backlight_set(backlight_config.level);
}
-/** /brief Disable backlight
+/** \brief Disable backlight
*
* FIXME: needs doc
*/
{
return backlight_config.level;
}
+
+#ifdef BACKLIGHT_BREATHING
+/** \brief Backlight breathing toggle
+ *
+ * FIXME: needs doc
+ */
+void backlight_toggle_breathing(void)
+{
+ bool breathing = backlight_config.breathing;
+ dprintf("backlight breathing toggle: %u\n", breathing);
+ if (breathing)
+ backlight_disable_breathing();
+ else
+ backlight_enable_breathing();
+}
+
+/** \brief Enable backlight breathing
+ *
+ * FIXME: needs doc
+ */
+void backlight_enable_breathing(void)
+{
+ if (backlight_config.breathing) return; // do nothing if breathing is already on
+
+ backlight_config.breathing = true;
+ eeconfig_update_backlight(backlight_config.raw);
+ dprintf("backlight breathing enable\n");
+ breathing_enable();
+}
+
+/** \brief Disable backlight breathing
+ *
+ * FIXME: needs doc
+ */
+void backlight_disable_breathing(void)
+{
+ if (!backlight_config.breathing) return; // do nothing if breathing is already off
+
+ backlight_config.breathing = false;
+ eeconfig_update_backlight(backlight_config.raw);
+ dprintf("backlight breathing disable\n");
+ breathing_disable();
+}
+
+/** \brief Get the backlight breathing status
+ *
+ * FIXME: needs doc
+ */
+bool is_backlight_breathing(void)
+{
+ return backlight_config.breathing;
+}
+#endif