* Make sure Planck light calls user suspend functions
* Add suspend.h include to quantum.h for kb/user function compatibility
void suspend_power_down_kb(void)
{
rgb_matrix_set_suspend_state(true);
void suspend_power_down_kb(void)
{
rgb_matrix_set_suspend_state(true);
+ suspend_power_down_user();
}
void suspend_wakeup_init_kb(void)
{
rgb_matrix_set_suspend_state(false);
}
void suspend_wakeup_init_kb(void)
{
rgb_matrix_set_suspend_state(false);
+ suspend_wakeup_init_user();
#include <stdlib.h>
#include "print.h"
#include "send_string_keycodes.h"
#include <stdlib.h>
#include "print.h"
#include "send_string_keycodes.h"
extern uint32_t default_layer_state;
extern uint32_t default_layer_state;