#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ static uint16_t reset_timer;
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
- break;
case GAME:
#ifndef GAMELAYER_DISABLE
if (record->event.pressed) {
}
#endif
return false;
- break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
#endif
}
return false;
- break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
#endif
}
return false;
- break;
case RGBRST:
#if defined(RGBLIGHT_ENABLE)
if (record->event.pressed) {
}
#endif
return false;
- break;
+ case RESET:
+ if (record->event.pressed) {
+ reset_timer = timer_read();
+ } else {
+ if (timer_elapsed(reset_timer) >= 500) {
+ reset_keyboard();
+ }
+ }
+ return false;
}
return process_record_keymap(keycode, record) &&