]> git.donarmstrong.com Git - qmk_firmware.git/blobdiff - quantum/keymap_common.c
Keycode refactor
[qmk_firmware.git] / quantum / keymap_common.c
index 3a00d36f08fabc4aa0e2a16dbeff8b5f284d9869..eced3d2bba29918578f638491720a199b5cbb807 100644 (file)
@@ -15,240 +15,44 @@ You should have received a copy of the GNU General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
 
-#include "keymap_common.h"
+#include "keymap.h"
 #include "report.h"
 #include "keycode.h"
 #include "action_layer.h"
+#if defined(__AVR__)
 #include <util/delay.h>
+#include <stdio.h>
+#endif
 #include "action.h"
 #include "action_macro.h"
 #include "debug.h"
 #include "backlight.h"
-#include "keymap_midi.h"
-#include "bootloader.h"
-
-#include <stdio.h>
-#include <inttypes.h>
-#ifdef AUDIO_ENABLE
-    #include "audio.h"
+#include "quantum.h"
 
-    float goodbye[][2] = {
-        {440.0*pow(2.0,(67)/12.0), 8},
-        {440.0*pow(2.0,(60)/12.0), 8},
-        {440.0*pow(2.0,(55)/12.0), 12},
-    };
+#ifdef MIDI_ENABLE
+       #include "process_midi.h"
 #endif
 
-static action_t keycode_to_action(uint16_t keycode);
+extern keymap_config_t keymap_config;
+
+#include <inttypes.h>
 
 /* converts key to action */
 action_t action_for_key(uint8_t layer, keypos_t key)
 {
-       // 16bit keycodes - important
+    // 16bit keycodes - important
     uint16_t keycode = keymap_key_to_keycode(layer, key);
 
-    if (keycode >= 0x0100 && keycode < 0x2000) {
-       // Has a modifier
-       action_t action;
-       // Split it up
-       action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
-       return action;
-       } else if (keycode >= 0x2000 && keycode < 0x3000) {
-        // Is a shortcut for function layer, pull last 12bits
-        // This means we have 4,096 FN macros at our disposal
-        return keymap_func_to_action(keycode & 0xFFF);
-       } else if (keycode >= 0x3000 && keycode < 0x4000) {
-      // When the code starts with 3, it's an action macro.
-       action_t action;
-       action.code = ACTION_MACRO(keycode & 0xFF);
-       return action;
-#ifdef BACKLIGHT_ENABLE
-       } else if (keycode >= BL_0 && keycode <= BL_15) {
-        action_t action;
-        action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
-        return action;
-    } else if (keycode == BL_DEC) {
-        action_t action;
-        action.code = ACTION_BACKLIGHT_DECREASE();
-        return action;
-    } else if (keycode == BL_INC) {
-        action_t action;
-        action.code = ACTION_BACKLIGHT_INCREASE();
-        return action;
-    } else if (keycode == BL_TOGG) {
-        action_t action;
-        action.code = ACTION_BACKLIGHT_TOGGLE();
-        return action;
-    } else if (keycode == BL_STEP) {
-        action_t action;
-        action.code = ACTION_BACKLIGHT_STEP();
-        return action;
-#endif
-    } else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
-       action_t action;
-        clear_keyboard();
-        #ifdef AUDIO_ENABLE
-            play_notes(&goodbye, 3, false);
-        #endif
-        _delay_ms(250);
-        #ifdef ATREUS_ASTAR
-            *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
-        #endif
-        bootloader_jump();
-        return action;
-    } else if (keycode == DEBUG) { // DEBUG is 0x5001
-      // TODO: Does this actually work?
-        action_t action;
-        print("\nDEBUG: enabled.\n");
-        debug_enable = true;
-        return action;
-    } else if (keycode >= 0x5000 && keycode < 0x6000) {
-        // Layer movement shortcuts
-        // See .h to see constraints/usage
-        int type = (keycode >> 0x8) & 0xF;
-        if (type == 0x1) {
-            // Layer set "GOTO"
-            int when = (keycode >> 0x4) & 0x3;
-            int layer = keycode & 0xF;
-            action_t action;
-            action.code = ACTION_LAYER_SET(layer, when);
-            return action;
-        } else if (type == 0x2) {
-            // Momentary layer
-            int layer = keycode & 0xFF;
-            action_t action;
-            action.code = ACTION_LAYER_MOMENTARY(layer);
-            return action;
-        } else if (type == 0x3) {
-            // Set default layer
-            int layer = keycode & 0xFF;
-            action_t action;
-            action.code = ACTION_DEFAULT_LAYER_SET(layer);
-            return action;
-        } else if (type == 0x4) {
-            // Set default layer
-            int layer = keycode & 0xFF;
-            action_t action;
-            action.code = ACTION_LAYER_TOGGLE(layer);
-            return action;
-        }
-#ifdef MIDI_ENABLE
-    } else if (keycode >= 0x6000 && keycode < 0x7000) {
-        action_t action;
-        action.code =  ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
-        return action;
-#endif
-    } else if (keycode >= 0x7000 && keycode < 0x8000) {
-        action_t action;
-        action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
-        return action;
-    } else if (keycode >= 0x8000 && keycode < 0x9000) {
-        action_t action;
-        action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
-        return action;
-#ifdef UNICODE_ENABLE
-    } else if (keycode >= 0x8000000) {
-        action_t action;
-        uint16_t unicode = keycode & ~(0x8000);
-        action.code =  ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
-        return action;
-#endif
-    } else {
+    // keycode remapping
+    keycode = keycode_config(keycode);
 
