}
}
-struct {
- bool fn_on; // Layer state when tap dance started
- bool started;
-} td_fn_rctrl_data;
+#define ACTION_TAP_DANCE_LAYER_MOD(layer, mod) { \
+ .fn = { td_layer_mod_each, NULL, td_layer_mod_reset }, \
+ .user_data = &(qk_tap_dance_layer_mod_t){ layer, mod }, \
+ }
+
+typedef struct {
+ uint8_t layer;
+ uint16_t kc;
+ bool layer_on; // Layer state when tap dance started
+ bool started;
+} qk_tap_dance_layer_mod_t;
-void td_fn_rctrl_each(qk_tap_dance_state_t *state, void *user_data) {
- if (!td_fn_rctrl_data.started) {
- td_fn_rctrl_data.fn_on = IS_LAYER_ON(L_FN);
- td_fn_rctrl_data.started = true;
+void td_layer_mod_each(qk_tap_dance_state_t *state, void *user_data) {
+ qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
+ if (!data->started) {
+ data->layer_on = IS_LAYER_ON(data->layer);
+ data->started = true;
}
- // Single tap → Fn, double tap → RCtrl, triple tap etc. → Fn+RCtrl
+ // Single tap → layer, double tap → mod, triple tap etc. → layer+mod
if (state->count == 1 || state->count == 3) {
- layer_on(L_FN);
+ layer_on(data->layer);
} else if (state->count == 2) {
- if (!td_fn_rctrl_data.fn_on) {
- layer_off(L_FN);
+ if (!data->layer_on) {
+ layer_off(data->layer);
}
- register_code(KC_RCTL);
+ register_code(data->kc);
}
}
-void td_fn_rctrl_reset(qk_tap_dance_state_t *state, void *user_data) {
- if ((state->count == 1 || state->count >= 3) && !td_fn_rctrl_data.fn_on) {
- layer_off(L_FN);
+void td_layer_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
+ qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
+ if ((state->count == 1 || state->count >= 3) && !data->layer_on) {
+ layer_off(data->layer);
}
if (state->count >= 2) {
- unregister_code(KC_RCTL);
+ unregister_code(data->kc);
}
- td_fn_rctrl_data.started = false;
+ data->started = false;
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LSFT_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_LSFT, L_FN),
[TD_RCTL_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_RCTL, L_FN),
- [TD_FN_RCTL] = ACTION_TAP_DANCE_FN_ADVANCED(td_fn_rctrl_each, NULL, td_fn_rctrl_reset),
+ [TD_FN_RCTL] = ACTION_TAP_DANCE_LAYER_MOD(L_FN, KC_RCTL),
};