]> git.donarmstrong.com Git - qmk_firmware.git/blobdiff - tmk_core/common/action_layer.c
Generate API docs from source code comments (#2491)
[qmk_firmware.git] / tmk_core / common / action_layer.c
index fc721a732300b2f4ecb74cbde069f41fa8c816e9..f3cd381ab0b32bc956db42252ce1b4d535e1306b 100644 (file)
 #endif
 
 
-/* 
- * Default Layer State
+/** \brief Default Layer State
  */
 uint32_t default_layer_state = 0;
 
+/** \brief Default Layer State Set At Keyboard Level
+ *
+ * FIXME: Needs docs
+ */
+__attribute__((weak))
+uint32_t default_layer_state_set_kb(uint32_t state) {
+    return state;
+}
+
+/** \brief Default Layer State Set
+ *
+ * FIXME: Needs docs
+ */
 static void default_layer_state_set(uint32_t state)
 {
+    state = default_layer_state_set_kb(state);
     debug("default_layer_state: ");
     default_layer_debug(); debug(" to ");
     default_layer_state = state;
@@ -25,25 +38,45 @@ static void default_layer_state_set(uint32_t state)
     clear_keyboard_but_mods(); // To avoid stuck keys
 }
 
+/** \brief Default Layer Print
+ *
+ * FIXME: Needs docs
+ */
 void default_layer_debug(void)
 {
     dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
 }
 
+/** \brief Default Layer Set
+ *
+ * FIXME: Needs docs
+ */
 void default_layer_set(uint32_t state)
 {
     default_layer_state_set(state);
 }
 
 #ifndef NO_ACTION_LAYER
+/** \brief Default Layer Or
+ *
+ * FIXME: Needs docs
+ */
 void default_layer_or(uint32_t state)
 {
     default_layer_state_set(default_layer_state | state);
 }
+/** \brief Default Layer And
+ *
+ * FIXME: Needs docs
+ */
 void default_layer_and(uint32_t state)
 {
     default_layer_state_set(default_layer_state & state);
 }
+/** \brief Default Layer Xor
+ *
+ * FIXME: Needs docs
+ */
 void default_layer_xor(uint32_t state)
 {
     default_layer_state_set(default_layer_state ^ state);
@@ -52,13 +85,35 @@ void default_layer_xor(uint32_t state)
 
 
 #ifndef NO_ACTION_LAYER
-/* 
- * Keymap Layer State
+/** \brief Keymap Layer State
  */
 uint32_t layer_state = 0;
 
-static void layer_state_set(uint32_t state)
+/** \brief Layer state set user
+ *
+ * FIXME: Needs docs
+ */
+__attribute__((weak))
+uint32_t layer_state_set_user(uint32_t state) {
+    return state;
+}
+
+/** \brief Layer state set keyboard
+ *
+ * FIXME: Needs docs
+ */
+__attribute__((weak))
+uint32_t layer_state_set_kb(uint32_t state) {
+    return layer_state_set_user(state);
+}
+
+/** \brief Layer state set
+ *
+ * FIXME: Needs docs
+ */
+void layer_state_set(uint32_t state)
 {
+    state = layer_state_set_kb(state);
     dprint("layer_state: ");
     layer_debug(); dprint(" to ");
     layer_state = state;
@@ -66,44 +121,98 @@ static void layer_state_set(uint32_t state)
     clear_keyboard_but_mods(); // To avoid stuck keys
 }
 
+/** \brief Layer clear
+ *
+ * FIXME: Needs docs
+ */
 void layer_clear(void)
 {
     layer_state_set(0);
 }
 
+/** \brief Layer state is
+ *
+ * FIXME: Needs docs
+ */
+bool layer_state_is(uint8_t layer)
+{
+    return layer_state_cmp(layer_state, layer);
+}
+
+/** \brief Layer state compare
+ *
+ * FIXME: Needs docs
+ */
+bool layer_state_cmp(uint32_t cmp_layer_state, uint8_t layer) {
+    if (!cmp_layer_state) { return layer == 0; }
+    return (cmp_layer_state & (1UL<<layer)) != 0;
+}
+
+/** \brief Layer move
+ *
+ * FIXME: Needs docs
+ */
 void layer_move(uint8_t layer)
 {
     layer_state_set(1UL<<layer);
 }
 
