RGB_MATRIX_EFFECT(CYCLE_UP_DOWN)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
-static void CYCLE_UP_DOWN_math(HSV* hsv, uint8_t i, uint8_t time) {
- hsv->h = g_led_config.point[i].y - time;
+static HSV CYCLE_UP_DOWN_math(HSV hsv, uint8_t i, uint8_t time) {
+ hsv.h = g_led_config.point[i].y - time;
+ return hsv;
}
bool CYCLE_UP_DOWN(effect_params_t* params) {