-#include "preonic.h"
-#include "action_layer.h"
-#include "eeconfig.h"
-#ifdef AUDIO_ENABLE
- #include "audio.h"
-#endif
+#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
* | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
* `-----------------------------------------------------------------------------------'
*/
-[_QWERTY] = {
- {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
- {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH},
- {LT(_RAISE, KC_ENT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
- {M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, LT(_LOWER, KC_SPC), KC_SPC, RAISE, KC_MINUS, KC_EQUAL, KC_LBRC, KC_RBRC}
-},
+[_QWERTY] = LAYOUT_preonic_1x2uC( \
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH, \
+ LT(_RAISE, KC_ENT), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
+ M(M_BL), KC_LCTL, KC_LALT, KC_LGUI, LOWER, LT(_LOWER, KC_SPC), RAISE, KC_MINUS, KC_EQUAL, KC_LBRC, KC_RBRC \
+),
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
* `-----------------------------------------------------------------------------------'
*/
-[_COLEMAK] = {
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______},
- {_______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
- {_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
-},
+[_COLEMAK] = LAYOUT_preonic_1x2uC( \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, \
+ _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+),
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Brite| Ctrl | Alt | GUI |Lower | Space | Raise| - | = | [ | ] |
* `-----------------------------------------------------------------------------------'
*/
-[_DVORAK] = {
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
- {_______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______},
- {_______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, _______},
- {_______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
-},
+[_DVORAK] = LAYOUT_preonic_1x2uC( \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, _______, \
+ _______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, _______, \
+ _______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+),
/* GAME
* ,-----------------------------------------------------------------------------------.
* | Brite| Ctrl | Alt | XXX | Lower | Space | Raise| - | = | [ | ] |
* `-----------------------------------------------------------------------------------'
*/
-[_GAME] = {
- {KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
- {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH},
- {KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
- {_______, _______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______}
-},
+[_GAME] = LAYOUT_preonic_1x2uC( \
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,\
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, \
+ _______, _______, _______, XXXXXXX, _______, _______, _______, _______, _______, _______, _______ \
+),
/* NUMPAD
* ,-----------------------------------------------------------------------------------.
* | 0 | 0 | . | Enter| Lower| Space | Raise| - | = | [ | ] |
* `-----------------------------------------------------------------------------------'
*/
-[_NUMPAD] = {
- {KC_ESC, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, _______, _______, _______, _______, _______},
- {KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______},
- {KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______},
- {KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, _______, _______, _______, _______, _______, _______},
- {KC_P0, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______, _______, _______, _______},
-},
+[_NUMPAD] = LAYOUT_preonic_1x2uC( \
+ KC_ESC, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, _______, _______, _______, _______, _______, \
+ KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______, \
+ KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, _______, _______, _______, _______, _______, _______, \
+ KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, _______, _______, _______, _______, _______, _______, \
+ KC_P0, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______, _______, _______ \
+),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ` | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | Del |
* | Vol- | | | | | | | + | Enter| 0 | . |
* `-----------------------------------------------------------------------------------'
*/
-[_LOWER] = {
- {KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL},
- {KC_MUTE, KC_BSPC, KC_UP, KC_DEL, KC_WWW_FORWARD, KC_BTN1, KC_MS_U, KC_BTN2, KC_PSLS, KC_P7, KC_P8, KC_P9},
- {_______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_WWW_REFRESH, KC_MS_L, KC_MS_D, KC_MS_R, KC_PAST, KC_P4, KC_P5, KC_P6},
- {KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, KC_WWW_BACK, KC_WH_D, KC_BTN3, KC_WH_U, KC_PMNS, KC_P1, KC_P2, KC_P3},
- {KC_VOLD, _______, _______, _______, _______, _______, _______, _______, KC_PPLS, KC_PENT, KC_P0, KC_PDOT}
-},
+[_LOWER] = LAYOUT_preonic_1x2uC( \
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL, \
+ KC_MUTE, KC_BSPC, KC_UP, KC_DEL, KC_WWW_FORWARD, KC_BTN1, KC_MS_U, KC_BTN2, KC_PSLS, KC_P7, KC_P8, KC_P9, \
+ _______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_WWW_REFRESH, KC_MS_L, KC_MS_D, KC_MS_R, KC_PAST, KC_P4, KC_P5, KC_P6, \
+ KC_VOLU, KC_MPRV, KC_MPLY, KC_MNXT, KC_WWW_BACK, KC_WH_D, KC_BTN3, KC_WH_U, KC_PMNS, KC_P1, KC_P2, KC_P3, \
+ KC_VOLD, _______, _______, _______, _______, _______, _______, KC_PPLS, KC_PENT, KC_P0, KC_PDOT \
+),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
-[_RAISE] = {
- {KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
- {_______, KC_BSPC, KC_PGUP, KC_DEL, _______, _______, _______, KC_PGUP, KC_UP, _______, _______, _______},
- {_______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______},
- {_______, KC_PAUSE, KC_INS, _______, KC_PSCR, KC_PSCR, _______, KC_END, _______, _______, _______, _______},
- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
-},
+[_RAISE] = LAYOUT_preonic_1x2uC( \
+ KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
+ _______, KC_BSPC, KC_PGUP, KC_DEL, _______, _______, _______, KC_PGUP, KC_UP, _______, _______, _______, \
+ _______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, \
+ _______, KC_PAUSE, KC_INS, _______, KC_PSCR, KC_PSCR, _______, KC_END, _______, _______, _______, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
+),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | | | | | Reset | | | | | |
* `-----------------------------------------------------------------------------------'
*/
-[_ADJUST] = {
- {_______, _______, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, _______, _______, _______},
- {_______, RESET, _______, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, _______, KC_DEL},
- {_______, _______, _______, AU_ON, AU_OFF, MI_ON, MI_OFF, QWERTY, COLEMAK, DVORAK, _______, _______},
- {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, ARROW, GAME, NUMPAD, _______, _______},
- {_______, _______, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______}
-}
+[_ADJUST] = LAYOUT_preonic_1x2uC( \
+ _______, _______, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, _______, _______, _______, \
+ _______, RESET, _______, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______, _______, KC_DEL, \
+ _______, _______, _______, AU_ON, AU_OFF, MI_ON, MI_OFF, QWERTY, COLEMAK, DVORAK, _______, _______, \
+ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, KC_SYSTEM_SLEEP, KC_SYSTEM_WAKE, ARROW, GAME, NUMPAD, _______, _______, \
+ _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______ \
+)
};
#ifdef AUDIO_ENABLE
float start_up[][2] = {
- {440.0*pow(2.0,(14)/12.0), 20},
- {440.0*pow(2.0,(26)/12.0), 8},
- {440.0*pow(2.0,(18)/12.0), 20},
- {440.0*pow(2.0,(26)/12.0), 8}
+ MUSICAL_NOTE(_B5, 20),
+ MUSICAL_NOTE(_B6, 8),
+ MUSICAL_NOTE(_DS6, 20),
+ MUSICAL_NOTE(_B6, 8),
};
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
-void persistant_default_layer_set(uint16_t default_layer) {
+void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
case _QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
+ PLAY_SONG(tone_qwerty);
#endif
- persistant_default_layer_set(1UL<<_QWERTY);
+ persistent_default_layer_set(1UL<<_QWERTY);
}
break;
case _COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ PLAY_SONG(tone_colemak);
#endif
- persistant_default_layer_set(1UL<<_COLEMAK);
+ persistent_default_layer_set(1UL<<_COLEMAK);
}
break;
case _DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ PLAY_SONG(tone_dvorak);
#endif
- persistant_default_layer_set(1UL<<_DVORAK);
+ persistent_default_layer_set(1UL<<_DVORAK);
}
break;
case _GAME:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ PLAY_SONG(tone_colemak);
#endif
- persistant_default_layer_set(1UL<<_GAME);
+ persistent_default_layer_set(1UL<<_GAME);
}
break;
case _NUMPAD:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
+ PLAY_SONG(tone_dvorak);
#endif
- persistant_default_layer_set(1UL<<_NUMPAD);
+ persistent_default_layer_set(1UL<<_NUMPAD);
}
break;
case _ARROW:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
- PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ PLAY_SONG(tone_colemak);
#endif
- persistant_default_layer_set(1UL<<_LOWER);
+ persistent_default_layer_set(1UL<<_LOWER);
}
break;
case _LOWER:
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
_delay_ms(20); // gets rid of tick
- PLAY_NOTE_ARRAY(start_up, false, 0);
+ PLAY_SONG(start_up);
#endif
}
#ifdef AUDIO_ENABLE
-void play_goodbye_tone()
+void play_goodbye_tone(void)
{
- PLAY_NOTE_ARRAY(goodbye, false, 0);
+ PLAY_SONG(goodbye);
_delay_ms(150);
}