RGB_MATRIX_DIGITAL_RAIN,
#ifdef RGB_MATRIX_KEYPRESSES
RGB_MATRIX_SOLID_REACTIVE,
+ RGB_MATRIX_REACTIVE_SIMPLE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
+|`#define DISABLE_RGB_MATRIX_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_REACTIVE_SIMPLE` |
|`#define DISABLE_RGB_MATRIX_SPLASH` |Disables `RGB_MATRIX_SPLASH` |
|`#define DISABLE_RGB_MATRIX_MULTISPLASH` |Disables `RGB_MATRIX_MULTISPLASH` |
|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH` |Disables `RGB_MATRIX_SOLID_SPLASH` |
}
}
+void rgb_matrix_solid_reactive_simple(void)
+{
+ HSV hsv = {.h = rgb_matrix_config.hue, .s = rgb_matrix_config.sat, .v = rgb_matrix_config.val};
+ RGB rgb;
+
+ for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
+ uint16_t offset2 = g_key_hit[i] << 2;
+ offset2 = (offset2 <= 255) ? (255 - offset2) : 0;
+ hsv.v = offset2 * rgb_matrix_config.val / RGB_MATRIX_MAXIMUM_BRIGHTNESS;
+ rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+}
+
// alphas = color1, mods = color2
void rgb_matrix_alphas_mods(void) {
rgb_matrix_solid_reactive();
break;
#endif
+ #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+ case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
+ rgb_matrix_solid_reactive_simple();
+ break;
+ #endif
#ifndef DISABLE_RGB_MATRIX_SPLASH
case RGB_MATRIX_SPLASH:
rgb_matrix_splash();
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
RGB_MATRIX_SOLID_REACTIVE,
#endif
+ #ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+ RGB_MATRIX_SOLID_REACTIVE_SIMPLE,
+ #endif
#ifndef DISABLE_RGB_MATRIX_SPLASH
RGB_MATRIX_SPLASH,
#endif