#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define _______ KC_TRNS
- // Each layer gets a name for readability, which is then used in the keymap matrix below.
- // The underscores don't mean anything - you can have a layer called STUFF or any other name.
- // Layer names don't all need to be of the same length, obviously, and you can also skip them
- // entirely and just use numbers.
+ // Each layer gets a name for readability.
+ // The underscores don't mean anything - you can
+ // have a layer called STUFF or any other name.
+ // Layer names don't all need to be of the same
+ // length, and you can also skip them entirely
+ // and just use numbers.
#define _BL 0
#define _FL 1
#define _CL 2