomEpiphanies/epiphanies_tmk_keyboard/tree/master/be_controllers), but has been cleaned up to match the [schematic](https://deskthority.net/wiki/File:Frosty_Flake_Schematics.pdf) and gone through some minor refactoring for QMK.
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent readme](/).
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboards/frosty_flake folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+
+To build with the default keymap, simply run `make default`.
+
+### Other Keymaps
+
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
+
+```
+$ make [default|jack|<name>]
+```
+
+Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
--- /dev/null
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u2
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= no # Console for debug(+400)
+COMMAND_ENABLE ?= no # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE ?= no # USB Nkey Rollover
+BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
+MIDI_ENABLE ?= no # MIDI controls
+UNICODE_ENABLE ?= no # Unicode
+BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE ?= no # Audio output on port C6
+FAUXCLICKY_ENABLE ?= no # Use buzzer to emulate clicky switches
+
+CUSTOM_MATRIX = yes
+SRC += matrix.c
\ No newline at end of file
--- /dev/null
+#----------------------------------------------------------------------------
+# On command line:
+#
+# make all = Make software.
+#
+# make clean = Clean out built project files.
+#
+# make coff = Convert ELF to AVR COFF.
+#
+# make extcoff = Convert ELF to AVR Extended COFF.
+#
+# make program = Download the hex file to the device.
+# Please customize your programmer settings(PROGRAM_CMD)
+#
+# make teensy = Download the hex file to the device, using teensy_loader_cli.
+# (must have teensy_loader_cli installed).
+#
+# make dfu = Download the hex file to the device, using dfu-programmer (must
+# have dfu-programmer installed).
+#
+# make flip = Download the hex file to the device, using Atmel FLIP (must
+# have Atmel FLIP installed).
+#
+# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
+# (must have dfu-programmer installed).
+#
+# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
+# (must have Atmel FLIP installed).
+#
+# make debug = Start either simulavr or avarice as specified for debugging,
+# with avr-gdb or avr-insight as the front end for debugging.
+#
+# make filename.s = Just compile filename.c into the assembler code only.
+#
+# make filename.i = Create a preprocessed source file for use in submitting
+# bug reports to the GCC project.
+#
+# To rebuild project do "make clean" then "make all".
+#----------------------------------------------------------------------------
+
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+
+# Build Options
+# comment out to disable the options.
+#
+BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+# CONSOLE_ENABLE ?= yes # Console for debug(+400)
+# COMMAND_ENABLE ?= yes # Commands for debug and configuration
+KEYBOARD_LOCK_ENABLE ?= yes # Allow locking of keyboard via magic key
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend
+NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+# BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
+# MIDI_ENABLE ?= YES # MIDI controls
+# UNICODE_ENABLE ?= YES # Unicode
+# BLUETOOTH_ENABLE ?= yes # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE ?= no # Enable RGB Underglow
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+#include "gh60.h"
+#include "action_layer.h"
+
+#define _DEFAULT 0
+#define _FN 1
+
+int esc_led = 0;
+
+// Fillers to make layering more clear
+#define ______ KC_TRNS
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Qwerty gui/alt/space/alt/gui
+ * ,-----------------------------------------------------------------------------------------.
+ * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | \ | ` |
+ * |-----------------------------------------------------------------------------------------+
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | Bksp |
+ * |-----------------------------------------------------------------------------------------+
+ * | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
+ * |-----------------------------------------------------------------------------------------+
+ * | Shift | Z | X | C | V | B | N | M | , | . | / | RShift | FN |
+ * |-----------------------------------------------------------------------------------------+
+ * |LGUI | LAlt | Space | RAlt |RGUI |
+ * `-----------------------------------------------------------------'
+ */
+ [_DEFAULT] = KEYMAP_HHKB( /* Basic QWERTY */
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN), \
+ ______, KC_LGUI, KC_LALT, KC_SPC, ______, KC_RALT, KC_RGUI, ______ \
+ ),
+
+/* FN Layer
+ * ,-----------------------------------------------------------------------------------------.
+ * | Led | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Ins | Del |
+ * |-----------------------------------------------------------------------------------------+
+ * | CAPS | | | | | | | | Psc | Slck| Paus| Up | | |
+ * |-----------------------------------------------------------------------------------------+
+ * | | Vol-| Vol+| Mute| | | * | / | Home| PgUp| Left|Right| |
+ * |-----------------------------------------------------------------------------------------+
+ * | | Prev| Play| Next| | | + | - | End |PgDn| Down| | |
+ * |-----------------------------------------------------------------------------------------+
+ * | | | | Stop | |
+ * `-----------------------------------------------------------------'
+ */
+ [_FN] = KEYMAP_HHKB( /* Layer 1 */
+ F(0), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
+ KC_CAPS, ______, ______, ______, ______, ______, ______, ______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, ______, ______, \
+ ______, KC_VOLD, KC_VOLU, KC_MUTE, ______, ______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT,______, \
+ ______, KC_MPRV, KC_MPLY, KC_MNXT, ______, ______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, ______, ______, \
+ ______, ______, ______, ______, ______, KC_MSTP, ______, ______ \
+ )
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ return MACRO_NONE;
+};
+
+enum function_id {
+ LED_TOGGLE
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(LED_TOGGLE)
+};
+
+void esc_led_toggle(void) {
+ if (esc_led == 0){
+ esc_led = 1;
+ gh60_esc_led_on();
+ } else {
+ esc_led = 0;
+ gh60_esc_led_off();
+ }
+}
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ switch (id) {
+ case LED_TOGGLE:
+ if (record->event.pressed) {
+ esc_led_toggle();
+ }
+ break;
+ }
+}
\ No newline at end of file
--- /dev/null
+#include "gh60.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+
+extern keymap_config_t keymap_config;
+
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QW 0
+#define _DV 1
+#define _CM 2
+#define _FL 3
+
+// Macro name shortcuts
+#define QWERTY M(_QW)
+#define DVORAK M(_DV)
+#define COLEMAK M(_CM)
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ /*
+ * _QW: Qwerty Layer
+ * ,-----------------------------------------------------------.
+ * |ESC | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Backsp|
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
+ * |-----------------------------------------------------------|
+ * |Fn | A| S| D| F| G| H| J| K| L| ;| '| Return|
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /| Shift|
+ * |-----------------------------------------------------------|
+ * |Ctrl|Alt |Gui | Space |Gui |Alt |Ctrl| Fn|
+ * `-----------------------------------------------------------'
+ */
+[_QW] = { /* Layer 0: Qwerty */
+ {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC},
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS},
+ {MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, KC_ENT },
+ {KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX, KC_RSFT},
+ {KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_RGUI, KC_RALT, KC_RCTL, MO(_FL)}
+ },
+
+ /*
+ * _DV: Dvorak Layer
+ * ,-----------------------------------------------------------.
+ * |ESC | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| [| ]| Backsp|
+ * |-----------------------------------------------------------|
+ * |Tab | '| ,| .| P| Y| F| G| C| R| L| /| =| \|
+ * |-----------------------------------------------------------|
+ * |Fn | A| O| E| U| I| D| H| T| N| S| -| Return|
+ * |-----------------------------------------------------------|
+ * |Shift | ;| Q| J| K| X| B| M| W| V| Z| Shift|
+ * |-----------------------------------------------------------|
+ * |Ctrl|Alt |Gui | Space |Gui |Alt |Ctrl| Fn|
+ * `-----------------------------------------------------------'
+ */
+[_DV] = { /* Layer 1: Dvorak */
+ {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSPC},
+ {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSLS},
+ {MO(_FL), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, XXXXXXX, KC_ENT },
+ {KC_LSFT, XXXXXXX, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, XXXXXXX, KC_RSFT},
+ {KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_RGUI, KC_RALT, KC_RCTL, MO(_FL)}
+ },
+
+ /*
+ * _CM: Colemak Layer
+ * ,-----------------------------------------------------------.
+ * |ESC | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| Backsp|
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| F| P| G| J| L| U| Y| ;| [| ]| \|
+ * |-----------------------------------------------------------|
+ * |Fn | A| R| S| T| D| H| N| E| I| O| '| Return|
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| K| M| ,| .| /| Shift|
+ * |-----------------------------------------------------------|
+ * |Ctrl|Alt |Gui | Space |Gui |Alt |Ctrl| Fn|
+ * `-----------------------------------------------------------'
+ */
+[_CM] = { /* Layer 2: Colemak */
+ {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC},
+ {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLS},
+ {MO(_FL), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, XXXXXXX, KC_ENT },
+ {KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX, KC_RSFT},
+ {KC_LCTL, KC_LALT, KC_LGUI, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_RGUI, KC_RALT, KC_RCTL, MO(_FL)}
+ },
+
+ /*
+ * _FL: Function Layer
+ * ,-----------------------------------------------------------.
+ * | |F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| Del|
+ * |-----------------------------------------------------------|
+ * | | | | | | | |PgU| Up|PgD|PSc|SLk|Pau| |
+ * |-----------------------------------------------------------|
+ * | | |MPr|MPl|MNx| |Hom| Lt| Dn| Rt| | | |
+ * |-----------------------------------------------------------|
+ * |CAPS | |Mut|VlD|VlU| |End| | | | | |
+ * |-----------------------------------------------------------|
+ * |_QW |_DV |_CM | | | | | |
+ * `-----------------------------------------------------------'
+ */
+[_FL] = { /* Layer 3: Functions */
+ {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL },
+ {_______, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, _______},
+ {_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, XXXXXXX, _______},
+ {KC_CAPS, XXXXXXX, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, KC_END, _______, _______, _______, _______, XXXXXXX, _______},
+ {QWERTY, DVORAK, COLEMAK, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______}
+ },
+
+
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch(id) {
+ case _DV:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_DV);
+ }
+ break;
+ case _QW:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_QW);
+ }
+ break;
+ case _CM:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_CM);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../Makefile
+endif
--- /dev/null
+
+About
+------
+
+First pass at adding support for the gherkin keyboard. Compiles but completely
+untested. Intended to kick-start development.
+
+* [Gherkin project on 40% Keyboards](http://www.40percent.club/2016/11/gherkin.html)
+* [The original TMK firmware](https://github.com/di0ib/tmk_keyboard/tree/master/keyboard/gherkin)
+
+Credit to JadedC for the initial work.
+
--- /dev/null
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER qmkbuilder
+#define PRODUCT keyboard
+#define DESCRIPTION Keyboard
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 6
+
+/* key matrix pins */
+#define MATRIX_ROW_PINS { F7, B1, B3, B2, B6 }
+#define MATRIX_COL_PINS { B4, E6, D7, C6, D4, D0 }
+#define UNUSED_PINS
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* number of backlight levels */
+#define BACKLIGHT_PIN B5
+#ifdef BACKLIGHT_PIN
+#define BACKLIGHT_LEVELS 3
+#endif
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* prevent stuck modifiers */
+#define PREVENT_STUCK_MODIFIERS
+
+
+#ifdef RGB_DI_PIN
+#define RGBLIGHT_ANIMATIONS
+#define RGBLED_NUM 0
+#define RGBLIGHT_HUE_STEP 8
+#define RGBLIGHT_SAT_STEP 8
+#define RGBLIGHT_VAL_STEP 8
+#endif
+
+#endif
\ No newline at end of file
--- /dev/null
+#include "gherkin.h"
--- /dev/null
+#ifndef GHERKIN_H
+#define GHERKIN_H
+
+#include "quantum.h"
+
+#define KEYMAP( \
+ K00, K01, K02, K03, K04, K05, K10, K11, K12, K13 , \
+ K14, K15, K20, K21, K22, K23, K24, K25, K30, K31 , \
+ K32, K33, K34, K35, K40, K41, K42, K43, K44, K45 \
+) { \
+ { K00, K01, K02, K03, K04, K05 }, \
+ { K10, K11, K12, K13, K14, K15 }, \
+ { K20, K21, K22, K23, K24, K25 }, \
+ { K30, K31, K32, K33, K34, K35 }, \
+ { K40, K41, K42, K43, K44, K45 } \
+}
+
+#endif
--- /dev/null
+#include "gherkin.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ KEYMAP(
+ LT(1, KC_Q), KC_W, KC_E, KC_R, KC_T, KC_Y,
+ KC_U, KC_I, KC_O, KC_P, KC_A, KC_S,
+ KC_D, KC_F, KC_G, KC_H, KC_J, KC_K,
+ KC_L, KC_ESC, KC_Z, KC_X, KC_C, KC_V,
+ KC_BSPC, KC_SPC, KC_B, KC_N, KC_M, KC_ENT),
+
+ KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, BL_INC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, RESET, KC_TRNS, KC_TRNS, BL_DEC),
+
+ KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+ KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS)
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ keyevent_t event = record->event;
+ (void)event;
+
+ switch (id) {
+
+ }
+ return MACRO_NONE;
+}
+
+void matrix_init_user(void) {
+}
+
+void matrix_scan_user(void) {
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+void led_set_user(uint8_t usb_led) {
+
+ if (usb_led & (1 << USB_LED_NUM_LOCK)) {
+ DDRD |= (1 << 5); PORTD &= ~(1 << 5);
+ } else {
+ DDRD &= ~(1 << 5); PORTD &= ~(1 << 5);
+ }
+
+ if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
+ DDRB |= (1 << 0); PORTB &= ~(1 << 0);
+ } else {
+ DDRB &= ~(1 << 0); PORTB &= ~(1 << 0);
+ }
+
+ if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_COMPOSE)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_KANA)) {
+
+ } else {
+
+ }
+
+}
--- /dev/null
+# MCU name
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+
+# Build Options
+# comment out to disable the options.
+#
+BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= no # Console for debug(+400)
+COMMAND_ENABLE ?= no # Commands for debug and configuration
+SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
+NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
+AUDIO_ENABLE ?= no
+RGBLIGHT_ENABLE ?= no
\ No newline at end of file
--- /dev/null
+#include "MS_sculpt_mobile.h"
--- /dev/null
+#ifndef MICROSOFT_SCULPT_MOBILE_H
+#define MICROSOFT_SCULPT_MOBILE_H
+
+#include "quantum.h"
+
+
+#define KEYMAP( \
+ k7Q, k6O, k6P, k6Q, k5O, k5P, k5Q, k7A, k7B, k7C, k7D, k7E, k7F, k1O, k1K, k1L, \
+ k5A, k5K, k5L, k5M, k5N, k5H, k5I, k2A, k2B, k2C, k2D, k5B, k5C, k5J, k2E, \
+ k6R, k6D, k6E, k6F, k7I, k7J, k4A, k4B, k4C, k4D, k3A, k3B, k3C, k3D, \
+ k0J, k6A, k6B, k6C, k7H, k1A, k1B, k5D, k5E, k5F, k5G, k1C, k7P, k2G, \
+ k2P, k7K, k7L, k7M, k7O, k0A, k0B, k0C, k0D, k0E, k0F, k2L, k6G, k1P,\
+ k1Q, k4N, k3O,k6N, k3K, k0R, k1M, k6H, k6I, k6J \
+) \
+{ \
+ {k0A, k0B, k0C, k0D, k0E, k0F, KC_NO, KC_NO, KC_NO, k0J, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,KC_NO, KC_NO, k0R},\
+ {k1A, k1B, k1C, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k1K, k1L, k1M, KC_NO, k1O, k1P, k1Q, KC_NO},\
+ {k2A, k2B, k2C, k2D, k2E, KC_NO, k2G, KC_NO, KC_NO, KC_NO, KC_NO, k2L, KC_NO, KC_NO, KC_NO, k2P, KC_NO, KC_NO},\
+ {k3A, k3B, k3C, k3D, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k3K, KC_NO, KC_NO, KC_NO, k3O, KC_NO, KC_NO, KC_NO},\
+ {k4A, k4B, k4C, k4D, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k4N, KC_NO,KC_NO, KC_NO, KC_NO},\
+ {k5A, k5B, k5C, k5D, k5E, k5F, k5G, k5H, k5I, k5J, k5K, k5L, k5M, k5N, k5O, k5P, k5Q, KC_NO },\
+ {k6A, k6B, k6C, k6D, k6E, k6F, k6G, k6H, k6I, k6J, KC_NO, KC_NO, KC_NO, k6N, k6O, k6P, k6Q, k6R},\
+ {k7A, k7B, k7C, k7D, k7E, k7F, KC_NO, k7H, k7I, k7J, k7K, k7L, k7M, KC_NO, k7O, k7P, k7Q, KC_NO},\
+}
+
+
+#define MATRIX_TESTING_KEYMAP( \
+ k0A, k0B, k0C, k0D, k0E, k0F, k0G, k0H, k0I, k0, k0J, k0K, k0L, k0M, k0N, k0O, k0P, k0Q,\
+ k1A, k1B, k1C, k1D, k1E, k1F, k1G, k1H, k1I, k1, k1J, k1K, k1L, k1M, k1N, k1O, k1P, k1Q,\
+ k2A, k2B, k2C, k2D, k2E, k2F, k2G, k2H, k2I, k2, k2J, k2K, k2L, k2M, k2N, k2O, k2P, k2Q,\
+ k3A, k3B, k3C, k3D, k3E, k3F, k3G, k3H, k3I, k3, k3J, k3K, k3L, k3M, k3N, k3O, k3P, k3Q,\
+ k4A, k4B, k4C, k4D, k4E, k4F, k4G, k4H, k4I, k4, k4J, k4K, k4L, k4M, k4N, k4O, k4P, k4Q,\
+ k5A, k5B, k5C, k5D, k5E, k5F, k5G, k5H, k5I, k5, k5J, k5K, k5L, k5M, k5N, k5O, k5P, k5Q,\
+ k6A, k6B, k6C, k6D, k6E, k6F, k6G, k6H, k6I, k6, k6J, k6K, k6L, k6M, k6N, k6O, k6P, k6Q,\
+ k7A, k7B, k7C, k7D, k7E, k7F, k7G, k7H, k7I, k7, k7J, k7K, k7L, k7M, k7N, k7O, k7P, k7Q\
+) \
+{ \
+ {k0A, k0B, k0C, k0D, k0E, k0F, k0G, k0H, k0I, k0, k0J, k0K, k0L, k0M, k0N, k0O, k0P, k0Q},\
+ {k1A, k1B, k1C, k1D, k1E, k1F, k1G, k1H, k1I, k1, k1J, k1K, k1L, k1M, k1N, k1O, k1P, k1Q},\
+ {k2A, k2B, k2C, k2D, k2E, k2F, k2G, k2H, k2I, k2, k2J, k2K, k2L, k2M, k2N, k2O, k2P, k2Q},\
+ {k3A, k3B, k3C, k3D, k3E, k3F, k3G, k3H, k3I, k3, k3J, k3K, k3L, k3M, k3N, k3O, k3P, k3Q},\
+ {k4A, k4B, k4C, k4D, k4E, k4F, k4G, k4H, k4I, k4, k4J, k4K, k4L, k4M, k4N, k4O, k4P, k4Q},\
+ {k5A, k5B, k5C, k5D, k5E, k5F, k5G, k5H, k5I, k5, k5J, k5K, k5L, k5M, k5N, k5O, k5P, k5Q},\
+ {k6A, k6B, k6C, k6D, k6E, k6F, k6G, k6H, k6I, k6, k6J, k6K, k6L, k6M, k6N, k6O, k6P, k6Q},\
+ {k7A, k7B, k7C, k7D, k7E, k7F, k7G, k7H, k7I, k7, k7J, k7K, k7L, k7M, k7N, k7O, k7P, k7Q},\
+}
+
+#endif
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../../Makefile
+endif
--- /dev/null
+/* A library to output the right key shortcut in any common app.
+Given a global variable babble_mode to show the environment and a
+key that calls the paste macro, do the right type of paste.
+Setting the context is done by another macro, or TBD interaction with the host.
+
+Huge thanks to https://en.wikipedia.org/wiki/Table_of_keyboard_shortcuts
+and https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/jeebak/keymap.c
+*/
+
+#include "../MS_sculpt_mobile/babblePaste.h"
+
+#include "action_macro.h"
+
+#ifdef USE_BABLPASTE
+
+// GLOBAL variable to determine mode. Sets startup default if no eeppom
+uint8_t babble_mode =0 ;
+
+// small function that we might also want to call from a keymap.
+
+macro_t* switch_babble_mode( uint8_t id) {
+ babble_mode= id;
+ return MACRO_NONE; //less typing where called
+}
+
+
+// Today I learned that the preprocessor can not create a switch statement label from an argument
+// And else statements have problems, see https://gcc.gnu.org/onlinedocs/gcc-3.0.1/cpp_3.html#SEC15
+#define BABLM(ent, macro...) \
+ if ( ent == shortcut ) \
+ { action_macro_play( MACRO(macro)); return MACRO_NONE; }
+
+
+/* this function runs the appropriate babblepaste macro, given
+the global babble_mode, and a shortcut from the ENUM in babblePaste.h
+TODO, the pointers in this function should be stored in a PROGMEM array, not ram.
+But that requires even more clever preprocessor foo.
+*/
+const macro_t *babblePaste (keyrecord_t *record, uint8_t shortcut) {
+/*
+ if ( shortcut < BABL_START_NUM || \
+ shortcut >= (BABL_START_NUM + BABL_NUM_MACROS ) ) {
+ return MACRO_NONE;
+ }
+*/
+
+
+#ifdef MS_MODE
+ if ( BABL_WINDOWS == shortcut ) { return switch_babble_mode(MS_MODE); }
+#endif
+#ifdef MAC_MODE
+ if ( BABL_MAC == shortcut) { return switch_babble_mode(MAC_MODE); }
+#endif
+#ifdef LINUX_MODE
+ if ( BABL_LINUX == shortcut ) { return switch_babble_mode(LINUX_MODE); }
+#endif
+ #ifdef READMUX_MODE
+ if ( BABL_READLINE == shortcut ) { switch_babble_mode(READMUX_MODE); return MACRO_NONE; }
+#endif
+#ifdef VI_MODE
+ if ( BABL_VI == shortcut ) { return switch_babble_mode(VI_MODE); }
+#endif
+#ifdef EMACS_MODE
+ if ( BABL_EMACS == shortcut ) { return switch_babble_mode(EMACS_MODE); }
+#endif
+
+
+
+ switch(babble_mode) {
+
+#ifdef MS_MODE
+
+ case MS_MODE:
+ BABLM( BABL_GO_LEFT_1C, T(LEFT), END );
+ BABLM( BABL_GO_RIGHT_1C , T(RIGHT), END );
+ BABLM( BABL_GO_LEFT_WORD, D(LCTL), T(LEFT), U(LCTL), END );
+ BABLM( BABL_GO_RIGHT_WORD, D(LCTL), T(RIGHT), U(LCTL), END );
+ BABLM( BABL_GO_START_LINE, T(HOME), END );
+ BABLM( BABL_GO_END_LINE, T(END), END );
+ BABLM( BABL_GO_START_DOC, D(LCTL),T(HOME), U(LCTL),END );
+ BABLM( BABL_GO_END_DOC, D(LCTL),T(END), U(LCTL),END );
+ BABLM( BABL_GO_NEXT_LINE, T(DOWN), END );
+ BABLM( BABL_GO_PREV_LINE, T(UP), END );
+ BABLM( BABL_PGDN, T(PGDN), END );
+ BABLM( BABL_PGUP, T(PGUP), END );
+ BABLM( BABL_DEL_RIGHT_1C, T(DEL), END );
+ BABLM( BABL_DEL_LEFT_WORD, D(LCTL), T(BSPACE), U(LCTL), END );
+ BABLM( BABL_DEL_RIGHT_WORD, D(LCTL), T(DEL), U(LCTL), END );
+ BABLM( BABL_DEL_TO_LINE_END, D(RSFT), T(HOME), U(RSFT), T(DEL), END);
+ BABLM( BABL_DEL_TO_LINE_START, D(RSFT), T(END), U(RSFT), T(DEL), END );
+#ifndef BABL_MOVEMENTONLY
+ BABLM( BABL_UNDO, D(LCTL), T(Z), U(LCTL), END );
+ BABLM( BABL_REDO, D(LCTL), T(Y), U(LCTL), END );
+ BABLM( BABL_CUT, D(LCTL), T(X), U(LCTL), END );
+ BABLM( BABL_COPY, D(LCTL), T(C), U(LCTL), END );
+ BABLM( BABL_PASTE, D(LCTL), T(V), U(LCTL), END );
+ BABLM( BABL_SELECT_ALL, D(LCTL), T(A), U(LCTL), END );
+ BABLM( BABL_FIND, D(LCTL),T(F), U(LCTL),END );
+ BABLM( BABL_FIND_NEXT, T(F3),END );
+ BABLM( BABL_FIND_REPLACE, D(LCTL),T(H), U(LCTL),END );
+ BABLM( BABL_RUNAPP, D(LGUI),T(R), U(LGUI),END );
+ BABLM( BABL_SWITCH_APP_NEXT, D(LALT),T(TAB), U(LALT),END );
+ BABLM( BABL_SWITCH_APP_LAST, D(LSFT),D(LALT),T(TAB), U(LALT), U(LSFT),END );
+ BABLM( BABL_CLOSE_APP, D(LALT),T(F4), U(LALT),END );
+ BABLM( BABL_HELP, T(F1),END );
+#ifndef BABL_NOBROWSER
+ BABLM( BABL_BROWSER_NEW_TAB, D(LCTL), T(T), U(LCTL),END );
+ BABLM( BABL_BROWSER_CLOSE_TAB, D(LCTL), T(W), U(LCTL),END );
+ BABLM( BABL_BROWSER_REOPEN_LAST_TAB, D(LCTL), D(RSFT),T(T), U(RSFT),U(LCTL),END );
+ BABLM( BABL_BROWSER_NEXT_TAB, D(LCTL), T(TAB), U(LCTL),END );
+ BABLM( BABL_BROWSER_PREV_TAB, D(LCTL), D(RSFT), T(TAB), U(RSFT), U(LCTL),END );
+ BABLM( BABL_BROWSER_URL_BAR, D(LCTL), T(L), U(LCTL),END );
+ BABLM( BABL_BROWSER_FORWARD, D(LALT), T(RIGHT), U(LALT),END );
+ BABLM( BABL_BROWSER_BACK, D(LALT), T(LEFT), U(LALT),END );
+ BABLM( BABL_BROWSER_FIND, D(LCTL), T(F), U(LCTL),END );
+ BABLM( BABL_BROWSER_BOOKMARK, D(LCTL), T(D), U(LCTL),END );
+ //BABLM( BABL_BROWSER_DEV_TOOLS, T(F12), U(LCTL),END ); // EDGE
+ BABLM( BABL_BROWSER_DEV_TOOLS, D(LCTL), T(T), U(LCTL),END ); // Chrome
+ // Chrome
+ BABLM( BABL_BROWSER_RELOAD, D(LCTL), T(F5), U(LCTL),END ); // hard reload w/o cache
+ BABLM( BABL_BROWSER_FULLSCREEN, T(F11),END ); //command shift F
+ BABLM( BABL_BROWSER_ZOOM_IN, D(LCTL), D(RSFT), T(EQL), U(RSFT), U(LCTL),END ); // ctr+ +
+ BABLM( BABL_BROWSER_ZOOM_OUT, D(LCTL), T(MINS), U(LCTL),END );
+#endif
+#endif
+
+ // Todo, ring bell, flash light, show user this isn't supported
+ return MACRO_NONE;
+
+
+#endif /* MS_MODE*/
+
+
+#ifdef LINUX_MODE
+
+ case LINUX_MODE:
+ BABLM( BABL_GO_LEFT_1C , T(LEFT), END );
+ BABLM( BABL_GO_RIGHT_1C , T(RIGHT), END );
+ BABLM( BABL_GO_LEFT_WORD , D(LCTL), T(LEFT), U(LCTL), END );
+ BABLM( BABL_GO_RIGHT_WORD , D(LCTL), T(RIGHT), U(LCTL), END );
+ BABLM( BABL_GO_START_LINE , T(HOME), END );
+ BABLM( BABL_GO_END_LINE , T(END), END );
+ BABLM( BABL_GO_START_DOC , D(LCTL),T(HOME), U(LCTL),END );
+ BABLM( BABL_GO_END_DOC , D(LCTL),T(END), U(LCTL),END );
+ BABLM( BABL_GO_NEXT_LINE , T(DOWN), END );
+ BABLM( BABL_GO_PREV_LINE , T(UP), END );
+ BABLM( BABL_PGDN , T(PGDN), END );
+ BABLM( BABL_PGUP , T(PGUP), END );
+ BABLM( BABL_DEL_RIGHT_1C , D(DEL), END );
+ BABLM( BABL_DEL_LEFT_WORD , D(LCTL), T(BSPACE), U(LCTL), END );
+ BABLM( BABL_DEL_RIGHT_WORD , D(LCTL), T(DEL), U(LCTL), END );
+ BABLM( BABL_DEL_TO_LINE_END, D(RSFT), T(HOME), U(RSFT), T(DEL), END);
+ BABLM( BABL_DEL_TO_LINE_START, D(RSFT), T(END), U(RSFT), T(DEL), END );
+#ifndef BABL_MOVEMENTONLY
+ BABLM( BABL_UNDO , D(LCTL), T(Z), U(LCTL), END );
+ BABLM( BABL_REDO , D(LCTL), T(Y), U(LCTL), END );
+ BABLM( BABL_CUT , D(LCTL), T(X), U(LCTL), END );
+ BABLM( BABL_COPY , D(LCTL), T(C), U(LCTL), END );
+ BABLM( BABL_PASTE , D(LCTL), T(V), U(LCTL), END );
+ BABLM( BABL_SELECT_ALL, D(LCTL), T(A), U(LCTL), END );
+ BABLM( BABL_FIND, D(LCTL),T(F), U(LCTL),END );
+ /* BABLM(BABL_FIND_NEXT , T(F3),END ); KDE */
+ BABLM( BABL_FIND_NEXT, D(LCTL),T(G), U(LCTL),END ); // Gnome*/
+ /* BABLM( , D(LCTL),T(R), U(LCTL),END ); KDE */
+ BABLM( BABL_FIND_REPLACE, D(LCTL),T(H), U(LCTL),END ); // Gnome*/
+ BABLM( BABL_RUNAPP, D(LALT),T(F2), U(LALT),END );
+ BABLM( BABL_SWITCH_APP_NEXT, D(LCTL),T(TAB), U(LCTL),END );
+ BABLM( BABL_SWITCH_APP_LAST, D(LSFT),D(LCTL),T(TAB), U(LCTL), U(LSFT),END );
+ BABLM( BABL_CLOSE_APP, D(LALT),T(F4), U(LALT),END );
+ //BABLM( BABL_HELP, END );
+
+#ifndef BABL_NOBROWSER
+ BABLM( BABL_BROWSER_NEW_TAB, D(LCTL), T(T), U(LCTL),END );
+ BABLM( BABL_BROWSER_CLOSE_TAB, D(LCTL), T(W), U(LCTL),END );
+ BABLM( BABL_BROWSER_REOPEN_LAST_TAB, D(LCTL), D(RSFT),T(T), U(RSFT),U(LCTL),END );
+ BABLM( BABL_BROWSER_NEXT_TAB, D(LCTL), T(TAB), U(LCTL),END );
+ BABLM( BABL_BROWSER_PREV_TAB, D(LCTL), D(RSFT), T(TAB), U(RSFT), U(LCTL),END );
+ BABLM( BABL_BROWSER_URL_BAR, D(LCTL), T(L), U(LCTL),END );
+ BABLM( BABL_BROWSER_FORWARD, D(LALT), T(RIGHT), U(LALT),END );
+ BABLM( BABL_BROWSER_BACK, D(LALT), T(LEFT), U(LALT),END );
+ BABLM( BABL_BROWSER_FIND, D(LCTL), T(F), U(LCTL),END );
+ BABLM( BABL_BROWSER_BOOKMARK, D(LCTL), T(D), U(LCTL),END );
+ BABLM( BABL_BROWSER_DEV_TOOLS, D(LCTL), T(T), U(LCTL),END ); // Chrome
+ BABLM( BABL_BROWSER_RELOAD, D(LCTL), T(F5), U(LCTL),END ); // hard reload w/o cache
+ BABLM( BABL_BROWSER_FULLSCREEN, T(F11),END ); //command shift F
+ BABLM( BABL_BROWSER_ZOOM_IN, D(LCTL), T(PLUS), U(LCTL),END );
+ BABLM( BABL_BROWSER_ZOOM_OUT, D(LCTL), T(MINS), U(LCTL),END );
+#endif
+#endif
+ return MACRO_NONE;
+
+#endif
+
+#ifdef MAC_MODE
+
+ case MAC_MODE:
+ BABLM( BABL_GO_LEFT_1C , T(LEFT), END );
+ BABLM( BABL_GO_RIGHT_1C, T(RIGHT), END );
+ BABLM( BABL_GO_LEFT_WORD , D(LALT), T(LEFT), U(LALT), END );
+ BABLM( BABL_GO_RIGHT_WORD , D(LALT), T(RIGHT), U(LALT), END );
+ BABLM( BABL_GO_START_LINE , D(LGUI), T(LEFT), U(LGUI), END );
+ BABLM( BABL_GO_END_LINE , D(LGUI), T(RIGHT), U(LGUI), END );
+ BABLM( BABL_GO_START_DOC , D(LGUI),T(UP), U(LGUI),END );
+ BABLM( BABL_GO_END_DOC , D(LGUI),T(DOWN), U(LGUI),END );
+ BABLM( BABL_GO_NEXT_LINE , T(DOWN), END );
+ BABLM( BABL_GO_PREV_LINE , T(UP), END );
+ BABLM( BABL_PGDN , D(LALT),T(DOWN), U(LALT), END );
+ BABLM( BABL_PGUP , D(LALT),T(UP), U(LALT), END );
+ BABLM( BABL_DEL_RIGHT_1C , D(DEL), END );
+ BABLM( BABL_DEL_LEFT_WORD , D(LALT), T(BSPACE), U(LALT), END );
+ BABLM( BABL_DEL_RIGHT_WORD, D(LALT), T(DEL), U(LALT), END );
+ BABLM( BABL_DEL_TO_LINE_END, D(LCTL), T(K), U(LCTL), END );// there must be another way
+ BABLM( BABL_DEL_TO_LINE_START, D(LGUI), T(BSPACE), U(LGUI), END );
+#ifndef BABL_MOVEMENTONLY
+ BABLM( BABL_UNDO , D(1), D(LGUI), T(Z), U(LGUI), END );
+ BABLM( BABL_REDO , D(LSFT),D(LGUI), T(Z), U(LSFT),U(LGUI), END );
+ BABLM( BABL_CUT , D(LGUI), T(X), U(LGUI), END );
+ BABLM( BABL_COPY , D(LGUI), T(C), U(LGUI), END );
+ BABLM( BABL_PASTE , D(LGUI), T(V), U(LGUI), END );
+ BABLM( BABL_SELECT_ALL , D(LGUI), T(A), U(LGUI), END );
+ BABLM( BABL_FIND , D(LGUI),T(F), U(LGUI),END );
+ BABLM( BABL_FIND_NEXT, D(LGUI),T(G), U(LGUI),END );
+ BABLM( BABL_FIND_REPLACE, D(LGUI),T(F), U(LGUI),END );
+ BABLM( BABL_RUNAPP , D(LGUI),T(R), U(LGUI),END );
+ BABLM( BABL_SWITCH_APP_NEXT , D(LGUI),T(TAB), U(LGUI),END );
+ BABLM( BABL_SWITCH_APP_LAST , D(LSFT),D(LGUI),T(TAB), U(LGUI), U(LSFT),END );
+ BABLM( BABL_CLOSE_APP , D(LGUI),T(Q), U(LGUI),END );
+ BABLM( BABL_HELP , D(LSFT),D(LGUI),T(SLASH), U(LGUI), U(LSFT),END );
+
+#ifndef BABL_NOBROWSER
+ BABLM( BABL_BROWSER_NEW_TAB, D(LGUI), T(T), U(LGUI),END );
+ BABLM( BABL_BROWSER_CLOSE_TAB, D(LGUI), T(W), U(LGUI),END );
+ BABLM( BABL_BROWSER_REOPEN_LAST_TAB, D(LGUI), D(RSFT),T(T), U(RSFT),U(LGUI),END );
+ BABLM( BABL_BROWSER_NEXT_TAB, D(LGUI),D(LALT), T(RIGHT),U(LALT), U(LGUI),END );
+ BABLM( BABL_BROWSER_PREV_TAB, D(LGUI), D(RSFT), T(LEFT), U(RSFT), U(LGUI),END );
+ BABLM( BABL_BROWSER_URL_BAR, D(LGUI), T(L), U(LGUI),END );
+ BABLM( BABL_BROWSER_FORWARD, D(LGUI), T(RIGHT), U(LGUI),END );
+ BABLM( BABL_BROWSER_BACK, D(LGUI), T(LEFT), U(LGUI),END );
+ BABLM( BABL_BROWSER_FIND, D(LGUI), T(F), U(LGUI),END );
+ BABLM( BABL_BROWSER_BOOKMARK, D(LGUI), T(D), U(LGUI),END );
+ //BABLM( BABL_BROWSER_DEV_TOOLS, T(F12), U(LGUI),END ); // EDGE
+ BABLM( BABL_BROWSER_DEV_TOOLS, D(LGUI), D(LALT), T(I), U(LALT),U(LGUI),END ); // Chrome
+ // Chrome
+ BABLM( BABL_BROWSER_RELOAD, D(LGUI), T(R), U(LGUI),END ); // add shift for reload w/o cache
+ BABLM( BABL_BROWSER_FULLSCREEN, D(LGUI), D(LCTL), T(P), U(LCTL), U(LGUI),END ); //command shift F
+ BABLM( BABL_BROWSER_ZOOM_IN, D(LGUI), D(RSFT), T(EQL), U(RSFT), U(LGUI),END ); // ctr+ +
+ BABLM( BABL_BROWSER_ZOOM_OUT, D(LGUI), T(MINS), U(LGUI),END );
+#endif
+#endif
+
+ return MACRO_NONE;
+#endif
+
+#ifdef EMACS_MODE
+
+ case EMACS_MODE:
+ switch(shortcut) {
+//probably should allow meta to not be ALT
+
+ BABLM( BABL_GO_LEFT_1C, T(LEFT), END );
+ BABLM( BABL_GO_RIGHT_1C, T(RIGHT), END );
+ BABLM( BABL_GO_LEFT_WORD, D(LALT), T(B), U(LALT), END );
+ BABLM( BABL_GO_RIGHT_WORD , D(LALT), T(F), U(LALT), END );
+ BABLM( BABL_GO_START_LINE , D(LCTL), T(A), U(LCTL), END );
+ BABLM( BABL_GO_END_LINE , D(LCTL), T(E), U(LCTL), END );
+ BABLM( BABL_GO_START_DOC , D(LALT), D(LSFT), T(COMM),U(LSFT), U(LALT) ,END );
+ BABLM( BABL_GO_END_DOC , D(LALT), D(LSFT), T(DOT), U(LSFT), U(LALT) ,END );
+ BABLM( BABL_GO_NEXT_LINE , D(LCTL), T(N), U(LCTL), END );
+ BABLM( BABL_GO_PREV_LINE , D(LCTL), T(P), U(LCTL), END );
+ BABLM( BABL_PGDN , D(LCTL), T(V), U(LCTL), END );
+ BABLM( BABL_PGUP , D(LALT), T(V), U(LALT), END );
+ BABLM( BABL_DEL_RIGHT_1C, D(LCTL), T(D), U(LCTL),END );
+ BABLM( BABL_DEL_LEFT_WORD , D(LCTL), T(BSPACE), U(LCTL), END );
+ BABLM( BABL_DEL_RIGHT_WORD , D(LALT), T(D), U(LALT), END );
+ BABLM( BABL_DEL_TO_LINE_END, D(LCTL), T(K), U(LCTL), END );
+ BABLM( BABL_DEL_TO_LINE_START, T(ESC), T(0), D(LCTL), T(K), U(LCTL), END );
+#ifndef BABL_MOVEMENTONLY
+ BABLM( BABL_UNDO , D(LCTL), T(X), U(LCTL),T(C), END );
+ BABLM( BABL_REDO , D(LCTL), T(X), U(LCTL),T(C), END ); // arguably
+ BABLM( BABL_CUT , D(LCTL), T(W), U(LCTL), END );
+ BABLM( BABL_COPY , D(LALT), T(W), U(LALT), END ); //really?
+ BABLM( BABL_PASTE , D(LCTL), T(Y), U(LCTL), END );
+ BABLM( BABL_SELECT_ALL ,D(LCTL), T(X), U(LCTL),T(H), END );
+ BABLM( BABL_FIND , D(LCTL), T(S), U(LCTL),END );
+ BABLM( BABL_FIND_NEXT , D(LCTL), T(S), U(LCTL),END );
+ BABLM( BABL_FIND_REPLACE , D(LALT),D(LSFT), T(5),U(LSFT), U(LALT), END );
+ BABLM( BABL_RUNAPP , D(LALT), T(X), U(LALT),T(S),T(H),T(E),T(L),T(L),END );// arguably
+ BABLM( BABL_SWITCH_APP_NEXT , D(LCTL), T(X), U(LCTL),T(RIGHT), END ); // arguably
+ BABLM( BABL_SWITCH_APP_LAST , D(LCTL), T(X), U(LCTL),T(LEFT), END ); // arguably
+ BABLM( BABL_CLOSE_APP , D(LCTL), T(X), U(LCTL),T(C),END );
+ BABLM( BABL_HELP , D(LCTL),T(H), U(LCTL),T(A),END); // start search in help
+#ifndef BABL_NOBROWSER
+/* you get to figure w3 out
+ BABLM( BABL_BROWSER_NEW_TAB, D(LGUI), T(T), U(LGUI),END );
+ BABLM( BABL_BROWSER_CLOSE_TAB, D(LGUI), T(W), U(LGUI),END );
+ BABLM( BABL_BROWSER_REOPEN_LAST_TAB, D(LGUI), D(RSFT),T(T), U(RSFT),U(LGUI),END );
+ BABLM( BABL_BROWSER_NEXT_TAB, D(LGUI),D(LALT), T(RIGHT),U(LALT), U(LGUI),END );
+ BABLM( BABL_BROWSER_PREV_TAB, D(LGUI), D(RSFT), T(LEFT), U(RSFT), U(LGUI),END );
+ BABLM( BABL_BROWSER_URL_BAR, D(LGUI), T(L), U(LGUI),END );
+ BABLM( BABL_BROWSER_FORWARD, D(LGUI), T(RIGHT), U(LGUI),END );
+ BABLM( BABL_BROWSER_BACK, D(LGUI), T(LEFT), U(LGUI),END );
+ BABLM( BABL_BROWSER_FIND, D(LGUI), T(F), U(LGUI),END );
+ BABLM( BABL_BROWSER_BOOKMARK, D(LGUI), T(D), U(LGUI),END );
+ //BABLM( BABL_BROWSER_DEV_TOOLS, T(F12), U(LGUI),END ); // EDGE
+ BABLM( BABL_BROWSER_DEV_TOOLS, D(LGUI), D(LALT), T(I), U(LALT),U(LGUI),END ); // Chrome
+ // Chrome
+ BABLM( BABL_BROWSER_RELOAD, D(LGUI), T(R), U(LGUI),END ); // add shift for reload w/o cache
+ BABLM( BABL_BROWSER_FULLSCREEN, D(LGUI), D(LCTL), T(P), U(LCTL), U(LGUI),END ); //command shift F
+ BABLM( BABL_BROWSER_ZOOM_IN, D(LGUI), D(RSFT), T(EQL), U(RSFT), U(LGUI),END ); // ctr+ +
+ BABLM( BABL_BROWSER_ZOOM_OUT, D(LGUI), T(MINS), U(LGUI),END );
+*/
+#endif
+#endif
+ break;
+
+ return MACRO_NONE;
+ }
+
+#endif
+
+
+#ifdef VI_MODE
+ case VI_MODE:
+// you have to track the modes yourself. Otherwise motion is awful (bell, bell, bell)
+
+
+ BABLM( BABL_GO_LEFT_1C , T(H), END );
+ BABLM( BABL_GO_RIGHT_1C , T(L), END );
+ BABLM( BABL_GO_LEFT_WORD , T(B),END );
+ BABLM( BABL_GO_RIGHT_WORD , T(W), END );
+ BABLM( BABL_GO_START_LINE , D(LSFT), T(6),U(LSFT), END ); //^
+ BABLM( BABL_GO_END_LINE , D(LSFT), T(4),U(LSFT) , END ); //$
+ BABLM( BABL_GO_START_DOC , T(G),T(G) ,END );
+ BABLM( BABL_GO_END_DOC , D(LSFT), T(G),U(LSFT),END );
+ BABLM( BABL_GO_NEXT_LINE , T(J), END );
+ BABLM( BABL_GO_PREV_LINE, T(K), END );
+ BABLM( BABL_PGDN ,D(LCTL), T(F), U(LCTL), END );
+ BABLM( BABL_PGUP , D(LCTL), T(B), U(LCTL), END );
+ BABLM( BABL_DEL_RIGHT_1C , T(X),END );
+ BABLM( BABL_DEL_LEFT_WORD , T(D),T(G),T(E),END );
+ BABLM( BABL_DEL_RIGHT_WORD , T(D),T(W),END );
+ BABLM( BABL_DEL_TO_LINE_END, T(D),D(LSFT), T(4),U(LSFT) ,END ); // d$
+ BABLM( BABL_DEL_TO_LINE_START, T(D),D(LSFT), T(6),U(LSFT) ,END );
+#ifndef BABL_MOVEMENTONLY
+ BABLM( BABL_UNDO , T(U), END );
+ BABLM( BABL_REDO , D(LCTL), T(R), U(LCTL), END );
+ BABLM( BABL_CUT , T(X), END );
+ BABLM( BABL_COPY , T(Y),END );
+ BABLM( BABL_PASTE , T(P), END );
+ BABLM( BABL_SELECT_ALL , D(LSFT), T(SCLN),U(LSFT),D(LSFT), T(5),U(LSFT),T(Y), END ); // wrong but helpful?
+ BABLM( BABL_FIND , T(SLASH),END );
+ BABLM( BABL_FIND_NEXT , T(N),END );
+ BABLM( BABL_FIND_REPLACE , D(LALT),D(LSFT), T(5),U(LSFT), U(LALT), END );
+ BABLM( BABL_RUNAPP,END );
+ BABLM( BABL_SWITCH_APP_NEXT ,END );
+ BABLM( BABL_SWITCH_APP_LAST ,END );
+ BABLM(BABL_CLOSE_APP, D(LSFT), T(SCLN),U(LSFT), T(Q), D(RSFT), T(1),U(RSFT), END );
+ BABLM(BABL_HELP, D(LSFT), T(SCLN),U(LSFT),T(H),END); // start search in help
+#ifndef BABL_NOBROWSER
+/* you get to figure this out
+ BABLM( BABL_BROWSER_NEW_TAB, D(LGUI), T(T), U(LGUI),END );
+ BABLM( BABL_BROWSER_CLOSE_TAB, D(LGUI), T(W), U(LGUI),END );
+ BABLM( BABL_BROWSER_REOPEN_LAST_TAB, D(LGUI), D(RSFT),T(T), U(RSFT),U(LGUI),END );
+ BABLM( BABL_BROWSER_NEXT_TAB, D(LGUI),D(LALT), T(RIGHT),U(LALT), U(LGUI),END );
+ BABLM( BABL_BROWSER_PREV_TAB, D(LGUI), D(RSFT), T(LEFT), U(RSFT), U(LGUI),END );
+ BABLM( BABL_BROWSER_URL_BAR, D(LGUI), T(L), U(LGUI),END );
+ BABLM( BABL_BROWSER_FORWARD, D(LGUI), T(RIGHT), U(LGUI),END );
+ BABLM( BABL_BROWSER_BACK, D(LGUI), T(LEFT), U(LGUI),END );
+ BABLM( BABL_BROWSER_FIND, D(LGUI), T(F), U(LGUI),END );
+ BABLM( BABL_BROWSER_BOOKMARK, D(LGUI), T(D), U(LGUI),END );
+ //BABLM( BABL_BROWSER_DEV_TOOLS, T(F12), U(LGUI),END ); // EDGE
+ BABLM( BABL_BROWSER_DEV_TOOLS, D(LGUI), D(LALT), T(I), U(LALT),U(LGUI),END ); // Chrome
+ // Chrome
+ BABLM( BABL_BROWSER_RELOAD, D(LGUI), T(R), U(LGUI),END ); // add shift for reload w/o cache
+ BABLM( BABL_BROWSER_FULLSCREEN, D(LGUI), D(LCTL), T(P), U(LCTL), U(LGUI),END ); //command shift F
+ BABLM( BABL_BROWSER_ZOOM_IN, D(LGUI), T(PLUS), U(LGUI),END );
+ BABLM( BABL_BROWSER_ZOOM_OUT, D(LGUI), T(MINS), U(LGUI),END );
+*/
+#endif
+#endif
+ return MACRO_NONE;
+#endif
+
+
+
+
+#ifdef READMUX_MODE
+// Readline command line editing + tmux windowing
+// I havent decided how much to do readline and how much tmux
+
+
+ case READMUX_MODE:
+
+ BABLM( BABL_GO_LEFT_1C , T(LEFT), END );
+ BABLM( BABL_GO_RIGHT_1C , T(RIGHT), END );
+ BABLM( BABL_GO_LEFT_WORD , D(LALT), T(B), U(LALT), END );
+ BABLM( BABL_GO_RIGHT_WORD , D(LALT), T(F), U(LALT), END );
+ BABLM( BABL_GO_START_LINE , D(LCTL), T(A), U(LCTL), END );
+ BABLM( BABL_GO_END_LINE , D(LCTL), T(E), U(LCTL), END );
+ //BABLM( BABL_GO_START_DOC ,END );// tmux?
+ //BABLM( BABL_GO_END_DOC ,END ); // tmux?
+ BABLM( BABL_GO_NEXT_LINE , D(LCTL), T(N), U(LCTL), END );
+ BABLM( BABL_GO_PREV_LINE , D(LCTL), T(P), U(LCTL), END );
+ BABLM( BABL_PGDN , T(PGDN), END );
+ BABLM( BABL_PGUP , T(PGUP), END );
+ BABLM( BABL_DEL_RIGHT_1C , D(LCTL), T(D), U(LCTL),END );
+ BABLM( BABL_DEL_LEFT_WORD , D(LCTL), T(W), U(LCTL), END );
+ BABLM( BABL_DEL_RIGHT_WORD , D(LALT), T(D), U(LALT), END );
+ BABLM( BABL_DEL_TO_LINE_END, D(LCTL), T(K), U(LCTL), END );
+ BABLM( BABL_DEL_TO_LINE_START, D(LCTL), T(U), U(LCTL), END );
+#ifndef BABL_MOVEMENTONLY
+ BABLM( BABL_UNDO , D(LALT), T(R), U(LALT) , END );
+ BABLM( BABL_REDO , D(LCTL), T(X), U(LCTL),T(C), END ); // arguably
+ BABLM( BABL_CUT , D(LCTL), T(K), U(LCTL), END ); // wrong half the time
+ //BABLM( BABL_COPY ,END );
+ BABLM( BABL_PASTE , D(LCTL), T(Y), U(LCTL), END );
+ BABLM( BABL_SELECT_ALL , D(LCTL), T(A), T(K), T(Y), U(LCTL) , END );
+ BABLM( BABL_FIND , D(LCTL), T(R), U(LCTL), END ); // search history
+ BABLM(BABL_FIND_NEXT, D(LCTL), T(S), U(LCTL), END );
+ //BABLM( BABL_FIND_REPLACE ,END );
+ BABLM( BABL_RUNAPP , D(LCTL), T(B), U(LCTL), T(C),END ); //tmux
+ BABLM( BABL_SWITCH_APP_NEXT , D(LCTL), T(B), U(LCTL), T(N),END ); //tmux
+ BABLM( BABL_SWITCH_APP_LAST , D(LCTL), T(B), U(LCTL), T(P),END ); //tmux
+ BABLM( BABL_CLOSE_APP , D(LCTL), T(B), U(LCTL), T(D),END); // usually what I want
+ // BABLM( BABL_HELP ,END );
+#ifndef BABL_NOBROWSER
+/* Add lynx shortcuts?
+ BABLM( BABL_BROWSER_NEW_TAB, D(LGUI), T(T), U(LGUI),END );
+ BABLM( BABL_BROWSER_CLOSE_TAB, D(LGUI), T(W), U(LGUI),END );
+ BABLM( BABL_BROWSER_REOPEN_LAST_TAB, D(LGUI), D(RSFT),T(T), U(RSFT),U(LGUI),END );
+ BABLM( BABL_BROWSER_NEXT_TAB, D(LGUI),D(LALT), T(RIGHT),U(LALT), U(LGUI),END );
+ BABLM( BABL_BROWSER_PREV_TAB, D(LGUI), D(RSFT), T(LEFT), U(RSFT), U(LGUI),END );
+ BABLM( BABL_BROWSER_URL_BAR, D(LGUI), T(L), U(LGUI),END );
+ BABLM( BABL_BROWSER_FORWARD, D(LGUI), T(RIGHT), U(LGUI),END );
+ BABLM( BABL_BROWSER_BACK, D(LGUI), T(LEFT), U(LGUI),END );
+ BABLM( BABL_BROWSER_FIND, D(LGUI), T(F), U(LGUI),END );
+ BABLM( BABL_BROWSER_BOOKMARK, D(LGUI), T(D), U(LGUI),END );
+ //BABLM( BABL_BROWSER_DEV_TOOLS, T(F12), U(LGUI),END ); // EDGE
+ BABLM( BABL_BROWSER_DEV_TOOLS, D(LGUI), D(LALT), T(I), U(LALT),U(LGUI),END ); // Chrome
+ // Chrome
+ BABLM( BABL_BROWSER_RELOAD, D(LGUI), T(R), U(LGUI),END ); // add shift for reload w/o cache
+ BABLM( BABL_BROWSER_FULLSCREEN, D(LGUI), D(LCTL), T(P), U(LCTL), U(LGUI),END ); //command shift F
+ BABLM( BABL_BROWSER_ZOOM_IN, D(LGUI), T(PLUS), U(LGUI),END );
+ BABLM( BABL_BROWSER_ZOOM_OUT, D(LGUI), T(MINS), U(LGUI),END );
+*/
+#endif
+#endif
+
+ return MACRO_NONE;
+
+#endif
+
+ default:
+ return MACRO_NONE;
+ }
+
+}
+
+
+#endif
--- /dev/null
+/* A library to output the right key shortcut in any common app.
+Given a global variable babble_mode to show the environment and a
+key that calls the paste macro, do the right type of paste.
+
+Setting the bable_mode is done by another macro, or TBD interaction with the host.
+
+Huge thanks to https://en.wikipedia.org/wiki/Table_of_keyboard_shortcuts
+and jeebak & algernon's keymap
+*/
+#ifndef _babblePaste_h_included__
+#define _babblePaste_h_included__
+#include "../MS_sculpt_mobile/config.h"
+#include "action_layer.h"
+#include "quantum_keycodes.h"
+
+#ifdef USE_BABLPASTE
+
+/* ***************************
+
+// Uncomment any modes you want. Whatever mode = 0 will be the default on boot
+// Expect to get errors if you comment a feature out and leave it in your keymap.
+
+#define USE_BABLPASTE
+
+//#define MS_MODE 0 // Windows.
+//#define MAC_MODE 1
+//#define LINUX_MODE 2 //aka gnome+KDE
+//#define EMACS_MODE 3
+//#define VI_MODE 4
+//#define WORDSTAR_MODE 5
+//#define READMUX 6 // Readline and tmux
+
+// This removes everything but cursor movement
+//#define BABL_MOVEMENTONLY
+// and this just removes browser shortcuts
+//#define BABL_NOBROWSER
+****************************/
+
+
+// Uncomment if you need more free flash space
+// It removes everything but cursor movement
+//#define BABL_MOVEMENTONLY
+
+
+// Define starting number for BABL macros in the macro range.
+// Probably can start the default even lower
+#define BABL_START_NUM 50
+
+/* Macros handled by babblepaste. Most should be available for all platforms.
+Whatever isn't defined will NOP */
+enum {
+// Movement macros
+ // left & right
+ BABL_GO_LEFT_1C= BABL_START_NUM,
+ BABL_GO_RIGHT_1C,
+ BABL_GO_LEFT_WORD,
+ BABL_GO_RIGHT_WORD,
+ BABL_GO_START_LINE,
+ BABL_GO_END_LINE,
+ // now up & down
+ BABL_GO_START_DOC,
+ BABL_GO_END_DOC,
+ BABL_GO_NEXT_LINE,
+ BABL_GO_PREV_LINE,
+ BABL_PGDN,
+ BABL_PGUP,
+ // And the delete options
+ //BABL_DEL_LEFT_1C == backspace, so why bother.
+ BABL_DEL_RIGHT_1C, // usually = Del
+ BABL_DEL_LEFT_WORD,
+ BABL_DEL_RIGHT_WORD,
+ BABL_DEL_TO_LINE_END, // delete from cursor to end of line
+ BABL_DEL_TO_LINE_START, // delete from cursor to begining line
+#ifndef BABL_MOVEMENTONLY
+ // Cut & Paste
+ BABL_UNDO,
+ BABL_REDO,
+ BABL_CUT,
+ BABL_COPY,
+ BABL_PASTE,
+ BABL_SELECT_ALL,
+ /* not yet implemented
+ BABL_SWAP_LAST2C // swap last characters before the cursor
+ BABL_SWAP_LAST2W // Swap the last two words before the cursor
+ */
+ // find & replace
+ BABL_FIND,
+ BABL_FIND_NEXT,
+ BABL_FIND_REPLACE,
+ // GUI or app
+ BABL_RUNAPP,
+ BABL_SWITCH_APP_NEXT,
+ BABL_SWITCH_APP_LAST, // previous
+ BABL_CLOSE_APP,
+ BABL_HELP,
+
+#ifndef BABL_NOBROWSER
+ BABL_BROWSER_NEW_TAB,
+ BABL_BROWSER_CLOSE_TAB,
+ BABL_BROWSER_REOPEN_LAST_TAB,
+ BABL_BROWSER_NEXT_TAB,
+ BABL_BROWSER_PREV_TAB,
+ BABL_BROWSER_URL_BAR,
+ BABL_BROWSER_FORWARD,
+ BABL_BROWSER_BACK,
+ BABL_BROWSER_FIND,
+ BABL_BROWSER_BOOKMARK,
+ BABL_BROWSER_DEV_TOOLS, // hard one to remember
+ BABL_BROWSER_RELOAD,
+ BABL_BROWSER_FULLSCREEN,
+ BABL_BROWSER_ZOOM_IN,
+ BABL_BROWSER_ZOOM_OUT,
+
+#endif
+
+#endif
+// Macros for mode switching
+#ifdef MS_MODE
+ BABL_WINDOWS,
+#endif
+#ifdef MAC_MODE
+ BABL_MAC,
+#endif
+#ifdef LINUX_MODE
+ BABL_LINUX,
+#endif
+#ifdef EMACS_MODE
+ BABL_EMACS,
+#endif
+#ifdef VI_MODE
+ BABL_VI,
+#endif
+#ifdef READMUX_MODE
+ BABL_READLINE,
+#endif
+
+
+};
+
+// BUG, used to jump to babble functiion. Surely there is a way to calculate size of enum?
+#define BABL_NUM_MACROS 48+4 // 48 + # of defined modes.
+
+/* And all the shorthand keymap ready versions */
+// First the mode switching macros
+#ifdef MS_MODE
+#define B_WIN M(BABL_WINDOWS)
+#endif
+#ifdef MAC_MODE
+#define B_MAC M(BABL_MAC)
+#endif
+#ifdef LINUX_MODE
+#define B_LNX M(BABL_LINUX)
+#endif
+#ifdef EMACS_MODE
+#define B_EMAX M(BABL_EMACS)
+#endif
+#ifdef VI_MODE
+#define B_VI M(BABL_VI)
+#endif
+#ifdef READMUX_MODE
+#define B_READ M(BABL_READLINE)
+#endif
+
+// and all the movement & action.
+
+#define B_L1C M(BABL_GO_LEFT_1C)
+#define B_R1C M(BABL_GO_RIGHT_1C)
+#define B_L1W M(BABL_GO_LEFT_WORD)
+#define B_R1W M(BABL_GO_RIGHT_WORD)
+#define B_GSOL M(BABL_GO_START_LINE)
+#define B_GEOL M(BABL_GO_END_LINE)
+#define B_GTOP M(BABL_GO_START_DOC)
+#define B_GEND M(BABL_GO_END_DOC)
+#define B_DOWN M(BABL_GO_NEXT_LINE)
+#define B_UP M(BABL_GO_PREV_LINE)
+#define B_PGDN M(BABL_PGDN)
+#define B_PGUP M(BABL_PGUP)
+//#define B_BKSP M(BABL_DEL_LEFT_1C) == backspace so why bother.
+#define B_DEL M(BABL_DEL_RIGHT_1C) // usually = Del
+#define B_DLW M(BABL_DEL_LEFT_WORD)
+#define B_DRW M(BABL_DEL_RIGHT_WORD)
+#define B_DEOL M(BABL_DEL_TO_LINE_END) // delete from cursor to end of line
+#define B_DSOL M(BABL_DEL_TO_LINE_START) // delete from cursor to begining line
+#define B_UNDO M(BABL_UNDO)
+#define B_REDO M(BABL_REDO)
+#define B_CUT M(BABL_CUT)
+#define B_COPY M(BABL_COPY)
+#define B_PAST M(BABL_PASTE)
+#define B_SELA M(BABL_SELECT_ALL)
+#define B_FIND M(BABL_FIND)
+#define B_FINDN M(BABL_FIND_NEXT)
+#define B_FINDR M(BABL_FIND_REPLACE)
+#define B_RAPP M(BABL_RUNAPP)
+#define B_NAPP M(BABL_SWITCH_APP_NEXT)
+#define B_PAPP M(BABL_SWITCH_APP_LAST) // previous
+#define B_CAPP M(BABL_CLOSE_APP)
+#define B_HELP M(BABL_HELP)
+#define B_NTAB M(BABL_BROWSER_NEW_TAB)
+#define B_CTAB M(BABL_BROWSER_CLOSE_TAB)
+#define B_ROTB M(BABL_BROWSER_REOPEN_LAST_TAB)
+#define B_NXTB M(BABL_BROWSER_NEXT_TAB)
+#define B_PTAB M(BABL_BROWSER_PREV_TAB)
+#define B_NURL M(BABL_BROWSER_URL_BAR)
+#define B_BFWD M(BABL_BROWSER_FORWARD)
+#define B_BBAK M(BABL_BROWSER_BACK)
+#define B_BFND M(BABL_BROWSER_FIND)
+#define B_BOOK M(BABL_BROWSER_BOOKMARK)
+#define B_BDEV M(BABL_BROWSER_DEV_TOOLS) // hard one to remember
+#define B_BRLD M(BABL_BROWSER_RELOAD)
+#define B_BFUlL M(BABL_BROWSER_FULLSCREEN)
+#define B_ZMIN M(BABL_BROWSER_ZOOM_IN)
+#define B_ZMOT M(BABL_BROWSER_ZOOM_OUT)
+
+
+
+
+
+
+
+/* from action_macro.h
+typedef uint8_t macro_t;
+
+#define MACRO_NONE (macro_t*)0
+#define MACRO(...) ({ static const macro_t __m[] PROGMEM = { __VA_ARGS__ }; &__m[0]; })
+#define MACRO_GET(p) pgm_read_byte(p)
+
+#define BABL_MSTART (entry, os, macro...) ( const macro_t bablDict[entry][os] PROGMEM = { macro... }; )
+
+*/
+
+const macro_t *babblePaste(keyrecord_t *record, uint8_t shortcut);
+
+macro_t* switch_babble_mode( uint8_t id);
+
+
+#endif
+#endif
+
--- /dev/null
+ BabblePaste is a library of common macros used to make sure that
+you can have one "paste" button on one layer, and it will do the
+right thing on any OS or app. Windows=Ctrl-V. Mac = Command-V and so on.
+
+The babblepaste library looks for the current status in a babble_mode global variable.
+To switch modes, run the switch_babble_mode() function, or a pre defined macro.
+Currently supported are Windows, OS X, Gnome/kde, Emacs, VI and readline,
+across 42+ common macro actions.
+
+
+###To use the library
+1) Paste the following into your config.h.
+
+//////Begin//////
+#define USE_BABLPASTE 1
+
+#ifdef USE_BABLPASTE
+/* define BabblePaste maps. Whatever = 0 will be the default. */
+// MAC_MODE 0
+// MS_MODE 1
+// LINUX_MODE 2
+// EMACS_MODE 3
+// VI_MODE 3
+// Readline and tmux
+// READMUX_MODE 2
+// WORDSTAR_MODE 5
+#endif
+
+// Uncomment these to remove options an free up flash space
+
+// This removes everything but cursor movement
+// BABL_MOVEMENTONLY
+// and this just removes browser shortcuts
+// BABL_NOBROWSER
+///////End///////
+
+2) Add the following to your keymap in the action_get_macro
+
+//////Begin//////
+#ifdef USE_BABLPASTE
+
+ if( id >= BABL_START_NUM && id < (BABL_START_NUM + BABL_NUM_MACROS ) ) {
+ if (record->event.pressed) { // is there a case where this isn't desired?
+
+ babblePaste ( record, id );
+ return MACRO_NONE;
+ }
+ }
+#endif
+///////End///////
+
+3) add Babbelpaste actions to your keymap. See the full list in babblePaste.h, or the
+list below
+B_L1C // go left 1 char
+B_R1C // go Right 1 char
+ B_L1W //GO_LEFT_1 WORD
+ B_R1W //BABL_GO_RIGHT_1 WORD
+ B_GSOL // BABL_GOTO_START of _LINE
+ B_GEOL // BABL_GOTO_END_LINE
+ B_GTOP //BABL_GOTO_START_DOC
+ B_GEND //BABL_GO_END_DOC
+ B_DOWN //BABL_GO_NEXT_LINE
+ B_UP // BABL_GO_PREV_LINE
+ B_PGDN //PGDN
+ B_PGUP //PGUP
+// B_BKSP //backspace so why bother.
+ B_DEL // DEL_RIGHT_1 Char // usually = Del
+ B_DLW // DEL_LEFT_ 1 WORD)
+ B_DRW //DEL_RIGHT_1 WORD
+ B_DEOL // delete from cursor to end of line
+ B_DSOL // delete from cursor to begining line
+ B_UNDO //UNDO
+ B_REDO // REDO
+ B_CUT // CUT)
+ B_COPY // COPY)
+ B_PAST // PASTE)
+ B_SELA // SELECT_ALL
+ B_FIND // FIND)
+ B_FINDN //FIND_NEXT)
+ B_FINDR // FIND_REPLACE)
+ B_RAPP // open application launcher
+ B_NAPP // switch to next app
+ B_PAPP // switch to previous app
+ B_CAPP // CLOSE_APP)
+ B_HELP // HELP)
+ B_NTAB // BROWSER_NEW_TAB)
+ B_CTAB //BROWSER_CLOSE_TAB)
+ B_ROTB //BROWSER_REOPEN_LAST_TAB)
+ B_NXTB //BROWSER_NEXT_TAB)
+ B_PTAB //BROWSER_PREV_TAB)
+ B_NURL //BROWSER_jump to URL_BAR)
+ B_BFWD // BROWSER_FORWARD (in history)
+ B_BBAK //BROWSER_BACK (in history)
+ B_BFND // BROWSER_FIND)
+ B_BOOK //BROWSER_New BOOKMARK)
+ B_BDEV //BROWSER_ Open DEV_TOOLS) // hard one to remember
+ B_BRLD // BROWSER_RELOAD Page
+ B_BFUlL // BROWSER_FULLSCREEN)
+ B_ZMIN // BROWSER_ZOOM_IN)
+ B_ZMOT //BROWSER_ZOOM_OUT)
+
+
+#### Development notes
+-Why a new function? Because it would make the keymap too ugly to put it there.
+-Why not return the macro to action_get_macro? Because I kept running into scope problems
+and pointers to the wrong type.
+-Why not an array of arrays as a lookup instead of a function? That would allow you
+to store the lookup table in PROGMEM. True, but that takes more pre-processor skill
+than I had.
+
+-Have you tested this on every platform? No. Submit a patch.
+
+
+### Next steps for someone.
+Make it easier to pair macros with modifiers. So key foo will jump to start of line, and
+Shift(foo) will jump to the first tab in a browser.
+
+## Thanks
+
+Thanks to https://en.wikipedia.org/wiki/Table_of_keyboard_shortcuts
+and https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/jeebak/keymap.c
+And of course QMK...
+
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Microsoftplus
+#define DESCRIPTION 6000
+
+/* key matrix size */
+#define MATRIX_ROWS 8
+#define MATRIX_COLS 18
+
+#ifdef ASTAR
+#define PRODUCT sculpt mobile astar
+ /*0 1 2 3 4 5 6 7 8 */
+#define MATRIX_ROW_PINS {D7, C6, D4, D0, D1, D3, D2, E2}
+/* A B C D E F G H I J K L M N O P Q R */
+#define MATRIX_COL_PINS {B4, B5, E6, B7, B6, D6, C7, F7, F6, F4,F5, F1,F0, D5, B0, B1, B2, B3}
+
+#else
+#define PRODUCT sculpt mobile teensypp
+/* 0 1 2 3 4 5 6 7 */
+#define MATRIX_ROW_PINS { F7,F6,F4,F5,F3,F2,F1,F0}
+/* A B C D E F G H I J K L M N O P Q R */
+#define MATRIX_COL_PINS { B7, D0, D1, D2, D3, D4, D5, D6, D7, E0,E1,C1, C0, C3, C2, C5, C4,C7}
+#define UNUSED_PINS { B6,B5,B4,B3,B2,B1,B0 }
+
+
+#endif
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION ROW2COL
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCING_DELAY 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#define PREVENT_STUCK_MODIFIERS
+
+#endif
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../../Makefile
+endif
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../../MS_sculpt_mobile/config.h"
+
+// place overrides here
+
+#endif
--- /dev/null
+#include "../../MS_sculpt_mobile.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/*
+*
+* |ESC | F1 | F2 | F3 | F4 | F5 | F6 | f7 | F8 | F9 | F10| F11| F12|Vol-|Vol+|Mute|
+* -------------------------------------------------------------------------------'
+* | ~ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |Bakspace| Del |
+* --------------------------------------------------------------------------
+* | tab | q | w | e | r | t | y | u | i | o | p | [ | ] | \ | |
+* -------------------------------------------------------------------------------'
+* | caps | a | s | d | f | g | h | j | k | l | ; | ' | enter |PgUp|
+* --------------------------------------------------------------------------------
+* |Lsft | z | x | c | v | b | n | m | , | . | / | Rsft| Up| PgDn|
+* ---------------------------------------------------------------------------------
+* |Lctl |Lgui |Lalt | Space |Ralt | FN | Rctl |Left|Down|Rght|
+* ---------------------------------------------------------------------------------
+*/
+
+[0] = KEYMAP( \
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_VOLD, KC_VOLU, KC_MUTE,\
+ KC_GRAVE, KC_1, KC_2, KC_3 ,KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQL, KC_BSPC, KC_DEL,\
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,\
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,\
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,\
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPACE, KC_RALT, RSFT(KC_1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
+)
+
+};
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+
+void matrix_init_user(void) {
+
+}
+
+void matrix_scan_user(void) {
+
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+void led_set_user(uint8_t usb_led) {
+
+}
--- /dev/null
+# The default keymap for microsoft-sculpt-mobile
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../../Makefile
+endif
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../../MS_sculpt_mobile/config.h"
+
+#define USE_BABLPASTE
+
+// Expect to get errors if you comment a feature out and leave it in your keymap.
+
+#ifdef USE_BABLPASTE
+//define BabblePaste maps
+// Windows.
+#define MAC_MODE 0
+#define MS_MODE 1
+//aka gnome+KDE
+//#define LINUX_MODE 2
+//#define EMACS_MODE 3
+#define VI_MODE 3
+// Readline and tmux
+#define READMUX_MODE 2
+//#define WORDSTAR_MODE 5
+#endif
+
+// Uncomment if you need more free flash space
+
+// This removes everything but cursor movement
+//#define BABL_MOVEMENTONLY
+// and this just removes browser shortcuts
+//#define BABL_NOBROWSER
+
+// place overrides here
+#endif
--- /dev/null
+#include "../../../MS_sculpt_mobile/babblePaste.h"
+#include "../../MS_sculpt_mobile.h"
+#include "action_layer.h"
+#include "action_util.h"
+
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+
+#define _QWR 0
+#define _CDH 2
+#define _SYM 3
+#define _MOV 4
+#define _TRAN 5
+
+
+enum layer_keycodes {
+QWR,
+CDH,
+SYM,
+MOV,
+NUM,
+TRAN
+};
+
+
+// Shorter spacing
+#define XXXX KC_NO
+#define ____ KC_TRNS
+
+// Custom macros
+
+/* Fn Keys */
+#define TT_SYM MO(_SYM)
+#define TT_MOV KC_FN2
+#define TT_NUM MO(_NUM)
+#define SSFT ACTION_MODS_ONESHOT(MOD_LSFT)
+
+enum macro_keycodes {
+DHPASTE=1,
+VIBRK,
+};
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* QWERTY
+*
+* |ESC | F1 | F2 | F3 | F4 | F5 | F6 | f7 | F8 | F9 | F10| F11| F12|Vol-|Vol+|_CDH|
+* -------------------------------------------------------------------------------'
+* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |Bakspace| Del|
+* ---------------------------------------------------------------------------
+* | tab | q | w | e | r | t | y | u | i | o | p | [ | ] | \ | |
+* -------------------------------------------------------------------------------'
+* |Bak/Mov| a | s | d | f | g | h | j | k | l | ; | ' | enter |PgUp|
+* --------------------------------------------------------------------------------
+* |Lsft | z | x | c | v | b | n | m | , | . | / | Rsft| Up| PgDn|
+* ---------------------------------------------------------------------------------
+* |Lctl |Lgui |Lalt | Space/Sym | GUI | Sym | Rctl |Left|Down|Rght|
+* ---------------------------------------------------------------------------------
+*/
+
+[_QWR] = KEYMAP( \
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_VOLD, KC_VOLU, CDH,\
+ KC_ESC, KC_1, KC_2, KC_3 ,KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINUS, KC_EQL, KC_BSPC, KC_DEL,\
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,\
+ TT_MOV, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,\
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT,KC_SLSH,KC_RSFT, KC_UP, KC_PGDN,\
+ KC_LCTL, KC_LGUI, KC_LALT, KC_FN1, KC_RGUI,TT_SYM,KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT
+),
+
+[_CDH] = KEYMAP (\
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, QWR, \
+ KC_ESC, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, ____, ____, ____,\
+ TT_MOV, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT, KC_2,\
+ KC_LSFT, KC_Z, KC_X, KC_C, M(DHPASTE), KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, ____, KC_1,\
+ ____, ____, ____ , KC_FN1, ____, ____, ____, ____, ____, ____
+
+),
+
+
+/* SYM
+*
+* |ESC | F1 | F2 | F3 | F4 | F5 | F6 | f7 | F8 | F9 | F10| F11| F12|Vol-|Vol+|_CDH|
+* -------------------------------------------------------------------------------'
+* | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |Bakspace|Del |
+* --------------------------------------------------------------------------
+* | ESC: | ^ | { | } | @ | % | | [ | ( | ) | _ | [ | ] | \ | |
+* -------------------------------------------------------------------------------'
+* |Bak/Mov| ! | # | 0 | = | { | } | - | 1 | + | ] | ` | enter |PgUp|
+* --------------------------------------------------------------------------------
+* |Lsft | ; | ~ | : | ~ | "|"| $ | * | | . | / | Rsft| Up| PgDn|
+* ---------------------------------------------------------------------------------
+* |Lctl |Lgui |Lalt | Space/Sym | GUI | Sym | Rctl |Left|Down|Rght|
+* ---------------------------------------------------------------------------------
+*/
+
+[_SYM] = KEYMAP (\
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ M(VIBRK), KC_CIRC, KC_LCBR, KC_RCBR,KC_AT, KC_PERC, ____, KC_LBRC,KC_LPRN,KC_RPRN,KC_UNDS, ____, ____, ____,\
+ ____, KC_EXLM, KC_HASH, KC_0, KC_EQL, KC_LCBR, KC_RCBR,KC_MINS,KC_1, KC_PLUS,KC_RBRC, KC_GRV, ____, ____,\
+ ____, KC_SCLN, KC_TILDE, KC_COLN, KC_TILDE, KC_PIPE, KC_DLR, KC_ASTR, ____, KC_DOT , KC_SLSH, ____, ____, ____,\
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____
+),
+/*
+* |ESC | MAC| Win|RdLn| VI | | | | | | | | | | | |
+* -------------------------------------------------------------------------------'
+* | | | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |Bakspace| Del|
+* ---------------------------------------------------------------------------
+* | tab | | |Find| |pTab |DSOL|DelW| Up |DelW|DEOL| [ | ] | \ | |
+* -------------------------------------------------------------------------------'
+* |Bak/Mov| | | | |nTab |GSOL| <- | Dwn | -> | EOL | ' | enter |PgUp|
+* --------------------------------------------------------------------------------
+* |Lsft |Undo| Cut|Copy|Pste| | | | | | / | Rsft| Up| PgDn|
+* ---------------------------------------------------------------------------------
+* |Lctl |Lgui |Lalt | Space/Sym | GUI | Sym | Rctl |Left|Down|Rght|
+* ---------------------------------------------------------------------------------
+*/
+
+[_MOV] = KEYMAP (\
+ ____, B_MAC,B_WIN,B_READ, B_VI, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, B_PAPP, B_NAPP, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, B_UNDO, ____, B_BFND, ____, B_PTAB, B_DSOL, B_DLW, B_UP, B_DRW, B_DEOL, ____, ____, ____, \
+ ____, B_SELA, B_BRLD, ____, ____, B_NXTB, B_GSOL, B_L1C, B_DOWN, B_R1C,B_GEOL, ____, ____, ____,\
+ ____, B_UNDO,B_CUT, B_COPY, B_PAST, B_PAST, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____
+),
+
+[_TRAN] = KEYMAP (\
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____
+)
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+[1] = ACTION_LAYER_TAP_KEY(_SYM,KC_SPACE),
+[2] = ACTION_LAYER_TAP_KEY(_MOV,KC_BSPC)
+};
+
+#ifdef AUDIO_ENABLE
+
+float tone_startup[][2] = SONG(STARTUP_SOUND);
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+#endif
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWR:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ layer_off(_CDH);
+ }
+ return false;
+ break;
+
+ case CDH:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ layer_on(_CDH);
+ }
+ return false;
+ break;
+
+ case SYM:
+ if (record->event.pressed) {
+ layer_on(_SYM);
+ } else {
+ layer_off(_SYM);
+ }
+ return false;
+ break;
+
+ }
+ return true;
+
+}
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+
+/* If id is in the range of BABL macros, call the babl function */
+/* Any clever remapping with modifiers should happen here e.g. shift bablkey does opposite*/
+#ifdef USE_BABLPASTE
+
+ if( id >= BABL_START_NUM && id < (BABL_START_NUM + BABL_NUM_MACROS ) ) {
+ if (record->event.pressed) { // is there a case where this isn't desired?
+
+ babblePaste ( record, id );
+ return MACRO_NONE;
+ }
+ }
+#endif
+
+
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+
+ /* Colemak mod-dh moves the D key to the qwerty V position
+ This hack makes apple-V_position do what I mean */
+ case DHPASTE:
+ if(keyboard_report->mods & MOD_BIT(KC_LGUI) ) {
+ if (record->event.pressed) {
+ clear_keyboard_but_mods();
+ register_code(KC_V);
+ } else {
+ unregister_code(KC_V);
+ }
+ } else {
+ if (record->event.pressed) {
+ register_code(KC_D);
+ } else {
+ unregister_code(KC_D);
+ }
+ }
+ break;
+
+ case VIBRK: // vi esc:
+ if (record->event.pressed) {
+ return MACRO( T(ESC),D(LSFT),T(SCLN),U(LSFT), END );
+ }
+ break;
+
+
+
+
+ default:
+ return MACRO_NONE;
+ }
+
+
+return MACRO_NONE;
+};
+
+
+
+
+
+void matrix_init_user(void) {
+}
+
+void matrix_scan_user(void) {
+
+}
+
+
+void led_set_user(uint8_t usb_led) {
+
+}
+
+
+
+
+
+
--- /dev/null
+# A more programmer oriented keymap for microsoft-sculpt-mobile
--- /dev/null
+
+This is a way to take a Microsoft ergonomic bluetooth keyboard, and make it
+into a hard-wired keyboard running QMK.
+
+The keyboard is known under several different names:
+Mobile Bluetooth 5000, Mobile 6000, Sculpt mobile, and Asus rebranded
+
+I had a stack of them,since they're cheap on ebay, travel well, and are just ergo enough.
+
+The ribbon cable is 1mm pitch, which is hard to hand solder. I bought a cheap set of
+"pitch adapter" boards https://www.amazon.com/Double-Sided-0-4mm-1-0-Adapter-60mmx38mm/dp/B00OK42118
+
+Cut the original ribbon cable sockets off the bluetooth board using a razor, they're hard to desolder.
+They're also allow the cable to be inserted on top or bottom.
+
+If I was going to do it again, I'd make the MCU connection come out the top of the keyboard
+and avoid the wires dangling out the bottom.
+
+As I was debugging the matrix, I started to get random failures. In desparation I tried a second MCU,
+but had the same problems. It turns out that the ribbon cable connections can get worn. Shave a
+half millimeter off the end of the ribbon cable & the errors go away.
+
+My method for discovering the matrix was to set up a KEYMAP macro that included all pins.
+See MATRIX_TESTING_KEYMAP if you need it. Then set up a keymap that has all printable symbols
+in the first 4 rows. test each key & record output. Then switch the printable symbols to the
+bottom 4 rows & repeat. This was enough to show the matrix.
+
+
+The full original keymap for the sculpt is
+ A B C D E F G H --->
+0 b n m , . /
+1 g h "
+2 7 8 9 0 Del PgUp
+3 p [ ] \
+4 y u i o
+5 ~ - += j k l ; 5
+6 a s d q w e, Up left
+7 F7 F8 F9 F10 F11 F12 f
+
+-----> I J K L M N O P Q R
+0 Caps FN
+1 Vol+ mute Rctl vol- pgdn LCTL
+2 Rshift LShift
+3 Ralt LAlt
+4 LGUI
+5 6 bakspc 1 2 3 4 F4 F5 F6
+6 Down right spc F1 F2 F3 tab
+7 r t z x c v enter Esc
+
+This works with 18 cols + 8 rows on a Teensy++, or Arm based Teensy.
+
+The Astar mini has all pins exposed , so you can do 18x8
+If you want a speaker, LEDs &etc, you'll need to free up a pin. I recommend joining columns
+R and L to the same pin.
+
+Building - add ASTAR=1 to the compile line or leave out for teensy2++
+
+
--- /dev/null
+
+## Project specific files
+SRC= babblePaste.c
+
+
+ifdef ASTAR
+ CFLAGS=-D ASTAR
+ OPT_DEFS += -DBOOTLOADER_SIZE=4096
+ MCU = atmega32u4
+ OPT_DEFS += -DCATERINA_BOOTLOADER
+ SCULPT_UPLOAD_COMMAND = while [ ! -r $(USB) ]; do sleep 1; done ; \
+ avrdude -p $(MCU) -c avr109 -U flash:w:$(TARGET).hex -P $(USB)
+
+else
+ MCU = at90usb1286
+ OPT_DEFS += -DBOOTLOADER_SIZE=2048
+ SCULPT_UPLOAD_COMMAND = teensy_loader_cli -w -mmcu=$(MCU) $(TARGET).hex
+endif
+
+F_CPU = 16000000
+ARCH = AVR8
+F_USB = $(F_CPU)
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+#
+BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= no # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= yes # Console for debug(+400)
+COMMAND_ENABLE ?= yes # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE ?= no # USB Nkey Rollover
+BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
+MIDI_ENABLE ?= no # MIDI controls
+UNICODE_ENABLE ?= no # Unicode
+BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE ?= no # Audio output on port C6
+
+
+USB ?= /dev/cu.usbmodem14141
+
+
+
+upload: build
+ $(SCULPT_UPLOAD_COMMAND)
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../Makefile
+endif
--- /dev/null
+#include "atreus50.h"
+
+void matrix_init_kb(void) {
+
+ // Turn status LED on
+ //DDRE |= (1<<6);
+ PORTE |= (1<<6);
+
+ matrix_init_user();
+};
--- /dev/null
+#ifndef ATREUS50_H
+#define ATREUS50_H
+
+#include "quantum.h"
+
+// The first section contains all of the arguements
+// The second converts the arguments into a two-dimensional array
+#define KEYMAP( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
+ k30, k31, k32, k33, k34, k35, km0, km1, k36, k37, k38, k39, k3a, k3b \
+) \
+{ \
+ { k00, k01, k02, k03, k04, k05, KC_NO, k06, k07, k08, k09, k0a, k0b }, \
+ { k10, k11, k12, k13, k14, k15, KC_NO, k16, k17, k18, k19, k1a, k1b }, \
+ { k20, k21, k22, k23, k24, k25, km0, k26, k27, k28, k29, k2a, k2b }, \
+ { k30, k31, k32, k33, k34, k35, km1, k36, k37, k38, k39, k3a, k3b } \
+}
+
+#define COMPACT_KEYMAP( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
+ k30, k31, k32, k33, k34, k35, km0, km1, k36, k37, k38, k39, k3a, k3b \
+) \
+{ \
+ { KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_NO, KC_##k06, KC_##k07, KC_##k08, KC_##k09, KC_##k0a, KC_##k0b }, \
+ { KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_NO, KC_##k16, KC_##k17, KC_##k18, KC_##k19, KC_##k1a, KC_##k1b }, \
+ { KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##km0, KC_##k26, KC_##k27, KC_##k28, KC_##k29, KC_##k2a, KC_##k2b }, \
+ { KC_##k30, KC_##k31, KC_##k32, KC_##k33, KC_##k34, KC_##k35, KC_##km1, KC_##k36, KC_##k37, KC_##k38, KC_##k39, KC_##k3a, KC_##k3b } \
+}
+
+#define KC_ KC_TRNS
+
+#endif
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xBB80
+#define PRODUCT_ID 0x040D
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Hexwire
+#define PRODUCT Atreus 50 Keyboard
+#define DESCRIPTION Atreus layout with extra column
+
+/* key matrix size */
+#define MATRIX_ROWS 4
+#define MATRIX_COLS 13
+
+/* Planck PCB default pin-out */
+#define MATRIX_ROW_PINS { D3, D2, D1, D0 }
+#define MATRIX_COL_PINS { D4, D7, E6, B4, B5, B6, B2, B3, B1, F7, F6, F5, F4 }
+#define UNUSED_PINS
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_BREATHING
+// #define BACKLIGHT_LEVELS 3
+
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCING_DELAY 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+
+/* ws2812 RGB LED */
+#define RGB_DI_PIN C6
+#define RGBLIGHT_ANIMATIONS
+#define RGBLED_NUM 12 // Number of LEDs
+#define RGBLIGHT_HUE_STEP 10
+#define RGBLIGHT_SAT_STEP 17
+#define RGBLIGHT_VAL_STEP 17
+
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP1 H
+//#define MAGIC_KEY_HELP2 SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0_ALT1 ESC
+//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER PAUSE
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
--- /dev/null
+RGBLIGHT_ENABLE = yes
+AUDIO_ENABLE = no
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+#include "atreus50.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
+#define _MOVEMENT 5
+#define _ADJUST 16
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ LOWER,
+ RAISE,
+ MOVEMENT,
+ BACKLIT
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+#define KC_X0 MT(MOD_LCTL, KC_ESC) // Hold for Left Ctrl, Tap for ESC
+#define KC_X1 LOWER
+#define KC_X2 RAISE
+#define KC_X3 MO(_MOVEMENT)
+#define KC_X4 MT(MOD_LSFT, KC_ENT) // Hold for Left Shift, Tap for Enter
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = COMPACT_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
+ //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
+ GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
+ //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
+ ),
+
+ [_COLEMAK] = COMPACT_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X0 , A , R , S , T , D , H , N , E , I , O ,QUOT,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
+ //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
+ GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
+ //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
+ ),
+
+ [_DVORAK] = COMPACT_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X0 , A , O , E , U , I , D , H , T , N , S ,SLSH,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 ,
+ //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
+ GRV ,LCTL,LALT,LGUI, X1 ,SPC , X3 ,RSFT,BSPC, X2 ,LEFT,DOWN, UP ,RGHT
+ //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
+ ),
+
+ [_LOWER] = COMPACT_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,DEL ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ DEL , F1 , F2 , F3 , F4 , F5 , F6 ,UNDS,PLUS,LCBR,RCBR,PIPE,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , F7 , F8 , F9 ,F10 ,F11 , F12 ,END , , , , ,
+ //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
+ , , , , , , , , , ,MNXT,VOLD,VOLU,MPLY
+ //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
+ ),
+
+ [_RAISE] = COMPACT_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,DEL ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ DEL , F1 , F2 , F3 , F4 , F5 , F6 ,MINS,EQL ,LBRC,RBRC,BSLS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , F7 , F8 , F9 ,F10 ,F11 , F12 ,NUHS,NUBS, , , ,
+ //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
+ , , , , , , , , , ,MNXT,VOLD,VOLU,MPLY
+ //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
+ ),
+
+ [_MOVEMENT] = COMPACT_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR, UP ,LPRN,RPRN,DEL ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ DEL , F1 , F2 , F3 , F4 , F5 , F6 ,LEFT,DOWN,RGHT,RCBR,PIPE,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , F7 , F8 , F9 ,F10 ,F11 , F12 ,END , , , , ,
+ //|----+----+----+----+----+----|----+----|----+----+----+----+----+----|
+ , , , , , , , ,PGDN,PGUP,MNXT,VOLD,VOLU,MPLY
+ //`----+----+----+----+----+----+----+----+----+----+----+----+----+----'
+ ),
+
+/* Adjust (Lower + Raise)
+ * |------+------+------+------+------+------. ,------+------+------+------+------+------|
+ * | | Reset| | | | | | | | | | | Del |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | |Audoff|Aud on|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | |Voice-|Voice+|Musoff|Mus on| | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | | | |
+ * `-------------------------------------------------------------------------------------------------'
+ */
+ [_ADJUST] = KEYMAP( \
+ _______, RESET, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, KC_DEL, \
+ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
+ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+ )
+
+};
+
+#ifdef AUDIO_ENABLE
+float tone_startup[][2] = {
+ {NOTE_B5, 20},
+ {NOTE_B6, 8},
+ {NOTE_DS6, 20},
+ {NOTE_B6, 8}
+};
+
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+#endif
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case BACKLIT:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_step();
+ #endif
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ return false;
+ break;
+ }
+ return true;
+};
+
+void matrix_init_user(void) {
+ #ifdef AUDIO_ENABLE
+ startup_user();
+ #endif
+}
+
+#ifdef AUDIO_ENABLE
+
+void startup_user()
+{
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+
+void shutdown_user()
+{
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void)
+{
+ music_scale_user();
+}
+
+void music_scale_user(void)
+{
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+}
+
+#endif
--- /dev/null
+Handwired Atreus50
+==================
+
+This firmware is for a Handwired Atreus50 using an Arduino Pro Micro.
+
+## Pinout
+
+The following pins are used:
+- Columns 1-13: D4, D7, E6, B4, B5, B6, B2, B3, B1, F7, F6, F5, F4
+- Rows 1-4: D3, D2, D1, D0
+
+## Compiling and loading the firmware
+
+To build the firmware, run `make`.
+
+To flash the firemware onto the microcontroller, run `make avrdude`, and press the reset button.
--- /dev/null
+
+
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= no # Console for debug(+400)
+COMMAND_ENABLE ?= yes # Commands for debug and configuration
+NKRO_ENABLE ?= no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality
+MIDI_ENABLE ?= no # MIDI controls
+AUDIO_ENABLE ?= no # Audio output on port C6
+UNICODE_ENABLE ?= no # Unicode
+BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
+
+avrdude: build
+ ls /dev/tty* > /tmp/1; \
+ echo "Reset your Pro Micro now"; \
+ while [[ -z $$USB ]]; do \
+ sleep 1; \
+ ls /dev/tty* > /tmp/2; \
+ USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; \
+ done; \
+ avrdude -p $(MCU) -c avr109 -P $$USB -U flash:w:$(BUILD_DIR)/$(TARGET).hex
+
+.PHONY: avrdude
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER fudanchii
+#define PRODUCT kbod
+#define DESCRIPTION Keyboard of Disapproval
+
+/* key matrix size */
+#define MATRIX_ROWS 8
+#define MATRIX_COLS 8
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+*/
+#define MATRIX_ROW_PINS { C6, D7, E6, B4, B5, B6, B7, D6 }
+#define MATRIX_COL_PINS { D0, D1, F0, F1, F4, F5, F6, F7 }
+#define UNUSED_PINS
+
+/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
+#define DIODE_DIRECTION COL2ROW
+
+// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_BREATHING
+// #define BACKLIGHT_LEVELS 3
+
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCING_DELAY 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP1 H
+//#define MAGIC_KEY_HELP2 SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0_ALT1 ESC
+//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER PAUSE
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#define PREVENT_STUCK_MODIFIERS
+
+#undef TAPPING_TOGGLE
+#define TAPPING_TOGGLE 2
+
+#endif
--- /dev/null
+#include "kbod.h"
+
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ matrix_init_user();
+}
+
+void matrix_scan_kb(void) {
+ // put your looping keyboard code here
+ // runs every cycle (a lot)
+
+ matrix_scan_user();
+}
+
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+ // put your per-action keyboard code here
+ // runs for every action, just before processing by the firmware
+
+ return process_record_user(keycode, record);
+}
+
+void led_set_kb(uint8_t usb_led) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+
+ led_set_user(usb_led);
+}
--- /dev/null
+#ifndef KBOD_H
+#define KBOD_H
+
+#include "quantum.h"
+
+#define KEYMAP( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, \
+ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, \
+ k40, k41, k42, k43, k44, k45, k46, k47 \
+) \
+{ \
+ { k00, k01, k02, k03, k04, k05, k06, k07 }, { k08, k09, k0A, k0B, k0C, k0D, KC_NO, KC_NO }, \
+ { k10, k11, k12, k13, k14, k15, k16, k17 }, { k18, k19, k1A, k1B, k1C, k1D, KC_NO, k3B }, \
+ { k20, k21, k22, k23, k24, k25, k26, k27 }, { k28, k29, k2A, k2B, k2C, k38, k39, k3A }, \
+ { k30, k31, k32, k33, k34, k35, k36, k37 }, \
+ { k40, k41, k42, k43, k44, k45, k46, k47 }, \
+}
+
+#endif
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// place overrides here
+
+#endif
\ No newline at end of file
--- /dev/null
+#include "kbod.h"
+
+#define _____ KC_TRNS
+
+#define MODS_PRESSED(btn) (get_mods() & (MOD_BIT(KC_L##btn)|MOD_BIT(KC_R##btn)))
+
+#define SET_WHETHER(mask, btn1, btn2) \
+if (record->event.pressed) { \
+ if (mask) { \
+ add_key(btn2); \
+ send_keyboard_report(); \
+ } else { \
+ add_key(btn1); \
+ send_keyboard_report(); \
+ } \
+} else { \
+ if (mask) { \
+ del_key(btn2); \
+ send_keyboard_report(); \
+ } else { \
+ del_key(btn1); \
+ send_keyboard_report(); \
+ } \
+} \
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ KEYMAP( /* Base */
+ F(0), KC_1, KC_2, KC_3, F(1), KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQUAL, KC_BSPC,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLASH,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_QUOT, KC_ENTER,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, KC_SLASH, KC_RSFT,
+ TT(1), KC_LCTL, KC_LALT, KC_SPACE, KC_RALT, KC_RGUI, KC_APP, KC_RCTL
+ ),
+ KEYMAP( /* Cursor layer */
+ KC_GRAVE, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
+ TT(3), _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, KC_INSERT,
+ TT(2), _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, KC_HOME, _____,
+ _____, _____, _____, _____, _____, _____, _____, _____, KC_PGUP, KC_PGDN, KC_END, KC_UP,
+ _____, _____, _____, _____, _____, KC_LEFT, KC_DOWN, KC_RIGHT
+ ),
+ KEYMAP( /* Keypad layer */
+ TO(0), KC_1, KC_2, KC_3, F(1), KC_5, KC_6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, KC_BSPC,
+ _____, _____, _____, _____, _____, _____, _____, KC_P4, KC_P5, KC_P6, _____, _____, _____, _____,
+ _____, _____, _____, _____, _____, _____, _____, KC_P1, KC_P2, KC_P3, _____, _____, _____,
+ _____, _____, _____, _____, _____, _____, _____, KC_P0, KC_PDOT, KC_MS_BTN1, KC_MS_UP, KC_MS_BTN2,
+ _____, _____, _____, _____, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_MS_BTN3
+ ),
+ KEYMAP( /* Multimedia layer */
+ TO(0), _____, _____, _____, _____, _____, _____, _____, _____, _____, KC_AUDIO_MUTE, KC_AUDIO_VOL_DOWN, KC_AUDIO_VOL_UP, _____,
+ _____, _____, KC_WAKE, _____, _____, _____, _____, _____, _____, _____, KC_MSTP, KC_MPRV, KC_MNXT, _____,
+ _____, _____, KC_SLEP, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____,
+ _____, _____, KC_PWR, _____, _____, _____, _____, _____, _____, KC_MS_BTN1, KC_MS_WH_UP, KC_MS_BTN2,
+ _____, _____, _____, KC_MPLY, KC_MS_WH_LEFT, KC_MS_WH_DOWN, KC_MS_WH_RIGHT, KC_MS_BTN3
+ ),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(0),
+ [1] = ACTION_FUNCTION(1),
+};
+
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ static uint8_t shift_esc_mask;
+ static uint8_t alt_mask;
+ switch (id) {
+ case 0:
+ shift_esc_mask = MODS_PRESSED(SHIFT);
+ SET_WHETHER(shift_esc_mask, KC_ESC, KC_GRAVE);
+ break;
+ case 1:
+ alt_mask = MODS_PRESSED(ALT);
+ SET_WHETHER(alt_mask, KC_4, KC_F4);
+ break;
+ }
+}
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ return MACRO_NONE;
+};
+
+void led_set_user(uint8_t usb_led) {
+ if (usb_led & _BV(USB_LED_CAPS_LOCK)) {
+ PORTB |= _BV(PB0);
+ } else {
+ PORTB &= ~_BV(PB0);
+ }
+}
+
+void matrix_init_user(void) {
+ DDRB |= _BV(PB0);
+ DDRC |= _BV(PC7);
+}
+
+void matrix_scan_user(void) {
+ uint8_t layer = biton32(layer_state);
+ if (layer) {
+ PORTC |= _BV(PC7);
+ } else {
+ PORTC &= ~_BV(PC7);
+ }
+}
\ No newline at end of file
--- /dev/null
+# The default keymap for kbod
+
+This is the default keymap for kbod,
+
+it consists of a base layer with QWERTY layout, a momentary cursor-layer, and mouse-keys and multimedia layers.
\ No newline at end of file
--- /dev/null
+KBOD keyboard firmware
+======================
+
+KBOD is a 60% Keyboard kit, hand-wired, with Arduino Micro as its controller. It's utilize 8x8 matrix and has layout similar to GH-60
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent readme](/).
+
+## Building
+
+Download or clone the whole firmware and use ```make handwired-kbod-default``` to generate the .hex file. You may flash it with avrdude
+
+## Flashing
+Something along this line:
+
+```
+avrdude -p m32u4 -c avr109 -P <COM PORT> -C <avrdude conf file> -e -u flash:w:handwired_kbod_default.hex
+```
+
+[More info](https://github.com/fudanchii/keyboard_of_disapproval)
\ No newline at end of file
--- /dev/null
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= no # Console for debug(+400)
+COMMAND_ENABLE ?= no # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE ?= no # USB Nkey Rollover
+BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
+MIDI_ENABLE ?= no # MIDI controls
+UNICODE_ENABLE ?= no # Unicode
+BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE ?= no # Audio output on port C6
+FAUXCLICKY_ENABLE ?= no # Use buzzer to emulate clicky switches
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+Magicforce 68 Handwired
+=======================
+
+This firmware is for a Magicforce 68 that's had its PCB removed and is handwired with an Arduino Micro. NOTE: The Arduino Micro is different than the Arduino *Pro* Micro.
+
+## Wiring Layout
+
+![Wiring Layout](wiring-layout.png)
+
+## Pinout
+
+The following pins are used:
+- Columns 1-15: B2, B0, D3, D2, D1, D0, D4, C6, D7, E6, B4, B5, B6, B7, D6
+- Rows 1-5: F0, F1, F4, F5, F6
+
+## Compiling and loading the firmware
+
+To build the firmware, run `make`.
+
+To flash the firemware onto the microcontroller, run `make avrdude`, and press the reset button.
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Hexwire
+#define PRODUCT Magicforce 68
+#define DESCRIPTION Handwired Magicforce 68
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 15
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+*/
+#define MATRIX_ROW_PINS { F0, F1, F4, F5, F6 }
+#define MATRIX_COL_PINS { B2, B0, D3, D2, D1, D0, D4, C6, D7, E6, B4, B5, B6, B7, D6 }
+#define UNUSED_PINS
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_BREATHING
+// #define BACKLIGHT_LEVELS 3
+
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCING_DELAY 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP1 H
+//#define MAGIC_KEY_HELP2 SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0_ALT1 ESC
+//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER PAUSE
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
--- /dev/null
+#include "magicforce68.h"
+
+#define _QWERTY 0
+#define _FN1 1
+#define _FN2 2
+#define KC_ KC_TRNS
+#define KC_X0 LT(_FN2, KC_GRV)
+#define KC_X1 MO(_FN1)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_QWERTY] = KEYMAP(
+ /*,----+----+----+----+----+----+----+----+----+----+----+----+----+--------. ,----+----. */
+ ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,EQL , BSPC , INS ,PGUP,
+ /*|----`----`----`----`----`----`----`----`----`----`----`----`----`--------| |----`----| */
+ TAB , Q , W , E , R , T , Y , U , I , O , P ,LBRC,RBRC, BSLS , DEL ,PGDN,
+ /*|------`----`----`----`----`----`----`----`----`----`----`----`----`------| `----`----' */
+ X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT, ENTER ,
+ /*|-------`----`----`----`----`----`----`----`----`----`----`----`----------| ,----. */
+ LSFT , Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, RSFT , UP ,
+ /*|---------`----`----`----`----`----`----`----`----`----`----`-------------.--|----|----. */
+ LCTL ,LGUI ,LALT , SPACE , X1 ,RALT ,RCTL , LEFT,DOWN,RGHT
+ /*`-----+-----+-----+------------------------------+------+-----+-----' `----+----+----' */
+ ),
+
+ [_FN1] = KEYMAP(
+ /*,----+----+----+----+----+----+----+----+----+----+----+----+----+--------. ,----+----. */
+ GRV , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 , BSPC , VOLU,HOME,
+ /*|esc-`-1--`-2--`-3--`-4--`-5--`-6--`-7--`-8--`-9--`-0--`mnus`plus`--bksp--| |ins-`pgup| */
+ , , , UP , , , , , , , , , , , VOLD,END,
+ /*|tab---`-q--`-w--`-e--`-r--`-t--`-y--`-u--`-i--`-o--`-p--`-{--`-}--`--|---| `del-`pgdn' */
+ , ,LEFT,DOWN,RGHT, , , , , , , , ,
+ /*|caps---`-a--`-s--`-d--`-f--`-g--`-h--`-j--`-k--`-l--`-;--`-'--`----enter-| ,----. */
+ , , , , , , ,MUTE, , , , , MUTE,
+ /*|shift----`-z--`-x--`-c--`-v--`-b--`-n--`-m--`-,--`-.--`-/--`-------shift-.--|-up-|----. */
+ , , , , , , , MPRV,MPLY,MNXT
+ /*`ctrl-+-gui-+-alt-+----------space---------------+-fn---+-alt-+ctrl-' `left+down+rght' */
+ ),
+
+ [_FN2] = KEYMAP(
+ /*,----+----+----+----+----+----+----+----+----+----+----+----+----+--------. ,----+----. */
+ GRV , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 , BSPC , VOLU,HOME,
+ /*|esc-`-1--`-2--`-3--`-4--`-5--`-6--`-7--`-8--`-9--`-0--`mnus`plus`--bksp--| |ins-`pgup| */
+ , , , UP , , , , 7 , 8 , 9 , , , , , VOLD,END,
+ /*|tab---`-q--`-w--`-e--`-r--`-t--`-y--`-u--`-i--`-o--`-p--`-{--`-}--`--|---| `del-`pgdn' */
+ , ,LEFT,DOWN,RGHT, , , 4 , 5 , 6 , , , ,
+ /*|caps---`-a--`-s--`-d--`-f--`-g--`-h--`-j--`-k--`-l--`-;--`-'--`----enter-| ,----. */
+ , , , , , , 0 , 1 , 2 , 3 , , , MUTE,
+ /*|shift----`-z--`-x--`-c--`-v--`-b--`-n--`-m--`-,--`-.--`-/--`-------shift-.--|-up-|----. */
+ , , , , , , , MPRV,MPLY,MNXT
+ /*`ctrl-+-gui-+-alt-+----------space---------------+-fn---+-alt-+ctrl-' `left+down+rght' */
+ )
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
--- /dev/null
+#include "magicforce68.h"
+
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ matrix_init_user();
+}
--- /dev/null
+#ifndef MAGICFORCE68_H
+#define MAGICFORCE68_H
+
+#include "quantum.h"
+
+#define KEYMAP( \
+ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K2E, \
+ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, K3E, \
+ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \
+ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3C, K3D, \
+ K40, K41, K42, K45, K49, K4A, K4B, K4C, K4D, K4E \
+ ) { \
+ { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E }, \
+ { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E }, \
+ { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_NO, KC_##K2E }, \
+ { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_NO, KC_##K3C, KC_##K3D, KC_##K3E }, \
+ { KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_##K49, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E } \
+}
+
+#endif
\ No newline at end of file
--- /dev/null
+
+# MCU name
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=512
+
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= yes # Console for debug(+400)
+COMMAND_ENABLE ?= yes # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE ?= no # USB Nkey Rollover
+BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
+MIDI_ENABLE ?= no # MIDI controls
+UNICODE_ENABLE ?= no # Unicode
+BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE ?= no # Audio output on port C6
+
+ifndef QUANTUM_DIR
+ include ../../../Makefile
+endif
+
+avrdude: build
+ ls /dev/tty* > /tmp/1; \
+ echo "Reset your Pro Micro now"; \
+ while [[ -z $$USB ]]; do \
+ sleep 1; \
+ ls /dev/tty* > /tmp/2; \
+ USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; \
+ done; \
+ avrdude -p $(MCU) -c avr109 -P $$USB -U flash:w:$(BUILD_DIR)/$(TARGET).hex
+
+.PHONY: avrdude
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xBB80
+#define PRODUCT_ID 0x0504
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Hexwire
+#define PRODUCT Numpad 20
+#define DESCRIPTION Handwired 4x5 numpad
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 4
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+*/
+#define MATRIX_ROW_PINS { F6, B1, B3, B6, B5 }
+#define MATRIX_COL_PINS { D1, D0, F5, F4 }
+#define UNUSED_PINS
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_BREATHING
+// #define BACKLIGHT_LEVELS 3
+
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCING_DELAY 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP1 H
+//#define MAGIC_KEY_HELP2 SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0_ALT1 ESC
+//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER PAUSE
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
--- /dev/null
+#include "numpad20.h"
+
+#define KC_ KC_TRNS
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = COMPACT_KEYMAP(
+ LEFT,RGHT, UP ,DOWN, \
+ P7 , P8 , P9 ,PLUS, \
+ P4 , P5 , P6 ,MINS, \
+ P1 , P2 , P3 , ENT, \
+ P0 ,DOT ,RGHT, TAB \
+ )
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+};
--- /dev/null
+#include "numpad20.h"
+
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ matrix_init_user();
+}
--- /dev/null
+#ifndef NUMPAD20_H
+#define NUMPAD20_H
+
+#include "quantum.h"
+
+#define COMPACT_KEYMAP( \
+ K00, K01, K02, K03, \
+ K10, K11, K12, K13, \
+ K20, K21, K22, K23, \
+ K30, K31, K32, K33, \
+ K40, K41, K42, K43 \
+ ) { \
+ { KC_##K00, KC_##K01, KC_##K02, KC_##K03 }, \
+ { KC_##K10, KC_##K11, KC_##K12, KC_##K13 }, \
+ { KC_##K20, KC_##K21, KC_##K22, KC_##K23 }, \
+ { KC_##K30, KC_##K31, KC_##K32, KC_##K33 }, \
+ { KC_##K40, KC_##K41, KC_##K42, KC_##K43 } \
+}
+
+#endif
\ No newline at end of file
--- /dev/null
+
+# MCU name
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=512
+
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= yes # Console for debug(+400)
+COMMAND_ENABLE ?= yes # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE ?= no # USB Nkey Rollover
+BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
+MIDI_ENABLE ?= no # MIDI controls
+UNICODE_ENABLE ?= no # Unicode
+BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE ?= no # Audio output on port C6
+
+ifndef QUANTUM_DIR
+ include ../../../Makefile
+endif
+
+avrdude: build
+ ls /dev/tty* > /tmp/1; \
+ echo "Reset your Pro Micro now"; \
+ while [[ -z $$USB ]]; do \
+ sleep 1; \
+ ls /dev/tty* > /tmp/2; \
+ USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; \
+ done; \
+ avrdude -p $(MCU) -c avr109 -P $$USB -U flash:w:$(BUILD_DIR)/$(TARGET).hex
+
+.PHONY: avrdude
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xBB80
+#define PRODUCT_ID 0x050D
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Hexwire
+#define PRODUCT Ortho 5x13
+#define DESCRIPTION Handwired 5x13 ortholinear keyboard
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 13
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+*/
+#define MATRIX_ROW_PINS { D3, D2, D1, D0, D4 }
+#define MATRIX_COL_PINS { C6, D7, E6, B4, B5, B6, B2, B3, B1, F7, F6, F5, F4 }
+#define UNUSED_PINS
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_BREATHING
+// #define BACKLIGHT_LEVELS 3
+
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCING_DELAY 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP1 H
+//#define MAGIC_KEY_HELP2 SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0_ALT1 ESC
+//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER PAUSE
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
--- /dev/null
+#include "ortho5x13.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
+#define _ADJUST 16
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ LOWER,
+ RAISE,
+ BACKLIT
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+#define KC_L1 LOWER
+#define KC_L2 RAISE
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,------------------------------------------------------------------------------------------.
+ * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] |
+ * |------+------+------+------+------+-------------+------+------+------+------+------+------|
+ * | ` | A | S | D | F | G | H | J | K | L | ; | ' | \ |
+ * |------+------+------+------+------+------|------+------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | Up |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Hyper| Ctrl | Alt | GUI |Lower | Space |Raise | Bksp |Shift | Left | Down |Right |
+ * `------------------------------------------------------------------------------------------'
+ */
+[_QWERTY] = COMPACT_KEYMAP(
+ //,----+----+----+----+----+----+----+----+----+----+----+----+----.
+ ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,EQL ,
+ //|----+----+----+----+----+----+----+----+----+----+----+----+----|
+ TAB , Q , W , E , R , T , Y , U , I , O , P ,LBRC,RBRC,
+ //|----+----+----+----+----+----+----+----+----+----+----+----+----|
+ GRV , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,BSLS,
+ //|----+----+----+----+----+----+----+----+----+----+----+----+----|
+ LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH,ENT , UP ,
+ //|----+----+----+----+----+---------+----+----+----+----+----+----|
+ HYPR,LCTL,LALT,LGUI, L1 , SPACE , L2 ,BSPC,RSFT,LEFT,RGHT,DOWN
+ //`----+----+----+----+----+---------+----+----+----+----+----+----'
+ ),
+
+/* Colemak
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | R | S | T | D | H | N | E | I | O | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_COLEMAK] = {
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
+ {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
+ {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+
+/* Dvorak
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | O | E | U | I | D | H | T | N | S | / |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_DVORAK] = {
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL},
+ {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
+ {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
+ {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+
+/* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOWER] = {
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
+ {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
+ {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = {
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
+ {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
+ {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | Reset| | | | | | | | | | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | |Voice-|Voice+|Musoff|Mus on| | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = {
+ {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
+ {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
+ {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
+ {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+}
+
+
+};
+
+#ifdef AUDIO_ENABLE
+float tone_startup[][2] = {
+ {NOTE_B5, 20},
+ {NOTE_B6, 8},
+ {NOTE_DS6, 20},
+ {NOTE_B6, 8}
+};
+
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+#endif
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case BACKLIT:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_step();
+ #endif
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ return false;
+ break;
+ }
+ return true;
+};
+
+void matrix_init_user(void) {
+ #ifdef AUDIO_ENABLE
+ startup_user();
+ #endif
+}
+
+#ifdef AUDIO_ENABLE
+
+void startup_user()
+{
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+
+void shutdown_user()
+{
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void)
+{
+ music_scale_user();
+}
+
+void music_scale_user(void)
+{
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+}
+
+#endif
\ No newline at end of file
--- /dev/null
+#include "ortho5x13.h"
+
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ matrix_init_user();
+}
--- /dev/null
+#ifndef ORTHO5X13_H
+#define ORTHO5X13_H
+
+#include "quantum.h"
+
+#define KEYMAP( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, \
+ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, \
+ k40, k41, k42, k43, k44, k45, k47, k48, k49, k4a, k4b, k4c \
+) \
+{ \
+ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c }, \
+ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c }, \
+ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c }, \
+ { k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b, k3c }, \
+ { k40, k41, k42, k43, k44, k45, KC_NO, k47, k48, k49, k4a, k4b, k4c } \
+}
+
+#define COMPACT_KEYMAP( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, \
+ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, \
+ k40, k41, k42, k43, k44, k45, k47, k48, k49, k4a, k4b, k4c \
+) \
+{ \
+ { KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, KC_##k0a, KC_##k0b, KC_##k0c }, \
+ { KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, KC_##k1a, KC_##k1b, KC_##k1c }, \
+ { KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, KC_##k2a, KC_##k2b, KC_##k2c }, \
+ { KC_##k30, KC_##k31, KC_##k32, KC_##k33, KC_##k34, KC_##k35, KC_##k35, KC_##k37, KC_##k38, KC_##k39, KC_##k3a, KC_##k3b, KC_##k3c }, \
+ { KC_##k40, KC_##k41, KC_##k42, KC_##k43, KC_##k44, KC_##k45, KC_NO, KC_##k47, KC_##k48, KC_##k49, KC_##k4a, KC_##k4b, KC_##k4c } \
+}
+
+#endif
\ No newline at end of file
--- /dev/null
+
+# MCU name
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=512
+
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= yes # Console for debug(+400)
+COMMAND_ENABLE ?= yes # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE ?= no # USB Nkey Rollover
+BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
+MIDI_ENABLE ?= no # MIDI controls
+UNICODE_ENABLE ?= no # Unicode
+BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE ?= no # Audio output on port C6
+
+ifndef QUANTUM_DIR
+ include ../../../Makefile
+endif
+
+avrdude: build
+ ls /dev/tty* > /tmp/1; \
+ echo "Reset your Pro Micro now"; \
+ while [[ -z $$USB ]]; do \
+ sleep 1; \
+ ls /dev/tty* > /tmp/2; \
+ USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; \
+ done; \
+ avrdude -p $(MCU) -c avr109 -P $$USB -U flash:w:$(BUILD_DIR)/$(TARGET).hex
+
+.PHONY: avrdude
--- /dev/null
+#define COLOR_BLANK 0, 0, 0
+
+#define COLOR_BLACK 0, 0, 0
+#define COLOR_WHITE 15,15,15
+#define COLOR_GRAY 7, 7, 7
+
+#define COLOR_RED 15, 0, 0
+#define COLOR_GREEN 0,15, 0
+#define COLOR_BLUE 0, 0,15
+
+#define COLOR_YELLOW 15,15, 0
+#define COLOR_MAGENTA 15, 0,15
+#define COLOR_CYAN 0,15,15
+
+#define COLOR_ORANGE 15, 5, 0
\ No newline at end of file
#define DESCRIPTION
/* key matrix size */
-#define MATRIX_ROWS 8
#define MATRIX_COLS 6
+#define MATRIX_ROWS 9
/* default pin-out */
-#define MATRIX_COL_PINS { B6, B7, D6, C7, F6, F7 }
-#define MATRIX_ROW_PINS { D7, C6, D0, D1, F5, F4, F1, F0 }
+#define MATRIX_COL_PINS { F4, F1, F0, D6, D0, D1 }
+#define MATRIX_ROW_PINS { F5, F6, F7 }
+#define TRACKPOINT_PINS { B7, B6, D7 }
#define UNUSED_PINS
/*
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
-#define PS2_INIT_DELAY 2000
+#define PS2_MOUSE_INIT_DELAY 2000
#define BATTERY_PIN 9
#define BATTERY_POLL 30000
#define MAX_VOLTAGE 4.2
#define MIN_VOLTAGE 3.2
+#define ___ KC_NO
+
#define KEYMAP( \
- k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, \
- k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, \
- k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, \
- k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, k4c \
+ k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, \
+ k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, \
+ k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, \
+ k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, k4c, \
+ tp1, tp2, tp3 \
) \
{ \
{k11, k12, k13, k14, k15, k16}, \
{k17, k18, k19, k1a, k1b, k1c}, \
{k27, k28, k29, k2a, k2b, k2c}, \
{k37, k38, k39, k3a, k3b, k3c}, \
- {k47, k48, k49, k4a, k4b, k4c} \
+ {k47, k48, k49, k4a, k4b, k4c}, \
+ {tp1, tp2, tp3, ___, ___, ___} \
}
#ifndef __ASSEMBLER__ // assembler doesn't like enum in .h file
enum led_sequence {
+ LED_IND_LINUX,
+ LED_IND_APPLE,
+ LED_IND_WINDOWS,
+ LED_IND_QWERTY,
+ LED_IND_ALT,
+ LED_IND_AUDIO,
LED_IND_BLUETOOTH,
LED_IND_USB,
- LED_IND_BATTERY,
+ LED_IND_BATTERY,
+ LED_IND_CAPSLOCK,
+ LED_IND_GUI,
LED_IND_FUN,
LED_IND_NUM,
+ LED_IND_PUNC,
LED_IND_EMOJI,
+ LED_IND_GREEK,
LED_BKSP,
LED_ENT,
LED_RSFT,
LED_RCTL,
- LED_RGUI,
+ LED_RALT,
LED_SLSH,
LED_SCLN,
LED_P,
LED_O,
LED_L,
LED_DOT,
- LED_RALT,
+ LED_RGUI,
- LED_EMOJI,
+ LED_GREEK,
LED_COMM,
LED_K,
LED_I,
LED_TRACKPOINT2,
LED_TRACKPOINT1,
- LED_LSPC,
- LED_B,
- LED_G,
LED_T,
+ LED_G,
+ LED_B,
+ LED_LSPC,
- LED_R,
- LED_F,
- LED_V,
LED_NUM,
+ LED_V,
+ LED_F,
+ LED_R,
- LED_PUNC,
- LED_C,
- LED_D,
LED_E,
+ LED_D,
+ LED_C,
+ LED_EMPTY,
- LED_W,
- LED_S,
+ LED_LGUI,
LED_X,
- LED_LALT,
+ LED_S,
+ LED_W,
- LED_LGUI,
- LED_Z,
- LED_A,
LED_Q,
+ LED_A,
+ LED_Z,
+ LED_LALT,
- LED_TAB,
- LED_ESC,
- LED_LSFT,
LED_LCTL,
+ LED_LSFT,
+ LED_ESC,
+ LED_TAB,
LED_TOTAL
};
# define PS2_CLOCK_PORT PORTD
# define PS2_CLOCK_PIN PIND
# define PS2_CLOCK_DDR DDRD
-# define PS2_CLOCK_BIT 1
+# define PS2_CLOCK_BIT 3
# define PS2_DATA_PORT PORTD
# define PS2_DATA_PIN PIND
# define PS2_DATA_DDR DDRD
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
PS2_MOUSE_ENABLE = yes
PS2_USE_INT = yes
+FAUXCLICKY_ENABLE = yes
+BLUETOOTH = AdafruitBLE
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
SYS-W, SYS-L, SYS-M switch Unicode input method. SYS-Q, SYS-D, SYS-C, SYS-K, SYS-N switch to QWERTY, DVORAK, Colemak, Workman and Norman, respectively.
-On Planck, SYS-A (mnemonic: audio) toggles faux clicky: use buzzer to emit clicks on key presses and releases.
+SYS-A (mnemonic: audio) toggles faux clicky: use buzzer to emit clicks on key presses and releases.
-On Promethium there are 6 indicator LEDs, and under switch LEDs on each switches, including Trackpoint buttons. Totaling 57 LEDs. Output is limited to 0xF for each LEDs to conserve power. SYS-G (mnemonic: glow) toggles various backlighting modes.
+On Promethium there are 16 indicator LEDs, and under switch LEDs on each switches, including Trackpoint buttons. Totaling 67 LEDs. Output is limited to 0xF for each LEDs to conserve power. SYS-G (mnemonic: glow) toggles various backlighting modes.
On Promethium, there's a LED to indicate battery level. Hue indicates level: green is full, red is empty.
\ No newline at end of file
#define PREVENT_STUCK_MODIFIERS
#define RGBSPS_ENABLE
+#define RGBSPS_DEMO_ENABLE
#define UNICODE_TYPE_DELAY 0
#include "quantum.h"
#ifdef RGBSPS_ENABLE
#include "rgbsps.h"
+#include "rgbtheme.h"
#endif
#ifdef PS2_MOUSE_ENABLE
#include "ps2_mouse.h"
#endif
#ifdef FAUXCLICKY_ENABLE
#include "fauxclicky.h"
+#ifdef RGBSPS_ENABLE
+#undef FAUXCLICKY_OFF
+#define FAUXCLICKY_OFF do { \
+ fauxclicky_enabled = false; \
+ rgbsps_set(LED_AUDIO, COLOR_BLANK); \
+ fauxclicky_stop(); \
+} while (0)
+#undef FAUXCLICKY_ON
+#define FAUXCLICKY_ON do { \
+ fauxclicky_enabled = true; \
+ rgbsps_set(LED_AUDIO, THEME_COLOR_AUDIO); \
+} while (0)
+#endif
#endif
#include "outputselect.h"
#include "led.h"
#ifndef FAUXCLICKY_ENABLE
FC_TOG,
#endif
-#ifndef ADAFRUIT_BLE_ENABLE
- OUT_BLE,
+#ifndef MODULE_ADAFRUIT_BLE
+ OUT_BT,
#endif
+ RGBDEMO,
KEYCODE_END
};
};
const uint8_t PROGMEM LED_FN[] = {
- LED_PUNC,
+ LED_EMPTY,
LED_NUM,
LED_FUN,
- LED_EMOJI
+ LED_GREEK
};
const uint8_t PROGMEM LED_INDICATORS[] = {
- LED_IND_EMOJI,
- LED_IND_NUM,
- LED_IND_FUN,
- LED_IND_BATTERY,
- LED_IND_USB,
+ LED_IND_LINUX,
+ LED_IND_APPLE,
+ LED_IND_WINDOWS,
+ LED_IND_QWERTY,
+ LED_IND_ALT,
+ LED_IND_AUDIO,
LED_IND_BLUETOOTH,
+ LED_IND_USB,
+
+ LED_IND_BATTERY,
+ LED_IND_CAPSLOCK,
+ LED_IND_GUI,
+ LED_IND_FUN,
+ LED_IND_NUM,
+ LED_IND_PUNC,
+ LED_IND_EMOJI,
+ LED_IND_GREEK,
};
const uint8_t PROGMEM LED_TRACKPOINT[] = {
void led_turnoff_keys(void) {
for(uint8_t i = 0; i < COUNT(LED_ALNUM); i++) {
- rgbsps_set(pgm_read_byte(&LED_ALNUM[i]), 0, 0, 0);
+ rgbsps_set(pgm_read_byte(&LED_ALNUM[i]), COLOR_BLACK);
}
for(uint8_t i = 0; i < COUNT(LED_MODS); i++) {
- rgbsps_set(pgm_read_byte(&LED_MODS[i]), 0, 0, 0);
+ rgbsps_set(pgm_read_byte(&LED_MODS[i]), COLOR_BLACK);
}
for(uint8_t i = 0; i < COUNT(LED_FN); i++) {
- rgbsps_set(pgm_read_byte(&LED_FN[i]), 0, 0, 0);
+ rgbsps_set(pgm_read_byte(&LED_FN[i]), COLOR_BLACK);
}
}
+#ifdef RGBSPS_DEMO_ENABLE
+void led_demo(void) {
+ rgbsps_set(LED_IND_LINUX, THEME_COLOR_LINUX);
+ rgbsps_set(LED_IND_APPLE, THEME_COLOR_APPLE);
+ rgbsps_set(LED_IND_WINDOWS, THEME_COLOR_WINDOWS);
+ rgbsps_set(LED_IND_QWERTY, THEME_COLOR_QWERTY);
+ rgbsps_set(LED_IND_ALT, THEME_COLOR_ALT);
+ rgbsps_set(LED_IND_AUDIO, THEME_COLOR_AUDIO);
+ rgbsps_set(LED_IND_BLUETOOTH, THEME_COLOR_BLUETOOTH);
+ rgbsps_set(LED_IND_USB, THEME_COLOR_USB);
+ rgbsps_set(LED_IND_CAPSLOCK, THEME_COLOR_CAPSLOCK);
+ rgbsps_set(LED_IND_GUI, THEME_COLOR_GUI);
+ rgbsps_set(LED_IND_FUN, THEME_COLOR_FUN);
+ rgbsps_set(LED_IND_NUM, THEME_COLOR_NUM);
+ rgbsps_set(LED_IND_PUNC, THEME_COLOR_PUNC);
+ rgbsps_set(LED_IND_GREEK, THEME_COLOR_GREEK);
+ rgbsps_set(LED_IND_EMOJI, THEME_COLOR_EMOJI);
+ rgbsps_send();
+}
+#endif
+
void led_reset(void) {
switch (glow_mode) {
case GLOW_NONE:
case GLOW_MIN:
led_turnoff_keys();
for(uint8_t i = 0; i < COUNT(LED_HOMING); i++) {
- rgbsps_set(pgm_read_byte(&LED_HOMING[i]), 8, 8, 8);
+ rgbsps_set(pgm_read_byte(&LED_HOMING[i]), THEME_COLOR_GLOW1_HOME);
}
- rgbsps_set(LED_F, 15, 0, 0);
- rgbsps_set(LED_J, 15, 0, 0);
+ rgbsps_set(LED_F, THEME_COLOR_GLOW1_HOMING);
+ rgbsps_set(LED_J, THEME_COLOR_GLOW1_HOMING);
break;
case GLOW_FULL:
for(uint8_t i = 0; i < COUNT(LED_ALNUM); i++) {
- rgbsps_set(pgm_read_byte(&LED_ALNUM[i]), 8, 8, 8);
+ rgbsps_set(pgm_read_byte(&LED_ALNUM[i]), THEME_COLOR_GLOW2_ALPHA);
}
for(uint8_t i = 0; i < COUNT(LED_MODS); i++) {
- rgbsps_set(pgm_read_byte(&LED_MODS[i]), 0, 15, 0);
+ rgbsps_set(pgm_read_byte(&LED_MODS[i]), THEME_COLOR_GLOW2_MODS);
}
for(uint8_t i = 0; i < COUNT(LED_FN); i++) {
- rgbsps_set(pgm_read_byte(&LED_FN[i]), 0, 0, 15);
+ rgbsps_set(pgm_read_byte(&LED_FN[i]), THEME_COLOR_GLOW2_FN);
}
for(uint8_t i = 0; i < COUNT(LED_HOMING); i++) {
- rgbsps_set(pgm_read_byte(&LED_HOMING[i]), 15, 0, 0);
+ rgbsps_set(pgm_read_byte(&LED_HOMING[i]), THEME_COLOR_GLOW2_HOME);
}
- rgbsps_set(LED_F, 15, 15, 0);
- rgbsps_set(LED_J, 15, 15, 0);
+ rgbsps_set(LED_F, THEME_COLOR_GLOW2_HOMING);
+ rgbsps_set(LED_J, THEME_COLOR_GLOW2_HOMING);
break;
}
}
+void led_set_default_layer_indicator(void) {
+ uint8_t default_layer = biton32(default_layer_state);
+ if (default_layer == _QWERTY) {
+ rgbsps_set(LED_IND_QWERTY, THEME_COLOR_QWERTY);
+ rgbsps_set(LED_IND_ALT, COLOR_BLANK);
+ } else {
+ rgbsps_set(LED_IND_QWERTY, COLOR_BLANK);
+ rgbsps_set(LED_IND_ALT, THEME_COLOR_ALT);
+ }
+ rgbsps_send();
+ return;
+}
+
void led_set_layer_indicator(void) {
static uint8_t oldlayer = 255;
- rgbsps_set(LED_IND_FUN, 0, 0, 0);
- // rgbsps_set(LED_IND_NUM, 0, 0, 0);
- rgbsps_set(LED_IND_EMOJI, 0, 0, 0);
-
led_reset();
+ rgbsps_set(LED_IND_GUI, COLOR_BLANK);
+ rgbsps_set(LED_IND_FUN, COLOR_BLANK);
+ rgbsps_set(LED_IND_NUM, COLOR_BLANK);
+ rgbsps_set(LED_IND_PUNC, COLOR_BLANK);
+ rgbsps_set(LED_IND_GREEK, COLOR_BLANK);
+ rgbsps_set(LED_IND_EMOJI, COLOR_BLANK);
+
uint8_t layer = biton32(layer_state);
if (oldlayer == layer) {
return;
}
switch(layer) {
+ case _GUI:
+ rgbsps_set(LED_IND_GUI, THEME_COLOR_GUI);
+ break;
case _FUN:
- rgbsps_set(LED_IND_FUN, 15, 0, 0);
+ rgbsps_set(LED_IND_FUN, THEME_COLOR_FUN);
+ break;
+ case _NUM:
+ rgbsps_set(LED_IND_NUM, THEME_COLOR_NUM);
+ break;
+ case _PUNC:
+ rgbsps_set(LED_IND_PUNC, THEME_COLOR_PUNC);
+ break;
+ case _GREEKL:
+ case _GREEKU:
+ rgbsps_set(LED_IND_GREEK, THEME_COLOR_GREEK);
break;
- // case _NUM:
- // rgbsps_set(LED_IND_NUM, 0, 0, 15);
- // break;
case _EMOJI:
- rgbsps_set(LED_IND_EMOJI, 15, 15, 0);
+ rgbsps_set(LED_IND_EMOJI, THEME_COLOR_EMOJI);
break;
default:
- rgbsps_set(LED_IND_FUN, 3, 3, 3);
- // rgbsps_set(LED_IND_NUM, 3, 3, 3);
- rgbsps_set(LED_IND_EMOJI, 3, 3, 3);
+ rgbsps_set(LED_IND_GUI, THEME_COLOR_OTHERLAYER);
+ rgbsps_set(LED_IND_FUN, THEME_COLOR_OTHERLAYER);
+ rgbsps_set(LED_IND_NUM, THEME_COLOR_OTHERLAYER);
+ rgbsps_set(LED_IND_PUNC, THEME_COLOR_OTHERLAYER);
+ rgbsps_set(LED_IND_GREEK, THEME_COLOR_OTHERLAYER);
+ rgbsps_set(LED_IND_EMOJI, THEME_COLOR_OTHERLAYER);
}
rgbsps_send();
}
+void led_set_unicode_input_mode(void) {
+ rgbsps_set(LED_IND_LINUX, COLOR_BLANK);
+ rgbsps_set(LED_IND_APPLE, COLOR_BLANK);
+ rgbsps_set(LED_IND_WINDOWS, COLOR_BLANK);
+
+ switch (get_unicode_input_mode()) {
+ case UC_LNX:
+ rgbsps_set(LED_IND_LINUX, THEME_COLOR_LINUX);
+ break;
+ case UC_OSX:
+ rgbsps_set(LED_IND_APPLE, THEME_COLOR_APPLE);
+ break;
+ case UC_WIN:
+ case UC_WINC:
+ rgbsps_set(LED_IND_WINDOWS, THEME_COLOR_WINDOWS);
+ break;
+ }
+ rgbsps_send();
+}
+
void led_set_output_ble(void) {
- rgbsps_set(LED_IND_BLUETOOTH, 0, 0, 15);
- rgbsps_set(LED_IND_USB, 0, 0, 0);
+ rgbsps_set(LED_IND_BLUETOOTH, THEME_COLOR_BLUETOOTH);
+ rgbsps_set(LED_IND_USB, COLOR_BLANK);
rgbsps_send();
}
void led_set_output_usb(void) {
- rgbsps_set(LED_IND_BLUETOOTH, 0, 0, 0);
- rgbsps_set(LED_IND_USB, 15, 15, 15);
+ rgbsps_set(LED_IND_BLUETOOTH, COLOR_BLANK);
+ rgbsps_set(LED_IND_USB, THEME_COLOR_USB);
rgbsps_send();
}
void led_set_output_none(void) {
- rgbsps_set(LED_IND_BLUETOOTH, 0, 0, 0);
- rgbsps_set(LED_IND_USB, 0, 0, 0);
+ rgbsps_set(LED_IND_BLUETOOTH, COLOR_BLANK);
+ rgbsps_set(LED_IND_USB, COLOR_BLANK);
rgbsps_send();
}
rgbsps_turnoff();
// set trackpoint color
- rgbsps_set(LED_TRACKPOINT1, 15, 0, 0);
- rgbsps_set(LED_TRACKPOINT2, 0, 0, 15);
- rgbsps_set(LED_TRACKPOINT3, 15, 0, 0);
+ rgbsps_set(LED_TRACKPOINT1, THEME_COLOR_TP1);
+ rgbsps_set(LED_TRACKPOINT2, THEME_COLOR_TP2);
+ rgbsps_set(LED_TRACKPOINT3, THEME_COLOR_TP3);
+
+ // unicode input mode
+ led_set_unicode_input_mode();
+
+ // layer indicator
+ led_set_layer_indicator();
+ led_set_default_layer_indicator();
+
+ // clicky
+#ifdef FAUXCLICKY_ENABLE
+ if (fauxclicky_enabled) {
+ rgbsps_set(LED_IND_AUDIO, THEME_COLOR_AUDIO);
+ } else {
+ rgbsps_set(LED_IND_AUDIO, COLOR_BLANK);
+ }
+#endif
+
+ rgbsps_send();
}
+
+
#endif // RGBSPS_ENABLE
// keymaps
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT ,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
- KC_LCTL, KC_LALT, KC_LGUI, EMPTY, NUM, LSPACE, RSPACE, FUN, GREEK, KC_RGUI, C_RALT, KC_RCTL
+ KC_LCTL, KC_LALT, KC_LGUI, EMPTY, NUM, LSPACE, RSPACE, FUN, GREEK, KC_RGUI, C_RALT, KC_RCTL,
+ _______, _______, _______
),
/* Dvorak
_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______,
_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, _______,
_______, KC_SLSH, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______
),
#endif
_______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_QUOT, _______,
_______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______
),
#endif
_______, KC_Q, KC_W, KC_D, KC_F, KC_K, KC_J, KC_U, KC_R, KC_L, KC_QUOT, _______,
_______, KC_A, KC_S, KC_E, KC_T, KC_G, KC_Y, KC_N, KC_I, KC_O, KC_H, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______
),
#endif
_______, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_QUOT, _______,
_______, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, _______,
_______, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______
),
#endif
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, X(LTEQ), X(GTEQ), _______,
KC_GRV, KC_ASTR, KC_BSLS, KC_MINS, KC_EQL, KC_SLSH, X(NOTEQ),KC_LPRN, KC_RPRN, KC_LABK, KC_RABK, _______,
KC_AMPR, KC_CIRC, KC_PIPE, KC_UNDS, KC_PLUS, KC_QUES, X(PLMIN),KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_COLN, _______
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_COLN, _______,
+ _______, _______, _______
),
/* Num
* `-----------------------------------------------------------------------------------'
*/
[_NUM] = KEYMAP(
- KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, S(KC_A), KC_7, KC_8, KC_9, S(KC_D), _______,
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, S(KC_A), KC_1, KC_2, KC_3, S(KC_D), _______,
KC_GRV, KC_ASTR, KC_BSLS, KC_MINS, KC_EQL, KC_SLSH, S(KC_B), KC_4, KC_5, KC_6, S(KC_E), _______,
- KC_AMPR, KC_CIRC, KC_PIPE, KC_UNDS, KC_PLUS, KC_QUES, S(KC_C), KC_1, KC_2, KC_3, S(KC_F), _______,
- _______, _______, KC_X, _______, _______, _______, _______, FUN0 , KC_COMM, KC_DOT, KC_COLN, _______
+ KC_AMPR, KC_CIRC, KC_PIPE, KC_UNDS, KC_PLUS, KC_QUES, S(KC_C), KC_7, KC_8, KC_9, S(KC_F), _______,
+ _______, _______, KC_X, _______, _______, _______, _______, FUN0 , KC_COMM, KC_DOT, KC_COLN, _______,
+ _______, _______, _______
),
/* Func
XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_INS, XXXXXXX, KC_PGUP, KC_UP, KC_PGDN, KC_PGUP, KC_DEL,
KC_CAPS, KC_F5, KC_F6, KC_F7, KC_F8, KC_PSCR, XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______,
_______, KC_F9, KC_F10, KC_F11, KC_F12, KC_PAUS, XXXXXXX, XXXXXXX, KC_HOME, KC_END, XXXXXXX, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______
),
/* Uppercase Greek
_______, XXXXXXX, XXXXXXX,X(UEPSI), X(URHO), X(UTAU),X(UUPSI),X(UTHET),X(UIOTA),X(UOMIC), X(UPI), _______,
_______,X(UALPH),X(USIGM),X(UDELT), X(UPHI),X(UGAMM), X(UETA), X(UXI),X(UKAPP),X(ULAMB), KC_QUOT, _______,
_______,X(UZETA), X(UCHI), X(UPSI),X(UOMEG),X(UBETA), X(UNU), X(UMU), KC_COMM, KC_DOT, KC_SLSH, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______
),
/* Lowercase Greek
_______, XXXXXXX,X(FSIGM),X(LEPSI), X(LRHO), X(LTAU),X(LUPSI),X(LTHET),X(LIOTA),X(LOMIC), X(LPI), _______,
_______,X(LALPH),X(LSIGM),X(LDELT), X(LPHI),X(LGAMM), X(LETA), X(LXI),X(LKAPP),X(LLAMB), KC_QUOT, _______,
_______,X(LZETA), X(LCHI), X(LPSI),X(LOMEG),X(LBETA), X(LNU), X(LMU), KC_COMM, KC_DOT, KC_SLSH, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______
),
/* Empty
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______
),
/* Emoji
X(HART2), X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY),X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV), X(PHEW),
X(THMUP), X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN),X(HEART), X(BYE), X(KISS),X(CELEB), X(COOL),X(NOEVS),
X(THMDN),X(SLEEP), X(CLAP), X(CRY), X(VIC),X(BHART), X(SUN),X(SMEYE), X(WINK), X(MOON),X(CONFU),X(NOEVH),
- X(POO), X(EYES), X(HUNRD),_______, X(SKULL),X(HORNS), X(HALO), X(FEAR),_______,X(YUMMY),X(DISAP),X(NOEVK)
+ X(POO), X(EYES), X(HUNRD),_______, X(SKULL),X(HORNS), X(HALO), X(FEAR),_______,X(YUMMY),X(DISAP),X(NOEVK),
+ _______, _______, _______
),
/* GUI
XXXXXXX, G(KC_1), G(KC_2), G(KC_3), G(KC_4), G(KC_5), G(KC_6), G(KC_7), G(KC_8), G(KC_9), G(KC_0), XXXXXXX,
KC_ESC, XXXXXXX, S(KC_TAB),KC_ESC, KC_TAB, XXXXXXX, XXXXXXX, KC_WWWB, XXXXXXX, KC_WWWF, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, KC_VOLD, KC_MUTE, KC_VOLU, KC_SPC, KC_SPC, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX,
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ _______, _______, _______
),
/* Sys
* `-----------------------------------------------------------------------------------'
*/
[_SYS] = KEYMAP(
- XXXXXXX, QWERTY, WIN, XXXXXXX, RESET, XXXXXXX, XXXXXXX, OUT_USB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ DEBUG, QWERTY, WIN, XXXXXXX, RESET, XXXXXXX, XXXXXXX, OUT_USB, XXXXXXX, XXXXXXX, XXXXXXX, RGBDEMO,
XXXXXXX, FC_TOG, XXXXXXX, DVORAK, XXXXXXX, GLOW, XXXXXXX, XXXXXXX, WORKMAN, LINUX, XXXXXXX, XXXXXXX,
- XXXXXXX, XXXXXXX, XXXXXXX, COLEMAK, XXXXXXX, OUT_BLE, NORMAN, OSX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
- _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______
+ XXXXXXX, XXXXXXX, XXXXXXX, COLEMAK, XXXXXXX, OUT_BT, NORMAN, OSX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
+ _______, _______, _______
),
};
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
+#ifdef RGBSPS_ENABLE
+ led_set_default_layer_indicator();
+#endif
}
#ifdef DOUBLESPACE_LAYER_ENABLE
// layout switchers
case QWERTY:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
#ifdef LAYOUT_DVORAK
case DVORAK:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
#ifdef LAYOUT_COLEMAK
case COLEMAK:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
#ifdef LAYOUT_WORKMAN
case WORKMAN:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_WORKMAN);
+ persistent_default_layer_set(1UL<<_WORKMAN);
}
return false;
break;
#ifdef LAYOUT_NORMAN
case NORMAN:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_NORMAN);
+ persistent_default_layer_set(1UL<<_NORMAN);
}
return false;
break;
// OS switchers
case LINUX:
set_unicode_input_mode(UC_LNX);
+#ifdef RGBSPS_ENABLE
+ led_set_unicode_input_mode();
+#endif
return false;
break;
case WIN:
set_unicode_input_mode(UC_WINC);
+#ifdef RGBSPS_ENABLE
+ led_set_unicode_input_mode();
+#endif
return false;
break;
case OSX:
set_unicode_input_mode(UC_OSX);
+#ifdef RGBSPS_ENABLE
+ led_set_unicode_input_mode();
+#endif
return false;
break;
// faux clicky indicator
#ifdef FAUXCLICKY_ENABLE
case FC_TOG:
+#ifdef RGBSPS_ENABLE
+ if (fauxclicky_enabled) {
+ rgbsps_set(LED_IND_AUDIO, THEME_COLOR_AUDIO);
+ } else {
+ rgbsps_set(LED_IND_AUDIO, COLOR_BLANK);
+ }
+ rgbsps_send();
+#endif
return true;
break;
#endif
+
+#ifdef RGBSPS_DEMO_ENABLE
+ case RGBDEMO:
+ led_demo();
+ return false;
+ break;
+#endif
}
return true;
}
void set_output_user(uint8_t output) {
-#ifdef ADAFRUIT_BLE_ENABLE
+#ifdef MODULE_ADAFRUIT_BLE
switch(output) {
case OUTPUT_USB:
led_set_output_usb();
break;
- case OUTPUT_ADAFRUIT_BLE:
+ case OUTPUT_BLUETOOTH:
led_set_output_ble();
break;
default:
#endif
// auto detect output on init
-#ifdef ADAFRUIT_BLE_ENABLE
+#ifdef MODULE_ADAFRUIT_BLE
uint8_t output = auto_detect_output();
if (output == OUTPUT_USB) {
set_output(OUTPUT_USB);
} else {
- set_output(OUTPUT_ADAFRUIT_BLE);
+ set_output(OUTPUT_BLUETOOTH);
}
#endif
}
bool new_capslock = usb_led & (1<<USB_LED_CAPS_LOCK);
if (new_capslock ^ capslock) { // capslock state is different
if ((capslock = new_capslock)) {
- rgbsps_set(LED_IND_NUM, 15, 0, 0);
+ rgbsps_set(LED_IND_CAPSLOCK, THEME_COLOR_CAPSLOCK);
} else {
- rgbsps_set(LED_IND_NUM, 0, 0, 0);
+ rgbsps_set(LED_IND_CAPSLOCK, COLOR_BLANK);
}
rgbsps_send();
}
--- /dev/null
+#include "rgbtheme_default.h"
--- /dev/null
+#include "color.h"
+
+#define THEME_COLOR_LINUX COLOR_WHITE
+#define THEME_COLOR_APPLE COLOR_WHITE
+#define THEME_COLOR_WINDOWS COLOR_WHITE
+
+#define THEME_COLOR_QWERTY COLOR_RED
+#define THEME_COLOR_ALT COLOR_RED
+
+#define THEME_COLOR_AUDIO COLOR_GREEN
+
+#define THEME_COLOR_BLUETOOTH 7,7,15
+#define THEME_COLOR_USB COLOR_WHITE
+
+#define THEME_COLOR_CAPSLOCK COLOR_RED
+
+#define THEME_COLOR_GUI COLOR_MAGENTA
+#define THEME_COLOR_FUN COLOR_RED
+#define THEME_COLOR_NUM 7,7,15
+#define THEME_COLOR_PUNC COLOR_GREEN
+#define THEME_COLOR_GREEK COLOR_CYAN
+#define THEME_COLOR_EMOJI COLOR_YELLOW
+#define THEME_COLOR_OTHERLAYER COLOR_GRAY
+
+#define THEME_COLOR_GLOW1_HOME COLOR_ORANGE
+#define THEME_COLOR_GLOW1_HOMING COLOR_RED
+
+#define THEME_COLOR_GLOW2_ALPHA COLOR_ORANGE
+#define THEME_COLOR_GLOW2_MODS COLOR_ORANGE
+#define THEME_COLOR_GLOW2_FN COLOR_ORANGE
+#define THEME_COLOR_GLOW2_HOME COLOR_ORANGE
+#define THEME_COLOR_GLOW2_HOMING COLOR_RED
+
+#define THEME_COLOR_TP1 COLOR_ORANGE
+#define THEME_COLOR_TP2 COLOR_RED
+#define THEME_COLOR_TP3 COLOR_ORANGE
\ No newline at end of file
--- /dev/null
+#include "color.h"
+
+#define THEME_COLOR_LINUX COLOR_WHITE
+#define THEME_COLOR_APPLE COLOR_WHITE
+#define THEME_COLOR_WINDOWS COLOR_WHITE
+
+#define THEME_COLOR_QWERTY COLOR_RED
+#define THEME_COLOR_ALT COLOR_RED
+
+#define THEME_COLOR_AUDIO COLOR_GREEN
+
+#define THEME_COLOR_BLUETOOTH COLOR_BLUE
+#define THEME_COLOR_USB COLOR_WHITE
+
+#define THEME_COLOR_CAPSLOCK COLOR_RED
+
+#define THEME_COLOR_GUI COLOR_MAGENTA
+#define THEME_COLOR_FUN COLOR_RED
+#define THEME_COLOR_NUM COLOR_BLUE
+#define THEME_COLOR_PUNC COLOR_GREEN
+#define THEME_COLOR_GREEK COLOR_CYAN
+#define THEME_COLOR_EMOJI COLOR_YELLOW
+#define THEME_COLOR_OTHERLAYER COLOR_GRAY
+
+#define THEME_COLOR_GLOW1_HOME COLOR_GRAY
+#define THEME_COLOR_GLOW1_HOMING COLOR_RED
+
+#define THEME_COLOR_GLOW2_ALPHA COLOR_GRAY
+#define THEME_COLOR_GLOW2_MODS COLOR_GREEN
+#define THEME_COLOR_GLOW2_FN COLOR_BLUE
+#define THEME_COLOR_GLOW2_HOME COLOR_RED
+#define THEME_COLOR_GLOW2_HOMING COLOR_YELLOW
+
+#define THEME_COLOR_TP1 COLOR_RED
+#define THEME_COLOR_TP2 COLOR_BLUE
+#define THEME_COLOR_TP3 COLOR_RED
\ No newline at end of file
--- /dev/null
+/*
+Copyright 2012 Jun Wako
+Copyright 2014 Jack Humbert
+Copyright 2017 Priyadi Iman Nurcahyo
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include <stdint.h>
+#include <stdbool.h>
+#if defined(__AVR__)
+#include <avr/io.h>
+#endif
+#include "wait.h"
+#include "print.h"
+#include "debug.h"
+#include "util.h"
+#include "matrix.h"
+#include "timer.h"
+
+
+/* Set 0 if debouncing isn't needed */
+
+#ifndef DEBOUNCING_DELAY
+# define DEBOUNCING_DELAY 5
+#endif
+
+#if (DEBOUNCING_DELAY > 0)
+ static uint16_t debouncing_time;
+ static bool debouncing = false;
+#endif
+
+#if (MATRIX_COLS <= 8)
+# define print_matrix_header() print("\nr/c 01234567\n")
+# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop(matrix[i])
+# define ROW_SHIFTER ((uint8_t)1)
+#elif (MATRIX_COLS <= 16)
+# define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
+# define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop16(matrix[i])
+# define ROW_SHIFTER ((uint16_t)1)
+#elif (MATRIX_COLS <= 32)
+# define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
+# define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop32(matrix[i])
+# define ROW_SHIFTER ((uint32_t)1)
+#endif
+
+#ifdef MATRIX_MASKED
+ extern const matrix_row_t matrix_mask[];
+#endif
+
+static const uint8_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
+static const uint8_t tp_pins[3] = TRACKPOINT_PINS;
+
+/* matrix state(1:on, 0:off) */
+static matrix_row_t matrix[MATRIX_ROWS];
+static matrix_row_t matrix_debouncing[MATRIX_ROWS];
+
+static void init_cols(void);
+static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row);
+static void unselect_rows(void);
+static void select_row(uint8_t row);
+static void unselect_row(uint8_t row);
+
+__attribute__ ((weak))
+void matrix_init_quantum(void) {
+ matrix_init_kb();
+}
+
+__attribute__ ((weak))
+void matrix_scan_quantum(void) {
+ matrix_scan_kb();
+}
+
+__attribute__ ((weak))
+void matrix_init_kb(void) {
+ matrix_init_user();
+}
+
+__attribute__ ((weak))
+void matrix_scan_kb(void) {
+ matrix_scan_user();
+}
+
+__attribute__ ((weak))
+void matrix_init_user(void) {
+}
+
+__attribute__ ((weak))
+void matrix_scan_user(void) {
+}
+
+inline
+uint8_t matrix_rows(void) {
+ return MATRIX_ROWS;
+}
+
+inline
+uint8_t matrix_cols(void) {
+ return MATRIX_COLS;
+}
+
+void matrix_init(void) {
+
+ // To use PORTF disable JTAG with writing JTD bit twice within four cycles.
+ #if (defined(__AVR_AT90USB1286__) || defined(__AVR_AT90USB1287__) || defined(__AVR_ATmega32U4__))
+ MCUCR |= _BV(JTD);
+ MCUCR |= _BV(JTD);
+ #endif
+
+ // initialize row and col
+ unselect_rows();
+ init_cols();
+
+ // initialize matrix state: all keys off
+ for (uint8_t i=0; i < MATRIX_ROWS; i++) {
+ matrix[i] = 0;
+ matrix_debouncing[i] = 0;
+ }
+
+ matrix_init_quantum();
+}
+
+uint8_t matrix_scan(void)
+{
+ // Set row, read cols
+ for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
+# if (DEBOUNCING_DELAY > 0)
+ bool matrix_changed = read_cols_on_row(matrix_debouncing, current_row);
+
+ if (matrix_changed) {
+ debouncing = true;
+ debouncing_time = timer_read();
+ }
+
+# else
+ read_cols_on_row(matrix, current_row);
+# endif
+
+ }
+
+# if (DEBOUNCING_DELAY > 0)
+ if (debouncing && (timer_elapsed(debouncing_time) > DEBOUNCING_DELAY)) {
+ for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
+ matrix[i] = matrix_debouncing[i];
+ }
+ debouncing = false;
+ }
+# endif
+
+ matrix_scan_quantum();
+ return 1;
+}
+
+bool matrix_is_modified(void)
+{
+#if (DEBOUNCING_DELAY > 0)
+ if (debouncing) return false;
+#endif
+ return true;
+}
+
+inline
+bool matrix_is_on(uint8_t row, uint8_t col)
+
+{
+ return (matrix[row] & ((matrix_row_t)1<col));
+}
+
+inline
+matrix_row_t matrix_get_row(uint8_t row)
+{
+ // Matrix mask lets you disable switches in the returned matrix data. For example, if you have a
+ // switch blocker installed and the switch is always pressed.
+#ifdef MATRIX_MASKED
+ return matrix[row] & matrix_mask[row];
+#else
+ return matrix[row];
+#endif
+}
+
+void matrix_print(void)
+{
+ print_matrix_header();
+
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
+ phex(row); print(": ");
+ print_matrix_row(row);
+ print("\n");
+ }
+}
+
+uint8_t matrix_key_count(void)
+{
+ uint8_t count = 0;
+ for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
+ count += matrix_bitpop(i);
+ }
+ return count;
+}
+
+
+#define ROW_MASK 0b11100000
+
+static const uint8_t row_bit[MATRIX_ROWS] = {
+ // 76543210
+ 0b00000000,
+ 0b00100000,
+ 0b01000000,
+ 0b01100000,
+ 0b10000000,
+ 0b10100000,
+ 0b11000000,
+ 0b11100000,
+};
+
+static void init_cols(void)
+{
+ // columns
+ for(uint8_t x = 0; x < MATRIX_COLS; x++) {
+ uint8_t pin = col_pins[x];
+ _SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
+ _SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
+ }
+
+ // rows
+ DDRF |= ROW_MASK;
+ PORTF &= ~ROW_MASK;
+
+ // trackpoint
+ for(uint8_t x = 0; x < 3; x++) {
+ uint8_t pin = tp_pins[x];
+ _SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
+ _SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
+ }
+}
+
+static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
+ {
+ // Store last value of row prior to reading
+ matrix_row_t last_row_value = current_matrix[current_row];
+
+ // Clear data in matrix row
+ current_matrix[current_row] = 0;
+
+ // special case for trackpoint
+ if (current_row == 8) {
+ for(uint8_t tp_index = 0; tp_index < 3; tp_index++) {
+
+ // Select the TP pin to read (active low)
+ uint8_t pin = tp_pins[tp_index];
+ uint8_t pin_state = (_SFR_IO8(pin >> 4) & _BV(pin & 0xF));
+
+ // Populate the matrix row with the state of the col pin
+ current_matrix[current_row] |= pin_state ? 0 : (ROW_SHIFTER << tp_index);
+ }
+ return (last_row_value != current_matrix[current_row]);
+ }
+
+ // Select row and wait for row selecton to stabilize
+ select_row(current_row);
+ _delay_us(5); // without this wait it won't read stable value.
+ // wait_us(50);
+
+ // For each col...
+ for(uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
+
+ // Select the col pin to read (active low)
+ uint8_t pin = col_pins[col_index];
+ uint8_t pin_state = (_SFR_IO8(pin >> 4) & _BV(pin & 0xF));
+
+ // Populate the matrix row with the state of the col pin
+ current_matrix[current_row] |= pin_state ? 0 : (ROW_SHIFTER << col_index);
+ }
+
+ // Unselect row
+ unselect_row(current_row);
+
+ return (last_row_value != current_matrix[current_row]);
+}
+
+static void select_row(uint8_t row)
+{
+ PORTF = row_bit[row] | (PORTF & ~ROW_MASK);
+}
+
+static void unselect_row(uint8_t row)
+{
+}
+
+static void unselect_rows(void)
+{
+}
+
#include "analog.h"
#include "timer.h"
#include "matrix.h"
+#include "musical_notes.h"
+
+float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A4, 0.0625);
+float fauxclicky_released_note[2] = MUSICAL_NOTE(_A4, 0.0625);
+float fauxclicky_beep_note[2] = MUSICAL_NOTE(_C6, 0.25);
// cubic fit {3.3, 0}, {3.5, 2.9}, {3.6, 5}, {3.7, 8.6}, {3.8, 36}, {3.9, 62}, {4.0, 73}, {4.05, 83}, {4.1, 89}, {4.15, 94}, {4.2, 100}
RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
PS2_MOUSE_ENABLE ?= yes
PS2_USE_INT ?= yes
-ADAFRUIT_BLE_ENABLE ?= yes
API_SYSEX_ENABLE ?= no
+CUSTOM_MATRIX ?= yes
+BLUETOOTH ?= AdafruitBLE
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
SRC += $(QUANTUM_DIR)/light_ws2812.c
SRC += rgbsps.c
-SRC += $(QUANTUM_DIR)/analog.c
\ No newline at end of file
+SRC += $(QUANTUM_DIR)/analog.c
+SRC += matrix.c
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+# IBM Trackpoint demonstration
+
+This is just a simple demo to show how to integrate IBM Trackpoint in QMK.
+
+Wiring used in the demonstration:
+![Wiring example](./wiring.png)
+
+Some documentation:
+* [How to wire IBM Trackpoint](https://github.com/alonswartz/trackpoint)
+* [QMK documentation](https://docs.qmk.fm/)
--- /dev/null
+#ifndef CONFIG_H
+ #define CONFIG_H
+
+ #include "config_common.h"
+
+ #define VENDOR_ID 0x1234
+ #define PRODUCT_ID 0x5678
+ #define DEVICE_VER 0x0001
+ #define MANUFACTURER QMK
+ #define PRODUCT TRACKPOINT-DEMO
+ #define DESCRIPTION Simple demonstration for IBM Trackpoint integration
+
+ #define MATRIX_ROWS 1
+ #define MATRIX_COLS 3
+
+ #ifdef PS2_USE_USART
+ #define PS2_CLOCK_PORT PORTD
+ #define PS2_CLOCK_PIN PIND
+ #define PS2_CLOCK_DDR DDRD
+ #define PS2_CLOCK_BIT 5
+ #define PS2_DATA_PORT PORTD
+ #define PS2_DATA_PIN PIND
+ #define PS2_DATA_DDR DDRD
+ #define PS2_DATA_BIT 2
+
+ /* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
+ /* set DDR of CLOCK as input to be slave */
+ #define PS2_USART_INIT() do { \
+ PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
+ PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
+ UCSR1C = ((1 << UMSEL10) | \
+ (3 << UPM10) | \
+ (0 << USBS1) | \
+ (3 << UCSZ10) | \
+ (0 << UCPOL1)); \
+ UCSR1A = 0; \
+ UBRR1H = 0; \
+ UBRR1L = 0; \
+ } while (0)
+ #define PS2_USART_RX_INT_ON() do { \
+ UCSR1B = ((1 << RXCIE1) | \
+ (1 << RXEN1)); \
+ } while (0)
+ #define PS2_USART_RX_POLL_ON() do { \
+ UCSR1B = (1 << RXEN1); \
+ } while (0)
+ #define PS2_USART_OFF() do { \
+ UCSR1C = 0; \
+ UCSR1B &= ~((1 << RXEN1) | \
+ (1 << TXEN1)); \
+ } while (0)
+ #define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
+ #define PS2_USART_RX_DATA UDR1
+ #define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
+ #define PS2_USART_RX_VECT USART1_RX_vect
+ #endif
+
+ #define MATRIX_COL_PINS { F1, F4, F5 }
+ #define MATRIX_ROW_PINS { F0 }
+ #define UNUSED_PINS
+
+ /* COL2ROW or ROW2COL */
+ #define DIODE_DIRECTION COL2ROW
+
+ #define DEBOUNCING_DELAY 5
+
+ #define LOCKING_SUPPORT_ENABLE
+ #define LOCKING_RESYNC_ENABLE
+
+ /* key combination for command */
+ #define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+ )
+
+#endif
--- /dev/null
+#include "trackpoint.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = KEYMAP(
+ KC_BTN1, KC_BTN3, KC_BTN2 \
+ )
+};
--- /dev/null
+MCU = atmega32u4
+F_CPU = 16000000
+ARCH = AVR8
+F_USB = $(F_CPU)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+OPT_DEFS += -DBOOTLOADER_SIZE=512
+BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= yes # Console for debug(+400)
+COMMAND_ENABLE ?= yes # Commands for debug and configuration
+SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
+NKRO_ENABLE ?= no # USB Nkey Rollover
+BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
+MIDI_ENABLE ?= no # MIDI controls
+UNICODE_ENABLE ?= no # Unicode
+BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE ?= no # Audio output on port C6
+
+PS2_MOUSE_ENABLE ?= yes
+PS2_USE_USART ?= yes
+
+ifndef QUANTUM_DIR
+ include ../../Makefile
+endif
--- /dev/null
+#include "trackpoint.h"
+
+void matrix_init_kb(void) {
+
+}
--- /dev/null
+#ifndef TRACKPOINT_H
+#define TRACKPOINT_H
+
+#include "quantum.h"
+
+#define KEYMAP( \
+ k00, k01, k02 \
+) \
+{ \
+ { k00, k01, k02} \
+}
+
+#endif
--- /dev/null
+# cinaeco's HHKB firmware
+
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+# QMK Keyboard Firmware for HHKB
+
+## Modifications
+
+### HHKB Fn Layer
+
+Added some Media keys.
+
+### Utility Layer (SpaceFN)
+
+Hold `Space` for:
+
+- Vi-style direction keys.
+- WASD-style mouse keys.
+- Dynamic macro playback on `1` and `2`.
+- Qwerty/Colemak/Dvorak layout selection on `-`, `=` and `\ `
+
+### Dynamic Macros
+
+Hold `q` and press:
+
+- `1` or `2` to record macro 1 or 2.
+- `s` to stop recording.
--- /dev/null
+#ifndef CONFIG_CINAECO_H
+#define CONFIG_CINAECO_H
+
+#include "../../config.h"
+
+#undef MANUFACTURER
+#undef PRODUCT
+#undef DESCRIPTION
+#define MANUFACTURER QMK
+#define PRODUCT HHKB QMK cinaeco
+#define DESCRIPTION HHKB on QMK Firmware with cinaeco keymap
+
+// Increase "Tap" detection window. Avoid missing 'q' or 'z' when typing slowly.
+#undef TAPPING_TERM
+#define TAPPING_TERM 230
+
+// Uncomment to enable NKRO by default. May cause issues with KVM switches.
+//#define FORCE_NKRO
+
+#endif
--- /dev/null
+/* -*- eval: (turn-on-orgtbl); -*-
+ * cinaeco's HHKB Layout
+ */
+#include "hhkb.h"
+
+// Layers.
+#define QWER 0
+#define COLE 1
+#define DVOR 2
+#define HHKB 3
+#define UTIL 4
+#define MREC 5
+
+// Easier-to-read Layer Arrays.
+#define ____ KC_TRNS
+
+enum hhkb_keycodes {
+ DYNAMIC_MACRO_RANGE = SAFE_RANGE,
+};
+
+#include "dynamic_macro.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+
+ /* QWER Layer: Qwerty Default
+ *
+ * ,--------------------------------------------------------------.
+ * |Esc| 1 | 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
+ * |--------------------------------------------------------------|
+ * |Tab |Q/MREC| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
+ * |--------------------------------------------------------------|
+ * |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Ent/Ctrl|
+ * |--------------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
+ * `--------------------------------------------------------------'
+ * |Alt|Gui | Space/UTIL |Gui |Alt|
+ * `-------------------------------------------'
+ *
+ */
+
+ [QWER] = KEYMAP(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
+ KC_TAB, LT(MREC, KC_Q), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, CTL_T(KC_ENT), \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(HHKB), \
+ KC_LALT, KC_LGUI, LT(UTIL, KC_SPC), KC_RGUI, KC_RALT),
+
+
+ /* COLE Layer: Colemak
+ *
+ * ,--------------------------------------------------------------.
+ * |Esc| 1 | 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
+ * |--------------------------------------------------------------|
+ * |Tab |Q/MREC| W| F| P| G| J| L| U| Y| ;| [| ]|Backs|
+ * |--------------------------------------------------------------|
+ * |Ctrl | A| R| S| T| D| H| N| E| I| O| '|Ent/Ctrl|
+ * |--------------------------------------------------------------|
+ * |Shift | Z| X| C| V| K| B| M| ,| .| /|Shift |Fn0|
+ * `--------------------------------------------------------------'
+ * |Alt|Gui | Space/UTIL |Gui |Alt|
+ * `-------------------------------------------'
+ *
+ */
+
+ [COLE] = KEYMAP(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
+ KC_TAB, LT(MREC, KC_Q), KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSPC, \
+ KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, CTL_T(KC_ENT), \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_K, KC_B, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(HHKB), \
+ KC_LALT, KC_LGUI, LT(UTIL, KC_SPC), KC_RGUI, KC_RALT),
+
+
+ /* DVOR Layer: Dvorak
+ *
+ * ,--------------------------------------------------------------.
+ * |Esc| 1 | 2| 3| 4| 5| 6| 7| 8| 9| 0| [| ]| \| `|
+ * |--------------------------------------------------------------|
+ * |Tab |'/MREC| ,| .| P| Y| F| G| C| R| L| /| =|Backs|
+ * |--------------------------------------------------------------|
+ * |Ctrl | A| O| E| U| I| D| H| T| N| S| -|Ent/Ctrl|
+ * |--------------------------------------------------------------|
+ * |Shift | ;| Q| J| K| X| B| M| W| V| Z|Shift |Fn0|
+ * `--------------------------------------------------------------'
+ * |Alt|Gui | Space/UTIL |Gui |Alt|
+ * `-------------------------------------------'
+ *
+ */
+
+ [DVOR] = KEYMAP(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSLS, KC_GRV, \
+ KC_TAB, LT(MREC, KC_QUOT), KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSPC, \
+ KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, CTL_T(KC_ENT), \
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, MO(HHKB), \
+ KC_LALT, KC_LGUI, LT(UTIL, KC_SPC), KC_RGUI, KC_RALT),
+
+
+ /* HHKB Layer: HHKB mode (HHKB Fn)
+ *
+ * ,-----------------------------------------------------------.
+ * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
+ * |-----------------------------------------------------------|
+ * |Caps |PLA|PRV|NXT| | | | |Psc|Slk|Pus|Up | |Backs|
+ * |-----------------------------------------------------------|
+ * | |VoD|VoU|Mut|Ejc| | *| /|Hom|PgU|Lef|Rig|Enter |
+ * |-----------------------------------------------------------|
+ * | | | | | | | +| -|End|PgD|Dow| | |
+ * `-----------------------------------------------------------'
+ * | | | |STOP | |
+ * `-------------------------------------------'
+ */
+
+ [HHKB] = KEYMAP(
+ KC_PWR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
+ KC_CAPS, KC_MPLY, KC_MPRV, KC_MNXT, ____, ____, ____, ____, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, ____, KC_BSPC, \
+ ____, KC_VOLD, KC_VOLU, KC_MUTE, KC_EJCT, ____, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_PENT, \
+ ____, ____, ____, ____, ____, ____, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, ____, ____, \
+ ____, ____, ____, KC_MSTP, ____),
+
+
+ /* UTIL Layer: Extra utilities
+ *
+ * ,-------------------------------------------------------------.
+ * |DFU|PLY1|PLY2| | | | | | | | |QWE|COL|DVO|DBG|
+ * |-------------------------------------------------------------|
+ * | |MLB |M-Up|MRB|MwU| |Hom|PgD|PgU|End| | | | |
+ * |-------------------------------------------------------------|
+ * | |M-Lt|M-Dn|M-R|MwD| |LEF|DOW|UP |RIG| | | |
+ * |-------------------------------------------------------------|
+ * | | | | | |SPC| | | | | | | |
+ * `-------------------------------------------------------------'
+ * | | | | | |
+ * `-------------------------------------------'
+ *
+ */
+
+ [UTIL] = KEYMAP(
+ RESET, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2, ____, ____, ____, ____, ____, ____, ____, ____, DF(QWER), DF(COLE), DF(DVOR), DEBUG, \
+ ____, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, ____, KC_HOME, KC_PGDN, KC_PGUP, KC_END, ____, ____, ____, ____, \
+ ____, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, ____, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, ____, ____, ____, \
+ ____, ____, ____, ____, ____, KC_SPC, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, ____, ____, ____),
+
+
+ /* MREC Layer: Record macros with `q`
+ *
+ * ,-------------------------------------------------------------.
+ * | |REC1|REC2| | | | | | | | | | | | |
+ * |-------------------------------------------------------------|
+ * | | | | | | | | | | | | | | |
+ * |-------------------------------------------------------------|
+ * | | |RSTP| | | | | | | | | | |
+ * |-------------------------------------------------------------|
+ * | | | | | | | | | | | | | |
+ * `-------------------------------------------------------------'
+ * | | | | | |
+ * `-------------------------------------------'
+ *
+ */
+
+ [MREC] = KEYMAP(
+ ____, DYN_REC_START1, DYN_REC_START2, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, DYN_REC_STOP, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, ____, ____, ____)
+
+};
+
+
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ return MACRO_NONE;
+};
+
+// For Dynamic Macros.
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (!process_record_dynamic_macro(keycode, record)) {
+ return false;
+ }
+ return true;
+}
--- /dev/null
+/* -*- eval: (turn-on-orgtbl); -*-
+ * default HHKB Layout
+ */
+#include "hhkb.h"
+
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _HHKB 3
+
+enum planck_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ HHKB
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+// Custom macros
+#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
+#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
+#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift)
+#define MEH_GRV MEH_T(KC_GRV) // Tap for Backtick, hold for Meh (Ctrl+Alt+Shift)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ /* Layer QWERTY: Qwerty Layer
+ |-------+---+---+---+---+---+---+---+---+---+---+-------+-----+-------+---|
+ | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | \ | ` |
+ |-------+---+---+---+---+---+---+---+---+---+---+-------+-----+-------+---|
+ | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | Backs | |
+ |-------+---+---+---+---+---+---+---+---+---+---+-------+-----+-------+---|
+ | Cont | A | S | D | F | G | H | J | K | L | ; | ' | Ent | | |
+ |-------+---+---+---+---+---+---+---+---+---+---+-------+-----+-------+---|
+ | Shift | Z | X | C | V | B | N | M | , | . | / | Shift | Fn | | |
+ |-------+---+---+---+---+---+---+---+---+---+---+-------+-----+-------+---|
+
+ |------+------+-----------------------+------+------|
+ | LAlt | LGUI | ******* Space ******* | RGUI | RAlt |
+ |------+------+-----------------------+------+------|
+ */
+
+ [_QWERTY] = KEYMAP( // Qwerty layer
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, MEH_GRV, \
+ HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
+ CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, SFT_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_HHKB), \
+ KC_LALT, KC_LGUI, /* */ KC_SPC, KC_RGUI, KC_RALT),
+
+
+
+ /* Layer COLEMAK: Colemak Layer
+ |-------+---+---+---+---+---+---+---+---+---+---+-------+-----+-------+---|
+ | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | \ | ` |
+ |-------+---+---+---+---+---+---+---+---+---+---+-------+-----+-------+---|
+ | Tab | Q | W | F | P | G | J | L | U | Y | ; | [ | ] | Backs | |
+ |-------+---+---+---+---+---+---+---+---+---+---+-------+-----+-------+---|
+ | Cont | A | R | S | T | D | H | N | E | I | O | ' | Ent | | |
+ |-------+---+---+---+---+---+---+---+---+---+---+-------+-----+-------+---|
+ | Shift | Z | X | C | V | B | K | M | , | . | / | Shift | Fn | | |
+ |-------+---+---+---+---+---+---+---+---+---+---+-------+-----+-------+---|
+
+ |------+------+-----------------------+------+------|
+ | LAlt | LGUI | ******* Space ******* | RGUI | RAlt |
+ |------+------+-----------------------+------+------|
+ */
+
+ [_COLEMAK] = KEYMAP( // Colemak layer
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, MEH_GRV, \
+ HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSPC, \
+ CTL_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, SFT_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_HHKB), \
+ KC_LALT, KC_LGUI, /* */ KC_SPC, KC_RGUI, KC_RALT),
+
+
+
+ /* Layer DVORAK: Dvorak Layer
+ |-------+---+---+---+---+---+---+---+---+---+---+-------+-----+-------+---|
+ | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | [ | ] | \ | ` |
+ |-------+---+---+---+---+---+---+---+---+---+---+-------+-----+-------+---|
+ | Tab | ' | , | . | P | Y | F | G | C | R | L | / | = | Backs | |
+ |-------+---+---+---+---+---+---+---+---+---+---+-------+-----+-------+---|
+ | Cont | A | O | E | U | I | D | H | T | N | S | - | Ent | | |
+ |-------+---+---+---+---+---+---+---+---+---+---+-------+-----+-------+---|
+ | Shift | ; | Q | J | K | X | B | M | W | V | Z | Shift | Fn | | |
+ |-------+---+---+---+---+---+---+---+---+---+---+-------+-----+-------+---|
+
+ |------+------+-----------------------+------+------|
+ | LAlt | LGUI | ******* Space ******* | RGUI | RAlt |
+ |------+------+-----------------------+------+------|
+ */
+
+ [_DVORAK] = KEYMAP( // Dvorak layer
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSLS, MEH_GRV, \
+ HPR_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSPC, \
+ CTL_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, SFT_ENT, \
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, MO(_HHKB), \
+ KC_LALT, KC_LGUI, /* */ KC_SPC, KC_RGUI, KC_RALT),
+
+
+
+ /* Layer HHKB: HHKB mode (HHKB Fn)
+ |------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-------+-------+-----|
+ | Pwr | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Ins | Del |
+ |------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-------+-------+-----|
+ | Caps | | | | | | | | Psc | Slk | Pus | Up | | Backs | |
+ |------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-------+-------+-----|
+ | | VoD | VoU | Mut | | | * | / | Hom | PgU | Lef | Rig | Enter | | |
+ |------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-------+-------+-----|
+ | | | Qwt | Cmk | Dvk | | + | - | End | PgD | Dow | | | | |
+ |------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-------+-------+-----|
+
+ |------+------+----------------------+------+------+
+ | **** | **** | ******************** | **** | **** |
+ |------+------+----------------------+------+------+
+
+ */
+
+ [_HHKB] = KEYMAP(
+ KC_PWR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
+ KC_CAPS, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, _______, KC_BSPC, \
+ _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, KC_PENT, \
+ _______, _______, QWERTY, COLEMAK, DVORAK, _______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, _______, _______, \
+ _______, _______, _______, _______, _______)};
+
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
#OPT_DEFS += -DBOOTLOADER_SIZE=4096
# as per original hasu settings
-OPT_DEFS += -DBOOTLOADER_SIZE=512
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
/*`----------+-----------+-----------+-----------+----^^^----+----^^^----+-----------+-----------+-----------+--------'*/
};
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
the exact changes. The diagrams in this README shows the highlights of the
changes from the default mappings.
-I also decided to change all calls to `persistant_default_layer_set()` to
+I also decided to change all calls to `persistent_default_layer_set()` to
`default_layer_set()` since this is my personal perference.
## Macros
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// place overrides here
+
+#endif
--- /dev/null
+#include "kinesis.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+#define _DV 0 // Dvorak layer
+#define _QW 1 // Qwerty layer
+#define _CM 2 // Colemak layer
+#define _MD 3 // Media Layer
+#define _KP 4 // Keypad Layer
+
+// Macro name shortcuts
+#define DVORAK M(_DV)
+#define QWERTY M(_QW)
+#define COLEMAK M(_CM)
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+/*
+
+ Function Keys on All Layers (Keypad toggles):
+ ,-----------------------------------------------------------------.
+ | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 |
+ `-----------------------------------------------------------------'
+ ,-----------------------------------------------------------------.
+ | F9 | F10 | F11 | F12 | PScr | SLck | Paus | Keypad | RESET |
+ `-----------------------------------------------------------------'
+
+ Dvorak layer:
+ ,-------------------------------------------.,-------------------------------------------.
+ | ] | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | [ |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | Tab | ' | , | . | P | Y || F | G | C | R | L | \ |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | CapsLk | A | O | E | U | I || D | H | T | N | S | - |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | LShift | Z | X | C | V | X || B | M | W | V | Z | RShift |
+ `--------+------+------+------+------+------'`------+------+------+------+------+--------'
+ | ` | INS | Left | Rght | | Up | Dn | / | = |
+ `---------------------------' `---------------------------'
+ ,--------------.,--------------.
+ | LCtl | LAlt || RGUI | RCtl |
+ ,------|-------|------||------+-------+-------.
+ | | Del | Home || PgUp | Enter | |
+ | BkSp | / |------||------| / | Space |
+ | | Media | End || PgDn | KeyPd | |
+ `---------------------'`----------------------'
+
+ QWERTY layer:
+ ,-------------------------------------------.,-------------------------------------------.
+ | = | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | - |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | Tab | Q | W | E | R | T || Y | U | I | O | P | \ |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | CapsLk | A | S | D | F | G || H | J | K | L | ; | ' |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | LShift | Z | X | C | V | B || N | M | , | . | / | RShift |
+ `--------+------+------+------+------+------'`------+------+------+------+------+--------'
+ | ` | INS | Left | Rght | | Up | Dn | [ | ] |
+ `---------------------------' `---------------------------'
+ ,--------------.,--------------.
+ | LCtl | LAlt || RGUI | RCtl |
+ ,------|-------|------||------+-------+-------.
+ | | Del | Home || PgUp | Enter | |
+ | BkSp | / |------||------| / | Space |
+ | | Media | End || PgDn | KeyPd | |
+ `---------------------'`----------------------'
+
+ Colemak layer:
+ ,-------------------------------------------.,-------------------------------------------.
+ | = | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | - |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | Tab | Q | W | F | P | G || J | L | U | Y | ; | \ |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | BkSpc | A | R | S | T | D || H | N | E | I | O | ' |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | LShift | Z | X | C | V | B || K | M | , | . | / | RShift |
+ `--------+------+------+------+------+------'`------+------+------+------+------+--------'
+ | ` | INS | Left | Rght | | Up | Dn | [ | ] |
+ `---------------------------' `---------------------------'
+ ,--------------.,--------------.
+ | LCtl | LAlt || RGUI | RCtl |
+ ,------|-------|------||------+-------+-------.
+ | | Del | Home || PgUp | Enter | |
+ | BkSp | / |------||------| / | Space |
+ | | Media | End || PgDn | KeyPd | |
+ `---------------------'`----------------------'
+
+ Media layer:
+ ,-------------------------------------------.,-------------------------------------------.
+ | F11 | F1 | F2 | F3 | F4 | F5 || F6 | F7 | F8 | F9 | F10 | F12 |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | | | | | | || | | | | | |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | | | | | | || | Mute | Vol- | Vol+ | | |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | | | | | | || Stop | Prev | Play | Next | Sel | |
+ `--------+------+------+------+------+------'`------+------+------+------+------+--------'
+ | | | | | | | | | |
+ `---------------------------' `---------------------------'
+ ,-------------.,-------------.
+ | | || | |
+ ,------|------|------||------+------+------.
+ | | | || | | |
+ | | |------||------| | |
+ | | | || | | |
+ `--------------------'`--------------------'
+
+ Keypad layer:
+ ,-------------------------------------------.,-------------------------------------------.
+ | Power | | | | | || | NmLk | KP = | KP / | KP * | |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | Sleep | | | | | || | KP 7 | KP 8 | KP 9 | KP - | |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | Wake | |QWERTY|Colemk|Dvorak| || | KP 4 | KP 5 | KP 6 | KP + | |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | | | | | | || | KP 1 | KP 2 | KP 3 |KP Ent| |
+ `--------+------+------+------+------+------'`------+------+------+------+------+--------'
+ | | | | | | | | KP . |KP Ent| |
+ `---------------------------' `----------------------------------'
+ ,-------------.,-------------.
+ | | || | |
+ ,------|------|------||------+------+------.
+ | | | || | | |
+ | | |------||------| | KP 0 |
+ | | | || | | |
+ `--------------------'`--------------------'
+*/
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+[_DV] = KEYMAP(
+ // Left Hand
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
+ KC_RBRC, KC_1, KC_2, KC_3, KC_4, KC_5,
+ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y,
+ KC_CAPS, KC_A, KC_O, KC_E, KC_U, KC_I,
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X,
+ KC_GRV, KC_INS, KC_LEFT, KC_RGHT,
+ // Left Thumb
+ KC_LCTL, KC_LALT,
+ KC_HOME,
+ KC_BSPC, LT(_MD, KC_DEL), KC_END,
+
+ // Right Hand
+ KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KP), RESET,
+ KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC,
+ KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSLS,
+ KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
+ KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
+ KC_UP, KC_DOWN, KC_SLSH, KC_EQL,
+ // Right Thumb
+ KC_RGUI, KC_RCTL,
+ KC_PGUP,
+ KC_PGDN, LT(_KP, KC_ENT), KC_SPC
+ ),
+
+[_QW] = KEYMAP(
+ // Left Hand
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
+ KC_GRV, KC_INS, KC_LEFT, KC_RGHT,
+ // Left Thumb
+ KC_LCTL, KC_LALT,
+ KC_HOME,
+ KC_BSPC, LT(_MD, KC_DEL), KC_END,
+
+ // Right Hand
+ KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KP), RESET,
+ KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
+ KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL ,
+ KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
+ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
+ KC_UP, KC_DOWN, KC_LBRC, KC_RBRC,
+ // Right Thumb
+ KC_RGUI, KC_RCTL,
+ KC_PGUP,
+ KC_PGDN, LT(_KP, KC_ENT), KC_SPC
+ ),
+
+[_CM] = KEYMAP(
+ // Left Hand
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G,
+ KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
+ KC_GRV, KC_INS, KC_LEFT, KC_RGHT,
+ // Left Thumb
+ KC_LCTL, KC_LALT,
+ KC_HOME,
+ KC_BSPC, LT(_MD, KC_DEL), KC_END,
+
+ // Right Hand
+ KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KP), RESET,
+ KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
+ KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL,
+ KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
+ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
+ KC_UP, KC_DOWN, KC_LBRC, KC_RBRC,
+ // Right Thumb
+ KC_RGUI, KC_RCTL,
+ KC_PGUP,
+ KC_PGDN, LT(_KP, KC_ENT), KC_SPC
+ ),
+
+[_MD] = KEYMAP(
+ // Left Hand
+ _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______,
+ // Left Thumb
+ _______, _______,
+ _______,
+ _______, _______, _______,
+
+ // Right Hand
+ _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
+ _______, _______, _______, _______, _______, _______,
+ _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______,
+ KC_MSTP, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSEL, _______,
+ _______, _______, _______, _______,
+ // Right Thumb
+ _______, _______,
+ _______,
+ _______, _______, _______
+ ),
+
+[_KP] = KEYMAP(
+ // Left Hand
+ _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ KC_PWR, _______, _______, _______, _______, _______,
+ KC_SLEP, _______, _______, _______, _______, _______,
+ KC_WAKE, _______, QWERTY, COLEMAK, DVORAK, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______,
+ // Left Thumb
+ _______, _______,
+ _______,
+ _______, _______, _______,
+
+ // Right Hand */
+ _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_NLCK, KC_PEQL, KC_PSLS, KC_PAST, _______,
+ _______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
+ _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______,
+ _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
+ _______, _______, KC_PDOT, KC_PENT,
+ // Right Thumb
+ _______, _______,
+ _______,
+ _______, _______, KC_P0
+ )
+
+};
+
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch(id) {
+ case _DV:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_DV);
+ }
+ break;
+ case _QW:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_QW);
+ }
+ break;
+ case _CM:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_CM);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+
+};
--- /dev/null
+# Xyverz's Kinesis Keymap
+
+## About this keymap:
+
+The Dvorak layout shown here stems from my early Kinesis years, using the Contour PS/2 with a Dvorak software layout. Because of this, the RBRC and LBRC were on opposite sides of the board in the corner keys. I've decided to continue using this layout with my QMK Kinesis.
+
+The QWERTY layout shown here is based entirely on the Kinesis Advantage layout. The Colemak layout is merely an adaptation of that.
+
+I've enabled persistent keymaps for Qwerty, Dvorak and Colemak layers, similar to the default Planck layouts.
+
+## Still to do:
+
+ * Implement the CapsLock, NumLock, and ScrLck LEDs on the off-chance that I decide to actually solder some to the keyboard.
+
+### Function Keys on All Layers (keypad toggles):
+ ,-----------------------------------------------------------------.
+ | Esc | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 |
+ `-----------------------------------------------------------------'
+ ,-----------------------------------------------------------------.
+ | F9 | F10 | F11 | F12 | PScr | SLck | Paus | Keypad | Reset |
+ `-----------------------------------------------------------------'
+
+### Layer 0: Dvorak layer
+
+ ,-------------------------------------------.,-------------------------------------------.
+ | ] | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | [ |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | Tab | ' | , | . | P | Y || F | G | C | R | L | \ |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | CapsLk | A | O | E | U | I || D | H | T | N | S | - |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | LShift | Z | X | C | V | X || B | M | W | V | Z | RShift |
+ `--------+------+------+------+------+------'`------+------+------+------+------+--------'
+ | ` | Ins | Left | Rght | | Up | Dn | / | = |
+ `---------------------------' `---------------------------'
+ ,--------------.,--------------.
+ | LCtl | LAlt || RGUI | RCtl |
+ ,------|-------|------||------+-------+-------.
+ | | Del | Home || PgUp | Enter | |
+ | BkSp | / |------||------| / | Space |
+ | | Media | End || PgDn | KeyPd | |
+ `---------------------'`----------------------'
+
+### Layer 1: QWERTY layer
+
+ ,-------------------------------------------.,-------------------------------------------.
+ | = | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | - |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | Tab | Q | W | E | R | T || Y | U | I | O | P | \ |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | CapsLk | A | S | D | F | G || H | J | K | L | ; | ' |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | LShift | Z | X | C | V | B || N | M | , | . | / | RShift |
+ `--------+------+------+------+------+------'`------+------+------+------+------+--------'
+ | ` | Ins | Left | Rght | | Up | Dn | [ | ] |
+ `---------------------------' `---------------------------'
+ ,--------------.,--------------.
+ | LCtl | LAlt || RGUI | RCtl |
+ ,------|-------|------||------+-------+-------.
+ | | Del | Home || PgUp | Enter | |
+ | BkSp | / |------||------| / | Space |
+ | | Media | End || PgDn | KeyPd | |
+ `---------------------'`----------------------'
+
+### Keymap 2: Colemak layer
+
+ ,-------------------------------------------.,-------------------------------------------.
+ | = | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | - |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | Tab | Q | W | F | P | G || J | L | U | Y | ; | \ |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | BkSpc | A | R | S | T | D || H | N | E | I | O | ' |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | LShift | Z | X | C | V | B || K | M | , | . | / | RShift |
+ `--------+------+------+------+------+------'`------+------+------+------+------+--------'
+ | ` | Ins | Left | Rght | | Up | Dn | [ | ] |
+ `---------------------------' `---------------------------'
+ ,--------------.,--------------.
+ | LCtl | LAlt || RGUI | RCtl |
+ ,------|-------|------||------+-------+-------.
+ | | Del | Home || PgUp | Enter | |
+ | BkSp | / |------||------| / | Space |
+ | | Media | End || PgDn | KeyPd | |
+ `---------------------'`----------------------'
+
+### layer 3 : Media layer
+
+ ,-------------------------------------------.,-------------------------------------------.
+ | F11 | F1 | F2 | F3 | F4 | F5 || F6 | F7 | F8 | F9 | F10 | F12 |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | | | | | | || | | | | | |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | | | | | | || | Mute | Vol- | Vol+ | | |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | | | | | | || Stop | Prev | Play | Next | Sel | |
+ `--------+------+------+------+------+------'`------+------+------+------+------+--------'
+ | | | | | | | | | |
+ `---------------------------' `---------------------------'
+ ,-------------.,-------------.
+ | | || | |
+ ,------|------|------||------+------+------.
+ | | | || | | |
+ | | |------||------| | |
+ | | | || | | |
+ `--------------------'`--------------------'
+
+
+
+### Keymap 4: Keypad layer
+
+ ,-------------------------------------------.,-------------------------------------------.
+ | Power | | | | | || | NmLk | KP = | KP / | KP * | |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | Sleep | | | | | || | KP 7 | KP 8 | KP 9 | KP - | |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | Wake | |QWERTY|Colemk|Dvorak| || | KP 4 | KP 5 | KP 6 | KP + | |
+ |--------+------+------+------+------+------||------+------+------+------+------+--------|
+ | | | | | | || | KP 1 | KP 2 | KP 3 |KP Ent| |
+ `--------+------+------+------+------+------'`------+------+------+------+------+--------'
+ | | | | | | | | KP . |KP Ent| |
+ `---------------------------' `----------------------------------'
+ ,-------------.,-------------.
+ | | || | |
+ ,------|------|------||------+------+------.
+ | | | || | | |
+ | | |------||------| | KP 0 |
+ | | | || | | |
+ `--------------------'`--------------------'
#undef MOUSEKEY_WHEEL_MAX_SPEED
#define MOUSEKEY_WHEEL_MAX_SPEED 3
#undef MOUSEKEY_WHEEL_TIME_TO_MAX
-#define MOUSEKEY_WHEEL_TIME_TO_MAX 1000
+#define MOUSEKEY_WHEEL_TIME_TO_MAX 255
#undef ONESHOT_TIMEOUT
#define ONESHOT_TIMEOUT 500
#undef TAPPING_TOGGLE
_______,S(NUBS),_______,_______,_______,_______,_______,_______,_______,KC_NUBS,S(NUBS),S(MINS), _______, _______, _______,_______,_______,_______, \
_______,_______,_______, _______, _______,_______,_______,_______, _______,_______,_______, _______,_______),
/* Layer 3: media layer */
- [MEDIA] = KEYMAP(\
+ [MEDIA] = KEYMAP(\
KC_PWR,KC_SLEP,KC_WAKE,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX, XXXXXXX,XXXXXXX,XXXXXXX, \
XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX, KC_MPRV,KC_MPLY,KC_MNXT, XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX, \
XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX, KC_VOLD,KC_MUTE,KC_VOLU, XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX, \
--- /dev/null
+// This is the 'classic' fixed-space bitmap font for Adafruit_GFX since 1.0.
+// See gfxfont.h for newer custom bitmap font info.
+
+#ifndef FONT5X7_H
+#define FONT5X7_H
+
+#ifdef __AVR__
+ #include <avr/io.h>
+ #include <avr/pgmspace.h>
+#elif defined(ESP8266)
+ #include <pgmspace.h>
+#else
+ #define PROGMEM
+#endif
+
+// Standard ASCII 5x7 font
+
+static const unsigned char font[] PROGMEM = {
+ 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x3E, 0x5B, 0x4F, 0x5B, 0x3E,
+ 0x3E, 0x6B, 0x4F, 0x6B, 0x3E,
+ 0x1C, 0x3E, 0x7C, 0x3E, 0x1C,
+ 0x18, 0x3C, 0x7E, 0x3C, 0x18,
+ 0x1C, 0x57, 0x7D, 0x57, 0x1C,
+ 0x1C, 0x5E, 0x7F, 0x5E, 0x1C,
+ 0x00, 0x18, 0x3C, 0x18, 0x00,
+ 0xFF, 0xE7, 0xC3, 0xE7, 0xFF,
+ 0x00, 0x18, 0x24, 0x18, 0x00,
+ 0xFF, 0xE7, 0xDB, 0xE7, 0xFF,
+ 0x30, 0x48, 0x3A, 0x06, 0x0E,
+ 0x26, 0x29, 0x79, 0x29, 0x26,
+ 0x40, 0x7F, 0x05, 0x05, 0x07,
+ 0x40, 0x7F, 0x05, 0x25, 0x3F,
+ 0x5A, 0x3C, 0xE7, 0x3C, 0x5A,
+ 0x7F, 0x3E, 0x1C, 0x1C, 0x08,
+ 0x08, 0x1C, 0x1C, 0x3E, 0x7F,
+ 0x14, 0x22, 0x7F, 0x22, 0x14,
+ 0x5F, 0x5F, 0x00, 0x5F, 0x5F,
+ 0x06, 0x09, 0x7F, 0x01, 0x7F,
+ 0x00, 0x66, 0x89, 0x95, 0x6A,
+ 0x60, 0x60, 0x60, 0x60, 0x60,
+ 0x94, 0xA2, 0xFF, 0xA2, 0x94,
+ 0x08, 0x04, 0x7E, 0x04, 0x08,
+ 0x10, 0x20, 0x7E, 0x20, 0x10,
+ 0x08, 0x08, 0x2A, 0x1C, 0x08,
+ 0x08, 0x1C, 0x2A, 0x08, 0x08,
+ 0x1E, 0x10, 0x10, 0x10, 0x10,
+ 0x0C, 0x1E, 0x0C, 0x1E, 0x0C,
+ 0x30, 0x38, 0x3E, 0x38, 0x30,
+ 0x06, 0x0E, 0x3E, 0x0E, 0x06,
+ 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x5F, 0x00, 0x00,
+ 0x00, 0x07, 0x00, 0x07, 0x00,
+ 0x14, 0x7F, 0x14, 0x7F, 0x14,
+ 0x24, 0x2A, 0x7F, 0x2A, 0x12,
+ 0x23, 0x13, 0x08, 0x64, 0x62,
+ 0x36, 0x49, 0x56, 0x20, 0x50,
+ 0x00, 0x08, 0x07, 0x03, 0x00,
+ 0x00, 0x1C, 0x22, 0x41, 0x00,
+ 0x00, 0x41, 0x22, 0x1C, 0x00,
+ 0x2A, 0x1C, 0x7F, 0x1C, 0x2A,
+ 0x08, 0x08, 0x3E, 0x08, 0x08,
+ 0x00, 0x80, 0x70, 0x30, 0x00,
+ 0x08, 0x08, 0x08, 0x08, 0x08,
+ 0x00, 0x00, 0x60, 0x60, 0x00,
+ 0x20, 0x10, 0x08, 0x04, 0x02,
+ 0x3E, 0x51, 0x49, 0x45, 0x3E,
+ 0x00, 0x42, 0x7F, 0x40, 0x00,
+ 0x72, 0x49, 0x49, 0x49, 0x46,
+ 0x21, 0x41, 0x49, 0x4D, 0x33,
+ 0x18, 0x14, 0x12, 0x7F, 0x10,
+ 0x27, 0x45, 0x45, 0x45, 0x39,
+ 0x3C, 0x4A, 0x49, 0x49, 0x31,
+ 0x41, 0x21, 0x11, 0x09, 0x07,
+ 0x36, 0x49, 0x49, 0x49, 0x36,
+ 0x46, 0x49, 0x49, 0x29, 0x1E,
+ 0x00, 0x00, 0x14, 0x00, 0x00,
+ 0x00, 0x40, 0x34, 0x00, 0x00,
+ 0x00, 0x08, 0x14, 0x22, 0x41,
+ 0x14, 0x14, 0x14, 0x14, 0x14,
+ 0x00, 0x41, 0x22, 0x14, 0x08,
+ 0x02, 0x01, 0x59, 0x09, 0x06,
+ 0x3E, 0x41, 0x5D, 0x59, 0x4E,
+ 0x7C, 0x12, 0x11, 0x12, 0x7C,
+ 0x7F, 0x49, 0x49, 0x49, 0x36,
+ 0x3E, 0x41, 0x41, 0x41, 0x22,
+ 0x7F, 0x41, 0x41, 0x41, 0x3E,
+ 0x7F, 0x49, 0x49, 0x49, 0x41,
+ 0x7F, 0x09, 0x09, 0x09, 0x01,
+ 0x3E, 0x41, 0x41, 0x51, 0x73,
+ 0x7F, 0x08, 0x08, 0x08, 0x7F,
+ 0x00, 0x41, 0x7F, 0x41, 0x00,
+ 0x20, 0x40, 0x41, 0x3F, 0x01,
+ 0x7F, 0x08, 0x14, 0x22, 0x41,
+ 0x7F, 0x40, 0x40, 0x40, 0x40,
+ 0x7F, 0x02, 0x1C, 0x02, 0x7F,
+ 0x7F, 0x04, 0x08, 0x10, 0x7F,
+ 0x3E, 0x41, 0x41, 0x41, 0x3E,
+ 0x7F, 0x09, 0x09, 0x09, 0x06,
+ 0x3E, 0x41, 0x51, 0x21, 0x5E,
+ 0x7F, 0x09, 0x19, 0x29, 0x46,
+ 0x26, 0x49, 0x49, 0x49, 0x32,
+ 0x03, 0x01, 0x7F, 0x01, 0x03,
+ 0x3F, 0x40, 0x40, 0x40, 0x3F,
+ 0x1F, 0x20, 0x40, 0x20, 0x1F,
+ 0x3F, 0x40, 0x38, 0x40, 0x3F,
+ 0x63, 0x14, 0x08, 0x14, 0x63,
+ 0x03, 0x04, 0x78, 0x04, 0x03,
+ 0x61, 0x59, 0x49, 0x4D, 0x43,
+ 0x00, 0x7F, 0x41, 0x41, 0x41,
+ 0x02, 0x04, 0x08, 0x10, 0x20,
+ 0x00, 0x41, 0x41, 0x41, 0x7F,
+ 0x04, 0x02, 0x01, 0x02, 0x04,
+ 0x40, 0x40, 0x40, 0x40, 0x40,
+ 0x00, 0x03, 0x07, 0x08, 0x00,
+ 0x20, 0x54, 0x54, 0x78, 0x40,
+ 0x7F, 0x28, 0x44, 0x44, 0x38,
+ 0x38, 0x44, 0x44, 0x44, 0x28,
+ 0x38, 0x44, 0x44, 0x28, 0x7F,
+ 0x38, 0x54, 0x54, 0x54, 0x18,
+ 0x00, 0x08, 0x7E, 0x09, 0x02,
+ 0x18, 0xA4, 0xA4, 0x9C, 0x78,
+ 0x7F, 0x08, 0x04, 0x04, 0x78,
+ 0x00, 0x44, 0x7D, 0x40, 0x00,
+ 0x20, 0x40, 0x40, 0x3D, 0x00,
+ 0x7F, 0x10, 0x28, 0x44, 0x00,
+ 0x00, 0x41, 0x7F, 0x40, 0x00,
+ 0x7C, 0x04, 0x78, 0x04, 0x78,
+ 0x7C, 0x08, 0x04, 0x04, 0x78,
+ 0x38, 0x44, 0x44, 0x44, 0x38,
+ 0xFC, 0x18, 0x24, 0x24, 0x18,
+ 0x18, 0x24, 0x24, 0x18, 0xFC,
+ 0x7C, 0x08, 0x04, 0x04, 0x08,
+ 0x48, 0x54, 0x54, 0x54, 0x24,
+ 0x04, 0x04, 0x3F, 0x44, 0x24,
+ 0x3C, 0x40, 0x40, 0x20, 0x7C,
+ 0x1C, 0x20, 0x40, 0x20, 0x1C,
+ 0x3C, 0x40, 0x30, 0x40, 0x3C,
+ 0x44, 0x28, 0x10, 0x28, 0x44,
+ 0x4C, 0x90, 0x90, 0x90, 0x7C,
+ 0x44, 0x64, 0x54, 0x4C, 0x44,
+ 0x00, 0x08, 0x36, 0x41, 0x00,
+ 0x00, 0x00, 0x77, 0x00, 0x00,
+ 0x00, 0x41, 0x36, 0x08, 0x00,
+ 0x02, 0x01, 0x02, 0x04, 0x02,
+ 0x3C, 0x26, 0x23, 0x26, 0x3C,
+ 0x1E, 0xA1, 0xA1, 0x61, 0x12,
+ 0x3A, 0x40, 0x40, 0x20, 0x7A,
+ 0x38, 0x54, 0x54, 0x55, 0x59,
+ 0x21, 0x55, 0x55, 0x79, 0x41,
+ 0x22, 0x54, 0x54, 0x78, 0x42, // a-umlaut
+ 0x21, 0x55, 0x54, 0x78, 0x40,
+ 0x20, 0x54, 0x55, 0x79, 0x40,
+ 0x0C, 0x1E, 0x52, 0x72, 0x12,
+ 0x39, 0x55, 0x55, 0x55, 0x59,
+ 0x39, 0x54, 0x54, 0x54, 0x59,
+ 0x39, 0x55, 0x54, 0x54, 0x58,
+ 0x00, 0x00, 0x45, 0x7C, 0x41,
+ 0x00, 0x02, 0x45, 0x7D, 0x42,
+ 0x00, 0x01, 0x45, 0x7C, 0x40,
+ 0x7D, 0x12, 0x11, 0x12, 0x7D, // A-umlaut
+ 0xF0, 0x28, 0x25, 0x28, 0xF0,
+ 0x7C, 0x54, 0x55, 0x45, 0x00,
+ 0x20, 0x54, 0x54, 0x7C, 0x54,
+ 0x7C, 0x0A, 0x09, 0x7F, 0x49,
+ 0x32, 0x49, 0x49, 0x49, 0x32,
+ 0x3A, 0x44, 0x44, 0x44, 0x3A, // o-umlaut
+ 0x32, 0x4A, 0x48, 0x48, 0x30,
+ 0x3A, 0x41, 0x41, 0x21, 0x7A,
+ 0x3A, 0x42, 0x40, 0x20, 0x78,
+ 0x00, 0x9D, 0xA0, 0xA0, 0x7D,
+ 0x3D, 0x42, 0x42, 0x42, 0x3D, // O-umlaut
+ 0x3D, 0x40, 0x40, 0x40, 0x3D,
+ 0x3C, 0x24, 0xFF, 0x24, 0x24,
+ 0x48, 0x7E, 0x49, 0x43, 0x66,
+ 0x2B, 0x2F, 0xFC, 0x2F, 0x2B,
+ 0xFF, 0x09, 0x29, 0xF6, 0x20,
+ 0xC0, 0x88, 0x7E, 0x09, 0x03,
+ 0x20, 0x54, 0x54, 0x79, 0x41,
+ 0x00, 0x00, 0x44, 0x7D, 0x41,
+ 0x30, 0x48, 0x48, 0x4A, 0x32,
+ 0x38, 0x40, 0x40, 0x22, 0x7A,
+ 0x00, 0x7A, 0x0A, 0x0A, 0x72,
+ 0x7D, 0x0D, 0x19, 0x31, 0x7D,
+ 0x26, 0x29, 0x29, 0x2F, 0x28,
+ 0x26, 0x29, 0x29, 0x29, 0x26,
+ 0x30, 0x48, 0x4D, 0x40, 0x20,
+ 0x38, 0x08, 0x08, 0x08, 0x08,
+ 0x08, 0x08, 0x08, 0x08, 0x38,
+ 0x2F, 0x10, 0xC8, 0xAC, 0xBA,
+ 0x2F, 0x10, 0x28, 0x34, 0xFA,
+ 0x00, 0x00, 0x7B, 0x00, 0x00,
+ 0x08, 0x14, 0x2A, 0x14, 0x22,
+ 0x22, 0x14, 0x2A, 0x14, 0x08,
+ 0x55, 0x00, 0x55, 0x00, 0x55, // #176 (25% block) missing in old code
+ 0xAA, 0x55, 0xAA, 0x55, 0xAA, // 50% block
+ 0xFF, 0x55, 0xFF, 0x55, 0xFF, // 75% block
+ 0x00, 0x00, 0x00, 0xFF, 0x00,
+ 0x10, 0x10, 0x10, 0xFF, 0x00,
+ 0x14, 0x14, 0x14, 0xFF, 0x00,
+ 0x10, 0x10, 0xFF, 0x00, 0xFF,
+ 0x10, 0x10, 0xF0, 0x10, 0xF0,
+ 0x14, 0x14, 0x14, 0xFC, 0x00,
+ 0x14, 0x14, 0xF7, 0x00, 0xFF,
+ 0x00, 0x00, 0xFF, 0x00, 0xFF,
+ 0x14, 0x14, 0xF4, 0x04, 0xFC,
+ 0x14, 0x14, 0x17, 0x10, 0x1F,
+ 0x10, 0x10, 0x1F, 0x10, 0x1F,
+ 0x14, 0x14, 0x14, 0x1F, 0x00,
+ 0x10, 0x10, 0x10, 0xF0, 0x00,
+ 0x00, 0x00, 0x00, 0x1F, 0x10,
+ 0x10, 0x10, 0x10, 0x1F, 0x10,
+ 0x10, 0x10, 0x10, 0xF0, 0x10,
+ 0x00, 0x00, 0x00, 0xFF, 0x10,
+ 0x10, 0x10, 0x10, 0x10, 0x10,
+ 0x10, 0x10, 0x10, 0xFF, 0x10,
+ 0x00, 0x00, 0x00, 0xFF, 0x14,
+ 0x00, 0x00, 0xFF, 0x00, 0xFF,
+ 0x00, 0x00, 0x1F, 0x10, 0x17,
+ 0x00, 0x00, 0xFC, 0x04, 0xF4,
+ 0x14, 0x14, 0x17, 0x10, 0x17,
+ 0x14, 0x14, 0xF4, 0x04, 0xF4,
+ 0x00, 0x00, 0xFF, 0x00, 0xF7,
+ 0x14, 0x14, 0x14, 0x14, 0x14,
+ 0x14, 0x14, 0xF7, 0x00, 0xF7,
+ 0x14, 0x14, 0x14, 0x17, 0x14,
+ 0x10, 0x10, 0x1F, 0x10, 0x1F,
+ 0x14, 0x14, 0x14, 0xF4, 0x14,
+ 0x10, 0x10, 0xF0, 0x10, 0xF0,
+ 0x00, 0x00, 0x1F, 0x10, 0x1F,
+ 0x00, 0x00, 0x00, 0x1F, 0x14,
+ 0x00, 0x00, 0x00, 0xFC, 0x14,
+ 0x00, 0x00, 0xF0, 0x10, 0xF0,
+ 0x10, 0x10, 0xFF, 0x10, 0xFF,
+ 0x14, 0x14, 0x14, 0xFF, 0x14,
+ 0x10, 0x10, 0x10, 0x1F, 0x00,
+ 0x00, 0x00, 0x00, 0xF0, 0x10,
+ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
+ 0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
+ 0xFF, 0xFF, 0xFF, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xFF, 0xFF,
+ 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
+ 0x38, 0x44, 0x44, 0x38, 0x44,
+ 0xFC, 0x4A, 0x4A, 0x4A, 0x34, // sharp-s or beta
+ 0x7E, 0x02, 0x02, 0x06, 0x06,
+ 0x02, 0x7E, 0x02, 0x7E, 0x02,
+ 0x63, 0x55, 0x49, 0x41, 0x63,
+ 0x38, 0x44, 0x44, 0x3C, 0x04,
+ 0x40, 0x7E, 0x20, 0x1E, 0x20,
+ 0x06, 0x02, 0x7E, 0x02, 0x02,
+ 0x99, 0xA5, 0xE7, 0xA5, 0x99,
+ 0x1C, 0x2A, 0x49, 0x2A, 0x1C,
+ 0x4C, 0x72, 0x01, 0x72, 0x4C,
+ 0x30, 0x4A, 0x4D, 0x4D, 0x30,
+ 0x30, 0x48, 0x78, 0x48, 0x30,
+ 0xBC, 0x62, 0x5A, 0x46, 0x3D,
+ 0x3E, 0x49, 0x49, 0x49, 0x00,
+ 0x7E, 0x01, 0x01, 0x01, 0x7E,
+ 0x2A, 0x2A, 0x2A, 0x2A, 0x2A,
+ 0x44, 0x44, 0x5F, 0x44, 0x44,
+ 0x40, 0x51, 0x4A, 0x44, 0x40,
+ 0x40, 0x44, 0x4A, 0x51, 0x40,
+ 0x00, 0x00, 0xFF, 0x01, 0x03,
+ 0xE0, 0x80, 0xFF, 0x00, 0x00,
+ 0x08, 0x08, 0x6B, 0x6B, 0x08,
+ 0x36, 0x12, 0x36, 0x24, 0x36,
+ 0x06, 0x0F, 0x09, 0x0F, 0x06,
+ 0x00, 0x00, 0x18, 0x18, 0x00,
+ 0x00, 0x00, 0x10, 0x10, 0x00,
+ 0x30, 0x40, 0xFF, 0x01, 0x01,
+ 0x00, 0x1F, 0x01, 0x01, 0x1E,
+ 0x00, 0x19, 0x1D, 0x17, 0x12,
+ 0x00, 0x3C, 0x3C, 0x3C, 0x3C,
+ 0x00, 0x00, 0x00, 0x00, 0x00 // #255 NBSP
+};
+#endif // FONT5X7_H
#define SLAVE_BUFFER_SIZE 0x10
// i2c SCL clock frequency
-#define SCL_CLOCK 100000L
+#define SCL_CLOCK 400000L
extern volatile uint8_t i2c_slave_buffer[SLAVE_BUFFER_SIZE];
void i2c_reset_state(void);
void i2c_slave_init(uint8_t address);
+
+static inline unsigned char i2c_start_read(unsigned char addr) {
+ return i2c_master_start((addr << 1) | I2C_READ);
+}
+
+static inline unsigned char i2c_start_write(unsigned char addr) {
+ return i2c_master_start((addr << 1) | I2C_WRITE);
+}
+
+// from SSD1306 scrips
+extern unsigned char i2c_rep_start(unsigned char addr);
+extern void i2c_start_wait(unsigned char addr);
+extern unsigned char i2c_readAck(void);
+extern unsigned char i2c_readNak(void);
+extern unsigned char i2c_read(unsigned char ack);
+
+#define i2c_read(ack) (ack) ? i2c_readAck() : i2c_readNak();
+
#endif
--- /dev/null
+
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+ONEHAND_ENABLE = no # Enable one-hand typing
+
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#define USE_I2C
+//#define USE_SERIAL
+//#define MASTER_RIGHT
+#define FLIP_HALF
+
+#define SSD1306OLED
+
+
+#define PREVENT_STUCK_MODIFIERS
+#define TAPPING_FORCE_HOLD
+#define TAPPING_TERM 100
+
+#ifdef SUBPROJECT_rev1
+ #include "../../rev1/config.h"
+#endif
+#ifdef SUBPROJECT_rev2
+ #include "../../rev2/config.h"
+#endif
+
+#undef RGBLED_NUM
+#define RGBLIGHT_ANIMATIONS
+#define RGBLED_NUM 6
+#define RGBLIGHT_HUE_STEP 10
+#define RGBLIGHT_SAT_STEP 17
+#define RGBLIGHT_VAL_STEP 17
--- /dev/null
+#include "lets_split.h"
+#include "bootloader.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+#include "tmk_core/protocol/lufa/LUFA-git/LUFA/Drivers/Peripheral/TWI.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+#ifdef SSD1306OLED
+ #include "ssd1306.h"
+#endif
+
+extern keymap_config_t keymap_config;
+
+//Following line allows macro to read current RGB settings
+extern rgblight_config_t rgblight_config;
+
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
+#define _ADJUST 16
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ LOWER,
+ RAISE,
+ ADJUST,
+ BACKLIT,
+ RGBLED_TOGGLE,
+ RGBLED_STEP_MODE,
+ RGBLED_INCREASE_HUE,
+ RGBLED_DECREASE_HUE,
+ RGBLED_INCREASE_SAT,
+ RGBLED_DECREASE_SAT,
+ RGBLED_INCREASE_VAL,
+ RGBLED_DECREASE_VAL,
+};
+
+enum macro_keycodes {
+ KC_SAMPLEMACRO,
+};
+
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+//Macros
+#define M_SAMPLE M(KC_SAMPLEMACRO)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_QWERTY] = KEYMAP( \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
+ ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
+),
+
+/* Colemak
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | R | S | T | D | H | N | E | I | O | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_COLEMAK] = KEYMAP( \
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
+ KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
+ ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
+),
+
+/* Dvorak
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | O | E | U | I | D | H | T | N | S | / |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_DVORAK] = KEYMAP( \
+ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
+ KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
+ ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
+),
+
+/* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | | \ | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOWER] = KEYMAP( \
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
+ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
+),
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = KEYMAP( \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
+ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
+),
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * | | Reset| | | | | | | | | | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = KEYMAP( \
+ _______, RESET, _______, M_SAMPLE, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
+ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+)
+
+
+};
+
+
+#ifdef AUDIO_ENABLE
+
+float tone_startup[][2] = SONG(STARTUP_SOUND);
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float tone_plover[][2] = SONG(PLOVER_SOUND);
+float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+#endif
+
+// define variables for reactive RGB
+bool TOG_STATUS = false;
+int RGB_current_mode;
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+// Setting ADJUST layer RGB back to default
+void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
+ if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
+ rgblight_mode(RGB_current_mode);
+ layer_on(layer3);
+ } else {
+ layer_off(layer3);
+ }
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ //not sure how to have keyboard check mode and set it to a variable, so my work around
+ //uses another variable that would be set to true after the first time a reactive key is pressed.
+ if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
+ } else {
+ TOG_STATUS = !TOG_STATUS;
+ rgblight_mode(16);
+ }
+ layer_on(_LOWER);
+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
+ } else {
+ rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
+ TOG_STATUS = false;
+ layer_off(_LOWER);
+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ //not sure how to have keyboard check mode and set it to a variable, so my work around
+ //uses another variable that would be set to true after the first time a reactive key is pressed.
+ if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
+ } else {
+ TOG_STATUS = !TOG_STATUS;
+ rgblight_mode(15);
+ }
+ layer_on(_RAISE);
+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
+ } else {
+ rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
+ layer_off(_RAISE);
+ TOG_STATUS = false;
+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case BACKLIT:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_step();
+ #endif
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ return false;
+ break;
+ //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
+ case RGB_MOD:
+ if (record->event.pressed) {
+ rgblight_mode(RGB_current_mode);
+ rgblight_step();
+ RGB_current_mode = rgblight_config.mode;
+ }
+ return false;
+ break;
+ }
+ return true;
+}
+
+void matrix_init_user(void) {
+ #ifdef AUDIO_ENABLE
+ startup_user();
+ #endif
+ RGB_current_mode = rgblight_config.mode;
+}
+
+//SSD1306 OLED init and update loop, make sure to add #define SSD1306OLED in config.h
+#ifdef SSD1306OLED
+void matrix_master_OLED_init (void) {
+ TWI_Init(TWI_BIT_PRESCALE_1, TWI_BITLENGTH_FROM_FREQ(1, 800000));
+ iota_gfx_init(); // turns on the display
+}
+
+void matrix_scan_user(void) {
+ iota_gfx_task(); // this is what updates the display continuously
+}
+#endif
+
+#ifdef AUDIO_ENABLE
+
+void startup_user()
+{
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+
+void shutdown_user()
+{
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void)
+{
+ music_scale_user();
+}
+
+void music_scale_user(void)
+{
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+}
+
+#endif
+
+/*
+ * Macro definition
+ */
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ if (!eeconfig_is_enabled()) {
+ eeconfig_init();
+ }
+
+ switch (id) {
+ case KC_SAMPLEMACRO:
+ if (record->event.pressed){
+ return MACRO (I(10), T(H), T(E), T(L), T(L), T(O), T(SPACE), T(W), T(O), T(R), T(L), T(D), END);
+ }
+
+ }
+
+ return MACRO_NONE;
+}
--- /dev/null
+SSD1306 OLED Display via I2C
+======
+
+Features
+--------
+
+Some features supported by the firmware:
+
+
+* I2C connection between the two halves is required as the OLED display will use this connection as well. Note this
+ requires pull-up resistors on the data and clock lines.
+* OLED display will connect from either side
+
+
+Wiring
+------
+
+
+Work in progress...
+
+
+OLED Configuration
+-------------------------------
+
+Work in progress...
--- /dev/null
+RGBLIGHT_ENABLE = yes
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+Hexwire's Let's Split Layout
+============================
+
+### Changes from default layout
+
+- Main layer
+ - The right space bar key has been changed to backspace, as I only hit space with my left thumb
+ - Backtick is at the lower right and also serves goes to the 3rd function layer when held
+ - Enter key acts as shift when held
+ - Escape key acts as control when held
+ - Minus key at upper right
+- Lower layer
+ - Numbers are on the lower layer, to make it easier to use a numpad on the right hand
+ - Arrow keys
+ - Straight and curly brackets in the middle two columns
+ - Screenshot keys for MacOS
+- Upper layer
+ - Symbols are on the upper layer
+ - Media keys
+ - Page Up/Down, Home/End
+- 3rd function layer
+ - Function keys
+
+## Layouts
+
+### Qwerty
+
+```
+,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
+`----+----+----+----+----+----' `----+----+----+----+----+----'
+```
+
+### Colemak
+
+```
+,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X0 , A , R , S , T , D , H , N , E , I , O ,QUOT,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
+`----+----+----+----+----+----' `----+----+----+----+----+----'
+```
+
+### Dvorak
+
+```
+,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X0 , A , O , E , U , I , D , H , R , N , S ,SLSH,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 ,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
+`----+----+----+----+----+----' `----+----+----+----+----+----'
+```
+
+### Lower
+
+```
+,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ DEL ,CAPP,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ ,CPYP, , ,DOWN,LCBR, RCBR, P1 , P2 , P3 ,MINS, ,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , , , , , , DEL , , P0 ,PDOT, ,
+`----+----+----+----+----+----' `----+----+----+----+----+----'
+```
+
+### Raise
+
+```
+,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ ,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, ,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ DEL ,MPRV,MNXT,VOLU,PGUP,UNDS, EQL ,HOME, , , ,BSLS,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ MUTE,MSTP,MPLY,VOLD,PGDN,MINS, PLUS,END , , , , ,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , , , , , , , , , , ,
+`----+----+----+----+----+----' `----+----+----+----+----+----'
+```
+
+### 3rd function layer
+
+```
+,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , , , , , , , , , , , ,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , , , , , , , , , , , ,
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , , , , , , , , , , ,
+`----+----+----+----+----+----' `----+----+----+----+----+----'
+```
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+
+#define USE_SERIAL
+
+#define TAPPING_TERM 150
+
+#ifdef SUBPROJECT_rev1
+ #include "../../rev1/config.h"
+#endif
+#ifdef SUBPROJECT_rev2
+ #include "../../rev2/config.h"
+#endif
+
+#undef RGBLED_NUM
+#define RGBLIGHT_ANIMATIONS
+#define RGBLED_NUM 8
+#define RGBLIGHT_HUE_STEP 8
+#define RGBLIGHT_SAT_STEP 8
+#define RGBLIGHT_VAL_STEP 8
--- /dev/null
+#include "lets_split.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
+#define _FN3 5
+#define _FN4 6
+#define _ADJUST 16
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ LOWER,
+ RAISE,
+ FN3,
+ FN4,
+ ADJUST,
+};
+
+#define KC_ KC_TRNS
+#define _______ KC_TRNS
+
+#define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
+#define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
+#define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
+#define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
+#define KC_X0 MT(MOD_LCTL, KC_ESC)
+#define KC_X1 LOWER
+#define KC_X2 RAISE
+#define KC_X3 LT(_FN3, KC_GRV)
+#define KC_X4 MT(MOD_LSFT, KC_ENT)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
+ //`----+----+----+----+----+----' `----+----+----+----+----+----'
+ ),
+
+ [_COLEMAK] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X0 , A , R , S , T , D , H , N , E , I , O ,QUOT,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
+ //`----+----+----+----+----+----' `----+----+----+----+----+----'
+ ),
+
+ [_DVORAK] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X0 , A , O , E , U , I , D , H , T , N , S ,SLSH,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
+ //`----+----+----+----+----+----' `----+----+----+----+----+----'
+ ),
+
+ [_LOWER] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ DEL ,CAPP,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ ,CPYP, , ,DOWN,LCBR, RCBR, P1 , P2 , P3 ,MINS, ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , , , , , , DEL , , P0 ,PDOT, ,
+ //`----+----+----+----+----+----' `----+----+----+----+----+----'
+ ),
+
+ [_RAISE] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ ,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ DEL ,MPRV,MNXT,VOLU,PGUP,UNDS, EQL ,HOME, , , ,BSLS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ MUTE,MSTP,MPLY,VOLD,PGDN,MINS, PLUS,END , , , , ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , , , , , , , , , , ,
+ //`----+----+----+----+----+----' `----+----+----+----+----+----'
+ ),
+
+ [_FN3] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , , , , , , , , , , , ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , , , , , , , , , , , ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , , , , , , , , , , ,
+ //`----+----+----+----+----+----' `----+----+----+----+----+----'
+ ),
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+ [_ADJUST] = KEYMAP( \
+ _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
+ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+ )
+
+
+};
+
+#ifdef AUDIO_ENABLE
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+#endif
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case ADJUST:
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+
+#define USE_SERIAL
+
+#define MASTER_LEFT
+// #define _MASTER_RIGHT
+// #define EE_HANDS
+
+
+#ifdef SUBPROJECT_rev1
+ #include "../../rev1/config.h"
+#endif
+#ifdef SUBPROJECT_rev2
+ #include "../../rev2/config.h"
+#endif
+#ifdef SUBPROJECT_rev2fliphalf
+ #include "../../rev2fliphalf/config.h"
+#endif
--- /dev/null
+#include "lets_split.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
+#define _ADJUST 16
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ LOWER,
+ RAISE,
+ ADJUST,
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+// Custom macros
+#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
+#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
+#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift)
+#define MEH_GRV MEH_T(KC_GRV) // Tap for Backtick, hold for Meh (Ctrl+Alt+Shift)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Esc | A | S | D | F | G | | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | ` | Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------' `-----------------------------------------'
+ */
+[_QWERTY] = KEYMAP( \
+ HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
+ CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, \
+ MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+),
+
+/* Colemak
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Esc | A | R | S | T | D | | H | N | E | I | O | " |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | | K | M | , | . | / |Enter |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | ` | Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------' `-----------------------------------------'
+ */
+[_COLEMAK] = KEYMAP( \
+ HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
+ CTL_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, \
+ MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+),
+
+/* Dvorak
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | Tab | " | , | . | P | Y | | F | G | C | R | L | Bksp |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Esc | A | O | E | U | I | | D | H | T | N | S | - |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Shift| ; | Q | J | K | X | | B | M | W | V | Z |Enter |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | ` | Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------' `-----------------------------------------'
+ */
+[_DVORAK] = KEYMAP( \
+ HPR_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
+ CTL_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT, \
+ MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
+),
+
+/* Lower
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | 0 | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | $ | F1 | F2 | F3 | F4 | F5 | | F6 | 4 | 5 | 6 | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | | F12 | 1 | 2 | 3 | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------' `-----------------------------------------'
+ */
+[_LOWER] = KEYMAP( \
+ ALL_T(KC_0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
+ CTL_T(KC_DLR), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, _______, _______, \
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY
+),
+
+/* Raise
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | | | | _ | ? | + | { | } | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | | | | - | / | = | [ | ] | \ |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | | | | | | Home |PageDn|PageUp| End |
+ * `-----------------------------------------' `-----------------------------------------'
+ */
+[_RAISE] = KEYMAP( \
+ ALL_T(KC_TILD), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
+ _______, _______, _______, _______, _______, _______, KC_UNDS, KC_QUES, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
+ _______, _______, _______, _______, _______, _______, KC_MINS, KC_SLSH, KC_EQL, KC_LBRC, KC_RBRC, SFT_T(KC_BSLS), \
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
+),
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | | Reset| | | | | | | | | | | Reset|
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | |Aud on|Audoff|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | | | | | | | | | |
+ * `-----------------------------------------' `-----------------------------------------'
+ */
+[_ADJUST] = KEYMAP( \
+ _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \
+ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+)
+
+};
+
+#ifdef AUDIO_ENABLE
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+#endif
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case ADJUST:
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
--- /dev/null
+# smt's Let's Split keymap
+
+This keymap is ported from my Planck keymap.
