]> git.donarmstrong.com Git - qmk_firmware.git/commitdiff
Tweaks to the Ergodox default visualizer
authorFred Sundvik <fsundvik@gmail.com>
Tue, 4 Apr 2017 19:29:40 +0000 (22:29 +0300)
committerFred Sundvik <fsundvik@gmail.com>
Sun, 9 Apr 2017 15:34:59 +0000 (18:34 +0300)
No animation, display led statuses and layer name on the same screen
Don't display layer bitmap
Fully saturated colors for caps, less saturated ones normally

keyboards/ergodox/keymaps/default/visualizer.c
quantum/visualizer/visualizer.c
quantum/visualizer/visualizer.h

index d99d5f7026b1d406b64923c9b659f4d4c9b188bd..305aaae1575b9eabcf305edc1df7bf9303a4d24c 100644 (file)
@@ -28,6 +28,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
 #include "visualizer.h"
 #include "system/serial_link.h"
+#include "led.h"
 
 // To generate an image array like this
 // Ensure the image is 128 x 32 or smaller
@@ -117,34 +118,11 @@ static keyframe_animation_t startup_animation = {
     },
 };
 
-// The LCD animation alternates between the layer name display and a
-// bitmap that displays all active layers
-static keyframe_animation_t lcd_layer_bitmap_animation = {
-    .num_frames = 2,
-    .loop = true,
-    .frame_lengths = {
-        gfxMillisecondsToTicks(2000),
-        gfxMillisecondsToTicks(2000)
-    },
-    .frame_functions = {
-        keyframe_display_layer_text,
-        keyframe_display_layer_bitmap
-    },
-};
-
-static keyframe_animation_t lcd_layer_bitmap_leds_animation = {
-    .num_frames = 3,
-    .loop = true,
-    .frame_lengths = {
-        gfxMillisecondsToTicks(2000),
-        gfxMillisecondsToTicks(2000),
-        gfxMillisecondsToTicks(2000)
-    },
-    .frame_functions = {
-        keyframe_display_layer_text,
-        keyframe_display_led_states,
-        keyframe_display_layer_bitmap,
-    },
+static keyframe_animation_t lcd_layer_display = {
+    .num_frames = 1,
+    .loop = false,
+    .frame_lengths = {gfxMillisecondsToTicks(0)},
+    .frame_functions = {keyframe_display_layer_and_led_states}
 };
 
 static keyframe_animation_t suspend_animation = {
@@ -200,49 +178,31 @@ void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard
     // state->status.default_layer
     // state->status.leds (see led.h for available statuses)
 
+    uint8_t saturation = 60;
+    if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
+        saturation = 255;
+    }
     if (state->status.layer & 0x4) {
-        state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
+        state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
         state->layer_text = "Media & Mouse";
     }
     else if (state->status.layer & 0x2) {
-        state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
+        state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
         state->layer_text = "Symbol";
     }
     else {
-        state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
+        state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
         state->layer_text = "Default";
     }
 
-    if (lcd_state == LCD_STATE_INITIAL || state->status.layer != prev_status->layer) {
+    if (lcd_state == LCD_STATE_INITIAL ||
+            state->status.layer != prev_status->layer ||
+            state->status.default_layer != prev_status->default_layer ||
+            state->status.leds != prev_status->leds) {
         start_keyframe_animation(&color_animation);
+        start_keyframe_animation(&lcd_layer_display);
     }
 
-    if (state->status.leds) {
-        if (lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
-                state->status.leds != prev_status->leds ||
-                state->status.layer != prev_status->layer ||
-                state->status.default_layer != prev_status->default_layer) {
-
-            // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
-            stop_keyframe_animation(&lcd_layer_bitmap_animation);
-
-            lcd_state = LCD_STATE_BITMAP_AND_LEDS;
-            // For information:
-            // The logic in this function makes sure that this doesn't happen, but if you call start on an
-            // animation that is already playing it will be restarted.
-            start_keyframe_animation(&lcd_layer_bitmap_leds_animation);
-        }
-    } else {
-        if (lcd_state != LCD_STATE_LAYER_BITMAP ||
-                state->status.layer != prev_status->layer ||
-                state->status.default_layer != prev_status->default_layer) {
-
-            stop_keyframe_animation(&lcd_layer_bitmap_leds_animation);
-
-            lcd_state = LCD_STATE_LAYER_BITMAP;
-            start_keyframe_animation(&lcd_layer_bitmap_animation);
-        }
-    }
     // You can also stop existing animations, and start your custom ones here
     // remember that you should normally have only one animation for the LCD
     // and one for the background. But you can also combine them if you want.
index 3b3f51b1ff86470aa4bd3d86dd9aa971c36bd277..2533eb7090ed457a7eeb618ee8f1f871ab4799e4 100644 (file)
@@ -364,9 +364,9 @@ bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_st
     return false;
 }
 
-bool keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state)
-{
-    char output[sizeof("NUM CAPS SCRL COMP KANA")];
+#define LED_STATE_STRING_SIZE sizeof("NUM CAPS SCRL COMP KANA")
+
+static void get_led_state_string(char* output, visualizer_state_t* state) {
     uint8_t pos = 0;
 
     if (state->status.leds & (1u << USB_LED_NUM_LOCK)) {
@@ -390,12 +390,34 @@ bool keyframe_display_led_states(keyframe_animation_t* animation, visualizer_sta
        pos += 5;
     }
     output[pos] = 0;
+}
+
+bool keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state)
+{
+    (void)animation;
+    char output[LED_STATE_STRING_SIZE];
+    get_led_state_string(output, state);
     gdispClear(White);
     gdispDrawString(0, 10, output, state->font_dejavusansbold12, Black);
     gdispFlush();
     return false;
 }
 
+bool keyframe_display_layer_and_led_states(keyframe_animation_t* animation, visualizer_state_t* state) {
+    (void)animation;
+    gdispClear(White);
+    uint8_t y = 10;
+    if (state->status.leds) {
+        char output[LED_STATE_STRING_SIZE];
+        get_led_state_string(output, state);
+        gdispDrawString(0, 1, output, state->font_dejavusansbold12, Black);
+        y = 17;
+    }
+    gdispDrawString(0, y, state->layer_text, state->font_dejavusansbold12, Black);
+    gdispFlush();
+    return false;
+}
+
 #endif // LCD_ENABLE
 
 bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
index e8ace5b37bee95c7789c4dd67ad6d5c6be956fd7..3b05c305e2192a14c1b60d4907fc557b85eed80e 100644 (file)
@@ -141,6 +141,7 @@ bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_s
 bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
 // Displays the keyboard led states (CAPS (Caps lock), NUM (Num lock), SCRL (Scroll lock), COMP (Compose), KANA)
 bool keyframe_display_led_states(keyframe_animation_t* animation, visualizer_state_t* state);
+bool keyframe_display_layer_and_led_states(keyframe_animation_t* animation, visualizer_state_t* state);
 
 bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
 bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);