--- /dev/null
+/* Copyright 2017 Colin T.A. Gray
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "test_common.hpp"
+
+using testing::_;
+using testing::Return;
+
+class ActionLayer : public TestFixture {};
+
+// TEST_F(ActionLayer, LayerStateDBG) {
+// layer_state_set(0);
+// }
+
+// TEST_F(ActionLayer, LayerStateSet) {
+// layer_state_set(0);
+// EXPECT_EQ(layer_state, 0);
+// layer_state_set(0b001100);
+// EXPECT_EQ(layer_state, 0b001100);
+// }
+
+// TEST_F(ActionLayer, LayerStateIs) {
+// layer_state_set(0);
+// EXPECT_EQ(layer_state_is(0), true);
+// EXPECT_EQ(layer_state_is(1), true);
+// layer_state_set(1);
+// EXPECT_EQ(layer_state_is(0), true);
+// EXPECT_EQ(layer_state_is(1), true);
+// layer_state_set(2);
+// EXPECT_EQ(layer_state_is(0), false);
+// EXPECT_EQ(layer_state_is(1), false);
+// EXPECT_EQ(layer_state_is(2), true);
+// }
+
+TEST_F(ActionLayer, LayerStateCmp) {
+ uint32_t prev_layer;
+
+ prev_layer = 0;
+ EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
+ EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
+
+ prev_layer = 1;
+ EXPECT_EQ(layer_state_cmp(prev_layer, 0), true);
+ EXPECT_EQ(layer_state_cmp(prev_layer, 1), false);
+
+ prev_layer = 2;
+ EXPECT_EQ(layer_state_cmp(prev_layer, 0), false);
+ EXPECT_EQ(layer_state_cmp(prev_layer, 1), true);
+ EXPECT_EQ(layer_state_cmp(prev_layer, 2), false);
+}
+
+// TEST_F(ActionLayer, LayerClear) {
+// layer_clear();
+// EXPECT_EQ(layer_state, 0);
+// }
+
+// TEST_F(ActionLayer, LayerMove) {
+// layer_move(0);
+// EXPECT_EQ(layer_state, 1);
+// layer_move(3);
+// EXPECT_EQ(layer_state, 0b1000);
+// }
+
+// TEST_F(ActionLayer, LayerOn) {
+// layer_clear();
+// layer_on(1);
+// layer_on(3);
+// layer_on(3);
+// EXPECT_EQ(layer_state, 0b1010);
+// }
+
+// TEST_F(ActionLayer, LayerOff) {
+// layer_clear();
+// layer_on(1);
+// layer_on(3);
+// layer_off(3);
+// layer_off(2);
+// EXPECT_EQ(layer_state, 0b1000);
+// }
#include "action.h"
#include "action_tapping.h"
+extern "C" {
+#include "action_layer.h"
+}
+
extern "C" {
void set_time(uint32_t t);
void advance_time(uint32_t ms);
TestFixture::~TestFixture() {
TestDriver driver;
+ layer_clear();
clear_all_keys();
// Run for a while to make sure all keys are completely released
EXPECT_CALL(driver, send_keyboard_mock(_)).Times(AnyNumber());
idle_for(TAPPING_TERM + 10);
- testing::Mock::VerifyAndClearExpectations(&driver);
+ testing::Mock::VerifyAndClearExpectations(&driver);
// Verify that the matrix really is cleared
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport())).Times(Between(0, 1));
}
for (unsigned i=0; i<time; i++) {
run_one_scan_loop();
}
-}
\ No newline at end of file
+}