-    }
+    action_t action;
+    uint8_t action_layer, when, mod;
 
     switch (keycode) {
         case KC_FN0 ... KC_FN31:
-            return keymap_fn_to_action(keycode);
-#ifdef BOOTMAGIC_ENABLE
-        case KC_CAPSLOCK:
-        case KC_LOCKING_CAPS:
-            if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
-                return keycode_to_action(KC_LCTL);
-            }
-            return keycode_to_action(keycode);
-        case KC_LCTL:
-            if (keymap_config.swap_control_capslock) {
-                return keycode_to_action(KC_CAPSLOCK);
-            }
-            return keycode_to_action(KC_LCTL);
-        case KC_LALT:
-            if (keymap_config.swap_lalt_lgui) {
-                if (keymap_config.no_gui) {
-                    return keycode_to_action(ACTION_NO);
-                }
-                return keycode_to_action(KC_LGUI);
-            }
-            return keycode_to_action(KC_LALT);
-        case KC_LGUI:
-            if (keymap_config.swap_lalt_lgui) {
-                return keycode_to_action(KC_LALT);
-            }
-            if (keymap_config.no_gui) {
-                return keycode_to_action(ACTION_NO);
-            }
-            return keycode_to_action(KC_LGUI);
-        case KC_RALT:
-            if (keymap_config.swap_ralt_rgui) {
-                if (keymap_config.no_gui) {
-                    return keycode_to_action(ACTION_NO);
-                }
-                return keycode_to_action(KC_RGUI);
-            }
-            return keycode_to_action(KC_RALT);
-        case KC_RGUI:
-            if (keymap_config.swap_ralt_rgui) {
-                return keycode_to_action(KC_RALT);
-            }
-            if (keymap_config.no_gui) {
-                return keycode_to_action(ACTION_NO);
-            }
-            return keycode_to_action(KC_RGUI);
-        case KC_GRAVE:
-            if (keymap_config.swap_grave_esc) {
-                return keycode_to_action(KC_ESC);
-            }
-            return keycode_to_action(KC_GRAVE);
-        case KC_ESC:
-            if (keymap_config.swap_grave_esc) {
-                return keycode_to_action(KC_GRAVE);
-            }
-            return keycode_to_action(KC_ESC);
-        case KC_BSLASH:
-            if (keymap_config.swap_backslash_backspace) {
-                return keycode_to_action(KC_BSPACE);
-            }
-            return keycode_to_action(KC_BSLASH);
-        case KC_BSPACE:
-            if (keymap_config.swap_backslash_backspace) {
-                return keycode_to_action(KC_BSLASH);
-            }
-            return keycode_to_action(KC_BSPACE);
-#endif
-        default:
-            return keycode_to_action(keycode);
-    }
-}
-
-
-/* Macro */
-__attribute__ ((weak))
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
-{
-    return MACRO_NONE;
-}
-
-/* Function */
-__attribute__ ((weak))
-void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
-{
-}
-
-/* translates keycode to action */
-static action_t keycode_to_action(uint16_t keycode)
-{
-    action_t action;
-    switch (keycode) {
+            action.code = keymap_function_id_to_action(FN_INDEX(keycode));
+            break;
         case KC_A ... KC_EXSEL:
         case KC_LCTRL ... KC_RGUI:
             action.code = ACTION_KEY(keycode);
@@ -256,7 +60,7 @@ static action_t keycode_to_action(uint16_t keycode)
         case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
             action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
             break;
-        case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
+        case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
             action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
             break;
         case KC_MS_UP ... KC_MS_ACCEL2:
@@ -265,6 +69,73 @@ static action_t keycode_to_action(uint16_t keycode)
         case KC_TRNS:
             action.code = ACTION_TRANSPARENT;
             break;
+        case QK_MODS ... QK_MODS_MAX: ;
+            // Has a modifier
+            // Split it up
+            action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
+            break;
