#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
-void SPLASH_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
+HSV SPLASH_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
uint16_t effect = tick - dist;
- if (effect > 255)
+ if (effect > 255)
effect = 255;
- hsv->h += effect;
- hsv->v = qadd8(hsv->v, 255 - effect);
+ hsv.h += effect;
+ hsv.v = qadd8(hsv.v, 255 - effect);
+ return hsv;
}
#ifndef DISABLE_RGB_MATRIX_SPLASH