+/** \brief Layer on
+ *
+ * FIXME: Needs docs
+ */
 void layer_on(uint8_t layer)
 {
     layer_state_set(layer_state | (1UL<<layer));
 }
 
+/** \brief Layer off
+ *
+ * FIXME: Needs docs
+ */
 void layer_off(uint8_t layer)
 {
     layer_state_set(layer_state & ~(1UL<<layer));
 }
 
+/** \brief Layer invert
+ *
+ * FIXME: Needs docs
+ */
 void layer_invert(uint8_t layer)
 {
     layer_state_set(layer_state ^ (1UL<<layer));
 }
 
+/** \brief Layer or
+ *
+ * FIXME: Needs docs
+ */
 void layer_or(uint32_t state)
 {
     layer_state_set(layer_state | state);
 }
+/** \brief Layer and
+ *
+ * FIXME: Needs docs
+ */
 void layer_and(uint32_t state)
 {
     layer_state_set(layer_state & state);
 }
+/** \brief Layer xor
+ *
+ * FIXME: Needs docs
+ */
 void layer_xor(uint32_t state)
 {
     layer_state_set(layer_state ^ state);
 }
 
+/** \brief Layer debug printing
+ *
+ * FIXME: Needs docs
+ */
 void layer_debug(void)
 {
     dprintf("%08lX(%u)", layer_state, biton32(layer_state));
@@ -111,7 +220,7 @@ void layer_debug(void)
 #endif
 
 #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
-uint8_t source_layers_cache[MAX_LAYER_BITS][(MATRIX_ROWS * MATRIX_COLS + 7) / 8] = {0};
+uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
 
 void update_source_layers_cache(keypos_t key, uint8_t layer)
 {
@@ -120,9 +229,9 @@ void update_source_layers_cache(keypos_t key, uint8_t layer)
     const uint8_t storage_bit = key_number % 8;
 
     for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
-        source_layers_cache[bit_number][storage_row] ^=
+        source_layers_cache[storage_row][bit_number] ^=
             (-((layer & (1U << bit_number)) != 0)
-             ^ source_layers_cache[bit_number][storage_row])
+             ^ source_layers_cache[storage_row][bit_number])
             & (1U << storage_bit);
     }
 }
@@ -136,7 +245,7 @@ uint8_t read_source_layers_cache(keypos_t key)
 
     for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
         layer |=
-            ((source_layers_cache[bit_number][storage_row]
+            ((source_layers_cache[storage_row][bit_number]
               & (1U << storage_bit)) != 0)
             << bit_number;
     }
@@ -145,7 +254,8 @@ uint8_t read_source_layers_cache(keypos_t key)
 }
 #endif
 
-/*
+/** \brief Store or get action (FIXME: Needs better summary)
+ *
  * Make sure the action triggered when the key is released is the same
  * one as the one triggered on press. It's important for the mod keys
  * when the layer is switched after the down event but before the up
@@ -174,12 +284,16 @@ action_t store_or_get_action(bool pressed, keypos_t key)
 }
 
 
+/** \brief Layer switch get layer
+ *
+ * FIXME: Needs docs
+ */
 int8_t layer_switch_get_layer(keypos_t key)
 {
+#ifndef NO_ACTION_LAYER
     action_t action;
     action.code = ACTION_TRANSPARENT;
 
-#ifndef NO_ACTION_LAYER
     uint32_t layers = layer_state | default_layer_state;
     /* check top layer first */
     for (int8_t i = 31; i >= 0; i--) {
@@ -197,6 +311,10 @@ int8_t layer_switch_get_layer(keypos_t key)
 #endif
 }
 
+/** \brief Layer switch get layer
+ *
+ * FIXME: Needs docs
+ */
 action_t layer_switch_get_action(keypos_t key)
 {
     return action_for_key(layer_switch_get_layer(key), key);