+
+
+## Qwerty
+
+```
+,-----------------------------------------. ,-----------------------------------------.
+| Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| Esc | A | S | D | F | G | | H | J | K | L | ; | " |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| ` | Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up |Right |
+`-----------------------------------------' `-----------------------------------------'
+```
+
+## Colemak
+
+```
+,-----------------------------------------. ,-----------------------------------------.
+| Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| Esc | A | R | S | T | D | | H | N | E | I | O | " |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| Shift| Z | X | C | V | B | | K | M | , | . | / |Enter |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| ` | Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up |Right |
+`-----------------------------------------' `-----------------------------------------'
+```
+
+## Dvorak
+
+```
+,-----------------------------------------. ,-----------------------------------------.
+| Tab | " | , | . | P | Y | | F | G | C | R | L | Bksp |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| Esc | A | O | E | U | I | | D | H | T | N | S | - |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| Shift| ; | Q | J | K | X | | B | M | W | V | Z |Enter |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| ` | Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up |Right |
+`-----------------------------------------' `-----------------------------------------'
+```
+
+## Lower
+
+```
+,-----------------------------------------. ,-----------------------------------------.
+| 0 | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| $ | F1 | F2 | F3 | F4 | F5 | | F6 | 4 | 5 | 6 | | |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| | F7 | F8 | F9 | F10 | F11 | | F12 | 1 | 2 | 3 | | |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| | | | | | | | | | Next | Vol- | Vol+ | Play |
+`-----------------------------------------' `-----------------------------------------'
+```
+
+## Raise
+
+```
+,-----------------------------------------. ,-----------------------------------------.
+| ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| | | | | | | | _ | ? | + | { | } | | |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| | | | | | | | - | / | = | [ | ] | \ |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| | | | | | | | | | Home |PageDn|PageUp| End |
+`-----------------------------------------' `-----------------------------------------'
+```
+
+## Adjust (Lower + Raise)
+
+```
+,-----------------------------------------. ,-----------------------------------------.
+| | Reset| | | | | | | | | | | Reset|
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| | | |Aud on|Audoff|AGnorm| |AGswap|Qwerty|Colemk|Dvorak| | |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| | | | | | | | | | | | | |
+|------+------+------+------+------+------| |------+------+------+------+------+------|
+| | | | | | | | | | | | | |
+`-----------------------------------------' `-----------------------------------------'
+```
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+
+#define USE_SERIAL
+
+#define MASTER_LEFT
+// #define MASTER_RIGHT
+// #define EE_HANDS
+
+#ifdef SUBPROJECT_rev1
+ #include "../../rev1/config.h"
+#endif
+#ifdef SUBPROJECT_rev2
+ #include "../../rev2/config.h"
+ /* RGB Underglow */
+ #undef RGBLED_NUM
+ #define RGBLIGHT_ANIMATIONS
+ #define RGBLED_NUM 8
+#endif
+#ifdef SUBPROJECT_rev2fliphalf
+ #include "../../rev2fliphalf/config.h"
+#endif
--- /dev/null
+#include "lets_split.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
+#define _ADJUST 16
+
+enum planck_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ LOWER,
+ RAISE,
+ ADJUST
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | GUI |Lower | Bksp |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_QWERTY] = KEYMAP ( \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,\
+ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUI_T(KC_BSPC), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \
+),
+
+/* Colemak
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | R | S | T | D | H | N | E | I | O | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | GUI |Lower | Bksp |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_COLEMAK] = KEYMAP ( \
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
+ KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
+ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUI_T(KC_BSPC), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \
+),
+
+/* Dvorak
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | " | , | . | P | Y | F | G | C | R | L | / |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | O | E | U | I | D | H | T | N | S | - |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| ; | Q | J | K | X | B | M | W | V | Z | Shift|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Ctrl | Alt | Left |Right |Lower | Bksp |Space |Raise | Up | Down | GUI |Enter |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_DVORAK] = KEYMAP ( \
+ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, \
+ KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
+ KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUI_T(KC_BSPC), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \
+),
+
+/* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 | | Mute | Vol- | Vol+ | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| | Home | End | | Del | Ins | | PgUp | PgDN | |Enter |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOWER] = KEYMAP ( \
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, \
+ KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, \
+ _______, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ \
+),
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 | | Prev | Play | Next | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| | Home | End | | Del | Ins | | PgUp | PgDN | |Enter |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = KEYMAP ( \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \
+ KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, \
+ _______, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ \
+),
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * | F11 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F12 |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | Reset| |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | |RGB ON| MODE | HUE+ | HUE- | SAT+ | SAT- | VAL+ | VAL- | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = KEYMAP ( \
+ KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 , \
+ _______, RESET, _______, _______, _______, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
+ _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+)
+
+
+};
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
#include "rev2fliphalf.h"
#endif
+// Used to create a keymap using only KC_ prefixed keys
+#define KC_KEYMAP( \
+ L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
+ L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
+ L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
+ L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
+ ) \
+ KEYMAP( \
+ KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \
+ KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \
+ KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, \
+ KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35 \
+ )
+
#include "quantum.h"
#endif
\ No newline at end of file
TXLED0;
error_count = 0;
}
-
matrix_scan_quantum();
-
return ret;
}
based boards.
+## Build Guide
+
+A build guide for putting together the Let's Split v2 can be found here: [An Overly Verbose Guide to Building a Let's Split Keyboard](https://github.com/nicinabox/lets-split-guide)
+
+There is additional information there about flashing and adding RGB underglow.
+
## First Time Setup
Download or clone the whole firmware and navigate to the keyboards/lets_split directory. Once your dev env is setup, you'll be able to generate the default .hex using:
will need:
* 2 Arduino Pro Micro's. You can find theses on aliexpress for ≈3.50USD each.
-* 2 TRS sockets
-* 1 TRS cable.
+* 2 TRRS sockets and 1 TRRS cable, or 2 TRS sockets and 1 TRS cable
Alternatively, you can use any sort of cable and socket that has at least 3
wires. If you want to use I2C to communicate between halves, you will need a
Wiring
------
-The 3 wires of the TRS cable need to connect GND, VCC, and digital pin 3 (i.e.
+The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and digital pin 3 (i.e.
PD0 on the ATmega32u4) between the two Pro Micros.
Then wire your key matrix to any of the remaining 17 IO pins of the pro micro
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
+/* ws2812 RGB LED */
+#define RGB_DI_PIN D3
+#define RGBLIGHT_TIMER
+#define RGBLED_NUM 16 // Number of LEDs
+#define ws2812_PORTREG PORTD
+#define ws2812_DDRREG DDRD
+
/*
* Feature disable options
* These options are also useful to firmware size reduction.
//void promicro_bootloader_jmp(bool program);
#define KEYMAP( \
- k00, k01, k02, k03, k04, k05, k40, k41, k42, k43, k44, k45, \
- k10, k11, k12, k13, k14, k15, k50, k51, k52, k53, k54, k55, \
- k20, k21, k22, k23, k24, k25, k60, k61, k62, k63, k64, k65, \
- k30, k31, k32, k33, k34, k35, k70, k71, k72, k73, k74, k75 \
+ L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
+ L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
+ L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
+ L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
) \
{ \
- { k00, k01, k02, k03, k04, k05 }, \
- { k10, k11, k12, k13, k14, k15 }, \
- { k20, k21, k22, k23, k24, k25 }, \
- { k30, k31, k32, k33, k34, k35 }, \
- { k40, k41, k42, k43, k44, k45 }, \
- { k50, k51, k52, k53, k54, k55 }, \
- { k60, k61, k62, k63, k64, k65 }, \
- { k70, k71, k72, k73, k74, k75 } \
+ { L00, L01, L02, L03, L04, L05 }, \
+ { L10, L11, L12, L13, L14, L15 }, \
+ { L20, L21, L22, L23, L24, L25 }, \
+ { L30, L31, L32, L33, L34, L35 }, \
+ { R00, R01, R02, R03, R04, R05 }, \
+ { R10, R11, R12, R13, R14, R15 }, \
+ { R20, R21, R22, R23, R24, R25 }, \
+ { R30, R31, R32, R33, R34, R35 } \
}
#endif
\ No newline at end of file
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
+#ifdef SSD1306OLED
+void led_set_kb(uint8_t usb_led) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+ led_set_user(usb_led);
+}
+#endif
+
void matrix_init_kb(void) {
#ifdef AUDIO_ENABLE
//void promicro_bootloader_jmp(bool program);
#include "quantum.h"
+
+#ifdef USE_I2C
+#include <stddef.h>
+#ifdef __AVR__
+ #include <avr/io.h>
+ #include <avr/interrupt.h>
+#endif
+#endif
+
//void promicro_bootloader_jmp(bool program);
+#ifndef FLIP_HALF
+// Standard Keymap
+// (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
+#define KEYMAP( \
+ L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
+ L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
+ L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
+ L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
+ ) \
+ { \
+ { L00, L01, L02, L03, L04, L05 }, \
+ { L10, L11, L12, L13, L14, L15 }, \
+ { L20, L21, L22, L23, L24, L25 }, \
+ { L30, L31, L32, L33, L34, L35 }, \
+ { R05, R04, R03, R02, R01, R00 }, \
+ { R15, R14, R13, R12, R11, R10 }, \
+ { R25, R24, R23, R22, R21, R20 }, \
+ { R35, R34, R33, R32, R31, R30 } \
+ }
+#else
+// Keymap with right side flipped
+// (TRRS jack on both halves are to the right)
#define KEYMAP( \
- k00, k01, k02, k03, k04, k05, k45, k44, k43, k42, k41, k40, \
- k10, k11, k12, k13, k14, k15, k55, k54, k53, k52, k51, k50, \
- k20, k21, k22, k23, k24, k25, k65, k64, k63, k62, k61, k60, \
- k30, k31, k32, k33, k34, k35, k75, k74, k73, k72, k71, k70 \
+ L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
+ L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
+ L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
+ L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35 \
) \
{ \
- { k00, k01, k02, k03, k04, k05 }, \
- { k10, k11, k12, k13, k14, k15 }, \
- { k20, k21, k22, k23, k24, k25 }, \
- { k30, k31, k32, k33, k34, k35 }, \
- { k40, k41, k42, k43, k44, k45 }, \
- { k50, k51, k52, k53, k54, k55 }, \
- { k60, k61, k62, k63, k64, k65 }, \
- { k70, k71, k72, k73, k74, k75 } \
+ { L00, L01, L02, L03, L04, L05 }, \
+ { L10, L11, L12, L13, L14, L15 }, \
+ { L20, L21, L22, L23, L24, L25 }, \
+ { L30, L31, L32, L33, L34, L35 }, \
+ { R00, R01, R02, R03, R04, R05 }, \
+ { R10, R11, R12, R13, R14, R15 }, \
+ { R20, R21, R22, R23, R24, R25 }, \
+ { R30, R31, R32, R33, R34, R35 } \
}
+#endif
-#endif
\ No newline at end of file
+#endif
+++ /dev/null
-ifndef MAKEFILE_INCLUDED
- include ../../Makefile
-endif
\ No newline at end of file
+++ /dev/null
-/*
-Copyright 2012 Jun Wako <wakojun@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifndef CONFIG_H
-#define CONFIG_H
-
-#include "config_common.h"
-
-/* USB Device descriptor parameter */
-#define VENDOR_ID 0xFEED
-#define PRODUCT_ID 0x3060
-#define DEVICE_VER 0x0001
-#define MANUFACTURER Wootpatoot
-#define PRODUCT Lets Split v2
-#define DESCRIPTION A split keyboard for the cheap makers
-
-/* key matrix size */
-// Rows are doubled-up
-#define MATRIX_ROWS 8
-#define MATRIX_COLS 6
-
-// wiring of each half
-#define MATRIX_ROW_PINS { D7, E6, B4, B5 }
-//#define MATRIX_COL_PINS { F6, F7, B1, B3, B2, B6 }
-#define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6 } //uncomment this line and comment line above if you need to reverse left-to-right key order
-
-//#define CATERINA_BOOTLOADER
-
-/* COL2ROW or ROW2COL */
-#define DIODE_DIRECTION COL2ROW
-
-/* define if matrix has ghost */
-//#define MATRIX_HAS_GHOST
-
-/* number of backlight levels */
-// #define BACKLIGHT_LEVELS 3
-
-/* Set 0 if debouncing isn't needed */
-#define DEBOUNCING_DELAY 5
-
-/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-#define LOCKING_SUPPORT_ENABLE
-/* Locking resynchronize hack */
-#define LOCKING_RESYNC_ENABLE
-
-/* key combination for command */
-#define IS_COMMAND() ( \
- keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
-)
-
-/* ws2812 RGB LED */
-#define RGB_DI_PIN D3
-#define RGBLIGHT_TIMER
-#define RGBLED_NUM 12 // Number of LEDs
-#define ws2812_PORTREG PORTD
-#define ws2812_DDRREG DDRD
-
-/*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
-/* disable debug print */
-// #define NO_DEBUG
-
-/* disable print */
-// #define NO_PRINT
-
-/* disable action features */
-//#define NO_ACTION_LAYER
-//#define NO_ACTION_TAPPING
-//#define NO_ACTION_ONESHOT
-//#define NO_ACTION_MACRO
-//#define NO_ACTION_FUNCTION
-
-
-#endif
\ No newline at end of file
+++ /dev/null
-#include "lets_split.h"
-
-#ifdef AUDIO_ENABLE
- float tone_startup[][2] = SONG(STARTUP_SOUND);
- float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
-#endif
-
-void matrix_init_kb(void) {
-
- #ifdef AUDIO_ENABLE
- _delay_ms(20); // gets rid of tick
- PLAY_NOTE_ARRAY(tone_startup, false, 0);
- #endif
-
- // // green led on
- // DDRD |= (1<<5);
- // PORTD &= ~(1<<5);
-
- // // orange led on
- // DDRB |= (1<<0);
- // PORTB &= ~(1<<0);
-
- matrix_init_user();
-};
-
-void shutdown_user(void) {
- #ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
- _delay_ms(150);
- stop_all_notes();
- #endif
-}
+++ /dev/null
-#ifndef REV2FLIPHALF_H
-#define REV2FLIPHALF_H
-
-#include "../lets_split.h"
-
-//void promicro_bootloader_jmp(bool program);
-#include "quantum.h"
-
-//void promicro_bootloader_jmp(bool program);
-
-#define KEYMAP( \
- k00, k01, k02, k03, k04, k05, k40, k41, k42, k43, k44, k45, \
- k10, k11, k12, k13, k14, k15, k50, k51, k52, k53, k54, k55, \
- k20, k21, k22, k23, k24, k25, k60, k61, k62, k63, k64, k65, \
- k30, k31, k32, k33, k34, k35, k70, k71, k72, k73, k74, k75 \
- ) \
- { \
- { k00, k01, k02, k03, k04, k05 }, \
- { k10, k11, k12, k13, k14, k15 }, \
- { k20, k21, k22, k23, k24, k25 }, \
- { k30, k31, k32, k33, k34, k35 }, \
- { k40, k41, k42, k43, k44, k45 }, \
- { k50, k51, k52, k53, k54, k55 }, \
- { k60, k61, k62, k63, k64, k65 }, \
- { k70, k71, k72, k73, k74, k75 } \
- }
-
-#endif
\ No newline at end of file
+++ /dev/null
-BACKLIGHT_ENABLE = no
-
-ifndef QUANTUM_DIR
- include ../../../Makefile
-endif
SRC += matrix.c \
i2c.c \
split_util.c \
- serial.c
+ serial.c \
+ ssd1306.c
# MCU name
#MCU = at90usb1287
#ifdef EE_HANDS
isLeftHand = eeprom_read_byte(EECONFIG_HANDEDNESS);
#else
- // I2C_MASTER_RIGHT is deprecated use MASTER_RIGHT instead since this works for both serial and i2c
+ // I2C_MASTER_RIGHT is deprecated, use MASTER_RIGHT instead, since this works for both serial and i2c
#if defined(I2C_MASTER_RIGHT) || defined(MASTER_RIGHT)
isLeftHand = !has_usb();
#else
static void keyboard_master_setup(void) {
#ifdef USE_I2C
i2c_master_init();
+#ifdef SSD1306OLED
+ matrix_master_OLED_init ();
+#endif
#else
serial_master_init();
#endif
bool has_usb(void);
void keyboard_slave_loop(void);
+void matrix_master_OLED_init (void);
+
#endif
--- /dev/null
+#ifdef SSD1306OLED
+
+#include "ssd1306.h"
+#include "config.h"
+#include "i2c.h"
+#include <string.h>
+#include "print.h"
+#include "lets_split.h"
+#include "common/glcdfont.c"
+#ifdef ADAFRUIT_BLE_ENABLE
+#include "adafruit_ble.h"
+#endif
+#ifdef PROTOCOL_LUFA
+#include "lufa.h"
+#endif
+#include "sendchar.h"
+#include "pincontrol.h"
+
+//assign the right code to your layers
+#define _BASE 0
+#define _LOWER 8
+#define _RAISE 16
+#define _FNLAYER 64
+#define _NUMLAY 128
+#define _NLOWER 136
+#define _NFNLAYER 192
+#define _MOUSECURSOR 256
+#define _ADJUST 65560
+
+// Set this to 1 to help diagnose early startup problems
+// when testing power-on with ble. Turn it off otherwise,
+// as the latency of printing most of the debug info messes
+// with the matrix scan, causing keys to drop.
+#define DEBUG_TO_SCREEN 0
+
+// Controls the SSD1306 128x32 OLED display via i2c
+
+#define i2cAddress 0x3C
+
+#define DisplayHeight 32
+#define DisplayWidth 128
+
+#define FontHeight 8
+#define FontWidth 6
+
+#define MatrixRows (DisplayHeight / FontHeight)
+#define MatrixCols (DisplayWidth / FontWidth)
+
+struct CharacterMatrix {
+ uint8_t display[MatrixRows][MatrixCols];
+ uint8_t *cursor;
+ bool dirty;
+};
+
+static struct CharacterMatrix display;
+//static uint16_t last_battery_update;
+//static uint32_t vbat;
+//#define BatteryUpdateInterval 10000 /* milliseconds */
+#define ScreenOffInterval 300000 /* milliseconds */
+#if DEBUG_TO_SCREEN
+static uint8_t displaying;
+#endif
+static uint16_t last_flush;
+
+enum ssd1306_cmds {
+ DisplayOff = 0xAE,
+ DisplayOn = 0xAF,
+
+ SetContrast = 0x81,
+ DisplayAllOnResume = 0xA4,
+
+ DisplayAllOn = 0xA5,
+ NormalDisplay = 0xA6,
+ InvertDisplay = 0xA7,
+ SetDisplayOffset = 0xD3,
+ SetComPins = 0xda,
+ SetVComDetect = 0xdb,
+ SetDisplayClockDiv = 0xD5,
+ SetPreCharge = 0xd9,
+ SetMultiPlex = 0xa8,
+ SetLowColumn = 0x00,
+ SetHighColumn = 0x10,
+ SetStartLine = 0x40,
+
+ SetMemoryMode = 0x20,
+ ColumnAddr = 0x21,
+ PageAddr = 0x22,
+
+ ComScanInc = 0xc0,
+ ComScanDec = 0xc8,
+ SegRemap = 0xa0,
+ SetChargePump = 0x8d,
+ ExternalVcc = 0x01,
+ SwitchCapVcc = 0x02,
+
+ ActivateScroll = 0x2f,
+ DeActivateScroll = 0x2e,
+ SetVerticalScrollArea = 0xa3,
+ RightHorizontalScroll = 0x26,
+ LeftHorizontalScroll = 0x27,
+ VerticalAndRightHorizontalScroll = 0x29,
+ VerticalAndLeftHorizontalScroll = 0x2a,
+};
+
+
+// Write command sequence.
+// Returns true on success.
+static inline bool _send_cmd1(uint8_t cmd) {
+ bool res = false;
+
+ if (i2c_start_write(i2cAddress)) {
+ xprintf("failed to start write to %d\n", i2cAddress);
+ goto done;
+ }
+
+ if (i2c_master_write(0x0 /* command byte follows */)) {
+ print("failed to write control byte\n");
+
+ goto done;
+ }
+
+ if (i2c_master_write(cmd)) {
+ xprintf("failed to write command %d\n", cmd);
+ goto done;
+ }
+ res = true;
+done:
+ i2c_master_stop();
+ return res;
+}
+
+// Write 2-byte command sequence.
+// Returns true on success
+static inline bool _send_cmd2(uint8_t cmd, uint8_t opr) {
+ if (!_send_cmd1(cmd)) {
+ return false;
+ }
+ return _send_cmd1(opr);
+}
+
+// Write 3-byte command sequence.
+// Returns true on success
+static inline bool _send_cmd3(uint8_t cmd, uint8_t opr1, uint8_t opr2) {
+ if (!_send_cmd1(cmd)) {
+ return false;
+ }
+ if (!_send_cmd1(opr1)) {
+ return false;
+ }
+ return _send_cmd1(opr2);
+}
+
+#define send_cmd1(c) if (!_send_cmd1(c)) {goto done;}
+#define send_cmd2(c,o) if (!_send_cmd2(c,o)) {goto done;}
+#define send_cmd3(c,o1,o2) if (!_send_cmd3(c,o1,o2)) {goto done;}
+
+static void matrix_clear(struct CharacterMatrix *matrix);
+
+static void clear_display(void) {
+ matrix_clear(&display);
+
+ // Clear all of the display bits (there can be random noise
+ // in the RAM on startup)
+ send_cmd3(PageAddr, 0, (DisplayHeight / 8) - 1);
+ send_cmd3(ColumnAddr, 0, DisplayWidth - 1);
+
+ if (i2c_start_write(i2cAddress)) {
+ goto done;
+ }
+ if (i2c_master_write(0x40)) {
+ // Data mode
+ goto done;
+ }
+ for (uint8_t row = 0; row < MatrixRows; ++row) {
+ for (uint8_t col = 0; col < DisplayWidth; ++col) {
+ i2c_master_write(0);
+ }
+ }
+
+ display.dirty = false;
+
+done:
+ i2c_master_stop();
+}
+
+#if DEBUG_TO_SCREEN
+#undef sendchar
+static int8_t capture_sendchar(uint8_t c) {
+ sendchar(c);
+ iota_gfx_write_char(c);
+
+ if (!displaying) {
+ iota_gfx_flush();
+ }
+ return 0;
+}
+#endif
+
+bool iota_gfx_init(void) {
+ bool success = false;
+
+ send_cmd1(DisplayOff);
+ send_cmd2(SetDisplayClockDiv, 0x80);
+ send_cmd2(SetMultiPlex, DisplayHeight - 1);
+
+ send_cmd2(SetDisplayOffset, 0);
+
+
+ send_cmd1(SetStartLine | 0x0);
+ send_cmd2(SetChargePump, 0x14 /* Enable */);
+ send_cmd2(SetMemoryMode, 0 /* horizontal addressing */);
+
+/// Flips the display orientation 0 degrees
+ send_cmd1(SegRemap | 0x1);
+ send_cmd1(ComScanDec);
+/*
+// the following Flip the display orientation 180 degrees
+ send_cmd1(SegRemap);
+ send_cmd1(ComScanInc);
+// end flip */
+ send_cmd2(SetComPins, 0x2);
+ send_cmd2(SetContrast, 0x8f);
+ send_cmd2(SetPreCharge, 0xf1);
+ send_cmd2(SetVComDetect, 0x40);
+ send_cmd1(DisplayAllOnResume);
+ send_cmd1(NormalDisplay);
+ send_cmd1(DeActivateScroll);
+ send_cmd1(DisplayOn);
+
+ send_cmd2(SetContrast, 0); // Dim
+
+ clear_display();
+
+ success = true;
+
+ iota_gfx_flush();
+
+#if DEBUG_TO_SCREEN
+ print_set_sendchar(capture_sendchar);
+#endif
+
+done:
+ return success;
+}
+
+bool iota_gfx_off(void) {
+ bool success = false;
+
+ send_cmd1(DisplayOff);
+ success = true;
+
+done:
+ return success;
+}
+
+bool iota_gfx_on(void) {
+ bool success = false;
+
+ send_cmd1(DisplayOn);
+ success = true;
+
+done:
+ return success;
+}
+
+static void matrix_write_char_inner(struct CharacterMatrix *matrix, uint8_t c) {
+ *matrix->cursor = c;
+ ++matrix->cursor;
+
+ if (matrix->cursor - &matrix->display[0][0] == sizeof(matrix->display)) {
+ // We went off the end; scroll the display upwards by one line
+ memmove(&matrix->display[0], &matrix->display[1],
+ MatrixCols * (MatrixRows - 1));
+ matrix->cursor = &matrix->display[MatrixRows - 1][0];
+ memset(matrix->cursor, ' ', MatrixCols);
+ }
+}
+
+static void matrix_write_char(struct CharacterMatrix *matrix, uint8_t c) {
+ matrix->dirty = true;
+
+ if (c == '\n') {
+ // Clear to end of line from the cursor and then move to the
+ // start of the next line
+ uint8_t cursor_col = (matrix->cursor - &matrix->display[0][0]) % MatrixCols;
+
+ while (cursor_col++ < MatrixCols) {
+ matrix_write_char_inner(matrix, ' ');
+ }
+ return;
+ }
+
+ matrix_write_char_inner(matrix, c);
+}
+
+void iota_gfx_write_char(uint8_t c) {
+ matrix_write_char(&display, c);
+}
+
+static void matrix_write(struct CharacterMatrix *matrix, const char *data) {
+ const char *end = data + strlen(data);
+ while (data < end) {
+ matrix_write_char(matrix, *data);
+ ++data;
+ }
+}
+
+void iota_gfx_write(const char *data) {
+ matrix_write(&display, data);
+}
+
+static void matrix_write_P(struct CharacterMatrix *matrix, const char *data) {
+ while (true) {
+ uint8_t c = pgm_read_byte(data);
+ if (c == 0) {
+ return;
+ }
+ matrix_write_char(matrix, c);
+ ++data;
+ }
+}
+
+void iota_gfx_write_P(const char *data) {
+ matrix_write_P(&display, data);
+}
+
+static void matrix_clear(struct CharacterMatrix *matrix) {
+ memset(matrix->display, ' ', sizeof(matrix->display));
+ matrix->cursor = &matrix->display[0][0];
+ matrix->dirty = true;
+}
+
+void iota_gfx_clear_screen(void) {
+ matrix_clear(&display);
+}
+
+static void matrix_render(struct CharacterMatrix *matrix) {
+ last_flush = timer_read();
+ iota_gfx_on();
+#if DEBUG_TO_SCREEN
+ ++displaying;
+#endif
+
+ // Move to the home position
+ send_cmd3(PageAddr, 0, MatrixRows - 1);
+ send_cmd3(ColumnAddr, 0, (MatrixCols * FontWidth) - 1);
+
+ if (i2c_start_write(i2cAddress)) {
+ goto done;
+ }
+ if (i2c_master_write(0x40)) {
+ // Data mode
+ goto done;
+ }
+
+ for (uint8_t row = 0; row < MatrixRows; ++row) {
+ for (uint8_t col = 0; col < MatrixCols; ++col) {
+ const uint8_t *glyph = font + (matrix->display[row][col] * (FontWidth - 1));
+
+ for (uint8_t glyphCol = 0; glyphCol < FontWidth - 1; ++glyphCol) {
+ uint8_t colBits = pgm_read_byte(glyph + glyphCol);
+ i2c_master_write(colBits);
+ }
+
+ // 1 column of space between chars (it's not included in the glyph)
+ i2c_master_write(0);
+ }
+ }
+
+ matrix->dirty = false;
+
+done:
+ i2c_master_stop();
+#if DEBUG_TO_SCREEN
+ --displaying;
+#endif
+}
+
+void iota_gfx_flush(void) {
+ matrix_render(&display);
+}
+
+static void matrix_update(struct CharacterMatrix *dest,
+ const struct CharacterMatrix *source) {
+ if (memcmp(dest->display, source->display, sizeof(dest->display))) {
+ memcpy(dest->display, source->display, sizeof(dest->display));
+ dest->dirty = true;
+ }
+}
+
+static void render_status_info(void) {
+#if DEBUG_TO_SCREEN
+ if (debug_enable) {
+ return;
+ }
+#endif
+
+ struct CharacterMatrix matrix;
+
+ matrix_clear(&matrix);
+ matrix_write_P(&matrix, PSTR("USB: "));
+#ifdef PROTOCOL_LUFA
+ switch (USB_DeviceState) {
+ case DEVICE_STATE_Unattached:
+ matrix_write_P(&matrix, PSTR("Unattached"));
+ break;
+ case DEVICE_STATE_Suspended:
+ matrix_write_P(&matrix, PSTR("Suspended"));
+ break;
+ case DEVICE_STATE_Configured:
+ matrix_write_P(&matrix, PSTR("Connected"));
+ break;
+ case DEVICE_STATE_Powered:
+ matrix_write_P(&matrix, PSTR("Powered"));
+ break;
+ case DEVICE_STATE_Default:
+ matrix_write_P(&matrix, PSTR("Default"));
+ break;
+ case DEVICE_STATE_Addressed:
+ matrix_write_P(&matrix, PSTR("Addressed"));
+ break;
+ default:
+ matrix_write_P(&matrix, PSTR("Invalid"));
+ }
+#endif
+
+// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
+
+ char buf[40];
+ snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
+ matrix_write_P(&matrix, PSTR("\n\nLayer: "));
+ switch (layer_state) {
+ case _BASE:
+ matrix_write_P(&matrix, PSTR("Default"));
+ break;
+ case _RAISE:
+ matrix_write_P(&matrix, PSTR("Raise"));
+ break;
+ case _LOWER:
+ matrix_write_P(&matrix, PSTR("Lower"));
+ break;
+ case _ADJUST:
+ matrix_write_P(&matrix, PSTR("ADJUST"));
+ break;
+ default:
+ matrix_write(&matrix, buf);
+ }
+
+ // Host Keyboard LED Status
+ char led[40];
+ snprintf(led, sizeof(led), "\n%s %s %s",
+ (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
+ (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
+ (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
+ matrix_write(&matrix, led);
+ matrix_update(&display, &matrix);
+}
+
+void iota_gfx_task(void) {
+ render_status_info();
+
+ if (display.dirty) {
+ iota_gfx_flush();
+ }
+
+ if (timer_elapsed(last_flush) > ScreenOffInterval) {
+ iota_gfx_off();
+ }
+}
+#endif
--- /dev/null
+#ifndef SSD1306_H
+#define SSD1306_H
+
+#include <stdbool.h>
+#include <stdio.h>
+
+bool iota_gfx_init(void);
+void iota_gfx_task(void);
+bool iota_gfx_off(void);
+bool iota_gfx_on(void);
+void iota_gfx_flush(void);
+void iota_gfx_write_char(uint8_t c);
+void iota_gfx_write(const char *data);
+void iota_gfx_write_P(const char *data);
+void iota_gfx_clear_screen(void);
+
+#endif
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x0007
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Machine Industries
+#define PRODUCT M10-A
+#define DESCRIPTION RAMA x Machine Industries M10-A
+
+/* key matrix size */
+#define MATRIX_ROWS 4
+#define MATRIX_COLS 3
+
+/* Planck PCB default pin-out */
+#define MATRIX_ROW_PINS { B6, F7, F6, D6 }
+#define MATRIX_COL_PINS { F5, F1, F0 }
+#define UNUSED_PINS
+
+#define BACKLIGHT_PIN B7
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION ROW2COL
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+#define BACKLIGHT_LEVELS 6
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
--- /dev/null
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+// this is the style you want to emulate.
+
+#include "m10a.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+enum layers {
+ _LAYER0,
+ _LAYER1,
+ _LAYER2,
+ _LAYER3,
+ _LAYER4,
+ _LAYER5,
+ _LAYER6,
+ _LAYER7,
+ _LAYER8,
+ _LAYER9
+};
+
+// // Fillers to make layering more clear
+// #define _______ KC_TRNS
+// #define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_LAYER0] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
+ [_LAYER1] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
+ [_LAYER2] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
+ [_LAYER3] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
+ [_LAYER4] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
+ [_LAYER5] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
+ [_LAYER6] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
+ [_LAYER7] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
+ [_LAYER8] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
+ [_LAYER9] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}
+};
+
+void matrix_init_user(void) {
+ #ifdef BACKLIGHT_ENABLE
+ backlight_level(0);
+ #endif
+}
--- /dev/null
+#include "m10a.h"
+
+void matrix_init_kb(void) {
+ matrix_init_user();
+}
\ No newline at end of file
--- /dev/null
+#ifndef M10A_H
+#define M10A_H
+
+#include "quantum.h"
+
+#define M10A( \
+ k00, k01, k02, \
+ k10, k11, k12, \
+ k20, k21, k22, \
+ k30, k31, k32 \
+) \
+{ \
+ { k00, k01, k02 }, \
+ { k10, k11, k12 }, \
+ { k20, k21, k22 }, \
+ { k30, k31, k32 } \
+}
+
+#endif
--- /dev/null
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= no # Console for debug(+400)
+COMMAND_ENABLE ?= no # Commands for debug and configuration
+NKRO_ENABLE ?= yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
+MIDI_ENABLE ?= no # MIDI controls
+AUDIO_ENABLE ?= no # Audio output on port C6
+UNICODE_ENABLE ?= yes # Unicode
+BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight.
+API_SYSEX_ENABLE = yes
+
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER unknown
+#define PRODUCT Mitosis
+#define DESCRIPTION q.m.k. keyboard firmware for Mitosis
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 10
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+//#define BACKLIGHT_LEVELS 3
+
+#define ONESHOT_TIMEOUT 500
+
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+#define PREVENT_STUCK_MODIFIERS
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+//UART settings for communication with the RF microcontroller
+#define SERIAL_UART_BAUD 1000000
+#define SERIAL_UART_DATA UDR1
+#define SERIAL_UART_UBRR (F_CPU / (16UL * SERIAL_UART_BAUD) - 1)
+#define SERIAL_UART_TXD_READY (UCSR1A & _BV(UDRE1))
+#define SERIAL_UART_RXD_PRESENT (UCSR1A & _BV(RXC1))
+#define SERIAL_UART_INIT() do { \
+ /* baud rate */ \
+ UBRR1L = SERIAL_UART_UBRR; \
+ /* baud rate */ \
+ UBRR1H = SERIAL_UART_UBRR >> 8; \
+ /* enable TX and RX */ \
+ UCSR1B = _BV(TXEN1) | _BV(RXEN1); \
+ /* 8-bit data */ \
+ UCSR1C = _BV(UCSZ11) | _BV(UCSZ10); \
+ } while(0)
+
+#endif
--- /dev/null
+// this is the style you want to emulate.
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+
+#include "mitosis.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum mitosis_layers
+{
+ _MALT,
+ _SHIFTED,
+ _FUNCTION,
+ _FUNCSHIFT
+};
+
+enum mitosis_keycodes
+{
+ FNKEY = SAFE_RANGE,
+ SHIFT
+};
+
+
+// Macro definitions for readability
+enum mitosis_macros
+{
+ VOLU,
+ VOLD,
+ ESCM
+};
+
+#define LONGPRESS_DELAY 150
+#define LAYER_TOGGLE_DELAY 300
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_MALT] = { /* Malt Layout, customised for reduced columns (ex: quote and shift locations) */
+ {KC_Q, KC_P, KC_Y, KC_C, KC_B, KC_V, KC_M, KC_U, KC_Z, KC_L },
+ {KC_A, KC_N, KC_I, KC_S, KC_F, KC_D, KC_T, KC_H, KC_O, KC_R },
+ {KC_COMM, KC_DOT, KC_J, KC_G, KC_SLSH, KC_SCLN, KC_W, KC_K, KC_QUOT, KC_X },
+ {XXXXXXX, M(VOLU), M(ESCM), KC_TAB, KC_LCTL, KC_LALT, KC_ENT, KC_DEL, KC_PGUP, XXXXXXX },
+ {XXXXXXX, M(VOLD), KC_LGUI, KC_E, FNKEY, SHIFT, KC_SPC, KC_BSPC, KC_PGDN, XXXXXXX }
+},
+
+
+[_SHIFTED] = { /* Shifted Layer, layered so that tri_layer can be used, or selectively
+ able to modify individual key's shifted behaviour */
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ {XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX },
+ {XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX }
+},
+
+
+
+[_FUNCTION] = { /* Function Layer, primary alternative layer featuring numpad on right hand,
+ cursor keys on left hand, and all symbols*/
+ {KC_AMPR, KC_PERC, KC_UP, KC_CIRC, KC_PIPE, KC_LBRC, KC_7, KC_8, KC_9, KC_MINS },
+ {KC_AT, KC_LEFT, KC_DOWN, KC_RGHT, KC_HASH, KC_LPRN, KC_4, KC_5, KC_6, KC_PLUS },
+ {KC_ASTR, KC_UNDS, KC_EXLM, KC_DLR, KC_BSLS, KC_LCBR, KC_1, KC_2, KC_3, KC_ENT },
+ {XXXXXXX, KC_HOME, KC_GRV, KC_PWR, _______, _______, KC_EQL, KC_TILD, KC_DOT, XXXXXXX },
+ {XXXXXXX, KC_END, _______, _______, _______, _______, KC_0, _______, KC_PSCR, XXXXXXX }
+},
+
+
+[_FUNCSHIFT] = { /* Function Shifted Layer, secondary alternative layer with closing brackets,
+ and F-keys under their numpad equivalents*/
+ {_______, _______, _______, _______, _______, KC_RBRC, KC_F7, KC_F8, KC_F9, KC_F10 },
+ {_______, _______, _______, _______, _______, KC_RPRN, KC_F4, KC_F5, KC_F6, KC_F11 },
+ {_______, _______, _______, _______, _______, KC_RCBR, KC_F1, KC_F2, KC_F3, KC_F12 },
+ {XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX },
+ {XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX }
+}
+
+};
+
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+static uint16_t key_timer;
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+
+ //switch multiplexing for media, short tap for volume up, long press for play/pause
+ case VOLU:
+ if (record->event.pressed) {
+ key_timer = timer_read(); // if the key is being pressed, we start the timer.
+ } else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
+ if (timer_elapsed(key_timer) > LONGPRESS_DELAY) { // LONGPRESS_DELAY being 150ms, the threshhold we pick for counting something as a tap.
+ return MACRO(T(MPLY), END);
+ } else {
+ return MACRO(T(VOLU), END);
+ }
+ }
+ break;
+
+ //switch multiplexing for media, short tap for volume down, long press for next track
+ case VOLD:
+ if (record->event.pressed) {
+ key_timer = timer_read();
+ } else {
+ if (timer_elapsed(key_timer) > LONGPRESS_DELAY) {
+ return MACRO(T(MNXT), END);
+ } else {
+ return MACRO(T(VOLD), END);
+ }
+ }
+ break;
+
+ //switch multiplexing for escape, short tap for escape, long press for context menu
+ case ESCM:
+ if (record->event.pressed) {
+ key_timer = timer_read();
+ } else {
+ if (timer_elapsed(key_timer) > LONGPRESS_DELAY) {
+ return MACRO(T(APP), END);
+ } else {
+ return MACRO(T(ESC), END);
+ }
+ }
+ break;
+
+ break;
+ }
+ return MACRO_NONE;
+};
+
+static bool singular_key = false;
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+ uint8_t layer;
+ layer = biton32(layer_state); // get the current layer
+
+ //custom layer handling for tri_layer,
+ switch (keycode) {
+ case FNKEY:
+ if (record->event.pressed) {
+ key_timer = timer_read();
+ singular_key = true;
+ layer_on(_FUNCTION);
+ } else {
+ if (timer_elapsed(key_timer) < LAYER_TOGGLE_DELAY || !singular_key) {
+ layer_off(_FUNCTION);
+ }
+ }
+ update_tri_layer(_FUNCTION, _SHIFTED, _FUNCSHIFT);
+ return false;
+ break;
+ //SHIFT is handled as LSHIFT in the general case
+ case SHIFT:
+ if (record->event.pressed) {
+ key_timer = timer_read();
+ singular_key = true;
+ layer_on(_SHIFTED);
+ register_code(KC_LSFT);
+ } else {
+ if (timer_elapsed(key_timer) < LAYER_TOGGLE_DELAY || !singular_key) {
+ layer_off(_SHIFTED);
+ unregister_code(KC_LSFT);
+ }
+ }
+ update_tri_layer(_FUNCTION, _SHIFTED, _FUNCSHIFT);
+ return false;
+ break;
+
+ //If any other key was pressed during the layer mod hold period,
+ //then the layer mod was used momentarily, and should block latching
+ default:
+ singular_key = false;
+ break;
+ }
+
+ //FUNCSHIFT has been shifted by the SHIFT handling, some keys need to be excluded
+ if (layer == _FUNCSHIFT) {
+ //F1-F12 should be sent as unshifted keycodes,
+ //and ] needs to be unshifted or it is sent as }
+ if ( (keycode >= KC_F1 && keycode <= KC_F12)
+ || keycode == KC_RBRC ) {
+ if (record->event.pressed) {
+ unregister_mods(MOD_LSFT);
+ } else {
+ register_mods(MOD_LSFT);
+ }
+ }
+ }
+
+ return true;
+};
+
+void matrix_scan_user(void) {
+ uint8_t layer = biton32(layer_state);
+
+ switch (layer) {
+ case _MALT:
+ set_led_off;
+ break;
+ case _FUNCTION:
+ set_led_blue;
+ break;
+ case _SHIFTED:
+ set_led_red;
+ break;
+ case _FUNCSHIFT:
+ set_led_green;
+ break;
+ default:
+ break;
+ }
+};
+
--- /dev/null
+/*
+Copyright 2012 Jun Wako
+Copyright 2014 Jack Humbert
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include <stdint.h>
+#include <stdbool.h>
+#if defined(__AVR__)
+#include <avr/io.h>
+#endif
+#include "wait.h"
+#include "print.h"
+#include "debug.h"
+#include "util.h"
+#include "matrix.h"
+#include "timer.h"
+
+#if (MATRIX_COLS <= 8)
+# define print_matrix_header() print("\nr/c 01234567\n")
+# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop(matrix[i])
+# define ROW_SHIFTER ((uint8_t)1)
+#elif (MATRIX_COLS <= 16)
+# define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
+# define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop16(matrix[i])
+# define ROW_SHIFTER ((uint16_t)1)
+#elif (MATRIX_COLS <= 32)
+# define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
+# define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop32(matrix[i])
+# define ROW_SHIFTER ((uint32_t)1)
+#endif
+
+/* matrix state(1:on, 0:off) */
+static matrix_row_t matrix[MATRIX_ROWS];
+
+__attribute__ ((weak))
+void matrix_init_quantum(void) {
+ matrix_init_kb();
+}
+
+__attribute__ ((weak))
+void matrix_scan_quantum(void) {
+ matrix_scan_kb();
+}
+
+__attribute__ ((weak))
+void matrix_init_kb(void) {
+ matrix_init_user();
+}
+
+__attribute__ ((weak))
+void matrix_scan_kb(void) {
+ matrix_scan_user();
+}
+
+__attribute__ ((weak))
+void matrix_init_user(void) {
+}
+
+__attribute__ ((weak))
+void matrix_scan_user(void) {
+}
+
+inline
+uint8_t matrix_rows(void) {
+ return MATRIX_ROWS;
+}
+
+inline
+uint8_t matrix_cols(void) {
+ return MATRIX_COLS;
+}
+
+void matrix_init(void) {
+
+ matrix_init_quantum();
+}
+
+uint8_t matrix_scan(void)
+{
+ SERIAL_UART_INIT();
+
+ uint32_t timeout = 0;
+
+ //the s character requests the RF slave to send the matrix
+ SERIAL_UART_DATA = 's';
+
+ //trust the external keystates entirely, erase the last data
+ uint8_t uart_data[11] = {0};
+
+ //there are 10 bytes corresponding to 10 columns, and an end byte
+ for (uint8_t i = 0; i < 11; i++) {
+ //wait for the serial data, timeout if it's been too long
+ //this only happened in testing with a loose wire, but does no
+ //harm to leave it in here
+ while(!SERIAL_UART_RXD_PRESENT){
+ timeout++;
+ if (timeout > 10000){
+ break;
+ }
+ }
+ uart_data[i] = SERIAL_UART_DATA;
+ }
+
+ //check for the end packet, the key state bytes use the LSBs, so 0xE0
+ //will only show up here if the correct bytes were recieved
+ if (uart_data[10] == 0xE0)
+ {
+ //shifting and transferring the keystates to the QMK matrix variable
+ for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
+ matrix[i] = (uint16_t) uart_data[i*2] | (uint16_t) uart_data[i*2+1] << 5;
+ }
+ }
+
+
+ matrix_scan_quantum();
+ return 1;
+}
+
+inline
+bool matrix_is_on(uint8_t row, uint8_t col)
+{
+ return (matrix[row] & ((matrix_row_t)1<col));
+}
+
+inline
+matrix_row_t matrix_get_row(uint8_t row)
+{
+ return matrix[row];
+}
+
+void matrix_print(void)
+{
+ print_matrix_header();
+
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
+ phex(row); print(": ");
+ print_matrix_row(row);
+ print("\n");
+ }
+}
+
+uint8_t matrix_key_count(void)
+{
+ uint8_t count = 0;
+ for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
+ count += matrix_bitpop(i);
+ }
+ return count;
+}
--- /dev/null
+#include "mitosis.h"
+
+void uart_init(void) {
+ SERIAL_UART_INIT();
+}
+
+void led_init(void) {
+ DDRD |= (1<<1);
+ PORTD |= (1<<1);
+ DDRF |= (1<<4) | (1<<5);
+ PORTF |= (1<<4) | (1<<5);
+}
+
+
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+ matrix_init_user();
+ uart_init();
+ led_init();
+}
+
+void matrix_scan_kb(void) {
+ // put your looping keyboard code here
+ // runs every cycle (a lot)
+ matrix_scan_user();
+}
+
+void led_set_kb(uint8_t usb_led) {
+
+}
\ No newline at end of file
--- /dev/null
+#ifndef MITOSIS_H
+#define MITOSIS_H
+
+#include "quantum.h"
+#include "matrix.h"
+#include "backlight.h"
+#include <stddef.h>
+
+#define red_led_off PORTF |= (1<<5)
+#define red_led_on PORTF &= ~(1<<5)
+#define blu_led_off PORTF |= (1<<4)
+#define blu_led_on PORTF &= ~(1<<4)
+#define grn_led_off PORTD |= (1<<1)
+#define grn_led_on PORTD &= ~(1<<1)
+
+#define set_led_off red_led_off; grn_led_off; blu_led_off
+#define set_led_red red_led_on; grn_led_off; blu_led_off
+#define set_led_blue red_led_off; grn_led_off; blu_led_on
+#define set_led_green red_led_off; grn_led_on; blu_led_off
+#define set_led_yellow red_led_on; grn_led_on; blu_led_off
+#define set_led_magenta red_led_on; grn_led_off; blu_led_on
+#define set_led_cyan red_led_off; grn_led_on; blu_led_on
+#define set_led_white red_led_on; grn_led_on; blu_led_on
+
+/*
+#define LED_B 5
+#define LED_R 6
+#define LED_G 7
+
+#define all_leds_off PORTF &= ~(1<<LED_B) & ~(1<<LED_R) & ~(1<<LED_G)
+
+#define red_led_on PORTF |= (1<<LED_R)
+#define red_led_off PORTF &= ~(1<<LED_R)
+#define grn_led_on PORTF |= (1<<LED_G)
+#define grn_led_off PORTF &= ~(1<<LED_G)
+#define blu_led_on PORTF |= (1<<LED_B)
+#define blu_led_off PORTF &= ~(1<<LED_B)
+
+#define set_led_off PORTF &= ~(1<<LED_B) & ~(1<<LED_R) & ~(1<<LED_G)
+#define set_led_red PORTF = PORTF & ~(1<<LED_B) & ~(1<<LED_G) | (1<<LED_R)
+#define set_led_blue PORTF = PORTF & ~(1<<LED_G) & ~(1<<LED_R) | (1<<LED_B)
+#define set_led_green PORTF = PORTF & ~(1<<LED_B) & ~(1<<LED_R) | (1<<LED_G)
+#define set_led_yellow PORTF = PORTF & ~(1<<LED_B) | (1<<LED_R) | (1<<LED_G)
+#define set_led_magenta PORTF = PORTF & ~(1<<LED_G) | (1<<LED_R) | (1<<LED_B)
+#define set_led_cyan PORTF = PORTF & ~(1<<LED_R) | (1<<LED_B) | (1<<LED_G)
+#define set_led_white PORTF |= (1<<LED_B) | (1<<LED_R) | (1<<LED_G)
+*/
+
+// This a shortcut to help you visually see your layout.
+// The first section contains all of the arguements
+// The second converts the arguments into a two-dimensional array
+#define KEYMAP( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
+ k31, k32, k33, k34, k35, k36, k37, k38, \
+ k41, k42, k43, k44, k45, k46, k47, k48 \
+) \
+{ \
+ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 }, \
+ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19 }, \
+ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29 }, \
+ { KC_NO, k31, k32, k33, k34, k35, k36, k37, k38, KC_NO } \
+ { KC_NO, k41, k42, k43, k44, k45, k46, k47, k48, KC_NO }, \
+}
+
+#endif
--- /dev/null
+Mitosis Keyboard Firmware
+======================
+
+These configuration files were based off the Atreus keyboard. It assumes a Pro Micro is being used, however retains the 'make upload' feature from the Atreus branch. This keyboard uses a completely different 'matrix scan' system to other keyboards, it relies on an external nRF51822 microcontroller maintaining a matrix of keystates received from the keyboard halves. The matrix.c file contains the code to poll the external microcontroller for the key matrix. As long as this file is not changed, all other QMK features are supported.
+
+Build log of the keyboard can be found [here](https://www.reddit.com/r/MechanicalKeyboards/comments/66588f/wireless_split_qmk_mitosis/)
+
+Hardware design files can be found [here](https://github.com/reversebias/mitosis-hardware)
+
+Firmware for the nordic MCUs can be found [here](https://github.com/reversebias/mitosis)
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent readme](/).
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboards/atreus folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+To build with the default keymap, simply run `make default`.
+
+### Other Keymaps
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
+
+```
+$ make [default|jack|<name>]
+```
+Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
--- /dev/null
+
+OPT_DEFS += -DMITOSIS_PROMICRO
+OPT_DEFS += -DCATERINA_BOOTLOADER
+MITOSIS_UPLOAD_COMMAND = while [ ! -r $(USB) ]; do sleep 1; done; \
+ avrdude -p $(MCU) -c avr109 -U flash:w:$(TARGET).hex -P $(USB)
+
+# # project specific files
+SRC = matrix.c
+
+
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+
+# Build Options
+# comment out to disable the options.
+#
+#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= yes # Console for debug(+400)
+COMMAND_ENABLE ?= yes # Commands for debug and configuration
+CUSTOM_MATRIX ?= yes # Remote matrix from the wireless bridge
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+# SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend
+NKRO_ENABLE ?= yes # USB Nkey Rollover - not yet supported in LUFA
+# BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
+# MIDI_ENABLE ?= YES # MIDI controls
+UNICODE_ENABLE ?= YES # Unicode
+# BLUETOOTH_ENABLE ?= yes # Enable Bluetooth with the Adafruit EZ-Key HID
+
+USB ?= /dev/ttyACM0
+
+upload: build
+ $(MITOSIS_UPLOAD_COMMAND)
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../Makefile
+endif
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Bigtuna.io
+#define PRODUCT Miuni32
+#define DESCRIPTION A custom keyboard for writers
+
+/* key matrix size */
+#define MATRIX_ROWS 3
+#define MATRIX_COLS 11
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+*/
+#define MATRIX_ROW_PINS { F0, F4, D7}
+#define MATRIX_COL_PINS { C6, C7, F7, F6, F1, E6, B7, B3, B2, B1, B0}
+#define UNUSED_PINS
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION ROW2COL
+
+// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_BREATHING
+// #define BACKLIGHT_LEVELS 3
+
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCING_DELAY 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP1 H
+//#define MAGIC_KEY_HELP2 SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0_ALT1 ESC
+//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER PAUSE
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#define RGBLIGHT_TIMER
+#define RGB_DI_PIN D0 // The pin your RGB strip is wired to
+#define RGBLIGHT_TIMER // Require for fancier stuff (not compatible with audio)
+#define RGBLED_NUM 7 // Number of LEDs
+#define RGBLIGHT_ANIMATIONS
+#define RGBLIGHT_HUE_STEP 10
+#define RGBLIGHT_SAT_STEP 17
+#define RGBLIGHT_VAL_STEP 17
+
+#endif
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// place overrides here
+
+#endif
\ No newline at end of file
--- /dev/null
+#include "miuni32.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Level 0: Default Layer
+ * ,---------------------------------------------------------------------------------------.
+ * | Q | W | E | R | T | Y | U | I | O | P | BSP |
+ * |---------------------------------------------------------------------------------------|
+ * | A | S | D | F | G | H | J | K | L | ENT |LT(1|,)|
+ * |---------------------------------------------------------------------------------------|
+ * |LT(3|Z)| X | C | V | NO | SPC | B | N | M | RSFT |LT(2|.)|
+ * |---------------------------------------------------------------------------------------|
+ */
+ [0] ={
+ {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT, LT(1, KC_COMMA)},
+ {LT(3, KC_Z), KC_X, KC_C, KC_V, KC_NO, KC_SPC, KC_B, KC_N, KC_M, KC_RSFT, LT(2, KC_DOT)}
+ },
+ /* Level 1: Numbers Layer
+ * ,---------------------------------------------------------------------------------------.
+ * | ESC | 7 | 8 | 9 | / | * | . | , | ( | ) | DEL |
+ * |---------------------------------------------------------------------------------------|
+ * | TAB | 4 | 5 | 6 | - | + | HOME | UP | END | PGUP | TRNS |
+ * |---------------------------------------------------------------------------------------|
+ * | LATL | 1 | 2 | 3 | 0 | NO | LEFT | DOWN | RGHT | PGDN | RSHFT |
+ * |---------------------------------------------------------------------------------------|
+ */
+ [1] ={
+ {KC_ESC, KC_7, KC_8, KC_9, KC_SLSH, KC_ASTR, KC_DOT, KC_COMM, KC_LPRN, KC_RPRN, KC_DEL},
+ {KC_TAB, KC_4, KC_5, KC_6, KC_MINS, KC_PLUS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS},
+ {KC_LALT, KC_1, KC_2, KC_3, KC_0, KC_NO, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_RSFT}
+ },
+ /* Level 2: Symbols Layer
+ * ,---------------------------------------------------------------------------------------.
+ * | ! | @ | # | $ | % | ^ | & | * | - | + | = |
+ * |---------------------------------------------------------------------------------------|
+ * | { | } | [ | ] | TRNS | TRNS | \ | ; | : | ` | ? |
+ * |---------------------------------------------------------------------------------------|
+ * | LSFT | LCTL | L | T | TRNS | TAB | N | TRNS | TRNS | RCTL | TRNS |
+ * |---------------------------------------------------------------------------------------|
+ */
+ [2] ={
+ {KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_MINS, KC_PLUS, KC_EQL},
+ {KC_LCBR, KC_RCBR, KC_LBRC, KC_RBRC, KC_TRNS, KC_TRNS, KC_BSLS, KC_SCLN, KC_COLN, KC_GRV, KC_QUES},
+ {KC_LSFT, KC_LCTL, KC_L, KC_T, KC_TRNS, KC_TAB, KC_N, KC_TRNS, KC_TRNS, KC_RCTL, KC_TRNS}
+ },
+ /* Level 3: RGB Layer
+ * ,---------------------------------------------------------------------------------------.
+ * | RESET | TRNS | TRNS | TRNS | TRNS | F1 | F2 | F3 | F4 | F5 | F6 |
+ * |---------------------------------------------------------------------------------------|
+ * |RGB_TOG|RGB_MOD|RGB_HUI|RGB_HUD| NO |RGB_SAI|RGB_SAD|RGB_VAI|RGB_VAD| TRNS | TRNS |
+ * |---------------------------------------------------------------------------------------|
+ * | TRNS | TRNS | TRNS | TRNS | NO | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |---------------------------------------------------------------------------------------|
+ */
+ [3] ={
+ {RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6},
+ {RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, KC_NO, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12}
+ }
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+void matrix_init_user(void) {
+}
+
+void matrix_scan_user(void) {
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+void led_set_user(uint8_t usb_led) {
+
+ if (usb_led & (1 << USB_LED_NUM_LOCK)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_COMPOSE)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_KANA)) {
+
+ } else {
+
+ }
+
+}
--- /dev/null
+# The default keymap for miuni32
\ No newline at end of file
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// place overrides here
+
+#endif
\ No newline at end of file
--- /dev/null
+#include "miuni32.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Level 0: Default Layer
+ * ,---------------------------------------------------------------------------------------.
+ * | Q | W | E | R | T | Y | U | I | O | P | BSP |
+ * |---------------------------------------------------------------------------------------|
+ * | A | S | D | F | G | H | J | K | L | ENT |LT(1|,)|
+ * |---------------------------------------------------------------------------------------|
+ * |LT(3|Z)| X | C | V | NO | SPC | B | N | M | RSFT |LT(2|.)|
+ * |---------------------------------------------------------------------------------------|
+ */
+ [0] ={
+ {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT, LT(1, KC_COMMA)},
+ {LT(3, KC_Z), KC_X, KC_C, KC_V, KC_NO, KC_SPC, KC_B, KC_N, KC_M, KC_RSFT, LT(2, KC_DOT)}
+ },
+ /* Level 1: Numbers Layer
+ * ,---------------------------------------------------------------------------------------.
+ * | ESC | 7 | 8 | 9 | / | * | . | , | ( | ) | DEL |
+ * |---------------------------------------------------------------------------------------|
+ * | TAB | 4 | 5 | 6 | - | + | HOME | UP | END | PGUP | TRNS |
+ * |---------------------------------------------------------------------------------------|
+ * | LATL | 1 | 2 | 3 | 0 | NO | LEFT | DOWN | RGHT | PGDN | RSHFT |
+ * |---------------------------------------------------------------------------------------|
+ */
+ [1] ={
+ {KC_ESC, KC_7, KC_8, KC_9, KC_SLSH, KC_ASTR, KC_DOT, KC_COMM, KC_LPRN, KC_RPRN, KC_DEL},
+ {KC_TAB, KC_4, KC_5, KC_6, KC_MINS, KC_PLUS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS},
+ {KC_LALT, KC_1, KC_2, KC_3, KC_0, KC_NO, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_RSFT}
+ },
+ /* Level 2: Symbols Layer
+ * ,---------------------------------------------------------------------------------------.
+ * | ! | @ | # | $ | % | ^ | & | * | - | + | = |
+ * |---------------------------------------------------------------------------------------|
+ * | { | } | [ | ] | TRNS | TRNS | \ | ; | : | ` | ? |
+ * |---------------------------------------------------------------------------------------|
+ * | LSFT | LCTL | L | T | TRNS | TAB | N | TRNS | TRNS | RCTL | TRNS |
+ * |---------------------------------------------------------------------------------------|
+ */
+ [2] ={
+ {KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_MINS, KC_PLUS, KC_EQL},
+ {KC_LCBR, KC_RCBR, KC_LBRC, KC_RBRC, KC_TRNS, KC_TRNS, KC_BSLS, KC_SCLN, KC_COLN, KC_GRV, KC_QUES},
+ {KC_LSFT, KC_LCTL, KC_L, KC_T, KC_TRNS, KC_TAB, KC_N, KC_TRNS, KC_TRNS, KC_RCTL, KC_TRNS}
+ },
+ /* Level 3: RGB Layer
+ * ,---------------------------------------------------------------------------------------.
+ * | RESET | TRNS | TRNS | TRNS | TRNS | F1 | F2 | F3 | F4 | F5 | F6 |
+ * |---------------------------------------------------------------------------------------|
+ * |RGB_TOG|RGB_MOD|RGB_HUI|RGB_HUD| NO |RGB_SAI|RGB_SAD|RGB_VAI|RGB_VAD| TRNS | TRNS |
+ * |---------------------------------------------------------------------------------------|
+ * | TRNS | TRNS | TRNS | TRNS | NO | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |---------------------------------------------------------------------------------------|
+ */
+ [3] ={
+ {RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6},
+ {RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, KC_NO, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12}
+ }
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+void matrix_init_user(void) {
+}
+
+void matrix_scan_user(void) {
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+void led_set_user(uint8_t usb_led) {
+
+ if (usb_led & (1 << USB_LED_NUM_LOCK)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_COMPOSE)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_KANA)) {
+
+ } else {
+
+ }
+
+}
--- /dev/null
+# The default keymap for miuni32
\ No newline at end of file
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// place overrides here
+
+#endif
\ No newline at end of file
--- /dev/null
+#include "miuni32.h"
+
+// Keyboard layer definitions
+#define BASE 0
+#define NUMBERS 1
+#define SYMBOLS 2
+#define MEDIA 3
+
+// Keyboard macro defintions
+#define GIT_ST M(0)
+#define GIT_PU M(1)
+#define GIT_CM M(2)
+#define HM_DIR M(3)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Level 0: Default Layer
+ * ,---------------------------------------------------------------------------------------.
+ * | Q | W | E | R | T | Y | U | I | O | P | BSP |
+ * |---------------------------------------------------------------------------------------|
+ * | A | S | D | F | G | H | J | K | L | ENT | RSFT |
+ * |---------------------------------------------------------------------------------------|
+ * |LT(2|Z)|LT(3|X)| C | V | B | SPC | N | M | , |LT(1|.)| RCTL |
+ * |---------------------------------------------------------------------------------------|
+ */
+ [BASE] ={
+ {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_ENT, KC_RSFT},
+ {LT(2, KC_Z), LT(3, KC_X), KC_C, KC_V, KC_B, KC_SPC, KC_N, KC_M, KC_COMMA, LT(1, KC_DOT), KC_RCTL}
+ },
+ /* Level 1: Numbers Layer
+ * ,---------------------------------------------------------------------------------------.
+ * | ESC | 7 | 8 | 9 | / | * | . | , | ( | ) | DEL |
+ * |---------------------------------------------------------------------------------------|
+ * | TAB | 4 | 5 | 6 | - | + | HOME | UP | END | INS | PGUP |
+ * |---------------------------------------------------------------------------------------|
+ * | LATL | 1 | 2 | 3 | 0 | ENT | LEFT | DOWN | RGHT | !TRNS!| PGDN |
+ * |---------------------------------------------------------------------------------------|
+ */
+ [NUMBERS] ={
+ {KC_ESC, KC_7, KC_8, KC_9, KC_SLSH, KC_ASTR, KC_DOT, KC_COMM, KC_LPRN, KC_RPRN, KC_DEL},
+ {KC_TAB, KC_4, KC_5, KC_6, KC_MINS, KC_PLUS, KC_HOME, KC_UP, KC_END, KC_INSERT, KC_PGUP},
+ {KC_LALT, KC_1, KC_2, KC_3, KC_0, KC_ENT, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_PGDN}
+ },
+ /* Level 2: Symbols Layer
+ * ,---------------------------------------------------------------------------------------.
+ * | ! | @ | # | $ | % | ^ | & | * | _ | = | ? |
+ * |---------------------------------------------------------------------------------------|
+ * | RESET | LSFT | ~ | { | } | \ | | | ; | : | ` | " |
+ * |---------------------------------------------------------------------------------------|
+ * | !TRNS!| LCTL | TRNS | [ | ] | TAB | < | > | TRNS | RCTL | TRNS |
+ * |---------------------------------------------------------------------------------------|
+ */
+ [SYMBOLS] ={
+ {KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_UNDS, KC_EQL, KC_QUES},
+ {RESET, KC_LSFT, KC_TILD, KC_LCBR, KC_RCBR, KC_BSLS, KC_PIPE, KC_SCLN, KC_COLN, KC_GRV, KC_DQUO},
+ {KC_TRNS, KC_LCTL, KC_TRNS, KC_LBRC, KC_RBRC, KC_TAB, KC_LABK, KC_RABK, KC_TRNS, KC_RCTL, KC_TRNS}
+ },
+ /* Level 3: Media Layer
+ * ,---------------------------------------------------------------------------------------.
+ * |RGB_TOG|RGB_HUI|RGB_SAI|RGB_VAI| GIT_CM| CALC | WREF | WFAV | MUTE | VOLD | VOLU |
+ * |---------------------------------------------------------------------------------------|
+ * |RGB_MOD|RGB_HUD|RGB_SAD|RGB_VAD| GIT_ST| WHOM | WBAK | WFWD | TRNS | STOP | PLAY |
+ * |---------------------------------------------------------------------------------------|
+ * | TRNS | !TRNS!| TRNS | HM_DIR| GIT_PU| MYCM | WSTP | WSCH | MSEL | MPRV | MNXT |
+ * |---------------------------------------------------------------------------------------|
+ */
+ [MEDIA] ={
+ {RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, GIT_CM, KC_CALC, KC_WREF, KC_WFAV, KC_MUTE, KC_VOLD, KC_VOLU},
+ {RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, GIT_ST, KC_WHOM, KC_WBAK, KC_WFWD, KC_TRNS, KC_MSTP, KC_MPLY},
+ {KC_TRNS, KC_TRNS, KC_TRNS, HM_DIR, GIT_PU, KC_MYCM, KC_WSTP, KC_WSCH, KC_MSEL, KC_MPRV, KC_MNXT}
+ }
+};
+
+void press_and_release_key(uint8_t code)
+{
+ register_code(code);
+ unregister_code(code);
+}
+
+void press_and_release_mod_key(uint8_t mod, uint8_t code)
+{
+ register_code(mod);
+ register_code(code);
+ unregister_code(code);
+ unregister_code(mod);
+}
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id)
+ {
+ case 0:
+ if (record->event.pressed)
+ {
+ return MACRO(T(G), T(I), T(T), T(SPC),
+ T(S), T(T), T(A), T(T), T(U), T(S), END);
+ }
+ break;
+ case 1:
+ if (record->event.pressed)
+ {
+ return MACRO(T(G), T(I), T(T), T(SPC),
+ T(P), T(U), T(L), T(L), END);
+ }
+ break;
+ case 2:
+ if (record->event.pressed)
+ {
+ return MACRO(T(G), T(I), T(T), T(SPC),
+ T(C), T(O), T(M), T(M), T(I), T(T), END);
+ }
+ break;
+ case 3:
+ if (record->event.pressed)
+ {
+ /*press_and_release_key(KC_C);
+ press_and_release_key(KC_D);
+ press_and_release_key(KC_SPC);
+ press_and_release_mod_key(KC_LSFT, KC_GRV);
+ press_and_release_key(KC_SLSH);
+ press_and_release_key(KC_Q);
+ press_and_release_key(KC_M);
+ press_and_release_key(KC_K);
+ press_and_release_mod_key(KC_LSFT, KC_MINS);*/
+ return MACRO(I(0),
+ T(C), T(D), T(SPC),
+ D(LSFT), T(GRV), U(LSFT), T(SLSH),
+ T(Q), T(M), T(K), D(LSFT), T(MINS), U(LSFT),
+ T(F), T(I), T(R), T(M), T(W), T(A), T(R), T(E), T(SLSH),
+ T(K), T(E), T(Y), T(B), T(O), T(A), T(R), T(D), T(S), T(SLSH),
+ T(M), T(I), T(U), T(N), T(I), T(3), T(2), T(SLSH),
+ T(K), T(E), T(Y), T(M), T(A), T(P), T(S), END);
+ }
+ }
+ return MACRO_NONE;
+};
+
+void matrix_init_user(void) {
+}
+
+void matrix_scan_user(void) {
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+void led_set_user(uint8_t usb_led) {
+
+ if (usb_led & (1 << USB_LED_NUM_LOCK)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_COMPOSE)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_KANA)) {
+
+ } else {
+
+ }
+
+}
--- /dev/null
+# ht_156's keymap for miuni32, using 33 keys
--- /dev/null
+#include "miuni32.h"
+
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ matrix_init_user();
+}
+
+void matrix_scan_kb(void) {
+ // put your looping keyboard code here
+ // runs every cycle (a lot)
+
+ matrix_scan_user();
+}
+
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+ // put your per-action keyboard code here
+ // runs for every action, just before processing by the firmware
+
+ return process_record_user(keycode, record);
+}
+
+void led_set_kb(uint8_t usb_led) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+
+ led_set_user(usb_led);
+}
--- /dev/null
+#ifndef MIUNI32_H
+#define MIUNI32_H
+
+#include "quantum.h"
+
+#define KEYMAP( \
+ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
+ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, \
+ K20, K21, K22, K23, K25, K26, K27, K28, K29, K2A ) { \
+ { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A }, \
+ { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A }, \
+ { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_NO, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A } \
+}
+
+#endif
--- /dev/null
+miuni32 keyboard firmware
+======================
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent readme](/).
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboards/miuni32 folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+
+To build with the default keymap, simply run `make default`.
+
+### Other Keymaps
+
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
+
+```
+$ make [default|jack|<name>]
+```
+
+Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
--- /dev/null
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= yes # Console for debug(+400)
+COMMAND_ENABLE ?= yes # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE ?= no # USB Nkey Rollover
+BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
+MIDI_ENABLE ?= no # MIDI controls
+UNICODE_ENABLE ?= no # Unicode
+BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE ?= no # Audio output on port C6
--- /dev/null
+SUBPROJECT_DEFAULT = rev1
+
+ifndef MAKEFILE_INCLUDED
+ include ../../Makefile
+endif
--- /dev/null
+/*
+Copyright 2017 Danny Nguyen <danny@hexwire.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+#ifdef SUBPROJECT_rev1
+ #include "rev1/config.h"
+#endif
+
+#endif // CONFIG_H
--- /dev/null
+#include <util/twi.h>
+#include <avr/io.h>
+#include <stdlib.h>
+#include <avr/interrupt.h>
+#include <util/twi.h>
+#include <stdbool.h>
+#include "i2c.h"
+
+#ifdef USE_I2C
+
+// Limits the amount of we wait for any one i2c transaction.
+// Since were running SCL line 100kHz (=> 10μs/bit), and each transactions is
+// 9 bits, a single transaction will take around 90μs to complete.
+//
+// (F_CPU/SCL_CLOCK) => # of μC cycles to transfer a bit
+// poll loop takes at least 8 clock cycles to execute
+#define I2C_LOOP_TIMEOUT (9+1)*(F_CPU/SCL_CLOCK)/8
+
+#define BUFFER_POS_INC() (slave_buffer_pos = (slave_buffer_pos+1)%SLAVE_BUFFER_SIZE)
+
+volatile uint8_t i2c_slave_buffer[SLAVE_BUFFER_SIZE];
+
+static volatile uint8_t slave_buffer_pos;
+static volatile bool slave_has_register_set = false;
+
+// Wait for an i2c operation to finish
+inline static
+void i2c_delay(void) {
+ uint16_t lim = 0;
+ while(!(TWCR & (1<<TWINT)) && lim < I2C_LOOP_TIMEOUT)
+ lim++;
+
+ // easier way, but will wait slightly longer
+ // _delay_us(100);
+}
+
+// Setup twi to run at 100kHz
+void i2c_master_init(void) {
+ // no prescaler
+ TWSR = 0;
+ // Set TWI clock frequency to SCL_CLOCK. Need TWBR>10.
+ // Check datasheets for more info.
+ TWBR = ((F_CPU/SCL_CLOCK)-16)/2;
+}
+
+// Start a transaction with the given i2c slave address. The direction of the
+// transfer is set with I2C_READ and I2C_WRITE.
+// returns: 0 => success
+// 1 => error
+uint8_t i2c_master_start(uint8_t address) {
+ TWCR = (1<<TWINT) | (1<<TWEN) | (1<<TWSTA);
+
+ i2c_delay();
+
+ // check that we started successfully
+ if ( (TW_STATUS != TW_START) && (TW_STATUS != TW_REP_START))
+ return 1;
+
+ TWDR = address;
+ TWCR = (1<<TWINT) | (1<<TWEN);
+
+ i2c_delay();
+
+ if ( (TW_STATUS != TW_MT_SLA_ACK) && (TW_STATUS != TW_MR_SLA_ACK) )
+ return 1; // slave did not acknowledge
+ else
+ return 0; // success
+}
+
+
+// Finish the i2c transaction.
+void i2c_master_stop(void) {
+ TWCR = (1<<TWINT) | (1<<TWEN) | (1<<TWSTO);
+
+ uint16_t lim = 0;
+ while(!(TWCR & (1<<TWSTO)) && lim < I2C_LOOP_TIMEOUT)
+ lim++;
+}
+
+// Write one byte to the i2c slave.
+// returns 0 => slave ACK
+// 1 => slave NACK
+uint8_t i2c_master_write(uint8_t data) {
+ TWDR = data;
+ TWCR = (1<<TWINT) | (1<<TWEN);
+
+ i2c_delay();
+
+ // check if the slave acknowledged us
+ return (TW_STATUS == TW_MT_DATA_ACK) ? 0 : 1;
+}
+
+// Read one byte from the i2c slave. If ack=1 the slave is acknowledged,
+// if ack=0 the acknowledge bit is not set.
+// returns: byte read from i2c device
+uint8_t i2c_master_read(int ack) {
+ TWCR = (1<<TWINT) | (1<<TWEN) | (ack<<TWEA);
+
+ i2c_delay();
+ return TWDR;
+}
+
+void i2c_reset_state(void) {
+ TWCR = 0;
+}
+
+void i2c_slave_init(uint8_t address) {
+ TWAR = address << 0; // slave i2c address
+ // TWEN - twi enable
+ // TWEA - enable address acknowledgement
+ // TWINT - twi interrupt flag
+ // TWIE - enable the twi interrupt
+ TWCR = (1<<TWIE) | (1<<TWEA) | (1<<TWINT) | (1<<TWEN);
+}
+
+ISR(TWI_vect);
+
+ISR(TWI_vect) {
+ uint8_t ack = 1;
+ switch(TW_STATUS) {
+ case TW_SR_SLA_ACK:
+ // this device has been addressed as a slave receiver
+ slave_has_register_set = false;
+ break;
+
+ case TW_SR_DATA_ACK:
+ // this device has received data as a slave receiver
+ // The first byte that we receive in this transaction sets the location
+ // of the read/write location of the slaves memory that it exposes over
+ // i2c. After that, bytes will be written at slave_buffer_pos, incrementing
+ // slave_buffer_pos after each write.
+ if(!slave_has_register_set) {
+ slave_buffer_pos = TWDR;
+ // don't acknowledge the master if this memory loctaion is out of bounds
+ if ( slave_buffer_pos >= SLAVE_BUFFER_SIZE ) {
+ ack = 0;
+ slave_buffer_pos = 0;
+ }
+ slave_has_register_set = true;
+ } else {
+ i2c_slave_buffer[slave_buffer_pos] = TWDR;
+ BUFFER_POS_INC();
+ }
+ break;
+
+ case TW_ST_SLA_ACK:
+ case TW_ST_DATA_ACK:
+ // master has addressed this device as a slave transmitter and is
+ // requesting data.
+ TWDR = i2c_slave_buffer[slave_buffer_pos];
+ BUFFER_POS_INC();
+ break;
+
+ case TW_BUS_ERROR: // something went wrong, reset twi state
+ TWCR = 0;
+ default:
+ break;
+ }
+ // Reset everything, so we are ready for the next TWI interrupt
+ TWCR |= (1<<TWIE) | (1<<TWINT) | (ack<<TWEA) | (1<<TWEN);
+}
+#endif
--- /dev/null
+#ifndef I2C_H
+#define I2C_H
+
+#include <stdint.h>
+
+#ifndef F_CPU
+#define F_CPU 16000000UL
+#endif
+
+#define I2C_READ 1
+#define I2C_WRITE 0
+
+#define I2C_ACK 1
+#define I2C_NACK 0
+
+#define SLAVE_BUFFER_SIZE 0x10
+
+// i2c SCL clock frequency
+#define SCL_CLOCK 100000L
+
+extern volatile uint8_t i2c_slave_buffer[SLAVE_BUFFER_SIZE];
+
+void i2c_master_init(void);
+uint8_t i2c_master_start(uint8_t address);
+void i2c_master_stop(void);
+uint8_t i2c_master_write(uint8_t data);
+uint8_t i2c_master_read(int);
+void i2c_reset_state(void);
+void i2c_slave_init(uint8_t address);
+
+
+static inline unsigned char i2c_start_read(unsigned char addr) {
+ return i2c_master_start((addr << 1) | I2C_READ);
+}
+
+static inline unsigned char i2c_start_write(unsigned char addr) {
+ return i2c_master_start((addr << 1) | I2C_WRITE);
+}
+
+// from SSD1306 scrips
+extern unsigned char i2c_rep_start(unsigned char addr);
+extern void i2c_start_wait(unsigned char addr);
+extern unsigned char i2c_readAck(void);
+extern unsigned char i2c_readNak(void);
+extern unsigned char i2c_read(unsigned char ack);
+
+#define i2c_read(ack) (ack) ? i2c_readAck() : i2c_readNak();
+
+#endif
--- /dev/null
+RGBLIGHT_ENABLE = yes
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+Hexwire's Nyquist Layout
+============================
+
+### Changes from default layout
+
+- Main layer
+ - The right space bar key has been changed to backspace, as I only hit space with my left thumb
+ - Backtick is at the lower right and also serves goes to the 3rd function layer when held
+ - Enter key acts as shift when held
+ - Escape key acts as control when held
+ - Minus key at upper right
+- Lower layer
+ - Numbers are on the lower layer, to make it easier to use a numpad on the right hand
+ - Arrow keys
+ - Straight and curly brackets in the middle two columns
+ - Screenshot keys for MacOS
+- Upper layer
+ - Symbols are on the upper layer
+ - Media keys
+ - Page Up/Down, Home/End
+- 3rd function layer
+ - Function keys
+
+## Layouts
+
+### QWERTY
+
+```
+,----+----+----+----+----+----. ,----+----+----+----+----+----.
+|ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC|
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+|TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS|
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+| X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT|
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+|LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 |
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+| X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT|
+`----+----+----+----+----+----' `----+----+----+----+----+----'
+```
+
+### Colemak
+```
+,----+----+----+----+----+----. ,----+----+----+----+----+----.
+|ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC|
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+|TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS|
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+| X0 , A , R , S , T , D , H , N , E , I , O ,QUOT|
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+|LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 |
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+| X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT|
+`----+----+----+----+----+----' `----+----+----+----+----+----'
+```
+
+### Dvorak
+```
+,----+----+----+----+----+----. ,----+----+----+----+----+----.
+|ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC|
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+|TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS|
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+| X0 , A , O , E , U , I , D , H , T , N , S ,SLSH|
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+|LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 |
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+| X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT|
+`----+----+----+----+----+----' `----+----+----+----+----+----'
+```
+
+### Lower
+```
+,----+----+----+----+----+----. ,----+----+----+----+----+----.
+|TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,BSPC|
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+| , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , |
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+|DEL ,CAPP,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE|
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+| ,CPYP, , ,DOWN,LCBR, RCBR, P1 , P2 , P3 ,MINS, |
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+| , , , , , , DEL , , P0 ,PDOT, , |
+`----+----+----+----+----+----' `----+----+----+----+----+----'
+```
+
+### Raise
+```
+,----+----+----+----+----+----. ,----+----+----+----+----+----.
+|TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,BSPC|
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+| ,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, |
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+|DEL ,MPRV,MNXT,VOLU,PGUP,UNDS, EQL ,HOME, , , ,BSLS|
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+|MUTE,MSTP,MPLY,VOLD,PGDN,MINS, PLUS,END , , , , |
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+| , , , , , , , , , , , |
+`----+----+----+----+----+----' `----+----+----+----+----+----'
+```
+
+### 3rd function layer
+
+```
+,----+----+----+----+----+----. ,----+----+----+----+----+----.
+|F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 |
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+| , , , , , , , , , , , |
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+| , , , , , , , , , , , |
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+| , , , , , , , , , , , |
+|----+----+----+----+----+----| |----+----+----+----+----+----|
+| , , , , , , , , , , , |
+`----+----+----+----+----+----' `----+----+----+----+----+----'
+```
--- /dev/null
+# Let's Split RGB Underglow
+
+## Master
+
+### Pro Micro
+- Red: LED +5V -> Pro Micro VCC
+- Green: LED Din -> Pro Micro TX0
+- Black: LED GND -> Pro Micro GND
+
+### TRRS
+- Red: LED +5V -> PCB VCC
+- Green: LED Do -> PCB Extra Data
+- Black: LED GND -> PCB GND
+
+## Slave
+
+### TRRS
+- Red: LED +5V -> PCB VCC
+- Green: LED Din -> PCB Extra Data
+- Black: LED GND -> PCB GND
--- /dev/null
+/*
+Copyright 2017 Danny Nguyen <danny@hexwire.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#define USE_SERIAL
+
+#define TAPPING_TERM 150
+
+#ifdef SUBPROJECT_rev1
+ #include "../../rev1/config.h"
+#endif
+
+#undef RGBLED_NUM
+#define RGBLIGHT_ANIMATIONS
+#define RGBLED_NUM 8
+#define RGBLIGHT_HUE_STEP 8
+#define RGBLIGHT_SAT_STEP 8
+#define RGBLIGHT_VAL_STEP 8
--- /dev/null
+#include "nyquist.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
+#define _FN3 5
+#define _FN4 6
+#define _ADJUST 16
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ LOWER,
+ RAISE,
+ FN3,
+ FN4,
+ ADJUST,
+};
+
+#define KC_ KC_TRNS
+#define _______ KC_TRNS
+
+#define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
+#define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
+#define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
+#define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
+#define KC_X0 MT(MOD_LCTL, KC_ESC)
+#define KC_X1 LOWER
+#define KC_X2 RAISE
+#define KC_X3 LT(_FN3, KC_GRV)
+#define KC_X4 MT(MOD_LSFT, KC_ENT)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
+ //`----+----+----+----+----+----' `----+----+----+----+----+----'
+ ),
+
+ [_COLEMAK] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X0 , A , R , S , T , D , H , N , E , I , O ,QUOT,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
+ //`----+----+----+----+----+----' `----+----+----+----+----+----'
+ ),
+
+ [_DVORAK] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X0 , A , O , E , U , I , D , H , T , N , S ,SLSH,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT
+ //`----+----+----+----+----+----' `----+----+----+----+----+----'
+ ),
+
+ [_LOWER] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,BSPC,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ DEL ,CAPP,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ ,CPYP, , ,DOWN,LCBR, RCBR, P1 , P2 , P3 ,MINS, ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , , , , , , DEL , , P0 ,PDOT, ,
+ //`----+----+----+----+----+----' `----+----+----+----+----+----'
+ ),
+
+ [_RAISE] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,BSPC,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ ,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ DEL ,MPRV,MNXT,VOLU,PGUP,UNDS, EQL ,HOME, , , ,BSLS,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ MUTE,MSTP,MPLY,VOLD,PGDN,MINS, PLUS,END , , , , ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , , , , , , , , , , ,
+ //`----+----+----+----+----+----' `----+----+----+----+----+----'
+ ),
+
+ [_FN3] = KC_KEYMAP(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , , , , , , , , , , , ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , , , , , , , , , , , ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , , , , , , , , , , , ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ , , , , , , , , , , ,
+ //`----+----+----+----+----+----' `----+----+----+----+----+----'
+ ),
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+ [_ADJUST] = KEYMAP( \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
+ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+ )
+
+
+};
+
+#ifdef AUDIO_ENABLE
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+#endif
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case ADJUST:
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
--- /dev/null
+#!/usr/bin/env python
+
+import re
+
+class KeymapConverter:
+
+ def __init__(self, filename):
+ self.filename = filename
+
+ def read_keymaps(self):
+ with open(self.filename) as f:
+ lines = f.readlines()
+
+ mode = 0
+ for line in lines:
+ line = line[:-1]
+ if mode == 0:
+ if "KC_KEYMAP" in line:
+ matches = re.match(r'.*\[(.*)\] = .*', line)
+ if matches:
+ layer_name = matches.group(1)
+ layer_name = layer_name[1:].capitalize()
+ print '###', layer_name
+ print '```'
+ mode = 1
+ elif mode == 1:
+ if "//" in line:
+ print line[4:]
+ elif ")" in line:
+ mode = 0
+ print '```'
+ print
+ elif line[-1] == ',':
+ print "|" + line[5:-1] + "|"
+ else:
+ print "|" + line[5:] + "|"
+
+converter = KeymapConverter('keymap.c')
+converter.read_keymaps()
--- /dev/null
+#!/usr/bin/env ruby
+
+class KeymapConverter
+
+ def initialize(filename)
+ @filename = filename
+ @mode = :search
+ end
+
+ def read_keymaps
+ lines = IO.readlines(@filename)
+ lines.each { |line| parse_line line[0..-2] }
+ end
+
+ def parse_line(line)
+ case @mode
+ when :search
+ if line =~ /KC_KEYMAP/
+ puts "### #{line}"
+ puts "```"
+ @mode = :parse
+ end
+ when :parse
+ if line =~ /\)/
+ @mode = :search
+ puts "```\n\n"
+ else
+ line = line[4..-1]
+ line.sub!(/(,)^-/m, "|")
+ line.sub!(/( {4})/, " |")
+
+ puts line
+ end
+ end
+ end
+
+end
+
+converter = KeymapConverter.new('keymap.c')
+converter.read_keymaps
--- /dev/null
+/*
+Copyright 2017 Danny Nguyen <danny@hexwire.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#define USE_I2C
+
+#define MASTER_LEFT
+// #define _MASTER_RIGHT
+// #define EE_HANDS
+
+#ifdef SUBPROJECT_rev1
+ #include "../../rev1/config.h"
+#endif
--- /dev/null
+#include "nyquist.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
+#define _ADJUST 16
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ LOWER,
+ RAISE,
+ ADJUST,
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_QWERTY] = KEYMAP( \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, \
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
+ ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
+),
+
+/* Colemak
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | R | S | T | D | H | N | E | I | O | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_COLEMAK] = KEYMAP( \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL, \
+ KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
+ ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
+),
+
+/* Dvorak
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | O | E | U | I | D | H | T | N | S | / |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_DVORAK] = KEYMAP( \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
+ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL, \
+ KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
+ ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
+),
+
+/* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | | \ | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOWER] = KEYMAP( \
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
+ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
+),
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = KEYMAP( \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
+ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
+),
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | Reset| | | | | | | | | | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = KEYMAP( \
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
+ _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
+ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+)
+
+};
+
+#ifdef AUDIO_ENABLE
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+#endif
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case ADJUST:
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
\ No newline at end of file
--- /dev/null
+/*
+Copyright 2017 Danny Nguyen <danny@hexwire.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#define USE_SERIAL
+
+#define MASTER_LEFT
+// #define _MASTER_RIGHT
+// #define EE_HANDS
+
+#ifdef SUBPROJECT_rev1
+ #include "../../rev1/config.h"
+#endif
--- /dev/null
+#include "nyquist.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
+#define _ADJUST 16
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ LOWER,
+ RAISE,
+ ADJUST,
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_QWERTY] = KEYMAP( \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, \
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
+ ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
+),
+
+/* Colemak
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | R | S | T | D | H | N | E | I | O | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_COLEMAK] = KEYMAP( \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL, \
+ KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
+ ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
+),
+
+/* Dvorak
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | O | E | U | I | D | H | T | N | S | / |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_DVORAK] = KEYMAP( \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
+ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL, \
+ KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
+ ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
+),
+
+/* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | | \ | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOWER] = KEYMAP( \
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
+ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
+),
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = KEYMAP( \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
+ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
+),
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | Reset| | | | | | | | | | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = KEYMAP( \
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \
+ _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
+ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+)
+
+
+};
+
+#ifdef AUDIO_ENABLE
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+#endif
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case ADJUST:
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
\ No newline at end of file
--- /dev/null
+/*
+Copyright 2017 Danny Nguyen <danny@hexwire.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/*
+ * scan matrix
+ */
+#include <stdint.h>
+#include <stdbool.h>
+#include <avr/io.h>
+#include <avr/wdt.h>
+#include <avr/interrupt.h>
+#include <util/delay.h>
+#include "print.h"
+#include "debug.h"
+#include "util.h"
+#include "matrix.h"
+#include "split_util.h"
+#include "pro_micro.h"
+#include "config.h"
+
+#ifdef USE_I2C
+# include "i2c.h"
+#else // USE_SERIAL
+# include "serial.h"
+#endif
+
+#ifndef DEBOUNCE
+# define DEBOUNCE 5
+#endif
+
+#define ERROR_DISCONNECT_COUNT 5
+
+static uint8_t debouncing = DEBOUNCE;
+static const int ROWS_PER_HAND = MATRIX_ROWS/2;
+static uint8_t error_count = 0;
+
+static const uint8_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
+static const uint8_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
+
+/* matrix state(1:on, 0:off) */
+static matrix_row_t matrix[MATRIX_ROWS];
+static matrix_row_t matrix_debouncing[MATRIX_ROWS];
+
+static matrix_row_t read_cols(void);
+static void init_cols(void);
+static void unselect_rows(void);
+static void select_row(uint8_t row);
+
+__attribute__ ((weak))
+void matrix_init_quantum(void) {
+ matrix_init_kb();
+}
+
+__attribute__ ((weak))
+void matrix_scan_quantum(void) {
+ matrix_scan_kb();
+}
+
+__attribute__ ((weak))
+void matrix_init_kb(void) {
+ matrix_init_user();
+}
+
+__attribute__ ((weak))
+void matrix_scan_kb(void) {
+ matrix_scan_user();
+}
+
+__attribute__ ((weak))
+void matrix_init_user(void) {
+}
+
+__attribute__ ((weak))
+void matrix_scan_user(void) {
+}
+
+inline
+uint8_t matrix_rows(void)
+{
+ return MATRIX_ROWS;
+}
+
+inline
+uint8_t matrix_cols(void)
+{
+ return MATRIX_COLS;
+}
+
+void matrix_init(void)
+{
+ debug_enable = true;
+ debug_matrix = true;
+ debug_mouse = true;
+ // initialize row and col
+ unselect_rows();
+ init_cols();
+
+ TX_RX_LED_INIT;
+
+ // initialize matrix state: all keys off
+ for (uint8_t i=0; i < MATRIX_ROWS; i++) {
+ matrix[i] = 0;
+ matrix_debouncing[i] = 0;
+ }
+
+ matrix_init_quantum();
+}
+
+uint8_t _matrix_scan(void)
+{
+ // Right hand is stored after the left in the matirx so, we need to offset it
+ int offset = isLeftHand ? 0 : (ROWS_PER_HAND);
+
+ for (uint8_t i = 0; i < ROWS_PER_HAND; i++) {
+ select_row(i);
+ _delay_us(30); // without this wait read unstable value.
+ matrix_row_t cols = read_cols();
+ if (matrix_debouncing[i+offset] != cols) {
+ matrix_debouncing[i+offset] = cols;
+ debouncing = DEBOUNCE;
+ }
+ unselect_rows();
+ }
+
+ if (debouncing) {
+ if (--debouncing) {
+ _delay_ms(1);
+ } else {
+ for (uint8_t i = 0; i < ROWS_PER_HAND; i++) {
+ matrix[i+offset] = matrix_debouncing[i+offset];
+ }
+ }
+ }
+
+ return 1;
+}
+
+#ifdef USE_I2C
+
+// Get rows from other half over i2c
+int i2c_transaction(void) {
+ int slaveOffset = (isLeftHand) ? (ROWS_PER_HAND) : 0;
+
+ int err = i2c_master_start(SLAVE_I2C_ADDRESS + I2C_WRITE);
+ if (err) goto i2c_error;
+
+ // start of matrix stored at 0x00
+ err = i2c_master_write(0x00);
+ if (err) goto i2c_error;
+
+ // Start read
+ err = i2c_master_start(SLAVE_I2C_ADDRESS + I2C_READ);
+ if (err) goto i2c_error;
+
+ if (!err) {
+ int i;
+ for (i = 0; i < ROWS_PER_HAND-1; ++i) {
+ matrix[slaveOffset+i] = i2c_master_read(I2C_ACK);
+ }
+ matrix[slaveOffset+i] = i2c_master_read(I2C_NACK);
+ i2c_master_stop();
+ } else {
+i2c_error: // the cable is disconnceted, or something else went wrong
+ i2c_reset_state();
+ return err;
+ }
+
+ return 0;
+}
+
+#else // USE_SERIAL
+
+int serial_transaction(void) {
+ int slaveOffset = (isLeftHand) ? (ROWS_PER_HAND) : 0;
+
+ if (serial_update_buffers()) {
+ return 1;
+ }
+
+ for (int i = 0; i < ROWS_PER_HAND; ++i) {
+ matrix[slaveOffset+i] = serial_slave_buffer[i];
+ }
+ return 0;
+}
+#endif
+
+uint8_t matrix_scan(void)
+{
+ int ret = _matrix_scan();
+
+
+
+#ifdef USE_I2C
+ if( i2c_transaction() ) {
+#else // USE_SERIAL
+ if( serial_transaction() ) {
+#endif
+ // turn on the indicator led when halves are disconnected
+ TXLED1;
+
+ error_count++;
+
+ if (error_count > ERROR_DISCONNECT_COUNT) {
+ // reset other half if disconnected
+ int slaveOffset = (isLeftHand) ? (ROWS_PER_HAND) : 0;
+ for (int i = 0; i < ROWS_PER_HAND; ++i) {
+ matrix[slaveOffset+i] = 0;
+ }
+ }
+ } else {
+ // turn off the indicator led on no error
+ TXLED0;
+ error_count = 0;
+ }
+ matrix_scan_quantum();
+ return ret;
+}
+
+void matrix_slave_scan(void) {
+ _matrix_scan();
+
+ int offset = (isLeftHand) ? 0 : (MATRIX_ROWS / 2);
+
+#ifdef USE_I2C
+ for (int i = 0; i < ROWS_PER_HAND; ++i) {
+ /* i2c_slave_buffer[i] = matrix[offset+i]; */
+ i2c_slave_buffer[i] = matrix[offset+i];
+ }
+#else // USE_SERIAL
+ for (int i = 0; i < ROWS_PER_HAND; ++i) {
+ serial_slave_buffer[i] = matrix[offset+i];
+ }
+#endif
+}
+
+bool matrix_is_modified(void)
+{
+ if (debouncing) return false;
+ return true;
+}
+
+inline
+bool matrix_is_on(uint8_t row, uint8_t col)
+{
+ return (matrix[row] & ((matrix_row_t)1<<col));
+}
+
+inline
+matrix_row_t matrix_get_row(uint8_t row)
+{
+ return matrix[row];
+}
+
+void matrix_print(void)
+{
+ print("\nr/c 0123456789ABCDEF\n");
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
+ phex(row); print(": ");
+ pbin_reverse16(matrix_get_row(row));
+ print("\n");
+ }
+}
+
+uint8_t matrix_key_count(void)
+{
+ uint8_t count = 0;
+ for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
+ count += bitpop16(matrix[i]);
+ }
+ return count;
+}
+
+static void init_cols(void)
+{
+ for(int x = 0; x < MATRIX_COLS; x++) {
+ _SFR_IO8((col_pins[x] >> 4) + 1) &= ~_BV(col_pins[x] & 0xF);
+ _SFR_IO8((col_pins[x] >> 4) + 2) |= _BV(col_pins[x] & 0xF);
+ }
+}
+
+static matrix_row_t read_cols(void)
+{
+ matrix_row_t result = 0;
+ for(int x = 0; x < MATRIX_COLS; x++) {
+ result |= (_SFR_IO8(col_pins[x] >> 4) & _BV(col_pins[x] & 0xF)) ? 0 : (1 << x);
+ }
+ return result;
+}
+
+static void unselect_rows(void)
+{
+ for(int x = 0; x < ROWS_PER_HAND; x++) {
+ _SFR_IO8((row_pins[x] >> 4) + 1) &= ~_BV(row_pins[x] & 0xF);
+ _SFR_IO8((row_pins[x] >> 4) + 2) |= _BV(row_pins[x] & 0xF);
+ }
+}
+
+static void select_row(uint8_t row)
+{
+ _SFR_IO8((row_pins[row] >> 4) + 1) |= _BV(row_pins[row] & 0xF);
+ _SFR_IO8((row_pins[row] >> 4) + 2) &= ~_BV(row_pins[row] & 0xF);
+}
--- /dev/null
+#include "nyquist.h"
--- /dev/null
+#ifndef NYQUIST_H
+#define NYQUIST_H
+
+#ifdef SUBPROJECT_rev1
+ #include "rev1.h"
+#endif
+
+// Used to create a keymap using only KC_ prefixed keys
+#define KC_KEYMAP( \
+ L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
+ L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
+ L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
+ L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
+ L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45 \
+ ) \
+ KEYMAP( \
+ KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, \
+ KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, \
+ KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, \
+ KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35, \
+ KC_##L40, KC_##L41, KC_##L42, KC_##L43, KC_##L44, KC_##L45, KC_##R40, KC_##R41, KC_##R42, KC_##R43, KC_##R44, KC_##R45 \
+ )
+
+#include "quantum.h"
+
+#endif
\ No newline at end of file
--- /dev/null
+/*
+ pins_arduino.h - Pin definition functions for Arduino
+ Part of Arduino - http://www.arduino.cc/
+
+ Copyright (c) 2007 David A. Mellis
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General
+ Public License along with this library; if not, write to the
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
+ Boston, MA 02111-1307 USA
+
+ $Id: wiring.h 249 2007-02-03 16:52:51Z mellis $
+*/
+
+#ifndef Pins_Arduino_h
+#define Pins_Arduino_h
+
+#include <avr/pgmspace.h>
+
+// Workaround for wrong definitions in "iom32u4.h".
+// This should be fixed in the AVR toolchain.
+#undef UHCON
+#undef UHINT
+#undef UHIEN
+#undef UHADDR
+#undef UHFNUM
+#undef UHFNUML
+#undef UHFNUMH
+#undef UHFLEN
+#undef UPINRQX
+#undef UPINTX
+#undef UPNUM
+#undef UPRST
+#undef UPCONX
+#undef UPCFG0X
+#undef UPCFG1X
+#undef UPSTAX
+#undef UPCFG2X
+#undef UPIENX
+#undef UPDATX
+#undef TCCR2A
+#undef WGM20
+#undef WGM21
+#undef COM2B0
+#undef COM2B1
+#undef COM2A0
+#undef COM2A1
+#undef TCCR2B
+#undef CS20
+#undef CS21
+#undef CS22
+#undef WGM22
+#undef FOC2B
+#undef FOC2A
+#undef TCNT2
+#undef TCNT2_0
+#undef TCNT2_1
+#undef TCNT2_2
+#undef TCNT2_3
+#undef TCNT2_4
+#undef TCNT2_5
+#undef TCNT2_6
+#undef TCNT2_7
+#undef OCR2A
+#undef OCR2_0
+#undef OCR2_1
+#undef OCR2_2
+#undef OCR2_3
+#undef OCR2_4
+#undef OCR2_5
+#undef OCR2_6
+#undef OCR2_7
+#undef OCR2B
+#undef OCR2_0
+#undef OCR2_1
+#undef OCR2_2
+#undef OCR2_3
+#undef OCR2_4
+#undef OCR2_5
+#undef OCR2_6
+#undef OCR2_7
+
+#define NUM_DIGITAL_PINS 30
+#define NUM_ANALOG_INPUTS 12
+
+#define TX_RX_LED_INIT DDRD |= (1<<5), DDRB |= (1<<0)
+#define TXLED0 PORTD |= (1<<5)
+#define TXLED1 PORTD &= ~(1<<5)
+#define RXLED0 PORTB |= (1<<0)
+#define RXLED1 PORTB &= ~(1<<0)
+
+static const uint8_t SDA = 2;
+static const uint8_t SCL = 3;
+#define LED_BUILTIN 13
+
+// Map SPI port to 'new' pins D14..D17
+static const uint8_t SS = 17;
+static const uint8_t MOSI = 16;
+static const uint8_t MISO = 14;
+static const uint8_t SCK = 15;
+
+// Mapping of analog pins as digital I/O
+// A6-A11 share with digital pins
+static const uint8_t ADC0 = 18;
+static const uint8_t ADC1 = 19;
+static const uint8_t ADC2 = 20;
+static const uint8_t ADC3 = 21;
+static const uint8_t ADC4 = 22;
+static const uint8_t ADC5 = 23;
+static const uint8_t ADC6 = 24; // D4
+static const uint8_t ADC7 = 25; // D6
+static const uint8_t ADC8 = 26; // D8
+static const uint8_t ADC9 = 27; // D9
+static const uint8_t ADC10 = 28; // D10
+static const uint8_t ADC11 = 29; // D12
+
+#define digitalPinToPCICR(p) ((((p) >= 8 && (p) <= 11) || ((p) >= 14 && (p) <= 17) || ((p) >= A8 && (p) <= A10)) ? (&PCICR) : ((uint8_t *)0))
+#define digitalPinToPCICRbit(p) 0
+#define digitalPinToPCMSK(p) ((((p) >= 8 && (p) <= 11) || ((p) >= 14 && (p) <= 17) || ((p) >= A8 && (p) <= A10)) ? (&PCMSK0) : ((uint8_t *)0))
+#define digitalPinToPCMSKbit(p) ( ((p) >= 8 && (p) <= 11) ? (p) - 4 : ((p) == 14 ? 3 : ((p) == 15 ? 1 : ((p) == 16 ? 2 : ((p) == 17 ? 0 : (p - A8 + 4))))))
+
+// __AVR_ATmega32U4__ has an unusual mapping of pins to channels
+extern const uint8_t PROGMEM analog_pin_to_channel_PGM[];
+#define analogPinToChannel(P) ( pgm_read_byte( analog_pin_to_channel_PGM + (P) ) )
+
+#define digitalPinToInterrupt(p) ((p) == 0 ? 2 : ((p) == 1 ? 3 : ((p) == 2 ? 1 : ((p) == 3 ? 0 : ((p) == 7 ? 4 : NOT_AN_INTERRUPT)))))
+
+#ifdef ARDUINO_MAIN
+
+// On the Arduino board, digital pins are also used
+// for the analog output (software PWM). Analog input
+// pins are a separate set.
+
+// ATMEL ATMEGA32U4 / ARDUINO LEONARDO
+//
+// D0 PD2 RXD1/INT2
+// D1 PD3 TXD1/INT3
+// D2 PD1 SDA SDA/INT1
+// D3# PD0 PWM8/SCL OC0B/SCL/INT0
+// D4 A6 PD4 ADC8
+// D5# PC6 ??? OC3A/#OC4A
+// D6# A7 PD7 FastPWM #OC4D/ADC10
+// D7 PE6 INT6/AIN0
+//
+// D8 A8 PB4 ADC11/PCINT4
+// D9# A9 PB5 PWM16 OC1A/#OC4B/ADC12/PCINT5
+// D10# A10 PB6 PWM16 OC1B/0c4B/ADC13/PCINT6
+// D11# PB7 PWM8/16 0C0A/OC1C/#RTS/PCINT7
+// D12 A11 PD6 T1/#OC4D/ADC9
+// D13# PC7 PWM10 CLK0/OC4A
+//
+// A0 D18 PF7 ADC7
+// A1 D19 PF6 ADC6
+// A2 D20 PF5 ADC5
+// A3 D21 PF4 ADC4
+// A4 D22 PF1 ADC1
+// A5 D23 PF0 ADC0
+//
+// New pins D14..D17 to map SPI port to digital pins
+//
+// MISO D14 PB3 MISO,PCINT3
+// SCK D15 PB1 SCK,PCINT1
+// MOSI D16 PB2 MOSI,PCINT2
+// SS D17 PB0 RXLED,SS/PCINT0
+//
+// Connected LEDs on board for TX and RX
+// TXLED D24 PD5 XCK1
+// RXLED D17 PB0
+// HWB PE2 HWB
+
+// these arrays map port names (e.g. port B) to the
+// appropriate addresses for various functions (e.g. reading
+// and writing)
+const uint16_t PROGMEM port_to_mode_PGM[] = {
+ NOT_A_PORT,
+ NOT_A_PORT,
+ (uint16_t) &DDRB,
+ (uint16_t) &DDRC,
+ (uint16_t) &DDRD,
+ (uint16_t) &DDRE,
+ (uint16_t) &DDRF,
+};
+
+const uint16_t PROGMEM port_to_output_PGM[] = {
+ NOT_A_PORT,
+ NOT_A_PORT,
+ (uint16_t) &PORTB,
+ (uint16_t) &PORTC,
+ (uint16_t) &PORTD,
+ (uint16_t) &PORTE,
+ (uint16_t) &PORTF,
+};
+
+const uint16_t PROGMEM port_to_input_PGM[] = {
+ NOT_A_PORT,
+ NOT_A_PORT,
+ (uint16_t) &PINB,
+ (uint16_t) &PINC,
+ (uint16_t) &PIND,
+ (uint16_t) &PINE,
+ (uint16_t) &PINF,
+};
+
+const uint8_t PROGMEM digital_pin_to_port_PGM[] = {
+ PD, // D0 - PD2
+ PD, // D1 - PD3
+ PD, // D2 - PD1
+ PD, // D3 - PD0
+ PD, // D4 - PD4
+ PC, // D5 - PC6
+ PD, // D6 - PD7
+ PE, // D7 - PE6
+
+ PB, // D8 - PB4
+ PB, // D9 - PB5
+ PB, // D10 - PB6
+ PB, // D11 - PB7
+ PD, // D12 - PD6
+ PC, // D13 - PC7
+
+ PB, // D14 - MISO - PB3
+ PB, // D15 - SCK - PB1
+ PB, // D16 - MOSI - PB2
+ PB, // D17 - SS - PB0
+
+ PF, // D18 - A0 - PF7
+ PF, // D19 - A1 - PF6
+ PF, // D20 - A2 - PF5
+ PF, // D21 - A3 - PF4
+ PF, // D22 - A4 - PF1
+ PF, // D23 - A5 - PF0
+
+ PD, // D24 - PD5
+ PD, // D25 / D6 - A7 - PD7
+ PB, // D26 / D8 - A8 - PB4
+ PB, // D27 / D9 - A9 - PB5
+ PB, // D28 / D10 - A10 - PB6
+ PD, // D29 / D12 - A11 - PD6
+};
+
+const uint8_t PROGMEM digital_pin_to_bit_mask_PGM[] = {
+ _BV(2), // D0 - PD2
+ _BV(3), // D1 - PD3
+ _BV(1), // D2 - PD1
+ _BV(0), // D3 - PD0
+ _BV(4), // D4 - PD4
+ _BV(6), // D5 - PC6
+ _BV(7), // D6 - PD7
+ _BV(6), // D7 - PE6
+
+ _BV(4), // D8 - PB4
+ _BV(5), // D9 - PB5
+ _BV(6), // D10 - PB6
+ _BV(7), // D11 - PB7
+ _BV(6), // D12 - PD6
+ _BV(7), // D13 - PC7
+
+ _BV(3), // D14 - MISO - PB3
+ _BV(1), // D15 - SCK - PB1
+ _BV(2), // D16 - MOSI - PB2
+ _BV(0), // D17 - SS - PB0
+
+ _BV(7), // D18 - A0 - PF7
+ _BV(6), // D19 - A1 - PF6
+ _BV(5), // D20 - A2 - PF5
+ _BV(4), // D21 - A3 - PF4
+ _BV(1), // D22 - A4 - PF1
+ _BV(0), // D23 - A5 - PF0
+
+ _BV(5), // D24 - PD5
+ _BV(7), // D25 / D6 - A7 - PD7
+ _BV(4), // D26 / D8 - A8 - PB4
+ _BV(5), // D27 / D9 - A9 - PB5
+ _BV(6), // D28 / D10 - A10 - PB6
+ _BV(6), // D29 / D12 - A11 - PD6
+};
+
+const uint8_t PROGMEM digital_pin_to_timer_PGM[] = {
+ NOT_ON_TIMER,
+ NOT_ON_TIMER,
+ NOT_ON_TIMER,
+ TIMER0B, /* 3 */
+ NOT_ON_TIMER,
+ TIMER3A, /* 5 */
+ TIMER4D, /* 6 */
+ NOT_ON_TIMER,
+
+ NOT_ON_TIMER,
+ TIMER1A, /* 9 */
+ TIMER1B, /* 10 */
+ TIMER0A, /* 11 */
+
+ NOT_ON_TIMER,
+ TIMER4A, /* 13 */
+
+ NOT_ON_TIMER,
+ NOT_ON_TIMER,
+ NOT_ON_TIMER,
+ NOT_ON_TIMER,
+ NOT_ON_TIMER,
+ NOT_ON_TIMER,
+
+ NOT_ON_TIMER,
+ NOT_ON_TIMER,
+ NOT_ON_TIMER,
+ NOT_ON_TIMER,
+ NOT_ON_TIMER,
+ NOT_ON_TIMER,
+ NOT_ON_TIMER,
+ NOT_ON_TIMER,
+ NOT_ON_TIMER,
+ NOT_ON_TIMER,
+};
+
+const uint8_t PROGMEM analog_pin_to_channel_PGM[] = {
+ 7, // A0 PF7 ADC7
+ 6, // A1 PF6 ADC6
+ 5, // A2 PF5 ADC5
+ 4, // A3 PF4 ADC4
+ 1, // A4 PF1 ADC1
+ 0, // A5 PF0 ADC0
+ 8, // A6 D4 PD4 ADC8
+ 10, // A7 D6 PD7 ADC10
+ 11, // A8 D8 PB4 ADC11
+ 12, // A9 D9 PB5 ADC12
+ 13, // A10 D10 PB6 ADC13
+ 9 // A11 D12 PD6 ADC9
+};
+
+#endif /* ARDUINO_MAIN */
+
+// These serial port names are intended to allow libraries and architecture-neutral
+// sketches to automatically default to the correct port name for a particular type
+// of use. For example, a GPS module would normally connect to SERIAL_PORT_HARDWARE_OPEN,
+// the first hardware serial port whose RX/TX pins are not dedicated to another use.
+//
+// SERIAL_PORT_MONITOR Port which normally prints to the Arduino Serial Monitor
+//
+// SERIAL_PORT_USBVIRTUAL Port which is USB virtual serial
+//
+// SERIAL_PORT_LINUXBRIDGE Port which connects to a Linux system via Bridge library
+//
+// SERIAL_PORT_HARDWARE Hardware serial port, physical RX & TX pins.
+//
+// SERIAL_PORT_HARDWARE_OPEN Hardware serial ports which are open for use. Their RX & TX
+// pins are NOT connected to anything by default.
+#define SERIAL_PORT_MONITOR Serial
+#define SERIAL_PORT_USBVIRTUAL Serial
+#define SERIAL_PORT_HARDWARE Serial1
+#define SERIAL_PORT_HARDWARE_OPEN Serial1
+
+#endif /* Pins_Arduino_h */
--- /dev/null
+The Nyquist Keyboard
+====================
+
+The Nyquist is a 60% split ortholinear board by [Keebio](https://keeb.io). It has been designed in a similar manner to the Let's Split v2 by /u/wootpatoot. Each half of the keyboard is arranged in a 5x6 grid. There is an option to use a 2u key with PCB mounted MX stablizers, in place of the two innermost 1u keys on the bottom row.
+
+
+## Build Guide
+
+Since the design is very similar to the Let's Split v2, the build guide for that can be used while the build guide for the Nyquist is being fully developed. A build guide for putting together the Let's Split v2 can be found here: [An Overly Verbose Guide to Building a Let's Split Keyboard](https://github.com/nicinabox/lets-split-guide)
+
+There is additional information there about flashing and adding RGB underglow.
+
+## First Time Setup
+
+Download or clone the whole firmware and navigate to the keyboards/nyquist directory. Once your development environment is setup, you'll be able to generate the default .hex using:
+
+```
+$ make serial
+```
+
+You will see a lot of output and if everything worked correctly you will see the built hex file:
+
+```
+nyquist_rev1_serial.hex
+```
+
+If you would like to use one of the alternative keymaps, or create your own, copy one of the existing [keymaps](keymaps/) and run make like so:
+
+
+```
+$ make YOUR_KEYMAP_NAME
+```
+
+If everything worked correctly you will see a file:
+
+```
+nyquist_rev1_YOUR_KEYMAP_NAME.hex
+```
+
+For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md.
+
+Features
+--------
+
+For the full Quantum Mechanical Keyboard feature list, see [the parent readme.md](/readme.md).
+
+Some features supported by the firmware:
+
+* Either half can connect to the computer via USB, or both halves can be used
+ independently.
+* You only need 3 wires to connect the two halves. Two for VCC and GND and one
+ for serial communication.
+* Optional support for I2C connection between the two halves if for some
+ reason you require a faster connection between the two halves. Note this
+ requires an extra wire between halves and pull-up resistors on the data lines.
+
+### 2u Support
+In place of the two innermost 1u keys on the bottom row, a single 2u key can be used. If you choose to use this option, then in your keymap, set the innermost key on the bottom row to what you want the 2u key to be. For example, if using the 2u key on the left half of the board, set the keycode for the lower right key.
+
+Required Hardware
+-----------------
+
+Apart from diodes and key switches for the keyboard matrix in each half, you
+will need:
+
+* 2 Arduino Pro Micro's. You can find theses on aliexpress for ≈3.50USD each.
+* 2 TRRS sockets and 1 TRRS cable, or 2 TRS sockets and 1 TRS cable
+
+Alternatively, you can use any sort of cable and socket that has at least 3
+wires. If you want to use I2C to communicate between halves, you will need a
+cable with at least 4 wires and 2x 4.7kΩ pull-up resistors
+
+Optional Hardware
+-----------------
+
+A speaker can be hooked-up to either side to the `5` (`C6`) pin and `GND`, and turned on via `AUDIO_ENABLE`.
+
+Wiring
+------
+
+The 3 wires of the TRS/TRRS cable need to connect GND, VCC, and digital pin 3 (i.e.
+PD0 on the ATmega32u4) between the two Pro Micros.
+
+Then wire your key matrix to any of the remaining 17 IO pins of the pro micro
+and modify the `matrix.c` accordingly.
+
+The wiring for serial:
+
+![serial wiring](imgs/split-keyboard-serial-schematic.png)
+
+The wiring for i2c:
+
+![i2c wiring](imgs/split-keyboard-i2c-schematic.png)
+
+The pull-up resistors may be placed on either half. It is also possible
+to use 4 resistors and have the pull-ups in both halves, but this is
+unnecessary in simple use cases.
+
+Flashing
+-------
+From the keymap directory run `make SUBPROJECT-KEYMAP-avrdude` for automatic serial port resolution and flashing.
+Example: `make rev1-serial-avrdude`
+
+
+Choosing which board to plug the USB cable into (choosing Master)
+--------
+Because the two boards are identical, the firmware has logic to differentiate the left and right board.
+
+It uses two strategies to figure things out: look at the EEPROM (memory on the chip) or looks if the current board has the usb cable.
+
+The EEPROM approach requires additional setup (flashing the eeeprom) but allows you to swap the usb cable to either side.
+
+The USB cable approach is easier to setup and if you just want the usb cable on the left board, you do not need to do anything extra.
+
+### Setting the left hand as master
+If you always plug the usb cable into the left board, nothing extra is needed as this is the default. Comment out `EE_HANDS` and comment out `I2C_MASTER_RIGHT` or `MASTER_RIGHT` if for some reason it was set.
+
+### Setting the right hand as master
+If you always plug the usb cable into the right board, add an extra flag to your `config.h`
+```
+ #define MASTER_RIGHT
+```
+
+### Setting EE_hands to use either hands as master
+If you define `EE_HANDS` in your `config.h`, you will need to set the
+EEPROM for the left and right halves.
+
+The EEPROM is used to store whether the
+half is left handed or right handed. This makes it so that the same firmware
+file will run on both hands instead of having to flash left and right handed
+versions of the firmware to each half. To flash the EEPROM file for the left
+half run:
+```
+avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-lefthand.eep
+// or the equivalent in dfu-programmer
+
+```
+and similarly for right half
+```
+avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-righhand.eep
+// or the equivalent in dfu-programmer
+```
+
+NOTE: replace `$(COM_PORT)` with the port of your device (e.g. `/dev/ttyACM0`)
+
+After you have flashed the EEPROM, you then need to set `EE_HANDS` in your config.h, rebuild the hex files and reflash.
+
+Note that you need to program both halves, but you have the option of using
+different keymaps for each half. You could program the left half with a QWERTY
+layout and the right half with a Colemak layout using bootmagic's default layout option.
+Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the
+right half is connected.
+
+
+Notes on Using Pro Micro 3.3V
+-----------------------------
+
+Do update the `F_CPU` parameter in `rules.mk` to `8000000` which reflects
+the frequency on the 3.3V board.
+
+Also, if the slave board is producing weird characters in certain columns,
+update the following line in `matrix.c` to the following:
+
+```
+// _delay_us(30); // without this wait read unstable value.
+_delay_us(300); // without this wait read unstable value.
+```
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+/*
+Copyright 2017 Danny Nguyen <danny@hexwire.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xCEEB
+#define PRODUCT_ID 0x1156
+#define DEVICE_VER 0x0100
+#define MANUFACTURER Keebio
+#define PRODUCT The Nyquist Keyboard
+#define DESCRIPTION Split 60 percent ortholinear keyboard
+
+/* key matrix size */
+// Rows are doubled-up
+#define MATRIX_ROWS 10
+#define MATRIX_COLS 6
+
+// wiring of each half
+#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 }
+#define MATRIX_COL_PINS { F6, F7, B1, B3, B2, B6 }
+
+#define CATERINA_BOOTLOADER
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+// #define BACKLIGHT_LEVELS 3
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* ws2812 RGB LED */
+#define RGB_DI_PIN D3
+#define RGBLIGHT_TIMER
+#define RGBLED_NUM 16 // Number of LEDs
+#define ws2812_PORTREG PORTD
+#define ws2812_DDRREG DDRD
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+// #define NO_DEBUG
+
+/* disable print */
+// #define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
--- /dev/null
+#include "nyquist.h"
+
+#ifdef AUDIO_ENABLE
+ float tone_startup[][2] = SONG(STARTUP_SOUND);
+ float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+#endif
+
+#ifdef SSD1306OLED
+void led_set_kb(uint8_t usb_led) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+ led_set_user(usb_led);
+}
+#endif
+
+void matrix_init_kb(void) {
+
+ #ifdef AUDIO_ENABLE
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+ #endif
+
+ // // green led on
+ // DDRD |= (1<<5);
+ // PORTD &= ~(1<<5);
+
+ // // orange led on
+ // DDRB |= (1<<0);
+ // PORTB &= ~(1<<0);
+
+ matrix_init_user();
+};
+
+void shutdown_user(void) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+ #endif
+}
--- /dev/null
+#ifndef REV1_H
+#define REV1_H
+
+#include "../nyquist.h"
+
+//void promicro_bootloader_jmp(bool program);
+#include "quantum.h"
+
+
+#ifdef USE_I2C
+#include <stddef.h>
+#ifdef __AVR__
+ #include <avr/io.h>
+ #include <avr/interrupt.h>
+#endif
+#endif
+
+//void promicro_bootloader_jmp(bool program);
+
+#ifndef FLIP_HALF
+// Standard Keymap
+// (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
+#define KEYMAP( \
+ L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
+ L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
+ L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
+ L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
+ L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45 \
+ ) \
+ { \
+ { L00, L01, L02, L03, L04, L05 }, \
+ { L10, L11, L12, L13, L14, L15 }, \
+ { L20, L21, L22, L23, L24, L25 }, \
+ { L30, L31, L32, L33, L34, L35 }, \
+ { L40, L41, L42, L43, L44, L45 }, \
+ { R05, R04, R03, R02, R01, R00 }, \
+ { R15, R14, R13, R12, R11, R10 }, \
+ { R25, R24, R23, R22, R21, R20 }, \
+ { R35, R34, R33, R32, R31, R30 }, \
+ { R45, R44, R43, R42, R41, R40 } \
+ }
+#else
+// Keymap with right side flipped
+// (TRRS jack on both halves are to the right)
+#define KEYMAP( \
+ L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, \
+ L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \
+ L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \
+ L30, L31, L32, L33, L34, L35, R30, R31, R32, R33, R34, R35, \
+ L40, L41, L42, L43, L44, L45, R40, R41, R42, R43, R44, R45 \
+ ) \
+ { \
+ { L00, L01, L02, L03, L04, L05 }, \
+ { L10, L11, L12, L13, L14, L15 }, \
+ { L20, L21, L22, L23, L24, L25 }, \
+ { L30, L31, L32, L33, L34, L35 }, \
+ { L40, L41, L42, L43, L44, L45 }, \
+ { R00, R01, R02, R03, R04, R05 }, \
+ { R10, R11, R12, R13, R14, R15 }, \
+ { R20, R21, R22, R23, R24, R25 }, \
+ { R30, R31, R32, R33, R34, R35 }, \
+ { R40, R41, R42, R43, R44, R45 } \
+ }
+#endif
+
+#endif
--- /dev/null
+BACKLIGHT_ENABLE = no
+
+ifndef QUANTUM_DIR
+ include ../../../Makefile
+endif
--- /dev/null
+SRC += matrix.c \
+ i2c.c \
+ split_util.c \
+ serial.c
+
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= no # Console for debug(+400)
+COMMAND_ENABLE ?= yes # Commands for debug and configuration
+NKRO_ENABLE ?= no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality
+MIDI_ENABLE ?= no # MIDI controls
+AUDIO_ENABLE ?= no # Audio output on port C6
+UNICODE_ENABLE ?= no # Unicode
+BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SUBPROJECT_rev1 ?= yes
+USE_I2C ?= yes
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
+
+CUSTOM_MATRIX = yes
+
+avrdude: build
+ ls /dev/tty* > /tmp/1; \
+ echo "Reset your Pro Micro now"; \
+ while [[ -z $$USB ]]; do \
+ sleep 1; \
+ ls /dev/tty* > /tmp/2; \
+ USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; \
+ done; \
+ avrdude -p $(MCU) -c avr109 -P $$USB -U flash:w:$(BUILD_DIR)/$(TARGET).hex
+
+.PHONY: avrdude
--- /dev/null
+/*
+ * WARNING: be careful changing this code, it is very timing dependent
+ */
+
+#ifndef F_CPU
+#define F_CPU 16000000
+#endif
+
+#include <avr/io.h>
+#include <avr/interrupt.h>
+#include <util/delay.h>
+#include <stdbool.h>
+#include "serial.h"
+
+#ifdef USE_SERIAL
+
+// Serial pulse period in microseconds. Its probably a bad idea to lower this
+// value.
+#define SERIAL_DELAY 24
+
+uint8_t volatile serial_slave_buffer[SERIAL_SLAVE_BUFFER_LENGTH] = {0};
+uint8_t volatile serial_master_buffer[SERIAL_MASTER_BUFFER_LENGTH] = {0};
+
+#define SLAVE_DATA_CORRUPT (1<<0)
+volatile uint8_t status = 0;
+
+inline static
+void serial_delay(void) {
+ _delay_us(SERIAL_DELAY);
+}
+
+inline static
+void serial_output(void) {
+ SERIAL_PIN_DDR |= SERIAL_PIN_MASK;
+}
+
+// make the serial pin an input with pull-up resistor
+inline static
+void serial_input(void) {
+ SERIAL_PIN_DDR &= ~SERIAL_PIN_MASK;
+ SERIAL_PIN_PORT |= SERIAL_PIN_MASK;
+}
+
+inline static
+uint8_t serial_read_pin(void) {
+ return !!(SERIAL_PIN_INPUT & SERIAL_PIN_MASK);
+}
+
+inline static
+void serial_low(void) {
+ SERIAL_PIN_PORT &= ~SERIAL_PIN_MASK;
+}
+
+inline static
+void serial_high(void) {
+ SERIAL_PIN_PORT |= SERIAL_PIN_MASK;
+}
+
+void serial_master_init(void) {
+ serial_output();
+ serial_high();
+}
+
+void serial_slave_init(void) {
+ serial_input();
+
+ // Enable INT0
+ EIMSK |= _BV(INT0);
+ // Trigger on falling edge of INT0
+ EICRA &= ~(_BV(ISC00) | _BV(ISC01));
+}
+
+// Used by the master to synchronize timing with the slave.
+static
+void sync_recv(void) {
+ serial_input();
+ // This shouldn't hang if the slave disconnects because the
+ // serial line will float to high if the slave does disconnect.
+ while (!serial_read_pin());
+ serial_delay();
+}
+
+// Used by the slave to send a synchronization signal to the master.
+static
+void sync_send(void) {
+ serial_output();
+
+ serial_low();
+ serial_delay();
+
+ serial_high();
+}
+
+// Reads a byte from the serial line
+static
+uint8_t serial_read_byte(void) {
+ uint8_t byte = 0;
+ serial_input();
+ for ( uint8_t i = 0; i < 8; ++i) {
+ byte = (byte << 1) | serial_read_pin();
+ serial_delay();
+ _delay_us(1);
+ }
+
+ return byte;
+}
+
+// Sends a byte with MSB ordering
+static
+void serial_write_byte(uint8_t data) {
+ uint8_t b = 8;
+ serial_output();
+ while( b-- ) {
+ if(data & (1 << b)) {
+ serial_high();
+ } else {
+ serial_low();
+ }
+ serial_delay();
+ }
+}
+
+// interrupt handle to be used by the slave device
+ISR(SERIAL_PIN_INTERRUPT) {
+ sync_send();
+
+ uint8_t checksum = 0;
+ for (int i = 0; i < SERIAL_SLAVE_BUFFER_LENGTH; ++i) {
+ serial_write_byte(serial_slave_buffer[i]);
+ sync_send();
+ checksum += serial_slave_buffer[i];
+ }
+ serial_write_byte(checksum);
+ sync_send();
+
+ // wait for the sync to finish sending
+ serial_delay();
+
+ // read the middle of pulses
+ _delay_us(SERIAL_DELAY/2);
+
+ uint8_t checksum_computed = 0;
+ for (int i = 0; i < SERIAL_MASTER_BUFFER_LENGTH; ++i) {
+ serial_master_buffer[i] = serial_read_byte();
+ sync_send();
+ checksum_computed += serial_master_buffer[i];
+ }
+ uint8_t checksum_received = serial_read_byte();
+ sync_send();
+
+ serial_input(); // end transaction
+
+ if ( checksum_computed != checksum_received ) {
+ status |= SLAVE_DATA_CORRUPT;
+ } else {
+ status &= ~SLAVE_DATA_CORRUPT;
+ }
+}
+
+inline
+bool serial_slave_DATA_CORRUPT(void) {
+ return status & SLAVE_DATA_CORRUPT;
+}
+
+// Copies the serial_slave_buffer to the master and sends the
+// serial_master_buffer to the slave.
+//
+// Returns:
+// 0 => no error
+// 1 => slave did not respond
+int serial_update_buffers(void) {
+ // this code is very time dependent, so we need to disable interrupts
+ cli();
+
+ // signal to the slave that we want to start a transaction
+ serial_output();
+ serial_low();
+ _delay_us(1);
+
+ // wait for the slaves response
+ serial_input();
+ serial_high();
+ _delay_us(SERIAL_DELAY);
+
+ // check if the slave is present
+ if (serial_read_pin()) {
+ // slave failed to pull the line low, assume not present
+ sei();
+ return 1;
+ }
+
+ // if the slave is present syncronize with it
+ sync_recv();
+
+ uint8_t checksum_computed = 0;
+ // receive data from the slave
+ for (int i = 0; i < SERIAL_SLAVE_BUFFER_LENGTH; ++i) {
+ serial_slave_buffer[i] = serial_read_byte();
+ sync_recv();
+ checksum_computed += serial_slave_buffer[i];
+ }
+ uint8_t checksum_received = serial_read_byte();
+ sync_recv();
+
+ if (checksum_computed != checksum_received) {
+ sei();
+ return 1;
+ }
+
+ uint8_t checksum = 0;
+ // send data to the slave
+ for (int i = 0; i < SERIAL_MASTER_BUFFER_LENGTH; ++i) {
+ serial_write_byte(serial_master_buffer[i]);
+ sync_recv();
+ checksum += serial_master_buffer[i];
+ }
+ serial_write_byte(checksum);
+ sync_recv();
+
+ // always, release the line when not in use
+ serial_output();
+ serial_high();
+
+ sei();
+ return 0;
+}
+
+#endif
--- /dev/null
+#ifndef MY_SERIAL_H
+#define MY_SERIAL_H
+
+#include "config.h"
+#include <stdbool.h>
+
+/* TODO: some defines for interrupt setup */
+#define SERIAL_PIN_DDR DDRD
+#define SERIAL_PIN_PORT PORTD
+#define SERIAL_PIN_INPUT PIND
+#define SERIAL_PIN_MASK _BV(PD0)
+#define SERIAL_PIN_INTERRUPT INT0_vect
+
+#define SERIAL_SLAVE_BUFFER_LENGTH MATRIX_ROWS/2
+#define SERIAL_MASTER_BUFFER_LENGTH 1
+
+// Buffers for master - slave communication
+extern volatile uint8_t serial_slave_buffer[SERIAL_SLAVE_BUFFER_LENGTH];
+extern volatile uint8_t serial_master_buffer[SERIAL_MASTER_BUFFER_LENGTH];
+
+void serial_master_init(void);
+void serial_slave_init(void);
+int serial_update_buffers(void);
+bool serial_slave_data_corrupt(void);
+
+#endif
--- /dev/null
+#include <avr/io.h>
+#include <avr/wdt.h>
+#include <avr/power.h>
+#include <avr/interrupt.h>
+#include <util/delay.h>
+#include <avr/eeprom.h>
+#include "split_util.h"
+#include "matrix.h"
+#include "keyboard.h"
+#include "config.h"
+
+#ifdef USE_I2C
+# include "i2c.h"
+#else
+# include "serial.h"
+#endif
+
+volatile bool isLeftHand = true;
+
+static void setup_handedness(void) {
+ #ifdef EE_HANDS
+ isLeftHand = eeprom_read_byte(EECONFIG_HANDEDNESS);
+ #else
+ // I2C_MASTER_RIGHT is deprecated, use MASTER_RIGHT instead, since this works for both serial and i2c
+ #if defined(I2C_MASTER_RIGHT) || defined(MASTER_RIGHT)
+ isLeftHand = !has_usb();
+ #else
+ isLeftHand = has_usb();
+ #endif
+ #endif
+}
+
+static void keyboard_master_setup(void) {
+#ifdef USE_I2C
+ i2c_master_init();
+#ifdef SSD1306OLED
+ matrix_master_OLED_init ();
+#endif
+#else
+ serial_master_init();
+#endif
+}
+
+static void keyboard_slave_setup(void) {
+#ifdef USE_I2C
+ i2c_slave_init(SLAVE_I2C_ADDRESS);
+#else
+ serial_slave_init();
+#endif
+}
+
+bool has_usb(void) {
+ USBCON |= (1 << OTGPADE); //enables VBUS pad
+ _delay_us(5);
+ return (USBSTA & (1<<VBUS)); //checks state of VBUS
+}
+
+void split_keyboard_setup(void) {
+ setup_handedness();
+
+ if (has_usb()) {
+ keyboard_master_setup();
+ } else {
+ keyboard_slave_setup();
+ }
+ sei();
+}
+
+void keyboard_slave_loop(void) {
+ matrix_init();
+
+ while (1) {
+ matrix_slave_scan();
+ }
+}
+
+// this code runs before the usb and keyboard is initialized
+void matrix_setup(void) {
+ split_keyboard_setup();
+
+ if (!has_usb()) {
+ keyboard_slave_loop();
+ }
+}
--- /dev/null
+#ifndef SPLIT_KEYBOARD_UTIL_H
+#define SPLIT_KEYBOARD_UTIL_H
+
+#include <stdbool.h>
+
+#ifdef EE_HANDS
+ #define EECONFIG_BOOTMAGIC_END (uint8_t *)10
+ #define EECONFIG_HANDEDNESS EECONFIG_BOOTMAGIC_END
+#endif
+
+#define SLAVE_I2C_ADDRESS 0x32
+
+extern volatile bool isLeftHand;
+
+// slave version of matix scan, defined in matrix.c
+void matrix_slave_scan(void);
+
+void split_keyboard_setup(void);
+bool has_usb(void);
+void keyboard_slave_loop(void);
+
+void matrix_master_OLED_init (void);
+
+#endif
};
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
switch(id) {
case _DV:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_DV);
+ persistent_default_layer_set(1UL<<_DV);
}
break;
case _QW:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_QW);
+ persistent_default_layer_set(1UL<<_QW);
}
break;
case _CM:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_CM);
+ persistent_default_layer_set(1UL<<_CM);
}
break;
}
}
};
-// Set a layer persistantly.
-void persistant_default_layer_set(uint16_t default_layer) {
+// Set a layer persistently.
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
/* MOVE
* ,-----------------------------------------------------------------------------------.
- * | H(3) | H(F1)| H(F2)| H(F3)| H(F4)| H(F5)| H(8) | Home | Up | End | H(7) | Esc |
+ * | H(F7)| H(F8)| H(6) | H(5) | H(4) | H(F9)|H(F10)| Home | Up | End | H(A) | Esc |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | H(4) | H(F6)| H(F7)| H(F8)| H(F9)|H(F10)| H(9) | Left | Down | Right| Caps | Del |
+ * | H(F3)| H(F4)| H(3) | H(2) | H(1) | H(F5)| H(F6)| Left | Down | Right| Caps | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | |H(F11)|H(F12)| H(0) | H(1) | H(2) | H(A) | Pg Dn| Pg Up| H(5) | H(6) | |
+ * | | H(0) | H(9) | H(8) | H(7) | H(F1)| H(F2)| Pg Dn| Pg Up|H(F11)|H(F12)| |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_MOVE] = {
- {H(KC_3), H(KC_F1),H(KC_F2),H(KC_F3),H(KC_F4),H(KC_F5),H(KC_8), KC_HOME, KC_UP, KC_END, H(KC_7), KC_ESC },
- {H(KC_4), H(KC_F6),H(KC_F7),H(KC_F8),H(KC_F9),H(KC_F10),H(KC_9),KC_LEFT, KC_DOWN, KC_RGHT, KC_CAPS, KC_DEL },
- {_______, H(KC_F11),H(KC_F12),H(KC_0),H(KC_1),H(KC_2), H(KC_A), KC_PGDN, KC_PGUP, H(KC_5), H(KC_6), _______},
+ {H(KC_F7),H(KC_F8),H(KC_6), H(KC_5), H(KC_4), H(KC_F9),H(KC_F10),KC_HOME,KC_UP, KC_END, H(KC_A), KC_ESC },
+ {H(KC_F3),H(KC_F4),H(KC_3), H(KC_2), H(KC_1), H(KC_F5),H(KC_F6),KC_LEFT, KC_DOWN, KC_RGHT, KC_CAPS, KC_DEL },
+ {_______, H(KC_0), H(KC_9), H(KC_8), H(KC_7), H(KC_F1),H(KC_F2),KC_PGDN,KC_PGUP,H(KC_F11),H(KC_F12),_______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
+#endif
\ No newline at end of file
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
+#endif
\ No newline at end of file
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
--- /dev/null
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
+
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+CONSOLE_ENABLE = yes # Console for debug(+400)
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+TAP_DANCE_ENABLE = yes
+AUDIO_ENABLE = no
+API_SYSEX_ENABLE = no
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+#define USB_MAX_POWER_CONSUMPTION 100
+#define ONESHOT_TAP_TOGGLE 2
+#define ONESHOT_TIMEOUT 500
+
+#define MOUSEKEY_INTERVAL 20
+#define MOUSEKEY_DELAY 0
+#define MOUSEKEY_TIME_TO_MAX 40
+#define MOUSEKEY_MAX_SPEED 7
+#define MOUSEKEY_WHEEL_DELAY 0
+
+// dynamic macro keys
+#define DM_PLAY DYN_MACRO_PLAY1
+#define DM_STRT DYN_REC_START1
+#define DM_STOP DYN_REC_STOP
+
+// one-shot layer keys
+#define OSL_RSE OSL(RSE)
+#define OSL_LWR OSL(LWR)
+#define OSL_FUN OSL(FUN)
+
+// one-shot modifier keys
+#define OSM_CTL OSM(MOD_LCTL)
+#define OSM_ALT OSM(MOD_LALT)
+#define OSM_SFT OSM(MOD_LSFT)
+
+// tap dance keys
+#define TD_SCLN TD(TDK_SCLN)
+#define TD_COMM TD(TDK_COMM)
+#define TD_DOT TD(TDK_DOT)
+#define TD_SLSH TD(TDK_SLSH)
+
+#define ACTION_TAP_DANCE_FN_KEYCODE(user_fn, kc) { \
+ .fn = { NULL, user_fn, NULL }, \
+ .user_data = (void *)&((qk_tap_dance_pair_t) { kc, 0 }) \
+}
+
+#define ACTION_TAP_DANCE_FN_KEYCODE2(user_fn, kc1, kc2) { \
+ .fn = { NULL, user_fn, NULL }, \
+ .user_data = (void *)&((qk_tap_dance_pair_t) { kc1, kc2 }) \
+}
+
+
+#endif
+
--- /dev/null
+#include "planck.h"
+#include "backlight.h"
+#include "config.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+enum planck_layers { DEF, LWR, RSE, FUN };
+enum planck_keycodes { DYNAMIC_MACRO_RANGE = SAFE_RANGE };
+enum tap_dance_keys { TDK_SCLN, TDK_COMM, TDK_DOT, TDK_SLSH };
+
+#include "dynamic_macro.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Default
+ * ,-----------------------------------------------------------------------------------.
+ * | Q | W | E | R | T | Esc | Bksp | Y | U | I | O | P |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | A | S | D | F | G | Tab | Enter| H | J | K | L | ; |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Z | X | C | V | B | Shift|DmPlay| N | M | , | . | / |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Ctrl | Super| Alt | Fun | Lower| Space | Raise| Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+ [DEF] = {
+ {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_BSPC, KC_Y, KC_U, KC_I, KC_O, KC_P},
+ {KC_A, KC_S, KC_D, KC_F, KC_G, KC_TAB, KC_ENT, KC_H, KC_J, KC_K, KC_L, TD_SCLN},
+ {KC_Z, KC_X, KC_C, KC_V, KC_B, OSM_SFT, DM_PLAY, KC_N, KC_M, TD_COMM, TD_DOT, TD_SLSH},
+ {OSM_CTL, KC_LGUI, OSM_ALT, OSL_FUN, OSL_LWR, KC_SPC, KC_SPC, OSL_RSE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+ },
+ /* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | ! | @ | # | $ | % | | | ^ | & | * | ( | ) |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | ~ | | | | | | | _ | + | | { | } |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | | | | | | | | | " | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Home | PgDn | PgUp | End |
+ * `-----------------------------------------------------------------------------------'
+ */
+ [LWR] = {
+ {KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN},
+ {KC_TILD, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, _______, KC_LCBR, KC_RCBR},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DQUO, KC_PIPE},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
+ },
+ /* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | 1 | 2 | 3 | 4 | 5 | | | 6 | 7 | 8 | 9 | 0 |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | ` | | | | | | | - | = | | [ | ] |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | | | | | | | | | ' | \ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Home | PgDn | PgUp | End |
+ * `-----------------------------------------------------------------------------------'
+ */
+ [RSE] = {
+ {KC_1, KC_2, KC_3, KC_4, KC_5, _______, _______, KC_6, KC_7, KC_8, KC_9, KC_0},
+ {KC_GRV, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, _______, KC_LBRC, KC_RBRC},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_QUOT, KC_BSLS},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
+ },
+ /* Function
+ * ,-----------------------------------------------------------------------------------.
+ * | F1 | F2 | F3 | F4 | F5 | Reset|Delete| F6 | F7 | F8 | F9 | F10 |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | F11 | F12 | F13 | F14 | F15 | | | |MsWhLt|MsWhDn|MsWhUp|MsWhRt|
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * |BlTggl|BlStep| | | |DmStrt|DmStop| | |MsBtn1|MsBtn2|MsBtn3|
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | |MsLeft|MsDown| MsUp |MsRght|
+ * `-----------------------------------------------------------------------------------'
+ */
+ [FUN] = {
+ {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, RESET, KC_DEL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10},
+ {KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, _______, _______, _______, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R},
+ {BL_TOGG, BL_STEP, _______, _______, _______, DM_STRT, DM_STOP, _______, _______, KC_BTN1, KC_BTN2, KC_BTN3},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R}
+ },
+
+};
+
+void tap(uint16_t keycode) {
+ register_code16(keycode);
+ unregister_code16(keycode);
+};
+
+void tap_dance_triple(qk_tap_dance_state_t *state, void *user_data) {
+ qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
+ uint16_t keycode = pair->kc1;
+
+ switch(state->count) {
+ case 2:
+ register_code(KC_LSFT);
+ tap(keycode);
+ unregister_code(KC_LSFT);
+ break;
+ case 3:
+ if (pair->kc2) {
+ keycode = pair->kc2;
+ }
+ tap(keycode);
+ tap(keycode);
+ break;
+ default:
+ tap(keycode);
+ break;
+ }
+}
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TDK_SCLN] = ACTION_TAP_DANCE_FN_KEYCODE2(tap_dance_triple, KC_SCLN, KC_COLN),
+ [TDK_COMM] = ACTION_TAP_DANCE_FN_KEYCODE (tap_dance_triple, KC_COMM),
+ [TDK_DOT] = ACTION_TAP_DANCE_FN_KEYCODE (tap_dance_triple, KC_DOT),
+ [TDK_SLSH] = ACTION_TAP_DANCE_FN_KEYCODE (tap_dance_triple, KC_SLSH)
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if (!process_record_dynamic_macro(keycode, record)) {
+ return false;
+ }
+ return true;
+}
+
+void matrix_init_user(void) {
+}
+
--- /dev/null
+
+About
+------
+
+A simple split qwerty Planck layout that makes use of one-shot modifiers,
+one-shot layers, tap-dance keys and dynamic macros.
+
+Layout
+-------
+
+![Layout](keyboard-layout.jpg "Keyboard Layout")
+
}
};
-// Set a layer persistantly.
-void persistant_default_layer_set(uint16_t default_layer) {
+// Set a layer persistently.
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
break;
return false;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
break;
return false;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
break;
return false;
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
+#endif
\ No newline at end of file
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_workman, false, 0);
#endif
- persistant_default_layer_set(1UL<<_WORKMAN);
+ persistent_default_layer_set(1UL<<_WORKMAN);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
- persistant_default_layer_set(1UL<<_PLOVER);
+ persistent_default_layer_set(1UL<<_PLOVER);
}
return false;
break;
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
+#endif
\ No newline at end of file
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
the exact changes. The diagrams in this README shows the highlights of the
changes from the default mappings.
-I also decided to change all calls to `persistant_default_layer_set()` to
+I also decided to change all calls to `persistent_default_layer_set()` to
`default_layer_set()` since this is my personal perference.
## Macros
#define FORCE_NKRO
#define WORKMAN_SOUND COLEMAK_SOUND
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
#endif
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_workman, false, 0);
#endif
- persistant_default_layer_set(1UL<<_WORKMAN);
+ persistent_default_layer_set(1UL<<_WORKMAN);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
--- /dev/null
+
+
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+#include "planck.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+#define QWERTY 0
+#define LOWER 1
+#define RAISE 2
+#define FUNCTION 3
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | S | D | F | G | H | J | K | L | ; | ' |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | alt |play/p| super|shift | Space|Raise | lower| alt | altgr| |fn |
+ * `-----------------------------------------------------------------------------------'
+ */
+[QWERTY] = {
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
+ {KC_LCTRL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
+ {_______, KC_LALT, LT(FUNCTION, KC_MPLY), KC_LGUI, KC_LSHIFT, KC_SPC, MO(RAISE), MO(LOWER), KC_LALT, KC_RALT, XXXXXXX, MO(FUNCTION)}
+},
+
+/* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | { | } | + | | | Å | Ä | Ö | _ | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | | | | | | | | | \ | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[LOWER] = {
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
+ {_______, _______, KC_LCBR, KC_RCBR, KC_PLUS, _______, _______, RALT(KC_W), RALT(KC_Q), RALT(KC_P), KC_UNDS, _______},
+ {_______, _______, _______, _______, _______, _______, _______,_______, _______,_______, KC_BSLS, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | [ | ] | = | | left| down| up | right| - | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[RAISE] = {
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
+ {_______, _______, KC_LBRC, KC_RBRC, KC_EQL, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_MINS, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+/* Fn
+ * ,-----------------------------------------------------------------------------------.
+ * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 '
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | | | | | prev | vol.d| vo.up| next | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | | | | | mute | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | CAPS | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[FUNCTION] = {
+ {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
+ {_______, _______, _______, _______, _______, _______, KC_MEDIA_PREV_TRACK, KC_AUDIO_VOL_DOWN, KC_AUDIO_VOL_UP, KC_MEDIA_NEXT_TRACK, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, KC_AUDIO_MUTE, _______, _______, _______, _______},
+ {_______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______, _______}
+},
+
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ return MACRO_NONE;
+};
--- /dev/null
+# Planck layout for Swedish programmer
+I.e. easy access to special keys and åäö.
+
+![layout](planck-layout.png)
+
+[KBLE link](http://www.keyboard-layout-editor.com/#/gists/dc01cc2225899308a05ba3ef0031548b)
--- /dev/null
+TAP_DANCE_ENABLE = yes
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define MANUFACTURER Ortholinear Keyboards
+#define PRODUCT The Planck Keyboard
+#define DESCRIPTION A compact ortholinear keyboard
+
+/* key matrix size */
+#define MATRIX_ROWS 4
+#define MATRIX_COLS 12
+
+/* Planck PCB default pin-out */
+#define MATRIX_ROW_PINS { D0, D5, B5, B6 }
+#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
+#define UNUSED_PINS
+
+#define AUDIO_VOICES
+
+#define BACKLIGHT_PIN B7
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+#define BACKLIGHT_LEVELS 3
+#define BACKLIGHT_BREATHING
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* Tap Dance */
+#define TAPPING_TERM 150
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#ifdef SUBPROJECT_rev3
+ #include "rev3/config.h"
+#endif
+#ifdef SUBPROJECT_rev4
+ #include "rev4/config.h"
+#endif
+
+#endif
--- /dev/null
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+// this is the style you want to emulate.
+
+#include "planck.h"
+#include "action_layer.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
+#define _PLOVER 5
+#define _ADJUST 16
+
+enum planck_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ PLOVER,
+ LOWER,
+ RAISE,
+ BACKLIT,
+ EXT_PLV
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+#define MACRO_BREATH_TOGGLE 21
+#define MACRO_BREATH_SPEED_INC 23
+#define MACRO_BREATH_SPEED_DEC 24
+#define MACRO_BREATH_DEFAULT 25
+#define M_BRTOG M(MACRO_BREATH_TOGGLE)
+#define M_BRINC M(MACRO_BREATH_SPEED_INC)
+#define M_BRDEC M(MACRO_BREATH_SPEED_DEC)
+#define M_BRDFT M(MACRO_BREATH_DEFAULT)
+// Tap Dance Declarations
+enum {
+ ESC_CAP = 0,
+ LFT_HOM,
+ DWN_PDN,
+ UPP_PUP,
+ RGT_END
+};
+
+// Dylan's additions
+#define C_A_DEL LALT(LCTL(KC_DEL))
+#define C_A_INS LALT(LCTL(KC_INS))
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_QWERTY] = {
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
+ {TD(ESC_CAP), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT)},
+ {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT }
+},
+
+/* Colemak
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | R | S | T | D | H | N | E | I | O | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_COLEMAK] = {
+ {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
+ {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
+ {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+
+/* Dvorak
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | O | E | U | I | D | H | T | N | S | / |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_DVORAK] = {
+ {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
+ {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
+ {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
+ {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+
+/* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | END | HOME |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOWER] = {
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
+ {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
+ {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),KC_END, KC_HOME, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |PG DN |PG UP |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = {
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
+ {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGDN, KC_PGUP, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+
+/* Plover layer (http://opensteno.org)
+ * ,-----------------------------------------------------------------------------------.
+ * | # | # | # | # | # | # | # | # | # | # | # | # |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | S | T | P | H | * | * | F | P | L | T | D |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * |TogOut| S | K | W | R | * | * | R | B | G | S | Z |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Exit | | | A | O | | E | U | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+
+[_PLOVER] = {
+ {KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
+ {XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
+ {XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
+ {EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
+},
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * | | Reset| | | | | | | | | | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = {
+ {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, M_BRDFT, KC_DEL },
+ {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, M_BRINC, _______},
+ {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, M_BRDEC, C_A_INS},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, M_BRTOG, C_A_DEL}
+}
+
+
+};
+
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [ESC_CAP] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
+ [LFT_HOM] = ACTION_TAP_DANCE_DOUBLE(KC_LEFT, KC_HOME),
+ [DWN_PDN] = ACTION_TAP_DANCE_DOUBLE(KC_DOWN, KC_PGDN),
+ [UPP_PUP] = ACTION_TAP_DANCE_DOUBLE(KC_UP, KC_PGUP),
+ [RGT_END] = ACTION_TAP_DANCE_DOUBLE(KC_RGHT, KC_END)
+};
+
+#ifdef AUDIO_ENABLE
+
+float tone_startup[][2] = SONG(SONIC_RING); //plug in
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float tone_plover[][2] = SONG(PLOVER_SOUND);
+float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
+float music_scale[][2] = SONG(ZELDA_PUZZLE); //music mode
+
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+#endif
+
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ switch(id) {
+ case MACRO_BREATH_TOGGLE:
+ if (record->event.pressed) {
+ breathing_toggle();
+ }
+ break;
+ case MACRO_BREATH_SPEED_INC:
+ if (record->event.pressed) {
+ breathing_speed_inc(1);
+ }
+ break;
+ case MACRO_BREATH_SPEED_DEC:
+ if (record->event.pressed) {
+ breathing_speed_dec(1);
+ }
+ break;
+ case MACRO_BREATH_DEFAULT:
+ if (record->event.pressed) {
+ breathing_defaults();
+ }
+ break;
+ }
+ return MACRO_NONE;
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case BACKLIT:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_step();
+ #endif
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ return false;
+ break;
+ case PLOVER:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_NOTE_ARRAY(tone_plover, false, 0);
+ #endif
+ layer_off(_RAISE);
+ layer_off(_LOWER);
+ layer_off(_ADJUST);
+ layer_on(_PLOVER);
+ if (!eeconfig_is_enabled()) {
+ eeconfig_init();
+ }
+ keymap_config.raw = eeconfig_read_keymap();
+ keymap_config.nkro = 1;
+ eeconfig_update_keymap(keymap_config.raw);
+ }
+ return false;
+ break;
+ case EXT_PLV:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
+ #endif
+ layer_off(_PLOVER);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
+
+void matrix_init_user(void) {
+ #ifdef AUDIO_ENABLE
+ startup_user();
+ #endif
+}
+
+#ifdef AUDIO_ENABLE
+
+void startup_user()
+{
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+
+void shutdown_user()
+{
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void)
+{
+ music_scale_user();
+}
+
+void music_scale_user(void)
+{
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+}
+
+#endif
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = yes # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+#ifndef LAE3_KEYMAP_H
+#define LAE3_KEYMAP_H
+
+#include "../../config.h"
+
+#define PREVENT_STUCK_MODIFIERS
+
+#endif
--- /dev/null
+#include "planck.h"
+#include "action_layer.h"
+#ifdef AUDIO_ENABLE
+#include "audio.h"
+#endif
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum planck_layers {
+ _QWERTY,
+ _ARROW,
+ _NUMPAD,
+ _MOVEMENT,
+ _LOWER,
+ _RAISE,
+ _ADJUST
+};
+
+#define _MV _MOVEMENT
+
+enum planck_keycodes {
+ QWERTY = SAFE_RANGE,
+ ARROW,
+ NUMPAD,
+ LOWER,
+ RAISE,
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+#define KC_MUP KC_MS_UP
+#define KC_MDN KC_MS_DOWN
+#define KC_MLFT KC_MS_LEFT
+#define KC_MRGT KC_MS_RIGHT
+#define KC_MB1 KC_MS_BTN1
+#define KC_MB2 KC_MS_BTN2
+#define KC_MB3 KC_MS_BTN3
+#define KC_MB4 KC_MS_BTN4
+#define KC_MB5 KC_MS_BTN5
+#define KC_MWUP KC_MS_WH_UP
+#define KC_MWDN KC_MS_WH_DOWN
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ /* Qwerty
+ * ,-----------------------------------------------------------------------------------.
+ * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | A | S | D | F | G | H | J | K | L | ; |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Shift | Z | X | C | V | B | N | M | , | . | / |Shift |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Ctrl | GUI | Alt | Move |Lower | Space |Raise | Move | Alt | GUI | Ctrl |
+ * `-----------------------------------------------------------------------------------'
+ */
+ [_QWERTY] = {
+ {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
+ {KC_LCTL, KC_LGUI, KC_LALT, MO(_MV), LOWER, KC_SPC, KC_SPC, RAISE, MO(_MV), KC_RALT, KC_RGUI, KC_RCTL}
+ },
+
+ /* Arrow
+ * ,-----------------------------------------------------------------------------------.
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | Up | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | | | | | | | Left | Down | Right|
+ * `-----------------------------------------------------------------------------------'
+ */
+ [_ARROW] = {
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT}
+ },
+
+ /* Numpad
+ * ,-----------------------------------------------------------------------------------.
+ * | | | | | | |NumLck| 7 | 8 | 9 | / | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | |Enter | 4 | 5 | 6 | * | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | 3 | 2 | 1 | - | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | | | | | | 0 | . | + | |
+ * `-----------------------------------------------------------------------------------'
+ */
+ [_NUMPAD] = {
+ {_______, _______, _______, _______, _______, _______, KC_NLCK, KC_P7, KC_P8, KC_P9, KC_PSLS, _______},
+ {_______, _______, _______, _______, _______, _______, KC_PENT, KC_P4, KC_P5, KC_P6, KC_PAST, _______},
+ {_______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PMNS, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_PPLS, _______}
+ },
+
+ /* Movement
+ * ,-----------------------------------------------------------------------------------.
+ * | |MsBut2|Ms Up |MsBut1|MsWhUp| | Home | PgDn | PgUp | End | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | |Ms Lft|Ms Dn |Ms Rgt|MsWhDn| | Left | Down | Up | Right| | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+ [_MOVEMENT] = {
+ {_______, KC_MB2, KC_MUP, KC_MB1, KC_MWUP, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______},
+ {_______, KC_MLFT, KC_MDN, KC_MRGT, KC_MWDN, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+ },
+
+ /* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | - | = | Del | End | PgDn | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Caps | 6 | 7 | 8 | 9 | 0 | [ | ] | \ | ' | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | F1 | F2 | F3 | F4 | | | F5 | F6 | F7 | F8 | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+ [_LOWER] = {
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_DEL, KC_END, KC_PGDN, _______},
+ {KC_CAPS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC, KC_BSLS, KC_QUOT, XXXXXXX, _______},
+ {_______, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+ },
+
+ /* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | _ | + | Ins | Home | PgUp | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Caps | ^ | & | * | ( | ) | { | } | | | " | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | F9 | F10 | F11 | F12 | | | | | | | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+ [_RAISE] = {
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_UNDS, KC_PLUS, KC_INS, KC_HOME, KC_PGUP, _______},
+ {KC_CAPS, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, KC_PIPE, KC_DQUO, XXXXXXX, _______},
+ {_______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+ },
+
+ /* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * |Reset | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | |Bcklgt| Mute |Vol Dn|Vol Up| | |Qwerty|Arrow |Numpad| | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+ [_ADJUST] = {
+ {RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, BL_STEP, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, QWERTY, ARROW, NUMPAD, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+ }
+
+};
+
+#ifdef AUDIO_ENABLE
+
+float tone_startup[][2] = SONG(STARTUP_SOUND);
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+
+#endif
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record)
+{
+ switch (keycode) {
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ } else {
+ layer_off(_LOWER);
+ }
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ return false;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ } else {
+ layer_off(_RAISE);
+ }
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ return false;
+ case QWERTY:
+ if (record->event.pressed) {
+ layer_off(_ARROW);
+ layer_off(_NUMPAD);
+ }
+ return false;
+ case ARROW:
+ if (record->event.pressed) {
+ layer_off(_NUMPAD);
+ layer_on(_ARROW);
+ }
+ return false;
+ case NUMPAD:
+ if (record->event.pressed) {
+ layer_off(_ARROW);
+ layer_on(_NUMPAD);
+ }
+ return false;
+ }
+ return true;
+}
+
+void matrix_init_user(void)
+{
+#ifdef AUDIO_ENABLE
+ startup_user();
+#endif
+}
+
+#ifdef AUDIO_ENABLE
+
+void startup_user()
+{
+ _delay_ms(100); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+
+void shutdown_user()
+{
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void)
+{
+ music_scale_user();
+}
+
+void music_scale_user(void)
+{
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+}
+
+#endif
--- /dev/null
+# Lae3
+_Keymap based around mode-switching for extended functionality_
+
+## Base Layout
+
+ ┌-----------------------------------------------------------------------------------┐
+ | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ |------+------+------+------+------+------+------+------+------+------+------+------|
+ | Tab | A | S | D | F | G | H | J | K | L | ; |Enter |
+ |------+------+------+------+------+------+------+------+------+------+------+------|
+ |Shift | Z | X | C | V | B | N | M | , | . | / |Shift |
+ |------+------+------+------+------+-------------+------+------+------+------+------|
+ | Ctrl | GUI | Alt | Move |Lower | Space |Raise | Move | Alt | GUI | Ctrl |
+ └-----------------------------------------------------------------------------------┘
+
+This is more similar to a standard keyboard layout than the standard planck
+layout, but I have found that this is better for programming, especially for
+editor shortcuts.
+
+## Lower Layer
+
+ ┌-----------------------------------------------------------------------------------┐
+ | ` | 1 | 2 | 3 | 4 | 5 | - | = | Del | End | PgDn | |
+ |------+------+------+------+------+------+------+------+------+------+------+------|
+ | Caps | 6 | 7 | 8 | 9 | 0 | [ | ] | \ | ' | | |
+ |------+------+------+------+------+------+------+------+------+------+------+------|
+ | | F1 | F2 | F3 | F4 | | | F5 | F6 | F7 | F8 | |
+ |------+------+------+------+------+-------------+------+------+------+------+------|
+ | | | | | | | | | | | |
+ └-----------------------------------------------------------------------------------┘
+
+All the numbers are on one hand so that they can all be easily accessed when
+playing games. The punctuation was placed in a way that is as similar as
+possible the qwerty punctuation layout on a standard keyboard.
+
+## Raise Layer
+
+ ┌-----------------------------------------------------------------------------------┐
+ | ~ | ! | @ | # | $ | % | _ | + | Ins | Home | PgUp | |
+ |------+------+------+------+------+------+------+------+------+------+------+------|
+ | Caps | ^ | & | * | ( | ) | { | } | | | " | | |
+ |------+------+------+------+------+------+------+------+------+------+------+------|
+ | | F9 | F10 | F11 | F12 | | | | | | | |
+ |------+------+------+------+------+-------------+------+------+------+------+------|
+ | | | | | | | | | | | |
+ └-----------------------------------------------------------------------------------┘
+
+This layer with the exception of the function and control keys is effectively
+the lower layer in combination with the shift key, like on the standard planck
+layout.
+
+## Movement Layer
+
+ ┌-----------------------------------------------------------------------------------┐
+ | |MsBut2|Ms Up |MsBut1|MsWhUp| | Home | PgDn | PgUp | End | | |
+ |------+------+------+------+------+------+------+------+------+------+------+------|
+ | |Ms Lft|Ms Dn |Ms Rgt|MsWhDn| | Left | Down | Up | Right| | |
+ |------+------+------+------+------+------+------+------+------+------+------+------|
+ | | | | | | | | | | | | |
+ |------+------+------+------+------+-------------+------+------+------+------+------|
+ | | | | | | | | | | | |
+ └-----------------------------------------------------------------------------------┘
+
+Layer for simplifying movement.
+
+## Meta Layer
+
+ ┌-----------------------------------------------------------------------------------┐
+ |Reset | | | | | | | | | | | |
+ |------+------+------+------+------+------+------+------+------+------+------+------|
+ | |Bcklgt| Mute |Vol Dn|Vol Up| | |Qwerty|Arrow |Numpad| | |
+ |------+------+------+------+------+------+------+------+------+------+------+------|
+ | | | | | | | | | | | | |
+ |------+------+------+------+------+-------------+------+------+------+------+------|
+ | | | | | | | | | | | |
+ └-----------------------------------------------------------------------------------┘
+
+This Layer is activated when pressing both the Lower and Raise keys. The Arrow
+and Numpad keys each activate a layer between the base layer and the Movement
+layer. The Qwerty key disables both of the layers leaving just the base layer
+active.
+
+## Arrow Layer
+
+ ┌-----------------------------------------------------------------------------------┐
+ | | | | | | | | | | | | |
+ |------+------+------+------+------+------+------+------+------+------+------+------|
+ | | | | | | | | | | | | |
+ |------+------+------+------+------+------+------+------+------+------+------+------|
+ | | | | | | | | | | | Up | |
+ |------+------+------+------+------+-------------+------+------+------+------+------|
+ | | | | | | | | | Left | Down | Right|
+ └-----------------------------------------------------------------------------------┘
+
+Replaces the bottom right of the keyboard with arrow keys for games like The
+Binding of Isaac.
+
+## Numpad Layer
+
+ ┌-----------------------------------------------------------------------------------┐
+ | | | | | | |NumLck| 7 | 8 | 9 | / | |
+ |------+------+------+------+------+------+------+------+------+------+------+------|
+ | | | | | | |Enter | 4 | 5 | 6 | * | |
+ |------+------+------+------+------+------+------+------+------+------+------+------|
+ | | | | | | | | 3 | 2 | 1 | - | |
+ |------+------+------+------+------+-------------+------+------+------+------+------|
+ | | | | | | | | 0 | . | + | |
+ └-----------------------------------------------------------------------------------┘
+
+Replaces the majority of the right side of the keyboard with a numpad because
+why not?
case 1: // M(1)
if (record->event.pressed) {
unregister_code(KC_LSFT);
- register_code(DE_MORE);
+ register_code(DE_LESS);
} else {
- unregister_code(DE_MORE);
+ unregister_code(DE_LESS);
}
break;
}
return MACRO_NONE;
-};
\ No newline at end of file
+};
--- /dev/null
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+// this is the style you want to emulate.
+
+#include "planck.h"
+#include "action_layer.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+enum planck_layers {
+ _NERD,
+ _LOWER,
+ _RAISE,
+ _ADJUST
+};
+
+enum planck_keycodes {
+ NERD = SAFE_RANGE,
+ LOWER,
+ RAISE
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* NERD
+ * ,-----------------------------------------------------------------------------------.
+ * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Tab | A | S | D | F | G | H | J | K | L | ; |Enter |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | DEL | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_NERD] = {
+ {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
+ {KC_DEL, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+
+
+/* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | \ |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOWER] = {
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
+ {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_BSLS},
+ {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | ' |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = {
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_QUOT},
+ {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * | | Reset| | | | | | | | | | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | |Aud on|Audoff|AGnorm|AGswap| NERD | | | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = {
+ {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL },
+ {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, NERD, _______, _______, _______, _______},
+ {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+}
+
+
+};
+
+#ifdef AUDIO_ENABLE
+
+float tone_startup[][2] = SONG(STARTUP_SOUND);
+float tone_nerd[][2] = SONG(QWERTY_SOUND);
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+#endif
+
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case NERD:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_nerd, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_NERD);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
+
+void matrix_init_user(void) {
+ #ifdef AUDIO_ENABLE
+ startup_user();
+ #endif
+}
+
+#ifdef AUDIO_ENABLE
+
+void startup_user()
+{
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+
+void shutdown_user()
+{
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void)
+{
+ music_scale_user();
+}
+
+void music_scale_user(void)
+{
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+}
+
+#endif
--- /dev/null
+# The Originerd Planck Layout
+- MIT Layout
+
+## Nerd - Qwerty
+
+```
+,-----------------------------------------------------------------------------------.
+| Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+|------+------+------+------+------+-------------+------+------+------+------+------|
+| Tab | A | S | D | F | G | H | J | K | L | ; |Enter |
+|------+------+------+------+------+------|------+------+------+------+------+------|
+| Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
+|------+------+------+------+------+------+------+------+------+------+------+------|
+| DEL | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
+`-----------------------------------------------------------------------------------'
+```
+
+## Lower
+
+```
+,-----------------------------------------------------------------------------------.
+| ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
+|------+------+------+------+------+-------------+------+------+------+------+------|
+| Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | \ |
+|------+------+------+------+------+------|------+------+------+------+------+------|
+| | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
+|------+------+------+------+------+------+------+------+------+------+------+------|
+| | | | | | | | Next | Vol- | Vol+ | Play |
+`-----------------------------------------------------------------------------------'
+```
+
+## Upper Layer
+
+```
+,-----------------------------------------------------------------------------------.
+| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+|------+------+------+------+------+-------------+------+------+------+------+------|
+| Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | ' |
+|------+------+------+------+------+------|------+------+------+------+------+------|
+| | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
+|------+------+------+------+------+------+------+------+------+------+------+------|
+| | | | | | | | Next | Vol- | Vol+ | Play |
+`-----------------------------------------------------------------------------------'
+```
+
+## Adjust
+
+```
+,-----------------------------------------------------------------------------------.
+| | Reset| | | | | | | | | | Del |
+|------+------+------+------+------+-------------+------+------+------+------+------|
+| | | |Aud on|Audoff|AGnorm|AGswap| NERD | | | | |
+|------+------+------+------+------+------|------+------+------+------+------+------|
+| |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
+|------+------+------+------+------+------+------+------+------+------+------+------|
+| | | | | | | | | | | |
+`-----------------------------------------------------------------------------------'
+```
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
break;
case _COLEMAK:
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
break;
case _DVORAK:
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
break;
case _LOWER:
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
+#endif
\ No newline at end of file
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, \
k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, \
k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, \
- k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, k4c \
+ k41, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, k4c, \
+ tp1, tp2, tp3 \
) \
{ \
{k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c}, \
#endif /* AUDIO_ENABLE */
-void persistant_default_layer_set(uint16_t default_layer)
+void persistent_default_layer_set(uint16_t default_layer)
{
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
case MACRO_QWERTY:
if (record->event.pressed)
{
- persistant_default_layer_set(1UL<<LAYER_QWERTY);
+ persistent_default_layer_set(1UL<<LAYER_QWERTY);
}
break;
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
+#endif
\ No newline at end of file
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
+#endif
\ No newline at end of file
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
-#define _DVORAK 0
-#define _QWERTY 1
-#define _LOWER 2
-#define _RAISE 3
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
#define _ADJUST 16
enum planck_keycodes {
- DVORAK = SAFE_RANGE,
- QWERTY,
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
LOWER,
RAISE,
BACKLIT
#define _______ KC_TRNS
#define XXXXXXX KC_NO
+// Custom macros
+#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
+#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
+#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift)
+#define MEH_GRV MEH_T(KC_GRV) // Tap for Backtick, hold for Meh (Ctrl+Alt+Shift)
+
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-/* Dvorak
+/* Qwerty
* ,-----------------------------------------------------------------------------------.
- * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Esc | A | O | E | U | I | D | H | T | N | S | - |
+ * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | ` | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
+ * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
-[_DVORAK] = {
- {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
- {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
- {SFT_T(KC_ESC), KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_T(KC_ENT)},
- {ALL_T(KC_GRV), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+[_QWERTY] = {
+ {HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
+ {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
-/* Qwerty
+/* Colemak
* ,-----------------------------------------------------------------------------------.
- * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
+ * | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
+ * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | ` | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
+ * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
-[_QWERTY] = {
- {_______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
- {_______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
- {_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+[_COLEMAK] = {
+ {HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
+ {CTL_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
+ {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+
+/* Dvorak
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | O | E | U | I | D | H | T | N | S | - |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_DVORAK] = {
+ {HPR_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
+ {CTL_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
+ {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT},
+ {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
- * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
+ * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | Home |PageUp|
+ * | $ | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
- * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | End |PageDn|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
- {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
- {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_HOME, KC_PGUP},
- {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_END, KC_PGDN},
- {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+ {ALL_T(KC_0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
+ {CTL_T(KC_DLR), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, _______, _______},
+ {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Raise
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | - | / | = | [ | ] | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * | | | | | | | | | Home |PageDn|PageUp| End |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
- {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
- {_______, _______, _______, _______, _______, _______, KC_UNDS, KC_QUES, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
- {_______, _______, _______, _______, _______, _______, KC_MINS, KC_SLSH, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
- {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+ {ALL_T(KC_TILD), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
+ {_______, _______, _______, _______, _______, _______, KC_UNDS, KC_QUES, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
+ {_______, _______, _______, _______, _______, _______, KC_MINS, KC_SLSH, KC_EQL, KC_LBRC, KC_RBRC, SFT_T(KC_BSLS)},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
- * | | Reset| | | | | | | | | | Del |
+ * | | Reset| | | | | | | | | | Reset|
* |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | | |Aud on|Audoff|AGnorm|AGswap|Dvorak|Qwerty| | | |
+ * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
- {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
- {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, DVORAK, QWERTY, _______, _______, _______},
+ {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET},
+ {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
- case DVORAK:
+ case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
- case QWERTY:
+ case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
Notable differences from the default are:
-1. **Dvorak by default**
+- **[Mod-Tap](https://github.com/jackhumbert/qmk_firmware/wiki#fun-with-modifier-keys) keys**
- I happen to type in Dvorak, and prefer that layer to be the default on my keyboard. This is easy enough to switch around with Qwerty, Colemak, or whatever.
+ - `Esc/Ctrl`
-2. **Right Shift**
+ I am experimenting with using Left Shift as a mod-tap key for Escape, similar to how I use the Enter key. It's set up like this on my Minivan, so in the interest of consistency...
- I use both the left and right shift keys when I type. When I want to modify a key with shift, I hold shift with the hand opposite the one typing the key. In the default keymap, Enter is where shift would be on a standard keyboard layout. Oh, muscle memory.
+ - `Enter/Shift`
- Thankfully, QMK supports [mod-tap](https://github.com/jackhumbert/qmk_firmware/wiki#fun-with-modifier-keys) keys, and this allows me to set the Enter key to send a modifier (MOD_LSFT) when held, and KC_ENT when tapped. Awesome!
+ I use both the left and right shift keys when I type. When I want to modify a key with shift, I hold shift with the hand opposite the one typing the key. In the default keymap, Enter is where shift would be on a standard keyboard layout. Oh, muscle memory.
-3. Escape
+ - `Tab/Hyper` (Super+Ctrl+Shift+Alt)
- I am experimenting with using Left Shift as a mod-tap key for Escape, similar to how I use the Enter key. It's set up like this on my Minivan, so in the interest of consistency...
+ It's great to be able to use Tab as a custom modifier key. I tend to use [Hyper](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/) commands for various OS-specific operations depending on what machine I'm working on.
-4. Backtick
+ - `Backtick/Meh` (Ctrl+Shift+Alt)
- I don't currently have LEDs on any of my keyboards, and even if I did, I don't think I would want their controls on a base layer.
+ Why use backtick in the lower left corner? I use it as my tmux prefix key, so I need to type it more frequently than most people. Putting it on the base layer works well for me. The "Meh" mapping is just a less-cool "Hyper"; the same, just without Super.
- So, why use backtick in the lower left corner? I use it as my tmux prefix key, so I need to type it more frequently than most people. Putting it on the base layer works well for me.
+- **Swapped responsibilities of "lower" and "raise" layers**
-## Dvorak (default)
+ I prefer to use symbols via the "raise" layer, and numbers via the "lower" layer.
+
+- **Removed Plover layer**
+
+ I don't intend to use stenography anytime soon, so Plover just didn't have a place in my keymap.
+
+
+## Qwerty
```
,-----------------------------------------------------------------------------------.
-| Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
+| Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
-| Esc | A | O | E | U | I | D | H | T | N | S | - |
+| Esc | A | S | D | F | G | H | J | K | L | ; | " |
|------+------+------+------+------+------|------+------+------+------+------+------|
-| Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
+| Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
|------+------+------+------+------+------+------+------+------+------+------+------|
-| ` | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
+| ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
`-----------------------------------------------------------------------------------'
```
-## Qwerty (same as default)
+## Colemak
```
,-----------------------------------------------------------------------------------.
-| Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+| Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
-| Esc | A | S | D | F | G | H | J | K | L | ; | " |
+| Esc | A | R | S | T | D | H | N | E | I | O | " |
|------+------+------+------+------+------|------+------+------+------+------+------|
-| Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
+| Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
+|------+------+------+------+------+------+------+------+------+------+------+------|
+| ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
+`-----------------------------------------------------------------------------------'
+```
+
+## Dvorak
+
+```
+,-----------------------------------------------------------------------------------.
+| Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
+|------+------+------+------+------+-------------+------+------+------+------+------|
+| Esc | A | O | E | U | I | D | H | T | N | S | - |
+|------+------+------+------+------+------|------+------+------+------+------+------|
+| Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
|------+------+------+------+------+------+------+------+------+------+------+------|
| ` | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
`-----------------------------------------------------------------------------------'
## Lower
-This is where I put the number row, a numpad cluster, function keys, and some light navigation via Home/End/PageUp/PageDn. Like the "Raise" layer, the top row is redundant to help with Planck compatibility.
+This is where I put the number row, a numpad cluster, function keys, and media controls.
```
,-----------------------------------------------------------------------------------.
-| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
+| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
|------+------+------+------+------+-------------+------+------+------+------+------|
-| | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | Home |PageUp|
+| $ | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
-| | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | End |PageDn|
+| | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | Next | Vol- | Vol+ | Play |
`-----------------------------------------------------------------------------------'
## Raise
-As a developer, it makes the most sense for me to group all the commonly-used symbols that don't fit on the main layer. In particular, having the dual-column of parens-braces-brackets really helps a lot.
+As a developer, it makes the most sense for me to group all the commonly-used symbols that don't fit on the main layer. In particular, having the dual-column of parens-braces-brackets really helps a lot. I've also added cursorkeys to correspond to the arrows.
I haven't completely filled this layer, which leaves room for future mappings and macros.
|------+------+------+------+------+------|------+------+------+------+------+------|
| | | | | | | - | / | = | [ | ] | \ |
|------+------+------+------+------+------+------+------+------+------+------+------|
-| | | | | | | | Next | Vol- | Vol+ | Play |
+| | | | | | | | | Home |PageDn|PageUp| End |
`-----------------------------------------------------------------------------------'
```
## Adjust (Lower + Raise)
-Utility layer. This is where I'd switch to Qwerty, or ~~fool around with~~ adjust the audio/music settings.
+Utility layer. This is where I'd switch between Qwerty and Dvorak, ~~fool around with~~ adjust the audio/music settings, or put the Planck into bootloader mode.
```
,-----------------------------------------------------------------------------------.
-| | Reset| | | | | | | | | | Del |
+| | Reset| | | | | | | | | | Reset|
|------+------+------+------+------+-------------+------+------+------+------+------|
-| | | |Aud on|AudOff|AGnorm|AGswap|Dvorak|Qwerty| | | |
+| | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
|------+------+------+------+------+------|------+------+------+------+------+------|
-| |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
+| |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | | | | |
`-----------------------------------------------------------------------------------'
sei(); \
} while(0)
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
#endif
\ No newline at end of file
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
+#endif
\ No newline at end of file
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
break;
case _COLEMAK:
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
break;
case _DVORAK:
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
break;
case _LOWER:
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint16_t key_timer;
- if (!process_record_dynamic_macro(keycode, record)) {
+ uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
+ if (!process_record_dynamic_macro(macro_kc, record)) {
return false;
}
--- /dev/null
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+AUDIO_ENABLE = no # Audio output on port C6
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
+#endif
\ No newline at end of file
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
+ * | Ctrl | Alt | Left |Right |Lower | Bksp |Space |Raise | Up | Down | GUI |Enter |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
- {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
+ {KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUI_T(KC_BSPC), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
},
/* Colemak
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
+ * | Ctrl | Alt | Left |Right |Lower | Bksp |Space |Raise | Up | Down | GUI |Enter |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
- {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
+ {KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUI_T(KC_BSPC), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
},
/* Dvorak
[_DVORAK] = {
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
- {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_T(KC_ENT)},
- {KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
+ {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT},
+ {KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUI_T(KC_BSPC), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
},
/* Lower
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
- * | | Reset| | | | | | | | | | Del |
+ * | F11 | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F12 |
* |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
+ * | | Reset| |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
- {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
- {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
+ {KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
+ {_______, RESET, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
+++ /dev/null
-
-
-# Build Options
-# change to "no" to disable the options, or define them in the Makefile in
-# the appropriate keymap folder that will get included automatically
-#
-BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
-MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
-EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
-CONSOLE_ENABLE = no # Console for debug(+400)
-COMMAND_ENABLE = yes # Commands for debug and configuration
-NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
-MIDI_ENABLE = no # MIDI controls
-AUDIO_ENABLE = yes # Audio output on port C6
-UNICODE_ENABLE = no # Unicode
-BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
-RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
-
-# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
-SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
-
-ifndef QUANTUM_DIR
- include ../../../../Makefile
-endif
--- /dev/null
+# Zach Planck Makefile
+# Max .hex size is about 28636 bytes
+
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+TAP_DANCE_ENABLE = yes # Enable TapDance functionality
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = no # Mouse keys(+4700)
+EXTRAKEY_ENABLE = no # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+USB_6KRO_ENABLE = no # 6key Rollover
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+#VARIABLE_TRACE = no # Debug changes to variable values
+UNICODE_ENABLE = no # Unicode (can't be used with unicodemap)
+UNICODEMAP_ENABLE = yes # Enable extended unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define MANUFACTURER Ortholinear Keyboards
+#define PRODUCT The Planck Keyboard
+#define DESCRIPTION A compact ortholinear keyboard
+
+/* key matrix size */
+#define MATRIX_ROWS 4
+#define MATRIX_COLS 12
+
+/* Planck PCB default pin-out */
+#define MATRIX_ROW_PINS { D0, D5, B5, B6 }
+#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
+#define UNUSED_PINS
+
+#define BACKLIGHT_PIN B7
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+//#define BACKLIGHT_BREATHING // LED breathing
+/* number of backlight levels */
+#define BACKLIGHT_LEVELS 5
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+//#define LOCKING_SUPPORT_ENABLE
+#undef LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+//#define LOCKING_RESYNC_ENABLE
+#undef LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+/* disable print */
+//#define NO_PRINT
+#undef NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+#define NO_ACTION_MACRO
+#define NO_ACTION_FUNCTION
+#define PREVENT_STUCK_MODIFIERS
+//#define DYNAMIC_MACRO_ENABLE // Enable if you need to use the macro functionality
+//#define SPACE_CADET // Parenthesis on L/R shift
+
+#ifdef SUBPROJECT_rev3
+ #include "rev3/config.h"
+#endif
+#ifdef SUBPROJECT_rev4
+ #include "rev4/config.h"
+#endif
+
+#endif
--- /dev/null
+// Zach Nielsen Custom Planck Keyboard layout
+#include "planck.h"
+#define PLANCK_YES // This is the Planck
+#include "zach_common_functions.c"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_COLEMAK] = { /* Base Layer */
+ {KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_QUOT, KC_BSPC},
+ {KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT},
+ {SHFT_CAP,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
+ {CTRLB, TD(SUP), KC_LALT, KC_LCTL, TD(LOW), KC_SPC, KC_SPC, TD(RAI), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+
+[_SWCOLE] = { /* Software Colemak */
+ {_______, CM_Q, CM_W, CM_F, CM_P, CM_G, CM_J, CM_L, CM_U, CM_Y, KC_QUOT, _______},
+ {_______, CM_A, CM_R, CM_S, CM_T, CM_D, CM_H, CM_N, CM_E, CM_I, CM_O, _______},
+ {_______, CM_Z, CM_X, CM_C, CM_V, CM_B, CM_K, CM_M, CM_COMM, CM_DOT, CM_SLSH, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+[_RAISE] = { /* RAISE - Numpad and Unicode symbols */
+ {KC_GRV, SUPA2, FACE, DISFACE, SHRUG, PLUMIN, IBANG, KC_7, KC_8, KC_9, KC_COLN, _______},
+ {KC_DEL, DEGREE, MICRO, WOMEGA, OMEGA, PENGY, KC_ENT, KC_4, KC_5, KC_6, KC_SLSH, KC_ASTR},
+ {_______, KC_COLN, TFLIP, LAROW, RAROW, DUCK, KC_SPC, KC_1, KC_2, KC_3, KC_MINS, KC_PLUS},
+ {_______, KC_PIPE, TPUT, _______, _______, KC_TAB, KC_TAB, _______, KC_0, KC_0, KC_DOT, KC_EQL}
+},
+
+[_LOWER] = { /* LOWER - Symbols, Paging, CtrAltDel */
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_QUES, KC_DQT, KC_DEL},
+ {KC_DEL, KC_LBRC, KC_RBRC, KC_MINS, KC_UNDS, KC_HOME, KC_END, KC_LPRN, KC_RPRN, KC_SLSH, KC_SCLN, KC_PGUP},
+ {CPYPST, XXXXXXX, C(KC_X), KC_LABK, KC_RABK, XXXXXXX, XXXXXXX, KC_LCBR, KC_RCBR, KC_BSLS, KC_COLN, KC_PGDN},
+ {_______, _______, _______, _______, _______, KC_TAB, KC_TAB, _______, _______, _______, _______, _______}
+},
+
+[_ADJUST] = { /* ADJUST - Macros, Layer Switching, Function Keys */
+ {UNIWIN, XXXXXXX, XXXXXXX, PENGY, DUCK, KC_INS, KC_NLCK, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX},
+ {UNILIN, XXXXXXX, XXXXXXX, RANDIG, RANDIG, SWCOLE, COLEMAK, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX},
+ {_______, CADKEY, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX},
+ {_______, _______, _______, _______, _______, RESET, RESET, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
+},
+
+[_UNICODES] = { /* UNICODES - Extra layer for unicode stuff */
+ {_______, TFLIP, XXXXXXX, XXXXXXX, IBANG, roman7, XXXXXXX, XXXXXXX, ROMAN7, XXXXXXX, XXXXXXX, _______},
+ {KC_DEL, TPUT, FACE, DISFACE, SHRUG, roman4, roman5, roman6, ROMAN4, ROMAN5, ROMAN6, _______},
+ {XXXXXXX, XXXXXXX, XXXXXXX, LAROW, RAROW, roman1, roman2, roman3, ROMAN1, ROMAN2, ROMAN3, XXXXXXX},
+ {_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______}
+}
+};
--- /dev/null
+#ifndef ZACH_COMMON_FUNCTIONS
+#define ZACH_COMMON_FUNCTIONS
+#include "eeconfig.h"
+#include "action_layer.h"
+#include "keymap_colemak.h"
+extern keymap_config_t keymap_config;
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+#define C(n) RCTL(n)
+#define CADKEY RCTL(RALT(KC_DEL))
+
+void tap(uint16_t keycode){
+ register_code(keycode);
+ unregister_code(keycode);
+};
+
+void persistent_default_layer_set(uint16_t default_layer){
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+};
+
+// Automatic number generation of important keywords
+enum my_keycodes{
+ // Layer numbers
+ _COLEMAK = 0,
+ _SWCOLE,
+ _RAISE,
+ _LOWER,
+ _ADJUST,
+ _UNICODES,
+ // These use process_record_user()
+ COLEMAK = SAFE_RANGE,
+ SWCOLE,
+ LOWER,
+ RAISE,
+ SHFT_CAP,
+ CTRLB,
+ CPYPST,
+ FACE,
+ UNIWIN,
+ UNILIN,
+ DISFACE,
+ TFLIP,
+ TPUT,
+ SHRUG,
+ RANDIG,
+ // Tap_Dance nums
+ RAI = 0,
+ LOW,
+ SUP
+};
+
+#ifdef AUDIO_ENABLE
+#include "audio.h"
+float tone_startup[][2] = SONG(STARTUP_SOUND);
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float tone_swcole[][2] = SONG(QWERTY_SOUND);
+float tone_capslock_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
+float tone_capslock_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
+float tone_ctrl_mod[][2] = SONG(COIN_SOUND);
+float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
+float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
+float uniwin[][2] = SONG(UNICODE_WINDOWS);
+float unilin[][2] = SONG(UNICODE_LINUX);
+#endif
+
+#ifdef TAP_DANCE_ENABLE
+#define TAPPING_TERM 200
+
+void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap
+ switch(state->count){ // Only turn the layer on once
+ case 1:
+ layer_off(_UNICODES);
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ break;
+ }
+};
+void dance_raise_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
+ switch(state->count){
+ case 1: // Normal action. Turn off layers
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ layer_off(_UNICODES);
+ break;
+ }
+};
+/////////////////////////////////////////////////////////////////////
+void dance_lower_press(qk_tap_dance_state_t *state, void *user_data){// Called on tap
+ switch(state->count){
+ case 1: // Turn on lower
+ layer_off(_UNICODES);
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ break;
+ }
+};
+void dance_lower_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
+ switch(state->count){
+ case 1: // Normal action. Turn off layers
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ layer_off(_UNICODES);
+ break;
+ case 2: // Turn on _UNICODES layer
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ layer_on(_UNICODES);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_ctrl_mod, false, 0);
+ #endif
+ break;
+ }
+};
+/////////////////////////////////////////////////////////////////////
+void dance_super_press(qk_tap_dance_state_t *state, void *user_data){ // Called on down
+ if(state->count == 1){
+ register_code(KC_LGUI);
+ }
+}
+void dance_super_done(qk_tap_dance_state_t *state, void *user_data){ // Called on timeout
+ switch(state->count){
+ case 2:
+ register_code(KC_LGUI);
+ tap(KC_L);
+ unregister_code(KC_LGUI);
+ break;
+ }
+}
+void dance_super_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on up
+ unregister_code(KC_LGUI);
+}
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [RAI] = ACTION_TAP_DANCE_FN_ADVANCED(dance_raise_press, NULL, dance_raise_lift),
+ [LOW] = ACTION_TAP_DANCE_FN_ADVANCED(dance_lower_press, NULL, dance_lower_lift),
+ [SUP] = ACTION_TAP_DANCE_FN_ADVANCED(dance_super_press, dance_super_done, dance_super_lift)
+};
+#endif
+
+//#ifdef UNICODE_ENABLE
+// Unicode shortcuts
+#define IBANG X(0x203D)
+#define RAROW X(0x2192)
+#define LAROW X(0x2190)
+#define DEGREE X(0x00B0)
+#define OMEGA X(0x03A9)
+#define WOMEGA X(0x03C9)
+#define MICRO X(0x00B5)
+#define PLUMIN X(0x00B1)
+#define SUPA2 X(0x00B2)
+#define ROMAN1 X(0x2160)
+#define ROMAN2 X(0x2161)
+#define ROMAN3 X(0x2162)
+#define ROMAN4 X(0x2163)
+#define ROMAN5 X(0x2164)
+#define ROMAN6 X(0x2165)
+#define ROMAN7 X(0x2166)
+#define roman1 X(0x2170)
+#define roman2 X(0x2171)
+#define roman3 X(0x2172)
+#define roman4 X(0x2173)
+#define roman5 X(0x2174)
+#define roman6 X(0x2175)
+#define roman7 X(0x2176)
+
+#ifdef UNICODEMAP_ENABLE // For Unicode characters larger than 0x8000. Send with X(<unicode>)
+enum Ext_Unicode{
+ PENGUIN = 0,
+ BOAR,
+ MONKEY,
+ DRAGON,
+ CHICK,
+ TUMBLER
+};
+const uint32_t PROGMEM unicode_map[] = {
+ [PENGUIN] = 0x1F427,
+ [BOAR] = 0x1F417,
+ [MONKEY] = 0x1F412,
+ [DRAGON] = 0x1F409,
+ [CHICK] = 0x1F425,
+ [TUMBLER] = 0x1F943
+};
+#define PENGY X(PENGUIN)
+#define BOARY X(BOAR)
+#define MNKY X(MONKEY)
+#define DRGN X(DRAGON)
+#define DUCK X(CHICK)
+#define TMBL X(TUMBLER)
+#endif
+
+//#endif
+
+static uint16_t key_timer;
+static uint8_t caps_status = 0;
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case COLEMAK:
+ if(record->event.pressed){
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ }
+ return false;
+ break;
+ case SWCOLE:
+ if(record->event.pressed){
+ persistent_default_layer_set(1UL<<_SWCOLE);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_swcole, false, 0);
+ #endif
+ }
+ return false;
+ break;
+ case RAISE:
+ if(record->event.pressed){
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case LOWER:
+ if(record->event.pressed){
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case SHFT_CAP:
+ if(record->event.pressed){
+ key_timer = timer_read(); // if the key is being pressed, we start the timer.
+ register_code(KC_LSHIFT);
+ } else { // this means the key was just released (tap or "held down")
+ if(timer_elapsed(key_timer) < 152){ // Time in ms, the threshold we pick for counting something as a tap.
+ tap(KC_CAPS);
+ if(caps_status == 0){
+ caps_status = 1;
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_capslock_on, false, 0);
+ #endif
+ } else {
+ caps_status = 0;
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_capslock_off, false, 0);
+ #endif
+ }
+ }
+ unregister_code(KC_LSHIFT);
+ }
+ return false;
+ break;
+ case CTRLB: // Control-B on tap (bold)
+ if(record->event.pressed){
+ key_timer = timer_read(); // if the key is being pressed, we start the timer.
+ register_code(KC_LCTL);
+ } else { // this means the key was just released (tap or "held down")
+ if (timer_elapsed(key_timer) < 152) { // Time in ms, the threshold we pick for counting something as a tap.
+ tap(KC_B);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_ctrl_mod, false, 0);
+ #endif
+ #ifdef BACKLIGHT_BREATHING
+ breathing_speed_set(2);
+ breathing_pulse();
+ #endif
+ }
+ unregister_code(KC_LCTL);
+ }
+ return false;
+ break;
+ case CPYPST: // One key copy/paste
+ if(record->event.pressed){
+ key_timer = timer_read();
+ } else {
+ if (timer_elapsed(key_timer) > 152) { // Hold, copy
+ register_code(KC_LCTL);
+ tap(KC_C);
+ unregister_code(KC_LCTL);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_copy, false, 0);
+ #endif
+ } else { // Tap, paste
+ register_code(KC_LCTL);
+ tap(KC_V);
+ unregister_code(KC_LCTL);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_paste, false, 0);
+ #endif
+ }
+ }
+ return false;
+ break;
+ #ifdef UNICODE_ENABLE
+ case UNIWIN:
+ if(record->event.pressed){
+ set_unicode_input_mode(UC_WIN);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(uniwin, false, 0);
+ #endif
+ }
+ return false;
+ break;
+ case UNILIN:
+ if(record->event.pressed){
+ set_unicode_input_mode(UC_LNX);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(unilin, false, 0);
+ #endif
+ }
+ return false;
+ break;
+ case DISFACE: // ಠ_ಠ
+ if(record->event.pressed){
+ process_unicode((0x0CA0|QK_UNICODE), record); // Eye
+ register_code(KC_RSFT);
+ tap(KC_MINS);
+ unregister_code(KC_RSFT);
+ process_unicode((0x0CA0|QK_UNICODE), record); // Eye
+ }
+ return false;
+ break;
+ case TFLIP: // (╯°□°)╯ ︵ ┻━┻
+ if(record->event.pressed){
+ register_code(KC_RSFT);
+ tap(KC_9);
+ unregister_code(KC_RSFT);
+ process_unicode((0x256F|QK_UNICODE), record); // Arm
+ process_unicode((0x00B0|QK_UNICODE), record); // Eye
+ process_unicode((0x25A1|QK_UNICODE), record); // Mouth
+ process_unicode((0x00B0|QK_UNICODE), record); // Eye
+ register_code(KC_RSFT);
+ tap(KC_0);
+ unregister_code(KC_RSFT);
+ process_unicode((0x256F|QK_UNICODE), record); // Arm
+ tap(KC_SPC);
+ process_unicode((0x0361|QK_UNICODE), record); // Flippy
+ tap(KC_SPC);
+ process_unicode((0x253B|QK_UNICODE), record); // Table
+ process_unicode((0x2501|QK_UNICODE), record); // Table
+ process_unicode((0x253B|QK_UNICODE), record); // Table
+ }
+ return false;
+ break;
+ case TPUT: // ┬──┬ ノ( ゜-゜ノ)
+ if(record->event.pressed){
+ process_unicode((0x252C|QK_UNICODE), record); // Table
+ process_unicode((0x2500|QK_UNICODE), record); // Table
+ process_unicode((0x2500|QK_UNICODE), record); // Table
+ process_unicode((0x252C|QK_UNICODE), record); // Table
+ tap(KC_SPC);
+ process_unicode((0x30CE|QK_UNICODE), record); // Arm
+ register_code(KC_RSFT);
+ tap(KC_9);
+ unregister_code(KC_RSFT);
+ tap(KC_SPC);
+ process_unicode((0x309C|QK_UNICODE), record); // Eye
+ tap(KC_MINS);
+ process_unicode((0x309C|QK_UNICODE), record); // Eye
+ process_unicode((0x30CE|QK_UNICODE), record); // Arm
+ register_code(KC_RSFT);
+ tap(KC_0);
+ unregister_code(KC_RSFT);
+ }
+ return false;
+ break;
+ case SHRUG: // ¯\_(ツ)_/¯
+ if(record->event.pressed){
+ process_unicode((0x00AF|QK_UNICODE), record); // Hand
+ tap(KC_BSLS); // Arm
+ register_code(KC_RSFT);
+ tap(KC_UNDS); // Arm
+ tap(KC_LPRN); // Head
+ unregister_code(KC_RSFT);
+ process_unicode((0x30C4|QK_UNICODE), record); // Face
+ register_code(KC_RSFT);
+ tap(KC_RPRN); // Head
+ tap(KC_UNDS); // Arm
+ unregister_code(KC_RSFT);
+ tap(KC_SLSH); // Arm
+ process_unicode((0x00AF|QK_UNICODE), record); // Hand
+ }
+ return false;
+ break;
+ #endif
+ case FACE: // (o_O)
+ if(record->event.pressed){
+ register_code(KC_RSFT);
+ tap(KC_LPRN);
+ unregister_code(KC_RSFT);
+ tap(KC_O);
+ register_code(KC_RSFT);
+ tap(KC_UNDS);
+ tap(KC_O);
+ tap(KC_RPRN);
+ unregister_code(KC_RSFT);
+ }
+ return false;
+ break;
+ case RANDIG:
+ if (record->event.pressed) {
+ tap_random_base64();
+ }
+ return false;
+ break;
+ }
+ return true;
+};
+
+void matrix_init_user(void){ // Run once at startup
+ #ifdef AUDIO_ENABLE
+ _delay_ms(50); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+ #endif
+}
+
+#ifdef AUDIO_ENABLE
+void play_goodbye_tone(void){
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+}
+
+void shutdown_user(){
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void){ // Run when the music layer is turned on
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+
+void music_off_user(void){ // Run when music is turned off
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+}
+#endif
+
+#endif
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= no # Commands for debug and configuration
NKRO_ENABLE ?= no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality
+BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
MIDI_ENABLE ?= yes # MIDI controls
AUDIO_ENABLE ?= yes # Audio output on port C6
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight.
-API_SYSEX_ENABLE = yes
+API_SYSEX_ENABLE = no
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
#endif
}
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
break;
case GAME:
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_game, false, STACCATO);
#endif
- persistant_default_layer_set(1UL<<_GAME);
+ persistent_default_layer_set(1UL<<_GAME);
}
break;
case RAISE:
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
+#endif
\ No newline at end of file
#ifdef AUDIO_ENABLE
float start_up[][2] = {
- {440.0*pow(2.0,(14)/12.0), 20},
- {440.0*pow(2.0,(26)/12.0), 8},
- {440.0*pow(2.0,(18)/12.0), 20},
- {440.0*pow(2.0,(26)/12.0), 8}
+ MUSICAL_NOTE(_B5, 20),
+ MUSICAL_NOTE(_B6, 8),
+ MUSICAL_NOTE(_DS6, 20),
+ MUSICAL_NOTE(_B6, 8),
};
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
break;
case _COLEMAK:
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
break;
case _DVORAK:
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
break;
case _GAME:
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_GAME);
+ persistent_default_layer_set(1UL<<_GAME);
}
break;
case _NUMPAD:
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_NUMPAD);
+ persistent_default_layer_set(1UL<<_NUMPAD);
}
break;
case _ARROW:
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_LOWER);
+ persistent_default_layer_set(1UL<<_LOWER);
}
break;
case _LOWER:
#ifdef AUDIO_ENABLE
-void play_goodbye_tone()
+void play_goodbye_tone(void)
{
PLAY_NOTE_ARRAY(goodbye, false, 0);
_delay_ms(150);
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
+#endif
\ No newline at end of file
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
break;
case MQWERTY:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_MQWERTY);
+ persistent_default_layer_set(1UL<<_MQWERTY);
}
return false;
break;
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
--- /dev/null
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
+#endif
\ No newline at end of file
--- /dev/null
+#include "preonic.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+enum preonic_layers {
+ _QWERTY,
+ _COLEMAK,
+ _DVORAK,
+ _LOWER,
+ _RAISE,
+ _ADJUST
+};
+
+enum preonic_keycodes {
+ QWERTY = SAFE_RANGE,
+ LOWER,
+ RAISE,
+ BACKLIT
+};
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | CTRL | A | S | D | F | G | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Lower| Z | X | C | V | B | N | M | , | . | / |Raise |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Brite| Ctrl | Alt | GUI |BKSP |SHIFT |ENTER |SPC | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_QWERTY] = {
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
+ {KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
+ {LOWER , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RAISE },
+ {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, KC_BSPC, KC_LSFT, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+
+/* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOWER] = {
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
+ {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
+ {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = {
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
+ {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
+ {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | Reset| | | | | | | | | | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = {
+ {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
+ {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
+ {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______},
+ {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+}
+
+
+};
+
+#ifdef AUDIO_ENABLE
+float tone_startup[][2] = {
+ {NOTE_B5, 20},
+ {NOTE_B6, 8},
+ {NOTE_DS6, 20},
+ {NOTE_B6, 8}
+};
+
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+#endif
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case BACKLIT:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_step();
+ #endif
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ return false;
+ break;
+ }
+ return true;
+};
+
+void matrix_init_user(void) {
+ #ifdef AUDIO_ENABLE
+ startup_user();
+ #endif
+}
+
+#ifdef AUDIO_ENABLE
+
+void startup_user()
+{
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+
+void shutdown_user()
+{
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void)
+{
+ music_scale_user();
+}
+
+void music_scale_user(void)
+{
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+}
+
+#endif
--- /dev/null
+# The default Preonic layout - largely based on the Planck's
\ No newline at end of file
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
+#endif
\ No newline at end of file
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
-#define _DVORAK 0
-#define _QWERTY 1
-#define _LOWER 2
-#define _RAISE 3
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
#define _ADJUST 16
enum preonic_keycodes {
- DVORAK = SAFE_RANGE,
- QWERTY,
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
LOWER,
RAISE,
BACKLIT
#define _______ KC_TRNS
#define XXXXXXX KC_NO
+// Custom macros
+#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
+#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
+#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift)
+#define MEH_GRV MEH_T(KC_GRV) // Tap for Backtick, hold for Meh (Ctrl+Alt+Shift)
+
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-/* Dvorak
+/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Esc | A | O | E | U | I | D | H | T | N | S | - |
+ * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | ` | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
+ * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
-[_DVORAK] = {
- {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
- {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
- {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
- {SFT_T(KC_ESC), KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_T(KC_ENT)},
- {ALL_T(KC_GRV), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+[_QWERTY] = {
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
+ {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
-/* Qwerty
+/* Colemak
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Esc | A | S | D | F | G | H | J | K | L | ; | " |
+ * | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
+ * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | ` | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
+ * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
-[_QWERTY] = {
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, _______},
- {_______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
- {_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+[_COLEMAK] = {
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
+ {CTL_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT},
+ {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+
+/* Dvorak
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | O | E | U | I | D | H | T | N | S | - |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_DVORAK] = {
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {HPR_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
+ {CTL_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
+ {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT},
+ {MEH_GRV, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
+ * | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | Home |PageUp|
+ * | $ | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
- * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | End |PageDn|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
- {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
- {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
- {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_HOME, KC_PGUP},
- {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_END, KC_PGDN},
- {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+ {ALL_T(KC_GRV), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
+ {ALL_T(KC_0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
+ {CTL_T(KC_DLR), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, _______, _______},
+ {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
},
/* Raise
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | - | / | = | [ | ] | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * | | | | | | | | | Home |PageDn|PageUp| End |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
- {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
- {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
- {_______, _______, _______, _______, _______, _______, KC_UNDS, KC_QUES, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
- {_______, _______, _______, _______, _______, _______, KC_MINS, KC_SLSH, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
- {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+ {ALL_T(KC_TILD), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
+ {ALL_T(KC_TILD), KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
+ {_______, _______, _______, _______, _______, _______, KC_UNDS, KC_QUES, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
+ {_______, _______, _______, _______, _______, _______, KC_MINS, KC_SLSH, KC_EQL, KC_LBRC, KC_RBRC, SFT_T(KC_BSLS)},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | Reset| | | | | | | | | | Del |
+ * | | Reset| | | | | | | | | | Reset|
* |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | | |Aud on|AudOff|AGnorm|AGswap|Dvorak|Qwerty| | | |
+ * | | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
*/
[_ADJUST] = {
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
- {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
- {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, DVORAK, QWERTY, _______, _______, _______},
+ {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET},
+ {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
{NOTE_B6, 8}
};
-float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
- case DVORAK:
+ case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
- case QWERTY:
+ case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
Notable differences from the default are:
-1. **Dvorak by default**
+- **[Mod-Tap](https://github.com/jackhumbert/qmk_firmware/wiki#fun-with-modifier-keys) keys**
- I happen to type in Dvorak, and prefer that layer to be the default on my keyboard. This is easy enough to switch around with Qwerty, Colemak, or whatever.
+ - `Esc/Ctrl`
-2. **Right Shift**
+ I am experimenting with using Left Shift as a mod-tap key for Escape, similar to how I use the Enter key. It's set up like this on my Minivan, so in the interest of consistency...
- I use both the left and right shift keys when I type. When I want to modify a key with shift, I hold shift with the hand opposite the one typing the key. In the default keymap, Enter is where shift would be on a standard keyboard layout. Oh, muscle memory.
+ - `Enter/Shift`
- Thankfully, QMK supports [mod-tap](https://github.com/jackhumbert/qmk_firmware/wiki#fun-with-modifier-keys) keys, and this allows me to set the Enter key to send a modifier (MOD_LSFT) when held, and KC_ENT when tapped. Awesome!
+ I use both the left and right shift keys when I type. When I want to modify a key with shift, I hold shift with the hand opposite the one typing the key. In the default keymap, Enter is where shift would be on a standard keyboard layout. Oh, muscle memory.
-3. Escape
+ - `Tab/Hyper` (Super+Ctrl+Shift+Alt)
- I am experimenting with using Left Shift as a mod-tap key for Escape, similar to how I use the Enter key. It's set up like this on my Minivan, so in the interest of consistency...
+ It's great to be able to use Tab as a custom modifier key. I tend to use [Hyper](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/) commands for various OS-specific operations depending on what machine I'm working on.
-4. Backtick
+ - `Backtick/Meh` (Ctrl+Shift+Alt)
- I don't currently have LEDs on any of my keyboards, and even if I did, I don't think I would want their controls on a base layer.
+ Why use backtick in the lower left corner? I use it as my tmux prefix key, so I need to type it more frequently than most people. Putting it on the base layer works well for me. The "Meh" mapping is just a less-cool "Hyper"; the same, just without Super.
- So, why use backtick in the lower left corner? I use it as my tmux prefix key, so I need to type it more frequently than most people. Putting it on the base layer works well for me.
+- **Swapped responsibilities of "lower" and "raise" layers**
-## Dvorak (default)
+ I prefer to use symbols via the "raise" layer, and numbers via the "lower" layer.
+
+- **Removed Plover layer**
+
+ I don't intend to use stenography anytime soon, so Plover just didn't have a place in my keymap.
+
+
+## Qwerty
```
,-----------------------------------------------------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
|------+------+------+------+------+------+------+------+------+------+------+------|
-| Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
+| Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
-| Esc | A | O | E | U | I | D | H | T | N | S | - |
+| Esc | A | S | D | F | G | H | J | K | L | ; | " |
|------+------+------+------+------+------|------+------+------+------+------+------|
-| Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
+| Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
|------+------+------+------+------+------+------+------+------+------+------+------|
| ` | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
`-----------------------------------------------------------------------------------'
```
-## Qwerty (same as default)
+## Colemak
```
,-----------------------------------------------------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
|------+------+------+------+------+------+------+------+------+------+------+------|
-| Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+| Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
|------+------+------+------+------+-------------+------+------+------+------+------|
-| Esc | A | S | D | F | G | H | J | K | L | ; | " |
+| Esc | A | R | S | T | D | H | N | E | I | O | " |
|------+------+------+------+------+------|------+------+------+------+------+------|
-| Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
+| Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
+|------+------+------+------+------+------+------+------+------+------+------+------|
+| ` | Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
+`-----------------------------------------------------------------------------------'
+```
+
+## Dvorak
+
+```
+,-----------------------------------------------------------------------------------.
+| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+|------+------+------+------+------+------+------+------+------+------+------+------|
+| Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
+|------+------+------+------+------+-------------+------+------+------+------+------|
+| Esc | A | O | E | U | I | D | H | T | N | S | - |
+|------+------+------+------+------+------|------+------+------+------+------+------|
+| Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
|------+------+------+------+------+------+------+------+------+------+------+------|
| ` | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
`-----------------------------------------------------------------------------------'
## Lower
-This is where I put the number row, a numpad cluster, function keys, and some light navigation via Home/End/PageUp/PageDn. Like the "Raise" layer, the top row is redundant to help with Planck compatibility.
+This is where I put the number row, a numpad cluster, function keys, and media controls. Like the "Raise" layer, the top row is redundant to help with Planck compatibility.
```
,-----------------------------------------------------------------------------------.
| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
|------+------+------+------+------+------+------+------+------+------+------+------|
-| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
+| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
|------+------+------+------+------+-------------+------+------+------+------+------|
-| | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | Home |PageUp|
+| $ | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
-| | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | End |PageDn|
+| | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
| | | | | | | | Next | Vol- | Vol+ | Play |
`-----------------------------------------------------------------------------------'
## Raise
-As a developer, it makes the most sense for me to group all the commonly-used symbols that don't fit on the main layer. In particular, having the dual-column of parens-braces-brackets really helps a lot.
+As a developer, it makes the most sense for me to group all the commonly-used symbols that don't fit on the main layer. In particular, having the dual-column of parens-braces-brackets really helps a lot. I've also added cursorkeys to correspond to the arrows.
I haven't completely filled this layer, which leaves room for future mappings and macros.
|------+------+------+------+------+------|------+------+------+------+------+------|
| | | | | | | - | / | = | [ | ] | \ |
|------+------+------+------+------+------+------+------+------+------+------+------|
-| | | | | | | | Next | Vol- | Vol+ | Play |
+| | | | | | | | | Home |PageDn|PageUp| End |
`-----------------------------------------------------------------------------------'
```
## Adjust (Lower + Raise)
-Utility layer. This is where I'd switch to Qwerty, or ~~fool around with~~ adjust the audio/music settings.
+Utility layer. This is where I'd switch between Qwerty and Dvorak, ~~fool around with~~ adjust the audio/music settings, or put the Preonic into bootloader mode.
```
,-----------------------------------------------------------------------------------.
| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
|------+------+------+------+------+------+------+------+------+------+------+------|
-| | Reset| | | | | | | | | | Del |
+| | Reset| | | | | | | | | | Reset|
|------+------+------+------+------+-------------+------+------+------+------+------|
-| | | |Aud on|AudOff|AGnorm|AGswap|Dvorak|Qwerty| | | |
+| | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
|------+------+------+------+------+------+------+------+------+------+------+------|
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = no # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// Number of backlight levels
+#undef BACKLIGHT_LEVELS
+#define BACKLIGHT_LEVELS 3
+
+/* ws2812 RGB LED */
+#undef RGB_DI_PIN
+#define RGB_DI_PIN B3
+#undef RGBLED_NUM
+#define RGBLIGHT_ANIMATIONS
+#define RGBLED_NUM 11 // Number of LEDs
+#define RGBLIGHT_HUE_STEP 10
+#define RGBLIGHT_SAT_STEP 17
+#define RGBLIGHT_VAL_STEP 17
+
+
+#endif
\ No newline at end of file
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
-#define _MUSIC 5
#define _ADJUST 16
-// Macro name shortcuts
-#define QWERTY M(_QWERTY)
-#define COLEMAK M(_COLEMAK)
-#define DVORAK M(_DVORAK)
-#define LOWER M(_LOWER)
-#define RAISE M(_RAISE)
-#define M_BL 5
-#define AUD_OFF M(6)
-#define AUD_ON M(7)
-#define MUS_OFF M(8)
-#define MUS_ON M(9)
-#define VC_IN M(10)
-#define VC_DE M(11)
+enum preonic_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ LOWER,
+ RAISE,
+ BACKLIT
+};
// Fillers to make layering more clear
#define _______ KC_TRNS
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Ctrl | Alt | Left |Right |Lower | Space |Raise | Up | Down | GUI |Enter |
+ * | Ctrl | Alt | Left |Right |Lower | Bksp |Space |Raise | Up | Down | GUI |Enter |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
- {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL},
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL },
{KC_MINS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
- {KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_SPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
+ {KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUI_T(KC_BSPC), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
},
/* Colemak
* ,-----------------------------------------------------------------------------------.
- * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Esc | A | R | S | T | D | H | N | E | I | O | " |
+ * | Bksp | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
- * | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
+ * | Shift| Z | X | C | V | B | K | M | , | . | / | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
+ * | Ctrl | Alt | Left |Right |Lower | Bksp |Space |Raise | Up | Down | GUI |Enter |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
- {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
- {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL},
- {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
- {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+ {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL },
+ {KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
+ {KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUI_T(KC_BSPC), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
},
/* Dvorak
* ,-----------------------------------------------------------------------------------.
- * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | " | , | . | P | Y | F | G | C | R | L | / |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z | Shift|
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Ctrl | Alt | Left |Right |Lower | Space |Raise | Up | Down | GUI |Enter |
+ * | Ctrl | Alt | Left |Right |Lower | Bksp |Space |Raise | Up | Down | GUI |Enter |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = {
- {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
+ {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS},
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT},
- {KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_SPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
+ {KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUI_T(KC_BSPC), KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT }
},
/* Lower
* ,-----------------------------------------------------------------------------------.
- * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
- * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
+ * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | Mute | Vol- | Vol+ | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Brite| | Home | End | | Ins | | PgUp | PgDN | |Enter |
+ * | Brite| | Home | End | | Del | Ins | | PgUp | PgDN | |Enter |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
- {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
- {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
- {KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PIPE},
+ {KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______},
- {M(M_BL), _______, KC_HOME, KC_END, _______, KC_INS, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______}
+ {BACKLIT, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
- * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | \ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
- * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
+ * | Caps | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 | | Prev | Play | Next | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | Brite| | Home | End | | Ins | | PgUp | PgDN | |Enter |
+ * | Brite| | Home | End | | Del | Ins | | PgUp | PgDN | |Enter |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
- {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
- {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
- {KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSLS},
+ {KC_CAPS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______},
- {M(M_BL), _______, KC_HOME, KC_END, _______, KC_INS, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______}
-},
-
-/* Music (reserved for process_action_user)
- *
- */
-[_MUSIC] = {
- {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
- {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
- {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
- {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX},
- {XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LOWER, XXXXXXX, XXXXXXX, RAISE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX}
+ {BACKLIT, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
- * | | Reset| | | | | | | | | | Del |
+ * | | Reset| | | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
- * | | | |Audoff|Aud on|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
+ * | | | | | |AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
- * | |Voice-|Voice+|Musoff|Mus on| | | | | | | |
+ * | |RGB ON| MODE | HUE+ | HUE- | SAT+ | SAT- | VAL+ | VAL- | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
- {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
- {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
- {_______, _______, _______, AUD_ON, AUD_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
- {_______, VC_DE, VC_IN, MUS_ON, MUS_OFF, _______, _______, _______, _______, _______, _______, _______},
+ {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
+ {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
+ {_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}
-};
-
-const uint16_t PROGMEM fn_actions[] = {
-
};
#ifdef AUDIO_ENABLE
-float start_up[][2] = {
- {440.0*pow(2.0,(14)/12.0), 20},
- {440.0*pow(2.0,(26)/12.0), 8},
- {440.0*pow(2.0,(18)/12.0), 20},
- {440.0*pow(2.0,(26)/12.0), 8}
+float tone_startup[][2] = {
+ {NOTE_B5, 20},
+ {NOTE_B6, 8},
+ {NOTE_DS6, 20},
+ {NOTE_B6, 8}
};
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
-float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
-float goodbye[][2] = SONG(GOODBYE_SOUND);
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
-{
- switch(id) {
- case _QWERTY:
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
+ return false;
break;
- case _COLEMAK:
+ case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
+ return false;
break;
- case _DVORAK:
+ case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
+ return false;
break;
- case _LOWER:
+ case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
+ return false;
break;
- case _RAISE:
+ case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
+ return false;
break;
- case M_BL:
+ case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
} else {
unregister_code(KC_RSFT);
}
- break;
- case 6:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- audio_off();
- #endif
- }
- break;
- case 7:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- audio_on();
- PLAY_NOTE_ARRAY(start_up, false, 0);
- #endif
- }
- break;
- case 8:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- layer_off(_MUSIC);
- stop_all_notes();
- #endif
- }
- break;
- case 9:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(music_scale, false, 0);
- layer_on(_MUSIC);
- #endif
- }
- break;
- case 10:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- voice_iterate();
- PLAY_NOTE_ARRAY(music_scale, false, 0);
- #endif
- }
- break;
- case 11:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- voice_deiterate();
- PLAY_NOTE_ARRAY(music_scale, false, 0);
- #endif
- }
- break;
+ return false;
+ break;
}
- return MACRO_NONE;
+ return true;
};
-
void matrix_init_user(void) {
- #ifdef AUDIO_ENABLE
- _delay_ms(20); // gets rid of tick
- PLAY_NOTE_ARRAY(start_up, false, 0);
- #endif
+ #ifdef AUDIO_ENABLE
+ startup_user();
+ #endif
}
#ifdef AUDIO_ENABLE
-uint8_t starting_note = 0x0C;
-int offset = 7;
-
-void process_action_user(keyrecord_t *record) {
+void startup_user()
+{
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
- if (IS_LAYER_ON(_MUSIC)) {
- if (record->event.pressed) {
- play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF);
- } else {
- stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)));
- }
- }
+void shutdown_user()
+{
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+void music_on_user(void)
+{
+ music_scale_user();
}
-void play_goodbye_tone()
+void music_scale_user(void)
{
- PLAY_NOTE_ARRAY(goodbye, false, 0);
- _delay_ms(150);
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
}
-#endif
\ No newline at end of file
+#endif
+++ /dev/null
-AUDIO_ENABLE = yes
\ No newline at end of file
--- /dev/null
+# Zach Preonic Makefile
+# Max .hex size is about 28636 bytes
+
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+TAP_DANCE_ENABLE = yes # Enable TapDance functionality
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = no # Mouse keys(+4700)
+EXTRAKEY_ENABLE = no # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+USB_6KRO_ENABLE = no # 6key Rollover
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = yes # Audio output on port C6
+#VARIABLE_TRACE = no # Debug changes to variable values
+UNICODE_ENABLE = no # Unicode
+UNICODEMAP_ENABLE = yes # Enable extended unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6061
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Ortholinear Keyboards
+#define PRODUCT The Preonic Keyboard
+#define DESCRIPTION A compact ortholinear keyboard
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 12
+
+/* Planck PCB default pin-out */
+#define MATRIX_ROW_PINS { D2, D5, B5, B6, D3 }
+#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
+#define UNUSED_PINS
+
+#define BACKLIGHT_PIN B7
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+
+#define BACKLIGHT_BREATHING // LED breathing
+/* number of backlight levels */
+#define BACKLIGHT_LEVELS 5
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+//#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+//#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* ws2812 RGB LED */
+//#define RGB_DI_PIN D1
+//#define RGBLIGHT_TIMER
+//#define RGBLED_NUM 28 // Number of LEDs
+//#define RGBLIGHT_HUE_STEP 10
+//#define RGBLIGHT_SAT_STEP 17
+//#define RGBLIGHT_VAL_STEP 17
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+#define NO_ACTION_MACRO
+#define NO_ACTION_FUNCTION
+#define PREVENT_STUCK_MODIFIERS
+//#define DYNAMIC_MACRO_ENABLE // Enable if you need to use the macro functionality
+//#define SPACE_CADET // Parenthesis on L/R shift
+
+
+#endif
--- /dev/null
+// Zach Nielsen Custom Preonic Keyboard layout
+#include "preonic.h"
+#define PREONIC_YES // This is the Preonic
+#include "zach_common_functions.c"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_COLEMAK] = { /* Base Layer */
+ {KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
+ {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_QUOT, KC_ENT},
+ {KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT},
+ {SHFT_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
+ {CTRLB, TD(SUP), KC_LALT, KC_LCTL, TD(LOW), KC_SPC, KC_SPC, TD(RAI), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
+},
+
+[_SWCOLE] = { /* Software Colemak */
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, CM_Q, CM_W, CM_F, CM_P, CM_G, CM_J, CM_L, CM_U, CM_Y, KC_QUOT, _______},
+ {_______, CM_A, CM_R, CM_S, CM_T, CM_D, CM_H, CM_N, CM_E, CM_I, CM_O, _______},
+ {_______, CM_Z, CM_X, CM_C, CM_V, CM_B, CM_K, CM_M, CM_COMM, CM_DOT, CM_SLSH, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+[_RAISE] = { /* RAISE - Numpad and Unicode symbols */
+ {KC_TILD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {KC_GRV, SUPA2, FACE, DISFACE, SHRUG, PLUMIN, IBANG, KC_7, KC_8, KC_9, KC_COLN, _______},
+ {KC_DEL, DEGREE, MICRO, WOMEGA, OMEGA, XXXXXXX, KC_ENT, KC_4, KC_5, KC_6, KC_SLSH, KC_ASTR},
+ {_______, KC_COLN, TFLIP, LAROW, RAROW, XXXXXXX, KC_SPC, KC_1, KC_2, KC_3, KC_MINS, KC_PLUS},
+ {_______, KC_PIPE, TPUT, _______, _______, KC_TAB, KC_TAB, _______, KC_0, KC_0, KC_DOT, KC_EQL}
+},
+
+[_LOWER] = { /* LOWER - Symbols, Paging, CtrAltDel */
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_QUES, KC_DQT, KC_DEL},
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_QUES, KC_DQT, KC_DEL},
+ {KC_DEL, KC_LBRC, KC_RBRC, KC_MINS, KC_UNDS, KC_HOME, KC_END, KC_LPRN, KC_RPRN, KC_SLSH, KC_SCLN, KC_PGUP},
+ {CPYPST, XXXXXXX, C(KC_X), KC_LABK, KC_RABK, XXXXXXX, XXXXXXX, KC_LCBR, KC_RCBR, KC_BSLS, KC_COLN, KC_PGDN},
+ {_______, _______, _______, _______, _______, KC_TAB, KC_TAB, _______, _______, _______, _______, _______}
+},
+
+[_ADJUST] = { /* ADJUST - Macros, Layer Switching, Function Keys */
+ {UNIWIN, XXXXXXX, XXXXXXX, RANDIG, RANDIG, KC_INS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, AU_TOG, MU_TOG},
+ {UNILIN, SUPA2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX},
+ {XXXXXXX, DEGREE, IBANG, LAROW, RAROW, SWCOLE, COLEMAK, KC_F5, KC_F6, KC_F7, KC_F8, BL_INC},
+ {_______, CADKEY, MICRO, WOMEGA, OMEGA, XXXXXXX, XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, BL_DEC},
+ {_______, _______, _______, _______, _______, RESET, RESET, _______, XXXXXXX, MUV_DE, MUV_IN, BL_TOGG}
+},
+
+[_UNICODES] = { /* UNICODES - Extra layer for unicode stuff */
+ {_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______},
+ {_______, TFLIP, XXXXXXX, XXXXXXX, IBANG, roman7, XXXXXXX, XXXXXXX, ROMAN7, XXXXXXX, XXXXXXX, _______},
+ {KC_DEL, TPUT, FACE, DISFACE, SHRUG, roman4, roman5, roman6, ROMAN4, ROMAN5, ROMAN6, _______},
+ {XXXXXXX, XXXXXXX, XXXXXXX, LAROW, RAROW, roman1, roman2, roman3, ROMAN1, ROMAN2, ROMAN3, XXXXXXX},
+ {_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______}
+}
+};
--- /dev/null
+#ifndef ZACH_COMMON_FUNCTIONS
+#define ZACH_COMMON_FUNCTIONS
+#include "eeconfig.h"
+#include "action_layer.h"
+#include "keymap_colemak.h"
+extern keymap_config_t keymap_config;
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+#define C(n) RCTL(n)
+#define CADKEY RCTL(RALT(KC_DEL))
+
+void tap(uint16_t keycode){
+ register_code(keycode);
+ unregister_code(keycode);
+};
+
+void persistent_default_layer_set(uint16_t default_layer){
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+};
+
+// Automatic number generation of important keywords
+enum my_keycodes{
+ // Layer numbers
+ _COLEMAK = 0,
+ _SWCOLE,
+ _RAISE,
+ _LOWER,
+ _ADJUST,
+ _UNICODES,
+ // These use process_record_user()
+ COLEMAK = SAFE_RANGE,
+ SWCOLE,
+ LOWER,
+ RAISE,
+ SHFT_CAP,
+ CTRLB,
+ CPYPST,
+ FACE,
+ UNIWIN,
+ UNILIN,
+ DISFACE,
+ TFLIP,
+ TPUT,
+ SHRUG,
+ RANDIG,
+ // Tap_Dance nums
+ RAI = 0,
+ LOW,
+ SUP
+};
+
+#ifdef AUDIO_ENABLE
+#include "audio.h"
+float tone_startup[][2] = SONG(STARTUP_SOUND);
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float tone_swcole[][2] = SONG(QWERTY_SOUND);
+float tone_capslock_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
+float tone_capslock_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
+float tone_ctrl_mod[][2] = SONG(COIN_SOUND);
+float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
+float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
+float uniwin[][2] = SONG(UNICODE_WINDOWS);
+float unilin[][2] = SONG(UNICODE_LINUX);
+#endif
+
+#ifdef TAP_DANCE_ENABLE
+#define TAPPING_TERM 200
+
+void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap
+ switch(state->count){ // Only turn the layer on once
+ case 1:
+ layer_off(_UNICODES);
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ break;
+ }
+};
+void dance_raise_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
+ switch(state->count){
+ case 1: // Normal action. Turn off layers
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ layer_off(_UNICODES);
+ break;
+ }
+};
+/////////////////////////////////////////////////////////////////////
+void dance_lower_press(qk_tap_dance_state_t *state, void *user_data){// Called on tap
+ switch(state->count){
+ case 1: // Turn on lower
+ layer_off(_UNICODES);
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ break;
+ }
+};
+void dance_lower_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
+ switch(state->count){
+ case 1: // Normal action. Turn off layers
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ layer_off(_UNICODES);
+ break;
+ case 2: // Turn on _UNICODES layer
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ layer_on(_UNICODES);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_ctrl_mod, false, 0);
+ #endif
+ break;
+ }
+};
+/////////////////////////////////////////////////////////////////////
+void dance_super_press(qk_tap_dance_state_t *state, void *user_data){ // Called on down
+ if(state->count == 1){
+ register_code(KC_LGUI);
+ }
+}
+void dance_super_done(qk_tap_dance_state_t *state, void *user_data){ // Called on timeout
+ switch(state->count){
+ case 2:
+ register_code(KC_LGUI);
+ tap(KC_L);
+ unregister_code(KC_LGUI);
+ break;
+ }
+}
+void dance_super_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on up
+ unregister_code(KC_LGUI);
+}
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [RAI] = ACTION_TAP_DANCE_FN_ADVANCED(dance_raise_press, NULL, dance_raise_lift),
+ [LOW] = ACTION_TAP_DANCE_FN_ADVANCED(dance_lower_press, NULL, dance_lower_lift),
+ [SUP] = ACTION_TAP_DANCE_FN_ADVANCED(dance_super_press, dance_super_done, dance_super_lift)
+};
+#endif
+
+//#ifdef UNICODE_ENABLE
+// Unicode shortcuts
+#define IBANG X(0x203D)
+#define RAROW X(0x2192)
+#define LAROW X(0x2190)
+#define DEGREE X(0x00B0)
+#define OMEGA X(0x03A9)
+#define WOMEGA X(0x03C9)
+#define MICRO X(0x00B5)
+#define PLUMIN X(0x00B1)
+#define SUPA2 X(0x00B2)
+#define ROMAN1 X(0x2160)
+#define ROMAN2 X(0x2161)
+#define ROMAN3 X(0x2162)
+#define ROMAN4 X(0x2163)
+#define ROMAN5 X(0x2164)
+#define ROMAN6 X(0x2165)
+#define ROMAN7 X(0x2166)
+#define roman1 X(0x2170)
+#define roman2 X(0x2171)
+#define roman3 X(0x2172)
+#define roman4 X(0x2173)
+#define roman5 X(0x2174)
+#define roman6 X(0x2175)
+#define roman7 X(0x2176)
+
+#ifdef UNICODEMAP_ENABLE // For Unicode characters larger than 0x8000. Send with X(<unicode>)
+enum Ext_Unicode{
+ PENGUIN = 0,
+ BOAR,
+ MONKEY,
+ DRAGON,
+ CHICK,
+ TUMBLER
+};
+const uint32_t PROGMEM unicode_map[] = {
+ [PENGUIN] = 0x1F427,
+ [BOAR] = 0x1F417,
+ [MONKEY] = 0x1F412,
+ [DRAGON] = 0x1F409,
+ [CHICK] = 0x1F425,
+ [TUMBLER] = 0x1F943
+};
+#define PENGY X(PENGUIN)
+#define BOARY X(BOAR)
+#define MNKY X(MONKEY)
+#define DRGN X(DRAGON)
+#define DUCK X(CHICK)
+#define TMBL X(TUMBLER)
+#endif
+
+//#endif
+
+static uint16_t key_timer;
+static uint8_t caps_status = 0;
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case COLEMAK:
+ if(record->event.pressed){
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ }
+ return false;
+ break;
+ case SWCOLE:
+ if(record->event.pressed){
+ persistent_default_layer_set(1UL<<_SWCOLE);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_swcole, false, 0);
+ #endif
+ }
+ return false;
+ break;
+ case RAISE:
+ if(record->event.pressed){
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case LOWER:
+ if(record->event.pressed){
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case SHFT_CAP:
+ if(record->event.pressed){
+ key_timer = timer_read(); // if the key is being pressed, we start the timer.
+ register_code(KC_LSHIFT);
+ } else { // this means the key was just released (tap or "held down")
+ if(timer_elapsed(key_timer) < 152){ // Time in ms, the threshold we pick for counting something as a tap.
+ tap(KC_CAPS);
+ if(caps_status == 0){
+ caps_status = 1;
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_capslock_on, false, 0);
+ #endif
+ } else {
+ caps_status = 0;
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_capslock_off, false, 0);
+ #endif
+ }
+ }
+ unregister_code(KC_LSHIFT);
+ }
+ return false;
+ break;
+ case CTRLB: // Control-B on tap (bold)
+ if(record->event.pressed){
+ key_timer = timer_read(); // if the key is being pressed, we start the timer.
+ register_code(KC_LCTL);
+ } else { // this means the key was just released (tap or "held down")
+ if (timer_elapsed(key_timer) < 152) { // Time in ms, the threshold we pick for counting something as a tap.
+ tap(KC_B);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_ctrl_mod, false, 0);
+ #endif
+ #ifdef BACKLIGHT_BREATHING
+ breathing_speed_set(2);
+ breathing_pulse();
+ #endif
+ }
+ unregister_code(KC_LCTL);
+ }
+ return false;
+ break;
+ case CPYPST: // One key copy/paste
+ if(record->event.pressed){
+ key_timer = timer_read();
+ } else {
+ if (timer_elapsed(key_timer) > 152) { // Hold, copy
+ register_code(KC_LCTL);
+ tap(KC_C);
+ unregister_code(KC_LCTL);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_copy, false, 0);
+ #endif
+ } else { // Tap, paste
+ register_code(KC_LCTL);
+ tap(KC_V);
+ unregister_code(KC_LCTL);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_paste, false, 0);
+ #endif
+ }
+ }
+ return false;
+ break;
+ #ifdef UNICODE_ENABLE
+ case UNIWIN:
+ if(record->event.pressed){
+ set_unicode_input_mode(UC_WIN);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(uniwin, false, 0);
+ #endif
+ }
+ return false;
+ break;
+ case UNILIN:
+ if(record->event.pressed){
+ set_unicode_input_mode(UC_LNX);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(unilin, false, 0);
+ #endif
+ }
+ return false;
+ break;
+ case DISFACE: // ಠ_ಠ
+ if(record->event.pressed){
+ process_unicode((0x0CA0|QK_UNICODE), record); // Eye
+ register_code(KC_RSFT);
+ tap(KC_MINS);
+ unregister_code(KC_RSFT);
+ process_unicode((0x0CA0|QK_UNICODE), record); // Eye
+ }
+ return false;
+ break;
+ case TFLIP: // (╯°□°)╯ ︵ ┻━┻
+ if(record->event.pressed){
+ register_code(KC_RSFT);
+ tap(KC_9);
+ unregister_code(KC_RSFT);
+ process_unicode((0x256F|QK_UNICODE), record); // Arm
+ process_unicode((0x00B0|QK_UNICODE), record); // Eye
+ process_unicode((0x25A1|QK_UNICODE), record); // Mouth
+ process_unicode((0x00B0|QK_UNICODE), record); // Eye
+ register_code(KC_RSFT);
+ tap(KC_0);
+ unregister_code(KC_RSFT);
+ process_unicode((0x256F|QK_UNICODE), record); // Arm
+ tap(KC_SPC);
+ process_unicode((0x0361|QK_UNICODE), record); // Flippy
+ tap(KC_SPC);
+ process_unicode((0x253B|QK_UNICODE), record); // Table
+ process_unicode((0x2501|QK_UNICODE), record); // Table
+ process_unicode((0x253B|QK_UNICODE), record); // Table
+ }
+ return false;
+ break;
+ case TPUT: // ┬──┬ ノ( ゜-゜ノ)
+ if(record->event.pressed){
+ process_unicode((0x252C|QK_UNICODE), record); // Table
+ process_unicode((0x2500|QK_UNICODE), record); // Table
+ process_unicode((0x2500|QK_UNICODE), record); // Table
+ process_unicode((0x252C|QK_UNICODE), record); // Table
+ tap(KC_SPC);
+ process_unicode((0x30CE|QK_UNICODE), record); // Arm
+ register_code(KC_RSFT);
+ tap(KC_9);
+ unregister_code(KC_RSFT);
+ tap(KC_SPC);
+ process_unicode((0x309C|QK_UNICODE), record); // Eye
+ tap(KC_MINS);
+ process_unicode((0x309C|QK_UNICODE), record); // Eye
+ process_unicode((0x30CE|QK_UNICODE), record); // Arm
+ register_code(KC_RSFT);
+ tap(KC_0);
+ unregister_code(KC_RSFT);
+ }
+ return false;
+ break;
+ case SHRUG: // ¯\_(ツ)_/¯
+ if(record->event.pressed){
+ process_unicode((0x00AF|QK_UNICODE), record); // Hand
+ tap(KC_BSLS); // Arm
+ register_code(KC_RSFT);
+ tap(KC_UNDS); // Arm
+ tap(KC_LPRN); // Head
+ unregister_code(KC_RSFT);
+ process_unicode((0x30C4|QK_UNICODE), record); // Face
+ register_code(KC_RSFT);
+ tap(KC_RPRN); // Head
+ tap(KC_UNDS); // Arm
+ unregister_code(KC_RSFT);
+ tap(KC_SLSH); // Arm
+ process_unicode((0x00AF|QK_UNICODE), record); // Hand
+ }
+ return false;
+ break;
+ #endif
+ case FACE: // (o_O)
+ if(record->event.pressed){
+ register_code(KC_RSFT);
+ tap(KC_LPRN);
+ unregister_code(KC_RSFT);
+ tap(KC_O);
+ register_code(KC_RSFT);
+ tap(KC_UNDS);
+ tap(KC_O);
+ tap(KC_RPRN);
+ unregister_code(KC_RSFT);
+ }
+ return false;
+ break;
+ case RANDIG:
+ if (record->event.pressed) {
+ tap_random_base64();
+ }
+ return false;
+ break;
+ }
+ return true;
+};
+
+void matrix_init_user(void){ // Run once at startup
+ #ifdef AUDIO_ENABLE
+ _delay_ms(50); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+ #endif
+}
+
+#ifdef AUDIO_ENABLE
+void play_goodbye_tone(void){
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+}
+
+void shutdown_user(){
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void){ // Run when the music layer is turned on
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+
+void music_off_user(void){ // Run when music is turned off
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+}
+#endif
+
+#endif
CONSOLE_ENABLE ?= no # Console for debug(+400)
COMMAND_ENABLE ?= no # Commands for debug and configuration
NKRO_ENABLE ?= no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality
+BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
MIDI_ENABLE ?= yes # MIDI controls
AUDIO_ENABLE ?= yes # Audio output on port C6
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE ?= no # Enable WS2812 RGB underlight.
-API_SYSEX_ENABLE ?= yes
+API_SYSEX_ENABLE ?= no
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
\ No newline at end of file
#include "ps2avrGB.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- KEYMAP( \
- ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,HOME,END, \
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, DEL, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, INS, \
- CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, PGUP,\
- LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, UP, PGDN,\
- LCTL,LALT,LGUI, SPC, RGUI,RALT,RCTL,LEFT,DOWN,RGHT \
- ),
+ KC_KEYMAP(
+ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,HOME,END,
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, DEL,
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, INS,
+ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, PGUP,
+ LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT, UP, PGDN,
+ LCTL,LALT,LGUI, SPC, RGUI,RALT,RCTL,LEFT,DOWN,RGHT
+ )
};
const uint16_t PROGMEM fn_actions[] = {
#include "action.h"
#define KEYMAP( \
+ K05, K25, K35, K45, K55, K06, KA6, KA7, K07, KB5, KC5, KD5, KE5, KD1, KE1, KE2, \
+ K04, K14, K24, K34, K44, K54, K16, KB6, KB7, K17, KA4, KB4, KC4, KE4, KD0, \
+ K03, K13, K23, K33, K43, K53, K26, KC6, KC7, K27, KA3, KB3, KC3, KD3, K67, \
+ K02, K12, K22, K32, K42, K52, K36, KD6, KD7, K37, KA2, KB2, KD2, KE0, \
+ K01, K11, K21, K31, K41, K51, K46, KE6, KE7, K47, KA1, KB1, K86, K77, \
+ K00, K10, K20, K56, K57, KB0, KC0, K66, K76, K96 \
+){ \
+ { K00, K10, K20, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KB0, KC0, KD0, KE0 }, \
+ { K01, K11, K21, K31, K41, K51, KC_NO, KC_NO, KC_NO, KC_NO, KA1, KB1, KC_NO, KD1, KE1 }, \
+ { K02, K12, K22, K32, K42, K52, KC_NO, KC_NO, KC_NO, KC_NO, KA2, KB2, KC_NO, KD2, KE2 }, \
+ { K03, K13, K23, K33, K43, K53, KC_NO, KC_NO, KC_NO, KC_NO, KA3, KB3, KC3, KD3, KC_NO }, \
+ { K04, K14, K24, K34, K44, K54, KC_NO, KC_NO, KC_NO, KC_NO, KA4, KB4, KC4, KC_NO, KE4 }, \
+ { K05, KC_NO, K25, K35, K45, K55, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KB5, KC5, KD5, KE5 }, \
+ { K06, K16, K26, K36, K46, K56, K66, K76, K86, K96, KA6, KB6, KC6, KD6, KE6 }, \
+ { K07, K17, K27, K37, K47, K57, K67, K77, KC_NO, KC_NO, KA7, KB7, KC7, KD7, KE7 } \
+}
+
+#define KC_KEYMAP( \
K05, K25, K35, K45, K55, K06, KA6, KA7, K07, KB5, KC5, KD5, KE5, KD1, KE1, KE2, \
K04, K14, K24, K34, K44, K54, K16, KB6, KB7, K17, KA4, KB4, KC4, KE4, KD0, \
K03, K13, K23, K33, K43, K53, K26, KC6, KC7, K27, KA3, KB3, KC3, KD3, K67, \
};
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
switch(id) {
case _NP:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_NP);
+ persistent_default_layer_set(1UL<<_NP);
}
break;
}
};
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
switch(id) {
case _L1:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_L1);
+ persistent_default_layer_set(1UL<<_L1);
}
break;
case _NP:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_NP);
+ persistent_default_layer_set(1UL<<_NP);
}
break;
}
+++ /dev/null
-ifndef MAKEFILE_INCLUDED
- include ../../Makefile
-endif
\ No newline at end of file
+++ /dev/null
-/*
-Copyright 2012 Jun Wako <wakojun@gmail.com>
-Copyright 2016 Julien Pecqueur <julien@peclu.net>
-Copyright 2016 Felix Uhl <ifreilicht@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifndef CONFIG_H
-#define CONFIG_H
-
-#include "config_common.h"
-
-/* USB Device descriptor parameter */
-#define VENDOR_ID 0xFEED
-#define PRODUCT_ID 0x6060
-#define DEVICE_VER 0x0001
-#define MANUFACTURER Massdrop
-#define PRODUCT S60-X
-#define DESCRIPTION q.m.k. keyboard firmware for S60-X
-
-/* key matrix size */
-#define MATRIX_ROWS 5
-#define MATRIX_COLS 15
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
-*/
-#define MATRIX_ROW_PINS { B7, B3, B2, B1, B0 }
-#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6, C7, E6, F1 }
-#define UNUSED_PINS { F0 }
-
-/* COL2ROW or ROW2COL */
-#define DIODE_DIRECTION COL2ROW
-
-// #define BACKLIGHT_PIN B7
-// #define BACKLIGHT_BREATHING
-// #define BACKLIGHT_LEVELS 3
-
-
-/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
-#define DEBOUNCING_DELAY 5
-
-/* define if matrix has ghost (lacks anti-ghosting diodes) */
-//#define MATRIX_HAS_GHOST
-
-/* number of backlight levels */
-
-/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
-#define LOCKING_SUPPORT_ENABLE
-/* Locking resynchronize hack */
-#define LOCKING_RESYNC_ENABLE
-
-/*
- * Force NKRO
- *
- * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
- * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
- * makefile for this to work.)
- *
- * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
- * until the next keyboard reset.
- *
- * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
- * fully operational during normal computer usage.
- *
- * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
- * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
- * bootmagic, NKRO mode will always be enabled until it is toggled again during a
- * power-up.
- *
- */
-//#define FORCE_NKRO
-
-/*
- * Magic Key Options
- *
- * Magic keys are hotkey commands that allow control over firmware functions of
- * the keyboard. They are best used in combination with the HID Listen program,
- * found here: https://www.pjrc.com/teensy/hid_listen.html
- *
- * The options below allow the magic key functionality to be changed. This is
- * useful if your keyboard/keypad is missing keys and you want magic key support.
- *
- */
-
-/* key combination for magic key command */
-#define IS_COMMAND() ( \
- keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
-)
-
-/* control how magic key switches layers */
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
-
-/* override magic key keymap */
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
-//#define MAGIC_KEY_HELP1 H
-//#define MAGIC_KEY_HELP2 SLASH
-//#define MAGIC_KEY_DEBUG D
-//#define MAGIC_KEY_DEBUG_MATRIX X
-//#define MAGIC_KEY_DEBUG_KBD K
-//#define MAGIC_KEY_DEBUG_MOUSE M
-//#define MAGIC_KEY_VERSION V
-//#define MAGIC_KEY_STATUS S
-//#define MAGIC_KEY_CONSOLE C
-//#define MAGIC_KEY_LAYER0_ALT1 ESC
-//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
-//#define MAGIC_KEY_LAYER0 0
-//#define MAGIC_KEY_LAYER1 1
-//#define MAGIC_KEY_LAYER2 2
-//#define MAGIC_KEY_LAYER3 3
-//#define MAGIC_KEY_LAYER4 4
-//#define MAGIC_KEY_LAYER5 5
-//#define MAGIC_KEY_LAYER6 6
-//#define MAGIC_KEY_LAYER7 7
-//#define MAGIC_KEY_LAYER8 8
-//#define MAGIC_KEY_LAYER9 9
-//#define MAGIC_KEY_BOOTLOADER PAUSE
-//#define MAGIC_KEY_LOCK CAPS
-//#define MAGIC_KEY_EEPROM E
-//#define MAGIC_KEY_NKRO N
-//#define MAGIC_KEY_SLEEP_LED Z
-
-/*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
-/* disable debug print */
-//#define NO_DEBUG
-
-/* disable print */
-//#define NO_PRINT
-
-/* disable action features */
-//#define NO_ACTION_LAYER
-//#define NO_ACTION_TAPPING
-#define NO_ACTION_ONESHOT
-#define NO_ACTION_MACRO
-#define NO_ACTION_FUNCTION
-
-#endif
+++ /dev/null
-# Build Options
-# change to "no" to disable the options, or define them in the Makefile in
-# the appropriate keymap folder that will get included automatically
-#
-BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
-MOUSEKEY_ENABLE = no # Mouse keys(+4700)
-EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
-CONSOLE_ENABLE = yes # Console for debug(+400)
-COMMAND_ENABLE = yes # Commands for debug and configuration
-NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
-MIDI_ENABLE = no # MIDI controls
-AUDIO_ENABLE = no # Audio output on port C6
-UNICODE_ENABLE = no # Unicode
-BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
-RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
-SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
-
-ifndef QUANTUM_DIR
- include ../../../../Makefile
-endif
\ No newline at end of file
+++ /dev/null
-#ifndef CONFIG_USER_H
-#define CONFIG_USER_H
-
-#include "../../config.h"
-
-// keymap needs oneshot functionality
-#undef NO_ACTION_ONESHOT
-
-#undef IS_COMMAND
-#define IS_COMMAND() ( \
- keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
-)
-
-#endif
\ No newline at end of file
+++ /dev/null
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+++ /dev/null
-/*
-Copyright 2016 Julien Pecqueur <julien@peclu.net>
-Copyright 2016 Felix Uhl <ifreilicht@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "s60-x.h"
-
-//make keymap a little easier to read
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
-#define ONESHOT_TAP_TOGGLE 2
-#define ONESHOT_TIMEOUT 1
-
-//uncomment to activate dead keys
-//#define DONT_REVIVE_DEADKEYS 1
-
-//Function keycodes for better readability
-//SpaceFN
-//OneShot LeftShift
-//GamingMode Lock (disables SpaceFn and OneShot LShift)
-//Function
-//Mute microphone
-#define KC_SPACEFN KC_FN0
-#define KC_OSLS KC_FN3
-#define KC_GMLK KC_FN1
-#define KC_FUNC KC_FN2
-#define MICMUTE RCTL(KC_LCTL)
-
-enum function_codes {
- F_SPACEFN = 0,
- F_OSLS = 3,
- F_GMLK = 1,
- F_FUNC = 2
-};
-
-enum layer_names {
- DEFAULT,
- GAMING,
- FUNCTION
-};
-
-enum languages {
- GERMAN
-};
-
-#define LANGUAGE GERMAN
-
-enum custom_keycodes {
- KC_CM_A = SAFE_RANGE,
-// KC_CM_B,
- KC_CM_C,
-// KC_CM_D,
- KC_CM_E,
-// KC_CM_F,
- KC_CM_G,
-// KC_CM_H,
- KC_CM_I,
-// KC_CM_J,
- KC_CM_K,
- KC_CM_L,
- KC_CM_M,
- KC_CM_N,
- KC_CM_O,
- KC_CM_P,
-// KC_CM_Q,
- KC_CM_R,
- KC_CM_S,
-// KC_CM_T,
- KC_CM_U,
-// KC_CM_V,
- KC_CM_W,
-// KC_CM_X,
- KC_CM_Y,
- KC_CM_Z
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Layout 0: Default Layer
- * ,-----------------------------------------------------------.
- * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \|Del|
- * |-----------------------------------------------------------|
- * |Tab | Q| W| E| R| T| Z| U| I| O| P| [| ]|BckSp|
- * |-----------------------------------------------------------|
- * |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |
- * |-----------------------------------------------------------|
- * |Shift | Y| X| C| V| B| N| M| ,| .| /| Up |RSft|
- * |-----------------------------------------------------------|
- * |Fn2 |Gui |Alt | SpaceFn |Alt |Left|Down|Right|
- * `-----------------------------------------------------------'
- */
- [DEFAULT] = KEYMAP(
- KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, \
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
- KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
- KC_LSFT, KC_NUBS, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_UP, KC_RSFT, \
- KC_FUNC, KC_LGUI, KC_LALT, KC_SPACEFN, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
- ),
-
- /* Layout 1: Gaming Layer, SpaceFn disabled
- * ,-----------------------------------------------------------.
- * | | | | | | | | | | | | | | | |
- * |-----------------------------------------------------------|
- * | | | | | | | | | | | | | | |
- * |-----------------------------------------------------------|
- * | | | | | | | | | | | | | |
- * |-----------------------------------------------------------|
- * | | | | | | | | | | | | |Fn1 |
- * |-----------------------------------------------------------|
- * | |RSft| | Space | | | | |
- * `-----------------------------------------------------------'
- */
- [GAMING] = KEYMAP(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_GMLK, \
- _______, KC_RSFT, _______, KC_SPC, _______, _______, _______, _______
- ),
-
- /* Layout 2: Function Layer
- * MicMute requires special software to be installed. Check readme.md for more information
- * ,-----------------------------------------------------------.
- * |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|RES|
- * |-----------------------------------------------------------|
- * | | | | |Prv|Ply|Nxt| Ü | | Ö | |Prt|Slk|Pau |
- * |-----------------------------------------------------------|
- * | | Ä | ß | |Vl-|Mut|Vl+| | | | | |PEnt |
- * |-----------------------------------------------------------|
- * | | | | |MicMut|Cal| | | | |Pau |PUp |Fn1 |
- * |-----------------------------------------------------------|
- * | | | | | |Home|PDn |End |
- * `-----------------------------------------------------------'
- */
- [FUNCTION] = KEYMAP(
- KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, RESET, \
- _______, _______, KC_CM_W, KC_CM_E, KC_MPRV, KC_MPLY, KC_MNXT, KC_CM_U, KC_CM_I, KC_CM_O, KC_CM_P, KC_PSCR, KC_SLCK, KC_PAUS, \
- _______, KC_CM_A, KC_CM_S, _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, KC_CM_K, KC_CM_L, _______, _______, _______, KC_PENT, \
- _______, _______, KC_CM_Y, _______, KC_CM_C, MICMUTE, KC_CALC, KC_CM_N, KC_CM_M, _______, _______, _______, _______, KC_PGUP, KC_GMLK, \
- _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
- ),
-};
-
-/*
-* Fn action definition
-*/
-const uint16_t PROGMEM fn_actions[] = {
- [F_SPACEFN] = ACTION_LAYER_TAP_KEY(2, KC_SPACE), // SpaceFn layout 1
- [F_GMLK] = ACTION_LAYER_TOGGLE(1), // Disable SpaceFn and Oneshot Shift
- [F_FUNC] = ACTION_LAYER_MOMENTARY(2), // SpaceFn layout 1
- [F_OSLS] = ACTION_MODS_ONESHOT(MOD_LSFT) // Oneshot Leftshift
-};
-
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
-{
- return MACRO_NONE;
-};
-
-void matrix_init_user(void) {
-
-}
-
-void matrix_scan_user(void) {
-
-}
-
-bool process_german(uint16_t keycode, keyrecord_t *record) {
- uint16_t send_code = 0;
- if (record->event.pressed) {
- switch (keycode) {
- case KC_CM_A:
- send_code = KC_Q;
- break;
- case KC_CM_O:
- send_code = KC_P;
- break;
- case KC_CM_U:
- send_code = KC_Y;
- break;
- case KC_CM_S:
- send_code = KC_S;
- break;
- }
-
- if (send_code == 0) {
- return true;
- }
- else {
- register_code(KC_RALT);
- register_code(send_code);
- unregister_code(send_code);
- unregister_code(KC_RALT);
- return false;
- }
- }
- return true;
-}
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- //revive dead keys
-#ifndef DONT_REVIVE_DEADKEYS
- bool shift_active = keyboard_report->mods & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_LSFT));
- bool altgr_active = keyboard_report->mods & (MOD_BIT(KC_RALT));
- if ((keycode == KC_QUOT && !altgr_active) ||
- keycode == KC_GRV ||
- (keycode == KC_6 && shift_active))
- {
- if (record->event.pressed) {
- register_code(keycode);
- unregister_code(keycode);
- register_code(KC_SPACE);
- unregister_code(KC_SPACE);
- }
- return false;
- }
-#endif
-#if LANGUAGE == GERMAN
- return process_german(keycode, record);
-#else
- return true;
-#endif
-}
-
-void led_set_user(uint8_t usb_led) {
-
-}
\ No newline at end of file
+++ /dev/null
-# ANSI_QWERTZ
-
-[Click here to go to the layers directly.](readme.md#1-layers)
-
-This keymap was specifically designed to support keycaps with ANSI layout and legends, while retaining the possibility of inputting characters
-with diacritics that are normally not used in the english language.
-
-It currently relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware.
-
-##0 Features
-* Input of letters with diacritics on familiar QWERTZ layout
-* Support for ANSI-legend keycaps
-* Option to "revive" all dead keys
-* Dedicated arrow cluster
-* SpaceFN for easy access to Function keys and diacritic input
-* Locking "Gaming Mode" that disables SpaceFN and allows to bind GUI key in Games
-* Reset key binding, no need to press hardware reset button to program
-* Microphone Mute key (requires 3rd-party software, see below)
-
-###0.0 Languages
-The US-International Layout is currently required for the support of non-english languages. This keymap swaps Y and Z to provide the familiar QWERTZ position for characters when using that layout.
-All diacritic characters are input by either holding `Space` or `Fn` and pressing the corresponding key. For languages that aren't yet supported explicitly,
-one can also use AltGr to input the characters as intended by the US-Intl layout or the dead keys, if they're kept from being [revived](readme.md#04-revive-dead-keys).
-
-The illustration below shows the "US International" layout available in the Language settings of Windows, Linux and Mac OS.
-
-![KB_US-International](docs/KB_US-International.png)
-
-Not all languages are supported by this layout. Linux also offers the "US International Alternative" layout,
-which contains more dead keys to input pretty much every diacritic character in a language using latin letters. More information can be found [here](http://web.archive.org/web/20160818101234/http://dry.sailingissues.com/us-international-keyboard-layout.html).
-
-![KB_US-International-Alternative](docs/KB_US-International-Alternative.png)
-
-####0.0.0 Explicitly Supported Languages
-* German
-
-####0.0.1 Implicitly Supported Languages
-This list only applies to Windows. Linux systems support all languages, see above. This list might be incomplete! Please add your language if you find it's supported.
-
-* French
-
-###0.1 SpaceFN
-SpaceFN basically means that `Space` acts as a normal spacebar when tapped, but acts as a layer-key when held down.
-This means that you can't hold space to output multiple spaces consecutively and that space only registers once released.
-The advantage is that the spacebar is easier to reach than any other `Fn`-key could be.
-
-###0.2 "Gaming Mode"
-To alleviate the problems SpaceFN would cause when gaming, the Gaming Mode is pretty much a layer that can be turned on by pressing Fn+RShift.
-This will turn the double-role Spacebar into a normal one, so the Fn-layer (and thus function and media keys) can only be accessed with the Fn-key.
-It also turns the GUI-key (aka Win-key aka Super-key) into Right Shift, so it can be bound in Games. This is especially useful when playing with ESDF instead of WASD.
-
-###0.3 Mute Microphone
-The function layer has a "Mute Microphone"-key. As this is not an existing media key and you can't normally set a shortcut to this function,
-you need to set this up in software before using it, see below. This key is bound to `RCtrl+LCtrl`, a keycombination that
-no other program in existence uses for anything, at least to my knowledge. It also can't be pressed with this keymap in any other way.
-
-####0.3.0 Linux
-Follow [these instructions](http://askubuntu.com/a/13364).
-
-#####0.3.1 Windows (Requires 3rd Party Software)
-*DISCLAIMER: I take no responsibility for any potential harm caused by third party applications!*
-
-You'll need a utility called "MicMute". It is available on [Sourceforge](https://sourceforge.net/projects/micmute/).
-After installing and running the tool, you only need to use the "Setup Shortcut" option to bind the key to muting the microphone
-and check whether your microphone is selected under "Devices".
-
-###0.4 Revive Dead Keys
-Some diacritics that are commonly used are dead keys on the international layouts, for example `` ` ``, `'`, or `"`.
-The dead keys on the regular international layout (shown in red [here](readme.md#00-languages)) are revived with this keymap by automatically inserting a space if one of those characters is typed.
-If you don't want this to be the case, uncomment the following line in `keymap.c` prior to compiling:
-```
-//#define DONT_REVIVE_DEADKEYS 1
-```
-
-##1 Layers
-###1.0 Base Layer
-The base layer is shown here for ANSI keysm, HHKB-style right shift and split backspace. If you use a 2U backspace key there, `Del` will not be available.
-Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout.
-
-![base_layer](docs/base_layer.PNG)
-
-###1.1 Gaming layer
-To turn this layer on, please use the combination `Fn+RShift`, not `Space+RShift`. If you do the latter, the Function layer will become stuck. You can press `Fn` once to unstick it if this happens to you. A solution is being worked on.
-
-![gaming_layer](docs/gaming_layer.PNG)
-
-###1.2 Function Layer
-This is the function layer for German diacritics. It can be accessed via the `Fn` or by holding `Space` on the base layer.
-
-![function_layer](docs/function_layer.PNG)
-
-
-
-
+++ /dev/null
-#include "s60-x.h"
-
-/* Main layer: Test layout, using all keys.
-
- 0 1 2 3 4 5 6 7 8 9 A B C D E
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- 0 │GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │PGUP │BKSPC│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- 1 │ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- 2 │CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │PGDN │ENTER│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- 3 │LSHFT│HOME │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ END │RSHFT│ UP │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- 4 │LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│R_GUI│ APP │RCTRL│█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-*/
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* 0: ANSI qwerty */
- LEGACY_KEYMAP(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, PGUP, BSPC, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
- CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, PGDN, ENT , \
- LSFT, HOME, Z, X, C, V, B, N, M, COMM, DOT, SLSH, END, RSFT, UP, \
- LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL),
-};
-const uint16_t PROGMEM fn_actions[] = {};
-
+++ /dev/null
-### 8 Custom
-The custom keymap - [keymap_custom.c](keymap_custom.c) - is where I tested all the switches, not being concerned with a specific layout or layers. It's a plain layout option with the extra keys used on ISO & HHKB layouts being assigned some other keys.
-
-#### 8.0 Default layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │PgUp │BkSpc│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │PgDwn│Enter│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Shift│Home │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ End │Shift│ Up │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+++ /dev/null
-#include "s60-x.h"
-
-/* 0: Main layer
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-*/
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* 0: ANSI qwerty */
- LEGACY_KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
- CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT , \
- LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
- LCTL, LGUI, LALT, SPC, RALT, FN0, APP, RCTL),
-
-/* 1: Fn layer
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │Left │Down │Right│ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-*/
- LEGACY_KEYMAP(
- GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
- TRNS, TRNS, UP, TRNS, TRNS, TRNS, TRNS, TRNS, PGUP, PGDN, PSCR, SLCK, PAUS, TRNS, \
- TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
-};
-
-const uint16_t PROGMEM fn_actions[] = {
- [0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
-};
+++ /dev/null
-### 1 Standard - ANSI
-The standard keymap is the one that is pre-flashed on the S60-X.
-
-#### 1.0 Default layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-#### 1.1 Fn layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │Left │Down │Right│ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+++ /dev/null
-#include "s60-x.h"
-
-/*
- * Hasu
- */
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap 0: Default Layer
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ Fn2 │ ' │▒▒▒▒▒│ENTER│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ Fn1 │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ Fn3 │ Fn3 │ Fn0 │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
- CAPS, A, S, D, F, G, H, J, K, L, FN2, QUOT, NO, ENT, \
- LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, FN1, NO, FN9, NO, \
- LCTL, LGUI, LALT, SPC, RALT, FN3, FN3, FN0),
- /* Keymap 1: colemak
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ TAB │ Q │ W │ F │ P │ G │ J │ L │ U │ Y │ ; │ [ │ ] │ \ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│BKSPC│ A │ R │ S │ T │ D │ H │ N │ E │ I │ O │ ' │▒▒▒▒▒│ENTER│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ K │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│R_WIN│ APP │ Fn0 │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
- TAB, Q, W, F, P, G, J, L, U, Y, SCLN, LBRC, RBRC, BSLS, \
- BSPC, A, R, S, T, D, H, N, E, I, O, QUOT, NO, ENT, \
- LSFT, NO, Z, X, C, V, B, K, M, COMM, DOT, SLSH, NO, RSFT, NO, \
- LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, FN0),
- /* Keymap 2: dvorak
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ [ │ ] │▒▒▒▒▒│BKSPC│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ TAB │ ' │ , │ . │ P │ Y │ F │ G │ C │ R │ L │ / │ = │ \ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│CAPSL│ A │ O │ E │ U │ I │ D │ H │ T │ N │ S │ - │▒▒▒▒▒│ENTER│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSHFT│▒▒▒▒▒│ ; │ Q │ J │ K │ X │ B │ M │ W │ V │ Z │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│R_WIN│ APP │ FN0 │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC, RBRC, NO, BSPC, \
- TAB, QUOT, COMM, DOT, P, Y, F, G, C, R, L, SLSH, EQL, BSLS, \
- CAPS, A, O, E, U, I, D, H, T, N, S, MINS, NO, ENT, \
- LSFT, NO, SCLN, Q, J, K, X, B, M, W, V, Z, NO, RSFT, NO, \
- LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, FN0),
- /* Keymap 3: workman
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ TAB │ Q │ D │ E │ W │ B │ J │ F │ U │ P │ ; │ [ │ ] │ \ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│BKSPC│ A │ S │ H │ T │ G │ Y │ N │ E │ O │ I │ ' │▒▒▒▒▒│ENTER│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSHFT│▒▒▒▒▒│ Z │ X │ M │ C │ V │ K │ L │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│R_WIN│ APP │ FN0 │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
- TAB, Q, D, R, W, B, J, F, U, P, SCLN, LBRC, RBRC, BSLS, \
- BSPC, A, S, H, T, G, Y, N, E, O, I, QUOT, NO, ENT, \
- LSFT, NO, Z, X, M, C, V, K, L, COMM, DOT, SLSH, NO, RSFT, NO, \
- LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, FN0),
- /* Overlay 4: HHKB mode
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│Grave│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ Del │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│Caps │ │ │ │ │ │ │ │ Psc │ Slk │Pause│ Up │ │ Ins │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│ VoD │ VoU │Mute │ │ │NP_* │NP_/ │Home │PgUp │Left │Right│▒▒▒▒▒│Enter│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSHFT│▒▒▒▒▒│ │ │ │ │ │NP_+ │NP_- │ End │PgDwn│Down │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_GUI│L_ALT│█████│█████│█████│Space│█████│█████│█████│R_ALT│R_GUI│ App │ │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, DEL, \
- CAPS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PSCR, SLCK, PAUS, UP, TRNS, INS, \
- LCTL, VOLD, VOLU, MUTE, TRNS, TRNS, PAST, PSLS, HOME, PGUP, LEFT, RGHT, TRNS, ENT, \
- LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PPLS, PMNS, END, PGDN, DOWN, TRNS, RSFT, TRNS, \
- LCTL, LGUI, LALT, SPC, RALT, RGUI, FN4, TRNS),
- /* Overlay 5: Vi mode (Slash)
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│Grave│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│BkSpc│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ Tab │Home │PgDwn│ Up │PgUp │ End │Home │PgDwn│PgUp │ End │ │ │ │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│ │Left │Down │Right│ │Left │Down │ Up │Right│ │ │▒▒▒▒▒│Enter│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSHFT│▒▒▒▒▒│ │ │ │ │ │Home │PgDwn│PgUp │ End │ │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_GUI│L_ALT│█████│█████│█████│Space│█████│█████│█████│R_ALT│R_GUI│ APP │RCTRL│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, BSPC, \
- TAB, HOME, PGDN, UP, PGUP, END, HOME, PGDN, PGUP, END, TRNS, TRNS, TRNS, TRNS, \
- LCTL, TRNS, LEFT, DOWN, RGHT, TRNS, LEFT, DOWN, UP, RGHT, TRNS, TRNS, TRNS, ENT, \
- LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END, TRNS, TRNS, RSFT, TRNS, \
- LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL),
- /* Overlay 6: Mouse mode (Semicolon/App)
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│Grave│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│BkSpc│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ Tab │ │ │ │ │ │ MwL │ MwD │ MwU │ MwR │ │ │ │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│ │ Ac0 │ Ac1 │ Ac2 │ │ McL │ McD │ McU │ McR │ │ │▒▒▒▒▒│Enter│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSFHT│▒▒▒▒▒│ │ │ │ │ Mb3 │ Mb2 │ Mb1 │ Mb4 │ Mb5 │ │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_GUI│L_ALT│█████│█████│█████│ Mb1 │█████│█████│█████│ │ │ │RCTRL│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
- */
- LEGACY_KEYMAP(
- GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, BSPC, \
- TAB, TRNS, TRNS, TRNS, TRNS, TRNS, WH_L, WH_D, WH_U, WH_R, TRNS, TRNS, TRNS, TRNS, \
- LCTL, TRNS, ACL0, ACL1, ACL2, TRNS, MS_L, MS_D, MS_U, MS_R, TRNS, TRNS, TRNS, ENT, \
- LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, BTN3, BTN2, BTN1, BTN4, BTN5, TRNS, TRNS, RSFT, TRNS, \
- LCTL, LGUI, LALT, BTN1, TRNS, TRNS, TRNS, RCTL),
- /* Overlay 7: Layout selector
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ Lq │ Lc │ Ld │ Lw │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ Lq │ Lw │ │ │ │ │ │ │ │ │ │ │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ Ld │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ │ │ Lc │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-
-Lq: set Qwerty layout
-Lc: set Colemak layout
-Ld: set Dvorak layout
-Lw: set Workman layout
-
- */
- LEGACY_KEYMAP(
- FN5, FN6, FN7, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, FN5, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, FN7, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, FN6, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
-};
-
-/*
- * Fn action definition
- */
-const uint16_t PROGMEM fn_actions[] = {
- [0] = ACTION_LAYER_MOMENTARY(4),
- [1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH),
- [2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN),
- [3] = ACTION_LAYER_MOMENTARY(6),
- [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
- [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
- [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
- [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
- [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
- [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV),
-};
+++ /dev/null
-### 5. Hasu
-This is Hasu's favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.
-
-(Hasu is the initial creator of the TMK firmware, in case you weren't aware.)
\ No newline at end of file
+++ /dev/null
-#include "s60-x.h"
-
-/*
- * HHKB Layout
- */
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* 0: Default layer
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │ ` │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │BkSpc│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│Ctrl │ A │ S │ D │ F │ G │ H │ J │ K │ L │ Fn3 │ ' │▒▒▒▒▒│Enter│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│ Fn │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│▒▒▒▒▒│ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│▒▒▒▒▒│ Alt │ Gui │▒▒▒▒▒│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSLS, GRV, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSPC, \
- LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
- LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, FN0, \
- NO, LGUI, LALT, SPC, NO, RALT, RGUI, NO),
- /* 1: HHKB Fn layer
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ Pwr │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ Ins │ Del │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│Caps │ │ │ │ │ │ │ │ Psc │ Slk │ Pus │ Up │ │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ VoD │ VoU │ Mut │ Ejc │ │NP_* │NP_/ │Home │PgUp │Left │Right│▒▒▒▒▒│NPEnt│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ │ │ │ │ │NP_+ │NP_- │ End │PgDwn│Down │▒▒▒▒▒│ │ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│▒▒▒▒▒│ │ │█████│█████│█████│ │█████│█████│█████│▒▒▒▒▒│ │ │▒▒▒▒▒│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
- CAPS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PSCR, SLCK, PAUS, UP, TRNS, TRNS, \
- TRNS, VOLD, VOLU, MUTE, EJCT, TRNS, PAST, PSLS, HOME, PGUP, LEFT, RGHT, NO, PENT, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PPLS, PMNS, END, PGDN, DOWN, NO, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
-};
-
-/*
- * Fn action definition
- */
-const uint16_t PROGMEM fn_actions[] = {
- [0] = ACTION_LAYER_MOMENTARY(1),
-};
+++ /dev/null
-### 7. HHKB
-[keymap_hhkb.c](keymap_hhkb.c) emulates original HHKB layers.
-#### 7.0: Default layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │ ` │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │BkSpc│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Ctrl │ A │ S │ D │ F │ G │ H │ J │ K │ L │ Fn3 │ ' │▒▒▒▒▒│Enter│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│ Fn │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │▒▒▒▒▒│ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│▒▒▒▒▒│ Alt │ Gui │▒▒▒▒▒│█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-#### 7.1: HHKB Fn layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ Pwr │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ Ins │ Del │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Caps │ │ │ │ │ │ │ │ Psc │ Slk │ Pus │ Up │ │ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ VoD │ VoU │ Mut │ Ejc │ │ * │ / │Home │PgUp │Left │Right│▒▒▒▒▒│Enter│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │▒▒▒▒▒│ │ │ │ │ │ + │ - │ End │PgDwn│Down │▒▒▒▒▒│ │ │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │▒▒▒▒▒│ │ │█████│█████│█████│ │█████│█████│█████│▒▒▒▒▒│ │ │▒▒▒▒▒│█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+++ /dev/null
-#include "s60-x.h"
-
-/* 0: Main layer
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │▒▒▒▒▒│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │NUHS │ENTER│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSHFT│ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-*/
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* 0: ANSI qwerty */
- LEGACY_KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, NO, \
- CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NUHS, ENT , \
- LSFT, BSLS, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
- LCTL, LGUI, LALT, SPC, RALT, FN0, APP, RCTL),
-
-/* 1: Fn layer
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│▒▒▒▒▒│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │Left │Down │Right│ │ │ │ │ │ │ │ │ │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-*/
- LEGACY_KEYMAP(
- GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
- TRNS, TRNS, UP, TRNS, TRNS, TRNS, TRNS, TRNS, PGUP, PGDN, PSCR, SLCK, PAUS, TRNS, \
- TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
-};
-
-const uint16_t PROGMEM fn_actions[] = {
- [0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
-};
+++ /dev/null
-### 2 Standard - ISO
-The same as the standard keymap, but with additional ISO keys.
-
-
-#### 2.0 Default layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │▒▒▒▒▒│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │NUHS │ENTER│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │LSHFT│ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-#### 2.1 Fn layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│▒▒▒▒▒│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │Left │Down │Right│ │ │ │ │ │ │ │ │ │ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+++ /dev/null
-/*
-Copyright 2016 Julien Pecqueur <julien@peclu.net>
-Copyright 2016 Felix Uhl <ifreilicht@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "s60-x.h"
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Layout 0: Default Layer
- * ,-----------------------------------------------------------.
- * |` | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
- * |-----------------------------------------------------------|
- * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
- * |-----------------------------------------------------------|
- * |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |
- * |-----------------------------------------------------------|
- * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
- * |-----------------------------------------------------------|
- * |Fn1 |Gui |Alt | SpaceFn |Alt |Gui |App |Ctrl|
- * `-----------------------------------------------------------'
- */
- LEGACY_KEYMAP(
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, BSPC, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
- LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NUHS, ENT, \
- LSFT, NUBS, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
- FN1, LGUI, LALT, FN0, RALT, RGUI, APP, RCTL),
-
- /* Layout 1: Function Layer
- * ,-----------------------------------------------------------.
- * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
- * |-----------------------------------------------------------|
- * | |Prv|Ply|Nxt|Stp| | |PUp|Up |PDn| |Slk|Pau|Ins |
- * |-----------------------------------------------------------|
- * | |Vl-|Mut|Vl+| | |Hom|Lef|Dow|Rig|End| |PEnt |
- * |-----------------------------------------------------------|
- * | |Prt|Cut|Cop|Pst|Cal| | | | | |CapsLock |
- * |-----------------------------------------------------------|
- * | | | | | | | | |
- * `-----------------------------------------------------------'
- */
- LEGACY_KEYMAP(
- ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, DEL, \
- TRNS, MPRV, MPLY, MNXT, MSTP, TRNS, TRNS, PGUP, UP, PGDN, TRNS, SLCK, PAUS, INS, \
- TRNS, VOLD, MUTE, VOLU, TRNS, TRNS, HOME, LEFT, DOWN, RGHT, END, TRNS, TRNS, PENT, \
- TRNS, TRNS, PSCR, FN2, FN3, FN4, CALC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CAPS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
-};
-
-/*
-* Fn action definition
-*/
-const uint16_t PROGMEM fn_actions[] = {
- [0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE), /* SpaceFn layout 1 */
- [1] = ACTION_LAYER_MOMENTARY(1), /* Momentary layout 1 */
- [2] = ACTION_MODS_KEY(MOD_LSFT, KC_DEL), /* Cut */
- [3] = ACTION_MODS_KEY(MOD_LCTL, KC_INS), /* Copy */
- [4] = ACTION_MODS_KEY(MOD_LSFT, KC_INS), /* Paste */
-};
-
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
-{
- return MACRO_NONE;
-};
-
-
-void matrix_init_user(void) {
-
-}
-
-void matrix_scan_user(void) {
-
-}
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- return true;
-}
-
-void led_set_user(uint8_t usb_led) {
-
-}
\ No newline at end of file
+++ /dev/null
-# The default keymap for s60-x
\ No newline at end of file
+++ /dev/null
-#include "s60-x.h"
-
-/* Main layer:
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│R_GUI│ APP │RCTRL│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-*/
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* 0: qwerty */
- LEGACY_KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
- CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
- LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
- LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL),
-};
-const uint16_t PROGMEM fn_actions[] = {};
+++ /dev/null
-### 4. Plain
-Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
-See [keymap_plain.c](keymap_plain.c) for detail.
-
-#### 4.0 Plain Default layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+++ /dev/null
-#include "s60-x.h"
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* 0: qwerty
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│ Fn0 │R_WIN│ APP │RCTRL│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
- CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
- LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
- LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
- /* 1: colemak
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ TAB │ Q │ W │ F │ P │ G │ J │ L │ U │ Y │ ; │ [ │ ] │ \ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│BKSPC│ A │ R │ S │ T │ D │ H │ N │ E │ I │ O │ ' │▒▒▒▒▒│ENTER│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ K │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│ Fn0 │R_WIN│ APP │RCTRL│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
- TAB, Q, W, F, P, G, J, L, U, Y, SCLN, LBRC, RBRC, BSLS, \
- BSPC, A, R, S, T, D, H, N, E, I, O, QUOT, NO, ENT, \
- LSFT, NO, Z, X, C, V, B, K, M, COMM, DOT, SLSH, NO, RSFT, NO, \
- LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
- /* 2: dvorak
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ [ │ ] │▒▒▒▒▒│BKSPC│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ TAB │ ' │ , │ . │ P │ Y │ F │ G │ C │ R │ L │ / │ = │ \ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│CAPSL│ A │ O │ E │ U │ I │ D │ H │ T │ N │ S │ - │▒▒▒▒▒│ENTER│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSHFT│▒▒▒▒▒│ ; │ Q │ J │ K │ X │ B │ M │ W │ V │ Z │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│ Fn0 │R_WIN│ APP │RCTRL│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC, RBRC, NO, BSPC, \
- TAB, QUOT, COMM, DOT, P, Y, F, G, C, R, L, SLSH, EQL, BSLS, \
- CAPS, A, O, E, U, I, D, H, T, N, S, MINS, NO, ENT, \
- LSFT, NO, SCLN, Q, J, K, X, B, M, W, V, Z, NO, RSFT, NO, \
- LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
- /* 3: workman
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ TAB │ Q │ D │ E │ W │ B │ J │ F │ U │ P │ ; │ [ │ ] │ \ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│BKSPC│ A │ S │ H │ T │ G │ Y │ N │ E │ O │ I │ ' │▒▒▒▒▒│ENTER│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSHFT│▒▒▒▒▒│ Z │ X │ M │ C │ V │ K │ L │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│ Fn0 │R_WIN│ APP │RCTRL│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
- TAB, Q, D, R, W, B, J, F, U, P, SCLN, LBRC, RBRC, BSLS, \
- BSPC, A, S, H, T, G, Y, N, E, O, I, QUOT, NO, ENT, \
- LSFT, NO, Z, X, M, C, V, K, L, COMM, DOT, SLSH, NO, RSFT, NO, \
- LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
- /* 4: Poker with Arrow
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │ │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ Up │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ │█████│█████│█████│ │Left │Down │Right│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN, RGHT),
- /* 5: Poker with Esc
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ ESC │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │ │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
- /* 6: Poker Fn
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ FnL │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ │ │ │ │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-
-Fn: to Fn overlay
-FnL: to Layout selector overaly
-FnQ: toggle Esc overlay
-FnS: toggle Arrow overlay
-
- */
- LEGACY_KEYMAP(
- ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
- TRNS, FN2, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, FN4, \
- TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN3, END, TRNS, TRNS, \
- TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, FN1, TRNS, TRNS, TRNS, TRNS),
- /* 7: Layout selector
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ Lq │ Lc │ Ld │ Lw │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ Lq │ Lw │ │ │ │ │ │ │ │ │ │ │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ Ld │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ │ │ Lc │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-
-Lq: set Qwerty layout
-Lc: set Colemak layout
-Ld: set Dvorak layout
-Lw: set Workman layout
-
- */
- LEGACY_KEYMAP(
- FN5, FN6, FN7, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, FN5, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, FN7, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, FN6, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
-};
-const uint16_t PROGMEM fn_actions[] = {
- /* Poker Layout */
- [0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay
- [1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay
- [2] = ACTION_LAYER_TOGGLE(5), // toggle Esc overlay
- [3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc)
- [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
- [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
- [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
- [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
- [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
-};
+++ /dev/null
-### 3 Poker
-[keymap_poker.c](keymap_poker.c) emulates original Poker layers
-while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
-
- Fn + Esc = `
- Fn + {left, down, up, right} = {home, pgdown, pgup, end}
-
-#### 3.0 Default layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Fn │ Gui │ App │Ctrl │█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-#### 3.1 Poker Fn layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ Up │▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ Fn │Left │Down │Right│█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+++ /dev/null
-#include "s60-x.h"
-
-// Poker fix with toggle and bit operation
-// Fn + Esc = `
-// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* 0: qwerty
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│ Fn0 │R_WIN│ APP │RCTRL│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
- LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
- LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
- LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
- /* 4: Poker Default + Fn'd
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│Caps │ Fn2 │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Fn4 │ End │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ Fn1 │█████│█████│█████│ │ │ │ │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- [4] = LEGACY_KEYMAP(
- TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
- CAPS, FN2, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
- TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN4, END, TRNS, TRNS, \
- TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, FN1, TRNS, TRNS, TRNS, TRNS),
- /* 5: Poker with Arrow
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │ │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│PgUp │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ │█████│█████│█████│ Fn3 │Home │PgDwn│ End │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PGUP, TRNS, \
- TRNS, TRNS, TRNS, TRNS, FN3, HOME, PGDN, END),
- /* 6: Poker with Esc
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ ESC │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │ │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
- /* 7: Poker with Arrow + Fn'd
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │ │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ Up │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ │█████│█████│█████│ │Left │Down │Right│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN, RGHT),
-};
-const uint16_t PROGMEM fn_actions[] = {
- /* Poker Layout */
- [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc)
- [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle
- [2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle
- [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow)
- [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc)
-};
+++ /dev/null
-### 3 Poker
-[keymap_poker.c](keymap_poker.c) emulates original Poker layers
-while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
-
- Fn + Esc = `
- Fn + {left, down, up, right} = {home, pgdown, pgup, end}
-
-#### 3.0 Default layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Fn │ Gui │ App │Ctrl │█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-#### 3.1 Poker Fn layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ Up │▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ Fn │Left │Down │Right│█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+++ /dev/null
-#include "s60-x.h"
-
-// Poker fix with set(state transition)
-// Fn + Esc = `
-// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* 0: qwerty
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│ Fn0 │R_WIN│ APP │RCTRL│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
- LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
- LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
- LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
- /* 1: Poker with Arrow
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │ │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ Up │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ │█████│█████│█████│ Fn1 │Left │Down │Right│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
- TRNS, TRNS, TRNS, TRNS, FN1, LEFT, DOWN, RGHT),
- /* 2: Poker with Esc
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ ESC │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │ │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ │█████│█████│█████│ Fn2 │ │ │ │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS),
- /* 3: Poker with Arrow and Esc
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ Esc │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │ │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ Up │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ │█████│█████│█████│ Fn3 │Left │Down │Right│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
- TRNS, TRNS, TRNS, TRNS, FN3, LEFT, DOWN, RGHT),
- /* 4: Poker Fn'd
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ Fn6 │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Fn8 │ End │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ Fn5 │█████│█████│█████│ Fn4 │ │ │ │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
- TRNS, FN6, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
- TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
- TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, FN5, FN4, TRNS, TRNS, TRNS),
- /* 5: Poker Fn'd arrow
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ Fn7 │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Fn8 │ End │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│PgUp │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ Fn4 │█████│█████│█████│ Fn5 │Home │PgDwn│ End │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
- TRNS, FN7, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
- TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
- TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, PGUP, TRNS, \
- TRNS, TRNS, TRNS, FN4, FN5, HOME, PGDN, END),
- /* 6: Poker Fn'd Esc
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│Grave│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ Fn4 │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Fn8 │ End │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ Fn7 │█████│█████│█████│ Fn6 │ │ │ │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
- TRNS, FN4, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
- TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
- TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, FN7, FN6, TRNS, TRNS, TRNS),
- /* 7: Poker Fn'd Arrow + Esc
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│Grave│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ Fn5 │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Fn8 │ End │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│PgUp │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ Fn6 │█████│█████│█████│ Fn7 │Home │PgDwn│ End │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
- TRNS, FN5, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
- TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
- TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, PGUP, TRNS, \
- TRNS, TRNS, TRNS, FN6, FN7, HOME, PGDN, END),
-};
-
-/*
- * Fn action definition
- */
-const uint16_t PROGMEM fn_actions[] = {
- /* Poker Layout */
- [0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press
- [1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press
- [2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press
- [3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press
-
- //[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release
- [4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release
- [5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release
- [6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release
- [7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release
-
- [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc)
-};
+++ /dev/null
-### 3 Poker
-[keymap_poker.c](keymap_poker.c) emulates original Poker layers
-while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
-
- Fn + Esc = `
- Fn + {left, down, up, right} = {home, pgdown, pgup, end}
-
-#### 3.0 Default layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Fn │ Gui │ App │Ctrl │█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-#### 3.1 Poker Fn layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ Up │▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ Fn │Left │Down │Right│█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+++ /dev/null
-#include "s60-x.h"
-
-/*
- * SpaceFN
- * http://geekhack.org/index.php?topic=51069.0
- */
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Keymap 0: Default Layer
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│LCTRL│L_GUI│L_ALT│█████│█████│█████Spc/Fn0█████│█████│█████│R_ALT│R_GUI│ APP │RCTRL│█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
- CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
- LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
- LCTL, LGUI, LALT, FN0, RALT, RGUI, APP, RCTL),
-
- /* Overlay 1: SpaceFN
-┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
-│ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ Del │
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ Esc │ │ │ │Home │ Up │ End │Pscr │Slck │Pause│ Ins │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │ │ │ │PgUp │Left │Down │Right│ │ │▒▒▒▒▒│ │█████│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │▒▒▒▒▒│ │ │ │Space│PgDwn│ ` │ ~ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
-├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
-│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
-└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
- */
- LEGACY_KEYMAP(
- GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, DEL, \
- TRNS, TRNS, TRNS, ESC, TRNS, TRNS, TRNS, HOME, UP, END, PSCR, SLCK, PAUS, INS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PGUP, LEFT, DOWN, RGHT, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, SPC, PGDN, GRV, FN1, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
-};
-
-/*
- * Fn action definition
- */
-const uint16_t PROGMEM fn_actions[] = {
- [0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),
- [1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde
-};
+++ /dev/null
-### 6. SpaceFN
-This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
-
-#### 6.0 Default layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Ctrl │ Gui │ Alt │█████│█████│████ Space/Fn ███│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-#### 6.1 SpaceFN layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ Del │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ │ │ │ │ │Home │ Up │ End │ Psc │ Slk │Pause│ Ins │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ │ │ │ │PgUp │Left │Down │Right│ │ │▒▒▒▒▒│ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │▒▒▒▒▒│ │ │ │ │Space│PgDwn│ ` │ ~ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ │█████│█████│█████│ Fn │█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+++ /dev/null
-S60-x keyboard firmware
-======================
-DIY compact keyboard designed by VinnyCordeiro for Sentraq. Most of the keymaps are based on GH60 code. This is a port from TMK to QMK based on the [original S60-X Repo](https://github.com/VinnyCordeiro/tmk_keyboard).
-
-## S60X Resources
-- [Massdrop page](https://www.massdrop.com/buy/sentraq-60-diy-keyboard-kit?mode=guest_open)
-
-## Quickstart
-
-If you just want to test a few layouts, the archive [s60-x_precompiled.zip](s60-x_precompiled.zip) contains pre-compiled .hex-files for all available keymaps. Not all of them are tested.
-You only need to flash them onto your keyboard, which is explained below, there's no need to setup a build environment. For a full list
-
-## Flashing your keyboard
-The recommended programs for flashing your keyboard are [Atmel FLIP](http://www.atmel.com/tools/FLIP.aspx) (Windows) and [dfu-programmer](http://dfu-programmer.sourceforge.net/) (Linux/Windows).
-
-[QMK Firmware Flasher](https://github.com/qmk/qmk_firmware_flasher/releases) may work, as the S60-X keyboard uses the ATMega32U4 microcontroller, but it is untested. Use at your own risk.
-
-[Easy AVR USB Keyboard Firmware](https://deskthority.net/wiki/Easy_AVR_USB_Keyboard_Firmware) also supports S60-X, but it is completely unrelated to TMK firmware. Use at your own risk.
-
-**Programming the firmware (Windows)**
-
-1. download and install FLIP (http://www.atmel.com/tools/FLIP.aspx)
-2. connect the keyboard, press the program button on the underside of the board (S1) and wait until it enumerates (you'll hear the "disconnect" and "connect" sound)
-3. go to device manager, find the atmega32u4 chip and click "update driver"
-4. choose location manually: folder named "usb" inside the installation directory of FLIP
-5. once the driver is installed, run flip
-6. Device -> Select: choose ATMega32U4
-7. Settings -> Communication -> USB, FLIP should show the signature at this point (58 1E 95 87)
-8. File -> Load HEX file: choose the hex firmware: <firmware>.hex
-9. click "Run"
-10. after programming is done, disconnect the device from USB and connect again.
-
-
-**Programming the firmware (Linux)**
-
-1. Download and install/compile/unpack dfu-programmer from http://dfu-programmer.sourceforge.net/.
-2. Issue the following commands in the command prompt after connecting the device and pressing the programming button (S1). You may need root permissions or udev rules to do that.
- 1. `sudo dfu-programmer atmega32u4 erase`
- 2. `sudo dfu-programmer atmega32u4 flash <firmware>.hex`
- 3. `sudo dfu-programmer atmega32u4 start`
-3. The keyboard should start working. If it doesn't, reconnect the cable.
-
-## Building the firmware
-
-To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
-
- $ make [custom|poker|poker_set|poker_bit|plain|hasu|spacefn|hhkb|<name>]
-
-For a more detailed explanation of the build process and the environment setup, see the ["Getting Started" section](/readme.md#getting-started).
-
-## List of included Keymaps
-
-Several versions of keymaps are available in advance but you are recommended to define your favorite layout yourself.
-To define your own keymap, copy the [default keymap template](/quantum/template/keymaps/default) directory into the `keymaps` directory and start modifying the `keymap.c` file. Some options might require you to change the `config.h` or `Makefile` as well, refer to the main documentation for more information on those.
-If you want to later merge your finalised keymap into this repository to make it available for everyone, make sure to also modify the `readme.md` in your keymap directory to show a visual version of your keymap.
-
-Here's a list of the standard layouts that are provided with the precompiled .hex-files.
-
-### 0 Initial explanations
-The █████ blocks on the layouts hides the switch positions that do not exist physically on the PCB. If you feel like hacking the keyboard and adding new keys, those are the positions that can be used. You'll have to modify the [keymap_common.h](keymap_common.h) file for that.
-
-The ▒▒▒▒▒ blocks hides switch positions not used on this particular layout, but they do exist on the PCB.
-
-There is no LED support on the PCB at the moment, but I'll let the code for that untouched.
-
-
-### 1 [Standard - ANSI (default layout)](keymaps/default/keymap.c)
-The standard keymap is the one that is pre-flashed on the S60-X.
-
-#### 1.0 Default layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-#### 1.1 Fn layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │Left │Down │Right│ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-
-
-### 2 [Standard - ISO](keymaps/iso/keymap.c)
-The same as the standard keymap, but with additional ISO keys.
-
-
-#### 2.0 Default layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │▒▒▒▒▒│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │NUHS │ENTER│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │LSHFT│ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-#### 2.1 Fn layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│▒▒▒▒▒│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │Left │Down │Right│ │ │ │ │ │ │ │ │ │ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-
-
-### 3 Poker
-[The poker keymap](keymaps/poker/keymap.c) emulates original Vortex Poker layers
-while both [poker_bit](keymaps/poker_bit/keymap.c) and [poker_set](keymap/poker_set/keymap.c) implement the same layout in a slightly different way, fix a minor issue of the original poker Layout and enhance arrow keys.
-
- Fn + Esc = `
- Fn + {left, down, up, right} = {home, pgdown, pgup, end}
-
-#### 3.0 Default layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Fn │ Gui │ App │Ctrl │█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-#### 3.1 Poker Fn layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ Up │▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ Fn │Left │Down │Right│█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-
-
-### 4. [Plain](keymaps/plain/keymap.c)
-Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
-
-#### 4.0 Plain Default layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-
-
-### 5. [Hasu](keymaps/hasu/keymap.c)
-This is Hasu's favorite keymap with HHKB Fn, Vi cursor and Mousekey layer.
-
-(Hasu is the creator of the TMK firmware, for those who do not know that.)
-
-
-### 6. [SpaceFN](keymaps/spacefn/keymap.c)
-This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. Check the sourcefile and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0) for more information.
-
-#### 6.0 Default layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Ctrl │ Gui │ Alt │█████│█████│████ Space/Fn ███│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-#### 6.1 SpaceFN layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ Del │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ │ │ │ │ │Home │ Up │ End │ Psc │ Slk │Pause│ Ins │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ │ │ │ │PgUp │Left │Down │Right│ │ │▒▒▒▒▒│ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │▒▒▒▒▒│ │ │ │ │Space│PgDwn│ ` │ ~ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ │ │█████│█████│█████│ Fn │█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-
-
-### 7. [HHKB](keymap/hhkb/keymap.c)
-The HHKB keymap emulates original HHKB layers.
-#### 7.0: Default layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │ ` │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │BkSpc│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Ctrl │ A │ S │ D │ F │ G │ H │ J │ K │ L │ Fn3 │ ' │▒▒▒▒▒│Enter│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│ Fn │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │▒▒▒▒▒│ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│▒▒▒▒▒│ Alt │ Gui │▒▒▒▒▒│█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-#### 7.1: HHKB Fn layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ Pwr │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ Ins │ Del │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Caps │ │ │ │ │ │ │ │ Psc │ Slk │ Pus │ Up │ │ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │ VoD │ VoU │ Mut │ Ejc │ │ * │ / │Home │PgUp │Left │Right│▒▒▒▒▒│Enter│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ │▒▒▒▒▒│ │ │ │ │ │ + │ - │ End │PgDwn│Down │▒▒▒▒▒│ │ │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │▒▒▒▒▒│ │ │█████│█████│█████│ │█████│█████│█████│▒▒▒▒▒│ │ │▒▒▒▒▒│█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-
-
-### 8 [Custom](keymaps/custom/keymap.c)
-The custom keymap is where I tested all the switches, not being concerned with a specific layout or layers. It's a plain layout option with the extra keys used on ISO & HHKB layouts being assigned some other keys.
-
-#### 8.0 Default layer
- ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
- │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │PgUp │BkSpc│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │PgDwn│Enter│█████│
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Shift│Home │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ End │Shift│ Up │
- ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
- │Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
- └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
-
-### 9. [ANSI_QWERTZ](keymaps/ansi_qwertz/keymap.c)
-
-This keymap was designed for inputting characters with diacritics with ANSI keycaps.
-It provides toggleable SpaceFn functionality, a dedicated arrow cluster and a microphone mute key on the function layer as well as a bootloader reset key.
-
-For more info, [check here](keymaps/ansi_qwertz/readme.md).
+++ /dev/null
-
-
-# MCU name
-#MCU = at90usb1287
-MCU = atmega32u4
-
-# Processor frequency.
-# This will define a symbol, F_CPU, in all source code files equal to the
-# processor frequency in Hz. You can then use this symbol in your source code to
-# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
-# automatically to create a 32-bit value in your source code.
-#
-# This will be an integer division of F_USB below, as it is sourced by
-# F_USB after it has run through any CPU prescalers. Note that this value
-# does not *change* the processor frequency - it should merely be updated to
-# reflect the processor speed set externally so that the code can use accurate
-# software delays.
-F_CPU = 16000000
-
-
-#
-# LUFA specific
-#
-# Target architecture (see library "Board Types" documentation).
-ARCH = AVR8
-
-# Input clock frequency.
-# This will define a symbol, F_USB, in all source code files equal to the
-# input clock frequency (before any prescaling is performed) in Hz. This value may
-# differ from F_CPU if prescaling is used on the latter, and is required as the
-# raw input clock is fed directly to the PLL sections of the AVR for high speed
-# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
-# at the end, this will be done automatically to create a 32-bit value in your
-# source code.
-#
-# If no clock division is performed on the input clock inside the AVR (via the
-# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
-F_USB = $(F_CPU)
-
-# Interrupt driven control endpoint task(+60)
-OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
-
-
-# Boot Section Size in *bytes*
-# Teensy halfKay 512
-# Teensy++ halfKay 1024
-# Atmel DFU loader 4096
-# LUFA bootloader 4096
-# USBaspLoader 2048
-OPT_DEFS += -DBOOTLOADER_SIZE=4096
-
-
-# Build Options
-# change yes to no to disable
-#
-BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
-MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
-EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
-CONSOLE_ENABLE ?= yes # Console for debug(+400)
-COMMAND_ENABLE ?= yes # Commands for debug and configuration
-# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
-SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
-# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-NKRO_ENABLE ?= no # USB Nkey Rollover
-BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
-MIDI_ENABLE ?= no # MIDI controls
-UNICODE_ENABLE ?= no # Unicode
-BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
-AUDIO_ENABLE ?= no # Audio output on port C6
\ No newline at end of file
+++ /dev/null
-#include "s60-x.h"
-
-void matrix_init_kb(void) {
- // put your keyboard start-up code here
- // runs once when the firmware starts up
-
- matrix_init_user();
-}
-
-void matrix_scan_kb(void) {
- // put your looping keyboard code here
- // runs every cycle (a lot)
-
- matrix_scan_user();
-}
-
-bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
- // put your per-action keyboard code here
- // runs for every action, just before processing by the firmware
-
- return process_record_user(keycode, record);
-}
-
-void led_set_kb(uint8_t usb_led) {
- // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
-
- led_set_user(usb_led);
-}
+++ /dev/null
-/*
-Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
-Copyright 2015 Vinícius Nery Cordeiro <vinicius.nery.cordeiro@gmail.com>
-Copyright 2016 Felix Uhl <ifreilicht@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifndef S60X_H
-#define S60X_H
-
-#include "quantum.h"
-
-#ifdef __INTELLISENSE__
-#define PROGMEM
-#include "config.h"
-#endif
-
-/* S60-X keymap definition macro
-* K31 is the extra key next to short left ISO shift
-* K2C is the moved key next to enter on ISO boards
-* K3C is the extra key next to short right JIS shift
-* K0D is extra key from split backspace
-* K3E is extra key from HHKB-style split right shift
-*/
-
-#define KEYMAP( \
- K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
- K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
- K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
- K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E, \
- K40, K41, K42, K46, K4A, K4B, K4C, K4D \
-) { \
- { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E }, \
- { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, KC_NO }, \
- { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, KC_NO }, \
- { K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E }, \
- { K40, K41, K42, KC_NO, KC_NO, KC_NO, K46, KC_NO, KC_NO, KC_NO, K4A, K4B, K4C, K4D, KC_NO } \
-}
-
-/*This special definition is used for S60-X keymaps that were ported from TMK
- * QMK has a lot of keycodes that don't start with KC_, so using the regular KEYMAP macro is recommended
- */
-#define LEGACY_KEYMAP( \
- K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
- K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
- K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
- K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E, \
- K40, K41, K42, K46, K4A, K4B, K4C, K4D \
-) { \
- { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E }, \
- { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_NO }, \
- { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_NO }, \
- { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E }, \
- { KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_NO, KC_##K46, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_NO } \
-}
-
-#endif
--- /dev/null
+SUBPROJECT_DEFAULT = default
+
+ifndef MAKEFILE_INCLUDED
+ include ../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2016 Julien Pecqueur <julien@peclu.net>
+Copyright 2016 Felix Uhl <ifreilicht@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Massdrop
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 15
+
+/* number of backlight levels */
+#define BACKLIGHT_PIN B7
+#ifdef BACKLIGHT_PIN
+#define BACKLIGHT_LEVELS 3
+#endif
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCING_DELAY 5
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+#ifdef SUBPROJECT_default
+ #include "default/config.h"
+#endif
+#ifdef SUBPROJECT_rgb
+ #include "rgb/config.h"
+#endif
+
+#endif
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+#ifndef DEFAULT_CONFIG_H
+#define DEFAULT_CONFIG_H
+
+#include "../config.h"
+
+#define PRODUCT S60-X
+#define DESCRIPTION q.m.k. keyboard firmware for S60-X
+
+#define MATRIX_ROW_PINS { B7, B3, B2, B1, B0 }
+#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6, C7, E6, F1 }
+#define UNUSED_PINS { F0 }
+
+#define LOCKING_SUPPORT_ENABLE
+#define LOCKING_RESYNC_ENABLE
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+#define NO_ACTION_ONESHOT
+#define NO_ACTION_MACRO
+#define NO_ACTION_FUNCTION
+
+#endif
--- /dev/null
+#include "default.h"
+
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ matrix_init_user();
+}
+
+void matrix_scan_kb(void) {
+ // put your looping keyboard code here
+ // runs every cycle (a lot)
+
+ matrix_scan_user();
+}
+
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+ // put your per-action keyboard code here
+ // runs for every action, just before processing by the firmware
+
+ return process_record_user(keycode, record);
+}
+
+void led_set_kb(uint8_t usb_led) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+
+ led_set_user(usb_led);
+}
--- /dev/null
+/*
+Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
+Copyright 2015 Vin�cius Nery Cordeiro <vinicius.nery.cordeiro@gmail.com>
+Copyright 2016 Felix Uhl <ifreilicht@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef DEFAULT_H
+#define DEFAULT_H
+
+#include "quantum.h"
+
+#ifdef __INTELLISENSE__
+#define PROGMEM
+#include "../config.h"
+#endif
+
+/* S60-X keymap definition macro
+* K31 is the extra key next to short left ISO shift
+* K2C is the moved key next to enter on ISO boards
+* K3C is the extra key next to short right JIS shift
+* K0D is extra key from split backspace
+* K3E is extra key from HHKB-style split right shift
+*/
+
+#define KEYMAP( \
+ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
+ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
+ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
+ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E, \
+ K40, K41, K42, K46, K4A, K4B, K4C, K4D \
+) { \
+ { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E }, \
+ { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, KC_NO }, \
+ { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, KC_NO }, \
+ { K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E }, \
+ { K40, K41, K42, KC_NO, KC_NO, KC_NO, K46, KC_NO, KC_NO, KC_NO, K4A, K4B, K4C, K4D, KC_NO } \
+}
+
+/*This special definition is used for S60-X keymaps that were ported from TMK
+ * QMK has a lot of keycodes that don't start with KC_, so using the regular KEYMAP macro is recommended
+ */
+#define LEGACY_KEYMAP( \
+ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
+ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
+ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
+ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E, \
+ K40, K41, K42, K46, K4A, K4B, K4C, K4D \
+) { \
+ { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E }, \
+ { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_NO }, \
+ { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_NO }, \
+ { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E }, \
+ { KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_NO, KC_##K46, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_NO } \
+}
+
+#endif
\ No newline at end of file
--- /dev/null
+CONSOLE_ENABLE ?= no # Console for debug(+400)
+COMMAND_ENABLE ?= no # Commands for debug and configuration
+NKRO_ENABLE ?= no # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE ?= no
+
+ifndef QUANTUM_DIR
+ include ../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = no # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = yes # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// keymap needs oneshot functionality
+#undef NO_ACTION_ONESHOT
+
+#undef IS_COMMAND
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+#endif
\ No newline at end of file
--- /dev/null
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--- /dev/null
+/*
+Copyright 2016 Julien Pecqueur <julien@peclu.net>
+Copyright 2016 Felix Uhl <ifreilicht@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "s60_x.h"
+
+//make keymap a little easier to read
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+#define ONESHOT_TAP_TOGGLE 2
+#define ONESHOT_TIMEOUT 1
+
+//uncomment to activate dead keys
+//#define DONT_REVIVE_DEADKEYS 1
+
+//Function keycodes for better readability
+//SpaceFN
+//OneShot LeftShift
+//GamingMode Lock (disables SpaceFn and OneShot LShift)
+//Function
+//Mute microphone
+#define KC_SPACEFN KC_FN0
+#define KC_OSLS KC_FN3
+#define KC_GMLK KC_FN1
+#define KC_FUNC KC_FN2
+#define MICMUTE RCTL(KC_LCTL)
+
+enum function_codes {
+ F_SPACEFN = 0,
+ F_OSLS = 3,
+ F_GMLK = 1,
+ F_FUNC = 2
+};
+
+enum layer_names {
+ DEFAULT,
+ GAMING,
+ FUNCTION
+};
+
+enum languages {
+ GERMAN
+};
+
+#define LANGUAGE GERMAN
+
+enum custom_keycodes {
+ KC_CM_A = SAFE_RANGE,
+// KC_CM_B,
+ KC_CM_C,
+// KC_CM_D,
+ KC_CM_E,
+// KC_CM_F,
+ KC_CM_G,
+// KC_CM_H,
+ KC_CM_I,
+// KC_CM_J,
+ KC_CM_K,
+ KC_CM_L,
+ KC_CM_M,
+ KC_CM_N,
+ KC_CM_O,
+ KC_CM_P,
+// KC_CM_Q,
+ KC_CM_R,
+ KC_CM_S,
+// KC_CM_T,
+ KC_CM_U,
+// KC_CM_V,
+ KC_CM_W,
+// KC_CM_X,
+ KC_CM_Y,
+ KC_CM_Z
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Layout 0: Default Layer
+ * ,-----------------------------------------------------------.
+ * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \|Del|
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Z| U| I| O| P| [| ]|BckSp|
+ * |-----------------------------------------------------------|
+ * |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | Y| X| C| V| B| N| M| ,| .| /| Up |RSft|
+ * |-----------------------------------------------------------|
+ * |Fn2 |Gui |Alt | SpaceFn |Alt |Left|Down|Right|
+ * `-----------------------------------------------------------'
+ */
+ [DEFAULT] = KEYMAP(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Z, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
+ KC_LSFT, KC_NUBS, KC_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_UP, KC_RSFT, \
+ KC_FUNC, KC_LGUI, KC_LALT, KC_SPACEFN, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+
+ /* Layout 1: Gaming Layer, SpaceFn disabled
+ * ,-----------------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | | | | | |Fn1 |
+ * |-----------------------------------------------------------|
+ * | |RSft| | Space | | | | |
+ * `-----------------------------------------------------------'
+ */
+ [GAMING] = KEYMAP(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_GMLK, \
+ _______, KC_RSFT, _______, KC_SPC, _______, _______, _______, _______
+ ),
+
+ /* Layout 2: Function Layer
+ * MicMute requires special software to be installed. Check readme.md for more information
+ * ,-----------------------------------------------------------.
+ * |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|RES|
+ * |-----------------------------------------------------------|
+ * | | | | |Prv|Ply|Nxt| Ü | | Ö | |Prt|Slk|Pau |
+ * |-----------------------------------------------------------|
+ * | | Ä | ß | |Vl-|Mut|Vl+| | | | | |PEnt |
+ * |-----------------------------------------------------------|
+ * | | | | |MicMut|Cal| | | | |Pau |PUp |Fn1 |
+ * |-----------------------------------------------------------|
+ * | | | | | |Home|PDn |End |
+ * `-----------------------------------------------------------'
+ */
+ [FUNCTION] = KEYMAP(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, RESET, \
+ _______, _______, KC_CM_W, KC_CM_E, KC_MPRV, KC_MPLY, KC_MNXT, KC_CM_U, KC_CM_I, KC_CM_O, KC_CM_P, KC_PSCR, KC_SLCK, KC_PAUS, \
+ _______, KC_CM_A, KC_CM_S, _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, KC_CM_K, KC_CM_L, _______, _______, _______, KC_PENT, \
+ _______, _______, KC_CM_Y, _______, KC_CM_C, MICMUTE, KC_CALC, KC_CM_N, KC_CM_M, _______, _______, _______, _______, KC_PGUP, KC_GMLK, \
+ _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
+ ),
+};
+
+/*
+* Fn action definition
+*/
+const uint16_t PROGMEM fn_actions[] = {
+ [F_SPACEFN] = ACTION_LAYER_TAP_KEY(2, KC_SPACE), // SpaceFn layout 1
+ [F_GMLK] = ACTION_LAYER_TOGGLE(1), // Disable SpaceFn and Oneshot Shift
+ [F_FUNC] = ACTION_LAYER_MOMENTARY(2), // SpaceFn layout 1
+ [F_OSLS] = ACTION_MODS_ONESHOT(MOD_LSFT) // Oneshot Leftshift
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ return MACRO_NONE;
+};
+
+void matrix_init_user(void) {
+
+}
+
+void matrix_scan_user(void) {
+
+}
+
+bool process_german(uint16_t keycode, keyrecord_t *record) {
+ uint16_t send_code = 0;
+ if (record->event.pressed) {
+ switch (keycode) {
+ case KC_CM_A:
+ send_code = KC_Q;
+ break;
+ case KC_CM_O:
+ send_code = KC_P;
+ break;
+ case KC_CM_U:
+ send_code = KC_Y;
+ break;
+ case KC_CM_S:
+ send_code = KC_S;
+ break;
+ }
+
+ if (send_code == 0) {
+ return true;
+ }
+ else {
+ register_code(KC_RALT);
+ register_code(send_code);
+ unregister_code(send_code);
+ unregister_code(KC_RALT);
+ return false;
+ }
+ }
+ return true;
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ //revive dead keys
+#ifndef DONT_REVIVE_DEADKEYS
+ bool shift_active = keyboard_report->mods & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_LSFT));
+ bool altgr_active = keyboard_report->mods & (MOD_BIT(KC_RALT));
+ if ((keycode == KC_QUOT && !altgr_active) ||
+ keycode == KC_GRV ||
+ (keycode == KC_6 && shift_active))
+ {
+ if (record->event.pressed) {
+ register_code(keycode);
+ unregister_code(keycode);
+ register_code(KC_SPACE);
+ unregister_code(KC_SPACE);
+ }
+ return false;
+ }
+#endif
+#if LANGUAGE == GERMAN
+ return process_german(keycode, record);
+#else
+ return true;
+#endif
+}
+
+void led_set_user(uint8_t usb_led) {
+
+}
\ No newline at end of file
--- /dev/null
+# ANSI_QWERTZ
+
+[Click here to go to the layers directly.](readme.md#1-layers)
+
+This keymap was specifically designed to support keycaps with ANSI layout and legends, while retaining the possibility of inputting characters
+with diacritics that are normally not used in the english language.
+
+It currently relies on the US-International keyboard layout, which can be installed in any current operating system without the use of third party hardware.
+
+##0 Features
+* Input of letters with diacritics on familiar QWERTZ layout
+* Support for ANSI-legend keycaps
+* Option to "revive" all dead keys
+* Dedicated arrow cluster
+* SpaceFN for easy access to Function keys and diacritic input
+* Locking "Gaming Mode" that disables SpaceFN and allows to bind GUI key in Games
+* Reset key binding, no need to press hardware reset button to program
+* Microphone Mute key (requires 3rd-party software, see below)
+
+###0.0 Languages
+The US-International Layout is currently required for the support of non-english languages. This keymap swaps Y and Z to provide the familiar QWERTZ position for characters when using that layout.
+All diacritic characters are input by either holding `Space` or `Fn` and pressing the corresponding key. For languages that aren't yet supported explicitly,
+one can also use AltGr to input the characters as intended by the US-Intl layout or the dead keys, if they're kept from being [revived](readme.md#04-revive-dead-keys).
+
+The illustration below shows the "US International" layout available in the Language settings of Windows, Linux and Mac OS.
+
+![KB_US-International](docs/KB_US-International.png)
+
+Not all languages are supported by this layout. Linux also offers the "US International Alternative" layout,
+which contains more dead keys to input pretty much every diacritic character in a language using latin letters. More information can be found [here](http://web.archive.org/web/20160818101234/http://dry.sailingissues.com/us-international-keyboard-layout.html).
+
+![KB_US-International-Alternative](docs/KB_US-International-Alternative.png)
+
+####0.0.0 Explicitly Supported Languages
+* German
+
+####0.0.1 Implicitly Supported Languages
+This list only applies to Windows. Linux systems support all languages, see above. This list might be incomplete! Please add your language if you find it's supported.
+
+* French
+
+###0.1 SpaceFN
+SpaceFN basically means that `Space` acts as a normal spacebar when tapped, but acts as a layer-key when held down.
+This means that you can't hold space to output multiple spaces consecutively and that space only registers once released.
+The advantage is that the spacebar is easier to reach than any other `Fn`-key could be.
+
+###0.2 "Gaming Mode"
+To alleviate the problems SpaceFN would cause when gaming, the Gaming Mode is pretty much a layer that can be turned on by pressing Fn+RShift.
+This will turn the double-role Spacebar into a normal one, so the Fn-layer (and thus function and media keys) can only be accessed with the Fn-key.
+It also turns the GUI-key (aka Win-key aka Super-key) into Right Shift, so it can be bound in Games. This is especially useful when playing with ESDF instead of WASD.
+
+###0.3 Mute Microphone
+The function layer has a "Mute Microphone"-key. As this is not an existing media key and you can't normally set a shortcut to this function,
+you need to set this up in software before using it, see below. This key is bound to `RCtrl+LCtrl`, a keycombination that
+no other program in existence uses for anything, at least to my knowledge. It also can't be pressed with this keymap in any other way.
+
+####0.3.0 Linux
+Follow [these instructions](http://askubuntu.com/a/13364).
+
+#####0.3.1 Windows (Requires 3rd Party Software)
+*DISCLAIMER: I take no responsibility for any potential harm caused by third party applications!*
+
+You'll need a utility called "MicMute". It is available on [Sourceforge](https://sourceforge.net/projects/micmute/).
+After installing and running the tool, you only need to use the "Setup Shortcut" option to bind the key to muting the microphone
+and check whether your microphone is selected under "Devices".
+
+###0.4 Revive Dead Keys
+Some diacritics that are commonly used are dead keys on the international layouts, for example `` ` ``, `'`, or `"`.
+The dead keys on the regular international layout (shown in red [here](readme.md#00-languages)) are revived with this keymap by automatically inserting a space if one of those characters is typed.
+If you don't want this to be the case, uncomment the following line in `keymap.c` prior to compiling:
+```
+//#define DONT_REVIVE_DEADKEYS 1
+```
+
+##1 Layers
+###1.0 Base Layer
+The base layer is shown here for ANSI keysm, HHKB-style right shift and split backspace. If you use a 2U backspace key there, `Del` will not be available.
+Again, the Y and Z keys are swapped, so you get the QWERTZ-positions of Y and Z when using the US-International layout.
+
+![base_layer](docs/base_layer.PNG)
+
+###1.1 Gaming layer
+To turn this layer on, please use the combination `Fn+RShift`, not `Space+RShift`. If you do the latter, the Function layer will become stuck. You can press `Fn` once to unstick it if this happens to you. A solution is being worked on.
+
+![gaming_layer](docs/gaming_layer.PNG)
+
+###1.2 Function Layer
+This is the function layer for German diacritics. It can be accessed via the `Fn` or by holding `Space` on the base layer.
+
+![function_layer](docs/function_layer.PNG)
+
+
+
+
--- /dev/null
+#include "s60_x.h"
+
+/* Main layer: Test layout, using all keys.
+
+ 0 1 2 3 4 5 6 7 8 9 A B C D E
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ 0 │GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │PGUP │BKSPC│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ 1 │ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ 2 │CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │PGDN │ENTER│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ 3 │LSHFT│HOME │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ END │RSHFT│ UP │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ 4 │LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│R_GUI│ APP │RCTRL│█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+*/
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* 0: ANSI qwerty */
+ LEGACY_KEYMAP(GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, PGUP, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
+ CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, PGDN, ENT , \
+ LSFT, HOME, Z, X, C, V, B, N, M, COMM, DOT, SLSH, END, RSFT, UP, \
+ LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL),
+};
+const uint16_t PROGMEM fn_actions[] = {};
+
--- /dev/null
+### 8 Custom
+The custom keymap - [keymap_custom.c](keymap_custom.c) - is where I tested all the switches, not being concerned with a specific layout or layers. It's a plain layout option with the extra keys used on ISO & HHKB layouts being assigned some other keys.
+
+#### 8.0 Default layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │PgUp │BkSpc│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │PgDwn│Enter│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Shift│Home │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ End │Shift│ Up │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
--- /dev/null
+#include "s60_x.h"
+
+#define _DEFAULT 0
+#define _FN 1
+#define _SFX 2
+
+// Fillers to make layering more clear
+#define ______ KC_TRNS
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* Qwerty gui/alt/space/alt/gui
+ * ,-----------------------------------------------------------------------------------------.
+ * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | \ | ` |
+ * |-----------------------------------------------------------------------------------------+
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | Bksp |
+ * |-----------------------------------------------------------------------------------------+
+ * | Ctrl | A | S | D | F | G | H | J | K | L | ; | ' | Enter |
+ * |-----------------------------------------------------------------------------------------+
+ * | Shift | Z | X | C | V | B | N | M | , | . | / | RShift | FN |
+ * |-----------------------------------------------------------------------------------------+
+ * |LGUI | LAlt | Space | RAlt |RGUI |
+ * `-----------------------------------------------------------------'
+ */
+ [_DEFAULT] = KEYMAP( /* Basic QWERTY */
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, ______, KC_ENT, \
+ KC_LSFT, ______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, ______, KC_RSFT, MO(_FN), \
+ ______, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, ______, ______ \
+ ),
+
+/* FN Layer
+ * ,-----------------------------------------------------------------------------------------.
+ * | SFX | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Ins | Del |
+ * |-----------------------------------------------------------------------------------------+
+ * | CAPS | | | | | | | | Psc | Slck| Paus| Up | | |
+ * |-----------------------------------------------------------------------------------------+
+ * | | Vol-| Vol+| Mute| | | * | / | Home| PgUp| Left|Right| |
+ * |-----------------------------------------------------------------------------------------+
+ * | | Prev| Play| Next| | | + | - | End |PgDn| Down| | |
+ * |-----------------------------------------------------------------------------------------+
+ * | | | | Stop | |
+ * `-----------------------------------------------------------------'
+ */
+ [_FN] = KEYMAP( /* Layer 1 */
+ TG(_SFX),KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, \
+ KC_CAPS, ______, ______, ______, ______, ______, ______, ______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, ______, ______, \
+ ______, KC_VOLD, KC_VOLU, KC_MUTE, ______, ______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT,______, ______, \
+ ______, ______, KC_MPRV, KC_MPLY, KC_MNXT,______, ______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN,______, ______, ______, \
+ ______, ______, ______, ______, KC_MSTP, ______, ______, ______ \
+ ),
+
+
+/* SFX Layer
+ * ,-----------------------------------------------------------------------------------------.
+ * | | | | | | | | | | | | | | | |
+ * |-----------------------------------------------------------------------------------------+
+ * | | BL- | BL+ | BL | | | | | | | | | | |
+ * |-----------------------------------------------------------------------------------------+
+ * | | RGBT| RGBM| | | | | | | | | | |
+ * |-----------------------------------------------------------------------------------------+
+ * | | Hue+| Hue-| Sat+| Sat-| Val+| Val-| | | | | | |
+ * |-----------------------------------------------------------------------------------------+
+ * | | | | | |
+ * `-----------------------------------------------------------------'
+ */
+ [_SFX] = KEYMAP(
+ ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
+ ______, BL_TOGG,BL_STEP,BL_DEC, BL_INC, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
+ ______, F(0), F(1), ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
+ ______, ______, F(2), F(3), F(4), F(5), F(6), F(7), ______, ______, ______, ______, ______, ______, ______, \
+ ______, ______, ______, ______, ______, ______, ______, ______ \
+ )
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ return MACRO_NONE;
+}
+
+enum function_id {
+ RGBLED_TOGGLE,
+ RGBLED_STEP_MODE,
+ RGBLED_INCREASE_HUE,
+ RGBLED_DECREASE_HUE,
+ RGBLED_INCREASE_SAT,
+ RGBLED_DECREASE_SAT,
+ RGBLED_INCREASE_VAL,
+ RGBLED_DECREASE_VAL
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(RGBLED_TOGGLE),
+ [1] = ACTION_FUNCTION(RGBLED_STEP_MODE),
+ [2] = ACTION_FUNCTION(RGBLED_INCREASE_HUE),
+ [3] = ACTION_FUNCTION(RGBLED_DECREASE_HUE),
+ [4] = ACTION_FUNCTION(RGBLED_INCREASE_SAT),
+ [5] = ACTION_FUNCTION(RGBLED_DECREASE_SAT),
+ [6] = ACTION_FUNCTION(RGBLED_INCREASE_VAL),
+ [7] = ACTION_FUNCTION(RGBLED_DECREASE_VAL)
+};
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ switch (id) {
+ case RGBLED_TOGGLE:
+ if (record->event.pressed) {
+ #ifdef RGB_ENABLE
+ rgblight_toggle();
+ #endif
+ }
+ break;
+ case RGBLED_INCREASE_HUE:
+ if (record->event.pressed) {
+ #ifdef RGB_ENABLE
+ rgblight_increase_hue();
+ #endif
+ }
+ break;
+ case RGBLED_DECREASE_HUE:
+ if (record->event.pressed) {
+ #ifdef RGB_ENABLE
+ rgblight_decrease_hue();
+ #endif
+ }
+ break;
+ case RGBLED_INCREASE_SAT:
+ if (record->event.pressed) {
+ #ifdef RGB_ENABLE
+ rgblight_increase_sat();
+ #endif
+ }
+ break;
+ case RGBLED_DECREASE_SAT:
+ if (record->event.pressed) {
+ #ifdef RGB_ENABLE
+ rgblight_decrease_sat();
+ #endif
+ }
+ break;
+ case RGBLED_INCREASE_VAL:
+ if (record->event.pressed) {
+ #ifdef RGB_ENABLE
+ rgblight_increase_val();
+ #endif
+ }
+ break;
+ case RGBLED_DECREASE_VAL:
+ if (record->event.pressed) {
+ #ifdef RGB_ENABLE
+ rgblight_decrease_val();
+ #endif
+ }
+ break;
+ case RGBLED_STEP_MODE:
+ if (record->event.pressed) {
+ #ifdef RGB_ENABLE
+ rgblight_step();
+ #endif
+ }
+ break;
+ }
+}
+
+void matrix_init_user(void) {
+}
+
+void matrix_scan_user(void) {
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+void led_set_user(uint8_t usb_led) {
+
+ if (usb_led & (1 << USB_LED_NUM_LOCK)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_COMPOSE)) {
+
+ } else {
+
+ }
+
+ if (usb_led & (1 << USB_LED_KANA)) {
+
+ } else {
+
+ }
+
+}
\ No newline at end of file
--- /dev/null
+#include "s60_x.h"
+
+/* 0: Main layer
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+*/
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* 0: ANSI qwerty */
+ LEGACY_KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
+ CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT , \
+ LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
+ LCTL, LGUI, LALT, SPC, RALT, FN0, APP, RCTL),
+
+/* 1: Fn layer
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │Left │Down │Right│ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+*/
+ LEGACY_KEYMAP(
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
+ TRNS, TRNS, UP, TRNS, TRNS, TRNS, TRNS, TRNS, PGUP, PGDN, PSCR, SLCK, PAUS, TRNS, \
+ TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
+};
--- /dev/null
+### 1 Standard - ANSI
+The standard keymap is the one that is pre-flashed on the S60-X.
+
+#### 1.0 Default layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+#### 1.1 Fn layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │Left │Down │Right│ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
--- /dev/null
+#include "s60_x.h"
+
+/*
+ * Hasu
+ */
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap 0: Default Layer
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ Fn2 │ ' │▒▒▒▒▒│ENTER│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ Fn1 │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ Fn3 │ Fn3 │ Fn0 │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
+ CAPS, A, S, D, F, G, H, J, K, L, FN2, QUOT, NO, ENT, \
+ LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, FN1, NO, FN9, NO, \
+ LCTL, LGUI, LALT, SPC, RALT, FN3, FN3, FN0),
+ /* Keymap 1: colemak
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ TAB │ Q │ W │ F │ P │ G │ J │ L │ U │ Y │ ; │ [ │ ] │ \ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│BKSPC│ A │ R │ S │ T │ D │ H │ N │ E │ I │ O │ ' │▒▒▒▒▒│ENTER│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ K │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│R_WIN│ APP │ Fn0 │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
+ TAB, Q, W, F, P, G, J, L, U, Y, SCLN, LBRC, RBRC, BSLS, \
+ BSPC, A, R, S, T, D, H, N, E, I, O, QUOT, NO, ENT, \
+ LSFT, NO, Z, X, C, V, B, K, M, COMM, DOT, SLSH, NO, RSFT, NO, \
+ LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, FN0),
+ /* Keymap 2: dvorak
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ [ │ ] │▒▒▒▒▒│BKSPC│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ TAB │ ' │ , │ . │ P │ Y │ F │ G │ C │ R │ L │ / │ = │ \ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│CAPSL│ A │ O │ E │ U │ I │ D │ H │ T │ N │ S │ - │▒▒▒▒▒│ENTER│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSHFT│▒▒▒▒▒│ ; │ Q │ J │ K │ X │ B │ M │ W │ V │ Z │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│R_WIN│ APP │ FN0 │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC, RBRC, NO, BSPC, \
+ TAB, QUOT, COMM, DOT, P, Y, F, G, C, R, L, SLSH, EQL, BSLS, \
+ CAPS, A, O, E, U, I, D, H, T, N, S, MINS, NO, ENT, \
+ LSFT, NO, SCLN, Q, J, K, X, B, M, W, V, Z, NO, RSFT, NO, \
+ LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, FN0),
+ /* Keymap 3: workman
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ TAB │ Q │ D │ E │ W │ B │ J │ F │ U │ P │ ; │ [ │ ] │ \ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│BKSPC│ A │ S │ H │ T │ G │ Y │ N │ E │ O │ I │ ' │▒▒▒▒▒│ENTER│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSHFT│▒▒▒▒▒│ Z │ X │ M │ C │ V │ K │ L │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│R_WIN│ APP │ FN0 │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
+ TAB, Q, D, R, W, B, J, F, U, P, SCLN, LBRC, RBRC, BSLS, \
+ BSPC, A, S, H, T, G, Y, N, E, O, I, QUOT, NO, ENT, \
+ LSFT, NO, Z, X, M, C, V, K, L, COMM, DOT, SLSH, NO, RSFT, NO, \
+ LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, FN0),
+ /* Overlay 4: HHKB mode
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│Grave│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ Del │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│Caps │ │ │ │ │ │ │ │ Psc │ Slk │Pause│ Up │ │ Ins │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│ VoD │ VoU │Mute │ │ │NP_* │NP_/ │Home │PgUp │Left │Right│▒▒▒▒▒│Enter│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSHFT│▒▒▒▒▒│ │ │ │ │ │NP_+ │NP_- │ End │PgDwn│Down │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_GUI│L_ALT│█████│█████│█████│Space│█████│█████│█████│R_ALT│R_GUI│ App │ │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, DEL, \
+ CAPS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PSCR, SLCK, PAUS, UP, TRNS, INS, \
+ LCTL, VOLD, VOLU, MUTE, TRNS, TRNS, PAST, PSLS, HOME, PGUP, LEFT, RGHT, TRNS, ENT, \
+ LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PPLS, PMNS, END, PGDN, DOWN, TRNS, RSFT, TRNS, \
+ LCTL, LGUI, LALT, SPC, RALT, RGUI, FN4, TRNS),
+ /* Overlay 5: Vi mode (Slash)
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│Grave│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│BkSpc│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ Tab │Home │PgDwn│ Up │PgUp │ End │Home │PgDwn│PgUp │ End │ │ │ │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│ │Left │Down │Right│ │Left │Down │ Up │Right│ │ │▒▒▒▒▒│Enter│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSHFT│▒▒▒▒▒│ │ │ │ │ │Home │PgDwn│PgUp │ End │ │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_GUI│L_ALT│█████│█████│█████│Space│█████│█████│█████│R_ALT│R_GUI│ APP │RCTRL│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, BSPC, \
+ TAB, HOME, PGDN, UP, PGUP, END, HOME, PGDN, PGUP, END, TRNS, TRNS, TRNS, TRNS, \
+ LCTL, TRNS, LEFT, DOWN, RGHT, TRNS, LEFT, DOWN, UP, RGHT, TRNS, TRNS, TRNS, ENT, \
+ LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END, TRNS, TRNS, RSFT, TRNS, \
+ LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL),
+ /* Overlay 6: Mouse mode (Semicolon/App)
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│Grave│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│BkSpc│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ Tab │ │ │ │ │ │ MwL │ MwD │ MwU │ MwR │ │ │ │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│ │ Ac0 │ Ac1 │ Ac2 │ │ McL │ McD │ McU │ McR │ │ │▒▒▒▒▒│Enter│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSFHT│▒▒▒▒▒│ │ │ │ │ Mb3 │ Mb2 │ Mb1 │ Mb4 │ Mb5 │ │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_GUI│L_ALT│█████│█████│█████│ Mb1 │█████│█████│█████│ │ │ │RCTRL│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
+ */
+ LEGACY_KEYMAP(
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, BSPC, \
+ TAB, TRNS, TRNS, TRNS, TRNS, TRNS, WH_L, WH_D, WH_U, WH_R, TRNS, TRNS, TRNS, TRNS, \
+ LCTL, TRNS, ACL0, ACL1, ACL2, TRNS, MS_L, MS_D, MS_U, MS_R, TRNS, TRNS, TRNS, ENT, \
+ LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, BTN3, BTN2, BTN1, BTN4, BTN5, TRNS, TRNS, RSFT, TRNS, \
+ LCTL, LGUI, LALT, BTN1, TRNS, TRNS, TRNS, RCTL),
+ /* Overlay 7: Layout selector
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ Lq │ Lc │ Ld │ Lw │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ Lq │ Lw │ │ │ │ │ │ │ │ │ │ │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ Ld │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ │ │ Lc │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+
+Lq: set Qwerty layout
+Lc: set Colemak layout
+Ld: set Dvorak layout
+Lw: set Workman layout
+
+ */
+ LEGACY_KEYMAP(
+ FN5, FN6, FN7, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, FN5, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, FN7, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, FN6, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
+};
+
+/*
+ * Fn action definition
+ */
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_MOMENTARY(4),
+ [1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH),
+ [2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN),
+ [3] = ACTION_LAYER_MOMENTARY(6),
+ [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
+ [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
+ [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
+ [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
+ [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
+ [9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV),
+};
--- /dev/null
+### 5. Hasu
+This is Hasu's favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.
+
+(Hasu is the initial creator of the TMK firmware, in case you weren't aware.)
\ No newline at end of file
--- /dev/null
+#include "s60_x.h"
+
+/*
+ * HHKB Layout
+ */
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* 0: Default layer
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │ ` │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │BkSpc│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│Ctrl │ A │ S │ D │ F │ G │ H │ J │ K │ L │ Fn3 │ ' │▒▒▒▒▒│Enter│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│ Fn │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│▒▒▒▒▒│ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│▒▒▒▒▒│ Alt │ Gui │▒▒▒▒▒│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSLS, GRV, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSPC, \
+ LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
+ LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, FN0, \
+ NO, LGUI, LALT, SPC, NO, RALT, RGUI, NO),
+ /* 1: HHKB Fn layer
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ Pwr │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ Ins │ Del │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│Caps │ │ │ │ │ │ │ │ Psc │ Slk │ Pus │ Up │ │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ VoD │ VoU │ Mut │ Ejc │ │NP_* │NP_/ │Home │PgUp │Left │Right│▒▒▒▒▒│NPEnt│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ │ │ │ │ │NP_+ │NP_- │ End │PgDwn│Down │▒▒▒▒▒│ │ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│▒▒▒▒▒│ │ │█████│█████│█████│ │█████│█████│█████│▒▒▒▒▒│ │ │▒▒▒▒▒│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
+ CAPS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PSCR, SLCK, PAUS, UP, TRNS, TRNS, \
+ TRNS, VOLD, VOLU, MUTE, EJCT, TRNS, PAST, PSLS, HOME, PGUP, LEFT, RGHT, NO, PENT, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PPLS, PMNS, END, PGDN, DOWN, NO, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
+};
+
+/*
+ * Fn action definition
+ */
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_MOMENTARY(1),
+};
--- /dev/null
+### 7. HHKB
+[keymap_hhkb.c](keymap_hhkb.c) emulates original HHKB layers.
+#### 7.0: Default layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │ ` │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │BkSpc│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Ctrl │ A │ S │ D │ F │ G │ H │ J │ K │ L │ Fn3 │ ' │▒▒▒▒▒│Enter│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│ Fn │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │▒▒▒▒▒│ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│▒▒▒▒▒│ Alt │ Gui │▒▒▒▒▒│█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+#### 7.1: HHKB Fn layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ Pwr │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ Ins │ Del │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Caps │ │ │ │ │ │ │ │ Psc │ Slk │ Pus │ Up │ │ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ VoD │ VoU │ Mut │ Ejc │ │ * │ / │Home │PgUp │Left │Right│▒▒▒▒▒│Enter│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │▒▒▒▒▒│ │ │ │ │ │ + │ - │ End │PgDwn│Down │▒▒▒▒▒│ │ │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │▒▒▒▒▒│ │ │█████│█████│█████│ │█████│█████│█████│▒▒▒▒▒│ │ │▒▒▒▒▒│█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
--- /dev/null
+#include "s60_x.h"
+
+/* 0: Main layer
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │▒▒▒▒▒│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │NUHS │ENTER│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSHFT│ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+*/
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* 0: ANSI qwerty */
+ LEGACY_KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, NO, \
+ CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NUHS, ENT , \
+ LSFT, BSLS, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
+ LCTL, LGUI, LALT, SPC, RALT, FN0, APP, RCTL),
+
+/* 1: Fn layer
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│▒▒▒▒▒│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │Left │Down │Right│ │ │ │ │ │ │ │ │ │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+*/
+ LEGACY_KEYMAP(
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
+ TRNS, TRNS, UP, TRNS, TRNS, TRNS, TRNS, TRNS, PGUP, PGDN, PSCR, SLCK, PAUS, TRNS, \
+ TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay
+};
--- /dev/null
+### 2 Standard - ISO
+The same as the standard keymap, but with additional ISO keys.
+
+
+#### 2.0 Default layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │▒▒▒▒▒│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │NUHS │ENTER│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │LSHFT│ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+#### 2.1 Fn layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│▒▒▒▒▒│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │Left │Down │Right│ │ │ │ │ │ │ │ │ │ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
--- /dev/null
+/*
+Copyright 2016 Julien Pecqueur <julien@peclu.net>
+Copyright 2016 Felix Uhl <ifreilicht@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "s60_x.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Layout 0: Default Layer
+ * ,-----------------------------------------------------------.
+ * |` | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
+ * |-----------------------------------------------------------|
+ * |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
+ * |-----------------------------------------------------------|
+ * |Fn1 |Gui |Alt | SpaceFn |Alt |Gui |App |Ctrl|
+ * `-----------------------------------------------------------'
+ */
+ LEGACY_KEYMAP(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
+ LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NUHS, ENT, \
+ LSFT, NUBS, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
+ FN1, LGUI, LALT, FN0, RALT, RGUI, APP, RCTL),
+
+ /* Layout 1: Function Layer
+ * ,-----------------------------------------------------------.
+ * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
+ * |-----------------------------------------------------------|
+ * | |Prv|Ply|Nxt|Stp| | |PUp|Up |PDn| |Slk|Pau|Ins |
+ * |-----------------------------------------------------------|
+ * | |Vl-|Mut|Vl+| | |Hom|Lef|Dow|Rig|End| |PEnt |
+ * |-----------------------------------------------------------|
+ * | |Prt|Cut|Cop|Pst|Cal| | | | | |CapsLock |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | |
+ * `-----------------------------------------------------------'
+ */
+ LEGACY_KEYMAP(
+ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, DEL, \
+ TRNS, MPRV, MPLY, MNXT, MSTP, TRNS, TRNS, PGUP, UP, PGDN, TRNS, SLCK, PAUS, INS, \
+ TRNS, VOLD, MUTE, VOLU, TRNS, TRNS, HOME, LEFT, DOWN, RGHT, END, TRNS, TRNS, PENT, \
+ TRNS, TRNS, PSCR, FN2, FN3, FN4, CALC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CAPS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
+};
+
+/*
+* Fn action definition
+*/
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE), /* SpaceFn layout 1 */
+ [1] = ACTION_LAYER_MOMENTARY(1), /* Momentary layout 1 */
+ [2] = ACTION_MODS_KEY(MOD_LSFT, KC_DEL), /* Cut */
+ [3] = ACTION_MODS_KEY(MOD_LCTL, KC_INS), /* Copy */
+ [4] = ACTION_MODS_KEY(MOD_LSFT, KC_INS), /* Paste */
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ return MACRO_NONE;
+};
+
+
+void matrix_init_user(void) {
+
+}
+
+void matrix_scan_user(void) {
+
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+void led_set_user(uint8_t usb_led) {
+
+}
\ No newline at end of file
--- /dev/null
+# The default keymap for s60-x
\ No newline at end of file
--- /dev/null
+#include "s60_x.h"
+
+/* Main layer:
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│R_GUI│ APP │RCTRL│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+*/
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* 0: qwerty */
+ LEGACY_KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
+ CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
+ LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
+ LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL),
+};
+const uint16_t PROGMEM fn_actions[] = {};
--- /dev/null
+### 4. Plain
+Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
+See [keymap_plain.c](keymap_plain.c) for detail.
