#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
-static void SOLID_REACTIVE_CROSS_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
+static HSV SOLID_REACTIVE_CROSS_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint16_t tick) {
uint16_t effect = tick + dist;
dx = dx < 0 ? dx * -1 : dx;
dy = dy < 0 ? dy * -1 : dy;
effect += dx > dy ? dy : dx;
if (effect > 255)
effect = 255;
- hsv->v = qadd8(hsv->v, 255 - effect);
+ hsv.v = qadd8(hsv.v, 255 - effect);
+ return hsv;
}
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS