RGB_MATRIX_EFFECT(SOLID_REACTIVE)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
-static void SOLID_REACTIVE_math(HSV* hsv, uint16_t offset) {
- hsv->h = rgb_matrix_config.hue + qsub8(130, offset);
+static HSV SOLID_REACTIVE_math(HSV hsv, uint16_t offset) {
+ hsv.h += qsub8(130, offset);
+ return hsv;
}
bool SOLID_REACTIVE(effect_params_t* params) {