+
+#### 4.0 Plain Default layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
--- /dev/null
+#include "s60_x.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* 0: qwerty
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│ Fn0 │R_WIN│ APP │RCTRL│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
+ CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
+ LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
+ LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
+ /* 1: colemak
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ TAB │ Q │ W │ F │ P │ G │ J │ L │ U │ Y │ ; │ [ │ ] │ \ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│BKSPC│ A │ R │ S │ T │ D │ H │ N │ E │ I │ O │ ' │▒▒▒▒▒│ENTER│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ K │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│ Fn0 │R_WIN│ APP │RCTRL│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
+ TAB, Q, W, F, P, G, J, L, U, Y, SCLN, LBRC, RBRC, BSLS, \
+ BSPC, A, R, S, T, D, H, N, E, I, O, QUOT, NO, ENT, \
+ LSFT, NO, Z, X, C, V, B, K, M, COMM, DOT, SLSH, NO, RSFT, NO, \
+ LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
+ /* 2: dvorak
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ [ │ ] │▒▒▒▒▒│BKSPC│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ TAB │ ' │ , │ . │ P │ Y │ F │ G │ C │ R │ L │ / │ = │ \ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│CAPSL│ A │ O │ E │ U │ I │ D │ H │ T │ N │ S │ - │▒▒▒▒▒│ENTER│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSHFT│▒▒▒▒▒│ ; │ Q │ J │ K │ X │ B │ M │ W │ V │ Z │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│ Fn0 │R_WIN│ APP │RCTRL│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC, RBRC, NO, BSPC, \
+ TAB, QUOT, COMM, DOT, P, Y, F, G, C, R, L, SLSH, EQL, BSLS, \
+ CAPS, A, O, E, U, I, D, H, T, N, S, MINS, NO, ENT, \
+ LSFT, NO, SCLN, Q, J, K, X, B, M, W, V, Z, NO, RSFT, NO, \
+ LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
+ /* 3: workman
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ TAB │ Q │ D │ E │ W │ B │ J │ F │ U │ P │ ; │ [ │ ] │ \ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│BKSPC│ A │ S │ H │ T │ G │ Y │ N │ E │ O │ I │ ' │▒▒▒▒▒│ENTER│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSHFT│▒▒▒▒▒│ Z │ X │ M │ C │ V │ K │ L │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│ Fn0 │R_WIN│ APP │RCTRL│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
+ TAB, Q, D, R, W, B, J, F, U, P, SCLN, LBRC, RBRC, BSLS, \
+ BSPC, A, S, H, T, G, Y, N, E, O, I, QUOT, NO, ENT, \
+ LSFT, NO, Z, X, M, C, V, K, L, COMM, DOT, SLSH, NO, RSFT, NO, \
+ LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
+ /* 4: Poker with Arrow
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │ │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ Up │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ │█████│█████│█████│ │Left │Down │Right│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN, RGHT),
+ /* 5: Poker with Esc
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ ESC │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │ │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
+ /* 6: Poker Fn
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ FnL │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ │ │ │ │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+
+Fn: to Fn overlay
+FnL: to Layout selector overaly
+FnQ: toggle Esc overlay
+FnS: toggle Arrow overlay
+
+ */
+ LEGACY_KEYMAP(
+ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
+ TRNS, FN2, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, FN4, \
+ TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN3, END, TRNS, TRNS, \
+ TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, FN1, TRNS, TRNS, TRNS, TRNS),
+ /* 7: Layout selector
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ Lq │ Lc │ Ld │ Lw │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ Lq │ Lw │ │ │ │ │ │ │ │ │ │ │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ Ld │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ │ │ Lc │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+
+Lq: set Qwerty layout
+Lc: set Colemak layout
+Ld: set Dvorak layout
+Lw: set Workman layout
+
+ */
+ LEGACY_KEYMAP(
+ FN5, FN6, FN7, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, FN5, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, FN7, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, FN6, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
+};
+const uint16_t PROGMEM fn_actions[] = {
+ /* Poker Layout */
+ [0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay
+ [1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay
+ [2] = ACTION_LAYER_TOGGLE(5), // toggle Esc overlay
+ [3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc)
+ [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
+ [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
+ [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
+ [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
+ [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
+};
--- /dev/null
+### 3 Poker
+[keymap_poker.c](keymap_poker.c) emulates original Poker layers
+while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
+
+ Fn + Esc = `
+ Fn + {left, down, up, right} = {home, pgdown, pgup, end}
+
+#### 3.0 Default layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Fn │ Gui │ App │Ctrl │█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+#### 3.1 Poker Fn layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ Up │▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ Fn │Left │Down │Right│█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
--- /dev/null
+#include "s60_x.h"
+
+// Poker fix with toggle and bit operation
+// Fn + Esc = `
+// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* 0: qwerty
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│ Fn0 │R_WIN│ APP │RCTRL│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
+ LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
+ LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
+ LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
+ /* 4: Poker Default + Fn'd
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│Caps │ Fn2 │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Fn4 │ End │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ Fn1 │█████│█████│█████│ │ │ │ │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ [4] = LEGACY_KEYMAP(
+ TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
+ CAPS, FN2, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
+ TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN4, END, TRNS, TRNS, \
+ TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, FN1, TRNS, TRNS, TRNS, TRNS),
+ /* 5: Poker with Arrow
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │ │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│PgUp │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ │█████│█████│█████│ Fn3 │Home │PgDwn│ End │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PGUP, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, FN3, HOME, PGDN, END),
+ /* 6: Poker with Esc
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ ESC │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │ │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
+ /* 7: Poker with Arrow + Fn'd
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │ │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ Up │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ │█████│█████│█████│ │Left │Down │Right│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, LEFT, DOWN, RGHT),
+};
+const uint16_t PROGMEM fn_actions[] = {
+ /* Poker Layout */
+ [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc)
+ [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle
+ [2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle
+ [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow)
+ [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc)
+};
--- /dev/null
+### 3 Poker
+[keymap_poker.c](keymap_poker.c) emulates original Poker layers
+while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
+
+ Fn + Esc = `
+ Fn + {left, down, up, right} = {home, pgdown, pgup, end}
+
+#### 3.0 Default layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Fn │ Gui │ App │Ctrl │█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+#### 3.1 Poker Fn layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ Up │▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ Fn │Left │Down │Right│█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
--- /dev/null
+#include "s60_x.h"
+
+// Poker fix with set(state transition)
+// Fn + Esc = `
+// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* 0: qwerty
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│GRAVE│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_WIN│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│ Fn0 │R_WIN│ APP │RCTRL│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
+ LCTL, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
+ LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
+ LCTL, LGUI, LALT, SPC, FN0, RGUI, APP, RCTL),
+ /* 1: Poker with Arrow
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │ │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ Up │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ │█████│█████│█████│ Fn1 │Left │Down │Right│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, FN1, LEFT, DOWN, RGHT),
+ /* 2: Poker with Esc
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ ESC │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │ │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ │█████│█████│█████│ Fn2 │ │ │ │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS),
+ /* 3: Poker with Arrow and Esc
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ Esc │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │ │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ Up │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ │█████│█████│█████│ Fn3 │Left │Down │Right│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ ESC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, UP, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, FN3, LEFT, DOWN, RGHT),
+ /* 4: Poker Fn'd
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ Fn6 │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Fn8 │ End │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ Fn5 │█████│█████│█████│ Fn4 │ │ │ │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
+ TRNS, FN6, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
+ TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
+ TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, FN5, FN4, TRNS, TRNS, TRNS),
+ /* 5: Poker Fn'd arrow
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ Fn7 │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Fn8 │ End │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│PgUp │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ Fn4 │█████│█████│█████│ Fn5 │Home │PgDwn│ End │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
+ TRNS, FN7, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
+ TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
+ TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, PGUP, TRNS, \
+ TRNS, TRNS, TRNS, FN4, FN5, HOME, PGDN, END),
+ /* 6: Poker Fn'd Esc
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│Grave│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ Fn4 │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Fn8 │ End │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ Fn7 │█████│█████│█████│ Fn6 │ │ │ │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
+ TRNS, FN4, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
+ TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
+ TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, FN7, FN6, TRNS, TRNS, TRNS),
+ /* 7: Poker Fn'd Arrow + Esc
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│Grave│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ Fn5 │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Fn8 │ End │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│PgUp │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ Fn6 │█████│█████│█████│ Fn7 │Home │PgDwn│ End │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
+ TRNS, FN5, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
+ TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
+ TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, PGUP, TRNS, \
+ TRNS, TRNS, TRNS, FN6, FN7, HOME, PGDN, END),
+};
+
+/*
+ * Fn action definition
+ */
+const uint16_t PROGMEM fn_actions[] = {
+ /* Poker Layout */
+ [0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press
+ [1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press
+ [2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press
+ [3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press
+
+ //[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release
+ [4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release
+ [5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release
+ [6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release
+ [7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release
+
+ [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc)
+};
--- /dev/null
+### 3 Poker
+[keymap_poker.c](keymap_poker.c) emulates original Poker layers
+while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
+
+ Fn + Esc = `
+ Fn + {left, down, up, right} = {home, pgdown, pgup, end}
+
+#### 3.0 Default layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Fn │ Gui │ App │Ctrl │█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+#### 3.1 Poker Fn layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ Up │▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ Fn │Left │Down │Right│█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
--- /dev/null
+#include "s60_x.h"
+
+/*
+ * SpaceFN
+ * http://geekhack.org/index.php?topic=51069.0
+ */
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap 0: Default Layer
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│LCTRL│L_GUI│L_ALT│█████│█████│█████Spc/Fn0█████│█████│█████│R_ALT│R_GUI│ APP │RCTRL│█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
+ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
+ CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, NO, ENT, \
+ LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, RSFT, NO, \
+ LCTL, LGUI, LALT, FN0, RALT, RGUI, APP, RCTL),
+
+ /* Overlay 1: SpaceFN
+┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+│ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ Del │
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ Esc │ │ │ │Home │ Up │ End │Pscr │Slck │Pause│ Ins │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │ │ │ │PgUp │Left │Down │Right│ │ │▒▒▒▒▒│ │█████│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │▒▒▒▒▒│ │ │ │Space│PgDwn│ ` │ ~ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
+├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+│ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
+└─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+ */
+ LEGACY_KEYMAP(
+ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, DEL, \
+ TRNS, TRNS, TRNS, ESC, TRNS, TRNS, TRNS, HOME, UP, END, PSCR, SLCK, PAUS, INS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PGUP, LEFT, DOWN, RGHT, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, SPC, PGDN, GRV, FN1, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
+};
+
+/*
+ * Fn action definition
+ */
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),
+ [1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde
+};
--- /dev/null
+### 6. SpaceFN
+This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
+
+#### 6.0 Default layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Ctrl │ Gui │ Alt │█████│█████│████ Space/Fn ███│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+#### 6.1 SpaceFN layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ Del │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ │ │ │ │ │Home │ Up │ End │ Psc │ Slk │Pause│ Ins │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ │ │ │ │PgUp │Left │Down │Right│ │ │▒▒▒▒▒│ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │▒▒▒▒▒│ │ │ │ │Space│PgDwn│ ` │ ~ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ │█████│█████│█████│ Fn │█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
--- /dev/null
+S60-x keyboard firmware
+======================
+DIY compact keyboard designed by VinnyCordeiro for Sentraq. Most of the keymaps are based on GH60 code. This is a port from TMK to QMK based on the [original S60-X Repo](https://github.com/VinnyCordeiro/tmk_keyboard).
+
+## S60X Resources
+- [Massdrop page](https://www.massdrop.com/buy/sentraq-60-diy-keyboard-kit?mode=guest_open)
+
+## Flashing your keyboard
+The recommended programs for flashing your keyboard are [Atmel FLIP](http://www.atmel.com/tools/FLIP.aspx) (Windows) and [dfu-programmer](http://dfu-programmer.sourceforge.net/) (Linux/Windows).
+
+[QMK Firmware Flasher](https://github.com/qmk/qmk_firmware_flasher/releases) may work, as the S60-X keyboard uses the ATMega32U4 microcontroller, but it is untested. Use at your own risk.
+
+[Easy AVR USB Keyboard Firmware](https://deskthority.net/wiki/Easy_AVR_USB_Keyboard_Firmware) also supports S60-X, but it is completely unrelated to TMK firmware. Use at your own risk.
+
+**Programming the firmware (Windows)**
+
+1. download and install FLIP (http://www.atmel.com/tools/FLIP.aspx)
+2. connect the keyboard, press the program button on the underside of the board (S1) and wait until it enumerates (you'll hear the "disconnect" and "connect" sound)
+3. go to device manager, find the atmega32u4 chip and click "update driver"
+4. choose location manually: folder named "usb" inside the installation directory of FLIP
+5. once the driver is installed, run flip
+6. Device -> Select: choose ATMega32U4
+7. Settings -> Communication -> USB, FLIP should show the signature at this point (58 1E 95 87)
+8. File -> Load HEX file: choose the hex firmware: <firmware>.hex
+9. click "Run"
+10. after programming is done, disconnect the device from USB and connect again.
+
+
+**Programming the firmware (Linux)**
+
+1. Download and install/compile/unpack dfu-programmer from http://dfu-programmer.sourceforge.net/.
+2. Issue the following commands in the command prompt after connecting the device and pressing the programming button (S1). You may need root permissions or udev rules to do that.
+ 1. `sudo dfu-programmer atmega32u4 erase`
+ 2. `sudo dfu-programmer atmega32u4 flash <firmware>.hex`
+ 3. `sudo dfu-programmer atmega32u4 start`
+3. The keyboard should start working. If it doesn't, reconnect the cable.
+
+## Building the firmware
+
+To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
+
+ $ make [custom|poker|poker_set|poker_bit|plain|hasu|spacefn|hhkb|<name>]
+
+For a more detailed explanation of the build process and the environment setup, see the ["Getting Started" section](/readme.md#getting-started).
+
+## List of included Keymaps
+
+Several versions of keymaps are available in advance but you are recommended to define your favorite layout yourself.
+To define your own keymap, copy the [default keymap template](/quantum/template/keymaps/default) directory into the `keymaps` directory and start modifying the `keymap.c` file. Some options might require you to change the `config.h` or `Makefile` as well, refer to the main documentation for more information on those.
+If you want to later merge your finalised keymap into this repository to make it available for everyone, make sure to also modify the `readme.md` in your keymap directory to show a visual version of your keymap.
+
+Here's a list of the standard layouts that are provided with the precompiled .hex-files.
+
+### 0 Initial explanations
+The █████ blocks on the layouts hides the switch positions that do not exist physically on the PCB. If you feel like hacking the keyboard and adding new keys, those are the positions that can be used. You'll have to modify the [keymap_common.h](keymap_common.h) file for that.
+
+The ▒▒▒▒▒ blocks hides switch positions not used on this particular layout, but they do exist on the PCB.
+
+There is no LED support on the PCB at the moment, but I'll let the code for that untouched.
+
+
+### 1 [Standard - ANSI (default layout)](keymaps/default/keymap.c)
+The standard keymap is the one that is pre-flashed on the S60-X.
+
+#### 1.0 Default layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│ENTER│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │LSHFT│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+#### 1.1 Fn layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │Left │Down │Right│ │ │ │ │ │ │ │ │▒▒▒▒▒│ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │▒▒▒▒▒│ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+
+
+### 2 [Standard - ISO](keymaps/iso/keymap.c)
+The same as the standard keymap, but with additional ISO keys.
+
+
+#### 2.0 Default layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ ESC │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BKSPC│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ TAB │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │▒▒▒▒▒│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │CAPSL│ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │NUHS │ENTER│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │LSHFT│ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│RSHFT│▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │LCTRL│L_GUI│L_ALT│█████│█████│█████│ SPC │█████│█████│█████│R_ALT│ FN0 │ APP │RCTRL│█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+#### 2.1 Fn layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │GRAVE│ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ Up │ │ │ │ │ │PGUP │PGDWN│PRTSC│SCLCK│PAUSE│▒▒▒▒▒│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │Left │Down │Right│ │ │ │ │ │ │ │ │ │ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ │ │ │ │ │ │ │ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ │█████│█████│█████│ │█████│█████│█████│ │ │ │ │█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+
+
+### 3 Poker
+[The poker keymap](keymaps/poker/keymap.c) emulates original Vortex Poker layers
+while both [poker_bit](keymaps/poker_bit/keymap.c) and [poker_set](keymap/poker_set/keymap.c) implement the same layout in a slightly different way, fix a minor issue of the original poker Layout and enhance arrow keys.
+
+ Fn + Esc = `
+ Fn + {left, down, up, right} = {home, pgdown, pgup, end}
+
+#### 3.0 Default layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Fn │ Gui │ App │Ctrl │█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+#### 3.1 Poker Fn layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ Esc │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ FnQ │ Up │ │ │ │ │ │ │ Cal │ │Home │ Ins │ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │Left │Down │Right│ │ │ Psc │ Slk │Pause│ │ Tsk │ End │▒▒▒▒▒│ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │▒▒▒▒▒│ Del │ │ Web │Mute │ VoU │ VoD │ │PgUp │PgDwn│ Del │▒▒▒▒▒│ Up │▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ │█████│█████│█████│ FnS │█████│█████│█████│ Fn │Left │Down │Right│█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+
+
+### 4. [Plain](keymaps/plain/keymap.c)
+Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
+
+#### 4.0 Plain Default layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+
+
+### 5. [Hasu](keymaps/hasu/keymap.c)
+This is Hasu's favorite keymap with HHKB Fn, Vi cursor and Mousekey layer.
+
+(Hasu is the creator of the TMK firmware, for those who do not know that.)
+
+
+### 6. [SpaceFN](keymaps/spacefn/keymap.c)
+This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. Check the sourcefile and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0) for more information.
+
+#### 6.0 Default layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │▒▒▒▒▒│BkSpc│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │▒▒▒▒▒│Enter│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Ctrl │ Gui │ Alt │█████│█████│████ Space/Fn ███│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+#### 6.1 SpaceFN layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ ` │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │▒▒▒▒▒│ Del │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ │ │ │ │ │Home │ Up │ End │ Psc │ Slk │Pause│ Ins │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ │ │ │ │PgUp │Left │Down │Right│ │ │▒▒▒▒▒│ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │▒▒▒▒▒│ │ │ │ │Space│PgDwn│ ` │ ~ │ │ │▒▒▒▒▒│ │▒▒▒▒▒│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ │ │█████│█████│█████│ Fn │█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+
+
+### 7. [HHKB](keymap/hhkb/keymap.c)
+The HHKB keymap emulates original HHKB layers.
+#### 7.0: Default layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │ ` │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │BkSpc│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Ctrl │ A │ S │ D │ F │ G │ H │ J │ K │ L │ Fn3 │ ' │▒▒▒▒▒│Enter│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Shift│▒▒▒▒▒│ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │▒▒▒▒▒│Shift│ Fn │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │▒▒▒▒▒│ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│▒▒▒▒▒│ Alt │ Gui │▒▒▒▒▒│█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+#### 7.1: HHKB Fn layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ Pwr │ F1 │ F2 │ F3 │ F4 │ F5 │ F6 │ F7 │ F8 │ F9 │ F10 │ F11 │ F12 │ Ins │ Del │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Caps │ │ │ │ │ │ │ │ Psc │ Slk │ Pus │ Up │ │ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │ VoD │ VoU │ Mut │ Ejc │ │ * │ / │Home │PgUp │Left │Right│▒▒▒▒▒│Enter│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ │▒▒▒▒▒│ │ │ │ │ │ + │ - │ End │PgDwn│Down │▒▒▒▒▒│ │ │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │▒▒▒▒▒│ │ │█████│█████│█████│ │█████│█████│█████│▒▒▒▒▒│ │ │▒▒▒▒▒│█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+
+
+### 8 [Custom](keymaps/custom/keymap.c)
+The custom keymap is where I tested all the switches, not being concerned with a specific layout or layers. It's a plain layout option with the extra keys used on ISO & HHKB layouts being assigned some other keys.
+
+#### 8.0 Default layer
+ ┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
+ │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │PgUp │BkSpc│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │ \ │█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │PgDwn│Enter│█████│
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Shift│Home │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ End │Shift│ Up │
+ ├─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┼─────┤
+ │Ctrl │ Gui │ Alt │█████│█████│█████│Space│█████│█████│█████│ Alt │ Gui │ App │Ctrl │█████│
+ └─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┴─────┘
+
+### 9. [ANSI_QWERTZ](keymaps/ansi_qwertz/keymap.c)
+
+This keymap was designed for inputting characters with diacritics with ANSI keycaps.
+It provides toggleable SpaceFn functionality, a dedicated arrow cluster and a microphone mute key on the function layer as well as a bootloader reset key.
+
+For more info, [check here](keymaps/ansi_qwertz/readme.md).
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../../Makefile
+endif
--- /dev/null
+#ifndef RBG_CONFIG_H
+#define RBG_CONFIG_H
+
+#include "../config.h"
+
+#define PRODUCT S60-X-RGB
+#define DESCRIPTION q.m.k. keyboard firmware for S60-X RGB
+
+/* key matrix pins */
+#define MATRIX_ROW_PINS { B5, B4, D7, D6, D4 }
+#define MATRIX_COL_PINS { D0, D1, D2, D3, D5, B6, C6, C7, F1, F0, E6, B3, B2, B1, B0 }
+#define UNUSED_PINS
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* prevent stuck modifiers */
+#define PREVENT_STUCK_MODIFIERS
+
+#define RGB_DI_PIN F6
+#ifdef RGB_DI_PIN
+#define RGBLIGHT_ANIMATIONS
+#define RGBLED_NUM 10
+#define RGBLIGHT_HUE_STEP 8
+#define RGBLIGHT_SAT_STEP 8
+#define RGBLIGHT_VAL_STEP 8
+#endif
+
+#endif
\ No newline at end of file
--- /dev/null
+#include "rgb.h"
--- /dev/null
+#ifndef S60XRGB_H
+#define S60XRGB_H
+
+#include "quantum.h"
+
+#define KEYMAP( \
+ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
+ K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, \
+ K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \
+ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314, \
+ K400, K401, K402, K406, K410, K411, K412, K413 \
+) { \
+ { K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \
+ { K100, K101, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, KC_NO }, \
+ { K200, K201, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \
+ { K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314 }, \
+ { K400, K401, K402, KC_NO, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, K412, K413, KC_NO } \
+}
+
+/*This special definition is used for S60-X keymaps that were ported from TMK
+ * QMK has a lot of keycodes that don't start with KC_, so using the regular KEYMAP macro is recommended
+ */
+#define LEGACY_KEYMAP( \
+ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
+ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
+ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
+ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E, \
+ K40, K41, K42, K46, K4A, K4B, K4C, K4D \
+) { \
+ { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E }, \
+ { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_NO }, \
+ { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_NO }, \
+ { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E }, \
+ { KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_NO, KC_##K46, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_NO } \
+}
+
+#endif
\ No newline at end of file
--- /dev/null
+CONSOLE_ENABLE ?= no # Console for debug(+400)
+COMMAND_ENABLE ?= no # Commands for debug and configuration
+NKRO_ENABLE ?= yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE ?= yes # Enable RGB light
+
+ifndef QUANTUM_DIR
+ include ../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+
+
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+MIDI_ENABLE ?= no # MIDI controls
+UNICODE_ENABLE ?= no # Unicode
+BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE ?= no # Audio output on port C6
\ No newline at end of file
--- /dev/null
+#include "s60_x.h"
\ No newline at end of file
--- /dev/null
+#ifndef S60X_H
+#define S60X_H
+
+#ifdef SUBPROJECT_default
+ #include "default.h"
+#endif
+#ifdef SUBPROJECT_rgb
+ #include "rgb.h"
+#endif
+
+#include "quantum.h"
+
+#endif
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = no # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+SLEEP_LED_ENABLE = no # Enables your LED to breathe while your computer is sleeping.
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODEMAP_ENABLE = no # This allows sending unicode symbols using X(<unicode>) in your keymap.
+UNICODE_ENABLE =no # Unicode
+UCIS_ENABLE = no # Keep in mind that not all will work (See WinCompose for details on Windows).
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no# Breathing sleep LED during USB suspend
+API_SYSEX_ENABLE = no # This enables using the Quantum SYSEX API to send strings
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H_ADMSTROK
+#define CONFIG_H_ADMSTROK
+
+#include "config_common.h"
+#include "../../config.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0003
+#define MANUFACTURER SATAN
+#define PRODUCT GH60
+#define DESCRIPTION QMK keyboard firmware for Satan GH60 with WS2812 support
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 14
+
+// ROWS: Top to bottom, COLS: Left to right
+
+#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
+#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B7, D4, B1, B0, B5, B4, D7, D6, B3 }
+#define UNUSED_PINS
+
+#define BACKLIGHT_PIN B6
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* Backlight configuration */
+#define BACKLIGHT_LEVELS 4
+
+/* Underlight configuration */
+#define RGB_DI_PIN E2
+#define RGBLIGHT_ANIMATIONS
+#define RGBLED_NUM 8 // Number of LEDs
+#define RGBLIGHT_HUE_STEP 10
+#define RGBLIGHT_SAT_STEP 17
+#define RGBLIGHT_VAL_STEP 17
+
+#define DISABLE_SPACE_CADET_ROLLOVER
+
+
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
--- /dev/null
+#include "satan.h"
+
+static uint16_t key_timer;
+
+bool checktime(void){
+ return (timer_elapsed(key_timer) < 150) ? true : false;
+ };
+
+// general keydefs
+#define norm 0 // Default layer
+#define elev 1 // Layer directional keys
+#define supr 2 // F-keys and mediakeys
+#define spac 3 //
+#define FNO1 4 //
+#define FNO2 5 //
+#define FNO3 6 //
+#define MAC0 M(0) //
+#define MAC1 M(1) //
+#define MAC2 M(2) //
+#define MAC3 M(3) //
+#define MAC4 M(4) //
+#define MAC5 M(5) //
+#define MAC6 M(6) //
+#define MAC7 M(7) //
+#define MAC8 M(8) //
+#define MAC9 M(9) //
+#define GRAV KC_GRV //
+#define MEDI F(FNO1)//
+
+// General shortenings
+#define ESCA KC_ESC
+#define MINS KC_MINS
+#define EQUL KC_EQL
+#define BSPC KC_BSPC
+#define DELE KC_DEL
+#define LBRC KC_LBRC
+#define RBRC KC_RBRC
+#define ALTR KC_RALT
+#define SCLN KC_SCLN
+#define QUOT KC_QUOT
+#define NUHS KC_NUHS
+#define ENTE KC_ENT
+#define NUBS KC_NUBS // Less/ greater sign
+#define COMM KC_COMM // Comma
+#define FSTO KC_DOT // Full stop
+#define SLSH KC_SLSH
+#define ALTL KC_LALT
+#define GUIL KC_LGUI
+#define GUIR KC_RGUI
+#define MENO KC_MENU
+// The F-row/layer:
+#define FK01 KC_F1
+#define FK02 KC_F2
+#define FK03 KC_F3
+#define FK04 KC_F4
+#define FK05 KC_F5
+#define FK06 KC_F6
+#define FK07 KC_F7
+#define FK08 KC_F8
+#define FK09 KC_F9
+#define FK10 KC_F10
+#define FK11 KC_F11
+#define FK12 KC_F12
+#define FK13 KC_F13
+#define FK14 KC_F14
+// Special Actions and Media Keys
+#define INSE KC_INS // Insert here
+#define HOME KC_HOME // Go to beginning of line
+#define ENDI KC_END // go to end of line
+#define PSCR KC_PSCR // Print Screen
+#define SLCK KC_SLCK // go to end of line
+#define PGDN KC_PGDN // go to end of line
+#define PGUP KC_PGUP // go to end of line
+#define PLPS KC_MPLY // Play/Pause
+#define PAUS KC_PAUS // Pause button
+#define MUTE KC_MUTE // Mute sound
+#define VOLU KC_VOLU // Volume increase
+#define VOLD KC_VOLD // Volume decrease
+#define MNXT KC_MNXT // next track
+#define MPRV KC_MPRV // prev track
+#define MSTP KC_MSTP // stop playing
+#define MSEL KC_MSEL // Select media (Start playing it)
+#define MAIL KC_MAIL // Open default mail app
+#define CALC KC_CALC // Open default calculator app
+#define MYCM KC_MYCM // Open default file manager
+//#define LILO KC_XXXXXX // Reserved for later
+//#define LIHI KC_XXXXXX // Reserved for later
+
+
+// dual-role shortcuts
+#define DUTB LT(elev, KC_TAB) // `tabs` layer on hold and tab on tap
+#define DUSP LT(spac, KC_SPACE) // `spce` layer on hold and space on tap
+#define LOCK LGUI(KC_L) // lock computer (win)
+
+// Space Admiral Strokers
+#define SADL MAC0 // Hold for lshift and { on tap
+#define SADR MAC1 // Hold for rshift and } on tap
+#define CADL MAC2 // Hold for lctrl and [ on tap
+#define CADR MAC3 // Hold for rctrl and ] on tap
+
+// arrow cluster duality bottom right corner
+#define ARLF ALT_T(KC_LEFT) // Left arrow
+#define ARRT CTL_T(KC_RIGHT)// Right arrow
+#define ARUP SFT_T(KC_UP) // Up arrow
+#define ARDN GUI_T(KC_DOWN) // Down arrow
+
+// brackets
+#define NOCL RALT(KC_7) // [
+#define NOCR RALT(KC_0) // ]
+#define NOPL LSFT(KC_8) // (
+#define NOPR LSFT(KC_9) // )
+#define NOAL KC_NUBS // <
+#define NOAR LSFT(KC_NUBS) // >
+#define NOBL RALT(KC_8) // [
+#define NOBR RALT(KC_9) // ]
+
+// increase readability
+#define XXXX KC_TRNS
+#define DEAD KC_NO
+#define SCAN KC_TRNS // Scandinavian keys, the Row 5 key 5 is actually Row 1 key 15 on the PCB
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[ norm ] = KEYMAP( // Normal scandinavian mapping (danish has QUOT and SCLN wapped)
+ GRAV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, MINS, EQUL, BSPC, DELE,\
+ DUTB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, LBRC, RBRC, DEAD,\
+ ALTR, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, SCLN, QUOT, NUHS, ENTE,\
+ SADL, NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, COMM, FSTO, SLSH, SADR, DEAD,\
+ CADL, ALTL, GUIL, DUSP, GUIR, MEDI, MENO, CADR),
+
+[ elev ] = KEYMAP( // The f-Row (with f13-14), Special keys and media keys
+ LOCK, FK01, FK02, FK03, FK04, FK05, FK06, FK07, FK08, FK09, FK10, FK11, FK12, FK13, FK14,\
+ XXXX, XXXX, XXXX, XXXX, MAIL, XXXX, XXXX, HOME, INSE, PSCR, SLCK, PAUS, PGUP, XXXX,\
+ XXXX, XXXX, XXXX, XXXX, MYCM, XXXX, XXXX, MPRV, PAUS, MNXT, XXXX, XXXX, PGDN, ENDI,\
+ XXXX, XXXX, XXXX, XXXX, CALC, XXXX, XXXX, XXXX, MUTE, VOLD, VOLU, XXXX, ARUP, DEAD,\
+ XXXX, XXXX, XXXX, PLPS, XXXX, ARLF, ARDN, ARRT),
+
+[ spac ] = KEYMAP( // The space controls (by pressing space)
+ XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX,\
+ XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX,\
+ XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX,\
+ XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, DEAD,\
+ XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX),
+
+[ supr ] = KEYMAP( // Additional layer for later use.
+ XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX,\
+ XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX,\
+ XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX,\
+ XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, DEAD,\
+ XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX),
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { // MACRODOWN only works in this function
+ switch(id) {
+ case 0: //MAC0 - Hold for lshift and { on tap
+ if (record->event.pressed) {
+ key_timer = timer_read();
+ return MACRO(D(LSFT), END );
+ } else {
+ return checktime() ? MACRO(U(LSFT),D(RALT),T(7),U(RALT),END): MACRO(U(LSFT),END);
+ }; break;
+ case 1: //MAC1 - Hold for rshift and } on tap
+ if (record->event.pressed) {
+ key_timer = timer_read();
+ return MACRO(D(RSFT), END );
+ } else {
+ return checktime() ? MACRO(U(RSFT),D(RALT),T(0),U(RALT),END): MACRO(U(RSFT),END);
+ }; break;
+ case 2: //MAC2 - Hold for lctrl and [ on tap
+ if (record->event.pressed) {
+ key_timer = timer_read();
+ return MACRO(D(LCTL), END );
+ } else {return checktime() ? MACRO(U(LCTL),D(RALT),T(8),U(RALT),END):MACRO(U(LCTL),END);
+ }; break;
+ case 3: //MAC3 - Hold for rctrl and ] on tap
+ if (record->event.pressed) {
+ key_timer = timer_read();
+ return MACRO(D(RCTL), END );
+ } else {
+ return checktime() ? MACRO(U(RCTL),D(RALT),T(9),U(RALT),END):MACRO(U(RCTL),END);
+ }; break;
+ case 4: //MAC4 reserved for later.
+ if (record->event.pressed) { } else { }; break;
+ case 5: //MAC5 reserved for later.
+ if (record->event.pressed) { } else { }; break;
+ case 6: //MAC6 reserved for later.
+ if (record->event.pressed) { } else { }; break;
+ } return MACRO_NONE;
+};
+/*
+ Later use:
+ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { }
+ enum function_id { };
+ const uint16_t PROGMEM fn_actions[] = { };
+
+*/
--- /dev/null
+# Admiral Strokers keymap
+## For the Satan GH60 PCB
+The Admiral STN60 is a layout for users of the satan GH60, optimized with some nice features such as mod tap for brackets (Similar to Space Cadett), space mod for F-row/ layer with easy to access media and control keys. The layout below is just as an example and is ISO based, ANSI and JIS layouts will be included later.
+
+``````
+[ _tmp ] = KEYMAP( // Copy this to get started. SCAN is scandinavian layout specific.
+XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX,\
+XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, DEAD,\
+XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, SCAN, XXXX,\
+XXXX, SCAN, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX, DEAD,\
+XXXX, XXXX, XXXX, XXXX, SCAN, XXXX, XXXX, XXXX, XXXX),\
+
+```
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+#include "satan.h"
+
+
+// Used for SHIFT_ESC
+#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL 1
+
+#define _______ KC_TRNS
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,-----------------------------------------------------------.
+ * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
+ * |-----------------------------------------------------------|
+ * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Alt |Gui |FN |Ctrl |
+ * `-----------------------------------------------------------'
+ */
+[_BL] = KEYMAP_ANSI(
+ F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC,KC_BSLS, \
+ KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O,KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, \
+ KC_LCTL, MO(_FL), KC_LGUI, KC_SPC, KC_RALT,KC_RGUI, MO(_FL),KC_RCTL),
+
+ /* Keymap _FL: Function Layer
+ * ,-----------------------------------------------------------.
+ * | | | | | | | | | | | | | | RESET|
+ * |-----------------------------------------------------------|
+ * | | | | | | | | | | | |BL-|BL+|BL |
+ * |--------------------------------------------ΩΩ---------------|
+ * | | | | | | | | | | | | |
+ * |-----------------------------------------------------------|
+ * | | F1|F2 | F3|F4 | F5| F6| F7| F8| | | |
+ * |-----------------------------------------------------------|
+ * | | | | | | | | |
+ * `-----------------------------------------------------------'
+ */
+[_FL] = KEYMAP_ANSI(
+ #ifdef RGBLIGHT_ENABLE
+ KC_GRV, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET, \
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG, \
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
+ _______,RGB_TOG,RGB_MOD,RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,RGB_VAI,RGB_VAD,_______,_______,_______, \
+ _______,_______,_______, _______, _______,_______,_______, _______),
+ #else
+ KC_GRV, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET, \
+ _______,KC_MPRV,KC_MPLY,KC_MNXT,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP, KC_END, BL_DEC, BL_INC,BL_TOGG, \
+ KC_DEL, KC_VOLD,KC_MUTE,KC_VOLU,_______,_______,_______,KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______, \
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______,_______,_______, _______, _______,_______,_______,_______),
+ #endif
+};
+
+enum function_id {
+ SHIFT_ESC,
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_FUNCTION(SHIFT_ESC),
+};
+
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ static uint8_t shift_esc_shift_mask;
+ switch (id) {
+ case SHIFT_ESC:
+ shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
+ if (record->event.pressed) {
+ if (shift_esc_shift_mask) {
+ add_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ add_key(KC_ESC);
+ send_keyboard_report();
+ }
+ } else {
+ if (shift_esc_shift_mask) {
+ del_key(KC_GRV);
+ send_keyboard_report();
+ } else {
+ del_key(KC_ESC);
+ send_keyboard_report();
+ }
+ }
+ break;
+ }
+}
--- /dev/null
+# Colemak layout for GH60 Satan
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+MIDI_ENABLE = yes # MIDI support (+2400 to 4200, depending on config)
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+#define MIDI_TONE_KEYCODE_OCTAVES 2
+
+#endif
\ No newline at end of file
--- /dev/null
+#include "satan.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _ML 1
+
+// readability
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: (Base Layer) Default Layer
+ * ,-----------------------------------------------------------.
+ * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
+ * |-----------------------------------------------------------|
+ * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Alt |Gui |Midi|Ctrl |
+ * `-----------------------------------------------------------'
+ */
+[_BL] = KEYMAP_ANSI(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS, \
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, \
+ KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI, TG(_ML), KC_RCTL),
+
+#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
+/* Keymap _ML: MIDI Layer (Advanced)
+ * ,------------------------------------------------------------------------.
+ * | Exit | | | | | | | | | | | | | |
+ * |------------------------------------------------------------------------|
+ * | Ch+ | | C# | D# | | F# | G# | A# | | C# | D# | | | |
+ * |------------------------------------------------------------------------|
+ * | Mod | C | D | E | F | G | A | B | C | D | E | F | |
+ * |------------------------------------------------------------------------|
+ * | Sustain |Oct-|Oct+|Mod-|Mod+| | | |Tns-|Tns+|Tns0| Sustain |
+ * |------------------------------------------------------------------------|
+ * | | | | All notes off | | | | |
+ * `------------------------------------------------------------------------'
+ */
+[_ML] = KEYMAP_ANSI(
+ TG(_ML), MI_VEL_1, MI_VEL_2, MI_VEL_3, MI_VEL_4, MI_VEL_5, MI_VEL_6, MI_VEL_7, MI_VEL_8, MI_VEL_9, MI_VEL_10, XXXXXXX, XXXXXXX, XXXXXXX, \
+ MI_CHU, XXXXXXX, MI_Cs, MI_Ds, XXXXXXX, MI_Fs, MI_Gs, MI_As, XXXXXXX, MI_Cs_1, MI_Ds_1, XXXXXXX, XXXXXXX, XXXXXXX, \
+ MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, _______, \
+ MI_SUS, MI_OCTD, MI_OCTU, MI_MODSD, MI_MODSU, XXXXXXX, XXXXXXX, XXXXXXX, MI_TRNSD, MI_TRNSU, MI_TRNS_0, MI_SUS, \
+ _______, _______, _______, MI_ALLOFF, _______, _______, _______, _______),
+#elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
+/* Keymap _ML: MIDI Layer (Advanced)
+ * ,------------------------------------------------------------------------.
+ * | Exit | | | | | | | | | | | | | |
+ * |------------------------------------------------------------------------|
+ * | | | | | | | | | | | | | | |
+ * |------------------------------------------------------------------------|
+ * | | | | | | | | | | | | | |
+ * |------------------------------------------------------------------------|
+ * | |MuOn|MuOf|MiOn|MiOf| | | | | | | |
+ * |------------------------------------------------------------------------|
+ * | | | | | | | | |
+ * `------------------------------------------------------------------------'
+ */
+
+[_ML] = KEYMAP_ANSI(
+ TG(_ML), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______),
+#endif
+};
\ No newline at end of file
--- /dev/null
+# Satan GH60 layout demonstrating MIDI key mapping
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+#include "satan.h"
+
+
+// Used for SHIFT_ESC
+#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _FUNC 3
+
+enum planck_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK
+};
+
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+// Custom macros
+#define ALT_GRV ALT_T(KC_GRV) // Tap for Backtick, hold for Alt
+#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
+#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt)
+#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _QWERTY: (Base Layer) Default Layer
+ * ,-----------------------------------------------------------.
+ * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
+ * |-----------------------------------------------------------|
+ * |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Alt |Gui |Fn |Ctrl |
+ * `-----------------------------------------------------------'
+ */
+[_QWERTY] = KEYMAP_ANSI(
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
+ HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSLS, \
+ CTL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, SFT_ENT, \
+ KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI,MO(_FUNC),KC_RCTL),
+
+ /* Keymap _COLEMAK: (Base Layer) Default Layer
+ * ,-----------------------------------------------------------.
+ * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| F| P| G| J| L| U| Y| ;| [| ]| \ |
+ * |-----------------------------------------------------------|
+ * |CAPS | A| R| S| T| D| H| N| E| I| O| '|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| K| M| ,| .| /|Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Alt |Gui |Fn |Ctrl |
+ * `-----------------------------------------------------------'
+ */
+[_COLEMAK] = KEYMAP_ANSI(
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
+ HPR_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,KC_LBRC, KC_RBRC,KC_BSLS, \
+ CTL_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O ,KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM,KC_DOT, KC_SLSH, SFT_ENT, \
+ KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI,MO(_FUNC),KC_RCTL),
+
+ /* Keymap _DVORAK: (Base Layer) Default Layer
+ * ,-----------------------------------------------------------.
+ * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| [| ]|Backsp |
+ * |-----------------------------------------------------------|
+ * |HypTb| '| ,| .| P| Y| F| G| C| R| L| /| =| \ |
+ * |-----------------------------------------------------------|
+ * |CtrlEsc| A| O| E| U| I| D| H| T| N| S| -|Return |
+ * |-----------------------------------------------------------|
+ * |Shift | ;| Q| J| K| X| B| M| W| V| Z|ShiftEnter|
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |Alt |Gui |Fn |Ctrl |
+ * `-----------------------------------------------------------'
+ */
+[_DVORAK] = KEYMAP_ANSI(
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_LBRC, KC_RBRC,KC_BSPC, \
+ HPR_TAB, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, KC_BSLS, \
+ CTL_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, KC_ENT, \
+ KC_LSFT, KC_SCLN,KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, SFT_ENT, \
+ KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI,MO(_FUNC),KC_RCTL),
+
+ /* Keymap _FUNC: Function Layer
+ * ,-----------------------------------------------------------.
+ * | | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
+ * |-----------------------------------------------------------|
+ * | |Hom| UP|End| | | |Qwt|Cmk|Dvk| |BL-|BL+|BL |
+ * |-----------------------------------------------------------|
+ * | |LFT| DN| RT| | |LFT| DN| UP| RT|Vo+|Pg+| |
+ * |-----------------------------------------------------------|
+ * | | | |Prv|Ply|Nxt| | | |Vo-|Pg-| |
+ * |-----------------------------------------------------------|
+ * |RESET| | | | | | | |
+ * `-----------------------------------------------------------'
+ */
+[_FUNC] = KEYMAP_ANSI(
+ _______,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_DEL, \
+ _______,KC_HOME,KC_UP ,KC_END ,_______,_______,_______,QWERTY ,COLEMAK,DVORAK ,_______,BL_DEC ,BL_INC ,BL_TOGG, \
+ _______,KC_LEFT,KC_DOWN,KC_RGHT,_______,_______,KC_LEFT,KC_DOWN,KC_UP ,KC_RGHT,KC_VOLU,KC_PGUP ,_______, \
+ _______ ,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,_______,_______,KC_VOLD,KC_PGDN ,_______, \
+ RESET ,_______,_______ ,_______ ,_______,_______,_______,_______
+ )
+};
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
--- /dev/null
+# smt's Satan GH60 layout
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 2
+
+#endif
\ No newline at end of file
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
#include "tada68.h"
-
-// Used for SHIFT_ESC
-#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
-
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
/* Keymap _FL: Function Layer
* ,----------------------------------------------------------------.
- * | | | | | | | | | | | | | | RESET| |
+ * | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del |Ins |
* |----------------------------------------------------------------|
- * | | | | | | | | | | | |BL-|BL+|BL | |
+ * | | |Up | | | | | | | | | | | |Hme |
* |----------------------------------------------------------------|
- * | | | | | | | | | | | | | |
+ * | |<- |Dn | ->| | | | | | | | | |End |
* |----------------------------------------------------------------|
- * | | F1|F2 | F3|F4 | F5| F6| F7| F8| | | | | |
+ * | | | |Bl-|BL |BL+| |VU-|VU+|MUT| |MouseL|MsU|Rck |
* |----------------------------------------------------------------|
- * | | | | | | | | | | |
+ * | | | | | | | |MsL|MsD|MsR |
* `----------------------------------------------------------------'
*/
[_FL] = KEYMAP_ANSI(
- #ifdef RGBLIGHT_ENABLE
- _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
- _______,RGB_TOG,RGB_MOD,RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,RGB_VAI,RGB_VAD,_______,_______,_______,_______,_______, \
- _______,_______,_______, _______, _______,_______,_______,_______,_______, _______),
- #else
- _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RESET,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
- _______,_______,_______, _______, _______,_______,_______,_______,_______, _______),
- #endif
-};
-
-/*enum function_id {
- //SHIFT_ESC,
+ _______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS , \
+ _______,_______,KC_UP, _______,_______,_______,_______,_______,_______,_______,_______, BL_DEC,BL_INC, BL_TOGG,KC_HOME, \
+ _______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______, _______,KC_END, \
+ _______,_______,_______,BL_DEC, BL_TOGG,BL_INC, _______,KC_VOLD,KC_VOLU,KC_MUTE,_______,KC_BTN1, KC_MS_U, KC_BTN2, \
+ _______,_______,_______, _______, _______,_______,_______,KC_MS_L,KC_MS_D, KC_MS_R),
};
-
-const uint16_t PROGMEM fn_actions[] = {
- //[0] = ACTION_FUNCTION(SHIFT_ESC),
-};
-
-void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
- static uint8_t shift_esc_shift_mask;
- switch (id) {
- case SHIFT_ESC:
- shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
- if (record->event.pressed) {
- if (shift_esc_shift_mask) {
- add_key(KC_GRV);
- send_keyboard_report();
- } else {
- add_key(KC_ESC);
- send_keyboard_report();
- }
- } else {
- if (shift_esc_shift_mask) {
- del_key(KC_GRV);
- send_keyboard_report();
- } else {
- del_key(KC_ESC);
- send_keyboard_report();
- }
- }
- break;
- }
-}*/
# default TADA68 layout
+
+This layout replicates the default factory layout of the TADA68.
TADA68 keyboard firmware
-======================
+========================
-TODO: to be updated.
+1) from the keyboards/tada68 directory run:
+```
+$ make flashbin
+```
+
+2) hit the reset button on the TADA, the lights will start flashing.
+
+3) You'll see a new drive on your computer called TADA68. Backup the original factory `FLASH.BIN` file thats inside it.
+
+4) Delete `FLASH.BIN` from the TADA drive and copy `tada68_default.bin` that was generated at the root of the qmk directory into the TADA drive.
+
+5) Hit ESC on the keyboard. The lights will stop flashing and your firmware is loaded!
\ No newline at end of file
--- /dev/null
+ifndef MAKEFILE_INCLUDED
+ include ../../Makefile
+endif
--- /dev/null
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Bathroom Epiphanies
+#define PRODUCT tiger_lily
+#define DESCRIPTION Tiger Lily controller for the Filco Majestouch 2
+
+/*
+ * Frosty Flake Rev. 20140521 made by Bathroom Ephiphanies
+ * Ported from the Bathroom Epiphanies TMK Firmware:
+ * https://github.com/BathroomEpiphanies/epiphanies_tmk_keyboard/tree/master/be_controllers
+ *
+ */
+
+/* key matrix size */
+#define MATRIX_ROWS 8 // Row0 - Row7 in the schematic
+#define MATRIX_COLS 18 // ColA - ColR in the schematic
+
+/*
+ * Keyboard Matrix Assignments
+ */
+#define UNUSED_PINS { B0, C4, D3 }
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP1 H
+//#define MAGIC_KEY_HELP2 SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0_ALT1 ESC
+//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER PAUSE
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// place overrides here
+
+#endif
--- /dev/null
+#include "tiger_lily.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[0] = KEYMAP(\
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_INS,KC_HOME,KC_PGUP, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, KC_END,KC_PGDN, KC_P7, KC_P8, KC_P9,KC_PPLS, \
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
+ KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3,KC_PENT, \
+ KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,KC_RGUI, KC_APP,KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT)
+};
\ No newline at end of file
--- /dev/null
+# The default keymap for tiger_lily
--- /dev/null
+/*
+ Copyright 2017 Gabriel Young <gabeplaysdrums@live.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include <stdint.h>
+#include <stdbool.h>
+#include <avr/io.h>
+#include <util/delay.h>
+#include "print.h"
+#include "debug.h"
+#include "util.h"
+#include "matrix.h"
+
+#ifndef DEBOUNCING_DELAY
+# define DEBOUNCING_DELAY 5
+#endif
+static uint8_t debouncing = DEBOUNCING_DELAY;
+
+static matrix_row_t matrix[MATRIX_ROWS];
+static matrix_row_t matrix_debouncing[MATRIX_ROWS];
+
+static matrix_row_t scan_col(void) {
+ return (
+ (PINC&(1<<2) ? 0 : ((matrix_row_t)1<<0)) | \
+ (PINB&(1<<3) ? 0 : ((matrix_row_t)1<<1)) | \
+ (PINB&(1<<4) ? 0 : ((matrix_row_t)1<<2)) | \
+ (PINB&(1<<2) ? 0 : ((matrix_row_t)1<<3)) | \
+ (PINB&(1<<1) ? 0 : ((matrix_row_t)1<<4)) | \
+ (PINC&(1<<7) ? 0 : ((matrix_row_t)1<<5)) | \
+ (PINB&(1<<6) ? 0 : ((matrix_row_t)1<<6)) | \
+ (PINB&(1<<5) ? 0 : ((matrix_row_t)1<<7))
+ );
+}
+
+static void select_col(uint8_t col) {
+ switch (col) {
+ case 0: PORTD = (PORTD & ~0b01110111) | 0b01110110; break; \
+ case 1: PORTD = (PORTD & ~0b01110111) | 0b01100001; break; \
+ case 2: PORTD = (PORTD & ~0b01110111) | 0b01100101; break; \
+ case 3: PORTD = (PORTD & ~0b01110111) | 0b00000011; break; \
+ case 4: PORTD = (PORTD & ~0b01110111) | 0b00000111; break; \
+ case 5: PORTD = (PORTD & ~0b01110111) | 0b00010011; break; \
+ case 6: PORTD = (PORTD & ~0b01110111) | 0b00010111; break; \
+ case 7: PORTD = (PORTD & ~0b01110111) | 0b00100011; break; \
+ case 8: PORTD = (PORTD & ~0b01110111) | 0b00100111; break; \
+ case 9: PORTD = (PORTD & ~0b01110111) | 0b00110011; break; \
+ case 10: PORTD = (PORTD & ~0b01110111) | 0b01110010; break; \
+ case 11: PORTD = (PORTD & ~0b01110111) | 0b01100110; break; \
+ case 12: PORTD = (PORTD & ~0b01110111) | 0b01110000; break; \
+ case 13: PORTD = (PORTD & ~0b01110111) | 0b01100100; break; \
+ case 14: PORTD = (PORTD & ~0b01110111) | 0b01100000; break; \
+ case 15: PORTD = (PORTD & ~0b01110111) | 0b01000111; break; \
+ case 16: PORTD = (PORTD & ~0b01110111) | 0b01000011; break; \
+ case 17: PORTD = (PORTD & ~0b01110111) | 0b00110111; break;
+ }
+}
+
+void matrix_init(void) {
+ /* Column output pins */ \
+ DDRD |= 0b01110111; \
+ /* Row input pins */ \
+ DDRC &= ~0b10000100; \
+ DDRB &= ~0b01111110; \
+ PORTC |= 0b10000100; \
+ PORTB |= 0b01111110;
+
+ for (uint8_t i=0; i < MATRIX_ROWS; i++)
+ matrix[i] = matrix_debouncing[i] = 0;
+
+ matrix_init_quantum();
+}
+
+uint8_t matrix_scan(void) {
+ for (uint8_t col = 0; col < MATRIX_COLS; col++) {
+ select_col(col);
+ _delay_us(3);
+ matrix_row_t col_scan = scan_col();
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
+ bool prev_bit = matrix_debouncing[row] & ((matrix_row_t)1<<col);
+ bool curr_bit = col_scan & (1<<row);
+ if (prev_bit != curr_bit) {
+ matrix_debouncing[row] ^= ((matrix_row_t)1<<col);
+ debouncing = DEBOUNCING_DELAY;
+ }
+ }
+ }
+
+ if (debouncing) {
+ if (--debouncing)
+ _delay_ms(1);
+ else
+ for (uint8_t i = 0; i < MATRIX_ROWS; i++)
+ matrix[i] = matrix_debouncing[i];
+ }
+
+ matrix_scan_quantum();
+ return 1;
+}
+
+inline matrix_row_t matrix_get_row(uint8_t row) {
+ return matrix[row];
+}
+
+void matrix_print(void) {
+ #ifndef NO_PRINT
+ print("\nr\\c ABCDEFGHIJKLMNOPQR\n");
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
+ matrix_row_t matrix_row = matrix_get_row(row);
+ xprintf("%02X: ", row);
+ for (uint8_t col = 0; col < MATRIX_COLS; col++) {
+ bool curr_bit = matrix_row & (1<<col);
+ xprintf("%c", curr_bit ? '*' : '.');
+ }
+ print("\n");
+ }
+ #endif
+}
+
+uint8_t matrix_key_count(void) {
+ uint8_t count = 0;
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++)
+ count += bitpop32(matrix[row]);
+ return count;
+}
\ No newline at end of file
--- /dev/null
+tiger_lily keyboard firmware
+======================
+
+This is the firmware for Rev. 20161114 of the Tiger Lily controller by [Bathroom Epiphanies](http://bathroomepiphanies.com/controllers/), a replacement controller for the [Filco Majestouch 2 104 key](https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=1819). Bathroom Epiphanies has advised that the source is also compatible with the Black Petal controller, however I do not own an example to test against.
+
+The code was adapted from the [BathroomEpiphanies TMK Firmware](https://github.com/BathroomEpiphanies/epiphanies_tmk_keyboard/tree/master/be_controllers).
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent readme](/).
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboards/tiger_lily folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+
+To build with the default keymap, simply run `make default`.
+
+### Other Keymaps
+
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
+
+```
+$ make [default|jack|<name>]
+```
+
+Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
--- /dev/null
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u2
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= yes # Console for debug(+400)
+COMMAND_ENABLE ?= yes # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE ?= no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE ?= no # USB Nkey Rollover
+BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
+MIDI_ENABLE ?= no # MIDI controls
+UNICODE_ENABLE ?= no # Unicode
+BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE ?= no # Audio output on port C6
+FAUXCLICKY_ENABLE ?= no # Use buzzer to emulate clicky switches
+
+CUSTOM_MATRIX = yes
+SRC += matrix.c
\ No newline at end of file
--- /dev/null
+#include "tiger_lily.h"
+
+void matrix_init_kb(void) {
+ // put your keyboard start-up code here
+ // runs once when the firmware starts up
+
+ matrix_init_user();
+}
+
+void matrix_scan_kb(void) {
+ // put your looping keyboard code here
+ // runs every cycle (a lot)
+
+ matrix_scan_user();
+}
+
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+ // put your per-action keyboard code here
+ // runs for every action, just before processing by the firmware
+
+ return process_record_user(keycode, record);
+}
+
+void led_set_kb(uint8_t usb_led) {
+ DDRB |= (1<<7);
+ DDRC |= (1<<5) | (1<<6);
+
+ print_dec(usb_led);
+
+ if (usb_led & (1<<USB_LED_NUM_LOCK))
+ PORTC &= ~(1<<5);
+ else
+ PORTC |= (1<<5);
+
+ if (usb_led & (1<<USB_LED_SCROLL_LOCK))
+ PORTB &= ~(1<<7);
+ else
+ PORTB |= (1<<7);
+
+ if (usb_led & (1<<USB_LED_CAPS_LOCK))
+ PORTC &= ~(1<<6);
+ else
+ PORTC |= (1<<6);
+
+ led_set_user(usb_led);
+}
+
+__attribute__ ((weak))
+void matrix_init_user(void) {
+}
+
+__attribute__ ((weak))
+void matrix_scan_user(void) {
+}
+
+__attribute__ ((weak))
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+__attribute__ ((weak))
+void led_set_user(uint8_t usb_led) {
+}
\ No newline at end of file
--- /dev/null
+#ifndef TIGER_LILY_H
+#define TIGER_LILY_H
+
+#include "quantum.h"
+
+// This a shortcut to help you visually see your layout.
+// The following is an example using the Planck MIT layout
+// The first section contains all of the arguements
+// The second converts the arguments into a two-dimensional array
+
+/*
+ Matrix col/row mapping
+
+ ,----. ,-------------------. ,-------------------. ,-------------------. ,--------------.
+ | J6 | | I4 | H4 | H2 | H6 | | A7 | E6 | D2 | D4 | | B4 | B7 | B6 | B0 | | C7 | C5 | A5 |
+ `----' `-------------------' `-------------------' `-------------------' `--------------'
+ ,-------------------------------------------------------------------------. ,--------------. ,-------------------.
+ | J4 | J7 | I7 | H7 | G7 | G4 | F4 | F7 | E7 | D7 | R7 | R4 | E4 | B2 | | L4 | O4 | Q4 | | K1 | L1 | Q1 | Q0 |
+ |-------------------------------------------------------------------------| |--------------| |-------------------|
+ | J2 | J5 | I5 | H5 | G5 | G2 | F2 | F5 | E5 | D5 | R5 | R2 | E2 | B3 | | K4 | O7 | Q7 | | K5 | L5 | Q5 | O5 |
+ |-------------------------------------------------------------------------| '--------------' |-------------- |
+ | O5 | J3 | I3 | H3 | G3 | G6 | F6 | F3 | E3 | D3 | R3 | R6 | B1 | | K2 | L2 | Q2 | |
+ |-------------------------------------------------------------------------| ,----. |-------------------|
+ | N2 | J1 | I1 | H1 | G1 | G0 | F0 | F1 | E1 | D1 | R0 | N3 | | O6 | | K3 | L3 | Q3 | O3 |
+ |-------------------------------------------------------------------------| ,--------------. |-------------- |
+ | A4 | P2 | C6 | K6 | C0 | M3 | D0 | A1 | | O0 | K0 | L0 | | L6 | Q6 | |
+ `-------------------------------------------------------------------------' `--------------' `-------------------'
+*/
+#define KEYMAP( \
+ KJ6, KI4, KH4, KH2, KH6, KA7, KE6, KD2, KD4, KB4, KB7, KB6, KB0, KC7, KC5, KA5, \
+ KJ4, KJ7, KI7, KH7, KG7, KG4, KF4, KF7, KE7, KD7, KR7, KR4, KE4, KB2, KL4, KO4, KQ4, KK1, KL1, KQ1, KQ0, \
+ KJ2, KJ5, KI5, KH5, KG5, KG2, KF2, KF5, KE5, KD5, KR5, KR2, KE2, KB3, KK4, KO7, KQ7, KK5, KL5, KQ5, KO5, \
+ KI2, KJ3, KI3, KH3, KG3, KG6, KF6, KF3, KE3, KD3, KR3, KR6, KB1, KK2, KL2, KQ2, \
+ KN2, KI6, KJ1, KI1, KH1, KG1, KG0, KF0, KF1, KE1, KD1, KR0, KN3, KO6, KK3, KL3, KQ3, KO3, \
+ KA4, KP2, KC6, KK6, KC0, KM3, KD0, KA1, KO0, KK0, KL0, KL6, KQ6 \
+) \
+{ \
+/* Columns and rows need to be swapped in the below definition */ \
+/* A B C D E F G H I J K L M N O P Q R */ \
+/* 0 */ { KC_NO, KB0, KC0, KD0, KC_NO, KF0, KG0, KC_NO, KC_NO, KC_NO, KK0, KL0, KC_NO, KC_NO, KO0, KC_NO, KQ0, KR0 }, \
+/* 1 */ { KA1, KB1, KC_NO, KD1, KE1, KF1, KG1, KH1, KI1, KJ1, KK1, KL1, KC_NO, KC_NO, KC_NO, KC_NO, KQ1, KC_NO }, \
+/* 2 */ { KC_NO, KB2, KC_NO, KD2, KE2, KF2, KG2, KH2, KI2, KJ2, KK2, KL2, KC_NO, KN2, KC_NO, KP2, KQ2, KR2 }, \
+/* 3 */ { KC_NO, KB3, KC_NO, KD3, KE3, KF3, KG3, KH3, KI3, KJ3, KK3, KL3, KM3, KN3, KO3, KC_NO, KQ3, KR3 }, \
+/* 4 */ { KA4, KB4, KC_NO, KD4, KE4, KF4, KG4, KH4, KI4, KJ4, KK4, KL4, KC_NO, KC_NO, KO4, KC_NO, KQ4, KR4 }, \
+/* 5 */ { KA5, KC_NO, KC5, KD5, KE5, KF5, KG5, KH5, KI5, KJ5, KK5, KL5, KC_NO, KC_NO, KO5, KC_NO, KQ5, KR5 }, \
+/* 6 */ { KC_NO, KB6, KC6, KC_NO, KE6, KF6, KG6, KH6, KI6, KJ6, KK6, KL6, KC_NO, KC_NO, KO6, KC_NO, KQ6, KR6 }, \
+/* 7 */ { KA7, KB7, KC7, KD7, KE7, KF7, KG7, KH7, KI7, KJ7, KC_NO, KC_NO, KC_NO, KC_NO, KO7, KC_NO, KQ7, KR7 } \
+}
+
+#endif
};
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
switch(id) {
case _DV:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_DV);
+ persistent_default_layer_set(1UL<<_DV);
}
break;
case _QW:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_QW);
+ persistent_default_layer_set(1UL<<_QW);
}
break;
case _CM:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_CM);
+ persistent_default_layer_set(1UL<<_CM);
}
break;
}
/*`-----------+---------------+---------+-------^^^------+-------^^^-------+---------+-----------------+--------------'*/
};
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
the exact changes. The diagrams in this README shows the highlights of the
changes from the default mappings.
-I also decided to change all calls to `persistant_default_layer_set()` to
+I also decided to change all calls to `persistent_default_layer_set()` to
`default_layer_set()` since this is my personal perference.
## Macros
// Custom macros
#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
#define SFT_ENT SFT_T(KC_ENT) // Tap for Enter, hold for Shift
-#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper
-#define ALT_GRV ALT_T(KC_GRV) // Tap for Backtick, hold for Alt
+#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Alt+Shift)
+#define ALT_GRV ALT_T(KC_GRV) // Tap for Backtick, hold for Alt (Ctrl+Alt+Shift)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[_LOWER] = KEYMAP_TV45(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
- KC_0 , KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL ,
+ALL_T(KC_0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/
- KC_DLR , KC_4, KC_5, KC_6, KC_DOT, KC_PLUS, KC_ASTR, KC_4, KC_5, KC_6, KC_DOT, KC_PGUP ,
+CTL_T(KC_DLR), KC_4, KC_5, KC_6, KC_DOT, KC_PLUS, KC_ASTR, KC_4, KC_5, KC_6, KC_DOT, KC_PGUP ,
/*|---------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`----------------|*/
- KC_EQL , KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_SLSH, KC_1, KC_2, KC_3, KC_UP, KC_PGDN ,
+SFT_T(KC_EQL), KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_SLSH, KC_1, KC_2, KC_3, KC_UP, SFT_T(KC_PGDN),
/*|----------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`---------------|*/
- BACKLIT , _______ , _______ , KC_HOME , KC_END , _______ , KC_LEFT, KC_DOWN, KC_RGHT ),
+ALT_T(BACKLIT), _______ , _______ , KC_HOME , KC_END , _______ , KC_LEFT, KC_DOWN, KC_RGHT ),
/*`---------+---------------+---------+-------^^^------+-------^^^-------+----------+--------+--------+--------------'*/
/* Raise
*/
[_RAISE] = KEYMAP_TV45(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
- KC_TILD,KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL ,
+ALL_T(KC_TILD),KC_EXLM,KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/
- KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_QUES, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE ,
+CTL_T(KC_F1), KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_QUES, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE ,
/*|---------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`----------------|*/
- KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MINS, KC_SLSH, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS ,
+ SFT_T(KC_F7), KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MINS, KC_SLSH, KC_EQL, KC_LBRC, KC_RBRC, SFT_T(KC_BSLS),
/*|----------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`---------------|*/
- BACKLIT , _______ , _______ , KC_MPLY , KC_MNXT , _______ , KC_MUTE, KC_VOLD, KC_VOLU ),
+ALT_T(BACKLIT), _______ , _______ , KC_MPLY , KC_MNXT , _______ , KC_MUTE, KC_VOLD, KC_VOLU ),
/*`---------+---------------+---------+-------^^^------+-------^^^-------+----------+--------+--------+--------------'*/
/* Adjust (Lower + Raise)
* ,---------+------+------+------+------+------+------+------+------+------+------+---------.
- * | | Reset| | | | | | | | | | Del |
+ * | | Reset| | | | | | | | | | Reset |
* |---------`------`------`------`------`------`------`------`------`------`------`---------|
* | | | | | |AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |----------`------`------`------`------`------`------`------`------`------`------`--------|
*/
[_ADJUST] = KEYMAP_TV45(
/*,--------+-------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------.*/
- _______, RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL ,
+ _______, RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET ,
/*|--------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`-----------------|*/
_______ ,_______, _______, _______, _______, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______ ,
/*|---------`-------`--------`--------`--------`--------`--------`--------`--------`--------`--------`----------------|*/
/*`---------+---------------+---------+-------^^^------+-------^^^-------+----------+--------+--------+--------------'*/
};
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
--- /dev/null
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = no # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
\ No newline at end of file
--- /dev/null
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// place overrides here
+#ifdef BACKLIGHT_ENABLE
+ #define BACKLIGHT_PIN B2
+ #define BACKLIGHT_LEVELS 7
+#endif
+
+#endif
--- /dev/null
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+// this is the style you want to emulate.
+//Author: tong92 <tong92power@gmail.com>
+
+#include "tv44.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+#ifdef BACKLIGHT_ENABLE
+ #include "backlight.h"
+#endif
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define LOWER F(1)
+#define RAISE F(2)
+#define FTN MO(4)
+#define MOUSE M(10)
+#define GO_DEFT M(99)
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Qwerty
+ * ,--------------------------------------------------------------------------.
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ * |------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-------|
+ * | Ctrl | A | S | D | F | G | H | J | K | L | ; | Enter|
+ * |-------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`------|
+ * | Shift | Z | X | C | V | B | N | M | , | . | / |Shift|
+ * |--------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----|
+ * | Ftn1 | GUI | Alt | Space/LOWER | Space/RAISE | ' | [ | ] | Alt |
+ * `--------------------------------------------------------------------------'
+ */
+[0] = {
+{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+{KC_LCTL,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_ENT},
+{KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT,KC_SLSH,KC_RSFT },
+{FTN ,KC_LGUI,KC_LALT,LOWER,XXXXXXX,XXXXXXX,XXXXXXX,RAISE,KC_QUOT,KC_LBRC,KC_RBRC,KC_RALT}
+},
+/* LOWER
+ * ,--------------------------------------------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
+ * |------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-------|
+ * | | F1 | F2 | F3 | F4 | F5 | F6 | - | + | [ | ] | \ |
+ * |-------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 | | HOME| PgUp| UP | PgDo|
+ * |--------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----|
+ * | | | | | | END | LEFT| Down|RIGHT|
+ * `--------------------------------------------------------------------------'
+ */
+[1] = {
+{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
+{_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS,KC_PLUS,KC_LBRC,KC_RBRC,KC_BSLS },
+{_______,KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX,KC_HOME,KC_PGUP,KC_UP ,KC_PGDN },
+{XXXXXXX,_______,_______,_______,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,KC_END, KC_LEFT,KC_DOWN,KC_RIGHT}
+},
+/* RAISE
+ * ,--------------------------------------------------------------------------.
+ * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
+ * |------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-------|
+ * | | F1 | F2 | F3 | F4 | F5 | F6 | _ | = | { | } | | |
+ * |-------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 | | HOME| PgUp| UP | PgDo|
+ * |--------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----|
+ * | | | | | | END | LEFT| Down|RIGHT|
+ * `--------------------------------------------------------------------------'
+ */
+[2] ={
+{KC_TILD,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,_______ },
+{_______,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS,KC_EQL, KC_LCBR,KC_RCBR,KC_PIPE },
+{_______,KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_HOME,KC_PGUP,KC_UP ,KC_PGDN },
+{XXXXXXX,_______,_______,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,_______,KC_END, KC_LEFT,KC_DOWN,KC_RIGHT}
+},
+/* FTN
+ * ,--------------------------------------------------------------------------.
+ * | ESC |WinOf|WinUp| | |Sh+Ca| | PgUp| UP | PgDo|PrtSc| DELET |
+ * |------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-------|
+ * | |WinLe|WinDo|WinRi| |Al+Ca|CapsL| LEFT| DOWN|RIGHT| | |
+ * |-------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`------|
+ * | |WinLW|WinRW| | |Ct+Ca|ScroL| HOME| | END | | Ctrl|
+ * |--------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----|
+ * | | DeskL | DeskR| Task Manager| DeskX | MOUSE| | | LED |
+ * `--------------------------------------------------------------------------'
+ */
+[4] = {
+{KC_ESC ,LALT(KC_F4) ,LGUI(KC_UP) ,XXXXXXX ,XXXXXXX ,S(KC_CAPS) ,XXXXXXX,KC_PGUP,KC_UP,KC_PGDN,KC_PSCR,KC_DELT},
+{_______,LGUI(KC_LEFT) ,LGUI(KC_DOWN) ,LGUI(KC_RIGHT) ,XXXXXXX ,LALT(KC_CAPS),KC_CAPS,KC_LEFT,KC_DOWN,KC_RIGHT,XXXXXXX,XXXXXXX},
+{_______,LGUI(LSFT(KC_LEFT)),LGUI(LSFT(KC_RIGHT)),XXXXXXX ,XXXXXXX ,LCTL(KC_CAPS),KC_SLCK,KC_HOME,XXXXXXX,KC_END,XXXXXXX,KC_RCTL},
+{_______,LGUI(LCTL(KC_LEFT)),LGUI(LCTL(KC_RIGHT)),LCTL(LALT(KC_DELT)),XXXXXXX,XXXXXXX,XXXXXXX,LGUI(LCTL(KC_F4)),MOUSE,XXXXXXX,XXXXXXX,M(0)}
+},
+/* MOUSE
+ * ,--------------------------------------------------------------------------.
+ * | | | |Mo_Up| | | |M_WhL|M_WhU|M_WhR| | RESET |
+ * |------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-------|
+ * | | |Mo_Le|Mo_Do|Mo_Ri| | |M_Bt1|M_WhD|M_Bt2| | |
+ * |-------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`------|
+ * | | | | | | | |M_AC0|M_AC1|M_AC2| | |
+ * |--------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----|
+ * | | | | GO_DEFAULT | GO_DEFAULT | | | | |
+ * `--------------------------------------------------------------------------'
+ */
+[10] ={
+{XXXXXXX,XXXXXXX,XXXXXXX,KC_MS_U,XXXXXXX,XXXXXXX,XXXXXXX,KC_WH_L,KC_WH_U,KC_WH_R,XXXXXXX,RESET},
+{XXXXXXX,XXXXXXX,KC_MS_L,KC_MS_D,KC_MS_R,XXXXXXX,XXXXXXX,KC_BTN1,KC_WH_D,KC_BTN2,XXXXXXX,XXXXXXX},
+{XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,KC_ACL0,KC_ACL1,KC_ACL2,XXXXXXX,XXXXXXX},
+{XXXXXXX,XXXXXXX,XXXXXXX,GO_DEFT,XXXXXXX,XXXXXXX,XXXXXXX,GO_DEFT,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX}
+}
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+ [1] = ACTION_LAYER_TAP_KEY(1, KC_SPC),
+ [2] = ACTION_LAYER_TAP_KEY(2, KC_SPC)
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ #ifdef BACKLIGHT_ENABLE
+ backlight_step();
+ #endif
+ }
+ break;
+ case 10:
+ if (record->event.pressed) {
+ layer_on(10);
+ }
+ break;
+ case 99:
+ if (record->event.pressed) {
+ layer_off(10);
+ layer_off(4);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
\ No newline at end of file
--- /dev/null
+# The tong92's keymap for tv44
+
+- Arrow Layout (45key)
+- my keymap for Window User
+- Mouse Layer : space -> Default Layer
+
+## Qwerty
+ ,--------------------------------------------------------------------------.
+ | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
+ |------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-------|
+ | Ctrl | A | S | D | F | G | H | J | K | L | ; | Enter|
+ |-------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`------|
+ | Shift | Z | X | C | V | B | N | M | , | . | / |Shift|
+ |--------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----|
+ | Ftn1 | GUI | Alt | Space/LOWER | Space/RAISE | ' | [ | ] | Alt |
+ `--------------------------------------------------------------------------'
+
+
+## RAISE
+ ,--------------------------------------------------------------------------.
+ | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
+ |------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-------|
+ | | F1 | F2 | F3 | F4 | F5 | F6 | _ | = | { | } | | |
+ |-------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`------|
+ | | F7 | F8 | F9 | F10 | F11 | F12 | | HOME| PgUp| UP | PgDo|
+ |--------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----|
+ | | | | | | END | LEFT| Down|RIGHT|
+ `--------------------------------------------------------------------------'
+
+
+## FTN
+ ,--------------------------------------------------------------------------.
+ | ESC |WinOf|WinUp| | |Sh+Ca| | PgUp| UP | PgDo|PrtSc| DELET |
+ |------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-------|
+ | |WinLe|WinDo|WinRi| |Al+Ca|CapsL| LEFT| DOWN|RIGHT| | |
+ |-------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`------|
+ | |WinLW|WinRW| | |Ct+Ca|ScroL| HOME| | END | | Ctrl|
+ |--------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----|
+ | | DeskL | DeskR| Task Manager| DeskX | MOUSE| | | LED |
+ `--------------------------------------------------------------------------'
+
+
+## MOUSE
+ ,--------------------------------------------------------------------------.
+ | | | |Mo_Up| | | |M_WhL|M_WhU|M_WhR| | RESET |
+ |------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-------|
+ | | |Mo_Le|Mo_Do|Mo_Ri| | |M_Bt1|M_WhD|M_Bt2| | |
+ |-------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`------|
+ | | | | | | | |M_AC0|M_AC1|M_AC2| | |
+ |--------`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----`-----|
+ | | | | GO_DEFAULT | GO_DEFAULT | | | | |
+ `--------------------------------------------------------------------------'
extern keymap_config_t keymap_config;
-#define _DV 0
-#define _QW 1
-#define _CM 2
-#define _L1 3
-#define _L2 4
+enum planck_layers {
+ _QWERTY,
+ _COLEMAK,
+ _DVORAK,
+ _LOWER,
+ _RAISE,
+ _ADJUST
+};
-// Macro name shortcuts
-#define DVORAK M(_DV)
-#define QWERTY M(_QW)
-#define COLEMAK M(_CM)
+enum planck_keycodes {
+ DVORAK = SAFE_RANGE,
+ QWERTY,
+ COLEMAK,
+ LOWER,
+ RAISE,
+ ADJUST
+};
// Fillers to make layering more clear
#define _______ KC_TRNS
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_DV] = { /* 0: Dvorak */
- {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC },
- {MO(_L1), KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_ENT },
- {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT },
- {KC_LCTL, KC_LALT, KC_LGUI, KC_BSPC, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, KC_SLSH, KC_MINS, XXXXXXX, MO(_L2) }
+ [_DVORAK] = { /* 0: Dvorak */
+ {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH},
+ {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS},
+ {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT},
+ {KC_LCTL, KC_LALT, LOWER, KC_BSPC, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, RAISE, KC_LGUI, XXXXXXX, KC_ENT }
},
- [_QW] = { /* 1: Qwerty */
- {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
- {MO(_L1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT },
- {KC_LCTL, KC_LALT, KC_LGUI, KC_BSPC, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, KC_SLSH, KC_MINS, XXXXXXX, MO(_L2) }
+ [_QWERTY] = { /* 1: Qwerty */
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
+ {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
+ {KC_LCTL, KC_LALT, LOWER, KC_BSPC, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, RAISE, KC_LGUI, XXXXXXX, KC_ENT }
},
- [_CM] = { /* 2: Colemak */
- {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC },
- {MO(_L1), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT },
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT },
- {KC_LCTL, KC_LALT, KC_LGUI, KC_BSPC, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, KC_SLSH, KC_MINS, XXXXXXX, MO(_L2) }
+ [_COLEMAK] = { /* 2: Colemak */
+ {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
+ {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT},
+ {KC_LCTL, KC_LALT, LOWER, KC_BSPC, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, RAISE, KC_LGUI, XXXXXXX, KC_ENT }
},
- [_L1] = {/* 1: FN 1 */
- {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL },
- {_______, KC_BSLS, KC_QUOT, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_DOWN, KC_UP, KC_LEFT, KC_RGHT, _______ },
- {_______, _______, _______, KC_PSCR, _______, _______, _______, KC_MSTP, KC_MPLY, KC_MPRV, KC_MNXT, KC_RSFT },
- {KC_ESC, KC_LGUI, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, KC_SLSH, _______, _______ }
+ [_LOWER] = {/* 1: FN 1 */
+ {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_PIPE},
+ {_______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
+ {KC_CAPS, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______},
+ {KC_LEFT, KC_RGHT, _______, KC_DEL, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, _______, KC_UP, XXXXXXX, KC_DOWN}
},
- [_L2] = { /* 2: FN 2 */
- {KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_ESC },
- {_______, KC_F11, KC_F12, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, KC_VOLU, KC_ENT },
- {_______, _______, _______, _______, _______, _______, _______, _______, KC_END, KC_PGDN, KC_VOLD, _______ },
- {QWERTY, DVORAK, COLEMAK, _______, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______ }
- }
-
-};
-
-const uint16_t PROGMEM fn_actions[] = {
+ [_RAISE] = { /* 2: FN 2 */
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS},
+ {_______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
+ {KC_CAPS, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______},
+ {KC_LEFT, KC_RGHT, _______, KC_DEL, XXXXXXX, XXXXXXX, XXXXXXX, KC_INS, _______, KC_UP, XXXXXXX, KC_DOWN}
+ },
+ [_ADJUST] = {
+ {KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12 },
+ {_______, RESET, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {KC_HOME, KC_END, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, KC_PGUP, XXXXXXX, KC_PGDN}
+ }
};
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
-{
- switch(id) {
- case _DV:
- if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_DV);
- }
- break;
- case _QW:
- if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_QW);
- }
- break;
- case _CM:
- if (record->event.pressed) {
- persistant_default_layer_set(1UL<<_CM);
- }
- break;
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_QWERTY);
}
- return MACRO_NONE;
-};
-
-
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ }
+ return true;
+}
#endif /* AUDIO_ENABLE */
-void persistant_default_layer_set(uint16_t default_layer)
+void persistent_default_layer_set(uint16_t default_layer)
{
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
case MACRO_QWERTY:
if (record->event.pressed)
{
- persistant_default_layer_set(1UL<<LAYER_QWERTY);
+ persistent_default_layer_set(1UL<<LAYER_QWERTY);
}
break;
--- /dev/null
+# cheese's Layout
+Customized xd60 keymap
+
+![Base Layout](base_layout.png "Base Layout")
+![Fn Layout](fn_layout.png "Fn Layout")
+
+## Programming Instructions:
+`cd` into keymap directory, `make dfu`
+
+## Features
+- Media keys and movement keys setup like on the pok3r
+- Lower right movement keys setup like on the fc660m (fn+direction for home/end/page up and down)
+- Caps lock can be triggered by pressing both shift keys at the same time (and deactivated the same way)
--- /dev/null
+#include "xd60.h"
+#include "action_layer.h"
+
+// Each layer gets a name for readability.
+// The underscores don't mean anything - you can
+// have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same
+// length, and you can also skip them entirely
+// and just use numbers.
+#define _BL 0
+#define _FL 1
+#define _LS 2
+#define _RS 3
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ /* (Base Layer) Default Layer
+ * ,-----------------------------------------------------------.
+ * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
+ * |-----------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |
+ * |-----------------------------------------------------------|
+ * |FUNCTION| A| S| D| F| G| H| J| K| L| ;| '|Return|
+ * |-----------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
+ * |-----------------------------------------------------------|
+ * |Ctrl|Gui |Alt | Space |FN|Left|Up|Down|Right|
+ * `-----------------------------------------------------------'
+ */
+ [_BL] = KEYMAP(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
+ MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
+ F(0), KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, F(1), F(1), F(1), \
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_FL), KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT),
+
+// Function Layer
+ [_FL] = KEYMAP(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_DEL, \
+ KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_CALC, KC_INS, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_SLCK, KC_PAUS, KC_TRNS, \
+ KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_TRNS, KC_TRNS, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_APP, KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGUP, KC_PGDN, KC_END),
+
+// Left Shift Layer
+ [_LS] = KEYMAP(
+ KC_GRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_CAPS, KC_CAPS, KC_CAPS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+// Right Shift Layer
+ [_RS] = KEYMAP(
+ KC_GRV, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_CAPS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, \
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
+
+};
+
+// Custom Actions
+const uint16_t PROGMEM fn_actions[] = {
+ [0] = ACTION_LAYER_MODS(_LS, MOD_LSFT),
+ [1] = ACTION_LAYER_MODS(_RS, MOD_RSFT),
+};
// 0: Base Layer
KEYMAP(
- KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, \
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, \
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_DEL, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RGUI, F(0), KC_LEFT, KC_DOWN, KC_RIGHT),
# QMK Firmware for XIUDI's 60% XD60 PCB
-![Top View of a pair of XD60 Keyboard](./xd60.JPG)
+![Top View of a pair of XD60 Keyboard](./xd60.jpg)
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/readme.md).
--- /dev/null
+The GNU General Public License, Version 2, June 1991 (GPLv2)
+============================================================
+
+> Copyright (C) 1989, 1991 Free Software Foundation, Inc.
+> 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+
+Everyone is permitted to copy and distribute verbatim copies of this license
+document, but changing it is not allowed.
+
+
+Preamble
+--------
+
+The licenses for most software are designed to take away your freedom to share
+and change it. By contrast, the GNU General Public License is intended to
+guarantee your freedom to share and change free software--to make sure the
+software is free for all its users. This General Public License applies to most
+of the Free Software Foundation's software and to any other program whose
+authors commit to using it. (Some other Free Software Foundation software is
+covered by the GNU Lesser General Public License instead.) You can apply it to
+your programs, too.
+
+When we speak of free software, we are referring to freedom, not price. Our
+General Public Licenses are designed to make sure that you have the freedom to
+distribute copies of free software (and charge for this service if you wish),
+that you receive source code or can get it if you want it, that you can change
+the software or use pieces of it in new free programs; and that you know you can
+do these things.
+
+To protect your rights, we need to make restrictions that forbid anyone to deny
+you these rights or to ask you to surrender the rights. These restrictions
+translate to certain responsibilities for you if you distribute copies of the
+software, or if you modify it.
+
+For example, if you distribute copies of such a program, whether gratis or for a
+fee, you must give the recipients all the rights that you have. You must make
+sure that they, too, receive or can get the source code. And you must show them
+these terms so they know their rights.
+
+We protect your rights with two steps: (1) copyright the software, and (2) offer
+you this license which gives you legal permission to copy, distribute and/or
+modify the software.
+
+Also, for each author's protection and ours, we want to make certain that
+everyone understands that there is no warranty for this free software. If the
+software is modified by someone else and passed on, we want its recipients to
+know that what they have is not the original, so that any problems introduced by
+others will not reflect on the original authors' reputations.
+
+Finally, any free program is threatened constantly by software patents. We wish
+to avoid the danger that redistributors of a free program will individually
+obtain patent licenses, in effect making the program proprietary. To prevent
+this, we have made it clear that any patent must be licensed for everyone's free
+use or not licensed at all.
+
+The precise terms and conditions for copying, distribution and modification
+follow.
+
+
+Terms And Conditions For Copying, Distribution And Modification
+---------------------------------------------------------------
+
+**0.** This License applies to any program or other work which contains a notice
+placed by the copyright holder saying it may be distributed under the terms of
+this General Public License. The "Program", below, refers to any such program or
+work, and a "work based on the Program" means either the Program or any
+derivative work under copyright law: that is to say, a work containing the
+Program or a portion of it, either verbatim or with modifications and/or
+translated into another language. (Hereinafter, translation is included without
+limitation in the term "modification".) Each licensee is addressed as "you".
+
+Activities other than copying, distribution and modification are not covered by
+this License; they are outside its scope. The act of running the Program is not
+restricted, and the output from the Program is covered only if its contents
+constitute a work based on the Program (independent of having been made by
+running the Program). Whether that is true depends on what the Program does.
+
+**1.** You may copy and distribute verbatim copies of the Program's source code
+as you receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy an appropriate copyright notice and
+disclaimer of warranty; keep intact all the notices that refer to this License
+and to the absence of any warranty; and give any other recipients of the Program
+a copy of this License along with the Program.
+
+You may charge a fee for the physical act of transferring a copy, and you may at
+your option offer warranty protection in exchange for a fee.
+
+**2.** You may modify your copy or copies of the Program or any portion of it,
+thus forming a work based on the Program, and copy and distribute such
+modifications or work under the terms of Section 1 above, provided that you also
+meet all of these conditions:
+
+* **a)** You must cause the modified files to carry prominent notices stating
+ that you changed the files and the date of any change.
+
+* **b)** You must cause any work that you distribute or publish, that in whole
+ or in part contains or is derived from the Program or any part thereof, to
+ be licensed as a whole at no charge to all third parties under the terms of
+ this License.
+
+* **c)** If the modified program normally reads commands interactively when
+ run, you must cause it, when started running for such interactive use in the
+ most ordinary way, to print or display an announcement including an
+ appropriate copyright notice and a notice that there is no warranty (or
+ else, saying that you provide a warranty) and that users may redistribute
+ the program under these conditions, and telling the user how to view a copy
+ of this License. (Exception: if the Program itself is interactive but does
+ not normally print such an announcement, your work based on the Program is
+ not required to print an announcement.)
+
+These requirements apply to the modified work as a whole. If identifiable
+sections of that work are not derived from the Program, and can be reasonably
+considered independent and separate works in themselves, then this License, and
+its terms, do not apply to those sections when you distribute them as separate
+works. But when you distribute the same sections as part of a whole which is a
+work based on the Program, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the entire whole,
+and thus to each and every part regardless of who wrote it.
+
+Thus, it is not the intent of this section to claim rights or contest your
+rights to work written entirely by you; rather, the intent is to exercise the
+right to control the distribution of derivative or collective works based on the
+Program.
+
+In addition, mere aggregation of another work not based on the Program with the
+Program (or with a work based on the Program) on a volume of a storage or
+distribution medium does not bring the other work under the scope of this
+License.
+
+**3.** You may copy and distribute the Program (or a work based on it, under
+Section 2) in object code or executable form under the terms of Sections 1 and 2
+above provided that you also do one of the following:
+
+* **a)** Accompany it with the complete corresponding machine-readable source
+ code, which must be distributed under the terms of Sections 1 and 2 above on
+ a medium customarily used for software interchange; or,
+
+* **b)** Accompany it with a written offer, valid for at least three years, to
+ give any third party, for a charge no more than your cost of physically
+ performing source distribution, a complete machine-readable copy of the
+ corresponding source code, to be distributed under the terms of Sections 1
+ and 2 above on a medium customarily used for software interchange; or,
+
+* **c)** Accompany it with the information you received as to the offer to
+ distribute corresponding source code. (This alternative is allowed only for
+ noncommercial distribution and only if you received the program in object
+ code or executable form with such an offer, in accord with Subsection b
+ above.)
+
+The source code for a work means the preferred form of the work for making
+modifications to it. For an executable work, complete source code means all the
+source code for all modules it contains, plus any associated interface
+definition files, plus the scripts used to control compilation and installation
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+binary form) with the major components (compiler, kernel, and so on) of the
+operating system on which the executable runs, unless that component itself
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+
+If distribution of executable or object code is made by offering access to copy
+from a designated place, then offering equivalent access to copy the source code
+from the same place counts as distribution of the source code, even though third
+parties are not compelled to copy the source along with the object code.
+
+**4.** You may not copy, modify, sublicense, or distribute the Program except as
+expressly provided under this License. Any attempt otherwise to copy, modify,
+sublicense or distribute the Program is void, and will automatically terminate
+your rights under this License. However, parties who have received copies, or
+rights, from you under this License will not have their licenses terminated so
+long as such parties remain in full compliance.
+
+**5.** You are not required to accept this License, since you have not signed
+it. However, nothing else grants you permission to modify or distribute the
+Program or its derivative works. These actions are prohibited by law if you do
+not accept this License. Therefore, by modifying or distributing the Program (or
+any work based on the Program), you indicate your acceptance of this License to
+do so, and all its terms and conditions for copying, distributing or modifying
+the Program or works based on it.
+
+**6.** Each time you redistribute the Program (or any work based on the
+Program), the recipient automatically receives a license from the original
+licensor to copy, distribute or modify the Program subject to these terms and
+conditions. You may not impose any further restrictions on the recipients'
+exercise of the rights granted herein. You are not responsible for enforcing
+compliance by third parties to this License.
+
+**7.** If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues), conditions
+are imposed on you (whether by court order, agreement or otherwise) that
+contradict the conditions of this License, they do not excuse you from the
+conditions of this License. If you cannot distribute so as to satisfy
+simultaneously your obligations under this License and any other pertinent
+obligations, then as a consequence you may not distribute the Program at all.
+For example, if a patent license would not permit royalty-free redistribution of
+the Program by all those who receive copies directly or indirectly through you,
+then the only way you could satisfy both it and this License would be to refrain
+entirely from distribution of the Program.
+
+If any portion of this section is held invalid or unenforceable under any
+particular circumstance, the balance of the section is intended to apply and the
+section as a whole is intended to apply in other circumstances.
+
+It is not the purpose of this section to induce you to infringe any patents or
+other property right claims or to contest validity of any such claims; this
+section has the sole purpose of protecting the integrity of the free software
+distribution system, which is implemented by public license practices. Many
+people have made generous contributions to the wide range of software
+distributed through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing to
+distribute software through any other system and a licensee cannot impose that
+choice.
+
+This section is intended to make thoroughly clear what is believed to be a
+consequence of the rest of this License.
+
+**8.** If the distribution and/or use of the Program is restricted in certain
+countries either by patents or by copyrighted interfaces, the original copyright
+holder who places the Program under this License may add an explicit
+geographical distribution limitation excluding those countries, so that
+distribution is permitted only in or among countries not thus excluded. In such
+case, this License incorporates the limitation as if written in the body of this
+License.
+
+**9.** The Free Software Foundation may publish revised and/or new versions of
+the General Public License from time to time. Such new versions will be similar
+in spirit to the present version, but may differ in detail to address new
+problems or concerns.
+
+Each version is given a distinguishing version number. If the Program specifies
+a version number of this License which applies to it and "any later version",
+you have the option of following the terms and conditions either of that version
+or of any later version published by the Free Software Foundation. If the
+Program does not specify a version number of this License, you may choose any
+version ever published by the Free Software Foundation.
+
+**10.** If you wish to incorporate parts of the Program into other free programs
+whose distribution conditions are different, write to the author to ask for
+permission. For software which is copyrighted by the Free Software Foundation,
+write to the Free Software Foundation; we sometimes make exceptions for this.
+Our decision will be guided by the two goals of preserving the free status of
+all derivatives of our free software and of promoting the sharing and reuse of
+software generally.
+
+
+No Warranty
+-----------
+
+**11.** BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR
+THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE
+STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM
+"AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
+BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
+PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+**12.** IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR
+INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA
+BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
+FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER
+OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
--- /dev/null
+The GNU General Public License, Version 3, 29 June 2007 (GPLv3)
+===============================================================
+
+> Copyright © 2007
+> Free Software Foundation, Inc.
+> <<http://fsf.org/>>
+
+Everyone is permitted to copy and distribute verbatim copies of this license
+document, but changing it is not allowed.
+
+
+Preamble
+--------
+
+The GNU General Public License is a free, copyleft license for software and
+other kinds of works.
+
+The licenses for most software and other practical works are designed to take
+away your freedom to share and change the works. By contrast, the GNU General
+Public License is intended to guarantee your freedom to share and change all
+versions of a program--to make sure it remains free software for all its users.
+We, the Free Software Foundation, use the GNU General Public License for most of
+our software; it applies also to any other work released this way by its
+authors. You can apply it to your programs, too.
+
+When we speak of free software, we are referring to freedom, not price. Our
+General Public Licenses are designed to make sure that you have the freedom to
+distribute copies of free software (and charge for them if you wish), that you
+receive source code or can get it if you want it, that you can change the
+software or use pieces of it in new free programs, and that you know you can do
+these things.
+
+To protect your rights, we need to prevent others from denying you these rights
+or asking you to surrender the rights. Therefore, you have certain
+responsibilities if you distribute copies of the software, or if you modify it:
+responsibilities to respect the freedom of others.
+
+For example, if you distribute copies of such a program, whether gratis or for a
+fee, you must pass on to the recipients the same freedoms that you received. You
+must make sure that they, too, receive or can get the source code. And you must
+show them these terms so they know their rights.
+
+Developers that use the GNU GPL protect your rights with two steps: (1) assert
+copyright on the software, and (2) offer you this License giving you legal
+permission to copy, distribute and/or modify it.
+
+For the developers' and authors' protection, the GPL clearly explains that there
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+GPL requires that modified versions be marked as changed, so that their problems
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+
+Some devices are designed to deny users access to install or run modified
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+
+Finally, every program is threatened constantly by software patents. States
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+
+The precise terms and conditions for copying, distribution and modification
+follow.
+
+
+TERMS AND CONDITIONS
+--------------------
+
+
+### 0. Definitions.
+
+"This License refers to version 3 of the GNU General Public License.
+
+"Copyright" also means copyright-like laws that apply to other kinds of works,
+such as semiconductor masks.
+
+"The Program" refers to any copyrightable work licensed under this License. Each
+licensee is addressed as "you". "Licensees" and "recipients" may be individuals
+or organizations.
+
+To "modify" a work means to copy from or adapt all or part of the work in a
+fashion requiring copyright permission, other than the making of an exact copy.
+The resulting work is called a "modified version" of the earlier work or a work
+"based on" the earlier work.
+
+A "covered work" means either the unmodified Program or a work based on the
+Program.
+
+To "propagate" a work means to do anything with it that, without permission,
+would make you directly or secondarily liable for infringement under applicable
+copyright law, except executing it on a computer or modifying a private copy.
+Propagation includes copying, distribution (with or without modification),
+making available to the public, and in some countries other activities as well.
+
+To "convey" a work means any kind of propagation that enables other parties to
+make or receive copies. Mere interaction with a user through a computer network,
+with no transfer of a copy, is not conveying.
+
+An interactive user interface displays "Appropriate Legal Notices" to the extent
+that it includes a convenient and prominently visible feature that (1) displays
+an appropriate copyright notice, and (2) tells the user that there is no
+warranty for the work (except to the extent that warranties are provided), that
+licensees may convey the work under this License, and how to view a copy of this
+License. If the interface presents a list of user commands or options, such as a
+menu, a prominent item in the list meets this criterion.
+
+
+### 1. Source Code.
+
+The "source code" for a work means the preferred form of the work for making
+modifications to it. "Object code" means any non-source form of a work.
+
+A "Standard Interface" means an interface that either is an official standard
+defined by a recognized standards body, or, in the case of interfaces specified
+for a particular programming language, one that is widely used among developers
+working in that language.
+
+The "System Libraries" of an executable work include anything, other than the
+work as a whole, that (a) is included in the normal form of packaging a Major
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+form. A "Major Component", in this context, means a major essential component
+(kernel, window system, and so on) of the specific operating system (if any) on
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+
+The "Corresponding Source" for a work in object code form means all the source
+code needed to generate, install, and (for an executable work) run the object
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+However, it does not include the work's System Libraries, or general-purpose
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+files for the work, and the source code for shared libraries and dynamically
+linked subprograms that the work is specifically designed to require, such as by
+intimate data communication or control flow between those subprograms and other
+parts of the work.
+
+The Corresponding Source need not include anything that users can regenerate
+automatically from other parts of the Corresponding Source.
+
+The Corresponding Source for a work in source code form is that same work.
+
+
+### 2. Basic Permissions.
+
+All rights granted under this License are granted for the term of copyright on
+the Program, and are irrevocable provided the stated conditions are met. This
+License explicitly affirms your unlimited permission to run the unmodified
+Program. The output from running a covered work is covered by this License only
+if the output, given its content, constitutes a covered work. This License
+acknowledges your rights of fair use or other equivalent, as provided by
+copyright law.
+
+You may make, run and propagate covered works that you do not convey, without
+conditions so long as your license otherwise remains in force. You may convey
+covered works to others for the sole purpose of having them make modifications
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+the covered works for you must do so exclusively on your behalf, under your
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+your copyrighted material outside their relationship with you.
+
+Conveying under any other circumstances is permitted solely under the conditions
+stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
+
+
+### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
+No covered work shall be deemed part of an effective technological measure under
+any applicable law fulfilling obligations under article 11 of the WIPO copyright
+treaty adopted on 20 December 1996, or similar laws prohibiting or restricting
+circumvention of such measures.
+
+When you convey a covered work, you waive any legal power to forbid
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+work, and you disclaim any intention to limit operation or modification of the
+work as a means of enforcing, against the work's users, your or third parties'
+legal rights to forbid circumvention of technological measures.
+
+
+### 4. Conveying Verbatim Copies.
+
+You may convey verbatim copies of the Program's source code as you receive it,
+in any medium, provided that you conspicuously and appropriately publish on each
+copy an appropriate copyright notice; keep intact all notices stating that this
+License and any non-permissive terms added in accord with section 7 apply to the
+code; keep intact all notices of the absence of any warranty; and give all
+recipients a copy of this License along with the Program.
+
+You may charge any price or no price for each copy that you convey, and you may
+offer support or warranty protection for a fee.
+
+
+### 5. Conveying Modified Source Versions.
+
+You may convey a work based on the Program, or the modifications to produce it
+from the Program, in the form of source code under the terms of section 4,
+provided that you also meet all of these conditions:
+
+* **a)** The work must carry prominent notices stating that you modified it,
+ and giving a relevant date.
+
+* **b)** The work must carry prominent notices stating that it is released
+ under this License and any conditions added under section 7. This
+ requirement modifies the requirement in section 4 to "keep intact all
+ notices".
+
+* **c)** You must license the entire work, as a whole, under this License to
+ anyone who comes into possession of a copy. This License will therefore
+ apply, along with any applicable section 7 additional terms, to the whole of
+ the work, and all its parts, regardless of how they are packaged. This
+ License gives no permission to license the work in any other way, but it
+ does not invalidate such permission if you have separately received it.
+
+* **d)** If the work has interactive user interfaces, each must display
+ Appropriate Legal Notices; however, if the Program has interactive
+ interfaces that do not display Appropriate Legal Notices, your work need not
+ make them do so.
+
+A compilation of a covered work with other separate and independent works,
+which are not by their nature extensions of the covered work, and which are
+not combined with it such as to form a larger program, in or on a volume of
+a storage or distribution medium, is called an "aggregate" if the
+compilation and its resulting copyright are not used to limit the access or
+legal rights of the compilation's users beyond what the individual works
+permit. Inclusion of a covered work in an aggregate does not cause this
+License to apply to the other parts of the aggregate.
+
+
+### 6. Conveying Non-Source Forms.
+
+You may convey a covered work in object code form under the terms of sections 4
+and 5, provided that you also convey the machine-readable Corresponding Source
+under the terms of this License, in one of these ways:
+
+* **a)** Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by the Corresponding
+ Source fixed on a durable physical medium customarily used for software
+ interchange.
+
+* **b)** Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by a written offer,
+ valid for at least three years and valid for as long as you offer spare
+ parts or customer support for that product model, to give anyone who
+ possesses the object code either (1) a copy of the Corresponding Source for
+ all the software in the product that is covered by this License, on a
+ durable physical medium customarily used for software interchange, for a
+ price no more than your reasonable cost of physically performing this
+ conveying of source, or (2) access to copy the Corresponding Source from a
+ network server at no charge.
+
+* **c)** Convey individual copies of the object code with a copy of the
+ written offer to provide the Corresponding Source. This alternative is
+ allowed only occasionally and noncommercially, and only if you received the
+ object code with such an offer, in accord with subsection 6b.
+
+* **d)** Convey the object code by offering access from a designated place
+ (gratis or for a charge), and offer equivalent access to the Corresponding
+ Source in the same way through the same place at no further charge. You need
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+ Corresponding Source may be on a different server (operated by you or a
+ third party) that supports equivalent copying facilities, provided you
+ maintain clear directions next to the object code saying where to find the
+ Corresponding Source. Regardless of what server hosts the Corresponding
+ Source, you remain obligated to ensure that it is available for as long as
+ needed to satisfy these requirements.
+
+* **e)** Convey the object code using peer-to-peer transmission, provided you
+ inform other peers where the object code and Corresponding Source of the
+ work are being offered to the general public at no charge under subsection
+ 6d.
+
+A separable portion of the object code, whose source code is excluded from
+the Corresponding Source as a System Library, need not be included in
+conveying the object code work.
+
+A "User Product" is either (1) a "consumer product", which means any
+tangible personal property which is normally used for personal, family, or
+household purposes, or (2) anything designed or sold for incorporation into
+a dwelling. In determining whether a product is a consumer product, doubtful
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+received by a particular user, "normally used" refers to a typical or common
+use of that class of product, regardless of the status of the particular
+user or of the way in which the particular user actually uses, or expects or
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+of whether the product has substantial commercial, industrial or non-
+consumer uses, unless such uses represent the only significant mode of use
+of the product.
+
+"Installation Information" for a User Product means any methods, procedures,
+authorization keys, or other information required to install and execute
+modified versions of a covered work in that User Product from a modified
+version of its Corresponding Source. The information must suffice to ensure
+that the continued functioning of the modified object code is in no case
+prevented or interfered with solely because modification has been made.
+
+If you convey an object code work under this section in, or with, or
+specifically for use in, a User Product, and the conveying occurs as part of
+a transaction in which the right of possession and use of the User Product
+is transferred to the recipient in perpetuity or for a fixed term
+(regardless of how the transaction is characterized), the Corresponding
+Source conveyed under this section must be accompanied by the Installation
+Information. But this requirement does not apply if neither you nor any
+third party retains the ability to install modified object code on the User
+Product (for example, the work has been installed in ROM).
+
+The requirement to provide Installation Information does not include a
+requirement to continue to provide support service, warranty, or updates for
+a work that has been modified or installed by the recipient, or for the User
+Product in which it has been modified or installed. Access to a network may
+be denied when the modification itself materially and adversely affects the
+operation of the network or violates the rules and protocols for
+communication across the network.
+
+Corresponding Source conveyed, and Installation Information provided, in
+accord with this section must be in a format that is publicly documented
+(and with an implementation available to the public in source code form),
+and must require no special password or key for unpacking, reading or
+copying.
+
+
+### 7. Additional Terms.
+
+"Additional permissions" are terms that supplement the terms of this License by
+making exceptions from one or more of its conditions. Additional permissions
+that are applicable to the entire Program shall be treated as though they were
+included in this License, to the extent that they are valid under applicable
+law. If additional permissions apply only to part of the Program, that part may
+be used separately under those permissions, but the entire Program remains
+governed by this License without regard to the additional permissions.
+
+When you convey a copy of a covered work, you may at your option remove any
+additional permissions from that copy, or from any part of it. (Additional
+permissions may be written to require their own removal in certain cases when
+you modify the work.) You may place additional permissions on material, added by
+you to a covered work, for which you have or can give appropriate copyright
+permission.
+
+Notwithstanding any other provision of this License, for material you add to a
+covered work, you may (if authorized by the copyright holders of that material)
+supplement the terms of this License with terms:
+
+* **a)** Disclaiming warranty or limiting liability differently from the terms
+ of sections 15 and 16 of this License; or
+
+* **b)** Requiring preservation of specified reasonable legal notices or
+ author attributions in that material or in the Appropriate Legal Notices
+ displayed by works containing it; or
+
+* **c)** Prohibiting misrepresentation of the origin of that material, or
+ requiring that modified versions of such material be marked in reasonable
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+
+* **d)** Limiting the use for publicity purposes of names of licensors or
+ authors of the material; or
+
+* **e)** Declining to grant rights under trademark law for use of some trade
+ names, trademarks, or service marks; or
+
+* **f)** Requiring indemnification of licensors and authors of that material
+ by anyone who conveys the material (or modified versions of it) with
+ contractual assumptions of liability to the recipient, for any liability
+ that these contractual assumptions directly impose on those licensors and
+ authors.
+
+All other non-permissive additional terms are considered "further restrictions"
+within the meaning of section 10. If the Program as you received it, or any part
+of it, contains a notice stating that it is governed by this License along with
+a term that is a further restriction, you may remove that term. If a license
+document contains a further restriction but permits relicensing or conveying
+under this License, you may add to a covered work material governed by the terms
+of that license document, provided that the further restriction does not survive
+such relicensing or conveying.
+
+If you add terms to a covered work in accord with this section, you must place,
+in the relevant source files, a statement of the additional terms that apply to
+those files, or a notice indicating where to find the applicable terms.
+
+Additional terms, permissive or non-permissive, may be stated in the form of a
+separately written license, or stated as exceptions; the above requirements
+apply either way.
+
+
+### 8. Termination.
+
+You may not propagate or modify a covered work except as expressly provided
+under this License. Any attempt otherwise to propagate or modify it is void, and
+will automatically terminate your rights under this License (including any
+patent licenses granted under the third paragraph of section 11).
+
+However, if you cease all violation of this License, then your license from a
+particular copyright holder is reinstated (a) provisionally, unless and until
+the copyright holder explicitly and finally terminates your license, and (b)
+permanently, if the copyright holder fails to notify you of the violation by
+some reasonable means prior to 60 days after the cessation.
+
+Moreover, your license from a particular copyright holder is reinstated
+permanently if the copyright holder notifies you of the violation by some
+reasonable means, this is the first time you have received notice of violation
+of this License (for any work) from that copyright holder, and you cure the
+violation prior to 30 days after your receipt of the notice.
+
+Termination of your rights under this section does not terminate the licenses of
+parties who have received copies or rights from you under this License. If your
+rights have been terminated and not permanently reinstated, you do not qualify
+to receive new licenses for the same material under section 10.
+
+
+### 9. Acceptance Not Required for Having Copies.
+
+You are not required to accept this License in order to receive or run a copy of
+the Program. Ancillary propagation of a covered work occurring solely as a
+consequence of using peer-to-peer transmission to receive a copy likewise does
+not require acceptance. However, nothing other than this License grants you
+permission to propagate or modify any covered work. These actions infringe
+copyright if you do not accept this License. Therefore, by modifying or
+propagating a covered work, you indicate your acceptance of this License to do
+so.
+
+
+### 10. Automatic Licensing of Downstream Recipients.
+
+Each time you convey a covered work, the recipient automatically receives a
+license from the original licensors, to run, modify and propagate that work,
+subject to this License. You are not responsible for enforcing compliance by
+third parties with this License.
+
+An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations. If propagation of a covered work results
+from an entity transaction, each party to that transaction who receives a copy
+of the work also receives whatever licenses to the work the party's predecessor
+in interest had or could give under the previous paragraph, plus a right to
+possession of the Corresponding Source of the work from the predecessor in
+interest, if the predecessor has it or can get it with reasonable efforts.
+
+You may not impose any further restrictions on the exercise of the rights
+granted or affirmed under this License. For example, you may not impose a
+license fee, royalty, or other charge for exercise of rights granted under this
+License, and you may not initiate litigation (including a cross-claim or
+counterclaim in a lawsuit) alleging that any patent claim is infringed by
+making, using, selling, offering for sale, or importing the Program or any
+portion of it.
+
+
+### 11. Patents.
+
+A "contributor" is a copyright holder who authorizes use under this License of
+the Program or a work on which the Program is based. The work thus licensed is
+called the contributor's "contributor version".
+
+A contributor's "essential patent claims" are all patent claims owned or
+controlled by the contributor, whether already acquired or hereafter acquired,
+that would be infringed by some manner, permitted by this License, of making,
+using, or selling its contributor version, but do not include claims that would
+be infringed only as a consequence of further modification of the contributor
+version. For purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of this License.
+
+Each contributor grants you a non-exclusive, worldwide, royalty-free patent
+license under the contributor's essential patent claims, to make, use, sell,
+offer for sale, import and otherwise run, modify and propagate the contents of
+its contributor version.
+
+In the following three paragraphs, a "patent license" is any express agreement
+or commitment, however denominated, not to enforce a patent (such as an express
+permission to practice a patent or covenant not to sue for patent infringement).
+To "grant" such a patent license to a party means to make such an agreement or
+commitment not to enforce a patent against the party.
+
+If you convey a covered work, knowingly relying on a patent license, and the
+Corresponding Source of the work is not available for anyone to copy, free of
+charge and under the terms of this License, through a publicly available network
+server or other readily accessible means, then you must either (1) cause the
+Corresponding Source to be so available, or (2) arrange to deprive yourself of
+the benefit of the patent license for this particular work, or (3) arrange, in a
+manner consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have actual
+knowledge that, but for the patent license, your conveying the covered work in a
+country, or your recipient's use of the covered work in a country, would
+infringe one or more identifiable patents in that country that you have reason
+to believe are valid.
+
+If, pursuant to or in connection with a single transaction or arrangement, you
+convey, or propagate by procuring conveyance of, a covered work, and grant a
+patent license to some of the parties receiving the covered work authorizing
+them to use, propagate, modify or convey a specific copy of the covered work,
+then the patent license you grant is automatically extended to all recipients of
+the covered work and works based on it.
+
+A patent license is "discriminatory" if it does not include within the scope of
+its coverage, prohibits the exercise of, or is conditioned on the non- exercise
+of one or more of the rights that are specifically granted under this License.
+You may not convey a covered work if you are a party to an arrangement with a
+third party that is in the business of distributing software, under which you
+make payment to the third party based on the extent of your activity of
+conveying the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory patent
+license (a) in connection with copies of the covered work conveyed by you (or
+copies made from those copies), or (b) primarily for and in connection with
+specific products or compilations that contain the covered work, unless you
+entered into that arrangement, or that patent license was granted, prior to 28
+March 2007.
+
+Nothing in this License shall be construed as excluding or limiting any implied
+license or other defenses to infringement that may otherwise be available to you
+under applicable patent law.
+
+
+### 12. No Surrender of Others' Freedom.
+
+If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not excuse
+you from the conditions of this License. If you cannot convey a covered work so
+as to satisfy simultaneously your obligations under this License and any other
+pertinent obligations, then as a consequence you may not convey it at all. For
+example, if you agree to terms that obligate you to collect a royalty for
+further conveying from those to whom you convey the Program, the only way you
+could satisfy both those terms and this License would be to refrain entirely
+from conveying the Program.
+
+
+### 13. Use with the GNU Affero General Public License.
+
+Notwithstanding any other provision of this License, you have permission to link
+or combine any covered work with a work licensed under version 3 of the GNU
+Affero General Public License into a single combined work, and to convey the
+resulting work. The terms of this License will continue to apply to the part
+which is the covered work, but the special requirements of the GNU Affero
+General Public License, section 13, concerning interaction through a network
+will apply to the combination as such.
+
+
+### 14. Revised Versions of this License.
+
+The Free Software Foundation may publish revised and/or new versions of the GNU
+General Public License from time to time. Such new versions will be similar in
+spirit to the present version, but may differ in detail to address new problems
+or concerns.
+
+Each version is given a distinguishing version number. If the Program specifies
+that a certain numbered version of the GNU General Public License "or any later
+version" applies to it, you have the option of following the terms and
+conditions either of that numbered version or of any later version published by
+the Free Software Foundation. If the Program does not specify a version number
+of the GNU General Public License, you may choose any version ever published by
+the Free Software Foundation.
+
+If the Program specifies that a proxy can decide which future versions of the
+GNU General Public License can be used, that proxy's public statement of
+acceptance of a version permanently authorizes you to choose that version for
+the Program.
+
+Later license versions may give you additional or different permissions.
+However, no additional obligations are imposed on any author or copyright holder
+as a result of your choosing to follow a later version.
+
+
+### 15. Disclaimer of Warranty.
+
+THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
+EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER
+PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER
+EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE
+QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
+DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+
+### 16. Limitation of Liability.
+
+IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY
+COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS
+PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL,
+INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE
+THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED
+INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE
+PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY
+HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+
+### 17. Interpretation of Sections 15 and 16.
+
+If the disclaimer of warranty and limitation of liability provided above cannot
+be given local legal effect according to their terms, reviewing courts shall
+apply local law that most closely approximates an absolute waiver of all civil
+liability in connection with the Program, unless a warranty or assumption of
+liability accompanies a copy of the Program in return for a fee.
+
+END OF TERMS AND CONDITIONS
+
+
+How to Apply These Terms to Your New Programs
+---------------------------------------------
+
+If you develop a new program, and you want it to be of the greatest possible use
+to the public, the best way to achieve this is to make it free software which
+everyone can redistribute and change under these terms.
+
+To do so, attach the following notices to the program. It is safest to attach
+them to the start of each source file to most effectively state the exclusion of
+warranty; and each file should have at least the "copyright" line and a pointer
+to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify it
+ under the terms of the GNU General Public License as published by the Free
+ Software Foundation, either version 3 of the License, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful, but WITHOUT
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ more details.
+
+ You should have received a copy of the GNU General Public License along with
+ this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program does terminal interaction, make it output a short notice like
+this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type 'show w'.
+ This is free software, and you are welcome to redistribute it under certain
+ conditions; type 'show c' for details.
+
+The hypothetical commands 'show w' and 'show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands might be
+different; for a GUI interface, you would use an "about box".
+
+You should also get your employer (if you work as a programmer) or school, if
+any, to sign a "copyright disclaimer" for the program, if necessary. For more
+information on this, and how to apply and follow the GNU GPL, see
+<<http://www.gnu.org/licenses/>>.
+
+The GNU General Public License does not permit incorporating your program into
+proprietary programs. If your program is a subroutine library, you may consider
+it more useful to permit linking proprietary applications with the library. If
+this is what you want to do, use the GNU Lesser General Public License instead
+of this License. But first, please read
+<<http://www.gnu.org/philosophy/why-not-lgpl.html>>.
--- /dev/null
+This software is licensed with a Modified BSD License.
+
+All of this is supposed to be Free Software, Open Source, DFSG-free,
+GPL-compatible, and OK to use in both free and proprietary applications.
+Additions and corrections to this file are welcome.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+* Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in
+ the documentation and/or other materials provided with the
+ distribution.
+
+* Neither the name of the copyright holders nor the names of
+ contributors may be used to endorse or promote products derived
+ from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+/* Copyright 2015 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
// Simple analog to digitial conversion
#include <avr/io.h>
+/* Copyright 2015 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef _analog_h_included__
#define _analog_h_included__
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "api.h"
#include "quantum.h"
// #endif
}
-}
\ No newline at end of file
+}
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef _API_H_
#define _API_H_
__attribute__ ((weak))
bool process_api_user(uint8_t length, uint8_t * data);
-#endif
\ No newline at end of file
+#endif
+/* Copyright 2016 Jack Humbert, Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "api_sysex.h"
#include "sysex_tools.h"
#include "print.h"
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef _API_SYSEX_H_
#define _API_SYSEX_H_
#define SEND_BYTES(mt, dt, b, l) send_bytes_sysex(mt, dt, b, l)
-#endif
\ No newline at end of file
+#endif
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include <stdio.h>
#include <string.h>
//#include <math.h>
}
audio_config.raw = eeconfig_read_audio();
- // Set port PC6 (OC3A and /OC4A) as output
+ // Set port PC6 (OC3A and /OC4A) as output
DDRC |= _BV(PORTC6);
DISABLE_AUDIO_COUNTER_3_ISR;
- // TCCR3A / TCCR3B: Timer/Counter #3 Control Registers
- // Compare Output Mode (COM3An) = 0b00 = Normal port operation, OC3A disconnected from PC6
- // Waveform Generation Mode (WGM3n) = 0b1110 = Fast PWM Mode 14 (Period = ICR3, Duty Cycle = OCR3A)
- // Clock Select (CS3n) = 0b010 = Clock / 8
+ // TCCR3A / TCCR3B: Timer/Counter #3 Control Registers
+ // Compare Output Mode (COM3An) = 0b00 = Normal port operation, OC3A disconnected from PC6
+ // Waveform Generation Mode (WGM3n) = 0b1110 = Fast PWM Mode 14 (Period = ICR3, Duty Cycle = OCR3A)
+ // Clock Select (CS3n) = 0b010 = Clock / 8
TCCR3A = (0 << COM3A1) | (0 << COM3A0) | (1 << WGM31) | (0 << WGM30);
TCCR3B = (1 << WGM33) | (1 << WGM32) | (0 << CS32) | (1 << CS31) | (0 << CS30);
void stop_all_notes()
{
+ dprintf("audio stop all notes");
+
if (!audio_initialized) {
audio_init();
}
void stop_note(float freq)
{
+ dprintf("audio stop note freq=%d", (int)freq);
+
if (playing_note) {
if (!audio_initialized) {
audio_init();
ISR(TIMER3_COMPA_vect)
{
- float freq;
-
- if (playing_note) {
- if (voices > 0) {
- if (polyphony_rate > 0) {
- if (voices > 1) {
- voice_place %= voices;
- if (place++ > (frequencies[voice_place] / polyphony_rate / CPU_PRESCALER)) {
- voice_place = (voice_place + 1) % voices;
- place = 0.0;
- }
- }
-
- #ifdef VIBRATO_ENABLE
- if (vibrato_strength > 0) {
- freq = vibrato(frequencies[voice_place]);
- } else {
- freq = frequencies[voice_place];
- }
- #else
- freq = frequencies[voice_place];
- #endif
- } else {
- if (glissando) {
- if (frequency != 0 && frequency < frequencies[voices - 1] && frequency < frequencies[voices - 1] * pow(2, -440/frequencies[voices - 1]/12/2)) {
- frequency = frequency * pow(2, 440/frequency/12/2);
- } else if (frequency != 0 && frequency > frequencies[voices - 1] && frequency > frequencies[voices - 1] * pow(2, 440/frequencies[voices - 1]/12/2)) {
- frequency = frequency * pow(2, -440/frequency/12/2);
- } else {
- frequency = frequencies[voices - 1];
- }
- } else {
- frequency = frequencies[voices - 1];
- }
-
- #ifdef VIBRATO_ENABLE
- if (vibrato_strength > 0) {
- freq = vibrato(frequency);
- } else {
- freq = frequency;
- }
- #else
- freq = frequency;
- #endif
- }
-
- if (envelope_index < 65535) {
- envelope_index++;
- }
-
- freq = voice_envelope(freq);
-
- if (freq < 30.517578125) {
- freq = 30.52;
- }
-
- TIMER_3_PERIOD = (uint16_t)(((float)F_CPU) / (freq * CPU_PRESCALER));
- TIMER_3_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre);
- }
- }
-
- if (playing_notes) {
- if (note_frequency > 0) {
- #ifdef VIBRATO_ENABLE
- if (vibrato_strength > 0) {
- freq = vibrato(note_frequency);
- } else {
- freq = note_frequency;
- }
- #else
- freq = note_frequency;
- #endif
-
- if (envelope_index < 65535) {
- envelope_index++;
- }
- freq = voice_envelope(freq);
-
- TIMER_3_PERIOD = (uint16_t)(((float)F_CPU) / (freq * CPU_PRESCALER));
- TIMER_3_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre);
- } else {
- TIMER_3_PERIOD = 0;
- TIMER_3_DUTY_CYCLE = 0;
- }
-
- note_position++;
- bool end_of_note = false;
- if (TIMER_3_PERIOD > 0) {
- end_of_note = (note_position >= (note_length / TIMER_3_PERIOD * 0xFFFF));
- } else {
- end_of_note = (note_position >= (note_length * 0x7FF));
- }
-
- if (end_of_note) {
- current_note++;
- if (current_note >= notes_count) {
- if (notes_repeat) {
- current_note = 0;
- } else {
- DISABLE_AUDIO_COUNTER_3_ISR;
- DISABLE_AUDIO_COUNTER_3_OUTPUT;
- playing_notes = false;
- return;
- }
- }
- if (!note_resting && (notes_rest > 0)) {
- note_resting = true;
- note_frequency = 0;
- note_length = notes_rest;
- current_note--;
- } else {
- note_resting = false;
- envelope_index = 0;
- note_frequency = (*notes_pointer)[current_note][0];
- note_length = ((*notes_pointer)[current_note][1] / 4) * (((float)note_tempo) / 100);
- }
-
- note_position = 0;
- }
- }
-
- if (!audio_config.enable) {
- playing_notes = false;
- playing_note = false;
- }
+ float freq;
+
+ if (playing_note) {
+ if (voices > 0) {
+ if (polyphony_rate > 0) {
+ if (voices > 1) {
+ voice_place %= voices;
+ if (place++ > (frequencies[voice_place] / polyphony_rate / CPU_PRESCALER)) {
+ voice_place = (voice_place + 1) % voices;
+ place = 0.0;
+ }
+ }
+
+ #ifdef VIBRATO_ENABLE
+ if (vibrato_strength > 0) {
+ freq = vibrato(frequencies[voice_place]);
+ } else {
+ freq = frequencies[voice_place];
+ }
+ #else
+ freq = frequencies[voice_place];
+ #endif
+ } else {
+ if (glissando) {
+ if (frequency != 0 && frequency < frequencies[voices - 1] && frequency < frequencies[voices - 1] * pow(2, -440/frequencies[voices - 1]/12/2)) {
+ frequency = frequency * pow(2, 440/frequency/12/2);
+ } else if (frequency != 0 && frequency > frequencies[voices - 1] && frequency > frequencies[voices - 1] * pow(2, 440/frequencies[voices - 1]/12/2)) {
+ frequency = frequency * pow(2, -440/frequency/12/2);
+ } else {
+ frequency = frequencies[voices - 1];
+ }
+ } else {
+ frequency = frequencies[voices - 1];
+ }
+
+ #ifdef VIBRATO_ENABLE
+ if (vibrato_strength > 0) {
+ freq = vibrato(frequency);
+ } else {
+ freq = frequency;
+ }
+ #else
+ freq = frequency;
+ #endif
+ }
+
+ if (envelope_index < 65535) {
+ envelope_index++;
+ }
+
+ freq = voice_envelope(freq);
+
+ if (freq < 30.517578125) {
+ freq = 30.52;
+ }
+
+ TIMER_3_PERIOD = (uint16_t)(((float)F_CPU) / (freq * CPU_PRESCALER));
+ TIMER_3_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre);
+ }
+ }
+
+ if (playing_notes) {
+ if (note_frequency > 0) {
+ #ifdef VIBRATO_ENABLE
+ if (vibrato_strength > 0) {
+ freq = vibrato(note_frequency);
+ } else {
+ freq = note_frequency;
+ }
+ #else
+ freq = note_frequency;
+ #endif
+
+ if (envelope_index < 65535) {
+ envelope_index++;
+ }
+ freq = voice_envelope(freq);
+
+ TIMER_3_PERIOD = (uint16_t)(((float)F_CPU) / (freq * CPU_PRESCALER));
+ TIMER_3_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (freq * CPU_PRESCALER)) * note_timbre);
+ } else {
+ TIMER_3_PERIOD = 0;
+ TIMER_3_DUTY_CYCLE = 0;
+ }
+
+ note_position++;
+ bool end_of_note = false;
+ if (TIMER_3_PERIOD > 0) {
+ end_of_note = (note_position >= (note_length / TIMER_3_PERIOD * 0xFFFF));
+ } else {
+ end_of_note = (note_position >= (note_length * 0x7FF));
+ }
+
+ if (end_of_note) {
+ current_note++;
+ if (current_note >= notes_count) {
+ if (notes_repeat) {
+ current_note = 0;
+ } else {
+ DISABLE_AUDIO_COUNTER_3_ISR;
+ DISABLE_AUDIO_COUNTER_3_OUTPUT;
+ playing_notes = false;
+ return;
+ }
+ }
+ if (!note_resting && (notes_rest > 0)) {
+ note_resting = true;
+ note_frequency = 0;
+ note_length = notes_rest;
+ current_note--;
+ } else {
+ note_resting = false;
+ envelope_index = 0;
+ note_frequency = (*notes_pointer)[current_note][0];
+ note_length = ((*notes_pointer)[current_note][1] / 4) * (((float)note_tempo) / 100);
+ }
+
+ note_position = 0;
+ }
+ }
+
+ if (!audio_config.enable) {
+ playing_notes = false;
+ playing_note = false;
+ }
}
void play_note(float freq, int vol) {
+ dprintf("audio play note freq=%d vol=%d", (int)freq, vol);
+
if (!audio_initialized) {
audio_init();
}
- if (audio_config.enable && voices < 8) {
- DISABLE_AUDIO_COUNTER_3_ISR;
+ if (audio_config.enable && voices < 8) {
+ DISABLE_AUDIO_COUNTER_3_ISR;
- // Cancel notes if notes are playing
- if (playing_notes)
- stop_all_notes();
+ // Cancel notes if notes are playing
+ if (playing_notes)
+ stop_all_notes();
- playing_note = true;
+ playing_note = true;
- envelope_index = 0;
+ envelope_index = 0;
- if (freq > 0) {
- frequencies[voices] = freq;
- volumes[voices] = vol;
- voices++;
- }
+ if (freq > 0) {
+ frequencies[voices] = freq;
+ volumes[voices] = vol;
+ voices++;
+ }
ENABLE_AUDIO_COUNTER_3_ISR;
ENABLE_AUDIO_COUNTER_3_OUTPUT;
- }
+ }
}
audio_init();
}
- if (audio_config.enable) {
+ if (audio_config.enable) {
- DISABLE_AUDIO_COUNTER_3_ISR;
+ DISABLE_AUDIO_COUNTER_3_ISR;
- // Cancel note if a note is playing
- if (playing_note)
- stop_all_notes();
+ // Cancel note if a note is playing
+ if (playing_note)
+ stop_all_notes();
- playing_notes = true;
+ playing_notes = true;
- notes_pointer = np;
- notes_count = n_count;
- notes_repeat = n_repeat;
- notes_rest = n_rest;
+ notes_pointer = np;
+ notes_count = n_count;
+ notes_repeat = n_repeat;
+ notes_rest = n_rest;
- place = 0;
- current_note = 0;
+ place = 0;
+ current_note = 0;
note_frequency = (*notes_pointer)[current_note][0];
note_length = ((*notes_pointer)[current_note][1] / 4) * (((float)note_tempo) / 100);
- note_position = 0;
+ note_position = 0;
ENABLE_AUDIO_COUNTER_3_ISR;
ENABLE_AUDIO_COUNTER_3_OUTPUT;
- }
+ }
}
bool is_playing_notes(void) {
- return playing_notes;
+ return playing_notes;
}
bool is_audio_on(void) {
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef AUDIO_H
#define AUDIO_H
bool is_playing_notes(void);
-#endif
\ No newline at end of file
+#endif
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include <stdio.h>
#include <string.h>
//#include <math.h>
+/* Copyright 2016 IBNobody
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include <avr/io.h>
#include <avr/interrupt.h>
#include <avr/pgmspace.h>
+/* Copyright 2016 IBNobody
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include <avr/io.h>
#include <avr/interrupt.h>
#include <avr/pgmspace.h>
extern const float vibrato_lut[VIBRATO_LUT_LENGTH];
extern const uint16_t frequency_lut[FREQUENCY_LUT_LENGTH];
-#endif /* LUTS_H */
\ No newline at end of file
+#endif /* LUTS_H */
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef MUSICAL_NOTES_H
#define MUSICAL_NOTES_H
#define NOTE_BF8 NOTE_AS8
-#endif
\ No newline at end of file
+#endif
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "musical_notes.h"
#ifndef SONG_LIST_H
#define SONG_LIST_H
+#define COIN_SOUND \
+ E__NOTE(_A5 ),\
+ HD_NOTE(_E6 ),
+
#define ODE_TO_JOY \
Q__NOTE(_E4), Q__NOTE(_E4), Q__NOTE(_F4), Q__NOTE(_G4), \
Q__NOTE(_G4), Q__NOTE(_F4), Q__NOTE(_E4), Q__NOTE(_D4), \
E__NOTE(_E5), \
E__NOTE(_D5),
+#define UNICODE_WINDOWS \
+ E__NOTE(_B5), \
+ S__NOTE(_E6),
+
+#define UNICODE_LINUX \
+ E__NOTE(_E6), \
+ S__NOTE(_B5),
+
+#define COIN_SOUND \
+ E__NOTE(_A5 ), \
+ HD_NOTE(_E6 ),
+
+#define ONE_UP_SOUND \
+ Q__NOTE(_E6 ), \
+ Q__NOTE(_G6 ), \
+ Q__NOTE(_E7 ), \
+ Q__NOTE(_C7 ), \
+ Q__NOTE(_D7 ), \
+ Q__NOTE(_G7 ),
+
+#define SONIC_RING \
+ E__NOTE(_E6), \
+ E__NOTE(_G6), \
+ HD_NOTE(_C7),
+
+#define ZELDA_PUZZLE \
+ Q__NOTE(_G5), \
+ Q__NOTE(_FS5), \
+ Q__NOTE(_DS5), \
+ Q__NOTE(_A4), \
+ Q__NOTE(_GS4), \
+ Q__NOTE(_E5), \
+ Q__NOTE(_GS5), \
+ HD_NOTE(_C6),
+
#endif
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "voices.h"
#include "audio.h"
#include "stdlib.h"
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
void voice_iterate(void);
void voice_deiterate(void);
-#endif
\ No newline at end of file
+#endif
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include <avr/io.h>
#include <avr/interrupt.h>
#include <avr/pgmspace.h>
0x76,0x77,0x77,0x77,0x78,0x78,0x78,0x79,
0x79,0x7a,0x7a,0x7a,0x7b,0x7b,0x7c,0x7c,
0x7c,0x7d,0x7d,0x7e,0x7e,0x7e,0x7f,0x7f
-};
\ No newline at end of file
+};
+/* Copyright 2015-2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef CONFIG_DEFINITIONS_H
#define CONFIG_DEFINITIONS_H
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
/* Author: Wojciech Siewierski < wojciech dot siewierski at onet dot pl > */
#ifndef DYNAMIC_MACROS_H
#define DYNAMIC_MACROS_H
enum dynamic_macro_keycodes {
DYN_REC_START1 = DYNAMIC_MACRO_RANGE,
DYN_REC_START2,
+ DYN_REC_STOP,
DYN_MACRO_PLAY1,
DYN_MACRO_PLAY2,
};
/* Blink the LEDs to notify the user about some event. */
void dynamic_macro_led_blink(void)
{
+#ifdef BACKLIGHT_ENABLE
backlight_toggle();
_delay_ms(100);
backlight_toggle();
+#endif
}
+/* Convenience macros used for retrieving the debug info. All of them
+ * need a `direction` variable accessible at the call site.
+ */
+#define DYNAMIC_MACRO_CURRENT_SLOT() (direction > 0 ? 1 : 2)
+#define DYNAMIC_MACRO_CURRENT_LENGTH(BEGIN, POINTER) \
+ ((int)(direction * ((POINTER) - (BEGIN))))
+#define DYNAMIC_MACRO_CURRENT_CAPACITY(BEGIN, END2) \
+ ((int)(direction * ((END2) - (BEGIN)) + 1))
+
/**
* Start recording of the dynamic macro.
*
void dynamic_macro_record_start(
keyrecord_t **macro_pointer, keyrecord_t *macro_buffer)
{
+ dprintln("dynamic macro recording: started");
+
dynamic_macro_led_blink();
clear_keyboard();
void dynamic_macro_play(
keyrecord_t *macro_buffer, keyrecord_t *macro_end, int8_t direction)
{
+ dprintf("dynamic macro: slot %d playback\n", DYNAMIC_MACRO_CURRENT_SLOT());
+
uint32_t saved_layer_state = layer_state;
clear_keyboard();
/**
* Record a single key in a dynamic macro.
*
+ * @param macro_buffer[in] The start of the used macro buffer.
* @param macro_pointer[in,out] The current buffer position.
- * @param macro_end2[in] The end of the other macro which shouldn't be overwritten.
+ * @param macro2_end[in] The end of the other macro.
* @param direction[in] Either +1 or -1, which way to iterate the buffer.
* @param record[in] The current keypress.
*/
void dynamic_macro_record_key(
+ keyrecord_t *macro_buffer,
keyrecord_t **macro_pointer,
- keyrecord_t *macro_end2,
+ keyrecord_t *macro2_end,
int8_t direction,
keyrecord_t *record)
{
- if (*macro_pointer + direction != macro_end2) {
+ /* If we've just started recording, ignore all the key releases. */
+ if (!record->event.pressed && *macro_pointer == macro_buffer) {
+ dprintln("dynamic macro: ignoring a leading key-up event");
+ return;
+ }
+
+ /* The other end of the other macro is the last buffer element it
+ * is safe to use before overwriting the other macro.
+ */
+ if (*macro_pointer - direction != macro2_end) {
**macro_pointer = *record;
*macro_pointer += direction;
} else {
- /* Notify about the end of buffer. The blinks are paired
- * because they should happen on both down and up events. */
- backlight_toggle();
+ dynamic_macro_led_blink();
}
+
+ dprintf(
+ "dynamic macro: slot %d length: %d/%d\n",
+ DYNAMIC_MACRO_CURRENT_SLOT(),
+ DYNAMIC_MACRO_CURRENT_LENGTH(macro_buffer, *macro_pointer),
+ DYNAMIC_MACRO_CURRENT_CAPACITY(macro_buffer, macro2_end));
}
/**
* End recording of the dynamic macro. Essentially just update the
* pointer to the end of the macro.
*/
-void dynamic_macro_record_end(keyrecord_t *macro_pointer, keyrecord_t **macro_end)
+void dynamic_macro_record_end(
+ keyrecord_t *macro_buffer,
+ keyrecord_t *macro_pointer,
+ int8_t direction,
+ keyrecord_t **macro_end)
{
dynamic_macro_led_blink();
+ /* Do not save the keys being held when stopping the recording,
+ * i.e. the keys used to access the layer DYN_REC_STOP is on.
+ */
+ while (macro_pointer != macro_buffer &&
+ (macro_pointer - direction)->event.pressed) {
+ dprintln("dynamic macro: trimming a trailing key-down event");
+ macro_pointer -= direction;
+ }
+
+ dprintf(
+ "dynamic macro: slot %d saved, length: %d\n",
+ DYNAMIC_MACRO_CURRENT_SLOT(),
+ DYNAMIC_MACRO_CURRENT_LENGTH(macro_buffer, macro_pointer));
+
*macro_end = macro_pointer;
}
* ¯o_buffer macro_end
* v v
* +------------------------------------------------------------+
- * |>>>>>> MACRO1 >>>>>>| |<<<<<<<<<<<<< MACRO2 <<<<<<<<<<<<<|
+ * |>>>>>> MACRO1 >>>>>> <<<<<<<<<<<<< MACRO2 <<<<<<<<<<<<<|
* +------------------------------------------------------------+
* ^ ^
* r_macro_end r_macro_buffer
} else {
/* A macro is being recorded right now. */
switch (keycode) {
- case MO(_DYN):
- /* Use the layer key used to access the macro recording as
- * a stop button. */
+ case DYN_REC_STOP:
+ /* Stop the macro recording. */
if (record->event.pressed) { /* Ignore the initial release
* just after the recoding
* starts. */
switch (macro_id) {
case 1:
- dynamic_macro_record_end(macro_pointer, ¯o_end);
+ dynamic_macro_record_end(macro_buffer, macro_pointer, +1, ¯o_end);
break;
case 2:
- dynamic_macro_record_end(macro_pointer, &r_macro_end);
+ dynamic_macro_record_end(r_macro_buffer, macro_pointer, -1, &r_macro_end);
break;
}
macro_id = 0;
}
return false;
+ case DYN_MACRO_PLAY1:
+ case DYN_MACRO_PLAY2:
+ dprintln("dynamic macro: ignoring macro play key while recording");
+ return false;
default:
/* Store the key in the macro buffer and process it normally. */
switch (macro_id) {
case 1:
- dynamic_macro_record_key(¯o_pointer, r_macro_end, +1, record);
+ dynamic_macro_record_key(macro_buffer, ¯o_pointer, r_macro_end, +1, record);
break;
case 2:
- dynamic_macro_record_key(¯o_pointer, macro_end, -1, record);
+ dynamic_macro_record_key(r_macro_buffer, ¯o_pointer, macro_end, -1, record);
break;
}
return true;
return true;
}
+#undef DYNAMIC_MACRO_CURRENT_SLOT
+#undef DYNAMIC_MACRO_CURRENT_LENGTH
+#undef DYNAMIC_MACRO_CURRENT_CAPACITY
+
#endif
#include <stdbool.h>
#include <musical_notes.h>
-__attribute__ ((weak))
-float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_F3, 2);
-__attribute__ ((weak))
-float fauxclicky_released_note[2] = MUSICAL_NOTE(_A3, 2);
-__attribute__ ((weak))
-float fauxclicky_beep_note[2] = MUSICAL_NOTE(_C3, 2);
-
bool fauxclicky_enabled = true;
uint16_t note_start = 0;
bool note_playing = false;
note_playing = false;
}
-void fauxclicky_play(float note[2]) {
+void fauxclicky_play(float note[]) {
if (!fauxclicky_enabled) return;
if (note_playing) fauxclicky_stop();
- FAUXCLICKY_TIMER_PERIOD = (uint16_t)(((float)F_CPU) / (note[0] * FAUXCLICKY_CPU_PRESCALER));
- FAUXCLICKY_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (note[0] * FAUXCLICKY_CPU_PRESCALER)) / 2);
+ FAUXCLICKY_TIMER_PERIOD = (uint16_t)(((float)F_CPU) / (note[0] * (float)FAUXCLICKY_CPU_PRESCALER));
+ FAUXCLICKY_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (note[0] * (float)FAUXCLICKY_CPU_PRESCALER)) / (float)2);
note_playing = true;
- note_period = (note[1] / 16) * (60 / (float)FAUXCLICKY_TEMPO) * 100; // check this
+ note_period = (note[1] / (float)16) * ((float)60 / (float)FAUXCLICKY_TEMPO) * 1000;
note_start = timer_read();
FAUXCLICKY_ENABLE_OUTPUT;
}
#include "stdbool.h"
__attribute__ ((weak))
-float fauxclicky_pressed_note[2];
+float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_D4, 0.25);
__attribute__ ((weak))
-float fauxclicky_released_note[2];
+float fauxclicky_released_note[2] = MUSICAL_NOTE(_C4, 0.125);
__attribute__ ((weak))
-float fauxclicky_beep_note[2];
+float fauxclicky_beep_note[2] = MUSICAL_NOTE(_C4, 0.25);
bool fauxclicky_enabled;
#endif
#ifndef FAUXCLICKY_ENABLE_OUTPUT
-#define FAUXCLICKY_ENABLE_OUTPUT TCCR3A |= _BV(COM3A1);
+#define FAUXCLICKY_ENABLE_OUTPUT TCCR3A |= _BV(COM3A1)
#endif
#ifndef FAUXCLICKY_DISABLE_OUTPUT
-#define FAUXCLICKY_DISABLE_OUTPUT TCCR3A &= ~(_BV(COM3A1) | _BV(COM3A0));
+#define FAUXCLICKY_DISABLE_OUTPUT TCCR3A &= ~(_BV(COM3A1) | _BV(COM3A0))
#endif
#ifndef FAUXCLICKY_TIMER_PERIOD
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "keycode_config.h"
extern keymap_config_t keymap_config;
default:
return keycode;
}
-}
\ No newline at end of file
+}
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "eeconfig.h"
#include "keycode.h"
/*
-Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
+Copyright 2012-2016 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
/*
-Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
+Copyright 2012-2017 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
__attribute__ ((weak))
uint16_t keymap_function_id_to_action( uint16_t function_id )
{
+ // The compiler sees the empty (weak) fn_actions and generates a warning
+ // This function should not be called in that case, so the warning is too strict
+ // If this function is called however, the keymap should have overridden fn_actions, and then the compile
+ // is comparing against the wrong array
+ #pragma GCC diagnostic push
+ #pragma GCC diagnostic ignored "-Warray-bounds"
return pgm_read_word(&fn_actions[function_id]);
+ #pragma GCC diagnostic pop
}
+/* Copyright 2016 Didier Loiseau
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
/* Keymap macros for the French BÉPO layout - http://bepo.fr */
#ifndef KEYMAP_BEPO_H
#define KEYMAP_BEPO_H
+/* Copyright 2016 Didier Loiseau
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef KEYMAP_CANADIAN_MULTILINGUAG_H
#define KEYMAP_CANADIAN_MULTILINGUAG_H
+/* Copyright 2015-2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef KEYMAP_COLEMAK_H
#define KEYMAP_COLEMAK_H
+/* Copyright 2015-2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef KEYMAP_DVORAK_H
#define KEYMAP_DVORAK_H
+/* Copyright 2016 Artyom Mironov
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef KEYMAP_DVP_H
#define KEYMAP_DVP_H
+/* Copyright 2016 Vincent Pochet
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef KEYMAP_FR_CH
#define KEYMAP_FR_CH
+/* Copyright 2015-2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef KEYMAP_FRENCH_H
#define KEYMAP_FRENCH_H
+/* Copyright 2016 Sébastien Pérochon
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef KEYMAP_FRENCH_OSX_H
#define KEYMAP_FRENCH_OSX_H
#define FR_PIPE LSFT(LALT(KC_L))
#define FR_BSLS LSFT(LALT(FR_COLN))
-#endif
\ No newline at end of file
+#endif
+/* Copyright 2015-2016 Matthias Schmidtt
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef KEYMAP_GERMAN
#define KEYMAP_GERMAN
+/* Copyright 2016 heartsekai
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef KEYMAP_SWISS_GERMAN
#define KEYMAP_SWISS_GERMAN
#define CH_E KC_E
#define CH_F KC_F
#define CH_G KC_G
+#ifdef CH_H
+// The ChibiOS ch.h file defines this...
+#undef CH_H
+#endif
#define CH_H KC_H
#define CH_I KC_I
#define CH_J KC_J
+/* Copyright 2016 Stephen Bösebeck
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef KEYMAP_GERMAN_OSX
#define KEYMAP_GERMAN_OSX
-/* JP106-layout (Japanese Standard)
+/* Copyright 2016 h-youhei
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * JP106-layout (Japanese Standard)
*
* For more information, see
* http://www2d.biglobe.ne.jp/~msyk/keyboard/layout/usbkeycode.html
+/* Copyright 2016 Matthias Schmitt
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef KEYMAP_NEO2
#define KEYMAP_NEO2
+/* Copyright 2015-2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef KEYMAP_NORDIC_H
#define KEYMAP_NORDIC_H
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef KEYMAP_NORWEGIAN_H
#define KEYMAP_NORWEGIAN_H
+/* Copyright 2016 James Kay
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef KEYMAP_PLOVER_H
#define KEYMAP_PLOVER_H
+++ /dev/null
-#ifndef KEYMAP_RUSSIAN_H
-#define KEYMAP_RUSSIAN_H
-
-#include "keymap.h"
-
-// Normal Chracters // reg SHIFT
-#define RU_A KC_F // а and А
-#define RU_BE KC_COMM // б and Б
-#define RU_VE KC_D // в and В
-#define RU_GHE KC_U // г and Г
-#define RU_DE KC_L // д and Д
-#define RU_IE KC_T // е and Е
-#define RU_IO KC_GRV // ё and Ё
-#define RU_ZHE KC_SCLN // ж and Ж
-#define RU_ZE KC_P // з and З
-#define RU_I KC_B // и and И
-#define RU_SRT_I KC_Q // й and Й
-#define RU_KA KC_R // к and К
-#define RU_EL KC_K // л and Л
-#define RU_EM KC_V // м and М
-#define RU_EN KC_Y // н and Н
-#define RU_O KC_J // о and О
-#define RU_PE KC_G // п and П
-#define RU_ER KC_H // р and Р
-#define RU_ES KC_C // с and С
-#define RU_TE KC_N // т and Т
-#define RU_U KC_E // у and У
-#define RU_EF KC_A // ф and Ф
-#define RU_HA KC_LBRC // х and Х
-#define RU_TSE KC_W // ц and Ц
-#define RU_CHE KC_X // ч and Ч
-#define RU_SHA KC_I // ш and Ш
-#define RU_SHCHA KC_O // щ and Щ
-#define RU_HSIGN KC_RBRC // ъ and Ъ
-#define RU_YERU KC_S // ы and Ы
-#define RU_SSIGN KC_M // ь and Ь
-#define RU_E KC_QUOT // э and Э
-#define RU_YU KC_DOT // ю and Ю
-#define RU_YA KC_Z // я and Я
-
-#define RU_1 KC_1 // 1 and !
-#define RU_2 KC_2 // 2 and "
-#define RU_3 KC_3 // 3 and №
-#define RU_4 KC_4 // 4 and ;
-#define RU_5 KC_5 // 5 and %
-#define RU_6 KC_6 // 6 and :
-#define RU_7 KC_7 // 7 and ?
-#define RU_8 KC_8 // 8 and *
-#define RU_9 KC_9 // 9 and (
-#define RU_0 KC_0 // 0 and )
-
-#define RU_MINS KC_MINS // - and _
-#define RU_EQL KC_EQL // = and +
-#define RU_BSLS KC_BSLS // \ and /
-#define RU_DOT KC_SLSH // . and ,
-
-// Shifted Chracters
-#define RU_EXLM LSFT(RU_1) // !
-#define RU_DQUT LSFT(RU_2) // "
-#define RU_NMRO LSFT(RU_3) // №
-#define RU_SCLN LSFT(RU_4) // ;
-#define RU_PERC LSFT(RU_5) // %
-#define RU_COLN LSFT(RU_6) // :
-#define RU_QUES LSFT(RU_7) // ?
-#define RU_ASTR LSFT(RU_8) // *
-#define RU_LPRN LSFT(RU_9) // (
-#define RU_RPRN LSFT(RU_0) // )
-
-#define RU_UNDR LSFT(RU_MINS) // _
-#define RU_PLUS LSFT(RU_EQL) // +
-#define RU_SLSH LSFT(RU_BSLS) // /
-#define RU_COMM LSFT(RU_DOT) // ,
-
-// Alt Gr-ed characters
-#define RU_RUBL RALT(RU_8) // ₽
-
-#endif
+/* Copyright 2015-2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef KEYMAP_SPANISH_H
#define KEYMAP_SPANISH_H
+/* Copyright 2015-2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef KEYMAP_UK_H
#define KEYMAP_UK_H
+++ /dev/null
-#ifndef KEYMAP_CYRILLIC_H
-#define KEYMAP_CYRILLIC_H
-
-#include "keymap.h"
-
-/*
- * This is based off of
- * https://en.wikipedia.org/wiki/Cyrillic_script
- *
- * Unicode is iffy, a software implementation is preferred
- */
-
-// Capital Char russian/ukrainian/bulgarian
-#define CY_A UC(0x0410) // А rus ukr bul
-#define CY_BE UC(0x0411) // Б rus ukr bul
-#define CY_VE UC(0x0412) // В rus ukr bul
-#define CY_GHE UC(0x0413) // Г rus ukr bul
-#define CY_GHEUP UC(0x0490) // Ґ ukr
-#define CY_DE UC(0x0414) // Д rus ukr bul
-#define CY_DJE UC(0x0402) // Ђ
-#define CY_GJE UC(0x0403) // Ѓ
-#define CY_IE UC(0x0415) // Е rus ukr bul
-#define CY_IO UC(0x0401) // Ё rus
-#define CY_UIE UC(0x0404) // Є ukr
-#define CY_ZHE UC(0x0416) // Ж rus ukr bul
-#define CY_ZE UC(0x0417) // З rus ukr bul
-#define CY_DZE UC(0x0405) // Ѕ
-#define CY_I UC(0x0418) // И rus ukr bul
-#define CY_B_U_I UC(0x0406) // І ukr
-#define CY_YI UC(0x0407) // Ї ukr
-#define CY_SRT_I UC(0x0419) // Й rus ukr bul
-#define CY_JE UC(0x0408) // Ј
-#define CY_KA UC(0x041a) // К rus ukr bul
-#define CY_EL UC(0x041b) // Л rus ukr bul
-#define CY_LJE UC(0x0409) // Љ
-#define CY_EM UC(0x041c) // М rus ukr bul
-#define CY_EN UC(0x041d) // Н rus ukr bul
-#define CY_NJE UC(0x040a) // Њ
-#define CY_O UC(0x041e) // О rus ukr bul
-#define CY_PE UC(0x041f) // П rus ukr bul
-#define CY_ER UC(0x0420) // Р rus ukr bul
-#define CY_ES UC(0x0421) // С rus ukr bul
-#define CY_TE UC(0x0422) // Т rus ukr bul
-#define CY_TSHE UC(0x040b) // Ћ
-#define CY_KJE UC(0x040c) // Ќ
-#define CY_U UC(0x0423) // У rus ukr bul
-#define CY_SRT_U UC(0x040e) // Ў
-#define CY_EF UC(0x0424) // Ф rus ukr bul
-#define CY_HA UC(0x0425) // Х rus bul
-#define CY_TSE UC(0x0426) // Ц rus ukr bul
-#define CY_CHE UC(0x0427) // Ч rus ukr bul
-#define CY_DZHE UC(0x040f) // Џ
-#define CY_SHA UC(0x0428) // Ш rus ukr bul
-#define CY_SHCHA UC(0x0429) // Щ rus ukr bul
-#define CY_HSIGN UC(0x042a) // Ъ rus bul
-#define CY_YERU UC(0x042b) // Ы rus
-#define CY_SSIGN UC(0x042c) // Ь rus ukr bul
-#define CY_E UC(0x042d) // Э rus
-#define CY_YU UC(0x042e) // Ю rus ukr bul
-#define CY_YA UC(0x042f) // Я rus ukr bul
-// Important Cyrillic non-Slavic letters
-#define CY_PALOCHKA UC(0x04c0) // Ӏ
-#define CY_SCHWA UC(0x04d8) // Ә
-#define CY_GHE_S UC(0x0492) // Ғ
-#define CY_ZE_D UC(0x0498) // Ҙ
-#define CY_ES_D UC(0x04aa) // Ҫ
-#define CY_BR_KA UC(0x04a0) // Ҡ
-#define CY_ZHE_D UC(0x0496) // Җ
-#define CY_KA_D UC(0x049a) // Қ
-#define CY_EN_D UC(0x04a2) // Ң
-#define CY_ENGHE UC(0x04a4) // Ҥ
-#define CY_BRD_O UC(0x04e8) // Ө
-#define CY_STR_U UC(0x04ae) // Ү
-#define CY_S_U_S UC(0x04b0) // Ұ
-#define CY_SHHA UC(0x04ba) // Һ
-#define CY_HA_D UC(0x04b2) // Ҳ
-
-
-// Small
-#define CY_a UC(0x0430) // a rus ukr bul
-#define CY_be UC(0x0431) // б rus ukr bul
-#define CY_ve UC(0x0432) // в rus ukr bul
-#define CY_ghe UC(0x0433) // г rus ukr bul
-#define CY_gheup UC(0x0491) // ґ ukr
-#define CY_de UC(0x0434) // д rus ukr bul
-#define CY_dje UC(0x0452) // ђ
-#define CY_gje UC(0x0453) // ѓ
-#define CY_ie UC(0x0435) // е rus ukr bul
-#define CY_io UC(0x0451) // ё rus
-#define CY_uie UC(0x0454) // є ukr
-#define CY_zhe UC(0x0436) // ж rus ukr bul
-#define CY_ze UC(0x0437) // з rus ukr bul
-#define CY_dze UC(0x0455) // ѕ
-#define CY_i UC(0x0438) // и rus ukr bul
-#define CY_b_u_i UC(0x0456) // і ukr
-#define CY_yi UC(0x0457) // ї ukr
-#define CY_srt_i UC(0x0439) // й rus ukr bul
-#define CY_je UC(0x0458) // ј
-#define CY_ka UC(0x043a) // к rus ukr bul
-#define CY_el UC(0x043b) // л rus ukr bul
-#define CY_lje UC(0x0459) // љ
-#define CY_em UC(0x043c) // м rus ukr bul
-#define CY_en UC(0x043d) // н rus ukr bul
-#define CY_nje UC(0x045a) // њ
-#define CY_o UC(0x043e) // о rus ukr bul
-#define CY_pe UC(0x043f) // п rus ukr bul
-#define CY_er UC(0x0440) // р rus ukr bul
-#define CY_es UC(0x0441) // с rus ukr bul
-#define CY_te UC(0x0442) // т rus ukr bul
-#define CY_tshe UC(0x045b) // ћ
-#define CY_kje UC(0x045c) // ќ
-#define CY_u UC(0x0443) // у rus ukr bul
-#define CY_srt_u UC(0x045e) // ў
-#define CY_ef UC(0x0444) // ф rus ukr bul
-#define CY_ha UC(0x0445) // х rus ukr bul
-#define CY_tse UC(0x0446) // ц rus ukr bul
-#define CY_che UC(0x0447) // ч rus ukr bul
-#define CY_dzhe UC(0x045f) // џ
-#define CY_sha UC(0x0448) // ш rus ukr bul
-#define CY_shcha UC(0x0449) // щ rus ukr bul
-#define CY_hsign UC(0x044a) // ъ rus bul
-#define CY_yeru UC(0x044b) // ы rus
-#define CY_ssign UC(0x044c) // ь rus ukr bul
-#define CY_e UC(0x044d) // э rus
-#define CY_yu UC(0x044e) // ю rus ukr bul
-#define CY_ya UC(0x044f) // я rus ukr bul
-// Important Cyrillic non-Slavic letters
-#define CY_palochka UC(0x04cf) // ӏ
-#define CY_schwa UC(0x04d9) // ә
-#define CY_ghe_s UC(0x0493) // ғ
-#define CY_ze_d UC(0x0499) // ҙ
-#define CY_es_d UC(0x04ab) // ҫ
-#define CY_br_ka UC(0x04a1) // ҡ
-#define CY_zhe_d UC(0x0497) // җ
-#define CY_ka_d UC(0x049b) // қ
-#define CY_en_d UC(0x04a3) // ң
-#define CY_enghe UC(0x04a5) // ҥ
-#define CY_brd_o UC(0x04e9) // ө
-#define CY_str_u UC(0x04af) // ү
-#define CY_s_u_s UC(0x04b1) // ұ
-#define CY_shha UC(0x04bb) // һ
-#define CY_ha_d UC(0x04b3) // ҳ
-
-
-// Extra
-#define CY_slr_ve UC(0x1c80) // ᲀ CYRILLIC SMALL LETTER ROUNDED VE
-#define CY_ll_de UC(0x1c81) // ᲁ CYRILLIC SMALL LETTER LONG-LEGGED DE
-#define CY_ZEMLYA UC(0xa640) // Ꙁ CYRILLIC CAPITAL LETTER ZEMLYA
-#define CY_zemlya UC(0xa641) // ꙁ CYRILLIC SMALL LETTER ZEMLYA
-#define CY_RV_DZE UC(0xa644) // Ꙅ CYRILLIC CAPITAL LETTER REVERSED DZE
-#define CY_rv_DZE UC(0xa645) // ꙅ CYRILLIC SMALL LETTER REVERSED DZE
-#define CY_slw_es UC(0x1c83) // ᲃ CYRILLIC SMALL LETTER WIDE ES
-#define CY_st_te UC(0x1c84) // ᲄ CYRILLIC SMALL LETTER TALL TE
-#define CY_3l_te UC(0x1c85) // ᲅ CYRILLIC SMALL LETTER THREE-LEGGED TE
-#define CY_thsign UC(0x1c86) // ᲆ CYRILLIC SMALL LETTER TALL HARD SIGN
-#define CY_YERUBY UC(0xa650) // Ꙑ CYRILLIC CAPITAL LETTER YERU WITH BACK YER
-#define CY_yeruby UC(0xa651) // ꙑ CYRILLIC SMALL LETTER YERU WITH BACK YER
-#define CY_RUBL UC(0x20bd) // ₽
-#define CY_NMRO UC(0x2116) // №
-
-// The letters Zje and Sje are made for other letters and accent marks
-
-#endif
--- /dev/null
+/*
+Copyright 2017 Fred Sundvik
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "led_tables.h"
+
+
+#ifdef USE_CIE1931_CURVE
+// Lightness curve using the CIE 1931 lightness formula
+//Generated by the python script provided in http://jared.geek.nz/2013/feb/linear-led-pwm
+const uint8_t CIE1931_CURVE[] PROGMEM = {
+ 0, 0, 0, 0, 0, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 3, 3, 3, 3, 3, 3, 3,
+ 3, 4, 4, 4, 4, 4, 4, 5, 5, 5,
+ 5, 5, 6, 6, 6, 6, 6, 7, 7, 7,
+ 7, 8, 8, 8, 8, 9, 9, 9, 10, 10,
+ 10, 10, 11, 11, 11, 12, 12, 12, 13, 13,
+ 13, 14, 14, 15, 15, 15, 16, 16, 17, 17,
+ 17, 18, 18, 19, 19, 20, 20, 21, 21, 22,
+ 22, 23, 23, 24, 24, 25, 25, 26, 26, 27,
+ 28, 28, 29, 29, 30, 31, 31, 32, 32, 33,
+ 34, 34, 35, 36, 37, 37, 38, 39, 39, 40,
+ 41, 42, 43, 43, 44, 45, 46, 47, 47, 48,
+ 49, 50, 51, 52, 53, 54, 54, 55, 56, 57,
+ 58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
+ 68, 70, 71, 72, 73, 74, 75, 76, 77, 79,
+ 80, 81, 82, 83, 85, 86, 87, 88, 90, 91,
+ 92, 94, 95, 96, 98, 99, 100, 102, 103, 105,
+ 106, 108, 109, 110, 112, 113, 115, 116, 118, 120,
+ 121, 123, 124, 126, 128, 129, 131, 132, 134, 136,
+ 138, 139, 141, 143, 145, 146, 148, 150, 152, 154,
+ 155, 157, 159, 161, 163, 165, 167, 169, 171, 173,
+ 175, 177, 179, 181, 183, 185, 187, 189, 191, 193,
+ 196, 198, 200, 202, 204, 207, 209, 211, 214, 216,
+ 218, 220, 223, 225, 228, 230, 232, 235, 237, 240,
+ 242, 245, 247, 250, 252, 255,
+ };
+#endif
+
+#ifdef USE_LED_BREATHING_TABLE
+const uint8_t LED_BREATHING_TABLE[] PROGMEM = {
+ 0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 4, 5, 5, 6, 7, 9,
+ 10, 11, 12, 14, 15, 17, 18, 20, 21, 23, 25, 27, 29, 31, 33, 35,
+ 37, 40, 42, 44, 47, 49, 52, 54, 57, 59, 62, 65, 67, 70, 73, 76,
+ 79, 82, 85, 88, 90, 93, 97, 100, 103, 106, 109, 112, 115, 118, 121, 124,
+ 127, 131, 134, 137, 140, 143, 146, 149, 152, 155, 158, 162, 165, 167, 170, 173,
+ 176, 179, 182, 185, 188, 190, 193, 196, 198, 201, 203, 206, 208, 211, 213, 215,
+ 218, 220, 222, 224, 226, 228, 230, 232, 234, 235, 237, 238, 240, 241, 243, 244,
+ 245, 246, 248, 249, 250, 250, 251, 252, 253, 253, 254, 254, 254, 255, 255, 255,
+ 255, 255, 255, 255, 254, 254, 254, 253, 253, 252, 251, 250, 250, 249, 248, 246,
+ 245, 244, 243, 241, 240, 238, 237, 235, 234, 232, 230, 228, 226, 224, 222, 220,
+ 218, 215, 213, 211, 208, 206, 203, 201, 198, 196, 193, 190, 188, 185, 182, 179,
+ 176, 173, 170, 167, 165, 162, 158, 155, 152, 149, 146, 143, 140, 137, 134, 131,
+ 128, 124, 121, 118, 115, 112, 109, 106, 103, 100, 97, 93, 90, 88, 85, 82,
+ 79, 76, 73, 70, 67, 65, 62, 59, 57, 54, 52, 49, 47, 44, 42, 40,
+ 37, 35, 33, 31, 29, 27, 25, 23, 21, 20, 18, 17, 15, 14, 12, 11,
+ 10, 9, 7, 6, 5, 5, 4, 3, 2, 2, 1, 1, 1, 0, 0, 0
+};
+#endif
--- /dev/null
+/*
+Copyright 2017 Fred Sundvik
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef LED_TABLES_H
+#define LED_TABLES_H
+
+#include "progmem.h"
+#include <stdint.h>
+
+#ifdef USE_CIE1931_CURVE
+extern const uint8_t CIE1931_CURVE[] PROGMEM;
+#endif
+
+#ifdef USE_LED_BREATHING_TABLE
+extern const uint8_t LED_BREATHING_TABLE[] PROGMEM;
+#endif
+
+#endif
* Jan 18th, 2014 v2.0b Initial Version
* Nov 29th, 2015 v2.3 Added SK6812RGBW support
*
-* License: GNU GPL v2 (see License.txt)
+* This program is free software: you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation, either version 2 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "light_ws2812.h"
*
* Please do not change this file! All configuration is handled in "ws2812_config.h"
*
- * License: GNU GPL v2 (see License.txt)
- +
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LIGHT_WS2812_H_
/*
-Copyright 2012 Jun Wako
-Copyright 2014 Jack Humbert
+Copyright 2012-2017 Jun Wako, Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
+/* Copyright 2016 Wez Furlong
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#pragma once
// Some helpers for controlling gpio pins
#include <avr/io.h>
--- /dev/null
+#include "audio.h"
+#include "process_audio.h"
+
+static float compute_freq_for_midi_note(uint8_t note)
+{
+ // https://en.wikipedia.org/wiki/MIDI_tuning_standard
+ return pow(2.0, (note - 69) / 12.0) * 440.0f;
+}
+
+bool process_audio(uint16_t keycode, keyrecord_t *record) {
+
+ if (keycode == AU_ON && record->event.pressed) {
+ audio_on();
+ return false;
+ }
+
+ if (keycode == AU_OFF && record->event.pressed) {
+ audio_off();
+ return false;
+ }
+
+ if (keycode == AU_TOG && record->event.pressed) {
+ if (is_audio_on())
+ {
+ audio_off();
+ }
+ else
+ {
+ audio_on();
+ }
+ return false;
+ }
+
+ if (keycode == MUV_IN && record->event.pressed) {
+ voice_iterate();
+ music_scale_user();
+ return false;
+ }
+
+ if (keycode == MUV_DE && record->event.pressed) {
+ voice_deiterate();
+ music_scale_user();
+ return false;
+ }
+
+ return true;
+}
+
+void process_audio_noteon(uint8_t note) {
+ play_note(compute_freq_for_midi_note(note), 0xF);
+}
+
+void process_audio_noteoff(uint8_t note) {
+ stop_note(compute_freq_for_midi_note(note));
+}
+
+void process_audio_all_notes_off(void) {
+ stop_all_notes();
+}
+
+__attribute__ ((weak))
+void audio_on_user() {}
\ No newline at end of file
--- /dev/null
+#ifndef PROCESS_AUDIO_H
+#define PROCESS_AUDIO_H
+
+bool process_audio(uint16_t keycode, keyrecord_t *record);
+void process_audio_noteon(uint8_t note);
+void process_audio_noteoff(uint8_t note);
+void process_audio_all_notes_off(void);
+
+void audio_on_user(void);
+
+#endif
\ No newline at end of file
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "process_chording.h"
bool keys_chord(uint8_t keys[]) {
}
}
return true;
-}
\ No newline at end of file
+}
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef PROCESS_CHORDING_H
#define PROCESS_CHORDING_H
bool process_chording(uint16_t keycode, keyrecord_t *record);
-#endif
\ No newline at end of file
+#endif
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "process_combo.h"
#include "print.h"
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef PROCESS_COMBO_H
#define PROCESS_COMBO_H
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "process_leader.h"
__attribute__ ((weak))
}
}
return true;
-}
\ No newline at end of file
+}
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef PROCESS_LEADER_H
#define PROCESS_LEADER_H
#define LEADER_EXTERNS() extern bool leading; extern uint16_t leader_time; extern uint16_t leader_sequence[5]; extern uint8_t leader_sequence_size
#define LEADER_DICTIONARY() if (leading && timer_elapsed(leader_time) > LEADER_TIMEOUT)
-#endif
\ No newline at end of file
+#endif
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "process_midi.h"
-bool midi_activated = false;
-uint8_t midi_starting_note = 0x0C;
-int midi_offset = 7;
-
-bool process_midi(uint16_t keycode, keyrecord_t *record) {
- if (keycode == MI_ON && record->event.pressed) {
- midi_activated = true;
-#ifdef AUDIO_ENABLE
- music_scale_user();
-#endif
- return false;
- }
+#ifdef MIDI_ENABLE
+#include "midi.h"
+
+#ifdef MIDI_BASIC
+
+void process_midi_basic_noteon(uint8_t note)
+{
+ midi_send_noteon(&midi_device, 0, note, 128);
+}
+
+void process_midi_basic_noteoff(uint8_t note)
+{
+ midi_send_noteoff(&midi_device, 0, note, 0);
+}
+
+void process_midi_all_notes_off(void)
+{
+ midi_send_cc(&midi_device, 0, 0x7B, 0);
+}
+
+#endif // MIDI_BASIC
+
+#ifdef MIDI_ADVANCED
+
+#include "timer.h"
+
+static uint8_t tone_status[MIDI_TONE_COUNT];
+
+static uint8_t midi_modulation;
+static int8_t midi_modulation_step;
+static uint16_t midi_modulation_timer;
+
+inline uint8_t compute_velocity(uint8_t setting)
+{
+ return (setting + 1) * (128 / (MIDI_VELOCITY_MAX - MIDI_VELOCITY_MIN + 1));
+}
- if (keycode == MI_OFF && record->event.pressed) {
- midi_activated = false;
- midi_send_cc(&midi_device, 0, 0x7B, 0);
- return false;
+void midi_init(void)
+{
+ midi_config.octave = MI_OCT_2 - MIDI_OCTAVE_MIN;
+ midi_config.transpose = 0;
+ midi_config.velocity = (MIDI_VELOCITY_MAX - MIDI_VELOCITY_MIN);
+ midi_config.channel = 0;
+ midi_config.modulation_interval = 8;
+
+ for (uint8_t i = 0; i < MIDI_TONE_COUNT; i++)
+ {
+ tone_status[i] = MIDI_INVALID_NOTE;
}
- if (midi_activated) {
- if (record->event.key.col == (MATRIX_COLS - 1) && record->event.key.row == (MATRIX_ROWS - 1)) {
- if (record->event.pressed) {
- midi_starting_note++; // Change key
- midi_send_cc(&midi_device, 0, 0x7B, 0);
- }
- return false;
- }
- if (record->event.key.col == (MATRIX_COLS - 2) && record->event.key.row == (MATRIX_ROWS - 1)) {
- if (record->event.pressed) {
- midi_starting_note--; // Change key
- midi_send_cc(&midi_device, 0, 0x7B, 0);
- }
- return false;
- }
- if (record->event.key.col == (MATRIX_COLS - 3) && record->event.key.row == (MATRIX_ROWS - 1) && record->event.pressed) {
- midi_offset++; // Change scale
- midi_send_cc(&midi_device, 0, 0x7B, 0);
- return false;
- }
- if (record->event.key.col == (MATRIX_COLS - 4) && record->event.key.row == (MATRIX_ROWS - 1) && record->event.pressed) {
- midi_offset--; // Change scale
- midi_send_cc(&midi_device, 0, 0x7B, 0);
- return false;
- }
- // basic
- // uint8_t note = (midi_starting_note + SCALE[record->event.key.col + midi_offset])+12*(MATRIX_ROWS - record->event.key.row);
- // advanced
- // uint8_t note = (midi_starting_note + record->event.key.col + midi_offset)+12*(MATRIX_ROWS - record->event.key.row);
- // guitar
- uint8_t note = (midi_starting_note + record->event.key.col + midi_offset)+5*(MATRIX_ROWS - record->event.key.row);
- // violin
- // uint8_t note = (midi_starting_note + record->event.key.col + midi_offset)+7*(MATRIX_ROWS - record->event.key.row);
-
- if (record->event.pressed) {
- // midi_send_noteon(&midi_device, record->event.key.row, midi_starting_note + SCALE[record->event.key.col], 127);
- midi_send_noteon(&midi_device, 0, note, 127);
- } else {
- // midi_send_noteoff(&midi_device, record->event.key.row, midi_starting_note + SCALE[record->event.key.col], 127);
- midi_send_noteoff(&midi_device, 0, note, 127);
- }
-
- if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
- return false;
+ midi_modulation = 0;
+ midi_modulation_step = 0;
+ midi_modulation_timer = 0;
+}
+
+void midi_task(void)
+{
+ if (timer_elapsed(midi_modulation_timer) < midi_config.modulation_interval)
+ return;
+ midi_modulation_timer = timer_read();
+
+ if (midi_modulation_step != 0)
+ {
+ dprintf("midi modulation %d\n", midi_modulation);
+ midi_send_cc(&midi_device, midi_config.channel, 0x1, midi_modulation);
+
+ if (midi_modulation_step < 0 && midi_modulation < -midi_modulation_step) {
+ midi_modulation = 0;
+ midi_modulation_step = 0;
+ return;
+ }
+
+ midi_modulation += midi_modulation_step;
+
+ if (midi_modulation > 127)
+ midi_modulation = 127;
}
- return true;
}
+
+uint8_t midi_compute_note(uint16_t keycode)
+{
+ return 12 * midi_config.octave + (keycode - MIDI_TONE_MIN) + midi_config.transpose;
+}
+
+bool process_midi(uint16_t keycode, keyrecord_t *record)
+{
+ switch (keycode) {
+ case MIDI_TONE_MIN ... MIDI_TONE_MAX:
+ {
+ uint8_t channel = midi_config.channel;
+ uint8_t tone = keycode - MIDI_TONE_MIN;
+ uint8_t velocity = compute_velocity(midi_config.velocity);
+ if (record->event.pressed) {
+ uint8_t note = midi_compute_note(keycode);
+ midi_send_noteon(&midi_device, channel, note, velocity);
+ dprintf("midi noteon channel:%d note:%d velocity:%d\n", channel, note, velocity);
+ tone_status[tone] = note;
+ }
+ else {
+ uint8_t note = tone_status[tone];
+ if (note != MIDI_INVALID_NOTE)
+ {
+ midi_send_noteoff(&midi_device, channel, note, velocity);
+ dprintf("midi noteoff channel:%d note:%d velocity:%d\n", channel, note, velocity);
+ }
+ tone_status[tone] = MIDI_INVALID_NOTE;
+ }
+ return false;
+ }
+ case MIDI_OCTAVE_MIN ... MIDI_OCTAVE_MAX:
+ if (record->event.pressed) {
+ midi_config.octave = keycode - MIDI_OCTAVE_MIN;
+ dprintf("midi octave %d\n", midi_config.octave);
+ }
+ return false;
+ case MI_OCTD:
+ if (record->event.pressed && midi_config.octave > 0) {
+ midi_config.octave--;
+ dprintf("midi octave %d\n", midi_config.octave);
+ }
+ return false;
+ case MI_OCTU:
+ if (record->event.pressed && midi_config.octave < (MIDI_OCTAVE_MAX - MIDI_OCTAVE_MIN)) {
+ midi_config.octave++;
+ dprintf("midi octave %d\n", midi_config.octave);
+ }
+ return false;
+ case MIDI_TRANSPOSE_MIN ... MIDI_TRANSPOSE_MAX:
+ if (record->event.pressed) {
+ midi_config.transpose = keycode - MI_TRNS_0;
+ dprintf("midi transpose %d\n", midi_config.transpose);
+ }
+ return false;
+ case MI_TRNSD:
+ if (record->event.pressed && midi_config.transpose > (MIDI_TRANSPOSE_MIN - MI_TRNS_0)) {
+ midi_config.transpose--;
+ dprintf("midi transpose %d\n", midi_config.transpose);
+ }
+ return false;
+ case MI_TRNSU:
+ if (record->event.pressed && midi_config.transpose < (MIDI_TRANSPOSE_MAX - MI_TRNS_0)) {
+ const bool positive = midi_config.transpose > 0;
+ midi_config.transpose++;
+ if (positive && midi_config.transpose < 0)
+ midi_config.transpose--;
+ dprintf("midi transpose %d\n", midi_config.transpose);
+ }
+ return false;
+ case MIDI_VELOCITY_MIN ... MIDI_VELOCITY_MAX:
+ if (record->event.pressed) {
+ midi_config.velocity = keycode - MIDI_VELOCITY_MIN;
+ dprintf("midi velocity %d\n", midi_config.velocity);
+ }
+ return false;
+ case MI_VELD:
+ if (record->event.pressed && midi_config.velocity > 0) {
+ midi_config.velocity--;
+ dprintf("midi velocity %d\n", midi_config.velocity);
+ }
+ return false;
+ case MI_VELU:
+ if (record->event.pressed) {
+ midi_config.velocity++;
+ dprintf("midi velocity %d\n", midi_config.velocity);
+ }
+ return false;
+ case MIDI_CHANNEL_MIN ... MIDI_CHANNEL_MAX:
+ if (record->event.pressed) {
+ midi_config.channel = keycode - MIDI_CHANNEL_MIN;
+ dprintf("midi channel %d\n", midi_config.channel);
+ }
+ return false;
+ case MI_CHD:
+ if (record->event.pressed) {
+ midi_config.channel--;
+ dprintf("midi channel %d\n", midi_config.channel);
+ }
+ return false;
+ case MI_CHU:
+ if (record->event.pressed) {
+ midi_config.channel++;
+ dprintf("midi channel %d\n", midi_config.channel);
+ }
+ return false;
+ case MI_ALLOFF:
+ if (record->event.pressed) {
+ midi_send_cc(&midi_device, midi_config.channel, 0x7B, 0);
+ dprintf("midi all notes off\n");
+ }
+ return false;
+ case MI_SUS:
+ midi_send_cc(&midi_device, midi_config.channel, 0x40, record->event.pressed ? 127 : 0);
+ dprintf("midi sustain %d\n", record->event.pressed);
+ return false;
+ case MI_PORT:
+ midi_send_cc(&midi_device, midi_config.channel, 0x41, record->event.pressed ? 127 : 0);
+ dprintf("midi portamento %d\n", record->event.pressed);
+ return false;
+ case MI_SOST:
+ midi_send_cc(&midi_device, midi_config.channel, 0x42, record->event.pressed ? 127 : 0);
+ dprintf("midi sostenuto %d\n", record->event.pressed);
+ return false;
+ case MI_SOFT:
+ midi_send_cc(&midi_device, midi_config.channel, 0x43, record->event.pressed ? 127 : 0);
+ dprintf("midi soft %d\n", record->event.pressed);
+ return false;
+ case MI_LEG:
+ midi_send_cc(&midi_device, midi_config.channel, 0x43, record->event.pressed ? 127 : 0);
+ dprintf("midi legato %d\n", record->event.pressed);
+ return false;
+ case MI_MOD:
+ midi_modulation_step = record->event.pressed ? 1 : -1;
+ return false;
+ case MI_MODSD:
+ if (record->event.pressed) {
+ midi_config.modulation_interval++;
+ // prevent overflow
+ if (midi_config.modulation_interval == 0)
+ midi_config.modulation_interval--;
+ dprintf("midi modulation interval %d\n", midi_config.modulation_interval);
+ }
+ return false;
+ case MI_MODSU:
+ if (record->event.pressed && midi_config.modulation_interval > 0) {
+ midi_config.modulation_interval--;
+ dprintf("midi modulation interval %d\n", midi_config.modulation_interval);
+ }
+ return false;
+ };
+
+ return true;
+}
+
+#endif // MIDI_ADVANCED
+
+#endif // MIDI_ENABLE
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef PROCESS_MIDI_H
#define PROCESS_MIDI_H
#include "quantum.h"
-bool process_midi(uint16_t keycode, keyrecord_t *record);
+#ifdef MIDI_ENABLE
+
+#ifdef MIDI_BASIC
+void process_midi_basic_noteon(uint8_t note);
+void process_midi_basic_noteoff(uint8_t note);
+void process_midi_all_notes_off(void);
+#endif
-#define MIDI(n) ((n) | 0x6000)
-#define MIDI12 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000, 0x6000
+#ifdef MIDI_ADVANCED
+typedef union {
+ uint32_t raw;
+ struct {
+ uint8_t octave :4;
+ int8_t transpose :4;
+ uint8_t velocity :4;
+ uint8_t channel :4;
+ uint8_t modulation_interval :4;
+ };
+} midi_config_t;
+
+midi_config_t midi_config;
+
+void midi_init(void);
+void midi_task(void);
+bool process_midi(uint16_t keycode, keyrecord_t *record);
-#define CHNL(note, channel) (note + (channel << 8))
+#define MIDI_INVALID_NOTE 0xFF
+#define MIDI_TONE_COUNT (MIDI_TONE_MAX - MIDI_TONE_MIN + 1)
-#define SCALE (int8_t []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
- 0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
- 0 + (12*2), 2 + (12*2), 4 + (12*2), 5 + (12*2), 7 + (12*2), 9 + (12*2), 11 + (12*2), \
- 0 + (12*3), 2 + (12*3), 4 + (12*3), 5 + (12*3), 7 + (12*3), 9 + (12*3), 11 + (12*3), \
- 0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
+uint8_t midi_compute_note(uint16_t keycode);
+#endif // MIDI_ADVANCED
-#define N_CN1 (0x600C + (12 * -1) + 0 )
-#define N_CN1S (0x600C + (12 * -1) + 1 )
-#define N_DN1F (0x600C + (12 * -1) + 1 )
-#define N_DN1 (0x600C + (12 * -1) + 2 )
-#define N_DN1S (0x600C + (12 * -1) + 3 )
-#define N_EN1F (0x600C + (12 * -1) + 3 )
-#define N_EN1 (0x600C + (12 * -1) + 4 )
-#define N_FN1 (0x600C + (12 * -1) + 5 )
-#define N_FN1S (0x600C + (12 * -1) + 6 )
-#define N_GN1F (0x600C + (12 * -1) + 6 )
-#define N_GN1 (0x600C + (12 * -1) + 7 )
-#define N_GN1S (0x600C + (12 * -1) + 8 )
-#define N_AN1F (0x600C + (12 * -1) + 8 )
-#define N_AN1 (0x600C + (12 * -1) + 9 )
-#define N_AN1S (0x600C + (12 * -1) + 10)
-#define N_BN1F (0x600C + (12 * -1) + 10)
-#define N_BN1 (0x600C + (12 * -1) + 11)
-#define N_C0 (0x600C + (12 * 0) + 0 )
-#define N_C0S (0x600C + (12 * 0) + 1 )
-#define N_D0F (0x600C + (12 * 0) + 1 )
-#define N_D0 (0x600C + (12 * 0) + 2 )
-#define N_D0S (0x600C + (12 * 0) + 3 )
-#define N_E0F (0x600C + (12 * 0) + 3 )
-#define N_E0 (0x600C + (12 * 0) + 4 )
-#define N_F0 (0x600C + (12 * 0) + 5 )
-#define N_F0S (0x600C + (12 * 0) + 6 )
-#define N_G0F (0x600C + (12 * 0) + 6 )
-#define N_G0 (0x600C + (12 * 0) + 7 )
-#define N_G0S (0x600C + (12 * 0) + 8 )
-#define N_A0F (0x600C + (12 * 0) + 8 )
-#define N_A0 (0x600C + (12 * 0) + 9 )
-#define N_A0S (0x600C + (12 * 0) + 10)
-#define N_B0F (0x600C + (12 * 0) + 10)
-#define N_B0 (0x600C + (12 * 0) + 11)
-#define N_C1 (0x600C + (12 * 1) + 0 )
-#define N_C1S (0x600C + (12 * 1) + 1 )
-#define N_D1F (0x600C + (12 * 1) + 1 )
-#define N_D1 (0x600C + (12 * 1) + 2 )
-#define N_D1S (0x600C + (12 * 1) + 3 )
-#define N_E1F (0x600C + (12 * 1) + 3 )
-#define N_E1 (0x600C + (12 * 1) + 4 )
-#define N_F1 (0x600C + (12 * 1) + 5 )
-#define N_F1S (0x600C + (12 * 1) + 6 )
-#define N_G1F (0x600C + (12 * 1) + 6 )
-#define N_G1 (0x600C + (12 * 1) + 7 )
-#define N_G1S (0x600C + (12 * 1) + 8 )
-#define N_A1F (0x600C + (12 * 1) + 8 )
-#define N_A1 (0x600C + (12 * 1) + 9 )
-#define N_A1S (0x600C + (12 * 1) + 10)
-#define N_B1F (0x600C + (12 * 1) + 10)
-#define N_B1 (0x600C + (12 * 1) + 11)
-#define N_C2 (0x600C + (12 * 2) + 0 )
-#define N_C2S (0x600C + (12 * 2) + 1 )
-#define N_D2F (0x600C + (12 * 2) + 1 )
-#define N_D2 (0x600C + (12 * 2) + 2 )
-#define N_D2S (0x600C + (12 * 2) + 3 )
-#define N_E2F (0x600C + (12 * 2) + 3 )
-#define N_E2 (0x600C + (12 * 2) + 4 )
-#define N_F2 (0x600C + (12 * 2) + 5 )
-#define N_F2S (0x600C + (12 * 2) + 6 )
-#define N_G2F (0x600C + (12 * 2) + 6 )
-#define N_G2 (0x600C + (12 * 2) + 7 )
-#define N_G2S (0x600C + (12 * 2) + 8 )
-#define N_A2F (0x600C + (12 * 2) + 8 )
-#define N_A2 (0x600C + (12 * 2) + 9 )
-#define N_A2S (0x600C + (12 * 2) + 10)
-#define N_B2F (0x600C + (12 * 2) + 10)
-#define N_B2 (0x600C + (12 * 2) + 11)
-#define N_C3 (0x600C + (12 * 3) + 0 )
-#define N_C3S (0x600C + (12 * 3) + 1 )
-#define N_D3F (0x600C + (12 * 3) + 1 )
-#define N_D3 (0x600C + (12 * 3) + 2 )
-#define N_D3S (0x600C + (12 * 3) + 3 )
-#define N_E3F (0x600C + (12 * 3) + 3 )
-#define N_E3 (0x600C + (12 * 3) + 4 )
-#define N_F3 (0x600C + (12 * 3) + 5 )
-#define N_F3S (0x600C + (12 * 3) + 6 )
-#define N_G3F (0x600C + (12 * 3) + 6 )
-#define N_G3 (0x600C + (12 * 3) + 7 )
-#define N_G3S (0x600C + (12 * 3) + 8 )
-#define N_A3F (0x600C + (12 * 3) + 8 )
-#define N_A3 (0x600C + (12 * 3) + 9 )
-#define N_A3S (0x600C + (12 * 3) + 10)
-#define N_B3F (0x600C + (12 * 3) + 10)
-#define N_B3 (0x600C + (12 * 3) + 11)
-#define N_C4 (0x600C + (12 * 4) + 0 )
-#define N_C4S (0x600C + (12 * 4) + 1 )
-#define N_D4F (0x600C + (12 * 4) + 1 )
-#define N_D4 (0x600C + (12 * 4) + 2 )
-#define N_D4S (0x600C + (12 * 4) + 3 )
-#define N_E4F (0x600C + (12 * 4) + 3 )
-#define N_E4 (0x600C + (12 * 4) + 4 )
-#define N_F4 (0x600C + (12 * 4) + 5 )
-#define N_F4S (0x600C + (12 * 4) + 6 )
-#define N_G4F (0x600C + (12 * 4) + 6 )
-#define N_G4 (0x600C + (12 * 4) + 7 )
-#define N_G4S (0x600C + (12 * 4) + 8 )
-#define N_A4F (0x600C + (12 * 4) + 8 )
-#define N_A4 (0x600C + (12 * 4) + 9 )
-#define N_A4S (0x600C + (12 * 4) + 10)
-#define N_B4F (0x600C + (12 * 4) + 10)
-#define N_B4 (0x600C + (12 * 4) + 11)
-#define N_C5 (0x600C + (12 * 5) + 0 )
-#define N_C5S (0x600C + (12 * 5) + 1 )
-#define N_D5F (0x600C + (12 * 5) + 1 )
-#define N_D5 (0x600C + (12 * 5) + 2 )
-#define N_D5S (0x600C + (12 * 5) + 3 )
-#define N_E5F (0x600C + (12 * 5) + 3 )
-#define N_E5 (0x600C + (12 * 5) + 4 )
-#define N_F5 (0x600C + (12 * 5) + 5 )
-#define N_F5S (0x600C + (12 * 5) + 6 )
-#define N_G5F (0x600C + (12 * 5) + 6 )
-#define N_G5 (0x600C + (12 * 5) + 7 )
-#define N_G5S (0x600C + (12 * 5) + 8 )
-#define N_A5F (0x600C + (12 * 5) + 8 )
-#define N_A5 (0x600C + (12 * 5) + 9 )
-#define N_A5S (0x600C + (12 * 5) + 10)
-#define N_B5F (0x600C + (12 * 5) + 10)
-#define N_B5 (0x600C + (12 * 5) + 11)
-#define N_C6 (0x600C + (12 * 6) + 0 )
-#define N_C6S (0x600C + (12 * 6) + 1 )
-#define N_D6F (0x600C + (12 * 6) + 1 )
-#define N_D6 (0x600C + (12 * 6) + 2 )
-#define N_D6S (0x600C + (12 * 6) + 3 )
-#define N_E6F (0x600C + (12 * 6) + 3 )
-#define N_E6 (0x600C + (12 * 6) + 4 )
-#define N_F6 (0x600C + (12 * 6) + 5 )
-#define N_F6S (0x600C + (12 * 6) + 6 )
-#define N_G6F (0x600C + (12 * 6) + 6 )
-#define N_G6 (0x600C + (12 * 6) + 7 )
-#define N_G6S (0x600C + (12 * 6) + 8 )
-#define N_A6F (0x600C + (12 * 6) + 8 )
-#define N_A6 (0x600C + (12 * 6) + 9 )
-#define N_A6S (0x600C + (12 * 6) + 10)
-#define N_B6F (0x600C + (12 * 6) + 10)
-#define N_B6 (0x600C + (12 * 6) + 11)
-#define N_C7 (0x600C + (12 * 7) + 0 )
-#define N_C7S (0x600C + (12 * 7) + 1 )
-#define N_D7F (0x600C + (12 * 7) + 1 )
-#define N_D7 (0x600C + (12 * 7) + 2 )
-#define N_D7S (0x600C + (12 * 7) + 3 )
-#define N_E7F (0x600C + (12 * 7) + 3 )
-#define N_E7 (0x600C + (12 * 7) + 4 )
-#define N_F7 (0x600C + (12 * 7) + 5 )
-#define N_F7S (0x600C + (12 * 7) + 6 )
-#define N_G7F (0x600C + (12 * 7) + 6 )
-#define N_G7 (0x600C + (12 * 7) + 7 )
-#define N_G7S (0x600C + (12 * 7) + 8 )
-#define N_A7F (0x600C + (12 * 7) + 8 )
-#define N_A7 (0x600C + (12 * 7) + 9 )
-#define N_A7S (0x600C + (12 * 7) + 10)
-#define N_B7F (0x600C + (12 * 7) + 10)
-#define N_B7 (0x600C + (12 * 7) + 11)
-#define N_C8 (0x600C + (12 * 8) + 0 )
-#define N_C8S (0x600C + (12 * 8) + 1 )
-#define N_D8F (0x600C + (12 * 8) + 1 )
-#define N_D8 (0x600C + (12 * 8) + 2 )
-#define N_D8S (0x600C + (12 * 8) + 3 )
-#define N_E8F (0x600C + (12 * 8) + 3 )
-#define N_E8 (0x600C + (12 * 8) + 4 )
-#define N_F8 (0x600C + (12 * 8) + 5 )
-#define N_F8S (0x600C + (12 * 8) + 6 )
-#define N_G8F (0x600C + (12 * 8) + 6 )
-#define N_G8 (0x600C + (12 * 8) + 7 )
-#define N_G8S (0x600C + (12 * 8) + 8 )
-#define N_A8F (0x600C + (12 * 8) + 8 )
-#define N_A8 (0x600C + (12 * 8) + 9 )
-#define N_A8S (0x600C + (12 * 8) + 10)
-#define N_B8F (0x600C + (12 * 8) + 10)
-#define N_B8 (0x600C + (12 * 8) + 11)
-#define N_C8 (0x600C + (12 * 8) + 0 )
-#define N_C8S (0x600C + (12 * 8) + 1 )
-#define N_D8F (0x600C + (12 * 8) + 1 )
-#define N_D8 (0x600C + (12 * 8) + 2 )
-#define N_D8S (0x600C + (12 * 8) + 3 )
-#define N_E8F (0x600C + (12 * 8) + 3 )
-#define N_E8 (0x600C + (12 * 8) + 4 )
-#define N_F8 (0x600C + (12 * 8) + 5 )
-#define N_F8S (0x600C + (12 * 8) + 6 )
-#define N_G8F (0x600C + (12 * 8) + 6 )
-#define N_G8 (0x600C + (12 * 8) + 7 )
-#define N_G8S (0x600C + (12 * 8) + 8 )
-#define N_A8F (0x600C + (12 * 8) + 8 )
-#define N_A8 (0x600C + (12 * 8) + 9 )
-#define N_A8S (0x600C + (12 * 8) + 10)
-#define N_B8F (0x600C + (12 * 8) + 10)
-#define N_B8 (0x600C + (12 * 8) + 11)
+#endif // MIDI_ENABLE
-#endif
\ No newline at end of file
+#endif
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "process_music.h"
+#ifdef AUDIO_ENABLE
+#include "process_audio.h"
+#endif
+#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
+#include "process_midi.h"
+#endif
+
+#if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
+
bool music_activated = false;
uint8_t music_starting_note = 0x0C;
int music_offset = 7;
static bool music_sequence_recording = false;
static bool music_sequence_recorded = false;
static bool music_sequence_playing = false;
-static float music_sequence[16] = {0};
+static uint8_t music_sequence[16] = {0};
static uint8_t music_sequence_count = 0;
static uint8_t music_sequence_position = 0;
static uint16_t music_sequence_timer = 0;
static uint16_t music_sequence_interval = 100;
-bool process_music(uint16_t keycode, keyrecord_t *record) {
+static void music_noteon(uint8_t note) {
+ #ifdef AUDIO_ENABLE
+ process_audio_noteon(note);
+ #endif
+ #if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
+ process_midi_basic_noteon(note);
+ #endif
+}
- if (keycode == AU_ON && record->event.pressed) {
- audio_on();
- return false;
- }
+static void music_noteoff(uint8_t note) {
+ #ifdef AUDIO_ENABLE
+ process_audio_noteoff(note);
+ #endif
+ #if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
+ process_midi_basic_noteoff(note);
+ #endif
+}
- if (keycode == AU_OFF && record->event.pressed) {
- audio_off();
- return false;
- }
+void music_all_notes_off(void) {
+ #ifdef AUDIO_ENABLE
+ process_audio_all_notes_off();
+ #endif
+ #if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
+ process_midi_all_notes_off();
+ #endif
+}
- if (keycode == AU_TOG && record->event.pressed) {
- if (is_audio_on())
- {
- audio_off();
- }
- else
- {
- audio_on();
- }
- return false;
- }
+bool process_music(uint16_t keycode, keyrecord_t *record) {
if (keycode == MU_ON && record->event.pressed) {
music_on();
return false;
}
- if (keycode == MUV_IN && record->event.pressed) {
- voice_iterate();
- music_scale_user();
- return false;
- }
-
- if (keycode == MUV_DE && record->event.pressed) {
- voice_deiterate();
- music_scale_user();
- return false;
- }
-
if (music_activated) {
if (keycode == KC_LCTL && record->event.pressed) { // Start recording
- stop_all_notes();
+ music_all_notes_off();
music_sequence_recording = true;
music_sequence_recorded = false;
music_sequence_playing = false;
}
if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
- stop_all_notes();
+ music_all_notes_off();
if (music_sequence_recording) { // was recording
music_sequence_recorded = true;
}
}
if (keycode == KC_LGUI && record->event.pressed && music_sequence_recorded) { // Start playing
- stop_all_notes();
+ music_all_notes_off();
music_sequence_recording = false;
music_sequence_playing = true;
music_sequence_position = 0;
music_sequence_interval+=10;
return false;
}
+
#define MUSIC_MODE_GUITAR
#ifdef MUSIC_MODE_CHROMATIC
- float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + record->event.key.col + music_offset)/12.0+(MATRIX_ROWS - record->event.key.row));
+ uint8_t note = (music_starting_note + record->event.key.col + music_offset - 3)+12*(MATRIX_ROWS - record->event.key.row);
#elif defined(MUSIC_MODE_GUITAR)
- float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + record->event.key.col + music_offset)/12.0+(float)(MATRIX_ROWS - record->event.key.row + 7)*5.0/12);
+ uint8_t note = (music_starting_note + record->event.key.col + music_offset + 32)+5*(MATRIX_ROWS - record->event.key.row);
#elif defined(MUSIC_MODE_VIOLIN)
- float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + record->event.key.col + music_offset)/12.0+(float)(MATRIX_ROWS - record->event.key.row + 5)*7.0/12);
+ uint8_t note = (music_starting_note + record->event.key.col + music_offset + 32)+7*(MATRIX_ROWS - record->event.key.row);
#else
- float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(music_starting_note + SCALE[record->event.key.col + music_offset])/12.0+(MATRIX_ROWS - record->event.key.row));
+ uint8_t note = (music_starting_note + SCALE[record->event.key.col + music_offset] - 3)+12*(MATRIX_ROWS - record->event.key.row);
#endif
if (record->event.pressed) {
- play_note(freq, 0xF);
+ music_noteon(note);
if (music_sequence_recording) {
- music_sequence[music_sequence_count] = freq;
+ music_sequence[music_sequence_count] = note;
music_sequence_count++;
}
} else {
- stop_note(freq);
+ music_noteoff(note);
}
if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
return false;
}
- return true;
+
+ return true;
}
bool is_music_on(void) {
void music_off(void) {
music_activated = 0;
- stop_all_notes();
+ music_all_notes_off();
}
-
-__attribute__ ((weak))
-void music_on_user() {}
-
-__attribute__ ((weak))
-void audio_on_user() {}
-
-__attribute__ ((weak))
-void music_scale_user() {}
-
void matrix_scan_music(void) {
if (music_sequence_playing) {
if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) {
music_sequence_timer = timer_read();
- stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]);
- play_note(music_sequence[music_sequence_position], 0xF);
+ uint8_t prev_note = music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)];
+ uint8_t next_note = music_sequence[music_sequence_position];
+ music_noteoff(prev_note);
+ music_noteon(next_note);
music_sequence_position = (music_sequence_position + 1) % music_sequence_count;
}
}
}
+
+__attribute__ ((weak))
+void music_on_user() {}
+
+__attribute__ ((weak))
+void music_scale_user() {}
+
+#endif // defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
\ No newline at end of file
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef PROCESS_MUSIC_H
#define PROCESS_MUSIC_H
#include "quantum.h"
+#if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
+
bool process_music(uint16_t keycode, keyrecord_t *record);
bool is_music_on(void);
void music_on(void);
void music_off(void);
-void audio_on_user(void);
void music_on_user(void);
void music_scale_user(void);
+void music_all_notes_off(void);
void matrix_scan_music(void);
0 + (12*4), 2 + (12*4), 4 + (12*4), 5 + (12*4), 7 + (12*4), 9 + (12*4), 11 + (12*4), }
#endif
-#endif
\ No newline at end of file
+#endif // defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
+
+#endif
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "process_printer.h"
#include "action_util.h"
bool printing_enabled = false;
uint8_t character_shift = 0;
-void enabled_printing() {
+void enable_printing(void) {
printing_enabled = true;
serial_init();
}
-void disable_printing() {
+void disable_printing(void) {
printing_enabled = false;
}
USB_Init();
}
-void print_box_string(uint8_t text[]) {
- uint8_t len = strlen(text);
- uint8_t out[len * 3 + 8];
+void print_string(char c[]) {
+ for(uint8_t i = 0; i < strlen(c); i++)
+ print_char(c[i]);
+}
+
+void print_box_string(const char text[]) {
+ size_t len = strlen(text);
+ char out[len * 3 + 8];
out[0] = 0xDA;
for (uint8_t i = 0; i < len; i++) {
out[i+1] = 0xC4;
print_string(out);
}
-void print_string(char c[]) {
- for(uint8_t i = 0; i < strlen(c); i++)
- print_char(c[i]);
-}
-
bool process_printer(uint16_t keycode, keyrecord_t *record) {
if (keycode == PRINT_ON) {
- enabled_printing();
+ enable_printing();
return false;
}
if (keycode == PRINT_OFF) {
}
return true;
-}
\ No newline at end of file
+}
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef PROCESS_PRINTER_H
#define PROCESS_PRINTER_H
#include "protocol/serial.h"
-#endif
\ No newline at end of file
+bool process_printer(uint16_t keycode, keyrecord_t *record);
+
+#endif
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "process_printer.h"
#include "action_util.h"
}
-void enabled_printing() {
+void enable_printing() {
printing_enabled = true;
serial_output();
serial_high();
bool process_printer(uint16_t keycode, keyrecord_t *record) {
if (keycode == PRINT_ON) {
- enabled_printing();
+ enable_printing();
return false;
}
if (keycode == PRINT_OFF) {
}
return true;
-}
\ No newline at end of file
+}
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "quantum.h"
#include "action_tapping.h"
+uint8_t get_oneshot_mods(void);
+
static uint16_t last_td;
static int8_t highest_td = -1;
return true;
}
+
+
void matrix_scan_tap_dance () {
if (highest_td == -1)
return;
+ uint16_t tap_user_defined;
-for (int i = 0; i <= highest_td; i++) {
+for (uint8_t i = 0; i <= highest_td; i++) {
qk_tap_dance_action_t *action = &tap_dance_actions[i];
-
- if (action->state.count && timer_elapsed (action->state.timer) > TAPPING_TERM) {
+ if(action->custom_tapping_term > 0 ) {
+ tap_user_defined = action->custom_tapping_term;
+ }
+ else{
+ tap_user_defined = TAPPING_TERM;
+ }
+ if (action->state.count && timer_elapsed (action->state.timer) > tap_user_defined) {
process_tap_dance_action_on_dance_finished (action);
reset_tap_dance (&action->state);
}
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef PROCESS_TAP_DANCE_H
#define PROCESS_TAP_DANCE_H
qk_tap_dance_user_fn_t on_reset;
} fn;
qk_tap_dance_state_t state;
+ uint16_t custom_tapping_term;
void *user_data;
} qk_tap_dance_action_t;
.user_data = NULL, \
}
+#define ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term) { \
+ .fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset }, \
+ .user_data = NULL, \
+ .custom_tapping_term = tap_specific_tapping_term, \
+ }
+
extern qk_tap_dance_action_t tap_dance_actions[];
/* To be used internally */
+/* Copyright 2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "process_ucis.h"
qk_ucis_state_t qk_ucis_state;
return false;
}
return true;
-}
\ No newline at end of file
+}
+/* Copyright 2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef PROCESS_UCIS_H
#define PROCESS_UCIS_H
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "process_unicode.h"
#include "action_util.h"
+#include "eeprom.h"
+
+static uint8_t first_flag = 0;
bool process_unicode(uint16_t keycode, keyrecord_t *record) {
if (keycode > QK_UNICODE && record->event.pressed) {
+ if (first_flag == 0) {
+ set_unicode_input_mode(eeprom_read_byte(EECONFIG_UNICODEMODE));
+ first_flag = 1;
+ }
uint16_t unicode = keycode & 0x7FFF;
unicode_input_start();
register_hex(unicode);
+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef PROCESS_UNICODE_H
#define PROCESS_UNICODE_H
+/* Copyright 2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "process_unicode_common.h"
+#include "eeprom.h"
+static uint8_t input_mode;
uint8_t mods;
void set_unicode_input_mode(uint8_t os_target)
{
input_mode = os_target;
+ eeprom_update_byte(EECONFIG_UNICODEMODE, os_target);
}
uint8_t get_unicode_input_mode(void) {
if (mods & MOD_BIT(KC_RGUI)) register_code(KC_RGUI);
}
+__attribute__((weak))
+uint16_t hex_to_keycode(uint8_t hex)
+{
+ if (hex == 0x0) {
+ return KC_0;
+ } else if (hex < 0xA) {
+ return KC_1 + (hex - 0x1);
+ } else {
+ return KC_A + (hex - 0xA);
+ }
+}
+
void register_hex(uint16_t hex) {
for(int i = 3; i >= 0; i--) {
uint8_t digit = ((hex >> (i*4)) & 0xF);
register_code(hex_to_keycode(digit));
unregister_code(hex_to_keycode(digit));
}
-}
\ No newline at end of file
+}
+/* Copyright 2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef PROCESS_UNICODE_COMMON_H
#define PROCESS_UNICODE_COMMON_H
#define UC_TILD UC(0x007E)
#define UC_DEL UC(0x007F)
-#endif
\ No newline at end of file
+#endif
+/* Copyright 2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "process_unicodemap.h"
#include "process_unicode_common.h"
if ((keycode & QK_UNICODE_MAP) == QK_UNICODE_MAP && record->event.pressed) {
const uint32_t* map = unicode_map;
uint16_t index = keycode - QK_UNICODE_MAP;
- uint32_t code = pgm_read_dword_far(&map[index]);
+ uint32_t code = pgm_read_dword(&map[index]);
if (code > 0xFFFF && code <= 0x10ffff && input_mode == UC_OSX) {
// Convert to UTF-16 surrogate pair
code -= 0x10000;
}
}
return true;
-}
\ No newline at end of file
+}
+/* Copyright 2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef PROCESS_UNICODEMAP_H
#define PROCESS_UNICODEMAP_H
void unicode_map_input_error(void);
bool process_unicode_map(uint16_t keycode, keyrecord_t *record);
-#endif
\ No newline at end of file
+#endif
+/* Copyright 2016-2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "quantum.h"
#ifdef PROTOCOL_LUFA
#include "outputselect.h"
#define TAPPING_TERM 200
#endif
+#include "backlight.h"
+extern backlight_config_t backlight_config;
+
#ifdef FAUXCLICKY_ENABLE
#include "fauxclicky.h"
#endif
void reset_keyboard(void) {
clear_keyboard();
-#ifdef AUDIO_ENABLE
- stop_all_notes();
+#if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_ENABLE_BASIC))
+ music_all_notes_off();
shutdown_user();
#endif
wait_ms(250);
#endif
static bool shift_interrupted[2] = {0, 0};
-static uint16_t scs_timer = 0;
+static uint16_t scs_timer[2] = {0, 0};
bool process_record_quantum(keyrecord_t *record) {
if (!(
process_record_kb(keycode, record) &&
- #ifdef MIDI_ENABLE
+ #if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
process_midi(keycode, record) &&
#endif
#ifdef AUDIO_ENABLE
+ process_audio(keycode, record) &&
+ #endif
+ #if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
process_music(keycode, record) &&
#endif
#ifdef TAP_DANCE_ENABLE
return false;
break;
#endif
- #ifdef ADAFRUIT_BLE_ENABLE
- case OUT_BLE:
- if (record->event.pressed) {
- set_output(OUTPUT_ADAFRUIT_BLE);
- }
- return false;
- break;
- #endif
#endif
case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_TOGGLE_NKRO:
if (record->event.pressed) {
case KC_LSPO: {
if (record->event.pressed) {
shift_interrupted[0] = false;
- scs_timer = timer_read ();
+ scs_timer[0] = timer_read ();
register_mods(MOD_BIT(KC_LSFT));
}
else {
shift_interrupted[1] = true;
}
#endif
- if (!shift_interrupted[0] && timer_elapsed(scs_timer) < TAPPING_TERM) {
+ if (!shift_interrupted[0] && timer_elapsed(scs_timer[0]) < TAPPING_TERM) {
register_code(LSPO_KEY);
unregister_code(LSPO_KEY);
}
case KC_RSPC: {
if (record->event.pressed) {
shift_interrupted[1] = false;
- scs_timer = timer_read ();
+ scs_timer[1] = timer_read ();
register_mods(MOD_BIT(KC_RSFT));
}
else {
shift_interrupted[1] = true;
}
#endif
- if (!shift_interrupted[1] && timer_elapsed(scs_timer) < TAPPING_TERM) {
+ if (!shift_interrupted[1] && timer_elapsed(scs_timer[1]) < TAPPING_TERM) {
register_code(RSPC_KEY);
unregister_code(RSPC_KEY);
}
matrix_scan_combo();
#endif
+ #if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_PIN)
+ backlight_task();
+ #endif
+
matrix_scan_kb();
}
void backlight_set(uint8_t level)
{
// Prevent backlight blink on lowest level
- #if BACKLIGHT_ON_STATE == 0
- // PORTx &= ~n
- _SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
- #else
- // PORTx |= n
- _SFR_IO8((backlight_pin >> 4) + 2) |= _BV(backlight_pin & 0xF);
- #endif
+ // #if BACKLIGHT_ON_STATE == 0
+ // // PORTx &= ~n
+ // _SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
+ // #else
+ // // PORTx |= n
+ // _SFR_IO8((backlight_pin >> 4) + 2) |= _BV(backlight_pin & 0xF);
+ // #endif
if ( level == 0 ) {
#ifndef NO_BACKLIGHT_CLOCK
TCCR1A &= ~(_BV(COM1x1));
OCR1x = 0x0;
#else
- #if BACKLIGHT_ON_STATE == 0
- // PORTx |= n
- _SFR_IO8((backlight_pin >> 4) + 2) |= _BV(backlight_pin & 0xF);
- #else
- // PORTx &= ~n
- _SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
- #endif
+ // #if BACKLIGHT_ON_STATE == 0
+ // // PORTx |= n
+ // _SFR_IO8((backlight_pin >> 4) + 2) |= _BV(backlight_pin & 0xF);
+ // #else
+ // // PORTx &= ~n
+ // _SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
+ // #endif
#endif
}
#ifndef NO_BACKLIGHT_CLOCK
#endif
}
+uint8_t backlight_tick = 0;
+
+void backlight_task(void) {
+ #ifdef NO_BACKLIGHT_CLOCK
+ if ((0xFFFF >> ((BACKLIGHT_LEVELS - backlight_config.level) * ((BACKLIGHT_LEVELS + 1) / 2))) & (1 << backlight_tick)) {
+ #if BACKLIGHT_ON_STATE == 0
+ // PORTx &= ~n
+ _SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
+ #else
+ // PORTx |= n
+ _SFR_IO8((backlight_pin >> 4) + 2) |= _BV(backlight_pin & 0xF);
+ #endif
+ } else {
+ #if BACKLIGHT_ON_STATE == 0
+ // PORTx |= n
+ _SFR_IO8((backlight_pin >> 4) + 2) |= _BV(backlight_pin & 0xF);
+ #else
+ // PORTx &= ~n
+ _SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
+ #endif
+ }
+ backlight_tick = (backlight_tick + 1) % 16;
+ #endif
+}
#ifdef BACKLIGHT_BREATHING
+/* Copyright 2016-2017 Erez Zukerman, Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef QUANTUM_H
#define QUANTUM_H
#ifdef MIDI_ENABLE
#include <lufa.h>
+#ifdef MIDI_ADVANCED
#include "process_midi.h"
#endif
+#endif // MIDI_ENABLE
#ifdef AUDIO_ENABLE
- #include "audio.h"
+ #include "process_audio.h"
+#endif
+
+#if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
#include "process_music.h"
#endif
#ifdef BACKLIGHT_ENABLE
void backlight_init_ports(void);
+void backlight_task(void);
#ifdef BACKLIGHT_BREATHING
void breathing_enable(void);
-
+/* Copyright 2016-2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef QUANTUM_KEYCODES_H
#define QUANTUM_KEYCODES_H
+#ifndef MIDI_ENABLE_STRICT
+#define MIDI_ENABLE_STRICT 0
+#endif
+
+#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
+#ifndef MIDI_TONE_KEYCODE_OCTAVES
+#define MIDI_TONE_KEYCODE_OCTAVES 3
+#endif
+#endif
+
enum quantum_keycodes {
// Ranges used in shortucuts - not to be used directly
QK_TMK = 0x0000,
MUV_IN,
MUV_DE,
- // Midi mode on/off
- MIDI_ON,
- MIDI_OFF,
+ // Midi
+#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
+ MI_ON, // send midi notes when music mode is enabled
+ MI_OFF, // don't send midi notes when music mode is enabled
+#endif
+
+#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_ADVANCED))
+ MIDI_TONE_MIN,
+
+#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 0
+ MI_C = MIDI_TONE_MIN,
+ MI_Cs,
+ MI_Db = MI_Cs,
+ MI_D,
+ MI_Ds,
+ MI_Eb = MI_Ds,
+ MI_E,
+ MI_F,
+ MI_Fs,
+ MI_Gb = MI_Fs,
+ MI_G,
+ MI_Gs,
+ MI_Ab = MI_Gs,
+ MI_A,
+ MI_As,
+ MI_Bb = MI_As,
+ MI_B,
+#endif
+
+#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 1
+ MI_C_1,
+ MI_Cs_1,
+ MI_Db_1 = MI_Cs_1,
+ MI_D_1,
+ MI_Ds_1,
+ MI_Eb_1 = MI_Ds_1,
+ MI_E_1,
+ MI_F_1,
+ MI_Fs_1,
+ MI_Gb_1 = MI_Fs_1,
+ MI_G_1,
+ MI_Gs_1,
+ MI_Ab_1 = MI_Gs_1,
+ MI_A_1,
+ MI_As_1,
+ MI_Bb_1 = MI_As_1,
+ MI_B_1,
+#endif
+
+#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 2
+ MI_C_2,
+ MI_Cs_2,
+ MI_Db_2 = MI_Cs_2,
+ MI_D_2,
+ MI_Ds_2,
+ MI_Eb_2 = MI_Ds_2,
+ MI_E_2,
+ MI_F_2,
+ MI_Fs_2,
+ MI_Gb_2 = MI_Fs_2,
+ MI_G_2,
+ MI_Gs_2,
+ MI_Ab_2 = MI_Gs_2,
+ MI_A_2,
+ MI_As_2,
+ MI_Bb_2 = MI_As_2,
+ MI_B_2,
+#endif
+
+#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 3
+ MI_C_3,
+ MI_Cs_3,
+ MI_Db_3 = MI_Cs_3,
+ MI_D_3,
+ MI_Ds_3,
+ MI_Eb_3 = MI_Ds_3,
+ MI_E_3,
+ MI_F_3,
+ MI_Fs_3,
+ MI_Gb_3 = MI_Fs_3,
+ MI_G_3,
+ MI_Gs_3,
+ MI_Ab_3 = MI_Gs_3,
+ MI_A_3,
+ MI_As_3,
+ MI_Bb_3 = MI_As_3,
+ MI_B_3,
+#endif
+
+#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 4
+ MI_C_4,
+ MI_Cs_4,
+ MI_Db_4 = MI_Cs_4,
+ MI_D_4,
+ MI_Ds_4,
+ MI_Eb_4 = MI_Ds_4,
+ MI_E_4,
+ MI_F_4,
+ MI_Fs_4,
+ MI_Gb_4 = MI_Fs_4,
+ MI_G_4,
+ MI_Gs_4,
+ MI_Ab_4 = MI_Gs_4,
+ MI_A_4,
+ MI_As_4,
+ MI_Bb_4 = MI_As_4,
+ MI_B_4,
+#endif
+
+#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
+ MI_C_5,
+ MI_Cs_5,
+ MI_Db_5 = MI_Cs_5,
+ MI_D_5,
+ MI_Ds_5,
+ MI_Eb_5 = MI_Ds_5,
+ MI_E_5,
+ MI_F_5,
+ MI_Fs_5,
+ MI_Gb_5 = MI_Fs_5,
+ MI_G_5,
+ MI_Gs_5,
+ MI_Ab_5 = MI_Gs_5,
+ MI_A_5,
+ MI_As_5,
+ MI_Bb_5 = MI_As_5,
+ MI_B_5,
+#endif
+
+#if !MIDI_ENABLE_STRICT || MIDI_TONE_KEYCODE_OCTAVES > 5
+ MIDI_TONE_MAX = MI_B_5,
+#elif MIDI_TONE_KEYCODE_OCTAVES > 4
+ MIDI_TONE_MAX = MI_B_4,
+#elif MIDI_TONE_KEYCODE_OCTAVES > 3
+ MIDI_TONE_MAX = MI_B_3,
+#elif MIDI_TONE_KEYCODE_OCTAVES > 2
+ MIDI_TONE_MAX = MI_B_2,
+#elif MIDI_TONE_KEYCODE_OCTAVES > 1
+ MIDI_TONE_MAX = MI_B_1,
+#elif MIDI_TONE_KEYCODE_OCTAVES > 0
+ MIDI_TONE_MAX = MI_B,
+#endif
+
+ MIDI_OCTAVE_MIN,
+ MI_OCT_N2 = MIDI_OCTAVE_MIN,
+ MI_OCT_N1,
+ MI_OCT_0,
+ MI_OCT_1,
+ MI_OCT_2,
+ MI_OCT_3,
+ MI_OCT_4,
+ MI_OCT_5,
+ MI_OCT_6,
+ MI_OCT_7,
+ MIDI_OCTAVE_MAX = MI_OCT_7,
+ MI_OCTD, // octave down
+ MI_OCTU, // octave up
+
+ MIDI_TRANSPOSE_MIN,
+ MI_TRNS_N6 = MIDI_TRANSPOSE_MIN,
+ MI_TRNS_N5,
+ MI_TRNS_N4,
+ MI_TRNS_N3,
+ MI_TRNS_N2,
+ MI_TRNS_N1,
+ MI_TRNS_0,
+ MI_TRNS_1,
+ MI_TRNS_2,
+ MI_TRNS_3,
+ MI_TRNS_4,
+ MI_TRNS_5,
+ MI_TRNS_6,
+ MIDI_TRANSPOSE_MAX = MI_TRNS_6,
+ MI_TRNSD, // transpose down
+ MI_TRNSU, // transpose up
+
+ MIDI_VELOCITY_MIN,
+ MI_VEL_1 = MIDI_VELOCITY_MIN,
+ MI_VEL_2,
+ MI_VEL_3,
+ MI_VEL_4,
+ MI_VEL_5,
+ MI_VEL_6,
+ MI_VEL_7,
+ MI_VEL_8,
+ MI_VEL_9,
+ MI_VEL_10,
+ MIDI_VELOCITY_MAX = MI_VEL_10,
+ MI_VELD, // velocity down
+ MI_VELU, // velocity up
+
+ MIDI_CHANNEL_MIN,
+ MI_CH1 = MIDI_CHANNEL_MIN,
+ MI_CH2,
+ MI_CH3,
+ MI_CH4,
+ MI_CH5,
+ MI_CH6,
+ MI_CH7,
+ MI_CH8,
+ MI_CH9,
+ MI_CH10,
+ MI_CH11,
+ MI_CH12,
+ MI_CH13,
+ MI_CH14,
+ MI_CH15,
+ MI_CH16,
+ MIDI_CHANNEL_MAX = MI_CH16,
+ MI_CHD, // previous channel
+ MI_CHU, // next channel
+
+ MI_ALLOFF, // all notes off
+
+ MI_SUS, // sustain
+ MI_PORT, // portamento
+ MI_SOST, // sostenuto
+ MI_SOFT, // soft pedal
+ MI_LEG, // legato
+
+ MI_MOD, // modulation
+ MI_MODSD, // decrease modulation speed
+ MI_MODSU, // increase modulation speed
+#endif // MIDI_ADVANCED
// Backlight functionality
BL_0,
#ifdef BLUETOOTH_ENABLE
OUT_BT,
#endif
-#ifdef ADAFRUIT_BLE_ENABLE
- OUT_BLE,
-#endif
// always leave at the end
SAFE_RANGE
#define ALTG(kc) (kc | QK_RCTL | QK_RALT)
#define SCMD(kc) (kc | QK_LGUI | QK_LSFT)
#define SWIN(kc) SCMD(kc)
+#define LCA(kc) (kc | QK_LCTL | QK_LALT)
#define MOD_HYPR 0xf
#define MOD_MEH 0x7
#define BL_ON BL_9
#define BL_OFF BL_0
-#define MI_ON MIDI_ON
-#define MI_OFF MIDI_OFF
-
// GOTO layer - 16 layers max
// when:
// ON_PRESS = 1
#define ALL_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI), kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
#define SCMD_T(kc) MT((MOD_LGUI | MOD_LSFT), kc)
#define SWIN_T(kc) SCMD_T(kc)
+#define LCA_T(kc) MT((MOD_LCTL | MOD_LALT), kc) // Left control and left alt
// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
#define KC_HYPR HYPR(KC_NO)
+/* Copyright 2016-2017 Yang Liu
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include <avr/eeprom.h>
#include <avr/interrupt.h>
#include <util/delay.h>
#include "timer.h"
#include "rgblight.h"
#include "debug.h"
+#include "led_tables.h"
-// Lightness curve using the CIE 1931 lightness formula
-//Generated by the python script provided in http://jared.geek.nz/2013/feb/linear-led-pwm
-const uint8_t DIM_CURVE[] PROGMEM = {
- 0, 0, 0, 0, 0, 1, 1, 1, 1, 1,
- 1, 1, 1, 1, 2, 2, 2, 2, 2, 2,
- 2, 2, 2, 3, 3, 3, 3, 3, 3, 3,
- 3, 4, 4, 4, 4, 4, 4, 5, 5, 5,
- 5, 5, 6, 6, 6, 6, 6, 7, 7, 7,
- 7, 8, 8, 8, 8, 9, 9, 9, 10, 10,
- 10, 10, 11, 11, 11, 12, 12, 12, 13, 13,
- 13, 14, 14, 15, 15, 15, 16, 16, 17, 17,
- 17, 18, 18, 19, 19, 20, 20, 21, 21, 22,
- 22, 23, 23, 24, 24, 25, 25, 26, 26, 27,
- 28, 28, 29, 29, 30, 31, 31, 32, 32, 33,
- 34, 34, 35, 36, 37, 37, 38, 39, 39, 40,
- 41, 42, 43, 43, 44, 45, 46, 47, 47, 48,
- 49, 50, 51, 52, 53, 54, 54, 55, 56, 57,
- 58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
- 68, 70, 71, 72, 73, 74, 75, 76, 77, 79,
- 80, 81, 82, 83, 85, 86, 87, 88, 90, 91,
- 92, 94, 95, 96, 98, 99, 100, 102, 103, 105,
- 106, 108, 109, 110, 112, 113, 115, 116, 118, 120,
- 121, 123, 124, 126, 128, 129, 131, 132, 134, 136,
- 138, 139, 141, 143, 145, 146, 148, 150, 152, 154,
- 155, 157, 159, 161, 163, 165, 167, 169, 171, 173,
- 175, 177, 179, 181, 183, 185, 187, 189, 191, 193,
- 196, 198, 200, 202, 204, 207, 209, 211, 214, 216,
- 218, 220, 223, 225, 228, 230, 232, 235, 237, 240,
- 242, 245, 247, 250, 252, 255,
- };
-
-const uint8_t RGBLED_BREATHING_TABLE[] PROGMEM = {
- 0, 0, 0, 0, 1, 1, 1, 2, 2, 3, 4, 5, 5, 6, 7, 9,
- 10, 11, 12, 14, 15, 17, 18, 20, 21, 23, 25, 27, 29, 31, 33, 35,
- 37, 40, 42, 44, 47, 49, 52, 54, 57, 59, 62, 65, 67, 70, 73, 76,
- 79, 82, 85, 88, 90, 93, 97, 100, 103, 106, 109, 112, 115, 118, 121, 124,
- 127, 131, 134, 137, 140, 143, 146, 149, 152, 155, 158, 162, 165, 167, 170, 173,
- 176, 179, 182, 185, 188, 190, 193, 196, 198, 201, 203, 206, 208, 211, 213, 215,
- 218, 220, 222, 224, 226, 228, 230, 232, 234, 235, 237, 238, 240, 241, 243, 244,
- 245, 246, 248, 249, 250, 250, 251, 252, 253, 253, 254, 254, 254, 255, 255, 255,
- 255, 255, 255, 255, 254, 254, 254, 253, 253, 252, 251, 250, 250, 249, 248, 246,
- 245, 244, 243, 241, 240, 238, 237, 235, 234, 232, 230, 228, 226, 224, 222, 220,
- 218, 215, 213, 211, 208, 206, 203, 201, 198, 196, 193, 190, 188, 185, 182, 179,
- 176, 173, 170, 167, 165, 162, 158, 155, 152, 149, 146, 143, 140, 137, 134, 131,
- 128, 124, 121, 118, 115, 112, 109, 106, 103, 100, 97, 93, 90, 88, 85, 82,
- 79, 76, 73, 70, 67, 65, 62, 59, 57, 54, 52, 49, 47, 44, 42, 40,
- 37, 35, 33, 31, 29, 27, 25, 23, 21, 20, 18, 17, 15, 14, 12, 11,
- 10, 9, 7, 6, 5, 5, 4, 3, 2, 2, 1, 1, 1, 0, 0, 0
-};
__attribute__ ((weak))
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};
break;
}
}
- r = pgm_read_byte(&DIM_CURVE[r]);
- g = pgm_read_byte(&DIM_CURVE[g]);
- b = pgm_read_byte(&DIM_CURVE[b]);
+ r = pgm_read_byte(&CIE1931_CURVE[r]);
+ g = pgm_read_byte(&CIE1931_CURVE[g]);
+ b = pgm_read_byte(&CIE1931_CURVE[b]);
setrgb(r, g, b, led1);
}
}
last_timer = timer_read();
- rgblight_sethsv_noeeprom(rgblight_config.hue, rgblight_config.sat, pgm_read_byte(&RGBLED_BREATHING_TABLE[pos]));
+ rgblight_sethsv_noeeprom(rgblight_config.hue, rgblight_config.sat, pgm_read_byte(&LED_BREATHING_TABLE[pos]));
pos = (pos + 1) % 256;
}
void rgblight_effect_rainbow_mood(uint8_t interval) {
+/* Copyright 2017 Yang Liu
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef RGBLIGHT_H
#define RGBLIGHT_H
The MIT License (MIT)
-Copyright (c) 2016 Fred Sundvik
-
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
systime_t current_time = chVTGetSystemTimeX();
systime_t delta = current_time - last_update;
- if (changed || delta > US2ST(1000)) {
+ if (changed || delta > US2ST(5000)) {
last_update = current_time;
last_matrix = matrix;
matrix_object_t* m = begin_write_keyboard_matrix();
+# Copyright 2013 Jun Wako <wakojun@gmail.com>
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+
ifndef MAKEFILE_INCLUDED
include ../../Makefile
-endif
\ No newline at end of file
+endif
/*
-Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2017 REPLACE_WITH_YOUR_NAME
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
+/*
+ * MIDI options
+ */
+
+/* Prevent use of disabled MIDI features in the keymap */
+//#define MIDI_ENABLE_STRICT 1
+
+/* enable basic MIDI features:
+ - MIDI notes can be sent when in Music mode is on
+*/
+//#define MIDI_BASIC
+
+/* enable advanced MIDI features:
+ - MIDI notes can be added to the keymap
+ - Octave shift and transpose
+ - Virtual sustain, portamento, and modulation wheel
+ - etc.
+*/
+//#define MIDI_ADVANCED
+
+/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
+//#define MIDI_TONE_KEYCODE_OCTAVES 1
+
#endif
-# Build Options
+# Copyright 2013 Jun Wako <wakojun@gmail.com>
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+
+# QMK Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
-MIDI_ENABLE = no # MIDI controls
+MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
ifndef QUANTUM_DIR
include ../../../../Makefile
-endif
\ No newline at end of file
+endif
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
// place overrides here
-#endif
\ No newline at end of file
+#endif
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "%KEYBOARD%.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
void led_set_user(uint8_t usb_led) {
-}
\ No newline at end of file
+}
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE ?= no # USB Nkey Rollover
BACKLIGHT_ENABLE ?= no # Enable keyboard backlight functionality on B7 by default
-MIDI_ENABLE ?= no # MIDI controls
+MIDI_ENABLE ?= no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE ?= no # Unicode
BLUETOOTH_ENABLE ?= no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE ?= no # Audio output on port C6
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "%KEYBOARD%.h"
void matrix_init_kb(void) {
+/* Copyright 2017 REPLACE_WITH_YOUR_NAME
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef %KEYBOARD_UPPERCASE%_H
#define %KEYBOARD_UPPERCASE%_H
// This a shortcut to help you visually see your layout.
// The following is an example using the Planck MIT layout
-// The first section contains all of the arguements
+// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
k00, k01, k02, \
+/* Copyright 2016 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "variable_trace.h"
#include <stddef.h>
#include <string.h>
+/* Copyright 2016 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#ifndef VARIABLE_TRACE_H
#define VARIABLE_TRACE_H
+++ /dev/null
-/*
-The MIT License (MIT)
-
-Copyright (c) 2016 Fred Sundvik
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
-*/
-
-#include "keyboard.h"
-#include "action_layer.h"
-#include "visualizer.h"
-#include "host.h"
-
-void post_keyboard_init(void) {
- visualizer_init();
-}
-
-void post_keyboard_task() {
- visualizer_set_state(default_layer_state, layer_state, host_keyboard_leds());
-}
+++ /dev/null
-/**
- * This file has a different license to the rest of the uGFX system.
- * You can copy, modify and distribute this file as you see fit.
- * You do not need to publish your source modifications to this file.
- * The only thing you are not permitted to do is to relicense it
- * under a different license.
- */
-
-/**
- * Copy this file into your project directory and rename it as gfxconf.h
- * Edit your copy to turn on the uGFX features you want to use.
- * The values below are the defaults.
- *
- * Only remove the comments from lines where you want to change the
- * default value. This allows definitions to be included from
- * driver makefiles when required and provides the best future
- * compatibility for your project.
- *
- * Please use spaces instead of tabs in this file.
- */
-
-#ifndef _GFXCONF_H
-#define _GFXCONF_H
-
-
-///////////////////////////////////////////////////////////////////////////
-// GOS - One of these must be defined, preferably in your Makefile //
-///////////////////////////////////////////////////////////////////////////
-#define GFX_USE_OS_CHIBIOS TRUE
-//#define GFX_USE_OS_FREERTOS FALSE
-// #define GFX_FREERTOS_USE_TRACE FALSE
-//#define GFX_USE_OS_WIN32 FALSE
-//#define GFX_USE_OS_LINUX FALSE
-//#define GFX_USE_OS_OSX FALSE
-//#define GFX_USE_OS_ECOS FALSE
-//#define GFX_USE_OS_RAWRTOS FALSE
-//#define GFX_USE_OS_ARDUINO FALSE
-//#define GFX_USE_OS_KEIL FALSE
-//#define GFX_USE_OS_CMSIS FALSE
-//#define GFX_USE_OS_RAW32 FALSE
-// #define INTERRUPTS_OFF() optional_code
-// #define INTERRUPTS_ON() optional_code
-// These are not defined by default for some reason
-#define GOS_NEED_X_THREADS FALSE
-#define GOS_NEED_X_HEAP FALSE
-
-// Options that (should where relevant) apply to all operating systems
- #define GFX_NO_INLINE FALSE
-// #define GFX_COMPILER GFX_COMPILER_UNKNOWN
-// #define GFX_CPU GFX_CPU_UNKNOWN
-// #define GFX_OS_HEAP_SIZE 0
-// #define GFX_OS_NO_INIT FALSE
-// #define GFX_OS_INIT_NO_WARNING FALSE
-// #define GFX_OS_PRE_INIT_FUNCTION myHardwareInitRoutine
-// #define GFX_OS_EXTRA_INIT_FUNCTION myOSInitRoutine
-// #define GFX_OS_EXTRA_DEINIT_FUNCTION myOSDeInitRoutine
-
-
-///////////////////////////////////////////////////////////////////////////
-// GDISP //
-///////////////////////////////////////////////////////////////////////////
-#define GFX_USE_GDISP TRUE
-
-//#define GDISP_NEED_AUTOFLUSH FALSE
-//#define GDISP_NEED_TIMERFLUSH FALSE
-//#define GDISP_NEED_VALIDATION TRUE
-//#define GDISP_NEED_CLIP TRUE
-//#define GDISP_NEED_CIRCLE FALSE
-//#define GDISP_NEED_ELLIPSE FALSE
-//#define GDISP_NEED_ARC FALSE
-//#define GDISP_NEED_ARCSECTORS FALSE
-//#define GDISP_NEED_CONVEX_POLYGON FALSE
-//#define GDISP_NEED_SCROLL FALSE
-//#define GDISP_NEED_PIXELREAD FALSE
-//#define GDISP_NEED_CONTROL FALSE
-//#define GDISP_NEED_QUERY FALSE
-//#define GDISP_NEED_MULTITHREAD FALSE
-//#define GDISP_NEED_STREAMING FALSE
-#define GDISP_NEED_TEXT TRUE
-// #define GDISP_NEED_TEXT_WORDWRAP FALSE
-// #define GDISP_NEED_ANTIALIAS FALSE
-// #define GDISP_NEED_UTF8 FALSE
- #define GDISP_NEED_TEXT_KERNING TRUE
-// #define GDISP_INCLUDE_FONT_UI1 FALSE
-// #define GDISP_INCLUDE_FONT_UI2 FALSE // The smallest preferred font.
-// #define GDISP_INCLUDE_FONT_LARGENUMBERS FALSE
-// #define GDISP_INCLUDE_FONT_DEJAVUSANS10 FALSE
-// #define GDISP_INCLUDE_FONT_DEJAVUSANS12 FALSE
-// #define GDISP_INCLUDE_FONT_DEJAVUSANS16 FALSE
-// #define GDISP_INCLUDE_FONT_DEJAVUSANS20 FALSE
-// #define GDISP_INCLUDE_FONT_DEJAVUSANS24 FALSE
-// #define GDISP_INCLUDE_FONT_DEJAVUSANS32 FALSE
- #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12 TRUE
-// #define GDISP_INCLUDE_FONT_FIXED_10X20 FALSE
-// #define GDISP_INCLUDE_FONT_FIXED_7X14 FALSE
- #define GDISP_INCLUDE_FONT_FIXED_5X8 TRUE
-// #define GDISP_INCLUDE_FONT_DEJAVUSANS12_AA FALSE
-// #define GDISP_INCLUDE_FONT_DEJAVUSANS16_AA FALSE
-// #define GDISP_INCLUDE_FONT_DEJAVUSANS20_AA FALSE
-// #define GDISP_INCLUDE_FONT_DEJAVUSANS24_AA FALSE
-// #define GDISP_INCLUDE_FONT_DEJAVUSANS32_AA FALSE
-// #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12_AA FALSE
-// #define GDISP_INCLUDE_USER_FONTS FALSE
-
-//#define GDISP_NEED_IMAGE FALSE
-// #define GDISP_NEED_IMAGE_NATIVE FALSE
-// #define GDISP_NEED_IMAGE_GIF FALSE
-// #define GDISP_NEED_IMAGE_BMP FALSE
-// #define GDISP_NEED_IMAGE_BMP_1 FALSE
-// #define GDISP_NEED_IMAGE_BMP_4 FALSE
-// #define GDISP_NEED_IMAGE_BMP_4_RLE FALSE
-// #define GDISP_NEED_IMAGE_BMP_8 FALSE
-// #define GDISP_NEED_IMAGE_BMP_8_RLE FALSE
-// #define GDISP_NEED_IMAGE_BMP_16 FALSE
-// #define GDISP_NEED_IMAGE_BMP_24 FALSE
-// #define GDISP_NEED_IMAGE_BMP_32 FALSE
-// #define GDISP_NEED_IMAGE_JPG FALSE
-// #define GDISP_NEED_IMAGE_PNG FALSE
-// #define GDISP_NEED_IMAGE_ACCOUNTING FALSE
-
-//#define GDISP_NEED_PIXMAP FALSE
-// #define GDISP_NEED_PIXMAP_IMAGE FALSE
-
-//#define GDISP_DEFAULT_ORIENTATION GDISP_ROTATE_LANDSCAPE // If not defined the native hardware orientation is used.
-//#define GDISP_LINEBUF_SIZE 128
-//#define GDISP_STARTUP_COLOR Black
-#define GDISP_NEED_STARTUP_LOGO FALSE
-
-//#define GDISP_TOTAL_DISPLAYS 1
-
-//#define GDISP_DRIVER_LIST GDISPVMT_Win32, GDISPVMT_Win32
-// #ifdef GDISP_DRIVER_LIST
-// // For code and speed optimization define as TRUE or FALSE if all controllers have the same capability
-// #define GDISP_HARDWARE_STREAM_WRITE FALSE
-// #define GDISP_HARDWARE_STREAM_READ FALSE
-// #define GDISP_HARDWARE_STREAM_POS FALSE
-// #define GDISP_HARDWARE_DRAWPIXEL FALSE
-// #define GDISP_HARDWARE_CLEARS FALSE
-// #define GDISP_HARDWARE_FILLS FALSE
-// #define GDISP_HARDWARE_BITFILLS FALSE
-// #define GDISP_HARDWARE_SCROLL FALSE
-// #define GDISP_HARDWARE_PIXELREAD FALSE
-// #define GDISP_HARDWARE_CONTROL FALSE
-// #define GDISP_HARDWARE_QUERY FALSE
-// #define GDISP_HARDWARE_CLIP FALSE
-
- #define GDISP_PIXELFORMAT GDISP_PIXELFORMAT_RGB888
-// #endif
-
-// The custom format is not defined for some reason, so define it as error
-// so we don't get compiler warnings
-#define GDISP_PIXELFORMAT_CUSTOM GDISP_PIXELFORMAT_ERROR
-
-#define GDISP_USE_GFXNET FALSE
-// #define GDISP_GFXNET_PORT 13001
-// #define GDISP_GFXNET_CUSTOM_LWIP_STARTUP FALSE
-// #define GDISP_DONT_WAIT_FOR_NET_DISPLAY FALSE
-// #define GDISP_GFXNET_UNSAFE_SOCKETS FALSE
-
-
-///////////////////////////////////////////////////////////////////////////
-// GWIN //
-///////////////////////////////////////////////////////////////////////////
-#define GFX_USE_GWIN FALSE
-
-//#define GWIN_NEED_WINDOWMANAGER FALSE
-// #define GWIN_REDRAW_IMMEDIATE FALSE
-// #define GWIN_REDRAW_SINGLEOP FALSE
-// #define GWIN_NEED_FLASHING FALSE
-// #define GWIN_FLASHING_PERIOD 250
-
-//#define GWIN_NEED_CONSOLE FALSE
-// #define GWIN_CONSOLE_USE_HISTORY FALSE
-// #define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
-// #define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
-// #define GWIN_CONSOLE_ESCSEQ FALSE
-// #define GWIN_CONSOLE_USE_BASESTREAM FALSE
-// #define GWIN_CONSOLE_USE_FLOAT FALSE
-//#define GWIN_NEED_GRAPH FALSE
-//#define GWIN_NEED_GL3D FALSE
-
-//#define GWIN_NEED_WIDGET FALSE
-//#define GWIN_FOCUS_HIGHLIGHT_WIDTH 1
-// #define GWIN_NEED_LABEL FALSE
-// #define GWIN_LABEL_ATTRIBUTE FALSE
-// #define GWIN_NEED_BUTTON FALSE
-// #define GWIN_BUTTON_LAZY_RELEASE FALSE
-// #define GWIN_NEED_SLIDER FALSE
-// #define GWIN_SLIDER_NOSNAP FALSE
-// #define GWIN_SLIDER_DEAD_BAND 5
-// #define GWIN_SLIDER_TOGGLE_INC 20
-// #define GWIN_NEED_CHECKBOX FALSE
-// #define GWIN_NEED_IMAGE FALSE
-// #define GWIN_NEED_IMAGE_ANIMATION FALSE
-// #define GWIN_NEED_RADIO FALSE
-// #define GWIN_NEED_LIST FALSE
-// #define GWIN_NEED_LIST_IMAGES FALSE
-// #define GWIN_NEED_PROGRESSBAR FALSE
-// #define GWIN_PROGRESSBAR_AUTO FALSE
-// #define GWIN_NEED_KEYBOARD FALSE
-// #define GWIN_KEYBOARD_DEFAULT_LAYOUT VirtualKeyboard_English1
-// #define GWIN_NEED_KEYBOARD_ENGLISH1 TRUE
-// #define GWIN_NEED_TEXTEDIT FALSE
-// #define GWIN_FLAT_STYLING FALSE
-// #define GWIN_WIDGET_TAGS FALSE
-
-//#define GWIN_NEED_CONTAINERS FALSE
-// #define GWIN_NEED_CONTAINER FALSE
-// #define GWIN_NEED_FRAME FALSE
-// #define GWIN_NEED_TABSET FALSE
-// #define GWIN_TABSET_TABHEIGHT 18
-
-
-///////////////////////////////////////////////////////////////////////////
-// GEVENT //
-///////////////////////////////////////////////////////////////////////////
-#define GFX_USE_GEVENT FALSE
-
-//#define GEVENT_ASSERT_NO_RESOURCE FALSE
-//#define GEVENT_MAXIMUM_SIZE 32
-//#define GEVENT_MAX_SOURCE_LISTENERS 32
-
-
-///////////////////////////////////////////////////////////////////////////
-// GTIMER //
-///////////////////////////////////////////////////////////////////////////
-#define GFX_USE_GTIMER FALSE
-
-//#define GTIMER_THREAD_PRIORITY HIGH_PRIORITY
-//#define GTIMER_THREAD_WORKAREA_SIZE 2048
-
-
-///////////////////////////////////////////////////////////////////////////
-// GQUEUE //
-///////////////////////////////////////////////////////////////////////////
-#define GFX_USE_GQUEUE FALSE
-
-//#define GQUEUE_NEED_ASYNC FALSE
-//#define GQUEUE_NEED_GSYNC FALSE
-//#define GQUEUE_NEED_FSYNC FALSE
-//#define GQUEUE_NEED_BUFFERS FALSE
-
-///////////////////////////////////////////////////////////////////////////
-// GINPUT //
-///////////////////////////////////////////////////////////////////////////
-#define GFX_USE_GINPUT FALSE
-
-//#define GINPUT_NEED_MOUSE FALSE
-// #define GINPUT_TOUCH_STARTRAW FALSE
-// #define GINPUT_TOUCH_NOTOUCH FALSE
-// #define GINPUT_TOUCH_NOCALIBRATE FALSE
-// #define GINPUT_TOUCH_NOCALIBRATE_GUI FALSE
-// #define GINPUT_MOUSE_POLL_PERIOD 25
-// #define GINPUT_MOUSE_CLICK_TIME 300
-// #define GINPUT_TOUCH_CXTCLICK_TIME 700
-// #define GINPUT_TOUCH_USER_CALIBRATION_LOAD FALSE
-// #define GINPUT_TOUCH_USER_CALIBRATION_SAVE FALSE
-// #define GMOUSE_DRIVER_LIST GMOUSEVMT_Win32, GMOUSEVMT_Win32
-//#define GINPUT_NEED_KEYBOARD FALSE
-// #define GINPUT_KEYBOARD_POLL_PERIOD 200
-// #define GKEYBOARD_DRIVER_LIST GKEYBOARDVMT_Win32, GKEYBOARDVMT_Win32
-// #define GKEYBOARD_LAYOUT_OFF FALSE
-// #define GKEYBOARD_LAYOUT_SCANCODE2_US FALSE
-//#define GINPUT_NEED_TOGGLE FALSE
-//#define GINPUT_NEED_DIAL FALSE
-
-
-///////////////////////////////////////////////////////////////////////////
-// GFILE //
-///////////////////////////////////////////////////////////////////////////
-#define GFX_USE_GFILE FALSE
-
-//#define GFILE_NEED_PRINTG FALSE
-//#define GFILE_NEED_SCANG FALSE
-//#define GFILE_NEED_STRINGS FALSE
-//#define GFILE_NEED_FILELISTS FALSE
-//#define GFILE_NEED_STDIO FALSE
-//#define GFILE_NEED_NOAUTOMOUNT FALSE
-//#define GFILE_NEED_NOAUTOSYNC FALSE
-
-//#define GFILE_NEED_MEMFS FALSE
-//#define GFILE_NEED_ROMFS FALSE
-//#define GFILE_NEED_RAMFS FALSE
-//#define GFILE_NEED_FATFS FALSE
-//#define GFILE_NEED_NATIVEFS FALSE
-//#define GFILE_NEED_CHBIOSFS FALSE
-
-//#define GFILE_ALLOW_FLOATS FALSE
-//#define GFILE_ALLOW_DEVICESPECIFIC FALSE
-//#define GFILE_MAX_GFILES 3
-
-///////////////////////////////////////////////////////////////////////////
-// GADC //
-///////////////////////////////////////////////////////////////////////////
-#define GFX_USE_GADC FALSE
-
-//#define GADC_MAX_LOWSPEED_DEVICES 4
-
-
-///////////////////////////////////////////////////////////////////////////
-// GAUDIO //
-///////////////////////////////////////////////////////////////////////////
-#define GFX_USE_GAUDIO FALSE
-// There seems to be a bug in the ugfx code, the wrong define is used
-// So define it in order to avoid warnings
-#define GFX_USE_GAUDIN GFX_USE_GAUDIO
-// #define GAUDIO_NEED_PLAY FALSE
-// #define GAUDIO_NEED_RECORD FALSE
-
-
-///////////////////////////////////////////////////////////////////////////
-// GMISC //
-///////////////////////////////////////////////////////////////////////////
-#define GFX_USE_GMISC FALSE
-
-//#define GMISC_NEED_ARRAYOPS FALSE
-//#define GMISC_NEED_FASTTRIG FALSE
-//#define GMISC_NEED_FIXEDTRIG FALSE
-//#define GMISC_NEED_INVSQRT FALSE
-// #define GMISC_INVSQRT_MIXED_ENDIAN FALSE
-// #define GMISC_INVSQRT_REAL_SLOW FALSE
-//#define GMISC_NEED_MATRIXFLOAT2D FALSE
-//#define GMISC_NEED_MATRIXFIXED2D FALSE
-
-#endif /* _GFXCONF_H */
+++ /dev/null
-/*
-The MIT License (MIT)
-
-Copyright (c) 2016 Fred Sundvik
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
-*/
-
-#include "lcd_backlight.h"
-#include "hal.h"
-
-#define RED_PIN 1
-#define GREEN_PIN 2
-#define BLUE_PIN 3
-#define CHANNEL_RED FTM0->CHANNEL[0]
-#define CHANNEL_GREEN FTM0->CHANNEL[1]
-#define CHANNEL_BLUE FTM0->CHANNEL[2]
-
-#define RGB_PORT PORTC
-#define RGB_PORT_GPIO GPIOC
-
-// Base FTM clock selection (72 MHz system clock)
-// @ 0xFFFF period, 72 MHz / (0xFFFF * 2) = Actual period
-// Higher pre-scalar will use the most power (also look the best)
-// Pre-scalar calculations
-// 0 - 72 MHz -> 549 Hz
-// 1 - 36 MHz -> 275 Hz
-// 2 - 18 MHz -> 137 Hz
-// 3 - 9 MHz -> 69 Hz (Slightly visible flicker)
-// 4 - 4 500 kHz -> 34 Hz (Visible flickering)
-// 5 - 2 250 kHz -> 17 Hz
-// 6 - 1 125 kHz -> 9 Hz
-// 7 - 562 500 Hz -> 4 Hz
-// Using a higher pre-scalar without flicker is possible but FTM0_MOD will need to be reduced
-// Which will reduce the brightness range
-#define PRESCALAR_DEFINE 0
-
-void lcd_backlight_hal_init(void) {
- // Setup Backlight
- SIM->SCGC6 |= SIM_SCGC6_FTM0;
- FTM0->CNT = 0; // Reset counter
-
- // PWM Period
- // 16-bit maximum
- FTM0->MOD = 0xFFFF;
-
- // Set FTM to PWM output - Edge Aligned, Low-true pulses
-#define CNSC_MODE FTM_SC_CPWMS | FTM_SC_PS(4) | FTM_SC_CLKS(0)
- CHANNEL_RED.CnSC = CNSC_MODE;
- CHANNEL_GREEN.CnSC = CNSC_MODE;
- CHANNEL_BLUE.CnSC = CNSC_MODE;
-
- // System clock, /w prescalar setting
- FTM0->SC = FTM_SC_CLKS(1) | FTM_SC_PS(PRESCALAR_DEFINE);
-
- CHANNEL_RED.CnV = 0;
- CHANNEL_GREEN.CnV = 0;
- CHANNEL_BLUE.CnV = 0;
-
- RGB_PORT_GPIO->PDDR |= (1 << RED_PIN);
- RGB_PORT_GPIO->PDDR |= (1 << GREEN_PIN);
- RGB_PORT_GPIO->PDDR |= (1 << BLUE_PIN);
-
-#define RGB_MODE PORTx_PCRn_SRE | PORTx_PCRn_DSE | PORTx_PCRn_MUX(4)
- RGB_PORT->PCR[RED_PIN] = RGB_MODE;
- RGB_PORT->PCR[GREEN_PIN] = RGB_MODE;
- RGB_PORT->PCR[BLUE_PIN] = RGB_MODE;
-}
-
-void lcd_backlight_hal_color(uint16_t r, uint16_t g, uint16_t b) {
- CHANNEL_RED.CnV = r;
- CHANNEL_GREEN.CnV = g;
- CHANNEL_BLUE.CnV = b;
-}
-
+++ /dev/null
-/*
-The MIT License (MIT)
-
-Copyright (c) 2016 Fred Sundvik
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
-*/
-
-// Currently we are assuming that both the backlight and LCD are enabled
-// But it's entirely possible to write a custom visualizer that use only
-// one of them
-#ifndef LCD_BACKLIGHT_ENABLE
-#error This visualizer needs that LCD backlight is enabled
-#endif
-
-#ifndef LCD_ENABLE
-#error This visualizer needs that LCD is enabled
-#endif
-
-#include "visualizer.h"
-
-static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
-
-// Just an example how to write custom keyframe functions, we could have moved
-// all this into the init function
-bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)animation;
- // Read the uGFX documentation for information how to use the displays
- // http://wiki.ugfx.org/index.php/Main_Page
- gdispClear(White);
- // You can use static variables for things that can't be found in the animation
- // or state structs
- gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
- gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
- // Always remember to flush the display
- gdispFlush();
- // you could set the backlight color as well, but we won't do it here, since
- // it's part of the following animation
- // lcd_backlight_color(hue, saturation, intensity);
- // We don't need constant updates, just drawing the screen once is enough
- return false;
-}
-
-// Feel free to modify the animations below, or even add new ones if needed
-
-// Don't worry, if the startup animation is long, you can use the keyboard like normal
-// during that time
-static keyframe_animation_t startup_animation = {
- .num_frames = 4,
- .loop = false,
- .frame_lengths = {0, MS2ST(1000), MS2ST(5000), 0},
- .frame_functions = {display_welcome, keyframe_animate_backlight_color, keyframe_no_operation, enable_visualization},
-};
-
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t color_animation = {
- .num_frames = 2,
- .loop = false,
- // Note that there's a 200 ms no-operation frame,
- // this prevents the color from changing when activating the layer
- // momentarily
- .frame_lengths = {MS2ST(200), MS2ST(500)},
- .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
-};
-
-// The LCD animation alternates between the layer name display and a
-// bitmap that displays all active layers
-static keyframe_animation_t lcd_animation = {
- .num_frames = 2,
- .loop = true,
- .frame_lengths = {MS2ST(2000), MS2ST(2000)},
- .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
-};
-
-void initialize_user_visualizer(visualizer_state_t* state) {
- // The brightness will be dynamically adjustable in the future
- // But for now, change it here.
- lcd_backlight_brightness(0x50);
- state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
- state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
- start_keyframe_animation(&startup_animation);
-}
-
-void update_user_visualizer_state(visualizer_state_t* state) {
- // Add more tests, change the colors and layer texts here
- // Usually you want to check the high bits (higher layers first)
- // because that's the order layers are processed for keypresses
- // You can for check for example:
- // state->status.layer
- // state->status.default_layer
- // state->status.leds (see led.h for available statuses)
- if (state->status.layer & 0x2) {
- state->target_lcd_color = LCD_COLOR(0xA0, 0xB0, 0xFF);
- state->layer_text = "Layer 2";
- }
- else {
- state->target_lcd_color = LCD_COLOR(0x50, 0xB0, 0xFF);
- state->layer_text = "Layer 1";
- }
- // You can also stop existing animations, and start your custom ones here
- // remember that you should normally have only one animation for the LCD
- // and one for the background. But you can also combine them if you want.
- start_keyframe_animation(&lcd_animation);
- start_keyframe_animation(&color_animation);
-}
#include "lcd_backlight.h"
#include <math.h>
-static uint8_t current_hue = 0x00;
-static uint8_t current_saturation = 0x00;
-static uint8_t current_intensity = 0xFF;
-static uint8_t current_brightness = 0x7F;
+static uint8_t current_hue = 0;
+static uint8_t current_saturation = 0;
+static uint8_t current_intensity = 0;
+static uint8_t current_brightness = 0;
void lcd_backlight_init(void) {
lcd_backlight_hal_init();
#define LCD_SAT(color) ((color >> 8) & 0xFF)
#define LCD_INT(color) (color & 0xFF)
+inline uint32_t change_lcd_color_intensity(uint32_t color, uint8_t new_intensity) {
+ return (color & 0xFFFFFF00) | new_intensity;
+}
+
void lcd_backlight_init(void);
void lcd_backlight_color(uint8_t hue, uint8_t saturation, uint8_t intensity);
void lcd_backlight_brightness(uint8_t b);
--- /dev/null
+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "lcd_backlight_keyframes.h"
+
+bool backlight_keyframe_animate_color(keyframe_animation_t* animation, visualizer_state_t* state) {
+ int frame_length = animation->frame_lengths[animation->current_frame];
+ int current_pos = frame_length - animation->time_left_in_frame;
+ uint8_t t_h = LCD_HUE(state->target_lcd_color);
+ uint8_t t_s = LCD_SAT(state->target_lcd_color);
+ uint8_t t_i = LCD_INT(state->target_lcd_color);
+ uint8_t p_h = LCD_HUE(state->prev_lcd_color);
+ uint8_t p_s = LCD_SAT(state->prev_lcd_color);
+ uint8_t p_i = LCD_INT(state->prev_lcd_color);
+
+ uint8_t d_h1 = t_h - p_h; //Modulo arithmetic since we want to wrap around
+ int d_h2 = t_h - p_h;
+ // Chose the shortest way around
+ int d_h = abs(d_h2) < d_h1 ? d_h2 : d_h1;
+ int d_s = t_s - p_s;
+ int d_i = t_i - p_i;
+
+ int hue = (d_h * current_pos) / frame_length;
+ int sat = (d_s * current_pos) / frame_length;
+ int intensity = (d_i * current_pos) / frame_length;
+ //dprintf("%X -> %X = %X\n", p_h, t_h, hue);
+ hue += p_h;
+ sat += p_s;
+ intensity += p_i;
+ state->current_lcd_color = LCD_COLOR(hue, sat, intensity);
+ lcd_backlight_color(
+ LCD_HUE(state->current_lcd_color),
+ LCD_SAT(state->current_lcd_color),
+ LCD_INT(state->current_lcd_color));
+
+ return true;
+}
+
+bool backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ state->prev_lcd_color = state->target_lcd_color;
+ state->current_lcd_color = state->target_lcd_color;
+ lcd_backlight_color(
+ LCD_HUE(state->current_lcd_color),
+ LCD_SAT(state->current_lcd_color),
+ LCD_INT(state->current_lcd_color));
+ return false;
+}
+
+bool backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ (void)state;
+ lcd_backlight_hal_color(0, 0, 0);
+ return false;
+}
+
+bool backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ (void)state;
+ lcd_backlight_color(LCD_HUE(state->current_lcd_color),
+ LCD_SAT(state->current_lcd_color),
+ LCD_INT(state->current_lcd_color));
+ return false;
+}
--- /dev/null
+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef QUANTUM_VISUALIZER_LCD_BACKLIGHT_KEYFRAMES_H_
+#define QUANTUM_VISUALIZER_LCD_BACKLIGHT_KEYFRAMES_H_
+
+#include "visualizer.h"
+
+// Animates the LCD backlight color between the current color and the target color (of the state)
+bool backlight_keyframe_animate_color(keyframe_animation_t* animation, visualizer_state_t* state);
+// Sets the backlight color to the target color
+bool backlight_keyframe_set_color(keyframe_animation_t* animation, visualizer_state_t* state);
+
+bool backlight_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state);
+bool backlight_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state);
+
+#endif /* QUANTUM_VISUALIZER_LCD_BACKLIGHT_KEYFRAMES_H_ */
--- /dev/null
+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "lcd_keyframes.h"
+#include <string.h>
+#include "action_util.h"
+#include "led.h"
+#include "resources/resources.h"
+
+bool lcd_keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ gdispClear(White);
+ gdispDrawString(0, 10, state->layer_text, state->font_dejavusansbold12, Black);
+ return false;
+}
+
+static void format_layer_bitmap_string(uint16_t default_layer, uint16_t layer, char* buffer) {
+ for (int i=0; i<16;i++)
+ {
+ uint32_t mask = (1u << i);
+ if (default_layer & mask) {
+ if (layer & mask) {
+ *buffer = 'B';
+ } else {
+ *buffer = 'D';
+ }
+ } else if (layer & mask) {
+ *buffer = '1';
+ } else {
+ *buffer = '0';
+ }
+ ++buffer;
+
+ if (i==3 || i==7 || i==11) {
+ *buffer = ' ';
+ ++buffer;
+ }
+ }
+ *buffer = 0;
+}
+
+bool lcd_keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ const char* layer_help = "1=On D=Default B=Both";
+ char layer_buffer[16 + 4]; // 3 spaces and one null terminator
+ gdispClear(White);
+ gdispDrawString(0, 0, layer_help, state->font_fixed5x8, Black);
+ format_layer_bitmap_string(state->status.default_layer, state->status.layer, layer_buffer);
+ gdispDrawString(0, 10, layer_buffer, state->font_fixed5x8, Black);
+ format_layer_bitmap_string(state->status.default_layer >> 16, state->status.layer >> 16, layer_buffer);
+ gdispDrawString(0, 20, layer_buffer, state->font_fixed5x8, Black);
+ return false;
+}
+
+static void format_mods_bitmap_string(uint8_t mods, char* buffer) {
+ *buffer = ' ';
+ ++buffer;
+
+ for (int i = 0; i<8; i++)
+ {
+ uint32_t mask = (1u << i);
+ if (mods & mask) {
+ *buffer = '1';
+ } else {
+ *buffer = '0';
+ }
+ ++buffer;
+
+ if (i==3) {
+ *buffer = ' ';
+ ++buffer;
+ }
+ }
+ *buffer = 0;
+}
+
+bool lcd_keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+
+ const char* title = "Modifier states";
+ const char* mods_header = " CSAG CSAG ";
+ char status_buffer[12];
+
+ gdispClear(White);
+ gdispDrawString(0, 0, title, state->font_fixed5x8, Black);
+ gdispDrawString(0, 10, mods_header, state->font_fixed5x8, Black);
+ format_mods_bitmap_string(state->status.mods, status_buffer);
+ gdispDrawString(0, 20, status_buffer, state->font_fixed5x8, Black);
+
+ return false;
+}
+
+#define LED_STATE_STRING_SIZE sizeof("NUM CAPS SCRL COMP KANA")
+
+static void get_led_state_string(char* output, visualizer_state_t* state) {
+ uint8_t pos = 0;
+
+ if (state->status.leds & (1u << USB_LED_NUM_LOCK)) {
+ memcpy(output + pos, "NUM ", 4);
+ pos += 4;
+ }
+ if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
+ memcpy(output + pos, "CAPS ", 5);
+ pos += 5;
+ }
+ if (state->status.leds & (1u << USB_LED_SCROLL_LOCK)) {
+ memcpy(output + pos, "SCRL ", 5);
+ pos += 5;
+ }
+ if (state->status.leds & (1u << USB_LED_COMPOSE)) {
+ memcpy(output + pos, "COMP ", 5);
+ pos += 5;
+ }
+ if (state->status.leds & (1u << USB_LED_KANA)) {
+ memcpy(output + pos, "KANA", 4);
+ pos += 4;
+ }
+ output[pos] = 0;
+}
+
+bool lcd_keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state)
+{
+ (void)animation;
+ char output[LED_STATE_STRING_SIZE];
+ get_led_state_string(output, state);
+ gdispClear(White);
+ gdispDrawString(0, 10, output, state->font_dejavusansbold12, Black);
+ return false;
+}
+
+bool lcd_keyframe_display_layer_and_led_states(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ gdispClear(White);
+ uint8_t y = 10;
+ if (state->status.leds) {
+ char output[LED_STATE_STRING_SIZE];
+ get_led_state_string(output, state);
+ gdispDrawString(0, 1, output, state->font_dejavusansbold12, Black);
+ y = 17;
+ }
+ gdispDrawString(0, y, state->layer_text, state->font_dejavusansbold12, Black);
+ return false;
+}
+
+bool lcd_keyframe_draw_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ (void)animation;
+ // Read the uGFX documentation for information how to use the displays
+ // http://wiki.ugfx.org/index.php/Main_Page
+ gdispClear(White);
+
+ // You can use static variables for things that can't be found in the animation
+ // or state structs, here we use the image
+
+ //gdispGBlitArea is a tricky function to use since it supports blitting part of the image
+ // if you have full screen image, then just use 128 and 32 for both source and target dimensions
+ gdispGBlitArea(GDISP, 0, 0, 128, 32, 0, 0, 128, (pixel_t*)resource_lcd_logo);
+
+ return false;
+}
+
+
+bool lcd_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ (void)state;
+ gdispSetPowerMode(powerOff);
+ return false;
+}
+
+bool lcd_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ (void)state;
+ gdispSetPowerMode(powerOn);
+ return false;
+}
--- /dev/null
+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef QUANTUM_VISUALIZER_LCD_KEYFRAMES_H_
+#define QUANTUM_VISUALIZER_LCD_KEYFRAMES_H_
+
+#include "visualizer.h"
+
+// Displays the layer text centered vertically on the screen
+bool lcd_keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
+// Displays a bitmap (0/1) of all the currently active layers
+bool lcd_keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
+// Displays a bitmap (0/1) of all the currently active mods
+bool lcd_keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
+// Displays the keyboard led states (CAPS (Caps lock), NUM (Num lock), SCRL (Scroll lock), COMP (Compose), KANA)
+bool lcd_keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state);
+// Displays both the layer text and the led states
+bool lcd_keyframe_display_layer_and_led_states(keyframe_animation_t* animation, visualizer_state_t* state);
+// Displays the QMK logo on the LCD screen
+bool lcd_keyframe_draw_logo(keyframe_animation_t* animation, visualizer_state_t* state);
+
+bool lcd_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state);
+bool lcd_keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state);
+
+
+#endif /* QUANTUM_VISUALIZER_LCD_KEYFRAMES_H_ */
--- /dev/null
+/*
+The MIT License (MIT)
+
+Copyright (c) 2016 Fred Sundvik
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+#include "gfx.h"
+#include "math.h"
+#include "led_keyframes.h"
+
+static uint8_t fade_led_color(keyframe_animation_t* animation, int from, int to) {
+ int frame_length = animation->frame_lengths[animation->current_frame];
+ int current_pos = frame_length - animation->time_left_in_frame;
+ int delta = to - from;
+ int luma = (delta * current_pos) / frame_length;
+ luma += from;
+ return luma;
+}
+
+static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint8_t from, uint8_t to) {
+ uint8_t luma = fade_led_color(animation, from, to);
+ color_t color = LUMA2COLOR(luma);
+ gdispGClear(LED_DISPLAY, color);
+}
+
+// TODO: Should be customizable per keyboard
+#define NUM_ROWS 7
+#define NUM_COLS 7
+
+static uint8_t crossfade_start_frame[NUM_ROWS][NUM_COLS];
+static uint8_t crossfade_end_frame[NUM_ROWS][NUM_COLS];
+
+static uint8_t compute_gradient_color(float t, float index, float num) {
+ const float two_pi = M_2_PI;
+ float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
+ float x = t * two_pi + normalized_index;
+ float v = 0.5 * (cosf(x) + 1.0f);
+ return (uint8_t)(255.0f * v);
+}
+
+bool led_keyframe_fade_in_all(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ keyframe_fade_all_leds_from_to(animation, 0, 255);
+ return true;
+}
+
+bool led_keyframe_fade_out_all(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ keyframe_fade_all_leds_from_to(animation, 255, 0);
+ return true;
+}
+
+bool led_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ float frame_length = animation->frame_lengths[animation->current_frame];
+ float current_pos = frame_length - animation->time_left_in_frame;
+ float t = current_pos / frame_length;
+ for (int i=0; i< NUM_COLS; i++) {
+ uint8_t color = compute_gradient_color(t, i, NUM_COLS);
+ gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
+ }
+ return true;
+}
+
+bool led_keyframe_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ float frame_length = animation->frame_lengths[animation->current_frame];
+ float current_pos = frame_length - animation->time_left_in_frame;
+ float t = current_pos / frame_length;
+ for (int i=0; i< NUM_ROWS; i++) {
+ uint8_t color = compute_gradient_color(t, i, NUM_ROWS);
+ gdispGDrawLine(LED_DISPLAY, 0, i, NUM_COLS - 1, i, LUMA2COLOR(color));
+ }
+ return true;
+}
+
+static void copy_current_led_state(uint8_t* dest) {
+ for (int i=0;i<NUM_ROWS;i++) {
+ for (int j=0;j<NUM_COLS;j++) {
+ dest[i*NUM_COLS + j] = gdispGGetPixelColor(LED_DISPLAY, j, i);
+ }
+ }
+}
+bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ if (animation->first_update_of_frame) {
+ copy_current_led_state(&crossfade_start_frame[0][0]);
+ run_next_keyframe(animation, state);
+ copy_current_led_state(&crossfade_end_frame[0][0]);
+ }
+ for (int i=0;i<NUM_ROWS;i++) {
+ for (int j=0;j<NUM_COLS;j++) {
+ color_t color = LUMA2COLOR(fade_led_color(animation, crossfade_start_frame[i][j], crossfade_end_frame[i][j]));
+ gdispGDrawPixel(LED_DISPLAY, j, i, color);
+ }
+ }
+ return true;
+}
+
+bool led_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ (void)animation;
+ gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180);
+ return false;
+}
+
+bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ (void)animation;
+ gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
+ return false;
+}
--- /dev/null
+/*
+The MIT License (MIT)
+
+Copyright (c) 2016 Fred Sundvik
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+
+#ifndef LED_KEYFRAMES_H
+#define LED_KEYFRAMES_H
+
+#include "visualizer.h"
+
+bool led_keyframe_fade_in_all(keyframe_animation_t* animation, visualizer_state_t* state);
+bool led_keyframe_fade_out_all(keyframe_animation_t* animation, visualizer_state_t* state);
+bool led_keyframe_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
+bool led_keyframe_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
+bool led_keyframe_crossfade(keyframe_animation_t* animation, visualizer_state_t* state);
+bool led_keyframe_mirror_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
+bool led_keyframe_normal_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
+
+extern keyframe_animation_t led_test_animation;
+
+
+#endif /* LED_KEYFRAMES_H */
+++ /dev/null
-/*
-The MIT License (MIT)
-
-Copyright (c) 2016 Fred Sundvik
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
-*/
-#include "led_test.h"
-#include "gfx.h"
-#include "math.h"
-
-#define CROSSFADE_TIME 1000
-#define GRADIENT_TIME 3000
-
-keyframe_animation_t led_test_animation = {
- .num_frames = 14,
- .loop = true,
- .frame_lengths = {
- gfxMillisecondsToTicks(1000), // fade in
- gfxMillisecondsToTicks(1000), // no op (leds on)
- gfxMillisecondsToTicks(1000), // fade out
- gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
- gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
- gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
- gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
- 0, // mirror leds
- gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
- gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
- gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
- gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
- 0, // normal leds
- gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
-
- },
- .frame_functions = {
- keyframe_fade_in_all_leds,
- keyframe_no_operation,
- keyframe_fade_out_all_leds,
- keyframe_led_crossfade,
- keyframe_led_left_to_right_gradient,
- keyframe_led_crossfade,
- keyframe_led_top_to_bottom_gradient,
- keyframe_mirror_led_orientation,
- keyframe_led_crossfade,
- keyframe_led_left_to_right_gradient,
- keyframe_led_crossfade,
- keyframe_led_top_to_bottom_gradient,
- keyframe_normal_led_orientation,
- keyframe_led_crossfade,
- },
-};
-
-static uint8_t fade_led_color(keyframe_animation_t* animation, int from, int to) {
- int frame_length = animation->frame_lengths[animation->current_frame];
- int current_pos = frame_length - animation->time_left_in_frame;
- int delta = to - from;
- int luma = (delta * current_pos) / frame_length;
- luma += from;
- return luma;
-}
-
-static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint8_t from, uint8_t to) {
- uint8_t luma = fade_led_color(animation, from, to);
- color_t color = LUMA2COLOR(luma);
- gdispGClear(LED_DISPLAY, color);
-}
-
-// TODO: Should be customizable per keyboard
-#define NUM_ROWS 7
-#define NUM_COLS 7
-
-static uint8_t crossfade_start_frame[NUM_ROWS][NUM_COLS];
-static uint8_t crossfade_end_frame[NUM_ROWS][NUM_COLS];
-
-static uint8_t compute_gradient_color(float t, float index, float num) {
- const float two_pi = M_2_PI;
- float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
- float x = t * two_pi + normalized_index;
- float v = 0.5 * (cosf(x) + 1.0f);
- return (uint8_t)(255.0f * v);
-}
-
-bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- keyframe_fade_all_leds_from_to(animation, 0, 255);
- return true;
-}
-
-bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- keyframe_fade_all_leds_from_to(animation, 255, 0);
- return true;
-}
-
-bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- float frame_length = animation->frame_lengths[animation->current_frame];
- float current_pos = frame_length - animation->time_left_in_frame;
- float t = current_pos / frame_length;
- for (int i=0; i< NUM_COLS; i++) {
- uint8_t color = compute_gradient_color(t, i, NUM_COLS);
- gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
- }
- return true;
-}
-
-bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- float frame_length = animation->frame_lengths[animation->current_frame];
- float current_pos = frame_length - animation->time_left_in_frame;
- float t = current_pos / frame_length;
- for (int i=0; i< NUM_ROWS; i++) {
- uint8_t color = compute_gradient_color(t, i, NUM_ROWS);
- gdispGDrawLine(LED_DISPLAY, 0, i, NUM_COLS - 1, i, LUMA2COLOR(color));
- }
- return true;
-}
-
-static void copy_current_led_state(uint8_t* dest) {
- for (int i=0;i<NUM_ROWS;i++) {
- for (int j=0;j<NUM_COLS;j++) {
- dest[i*NUM_COLS + j] = gdispGGetPixelColor(LED_DISPLAY, j, i);
- }
- }
-}
-bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- if (animation->first_update_of_frame) {
- copy_current_led_state(&crossfade_start_frame[0][0]);
- run_next_keyframe(animation, state);
- copy_current_led_state(&crossfade_end_frame[0][0]);
- }
- for (int i=0;i<NUM_ROWS;i++) {
- for (int j=0;j<NUM_COLS;j++) {
- color_t color = LUMA2COLOR(fade_led_color(animation, crossfade_start_frame[i][j], crossfade_end_frame[i][j]));
- gdispGDrawPixel(LED_DISPLAY, j, i, color);
- }
- }
- return true;
-}
-
-bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- (void)animation;
- gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180);
- return false;
-}
-
-bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)state;
- (void)animation;
- gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
- return false;
-}
+++ /dev/null
-/*
-The MIT License (MIT)
-
-Copyright (c) 2016 Fred Sundvik
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
-*/
-
-#ifndef TMK_VISUALIZER_LED_TEST_H_
-#define TMK_VISUALIZER_LED_TEST_H_
-
-#include "visualizer.h"
-
-bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
-bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
-bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
-bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
-bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state);
-bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
-bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
-
-extern keyframe_animation_t led_test_animation;
-
-
-#endif /* TMK_VISUALIZER_LED_TEST_H_ */
--- /dev/null
+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "resources.h"
+
+
+// To generate an image array like this
+// Ensure the image is 128 x 32 or smaller
+// Convert the bitmap to a C array using a program like http://www.riuson.com/lcd-image-converter/
+// Ensure the the conversion process produces a monochrome format array - 1 bit/pixel, left to right, top to bottom
+// Update array in the source code with the C array produced by the conversion program
+
+// The image below is generated from lcd_logo.png
+const uint8_t resource_lcd_logo[512] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0xf8, 0xfe, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x38, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x38, 0x38, 0x38, 0x06, 0x29, 0x41, 0x24, 0x52, 0x24, 0x46, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x42, 0xaa, 0xaa, 0xaa, 0xa8, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x82, 0x28, 0xaa, 0xae, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x38, 0x38, 0x38, 0x09, 0x55, 0x43, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x38, 0x38, 0x38, 0x0a, 0x55, 0x42, 0x28, 0xaa, 0xaa, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x38, 0x38, 0x38, 0x05, 0x45, 0x42, 0x28, 0x89, 0x4a, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x18, 0x38, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x1c, 0x38, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x0e, 0x38, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x03, 0xff, 0x80, 0x04, 0x45, 0x14, 0xa4, 0x92, 0x83, 0x52, 0x22, 0x22, 0x36, 0x00, 0x00,
+ 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0xba, 0x84, 0x55, 0x55, 0x57, 0x45, 0x00, 0x00,
+ 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0xb2, 0x55, 0x55, 0x42, 0x65, 0x00, 0x00,
+ 0x00, 0x00, 0x38, 0x00, 0x08, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x56, 0x65, 0x42, 0x45, 0x00, 0x00,
+ 0x00, 0x00, 0x38, 0x00, 0x0a, 0xaa, 0xaa, 0xaa, 0x92, 0x81, 0x54, 0x45, 0x42, 0x45, 0x00, 0x00,
+ 0x00, 0x00, 0x38, 0x00, 0x04, 0x48, 0xa2, 0x4a, 0x89, 0x06, 0x24, 0x42, 0x41, 0x36, 0x00, 0x00,
+ 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+};
+
--- /dev/null
+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef QUANTUM_VISUALIZER_RESOURCES_RESOURCES_H_
+#define QUANTUM_VISUALIZER_RESOURCES_RESOURCES_H_
+
+#include <stdint.h>
+
+#ifdef LCD_ENABLE
+extern const uint8_t resource_lcd_logo[];
+#endif
+
+
+#endif /* QUANTUM_VISUALIZER_RESOURCES_RESOURCES_H_ */
#include "serial_link/system/serial_link.h"
#endif
+#include "action_util.h"
+
// Define this in config.h
#ifndef VISUALIZER_THREAD_PRIORITY
#define "Visualizer thread priority not defined"
#endif
-// mods status
-#include "action_util.h"
-
static visualizer_keyboard_status_t current_status = {
.layer = 0xFFFFFFFF,
.default_layer = 0xFFFFFFFF,
.mods = 0xFF,
.leds = 0xFFFFFFFF,
.suspended = false,
+#ifdef VISUALIZER_USER_DATA_SIZE
+ .user_data = {0}
+#endif
};
static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
status1->default_layer == status2->default_layer &&
status1->mods == status2->mods &&
status1->leds == status2->leds &&
- status1->suspended == status2->suspended;
+ status1->suspended == status2->suspended
+#ifdef VISUALIZER_USER_DATA_SIZE
+ && memcmp(status1->user_data, status2->user_data, VISUALIZER_USER_DATA_SIZE) == 0
+#endif
+ ;
}
static bool visualizer_enabled = false;
+#ifdef VISUALIZER_USER_DATA_SIZE
+static uint8_t user_data[VISUALIZER_USER_DATA_SIZE];
+#endif
+
#define MAX_SIMULTANEOUS_ANIMATIONS 4
static keyframe_animation_t* animations[MAX_SIMULTANEOUS_ANIMATIONS] = {};
}
}
+static uint8_t get_num_running_animations(void) {
+ uint8_t count = 0;
+ for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
+ count += animations[i] ? 1 : 0;
+ }
+ return count;
+}
+
static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systemticks_t delta, systemticks_t* sleep_time) {
// TODO: Clean up this messy code
dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
(*temp_animation.frame_functions[next_frame])(&temp_animation, &temp_state);
}
-bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)animation;
- (void)state;
- return false;
-}
-
-#ifdef LCD_BACKLIGHT_ENABLE
-bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
- int frame_length = animation->frame_lengths[animation->current_frame];
- int current_pos = frame_length - animation->time_left_in_frame;
- uint8_t t_h = LCD_HUE(state->target_lcd_color);
- uint8_t t_s = LCD_SAT(state->target_lcd_color);
- uint8_t t_i = LCD_INT(state->target_lcd_color);
- uint8_t p_h = LCD_HUE(state->prev_lcd_color);
- uint8_t p_s = LCD_SAT(state->prev_lcd_color);
- uint8_t p_i = LCD_INT(state->prev_lcd_color);
-
- uint8_t d_h1 = t_h - p_h; //Modulo arithmetic since we want to wrap around
- int d_h2 = t_h - p_h;
- // Chose the shortest way around
- int d_h = abs(d_h2) < d_h1 ? d_h2 : d_h1;
- int d_s = t_s - p_s;
- int d_i = t_i - p_i;
-
- int hue = (d_h * current_pos) / frame_length;
- int sat = (d_s * current_pos) / frame_length;
- int intensity = (d_i * current_pos) / frame_length;
- //dprintf("%X -> %X = %X\n", p_h, t_h, hue);
- hue += p_h;
- sat += p_s;
- intensity += p_i;
- state->current_lcd_color = LCD_COLOR(hue, sat, intensity);
- lcd_backlight_color(
- LCD_HUE(state->current_lcd_color),
- LCD_SAT(state->current_lcd_color),
- LCD_INT(state->current_lcd_color));
-
- return true;
-}
-
-bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)animation;
- state->prev_lcd_color = state->target_lcd_color;
- state->current_lcd_color = state->target_lcd_color;
- lcd_backlight_color(
- LCD_HUE(state->current_lcd_color),
- LCD_SAT(state->current_lcd_color),
- LCD_INT(state->current_lcd_color));
- return false;
-}
-#endif // LCD_BACKLIGHT_ENABLE
-
-#ifdef LCD_ENABLE
-bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)animation;
- gdispClear(White);
- gdispDrawString(0, 10, state->layer_text, state->font_dejavusansbold12, Black);
- gdispFlush();
- return false;
-}
-
-static void format_layer_bitmap_string(uint16_t default_layer, uint16_t layer, char* buffer) {
- for (int i=0; i<16;i++)
- {
- uint32_t mask = (1u << i);
- if (default_layer & mask) {
- if (layer & mask) {
- *buffer = 'B';
- } else {
- *buffer = 'D';
- }
- } else if (layer & mask) {
- *buffer = '1';
- } else {
- *buffer = '0';
- }
- ++buffer;
-
- if (i==3 || i==7 || i==11) {
- *buffer = ' ';
- ++buffer;
- }
- }
- *buffer = 0;
-}
-
-bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)animation;
- const char* layer_help = "1=On D=Default B=Both";
- char layer_buffer[16 + 4]; // 3 spaces and one null terminator
- gdispClear(White);
- gdispDrawString(0, 0, layer_help, state->font_fixed5x8, Black);
- format_layer_bitmap_string(state->status.default_layer, state->status.layer, layer_buffer);
- gdispDrawString(0, 10, layer_buffer, state->font_fixed5x8, Black);
- format_layer_bitmap_string(state->status.default_layer >> 16, state->status.layer >> 16, layer_buffer);
- gdispDrawString(0, 20, layer_buffer, state->font_fixed5x8, Black);
- gdispFlush();
- return false;
-}
-
-static void format_mods_bitmap_string(uint8_t mods, char* buffer) {
- *buffer = ' ';
- ++buffer;
-
- for (int i = 0; i<8; i++)
- {
- uint32_t mask = (1u << i);
- if (mods & mask) {
- *buffer = '1';
- } else {
- *buffer = '0';
- }
- ++buffer;
-
- if (i==3) {
- *buffer = ' ';
- ++buffer;
- }
- }
- *buffer = 0;
-}
-
-bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)animation;
-
- const char* title = "Modifier states";
- const char* mods_header = " CSAG CSAG ";
- char status_buffer[12];
-
- gdispClear(White);
- gdispDrawString(0, 0, title, state->font_fixed5x8, Black);
- gdispDrawString(0, 10, mods_header, state->font_fixed5x8, Black);
- format_mods_bitmap_string(state->status.mods, status_buffer);
- gdispDrawString(0, 20, status_buffer, state->font_fixed5x8, Black);
-
- gdispFlush();
- return false;
-}
-#endif // LCD_ENABLE
-
-bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)animation;
- (void)state;
-#ifdef LCD_ENABLE
- gdispSetPowerMode(powerOff);
-#endif
-#ifdef LCD_BACKLIGHT_ENABLE
- lcd_backlight_hal_color(0, 0, 0);
-#endif
- return false;
-}
-
-bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)animation;
- (void)state;
-#ifdef LCD_ENABLE
- gdispSetPowerMode(powerOn);
-#endif
- return false;
-}
-
-bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)animation;
- (void)state;
- dprint("User visualizer inited\n");
- visualizer_enabled = true;
- return false;
-}
-
// TODO: Optimize the stack size, this is probably way too big
static DECLARE_THREAD_STACK(visualizerThreadStack, 1024);
static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
.mods = 0xFF,
.leds = 0xFFFFFFFF,
.suspended = false,
+#ifdef VISUALIZER_USER_DATA_SIZE
+ .user_data = {0},
+#endif
};
visualizer_state_t state = {
systemticks_t sleep_time = TIME_INFINITE;
systemticks_t current_time = gfxSystemTicks();
+ bool force_update = true;
while(true) {
systemticks_t new_time = gfxSystemTicks();
systemticks_t delta = new_time - current_time;
current_time = new_time;
bool enabled = visualizer_enabled;
- if (!same_status(&state.status, ¤t_status)) {
+ if (force_update || !same_status(&state.status, ¤t_status)) {
+ force_update = false;
if (visualizer_enabled) {
if (current_status.suspended) {
stop_all_keyframe_animations();
user_visualizer_suspend(&state);
}
else {
+ visualizer_keyboard_status_t prev_status = state.status;
state.status = current_status;
- update_user_visualizer_state(&state);
+ update_user_visualizer_state(&state, &prev_status);
}
state.prev_lcd_color = state.current_lcd_color;
}
gdispGFlush(LED_DISPLAY);
#endif
+#ifdef LCD_ENABLE
+ gdispGFlush(LCD_DISPLAY);
+#endif
+
#ifdef EMULATOR
draw_emulator();
#endif
- // The animation can enable the visualizer
- // And we might need to update the state when that happens
- // so don't sleep
- if (enabled != visualizer_enabled) {
+ // Enable the visualizer when the startup or the suspend animation has finished
+ if (!visualizer_enabled && state.status.suspended == false && get_num_running_animations() == 0) {
+ visualizer_enabled = true;
+ force_update = true;
sleep_time = 0;
}
return mods;
}
+#ifdef VISUALIZER_USER_DATA_SIZE
+void visualizer_set_user_data(void* u) {
+ memcpy(user_data, u, VISUALIZER_USER_DATA_SIZE);
+}
+#endif
+
void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) {
// Note that there's a small race condition here, the thread could read
// a state where one of these are set but not the other. But this should
.leds = leds,
.suspended = current_status.suspended,
};
+#ifdef VISUALIZER_USER_DATA_SIZE
+ memcpy(new_status.user_data, user_data, VISUALIZER_USER_DATA_SIZE);
+#endif
if (!same_status(¤t_status, &new_status)) {
changed = true;
current_status = new_status;
#include "lcd_backlight.h"
#endif
-// use this function to merget both real_mods and oneshot_mods in a uint16_t
+// use this function to merge both real_mods and oneshot_mods in a uint16_t
uint8_t visualizer_get_mods(void);
// This need to be called once at the start
uint8_t mods;
uint32_t leds; // See led.h for available statuses
bool suspended;
+#ifdef VISUALIZER_USER_DATA_SIZE
+ uint8_t user_data[VISUALIZER_USER_DATA_SIZE];
+#endif
} visualizer_keyboard_status_t;
// The state struct is used by the various keyframe functions
// Useful for crossfades for example
void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state);
-// Some predefined keyframe functions that can be used by the user code
-// Does nothing, useful for adding delays
-bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state);
-// Animates the LCD backlight color between the current color and the target color (of the state)
-bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state);
-// Sets the backlight color to the target color
-bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state);
-// Displays the layer text centered vertically on the screen
-bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
-// Displays a bitmap (0/1) of all the currently active layers
-bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
-// Displays a bitmap (0/1) of all the currently active mods
-bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
-
-bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
-bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
-
-// Call this once, when the initial animation has finished, alternatively you can call it
-// directly from the initalize_user_visualizer function (the animation can be null)
-bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state);
+// The master can set userdata which will be transferred to the slave
+#ifdef VISUALIZER_USER_DATA_SIZE
+void visualizer_set_user_data(void* user_data);
+#endif
// These functions have to be implemented by the user
-void initialize_user_visualizer(visualizer_state_t* state);
-void update_user_visualizer_state(visualizer_state_t* state);
+// Called regularly each time the state has changed (but not every scan loop)
+void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status);
+// Called when the computer goes to suspend, will also stop calling update_user_visualizer_state
void user_visualizer_suspend(visualizer_state_t* state);
+// You have to start at least one animation as a response to the following two functions
+// When the animation has finished the visualizer will resume normal operation and start calling the
+// update_user_visualizer_state again
+// Called when the keyboard boots up
+void initialize_user_visualizer(visualizer_state_t* state);
+// Called when the computer resumes from a suspend
void user_visualizer_resume(visualizer_state_t* state);
-
#endif /* VISUALIZER_H */
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
-SRC += $(VISUALIZER_DIR)/visualizer.c
+SRC += $(VISUALIZER_DIR)/visualizer.c \
+ $(VISUALIZER_DIR)/visualizer_keyframes.c
EXTRAINCDIRS += $(GFXINC) $(VISUALIZER_DIR)
GFXLIB = $(LIB_PATH)/ugfx
VPATH += $(VISUALIZER_PATH)
ULIBS += -lm
endif
-ifdef LCD_BACKLIGHT_ENABLE
+ifeq ($(strip $(LCD_ENABLE)), yes)
SRC += $(VISUALIZER_DIR)/lcd_backlight.c
+SRC += $(VISUALIZER_DIR)/lcd_keyframes.c
+SRC += $(VISUALIZER_DIR)/lcd_backlight_keyframes.c
+# Note, that the linker will strip out any resources that are not actually in use
+SRC += $(VISUALIZER_DIR)/resources/lcd_logo.c
OPT_DEFS += -DLCD_BACKLIGHT_ENABLE
endif
-ifdef LED_ENABLE
-SRC += $(VISUALIZER_DIR)/led_test.c
+ifeq ($(strip $(LED_ENABLE)), yes)
+SRC += $(VISUALIZER_DIR)/led_keyframes.c
OPT_DEFS += -DLED_ENABLE
endif
include $(GFXLIB)/gfx.mk
-SRC += $(patsubst $(TOP_DIR)/%,%,$(GFXSRC))
-OPT_DEFS += $(patsubst %,-D%,$(patsubst -D%,%,$(GFXDEFS)))
+GFXSRC := $(patsubst $(TOP_DIR)/%,%,$(GFXSRC))
+GFXDEFS := $(patsubst %,-D%,$(patsubst -D%,%,$(GFXDEFS)))
ifneq ("$(wildcard $(KEYMAP_PATH)/visualizer.c)","")
SRC += keyboards/$(KEYBOARD)/keymaps/$(KEYMAP)/visualizer.c
else
ifeq ("$(wildcard $(SUBPROJECT_PATH)/keymaps/$(KEYMAP)/visualizer.c)","")
+ ifeq ("$(wildcard $(SUBPROJECT_PATH)/visualizer.c)","")
$(error "$(KEYMAP_PATH)/visualizer.c" does not exist)
+ else
+ SRC += keyboards/$(KEYBOARD)/$(SUBPROJECT)/visualizer.c
+ endif
else
SRC += keyboards/$(KEYBOARD)/$(SUBPROJECT)/keymaps/$(KEYMAP)/visualizer.c
endif
--- /dev/null
+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "visualizer_keyframes.h"
+
+bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ (void)state;
+ return false;
+}
--- /dev/null
+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef QUANTUM_VISUALIZER_VISUALIZER_KEYFRAMES_H_
+#define QUANTUM_VISUALIZER_VISUALIZER_KEYFRAMES_H_
+
+#include "visualizer.h"
+
+// Some predefined keyframe functions that can be used by the user code
+// Does nothing, useful for adding delays
+bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state);
+
+#endif /* QUANTUM_VISUALIZER_VISUALIZER_KEYFRAMES_H_ */
# Quantum Mechanical Keyboard Firmware
-[![Build Status](https://travis-ci.org/qmk/qmk_firmware.svg?branch=master)](https://travis-ci.org/jackhumbert/qmk_firmware) [![Gitter](https://badges.gitter.im/qmk/qmk_firmware.svg)](https://gitter.im/qmk/qmk_firmware?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge)
+[![Build Status](https://travis-ci.org/qmk/qmk_firmware.svg?branch=master)](https://travis-ci.org/qmk/qmk_firmware)
+[![Gitter](https://img.shields.io/gitter/room/qmk/qmk_firmware.js.svg)](https://gitter.im/qmk/qmk_firmware)
+[![Docs Status](https://img.shields.io/badge/docs-ready-orange.svg)](https://docs.qmk.fm)
+[![GitHub contributors](https://img.shields.io/github/contributors/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/pulse/monthly)
+[![GitHub forks](https://img.shields.io/github/forks/qmk/qmk_firmware.svg?style=social&label=Fork)](https://github.com/qmk/qmk_firmware/)
-This is a keyboard firmware based on the [tmk_keyboard firmware](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/).
+This is a keyboard firmware based on the [tmk\_keyboard firmware](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR and ARM controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/).
-## Official website (currently under construction with the move to the wiki)
+## Official website
-For an easy-to-read version of this document and the repository, check out [http://qmk.fm](http://qmk.fm). Nicely formatted keyboard and keymap listings are also available there, along with the ability to download .hex files instead of having to setup a build environment and compile them.
+[http://qmk.fm](http://qmk.fm) is the official website of QMK, where you can find links to this page, the documentation, and the keyboards supported by QMK.
-## Included Keyboards
+## Supported Keyboards
* [Planck](/keyboards/planck/)
* [Preonic](/keyboards/preonic/)
-* [Atomic](/keyboards/atomic/)
* [ErgoDox EZ](/keyboards/ergodox/)
* [Clueboard](/keyboards/clueboard/)
* [Cluepad](/keyboards/cluepad/)
## Maintainers
-QMK is developed and maintained by Jack Humbert of OLKB with contributions from the community, and of course, [Hasu](https://github.com/tmk). This repo used to be a fork of [TMK](https://github.com/tmk/tmk_keyboard), and we are incredibly grateful for his founding contributions to the firmware. We've had to break the fork due to purely technical reasons - it simply became too different over time, and we've had to start refactoring some of the basic bits and pieces. We are huge fans of TMK and Hasu :)
+QMK is developed and maintained by Jack Humbert of OLKB with contributions from the community, and of course, [Hasu](https://github.com/tmk). The OLKB product firmwares are maintained by [Jack Humbert](https://github.com/jackhumbert), the Ergodox EZ by [Erez Zukerman](https://github.com/ezuk), and the Clueboard by [Zach White](https://github.com/skullydazed).
-This documentation is edited and maintained by Erez Zukerman of ErgoDox EZ. If you spot any typos or inaccuracies, please [open an issue](https://github.com/qmk/qmk_firmware/issues/new).
+## Documentation
-The OLKB product firmwares are maintained by [Jack Humbert](https://github.com/jackhumbert), the Ergodox EZ by [Erez Zukerman](https://github.com/ezuk), and the Clueboard by [Zach White](https://github.com/skullydazed).
-
-## Documentation roadmap
-
-This is not a tiny project. While this is the main readme, there are many other files you might want to consult. Here are some points of interest:
-
-* [**The Wiki**](https://github.com/qmk/qmk_firmware/wiki) - the entirety of the readme has been moved here
-* The readme for your own keyboard: This is found under `keyboards/<your keyboards's name>/`. So for the ErgoDox EZ, it's [here](keyboards/ergodox/ez/); for the Planck, it's [here](keyboards/planck/) and so on.
-* The list of possible keycodes you can use in your keymap is actually spread out in a few different places:
- * [doc/keycode.txt](doc/keycode.txt) - an explanation of those same keycodes.
- * [quantum/keymap.h](quantum/keymap.h) - this is where the QMK-specific aliases are all set up. Things like the Hyper and Meh key, the Leader key, and all of the other QMK innovations. These are also explained and documented below, but `keymap.h` is where they're actually defined.
-* The [TMK documentation](doc/TMK_README.md). QMK is based on TMK, and this explains how it works internally.
+[https://docs.qmk.fm](https://docs.qmk.fm) is hosted on [Gitbook](https://www.gitbook.com/book/qmk/firmware/details) and [Github](/docs/) (they are synced). You can request changes by making a fork and [pull request](https://github.com/qmk/qmk_firmware/pulls), or by clicking the "suggest an edit" link on any page of the Docs.
#============================================================================
# Autodecct teensy loader
ifneq (, $(shell which teensy-loader-cli 2>/dev/null))
- TEENSY_LOADER_CLI = teensy-loader-cli
+ TEENSY_LOADER_CLI ?= teensy-loader-cli
else
- TEENSY_LOADER_CLI = teensy_loader_cli
+ TEENSY_LOADER_CLI ?= teensy_loader_cli
endif
# Program the device.
teensy: $(BUILD_DIR)/$(TARGET).hex
$(TEENSY_LOADER_CLI) -mmcu=$(MCU) -w -v $(BUILD_DIR)/$(TARGET).hex
+
+BATCHISP ?= batchisp
flip: $(BUILD_DIR)/$(TARGET).hex
- batchisp -hardware usb -device $(MCU) -operation erase f
- batchisp -hardware usb -device $(MCU) -operation loadbuffer $(BUILD_DIR)/$(TARGET).hex program
- batchisp -hardware usb -device $(MCU) -operation start reset 0
+ $(BATCHISP) -hardware usb -device $(MCU) -operation erase f
+ $(BATCHISP) -hardware usb -device $(MCU) -operation loadbuffer $(BUILD_DIR)/$(TARGET).hex program
+ $(BATCHISP) -hardware usb -device $(MCU) -operation start reset 0
+
+DFU_PROGRAMMER ?= dfu-programmer
dfu: $(BUILD_DIR)/$(TARGET).hex sizeafter
- until dfu-programmer $(MCU) get bootloader-version; do\
+ until $(DFU_PROGRAMMER) $(MCU) get bootloader-version; do\
echo "Error: Bootloader not found. Trying again in 5s." ;\
sleep 5 ;\
done
-ifneq (, $(findstring 0.7, $(shell dfu-programmer --version 2>&1)))
- dfu-programmer $(MCU) erase --force
+ifneq (, $(findstring 0.7, $(shell $(DFU_PROGRAMMER) --version 2>&1)))
+ $(DFU_PROGRAMMER) $(MCU) erase --force
else
- dfu-programmer $(MCU) erase
+ $(DFU_PROGRAMMER) $(MCU) erase
endif
- dfu-programmer $(MCU) flash $(BUILD_DIR)/$(TARGET).hex
- dfu-programmer $(MCU) reset
+ $(DFU_PROGRAMMER) $(MCU) flash $(BUILD_DIR)/$(TARGET).hex
+ $(DFU_PROGRAMMER) $(MCU) reset
dfu-start:
- dfu-programmer $(MCU) reset
- dfu-programmer $(MCU) start
+ $(DFU_PROGRAMMER) $(MCU) reset
+ $(DFU_PROGRAMMER) $(MCU) start
flip-ee: $(BUILD_DIR)/$(TARGET).hex $(BUILD_DIR)/$(TARGET).eep
$(COPY) $(BUILD_DIR)/$(TARGET).eep $(BUILD_DIR)/$(TARGET)eep.hex
- batchisp -hardware usb -device $(MCU) -operation memory EEPROM erase
- batchisp -hardware usb -device $(MCU) -operation memory EEPROM loadbuffer $(BUILD_DIR)/$(TARGET)eep.hex program
- batchisp -hardware usb -device $(MCU) -operation start reset 0
+ $(BATCHISP) -hardware usb -device $(MCU) -operation memory EEPROM erase
+ $(BATCHISP) -hardware usb -device $(MCU) -operation memory EEPROM loadbuffer $(BUILD_DIR)/$(TARGET)eep.hex program
+ $(BATCHISP) -hardware usb -device $(MCU) -operation start reset 0
$(REMOVE) $(BUILD_DIR)/$(TARGET)eep.hex
dfu-ee: $(BUILD_DIR)/$(TARGET).hex $(BUILD_DIR)/$(TARGET).eep
ifneq (, $(findstring 0.7, $(shell dfu-programmer --version 2>&1)))
- dfu-programmer $(MCU) flash --eeprom $(BUILD_DIR)/$(TARGET).eep
+ $(DFU_PROGRAMMER) $(MCU) flash --eeprom $(BUILD_DIR)/$(TARGET).eep
else
- dfu-programmer $(MCU) flash-eeprom $(BUILD_DIR)/$(TARGET).eep
+ $(DFU_PROGRAMMER) $(MCU) flash-eeprom $(BUILD_DIR)/$(TARGET).eep
endif
- dfu-programmer $(MCU) reset
+ $(DFU_PROGRAMMER) $(MCU) reset
# Convert hex to bin.
flashbin: $(BUILD_DIR)/$(TARGET).hex
DEBUG = gdb
+DFU_ARGS =
+ifneq ("$(SERIAL)","")
+ DFU_ARGS += -S $(SERIAL)
+endif
+
# List any extra directories to look for libraries here.
EXTRALIBDIRS = $(RULESPATH)/ld
+DFU_UTIL ?= dfu-util
+
dfu-util: $(BUILD_DIR)/$(TARGET).bin sizeafter
- dfu-util -D $(BUILD_DIR)/$(TARGET).bin
\ No newline at end of file
+ $(DFU_UTIL) $(DFU_ARGS) -D $(BUILD_DIR)/$(TARGET).bin
TMK_COMMON_DEFS += -DBACKLIGHT_ENABLE
endif
-ifeq ($(strip $(ADAFRUIT_BLE_ENABLE)), yes)
- TMK_COMMON_DEFS += -DADAFRUIT_BLE_ENABLE
-endif
-
ifeq ($(strip $(BLUETOOTH_ENABLE)), yes)
TMK_COMMON_DEFS += -DBLUETOOTH_ENABLE
+ TMK_COMMON_DEFS += -DNO_USB_STARTUP_CHECK
+endif
+
+ifeq ($(strip $(BLUETOOTH)), AdafruitBLE)
+ TMK_COMMON_DEFS += -DBLUETOOTH_ENABLE
+ TMK_COMMON_DEFS += -DMODULE_ADAFRUIT_BLE
+ TMK_COMMON_DEFS += -DNO_USB_STARTUP_CHECK
+endif
+
+ifeq ($(strip $(BLUETOOTH)), AdafruitEZKey)
+ TMK_COMMON_DEFS += -DBLUETOOTH_ENABLE
+ TMK_COMMON_DEFS += -DMODULE_ADAFRUIT_EZKEY
+ TMK_COMMON_DEFS += -DNO_USB_STARTUP_CHECK
+endif
+
+ifeq ($(strip $(BLUETOOTH)), RN42)
+ TMK_COMMON_DEFS += -DBLUETOOTH_ENABLE
+ TMK_COMMON_DEFS += -DMODULE_RN42
+ TMK_COMMON_DEFS += -DNO_USB_STARTUP_CHECK
endif
ifeq ($(strip $(ONEHAND_ENABLE)), yes)
TMK_COMMON_DEFS += -DONEHAND_ENABLE
endif
+ifeq ($(strip $(NO_USB_STARTUP_CHECK)), yes)
+ TMK_COMMON_DEFS += -DNO_USB_STARTUP_CHECK
+endif
+
ifeq ($(strip $(KEYMAP_SECTION_ENABLE)), yes)
TMK_COMMON_DEFS += -DKEYMAP_SECTION_ENABLE
#include "action_macro.h"
#include "action_util.h"
#include "action.h"
+#include "wait.h"
#ifdef DEBUG_ACTION
#include "debug.h"
#include "nodebug.h"
#endif
+int tp_buttons;
+
#ifdef FAUXCLICKY_ENABLE
#include <fauxclicky.h>
#endif
void process_action(keyrecord_t *record, action_t action)
{
- bool do_release_oneshot = false;
keyevent_t event = record->event;
#ifndef NO_ACTION_TAPPING
uint8_t tap_count = record->tap.count;
}
#ifndef NO_ACTION_ONESHOT
+ bool do_release_oneshot = false;
// notice we only clear the one shot layer if the pressed key is not a modifier.
if (is_oneshot_layer_active() && event.pressed && !IS_MOD(action.key.code)) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
/* Mouse key */
case ACT_MOUSEKEY:
if (event.pressed) {
+ switch (action.key.code) {
+ case KC_MS_BTN1:
+ tp_buttons |= (1<<0);
+ break;
+ case KC_MS_BTN2:
+ tp_buttons |= (1<<1);
+ break;
+ case KC_MS_BTN3:
+ tp_buttons |= (1<<2);
+ break;
+ default:
+ break;
+ }
mousekey_on(action.key.code);
mousekey_send();
} else {
+ switch (action.key.code) {
+ case KC_MS_BTN1:
+ tp_buttons &= ~(1<<0);
+ break;
+ case KC_MS_BTN2:
+ tp_buttons &= ~(1<<1);
+ break;
+ case KC_MS_BTN3:
+ tp_buttons &= ~(1<<2);
+ break;
+ default:
+ break;
+ }
mousekey_off(action.key.code);
mousekey_send();
}
} else {
if (tap_count > 0) {
dprint("KEYMAP_TAP_KEY: Tap: unregister_code\n");
+ if (action.layer_tap.code == KC_CAPS) {
+ wait_ms(80);
+ }
unregister_code(action.layer_tap.code);
} else {
dprint("KEYMAP_TAP_KEY: No tap: Off on release\n");
break;
}
+#ifndef NO_ACTION_LAYER
+ // if this event is a layer action, update the leds
+ switch (action.kind.id) {
+ case ACT_LAYER:
+ #ifndef NO_ACTION_TAPPING
+ case ACT_LAYER_TAP:
+ case ACT_LAYER_TAP_EXT:
+ #endif
+ led_set(host_keyboard_leds());
+ break;
+ default:
+ break;
+ }
+#endif
+
#ifndef NO_ACTION_ONESHOT
/* Because we switch layers after a oneshot event, we need to release the
* key before we leave the layer or no key up event will be generated.
if (WITHIN_TAPPING_TERM(event)) {
if (event.pressed) {
if (IS_TAPPING_KEY(event.key)) {
+#ifndef TAPPING_FORCE_HOLD
if (!tapping_key.tap.interrupted && tapping_key.tap.count > 0) {
// sequential tap.
keyp->tap = tapping_key.tap;
tapping_key = *keyp;
debug_tapping_key();
return true;
- } else {
- // FIX: start new tap again
- tapping_key = *keyp;
- return true;
}
+#endif
+ // FIX: start new tap again
+ tapping_key = *keyp;
+ return true;
} else if (is_tap_key(event.key)) {
// Sequential tap can be interfered with other tap key.
debug("Tapping: Start with interfering other tap.\n");
void clear_oneshot_locked_mods(void) { oneshot_locked_mods = 0; }
#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
static int16_t oneshot_time = 0;
-inline bool has_oneshot_mods_timed_out() {
+bool has_oneshot_mods_timed_out(void) {
return TIMER_DIFF_16(timer_read(), oneshot_time) >= ONESHOT_TIMEOUT;
}
+#else
+bool has_oneshot_mods_timed_out(void) {
+ return false;
+}
#endif
#endif
#include "suspend.h"
#include "timer.h"
#include "led.h"
+#include "host.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#define EECONFIG_BACKLIGHT (uint8_t *)6
#define EECONFIG_AUDIO (uint8_t *)7
#define EECONFIG_RGBLIGHT (uint32_t *)8
+#define EECONFIG_UNICODEMODE (uint8_t *)12
/* debug bit */
# include "visualizer/visualizer.h"
#endif
+#ifdef MATRIX_HAS_GHOST
+extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
+static matrix_row_t get_real_keys(uint8_t row, matrix_row_t rowdata){
+ matrix_row_t out = 0;
+ for (uint8_t col = 0; col < MATRIX_COLS; col++) {
+ //read each key in the row data and check if the keymap defines it as a real key
+ if (pgm_read_byte(&keymaps[0][row][col]) && (rowdata & (1<<col))){
+ //this creates new row data, if a key is defined in the keymap, it will be set here
+ out |= 1<<col;
+ }
+ }
+ return out;
+}
+static inline bool popcount_more_than_one(matrix_row_t rowdata)
+{
+ rowdata &= rowdata-1; //if there are less than two bits (keys) set, rowdata will become zero
+ return rowdata;
+}
-#ifdef MATRIX_HAS_GHOST
-static bool has_ghost_in_row(uint8_t row)
+static inline bool has_ghost_in_row(uint8_t row, matrix_row_t rowdata)
{
- matrix_row_t matrix_row = matrix_get_row(row);
- // No ghost exists when less than 2 keys are down on the row
- if (((matrix_row - 1) & matrix_row) == 0)
+ /* No ghost exists when less than 2 keys are down on the row.
+ If there are "active" blanks in the matrix, the key can't be pressed by the user,
+ there is no doubt as to which keys are really being pressed.
+ The ghosts will be ignored, they are KC_NO. */
+ rowdata = get_real_keys(row, rowdata);
+ if ((popcount_more_than_one(rowdata)) == 0){
return false;
-
- // Ghost occurs when the row shares column line with other row
+ }
+ /* Ghost occurs when the row shares a column line with other row,
+ and two columns are read on each row. Blanks in the matrix don't matter,
+ so they are filtered out.
+ If there are two or more real keys pressed and they match columns with
+ at least two of another row's real keys, the row will be ignored. Keep in mind,
+ we are checking one row at a time, not all of them at once.
+ */
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
- if (i != row && (matrix_get_row(i) & matrix_row))
+ if (i != row && popcount_more_than_one(get_real_keys(i, matrix_get_row(i)) & rowdata)){
return true;
+ }
}
return false;
}
+
#endif
__attribute__ ((weak))
{
static matrix_row_t matrix_prev[MATRIX_ROWS];
#ifdef MATRIX_HAS_GHOST
- static matrix_row_t matrix_ghost[MATRIX_ROWS];
+ // static matrix_row_t matrix_ghost[MATRIX_ROWS];
#endif
static uint8_t led_status = 0;
matrix_row_t matrix_row = 0;
matrix_change = matrix_row ^ matrix_prev[r];
if (matrix_change) {
#ifdef MATRIX_HAS_GHOST
- if (has_ghost_in_row(r)) {
+ if (has_ghost_in_row(r, matrix_row)) {
/* Keep track of whether ghosted status has changed for
* debugging. But don't update matrix_prev until un-ghosted, or
* the last key would be lost.
*/
- if (debug_matrix && matrix_ghost[r] != matrix_row) {
- matrix_print();
- }
- matrix_ghost[r] = matrix_row;
+ //if (debug_matrix && matrix_ghost[r] != matrix_row) {
+ // matrix_print();
+ //}
+ //matrix_ghost[r] = matrix_row;
continue;
}
- matrix_ghost[r] = matrix_row;
+ //matrix_ghost[r] = matrix_row;
#endif
if (debug_matrix) matrix_print();
for (uint8_t c = 0; c < MATRIX_COLS; c++) {
.time = (timer_read() | 1) \
}
-
/* it runs once at early stage of startup before keyboard_init. */
void keyboard_setup(void);
/* it runs once after initializing host side protocol, debug and MCU peripherals. */
/* max value on report descriptor */
-#define MOUSEKEY_MOVE_MAX 127
-#define MOUSEKEY_WHEEL_MAX 127
+#ifndef MOUSEKEY_MOVE_MAX
+ #define MOUSEKEY_MOVE_MAX 127
+#elif MOUSEKEY_MOVE_MAX > 127
+ #error MOUSEKEY_MOVE_MAX needs to be smaller than 127
+#endif
+
+#ifndef MOUSEKEY_WHEEL_MAX
+ #define MOUSEKEY_WHEEL_MAX 127
+#elif MOUSEKEY_WHEEL_MAX > 127
+ #error MOUSEKEY_WHEEL_MAX needs to be smaller than 127
+#endif
#ifndef MOUSEKEY_MOVE_DELTA
#define MOUSEKEY_MOVE_DELTA 5
include $(TMK_PATH)/protocol/midi.mk
endif
-ifeq ($(strip $(ADAFRUIT_BLE_ENABLE)), yes)
- LUFA_SRC += $(LUFA_DIR)/adafruit_ble.cpp
+ifeq ($(strip $(BLUETOOTH_ENABLE)), yes)
+ LUFA_SRC += $(LUFA_DIR)/bluetooth.c \
+ $(TMK_DIR)/protocol/serial_uart.c
endif
-ifeq ($(strip $(BLUETOOTH_ENABLE)), yes)
+ifeq ($(strip $(BLUETOOTH)), AdafruitBLE)
+ LUFA_SRC += $(LUFA_DIR)/adafruit_ble.cpp
+endif
+
+ifeq ($(strip $(BLUETOOTH)), AdafruitEZKey)
+ LUFA_SRC += $(LUFA_DIR)/bluetooth.c \
+ $(TMK_DIR)/protocol/serial_uart.c
+endif
+
+ifeq ($(strip $(BLUETOOTH)), RN42)
LUFA_SRC += $(LUFA_DIR)/bluetooth.c \
$(TMK_DIR)/protocol/serial_uart.c
endif
LUFA_OPTS += -DUSE_STATIC_OPTIONS="(USB_DEVICE_OPT_FULLSPEED | USB_OPT_REG_ENABLED | USB_OPT_AUTO_PLL)"
#LUFA_OPTS += -DINTERRUPT_CONTROL_ENDPOINT
LUFA_OPTS += -DFIXED_CONTROL_ENDPOINT_SIZE=8
+LUFA_OPTS += -DFIXED_CONTROL_ENDPOINT_SIZE=8
LUFA_OPTS += -DFIXED_NUM_CONFIGURATIONS=1
# Remote wakeup fix for ATmega32U2 https://github.com/tmk/tmk_keyboard/issues/361
uint16_t consumer;
struct __attribute__((packed)) {
int8_t x, y, scroll, pan;
+ uint8_t buttons;
} mousemove;
};
};
strcpy_P(fmtbuf, PSTR("AT+BLEHIDMOUSEMOVE=%d,%d,%d,%d"));
snprintf(cmdbuf, sizeof(cmdbuf), fmtbuf, item->mousemove.x,
item->mousemove.y, item->mousemove.scroll, item->mousemove.pan);
+ if (!at_command(cmdbuf, NULL, 0, true, timeout)) {
+ return false;
+ }
+ strcpy_P(cmdbuf, PSTR("AT+BLEHIDMOUSEBUTTON="));
+ if (item->mousemove.buttons & MOUSE_BTN1) {
+ strcat(cmdbuf, "L");
+ }
+ if (item->mousemove.buttons & MOUSE_BTN2) {
+ strcat(cmdbuf, "R");
+ }
+ if (item->mousemove.buttons & MOUSE_BTN3) {
+ strcat(cmdbuf, "M");
+ }
+ if (item->mousemove.buttons == 0) {
+ strcat(cmdbuf, "0");
+ }
return at_command(cmdbuf, NULL, 0, true, timeout);
#endif
default:
#ifdef MOUSE_ENABLE
bool adafruit_ble_send_mouse_move(int8_t x, int8_t y, int8_t scroll,
- int8_t pan) {
+ int8_t pan, uint8_t buttons) {
struct queue_item item;
item.queue_type = QTMouseMove;
item.mousemove.y = y;
item.mousemove.scroll = scroll;
item.mousemove.pan = pan;
+ item.mousemove.buttons = buttons;
while (!send_buf.enqueue(item)) {
send_buf_send_one();
* Supports the Adafruit BLE board built around the nRF51822 chip.
*/
#pragma once
-#ifdef ADAFRUIT_BLE_ENABLE
+#ifdef MODULE_ADAFRUIT_BLE
#include <stdbool.h>
#include <stdint.h>
#include <string.h>
* The parameters are signed and indicate positive of negative direction
* change. */
extern bool adafruit_ble_send_mouse_move(int8_t x, int8_t y, int8_t scroll,
- int8_t pan);
+ int8_t pan, uint8_t buttons);
#endif
/* Compute battery voltage by reading an analog pin.
}
#endif
-#endif // ADAFRUIT_BLE_ENABLE
+#endif // MODULE_ADAFRUIT_BLE
(usage == AC_REFRESH ? 0x0000 : \
(usage == AC_BOOKMARKS ? 0x0000 : 0)))))))))))))))))))
-#endif
\ No newline at end of file
+#define CONSUMER2RN42(usage) \
+ (usage == AUDIO_MUTE ? 0x0040 : \
+ (usage == AUDIO_VOL_UP ? 0x0010 : \
+ (usage == AUDIO_VOL_DOWN ? 0x0020 : \
+ (usage == TRANSPORT_NEXT_TRACK ? 0x0100 : \
+ (usage == TRANSPORT_PREV_TRACK ? 0x0200 : \
+ (usage == TRANSPORT_STOP ? 0x0400 : \
+ (usage == TRANSPORT_STOP_EJECT ? 0x0800 : \
+ (usage == TRANSPORT_PLAY_PAUSE ? 0x0080 : \
+ (usage == AL_EMAIL ? 0x0200 : \
+ (usage == AL_LOCAL_BROWSER ? 0x8000 : \
+ (usage == AC_SEARCH ? 0x0400 : \
+ (usage == AC_HOME ? 0x0100 : 0))))))))))))
+
+ #endif
#endif
#ifdef BLUETOOTH_ENABLE
- #include "bluetooth.h"
-#endif
-#ifdef ADAFRUIT_BLE_ENABLE
+ #ifdef MODULE_ADAFRUIT_BLE
#include "adafruit_ble.h"
+ #else
+ #include "bluetooth.h"
+ #endif
#endif
#ifdef VIRTSER_ENABLE
uint8_t where = where_to_send();
#ifdef BLUETOOTH_ENABLE
- if (where == OUTPUT_BLUETOOTH || where == OUTPUT_USB_AND_BT) {
- bluefruit_serial_send(0xFD);
- for (uint8_t i = 0; i < KEYBOARD_EPSIZE; i++) {
- bluefruit_serial_send(report->raw[i]);
- }
- }
-#endif
-
-#ifdef ADAFRUIT_BLE_ENABLE
- if (where == OUTPUT_ADAFRUIT_BLE) {
+ if (where == OUTPUT_BLUETOOTH || where == OUTPUT_USB_AND_BT) {
+ #ifdef MODULE_ADAFRUIT_BLE
adafruit_ble_send_keys(report->mods, report->keys, sizeof(report->keys));
- }
+ #elif MODULE_RN42
+ bluefruit_serial_send(0xFD);
+ bluefruit_serial_send(0x09);
+ bluefruit_serial_send(0x01);
+ for (uint8_t i = 0; i < KEYBOARD_EPSIZE; i++) {
+ bluefruit_serial_send(report->raw[i]);
+ }
+ #else
+ bluefruit_serial_send(0xFD);
+ for (uint8_t i = 0; i < KEYBOARD_EPSIZE; i++) {
+ bluefruit_serial_send(report->raw[i]);
+ }
+ #endif
+ }
#endif
if (where != OUTPUT_USB && where != OUTPUT_USB_AND_BT) {
uint8_t where = where_to_send();
#ifdef BLUETOOTH_ENABLE
- if (where == OUTPUT_BLUETOOTH || where == OUTPUT_USB_AND_BT) {
- bluefruit_serial_send(0xFD);
- bluefruit_serial_send(0x00);
- bluefruit_serial_send(0x03);
- bluefruit_serial_send(report->buttons);
- bluefruit_serial_send(report->x);
- bluefruit_serial_send(report->y);
- bluefruit_serial_send(report->v); // should try sending the wheel v here
- bluefruit_serial_send(report->h); // should try sending the wheel h here
- bluefruit_serial_send(0x00);
- }
-#endif
-
-#ifdef ADAFRUIT_BLE_ENABLE
- if (where == OUTPUT_ADAFRUIT_BLE) {
+ if (where == OUTPUT_BLUETOOTH || where == OUTPUT_USB_AND_BT) {
+ #ifdef MODULE_ADAFRUIT_BLE
// FIXME: mouse buttons
- adafruit_ble_send_mouse_move(report->x, report->y, report->v, report->h);
- }
+ adafruit_ble_send_mouse_move(report->x, report->y, report->v, report->h, report->buttons);
+ #else
+ bluefruit_serial_send(0xFD);
+ bluefruit_serial_send(0x00);
+ bluefruit_serial_send(0x03);
+ bluefruit_serial_send(report->buttons);
+ bluefruit_serial_send(report->x);
+ bluefruit_serial_send(report->y);
+ bluefruit_serial_send(report->v); // should try sending the wheel v here
+ bluefruit_serial_send(report->h); // should try sending the wheel h here
+ bluefruit_serial_send(0x00);
+ #endif
+ }
#endif
if (where != OUTPUT_USB && where != OUTPUT_USB_AND_BT) {
#ifdef BLUETOOTH_ENABLE
if (where == OUTPUT_BLUETOOTH || where == OUTPUT_USB_AND_BT) {
+ #ifdef MODULE_ADAFRUIT_BLE
+ adafruit_ble_send_consumer_key(data, 0);
+ #elif MODULE_RN42
+ static uint16_t last_data = 0;
+ if (data == last_data) return;
+ last_data = data;
+ uint16_t bitmap = CONSUMER2RN42(data);
+ bluefruit_serial_send(0xFD);
+ bluefruit_serial_send(0x03);
+ bluefruit_serial_send(0x03);
+ bluefruit_serial_send(bitmap&0xFF);
+ bluefruit_serial_send((bitmap>>8)&0xFF);
+ #else
static uint16_t last_data = 0;
if (data == last_data) return;
last_data = data;
bluefruit_serial_send(0x00);
bluefruit_serial_send(0x00);
bluefruit_serial_send(0x00);
- }
-#endif
-
-#ifdef ADAFRUIT_BLE_ENABLE
- if (where == OUTPUT_ADAFRUIT_BLE) {
- adafruit_ble_send_consumer_key(data, 0);
+ #endif
}
#endif
uint8_t chan, uint8_t num, uint8_t val);
void sysex_callback(MidiDevice * device,
uint16_t start, uint8_t length, uint8_t * data);
+
+void setup_midi(void)
+{
+#ifdef MIDI_ADVANCED
+ midi_init();
+#endif
+ midi_device_init(&midi_device);
+ midi_device_set_send_func(&midi_device, usb_send_func);
+ midi_device_set_pre_input_process_func(&midi_device, usb_get_midi);
+}
#endif
int main(void) __attribute__ ((weak));
int main(void)
{
-
#ifdef MIDI_ENABLE
- midi_device_init(&midi_device);
- midi_device_set_send_func(&midi_device, usb_send_func);
- midi_device_set_pre_input_process_func(&midi_device, usb_get_midi);
+ setup_midi();
#endif
setup_mcu();
// midi_send_noteoff(&midi_device, 0, 64, 127);
#endif
-#ifdef BLUETOOTH_ENABLE
+#if defined(MODULE_ADAFRUIT_EZKEY) || defined(MODULE_RN42)
serial_init();
#endif
print("Keyboard start.\n");
while (1) {
- #if !defined(BLUETOOTH_ENABLE) && !defined(ADAFRUIT_BLE_ENABLE)
+ #if !defined(NO_USB_STARTUP_CHECK)
while (USB_DeviceState == DEVICE_STATE_Suspended) {
print("[s]");
suspend_power_down();
#ifdef MIDI_ENABLE
midi_device_process(&midi_device);
- // MIDI_Task();
+#ifdef MIDI_ADVANCED
+ midi_task();
+#endif
#endif
#if defined(RGBLIGHT_ANIMATIONS) & defined(RGBLIGHT_ENABLE)
rgblight_task();
#endif
-#ifdef ADAFRUIT_BLE_ENABLE
+#ifdef MODULE_ADAFRUIT_BLE
adafruit_ble_task();
#endif
#include <LUFA/Drivers/USB/USB.h>
#include "host.h"
#ifdef MIDI_ENABLE
- #include "midi.h"
+ #include "process_midi.h"
#endif
#ifdef __cplusplus
extern "C" {
#include "lufa.h"
#include "outputselect.h"
-#ifdef ADAFRUIT_BLE_ENABLE
+#ifdef MODULE_ADAFRUIT_BLE
#include "adafruit_ble.h"
#endif
return OUTPUT_USB;
}
-#ifdef ADAFRUIT_BLE_ENABLE
+#ifdef MODULE_ADAFRUIT_BLE
if (adafruit_ble_is_connected()) {
- return OUTPUT_ADAFRUIT_BLE;
+ return OUTPUT_BLUETOOTH;
}
#endif
OUTPUT_NONE,
OUTPUT_USB,
OUTPUT_BLUETOOTH,
- OUTPUT_ADAFRUIT_BLE,
// backward compatibility
OUTPUT_USB_AND_BT
void ps2_mouse_task(void) {
static uint8_t buttons_prev = 0;
+ extern int tp_buttons;
/* receives packet from mouse */
uint8_t rcv;
rcv = ps2_host_send(PS2_MOUSE_READ_DATA);
if (rcv == PS2_ACK) {
- mouse_report.buttons = ps2_host_recv_response();
+ mouse_report.buttons = ps2_host_recv_response() | tp_buttons;
mouse_report.x = ps2_host_recv_response() * PS2_MOUSE_X_MULTIPLIER;
mouse_report.y = ps2_host_recv_response() * PS2_MOUSE_Y_MULTIPLIER;
#ifdef PS2_MOUSE_ENABLE_SCROLLING
#endif
host_mouse_send(&mouse_report);
}
-
+
ps2_mouse_clear_report(&mouse_report);
}
void ps2_mouse_disable_data_reporting(void) {
- PS2_MOUSE_SEND(PS2_MOUSE_DISABLE_DATA_REPORTING, "ps2 mouse disable data reporting");
+ PS2_MOUSE_SEND(PS2_MOUSE_DISABLE_DATA_REPORTING, "ps2 mouse disable data reporting");
}
void ps2_mouse_enable_data_reporting(void) {
PS2_MOUSE_SEND(PS2_MOUSE_ENABLE_DATA_REPORTING, "ps2 mouse enable data reporting");
}
-void ps2_mouse_set_remote_mode(void) {
- PS2_MOUSE_SEND_SAFE(PS2_MOUSE_SET_REMOTE_MODE, "ps2 mouse set remote mode");
+void ps2_mouse_set_remote_mode(void) {
+ PS2_MOUSE_SEND_SAFE(PS2_MOUSE_SET_REMOTE_MODE, "ps2 mouse set remote mode");
ps2_mouse_mode = PS2_MOUSE_REMOTE_MODE;
}
-void ps2_mouse_set_stream_mode(void) {
- PS2_MOUSE_SEND_SAFE(PS2_MOUSE_SET_STREAM_MODE, "ps2 mouse set stream mode");
+void ps2_mouse_set_stream_mode(void) {
+ PS2_MOUSE_SEND_SAFE(PS2_MOUSE_SET_STREAM_MODE, "ps2 mouse set stream mode");
ps2_mouse_mode = PS2_MOUSE_STREAM_MODE;
}
void ps2_mouse_set_scaling_2_1(void) {
- PS2_MOUSE_SEND_SAFE(PS2_MOUSE_SET_SCALING_2_1, "ps2 mouse set scaling 2:1");
+ PS2_MOUSE_SEND_SAFE(PS2_MOUSE_SET_SCALING_2_1, "ps2 mouse set scaling 2:1");
}
void ps2_mouse_set_scaling_1_1(void) {
- PS2_MOUSE_SEND_SAFE(PS2_MOUSE_SET_SCALING_1_1, "ps2 mouse set scaling 1:1");
+ PS2_MOUSE_SEND_SAFE(PS2_MOUSE_SET_SCALING_1_1, "ps2 mouse set scaling 1:1");
}
void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution) {
#define PRESS_SCROLL_BUTTONS mouse_report->buttons |= (PS2_MOUSE_SCROLL_BTN_MASK)
#define RELEASE_SCROLL_BUTTONS mouse_report->buttons &= ~(PS2_MOUSE_SCROLL_BTN_MASK)
static inline void ps2_mouse_scroll_button_task(report_mouse_t *mouse_report) {
- static enum {
- SCROLL_NONE,
- SCROLL_BTN,
+ static enum {
+ SCROLL_NONE,
+ SCROLL_BTN,
SCROLL_SENT,
} scroll_state = SCROLL_NONE;
static uint16_t scroll_button_time = 0;
mouse_report->y = 0;
}
} else if (0 == (PS2_MOUSE_SCROLL_BTN_MASK & mouse_report->buttons)) {
- // None of the scroll buttons are pressed
+ // None of the scroll buttons are pressed
#if PS2_MOUSE_SCROLL_BTN_SEND
- if (scroll_state == SCROLL_BTN
+ if (scroll_state == SCROLL_BTN
&& timer_elapsed(scroll_button_time) < PS2_MOUSE_SCROLL_BTN_SEND) {
PRESS_SCROLL_BUTTONS;
host_mouse_send(mouse_report);
endif
CFLAGS += -Wall
CFLAGS += -Wstrict-prototypes
+ifneq ($(strip $(ALLOW_WARNINGS)), yes)
+ CFLAGS += -Werror
+endif
#CFLAGS += -mshort-calls
#CFLAGS += -fno-unit-at-a-time
#CFLAGS += -Wundef
CPPFLAGS += -w
CPPFLAGS += -Wall
CPPFLAGS += -Wundef
+ifneq ($(strip $(ALLOW_WARNINGS)), yes)
+ CPPFLAGS += -Werror
+endif
#CPPFLAGS += -mshort-calls
#CPPFLAGS += -fno-unit-at-a-time
#CPPFLAGS += -Wstrict-prototypes
--- /dev/null
+#!/bin/bash
+
+function export_variables {
+ local util_dir=~/qmk_utils
+ local download_dir=$util_dir/wsl_downloaded
+
+ export DFU_PROGRAMMER=$download_dir/dfu-programmer/dfu-programmer.exe
+ export DFU_UTIL=$download_dir/dfu-util-0.9-win64/dfu-util.exe
+ export TEENSY_LOADER_CLI=$download_dir/teensy_loader_cli.exe
+ export BATCHISP=batchisp.exe
+}
+
+export_variables
+
+
+
+
--- /dev/null
+# The format is
+# driver,desc,vid,pid,guid
+# Use a comma as a separator without spaces
+# Driver can be one of winusb,libusb,libusbk
+# Use Windows Powershell and type [guid]::NewGuid() to generate guids
+winusb,Kiibohd DFU Bootloader,1C11,B007,aa5a3f86-b81e-4416-89ad-0c1ea1ed63af
+libusb,ATxmega16C4,03EB,2FD8,23266ee7-5423-4cc4-993b-034571c43a90
+libusb,ATxmega32C4,03EB,2FD9,d4b62886-2ac8-4534-aa24-eae0a2c3ce43
+libusb,ATxmega64C3,03EB,2FD6,08467ca7-9b5a-41d2-8d8a-4a26d0b5285b
+libusb,ATxmega128C3,03EB,2FD7,1ca69799-6d95-46cf-be69-5b3d0eb915e6
+libusb,ATxmega256C3,03EB,2FDA,216ddc8b-6c67-4cc0-b934-482829a483a0
+libusb,ATxmega384C3,03EB,2FDB,0e4e3347-6025-4d49-ba80-2375ea690c28
+libusb,ATxmega64A1U,03EB,2FE8,2553d8fa-7de1-44a6-bdbf-57be8bb37e28
+libusb,ATxmega128A1U,03EB,2FED,6d9fd0ff-755d-4e29-bd29-df0a9a7544b9
+libusb,ATxmega64A4U,03EB,2FDD,bcf5e7c3-44a1-4fd1-971f-9ef9843f6291
+libusb,ATxmega128A4U,03EB,2FDE,3f976bb6-36ca-44cc-a728-844bc1d0d168
+libusb,ATxmega64B3,03EB,2FDF,de280c81-c12a-4ca7-bf34-566151786418
+libusb,ATxmega128B3,03EB,2FE0,2ad1ffeb-eb83-4e78-b34a-d5633771991f
+libusb,ATxmega64B1,03EB,2FE1,002874a6-7fc7-413b-9ac4-2b52c5a230bd
+libusb,ATxmega128B1,03EB,2FEA,60ea9d08-2ae6-4434-b743-ce6f73537136
+libusb,ATxmega256A3BU,03EB,2FE2,5949bd0a-8bd4-417b-b1c5-7d249836bf0d
+libusb,ATxmega16A4U,03EB,2FE3,cc3172b0-e86a-4758-914e-951bca6ca7f5
+libusb,ATxmega32A4U,03EB,2FE4,f44c515f-7d17-4612-a532-ee620afb22b2
+libusb,ATxmega64A4U,03EB,2FE5,c1af4f1c-045f-40c9-893a-3ad4adb2e67d
+libusb,ATxmega128A3U,03EB,2FE6,26f275f0-d6b2-46d8-8334-e4de66996c74
+libusb,ATxmega192A3U,03EB,2FE7,b7b50d98-0429-4235-8f08-5466e4f83ed4
+libusb,UC3,03EB,2FDC,972d9af7-d71b-44c7-a895-9340b362f545
+libusb,ATUC3,03EB,2FE9,d5855d0a-f82e-4df5-9c14-2b0b1dcb65bd
+libusb,AT32UC3C,03EB,2FEB,1eeb52aa-fd24-47fd-8a76-056446d1a54f
+libusb,ATxmega256A3U,03EB,2FEC,198fa8ea-3157-4863-b9a8-a3f6fe027367
+libusb,ATmega8U2,03EB,2FEE,14018055-46f4-4c62-aa03-e8fafeedaf72
+libusb,ATmega16U2,03EB,2FEF,007274da-b75f-492e-a288-8fc0aff8339f
+libusb,ATmega32U2,03EB,2FF0,ddc2c572-cb6e-4f61-a6cc-1a5de941f063
+libusb,AT32UC3A3,03EB,2FF1,8b614283-36c0-46a2-890d-65f61b5b6201
+libusb,ATmega32U6,03EB,2FF2,a207dd90-2814-4418-b5b7-4b708fdf1bfd
+libusb,ATmega16U4,03EB,2FF3,3180d426-bf93-4578-a693-2efbc337da8e
+libusb,ATmega32U4,03EB,2FF4,5f9726fd-f9de-487a-9fbd-8b3524a7a56a
+libusb,AT32UC3B,03EB,2FF6,ef90068a-277a-44db-805a-9b83a6beb29a
+libusb,AT90USB82,03EB,2FF7,062fa2ab-f9d8-4a0d-83c1-df0521cfd0f6
+libusb,AT32UC3A,03EB,2FF8,24080a67-3874-4fb8-8808-fb4cc297c466
+libusb,AT90USB64,03EB,2FF9,c6a708ad-e97d-43cd-b04a-3180d737a71b
+libusb,AT90USB162,03EB,2FFA,de67bff5-6e39-4e9c-8dfe-de7fce113716
+libusb,AT90USB128,03EB,2FFB,fd217df3-59d0-440a-a8f3-4c0c8c84daa3
+libusb,AT89C5130,03EB,2FFD,31b69a56-9ac0-4fab-a3ae-cd7bb7021ec5
+libusb,AT8XC5122,03EB,2FFE,395a6118-8568-41b2-913a-d16912722342
+libusb,AT89C5132,03EB,2FFF,266ca4bc-5e59-4a7b-82dc-6e8732373d40
\ No newline at end of file
+++ /dev/null
-<html><head><meta http-equiv="refresh" content="0; url=http://qmk.fm/keyboards/ergodox/" /></head></html>
\ No newline at end of file
# TODO: The avr and eabi tools are not available as default packages, so we need
# another way to install them
+elif [[ -n "$(type -P pkg)" ]]; then
+ # FreeBSD
+ pkg update
+ pkg install -y \
+ git \
+ wget \
+ gmake \
+ gcc \
+ zip \
+ unzip \
+ avr-binutils \
+ avr-gcc \
+ avr-libc \
+ dfu-programmer \
+ dfu-util \
+ arm-none-eabi-gcc \
+ arm-none-eabi-binutils \
+ arm-none-eabi-newlib \
+ diffutils
fi
if [[ "$TRAVIS_COMMIT_MESSAGE" != *"[skip build]"* ]] ; then
exit_code=0
- NEFM=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -Ev '^(keyboards/)' | wc -l)
+ NEFM=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -Ev '^(keyboards/)' | grep -Ev '^(docs/)' | wc -l)
if [[ $NEFM -gt 0 ]] ; then
echo "Making all keymaps for all keyboards"
make all-keyboards AUTOGEN="true"
rev=$(git rev-parse --short HEAD)
-git config --global user.name "Travis CI"
-git config --global user.email "jack.humb+travis.ci@gmail.com"
-
if [[ "$TRAVIS_BRANCH" == "master" && "$TRAVIS_PULL_REQUEST" == "false" ]] ; then
+git config --global user.name "QMK Bot"
+git config --global user.email "hello@qmk.fm"
+
+openssl aes-256-cbc -K $encrypted_b0ee987fd0fc_key -iv $encrypted_b0ee987fd0fc_iv -in secrets.tar.enc -out secrets.tar -d
+tar xvf secrets.tar
+
+chmod 600 id_rsa_qmk_firmware
+chmod 600 qmk.fm
+eval `ssh-agent -s`
+ssh-add id_rsa_qmk_firmware
+
increment_version ()
{
declare -a part=( ${1//\./ } )
echo -e "${new// /.}"
}
-NEFM=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -Ev '^(keyboards/)' | wc -l)
+NEFM=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -Ev '^(keyboards/)' | grep -Ev '^(docs/)' | wc -l)
if [[ $NEFM -gt 0 ]] ; then
echo "Essential files modified."
git fetch --tags
lasttag=$(git tag | grep -Ev '\-' | xargs -I@ git log --format=format:"%ai @%n" -1 @ | sort -V | awk '{print $4}' | tail -1)
newtag=$(increment_version $lasttag)
git tag $newtag
- git push --tags -q https://$GH_TOKEN@github.com/qmk/qmk_firmware
+ git push --tags git@github.com:qmk/qmk_firmware.git
else
echo "No essential files modified."
fi
make ergodox-ez AUTOGEN=true
- find . -name ".build" | xargs rm -rf
cd ..
- git clone https://$GH_TOKEN@github.com/jackhumbert/qmk.fm.git
+ git clone git@github.com:qmk/qmk.fm.git
cd qmk.fm
- git submodule update --init --recursive
+ ssh-add ../qmk_firmware/qmk.fm
+ #git submodule update --init --recursive
#rm -rf keyboard
#rm -rf keyboards
- yes | cp -rf ../qmk_firmware/keyboards .
+ #yes | cp -rf ../qmk_firmware/keyboards .
#mkdir keyboards/ergodox_ez/
- cp ../qmk_firmware/util/ergodox_ez.html keyboards/ergodox_ez/index.html
- cp ../qmk_firmware/readme.md qmk_readme.md
- ./generate.sh
+ #cp ../qmk_firmware/util/ergodox_ez.html keyboards/ergodox_ez/index.html
+ #cp ../qmk_firmware/readme.md qmk_readme.md
+ #./generate.sh
+ rm -f _compiled/*.hex
+ for file in ../qmk_firmware/keyboards/*/keymaps/*/*.hex; do mv -v "$file" "_compiled/${file##*/}"; done
git add -A
git commit -m "generated from qmk/qmk_firmware@${rev}"
- git push
+ git push git@github.com:qmk/qmk.fm.git
fi
--- /dev/null
+#!/bin/bash
+
+download_dir=wsl_downloaded
+
+function install_utils {
+ rm -f -r $download_dir
+ mkdir $download_dir
+
+ pushd $download_dir
+
+ echo "Installing dfu-programmer"
+ wget 'http://downloads.sourceforge.net/project/dfu-programmer/dfu-programmer/0.7.2/dfu-programmer-win-0.7.2.zip'
+ unzip -d dfu-programmer dfu-programmer-win-0.7.2.zip
+
+ echo "Installing dfu-util"
+ wget 'http://dfu-util.sourceforge.net/releases/dfu-util-0.9-win64.zip'
+ unzip dfu-util-0.9-win64.zip
+
+ echo "Installing teensy_loader_cli"
+ wget 'https://www.pjrc.com/teensy/teensy_loader_cli_windows.zip'
+ unzip teensy_loader_cli_windows.zip
+
+ echo "Installing Atmel Flip"
+ wget 'http://www.atmel.com/images/Flip%20Installer%20-%203.4.7.112.exe'
+ mv Flip\ Installer\ \-\ 3.4.7.112.exe FlipInstaller.exe
+
+ echo "Downloading the QMK driver installer"
+ wget -qO- https://api.github.com/repos/qmk/qmk_driver_installer/releases | grep browser_download_url | head -n 1 | cut -d '"' -f 4 | wget -i -
+
+ rm -f *.zip
+
+ popd > /dev/null
+}
+
+function install_drivers {
+ pushd $download_dir
+ cmd.exe /C qmk_driver_installer.exe $1 $2 ../drivers.txt
+ popd > /dev/null
+}
+
+dir=$(cd -P -- "$(dirname -- "$0")" && pwd -P)
+
+if [[ $dir != /mnt/* ]];
+then
+ echo
+ echo "You need to clone the qmk_firmware repository outside the linux filesystem."
+ echo "Otherwise the windows executables can't be run."
+ exit 1
+fi
+
+pushd "$dir"
+
+while true; do
+ echo
+ echo "Do you want to install all toolchain dependencies needed for compiling QMK?"
+ echo "This will run install_dependencies.sh, which calls apt-get upgrade."
+ echo "If you don't want that, you can install the dependencies manually."
+ read -p "(Y/N) " res
+ case $res in
+ [Yy]* ) sudo ./install_dependencies.sh; break;;
+ [Nn]* ) break;;
+ * ) echo "Invalid answer";;
+ esac
+done
+
+echo "Installing dependencies needed for the installation (unzip, wget)"
+echo "This will ask for the sudo password"
+sudo apt-get install unzip wget
+
+
+if [ ! -d "$download_dir" ]; then
+ install_utils
+else
+ while true; do
+ echo
+ read -p "The utils seem to already be downloaded, do you want to re-download them and update to the newest version (Y/N) " res
+ case $res in
+ [Yy]* ) install_utils; break;;
+ [Nn]* ) break;;
+ * ) echo "Invalid answer";;
+ esac
+ done
+fi
+
+while true; do
+ echo
+ read -p "Flip need to be installed if you want to use that for programming, do you want to install it now? (Y/N) " res
+ case $res in
+ [Yy]* ) cmd.exe /c $download_dir\\FlipInstaller.exe; break;;
+ [Nn]* ) break;;
+ * ) echo "Invalid answer";;
+ esac
+done
+
+
+while true; do
+ echo
+ echo "Which USB drivers do you want to install?"
+ echo "(A)all - All supported drivers will be installed"
+ echo "(C)onnected - Only drivers for connected keyboards (in bootloader/flashing mode) will be installed"
+ echo "(F)force - Like all, but will also override existing drivers for connected keyboards"
+ echo "(N)one - No drivers will be installed, flashing your keyboard will most likely not work"
+ read -p "(A/C/F/N)? " res
+ case $res in
+ [Aa]* ) install_drivers --all; break;;
+ [Cc]* ) install_drivers; break;;
+ [Ff]* ) install_drivers --all --force; break;;
+ [Nn]* ) break;;
+ * ) echo "Invalid answer";;
+ esac
+done
+
+echo
+echo "Creating a softlink to the utils directory as ~/qmk_utils."
+echo "This is needed so that the the make system can find all utils it need."
+read -p "Press any key to continue (ctrl-c to abort)"
+ln -sfn "$dir" ~/qmk_utils
+
+if grep "^source ~/qmk_utils/activate_wsl.sh$" ~/.bashrc
+then
+ echo
+ echo "The line source ~/qmk_utils/activate_wsl.sh is already added to your /.bashrc"
+ echo "Not adding it twice"
+else
+ while true; do
+ echo
+ echo "Do you want to add 'source ~/qmk_utils/activate_wsl.sh' to the end of you .bashrc file?"
+ echo "Without this make won't find the needed utils, so if you don't want to do it automatically,"
+ echo "then you have to do it manually."
+ read -p "(Y/N)? " res
+ case $res in
+ [Yy]* ) echo "source ~/qmk_utils/activate_wsl.sh" >> ~/.bashrc; break;;
+ [Nn]* ) break;;
+ * ) echo "Invalid answer";;
+ esac
+ done
+fi
+
+while true; do
+ echo
+ echo "Do you want to add a symlink to the QMK repository in your home directory for convenience?"
+ echo "This will create a folder 'qmk_firmware' in your home directory."
+ echo "In the future you can use this folder instead of the full path on your windows file system"
+ read -p "(Y/N)? " res
+ case $res in
+ [Yy]* ) ln -sfn "$dir/.." ~/qmk_firmware; break;;
+ [Nn]* ) break;;
+ * ) echo "Invalid answer";;
+ esac
+done
+
+echo
+echo "******************************************************************************"
+echo "Installation completed!"
+echo "You need to open a new batch command prompt for all the utils to work properly"
+echo "******************************************************************************"
+
+popd > /dev/null
+