]> git.donarmstrong.com Git - qmk_firmware.git/blobdiff - quantum/rgb_matrix_animations/splash_anim.h
Switching rgb_config_t to use HSV struct
[qmk_firmware.git] / quantum / rgb_matrix_animations / splash_anim.h
index 214dab68dad46bb433a10544c13fa5c0da9131cb..19ccb256e957761a7b231e072da606ac23b2e676 100644 (file)
@@ -11,40 +11,26 @@ RGB_MATRIX_EFFECT(MULTISPLASH)
 
 #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 
-
-static bool rgb_matrix_multisplash_range(uint8_t start, effect_params_t* params) {
-  RGB_MATRIX_USE_LIMITS(led_min, led_max);
-
-  HSV hsv = { 0, rgb_matrix_config.sat, 0 };
-  uint8_t count = g_last_hit_tracker.count;
-  for (uint8_t i = led_min; i < led_max; i++) {
-    RGB_MATRIX_TEST_LED_FLAGS();
-    hsv.h = rgb_matrix_config.hue;
-    hsv.v = 0;
-    for (uint8_t j = start; j < count; j++) {
-      int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
-      int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
-      uint8_t dist = sqrt16(dx * dx + dy * dy);
-      uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist;
-      if (effect > 255)
+HSV SPLASH_math(HSV hsv,  int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
+    uint16_t effect = tick - dist;
+    if (effect > 255)
         effect = 255;
-      hsv.h += effect;
-      hsv.v = qadd8(hsv.v, 255 - effect);
-    }
-    hsv.v = scale8(hsv.v, rgb_matrix_config.val);
-    RGB rgb = hsv_to_rgb(hsv);
-    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
-  }
-  return led_max < DRIVER_LED_TOTAL;
+    hsv.h += effect;
+    hsv.v = qadd8(hsv.v, 255 - effect);
+    return hsv;
 }
 
-bool MULTISPLASH(effect_params_t* params) {
-  return rgb_matrix_multisplash_range(0, params);
+#ifndef DISABLE_RGB_MATRIX_SPLASH
+bool SPLASH(effect_params_t* params) {
+    return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SPLASH_math);
 }
+#endif
 
-bool SPLASH(effect_params_t* params) {
-  return rgb_matrix_multisplash_range(qsub8(g_last_hit_tracker.count, 1), params);
+#ifndef DISABLE_RGB_MATRIX_MULTISPLASH
+bool MULTISPLASH(effect_params_t* params) {
+    return effect_runner_reactive_splash(0, params, &SPLASH_math);
 }
+#endif
 
 #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 #endif // !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH)