#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
-static void SOLID_REACTIVE_NEXUS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
+static HSV SOLID_REACTIVE_NEXUS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
uint16_t effect = tick - dist;
if (effect > 255)
effect = 255;
effect = 255;
if ((dx > 8 || dx < -8) && (dy > 8 || dy < -8))
effect = 255;
- hsv->v = qadd8(hsv->v, 255 - effect);
- hsv->h = rgb_matrix_config.hue + dy / 4;
+ hsv.v = qadd8(hsv.v, 255 - effect);
+ hsv.h = rgb_matrix_config.hsv.h + dy / 4;
+ return hsv;
}
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS