]> git.donarmstrong.com Git - qmk_firmware.git/commitdiff
limit voices by default, add some drums
authorJack Humbert <jack.humb@gmail.com>
Wed, 21 Dec 2016 00:38:22 +0000 (19:38 -0500)
committerJack Humbert <jack.humb@gmail.com>
Wed, 21 Dec 2016 00:38:22 +0000 (19:38 -0500)
keyboards/planck/config.h
keyboards/preonic/config.h
quantum/audio/voices.c
quantum/audio/voices.h

index 4dd1d22a95211493b5848f09d39f368c600f0567..5cf96bb88cb02c72525f8528587f0da00c7df4a2 100644 (file)
@@ -36,6 +36,8 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
 #define UNUSED_PINS
 
+#define AUDIO_VOICES
+
 #define BACKLIGHT_PIN B7
 
 /* COL2ROW or ROW2COL */
index f88acf211109e0293a3a79f4da6803056cfc3f7e..239c29ebf9ebf9ce6c63b73d3c9e36a802df94c3 100644 (file)
@@ -37,6 +37,8 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
 #define UNUSED_PINS
 
+#define AUDIO_VOICES
+
 #define BACKLIGHT_PIN B7
 
 /* COL2ROW or ROW2COL */
index 06ff275ba43b985739b74e737a392865ccab9914..4e3028977502d6d19d14a3f36fb880c0c23aa457 100644 (file)
@@ -33,6 +33,8 @@ float voice_envelope(float frequency) {
             polyphony_rate = 0;
                break;
 
+    #ifdef AUDIO_VOICES
+
         case something:
             glissando = false;
             polyphony_rate = 0;
@@ -58,36 +60,87 @@ float voice_envelope(float frequency) {
         case drums:
             glissando = false;
             polyphony_rate = 0;
-                note_timbre = 0;
+                // switch (compensated_index) {
+                //     case 0 ... 10:
+                //         note_timbre = 0.5;
+                //         break;
+                //     case 11 ... 20:
+                //         note_timbre = 0.5 * (21 - compensated_index) / 10;
+                //         break;
+                //     default:
+                //         note_timbre = 0;
+                //         break;
+                // }
+                // frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
+
+            if (frequency < 80.0) {
+
+            } else if (frequency < 160.0) {
+
+                // Bass drum: 60 - 100 Hz
+                frequency = (rand() % (int)(40)) + 60;
+                switch (envelope_index) {
+                    case 0 ... 10:
+                        note_timbre = 0.5;
+                        break;
+                    case 11 ... 20:
+                        note_timbre = 0.5 * (21 - envelope_index) / 10;
+                        break;
+                    default:
+                        note_timbre = 0;
+                        break;
+                }
+
+            } else if (frequency < 320.0) {
+
+
+                // Snare drum: 1 - 2 KHz
+                frequency = (rand() % (int)(1000)) + 1000;
+                switch (envelope_index) {
+                    case 0 ... 5:
+                        note_timbre = 0.5;
+                        break;
+                    case 6 ... 20:
+                        note_timbre = 0.5 * (21 - envelope_index) / 15;
+                        break;
+                    default:
+                        note_timbre = 0;
+                        break;
+                }
+
+            } else if (frequency < 640.0) {
+
+                // Closed Hi-hat: 3 - 5 KHz
+                frequency = (rand() % (int)(2000)) + 3000;
                 switch (envelope_index) {
-                    case 0 ... 20:
+                    case 0 ... 15:
                         note_timbre = 0.5;
+                        break;
+                    case 16 ... 20:
+                        note_timbre = 0.5 * (21 - envelope_index) / 5;
+                        break;
                     default:
-                        frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
+                        note_timbre = 0;
                         break;
                 }
-            // if (frequency < 80.0) {
-            //     switch (envelope_index % 4) {
-            //         case 0:
-            //             frequency = 348.0;
-            //         case 1:
-            //             frequency = 53.0;
-            //         case 2:
-            //             frequency = 128.0;
-            //         case 3:
-            //             frequency = 934.0;
-            //         default:
-            //             break;
-            //     }
-            // } else if (frequency < 160.0) {
-
-            // } else if (frequency < 320.0) {
-
-            // } else if (frequency < 640.0) {
-
-            // } else if (frequency < 1280.0) {
-
-            // }
+
+            } else if (frequency < 1280.0) {
+
+                // Open Hi-hat: 3 - 5 KHz
+                frequency = (rand() % (int)(2000)) + 3000;
+                switch (envelope_index) {
+                    case 0 ... 35:
+                        note_timbre = 0.5;
+                        break;
+                    case 36 ... 50:
+                        note_timbre = 0.5 * (51 - envelope_index) / 15;
+                        break;
+                    default:
+                        note_timbre = 0;
+                        break;
+                }
+
+            }
             break;
         case butts_fader:
             glissando = true;
@@ -217,6 +270,8 @@ float voice_envelope(float frequency) {
         //         note_timbre = 0.25;
         //     break;
 
+    #endif
+
                default:
                        break;
     }
index 72f139e9cd10f40e1a1886fa4e84e54e1093def1..52f7e006d6a158d8e614e4edb26cba54289928a5 100644 (file)
@@ -11,6 +11,7 @@ float voice_envelope(float frequency);
 
 typedef enum {
     default_voice,
+    #ifdef AUDIO_VOICES
     something,
     drums,
     butts_fader,
@@ -23,6 +24,7 @@ typedef enum {
     // duty_fourth_down,
     // duty_third_down,
     // duty_fifth_third_down,
+    #endif
     number_of_voices // important that this is last
 } voice_type;