+        case QK_FUNCTION ... QK_FUNCTION_MAX: ;
+            // Is a shortcut for function action_layer, pull last 12bits
+            // This means we have 4,096 FN macros at our disposal
+            action.code = keymap_function_id_to_action( (int)keycode & 0xFFF );
+            break;
+        case QK_MACRO ... QK_MACRO_MAX:
+            action.code = ACTION_MACRO(keycode & 0xFF);
+            break;
+        case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
+            action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
+            break;
+        case QK_TO ... QK_TO_MAX: ;
+            // Layer set "GOTO"
+            when = (keycode >> 0x4) & 0x3;
+            action_layer = keycode & 0xF;
+            action.code = ACTION_LAYER_SET(action_layer, when);
+            break;
+        case QK_MOMENTARY ... QK_MOMENTARY_MAX: ;
+            // Momentary action_layer
+            action_layer = keycode & 0xFF;
+            action.code = ACTION_LAYER_MOMENTARY(action_layer);
+            break;
+        case QK_DEF_LAYER ... QK_DEF_LAYER_MAX: ;
+            // Set default action_layer
+            action_layer = keycode & 0xFF;
+            action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
+            break;
+        case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX: ;
+            // Set toggle
+            action_layer = keycode & 0xFF;
+            action.code = ACTION_LAYER_TOGGLE(action_layer);
+            break;
+        case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX: ;
+            // OSL(action_layer) - One-shot action_layer
+            action_layer = keycode & 0xFF;
+            action.code = ACTION_LAYER_ONESHOT(action_layer);
+            break;
+        case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX: ;
+            // OSM(mod) - One-shot mod
+            mod = keycode & 0xFF;
+            action.code = ACTION_MODS_ONESHOT(mod);
+            break;
+        case QK_MOD_TAP ... QK_MOD_TAP_MAX:
+            action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
+            break;
+    #ifdef BACKLIGHT_ENABLE
+        case BL_0 ... BL_15:
+            action.code = ACTION_BACKLIGHT_LEVEL(keycode - BL_0);
+            break;
+        case BL_DEC:
+            action.code = ACTION_BACKLIGHT_DECREASE();
+            break;
+        case BL_INC:
+            action.code = ACTION_BACKLIGHT_INCREASE();
+            break;
+        case BL_TOGG:
+            action.code = ACTION_BACKLIGHT_TOGGLE();
+            break;
+        case BL_STEP:
+            action.code = ACTION_BACKLIGHT_STEP();
+            break;
+    #endif
         default:
             action.code = ACTION_NO;
             break;
@@ -272,30 +143,35 @@ static action_t keycode_to_action(uint16_t keycode)
     return action;
 }
 
+__attribute__ ((weak))
+const uint16_t PROGMEM fn_actions[] = {
 
-/* translates key to keycode */
-uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
+};
+
+/* Macro */
+__attribute__ ((weak))
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
 {
-       // Read entire word (16bits)
-    return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
+    return MACRO_NONE;
 }
 
-/* translates Fn keycode to action */
-action_t keymap_fn_to_action(uint16_t keycode)
+/* Function */
+__attribute__ ((weak))
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
 {
-    return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
 }
 
-action_t keymap_func_to_action(uint16_t keycode)
+// translates key to keycode
+__attribute__ ((weak))
+uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
 {
-       // For FUNC without 8bit limit
-    return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
+    // Read entire word (16bits)
+    return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
 }
 
-void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
-  if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
-    layer_on(layer3);
-  } else {
-    layer_off(layer3);
-  }
+// translates function id to action
+__attribute__ ((weak))
+uint16_t keymap_function_id_to_action( uint16_t function_id )
+{
+       return pgm_read_word(&fn_actions[function_id]);
 }